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4[[quoteright:350:[[Anime/MagicalGirlLyricalNanohaStrikers https://static.tvtropes.org/pmwiki/pub/images/mega_punch_595.jpg]]]]
5[[caption-width-right:350:You do ''not'' want to get punched by Subaru.]]
6
7The practitioner of Full-Contact Magic can literally attack you from across the room; he punches the air, and then you get punched. Each spell cast is punctuated not by a subtle gesture, but by a grand motion. He's a wizard that casts spells by fighting. ''Dodging'' opposing attacks or [[ProtectiveCharm setting up]] [[BarrierWarrior on-the-spot shields]] is also important. If the wizard can [[{{Flight}} fly]], it's a whole new ball game.
8
9When they exist alongside [[SquishyWizard more traditional wizards]], a character of this type can usually perform their spells faster, [[SimplifiedSpellcasting with fewer requirements]], and/or with greater power, but is poor at complex effects and long magical rituals. Depending on the work, this could make them WeakButSkilled, UnskilledButStrong, or both at once.
10
11Contrast with MagicKnight, where a wizard is not squishy, but simply is a trained warrior in addition to casting spells, and SupernaturalMartialArts, where the martial arts training is what creates the magical effect, rather than the magical spells themselves requiring broad motions. (Some Magic Knights can use this fighting style, however.) When a character can use both [[FunctionalMagic Magic]] and martial arts separately, it's KungFuWizard.
12
13A SubTrope of MagicalGesture. Compare with MagicDance (which adds choreography to the full-contact-ness), both MoCapMecha and PuppetGun (where the attacks of a large thing are linked to a small one), and YourMimeMakesItReal (which takes the motions to their LogicalExtreme). Contrast with the ''much'' less physical PstandardPsychicPstance. Also contrast PowersDoTheFighting.
14
15Can often result in an ElementalPunch or SwordBeam. Ranged magic produced in this way is almost always a ProjectileSpell. Also see AirJousting (which flying users of this trope often indulge in), HandBlast and SimplifiedSpellcasting.
16
17This trope is the middle tier of TheLawOfPowerProportionateToEffort.
18
19----
20!!Examples:
21
22[[foldercontrol]]
23
24[[folder:Anime and Manga]]
25* Unlike the majority of mages in ''Manga/BlackClover'', who simply cast spells from their grimoires, Mereoleona Vermillion uses her spells by enveloping her fists in fire or punching out destructive bursts of flames.
26* ''Manga/{{Bleach}}'': Yoruichi Shihoin developed a technique that fuses Kidou (the magic arts practiced by Shinigami) with Hakuda (Shinigami unarmed combat) and allows her to generate and fire electricity. Her student and successor as 2nd Division captain, Sui-Feng also learned this technique though her variant grants her wind powers instead. Yoruichi's younger brother Yushiro uses another variant that gives him fire powers.
27* Various characters in ''Manga/FireForce'' combine their [[PlayingWithFire pyrokinesis]] with hand-to-hand combat to deadly effect, such as Shinra, Ogun, Rekka and Captain Burns. [[WorldsStrongestMan Captain Benimaru]] of Company 7 is widely regarded as "[[RedBaron Akasusa's King of Destruction]]", and his Lieutenant, [[DentedIron Konro]], wasn't far behind in his prime, [[PersonOfMassDestruction both firefighters being strong enough to level several city blocks with their bare hands.]]
28* ''Manga/FullmetalAlchemist'': A strong alchemist needs a strong body.
29** Alex Louis Armstrong. He doesn't punch ''you'', per se... but he does punch ''rocks'', transmuting them into ''cannon shells'', in your direction. That's not to say he won't try and punch your skull in if you're dumb enough to let him get that close.
30** Mustang is the exception. He snaps his fingers to create fire. [[WeaksauceWeakness Unless it's raining.]]
31* ''Literature/FullMetalPanic'': Not really magical, but in Helmajistan Gauron shows us what a telekinetic mecha can do, summoning a ball of energy then doing a slashing motion, ripping a RedShirt to shreds with a big flash. Why is that unusual? Because another time, he simply pointed his finger at an opponent like a gun, imitated the recoil ("Let me show you. See? BANG.") and the opponent promptly exploded. In ''The Second Raid'' finale, Sousuke does [[http://lupussol.files.wordpress.com/2006/07/bscap007.jpg this]] against Gates who is using Clouseau as a human shield: he does a punching motion but stops before hitting Clouseau... Needless to say, it turned out to be his SugarWiki/MomentOfAwesome and his team's MassOhCrap.
