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-->"Dedicated to the memory of Sam Stern and Harry Williams. Friends, founders, and fathers."
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* GenreThrowback: When the player reaches TheFifties, the dot-matrix display shows the scoring reels of an electro-mechanical pinball while the game plays analog sounds from its chimebox.

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* GenreThrowback: When the player reaches TheFifties, the dot-matrix alphanumeric display shows simulates the scoring reels of an electro-mechanical pinball while the game plays analog sounds from its chimebox.
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* ThePresentDay: The game begins in 1989, pretty much the present day considering the game was released in December 1988.

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* ThePresentDay: The game begins in 1989, pretty much the present day considering the game was released in December 1988.1988 (and produced through April 1989).
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* ThePresentDay: The game begins in 1989, pretty much the present day considering the game was released in December 1988.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''Time Machine''' is an early PhysicalPinballTable from Creator/DataEast. Released in 1988, It was designed by Ed Cebula and Creator/JoeKaminkow, with music by David Thiel and art by Kevin O'Connor and Margaret Hudson.

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'''Time Machine''' ''Time Machine'' is an early PhysicalPinballTable from Creator/DataEast. Released in 1988, It was designed by Ed Cebula and Creator/JoeKaminkow, with music by David Thiel and art by Kevin O'Connor and Margaret Hudson.
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* InMemoriam: The game includes a tribute to pinball trailblazers [[Creator/SternElectronics Sam Stern]] and Creator/HarryWilliams, who passed away shortly before the game was released.
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'''Time Machine''' is an early PhysicalPinballTable from Creator/DataEast. Released in 1988, It was designed by Ed Cebula and Joe Kaminkow, with music by David Thiel and art by Kevin O'Connor and Margaret Hudson.

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'''Time Machine''' is an early PhysicalPinballTable from Creator/DataEast. Released in 1988, It was designed by Ed Cebula and Joe Kaminkow, Creator/JoeKaminkow, with music by David Thiel and art by Kevin O'Connor and Margaret Hudson.
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* ExpositoryThemeTune: Played during the end-of-game karaoke mode.
-->"Time Machine, where you go back in time..."
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''Time Machine'' is fondly remembered for its blend of fast action, player-friendly design, and nostalgic fun -- it does not have the deepest ruleset, but allows anyone to have a satisfying game without needing to be an expert. The JiveTurkey callouts for each era add to the fun, and the 1950s chimebox is an audio bonus for nostalgic players.

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''Time Machine'' is fondly remembered for its blend of fast action, player-friendly design, and nostalgic fun -- it does not have the deepest ruleset, but allows anyone to have a satisfying game without needing to be an expert. The JiveTurkey callouts for each era add to the fun, and the 1950s chimebox is an audio bonus for nostalgic longtime players.
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* OurTimeMachineIsDifferent: Not only does it morph, it also flies through space.
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* SpellingBonus: Spell S-T-A-R-W-A-R-P to light the million-point center spiral jackpot.
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* BadassBureaucrat: The time machine passenger from TheEighties is a female executive wearing a pin-striped suit and no-nonsense glasses.

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* BadassBureaucrat: The time machine passenger from TheEighties is a female executive wearing a pin-striped power suit and no-nonsense glasses.



* CoolCar: The time machine morphs from a pink Cadillac to a silver Corvette convertible as it travels through time.

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* CoolCar: The time machine morphs from a pink Cadillac to a silver Corvette convertible as it that travels through time.time and space.

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[[caption-width-right:350:''Go Back to the 1950's'']]

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[[caption-width-right:350:''Go Back to the 1950's'']]
1950s'']]



The game's premise is a simple one: fire up your [[TimeMachine time-traevelling sports car]] for an interdimensional tour. Shoot the ramps and rollovers to spell STARWARP, then hit the center ramp transporter and beam yourself across the playfield for a million points. Travel from TheEighties back to TheSeventies, TheSixties, and TheFifties, locking a pinball in each era, then unleash them for a three-ball multiball and a shot at the Jackpot. For more nostalgia, go to TheFifties and the table turns into an old-fashioned electro-mechanical pinball, complete with old-school chimebox sound effects.

''Time Machine'' is fondly remembered for its blend of fast action, player-friendly design, and nostalgic fun -- it does not have the deepest ruleset, but allows anyone to have a satisfying game without needing to be an expert. The JiveTurkey callouts for each era add to the fun, and the fifties chimebox is an audio bonus for nostalgic players.

to:

The game's premise is a simple one: fire up your [[TimeMachine time-traevelling time-travelling sports car]] for an interdimensional tour. Shoot the ramps and rollovers to spell STARWARP, then hit the center ramp transporter and beam yourself across the playfield for a million points. Travel from TheEighties back to TheSeventies, TheSixties, and TheFifties, locking a pinball in each era, then unleash them for a three-ball multiball and a shot at the Jackpot. For more nostalgia, go to TheFifties and the table turns into an old-fashioned electro-mechanical pinball, complete with old-school chimebox sound effects.

''Time Machine'' is fondly remembered for its blend of fast action, player-friendly design, and nostalgic fun -- it does not have the deepest ruleset, but allows anyone to have a satisfying game without needing to be an expert. The JiveTurkey callouts for each era add to the fun, and the fifties 1950s chimebox is an audio bonus for nostalgic players.
players.



* BadassBureaucrat: The time machine passenger from TheEighties is a woman executive wearing a pin-striped suit and no-nonsense glasses.

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* BadassBureaucrat: The time machine passenger from TheEighties is a woman female executive wearing a pin-striped suit and no-nonsense glasses.



* {{Disco}}: A [[DiscoDan disco dancer]] is used to represent TheSeventies.

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* {{Disco}}: A [[DiscoDan disco dancer]] {{disco dan}}cer is used to represent TheSeventies.



