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5 | [[quoteright:350:[[Film/AtomicBlonde https://static.tvtropes.org/pmwiki/pub/images/ab_fs.png]]]] |
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7 | |
8 | There are at least two kinds of TV viewers: the group that goes to the refrigerator during the fight scenes, and the group that describes the episode's plot as "[[BlahBlahBlah Blah, blah, blah,]] ''Fight Scene!'', blah, blah, blah." |
9 | |
10 | If you are going to have fight scenes, the trick is to write them in such a way that both groups are entertained. If you decide to leave out the "Blah, Blah, Blah" part, see ChopSockey. |
11 | |
12 | Also see FightingSeries, which use these regularly, HarbingerOfAsskicking, which is often used to signal a Fight Scene, and SoYouWantTo/WriteAFightScene for how to write one. |
13 | |
14 | ---- |
15 | !!Tropes common in Fight Scenes: |
16 | [[index]] |
17 | [floatboxright: |
18 | Categories: |
19 | + BossBattle |
20 | + DaintyCombat |
21 | + DuelingTropes |
22 | + FightingInAllTheWrongPlacesIndex |
23 | + HarbingerOfAsskicking |
24 | + IndexJustForKicks |
25 | + ThisIndexIsReadyToRumble |
26 | + ThisIndexKnowsKungFu |
27 | + ThisIndexSlaps |
28 | + WeaponsAndWieldingTropes |
29 | ] |
30 | * AbsurdlySharpBlade |
31 | * AdvantageBall |
32 | * AerosolFlamethrower: Setting an aerosol can on fire to use as a makeshift flamethrower. |
33 | * AfterActionHealingDrama |
34 | * AfterActionPatchup |
35 | * ArtisticLicenseMartialArts |
36 | * AssKickingPose |
37 | * AssKicksYou: Attacking with your butt. |
38 | * AtArmsLength: Stopping someone from attacking by holding them back with one arm. |
39 | * AttackHello |
40 | * AttackTheInjury |
41 | * BackstabBackfire: Defeated villain tries to strike back at the victor. It doesn't work. |
42 | * BackToBaseForm |
43 | * BackToBackBadasses |
44 | * BadassBack |
45 | * BallroomBlitz: Protagonist or bad guys interrupt the party. |
46 | * BarBrawl |
47 | * BarehandedBladeBlock |
48 | * BathhouseBlitz |
49 | * BathroomBrawl: Someone interrupts a party to start a fight. |
50 | * BattleAgainstTheSunset: A fight that takes place against a sunset. |
51 | * BattleAmongstTheFlames: A fight scene where the area is on fire. |
52 | * BattleChant |
53 | * BattleCry |
54 | * BattleDiscretionShot: Something prevents the fight from being shown. |
55 | * BattleHaltingDuel |
56 | * BattleInterruptingShout |
57 | * BattleInTheCenterOfTheMind: Internal conflict is shown as a physical fight. |
58 | * BattleInTheRain: The rain falls on you during the fight. |
59 | * BattleOfTheStillFrames |
60 | * BattleOfWits: A fight where you have to outsmart your enemy rather than physically overpower them. |
61 | * BattleThemeMusic |
62 | * BeginWithAFinisher |
63 | * BehemothBattle: Giant creatures fighting. |
64 | * BellyFlopCrushing |
65 | * BigBudgetBeefUp |
66 | * BigGuyRodeo |
67 | * BigHeroicRun |
68 | * BlackScreenOfDeath: While two or more characters are fighting, the screen goes black. |
69 | * BladeLock: Two blade users lock their blades against one another. |
70 | * BlastOut |
71 | * BleedEmAndWeep: Breaking down in tears after killing someone. |
72 | * BlockingStopsAllDamage |
73 | * BloodIsTheNewBlack: A dangerous character covered in blood. |
74 | * BloodOnTheDebateFloor: A physical fight during legislative meetings. |
75 | * BloodstainedGlassWindows: A showdown in a church where the stained-glass windows are used as a backdrop. |
76 | * BoomerangComeback |
77 | * BoozeFlamethrower |
78 | * BowledOver |
79 | * BrawlerLock |
80 | * BrutalBrawl |
