Follow TV Tropes

Following

Context Main / RoarBeforeBeating

Go To

1%% Administrivia/ZeroContextExamples are not allowed on wiki pages and have been commented out. Please add sufficient context before uncommenting.
2
3[[quoteright:350:[[VideoGame/{{Evolve}} https://static.tvtropes.org/pmwiki/pub/images/monster_roar.PNG]]]]
4Surprise -- a monster! But you have time to recover from the shock of its appearance because it won't attack until it has posed dramatically and let out a MightyRoar. Roaring is like a monster's hello. They must become hostile when heroes don't have the decency to roar a proper return greeting.
5
6Often used as a cliffhanger to confrontations because ending after a punch is thrown seems an interruption, while a warcry is the last stop to get off at before the fight starts.
7
8In real life, an animal that roars is warning you away. It doesn't want to fight you; it wants you to leave. An animal that tries to sneak up on you is much more likely to harm you. Two animals engaging in a territorial fight with each other are more likely to start with roaring and then get to the beating if neither of them backs down.
9
10Contrast HissBeforeFleeing. Compare TransformationNameAnnouncement, ScreamingWarrior, and InTheNameOfTheMoon, which are often the tropes you get when the hero does this. A similar trope for enemies capable of speech is SimultaneousWarningAndAction. If the crucial element of surprise is blown by this it may be a case of WithCatlikeTread. If the roar is a recurring roar and unique to the monster, it's a SignatureRoar. If you thought "beating" meant "defeat", you may be looking for PreMortemOneLiner. Not to be confused with PrimalChestPound, which about primates beating on "themselves" while roaring.
11
12Subtrope of NoisyNature, assuming it's a RealLife animal.
13
14----
15!!Examples
16
17[[foldercontrol]]
18
19[[folder:Anime and Manga]]
20* The [[HunterOfHisOwnKind Rogue Titan]] from ''Manga/AttackOnTitan'' starts off every major battle (usually involving tearing every other [[HumanoidAbomination Titan]] in its vicinity to shreds) with a terrifying roar. [[spoiler:Justified in that Eren is usually in the throes of UnstoppableRage whenever he's in this form.]]
21** The second titan that the Rogue Titan fights onscreen [[BullyingADragon attempts this]], but before it can get to the "beating" part of the trope, the Rogue Titan [[SugarWiki/MomentOfAwesome punches it so hard both his hand and its head go flying into the air, with the head landing in a church steeple halfway across the city.]]
22* ''Manga/{{Bleach}}'': When Ulquiorra incredulously asks the fully-Hollowfied Ichigo -- who he thought he'd killed -- who he is, Hollow Ichigo's response is to let out a chilling roar and [[CurbStompBattle deliver a one-sided brutal beat-down]].
23* All over the place in the ''Franchise/DragonBall'' franchise, but in terms of animalistic fury the Great Apes and Broly best fit the bill.
24[[/folder]]
25
26[[folder:Comic Books]]
27* ''ComicBook/TheIncredibleHulk'': The Hulk tends to bellow "HULK! SMASH!" before going on the attack.
28[[/folder]]
29
30[[folder:Fan Works]]
31* ''Fanfic/AbraxasHrodvitnon'': Godzilla upholds his tradition in the beginning of a training match with [[AdaptationalHeroism Monster X]] ([[TwoBeingsOneBody San and Vivienne Graham]]), and Viv and San in turn exchange one with him when attempting to mimic wolverines' alleged yowling tactic, in Chapter 9.
32[[/folder]]
33
34[[folder:Film -- Animated]]
35* ''WesternAnimation/ABugsLife'': The bird lets out a deafening screech [[spoiler:right into Hopper's face before preying on him.]]
36* WesternAnimation/IceAgeDawnOfTheDinosaurs has dinosaurs doing this alot to the herd.
37* ''WesternAnimation/TheLionKing1994'': Nala makes a lot of noise while chasing Pumbaa, although notably she is completely silent when she's stalking him and only roars when Pumbaa spots her and shrieks.
38%%** Mufasa, prior to his BigDamnHeroes moment of [[spoiler: saving Simba from the hyenas]].
