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4[[quoteright:300:[[Manga/JoJosBizarreAdventureBattleTendency https://static.tvtropes.org/pmwiki/pub/images/josephescape_9233.png]]]]
5[[caption-width-right:300:NIGERUNDAYOOOOOOOOOO![[labelnote:Translation]]RUN AWAAAAAAY![[/labelnote]]]]
6
7->''"Run away, run away\
8Run away and save your life\
9Run away, run away\
10Run away if you want to survive\
11It's time to break free (oh oh oh oh)\
12Run away (oh oh oh oh)"''
13-->-- '''Real [=McCoy=]''', "Run Away"
14
15When you gotta go, you gotta go. Here are some tropes about daring escapes-- from fleeing the scene of a crime, to masterminding a prison break.
16
17Many of these stem from, or lead to, a ChaseScene.
18
19Now if you'll excuse me, I have some very unpleasant people on my tail. Just need... some place to hide...
20
21See also DistractionTropes and InsecuritySystem.
22----
23!!Tropes:
24[[index]]
25[floatboxright:
26'''Also see:'''
27* IndexToTheRescue
28]
29* AloneWithPrisonerPloy: A disloyal guard bluffs their way into some alone time with the prisoner in order to help them.
30* AlwaysClose: The video game shows the player escaping in the nick of time, even if there was plenty left on the clock.
31* AirVentPassageway: Someone escapes by climbing into an air vent.
32* AnuscapePlan: Someone is inside a living thing, and the anus is brought up as either an escape option (regardless of whether it's actually used as an exit or not) or the ''only'' way out.
33* BalconyEscape: Someone makes it in, out, or between windows by leaping amongst balconies or ledges.
34* BathroomBreakOut: Someone escapes through the bathroom.
35* BeastInTheMaze: A person has to reach the end of a maze while also evading a creature that intends to harm them.
36* BedsheetLadder: Someone gets out of a building they're imprisoned in by climbing out of the window with a ladder made of bed sheets (and/or other material that can be tied together, such as clothes).
37* BenchBreaker: Escape being tied to a seat by breaking it.
38* BigDamnFireExit: An environment that's falling apart has an improbably perfect route to make a dramatic escape.
39* BigHeroicRun: A hero dramatically runs, possibly to make an escape or bring about someone else's.
40* BodybagTrick: Escape by posing as a corpse in a bodybag.
41* BringTheAnchorAlong: If restraints can't be broken, haul along what they're tied to.
42* BrokenHeel: A minor impediment slows an escape.
43* CacophonyCoverUp: Hiding the sounds of escape with even louder noises.
44* CasualHighDrop: Escape via a long fall and the ability to survive the landing.
45* ChopperOnStandby: Escape via handy helicopter.
46* ComeWithMeIfYouWantToLive: An unexpected helper suddenly shows up to help with the escape.
47* ConvenientCranny: Escaping to a small space the pursuer can't get into.
48* ConvenientDecoyCat: A cat that takes the suspicion off your escape noises.
49* ConvenientEscapeBoat: A boat just waiting around to be borrowed when escaping near water.
50* ConvenientlyTimedDistraction
51* ConvenientlyTimedGuard
52* CoveringForTheNoise
53* CrisisCatchAndCarry
54* CultDefector
55* CurtainCamouflage
56* CutleryEscapeAid
57* DefectorFromParadise
58* DisposableVehicleSection
59* DistractAndDisarm
60* DumbwaiterRide: Escaping from a pursuer in a dumbwaiter.
61* EjectionSeat
62* ElevatorEscape
63* {{Elopement}}
64* EmergencyTemporalShift: A character evades danger via time travel.
65* EscapeArtist: A performer whose acts involve managing to escape the most secure of death traps.
66* EscapeBattleTechnique
67* EscapeFromTheCrazyPlace
68* EscapePod
69* EscapeRouteSurprise: The way out of danger is suddenly revealed to be dangerous.
70* EscapeSequence: In a video game the player is required to run away from an undefeatable enemy.
71* EscapedAnimalRampage: Animals escape from confinement and go on a rampage.
72* EscapedFromHell
73* EscapedFromTheLab
74* EscapeRouteSurprise
75* ExitPursuedByABear: The story ends with the villain fleeing from a creature that will most likely harm them.