81 | * BulletHolesAndRevelations: Two characters are fighting over a gun. It goes off, and nobody immediately knows who was hit. |
82 | * CableCarActionSequence |
83 | * CarFu |
84 | * CatchAndReturn: A maneuver where the user catches some sort of projectile or attack and sends it right back. |
85 | * CatFight |
86 | * CeilingSmash |
87 | * ChairmanOfTheBrawl: Beating someone with a chair. |
88 | * ChandelierSwing |
89 | * ChaosWhileTheyreNotLooking |
90 | * ChargeIntoCombatCut |
91 | * ChaseFight |
92 | * ChopSockey: Exaggerated parodies of East Asian martial arts movies. |
93 | * TheClimax |
94 | * CloseCallHaircut |
95 | * TheCoatsAreOff |
96 | * CockFight: Two guys fight openly over a girl. |
97 | * CombatBreakdown |
98 | * CombatParkour |
99 | * CombatStilettos: Wearing high heels in combat. |
100 | * CombatUninterruptus |
101 | * ConservationOfNinjutsu: One ninja is a deadly threat, but an army of them are cannon fodder. |
102 | * CounterpartCombatCoordination |
103 | * CrossCounter |
104 | * CurbStompBattle: You easily defeat someone with no effort whatsoever. |
105 | ** SquashMatch |
106 | * CurbStompCushion: The one on the receiving end of a CurbStompBattle gets a good retaliating hit or two in. |
107 | * DanceBattler |
108 | * DangerousBackswing: Taking out someone standing behind you by swinging a melee weapon over your head. |
109 | * DangerousTerrain: A battlefield dangerous for both parties. |
110 | * DangledByAGiant |
111 | * DeadlyDodging |
112 | * DeadlySparring: A training session, friendly spar or pretend fight eventually becomes an actual fight. |
113 | * DelayedCausality |
114 | * DesignatedGirlFight |
115 | * DestinationDefenestration: Someone gets thrown through a window. |
116 | * DestructoNookie: Sex results in property damage. |
117 | * DinerBrawl |
118 | * DodgeTheBullet |
119 | * DogPileOfDoom |
120 | * DoppelgangerAttack: Creating clones to use for combat. |
121 | * DoppelgangerSpin: Creating multiple illusions that are clones of the spellcaster. |
122 | * DontSneakUpOnMeLikeThat: Someone reflexively attacks a person who inadvertently surprised them. |
123 | * DoubleKnockout: Two opposing characters in a fight are both defeated at the same time. |
124 | * DramaticRedSamuraiBackground |
125 | * DuelingPlayerCharacters |
126 | * DynamicEntry |
127 | * ElementalPunch |
128 | * EnhancedPunch |
129 | * ElevatorActionSequence |
130 | * EnemyMine (one result of such a scene) |
131 | * EnemyRisingBehind: The enemy is slowly approaching their victim from behind, but only the spectator knows it yet. |
132 | * EpiphanyComeback: The hero gets a power-up after having an epiphany. |
133 | * EscalatingBrawl |
134 | * EverybodyWasKungFuFighting: Absolutely everyone in this fictional world knows how to fight, and fight well. |
135 | * EveryoneJoinTheParty |
136 | * ExcuseMeWhileIMultitask: Someone starts multitasking while fighting somebody with inferior fighting prowess. |
137 | * ExecutiveSuiteFight |
138 | * ExtremeMeleeRevenge |
139 | * EyePoke |
140 | * FakeAFight |
141 | * FallingChandelierOfDoom |
142 | * FastballSpecial: Throwing a (usually) willing teammate as an attack. |
143 | * FearfulSymmetry: A fight scene where both fighters are using identical movements and attacks, like a mirror's reflection. |
144 | * FightBellHijinks: A bell noise is heard signifying that a fight has begun or ended. |
145 | * FightingAcrossTimeAndSpace |
146 | * FightingDownMemoryLane: Character uses the opponent's memory as a weapon. |
147 | * FightingInThePlayground |
148 | * FightingYourFriend |
149 | * FightClubbing: People meet in secret to beat each other senseless. |