39[[/folder]]
40
41[[folder:Film -- Live-Action]]
42* ''Franchise/JurassicPark'' does this pretty constantly, with the ''T. rex'', the raptors, the ''[[Film/JurassicPark3 Spinosaurus]]'' and the ''[[Film/JurassicWorld Indominus rex]]'' vocalizing a lot when attacking humans.
43%%** Parodied in ''Film/NightAtTheMuseum'', with the ''T. rex'' skeleton.
44%%* ''Franchise/{{Godzilla}}'' does this at least once per movie.
45%%** Godzilla in the [[Film/Godzilla2014 2014 movie]] gives a ''massive'' one in his first full appearance that is so awesome that ''WebVideo/CinemaSins'' immediately knocked two sin points off for the scene.
46%%* The cave troll in ''Film/TheLordOfTheRingsTheFellowshipOfTheRing''.
47%%** It had just smashed through a rotten old wooden door. Poor thing must have been [[DeathOfAThousandCuts feeling the splinters]].
48%%** Also happens with the Balrog in the same film.
49%%* Happens twice in a row in ''Film/StarTrek2009''.
50* ''Film/PiratesOfTheCaribbeanDeadMansChest'': "The last thing you know on God's green Earth is the roar of the Kraken and the reeking odour of a thousand dead men."
51%%* All ''Franchise/{{Predator}}'' movies have the title alien doing this after unmasking.
52* The graboids in ''Film/{{Tremors}}'' do this, which is especially odd because not only does it give the protagonists time to get away as per the trope, but it also totally negates their stealth advantage from being underground, and it partially blinds them--since they "see" through vibrations in the ground, sticking half their mass into the air should only make it harder to find their prey. More than one protagonist has survived an encounter simply because the creature saw fit to jump out of the ground right ''next to'' them and roar first, rather than just sneaking up under them and devouring them without warning, which is what happens to [[PlotArmor anyone who isn't a main character]].
53** Justified with the shriekers, since their scream is how they navigate and identify prey.
54* In ''Film/ThePrincessBride'', Vizzini explicitly says that the Shrieking Eels "always grow louder when they're about to feed on human flesh".
55* ''Film/GuardiansOfTheGalaxyVol3'': In the climax, [[spoiler:the film subverts the trope when Mantis realizes the abilisks are roaring at her team as a ''threat display'', because they're ''scared'' of the intruders. She uses her empath powers to commune with and befriend them.]]
56[[/folder]]
57
58[[folder:Literature]]
59* Lampshaded in ''Literature/TheChroniclesOfNarnia'' when Peter fights Maugrim the wolf. The narrator notes that Maugrim could have grabbed Peter by the throat at once, but he was so angry that he couldn't resist letting out a ferocious howl first.
60* Subverted in the Literature/ConanTheBarbarian story "Literature/TheTowerOfTheElephant," which has Conan fighting off one of a pack of lions in the title tower that are completely silent when they go for the kill. He asks his partner Taurus of Nemedia why the lion he fought did not roar, and Taurus's reply was that "All things are strange in this garden. The lions strike silently -- and so do other deaths."
61* According to ''Literature/TarzanOfTheApes'', ''all'' [[PantheraAwesome big cats]] do this, as their roar paralyzes their victim with fear. Creator/EdgarRiceBurroughs [[ArtisticLicenseBiology wasn't really famous for his biological accuracy]].
62[[/folder]]
63
64[[folder:Live-Action TV]]
65* On ''Series/{{The 100}}'', the [[NuclearMutant mutated]] KillerGorilla always lets out a roar before, during, and after attacking.
66* ''Series/DoctorWho'': Legendarily, the Daleks always waste time shouting "[[AC:Exterminate!]]" before opening fire, giving the Doctor time to escape. Lampshaded in [[Recap/DoctorWhoS27E13ThePartingOfTheWays "The Parting of the Ways"]], where a Dalek gets in a firefight with a robot that's designed to spout a catchphrase before firing its disintegrator ray (the Dalek wins because, unlike the android, it ''can'' just fire without shouting first if it really wants to).
