1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cyberconnect2_25th_visual.jpg]] |
2 | [[caption-width-right:350:A visual done for [=CyberConnect2's=] [[MilestoneCelebration 25th anniversary celebration]], featuring characters from the company's original works of ''VideoGame/LittleTailBronx'', ''Franchise/DotHack'', ''VideoGame/SilentBomber'' and ''VideoGame/AsurasWrath''. Art by Higashi.]] |
3 | |
4 | ->''"More Exciting. More Refreshing. More Captivating."'' |
5 | -->-- '''The current {{tagline}} on the company's website''' |
6 | |
7 | [=CyberConnect2=] 『サイバーコネクトツー』 is a video game developer founded on February 16, 1996 and situated in Fukuoka, Japan. They are best known for the ''Franchise/DotHack'' series and the ''Franchise/{{Naruto}}: Ultimate Ninja'' series, but have a made few other games such as ''VideoGame/SilentBomber'', the ''VideoGame/LittleTailBronx'' series (''VideoGame/TailConcerto'', ''VideoGame/SolatoroboRedTheHunter'' and ''VideoGame/FugaMelodiesOfSteel''), and a collaboration effort with Creator/{{Capcom}} on ''VideoGame/AsurasWrath''. |
8 | |
9 | The company was formerly known as [=CyberConnect=], and was composed of a group of 10 people, nine of which who previously worked on Creator/{{Taito}}'s ''VideoGame/PsychicForce'' and ''[[VideoGame/RaySeries Ray Storm]]''. Its name changed to [=CyberConnect2=] 2001 after there was a change in command after their first two games ''Tail Concerto'' and ''Silent Bomber'' commercially failed (despite being decent enough games). |
10 | |
11 | They have also expanded their production beyond games, beginning with the formation of "Sensible Art Innovation" to create the ''.hack//G.U. Trilogy'' movie, and [=LieN=] to compose their music. |
12 | |
13 | Following the cancellation of ''VideoGame/MegaManLegends 3'', the president and CEO, Creator/HiroshiMatsuyama, has said he would be delighted to take over the project. |
14 | |
15 | Indisputably, these guys know how to make {{boss battle}}s. |
16 | |
17 | Compare to Creator/PlatinumGames. |
18 | |
19 | ---- |
20 | |
21 | ! Games created by [=CyberConnect=]: |
22 | [[index]] |
23 | * ''VideoGame/TailConcerto'' (1998): The first game [=CyberConnect2=] developed and the first game in the ''Little Tail Bronx'' series. |
24 | * ''VideoGame/SilentBomber'' (1999) |
25 | [[/index]] |
26 | ---- |
27 | |
28 | ! Games and franchises started by [=CyberConnect2=]: |
29 | [[index]] |
30 | * ''Franchise/DotHack'' (2002) |
31 | ** ''[[Anime/DotHackSign .hack//SIGN]]'' (2002) |
32 | ** ''[[VideoGame/DotHackR1Games .hack]]'' (R1 series) |
33 | *** ''.hack//Infection'' (2002) |
34 | *** ''.hack//Mutation'' (2002) |
35 | *** ''.hack//Outbreak'' (2002) |
36 | *** ''.hack//Quarantine'' (2003) |
37 | *** ''.hack//frägment'' (2005, Japan-only [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] remake of the original series games) |
38 | ** ''[[Anime/DotHackLiminality .hack//Liminality]]'' (2002) |
39 | ** ''[[Literature/DotHackAIBuster .hack//AI Buster]]'' (2006) |
40 | ** ''[[VideoGame/DotHackGUGames .hack//G.U.]]'' |
41 | *** ''.hack//G.U. Vol. 1: Rebirth'' (2006) |
42 | *** ''.hack//G.U. Vol. 2: Reminisce'' (2006) |
43 | *** ''.hack//G.U. Vol. 3: Redemption'' (2007) |
44 | *** [[/index]]''.hack//G.U. Last Recode'' (2017, UpdatedRerelease of all 3 volumes with new elements)[[index]] |
45 | ** ''[[Anime/DotHackQuantum .hack//Quantum]]'' (2010) |
