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1%% Image selected per Image Pickin' thread:²%% Please do not change or remove without starting a new thread.²%%²[[quoteright:242:[[VideoGame/FinalFantasyI]]]]²[[caption-width-right:242:White Mage: We decided that we needed a new makeover.]]²->''"If you go to Website/{{Kickstarter}} and say the name of a popular game from the mid-nineties followed by the word "remake", money will be thrown at you with such force that you'll resemble a currency-themed cousin to Pinhead from ''Franchise/{{Hellraiser}}''."''²-->-- '''Yahtzee''', ''WebAnimation/ZeroPunctuation'', ''VideoGame/RiseOfTheTriad''²²While some could argue that {{video game}}s are an artistic medium on par with movies and {{literature}}, most video games fail to stand the test of time in the same way that other media do. As computer technology and game design is constantly evolving, many titles may start to look and play extremely dated in comparison to what's available, say, five to ten years after its original release. So what's a developer to do? Easy: take the original game, [[AnimationBump upgrade the visuals so that they're on par with the current standards]], add a few more recent gameplay mechanics, [[ChaosArchitecture maybe fine-tune the levels a little]], and presto, now you can [[RevenueEnhancingDevices convince the consumers to buy basically the same game they bought five to ten years ago]]! If you want to confuse them further, you can explicitly promote it as a {{sequel}} to that game, despite having largely the same content. Just don't expect to be able to release it again five years later, unless it's a CompilationRerelease.²²Also an opportunity to change the original story to include {{Retcon}}s that later sequels adopt, or update the BlindIdiotTranslation into something more accurate and readable.²²This is, obviously, a {{subtrope}} of TheRemake. If the original game was [[NoExportForYou only released in one country]], the publisher may then actually take a chance of [[RemadeForTheExport releasing the remake to other markets]]. If the fans decide to remake the game themselves on a new engine, that's a FanRemake. Distinct from the UpdatedRerelease, because that's merely rereleasing the same game with modest additions and improvements, whereas this is recreating the entire game from the ground up on new technology. The {{inver|tedTrope}}sion of this concept is the VideoGameDemake, which ''downgrades'' the graphics. A subversion of KeepCirculatingTheTapes, though usually not an outright one since remakes are usually built from the ground up and modify a significant amount of content.²²Remakes on the UsefulNotes/{{Wii}} tended to be known as Wiimakes, [[JustForPun just because wii can]].²----²!!Examples:²²[[foldercontrol]]²²[[folder:Action Adventure Games]]²* ''VideoGame/BlasterMaster: Enemy Below'' is nominally a sequel to the original NES game and features some new gameplay elements and redesigned levels, but is otherwise very similar to the original, particularly with regard to graphics and sound.²** ''Blaster Master Zero'' by Creator/IntiCreates is a reboot/pseudo-sequel for the UsefulNotes/Nintendo3DS and UsefulNotes/NintendoSwitch.²* ''Franchise/TheLegendOfZelda'':²** Nintendo had ''Videogame/TheLegendOfZeldaOcarinaOfTime'' remade for the UsefulNotes/Nintendo3DS, with a graphical overhaul and the [[UpdatedRerelease Master Quest]] dungeons as a NewGamePlus. New gameplay elements include using two buttons and two touch-screen corners for items, the ocarina having its own touch button placement, and a new hint system which allows new players to figure out where to start to complete the next part of the game, which is optional but helpful for those who try to 100% the game. It should be noted that Nintendo intentionally left whatever glitches and bugs that were present in the original version to keep the experience as authentic as possible.²** ''VideoGame/TheLegendOfZeldaTheWindWaker'' got a remake for the UsefulNotes/WiiU. This one had all of the graphics redone in 1080p high definition. The map screen and inventory screen on this version were moved to the Wii U Game Pad and the Tingle Tuner for the Game Boy Advance was replaced by the Tingle Bottle, which allowed players to post help questions from the game to Miiverse.²** ''VideoGame/TheLegendOfZeldaMajorasMask'' got one for the Nintendo 3DS in 2015. It includes the same control enhancements as the 3DS version of Ocarina of Time and a new and improved save system along with a new area that includes a fishing mini-game and re-done boss battles.i²** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' got a Wii U remake in spring 2016. Besides graphics updated to a full 1080P the game also contains more new features such as a map and inventory screen on the Wii U Game Pad and off TV play, and included a Wolf Link amiibo that unlocks a new dungeon and can be used in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.²** ''VideoGame/HyruleWarriors'' got a Nintendo 3DS remake in 2016, titled ''Hyrule Warriors Legends''. Unlike the original, this version features the ability to switch characters on the fly, along with a new chapter based on ''The Wind Waker'', with ''Wind Waker'' characters being playable, along with Skull Kid from ''Majora's Mask'' and a new female character named Linkle (who was originally planned for the original). Another remake titled ''Hyrule Warriors: Definitive Edition'' was released on the Nintendo Switch in 2018.²** ''VideoGame/TheLegendOfZeldaLinksAwakening'' got a 3D remake on the Nintendo Switch in 2019, nearly 25 years after its original release.²* ''VideoGame/{{Okami}}'' got an enhanced remake on the Wii in 2008 which featured motion controls for every elemental power and (sadly) removed the game's credits sequence because it contained the logo for Clover Studios, the game's original creators. In 2012 a remake was released for the UsefulNotes/PlayStation3 which featured 1080p full HD graphics and the Wii's motion controls. The game would get a newer remake in 2017 for Xbox One, Playstation 4, and PC followed by Nintendo Switch in 2018.²* ''VideoGame/TombRaiderAnniversary'' is a remake of the original ''VideoGame/TombRaider'', featuring gameplay elements of the later games.²* ''VideoGame/MediEvil'' got remade ''twice''. The first is ''VideoGame/MediEvilResurrection'' for the PSP, which changed a lot of the dialogue and character designs to be more [[DenserAndWackier overtly comedic]], while also cutting certain levels, adding new ones, and slowing down the gameplay. Fans of the series tend to see it as inferior to the original. The second remake is slated for a 2019 release on the [=PS4=], and it's looking to be much more faithful to the original game.²[[/folder]]²²[[folder:Action Games]]²* ''VideoGame/{{Bomberman}}: Act Zero'' was a remake of the first ''Bomberman'' game, with an added dose of DarkerAndEdgier. A more straightforward remake appeared on the UsefulNotes/PlayStation, with the subtitle ''Party Edition'' added for the U.S. release to advertise the CompetitiveMultiplayer mode that the original game lacked.²* ''VideoGame/CelDamage'' was remade for the Playstation 3, Playstation 4, and PS Vita in 2014 with HD graphics and all of the same enhancements as the UpdatedReRelease "Cel Damage Overdrive".²* ''VideoGame/LuigisMansion'' received a remake for Nintendo 3DS in 2018, which included many of the same gameplay features of the sequel, such as a map on the lower screen.²[[/folder]]²²[[folder:Adventure Games]]²* ''VideoGame/MonkeyIsland'':²** ''VideoGame/TheSecretOfMonkeyIsland: Special Edition'' seems to straddle this trope and UpdatedRerelease: The game is essentially the same as the original, and even has all the old visuals still intact, but also adds brand-new redrawn graphics, rearranged music, a cleaner user interface, and a full voiceover soundtrack performed by the cast of ''VideoGame/TheCurseOfMonkeyIsland''.²** ''VideoGame/MonkeyIsland2LeChucksRevenge'' has gotten one too. It also includes a commentary track by the three original ''VideoGame/MonkeyIsland'' designers, Creator/TimSchafer, [[Creator/TelltaleGames Dave Grossman]] and Creator/RonGilbert, plus a concept art gallery featuring backgrounds made for the 1991 version of the game (including some that were cut to save disk space), as well as character design art from the brand-new high-res makeover.²* ''VideoGame/{{Myst}}'':²** Rereleased in 2000 as ''realMYST''. The [=StrataStudio 3D=] geometry from which the original game's UsefulNotes/HyperCard scenes had been rendered were imported into a new realtime [=3D=] engine and overhauled, allowing fluid movement instead of fixed "slide-show" locations, as well as weather effects and other non-static elements. It also included a new age to visit.²** A version for the UsefulNotes/NintendoDS has been released, with few changes from the original. It adds in a camera, notebook, and map feature for help with the various puzzles.