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1!!'''Battling & Betting'''
2Bet on the team of your choice and ready your liver.
3* If you bet on a blatant overdog (3.5:1 or above), have a drink, for safety.
4* If on the contrary, you bet on a massive underdog (inverse situation as above), ''and win'', finish your drink in celebration.
5* If you win less than 100$ from a bet sip
6* If you win less than 10$ from a bet chug
7* Drink if your bet made it in the last 10 seconds
8* Decide whether to drink or not for the next 20 minutes when a magikarp wins the match
9* Sip when your team contains a legendary
10* Drink if your team contains entei/deoxys/darkrai
11** Chug when entei/deoxys/darkrai loses the match
12** Decide for if you want to drink or not for the next 20 minutes if one of them wins a match
13* When your pokemon is asleep or frozen sip
14** When your pokemon dosent wake up or thaw after 5 turns chug
15* Sip when your pokemon takes recoil damage
16** Drink when your pokemon faints to recoil damage
17** Drink twice when your pokemon faints to recoil damage and couldn't take the opponent down
18* Take a sip every time your Pokémon misses.
19** If you really hate your liver, make it two during [=FogChamp=].
20** When your pokemon misses because the opponent uses bounce/fly/dig/dive/protect sip
21** When your pokemon misses thrice in a row drink
22** When your pokemon misses six times in a row chug
23** When your pokemon misses every single move until it faints finish the entire drink
24* Decide to drink or not for the next 10 minutes when earthquake hits a pokemon that is digging underground
25* Decide whether to drink or not for the next 10 minutes when trace actually mattered
26* Drink when your pokemon's move is Aerial Ace/Aura Sphere/Faint Attack/Magical Leaf/Magnet Bomb/Shadow Punch/Shock Wave/Swift/Vital Throw/Trump Card and the move still didn't hit the opponent
27* If your current Pokémon depends on a sequence of two or more moves to win (say, Rain Dance to activate Swift Swim into an attack move):
28** Drink if the team ignores the combo entirely.
29** Have a sip every time the Pokémon repeats the first move thanks to slow switchers.
30* Chug every time a move with a single digit percent is chosen.
31** Two chugs if its chance was [[TheComputerIsACheatingBastard 0%]].
32* Sip every turn a status effect prevents your Pokémon from acting entirely.
33* Drink if your Pokemon suffers an status effect as a secondary effect of an attack.
34** If the status effect wears off immediatly, you may spew the drink back into your glass.
35** If your Pokémon has Serene Grace, sip every time one of its attacks ''doesn't'' activate its secondary effect.
36* Drink wherever a Crit actually mattered.
37* Sip wherever a pokemon is attracted/paralyzed/confused
38* Sip on each usage of Metronome.
39** Drink instead if the resulting move actually helps your team.
40* Chug if YOLO hits (Fissure, Horn Drill, etc).
41* If any of your Pokémon [=KAPOW=] (Selfdestruct, Explosion, etc), you have honor and thus may choose to not drink for the remainder of the match.
42* Drink whenever the announcer is quiet when he should have spoken (attacking, hitting, KO, waiting).
43* Sip when the announcer announces one of these move phrases:
44
45[[folder: Move Phrases]]
46** Shadow Force(KO): Complete destruction by Shadow Force!
47** Seed Flare: Ripped in two by Seed Flare!
48** Magma Storm (KO): Incinerated by Magma Storm!
49** Crush Grip: Smashed by Crush Grip!
50** Spacial Rend: Torn apart by Spacial Rend!
51** Roar of Time: Ripped by Roar of Time!
52** Head Smash: Slammed by Head Smash!
53** Wood Hammer: Pounded by Wood Hammer!
54** Stone Edge: Sliced by Stone Edge!
55** Rock Wrecker: Demolished by Rock Wrecker!
56** Power Whip: Lashed by Power Whip!
57** Leaf Storm: Torn up by Leaf Storm.
58** Draco Meteor: Pounded by Draco Meteor! (same as Wood Hammer)
59** Giga Impact: Crushed by Giga Impact!
60** Brave Bird: Nailed by Brave Bird!
61** Focus Blast: Busted by Focus Blast!
62** Flare Blitz: Torched by Flare Blitz!
63** Close Combat: Beaten down by Close Combat!
64** Psycho Boost: Torn apart by Psycho Boost! (same as Spacial Rend)
65** Volt Tackle: Slammed by Volt Tackle! (same as Head Smash/Focus Punch)
66** Frenzy Plant: Shredded by Frenzy Plant!
67** Dragon Claw: Ripped by Dragon Claw! (same as Roar of Time)
68** Muddy Water: Splashed by Muddy Water!
69** Water Spout: Drenched by Water Spout!
70** Overheat: Cooked by Overheat!
71** Hydro Cannon: Deluged by Hydro Cannon!
72** Blast Burn: Immolated by Blast Burn!
73** Eruption: Nailed by Eruption! (same as Brave Bird/Drill Peck)
74** Superpower: Devastated by Superpower!