32* ''Anime/MagicalGirlLyricalNanohaStrikers'': Subaru (the current page picture) developed her FinishingMove "Divine Buster" as a homage to her idol Nanoha's long-range WaveMotionGun of the same name. However, Subaru being a BareFistedMonk of the Modern Belkan school, her style of magic formulas [[CloseRangeCombatant aren't very compatible with Nanoha's precision-based fighting style]]. As a result, after gathering up the initial energy into a ball she ''punches'' it to release it as [[ShortRangeShotgun a shotgun-like blast at close range]]. Sequel series ''Manga/MagicalGirlLyricalNanohaVivid'' shows that Nanoha's adoptive daughter Vivio (who uses a hybrid of Modern Belkan and Mid-Childan magic) has also developed her own take on the Divine Buster inspired by Subaru's.
33* ''Manga/MakenKi'': While most of the cast uses weapon type Maken, Azuki, Minori, and Yan-Min all specialize in direct combat. So their Maken accommodates their proficiency in hand-to-hand. Azuki's Maken ('Hawk') [[http://www.mangatown.com/manga/maken_ki/c016/10.html channels wind,]] Minori's "Dragon Ace" allows her to [[http://www.mangatown.com/manga/maken_ki/c043/15.html control thermal energy,]] and Yan-Min's [[SuperMode "Reilii" ability]] allows her to literally move and [[http://www.mangatown.com/manga/maken_ki/c017/5.html strike like lightning.]]
34* Some ninjutsu in ''Franchise/{{Naruto}}'' seem to require a physical action besides [[MagicalGesture hand seals]] for use even if it's not used in the attack itself. The most noticeable example is [[GravityMaster Deva Path Pain]], who can use a Shinra Tensei, which repels objects away from him, in all directions without any movement, but needs to use his hand(s) to focus it in one direction or one object or select an object to use Bansho Tenin, which pulls objects toward him, on (presumably he would [[BlessedWithSuck attract all objects in the area]] to him otherwise).
35* ''Manga/NegimaMagisterNegiMagi'':
36** Negi has a fighting style called "mahou-ken" ([[MagicKnight magic fist]]) that involves releasing delayed spells with [[KungFuKid kung fu]] attacks. Several other characters qualify too.
37** Takamichi. Most of the others hit you from a distance or [[KungFuWizard flat-out punch you]] while Takamichi uses the pressure from his fists and [[YinYangBomb kanka]] blasts to make [[SwordBeam fist beams]].
38* In ''Anime/ShamanicPrincess'', one of the main character's go-to combat moves is summoning an amorphous, roughly sword-shaped black mass of magic and engaging enemies directly.
39[[/folder]]
40
41[[folder:Art]]
42* The Art/SistineChapel's ceiling frescoes show {{God}} flying around with His robes billowing, stretching His hands in all different directions, and expressing physical exertion on His face as He brings the world as we know it into existence. Although the Literature/BookOfGenesis describes God using speech to create the universe, this physicality give a visual sense for the thought and effort God put into His creation of light, the Sun, the Moon, the water, the land, and man.
43[[/folder]]
44
45[[folder:Comic Books]]
46* Aura Mages in ''ComicBook/GoldDigger'' tend to make a lot of motions, especially with their hands, when casting spells.
47* It's not technically "magic" so much as "superpowers", but ''many'' comic book characters will use gestures to accompany their powers even when it shouldn't really be necessary. Those with some sort of telekinesis, or something similar (such as ComicBook/{{Magneto}}), have powers that should be activated by thought alone, but will often use physical movements as well, especially when they get stressed. Presumably it's for the same reasons as the motions that accompany [[Franchise/StarWars Jedi force powers]] (see below).
48[[/folder]]
49
50[[folder:Fan Works]]
51* Ritsuka in ''Fanfic/FateStarryNight'' takes out a Dragon Tooth Warrior with a Gandr-charged fist in an emulation of a [[Franchise/StreetFighter Shoryuken]]. He also uses Instant Enhancement in short bursts to give himself enough strength to pulverize bone and suplex a giant skeletal crocodile.
