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4 | [[quoteright:300:[[Manga/JoJosBizarreAdventureBattleTendency https://static.tvtropes.org/pmwiki/pub/images/josephescape_9233.png]]]] |
5 | [[caption-width-right:300:NIGERUNDAYOOOOOOOOOO![[labelnote:Translation]]RUN AWAAAAAAY![[/labelnote]]]] |
6 | |
7 | ->''"Run away, run away\ |
8 | Run away and save your life\ |
9 | Run away, run away\ |
10 | Run away if you want to survive\ |
11 | It's time to break free (oh oh oh oh)\ |
12 | Run away (oh oh oh oh)"'' |
13 | -->-- '''Real [=McCoy=]''', "Run Away" |
14 | |
15 | When you gotta go, you gotta go. Here are some tropes about daring escapes-- from fleeing the scene of a crime, to masterminding a prison break. |
16 | |
17 | Many of these stem from, or lead to, a ChaseScene. |
18 | |
19 | Now if you'll excuse me, I have some very unpleasant people on my tail. Just need... some place to hide... |
20 | |
21 | See also DistractionTropes and InsecuritySystem. |
22 | ---- |
23 | !!Tropes: |
24 | [[index]] |
25 | [floatboxright: |
26 | '''Also see:''' |
27 | * IndexToTheRescue |
28 | ] |
29 | * AloneWithPrisonerPloy: A disloyal guard bluffs their way into some alone time with the prisoner in order to help them. |
30 | * AlwaysClose: The video game shows the player escaping in the nick of time, even if there was plenty left on the clock. |
31 | * AirVentPassageway: Someone escapes by climbing into an air vent. |
32 | * AnuscapePlan: Someone is inside a living thing, and the anus is brought up as either an escape option (regardless of whether it's actually used as an exit or not) or the ''only'' way out. |
33 | * BalconyEscape: Someone makes it in, out, or between windows by leaping amongst balconies or ledges. |
34 | * BathroomBreakOut: Someone escapes through the bathroom. |
35 | * BeastInTheMaze: A person has to reach the end of a maze while also evading a creature that intends to harm them. |
36 | * BedsheetLadder: Someone gets out of a building they're imprisoned in by climbing out of the window with a ladder made of bed sheets (and/or other material that can be tied together, such as clothes). |
37 | * BenchBreaker: Escape being tied to a seat by breaking it. |
38 | * BigDamnFireExit: An environment that's falling apart has an improbably perfect route to make a dramatic escape. |
39 | * BigHeroicRun: A hero dramatically runs, possibly to make an escape or bring about someone else's. |
40 | * BodybagTrick: Escape by posing as a corpse in a bodybag. |
41 | * BringTheAnchorAlong: If restraints can't be broken, haul along what they're tied to. |
42 | * BrokenHeel: A minor impediment slows an escape. |
43 | * CacophonyCoverUp: Hiding the sounds of escape with even louder noises. |
44 | * CasualHighDrop: Escape via a long fall and the ability to survive the landing. |
45 | * ChopperOnStandby: Escape via handy helicopter. |
46 | * ComeWithMeIfYouWantToLive: An unexpected helper suddenly shows up to help with the escape. |
47 | * ConvenientCranny: Escaping to a small space the pursuer can't get into. |
48 | * ConvenientDecoyCat: A cat that takes the suspicion off your escape noises. |
49 | * ConvenientEscapeBoat: A boat just waiting around to be borrowed when escaping near water. |
50 | * ConvenientlyTimedDistraction |
51 | * ConvenientlyTimedGuard |
52 | * CoveringForTheNoise |
53 | * CrisisCatchAndCarry |
54 | * CultDefector |
55 | * CurtainCamouflage |
56 | * CutleryEscapeAid |
57 | * DefectorFromParadise |
58 | * DisposableVehicleSection |
59 | * DistractAndDisarm |
60 | * DumbwaiterRide: Escaping from a pursuer in a dumbwaiter. |
61 | * EjectionSeat |
62 | * ElevatorEscape |
63 | * {{Elopement}} |
64 | * EmergencyTemporalShift: A character evades danger via time travel. |
65 | * EscapeArtist: A performer whose acts involve managing to escape the most secure of death traps. |
66 | * EscapeBattleTechnique |
67 | * EscapeFromTheCrazyPlace |
68 | * EscapePod |
69 | * EscapeRouteSurprise: The way out of danger is suddenly revealed to be dangerous. |
70 | * EscapeSequence: In a video game the player is required to run away from an undefeatable enemy. |
71 | * EscapedAnimalRampage: Animals escape from confinement and go on a rampage. |
72 | * EscapedFromHell |
73 | * EscapedFromTheLab |
74 | * EscapeRouteSurprise |
75 | * ExitPursuedByABear: The story ends with the villain fleeing from a creature that will most likely harm them. |
