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11[[quoteright:227:[[Webcomic/MenageA3 https://static.tvtropes.org/pmwiki/pub/images/bombdisposal_menagea3.png]]]]
12[[caption-width-right:227:Here, it's a metaphor. But it's always a good metaphor.]]
13-> ''"Some days you just can't get rid of a bomb!"''
14-->-- '''Batman''', ''Film/BatmanTheMovie''
15
16Bombs, mines, and other explosives are a lethal threat, and sometimes, you have to disarm them rather than go around them, if they're blocking your way, hidden, or threaten the whole block/city. In fiction, our talented heroes can quickly and safely set them off (from a safe distance), disarm them before continuing on, throw them far away, or, if they're a cartoon character or huge monster, [[EatTheBomb eat them]], etc.
17
18In RealLife, this isn't so easy. Even a bomb disposal expert with proper equipment finds it dangerous and difficult to disarm explosives. And it's probably worse if you have to set them off using nothing but a stick, or defuse them with nail clippers. Thankfully, in the 2020s, police have remote controlled robots that help make the job a little safer. Hence why this trope is a subtrope of ArtisticLicenseExplosives.
19
20In shows where [[ArtisticLicensePhysics physics is on a vacation]], such as kids' cartoons, expect people to do things like [[EatTheBomb swallowing the bomb]] or stuffing it into a not even nearly bombproof container, like a paper bag. See also BombproofAppliance for more "serious" shows.
21
22Gritty, realistic war movies and police shows may have a fairly accurate depiction of bomb disposal. Blockbuster action movies tend to depict defusing as simply a matter of choosing the right colored wire to snip; of course, if our hero is wearing PlotArmor, they'll always snip the right wire at the last second.
23
24TruthInTelevision is that bomb and mine disposal is stressful and dangerous, even for the most seasoned professionals.
25----
26!!Related tropes:
27[[index]]
28* ContainTheKaboom
29** EatTheBomb
30* CutTheFuse
31* DemolitionsExpert
32* DunkingTheBomb
33* ExplosiveStupidity
34* MagicCountdown
35* OutrunTheFireball
36* RelocatingTheExplosion
37* SelfDestructMechanism
38* TimeBomb
39* WireDilemma
40[[/index]]
41----
42!!Examples:
43[[foldercontrol]]
44
45[[folder:Anime & Manga]]
46* ''Manga/DesertRose'': Given all the terrorists in the manga, naturally the protagonists have had to deal with bomb threats on a regular basis, with Jessica and Colleen's job focusing entirely on this. One story arc entirely focused on Jessica dealing with a new model of particularly tamper-proof time bombs that were filled with all sorts of booby traps.
47* ''Anime/ExcelSaga'': One of Ropponmatsu I's skills.
48* ''Manga/GunsmithCats'' has a few chapters here and there devoted to Minnie May or her boyfriend Ken Taki defusing bombs.
49* ''Anime/NightRaid1931'' has a more [[BlatantLies realistic]] take on bomb disposal in the third episode: [[spoiler:Two are [[MindOverMatter moved using psychic powers]] to relatively safe places to blow up, while the third is disarmed after Yukina is able to read the memories of the man who built the bomb]].
50* Multiple instances in ''Anime/TerrorInResonance''. In the most applicable, a character is held hostage in a vest full of explosives on a [[TimeBomb timer]]. Another races to disarm them all before they go off and kill both parties.
51[[/folder]]
52
53[[folder:Comic Books]]
54* In the ''ComicBook/{{Superman}}'' story "Time And Time Again Again", the quantum field generator that Superman and the Metal Men try carefully to extract from a pile of wreckage in Metropolis becomes volatile and ready to explode. Superman tries to fly it safely away from Metropolis, but it ends up exploding...though its explosion is stopped in its process by Liri Lee of the Linear Men transporting both the generator and Superman to Vanishing Point to study it. The Linear Men, however, have no interest in stopping the bomb from exploding and killing people in Metropolis, but Waverider, seeing what their technology can do, takes one of their time-travel controls and uses it to [[RelocatingTheExplosion transport the generator to the distant past]], where it explodes harmlessly without hurting anyone.
55[[/folder]]
56
57[[folder:Film -- Animated]]
58* ''WesternAnimation/JusticeLeagueTheFlashpointParadox'': Each of ComicBook/TheFlash's [[RoguesGallery Rogues]] that were present in the Flash Museum when Thawne first appeared got affixed with a bomb that, by Thawne's word, couldn't be deactivated. When the rest of the ComicBook/{{Justice League|OfAmerica}} arrived, each took one of the Rogues to isolated locations to [[https://www.youtube.com/watch?v=STs73i4Uij0 manage the detonations in their own way.]]