52[[/folder]]
53
54[[folder:Film]]
55* ''Franchise/StarWars'': While it is ''possible'' to use the Force without moving, such as when a user is tied up, most Jedi, Sith, and assorted Force users use hand motions to focus their powers. (And for [[RuleOfCool dramatic effect]], of course.) There also used to be a canonical technique named Force ''kick''.
56* In the film adaptation of ''Film/TheLordOfTheRingsTheFellowshipOfTheRing'', Gandalf and Saruman's staff-fight in Saruman's chambers involves them striking the air with their staves and generating telekinetic waves against the opponent.
57* The battle between Bavmorda and Fin Raziel in ''Film/{{Willow}}'' is like the distaff counterpart of the Gandalf/Saruman fight cited above, possibly inspired such as it came out first. (The movie version of the fight, not the book.)
58* The ''Film/HarryPotter'' films, particularly the big wizard-fight in ''Order of the Phoenix'', tend to have this--moreso than the novels due to most offensive spells gaining [[BlownAcrossTheRoom knockback effects]] for the sake of RuleOfPerception.
59** It also happened in the original novel of ''Order of the Phoenix'', when Dumbledore dueled Voldemort.
60** It also says in the original novel that when the Death Eaters and Aurors/good guys fought their wands "flashed like swords."
61* At the end of ''Film/{{The Raven|1963}}'' (1963), two magicians engage in an all out battle of magic.
62* In ''WesternAnimation/BigHero6'', Yokai, in contrast to Hiro's demonstration, tends to use hand gestures and similar physical movements to control the microbots.
63* ''Franchise/MarvelCinematicUniverse'':
64** {{Film/Doctor Strange|2016}} and the other sorcerers have to use motions to control their magic. Scarlet Witch also uses her hands to move things telepathically.
65** The Infinity Gauntlet requires hand motions in order to use the Infinity Stones. The gauntlet's [[RealityWarper full power]] can only be unleashed specifically with a BadassFingersnap. This is a change from the comics, where it simply made its user TheOmnipotent. This helps preserve dramatic tension, since it gives the heroes a realistic way to stop Thanos from instantly defeating them - interrupting his hand.
66* The basic concept from ''WesternAnimation/AvatarTheLastAirbender'' was used in the LiveActionAdaptation ''Film/TheLastAirbender'': less talented benders need more motion to build up energy while skilled benders like Aang or Zuko require less movement for the same results. Katara grows more skilled and confident in waterbending over the course of the movie, barely able to levitate a ball of water to summoning small waterfalls with similar amounts of effort. Unfortunately, a number of factors meant the concept mostly did not translate well. Without the the carefully designed and choreographed martial art styling, most of the bending moves just come across as {{Flynning}}, which is made worse by the generally bad fight choreography with characters just standing around waiting their turn to act. The effort required for bending also went up massively, while the results were considerably less impressive. Things that would be generally unremarkable in the animated show for average benders instead take considerable amounts of time to build up, which both looks silly and slows down fight scenes a great deal.
67[[/folder]]
68
69[[folder:Literature]]
70* The world of ''Literature/SkulduggeryPleasant'' comes with two distinct flavors of magic: Adept and Elemental. The more combat-oriented characters (Elementals in particular) tend to fight with this sort of style and often incorporate martial arts of one flavor or another into their repertoire to boot.
71* Spoofed in the ''Literature/{{Discworld}}'', where the incompetent wizard Rincewind's fighting strategy involves pulling shapes (i.e., making the exaggerated pose of magic-user-about-to-cast-spell with both hands raised and fingers pointing) and then, just before the other guy realizes there isn't going to be any actual magic, following through with a mundane punch, kick, or headbutt.
72* In ''Literature/ACertainMagicalIndex'', the [[UsefulNotes/JapaneseChristian Amakusa Christians']] origins as an IllegalReligion have led them to develop "invisible" [[ReligionIsMagic spellcasting techniques]], hiding their SpellConstruction within precise applications of everyday actions and objects. As a result, many of them have learned to encode {{Magical Gesture}}s into their fighting techniques as well. Combined with the strange mishmash of Christian and Shinto-Buddhist concepts that their spells are based on, this sums up to make them [[ConfusionFu incredibly confusing to fight]].