²** 2014 saw the release of ''[[BreadEggsBreadedEggs realMYST: Masterpiece Edition]]'' [[note]]Previously there had been an UpdatedRerelease named ''Masterpiece Edition''[[/note]], which updated realMYST to use more modern (optional) WASD controls, greatly enhanced the graphics, added features like a flashlight and a built-in hint system, and most importantly, lets the game be played on modern machines (''realMYST'' was notoriously buggy).²* Toward the end of the AdventureGame era, Creator/{{Sierra}} re-released some of their early classics with point-and-click interfaces (instead of the old text-parsers) and vastly upgraded graphics and sound. These games included VideoGame/KingsQuest (which got a superior fan remake), VideoGame/SpaceQuest, VideoGame/PoliceQuest, VideoGame/QuestForGlory, and more.\²''VideoGame/LeisureSuitLarry1InTheLandOfTheLoungeLizards'' was originally a [[AdventureGame graphic adventure]] remake of the text-only ''Softporn Adventure'', with improved puzzles and an all-new comedic script, and was subsequently remade ''again'' with sharper graphics and a point-and-click interface replacing the original text parser. And then it was remade yet another time in high definition.²[[/folder]]²²[[folder:Beat 'Em Ups]]²* ''Battletoads in Battlemaniacs'' for the SNES is a shorter, easier remake of the original ''VideoGame/{{Battletoads}}''. Its stages (not counting the new bonus stages) are clearly based on six of the levels from the NES game, though with some very radical differences (e.g. stage 5 of ''Battlemaniacs'' is like "Clinger Winger" done MinecartMadness style, with a few jumps added and no BossBattle).²* ''VideoGame/DoubleDragon'':²** ''Double Dragon Advance'' for Game Boy Advance was a remake of the original arcade game but with new stages, moves, and enemies lifted from or inspired by later installments (particularly ''Double Dragon II'' and ''Super Double Dragon'').²** There was also an Xbox Live Arcade version of the first game, but it was just a straight emulation of the arcade game with the option to add redrawn HD graphics.²** The [=iPhone=] version of ''Double Dragon'', made by Brizo (the developers of the South America-exclusive Zeebo version), features all new graphics and moves, four stages based on the original arcade game (with Abobo, Burnov, Chin, and Willy as bosses, all returning villains from previous games), and two new stages with new female bosses. (Lavis and Deena).²* ''VideoGame/MadStalkerFullMetalForce'' got a remake on the [=PlayStation=] with different gameplay mechanics and aesthetic changes from the original Sharp X68000 version and its ports.²* ''VideoGame/RiverCityRansom'' has a remake for the UsefulNotes/GameBoyAdvance called ''River City Ransom EX'', which updated the music, graphics, and added quite a lot of gameplay elements.²* ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Re-Shelled'' for UsefulNotes/XboxLiveArcade and UsefulNotes/PlayStationNetwork. Basically the arcade hit, now in 3D (but still sidescrolling) and a new soundtrack that polarized the nostalgics. Notably, ''Turtles in Time''[='s=] SNES port received an added stage and several new and/or replaced bosses - ''Re-Shelled'' is based on the original arcade game, and as such is missing these features. This has been the primary complaint many [[ critics have raised about the remake]], most notably WebVideo/TheIrateGamer, who doesn't even seem aware the original arcade game exists.²²[[/folder]]²²[[folder:Eastern [=RPGs=]]]²* VideoGame/FireEmblem:²** ''[[VideoGame/FireEmblemAkaneia The Dark Dragon and the Sword of Light]]'', the first game in the series originally released for the Super Famicom in 1990, has been remade twice. The first remake, ''Fire Emblem: Mystery of the Emblem'', was released for the Super Famicom in 1994 and contains both, a remake and a sequel of the original game (players can skip the remade portion and begin directly with the sequel). The second remake, ''Fire Emblem: Shadow Dragon'', was released for the Nintendo DS in 2009 and was the first version of the game given an international release.²** The sequel portion of ''Mystery of the Emblem'' also received a separate DS remake titled ''Heroes of Light and Shadows''. For some reason, this game ''didn't'' receive an international release.²** ''VideoGame/FireEmblemGaiden'', a side story of the above two titles, is reimagined for the UsefulNotes/Nintendo3DS as ''Fire Emblem Echoes: Shadows Of Valentia''.²* ''VideoGame/{{Lunar}}'':²** ''VideoGame/LunarTheSilverStar'' has been remade several times, first as ''Lunar: Silver Star Story Complete'' on the UsefulNotes/PlayStation, then as ''Lunar Legend'' on the UsefulNotes/GameBoyAdvance, and then the ''Silver Star Story'' version was again redone as ''Lunar: Silver Star Harmony'' on the [[UsefulNotes/PlayStationPortable PSP]].²** ''VideoGame/LunarEternalBlue'' was upgraded and rereleased as ''Lunar 2: Eternal Blue Complete''.²* Again with the ''Rebirth'' moniker, ''VideoGame/{{Neptunia}}'' has had a remake of its first two ([=PS3=]) games using the third game's battle system and a tweaked storyline. The remakes were first for the UsefulNotes/PlaystationVita and are now being ported to PC via Steam. The third game was also remade for Vita and PC, with an altered combat system and additional scenarios.²* ''VideoGame/MarioAndLuigiSuperstarSaga'' got a remake on 3DS in 2017, dubbed ''Mario & Luigi: Superstar Saga + Bowser's Minions''. In addition to updating the combat and graphical style to match ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' and ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'', the remake also gained a side mode focusing on [[ExactlyWhatItSaysOnTheTin Bowser's minions]].²** The very next year, a similar remake for ''VideoGame/MarioAndLuigiBowsersInsideStory'' was announced. Entitled ''Mario & Luigi: Bowser's Inside Story + Bowser Jr's Journey'', its new side story focuses on Bowser Jr.²* ''VideoGame/NocturneRPGMaker'' was originally made for RPG Maker 2000 and mainly used stock assets and the default battle system. The RPG Maker XP remake, ''VideoGame/NocturneRebirth'', uses more custom assets (though most enemies on the map still use stock sprites) and implements a more complicated sideview ATB system.²* For Creator/{{Atlus}}, the ''VideoGame/{{Persona}}'' series and the PSP are a match made in Heaven. Three Persona games have been remade for the PSP. The first ''Shin Megami Tensei: VideoGame/{{Persona}}'', is a straight port of ''Revelations: Persona'', with improved localization and an updated UI. There's also a remake of ''VideoGame/{{Persona 3}}'' for the PSP (known as ''Persona 3 Portable''), featuring gender selection, story modifications depending on gender (including Elizabeth's SpearCounterpart), and the ability to control your party members. Navigation has been streamlined, and the graphics and music have been altered. Also, they've added two new difficulty levels, Beginner and Maniacs. (Yes, they've actually made ''Persona 3'' ''[[NintendoHard harder]]''.) A PSP remake of ''[[VideoGame/{{Persona 2}} Persona 2: Innocent Sin]]'' was released with a remixed soundtrack, in addition to the original version, new character art, and to top it all off, an NA release, making this the first official release of this game in North America. Continuing the tradition, VideoGame/{{Persona 4}} gets a remake for the PS Vita, as Persona 4: The Golden. It has its own buttload of new things, from new costumes, to new cutscenes, new social links, new Personas, and new ways in which to end the game on [[BadEnd a totally sour note]].²* ''VideoGame/PhantasyStarI'' and ''VideoGame/PhantasyStarII'' both received remakes for Japanese audiences on the [=PS2=], as part of Sega's "AGES 2500" series. They were originally to be released in the US with a remake of ''Phantasy Star IV'', but said remake was canceled, and any plans to release either existing game in the west [[NoExportForYou have never been addressed since]].\²The Sega Ages 2500 series also included polygonal-graphics remakes of such games as ''VideoGame/AfterBurner II'', ''VideoGame/OutRun'', ''VideoGame/SpaceHarrier'', ''Gain Ground'', ''VideoGame/GoldenAxe'', ''Hokuto no Ken'' (the UsefulNotes/SegaMasterSystem game), and even the ancient ''VideoGame/MonacoGP''.²* ''Franchise/{{Pokemon}}'':²** ''Pokémon [=FireRed=] and [=LeafGreen=]'' on Game Boy Advance, remakes of ''[[VideoGame/PokemonRedAndBlue Pokémon Red And Blue/Green]]'' on the original Game Boy. It features {{Mons}} that had since been introduced in subsequent generations, a new set of islands to explore, superior graphics, [[GoodBadBugs vastly improved]] programming, and implemented the battle/experience system of ''VideoGame/PokemonRubyAndSapphire''. The game is also designed to cater to beginners. A help menu can be accessed at any time which can describe any aspects of the current situation (in battle, one can even look up a type-effectiveness chart) and the Old Man that once simply showed you how to catch a Pokémon now gives you the Teachy TV, an item that shows you how various in-game mechanics work. However, these remakes were necessary purchases for those who GottaCatchThemAll without a VideoGame/GameShark or [[SocializationBonus friends with the games]], as the previous two generations of games were incompatible with the latest ones of the time.