59[[/folder]]
60
61[[folder:Film -- Live-Action]]
62* ''Franchise/{{Batman}}'':
63** Hilarity ensues in ''Film/BatmanTheMovie'' (1966) when Creator/AdamWest tries to get rid of a bomb, wherever he's about to throw it, there's an innocent person. Or innocent ducks.
64** In ''Film/BatmanForever'', Dick Grayson rolls a bomb off the roof of a building and it explodes in the river.
65* The 1994 film ''Film/BlownAway'' tells of a police bomb disposal team member who had immigrated from Ireland, after problems during UsefulNotes/TheTroubles. One of the IRA terrorists ([[MadBomber who specialized in explosive devices]]) he helped put in prison breaks out, and tracks him down to seek revenge.
66* ''Film/{{Debs}}'': the title characters are trying to defuse a bomb. It activates - and turns out to be a love note from Lucy to Amy.
67* ''Film/Godzilla2014'': {{Subverted|Trope}}. [[Characters/MonsterVerseFamilies Ford]]'s job in the army is defusing bombs, but he's unable to manually defuse the timer on the modified nuke in San Francisco because the [=MUTOs'=] goo has welded the casing shut. [[spoiler:Instead, he gets rid of the nuke by putting it in a motorboat and sending it out to sea before the countdown hits zero.]]
68* ''Film/GodzillaMinusOne''. Shikishima takes on the well-paid but dangerous work of clearing the thousands of sea mines laid in Japanese waters during the war. Clearing involves two small boats made of wood (to avoid setting off magnetic mines) towing a cable between them to cut the mine's tether so it will float to the surface and be detonated with gunfire. When Godzilla makes an appearance, they are ordered to use some of these cleared mines to try and stop it. Naturally the crew think this is even more suicidal than their usual job.
69* ''Film/{{Heimat}}'' features Otto and Pieritz, two engineers, and later, EOD Technicians. [[spoiler:Otto dies.]]
70* ''Film/TheHurtLocker'' is so far the most critically acclaimed movie on the subject.
71* ''Franchise/JamesBond'' has naturally had to disarm bombs, typically nuclear, on more than one occasion.
72** ''Film/{{Goldfinger}}'' is apparently set before he's been trained in this, as he clearly as ''no idea'' how to disarm it. With only seconds left and no where to move the bomb it to contain it safely, he desperately grabs a handful of wires hoping to do something...only for the bomb expert to arrive, gently push him aside, and casually turn off the bomb. With "007" reading on the timer.
73** An interesting variation in ''Film/TheSpyWhoLovedMe'', where he isn't disarming an armed nuke, but instead removing the non-nuclear explosive from one in storage. Naturally there's a failsafe to prevent this, namely a magnetic ring that has to pull the explosive through (think ''TabletopGame/{{Operation}}'', with detonation for failure). He then uses the bomb to get into a secure room.
74** In ''Film/{{Octopussy}}'' he has to disarm a nuclear bomb. Fortunately, he saw how this one was armed, so all he has to do to disarm it is do [[NowDoItAgainBackwards the exact opposite]]. JustInTime, naturally.
75** In ''Film/TheWorldIsNotEnough'', the terrorists put a nuke on a tram in a pipeline and then send it off. Luckily for him, the Bond Girl is a nuclear physicist and as such is the perfect person to disarm it. Disarming a nuke that's moving at high speeds through a pipeline however, is a new experience.
76--->'''Bond:''' You've defused hundreds of these, right?
77--->'''Dr. Jones:''' Yeah, but they're usually standing still.
78* ''Film/TheLastDrop'': Private Baker's speciality. Unfortunately, he's also TheAlcoholic.
79%%* ''Film/LethalWeapon2'' has a nice bombproof bath.
80* ''Film/TheMask'': The title character disposes of a bomb by [[EatTheBomb swallowing it and letting it explode inside him]].
81* ''Film/MissionImpossibleFilmSeries'':
82** ''Film/MissionImpossibleIII'': Davian has small capsule explosives he injects into agents heads to be able to kill them even if they escape. The bombs can be fried through an electrical charge, which can ''also'' kill the agent, and on two occasions Ethan tries to use this method. The first time fails, the second succeeds due to Julia reviving [[spoiler:Ethan]].
83** ''Film/MissionImpossibleFallout'': The film's climax involves Ethan and co. disabling [[spoiler:two nuclear]] bombs. The bombs are synchronized with each other, so both have to be defused simultaneously while the countdown is running. The fuse must also be pulled from the detonator before the countdown reaches zero, otherwise the bombs will detonate.
