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5%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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9[[quoteright:350:[[WesternAnimation/TheGreatMouseDetective https://static.tvtropes.org/pmwiki/pub/images/clockworks_area.png]]]]
10[[caption-width-right:350:Basil has to keep the gears turning.]]
11
12->''"The gears meshed together in order to transmit torque. You see, they're finely tuned to make sure that the hour and the minute hands of the clock rotate at steady accurate pace. Also, they make convenient footholds."''
13-->-- '''[[LemonyNarrator Professor Gregorious T. Oswald]]''', ''VideoGame/Puppeteer2013''
14
15When a character enters a factory or, more often, a ClockTower, it usually results in the character riding on the moving gears and other machines to get through it.
16
17May overlap with ClockPunk and EternalEngine. May also be related to NoOSHACompliance if it involves workers riding around on the gears. See GroundByGears for a lethal hazard of the area.
18
19----
20!!Examples:
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22[[foldercontrol]]
23
24[[folder:Films -- Animation]]
25* Near the end of ''WesternAnimation/Cars2'', the Lemons all trap Mater, Finn [=McMissile=], and Holly Shiftwell inside Big Bentley as an attempt to kill them all while they succeed in their evil plans. They eventually escape, however. But they later find out that they actually had intended for Mater to escape.
26* In ''Anime/TheCastleOfCagliostro'', during the ClimbingClimax when the Count and his men pursue Lupin and Clarisse up the castle's clock tower. It leads to a fight amongst the clock-tower's gears which may be one of the most iconic in cinematic history.
27* ''WesternAnimation/TheGreatMouseDetective'' has its climax in Big Ben.
28* In ''WesternAnimation/{{Pinocchio}}'', Jiminy wanders into the mechanism of a music box, and is almost crushed by the mechanism.
29[[/folder]]
30
31[[folder:Films -- Live-Action]]
32* In ''Film/BackToTheFuture1'', Doc strings the cable from the clock tower to power the [=DeLorean=] at 1.21 gigawatts. Unfortunately, the storm brought down a tree limb, making the cable too short. When he tugged on it, the end at the clock face became unhooked. He climbs through the clock's gears to get to the door on the face so Marty can feed him the cable to re-hook it.
33* A frequent motif in ''Film/HarryPotterAndThePrisonerOfAzkaban'', in which time features prominently.
34%%* The fight between the AlmightyJanitor and the evil repairman in ''Film/TheHudsuckerProxy''.
35* The Creator/CharlieChaplin film ''Film/ModernTimes'' features the Tramp working on an assembly line and riding the conveyor belt into the machinery, passing (harmlessly) among giant gears.
36* Happens in ''Film/{{Paddington 2}}'' as a ShoutOut to ''Film/ModernTimes''. When [[GreatEscape escaping from prison]], Paddington is forced to squeeze through the gears in the central clocktower, which also give him a Chaplinesque grease mustache on his muzzle.
37* The Timekeeper's hideout in ''Film/SpyKidsAllTheTimeInTheWorld'' has an element of this trope and ClockPunk, as well as the giant spherical structure holding the Armageddon device underneath the OSS building.
38[[/folder]]
39
40[[folder:Literature]]
41* ''Literature/TheToymakersApprentice'': While still in Nuremberg, Christian takes [[TheProtagonist Stefan]] inside the clockmaker's guild and to a secret underground area full of massive gears and pendulums. He explains that the area is the Master Clock Of Nuremberg, which keeps the city running on time by the Brotherhood Of Prometheus.
42* In ''Literature/WitchesAbroad'', Nanny Ogg and the dwarf romeo Casanunda sabotage the clock tower to prevent "Cinderella" hearing the chimes of midnight. There is also the cat Greebo's memory of chasing a mouse into a working windmill and realizing he is in a place of danger where one paw put in the wrong place will drag him to doom among all the turning gears and grinding wheels.
43[[/folder]]
44
45[[folder:Live Action TV]]
46* ''Series/TheLongestDayInChangAn'': Xiao Jing and Yu Chang fight a duel on top of the clockwork powering the lantern tower.
47[[/folder]]
48
49[[folder:Tabletop Games]]
50* ''TabletopGame/DungeonsAndDragons'' has the Clockwork Nirvana of Mechanus, a LawfulNeutral [[HomeOfTheGods Outer Plane]] where everything is on an infinite array of gears. Here the gears are representing the efficiency and rigidness of law across TheMultiverse.