75** Focus Punch: Slammed by Focus Punch! (same as Head Smash/Volt Tackle)
76** Heat Wave: Burned by Heat Wave!
77** Megahorn: Pierced by Megahorn!
78** DynamicPunch: Beaten down by DynamicPunch! (same as Close Combat)
79** Sacred Fire: Set aflame by Sacred Fire!
80** Outrage: Smacked down by Outrage!
81** Zap Cannon: Shocked by Zap Cannon!
82** Sludge Bomb: Slimed by Sludge Bomb!
83** Aeroblast: Blown away by Aeroblast!
84** Explosion (KO) : Annihilated by Explosion!
85** Fire Blast : Torched by Fire Blast! (same as Fire Blast)
86** Thunderbolt: Zapped by Thunderbolt!
87** SolarBeam (KO) : Seared by SolarBeam!
88** Seismic Toss: Hurled by Seismic Toss!
89** Drill Peck: Nailed by Drill Peck! (same as Brave Bird/Drill Peck)
90** Hyper Beam: Blasted by Hyper Beam!
91** Surf: Soaked by Surf!
92** Hydro Pump: Swamped by Hydro Pump!
93** Flamethrower: Singed by Flamethower!
94** Double-Edge: Sliced apart by Double-Edge!
95** Judgment: Judgment has been dealt!
96** Sheer Cold: Sheer Cold delivers chilling misery!
97** Mirror Coat: Mirror Coat echoes back!
98** Magnitude: Magnitude shakes the ground!
99** Rock Slide: Rock Slide tumbles down!
100** Sky Attack : Sky Attack brings down havoc!
101** Selfdestruct: Selfdestruct detonates!
102** Fissure: Fissure opens an abyss of destruction!
103** Earthquake: Earthquake tears open the ground!
104** Thunder: Thunder detonates with with boom!
105** Counter: Counter hits back!
106** Horn Drill : Horn Drill impales its target!
107** Mega Kick: Mega Kick hits hard!
108** Guillotine: Guillotine does massive damage!
109** Blizzard: A frigid shot from Blizzard!
110** Body Slam : A hard hit from Body Slam!
111** Gunk Shot: Hit by Gunk Shot!
112** Lava Plume: Hit by Lava Plume.
113** Flash Cannon: Hit by Flash Cannon.
114** Dragon Pulse: Hit by Dragon Pulse!
115** Aura Sphere: Hit by Aura Sphere!
116** Silver Wind: Hit by Silver Wind!
117** Brick Break: Hit by Brick Break!
118** Frustration: Hit by Frustration!
119** Return: Hit by Return!
120** Psychic: Hit by Psychic!
121** Discharge: Discharge hits!
122** Shadow Claw: Shadow Claw hits!
123** Energy Ball: Energy Ball hits!
124** Dark Pulse: Dark Pulse hits!
125** Last Resort: Last Resort hits!
126** Aerial Ace: Aerial Ace hits!
127** Hyper Voice: Hyper Voice hits!
128** Shadow Ball: Shadow Ball hits!
129** Ice Beam: Ice Beam hits!
130** Shadow Force (initial use): <inster Pokemon here> vanished instantly!
131** Dark Void: <inster Pokemon here> falls asleep because of Dark Void!
132** Magma Storm (after-damage KO): Magma Storm brings it down.
133** Lunar Dance (move): Taken down by Lunar Dance.
134** Lunar Dance (heal): Lunar Dance recovers its health.
135** Stealth Rock (entry hazard KO): ...it went down as soon as it came out!
136** Trick Room (activation): It's twisting the dimensions in the Colosseum!
137** Trick Room (deactivation): The twisted dimensions have been restored!
138** Heart Swap: It's a Heart Swap! Any stat changes are about to be swapped!
139** Healing Wish (move): Taken down by Healing Wish!
140** Healing Wish (heal): Its Healing Wish has come true. The Pok&eacute;mon has recovered!
141** Doom Desire (KO): The DOOM Desire has been granted! It's down!
142** Bounce (initial use): <inter Pokemon here> Bounced up!
143** Sand Tomb (after-turn KO): It's getting buried in a Sand Tomb!
144** Dive (initial use): <insert Pokemon here> hid underwater!
145** Memento: <insert Pokemon> went down, but it left a parting gift!
146** Will-o-Wisp (burn): It just got burned!
147** Will-o-Wisp (burn KO): It's all burned up now! The damage from its burn was just too much!
148** Hail (move): It started to hail in the Colosseum!
149** Hail (KO): Taken out by the avalanche of falling hail!
150** Whirlpool (after-turn KO): Whirlpool takes it for a spin!
151** Future Sight (damage): Attacked by Future Sight! Didn't see that coming!
152** Future Sight (KO): It's down! Future Sight arrives after everyone had forgotten!
153** Sunny Day: The sun's rays have suddenly intensified!
154** Rain Dance: It's pouring rain in the Colosseum!