84* PlayedForLaughs in ''[[Film/TheNakedGun Naked Gun 2 1/2: The Smell Of Fear]]''. Frank tries and fails to disarm a nuclear device before tripping over its power lead, [[AchillesPowerCord pulling the plug from the socket]], disabling the bomb.
85* In ''Film/{{Rambo|IV}}'', the villains are shown using prisoners to clear minefields on two separate occasions. The second time shows this to be pure sadism rather than evil pragmatism when it is shown that the minefields are ones they make ''themselves'' just so they can do this and make bets about which prisoner will blow up first.
86* ''Film/Rewind2013'': Opens with an abandoned van discovered in Midtown Manhattan. Police call in a full bomb disposal squad when they open it up and discover the mass of cables and blinking lights hooked up to a timer. After a tense WireDilemma they snip one of the wires with 29 seconds left on the timer, only to find that it's still counting down.
87* ''Film/SupermanII'': Superman disposes of a hydrogen-bomb set to go off in the [[MonumentalDamage Eiffel Tower]], by throwing it into outer space... where it just happens to blow the lid of a [[SealedEvilInACan can of sealed evil]].
88* The obscure 1959 thriller ''Film/TenSecondsToHell'' is about former German soldiers disarming unexploded bombs in Post World War 2 Germany and actually uses very realistic bomb disposal equipment and tactics.
89* The obscure action film ''Film/{{Ticker}}'' is mostly about bomb disposal.
90[[/folder]]
91
92[[folder:Literature]]
93* While they don't actually deal with explosives, the Trap Disposal Squad of the talking rats from ''Literature/TheAmazingMauriceAndHisEducatedRodents'' are the closest ratty equivalent of a bomb-disposal unit. Their leader Darktan cultivates a similar mindset of cautious expertise within the Squad, their team's internal culture is just as paramilitary, and the Squad even operates its own trap-springer robots: the "Mr. Clicky" wind-up toys.
94* A subplot of ''The Small Back Room'' -- the novel by Nigel Balchin, later made into a film (aka ''Hour of Glory'') in which a bomb disposal officer consults the boffin protagonist in defusing a new type of German bomb. When the officer is later killed, the boffin has to complete the de-fusing himself.
95* ''Softly Tread The Brave'' (an abridged children's version is called ''17 Seconds'') by Ivan Southall, about two Australian aerial mine defusers in UsefulNotes/{{W|orldWarII}}W2. 17 seconds is the amount of time you have to flee once the mine starts ticking.
96* ''Literature/StarshipTitanic'' has a bomb that really doesn't want to go off.
97[[/folder]]
98
99[[folder:Live-Action TV]]
100* ''Series/BlakesSeven'': in "[[Recap/BlakesSevenS2E9Countdown Countdown]]", Avon has to defuse a DoomsdayDevice that could kill everyone on the planet. [[WhatYouAreInTheDark He could teleport out at any time and save himself]], but not everyone else.
101* ''Series/Bluestone42'' is a British comedy-drama about a bomb disposal detachment in Afghanistan during Operation Herrick.
102* ''Series/BombPatrolAfghanistan'': It's the entire point of the team's deployment to Afghanistan.
103* There's an episode of ''Series/DadsArmy'' where Wilson and Mainwaring find themselves in a bank vault holding an unexploded bomb that's dropped out of a German plane. True to the nature of the show, the bomb disposal expert is little help and wacky hijinks ensue.
104* In the ''Series/CharliesAngels'' episode "Angels at Sea," the Angels have to dispose of three {{time bomb}}s on a cruise ship. They have little experience with bombs, so a bomb disposal expert instructs them on [[WireDilemma which wires to cut]] before DunkingTheBomb.
105* ''Series/DangerUXB'': a 1979 ITV series about an army bomb disposal unit in Britain during UsefulNotes/WorldWarII.
106* JustForFun/RecycledInSpace for ''Earth II'', a 1971 {{pilot}} for an unmade sci-fi series. The drama centred around disarming a Chinese orbital nuke that threatened the titular SpaceStation.
107* In the ''Series/FoylesWar'' episode "War of Nerves", a bomb disposal crew finds a hoard of cash at a bomb site and decides to steal it; smuggling it out in the bomb casing. [[spoiler:When the racketeers they robbed kill one of the squad, their captain makes a deal to return it. Knowing full well that the racketeers will kill him regardless, he rigs the briefcase of "money" with the explosive so that it explodes when they open it.]]
108* ''Series/GetSmart'':
109** In "Stakeout On Blue Mist Mountain", [[IdiotHero Maxwell Smart]] has to be talked through how to defuse an atomic bomb.