67** Justified as of [[Recap/DoctorWhoS35E2TheWitchsFamiliar "The Witch's Familiar"]], which establishes that saying "Exterminate!" is the usual way for them to ''trigger'' their weapons, by concentrating their own hostility. They ''can'' fire without speaking, but it's easier if they shout first.
68* ''Series/TheIncredibleHulk1977'': Upon transforming, the Hulk usually gives a big roar to let the now terrified villains know that he is ''really'' pissed off.
69%%* Most of the enemies in ''Series/TomicaHeroRescueForce'' do this, as well as two of the friendly Mecha (Dozer and Shovel). Its sequel, ''[[Series/TomicaHeroRescueFire Rescue Fire]]'', kicks it into overdrive by having most of the friendly mecha do it as well.
70%%* ''Series/TheXFiles'': Occurs in some Monster Of The Week episodes, e.g. 1x02 Squeeze, 6x16 Alpha, 8x04 Patience.
71[[/folder]]
72
73[[folder:NewspaperComics]]
74* Lampshaded in an installment of ''ComicStrip/TheFarSide'': Two leopards are in a tree, preparing to pounce on some explorers on safari passing underneath. One of the leopards tells the other: "Roar just as you leap; [[BuffySpeak these things have some of the greatest expressions]]." (Also counts as a MixedMetaphor or maybe a {{Malaproper}}, since the ''real'' expression is, of course, "Look before you leap.")
75[[/folder]]
76
77[[folder:Video Games]]
78* Multiple Infernal Demons in ''VideoGame/{{Bayonetta}}''.
79* Big Daddies in ''VideoGame/BioShock'' usually let out their distinctive roar before [[BullfightBoss a charge]]. This is carried over into their appearance in ''VideoGame/PlaystationAllStarsBattleRoyale''.
80* Most [[OurWerebeastsAreDifferent beasts]] in ''VideoGame/{{Bloodborne}}'' tend to roar at you, however, they are not yelling in aggression, consider how their skins [[BodyHorror exploded]] during their beast transformation, one can tell they are instead ''screaming in agony''.
81* the ''VideoGame/{{Borderlands}}'' series:
82** Most of the Skag types open up their three jaws to screech at you before charging... which is [[TacticalSuicideBoss incredibly stupid]]. Some of the most dangerous boss Skags can be shot dead before they even start fighting you thanks to this trope and an emptied magazine.
83** In ''VideoGame/Borderlands2'', when triggering [[DesperationAttack Release the Beast]], Krieg may let out a monstrous roar as he mutates into a Badass Psycho. Luckily, he's invulnerable during the transformation.
84%%* The [[BigfootSasquatchAndYeti Abominable Snowbug]] from ''VideoGame/{{Bug|1995}}!'' does this as soon as it breaks free from the ice it was trapped in.
85* Used to [[NightmareFuel terrifying]] effect in the dinosaur hunting game ''VideoGame/{{Carnivores}}''. While all the other dangerous dinosaurs just run in and kill you without making much noise until it's too late, the T-rex has poor eyesight and must sniff the air to know if you're nearby. If one smells you, it immediately lets out a [[HellIsThatNoise horrifyingly loud roar]] and runs right for you. Seeing as their only weak spot is the eye (shoot anywhere else and you'll just piss them off) unless you somehow manage to shoot their eye as they're charging you, if you hear that roar [[OhCrap you're pretty much screwed.]]
86%%* The final boss of ''VideoGame/ChimeraBeast'' does this when you see it flash across the screen.
87%%* All bosses in the ''VideoGame/DarkCloud'' series pose as the battle begins. They also get BossSubtitles, even if the characters had been conversing with them several minutes beforehand.
88* Averted in the first ''VideoGame/DeadSpace'' game in vacuum areas, where monsters will gladly sneak up on Isaac from behind and attack without warning (the additional music cues are also muted until the monster can actually be seen). Please straight at all other times in the series, however.
89* Some of the Glyphids in ''VideoGame/DeepRockGalactic'' will screech at you before moving in to attack. This can give you enough time to plug them full of bullets or move to a better spot to attack them from.
90* The karkians in ''VideoGame/DeusEx'' roar before charging you. The baby karkians don't, most likely because they can't kill you with one bite.
91* Demons in ''VideoGame/Doom3'' will roar at you, take a charge, then roar again every few feet.