51[[/folder]]
52
53[[folder:Video Games]]
54* ''VideoGame/{{Afterimage}}'': Albedo Tower is full of mechanisms operating via gears and clockworks, some of which activate and open up new paths or teleportation machines only after specific switches are hit. A section also has razor-edged gears as a part of a PlatformHell puzzle.
55* Each level in ''VideoGame/BalanWonderworld'' has some gears visible in the scenery, but Chapter 6 is a full clock tower level.
56* ''VideoGame/BanjoKazooie'' has an area in [[ThatOneLevel Rusty Bucket Bay]] that involves a switch puzzle to control rotating gears. Falling off results in death by boiling oil.
57* ''VideoGame/BatmanSunsoft'' game on NES has one of these as its final level. Players had to walljump between moving gears in order to ascend the bell tower of the Gotham City cathedral.
58* The final level of ''VideoGame/ClockTower3'' is a climb up the titular ClockTower, including the gears.
59* ''Franchise/{{Castlevania}}'': Clock Tower levels have been a staple of the series, since the original. Some of the most notable ones being the level in ''VideoGame/CastlevaniaIIIDraculasCurse'' where you meet Grant and "Stage A" from ''VideoGame/SuperCastlevaniaIV''. %%**''VideoGame/CastlevaniaSymphonyOfTheNight''.
60* ''VideoGame/ChipNDaleRescueRangers 2'' has a clock tower as part of Fat Cat's AmusementPark, where one of the three keys to Fat Cat's control room is hidden. The boss of this stage is an ostrich who rides a gear like a unicycle.
61* The level "The Shrunk Machine" in ''VideoGame/DukeNukemForever'' sees the Duke crawl through a electricity generator while shrunken to minuscule size.
62* ''Franchise/TheElderScrolls'' series has the Clockwork City, built and resided in by the Dunmeri (Dark Elven PhysicalGod, [[DeityOfHumanOrigin Sotha Sil]]. It is a city combining SteamPunk and {{Magitek}} technology, with plenty of giant moving gears, cogs, and domes. It is visited in both ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''[='s=] ''Tribunal'' expansion as well as ''VideoGame/TheElderScrollsOnline''[='s=] eponymous ''Clockwork City'' expansion, the latter of which reveals the city to be, in fact, a giant computer to which Sotha Sil himself is [[{{Cyborg}} cybernetically]] [[BrainUploading linked]].
63%%* Various levels in ''VideoGame/EpicMickey''.
64* The stage of Billy Kane in ''[[VideoGame/FatalFury2 Fatal Fury 2]][=/=]Special'', where a power-hit can send your opponent into the background gears for a little extra damage, and in ''[[VideoGame/TheKingOfFighters The King of Fighters XIII]]''.
65* Ultimecia's castle in ''VideoGame/FinalFantasyVIII'', ''especially'' its ''VideoGame/DissidiaFinalFantasy'' iteration.
66* ''VideoGame/GlimmerInMirror'' has the factory level following the last forest stage, where the entire area is filled with gears. It ends with a RiseToTheChallenge where malfunctioning gears ''climbs after you'' to chew you up.
67* ''VideoGame/GoldenSunTheLostAge'' has the monster-infested Great Gabomba Statue, where you need to climb on or manipulate several gears (by switching the way they turn or stopping them) to progress.
68* ''VideoGame/KingdomHearts3DDreamDropDistance'': Riku's battle against [[spoiler:Young Xehanort]] in a [[FinalBossNewDimension dimension]] consisting of a giant gray clock with assorted gears all over it and off in the distance. As the battle progresses, it edges further into AmazingTechnicolorBattlefield as several hourglasses shatter and release their colorful sands into the air.
69* ''VideoGame/LegoHarryPotter'': You can enter the clock chamber of Hogwarts. It is necessary to stop the mechanism to be able to climb it.
70* ''VideoGame/MapleStory'':
71** There is a dome-shaped clock tower underneath [[Main/ToyTime Ludibrium]] filled with corrupted monsters as well as monsters from another dimension.
72** [=MapleStory=] Gobal's continent: Masteria includes a clock tower named Bigger Ben, which was even built on top of ruins called [=MesoGears=].
73** You fight the boss of [[Main/DreamLand Lachelein]] starting and ending on a clock tower.
74* In ''VideoGame/MasterOfDarkness'', Act 3 of Round 3 takes place in a clock tower. You see spinning gears in the background and travel across pendulums, and at the end of the stage, you fight Count Massen atop clock hands.