76 | * ExtradimensionalEmergencyExit: A character avoids a crisis by escaping into another dimension. |
77 | * FakeoutEscape |
78 | * FakeOutMakeOut: Characters evade capture by pretending to be amorous bystanders. |
79 | * FleeingForTheFalloutShelter |
80 | * GetawayDriver: An escape is prepared by having someone with a car ready to drive the person out of the area before they can get caught. |
81 | * GivingThemTheStrip: Someone escapes by removing an article of clothing that got caught onto something or has been grabbed by a pursuer trying to capture them. |
82 | * GreatEscape: Escaping from imprisonment. |
83 | * HighDiveEscape |
84 | * HookingTheKeys: A prisoner uses a hook to grab the ring of keys that will let them out of the cell. |
85 | * HuntingTheRogue: A rogue agent deserts from an organization they served and they're chased as a result. |
86 | * HyperspeedEscape |
87 | * IShallReturn: Character must leave others behind to escape, but promises to come back for them. |
88 | * ImminentDangerClue |
89 | * IndyEscape: Running in a straight line away from a charging, unstoppable threat. |
90 | * IndyHatRoll: Escaping by sliding under a closing door. |
91 | * InfernalFugitives: Someone escaped Hell and Satan's enforcers are chasing them for it. |
92 | * InfractionDistraction: A smaller crime is committed to distract from a bigger one. |
93 | * InvadingRefugees |
94 | * ItsProbablyNothing |
95 | * LandInTheSaddle |
96 | * LifeOrLimbDecision: A person gets trapped and is forced to escape by cutting off one of their limbs because the only alternative is to remain trapped until they die. |
97 | * LockingMacGyverInTheStoreCupboard |
98 | * LosingAShoeInTheStruggle |
99 | * LostInACrowd: A character evades pursuit by hiding among look-alikes. |
100 | * MakeItLookLikeAStruggle |
101 | * MercyLead: Someone is given a head-start by their pursuers. |
102 | * MustLetThemGetAway: For whatever reason, the hero deliberately avoids going after the villain when the villain escapes. |
103 | * NarrowAnnihilationEscape: When a location is destroyed or affected enough that characters cannot even attempt to return to it, after just barely escaping. |
104 | * NoEscapeButDown |
105 | * NotSoGreatEscape |
106 | * OutcastRefuge: A place for the oppressed to escape ''to''. |
107 | * TheOutsideWorld |
108 | * ThePatientHasLeftTheBuilding |
109 | * PetGetsTheKeys: Getting an animal to bring you the key to your cell. |
110 | * ThePrecariousLedge |
111 | * PrisonEscapeArtist: Someone known for escaping imprisonment. |
112 | * ProtectorBehindBars |
113 | * RailCarSeparation |
114 | * ReedSnorkel |
115 | * RightUnderTheirNoses: Hiding in plain sight. |
116 | * RunForTheBorder |
117 | * ShortLivedAerialEscape |
118 | * SickCaptiveScam |
119 | * SleepingDummy |
120 | * SlippedTheRopes |
121 | * SmokeOut: Using smoke or other visual chaff to cover an escape. |
122 | * SoLongSuckers: As the individual makes their escape, they have the audacity to taunt the people they are abandoning or fleeing. |
123 | * SoMuchForStealth |
124 | * StepOneEscape: When escaping is the initial goal. |
125 | * TerrifyingRescuer |
126 | * ThrowingTheDistraction |
127 | * ThwartedEscape |
128 | * TimeTravelEscape: Someone gets away through the use of time travel. |
129 | * TrainEscape |
130 | * TheTrapParents: A character is adopted, but their new parents turn out to be evil, so they have to escape. |
131 | * TrickAndFollowPloy: Allowing a prisoner escape so you can follow them and find their HomeBase. |
132 | * TrickedIntoEscaping: Escaping is the mistake they want you to make. |
133 | * TrojanAmbulance |
134 | * TryAndFollow: Evade capture by going where pursuers won't or can't go. |
135 | * TunnelKing: Digging an underground tunnel to break out of confinement. |
136 | * UndergroundRailroad: A network of good Samaritans help slaves or fugitives escape. |
137 | * UndersideRide |
138 | * UvulaEscapeRoute |
139 | * VehicleVanish |
140 | * VillainExitStageLeft: After the villain is defeated, the fiend escapes before the hero and/or the authorities can capture them. |
141 | * VulnerableConvoy |
142 | * AWayOutOfACaveIn |
143 | * WeWillMeetAgain: The villain promises that they will return to fight the hero another time as they make their escape, though this can also happen if the villain has been successfully captured. |
144 | [[/index]] |
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