92* In ''VideoGame/Dota2'', two or three of Ursa's skills are accompanied with roars. This makes him damage more and be more durable, and he's capable of killing someone in a span of seconds with this, so usually if he roars, it's a sign that he's going to beat you to death.
93* In ''VideoGame/DragonAgeOrigins'', the Grey Warden is tasked with reaching the top of the darkspawn-infested Tower of Ishal to light a beacon. [[OurOgresAreHungrier An ogre]] is hunched over in front of the beacon, gnawing on something. When it notices you, it lets out a massive roar before attacking.
94** Another ogre does the same thing to [[spoiler:King Cailan before killing him.]]
95* In ''VideoGame/DragonAgeII'', Flemeth roars at the horde of darkspawn before slaughtering them, thus saving the lives of Hawke and his companions.
96** At the climax of the Bone Pit quest, a dragon comes flying out of the sky and roars at Hawke before attacking.
97*** A [[OurDragonsAreDifferent wyvern]] also lets out a roar before attacking you in the Mark of the Assassin DLC.
98* The feral ghouls from ''VideoGame/{{Fallout 3}}''. Unfortunately for them, this is no [[TalkingIsAFreeAction free action]]; [[TalkToTheFist they still take normal damage while roaring instead of charging right away]], with often fatal results. Unless they're the [[GameBreakingBug infamously bugged Feral Ghoul Reavers]] in which case that roar is your 3-second head start to get going.
99* In ''VideoGame/{{Fallout 4}}'', if you give the Sole Survivor some [[http://fallout.wikia.com/wiki/Psycho_(Fallout_4) Psycho]] before a fight, he or she will yell "Fucking KILL!" before shooting. Deathclaws also do this in 4, while in previous games they made little fanfare and went straight for the kill.
100%%* The large trigens from ''VideoGame/FarCry1''.
101%%* The ''Franchise/FinalFantasy'' series is fond of this before a boss fight; Bahamut is most notable.
102%%* Almost every single final boss in every single dungeon in ''VideoGame/FinalFantasyXIV'' does this, even when it wouldn't make a lot of sense. A Chimera? Fine. A plant monster? Not so much... Although because of this trope's prevalence, when its averted the impact is a lot stronger. For example, Bahamut, who is the very final boss of the base game, doesn't roar or bluster. He just floats down and proceeds to murder you.
103* The animatronics in ''VideoGame/FiveNightsAtFreddys'' notoriously utter a loud mechanical shriek when they catch you.
104%%* Wretches in ''VideoGame/GearsOfWar''.
105* Nine times out of ten, mooks in ''VideoGame/GodHand'' will stop to throw off a one-liner before charging in.
106%%* ''VideoGame/GodOfWar'':
107%%** Euryale in ''VideoGame/GodOfWarII''.
108%%** This is a good way to know how badly Kratos wants you dead.
109* Almost all enemies in the ''VideoGame/{{Gothic}}'' series do this the general rule is that, if you walk into an enemy monster's aggro radius, they will first give you three warning roars before attacking, and if you leave before the third roar is up, they won't attack.
110* ''VideoGame/HalfLife'': The headcrabs emit a screech when throwing themselves at their prey.
111** Especially notorious are the poison headcrabs from ''VideoGame/HalfLife2'' who screech even before attacking their prey. Zombies might or might not qualify, dependent on how much their vocal function is controlled by the headcrab.
112** Fast Zombies stop and scream before they attack. Apparently, this is a way of keeping them scary without making them too easy or too annoying.
113** In ''VideoGame/HalfLifeAlyx'', headcrabs will rear up on their hind legs and screech before leaping at you, providing ample time to shoot them or move out of the way. In the case of armored headcrabs, this exposes the [[AttackItsWeakPoint weak spot]] on their underside which is the only means of killing them.
114* In the ''Franchise/{{Halo}}'' games, Elites will roar when their shield breaks, giving ample opportunity to blow their heads off.
115%%* The Fire Crabs in ''VideoGame/HarryPotterAndTheChamberOfSecrets'' do this, though they begin to stop and immediately attack about halfway through the game.