²** There are also remakes of ''VideoGame/PokemonGoldAndSilver'', titled ''[=HeartGold and SoulSilver=]''. They feature the graphical style of ''VideoGame/PokemonDiamondAndPearl''/''Platinum'', Pokémon introduced since the release of the original ''Gold'' and ''Silver'' (with no restrictions against obtaining them like ''[=FireRed=]'' and ''[=LeafGreen=]'' had, which required the game to be completed), a few new areas (such as a Safari Zone, which was a feature ''Gold'', ''Silver'', and ''Crystal'' lacked that every other game in the series has, though the Bug-Catching Contest event was extremely similar), menus redesigned to use the touch screen, and an improved Kanto region (for example, bringing back areas from ''Red'' and ''Blue'' that were not in the original ''Gold'' and ''Silver'', such as Viridian Forest and Cerulean Cave).\²But wait! There's more! ''[=HeartGold=]'' and ''[=SoulSilver=]'' also bring back the fan-favorite walking Pokémon feature from ''Yellow'', and add a new battle against Lance and Clair, and one against [[spoiler:Giovanni]]. It includes all the plotlines from ''Crystal'', as well as Steven Stone and Cynthia. Gym Leader rebattling, tons more legendaries, Kanto and Hoenn starters, an extra HM (Rock Climb), brand new sidequests, new events like an Arceus creating a Pokémon and Celebi time-warping you, plus lots of backstory and photos. Seriously.²** In 2014 remakes of ''VideoGame/PokemonRubyAndSapphire'' were announced called ''Omega Ruby and Alpha Sapphire''. The new features include the standards: access to all of the Pokémon up to Generation VI, graphical updates, the battle interface of ''VideoGame/PokemonXAndY'', and of course new [[SuperMode Mega Evolutions]]. Some content previously exclusive to Generation III returns, like Contests and Secret Bases. New features include an updated Pokénav that lets you catch Pokémon with Egg-only moves in the wild (e.g. Poochyena with Fire Fang on the first), giving Team Magma and Aqua a severe case of DivergentCharacterEvolution after they were more or less palette swaps of each other in the original games, and the ability to ride Latios[=/=]Latias around Hoenn in their Mega Formes.²** In 2018 ''VideoGame/PokemonYellow'' would get a remake on UsefulNotes/NintendoSwitch in the form of ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'', which would add all new features from the newer generations of games including local mulitplayer and compatibility with ''VideoGame/PokemonGo'', as well as a completely new battle system that showed physical combat and forgoing traditional wild Pokémon battles in favor of a [=GO=] style capture system. The games released on the Switch in November 16, 2018.²* ''VideoGame/SkiesOfArcadia'' for the UsefulNotes/SegaDreamcast got a Gamecube remake in 2003, called ''Skies of Arcadia Legends''. This remake included less blocky character models, lots of new missions, less random battles, and tons more. This remake was also slated for a [=PS2=] and PC release, but sadly never came to be.²* The ''VideoGame/TalesSeries'':²** ''VideoGame/TalesOfDestiny'' for the UsefulNotes/PlayStation was remade for the UsefulNotes/PlayStation2, following the release of its long-delayed sequel...but it was available [[UsefulNotes/ImportGaming only in Japan]].²** Also available [[NoExportForYou only in Japan]]: the excellent UsefulNotes/PlayStation remake of ''VideoGame/TalesOfPhantasia'' (America got the weak GBA port instead) and the PSP port of the same. And while not as popular as those two, there's also the remake of the GBC game ''VideoGame/TalesOfPhantasia: Narikiri Dungeon'' for the PSP (''Tales of Phantasia: Narikiri Dungeon [[XtremeKoolLetterz X]]'').²** A remake of ''VideoGame/TalesOfInnocence'' was announced for the ''UsefulNotes/PlayStationVita''. After that was released, the other UsefulNotes/NintendoDS main series title ''VideoGame/TalesOfHearts'' is also coming to the ''Vita'' with a full 3D graphics presentation, and this one got localized.²* ''VideoGame/WildArms: Alter Code F'' was a [=PS2=] update of the original ''[[VideoGame/WildArms1 Wild ARMs]]'', complete with 3D graphics, extra scenes, more playable characters, a battle system more in-line with the most recent series entry at the time (3), extra sidequests, the whole shebang...but [[BlindIdiotTranslation a remarkably similar-quality translation]]. It was made even worse by the fact that it wasn't released in North America until [[NoExportForYou two years after its original release in Japan]], a gap longer than most ''Franchise/FinalFantasy'' games, and yet the translation seemed like it was all done in a month. It even somehow managed to screw up a plot-relevant translation - Jack van Burace called himself that because he used to be the Knight of the ''Vambrace'', which is a kind of arm guard. The remake made him the Knight of the ''Gauntlet'', which is a totally different piece of armor and cannot be altered to sound like van Burace.²* ''VideoGame/WorldOfMana''²** ''VideoGame/FinalFantasyAdventure'' got remade twice while dropping the ''Final Fantasy'' branding. The first was ''VideoGame/SwordOfMana'' for the UsefulNotes/GameBoyAdvance which overhauled the story and world and gameplay, and 3D-style ''Adventures of Mana'' which was more faithful to the original Game Boy game in terms of content. ²** ''VideoGame/SecretOfMana'' would get a 3D remake for UsefulNotes/PlayStation4, PC, and even UsefulNotes/PlayStationVita in 2018.²** ''VideoGame/TrialsOfMana'' was announced to get a localized 3D remake for the UsefulNotes/PlayStation4, PC, and UsefulNotes/NintendoSwitch in 2020 at E3 2019, with the announcement coming alongside an announcement for a localization of the original version on the ''Collection of Mana'' CompilationRerelease for the Nintendo Switch. ²* ''VideoGame/{{Xenoblade}}'' got a remake on the New Nintendo 3DS model. The game features auto stereoscopic 3D graphics and only the enhanced processing power of the new system is able to handle it. The game also makes use of Street Pass for sharing customized weapons and costumes as well as building affinity plus compatibility with the Shulk Amiibo.²[[/folder]]²²[[folder:Fighting Games]]²* ''[[OverlyLongName Super Street Fighter II Turbo HD Remix]]'' is a remake of the original ''Super VideoGame/StreetFighterII Turbo'' developed by Backbone Entertainment with graphics drawn by Udon and a remixed version of the original soundtrack by the GameMusic community at Music/OverClockedRemix.²[[/folder]]²²[[folder:First-Person Shooters]]²* ''VideoGame/BlackMesa'', a fanmade remake of the original ''VideoGame/HalfLife1'' created as a GameMod for the Source engine, which after a [[ScheduleSlip long]] [[{{Vaporware}} wait]] has been released, aims to not only recreate the game from scratch, but include some material that was originally excluded from the original game.²* ''VideoGame/FarCry'' was remade in HD for XBLA and PSN as ''Far Cry Classic'' 10 years after the original, with modern console FPS amenities such as true iron sights, proper sprinting, visual enemy tags(which previously only appeared on the EnemyDetectingRadar), and quick-melee attacks, as well as more realistic weapon designs and a more forgiving difficulty level.²* ''[[VideoGame/GoldenEye1997 GoldenEye]]'' was remade by Activision for the Wii. The new ''[[VideoGame/GoldenEyeWii GoldenEye]]'' features Daniel Craig's Bond replacing Pierce Brosnan's and the story is being altered to fit the more modern setting. The game plays more like ''VideoGame/CallOfDuty'' with the characters and setting from Goldeneye, even in multiplayer, load outs and all. Although the soundtrack during multiplayer does add on to the adrenaline rush. It was exclusive to the Wii before being ported to the [=PS3=] and Xbox 360 with HD graphics, better online functionality, and a new set of levels.²* ''Franchise/{{Halo}}'':²** While obviously not a remake, the graphics of ''VideoGame/HaloCombatEvolved Anniversary'' is done using much of Reach assests by Creator/ThreeFourThreeIndustries (the game was originally developed by Creator/{{Bungie}}). The gameplay remains intact, while the cutscenes are reanimated when the game is in "Remastered Mode". The same as the original Xbox game (but with the graphics updated to what was then current-gen standards), some parts of the scenery are subtly revised (partly to help tie in with ''VideoGame/{{Halo 4}}'') and there's online and system link functionality with the two-player co-op mode. For the lore fans, there are new terminals which expand upon the background plot of the game and tie it in with later canon. You even have the option to change the graphics on the fly to the original (yet still up-scaled) graphics (despite Gearbox PC version being the basis for Classic Mode). It just reminds you how far the series had come. The one problem that many fans agree on is that the multiplayer portion is literally the ''VideoGame/HaloReach'' engine with some of the maps from the first game redone, although the map pack is redeemable in new copies to be used in the actual ''VideoGame/HaloReach'' game.