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4[[quoteright:350:[[VideoGame/ShantaeHalfGenieHero https://static.tvtropes.org/pmwiki/pub/images/9wij1s3.png]]]]
5
6Occasionally, developers will create a boss fight in which the boss is so massive that there is no way for it to move around. RuleOfCool only helps so much.
7
8They solve this problem by sticking it in the middle of the arena. The player character will have to run about the arena while the enormous boss will pivot to face the character, and occasionally attack. Common attacks for the boss include at least one way for it to reduce the player's running room. A SubTrope of StationaryBoss.
9
10Not to be confused with ClimaxBoss, who's pivotal to the ''plot''.
11----
12!!Examples:
13* Visser Three, the final and only boss in ''Literature/{{Animorphs}}: Shattered Reality''.
14* Targitzan, Chilly Willy and Chilli Billy in ''VideoGame/BanjoTooie''.
15* Half of the fight with [[spoiler: Ra's Al Gul]] in ''VideoGame/BatmanArkhamCity''. The other half is fighting his mooks.
16* The Factory boss in ''VideoGame/BeyondGoodAndEvil'' The way to win is to actually get yourself and your partner on opposite sides of it, and attack it that way.
17* The first boss in ''VideoGame/BrutalLegend'' is an example, it's a giant worm that sits in the center of the boss arena and tries to eat you as you race around in your car.
18* All of the boss fights in ''VideoGame/TheCatInTheHat''.
19* In ''VideoGame/{{Chantelise}}'', the Electrojelly stays in the center of the room and swings its tentacles out at you while you run around it, and around the room to collect crystals to fuel your magic attacks at it and cut at the tentacles.
20* The first boss in ''VideoGame/Conduit2'' is the Leviathan, a gigantic sea serpent who turns to attack the deep-ocean platform you're on.
21* Belial's gigantic OneWingedAngel form in ''VideoGame/DiabloIII''.
22* Scientific General Zoster in ''VideoGame/DisneysPKOutOfTheShadows'' becomes this using a robotic suit.
23* Squirt from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' is a rare 2D example, as he sits in the middle of the screen and spins vertically as he shoots water to try to knock you (as Ellie) off the screen.
24* The Devil Gundam from ''VideoGame/DynastyWarriorsGundam 2''. When you begin fighting it, it's just sitting there doing nothing, with an occasional attack from its CombatTentacles. When you hurt it, it starts doling out massively-damaging short-range attacks that make it a necessity for you to destroy its CombatTentacles to stun it; thing is, said CombatTentacles aggressively bash you away when close and fire EyeBeams when far. When it TurnsRed, ''it uproots its CombatTentacles which promptly burrow into the ground and start to chase you around the battlefield, hiding invincible underneath a {{Wormsign}} until they erupt from directly beneath you''.
25* Queen Slug-for-a-Butt from ''VideoGame/EarthwormJim''; Jim rides a platform that rotates around her as he shoots at her.
26* The great guardian in ''VideoGame/EternalDarkness''. All three.
27* The [[spoiler:second encounter of [[FinalBoss Zephyros]]]] from ''VideoGame/EvoLand'' is this. Doesn't help that they have many, many, stages.
28* ''Franchise/FinalFantasy''
29** Air Buster, the second major Boss in the original ''VideoGame/FinalFantasyVII''. The party surrounds it on two fronts (Cloud on one end, Barret and Tifa on the other) and Air Buster will swivel around to choose its target. Naturally, it's best to time it that the characters wait until Air Buster has its back turned on them to deal higher damage.
30** The Spectral Keeper in ''VideoGame/FinalFantasyX'', fought right after finishing the Zanarkand Cloister of Trials. It's recommended to utilize the mechanic unique to this battle where the party can teleport around the magic circles surrounding Spectral Keeper, both to avoid its attacks as well as its Glyph Mine traps.
31** Yiazmat is the biggest enemy in ''VideoGame/FinalFantasyXII'', but unlike the other giant-wyrm bosses (ie. Fafnir, Behemoth King, Hellwyrm) is in an arena barely bigger than him. Playing this trope dead-straight, if you run around to the back of him, he can turn to face you faster than should be physically possible. Hell Wyrm has the misfortune of living inside a massive room inside an underground dungeon filled with small hallways, meaning that ''he physically cannot leave the room''. And you walk all the way down here to kill the poor bastard.