75* ''Franchise/MegaMan'':
76** Metal Man's stage in ''VideoGame/MegaMan2''.
77** Time Man's stage in ''VideoGame/MegaManPoweredUp'' is this, in an actual ClockTower.
78** The entirety of Dr. Wily's Gear Fortress from ''VideoGame/MegaMan11''. Inspired by his Double Gear system, Wily went a little overboard with the gear motif featured throughout the fortress. It's to the point that a number of the gears are likely there for decorative purposes only. For example, while gears can be seen spinning in the background for most of the Robot Masters' rooms in Stage 3, the gears in the rooms of Blast Man and Tundra Man are destroyed and frozen in place respectively.
79* The climax of ''[[VideoGame/MysteryCaseFiles Mystery Case Files: Broken Hour]]'' takes place in an old ClockTower that strongly invokes this trope.
80* In ''[[VideoGame/NinjaGaiden Ninja Gaiden II]]'', near the end of Chapter 8, Ryu must climb a ClockTower to reach the Greater Fiend Zedonius.
81* ''VideoGame/{{Okami}}'' has the Wawku Shrine, a temple built around a giant clock that combines this trope with SlippySlideyIceWorld.
82%%* The final level of the PlatformGame ''VideoGame/PizzaPop''.
83* The second half of Act 6: Curtain 2 in ''VideoGame/Puppeteer2013'' takes place in a clock tower.
84* In ''VideoGame/RagnarokOnline'', there is a dungeon which is actually called and is a Clock Tower, which features such gears as a motif in the entire dungeon.
85* In ''[[Advertising/McDonaldLand Ronald]] in the Magical World'' for the UsefulNotes/GameGear, the third world is a clock factory.
86* ''WesternAnimation/{{Rugrats|1991}}'' has a UsefulNotes/GameBoyAdvance game subtitled ''VideoGame/RugratsCastleCapers'' and in it is a level where you climb inside a giant grandfather clock.
87* In ''VideoGame/SandsOfDestruction'', Lacertus Rex hangs out in a clockwork mansion. You have to literally cross a giant clock to get to Lacertus Rex himself.
88* ''VideoGame/ShovelKnight'' features a level quite literally called The Clockwork Tower, which is full of gears and cogs, all of which are being used to try and kill you, with the exception of the level's item, the ridable Mobile Gear
89* ''Franchise/SonicTheHedgehog'':
90** [[EternalEngine Scrap Brain Zone]] from the original ''VideoGame/SonicTheHedgehog1'' game. Its WorkingTitle was even "The Clockwork Zone" (or "Clock Ork" as the W wasn't programmed into the title card).
91** In ''VideoGame/SonicAdventure'', Amy and E-102 Gamma's sections of [[EternalEngine Hot Shelter]] involve them moving across spinning gears in the engine room. There are even switches that change the directions of the gears.
92** ''VideoGame/SonicUnleashed'' features Rooftop Run, which has a clock tower, but only the night stage has a major clockworks area, as the daytime stage is outside. This level returned in ''VideoGame/SonicGenerations'', and both Sonics go up the outside of the tower this time.
93** ''VideoGame/TeamSonicRacing'' has Clockwork Pyramid, which [[HailfirePeaks mixes this trope with]] BuildLikeAnEgyptian.
94* ''Franchise/SuperMarioBros'':
95** ''VideoGame/SuperMario64'': Tick Tock Clock, which can be tweaked based on the time that a player jumps through the wall. The level returns as a racecourse in ''VideoGame/MarioKartDS'' and again in ''VideoGame/MarioKart8''.
96** ''VideoGame/SuperMario3DLand'': There's a clock themed level in World 7, remixed via HardModeFiller later in a Special World. The first level of Special 4 is inside this setting as well, but no clocks or machinery is present as there has to be space for the large platform to transport Mario through the level.
97** ''VideoGame/SuperMario3DWorld'': Cookie Cogworks combines this with LevelAte, as the cogs are made from giant sandwich cookies.
98** ''VideoGame/MarioParty6'':
99*** One of the mini-games is "Cog Jog", where two players have to travel across spinning gears to get to the goal [[TimedMission within the time limit]]. Falling off sends the player back to start, and the Thwomp in the middle changes the direction of the gears.