73* ''Literature/HighSchoolDXD'': Kuroka, Koneko's older sister, uses Senjutsu (Sage) magic. While it allows her to use different abilities like poisons, gasses and illusions, when it comes to deal some damage she's willing to put her body into it. Koneko herself eventually embraces this trope as well once she accepts her Nekomata heritage, combining Kuroka's magic training with her original hand-to-hand combat skills.
74* Common in the ''{{Literature/Shannara}}'' universe. Magic attackers are as likely to be described, "hammering" into opponents as often as they shoot fireballs, if not more so.
75[[/folder]]
76
77[[folder:Live-Action TV]]
78* ''Series/BlackLightning2018'': The titular hero is a trained martial artist and will sometimes enhance his physical blows with [[ShockAndAwe electricity]].
79[[/folder]]
80
81[[folder:Music]]
82* In a Music/{{Skrillex}} [[https://www.youtube.com/watch?v=2cXDgFwE13g music video]], a little girl attacks a pedophile who's been following her with a barrage of [[PsychicPowers psychic blasts]] that she controls with various hand gestures, at one point launching him straight up into the air by [[ShockwaveStomp stomping the ground]]. At the end of the video, after she's done beating the crap out of him, she positions her hands as though to wring a towel and violently twists, apparently killing him.
83[[/folder]]
84
85[[folder:Tabletop Games]]
86* The Akashic Brotherhood in ''TabletopGame/MageTheAscension'' are supposed to use this, complete with a magical martial art called Do. Of course, given the [[ClapYourHandsIfYouBelieve nature of magick]] [[EnlightenmentSuperpowers in the setting]], one could argue that Do is just as much SupernaturalMartialArts as Full Contact Magick. (Being both simultaneously would actually [[ItMakesSenseInContext make perfect sense]] in Mage.)
87** The spiritual successor, ''TabletopGame/MageTheAwakening'', has the Adamantine Arrows, whose basic training involves becoming an accomplished soldier ''without'' using any magic. One of their legacies, the Perfect Adept, can teach the ability to punch at a distance.
88*** To clarify, the Perfect Adept far punch ability duplicates a standard mid-level spell, without using awakened will. Since this rather dramatically alters the nature of the effect (you can do it in front of mundane bystanders, there's no potential to accidentally rip a hole in the universe or hit the wrong target) the ability is effectively its own, unique type of full-contact magic separate from the hermetic magic of the rest of the setting.
89* While ''TabletopGame/DungeonsAndDragons'' usually follows the Squishy Wizard trope, certain spellcasting character builds can venture into this. For example, in D&D 3.5 edition you can combine touch-based spells with a Rogue's sneak attack damage bonus. You can even ''[[DualWielding dual wield]]'' touch magic, possibly with a Wizard/Ranger build.
90** Bards usually have to integrate some kind of performance into their spellcasting, and can gain abilities which let them use their Perform skill instead of Concentration for maintaining control of spells. While the most iconic type of performance for this is MagicMusic, [[MagicDance dance]] and even [[{{Flynning}} "weapon drills"]] are also possible (the latter of which gains a bonus based on the bard's mundane fighting skills, and [[BareFistedMonk can be performed while unarmed]]).
91** 3.5 Edition's Duskblades are warriors trained in magic, and their signature ability is to [[SpellBlade deliver spells through melee attacks]]. The Magus class from TableTopGame/{{Pathfinder}} behaves similarly, and also gains the ability to [[DualWielding wield a weapon in one hand and a spell in the other]].
92** The Illumnian race from ''Races of Destiny'' can use [[TheSixStats Strength or Dexterity]] to determine their number of spells per day and/or ability to penetrate [[AntiMagic Spell Resistance]], rather than Intelligence, Wisdom, or Charisma as normal. Exactly how this ''works'' isn't explained, but Full-Contact Magic is a common interpretation. This gets particularly interesting when combined with the "Muscle Wizard" theoretical build, wherein a [[PrestigeClass Cancer Mage]] (who possesses immunity to the negative effects of disease) can gain arbitrarily high Strength by infecting himself with Festering Anger (a disease which causes the victim's muscles to grow until they explode).
