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3%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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5[[quoteright:350:[[VideoGame/PokemonUltraSunAndUltraMoon https://static.tvtropes.org/pmwiki/pub/images/gosteponalego_6.png]]]]
6 [[caption-width-right:350:Forget Franchise/{{Lego}} -- these are the ''real'' building blocks.]]
7
8->''"It's like these people have never had a ceiling come to life and try to smother them before!"''
9-->-- '''Belkar Bitterleaf''', ''Webcomic/TheOrderOfTheStick''
10
11Sometimes MalevolentArchitecture is taken literally, with monsters that are actually part of it. They take form of a wall, or a floor, or any part of the building you're in.
12
13How would a wall, floor etc be such a menace? Maybe it is capable of movement, and would try to crush you by its own "bodies"; see DescendingCeiling, TheWallsAreClosingIn, AdvancingWallOfDoom and SmashingHallwayTrapsOfDoom. When they aren't mobile, they may still be harmful by another means, such as shooting things at people or sprouting SpikesOfDoom if someone's nearby. They may or may not [[TheWallsHaveEyes have eyes.]]
14
15If all those monsters are actually of one awareness, it overlaps with GeniusLoci. This may also be one of the explanations behind a MobileMaze.
16
17Compare also ChestMonster, WombLevel and OurGargoylesRock (since a gargoyle is basically an animated rainspout). A {{Nurikabe}} is a particularly common example in Japanese fiction. Contrast SmartHouse. Subtrope of AnimateInanimateObject.
18
19If the Living Structure Monster is a boss, an overlap might occur with BackgroundBoss and StationaryBoss, or alternately AdvancingBossOfDoom.
20
21----
22!!Examples:
23
24[[foldercontrol]]
25
26[[folder:Anime & Manga]]
27* In ''Manga/AttackOnTitan'', it is revealed at the ending of the anime/midpoint of the manga that the walls surrounding their CityInABottle are actually living creatures. [[spoiler:As in, the walls are made of Colossal Titans' hardened InstantArmor... with the aforementioned titans ''inside'' the walls as foundations. Said Titans turned out to be commanded by King Karl Fritz, an Eldian king of long ago, who set up the walls to protect the last surviving Eldians during the Great Titan War -- and the Titans within as a weapon against the rest of the world should they attack them again, which are ultimately unleashed by Eren in an event called the Rumbling]].
28* In ''Literature/HaremInTheLabyrinthOfAnotherWorld'', labyrinths are living beings that remain docile as long as adventurers dive in to fight monsters (and obtain treasure), feeding on anyone who dies within. If no one goes in for a certain period of time, the labyrinth will start sending monsters outside to attack people.
29* In ''Literature/NowImADemonLordHappilyEverAfterWithMonsterGirlsInMyDungeon'', we have a rare protagonist example. Yuki is a human from Earth reincarnated into a Demon Lord and bound to a dungeon. The dungeon is a living being and both it and he are dependent on each other to live.
30* In an episode of the anime adaptation of ''Literature/KaiketsuZorori'', a Nurikabe [[note]] A {{Youkai}} which takes the form of a living wall[[/note]] is recruited by Zorori to be a part of a soccer team, as a goalie. Being a literal wall that is as wide as the goal itself, the youkai provides an unfair advantage for Zorori in the corresponding soccer match.
31* In ''Manga/OnePiece'', one of Gekko Moriah's zombies is a wall zombie, a literal wall with a human face stretched out and stitched on. It doesn't do much except appear and block an entrance some of the Straw Hats were going to use to escape from other zombies.
32** Thanks to Big Mom's SoulPower, ''anything'' in her territory can become an AnimateInanimateObject, including doors. They won't open unless they want to.
33[[/folder]]
34
35[[folder:Comic Books]]
36* In Creator/MarvelComics, the Chrysler Building is a sentient being who came to life on at least one occasion in an issue of ''Comicbook/DamageControl'' due to some of the effects from ComicBook/WorldWarHulk. ItMakesJustAsMuchSenseInContext.