²* The [=PS3=] version of ''VideoGame/MedalOfHonor2010'' includes an HD remaster of ''VideoGame/MedalOfHonorFrontline'', which has numerous gameplay enhancements including the "iron sights" aiming featured in many modern shooters.²* ''VideoGame/{{Metro 2033}}'' and ''VideoGame/MetroLastLight'' received remakes under a new game engine: the 4A Engine, which features updated graphics, physics and weather effects, as well as better AI, controls, new game modes, etc.²* ''VideoGame/SeriousSam'' has the ''HD'' (yes, that's what it's called) rereleases, which feature ragdoll physics, various minor tweaks and the titular graphical enhancements.²* Somewhere between AscendedFanfic and this trope lies ''VideoGame/TeamFortressClassic'', an updated release of the original ''VideoGame/{{Quake}}'' mod done on Valve's Goldsrc engine.²[[/folder]]²²[[folder:Maze Games]]²* The UsefulNotes/PCEngine version of ''VideoGame/TheTowerOfDruaga'' had 60 redesigned floors now depicted in ThreeQuartersView, and a lot of new treasures, many of which had to be equipped to be used. It also eliminated two of the more frustrating features of the arcade game: the floor timers and the bad potions on certain floors.²[[/folder]]²²[[folder:Metroidvania]]²* ''Franchise/{{Castlevania}}'':²** There was an SNES remake of ''VideoGame/CastlevaniaRondoOfBlood'', ''VideoGame/CastlevaniaDraculaX'' (''Akumajou Dracula XX'' in Japan). It was generally considered disappointing.²** ''VideoGame/CastlevaniaTheDraculaXChronicles'' is a remake of the unreleased-in-the-West ''VideoGame/CastlevaniaRondoOfBlood'', with the original ''Rondo of Blood'' and its sequel, ''VideoGame/CastlevaniaSymphonyOfTheNight'', included as {{embedded precursor}}s.²** The original ''VideoGame/{{Castlevania|I}}'' for the Famicom and NES had loose adaptations in the form of ''Vampire Killer'' for the [=MSX2=] and ''VideoGame/HauntedCastle'' for arcades, as well as proper remakes such as ''VideoGame/SuperCastlevaniaIV'' for the SNES and ''VideoGame/CastlevaniaChronicles'' for the UsefulNotes/PlayStation. The latter is actually a port of a Japan-only {{Sharp X68000}} version of ''Akumajo Dracula'', with the option to change Simon's and Dracula's sprites.²** ''VideoGame/CastlevaniaTheAdventure'' got a remake for UsefulNotes/WiiWare in 2009 called ''VideoGame/CastlevaniaTheAdventureReBirth''.²* ''VideoGame/CaveStory'' got a remake on Nintendo 3DS in 2011 with all of the graphics redone in 3D, a new level, and a completely remixed soundtrack.²* ''VideoGame/MetroidZeroMission'' was a remake of the NES ''VideoGame/{{Metroid|1}}'', with a world map including elements of ''VideoGame/SuperMetroid'' and the control scheme of ''VideoGame/MetroidFusion''. It added Crateria from ''Super Metroid'' to the map; the map of the regions that existed in the original is largely unchanged from the NES game, at least in terms of general layout, Crateria itself was pretty much an original design, and Chozodia was totally new--it wasn't in ''Super Metroid'' either[[note]]although it is arguable that Chozodia is the Wrecked Ship from ''Super Metroid''; it's been confirmed by WordOfGod that the Space Pirate Mothership the Chozodia area centers around ''isn't'' the Wrecked Ship, but you do pass through areas with nearly the same layout and design as the Wrecked Ship if you decide to go back to the earlier areas[[/note]].²* In 2017, ''VideoGame/MetroidIIReturnOfSamus'' got a 3DS remake in the form of ''VideoGame/MetroidSamusReturns''. In addition to the obvious updates to the visuals and sound, ''Samus Returns'' beefed up the movesets of both the enemy Metroids and Samus herself, alongside adding additional difficulty modes and some new boss fights.²* The original freeware version of ''VideoGame/LaMulana'' was made to resemble MSX games, but the commercial version not only gave it a new 16-bit look and music, it also changed some parts of the game as well. Generally, the puzzles were made ([[GuideDangIt a bit]]) easier, but the gameplay difficulty was increased to compensate, and also adds a new character, Mulbruk.²[[/folder]]²²[[folder:Platform Games]]²* ''Bionic Commando Rearmed'' is a high definition remake of the original ''VideoGame/BionicCommando''. While it upgrades the graphics, it does actually add a substantial amount of content to the game, including new levels, weapons, upgrades, and abilities. The game was rebuilt with the new movement abilities in mind, controls were tightened up even further, and it also rebalances the game to make the other available weapons at least reasonably viable, so that players don't just go through 80% of the game with the rocket launcher. It manages to do all this while retaining affectionate references to the original game, making more of a labor of love than financial expedience.²* ''VideoGame/ConkerLiveAndReloaded'' on Xbox, remake of ''VideoGame/ConkersBadFurDay'' on Nintendo 64, featuring realistic fur textures on the eponymous squirrel, online multiplayer, and (unfortunately for folks who liked the original's profanity) censored swearing.²* The ''VideoGame/CrashBandicootNSaneTrilogy'' had the [[VideoGame/CrashBandicoot1996 first]], [[VideoGame/CrashBandicoot2CortexStrikesBack second]] and [[VideoGame/CrashBandicoot3Warped third]] games completely rebuilt from the ground up, since the original source code is out of date with newer technology. It also unifies features in all three games (for example, Relics from the third game can now be collected in the first two games, and saving in the first game works like the latter two), as well as having Coco Bandicoot playable in all three remakes, as opposed to only being playable in select levels of ''Warped''.²* After Delta Tao bought the rights to the ''VideoGame/DarkCastle'' series, they remade the original monochrome game as ''Color Dark Castle''.²* ''VideoGame/DonkeyKongCountry1'' got a remake on the UsefulNotes/GameBoyColor. This version of the game had less detailed graphics due to the Game Boy Color's limited graphics capabilities and much of the music was ripped right from its GaidenGame ''Donkey Kong Land''. It later got a port on the UsefulNotes/GameBoyAdvance with brighter graphics, redone sound, a redone menu system and some new minigames. Its sequel, ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest Diddy's Kong Quest]]'' followed in 2003 and the third game of the original trilogy, ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble Dixie Kong's Double Trouble]]'', followed in 2005. This one had a completely new soundtrack, loved by some fans but hated by others, as well as an entirely new world named Pacifica which is actually seen midway through the game.²* ''VideoGame/DonkeyKongCountryReturns'' got a remake on the Nintendo 3DS in 2013, only three years after the original released. The remake featured a whole new world unlocked after the main game was beaten, and graphics redone in auto stereoscopic 3D.²* ''VideoGame/DonkeyKongCountryTropicalFreeze'' would get a remake on Nintendo Switch in 2018 which would add Funky Kong as a playable character that had a hover ability.²* ''VideoGame/DuckTales Remastered'', a remake of the original NES game for the UsefulNotes/XboxLiveArcade, UsefulNotes/PlayStationNetwork and UsefulNotes/WiiU eShop. Some of the characters in the original go from minor cameos to full-brown appearances and in addition, you can actually swim in [=Scrooge McDuck=]'s money bin, as it is a all-new playable area. Oh yes, and the game features brand new voice acting work done by most of the original actors from the animated series--including Alan Young, who has provided the voice for [=Scrooge McDuck=] in almost every Disney game, TV show and movie since 1983.²* ''VideoGame/EarthwormJim'' had a remake for modern platforms called ''Earthworm Jim HD'', with upgraded graphics, a new multiplayer co-op mode, redone music, extra stages [[spoiler: and the removal of the bonus stage]].²* ''VideoGame/{{Jumper}} Redux'', the remake of the original ''Jumper'' remade in Game Maker 6 and including its capabilities for special effects, network multiplayer mode and remixed as well as new original music.²* ''VideoGame/{{Kirby}}'': ²** ''Nightmare in Dream Land'' was a GBA remake of the NES ''VideoGame/KirbysAdventure''.²** ''VideoGame/KirbySuperStar'' (also known as ''Kirby's Fun Pack'') for the SNES also contained a shortened remake of ''VideoGame/KirbysDreamLand''. Then came ''Kirby Super Star Ultra'', a DS remake of this game, which not only adds new minigames, but four new game modes, including one where you get to play as Meta Knight, and one that's a remake of the first game's ''hard mode''!