116* Most bosses in ''VideoGame/HollowKnight'' begin the fight with a mighty roar. Be mindful of [[spoiler:God Tamer]] though, for she'll get a cheap shot in ''while'' her beast is roaring.
117* The Fleshpound in ''VideoGame/KillingFloor'' stops for a moment to roar when it TurnsRed.
118* [[AnimalisticAbomination Rek'Sai]] of ''VideoGame/LeagueOfLegends'' has a [[http://images.wikia.com/leagueoflegends/images/b/b1/RekSai.R1.ogg very distinct one]] to announce that she is about to [[DynamicEntry emerge from the shadows and ruin your day.]]
119* In ''VideoGame/Left4Dead'' and [[VideoGame/Left4Dead2 the sequel]], the Tank will roar and pound its chest after incapacitating a survivor, for much of the [[RuleOfScary same]] {{r|uleOfFun}}easons that Fast Zombies stop and scream.
120* Thresher Maws in ''Franchise/MassEffect''.
121* In ''VideoGame/MassEffect3'' Multiplayer, krogan characters let out a roar when you trigger their [[UnstoppableRage Blood Rage]] ability.
122* In ''Super VideoGame/MeatBoy'', fourth and fifth boss roar in-game and cutscene (and the third roars only in cutscene). Almost parodied with the fifth boss, whose cutscene has it roaring in ''three-part harmony'', and the third, who roars at you just before having the fight interrupted (and never actually gets around to fighting you).
123* All VideoGame/{{Metal Gear}}s roar in their pre-battle cutscenes, [[RuleOfCool despite being vehicular weapons of war without much logical reason to do so]].
124%%* Many ''VideoGame/{{Metroid}}'' bosses.
125* ''VideoGame/{{Minecraft}}'':
126** Endermen make [[https://www.youtube.com/watch?v=bYrv3Dl3c84&t=35s a rather disturbing noise]] should the player provoke them by "staring" at them (moving the crosshairs directly over their torsos or heads). Then they usually teleport directly behind the player to attack.
127** When the Warden pinpoints the location of an enemy, it will arch back and let out a guttural roar before it hurls itself in their direction. Considering the Warden is easiest one of the toughest enemies in the entire game, this will probably be the last sound you hear before getting ripped to shreds. However, if the enemy is within a close enough range, the Warden skips the roar and just immediately goes on the attack.
128* A lot of the creatures in ''VideoGame/MonsterHunter'' roar when they see you [[TurnsRed (Or when they get ticked off)]], but it's not always the kind of roar that leaves you stuck covering your ears. The mook and boss raptors (-Preys and -Dromes) take a noticeable amount of time roaring, so a quick-witted hunter can easily get the first hit on them. On the other hand, wyverns and any other large boss-sized monster can deafen you with roars, stunning you briefly (Unless you have the Earplugs ability). The Zinogre does roar as well, but if you don't deal significant damage within the first few seconds of encountering it, it will [[KnuckleCracking roll its neck]] before doing anything else. A few monsters like the Tigrex and Akantor even [[SuperScream roar loudly enough to injure you and send you flying if you're too close.]]
129* In ''VideoGame/{{Okami}}'', Orochi lets out a particularly badass roar whenever he makes a major appearance.
130* ''VideoGame/{{Overwatch}}'': Winston the intelligent ape can transform into a giant, rage-fueled monster ape as his Ultimate. During his transformation, he roars as his Ultimate call-out.
131* All the bosses in ''VideoGame/{{Patapon}}'' roar if you attack them while they're resting, or get close enough
132* All Franchise/{{Pokemon}} will roar when they enter a battle. Wild, trained, or legendary, stupid or super-genius, it doesn't matter. They'll do it.
133** Pokemon will give an echoed roar upon finishing [[SuperMode Mega Evolution]]. Mega Pokemon often surpass OlympusMons in power, so a beating is almost certain to follow.
134** Averted with the actual "Roar" attack, however; it will cause the opposing Pokemon to flee, either instantly ending the battle (if used in a wild Pokemon battle) or causing them to switch out with a random Pokemon in the opposing party (in a trainer battle).
135** Alpha Pokemon in ''VideoGame/PokemonLegendsArceus'' will emit a roar forceful enough to damage the player (if you aren't using Basculegion or Braviary) before trying to kill you.
