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* The opening level has this in spades. Prisoner 849 wakes onboard the crashed prison ship ''Vortex Rikers''. As the character, you sneak through the ship and are forced to watch a deadly, lightning-fast creature that is picking the last few survivors. You don't have a gun, and get brief glimpses of characters being ripped apart or begging for their lives just before finally escaping and getting a weapon. Special mention given in the electrocution chamber and some of the chair has a corpse... [[JumpScare that screams as you approach it]].
* In the third level, you visit a mine, and at one point you have to press a few buttons to unlock a forcefield. On your way back after doing so, one of the hallways you're walking through suddenly throws up a set of metal bars in front of and behind you, ''the lights go off one by one until you're in pitch darkness'' and you hear:
-->'''[[HellIsThatNoise GRRWAHRRR!!!]]'''
->Suddenly the lights flick back on blood-red and you get a face full of pissed Skaarj.
** However it's immediately ruined by [[NightmareRetardant the subsequent upbeat music]].
* The recurring Gasbag enemies look grotesque. Imagine a floating, flying ball with black scaly skin, vaguely frog-like features, many eyes, uncanny human-like pair of large muscular arms, and a huge, intimidating mouth out for your blood... It doesn't help either that they favor dark places and became more common later in the game... With the only redeeming factor that they're fairly weak.
* Later, during one of the stages set onboard the Skaarj Mothership, you destroy its reactor. Once again, the stage plunges into near pitch-black conditions, only this time you're not blocked off from advancing, but instead have to navigate through a ''pitch-dark maze infested with all kinds of frenzied nastiness'' to get to the Skaarj Queen's chamber.

to:

* The opening level has this in spades. level. Prisoner 849 wakes onboard the crashed prison ship ''Vortex Rikers''."Vortex Rikers". As the character, you sneak through the ship and are forced to watch a deadly, lightning-fast creature that is picking the last few survivors. You don't have a gun, and get brief glimpses of characters being ripped apart or begging for their lives just before finally escaping and getting a weapon. Special mention given in to the electrocution chamber and some the main controls room, where one of the chair chairs has a corpse... [[JumpScare that screams as you approach it]].
* In the third level, you visit a mine, and at one point you have to press a few buttons to unlock a forcefield. On your way back after doing so, one of the hallways you're walking through suddenly throws up a set of metal bars in front of and behind you, ''the [[KillTheLights the lights go off one by one until you're in pitch darkness'' darkness]], and you hear:
-->'''[[HellIsThatNoise GRRWAHRRR!!!]]'''
->Suddenly
hear a roar. Suddenly the lights flick back on blood-red and you get blood-red. Cue your first confrontation against a face full of pissed Skaarj.
** However it's immediately ruined by [[NightmareRetardant the subsequent upbeat music]].
Skaarj, a fast, bolt-shooting humanoid reptilian enemy with a leaping attack that you'll find quite a lot in later levels.
* The recurring Gasbag enemies Gasbags look grotesque. Imagine a They're floating, flying ball balls with black scaly skin, vaguely frog-like features, many eyes, an uncanny human-like pair of large muscular arms, and a huge, intimidating mouth out for your blood... blood. It doesn't help either that they favor dark places and became become more common later in the game... With game, [[GlassCannon with the only redeeming factor that they're fairly weak.
weak]].
* Later, during one of the stages set onboard the Skaarj Mothership, you destroy its reactor. Once again, the stage plunges into [[KillTheLights near pitch-black conditions, conditions]], only this time you're not blocked off from advancing, but instead have to navigate through a ''pitch-dark maze infested with all kinds of frenzied nastiness'' to get to the Skaarj Queen's chamber.
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* The opening level has this in spades. Prisoner 849 wakes onboard the crashed prison ship ''Vortex Rikers''. As the character, you sneak through the ship and are forced to watch a deadly, lightning-fast creature that is picking the last few survivors. You don't have a gun, and get brief glimpses of characters being ripped apart or begging for their lives just before finally escaping and getting a weapon.

to:

* The opening level has this in spades. Prisoner 849 wakes onboard the crashed prison ship ''Vortex Rikers''. As the character, you sneak through the ship and are forced to watch a deadly, lightning-fast creature that is picking the last few survivors. You don't have a gun, and get brief glimpses of characters being ripped apart or begging for their lives just before finally escaping and getting a weapon. Special mention given in the electrocution chamber and some of the chair has a corpse... [[JumpScare that screams as you approach it]].

Added: 89

Changed: 20

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->Suddenly the lights turn back on blood-red and you get a face full of angry Skaarj.

to:

->Suddenly the lights turn flick back on blood-red and you get a face full of angry Skaarj.pissed Skaarj.
** However it's immediately ruined by [[NightmareRetardant the subsequent upbeat music]].