²* Capcom re-released the original ''VideoGame/MegaMan'' game for the PSP as ''VideoGame/MegaManPoweredUp.'' MMPU included completely remixed versions of classic stages (with a "Classic Mode" with all the levels preserved as they were on the NES), two new bosses, a level editor, and the ability to play as the bosses, not to mention an overhauled SuperDeformed art style. The remake was well received, despite the somewhat polarizing new look: as one reviewer put it, there's just something wrong about wanting to give Guts Man a big hug.²* ''[[VideoGame/PrinceOfPersia1 Prince of Persia Classic]]'' is a remake of the original 2D game with graphics similar to the ''Sands Of Time'' trilogy and new moves such as walljumping and rolling, a redesigned combat system, and new tougher enemies and bosses (e.g. the Gatekeeper who replaces the Politician from the original, and Jaffar has magic attacks and is a lot tougher now).²* ''VideoGame/SonicTheHedgehog1'' got a Game Boy Advance remake as [[ Sonic Genesis]]. It [[PortingDisaster wasn't well received]].²* ''VideoGame/SpyroReignitedTrilogy'' is a remake of the ''Franchise/SpyroTheDragon'' trilogy by Creator/InsomniacGames on the original UsefulNotes/PlayStation, consisting of ''VideoGame/{{Spyro the Dragon|1998}}'', ''VideoGame/Spyro2RiptosRage'', and ''VideoGame/SpyroYearOfTheDragon''. Developed by Toys for Bob. ²* Every game in the ''Franchise/SuperMarioBros'' trilogy has had two remakes: one in ''Super Mario All-Stars'' and the other in the ''Super Mario Advance'' series (except ''[=SMB1=]'', which got a second remake in ''Super Mario Bros. Deluxe'' for the Game Boy Color). The ''[[VideoGame/SuperMarioWorld World]]'' [[VideoGame/YoshisIsland games]] and ''[[VideoGame/SuperMario64 64]]'' also have portable remakes.²** In fact, ''Super Mario 64 DS'' may set the record for the most [[SuperTitle64Advance console-specific subtitles/prefixes]]. It has "64" from the Nintendo 64, and "DS" from the Nintendo DS. Not only that, but the remake itself featured three additional playable characters, with Yoshi being the primary one to play as with their own unique abilities (you have to unlock Mario before tackling the ground level final sections. Luigi and Wario are optional though), some new or revised levels, and a slew of minigames and even a competitive multiplayer mode, requiring only one cartridge to play. It also used the touch screen as an improved analog stick, but this is now unnecessary with the release of the 3DS.²* ''VideoGame/WonderBoyIIITheDragonsTrap'' was remade in 2017 with HD graphics and orchestral music... with the ability to instantly switch to the old graphics, music and even the PasswordSave.²* ''VideoGame/RatchetAndClank2016'' [[ZigZaggingTrope zig-zags]] between this and a RecursiveAdaptation of [[WesternAnimation/RatchetAndClank the movie]]. A few levels such as Veldin, Quartu and the Deplanetizer are the latter trope, while everything else like Novalis, Batalia and Kalebo III are this trope but in the context of the movie's storyline.²* ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'' will get a remake on Nintendo Switch, [=PlayStation=] 4, and Xbox One in 2020 which gives it the subtitle ''Rehydrated'', featuring content that was DummiedOut of the original release.²[[/folder]]²²[[folder:Puzzle Games]]²* The original arcade ''VideoGame/BubbleBobble'' has been ported to the Game Boy Advance and the Nintendo DS (in the "old/classic" modes of ''Old and New'' and ''Revolution'' respectively). There's also a PSP remake called ''Evolution'', and another one called ''Bubble Bobble Plus'' on the UsefulNotes/WiiWare service. [[SpritePolygonMix The characters and enemies are 3D models while the background and platforms are still 2D renders]]. There are also brand new levels with 4-player support.²* ''[[VideoGame/AdventuresOfLolo Meikyuu Sinwa/Eggerland 2]]'' for the UsefulNotes/{{MSX}}2 was remade as ''Eggerland'' for the UsefulNotes/NintendoEntertainmentSystem, with additional levels, redone graphics and music, save files, and the first actual appearance of series BigBad King Egger, who had previously been AllThereInTheManual.²* ''VideoGame/{{Lumines}} Remastered'' is an HD 60 frames per second remake of the original PSP game, with a few tweaks to the rules that were put in after the first game.²[[/folder]]²²[[folder:Puzzle Platformers]]²* ''VideoGame/{{Donkey Kong|94}}'' for the UsefulNotes/GameBoy. Take the original arcade game, put it on the Game Boy... then overhaul the mechanics, add several new moves for Mario (including the triple-jump, backflip, tightrope-walking and such, which pre-dated the 3D games), 97 additional stages, updated graphics (albeit monochrome if played on the original GB), and the new levels have a new focus on puzzle-solving (these levels would later be the inspiration for 2004's ''VideoGame/MarioVsDonkeyKong''). And a new final boss. This game added so much, and it is arguably one of the best game remakes of all time.²* ''VideoGame/{{Klonoa}}: Door to Phantomile'' was remade as ''Klonoa'' on the Wii, with much nicer visuals, ability to listen to English voices or the "Phantomilian" language, more bonuses, and alterations to the script and name spellings.²* ''[[VideoGame/TheLostVikings The Lost Vikings 2]]'' was remade as ''Norse by Norsewest: The Lost Vikings Return'' for the next generation of consoles a mere year after it appeared on the SNES in 1995. The gameplay and level design remained the same, but the sound effects, music and graphics were completely redone. The remake also implemented FMV and voice acting.²* ''VideoGame/CaptainToadTreasureTracker'' would get remakes for both Nintendo Switch and Nintendo 3DS in 2018. Both versions would add stages from ''VideoGame/SuperMarioOdyssey'' and the 3DS version would include touch controls.²[[/folder]]²²[[folder:Racing Games]]²* ''VideoGame/CrashTeamRacing'' was originally released on the UsefulNotes/PlayStation in 1999, then would later be remade as ''VideoGame/CrashTeamRacingNitroFueled'' in 2019. Many elements from ''VideoGame/CrashNitroKart'' are also being remade, including its tracks, vehicles and battle modes.²* ''VideoGame/DaytonaUSA'' was remade in 2010 as ''[[ Sega Racing Classic]]'', which ups the resolution and draw distance a bit, and drops the Daytona license, but otherwise keeps the classic gameplay intact.²* ''VideoGame/DiddyKongRacing'', originally a Nintendo 64 game, was remade on the UsefulNotes/NintendoDS (with Banjo and Conker replaced by Dixie and Tiny Kong as they are both owned by Rareware, who is now owned by Microsoft).²[[/folder]]²²[[folder:Real Time Strategy Games]]²* ''VideoGame/{{Deception}} IV: Blood Ties'' is a reimagining of the first game.²* ''VideoGame/{{Homeworld}}'' and its sequel have been remade for modern digital distribution platforms, but instead of just a simple AnimationBump to High Definition, these two have been remade for ''4K resolution''.²* ''New VideoGame/LittleKingsStory'' is... strange. According to the plot, it's a sequel which {{Retcon}}s the game's original GainaxEnding and follows Corobo trying to rebuild his kingdom after it's attacked and destroyed by a mysterious new enemy... but virtually every other aspect is close enough to the original game to qualify as a remake instead.²* ''VideoGame/Dune2000'' is a remake of very popular Dune II made in 1992.²[[/folder]]²²[[folder:Roguelikes]]²* ''VideoGame/TheBindingOfIsaac'': ''Rebirth'' ditches the original's Flash engine for its own, significantly more powerful and stable engine, as well changing the graphics to a {{Retreaux}} 32-bit-esque style, not to mention adding new characters, items, and bosses.²[[/folder]]²²[[folder:Shoot 'Em Ups]]²* ''VideoGame/{{Gauntlet}}: Dark Legacy'' is essentially a remake of ''VideoGame/{{Gauntlet}}: Legends'', as it has the same characters, levels, abilities, gameplay mechanics, and story of ''Legends'', but also ''new'' characters, new levels, new abilities, new gameplay mechanics, [[spoiler:and an extended ending leading up to a new final boss]].²* ''VideoGame/{{Gradius}} 2'' for the {{UsefulNotes/MSX}} (not to be confused with the UsefulNotes/ArcadeGame ''Gradius II'') was remade for the SharpX68000 as ''Nemesis '90 Kai''.²* ''Gunstar Super Heroes'' is an...odd case. Plot-wise, it's a sequel to ''VideoGame/GunstarHeroes'', but it's a ''massive'' case of HistoryRepeats to the point that it's effectively a remake as well -- almost all the same events happen again with new versions of the same characters, only there's more story surrounding everything this time.²* ''The Monkey King: The Journey Begins'' (''Shin Chuuka Taisen'') for the UsefulNotes/{{Wii}} is a remake of the old Creator/{{Taito}} ShootEmUp ''Cloud Master'' (''Chuuka Taisen''), though this is obscured by the unrelated international titles.