32* The ''VideoGame/GanbareGoemon'' series had a few in its 3D iterations:
33** ''Mystical Ninja Starring Goemon'' has one as the first boss encounter, a large robot head that breathed fire and could use lasers from its neck. A later boss, a ghost robot, acts like this, but is capable of lunging at the player occasionally.
34** ''Goemon's Great Adventure'' has two: the first is a brainwashing machine attached to Impact's head, which rains down bombs, breaths fire, swings its tail, and even tries to get Impact to punch you! The second is a gigantic mermaid that you damage by cutting ropes to break loose traps that hit its head. It fires spheres and energy rings at you, and can even dive under the arena to electrify the water.
35* 9 out of the 11 bosses in ''{{VideoGame/Gauntlet}}: Dark Legacy'' are like this, although most of them except the Genie are stuck in the back of the arena rather than the center.
36* Clotho in ''VideoGame/GodOfWarII''. Also [[spoiler: Hades]] in ''VideoGame/GodOfWarIII'' in the final stage of the fight.
37* In ''VideoGame/HarryTheHandsomeExecutive'', Dr. Ubermann spins in place on his [[SwivelChairAntics swivel chair]].
38* ''VideoGame/AHatInTime'' has the Snatcher, who spends most of his boss battle in the center of the arena attacking Hat Kid by throwing exploding potions, summoning pillars of flame, and spinning his minions around the limited space. This changes in the second portion of the battle, when the Snatcher will periodically leave the center to attack more directly, [[TacticalSuicideBoss leaving himself open to counterattack in turn]].
39* ''VideoGame/JakAndDaxter'': The [[spoiler:[[HumongousMecha Precursor Robot]]]] is an inversion - you run around on a relatively small platform and ''it'' moves around ''you''.
40* Despite being much smaller than most examples, the Angel Smile from ''VideoGame/{{Killer7}}'' is pivotal.
41* ''Franchise/KingdomHearts'':
42** [[WesternAnimation/TheLittleMermaid1989 Ursula]]'s [[OneWingedAngel giant form]] in the first game has her constantly turning to face the player; she also unleashes a circle of damaging Thunder magic from time to time.
43** [[WesternAnimation/SleepingBeauty Maleficent]]'s [[OneWingedAngel dragon form]] in ''VideoGame/KingdomHeartsI'' and ''[[VideoGame/KingdomHeartsChainOfMemories Re:Chain of Memories]]''. You typically stay in one general area to attack her head while avoiding whatever attacks she throws at you, but she will force you to move when she uses her fire breath to cover the portion of the ground where you're standing.
44** [[WesternAnimation/{{Fantasia}} Chernabog]] is stuck in his mountain but also turns to face the player in the first game, and unleashes periodic fire attacks that surround him.
45** The MCP fight in ''VideoGame/KingdomHeartsII'' is odd about this: There are two bosses, [[Film/{{Tron}} Sark and the MCP]], and the one that you can kill permanently is pivotal.
46* ''VideoGame/{{Klonoa}}'' has many of these, due to the games' TwoAndAHalfD gameplay:
47** Subverted with Rongo Lango. He actually fights you ''on'' the ring-shaped arena, while Joka stays in the middle, just jumping furiously, not attacking you.
48** Evil Pamela and Evil Seadoph usually stay within their ring, but you can only attack them when Pamela jumps across the ring.
49** Played straight with Joka, who runs around inside the ring in his normal form, but can also assume a giant OneWingedAngel form. In this form, he stays still aside from rotating to follow Klonoa and attack him with his bladelike arms.
50** Ghadius is a weird example. He is technically fought inside a ring-shaped arena, but in this case, the ring is vertical.
51** Played straight with Nahatomb's first and third phases in ''Door to Phantomile''. Nahatomb is too big to fit on a normal boss arena, so you instead fight on a ring around him. For the second phase, Klonoa gets [[WombLevel sucked inside Nahatomb]] and fights a smaller spirit inside Nahatomb as a BackgroundBoss.
52* ''Franchise/TheLegendOfZelda'':
53** Head Thwomp in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'', where there are three platforms rotating around him.
54** [[BigBad Ganondorf]] in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is smaller than almost every other boss in the game and could very easily move around the arena. Instead, he chooses to stay in the center and fling energy balls at you for you to knock back at him.
