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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cyberconnect2_25th_visual.jpg]]
2[[caption-width-right:350:A visual done for [=CyberConnect2's=] [[MilestoneCelebration 25th anniversary celebration]], featuring characters from the company's original works of ''VideoGame/LittleTailBronx'', ''Franchise/DotHack'', ''VideoGame/SilentBomber'' and ''VideoGame/AsurasWrath''. Art by Higashi.]]
3
4->''"More Exciting. More Refreshing. More Captivating."''
5-->-- '''The current {{tagline}} on the company's website'''
6
7[=CyberConnect2=] 『サイバーコネクトツー』 is a video game developer founded on February 16, 1996 and situated in Fukuoka, Japan. They are best known for the ''Franchise/DotHack'' series and the ''Franchise/{{Naruto}}: Ultimate Ninja'' series, but have a made few other games such as ''VideoGame/SilentBomber'', the ''VideoGame/LittleTailBronx'' series (''VideoGame/TailConcerto'', ''VideoGame/SolatoroboRedTheHunter'' and ''VideoGame/FugaMelodiesOfSteel''), and a collaboration effort with Creator/{{Capcom}} on ''VideoGame/AsurasWrath''.
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9The company was formerly known as [=CyberConnect=], and was composed of a group of 10 people, nine of which who previously worked on Creator/{{Taito}}'s ''VideoGame/PsychicForce'' and ''[[VideoGame/RaySeries Ray Storm]]''. Its name changed to [=CyberConnect2=] 2001 after there was a change in command after their first two games ''Tail Concerto'' and ''Silent Bomber'' commercially failed (despite being decent enough games).
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11They have also expanded their production beyond games, beginning with the formation of "Sensible Art Innovation" to create the ''.hack//G.U. Trilogy'' movie, and [=LieN=] to compose their music.
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13Following the cancellation of ''VideoGame/MegaManLegends 3'', the president and CEO, Creator/HiroshiMatsuyama, has said he would be delighted to take over the project.
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15Indisputably, these guys know how to make {{boss battle}}s.
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17Compare to Creator/PlatinumGames.
18
19----
20
21! Games created by [=CyberConnect=]:
22[[index]]
23* ''VideoGame/TailConcerto'' (1998): The first game [=CyberConnect2=] developed and the first game in the ''Little Tail Bronx'' series.
24* ''VideoGame/SilentBomber'' (1999)
25[[/index]]
26----
27
28! Games and franchises started by [=CyberConnect2=]:
29[[index]]
30* ''Franchise/DotHack'' (2002)
31** ''[[Anime/DotHackSign .hack//SIGN]]'' (2002)
32** ''[[VideoGame/DotHackR1Games .hack]]'' (R1 series)
33*** ''.hack//Infection'' (2002)
34*** ''.hack//Mutation'' (2002)
35*** ''.hack//Outbreak'' (2002)
36*** ''.hack//Quarantine'' (2003)
37*** ''.hack//frägment'' (2005, Japan-only [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] remake of the original series games)
38** ''[[Anime/DotHackLiminality .hack//Liminality]]'' (2002)
39** ''[[Literature/DotHackAIBuster .hack//AI Buster]]'' (2006)
40** ''[[VideoGame/DotHackGUGames .hack//G.U.]]''
41*** ''.hack//G.U. Vol. 1: Rebirth'' (2006)
42*** ''.hack//G.U. Vol. 2: Reminisce'' (2006)
43*** ''.hack//G.U. Vol. 3: Redemption'' (2007)
44*** [[/index]]''.hack//G.U. Last Recode'' (2017, UpdatedRerelease of all 3 volumes with new elements)[[index]]
45** ''[[Anime/DotHackQuantum .hack//Quantum]]'' (2010)
46* ''Franchise/{{Naruto}}'' games:
47** ''VideoGame/NarutoUltimateNinja'' (2003)
48** ''VideoGame/NarutoUltimateNinja2'' (2004)
49** ''VideoGame/NarutoUltimateNinja3'' (2005)
50** ''VideoGame/NarutoShippudenUltimateNinja4'' (2007)
51** ''VideoGame/NarutoShippudenUltimateNinja5'' (2007)
52** ''VideoGame/NarutoUltimateNinjaStorm'' (2008)
53** ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' (2010)
54** ''VideoGame/NarutoShippudenUltimateNinjaStormGenerations'' (2012)
55** ''VideoGame/NarutoShippudenUltimateNinjaStorm3'' (2013)[[/index]]
56*** [[/index]]''Naruto Shippuden: Ultimate Ninja Storm 3: Full Burst]]'' (2013): An UpdatedRerelease. [[index]]
57** ''VideoGame/NarutoShippudenUltimateNinjaStormRevolution'' (2014)
58** ''VideoGame/NarutoShippudenUltimateNinjaStorm4'' (2016)
59** ''VideoGame/NarutoXBorutoUltimateNinjaStormConnections'' (2023)
60* ''VideoGame/SolatoroboRedTheHunter'' (2010): The second game in the ''Little Tail Bronx'' series, and a spiritual sequel to ''Tail Concerto''.
61* ''Guilty Dragon'' (2012, for smartphones and iOS)[[index]]
62* ''VideoGame/JoJosBizarreAdventureAllStarBattle'' (2013)
63** ''VideoGame/JoJosBizarreAdventureEyesOfHeaven'' (2015)
64* ''Shadow Escaper'' (2013, for smartphones and iOS)
65* ''Shinigami Messiah'' (2013, for smartphones and iOS)
66* ''VideoGame/DragonBallZKakarot'' (2020): Based on [[Franchise/DragonBall the titular franchise]].