37* The "House of Shadows", one of ComicBook/DoctorStrange's more obscure foes, started out as this before making a HeelFaceTurn. The House comes to Earth from another dimension and takes the shape of a house or other single-family dwelling. Its true form and name have never been revealed. Strange has had to banish it several times because it was capturing and imprisoning innocent people. In an interesting twist, in its most recent appearance [[spoiler:Moon Knight found the House was not malevolent but just wanted to be lived in, so he made it his headquarters]].
38* ''Franchise/WonderWoman'' [[ComicBook/WonderWoman1987 Vol. 2]]: The stairs leading to the underworld on the far side of Doom's Doorway turn out to be the spine of [[SealedEvilInACan Cottus]], who lets Diana get halfway down before twisting to attack her.
39[[/folder]]
40
41[[folder:Fanfiction]]
42* In ''[[https://archiveofourown.org/works/43033578 A Monumental Disaster]]'', the Eiffel Tower gets akumatized because of everything that's happened to it [[WesternAnimation/MiraculousLadybug in canon]], going on a violent rampage across the city. At the end of the fic, it's planning to do the same to Stonehenge.
43* In ''Fanfic/IWokeUpAsADungeonNowWhat'', [[Literature/{{Worm}} Taylor]] is reincarnated as the core of a dungeon: she gains mana from adventurers fighting or outside creatures dying within her, which she uses to create monsters to fight adventurers and creating treasure to attract the adventurers.
44[[/folder]]
45
46[[folder:Films -- Animation]]
47* The title creature of ''WesternAnimation/MonsterHouse'' is ExactlyWhatItSaysOnTheTin: a monstrous, animate house, specifically because it's haunted by the spirit of an extremely bitter woman. Mostly it manifests as MalevolentArchitecture, but in the climax, the house shows its ire with the protagonists by uprooting itself and chasing after them.
48* The twelve-headed dragon from ''Animation/SonOfTheWhiteHorse'' is a living, shape-shifting city who wears smog as clothing.
49[[/folder]]
50
51[[folder:Films -- Live-Action]]
52* In the horror film ''Film/FourteenOhEight'', the entire hotel room itself, not just any specific piece of it, is evil. The rest of the hotel is fine though.
53* In ''Film/TheGreatYokaiWar'', one of the {{Youkai}} featured is a talking, limbed wall. Just picture an extremely wide WesternAnimation/SpongeBobSquarePants with a disproportionately huge body. Guy's just a literal LivingProp though, and does nothing much in the story other than being literally part of the background.
54* ''Film/HarryPotterAndTheGobletOfFire'' has a HedgeMaze that acts like this in the third task.
55* The movie ''Film/{{Labyrinth}}'' features a number of creatures that are basically part of the architecture of the eponymous maze. These include the talking door knockers, and the talking walls which give false alarms to passersby.
56[[/folder]]
57
58[[folder:Literature]]
59* In the ''Literature/{{Discworld}}'', Unseen University is explicitly described as a building complex that throughout its thousand year history has absorbed so much ambient magic that it is practically a living thing with emotions and a degree of sentience. ''Literature/EqualRites'' has the witch Granny Weatherwax reaching out her mind and effectively ''borrowing'' it -- i.e., a sort of benign possession which a witch may only do with the mind of a living thing. She reads its mind and discovers it is frightened and fearful. Much the same happens in ''Literature/{{Sourcery}}'', when the University dimly senses big trouble ahead, and doesn't like it.
60* In ''[[Literature/MythAdventures Myth-ing Persons]]'', the vampire city of Blut uses the mouth of an animated dragon-head statue at the top of a tower as a prison cell. Should a vampire confined within attempt to break out, it swallows them; if they try turning to mist to escape, it inhales them.
61[[/folder]]
62
63[[folder:Live-Action TV]]
64* A demon who's also a wall, which inspires worshippers to fight over it, shows up in a second-season episode of ''Series/{{Angel}}''.