²* A [=3DS=] remake of ''Videogame/StarFox64'' was announced around the same time as the remake of ''Ocarina of Time''. In addition to the obvious addition of upgraded 3D graphics, the voice acting was re-recorded (with the original voice actors when possible, though some had to be replaced), the music was redone (in contrast to the approach taken with ''Ocarina of Time 3D''), and the game has two main modes (in addition to the existing Expert mode); the UsefulNotes/Nintendo3DS mode lowers the difficulty mostly because of the new controls, while the UsefulNotes/Nintendo64 mode intends to preserve the challenge of the original. The script was modified slightly as well, such as preserving the name of the planet Fichina in the international releases for consistency with later installments (it was changed to Fortuna in the original English release of ''64'', but not later games).²* Two games in ''VideoGame/TheTaleOfALLTYNEX'': ''VideoGame/ALLTYNEXSecond'' (PC, 2010), of ''ALLTYNEX'' (FM Towns, 1996); and ''VideoGame/{{RefleX}}'' (PC, 2008), of ''Reflection'' (PC, 1997).²* ''VideoGame/{{Thexder}}'' has been remade as ''Thexder '95'' for Windows, and as ''Thexder Neo'' on the UsefulNotes/PlayStationNetwork.²[[/folder]]²²[[folder:Simulation Games]]²* ''VideoGame/AceCombat2'' got one in the form of ''VideoGame/AceCombatAssaultHorizonLegacy'' for the UsefulNotes/{{Nintendo 3DS}}. In Japan, it's called ''Ace Combat 3D: Cross Rumble.''²* ''VideoGame/StoryOfSeasons'':²** ''Harvest Moon: Friends of Mineral Town'' for the UsefulNotes/GameBoyAdvance is a remake of ''VideoGame/HarvestMoonBackToNature'' for the UsefulNotes/PlayStation, which reused the characters from ''VideoGame/HarvestMoon64''.²** ''VideoGame/HarvestMoonHeroOfLeafValley'' is a remake of ''Save the Homeland'' for the UsefulNotes/PlaystationPortable that greatly expands the game and addresses most of its major failings.²** ''VideoGame/StoryOfSeasonsFriendsOfMineralTown'' is a UsefulNotes/NintendoSwitch remake of both ''Harvest Moon: Friends of Mineral Town'' and its DistaffCounterpart ''Harvest Moon: More Friends of Mineral Town''. It expands upon the original games. Amongst its differences are redesigns for the cast, added features from later games (such as more animals), the ability to play as two original protagonists as well as the classic Pete and Claire, and new bachelorettes/bachelors.²* 1995 game ''VideoGame/TransportTycoon'' has been recently revived as the open-source project ''[=OpenTTD=]'', with the additional merit of keeping pretty much only the graphics from the previous game but with the code written entirely from scratch, and with ''lots'' of extra features and customization capabilities. And as of version 1.0, you no longer need the original graphics. You can use them if you have an original game disk to get them from, but there's now a new set of graphics that eliminates the last non-free bit from this FOSS project.²[[/folder]]²²[[folder:Sports Games]]²* ''VideoGame/PunchOut'' for the Wii is a "remake" in the truest sense of both the word and the trope. That is to say it's a "remake" of an older video game (specifically the NES version) in the same way as a movie or TV series being a remake of an older movie or TV series. It featured just about all the classic characters from the NES VideoGame/PunchOut game, plus a new character: Disco Kid (who is rumored to be a remake of a character in the arcade version of VideoGame/PunchOut, Kid Quick), a two player versus mode, and a new Title Defense mode where you fight harder variations of the same fighters (which means Glass Joe can finally knock you out if you're not careful). Also, Donkey-Kong is the guest fighter (interestingly, Princess Peach was originally suppose to fill the role).²* ''VideoGame/TonyHawksProSkater HD'', a downloadable game for Xbox 360, [=PS3=], and PC via Steam, is a re-imagining of the first and second games, with the best levels of both games, in a new engine, and containing new modes. Any gameplay changes from ''3'' onward has been removed, so the [[ScrappyMechanic on-foot junk]] will be gone. It is worth noting that you can [[RevenueEnhancingDevices download a pack]] which contains the best levels from ''3'' and the revert-to-manual move (which can only be used in those levels).²[[/folder]]²²[[folder:Stealth-based Games]]²* ''VideoGame/HitmanContracts'' was largely a remake of ''VideoGame/HitmanCodename47'' in that several missions were remakes from the earlier game with better graphics and gameplay improvements. Most of the game takes place as a flashback to justify this.²* ''VideoGame/MetalGearSolid: The Twin Snakes'' for [=GameCube=], a remake of the original ''Metal Gear Solid'' on [=PlayStation=]. It was generally received well, but some harshly criticized the [[CutscenePowerToTheMax new over-the-top]] {{cutscene}}s, redone voice acting and music (taking out the series' iconic leitmotifs), the controls were mapped weirdly, and the fact that the newly introduced ''[=MGS2=]'' gameplay elements removed much of the challenge of the original (most noticeably, the tranquilizer gun and first-person viewpoint). The good parts did come in the form of the levels being redesigned to accommodate the new gameplay mechanics, the soundtrack is pretty awesome (though many argue that it isn't as good as the original), and David Hayter sacrificed half his pay just to help bring back all the original cast to voice in the games, with the exception of the voice for the Cyborg Ninja (voiced by Rob Paulsen), despite the voice actor being present (Greg Eagles, who reprises his rule as Donald Anderson, who also voiced the Cyborg Ninja in the original).²** ''Metal Gear Solid: Snake Eater 3D'', a remake of ''VideoGame/MetalGearSolid3SnakeEater'', was released in 2012. Although, it fell short in its promise, and the final product became more of a PolishedPort.²** [[ Hideo Kojima has been seeking a developer to remake MGS1 again on the FOX Engine.]] Currently, it is not in development, but Kojima ''does'' want to make it happen someday.²[[/folder]]²²[[folder:Survival Horror]]²* ''VideoGame/ResidentEvil'' for UsefulNotes/NintendoGameCube a remake of the original UsefulNotes/PlayStation version. It features a more polished storyline, touched up dialogue, ramps up the atmosphere to the max, and throws in some new twists and turns that makes it an entirely new and memorable experience (new enemies, weapons, puzzles, areas, etc). It was exclusive to the Gamecube before being re-released on the Wii, and later got an HD version of [=PS3=], Xbox 360, [=PS4=], Xbox One, and PC via Steam.²** [[UpdatedRerelease Another version]] was then released for DS, titled ''Resident Evil: Deadly Silence''. It is largely the same game as the UsefulNotes/PlayStation 1 original with updated graphics and touch screen elements. However, it does feature new additions, such as the knife being its own button (just like ''VideoGame/ResidentEvil4''), turning 180°, a reload button, and a map on the top screen which also doubles as a health and ammo indicator. This version also provides the option to play the original version of the game, or a remixed version which randomly adds enemies in areas you already cleared, throws in the knifing mini-game that is also done at random, enemies sometimes dropping health or ammo, and puzzles completely redone for use with the touch screen and the built in microphone. A multiplayer mode was thrown in as well.²* ''[[VideoGame/ResidentEvil2Remake Resident Evil 2 (2019)]]'' for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC (a.k.a ''Biohazard RE:2'') a remake of the original UsefulNotes/PlayStation version. It features the photorealistic graphics engine engine and UI of ''VideoGame/ResidentEvil7Biohazard'' with the over-the-shoulder camera of ''VideoGame/ResidentEvil4'', as well as a ''host'' of completely new areas, scenarios and gameplay mechanics, while integrating the gameplay style, locations, dual campaigns and so forth from the original game. ²[[/folder]]²²[[folder:Turn-based Strategy Games]]²* The ''VideoGame/WingCommander'' game ''Privateer'' got a fan remake, with added quests and items, called "Privateer Remake". After controversy in the community about the added and changed stuff, another remake was created intended to be accurate to the original called, ''Privateer Gemini Gold''.²* Various game studios and fan groups have been re-making ''VideoGame/XComUFODefense'' for well over a decade.²* ''VideoGame/TacticsOgreLetUsClingTogether'' was rereleased for the PSP where the game mechanics were rebuilt from the ground up and includes new artwork, orchestrated soundtrack, an ability to travel to different story branches which makes viewing the multiple endings easier, the ability to rewind turns to reduce the need to save scum and a post-game campaign.²[[/folder]]²²[[folder:Visual Novels]]²* ''VisualNovel/{{Snatcher}}'' was originally released in Japan for the {{UsefulNotes/PC88}} and {{UsefulNotes/MSX}}2 computer platforms in 1988. The original versions were pretty advanced for their time, but lacked voice acting and [[ObviousBeta were rushed for release]], resulting in the omission of the game's final act. The game was then remade as a Super CD game for the UsefulNotes/PCEngine in Japan titled ''Snatcher [=CD-ROMantic=]'' in 1992, which was the basis for the localized UsefulNotes/SegaCD port in 1994. The game got further remakes for the UsefulNotes/PlayStation and UsefulNotes/SegaSaturn in Japan in 1996.