93** Warlocks can use the ''Hideous Blow'' invocation to channel an [[HandBlast Eldritch Blast]] through a melee attack (mostly AwesomeButImpractical because channeled attacks don't ignore armor), or ''Eldritch Glaive'' which allows them to ''grab'' their Eldritch Blast and make a string of melee attacks with it before it dissipates. Feats in Dragon Magazine enable other options, like Eldritch Claws (creates short-lived WolverineClaws) and Grappling Blast (discharges a blast directly into a grabbed victim's body).
94** The Swordsage class from ''Tome of Battle'' has an [[GameBreaker infamous]] variant known as "Arcane Swordsage", which blurs the line between this trope and SupernaturalMartialArts. They use the same martial arts system as regular swordsages, except that instead of letting them chain together strikes, parries and movement techniques, they chain together ''[[LinearWarriorsQuadraticWizards wizard spells]]'', bypassing most of the drawbacks of VancianMagic altogether.
95** Then there's the 4th Edition Sword''mage'' class from the Forgotten Realms setting, which has the health of a fighter and most of their melee ability coupled with the casting of a warlock (mostly single target effects, rather than a wizard's area nuking) to fulfill the requisite MagicKnight quotient.
96** 4e Monks have implement powers, meaning instead of punching someone in the face they're channeling psionic power to punch someone in the face. They also have some close burst powers (i.e. hitting everyone around you), although some melee guys have that too.
97** The Hexblades are specifically referred to as "melee warlocks", channeling attacks through a sword or dagger rather than launching from a wand. Re-introduced in 4e as an "essentials" class, they combine SquishyWizard with Full-Contact Magic, and their battle strategy tends to be "Rush in, magic-stab the crap out of something, teleport out before it can hit you back".
98** 5e Monks can subclass as a "Way of the Four Elements" Monk, which uses their ki to replicate spellcasting abilities. Many of these abilities are, in practice, based on spells used by magic-casting classes (for example, Sweeping Cinder Strike is exactly the same in function as the spell Burning Hands), while others are original abilities that are described as combinations of magic and martial might, such as Fist of Unbroken Air, which uses compressed air to knock back a target like they were hit by a powerful punch.
99* In ''TabletopGame/{{Shadowrun}}'' a Mage can use the standard ranged blastage spells (as well as spells for occult investigations or support roles or many other possibilities), but one particular Combat Mage variant relies on touch range spells used in combination with unarmed combat. Meaning that a Mage can literally destroy an armored vehicle or concrete barrier with a magically augmented punch. The best part is that there's a lot less "drain" for touch range, meaning that the Mage can more safely throw a repeated barrage of melee attacks than a more conventional manaball hurler.
100[[/folder]]
101
102[[folder:Video Games]]
103* A good amount of VideoGame/{{Bayonetta}}'s special attacks are like these, creating fists or legs (or guillotines, or ''dragons'') of enchanted hair to smash, dismantle, and mangle her enemies.
104* The Kinetic Attack powerset in ''VideoGame/CityOfHeroes'' invokes this trope with its attack animations.
105* This is absolutely all ''over'' the place in ''VideoGame/DissidiaFinalFantasy''; most characters with magic spell attacks have very exaggerated motions when casting them: [[VideoGame/FinalFantasyIV Golbez]] waves his arms in striking motions, causing energy beams and other phenomena to blast the opponent; [[VideoGame/FinalFantasyVI Kefka]] pitches fireballs like baseballs; [[VideoGame/FinalFantasyIX Kuja]] does a backflip when casting [[HolyHandGrenade Seraphic Star]]; the [[VideoGame/FinalFantasyIII Onion Knight]] ''kicks'' a comet at the enemy; [[VideoGame/FinalFantasyV Gilgamesh]] casts a RazorWind attack as through throwing a shuriken; [[VideoGame/FinalFantasyX Yuna]] swings her staff in broad arcs while [[SummonMagic summoning]] creatures that use attacks in a similar manner; and [[VideoGame/FinalFantasyXII Vaan]] creates instantaneous [[DishingOutDirt stalagmites]] before him by stomping the ground, for some examples. The reason behind this is probably practical: the distinct motions involved in casting serve as a "tell" so that players can react appropriately to different attacks, not possible when identical wand-waves can make fire or ice or lightning magic, and their exaggerated qualities are very helpful in identifying what's going on from more of a distance (as ''Dissidia'' is emphatically ''not'' a standard two-people-on-a-flat-plane fighting game). ...And probably also because Creator/SquareEnix just ''loves'' [[RuleOfCool drama, flashiness, and razzle-dazzle]].
