1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/demolition_man_pinball.jpg]] |
2 | [[caption-width-right:350:Happy now, Wesley?]] |
3 | |
4 | ->"''Send a maniac to catch a maniac.''" |
5 | ->--'''John Spartan''' |
6 | |
7 | ''Demolition Man'' is a 1994 pinball game designed by Creator/DennisNordman and released by Creator/WilliamsElectronics. Based on the [[Film/DemolitionMan film of the same name]], Creator/SylvesterStallone and Wesley Snipes reprised their roles as John Spartan and Simon Phoenix for the game's custom callouts, along with quotes from the film. |
8 | |
9 | This game was known for its emphasis on multiballs, which recreates the major fights between Spartan and Phoenix throughout the film. Its main features include the pivoting Cryo-Claw, used to select a mode or an award, and the two pistol-grip handles, which control the Claw, the flippers, and the plunger, as well as rewarding hidden bonuses with certain button combinations. Activate the five Cryo-Claw modes, wage battle across the Fortress, the Museum of Violence, the Wasteland, and the Cryo-Prison, then build up all seven Jackpots for the explosive finale. |
10 | |
11 | ---- |
12 | !!''Demolition Man'' demonstrates the following tropes: |
13 | |
14 | * CarFu: The two toy cars on the playfield, which act as captive balls -- hit the one in the rear to propel it at the other and score a Car Crash. |
15 | * ClusterFBomb: The profanity [=ROMs=], which until recently, was unavailable to the public. |
16 | * {{Combos}}: A big part of this game, as making a lit major shot will cause the game to light whatever subsequent shot can be made from after it, and a skilled player can keep stringing lit shots for larger combos. A random Computer Award is available after every ten Combo shots. |
17 | * EyeScream: One of the captive balls is an eyeball, which awards the Retina Value. |
18 | * HotPursuit: Car Chase mode. |
19 | * LosingHorns: During the match sequence, after Simon says, "Wonder if I can play the accordion, too?", an accordion plays at the end if none of the digits match. |
20 | * MatchSequence: Four monitors rotate, with possible numbers shown on each display, and the monitor with the matching number stops rotating. |
21 | * MindScrew: The introduction to "Demolition Time", in which the display goes haywire, and finally displays the mode's instructions. |
22 | * SarcasmMode: Said by Phoenix in the introduction of "Capture Simon": |
23 | -->'''Spartan''': You and me, Phoenix. |
24 | -->'''Phoenix''': Oh, I'm ''so'' scared! |
25 | * SkillShot: After plunging the ball, shoot the ball up the right side ramp for five million points and to increase the combo value. |
26 | * SpellingBonus: Spell M-T-L to increase the bonus multiplier and light the Cryo-Claw. |
27 | %%* StuffBlowingUp |
28 | * WizardMode: Two of them: |
29 | ** Demolition Time, which is reached after getting all Cryo-Claw awards. It's a five-ball multiball where all shots are worth 15 million points, and the Explode targets increase the value by 5 million points. Hitting all the Explode targets adds another ball into play. |
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