136* ''VideoGame/PrimalCarnage'': The game actually ''encourages'' this for the dinosaur players. Each dinosaur has a unique roar ability which gives them and/or team members [[StatusBuff some sort of temporary buff or advantage]]. However, the effect is short-lived, the roar takes a while to recharge, and you can't attack while roaring, so for it to be useful, it has to be used right before you charge into battle.
137* Used extensively in ''Franchise/ResidentEvil'' to [[AcceptableBreaksFromReality compensate for]] the fact that [[DoNotRunWithAGun you can't move while aiming your weapon]]. One of the things that made the Hunters from the original 1996 title such DemonicSpiders was that they ''didn't'' do this, and would spring their OneHitKill on you with no warning at all.
138%%* The boss at the end of the Shank trailer. Though he isn't a monster he's a monstrously large man.
139* Ugh Zan III in ''VideoGame/SeriousSam'' roars quite a while before he starts attacking.
140* ''VideoGame/{{Signalis}}:'' The enemies are corrupted RidiculouslyHumanRobots, and they scream when they see you.
141* In ''VideoGame/TheElderScrollsVSkyrim'', bears stand up and roar as soon as they sense you. It's a very good idea to listen for that roar, because bears and especially cave bears are among the most dangerous animal enemies in the game.
142%%* ''VideoGame/{{STALKER}}'': Bloodsuckers, snorks, and dogs.
143* In ''VideoGame/{{Starcraft II}}'' cinematics, the hydralisks roar before attacking General Warfield (and subsequently one of them get punched in the face).
144* ''Videogame/{{Subnautica}}:'' Most, if not all the hostile creatures in the game will have a distinctive roar you can hear before they start chasing you, from lowly Stalkers and Crashfish to the Leviathans. While in some cases it's justified (Ghost Leviathans are just horribly territorial rather than predatory and want you ''out'', and Reaper Leviathans use echolocation), it's mostly [[AcceptableBreaksFromReality for the player's sake]].
145* ''Videogame/{{Ultrakill}}'': The giant leviathan roars before it starts to fight V1.
146* Wyverns and Dragons in ''VideoGame/VagrantStory'' roar impressively as they attack; D'Tok, the first such enemy in the game, is a notable example. Also, a variety of bosses will even cause a small pause in the action and have their own mini-cutscene instants before they initiate their ultimate attack (including the FinalBoss), relinquishing control to the player just in time to defend or flee.
147* In ''VideoGame/WarcraftIII'''s teaser trailer an Infernal falls from the sky, crawls from its flaming crater, and roars at the footman and grunt facing it.
148%%** In-game, any unit with Roar (increases ally damage) or Howl of Terror (decreases enemy damage) will do this before attacking.
149%%* The Lord of Change at the end of the ''VideoGame/WarhammerOnline'' cinematic.
150%%* In ''VideoGame/TheWonderful101'', final boss Jergingha does this after [[spoiler: [[OneWingedAngel his transformation to Wonder-Jergingha]]]]. Particularly noteworthy since he had been so eloquent before that.
151* In ''VideoGame/XCOMEnemyUnknown'' and [[VideoGame/XCOM2 its sequel]], alien groups that are "activated" by your soldiers getting eyes-on them will go through a little reaction animation before getting ready for battle. This is usually a HissBeforeFleeing as the aliens scuttle into cover, but in the cases of [[SmashMook Muton Berserkers]] or [[InsectoidAliens Chryssalids]], the aliens are going to roar and snarl and then make a move directly towards your squad. Hope you didn't activate them with the last move of your turn...
152* ''VideoGame/WolfQuest:'' In ''The Anniversary Edition,'' sometimes elk herds stand their ground at first instead of running away from you, especially if you don't have a mate because as a lone wolf you are not as bad of a threat. It's easier to hunt them when they are running away instead of trying to gang up you, so among other things (raising the tail, harassing and biting them) the player can growl and snarl at them to encourage them to start fleeing.
153* ''VideoGame/TwentyXX'' bosses, despite being robots, often get a little animation along these lines before the boss fight starts: Eternal Star unfolds from its roost while shrieking, for example, while Shatterbeak waves its wings and gives a cry, and both Death Lotus and Vile Visage laugh at you.