110--->'''Professor Parker:''' You need to remove the flange from the plutonium core. Do you know what I'm talking about?!
111--->'''Max:''' I'm familiar with the word "remove."
112** In "The Groovy Guru", Max realises his HandcuffedBriefcase is [[WhyAmITicking ticking and the key has been stolen]], so the Chief calls in the bomb disposal unit. Two men rush in, karate-chop Max unconscious and throw him down the waste [[VisualPun disposal chute]].
113* ''Series/TheGoodies''. The World War 2 episode has a precocious (and [[RuleOfFunny inexplicably adult-sized]]) Bill, Tim and Graham sent to a school for gifted children. They're given a chance to shown their talent when a German bomb falls through the roof of the school, and the teacher tells them to defuse the bomb for their homework before legging it out of the classroom.
114* ''Series/{{JAG}}'': In "Brig Break", Harm races to get the [[spoiler: nuclear bomb]] far enough from the base before it goes off, while Meg and Pike try to figure out the code to disable it.
115* Since the main character of the series is a retired bomb disposal tech, this shows up semi-regularly in ''Series/MacGyver2016''.
116* In the 1979 mini-series ''Series/AManCalledIntrepid'', a Nazi officer gets suspicious and investigates the bilges of the ferry carrying the heavy water to Germany, finding the plastic explosives left to sink it. He gingerly gropes underwater for the timer and disconnects it, breathing a sigh of relief. Unfortunately for him, the saboteurs had been taught to use ''two'' timers for redundancy.
117* This trope appeared on ''{{Series/MASH}}'' a few times:
118** PlayedForLaughs in "The Army-Navy Game". A bomb lands in the compound but doesn't explode. Hawkeye and Trapper are sent to defuse the bomb and are given step by step instructions. After they are told which wire to cut, they carefully cut that wire and look for the next instruction which is [[spoiler: "[[CueCardPause But first]]." The bomb explodes but fortunately it is [[TrickBomb full of propaganda]], not explosives]].
119** Played realistically in an episode where an EOD[[note]]Explosive Ordnance Disposal[[/note]] man comes into the hospital as a casualty. He thought that disarming mines would be a safer assignment than front-line combat. He was wrong.
120** In another episode, a wounded soldier who has been a constant target of hazing by a couple of his buddies over a supposed lack of "manliness" says he's going to transfer to EOD, and demands to know if either of them is "man enough" to do the same. He's dead serious about it, but Col Potter gets him to change his mind.
121* A few episodes of ''Series/MythBusters'' address various methods of disposing of explosive devices. Many of them are ineffective, but a surprising number actually do work. The best strategy seems to be putting the bomb somewhere that ''directs'' the blast away from you (or any other innocents), preferably upwards, as attempting to contain the blast generally creates more harmful shrapnel.
122* ''Series/TheProfessionals'':
123** In "Private Madness Public Danger", Bodie and Doyle have to defuse a bomb connected to a gallon drum of [[WaterSourceTampering hallucinogenic drugs which is floating in a reservoir]], so they have to do this while treading freezing water with a device that they're can't even see. Fortunately (as the bomb has an [[BoobyTrap anti-handling device]]) they've brought the bomb designer along, and he decides he doesn't want to die for the cause. They use the same tactic in "Stakeout" [[spoiler:this time with an ''atomic'' bomb]].
124** In "The Purging of [=CI5=]", Bodie dials the first number of his phone and suddenly realises it's booby-trapped. Fortunately, he's got his radio to call Doyle for help, who disarms it with their usual exchange of banter (though somewhat terser).
125** In "Hunter/Hunted", Doyle receives a package in a plain brown wrapper. Knowing he hasn't mail-ordered anything from an adult bookstore, Bodie and Doyle carefully cut open the package to find a stick of gelignite [[spoiler:harmlessly wired to ''Moriarty's Police Law'', a taunt against Doyle by a DirtyCop he put away.]]
126* ''Series/SisterBonifaceMysteries'': In "Lights, Camera, Murder!", DI Gillespie realises the bullet and electrocution reflected scenes from the episode of Operation QT being filmed and the last scene features a briefcase containing a bomb. Sister Boniface, who had rudimentary training in bomb disposal when she worked at wartime Bletchley Park, lends a hand.
127* In ''Series/TheSixMillionDollarMan'' episode, "The Price of Liberty" (1975), the Liberty Bell is stolen, and rigged with three time bombs by an embittered explosives expert. Steve Austin and another bomb expert -- a convicted criminal serving a prison sentence -- disarm the bomb. Short on time, the convict suggests connecting wires to short out the timing mechanism, and Austin remembers the bomber's last dying words: Red, White, and Blue. They connect the red and white wires, and then Austin has a hunch that "blue" was deliberately misleading, "his final stab at the country he'd grown to hate," and correctly selects the yellow wire instead.