65* In ''Series/ChoujinSentaiJetman'', the first use of [[CombiningMecha Jet Icarus]] is against an apartment building turned into a monster by Radiguet.
66* In one episode of the ''Series/MightyMorphinPowerRangers'', Rita accidentally brings a brick wall to life. Brick Bully is literally a brick wall with an upside down face, limbs, and various graffiti all over him. He can turn others into bricks and when he eats more bricks, he assumes a slightly more humanoid and mobile form. The Monster in question was adapted from ''Series/NinjaSentaiKakuranger'', whose monsters were designed as "Bronx {{Youkai}}". In this case, it was a modern incarnation of a Nurikabe.
67* ''Series/TheNewAvengers'' episode "Complex" is set in a secure building complex controlled by a [[AIIsACrapshoot rogue A.I.]] The A.I. controls all of the building's systems, allowing them to be used as deadly weapons. Examples include elevators plunging down the shaft just as people go to step into them, the cleaning systems forcing people into the incinerator, and sealing the doors and sucking all of the air out of a room via the ventilation system.
68* ''Series/TheOuterLimits1995'' uses this trope in "[[Recap/TheOuterLimits1995S1E20IfTheseWallsCouldTalk If These Walls Could Talk]]", when what at first appears to be a HauntedHouse turns out to have been brought to life by a former owner's tinkering with enzymes from space. At least, he'd been tinkering until the house [[ToServeMan got hungry]].
69[[/folder]]
70
71[[folder:Myths & Religion]]
72* Myth/JapaneseMythology:
73** A rather well renowned {{youkai}} from Japanese folklore called a {{Nurikabe}} is an animated wall that impedes travelers. It is the basis for many characters such as the Whomps from ''Franchise/SuperMarioBros'' and the Monol monsters from ''Videogame/MonsterRancher''. Interesting enough, its common depiction of being an animated wall is somewhat of [[NewerThanTheyThink a modern representation]]. Originally during the Edo period, one of its early depictions was that of a three-eyed grotesque vaguely dog-like creature. Over time, its depiction changed to a literal wall with limbs and very vague features.
74** Another {{youkai}} is the Mokumoku-ren which is a monster created from shoji, the paper sliding doors and windows found in Japan houses. When shoji are not taken care of, they can become riddled with holes. If not repaired for a long time, these can become infested with [[EyesDoNotBelongThere eyes]]. The Mokumoku-ren is generally creepy but relatively harmless. It is however usually a sign of a greater infestation of youkai in a household.
75[[/folder]]
76
77[[folder:Tabletop Games]]
78* The house itself in ''TabletopGame/BetrayalAtHouseOnTheHill'' can be one of these in one of the end-game "Haunt" scenarios, with different rooms representing organs, such as the Kitchen being the digestive system, and the Conservatory acting as the lungs.
79* ''TabletopGame/DungeonsAndDragons'' has had many structure-based monsters in its history, especially in the earlier editions where EverythingTryingToKillYou and KillerGameMaster were in full effect:
80** The living wall, an undead abomination that gains power by assimilating nearby corpses, is a [[DownplayedTrope downplayed]] example, the material specifically stating that it is limited to a single section of wall.
81** The stunjelly is a BlobMonster that looks like a section of worked stone wall, with only its telltale semi-translucence giving it away. Anyone who touches it in danger of being paralyzed and digested.
82** The lurker above (just called the lurker in ''Advanced D&D'') stretches itself to cover the ceiling of a room, before dropping onto and engulfing prey below.
83** Its counterpart, the trapper, disguises itself as the floor.
84** Combining the above with the gelatinous cube, an ooze that is so transparent to be nearly invisible, lets you construct a room where every surface, as well as the "empty" space inside it, is a disguised monster trying to kill you.
85** One of the weirdest is the spanner, which is a monster that looks exactly like a stone bridge and can be found stretched across rivers and chasms. They have the ability to speak, and will allow people to walk across them with some convincing. If you try to cross one that doesn't want you to, it will try to throw you off or open a hole in its body to make you fall through it.