²[[/folder]]²²[[folder:Wide Open Sandbox]]²* The original space combat game ''VideoGame/{{Elite}}'' has had quite a few of these since its first release in 1984. The most recent is ''Oolite'', a free open-source reimplementation with up to date graphics.²* The classic 1987 videogame ''VideoGame/SidMeiersPirates'' was remade for Windows in the mid-'90s as ''Pirates! Gold''. It featured 640x480 graphics, mouse control, midi sound and a variety of new bugs, but was almost entirely unchanged as a game. Then in 2004 the game was remade ''again'' as ''VideoGame/SidMeiersPirates'', but so much was enhanced that many consider it to be superior to even a timeless classic as the original.²[[/folder]]²²[[folder:Unsorted]]²* The ''Creator/{{BandaiNamcoEntertainment|Bandai}} Classics Collection'' series [[ExactlyWhatItSaysOnTheTin bundled three classic Namco games]], and then added an "arrangement mode" which brought new features and a story that their [[EndlessGame endless 8-bit counterparts]] did not have. The collections came in two volumes and were only released as arcade machines. One had ''Galaga'', ''Xevious'', and ''Mappy''. The other had ''Pac-Man'', ''Rally-X'', and ''Dig Dug''. However, ''Namco Museum'' for the [=PS2=], Gamecube and Xbox (released in 2001) did include ports of both the original and arranged versions of ''Pac-Man'', ''Dig-Dug'', and ''Galaga''. ''Xevious 3D/G'' also contained a port of the arranged version of ''Xevious'', along with the original, and ''Super Xevious.'' The arranged version of ''Pac-Man'', meanwhile, was included as part of the Game Boy Advance ''Pac-Man Collection'', and released on [=iOS=] as ''Pac-Man Remix''.²* Games made by Creator/EugeneJarvis fit this trope nicely. Examples include ''VideoGame/{{Defender}} 2000'' for the UsefulNotes/AtariJaguar (programmed by Jeff Minter, the guy behind the classic VideoGameRemake ''VideoGame/{{Tempest}} 2000''), reimaginings of ''VideoGame/{{Robotron 2084}}'' for the UsefulNotes/{{Nintendo 64}} and UsefulNotes/PlayStation, and remakes of ''Defender'' and ''[[VideoGame/{{NARC}} N.A.R.C.]]'' for the [=PS2=] and Xbox. Unfortunately, the latter two were terrible, and Jarvis [[CreatorBacklash disowned]] the ''N.A.R.C.'' remake.²* Creator/{{Falcom}} revels in this, [[NoExportForYou but fans outside of Japan get one given version at most]], usually since many of the computer versions are for old Japanese computers like the NEC PC-88, though ''VideoGame/YsSeven'' averted this tendency; it was made specifically for the UsefulNotes/PlayStationPortable instead of a PC platform, and that version was localized by Creator/XSEEDGames within a year of its Japanese release. Those that did make it overseas tend to be fondly remembered, except for the two ''Legend of Heroes'' titles on the [=PS1=] and PSP that got skewered with a BlindIdiotTranslation.²** ''VideoGame/{{Ys}} Book I and II'' on the UsefulNotes/TurboGrafxCD was a compilation remake of the original two PC-88 games. Later, they were remade on PC as ''Ys I and II Eternal/Complete'', which was ported to [=PS2=] as ''Eternal Story'', and to DS as ''Legacy of Ys: I and II'', and the PSP as ''Ys I & II Chronicles'', with the last one done by Creator/NihonFalcom itself. In Japan, the first game (but not the second) was also remade on the UsefulNotes/SharpX68000. A Korean company produced their own remake of the second game as ''Ys II Special'' in 1994.²** Japan also got the two Falcom Classics compilations for the UsefulNotes/SegaSaturn. The first had remakes of the first ''Ys'' and ''VideoGame/DragonSlayer'' games and ''[[VideoGame/DragonSlayerIIXanadu Xanadu]]''. The second had remakes of ''Ys II'' and ''VideoGame/AstekaIITemploDelSol''.²** The side-scrolling ''Ys III: Wanderers From Ys'' was completely remade in a top-down 3D hack-and-slash format similar to that of ''Ys VI: The Ark of Napishtim'' as ''Videogame/YsTheOathInFelghana'', which was originally a [[NoExportForYou Japan-only]] PC game but was later ported by Nihon Falcom to the PSP, with that version receiving an English translation by Creator/XSEEDGames. XSEED later published the PC version in English through Steam.²** ''Ys III: Wanderers from Ys'', ''Ys IV: Mask of the Sun'' and ''Ys V'' received remakes on the UsefulNotes/PlayStation2, all released only in Japan by Creator/{{Taito}}.²** ''{{VideoGame/Brandish}}: The Dark Revenant'' for the PSP gave the original game a most welcome graphical overhaul, rendering the game environments in splendid 3D. This also meant that the game's famously esoteric camera system at last made some amount of ''sense'', since the camera rotation was now smooth and it's far easier to keep track of where you are.²** ''Ys IV'' has now been remade as ''Videogame/YsMemoriesOfCelceta'' on the PSVita.²* ''VideoGame/MegaManMaverickHunterX'' was a remake of the first ''VideoGame/MegaManX'' game with improved graphics, added anime cutscenes, an extra playable character, and an unlockable prequel {{OVA}} called ''The Day of Sigma''. Sadly, the game ''vastly'' changes certain aspects of the universe, so that the remake doesn't sync up with the storyline of the other games...up until about ''[=Mega Man X5=]''. The series creator stated he wanted to rewrite the beginning of the story, and would do so if the remake sold well...which it did not.²** It gets worse. Keiji Inafune, the producer of the series, took all the planned enhancements out of the ''Mega Man X Collection'' because he wanted to implement them in the PSP remakes. Since they never materialized, players were left with a bare-bones collection, and were left hanging.²* ''VideoGame/FinalFantasyAdventure'' (''Seiken Densetsu'' in Japan) was remade for the Game Boy Advance as ''VideoGame/SwordOfMana''. The graphics received a significant upgrade, the plot gained notable depth, and several of the Final Fantasy series features (such as Chocobos) were removed in favor of Mana series features introduced in later games, such as cannon travel and ring menus.²* Both ''VideoGame/SuperRobotWarsOriginalGeneration'' games on the UsefulNotes/GameBoyAdvance were remade and compiled into one awe-inspiring UsefulNotes/PlayStation2 game (''Super Robot Wars Original Generations''), featuring a host of new gameplay elements and rebalancing, much improved visuals and a host of additional story elements, including a playable teaser for the sequel - something ''nobody even knew about'' until the game itself announced it after the end credits.²** Arguably, what made Original Generations so well-received was it rectified a massive {{Flanderization}} of a certain villainous character, who was first rendered into a {{Jerkass}}, into a NobleDemon. Come the sequel, the villain performed a well-deserved HeelFaceTurn to the delight of fans.²** ''[[VideoGame/SuperRobotWarsAdvance Advanced Portable]]'', ''VideoGame/SuperRobotWarsCompact'', and ''[[VideoGame/SuperRobotWarsCompact2 Super Robot Wars Impact]]'' also count, the latter having been compiled from ''three'' [=SRWs=].²* The ''VideoGame/NinjaGaiden'' trilogy for the NES were given the ''Super Mario All-Stars'' treatment, resulting in the CompilationRerelease of ''Ninja Gaiden Trilogy'' for the Super NES in 1995. The remade SNES versions of the games were included in the Xbox version of ''Ninja Gaiden'', along with the original arcade game in ''Ninja Gaiden Black'' (an UpdatedRerelease of the Xbox game).²* Creator/SquareEnix is more or less a king of this trope. They have been known for porting/remaking games more often than they should.²** [[VideoGame/FinalFantasyI The first]] [[VideoGame/FinalFantasyII two]] games in the ''Franchise/FinalFantasy'' series have been remade for the Wonderswan, PS, GBA, and the PSP, with each new version having a bit more content than the previous.²** And there was a Japan-Famicom compilation of the first two games near the end of the platform's lifespan.²** However, the original ''VideoGame/FinalFantasyIII'' for the Family Computer was remade only once for the Nintendo DS, using the system's 3D capabilities. The DS remake has now been ported to iOS, as have the PSP versions of ''FFI'' and ''FFII''.²** That remake was followed by a ''VideoGame/FinalFantasyIV'' remake in the same vein, odd in the fact that a GBA UpdatedRerelease existed only for a couple of years.²*** Those aren't the only remakes ''IV'' has. There's a Wonderswan version, a Cellphone version and an "Easy Type" version (which was similar, but not identical, to the version released on SNES outside Japan).²*** To date, outside of the original Super Famicom release, the localized ''[[MarketBasedTitle Final Fantasy II]]'' release and the ''[[NoExportForYou Easytype]]'' update, there are ports for the UsefulNotes/PlayStation[[note]]as part of the ''Final Fantasy Chronicles'' compilation alongside ''VideoGame/ChronoTrigger''[[/note]], [[UsefulNotes/WonderSwan WonderSwan Color]], [[MobilePhoneGame cell phones]] and UsefulNotes/GameBoyAdvance. And then there's the fully 3D remake for the UsefulNotes/NintendoDS, which ''itself'' was ported to [[AndroidGames smart]][[IOSGames phones]] and PC, and lastly the UsefulNotes/PlayStationPortable port that used fully-redrawn sprites instead of polygon graphics.