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SeptimusHeap MOD (Edited uphill both ways)
Mar 20th 2021 at 11:20:29 AM •••

Previous Trope Repair Shop thread: Needs Help, started by Exelixi on Aug 8th 2012 at 4:06:58 PM

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
RockTallBull Since: Dec, 2010
Mar 7th 2014 at 5:49:00 AM •••

I know its probably way too late for a name change but wouldn't a better name be, I don't know, 'Spell Kata', sort of like Gun Kata. If not, then maybe Full-Contact Magic can be the super trope to the more specific Elemental Punch and Spell Kata (where its not just thrusting out an arm for a hand beam, but a superpower conducted by a specific close-quarters combat form).

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Larkmarn Since: Nov, 2010
Mar 7th 2014 at 6:33:41 AM •••

I don't understand your preposition. I mean, I get the first sentence. That's clear enough. It's the second I don't get.

Firstly, Full-Contact Magic isn't really that tied to Elemental Punch; that would be related to Supernatural Martial Arts (pretty sure whoever added that had the two confused). And secondly, I don't really get what you mean by the last bit.

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RockTallBull Since: Dec, 2010
Mar 8th 2014 at 3:15:14 AM •••

Supernatural Martial Arts is superpowers from martial arts. It should be a subtrope of Charles Atlas Superpower if it isnt already. The implication for Supernatural Martial Arts is that if you throw a punch just right you will knock down a target accross the room.

Elemental Punch is an otherwise barehanded move wrapped in fire, water, lightning or some other elemental power.The source of element isn't implied to be the punch itself so it isnt necessarily Supernatural Martial Arts. I was only using Elemental Punch because I wasnt sure if Preternatural Punch was a trope.

I was wrong to suggest Elemental Punch as a Sub-Trope of Full-Contact Magic. It could be for either magic combat tropes.

I still think Spell Kata would be a nice replacement title. Barring that, it could specify when a melee move directing magic or superpowers is part of a larger system of moves, stances, and combos. Most of the examples under full contact magic stretch the definition of the trope.

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