Removed: 117

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** However when their [[ToiletHumor loud farts]] give away their presence it turns into a NightmareRetardant instead.
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-->'''GRRWAHRRR!!!'''

to:

-->'''GRRWAHRRR!!!'''-->'''[[HellIsThatNoise GRRWAHRRR!!!]]'''



** However when their [[ToiletHumor loud farts]] give away their presence it turns into a NightmareRetardant.

to:

** However when their [[ToiletHumor loud farts]] give away their presence it turns into a NightmareRetardant.NightmareRetardant instead.
Is there an issue? Send a MessageReason:
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Suddenly the lights turn back on blood-red and you get a face full of angry Skaarj.

to:

Suddenly ->Suddenly the lights turn back on blood-red and you get a face full of angry Skaarj.



* Later, during one of the stages set onboard the Skaarj Mothership, you destroy its reactor. Once again, the stage plunges into near pitch-black conditions, only this time you're not blocked off from advancing, but instead have to run through a labyrinth to get to the Skaarj Queen's chamber.

to:

* Later, during one of the stages set onboard the Skaarj Mothership, you destroy its reactor. Once again, the stage plunges into near pitch-black conditions, only this time you're not blocked off from advancing, but instead have to run navigate through a labyrinth ''pitch-dark maze infested with all kinds of frenzied nastiness'' to get to the Skaarj Queen's chamber.

Added: 213

Changed: 115

Is there an issue? Send a MessageReason:
None


* In the third level, you visit a mine, and at one point you have to press a few buttons to unlock a forcefield. On your way back after doing so, one of the hallways you're walking through suddenly throws up a set of metal bars in front of and behind you, ''the lights go off'' and a Skaarj suddenly emerges from a door in one of the walls and attacks.

to:

* In the third level, you visit a mine, and at one point you have to press a few buttons to unlock a forcefield. On your way back after doing so, one of the hallways you're walking through suddenly throws up a set of metal bars in front of and behind you, ''the lights go off'' off one by one until you're in pitch darkness'' and a Skaarj suddenly emerges from a door in one of you hear:
-->'''GRRWAHRRR!!!'''
Suddenly
the walls lights turn back on blood-red and attacks.you get a face full of angry Skaarj.


Added DiffLines:

** However when their [[ToiletHumor loud farts]] give away their presence it turns into a NightmareRetardant.
Is there an issue? Send a MessageReason:
None


* The recurring Gasbag enemies look grotesque. Imagine a floating, flying ball with many eyes and a huge, intimidating mouth out for your blood... It doesn't help either that they favor dark places and became more common later in the game... With the only redeeming factor that they're fairly weak.

to:

* The recurring Gasbag enemies look grotesque. Imagine a floating, flying ball with black scaly skin, vaguely frog-like features, many eyes eyes, uncanny human-like pair of large muscular arms, and a huge, intimidating mouth out for your blood... It doesn't help either that they favor dark places and became more common later in the game... With the only redeeming factor that they're fairly weak.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The recurring Gasbag enemies look grotesque. Imagine a floating, flying ball with many eyes and a huge, intimidating mouth out for your blood... It doesn't help either that they favor dark places and became more common later in the game... With the only redeeming factor that they're fairly weak.
Is there an issue? Send a MessageReason:
None


* The opening level of the original game has this in spades. Prisoner 849 wakes onboard the crashed prison ship ''Vortex Rikers''. As the character, you sneak through the ship and are forced to watch a deadly, lightning-fast creature that is picking the last few survivors. You don't have a gun, and get brief glimpses of characters being ripped apart or begging for their lives just before finally escaping and getting a weapon.

to:

* The opening level of the original game has this in spades. Prisoner 849 wakes onboard the crashed prison ship ''Vortex Rikers''. As the character, you sneak through the ship and are forced to watch a deadly, lightning-fast creature that is picking the last few survivors. You don't have a gun, and get brief glimpses of characters being ripped apart or begging for their lives just before finally escaping and getting a weapon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The opening level of the original game has this in spades. Prisoner 849 wakes onboard the crashed prison ship ''Vortex Rikers''. As the character, you sneak through the ship and are forced to watch a deadly, lightning-fast creature that is picking the last few survivors. You don't have a gun, and get brief glimpses of characters being ripped apart or begging for their lives just before finally escaping and getting a weapon.
* In the third level, you visit a mine, and at one point you have to press a few buttons to unlock a forcefield. On your way back after doing so, one of the hallways you're walking through suddenly throws up a set of metal bars in front of and behind you, ''the lights go off'' and a Skaarj suddenly emerges from a door in one of the walls and attacks.
* Later, during one of the stages set onboard the Skaarj Mothership, you destroy its reactor. Once again, the stage plunges into near pitch-black conditions, only this time you're not blocked off from advancing, but instead have to run through a labyrinth to get to the Skaarj Queen's chamber.
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