46 | * ''Franchise/{{Naruto}}'' games: |
47 | ** ''VideoGame/NarutoUltimateNinja'' (2003) |
48 | ** ''VideoGame/NarutoUltimateNinja2'' (2004) |
49 | ** ''VideoGame/NarutoUltimateNinja3'' (2005) |
50 | ** ''VideoGame/NarutoShippudenUltimateNinja4'' (2007) |
51 | ** ''VideoGame/NarutoShippudenUltimateNinja5'' (2007) |
52 | ** ''VideoGame/NarutoUltimateNinjaStorm'' (2008) |
53 | ** ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' (2010) |
54 | ** ''VideoGame/NarutoShippudenUltimateNinjaStormGenerations'' (2012) |
55 | ** ''VideoGame/NarutoShippudenUltimateNinjaStorm3'' (2013)[[/index]] |
56 | *** [[/index]]''Naruto Shippuden: Ultimate Ninja Storm 3: Full Burst]]'' (2013): An UpdatedRerelease. [[index]] |
57 | ** ''VideoGame/NarutoShippudenUltimateNinjaStormRevolution'' (2014) |
58 | ** ''VideoGame/NarutoShippudenUltimateNinjaStorm4'' (2016) |
59 | ** ''VideoGame/NarutoXBorutoUltimateNinjaStormConnections'' (2023) |
60 | * ''VideoGame/SolatoroboRedTheHunter'' (2010): The second game in the ''Little Tail Bronx'' series, and a spiritual sequel to ''Tail Concerto''. |
61 | * ''Guilty Dragon'' (2012, for smartphones and iOS)[[index]] |
62 | * ''VideoGame/JoJosBizarreAdventureAllStarBattle'' (2013) |
63 | ** ''VideoGame/JoJosBizarreAdventureEyesOfHeaven'' (2015) |
64 | * ''Shadow Escaper'' (2013, for smartphones and iOS) |
65 | * ''Shinigami Messiah'' (2013, for smartphones and iOS) |
66 | * ''VideoGame/DragonBallZKakarot'' (2020): Based on [[Franchise/DragonBall the titular franchise]]. |
67 | * ''Fuga: Melodies of Steel'' series, set in the ''Little Tail Bronx'' universe: |
68 | ** ''VideoGame/FugaMelodiesOfSteel'' (2021): Strategy RPG that takes places in the distant past of the ''Little Tail Bronx'' universe. |
69 | ** ''VideoGame/FugaMelodiesOfSteel2'' (2023): A direct sequel to the original, taking place one year afterwards. |
70 | * ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021)[[/index]] |
71 | * Self-published "Trilogy of Vengeance" titles: |
72 | ** Unnamed third ''Fuga: Melodies of Steel'' title (TBD) |
73 | ** ''VideoGame/TokyoOgreGate'' (TBD): High-speed action game. |
74 | ** ''VideoGame/{{Cecile}}'' (TBD): 2.5D GothicLolita StylishAction game. |
75 | * ''Project Venom'' (TBD): the first game to be self-published by [=CyberConnect2=] in their new Montreal, Canada studio; not to be confused with [[ComicBook/{{Venom}} the comic book character of the same name]]. |
76 | |
77 | ---- |
78 | |
79 | ! Games [=CyberConnect2=] has collaborated with or have been hired to help work on: |
80 | [[index]] |
81 | * ''VideoGame/AsurasWrath'' (2012) |
82 | * ''VideoGame/SoulcaliburV'' (2012): Story Mode |
83 | * ''VideoGame/FinalFantasyVIIRemake'' (2020)[[note]][=CyberConnect2=] were not involved in the final product after Creator/SquareEnix restarted development internally.[[/note]] |
84 | [[/index]] |
85 | ---- |
86 | |
87 | ! Animation Projects (A5 division) |
88 | [[index]] |
89 | * ''Anime/MechaUde'' : Animation assistance |
90 | [[/index]] |
91 | ---- |
92 | |
93 | !! Tropes associated with [=CyberConnect2=]: |
94 | |
95 | * ArtifactTitle: Their internally titled ''Trilogy of Vengeance'' series, which was only supposed to have ''Fuga: Melodies of Steel'' alongside ''Tokyo Ogre Gate'' and ''Cecile'', wound up becoming this thanks to ''Fuga'' spinning off into a trilogy of its own, all of them still tying into the ThematicSeries of revenge-based stories. |