128* In the ''Series/StarskyAndHutch'' episode "Murder at Sea," three {{time bomb}}s have been hidden throughout a cruise ship. By the time Starsky and Hutch find out about them, they have only seventeen minutes to find them all, haul them onto the deck, and [[DunkingTheBomb throw them overboard]].
129* The whole plot of the ''Series/StarTrekEnterprise'' episode "[[{{Recap/StarTrekEnterpriseS02E03Minefield}} Minefield]]," with the bomb in question attached to ''Enterprise'' herself. And then it goes FromBadToWorse when it spears [[DemolitionsExpert Malcolm Reed]] to the hull.
130[[/folder]]
131
132[[folder:Pinball]]
133* ''Pinball/JamesBond007Stern'': The WizardMode of the 60th Anniversary Limited Edition is themed around defusing a lit bomb, though this is only communicated through text and not visuals.
134[[/folder]]
135
136[[folder:Tabletop Games]]
137* ''TabletopGame/{{Warhammer 40000}}'':
138** The Orks use Gretchin as primitive demining tools: throw one into the suspected minefield, let it walk around until it blows up, and throw another one in, repeat until completely cleared or bored, initiate WAAAAAAAAAAAAGGGHHHHHHHHHHHHH!!!!! charge. Not that Orks mind if other Orks get blown up, it's just [[AmusingInjuries funnier with gretchin]].
139** This is Also how General Chenkov of the Imperial Guard uses his men (other uses include bogging the enemy down and calling in artillery, or attacking fortresses without waiting for tanks). His losses are almost always near 100%, but he manages to win.
140[[/folder]]
141
142[[folder:Toys]]
143* ''Toys/LEGOAlphaTeam'': there is a set called "Bomb Squad", involving Electrical Expert Charge and Demolitions Expert Crunch.
144[[/folder]]
145
146[[folder:Video Games]]
147* In ''VideoGame/{{Bombshell}}'', the protagonist was formerly a bomb disposal technician. Take this job and the protagonist's name, Shelly, and you get her nickname, Bombshell.
148* "[[Platform/{{Intellivision}} Mattel Electronics presents...]] ''[[http://www.intvfunhouse.com/games/bomb.php Bomb Squad]]''".
149* In ''VideoGame/BorderlandsThePreSequel,'' one of Claptrap's [[RandomEffectSpell Vaulthunter.exe actions skills]] is "Clap-in-the-box" which has a large CartoonBomb materialize in his hands which will go off towards the end of "Pop Goes the Weasel". Claptrap will go down unless the bomb goes off near enemies [[FriendlyFire (or allies)]].
150-->'''Claptrap:''' Some days, you just can't get rid of an obscure pop-culture reference.
151* In ''VideoGame/ClashAtDemonhead'', after defeating the final boss and collecting the last medallion, you have to place all of the medallions inside the bomb to stop it from exploding. Any correct guesses will be locked in, and you have to figure out the rest without any clues, and the countdown timer speeds up with each attempt. Run out of time or chances, and the bomb explodes, leading to a NonstandardGameOver.
152* ''VideoGame/CounterStrike'': it's the whole point of the "bomb defusal" missions for the counter-terrorist team after the bomb is set by the terrorists. Normally takes a bit of time, but is faster if one has a "bomb defusal kit".
153* ''VideoGame/DCUniverseOnline'' has one mission where you throw The Joker's bombs off the nearby docks to defuse them.
154* One driving mission in ''[[Franchise/DieHard Die Hard Trilogy 2: Viva Las Vegas]]'' has you delivering bombs to a disposal facility. One too many bumps makes your truck explode. Later, you have to evacuate a TimeBomb from Hoover Dam before it detonates.
155* Presented as an UnexpectedGameplayChange in ''VideoGame/DeathStranding''. Most of the gameplay hinges around helping Sam [[ProductDeliveryOrdeal deliver important cargo across the ruins of America from outpost to outpost]], but at one point, he ends up being given a shady-looking package by an even-sketchier looking "maintenance worker", and upon investigating the contents, you'll find that it's a ''thermonuclear bomb'' that will explode in thirty minutes unchecked, and ''immediately'' if Sam lets go of it or it enters the city it was being delivered to. The only solution is to [[spoiler:locate a massive tar pit through enemy-infested lines and chuck it in for a reduced explosion]].