86** Greater [[ChestMonster mimics]] are large enough to cover the inside of entire rooms, or take the form of small structures, and have such fine control over their shapeshifting that they can fill their interior spaces with furnishings and props to entice victims to walk right into their gullets, at which point the "room" seems to implode around the hapless dupes. A few of these greater mimics even pick up illusion magic to create facsimiles of living creatures to add to the deception, though perceptive adventurers [[GlamourFailure may notice that these creatures' words are coming out of the walls around them.]]
87** "House hunter" mimics are even larger, able to make themselves look like outhouses, cottages, inns or temples, depending on the mimic's age and size. They use bioluminescence to imitate flickering lights, and make muffled sounds of conversation and other domestic noise to lure prey close, then grab them with their tongues and pseudopods. They're pack hunters smart enough to wait until an entire group of travelers is within their reach before attacking, but if defeated, these mimics' "shells" can easily be converted into actual dwellings.
88** An even-stronger [[KingMook unique mimic]] in the 4th-edition supplement ''Threats to the Nentir Vale'', known as the Wandering Tower, can not only disguise itself as [[SapientHouse any two-story structure]], but is also aided in its hunts by a group of devious Mirror-Mimics who can [[FaceStealer imitate anyone they bite]] and a flock of vicious [[FeatheredFiend Blood Ravens]] which feed on the Mimics' leftovers but are not above killing prey for themselves. The Wandering Tower's preferred way to obtain a meal is to have its Mirror Mimic minions invite unsuspecting travelers inside, and then, once they've been lured into a false sense of security, expose its [[EldritchAbomination central core]] to devour them alive, preferably in their sleep. If the prey fights back, [[MalevolentArchitecture the walls themselves transform into hellish masses of claws, tentacles, and fanged mouths]] to try to hold them in place. The Tower and its minions are [[ItCanThink intelligent]] enough to take advantage of adventurers’ {{Greed}} by offering up the possessions of its past meals as incentive to enter its waiting maw.
89** The [[http://en.wikipedia.org/wiki/Eric_and_the_Dread_Gazebo Dread Gazebo]] is an accidental version of this which came about when a player assumed a "gazebo" the Dungeon Master described was some sort of monster. Fed up with his insistence on attacking it, the DM decided it [[RocksFallEveryoneDies pounced and killed his character]]. Read the original story [[http://www.netfunny.com/rhf/jokes/98/Jul/gazebo.html here.]]
90* The House of Lament in ''TabletopGame/{{Ravenloft}}''. This is a small Domain, but it is a case where the Domain and the Lord are the same. It is a HauntedHouse that is possessed by the restless spirit of a girl who was tortured and murdered there, who can now control the place completely, and prevent anyone entering from escaping, usually refusing to do so until one member of a group dies. (Legends say the spirit can be laid to rest forever if a [[HeroicSacrifice selfless hero volunteers himself]], but thus far, no-one has been willing.)
91[[/folder]]
92
93[[folder:Toys]]
94* ''Toys/{{BIONICLE}}'': One Rahi the Toa Metru faced was the Archives Beast, which shapeshifted into the form of an empty room to capture prey.
95[[/folder]]
96
97[[folder:Video Games]]
98* The old Former Building in ''VideoGame/{{Albion}}''. The floors have mouths and try to eat you. The reason is that one of the building's former [[HumanoidAlien Iskai]] inhabitants has fused with into a GeniusLoci. This might make more sense knowing that the Formers are wizards who specialise in living plant architecture, and that the Iskai can transfer their minds into an infant's body through a semi-telepathic organ on their foreheads. Well, a little more sense.
99* One of the new demons introduced in ''VideoGame/Bayonetta3'' is Umbran Clock Tower, a literal, immobile clock tower outfitted to the brim with various weaponry, ranging from mundane guns to magical bells to MiniMecha. Its bio states that the tower used to be a mundane, if sacred, landmark guarded by Umbra Witches until it was destroyed during a great war with [[LightIsNotGood the angels of Paradiso]], and the souls of witches who died within its walls later fused with it and transformed it into the demonic building it is today.