55** The first two bosses in ''VideoGame/TheLegendOfZeldaTheWindWaker'', Gohma and Kalle Demos. The former is a giant Magtail monster that attacks from a pool of lava, while the latter is a plant creature rooted to the floor.
56** Gleerok in ''VideoGame/TheLegendOfZeldaTheMinishCap''.
57** Stallord in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', but only in the first half of the fight.
58** Phytops, Cragma, and Skeldritch's first half in ''VideoGame/TheLegendOfZeldaSpiritTracks''.
59** Koloktos' first phase in ''VideoGame/TheLegendOfZeldaSkywardSword''.
60** Vah Rutah in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
61** Eox's first phase in ''VideoGame/TheLegendOfZeldaPhantomHourglass'', where Link must use the catapults around the arena to fly into the air and hit the golem's weakpoints. Bellum's first phase has Link climbing up a spiraling staircase bordering the pool of water where it resides. The second phase is a partial example, as the heroes try to hit the Ghost Ship's "eyes" on both sides, but the S.S. Linebeck doesn't get to fully surround it, instead in a semi-circle.
62* Jumbo Champloon in ''VideoGame/LittleKingsStory''.
63* ''Magic Carpet 2'' had such an ending boss. You only saw him from the waist up, in the center of his mountain fortress. Due to the game mechanics, immobility meant he was [[ForegoneVictory unable to finish you off]] unless you happened to build your castle close to where he appeared.
64* The final fight against Smith in ''VideoGame/TheMatrixPathOfNeo'' is this. He can only turn to follow you when he's not throwing things or grabbing at you.
65* ''VideoGame/MegaManX7''
66** The MiniBoss of Tornado Tonion's level, a GiantEnemyCrab.
67** Soldier Stonekong is fought in a circular arena, however, he spends a few attacks hanging on the tree in the center.
68** The second phase against Sigma is styled like this, but with ascending platforms instead of a circular arena.
69* A partial example in ''VideoGame/MegaManX8'' with the Yellow Brontes, the giant Mechaniloid MiniBoss of Earthrock Trilobyte's level. The second time you fight it is in a warehouse, and you are on an elevated platform surrounding the Brontes in a right angle shape, manipulating a crane using the controls on either end of the pathway to destroy it.
70* ''Franchise/{{Metroid}}'':
71** In ''VideoGame/Metroid1'', Ridley's movement is limited to jumping in place and turning around if you get behind him.
72** Parasite Queen and Flaahgra in ''VideoGame/MetroidPrime'' both fight Samus this way. The former is encased within a large incubating capsule, and the latter is a plant harvested in the Sunchamber area of Chozo Ruins.
73** Amorbis in ''VideoGame/MetroidPrime2Echoes'' can upgrade into one, and Emperor Ing stays on the center of its battlefield during the first two phases.
74** Except for one attack, Nightmare in ''VideoGame/MetroidOtherM'' does this. [[RecurringBoss The first time you face him.]]
75* ''VideoGame/NinjaGaiden'''s resident giant [[CombatTentacles tentacle monster]] is one of these. You fight it several times throughout the game.
76* ''VideoGame/{{Okami}}'': Orochi stays at all times in the center of his battlefield, within the crater where he was sealed 100 years before the events of the game. All of his heads have long necks, though, so he doesn't need to move away from his position anyway to harass Amaterasu.
77* Vol Opt's second form in ''VideoGame/PhantasyStarOnline'' did this.
78* In ''VideoGame/Portal2'', [[spoiler:Wheatley]] does this while throwing bombs at the player.
79* ''VideoGame/Psychonauts2'': The fight with the Truheltia Memonstria has the boss in the center of a whirlpool while Raz circles around them on the Psi Portal boat.
80* Chthon from ''VideoGame/QuakeI''.
81* Crushto in ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' sits in the middle of the arena and tries to shoot you, as well as [[BlowYouAway use his breath to push you off of the platform]].
82* The second and third phases of the battle against the FinalBoss, Reflux (who grows gigantic after sticking the Leptys scepter on his back), in ''VideoGame/Rayman3HoodlumHavoc''.
83* ''VideoGame/ShantaeHalfGenieHero'':
84** Wilbur is a rare example coming from a 2D side-scrolling platformer.