156* ''VideoGame/DeusExHumanRevolution'' has a bomb that can be defused by find out the code, hacking into it or [[spoiler:[[CuttingTheKnot shooting a hole in it]][[note]]Which requires some explanation: the bomb itself is a binary explosive. The two (liquid) chemicals are stored in cylinders, which, prior to exploding, mix together. On their own, the chemicals are inert, so shooting the cylinder will cause the liquid to leak out and prevent mixing[[/note]]]].
157* ''VideoGame/GhostSquad2004'':
158** In Mission 1, you have to cut a time bomb by cutting the three wires in the correct order within the time limit. At Level 1 difficulty you have 15 seconds, but at the maximum Level of 16 you have only ''three seconds''.
159** In Mission 3, you have to make your way through a field of claymore mines. You defuse them by [[ButtonMashing mashing]] the [[ContextSensitiveButton action button]] until the gauge is full. The mines will explode and damage you if their fuses run out, or if you shoot them (even if you've already defused them!).
160* In ''VideoGame/HalfLife2'', Gordon can pick up Combine hopper mines with the Gravity Gun, which doesn't merely disarm them, but resets their target sensors to consider Gordon an ally. This is all due to some questionable design elements that weren't really ''flaws'' until the gravgun came along.
161** And in Episode 2, you get to destroy one of the minespam choppers by throwing its mines at it.
162* ''Franchise/{{Halo}}'': The [[http://www.halopedia.org/EOD-class_Mjolnir EOD MJOLNIR variant]] is designed for this, though in actual gameplay it is only for [[AndYourRewardIsClothes aesthetics]].
163* Some missions in ''VideoGame/{{JYDGE}}'' require the player to disarm a bomb before a certain amount of time elapses.
164* ''VideoGame/KeepTalkingAndNobodyExplodes'' is a co-op game in which one player has to disarm a bomb while the other players read through a (highly byzantine) manual to figure out what to do.
165* The ''VideoGame/KnightsOfTheOldRepublic'' games enemy mines; using Awareness skill to notice them before you set them off, and demolitions skill to deal with them. With a high skill, you can disarm the mine or even recover it to use yourself. If your skill level wasn't high enough, the mine might go off (or the disarm can simply fail). A jedi character with an anti-droid force power can fire it to detonate the mine at a safe distance.
166* The ''VideoGame/LeagueOfLegends'' champion Ziggs (an explosive themed champ) has a joke the goes "You wanna see how to disarm a bomb?" he then swallows one of his bombs which explodes in his stomach.
167* ''VideoGame/McPixel'' is a game all about disposing of bombs in [[SurrealHumor a number of ridiculous ways]].
168* In ''VideoGame/MetalGearSolid2SonsOfLiberty'', bombs can be disarmed with a coolant spray that freezes them. Notably, the bomb disposal expert who gives the player the coolant spray stresses that they will ''not'' be actually permanently disassembling the bombs here, as that is no task for amateurs. However, the coolant spray will keep the detonators frozen, preventing them from going off long enough to bring in a formal bomb squad to more thoroughly deal with them later. [[spoiler: The facility itself is later destroyed when Arsenal Gear starts up, rendering the question of bomb disposal moot.]]
169* ''VideoGame/{{Minesweeper}}''
170* ''VideoGame/PapersPlease'', one entrant drops a bomb in your booth. A guard comes and proceeds to mock how amateurish it is and how to disarm it. He doesn't even see it a good reason to close the checkpoint.
171* In ''VideoGame/RingOfRed,'' certain support units for the game's [[GiantRobot AFW's]] have the ability to lay a variety of mines (in order of [[BuffySpeak leg-breakiness]], Mines, Adhesion Mines, Chain Mines). Others have the ability to locate and defuse these mines. However, there's no messing around with them, the soldiers on Cleanup duty just dig them up like potatoes and stuff them in their pockets.
172* ''VideoGame/SpiderMan3'' has many missions dedicated to disarming bombs left by the "H-Bombers" gang.
173* In ''KOTOR''[='=]s MMO sequel, ''VideoGame/StarWarsTheOldRepublic'', many quests often involve disarming bombs of some sort. No skill needed this time, as all it takes is a few seconds for any class.
174** In the Trooper's first mission, players will destroy the Ord Mantel separatists' cache of explosives ordinance by [[StupidityIsTheOnlyOption kicking it with their foot and having it explode in their face]]. They're somehow fine afterwards.
175* ''VideoGame/SuzukiBakuhatsu'': The core of this game. You, as Suzuki, must dismantle the object carefully and fast to dispose the bomb which is planted inside that object.
176* ''VideoGame/TeamFortress2'': the Demoman's {{Sticky Bomb}}s can be destroyed after they're planted by using any weapon that shoots bullets, any melee weapon (if one is brave enough), the Scottish Resistance, Detonator, Scorch Shot, or Short Circuit (which can destroy even sticky bombs that haven't landed and Grenades from the normal Grenade Launcher), or moved away using the Pyro's airblast or any sort of explosion.