154[[/folder]]
155
156[[folder:Web Animation]]
157* ''WebAnimation/{{RWBY}}'': The Creatures of Grimm will always let out a roar, growl, or shriek when they notice a human to attack. This is actually {{justified|Trope}}: Grimm are attracted to negative human emotions, like fear, so their attempts to frighten the humans they find before killing them makes sense.
158[[/folder]]
159
160[[folder:Web Comics]]
161* ''Webcomic/OffWhite'': The wolves are shown growling at an elk before killing it.
162[[/folder]]
163
164[[folder:Western Animation]]
165* Happened quite often on ''WesternAnimation/BatmanTheAnimatedSeries''
166** Whenever Batman would face a ferocious creature of some sort, whether a born animal (the black leopard in the Malaysian temple in '"The Demon's Quest") or a human-turned-humanoid-animal (Kirk Langstrom as Man-Bat in "On Leather Wings").
167** Catwoman, while usually assuming the standard ClassyCatBurglar role, could become pretty feral when angry or aggressive. This is most effectively done in "Almost Got 'Im", where she interrupts the Joker's live TV broadcast on which Batman is scheduled to be executed by a laugh-powered electric chair. While staring daggers at Harley Quinn, she can be heard hissing during the brief moment before pouncing on Harley, and only begins using human speech toward the end of the sequence. [[OhCrap No wonder Harley looked terrified]].
168* The ''WesternAnimation/TomAndJerry'' short ''WesternAnimation/TheMilkyWaif'' has Jerry producing a '''MONSTROUS''' bull-like roar before giving Tom an [[NoHoldsBarredBeatdown epic thrashing]] for [[PapaWolf hitting Nibbles on his bottom with a flyswatter]].
169* Many of the villainous mutants, monsters, demons and aliens in ''WesternAnimation/TeenageMutantNinjaTurtles2012'' are quite noisy, and constantly screech, roar, growl and snarl at the top of their lungs everytime they do battle against our pizza-loving heroes.
170[[/folder]]
171
172[[folder:Real Life]]
173* Animals such as grizzly bears might seem to do it as survivor accounts sometimes relate, but, as stated above what's likely occurring is that the animal is giving a warning signal and the human(s) are unable or don't know to retreat to its liking.
174** [[https://youtu.be/d-WWdE1_RW0 This brown bear]] seemingly plays the trope straight, as after the man behind the camera has the foolish idea to [[TooDumbToLive kick the bear]], he looks at him, as if in disbelief while giving a [[AngryAnimalisticGrowl growl of half-confusion, half rage]], then delivers a mighty roar while charging, and keeps it up as he savagely mauls the moron on the floor.
175* Prey animals are much more likely to play this trope straight than predators, as some of them use a roar as one of their last "warnings" before attacking. Moose, in particular, have a growling roar that would not sound out of place coming from a bear that they will typically use when they are about to or are in the process of charging.
176* Snakes are infamous for their warning hisses before attacking when feeling threatened. Rattlesnakes even developed their rattles as a more effective way of intimidating predators. When they're hunting, of course, they remain silent.
177** Subverted in areas where humans have attempted to eradicate rattlesnakes, as the zero-tolerance kill-on-sight policy has resulted in the snakes evolving to not use their rattles at all since there's no sense in giving a warning if the would-be predator won't listen to it. Ironically, this makes the areas ''more'' dangerous than they were before the snakes started being hunted.
178* [[AngryGuardDog Guard dogs]] will often bark while charging at the person they are attacking.
179* Soldiers, particularly in premodern times, often roar while charging into a pitched battle as a means of building up their adrenaline and intimidating their opponents.
180* Chimpanzees are one of the few predators known for playing this trope completely straight. When they attack, they do so while [[ScreamingWarrior screeching at the top of their lungs]]. Doesn't matter if they're engaging in a dominance fight with another member of their troop, hunting monkeys, or attacking a human, they are ''loud'' about it. Though when hunting it's more StartsStealthilyEndsLoudly as they begin by being very quiet and only get noisy once they strike.
181[[/folder]]
182

Top