67* ''Fuga: Melodies of Steel'' series, set in the ''Little Tail Bronx'' universe:
68** ''VideoGame/FugaMelodiesOfSteel'' (2021): Strategy RPG that takes places in the distant past of the ''Little Tail Bronx'' universe.
69** ''VideoGame/FugaMelodiesOfSteel2'' (2023): A direct sequel to the original, taking place one year afterwards.
70* ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021)[[/index]]
71* Self-published "Trilogy of Vengeance" titles:
72** Unnamed third ''Fuga: Melodies of Steel'' title (TBD)
73** ''VideoGame/TokyoOgreGate'' (TBD): High-speed action game.
74** ''VideoGame/{{Cecile}}'' (TBD): 2.5D GothicLolita StylishAction game.
75* ''Project Venom'' (TBD): the first game to be self-published by [=CyberConnect2=] in their new Montreal, Canada studio; not to be confused with [[ComicBook/{{Venom}} the comic book character of the same name]].
76
77----
78
79! Games [=CyberConnect2=] has collaborated with or have been hired to help work on:
80[[index]]
81* ''VideoGame/AsurasWrath'' (2012)
82* ''VideoGame/SoulcaliburV'' (2012): Story Mode
83* ''VideoGame/FinalFantasyVIIRemake'' (2020)[[note]][=CyberConnect2=] were not involved in the final product after Creator/SquareEnix restarted development internally.[[/note]]
84[[/index]]
85----
86
87! Animation Projects (A5 division)
88[[index]]
89* ''Anime/MechaUde'' : Animation assistance
90[[/index]]
91----
92
93!! Tropes associated with [=CyberConnect2=]:
94
95* ArtifactTitle: Their internally titled ''Trilogy of Vengeance'' series, which was only supposed to have ''Fuga: Melodies of Steel'' alongside ''Tokyo Ogre Gate'' and ''Cecile'', wound up becoming this thanks to ''Fuga'' spinning off into a trilogy of its own, all of them still tying into the ThematicSeries of revenge-based stories.
96* ButtonMashing: A played-with example in quite a few of their games, mainly the ''.hack'' games and ''Naruto: Ultimate Ninja'' series as whole where there are some mechanics that involve two fast button taps of a single button (and they have to be fairly fast); this company so far is the only one to make use of a mechanic like this.
97* EpisodicGame: ''Franchise/DotHack'' is arguably the TropeCodifier. The company had worked on the ''VideoGame/FinalFantasyVIIRemake'' (until Creator/SquareEnix moved the development of the game in-house), which is also planned to be released this way.
98* ForTheCelOfIt: A lot of their games have cel-shading of sorts.
99* UsefulNotes/FurryFandom: While overseas fans may be less aware, in Japan the company is actually very involved with the ''kemono'' scene. The ''VideoGame/LittleTailBronx'' series are the biggest products of this, but even outside of that [=CyberConnect=] has endorsed a slew of furry-centric media and publications featuring prominent furry artists, including the periodical ''Kemono Magazine''.
100* GameplayRoulette: Their HD games are known for changing up gameplay styles depending on the Boss fight.
101* NumberedSequel: Some of their games feature this (most notably the ''Naruto (Shippuden): Ultimate Ninja Storm'' sub-series. The company itself also exhibits this trope, following the change in company command/management.
102* PressXToNotDie: Starting with the ''Ultimate Ninja Storm'' series of ''Naruto'' fighters, though many of them are said to be done well. ''VideoGame/AsurasWrath'' by the same people takes this to unexplored territory, ''especially'' during the [[spoiler:Chakravartin battle]].
103** This will be avoided in ''VideoGame/JoJosBizarreAdventureAllStarBattle'', on the other hand.
104* PummelDuel: Ever since the Release of ''Asura's Wrath'', this is being incorporated more and more into their gameplay. It appears in ''VideoGame/JoJosBizarreAdventureAllStarBattle'' as a game mechanic and appears in the first gameplay demo of ''VideoGame/NarutoShippudenUltimateNinjaStorm4'' as a finale QTE between Madara and Hashirama.
105* RedEyesTakeWarning: A lot of their protagonists have these, to go along with a SuperpoweredEvilSide. [[VideoGame/DotHackGU Haseo]], [[Manga/{{Naruto}} Kyubi Naruto]], [[VideoGame/SolatoroboRedTheHunter Red Savarin]], and more recently, [[VideoGame/AsurasWrath Asura]] are the stand out examples of this. [=CyberConnect2=]-chan in ''VideoGame/HyperdimensionNeptuniaV'', who an anthropomorphization of the company itself, also invokes this. It's inverted with [[VideoGame/FugaMelodiesOfSteel the Taranis kids]], however-- their eyes glow red-orange to represent their LimitBreak.
106* RuleOfCool: Can rival, if not surpass, ''Creator/PlatinumGames'' in this when it comes to Japanese game developers, especially in their cinematics.
107* SelfMadeMan: Of the founding members of the original [=CyberConnect=], the current president and CEO, Creator/HiroshiMatsuyama, was the only one with no prior video-game creation experience (he worked on graphics and level design).
108* UnexpectedCharacter: Their involvement with the ''VideoGame/FinalFantasyVII'' remake came out of nowhere for many.
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