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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nba_fastbreak.jpg]]
2[[caption-width-right:350:''[[{{Tagline}} Only Bally can put the NBA spin on pin.]]'']]
3
4''NBA Fastbreak'' is a [[PhysicalPinballTables pinball machine]] released in 1997 by Creator/WilliamsElectronics (under its Bally label).
5
6Designed by Creator/GeorgeGomez, the game casts the player in the role of one of the NBA's then-29 teams, playing off against another on the court. The ultimate goal is to complete six tasks (ranging from activating every multiball to merely scoring 20 points) to win a trophy, then engage in Trophy Multiball for a shot at winning a championship ring for your team. Unsurprisingly, getting to this point heavily revolves around a plastic facsimile of a basketball hoop on the playfield. The player can shoot the ball into it from a ramp or pass it to one of four holes surrounding it (though they need to contend with a defensive player aiming to block the shot). Other features of note include a flipper, ball, and basket contained within the backglass (which can be used to rack up quite a few points when activated), high scores that are divided by teams, and the ability to link two machines together for a unique timed multiplayer mode.
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8Notably, the scoring system strives to emulate actual basketball - shooting the basket provides just as many points as it does in the real sport, eschewing the medium's [[PinballScoring usual inflation]] in the process. (To that end, there's no bonus earned after draining a ball, either.) The game's unique features, clear audio, and general design have earned it acclaim from pinball fans, though it is usually not considered one of the best Williams or Bally has to offer.
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10Not to be confused with ''Pinball/{{NBA}}'', a Creator/SternPinball game from 2009 (or ''Pinball/SpaceJam'', released a year before ''Fastbreak'').
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12!!This game contains examples of:
13* AnthropomorphicFood: A hot dog and slice of pizza with legs are seen on the display during their respective modes.
14* AntiFrustrationFeatures: The "Million-Dollar Shot", activated by draining the final ball down the right outlane, automatically sends another ball out and gives you 10 seconds to shoot the center ramp with it. Succeed and you get to continue playing.
15* AnnouncerChatter: Befitting the license, a sports-like commentator frequently pipes up during play. (He's voiced by Tim Kitzrow, essentially reprising his role from ''VideoGame/NBAJam''.)
16* CallAHitpointASmeerp: The virtual kickback is called the "Inbound Pass".
17* {{Combos}}: The game recognizes four potential combos ("Tip-Off"[[note]][[SkillShot Center ramp after launch]], or right Lane, then center ramp[[/note]], "Alley Oop"[[note]]Left orbit, then center ramp[[/note]], "Slam Dunk"[[note]]Right ramp, then left ramp[[/note]], and "[[TitleDrop Fast Break]]"[[note]]Left or right ramp, then center ramp[[/note]]), and achieving all of them is one of the six tasks required for [[WizardMode Trophy Multiball]].
18* CompanyCrossReferences:
19** [[Pinball/JunkYard Crazy Bob]] mans the concession stand.
20** Tim Kitzrow's role as the announcer alludes to ''VideoGame/NBAJam'' (by Midway, which Williams owned at the time).
21* CompetitiveMultiplayer: Operators with two machines can link them together with a specialized kit, allowing for head-to-head multiplayer.
22* CoOpMultiplayer: Despite normally falling under the opposite trope, players share multiballs and modes in multiplayer.
23* CreditsGag: The playfield's credits use basketball positions roughly analogous to each person's actual role in creating the game (for example, designer George Gomez is credited as "coach").
24* DamnYouMuscleMemory: The plunger button is located on the apron (directly in front of the player), unlike most pinball machines (which instead place it on the upper-right corner of the machine's front side).
25* EasterEgg: As with many Williams and Bally tables from the mid to late '90s, playing a game at midnight causes a special "Midnight Madness" mode to trigger automatically.
26* MadLibsDialogue: The announcer uses this whenever he mentions the teams currently playing.
27--> "Today's game features... the Los Angeles Lakers... against... the Vancouver Grizzlies!"
28* PinballScoring: Zig-zagged. The normal scoring system is an aversion, being fairly close to actual basketball - the basket only ever providing between 1 and 3 points. (However, with the ability to achieve several points in rapid succession elsewhere in the game, there is still some inflation.) Later revisions add in the option to switch to a regular scoring system that plays this straight.
29* SpellingBonus:
30** 3-P-T lights the 3 point ramps.
31** S-H-O-O-T starts (and completes) Shoot Around multiball.
32* TimedMission:
33** In addition to the various regular modes, the WizardMode notably gives you 20 seconds and unlimited balls in order to finish it.
34** The CompetitiveMultiplayer option structures a game into 30-second quarters. At the end of each quarter, the ball automatically drains; at half-time, a bonus round allows the players to use the backglass flipper to score extra points for a brief period.
35* TitleDrop: One of the {{combo|s}} shots is the "Fast Break".
36* UnexpectedGameplayChange:
37** Pizza mode shifts focus to the backglass, as the player must use the flipper within it to shoot a ball into a hoop there for added points.
38** The NBA Trivia mode forces the player to answer a question relating to the NBA (aside from one question that is instead about the mode itself).
39* WizardMode: Trophy Multiball, achieved after finishing the six main tasks. You must shoot the center ramp (worth 2 points) repeatedly and outscore the other team in order to win, and you have 20 seconds and unlimited balls in order to do so.

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