100* The exit from ''VideoGame/CaveStory'''s NoobCave is blocked by a cyclopean door that [[CollisionDamage hurts on contact]], but is easily dealt with.
101* ''Videogame/{{Cuphead}}'' has Funhouse Frazzle, in which you encounter a large wall mini-boss with two mouths and one eye twice.
102* Nest type enemy fused to a variety of walls/bulkheads throughout all three ''VideoGame/DeadSpace'' games. They spawn nasty babies with missile shooting tails. They cannot be rerouted around and the babies will kill you if they manage to shoot you enough times.
103* ''VideoGame/DevilMayCry'':
104** In the [[VideoGame/DevilMayCry1 first]] [[VideoGame/DevilMayCry2 three]] [[VideoGame/DevilMayCry3DantesAwakening games]], the sealed doors would attack your playable character if you got too close, but otherwise left you alone until you got rid of them by solving a puzzle and/or killing some enemies.
105** The [[VideoGame/DevilMayCry2 second game]] has a downplayed example in Nefasturris, the "Tower of Sin", an enormous demon which is summoned into the human world using an entire skyscraper as a conduit.
106* Icon of Sin, a wall with a picture of a demon on it, the FinalBoss in ''VideoGame/DoomII'', attacks you by summoning his various demonic flunkies to fight you. His weakpoint is on a point on his "head". [[spoiler:When he returns in ''VideoGame/DoomEternal'' as the final boss, he’s changed into a giant demon.]]
107* ''VideoGame/EpicMickey'' has the Clocktower, who went insane after listening to "It's a Small World" for far too long. His face, once a bubbly, happy smile [[BodyHorror has since melted away, leaving a hideous scowl.]] He attempts to crush Mickey with his massive, metallic fists while a nightmarish version of the well-known song plays hauntingly in the background. If the player chooses to kill the Clocktower, its arms horribly twist and fall off, and his face falls into the lake of Thinner below, lamenting, "Oh dear, my time has come. I don't feel too good..."
108* ''Franchise/FinalFantasy'':
109** The Demon Wall is a recurring enemy in the series. The Final Fantasy series also has Alexander, a recurring summon/boss which usually takes the form of a gigantic living castle.
110** ''Videogame/FinalFantasyIV'' also has, in the same dungeon with Demon Wall, a Trap Doors. They look like regular doors until you try to interact with them, when they just attack.
111** ''VideoGame/FinalFantasyVII'' has Hell House, a fairly dangerous random encounter that first appears as an ordinary house, before revealing mechanical limbs, head, and weapons. The [[VideoGame/FinalFantasyVIIRemake remake]] changes it into a scripted MiniBoss encounter instead.
112** Armstrong from ''VideoGame/FinalFantasyCrystalChronicles'', a ''literal'' haunted house possessed by the lingering grief of its former occupants as they succumbed to the miasma that overtook Tida.
113** In ''VideoGame/FinalFantasyXIV'', the antepenultimate boss of the Pandaemonium raid series is Pandaemonium itself--a fortress that acts as a prison for unspeakably dangerous monsters, now brought to life as a monster of gooey flesh and living stone.
114* In ''VideoGame/KingdomHeartsII'', there is the Heartless boss Thresholder. It is the possessed dungeon doors which impede Sora and company in Beast's castle.
115* In ''VideoGame/KingsQuestVI'', the gate leading to the Lord of the Dead’s throne room is alive and has an appetite for human flesh. Fortunately, Alexander is able to negotiate with it and it allows him to pass after answering a riddle.
116* ''Franchise/TheLegendOfZelda'':
117** Several games contain enemies called [[http://zeldawiki.org/Flying_Tile Flying Tiles]]. From a distance they're just ordinary floor tiles, but as you approach they levitate up, start spinning, then hurl themselves at you. ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has living fake doors that attack Link if he approaches them. As some of them are in front of the ''actual'' doors, it's a good thing a bomb can deal with the issue.