177* ''VideoGame/TeenageMutantNinjaTurtlesMutantsInManhattan'': A recurring element in the game are timed segments where the turtles have to defuse bombs set by the Foot. The more turtles doing the disarming at a time, the faster it is.
178* ''VideoGame/TraumaCenterAtlus'' is normally a [[MedicalGame surgery simulator]], but in one mission, you get to disarm a bomb instead. Conveniently, you get guidance from someone who has ''dated'' someone from the bomb defusal team. The mission was entirely redone for the [[PolishedPort wii port]], but it's still a bomb being defused.
179* ''VideoGame/TreasurePlanetBattleAtProcyon'' has underside-mounted Light Lancers, which are used for firing at incoming torpedos and mines. Minelayers are also useful for this, in addition to their primary use of planting [[{{Space Mines}} mines]], as they have the largest number of underside-mounted Light Lancers out of any ship.
180* ''VideoGame/TheUltimateStuntman'': One of the gameplay styles is a bomb disposal. In it, you have to get rid of microchips by moving a tool and making sure there's always a path that lets you keep going. The number on the chip indicates how many times it must be touched, the ones with arrows push you in the respective direction, the goal chip must be reached last. The bomb acts as a time limit and if the spark goes down the fuse and reaches the bomb, you lose a life.
181* Engineers in ''VideoGame/ValkyriaChronicles'' and Armored Techs in ''VideoGame/ValkyriaChroniclesII'' are the only classes able to clear away [[LandmineGoesClick mines]].
182[[/folder]]
183
184[[folder:Visual Novels]]
185* ''VisualNovel/GrisaiaSeries'':
186** In ''[[VisualNovel/TheLabyrinthOfGrisaia Labyrinth]]'' on Sachi's after story, [[spoiler:Yuuji and Sachi has to find and dispose of a bomb, that a madman planted in the church, on their own wedding]].
187** In ''[[VisualNovel/TheEdenOfGrisaia Eden]]'' [[spoiler:Sachi has to defuse a bomb as part of a test, set up by the Thanatos system to measure her skills, but for that reason it's actually a mock bomb]].
188* ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'': [[PunnyName Ted Tonate]] states his job as Bomb Disposal Specialist, and we see him disassemble and reassemble his model bomb so quickly, his arms turn into an invisible blur.
189* ''VisualNovel/{{Policenauts}}'' has a bomb-defusal sequence, first requiring that the bag containing the bomb be isolated by removing all of the knock-off bags in the room. Jonathan's partner Ed offers his bomb-defusal knowledge, but due to his poor eyesight, Jonathan has to follow his orders for how to defuse the bomb. At the very end, a WireDilemma arises which Ed doesn't have an answer to, requiring the player to [[SomedayThisWillComeInHandy remember what another character said he would do in that situation]] [[spoiler:and then do the exact opposite of that]].
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192[[folder:Webcomics]]
193* ''Webcomic/MenageA3'' uses bomb disposal as an appropriate metaphor for a rather strange and distinctly NSFW situation in strip #1082 (October 15, 2015).
194* ''Webcomic/SkinHorse'' has a suitably tense situation -- and a big WireDilemma joke -- after the team's steam-powered robot receptionist gets literally overwound and digs out an antique nuke which they happen to have in a cupboard.
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197[[folder:Western Animation]]
198* ''WesternAnimation/DuckDodgers'' parodies this with a space mine and running into rooms with priceless works of art, French orphans and simple Amish folk. "Some days you just can't get rid of a Martian space mine."
199* In the ''WesternAnimation/{{Futurama}}'' episode "[[Recap/FuturamaS1E8ABigPieceOfGarbage A Big Ball of Garbage]]", when the bomb meant to blow up the ball of garbage is set to blow up too soon, they try throwing it up in the air. The first time they try it, it ricochets off a passing asteroid and back in Bender's hands.
200* The Joes in ''WesternAnimation/GIJoeRenegades'' intercept a package from one of Cobra's supermarkets in the episode, well, [[ExactlyWhatItSaysOnTheTin "The Package"]] that's being sent to an anti-Cobra activist that used to work for the MegaCorp and, as you can probably guess, it doesn't contain Cobra's famous "better than homemade" apple pie. Luckily, Duke has had explosive training and is able to disable the device using Roadblock's chewing gum. [[spoiler: Later, said activist rigs the bomb up again to cover their escape while also unintentionally starting Major Bludd's RunningGag of losing body parts.]]
