Follow TV Tropes

Following

Context NightmareFuel / UnrealI

Go To

1* The opening level. Prisoner 849 wakes onboard the crashed prison ship "Vortex Rikers". As the character, you sneak through the ship and are forced to watch a deadly, lightning-fast creature that is picking the last few survivors. You don't have a gun, and get brief glimpses of characters being ripped apart or begging for their lives just before finally escaping and getting a weapon. Special mention given to the electrocution chamber and the main controls room, where one of the chairs has a corpse... [[JumpScare that screams as you approach it]].
2* In the third level, you visit a mine, and at one point you have to press a few buttons to unlock a forcefield. On your way back after doing so, one of the hallways you're walking through suddenly throws up a set of metal bars in front of and behind you, [[KillTheLights the lights go off one by one until you're in pitch darkness]], and you hear a roar. Suddenly the lights flick back on blood-red. Cue your first confrontation against a Skaarj, a fast, bolt-shooting humanoid reptilian enemy with a leaping attack that you'll find quite a lot in later levels.
3* The Gasbags look grotesque. They're floating, flying balls with black scaly skin, vaguely frog-like features, many eyes, an uncanny human-like pair of large muscular arms, and a huge, intimidating mouth out for your blood. It doesn't help that they favor dark places and become more common later in the game, [[GlassCannon with the only redeeming factor that they're fairly weak]].
4* Later, during one of the stages set onboard the Skaarj Mothership, you destroy its reactor. Once again, the stage plunges into [[KillTheLights near pitch-black conditions]], only this time you're not blocked off from advancing, but instead have to navigate through a ''pitch-dark maze infested with all kinds of frenzied nastiness'' to get to the Skaarj Queen's chamber.

Top