118** Facade, a boss in ''VideoGame/TheLegendOfZeldaLinksAwakening'' and ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]'', is a giant face who appears in the floor and is killed with bombs.
119* Rangda Bangda from the ''VideoGame/MegaManX'' series, which comes up twice: once in the first game, and once in the fifth game as its powered up form.
120* In ''VideoGame/MonsterRancher'', the Monol breed is a Film/TwoThousandOneASpaceOdyssey '''Monol'''ith-esque ShapeShifting monster, meaning it looks like a rectangle wall, or rather, a door. It's capable of SizeShifting and PartialTransformation of its surface to produce a humanoid face and spikes.
121* Blockhead of ''VideoGame/{{Okami}}'' is a {{youkai}} based on Nurikabe from Japanese folklore. They appear in several places during the game, always blocking the player's path with their wall-like body. To get past a Blockhead the player must [[UseYourHead headbutt]] him to make him reveal [[AttackItsWeakPoint his weak points]], [[SimonSaysMiniGame memorize them]], and attack them with his [[ArtAttacker Celestial Brush]], after which the Blockhead disappears in a puff of smoke.
122-->Ga-ha! I am Blockhead! I guard this place so that all shall pass! Er, wait... I mean, none shall pass!
123* ''VideoGame/{{Perish}}'' have it's last boss, Aiakos the Wandering Belfry, who initially appears to be a church wall. As soon as you enter the boss arena, said wall grows arms and legs and detaches itself, with the belfry acting as it's "head".
124* ''Franchise/{{Pokemon}}'':
125** The Ultra Beast Stakataka from ''VideoGame/PokemonUltraSunAndUltraMoon'' takes on the appearance of a castle tower. Each of the individual "stones" is actually a separate life form with an inward-facing eye, hence its code name, "UB Assembly".
126** Stonjourner from ''VideoGame/PokemonSwordAndShield'' is a Pokémon resembling a Stonehenge formation. Its ''Shield'' Pokédex entry says that once a year at a certain time, multiple Stonjourner gather out of nowhere and form in a circle. Also from ''Sword and Shield'' is Duraludon, whose Gigantamax form is a dead ringer for [[https://en.wikipedia.org/wiki/The_Shard The Shard]], the tallest building in the UK.
127* ''VideoGame/{{Rosenkreuzstilette}}'': The Cross Wall is one of the bosses in the "fortress" stages. It attacks by summoning Living Crosses that home in on you and fires energy shots from its "eye". [[AdvancingBossOfDoom It also chases after you.]]
128* Death Wall, which probably is the "cousin" of the above-mentioned Demon Wall, hailing from the ''VideoGame/RuneFactory'' series.
129* ''VideoGame/SecretOfMana'' has two different Wall Face bosses, both of which function similarly. They have a central third eye weak point that has to be defeated to win, and try to crush the player if both of their normal eyes are killed first.
130* Grimwall from ''VideoGame/ShiningInTheDarkness''.
131* In some games of the ''Franchise/ShinMegamiTensei'' series (for example, ''VideoGame/ShinMegamiTenseiIV'' and ''[[VideoGame/ShinMegamiTenseiStrangeJourney Strange Journey]]'', the demon [[http://img3.wikia.nocookie.net/__cb20110601200238/megamitensei/images/e/e6/Orcus.JPG Orcus]] appears as a brick [[HellGate gateway]] to {{Hell}} (If you look closely, a plaque reading "GO TO HELL" is attached to it) with part of a horned head visible at the top.
132* ''VideoGame/{{Skyblazer}}'' has a Demon Wall boss that attacks by spinning and attempting to crush Sky against the edges of the screen.
133* In ''Franchise/StarCraft'', all Zerg structures are actually sessile Zerg organisms, based on the instinctive nests of each creature assimilated by their ecosystem and grown from their WorkerUnit.
134* From the ''Franchise/SuperMarioBros'', there are the Whomps which are based on the Nurikabe from Japanese folklore. ''VideoGame/SuperMarioOdyssey'' has a variant called the Stairface Ogre, which has a more Oni-like face and attacks with a big mallet.