85** The Tinkerbrain late in the same game follows the same pattern. [[spoiler: You have to exploit this by forcing it to turn too far in one direction to expose its weak points.]]
86* Sepulcher in ''VideoGame/SilentHillHomecoming'' works this way.
87* A few of Eggman's robots in the 3D ''Franchise/SonicTheHedgehog'' games do this.
88** The Egg Golem from ''VideoGame/SonicAdventure2'' was the first example in a 3D Sonic title.
89** The Ghost Kraken from ''VideoGame/SonicRushAdventure'' is in one place, and constantly turns to face you. There's more though.
90* Mysterio in ''VideoGame/SpiderMan2000'', who grows to an enormous size for the fight.
91* The first ''VideoGame/Splatoon1'' has the Dreaded Octonozzle, a rusty can-shaped machine that launches balls of ink from the center of the arena, where it is surrounded by a moat of Octarian ink. After you destroy the tentacle suckers holding it up, it falls down stunned and exposes its [[AttackItsWeakPoint weak point]], a large tentacle on top, for you to jump on and attack.
92* The [[spoiler: first]] fight against Red in ''VideoGame/SpyroAHerosTail''. He can both expand ''and'' decrease the size of the arena by using either ice magic (to expand it) or fire magic (to melt the ice).
93* ''Franchise/SuperMarioBros'' has various examples, including:
94** Bouldergeist, King Kaliente, Tarantox and Undergrunt Gunner in ''VideoGame/SuperMarioGalaxy''. In the case of Tarantox, the surrounding area where Mario can move is not horizontal, but ''vertical'' (the gameplay is still the same due to the bending gravity, though).
95** In ''VideoGame/SuperMarioGalaxy2'', Megahammer and Squizzard in the main game and King Kaliente and Bouldergeist in the BossRush. The Boomsday Machine is a subversion; it starts out like this, but becomes mobile when it TurnsRed.
96** Bowser in ''VideoGame/SuperMarioSunshine'' stays in his hot tub while breathing fire towards Mario. Meanwhile, Bowser Jr. does move around as he operates a floating vehicle that shoots Bullet Bills.
97** During regular battles in ''VideoGame/PaperMarioTheOrigamiKing'', Paper Mario is in the center of a circular arena, and will be surrounded by enemies on all sides. Bosses, however, take Paper Mario's position in the arena, and the player must navigate Paper Mario around it, trying to find the means to attack the Boss.
98* One level of a ''Franchise/TeenageMutantNinjaTurtles'' Xbox game did this with the final boss of the segment. You were running around on catwalks throwing ExplodingBarrels at it as it swiped at you with its arms.
99* In ''VideoGame/ThreadsOfFate'', this is played with in the first form of the final boss. Although the boss is human sized, they levitate around the middle of a ring shaped platform while a minion on the platform harasses you, with the camera following the player from the outside, making the fight functionally this trope.
100* The second-to-last boss of ''VideoGame/ViewtifulJoe 2'', spending most of the fight on the sun while you run across an asteroid field surrounding him.
101* ''VideoGame/WorldOfWarcraft'':
102** [[PlayingWithFire Ragnaros]], [[EldritchAbomination C'thun]], Kil'jaeden and Yogg-Saron all work this way. Kologarn, Sinestra, and Kromog all use Kil'jaeden's model as a base.
103** Ragnaros' revamp subverts this: ''mostly'' he sits in a volcano just like his old incarnation. But in heroic mode, if you sufficiently piss him off, he gets up and starts walking around. And murders the shit out of everybody.
104** Outside of raid bosses there are several dungeon bosses that also match this trope.
105* ''VideoGame/{{Ys}}''
106** The eponymous WeatherControlMachine FinalBoss of ''VideoGame/YsVITheArkOfNapishtim''.
107** ''Origin'' has "Gelaldy, The Murderous Construct" the giant boss that is fought in the middle of a [[LethalLavaLand lava arena]] surrounded by a circular plataform, which the playable character stands. Only the upper half of the giant is exposed and he will either attack with his GiantHandsOfDoom or try to destroy the plataform, causing you to drop on the lava.
108** ''VIII Lacrimosa'' has "[[WhenTreesAttack Magamandra]], Demon Tree of the Hidden Jungle". It stays in the center of the arena and attacks you with its branches, roots and fruits.

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