150 | * FightMagnet |
151 | * FightSceneFailure |
152 | * FightUnscene: The animators use tricks to skimp on having to animate all of the costly fight scenes. |
153 | * FinalBattle |
154 | * FingerPokeOfDoom: A seemingly weak attack (such as a finger poke) that does much more damage than you'd think. |
155 | * FinishingStomp |
156 | * FirstBlood: When two characters fight and one bleeds, you know it's serious. |
157 | * FisticuffProvokingComment |
158 | * FixedFloorFighting |
159 | * ForcedFriendlyFire: A character gains control of their opponent's firearm and forces them to shoot it at allies. |
160 | * FreeFallFight |
161 | * FreeFloorFighting |
162 | * FunnyBruceLeeNoises |
163 | * GamblingBrawl: A friendly wager or betting game turns violent. |
164 | * GameBreakingInjury |
165 | * GiantEqualsInvincible: Normal weapons don't hurt giant monsters. |
166 | * TheGlovesComeOff: Deciding not to hold back one bit when defeating the enemy has become priority number one. |
167 | * GoodOldFisticuffs |
168 | * GrievousBottleyHarm |
169 | * GrievousHarmWithABody |
170 | * GroinAttack |
171 | * GroundWave |
172 | * GunFu |
173 | * GunKata |
174 | * GunStruggle |
175 | * HallwayFight |
176 | * HandStomp |
177 | * AHandfulForAnEye: Throwing sand, dirt or other substance in the opponent's eyes to blind them. |
178 | * HardHead: Head injuries don't give any lasting effects. |
179 | * HatDamage |
180 | * HeadlockOfDominance: Showing power over someone by putting them in a headlock. |
181 | * HeroInsurance |
182 | * HeroicSecondWind |
183 | * HeyYouHaymaker |
184 | * HighDiveEscape |
185 | * HighlyVisibleNinja |
186 | * HighPressureBlood |
187 | * HitFlash: A moment of violence is purposely obscured. |
188 | * HitStop: As something hits, the time slows down to show impact. |
189 | * HitSpark (Those lines surrounding the spot where the stick lady kicks the stick guy in the face in the above illustration) |
190 | * HoistHeroOverHead |
191 | * HoldMyGlasses |
192 | * HowMuchMoreCanHeTake |
193 | * HumanHammerThrow: Swinging someone around by their feet and throwing them as far as possible. |
194 | * IgnoredEnemy |
195 | * IKnowKarate |
196 | * IKnowYoureInThereSomewhereFight |
197 | * ISurrenderSuckers: Faking a surrender in order to catch your foes off-guard. |
198 | * ImpendingClashShot |
199 | * ImprobableCover |
200 | * ImprobablePilotingSkills: Good piloting lets vehicles outperform others of the same model, or even break the laws of physics. |
201 | * ImprobableUseOfAWeapon |
202 | * ImprovisedWeapon: Anything can be a weapon with sufficient creativity. |
203 | * InterestingSituationDuel |
204 | * IntimidationDemonstration |
205 | * InvulnerableKnuckles |
206 | * JuggleFu |
207 | * JustEatHim: The predator holds its prey in its mouth or swallows it whole even though it is counterintuitive to do so. |
208 | * JustHitHim |
209 | * {{Kiai}}: A scream signifying a significant release of power in preparation for, or during, a strike or battle. |
210 | * KillerBearHug: Squeezing someone around the midsection to inflict crushing pain or death. |
211 | * KneelPushTrip |
212 | * KnifeFight |
213 | * KnockbackSlide |
214 | * KnuckleCracking: Showing off by cracking your knuckles. |
215 | * KungFuSonicBoom |
216 | * KungShui: Fighting results in property damage. |
217 | * LadderTipping |
218 | * LastSecondVillainRecovery |
219 | * LauncherMove |
220 | * LeapAndFire |
221 | * LetsFightLikeGentlemen: Combatants lay down ground rules before fighting. |
222 | * LetsYouAndHimFight |
223 | * LightheartedRematch: A rematch two or more characters have for fun when all the tension and conflict is off, and no strings are attached. |