76* ExtradimensionalEmergencyExit: A character avoids a crisis by escaping into another dimension.
77* FakeoutEscape
78* FakeOutMakeOut: Characters evade capture by pretending to be amorous bystanders.
79* FleeingForTheFalloutShelter
80* GetawayDriver: An escape is prepared by having someone with a car ready to drive the person out of the area before they can get caught.
81* GivingThemTheStrip: Someone escapes by removing an article of clothing that got caught onto something or has been grabbed by a pursuer trying to capture them.
82* GreatEscape: Escaping from imprisonment.
83* HighDiveEscape
84* HookingTheKeys: A prisoner uses a hook to grab the ring of keys that will let them out of the cell.
85* HuntingTheRogue: A rogue agent deserts from an organization they served and they're chased as a result.
86* HyperspeedEscape
87* IShallReturn: Character must leave others behind to escape, but promises to come back for them.
88* ImminentDangerClue
89* IndyEscape: Running in a straight line away from a charging, unstoppable threat.
90* IndyHatRoll: Escaping by sliding under a closing door.
91* InfernalFugitives: Someone escaped Hell and Satan's enforcers are chasing them for it.
92* InfractionDistraction: A smaller crime is committed to distract from a bigger one.
93* InvadingRefugees
94* ItsProbablyNothing
95* LandInTheSaddle
96* LifeOrLimbDecision: A person gets trapped and is forced to escape by cutting off one of their limbs because the only alternative is to remain trapped until they die.
97* LockingMacGyverInTheStoreCupboard
98* LosingAShoeInTheStruggle
99* LostInACrowd: A character evades pursuit by hiding among look-alikes.
100* MakeItLookLikeAStruggle
101* MercyLead: Someone is given a head-start by their pursuers.
102* MustLetThemGetAway: For whatever reason, the hero deliberately avoids going after the villain when the villain escapes.
103* NarrowAnnihilationEscape: When a location is destroyed or affected enough that characters cannot even attempt to return to it, after just barely escaping.
104* NoEscapeButDown
105* NotSoGreatEscape
106* OutcastRefuge: A place for the oppressed to escape ''to''.
107* TheOutsideWorld
108* ThePatientHasLeftTheBuilding
109* PetGetsTheKeys: Getting an animal to bring you the key to your cell.
110* ThePrecariousLedge
111* PrisonEscapeArtist: Someone known for escaping imprisonment.
112* ProtectorBehindBars
113* RailCarSeparation
114* ReedSnorkel
115* RightUnderTheirNoses: Hiding in plain sight.
116* RunForTheBorder
117* ShortLivedAerialEscape
118* SickCaptiveScam
119* SleepingDummy
120* SlippedTheRopes
121* SmokeOut: Using smoke or other visual chaff to cover an escape.
122* SoLongSuckers: As the individual makes their escape, they have the audacity to taunt the people they are abandoning or fleeing.
123* SoMuchForStealth
124* StepOneEscape: When escaping is the initial goal.
125* TerrifyingRescuer
126* ThrowingTheDistraction
127* ThwartedEscape
128* TimeTravelEscape: Someone gets away through the use of time travel.
129* TrainEscape
130* TheTrapParents: A character is adopted, but their new parents turn out to be evil, so they have to escape.
131* TrickAndFollowPloy: Allowing a prisoner escape so you can follow them and find their HomeBase.
132* TrickedIntoEscaping: Escaping is the mistake they want you to make.
133* TrojanAmbulance
134* TryAndFollow: Evade capture by going where pursuers won't or can't go.
135* TunnelKing: Digging an underground tunnel to break out of confinement.
136* UndergroundRailroad: A network of good Samaritans help slaves or fugitives escape.
137* UndersideRide
138* UvulaEscapeRoute
139* VehicleVanish
140* VillainExitStageLeft: After the villain is defeated, the fiend escapes before the hero and/or the authorities can capture them.
141* VulnerableConvoy
142* AWayOutOfACaveIn
143* WeWillMeetAgain: The villain promises that they will return to fight the hero another time as they make their escape, though this can also happen if the villain has been successfully captured.
144[[/index]]

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