[[note]]But that may have more to do with being a CompilationRerelease with VideoGame/FinalFantasyIVTheAfterYears.[[/note]]²*** ''Final Fantasy V'' also has two remakes. To date, it has a version for the UsefulNotes/PlayStation with anime cutscenes and a UsefulNotes/GameboyAdvance version.²*** Same as the fifth game, ''Final Fantasy VI'' also has a remake for the [=PlayStation=] and the Game Boy Advance.²*** After years of suggesting that a remake of ''VideoGame/FinalFantasyVII'' wouldn't happen soon without outright dismissing the possibility, at E3 2015 Square Enix finally announced [[VideoGame/FinalFantasyVIIRemake a remake]] for the [=PS4=] to come out in 2017. As of 2018, however, the remake is still a work in progress and has not come put.²** ''VideoGame/DragonQuest'' has seen its share of remakes as well, though the earlier ones were released in Japan only:²*** ''VideoGame/DragonQuestI'' and ''VideoGame/DragonQuestII'' had remakes for the UsefulNotes/SuperFamicom and the UsefulNotes/GameBoyColor which compiled the two games onto a single cartridge.²*** ''VideoGame/DragonQuestIII'' was remade for the UsefulNotes/SuperFamicom using the ''VideoGame/DragonQuestVI'' engine, and later for the UsefulNotes/GameBoyColor.²*** ''VideoGame/DragonQuestIV'' was remade for the UsefulNotes/PlayStation using the ''VideoGame/DragonQuestVII'' engine. (This was planned to be released in the US, but was canceled due to the developer's closing of operations.) It was later remade for the UsefulNotes/NintendoDS, along with ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestVI''.²*** ''VideoGame/DragonQuestV'' was first remade for the UsefulNotes/PlayStation2 in 2004.²*** The UsefulNotes/Nintendo3DS has the remake of the first ''VideoGame/DragonQuestMonsters'' game out and a remake of ''VideoGame/DragonQuestVII'' planned, all rendered in 3D graphics.²*** ''VideoGame/DragonQuestVII'' got a 3DS remake in 2013, but it took three years to make it out of Japan where it was published by Nintendo.²** ''VideoGame/FinalFantasyTactics'' was remade for the PSP, given voice-acted cel-shaded cutscenes, an improved script that removed much of the {{Blind Idiot Translation}}s in the script, and stronger ties to the other games in the Ivalice Alliance (including Balthier from ''VideoGame/FinalFantasyXII'' and Luso from ''VideoGame/{{Final Fantasy Tactics A2}}'' appearing as playable characters).²*** Now you can relive the old brick-sized Game Boy days as ''VideoGame/SaGa2'' (''Final Fantasy Legend 2'') [[ is being released on the DS in honor of its 20th anniversary.]]²** The original ''VideoGame/RomancingSaGa'' is being remade for the [=PS2=] with a battle system similar to that of ''VideoGame/RomancingSaGa3''. Totally works.²** ''VideoGame/KingdomHeartsChainOfMemories'', a UsefulNotes/GameBoyAdvance game, was remade for UsefulNotes/PlayStation2 in the international version of ''VideoGame/KingdomHeartsII [[NoExportForYou Final Mix+]]'' as ''Re:Chain of Memories''. The remake was eventually released in North America by itself (two and a half years later!), but alas, not in Europe or Australia.²** A UsefulNotes/NintendoDS remake of ''VideoGame/KingdomHeartsCoded'', [[NoExportForYou a mobile phone game]], was announced at E3 2010 (titled ''Re:coded'') solely for the purpose of bringing it to international audiences.²** ''VideoGame/LufiaIIRiseOfTheSinistrals'', the most famous game of its series which is originally created by Neverland and originally brought to North America by Natsume, is remade on the UsefulNotes/NintendoDS under the name of "Lufia: Curse of Sinistrals" with new system, plots, and very ''Final Fantasy''-ish character design, and Natsume reprised its role as the localizer for the North American market. Cue BrokenBase.²** ''VideoGame/ChronoTrigger'' on the UsefulNotes/NintendoDS got a new translation, all the [=PS1=] goodies without the horrible slowdown and bugged sound, reformatted interface, a few new dungeons, and a new ending. It also answers how [[spoiler:Porre became powerful enough to take down Guardia]], though that explanation has caused accusations of being a VoodooShark.²* ''VideoGame/NiGHTSIntoDreams'', one of the ill-fated Sega Saturn's best [[KillerApp system sellers]], was re-released on the [=PS2=] in Japan with updated graphics around the same time as its Wii sequel to give players who missed the Saturn train a chance to experience the game. The [=PS2=] release was then brought outside Japan in the form of [=NiGHTS=] HD for XBLA, PSN, and Steam, which also adds the original Saturn version in addition to the [=PS2=] version. [[note]]The "Saturn version" actually had its source code re-built from the ground up, but it still manages to be 100% accurate to the actual Saturn version.[[/note]]²* Everything Creator/SpiderwebSoftware made from 1995 to 1999 has been remade in another engine at one time or another--first the four ''VideoGame/{{Exile}}'' games were remade as the ''VideoGame/{{Avernum}}'' series in the ''VideoGame/{{Nethergate}}'' engine, and then ''Nethergate'' was carried over to the ''VideoGame/{{Geneforge}}'' engine. The ''Avernum'' series is now being remade ''again''.²* The Sting RPG ''VideoGame/RivieraThePromisedLand'' started life as a UsefulNotes/WonderSwan game, then got ported to the UsefulNotes/GameBoyAdvance with upgraded graphics and music, and still later was ported to the UsefulNotes/PlayStationPortable with [[strike: upgraded]] resized and filtered graphics, more and improved CG scenes, enhanced and arranged music, and full voice-acting of the dialogue.²** Another Sting game, ''VideoGame/YggdraUnion'', was released first for the GBA and then upgrade-ported to the PSP.²** This also is the case for ''VideoGame/KnightsInTheNightmare'', which was released first for the DS and then upgrade-ported to the PSP.²* The UsefulNotes/AtariJaguar had quite a few of these. In addition to the aforementioned ''Tempest 2000'' and ''Defender 2000'', there was ''Breakout 2000'', ''VideoGame/MissileCommand 3D'', ''Hover Strike'' (To ''VideoGame/{{BattleZone|1980}}'') and the less retro UsefulNotes/AtariLynx games ''Checkered Flag'' and ''Blue Lightning''.²* ''Oregon Trail 5'' For this game they literally took Oregon Trail II, made fishing and gathering plants into options instead of random events and put in some animated cutscenes. Those aside there is literally no difference.²* ''Charlie Blast's Territory'' for the UsefulNotes/{{Nintendo 64}} and ''The Bombing Islands'' for the UsefulNotes/PlayStation are both remakes of the game ''Bombuzal'' with 3D graphics.²* A variation occurs with ''VideoGame/GhostbustersPinball'' -- the game itself is a digitally rethemed version of Creator/{{Gottlieb}}'s ''Pinball/HauntedHouse'' PhysicalPinballTable, made by modifying the digital version of the game from [=FarSight=] Studios' ''VideoGame/ThePinballArcade''.²* ''Heiankyo Alien'' was remade twice: once for the UsefulNotes/GameBoy, and again in ''VideoGame/{{Bomberman}}'' style for the UsefulNotes/SuperFamicom as part of the ''Nichibutsu Arcade Classics'' series. Both remakes allowed for [[CoOpMultiplayer two-player co-op]], and also included the original version.²* The LevelEditor for ''VideoGame/WarcraftIII'' and ''VideoGame/StarcraftII'' have allowed fans to remake the ''[[VideoGame/WarcraftOrcsAndHumans Warcraft I]]'' and ''VideoGame/WarcraftII'' / ''VideoGame/StarcraftI'' campaigns respectively, [[ThePennyfarthingEffect making them considerably easier in the process.]]²* Even though Nintendo's ''bit Generations'' did not get a release outside Japan a few of the games got remade as a part of Nintendo ''Art Style'' series of digital games on UsefulNotes/WiiWare and UsefulNotes/DSiWare. ''Dialhex'', ''Orbital'', and ''Dotstream'' got remakes as ''Orbient'', ''Rotohex'', and ''light trax'' while ''Digidrive'' got a DSiWare release.²* ''VideoGame/KatamariDamacy'' got an HD remake called ''Katamari Damacy Rerolled'' in 2018 for Windows and Nintendo Switch.²* In 2008 and 2009, Nintendo released a handful of [=GameCube=] games for the Wii with new control schemes based around motion controls and/or the Wii's pointer functionality, dubbed New Play Control. While the ''VideoGame/ChibiRobo'' remake [[NoExportForYou never made it out of Japan]], ''VideoGame/DonkeyKongJungleBeat'', ''[[VideoGame/MarioTennis Mario Power Tennis]]'', ''VideoGame/MetroidPrime'', ''VideoGame/MetroidPrime2Echoes'', ''VideoGame/{{Pikmin}}'', and ''[[VideoGame/{{Pikmin}} Pikmin 2]]'' all saw worldwide releases. The ''Metroid Prime'' and ''Metroid Prime 2'' remakes later got bundled in with ''VideoGame/MetroidPrime3Corruption'' as the ''Metroid Prime Trilogy'' compilation.²[[/folder]]²²[[folder:References in Other Media]]²* ''Website/{{Cracked}}'''s #3 [[ Science Lesson As Taught by Famous Video Games]] is that "new 16-bit microscopes may prove existence of sub-pixel particles".²[[/folder]]²----


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