224 | * LimitBreak |
225 | * LodgedBladeRecycling: Pulling the weapon that you were stabbed with out of your body and using it to fight back. |
226 | * LudicrousMeleeAccuracy |
227 | * MadeOfIron: A character who can take an absurd amount of punishment with little consequence. |
228 | * MadeOfPlasticine |
229 | * MakeItLookLikeAStruggle: Pretending to have been beaten by intruders or escapees to cover up that you're on their side. |
230 | * ManBitesMan: A pragmatic, savage, or desperate fighter bites their opponent. |
231 | * MechVsBeast |
232 | * MeleeATrois: Three or more factions want to kill everyone else. |
233 | * MeleeDisarming |
234 | * MeteorMove: Hitting an airborne opponent down to the ground. |
235 | * MetronomicManMashing: Repeatedly slamming a hapless foe left and right on the ground. |
236 | * MidBattleTeaBreak: Characters take a break in the middle of a fight. Doing something silly in midst of the break is optional. |
237 | * MidfightWeaponExchange: Two characters are fighting against or with each other in a battle, and occasionally they find themselves swapping their weapons with each other. |
238 | * MirrorMatch: A fight between two of the same character. |
239 | * MirroredConfrontationShot |
240 | * MookChivalry |
241 | * MoreThanInfinite |
242 | * MotorcycleJousting |
243 | * MudWrestling |
244 | * {{Mundangerous}}: The most powerful warrior can be laid low by a papercut. |
245 | * MurderousThighs |
246 | * MutualDisadvantage |
247 | * MyFistForgivesYou: A character claims a right to one punch before forgiving the one who wronged them. |
248 | * MyKungFuIsStrongerThanYours |
249 | * NearMissGroinAttack |
250 | * NeckLift: Holding someone in the air by their throat. |
251 | * NeckSnap |
252 | * NegatedMomentOfAwesome |
253 | * NeverBringAGunToAKnifeFight |
254 | * NeverBringAKnifeToAFistFight |
255 | * NeverBringAKnifeToAGunFight |
256 | * NighInvulnerability: Near-impossible to hurt. |
257 | * NoEscapeButDown: An escape that ends with a long fall. |
258 | * NoHoldsBarredBeatdown: A very brutal and violent one-sided battle, often to the point of being disturbing. |
259 | * NoIAmBehindYou |
260 | * NoSell |
261 | * NonchalantDodge |
262 | * OffhandBackhand: Punching someone without even looking at them. |
263 | * OminousWalk: Few better ways exist to intimidate the enemy than a slow walk. |
264 | * OneFreeHit |
265 | * OneHitKill |
266 | * OneHitPolykill |
267 | * OpponentSwitch |
268 | * OrchestraHitTechnoBattle |
269 | * PalatePropping - A character tries to use a stick to prop open the mouth of a creature that's attacking them. |
270 | * ParallelConflictSequence |
271 | * ParryingBullets |
272 | * PayingForTheActionScene |
273 | * PedestrianCrushesCar |
274 | * PostVictoryCollapse: Someone collapses after completing an awesome but strenuous task. |
275 | * PowerStrainBlackout: A character using their powers causes them to faint. |
276 | * PummelDuel |
277 | * PunchedAcrossTheRoom |
278 | * PunchCatch |
279 | * PunchPunchPunchUhOh |
280 | * PutTheirHeadsTogether |
281 | * RadialAssKicking |
282 | * RailingKill: If you get shot near a railing, you'll fall to the other side of said railing, to your death. |
283 | * RainOfBlood |
284 | * RapidFireFisticuffs |
285 | * RecoveryAttack |
286 | * RelativeButton: Villain kicks the dog by taunting a victim about a relation. |
287 | * ReverseGrip: Holding a weapon with the blade end towards the pinky. |
288 | * RingOfFire |
289 | * RooftopConfrontation |
290 | * SadBattleMusic: A [[TearJerker saddening]] tune played during a fight scene. |