201* In the ''WesternAnimation/JonnyQuest'' episode "Terror Island", Race Bannon gets rid of a bomb by throwing it out a window, in the middle of downtown Hong Kong.
202* In the ''WesternAnimation/JusticeLeague'' episode(s) "[[Recap/JusticeLeagueS2E21And22WildCards Wild Cards]]", the Joker has planted multiple bombs around Las Vegas. Batman instructs the rest of the league on their disarming, even chastising Flash at one point for getting ahead of the instructions. But when one bomb starts to detonate, Flash picks it up, carrying it far out into the empty desert '''as it's exploding in his hands'''.
203* ''WesternAnimation/RickAndMorty'': In "[[Recap/RickAndMortyS3E4Vindicators3TheReturnOfWorldEnder Vindicators 3: The Return of Worldender]]", Rick and Morty disarm a neutrino bomb that Rick set up in Worldender's fortress while blackout drunk. [[OhNoNotAgain Morty makes it clear this is far from the first time they've done this]].
204-->'''Morty:''' ''[sighs]'' You guys hit the baskets, I'll disarm the drunkenly-improvised neutrino bomb. There's a 40% chance it's a dud, but you should still stay back.\
205'''Rick:''' Morty, how many of these--?\
206'''Morty:''' TOO MANY, RICK! TOO MANY!
207* ''WesternAnimation/StevenUniverse'': Near the end of "[[Recap/StevenUniverseS2E28MessageReceived Message Received]]", the Gems have to get rid of a communication device that's about to self-destruct. Steven traps it in a bubble to help contain the explosion, and Garnet [[RelocatingTheExplosion knocks it into the air]] for good measure.
208* ''WesternAnimation/{{Stripperella}}'' had a parody of the Batman scene above, complete with ducks in the pond. She eventually finds a collapsed tunnel, and uses the bomb to clear away the rubble, freeing the children trapped inside.
209* ''WesternAnimation/TeenTitans2003'': In order to get rid of a powerful explosive in "[[Recap/TeenTitansS5E12TitansTogether Titans Together]]", the Herald {{teleport|ation}}s it out into space so it can detonate safely away from Earth.
210* ''WesternAnimation/TransformersAnimated'': To dispose of a bomb capable of destroying half of Detroit, the Autobots use a multi-part FastballSpecial. Prowl held Bumblebee standing on Bulkheads wrecking ball launcher. Prowl had limited flight capabilities and Bumblebee had rocket jets for that episode, so Bulkhead made the initial launch, Prowl lifted him higher and Bumblebee got even further, throwing the bomb into the lower stratosphere.
211* ''WesternAnimation/TransformersPrime'': To [[spoiler:hide a virus that will transmit the Iacon Archive from the ''Nemesis'']], Ratchet and Wheeljack place a grenade inside Lazerbeak. When the Decepticons discover the active grenade, Megatron tasks Knock-Out to get rid of it as punishment for failing to acquire a relic before the Autobots can.
212* ''WesternAnimation/WallaceAndGromit in WesternAnimation/AMatterOfLoafAndDeath'': A direct spoof of the Batman scene occurs as Gromit tries to get rid of a bomb, eventually settling for throwing it across [[TakeThat the Yorkshire border]]. He fails, and [[spoiler:the bomb ends up in Wallace's trousers; Gromit resorts to filling said trousers with dough to soften the impact]]. This leads to Wallace accidentally {{Mooning}} a couple of passing nuns.
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215[[folder:Real Life]]
216* Subversion: Archduke Franz Ferdinand was attacked by a Serbian terrorist group (supported by Serbian Military Intelligence) who threw a grenade into his car. He tossed it under the car behind him, killing several people but sparing the crowd. He was later successfully assassinated when his driver got lost on the way back from visiting the people who were hospitalized as a result of the earlier attack. [[UsefulNotes/WorldWarI The rest is history]].
217* One design feature of many foxholes or trenches is something known as a "Grenade Sump". In essence, it's a deep hole or ditch in the bottom of the foxhole. If a bad guy tosses a grenade into the foxhole, kick it into the grenade sump, then get as far away from it as you can. The ground absorbs much of the explosion, and directs the rest upwards.
218** Some cities use concrete garbage cans for a similar reason: If someone decides to drop an explosive device into a trashcan (a convenient hiding place in a crowded area), the shape of the garbage receptacle will focus the blast upwards instead of outwards. Of course, many other cities [[CuttingTheKnot simply get rid of public trash cans]] to avoid the issue entirely... with the obvious drawback that people who have trash they can't (or don't want to) carry home will probably dispose of it in a manner inconvenient for the city (and generally illegal to boot).
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