135* The doors to a boss room in ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidFusion'' are covered by giant eyes called Gadoras that shoot eyebeams at the player and must be destroyed before you can enter the room. ''VideoGame/MetroidSamusReturns'' introduced three-eyed variants called Gigadoras that can only be defeated with the Spazer Beam.
136* In ''VideoGame/{{Terraria}}'', the Wall of Flesh is ExactlyWhatItSaysOnTheTin - a massive, moving wall with eyes and a mouth.
137* Zehnoa, one of the bosses in ''VideoGame/TrialsOfMana'', is a demonic fireplace/furnace that attacks by spitting enemies out of its fire and activating various traps in the arena it faces the heroes in.
138* In ''VideoGame/UltimaIII'', just before you reach the BigBad's lair, the floor of its antechamber attacks you, with a high potential for a TotalPartyKill. In gameplay terms, it just means a battle against multiple completely invisible enemies named "Floor".
139* Wall enemies show up in one level of ''VideoGame/WarioWorld''. They can't attack, their only purpose is to keel over and provide a bridge once punched sufficiently.
140* The FinalBoss of ''VideoGame/TheWonderful101'' happens to be fully linked to the planet-shaped fortress he resides in. Thus, when his physical form is destroyed, he turns the whole fortress into a HumongousMecha for one last battle.
141* ''VideoGame/YokaiWatch'' has Noway/[[PunnyName Murikabe]] who inspirits people to make them say "no way" (or "impossible" in the original Japanese version) when asked to do anything. The way to make them do anything is to ask them to do the ''opposite'' of what you want, like "Don't stop that Roughraff from attacking that kid" or "Let Jibanyan eat all of those doughnuts".
142* Great Rampo from ''VideoGame/YookaLaylee'' is a sentient stone wall at the top of a ramp, and the boss of the first level Tribalstack Tropics.
143[[/folder]]
144
145[[folder:Web Comics]]
146* ''Webcomic/AwfulHospital'' has the [[http://www.bogleech.com/awfulhospital/106.html Flesh Door]], which is not just a door but an entire ''room''.
147* In ''Webcomic/GirlGenius'', Heterodyne Castle is alive, and is one giant death trap for anyone who is not The Heterodyne. Before Agatha arrives to repair it, convict work crews are sent in to attempt repairs, or die trying. Usually the latter.
148[[/folder]]
149
150[[folder:Web Original]]
151* One of the more memorable creatures described in the ''Literature/{{Gearworld}}'' is an entity that has somehow evolved a hunting mechanism by which it dangles from a ceiling, disguised as a spiral staircase. Utterly convincing until a hapless explorer tries that first step.
152* There are several {{Creepy Pasta}}s about creatures that masquerade as {{Old Dark House}}s and eat the people who come inside for whatever reason.
153[[/folder]]
154
155[[folder:Western Animation]]
156* ''WesternAnimation/AdventureTime'':
157** In "Tree Trunks", one of the monsters Finn and Jake encounter on the way to the Crystal Apple is a living wall of flesh. [[ScatterbrainedSenior Tree Trunks]] tries (and fails) to mollify it with some stickers, much to Finn's frustration.
158** In "All Your Fault", the Lemongrabs have produced their own children, one of which, Lemonjon, is so big he takes up much of the castle, and his body is intertwined with the building.
159* In ''WesternAnimation/DofusKerubsBazaar'', Louis is a [[OurDemonsAreDifferent Shushu]] possessing a whole house, and is able of manipulating rooms, floors, corridors, doors and furniture inside as he wish. He can also sprout spider legs to move around. He serves as Kerubim's shop for the time being.
160* ''WesternAnimation/TheFairlyOddParents'' has Mike, the Evil Living Building, as one of the Crimson Chin's enemies.
161* The ''WesternAnimation/StevenUniverse'' episode "Horror Club" has a Corrupted Gem that is merged with the lighthouse above the temple, and manifests a giant maw in the wall.
162[[/folder]]

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