96 | * ButtonMashing: A played-with example in quite a few of their games, mainly the ''.hack'' games and ''Naruto: Ultimate Ninja'' series as whole where there are some mechanics that involve two fast button taps of a single button (and they have to be fairly fast); this company so far is the only one to make use of a mechanic like this. |
97 | * EpisodicGame: ''Franchise/DotHack'' is arguably the TropeCodifier. The company had worked on the ''VideoGame/FinalFantasyVIIRemake'' (until Creator/SquareEnix moved the development of the game in-house), which is also planned to be released this way. |
98 | * ForTheCelOfIt: A lot of their games have cel-shading of sorts. |
99 | * UsefulNotes/FurryFandom: While overseas fans may be less aware, in Japan the company is actually very involved with the ''kemono'' scene. The ''VideoGame/LittleTailBronx'' series are the biggest products of this, but even outside of that [=CyberConnect=] has endorsed a slew of furry-centric media and publications featuring prominent furry artists, including the periodical ''Kemono Magazine''. |
100 | * GameplayRoulette: Their HD games are known for changing up gameplay styles depending on the Boss fight. |
101 | * NumberedSequel: Some of their games feature this (most notably the ''Naruto (Shippuden): Ultimate Ninja Storm'' sub-series. The company itself also exhibits this trope, following the change in company command/management. |
102 | * PressXToNotDie: Starting with the ''Ultimate Ninja Storm'' series of ''Naruto'' fighters, though many of them are said to be done well. ''VideoGame/AsurasWrath'' by the same people takes this to unexplored territory, ''especially'' during the [[spoiler:Chakravartin battle]]. |
103 | ** This will be avoided in ''VideoGame/JoJosBizarreAdventureAllStarBattle'', on the other hand. |
104 | * PummelDuel: Ever since the Release of ''Asura's Wrath'', this is being incorporated more and more into their gameplay. It appears in ''VideoGame/JoJosBizarreAdventureAllStarBattle'' as a game mechanic and appears in the first gameplay demo of ''VideoGame/NarutoShippudenUltimateNinjaStorm4'' as a finale QTE between Madara and Hashirama. |
105 | * RedEyesTakeWarning: A lot of their protagonists have these, to go along with a SuperpoweredEvilSide. [[VideoGame/DotHackGU Haseo]], [[Manga/{{Naruto}} Kyubi Naruto]], [[VideoGame/SolatoroboRedTheHunter Red Savarin]], and more recently, [[VideoGame/AsurasWrath Asura]] are the stand out examples of this. [=CyberConnect2=]-chan in ''VideoGame/HyperdimensionNeptuniaV'', who an anthropomorphization of the company itself, also invokes this. It's inverted with [[VideoGame/FugaMelodiesOfSteel the Taranis kids]], however-- their eyes glow red-orange to represent their LimitBreak. |
106 | * RuleOfCool: Can rival, if not surpass, ''Creator/PlatinumGames'' in this when it comes to Japanese game developers, especially in their cinematics. |
107 | * SelfMadeMan: Of the founding members of the original [=CyberConnect=], the current president and CEO, Creator/HiroshiMatsuyama, was the only one with no prior video-game creation experience (he worked on graphics and level design). |
108 | * UnexpectedCharacter: Their involvement with the ''VideoGame/FinalFantasyVII'' remake came out of nowhere for many. |
109 |
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