* GranolaGirl: The female time machine passenger.
* HollywoodCostuming: The four passengers are each dressed in iconic outfits for each of their original eras.

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* GranolaGirl: The female time machine passenger.
passenger representing TheSixties.
* HollywoodCostuming: The four passengers are each dressed in iconic outfits for each of their original eras.respective decades.



* ShoutOut: [[Franchise/BackToTheFuture A time-travelling car that goes to the fifties?]] [[SarcasmMode Never heard that one before...]]

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* ShoutOut: [[Franchise/BackToTheFuture A time-travelling car that goes to the fifties?]] 1950s?]] [[SarcasmMode Never heard that one before...]]



* VanityLicensePlate: The time machine's plates read KRUZIN.

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* VanityLicensePlate: The time machine's plates read KRUZIN.KRUZIN.
----
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* GenreThrowback: When the player reaches TheFifties, the dot-matrix display shows the scoring reels of an electro-mechanical pinball while the game plays analog from the chimebox.

to:

* GenreThrowback: When the player reaches TheFifties, the dot-matrix display shows the scoring reels of an electro-mechanical pinball while the game plays analog sounds from the its chimebox.
Is there an issue? Send a MessageReason:
None


* BadassBureaucrat: The time machine passenger from TheEighties is a woman executive wearing a pin-striped suit and no-nonsense glasses.
* TheCameo: A small VideoGame/PacMan can be seen on the playfield, representing TheEighties.



* GenreThrowback: When the player reaches TheFifties, the dot-matrix display shows the scoring reels of an electro-mechanical pinball while the game plays analog from the chimebox.



* HollywoodCostuming: The four passengers are each dressed in iconic outfits for each of their original eras.



* NothingButHits: The television sets representing TheFifties are showing ''[[NonIronicClown The Bozo the Clown Show]], The Howdy Doody Show,'' and Music/ElvisPresley.



* PopularHistory: Used throughout the game to represent the various eras, such as the GranolaGirl and peace sign for TheSixties.



* VanityLicensePlate: The time machine's plates read KRUZIN.

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* VanityLicensePlate: The time machine's plates read KRUZIN.
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* TimeTravel: The theme, dur.
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* NewAgeRetroHippie: Used to represent TheSixties, complete with peace symbol.

Added: 274

Changed: 131

Removed: 98

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* CoolCar: The time machine morphs from a pink Cadillac to a silver Corvette convertible as it travels through time.



* ExcusePlot

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* ExcusePlotExcusePlot: Ultimately, the time-travel premise is just a way to justify the game's electro-mechanical chimebox.



* LovableJock: The fifties football star is left hanging off the back seat of the TimeMachine car.



* OutsideRide: The fifties football star is left hanging off the back seat of the TimeMachine car.



* TimeMachine: A silver convertible sports car, in this case.

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* TimeMachine: A silver convertible sports morphing car, in this case.case.
* VanityLicensePlate: The time machine's plates read KRUZIN.
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* LovableJock: A football star (complete with sports jersey) is caught hanging off the back seat of the TimeMachine car.

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* LovableJock: A The fifties football star (complete with sports jersey) is caught left hanging off the back seat of the TimeMachine car.
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* CreatorCameo: Artist Margaret Hudson is the hippie in the time machine.


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* GranolaGirl: The female time machine passenger.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/time-machine-data-east_6472.jpg]]
[[caption-width-right:350:''Go Back to the 1950's'']]

->''Where You Go Back In Time''
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'''Time Machine''' is an early PhysicalPinballTable from Creator/DataEast. Released in 1988, It was designed by Ed Cebula and Joe Kaminkow, with music by David Thiel and art by Kevin O'Connor and Margaret Hudson.

The game's premise is a simple one: fire up your [[TimeMachine time-traevelling sports car]] for an interdimensional tour. Shoot the ramps and rollovers to spell STARWARP, then hit the center ramp transporter and beam yourself across the playfield for a million points. Travel from TheEighties back to TheSeventies, TheSixties, and TheFifties, locking a pinball in each era, then unleash them for a three-ball multiball and a shot at the Jackpot. For more nostalgia, go to TheFifties and the table turns into an old-fashioned electro-mechanical pinball, complete with old-school chimebox sound effects.

''Time Machine'' is fondly remembered for its blend of fast action, player-friendly design, and nostalgic fun -- it does not have the deepest ruleset, but allows anyone to have a satisfying game without needing to be an expert. The JiveTurkey callouts for each era add to the fun, and the fifties chimebox is an audio bonus for nostalgic players.

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!!''Time Machine'' demonstrates the following tropes:

* {{Disco}}: A [[DiscoDan disco dancer]] is used to represent TheSeventies.
* ExcusePlot
* FishOutOfTemporalWater: The passengers traveling through time in the TimeMachine include a disco dancer, a GranolaGirl hippie, and a fifties football star.
* InMemoriam: The game includes a tribute to pinball trailblazers [[Creator/SternElectronics Sam Stern]] and Creator/HarryWilliams, who passed away shortly before the game was released.
-->"Dedicated to the memory of Sam Stern and Harry Williams. Friends, founders, and fathers."
* JiveTurkey: Each era is represented by an assortment of period slang, such as "Far out", "Gag me with a spoon," "Hang ten!", and "Make love, not war."
* LovableJock: A football star (complete with sports jersey) is caught hanging off the back seat of the TimeMachine car.
* NewAgeRetroHippie: Used to represent TheSixties, complete with peace symbol.
* ShoutOut: [[Franchise/BackToTheFuture A time-travelling car that goes to the fifties?]] [[SarcasmMode Never heard that one before...]]
* TimeMachine: A silver convertible sports car, in this case.

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