155** Attract: Oh, it was infatuated by the opponent's attraction!
156** Sandstorm: A sandstorm is brewing in the Colosseum!
157** Sandstorm (KO): Ohhh, it just couldn't take the damage from the Sandstorm!
158** Detect: <insert Pokemon name> protects itself!
159** Perish Song (first turn): The countdown of Perish Song has begun!
160** Perish Song (second turn): The count of Perish Song falls by one!
161** Perish Song (third turn): The count of Perish Song falls one more!
162** Perish Song (KO): The count of Perish Song reached zero!
163** Destiny Bond: Oh, the attacker is taken out by Destiny Bond!
164** Spikes (entry hazard KO): ...It went down as soon as it came out!
165** Protect: <insert Pokemon here> protects itself! (same as Detect)
166** Curse (KO): Oh no! It couldn't escape the Curse!
167** Nightmare (KO): Oh no! It went down before it could wake from its Nightmare!
168** Struggle: This is the only thing it can do!
169** Substitute (initial use): The Substitute appeared!
170** Substitute (attacked): It hit the Substitute!
171** Explosion (KO failure): It was an amazing attack, sacrificing itself like that, but it was the only one who went down!
172** Transform : <insert Pokemon here> Transformed!
173** Sky Attack (initial use) : <insert Pokemon here> became cloaked in blinding light!
174** Skull Bash (initial use) : <insert Pokemon here> tucked in its head!
175** Clamp (after-turn KO) : Clamped up and taken down!
176** Confuse Ray (initial use): <insert Pokemon here> became confused!
177** Confuse Ray (after-turn KO): Ouch! That was rather self-destructive!
178** Toxic (initial use): <insert Pokemon here> became badly poisoned!
179** Toxic (poison KO): The damage from poison finished it!
180** Dig (initial use): <insert Pokemon here> burrowed its way underground!
181** Fire Spin (after-turn KO): It's down... burned by the Fire Spin!
182** SolarBeam (initial use): <insert Pokemon here> started absorbing the light!
183** Leech Seed (after-turn damage) : <insert Pokemon here> had its health sapped by Leech Seed!
184** Leech Seed (after-turn KO): It was sapped by Leech Seed and taken down!
185** Wrap (after-turn KO) : Wrapped up and taken down!
186** Bind (after-turn KO): It's down! It couldn't get out of a Bind!
187** Fly: <insert Pokemon here> flies up high!
188[[/folder]]
189
190* All in in a match
191** Win at least 10000$ in an all in and you win the entire drinking game
192** Decide whether to drink or not when you lose all your money
193** Sip when your all in is only 100$
194** Drink when your all in is more than 1000$
195** Chug when your all in is more than 10000$
196** Chug twice when your all in is more than 100000$
197** Chug thrice when your all in is 6969$
198* Stream
199** Chug twice if stream is offline
200** Chug whenever the stream is interrupted by wii communications
201** Drink whenever the stream frozes
202** Sip whenever the stream lags
203!!'''Elsewhere'''
204Because it gets boring watching those reels line up.
205* If watching with friends, whoever has not identified a unique Shiny in the reels has to take a drink.
206* Chug wherever the Select Sect wins a vote.
207* Drink whenever the winning vote is a useless one
208** Unless chat actually meant to get on/off the bike, in which case sip instead.
209* Chug if you win a token during the intermission.
210* Donation match bid extravaganza - Drink wherever any of the following happens:
211** The winning bid is for a single token.
212** The winning bid is in the double digits.
213** The winning bid is a cancer match
214** The winning bid is a one-sided match
215** The winning bid is a metronome match
216** The winning bid is a KAPOW match
217** The winning bid is a seismic toss match
218** Four or more snipes happen.
219** The bid is sniped within the last 10 seconds.
220* Once the bidding is over, sip every time someone in chat points out how [[SarcasmMode original]] this matchup is.
221** Finish your drink if the winning bid includes [[LethalJokeCharacter Shedinja]].
222* Drink when you use the slot spin,Chug when something Bad Happens,Sip When something Good Happens
223!!'''Chat'''
224* Chug when chat spams What's This Distortion?The Colosseum [=WutFace=]
225* Chug when deku uses his bahammer
226* Chug when chat spams Judgmeeeeeeeent has been Dealt!
227* Chug when streamer bets <any amount of money>
228* Chug when streamer bets on slowpoke/arceus
229* Drink when chat spams &#12541;&#3900;&#3720;&#1604;&#860;&#3720;&#3901;&#65417; RIOT &#12541;&#3900;&#3720;&#1604;&#860;&#3720;&#3901;&#65417;
230* Drink when chat spams Wow Deku [=OneHand=]
231* Drink when chat spams Sliiiiiimed by [=SpongeBob=]
232* Drink when chat spams Favourable Machop
233* Sip when chat spams [=ResidentSleeper=]/[=EleGiggle=]/[=SwiftRage=]/[=BabyRage=]/[=FailFish=]/[=DansGame=]

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