106* In ''VideoGame/DragonAgeII'', mages swing and twirl their spear-like staves to rain down magical death at a distance or to whack baddies who've invaded their personal space, complete with nifty elemental contrails.
107* Starkiller of ''VideoGame/TheForceUnleashed'' fame sort of does a physical "push" with his hands when using force push, especially if he charges it first, and that's before he combines his saber moves with his force powers... Especially evident when he Force-punches a walker a dozen times in rapid succession.
108* Sora's [[SuperMode Master Form]] seems to favor this in ''VideoGame/KingdomHeartsII'', mixing physical strikes with his spell attacks. The most direct examples are the forward charge he performs when using [[PlayingWithFire Fire]] and his circular dash around [[ShockAndAwe Thunder's]] area of effect. He'll also close in on his target and slash a few times before launching [[AnIcePerson Blizzard]].
109* ''Franchise/MassEffect'':
110** Throughout the series, biotics use exaggerated actions and associated muscle memory to stimulate their abilities. In the second game, Jack is introduced using biotic-powered ''punches'' to clobber people up close and personal. Sadly, this was restricted to cut-scenes until...
111** In the third game, Adept and Vanguard Shepards also gain access to biotic melee attacks. Vanguard Shepard (and Vanguards and [=N7=] Furies in ''Mass Effect 3'''s multiplayer mode) are particularly good examples, often deliberately biotic-charging into melee range and blasting enemies through the air with massive point-blank detonations ''before'' punching them to death.
112* Aoko Aozaki in ''VideoGame/MeltyBlood'' fights in this style. Her LimitBreak shoots a beam ''with her leg''.
113* ''Franchise/{{Pokemon}}'':
114** Many close-ranged attacks are animated as being points of light gathering on the attacking limb which explode on contact, giving the impression of wizard-monsters beating the hell out of each other with contact spells, a kind of HitFlash.
115** Vacuum Wave plays it straighter, where your Mon punches a fast-moving wave of air at the enemy.
116** In ''[[VideoGame/PokemonXAndY Pokémon X and Y]]'', certain special category moves actually have the Pokémon performing the physical move animation rather than the special move animation. Among them are Grass Knot, Volt Switch, the aforementioned Vacuum Wave, and Hex as well!
117* Raffina of ''VideoGame/PuyoPuyo'' manages to attend a WizardingSchool despite technically being a {{Muggle}}, aided by an enchanted pouch that turns her martial arts techniques into spells.
118* Spell Fist in ''VideoGame/RagnarokOnline'' requires you to cancel a spell and whack your opponent. Each physical hit done by the Sorcerer (3rd class Sage/Professor) has damage equivalent to the spell cast.
119* ''VideoGame/SacredEarthPromise'': Visually, Perrine Aylin's chain attack consists of simple punches and kicks, but it still counts as magic damage and relies on her KNW stat. Her LimitBreak, Divine Galestorm, is a palm strike that causes the enemy to be engulfed in a tornado.
120* This is how [[Franchise/{{Pokemon}} Mewtwo]] is portrayed as fighting in ''VideoGame/SuperSmashBros''. He uses grand gestures, poses and fighting moves to perform his various psychokinetic attacks to the point that the only actual physical moves he has are a handful of tail-whip attacks.
121* ''Franchise/TouhouProject'':
122** In the games magic duels consist of a lazily-drifting defender hurling out [[MoreDakka ten trillion bullets]] floating out [[PainfullySlowProjectile at fifteen miles per hour]] while the attacker slowly but precisely [[OneHitPointWonder and VERY CAREFULLY]] dodges their elaborate patterns until time runs out. Since out of context this looks really hilarious, in most fan works they're shown as full contact magic to capture their actual intensity.
123** FightingGame {{Spinoff}}s ''VideoGame/TouhouSuimusouImmaterialAndMissingPower'', ''VideoGame/TouhouHisoutenScarletWeatherRhapsody'', ''VideoGame/TouhouHisoutensokuChoudokyuuGinyoruNoNazoOOe'' and ''VideoGame/TouhouShinkirouHopelessMasquerade'' upgrade the fights into outright magically-enhanced slugfests.
124** There are exceptions to "lazily-drifting," by the way. For instance, there's Marisa Kirisame's Last Word, "Blazing Star": She wraps herself with magic to become a KamehameHadoken-sized ''comet''. She then proceeds to try to ''ram you'' at high speed.