291 | * SecretStabWound: A character hides the fact that they've received a serious blow. |
292 | * SensingYouAreOutmatched |
293 | * SheFu: Girls fighting with body-displaying acrobatics. |
294 | * ShiftingSituationDuel |
295 | * ShootingGallery |
296 | * ShowdownAtHighNoon |
297 | * SimulatedUrbanCombatArea |
298 | * SlaughterhouseFight |
299 | * TheSlowWalk: Slow down foreshadows beat down. |
300 | * SpamAttack |
301 | * SparingTheFinalMook |
302 | * SpeedBlitz: The ability to fight so fast that the enemy can't even react. |
303 | * SpectatorCasualty: Someone watching a dangerous show gets harmed by things coming from it. |
304 | * SpinToDeflectStuff |
305 | * SpinningPiledriver |
306 | * SpontaneousCrowdFormation |
307 | * StandardFemaleGrabArea |
308 | * StepIntoTheBlindingFight: The tactical use of blinding your enemy to shroud one's attacks. |
309 | * StrollingThroughTheChaos: A character casually strolls through a hectic scene and emerges completely unscathed. |
310 | * SuperDetailedFightNarration |
311 | * SuperRugPull |
312 | * SuplexFinisher |
313 | * SwitchOutMove |
314 | * SwordFight |
315 | ** BladeRun |
316 | ** CleanCut: A target is sliced through fully with seemingly no effort at all. |
317 | ** DiagonalCut |
318 | ** {{Flynning}}: Showy Hollywood swordfighting meant to look cool, protect actors, and appease MoralGuardians. |
319 | ** ImplausibleFencingPowers |
320 | ** SingleStrokeBattle |
321 | ** SwordOverHead |
322 | ** SwordSparks |
323 | ** ThrowingYourSwordAlwaysWorks |
324 | * TakingTheFightOutside: Two characters who are fighting or about to fight in a building are told by a bystander to continue their brawl outside. |
325 | * TalkingIsAFreeAction |
326 | * TalkShowWithFists |
327 | * TearingThroughTheMovieScreen |
328 | * TeethFlying |
329 | * TeleportSpam |
330 | * TheatricsOfPain: When a professional performer exaggerates the impact of an attack for show. |
331 | * ThroneRoomThrowdown |
332 | * ThrowingYourShieldAlwaysWorks |
333 | * ThwartedCoupDeGrace |
334 | * ToWinWithoutFighting |
335 | * TorsoWithAView |
336 | * TraintopBattle |
337 | * TransformationIsAFreeAction |
338 | * TurnTheOtherFist |
339 | * UnconsciousObjector: Someone continues fighting even after being knocked out. |
340 | * UnnecessaryCombatRoll |
341 | * UntouchableUntilTagged: Virtually unbeatable until one small injury leads to total defeat. |
342 | * UpgradeVsPrototypeFight |
343 | * UseTheirOwnWeaponAgainstThem |
344 | * VictoryByFirstBlood: A duel's victor is the first one to make their opponent bleed. |
345 | * ViolenceIsNotAnOption |
346 | * WaifFu: Tiny girl delivers titanic ass-kicking with power that she presumably shouldn't possess. |
347 | * WakeUpFighting |
348 | * WaterloggedWarzone |
349 | * WeaponStomp: A battle ends by one battler's weapon getting stomped on and crushed by the other. |
350 | * WeddingSmashers |
351 | * WhenPropsAttack |
352 | * WimpFight |
353 | * WireFu |
354 | * WithinArmsReach: Character pinned down by a foe turns the tide using a conveniently close object as a weapon. |
355 | * WithMyHandsTied |
356 | * WithOurSwordsScene |
357 | * WokFu: A fight scene taking place in a Chinese restaurant. |
358 | * WorfHadTheFlu: Character loses to someone they would have beaten normally due to an illness or some other handicap. |
359 | * WrestlerInAllOfUs |
360 | * YouAreAlreadyDead: Fatal damage with a time-delayed effect. |
361 | * YouCanBarelyStand |
362 | * YouFightLikeACow: Exchanging witty insults during combat. |
363 | * ZorroMark |
364 | [[/index]] |
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