100*** Clockwork Castle, the sixth and final board of the game mixes this with BigFancyCastle. [[NiceDayDeadlyNight By Day, Donkey Kong walks around the board, and by Night, Bowser walks around it]]. The goal is to chase Donkey Kong down so you can collect stars from him, but avoid Bowser, lest he take your stars away. One of the gimmicks of the board is that you can find a switch that changes the gameplay from Day to Night or vice-versa.
101** ''VideoGame/MarioPartyDS'': The minigame All Geared Up takes place inside the internal structure of a wall clock. The players have to climb it by jumping across the cogs and moving platforms. Whoever reaches the topmost platform first wins.
102** The Old Clockworks from ''VideoGame/LuigisMansionDarkMoon'' is an old and ruined clock factory with NoOSHACompliance. The ClockTower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.
103%%** Some of the castles from ''VideoGame/NewSuperMarioBrosWii''.
104* ''VideoGame/TalesOfVesperia'' has Ghasfrast: the Tower of Gears as one of its dungeons. The party must use the sorceror's ring to restore power to the non-moving gears in order to reach the top of the tower, where Barbros awaits.
105* ''VideoGame/{{Wandersong}}'': Act 4's Spirit World takes the factory theme of the chapter and runs with it, with elevators, gears, buzzsaws, and crushing spikes all serving as obstacles.
106* ''VideoGame/TheWatchmaker2018'' is set in a giant clock tower that's full of massive gears, giant dolls, and various other devices.
107[[/folder]]
108
109[[folder:Webcomics]]
110* ''Webcomic/GirlGenius'': Castle Heterodyne has a large number of areas that are full of [[http://www.girlgeniusonline.com/comic.php?date=20070727 giant]] [[http://www.girlgeniusonline.com/comic.php?date=20071003 gears]] [[http://www.girlgeniusonline.com/comic.php?date=20080625 and]] [[http://www.girlgeniusonline.com/comic.php?date=20090225 other]] [[http://www.girlgeniusonline.com/comic.php?date=20090415 such]] [[http://www.girlgeniusonline.com/comic.php?date=20091030 mechanisms]].
111* ''Webcomic/{{Homestuck}}'': The Land of Heat and Clockwork is a BabyPlanet covered entirely of immense masses of gears and metal frames over ocean of molten rock.
112[[/folder]]
113
114[[folder:Western Animation]]
115* One episode of ''WesternAnimation/TheBatman'' has Batman fighting Catwoman and Ragdoll in the gears of a giant clocktower.
116* An episode of ''WesternAnimation/BatmanTheAnimatedSeries'' had Batman fighting the Clock King like this, in a clock tower.
117* In the ''WesternAnimation/CaptainNTheGameMaster'' episode "Once Upon a Time Machine", Captain N travels through time to different locations in a game world based on the ''Puss N' Boots'' NES game. This trope occurs partway through the episode when one of the time warp portals deposits him and his companions inside Big Ben and they have to run through its mechanisms and jump through holes in the bigger gears to get out of the building.
118* The Disney animated short ''The Clock Cleaners'', with WesternAnimation/MickeyMouse and WesternAnimation/DonaldDuck and WesternAnimation/{{Goofy}}, has them doing this job (interior and exterior cleaning) at a clock tower. Hilarity ensues inevitably.[[note]]Bonus is that this classic 1930s short was included before theatrical showings of ''WesternAnimation/TheGreatMouseDetective'' in 1986, and is included as a bonus with its DVD/Blu-rays.[[/note]]
119* A variant is used in the ''WesternAnimation/InspectorGadget'' episode "The Coo-Coo Clock Caper," where the insane Clock Maker (a M.A.D. Agent working for Dr. Claw) has Gadget fastened to the gears of inside the clock tower on top of his family. Too bad that [[spoiler: the Clock Maker didn't count on [[HoistByHisOwnPetard the rigged watch he gave Gadget causing his gadgets to malfunction in the wrong place at the wrong time]], resulting in the destruction of the factory and the Clock Maker's arrest.]]
120* The climax of "The Dog and Piggy Show" in ''WesternAnimation/JackieChanAdventures'' features Jackie, Jade, Uncle, and Hak Foo climbing the gears in a clocktower to get the Pig Talisman.
121* In the ''WesternAnimation/ScoobyDooAndScrappyDoo'' episode "Night Ghoul of Wonderworld," taking place in a replica of 19th Century London, Shaggy and Scooby and Scrappy try to escape said Ghoul inside the clockworks of a working replica of Big Ben.
122[[/folder]]

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