125* In ''VideoGame/{{Undertale}}'', piss off [[spoiler:Sans, by deciding to go on the Genocide route,]] and your soul will get smashed against the floor, [[GravityScrew walls, and ceiling]] with a mere wave of the hand. During the last attack he does [[spoiler:it can [[FallDamage actually damage you]], though in an HPTo1 sort of way]].
126* The attacks of the Blood Mages in ''VideoGame/WarcraftIII''. Is spinning around really necessary to throw a fist-sized ball of green flame? Though if we are at it, every magic user does this (even Archimonde who supposedly has near-godlike powers does smashing gestures with his hands to throw a human-sized ball of green flame).
127[[/folder]]
128
129[[folder:Visual Novels]]
130* Red spirits in ''VisualNovel/AseliaTheEternalTheSpiritOfEternitySword'' work like this whenever they're using effective melee abilities. Which basically means if you're using Himika because Orpha and Nanaru are pure casters. Orpha does gain magical melee abilities later, though.
131[[/folder]]
132
133[[folder:Webcomics]]
134* Nanase's [[http://egscomics.com/?date=2009-09-15 Fae Punch]] in ''Webcomic/ElGoonishShive''. She's also a [[SupernaturalMartialArts martial artist]], but this trick seems to be a part of her fairy-doll spell.
135* Fairly common in ''Webcomic/SupernormalStep''. Especially [[TheHero Fiona]]; because she's [[NaiveNewcomer still adjusting to a world with magic]], she generally just uses it to [[WhenAllYouHaveIsAHammer add a lot of brute force to her kicks and punches]].
136* ''Webcomic/TowerOfGod'' - Several complex Shinsu technique's, for instance Quant's freezing technique, usually only work on full contact. This does not account for TeenGenius Bam, though.
137** Floral Butterfly Piercing Technique ([=HwaJeop=] Gongpasul) - requires full contact and causes some serious damage (but not without its risks).
138* In ''Webcomic/TheFarSideOfUtopia'', this seems like a fairly common option for mages; while Naomi is the only one we've seen use it, the person she's fighting references knowing how to deal with her type (though it doesn't [[http://pastutopia.com/?comic=comic-for-monday-february-16th work well]] for him).
139[[/folder]]
140
141[[folder:Web Original]]
142* In ''[[http://www.fictionpress.com/s/2766952/1/Elemental Elemental]]'' The ElementalPowers of the characters are directed through the weapons of their forefathers, among them [[HeroesPreferSwords swords]], spears, and at one point [[ImpossiblyCoolWeapon bladed brass knuckles]].
143* Various Magi in ''Literature/{{Phaeton}}''.
144* ''WebAnimation/{{Dreamscape}}'': For his more powerful spells, Drake will often have to target certain points on his InstantRunes to cast it.
145[[/folder]]
146
147[[folder:Western Animation]]
148* Gwen from ''WesternAnimation/Ben10'' mixes a black belt in Tae Kwon Do and magic {{mana}}-manipulation powers for dynamic and fluid fighting scenes.
149* In ''WesternAnimation/AvatarTheLastAirbender'' the ElementalPowers are all controlled by the physical action of the bender, and each element has a different martial art used to use the power more effectively (though it appears there can be variations as to which style is used). (This serves a practical purpose: it allows all the young characters to use martial arts via bending without having 14-year-olds beating the crap out of each other with their fists.) People occasionally use weapons in conjunction with the bending as well. Additionally, the more skilled a bender is, [[FingerPokeOfDoom the more they can get out of an action]], with the pinnacle of this being [[DishingOutDirt Bumi]]'s ability to control boulders with his ''chin''. In the artbook, the creators specifically mentioned they wanted to get away from the more traditional "wand magic." Just don't ever call [[InsistentTerminology bending]] "magic" around a bender...
150** The show also has Full Contact ''AntiMagic''. Chi-blockers can paralyze a person and temporarily shut down their bending by striking {{pressure point}}s on their body.
151* In ''WesternAnimation/TheDragonPrince'', spellcasting with Primal Magic is described as "supercharged melee" when used in combat. While some exceptions exist, many spells are almost indistinguishable for magically enhanced strikes.
152[[/folder]]
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