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Context Characters / TheOuterWorldsMarauders

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1[[WMG:[[center: [-''Characters/TheOuterWorlds'' [[Characters/TheOuterWorlds character index]]\
2[[Characters/TheOuterWorldsTheCrew The Crew]] | Factions (Corporations: [[Characters/TheOuterWorldsCorporationsTheBoard The Board]], [[Characters/TheOuterWorldsCorporationsAuntieCleos Auntie Cleo's]], [[Characters/TheOuterWorldsCorporationsSpacersChoice Spacer's Choice]], [[Characters/TheOuterWorldsCPBoarstFactory C&P Boarst Factory]], [[Characters/TheOuterWorldsCorporationsMSI MSI]]), [[Characters/TheOuterWorldsCorporationsSubLight SubLight Salvaging & Shipping]], [[Characters/TheOuterWorldsIconoclasts Iconoclasts]], Other Groups: [[Characters/TheOuterWorldsGroundbreaker Groundbreaker]], [[Characters/TheOuterWorldsDeserters Deserters]], [[Characters/TheOuterWorldsGorgon Gorgon]], [[Characters/TheOuterWorldsEridanos Eridanos]], '''Marauders''', [[Characters/TheOuterWorldsOutlaws Outlaws]] | [[Characters/TheOuterWorldsOtherCharacters Other Characters]]]]-]]]
3----
4
5[[foldercontrol]]
6
7!Marauders
8
9[[folder:In General]]
10
11Roving bands of spacers who loot, kill, and pillage the Outer Worlds.
12----
13* AddledAddict: It's implied that a large portion of them are addicted to a drug that has driven them to homicidal insanity.
14* AlwaysChaoticEvil: They're not a pleasant bunch of people. Notably, they're also the only faction in the game that you ''cannot'' have peaceful interactions with. They're all just a bunch of AxCrazy psychos.
15* AxCrazy: They will, to the man, attack you on sight.
16* DistinctiveAppearances: For whatever reason, Marauders have a common enough look that wearing their armor will get comments from people.
17* DrivenToVillainy: Life on Halcyon is terrible and the people there are desperate. {{Deconstructed}} as those members of society that ''aren't'' driven to murder, rape, and pillage find them doubly disgusting. The psychosis-inducing drugs don't help either.
18* {{Expy}}:
19** The Marauders stand in for, and strongly resemble, both the Bandits of ''VideoGame/{{Borderlands}}'' and the Raiders from ''VideoGame/{{Fallout}}'', both being AlwaysChaoticEvil human enemies that the player can kill without feeling bad.
20** As of the reveal in "Peril on Gorgon" they're also comparable to the Reavers from ''Series/{{Firefly}}''. They're once normal people who were reduced to feral, homicidal maniacs [[spoiler:thanks to the ruling class making them unwilling test subjects for a new wonder drug. Both drugs were intended to improve society by making its people easier to control, and both went horribly wrong instead]].
21* ForWantOfANail: The Marauders are colonists just like the Player. They could have ended up just like them: killing people and taking their stuff. Indeed, it could be that they do end up a Marauder by any other name.
22* InsaneEqualsViolent: Their use of Adrenal-Time makes them all paranoid. This leads to violence.
23* ISurrenderSuckers: Will do this with a high enough speech but will eventually go back to shooting you.
24* MalevolentMaskedMen: They have this sort of look.
25* MoreCriminalsThanTargets: Marauders are so frequent on Terra-1 (Monarch) and Terra-2 that they are a threat to life itself. Somewhat {{Justified}} as it's part of a larger breakdown in society in general as well as things degenerating to a fight for survival.
26* RapePillageAndBurn: They're generally up to this when they're encountered.
27* RightHandAttackDog: Marauders are often accompanied by tamed Canids every bit as bloodthirsty as them. Which is notable as they're supposedly impossible to train.
28* TragicMonster: "Peril on Gorgon" reveals that [[spoiler:most Marauders were normal people before undisclosed sideffects of Adrena-Time drove them into a permanent homicidal rage.]]
29* WhatMeasureIsAMook: {{Lampshaded|Trope}}. [=NPCs=] will often comment on the Marauders being barely sentient sub-human scum -- although one person on Monarch points out that they do manage to feed, clothe and organise themselves. And of course it's eventually revealed that [[DrugsAreBad Adrena-Time made them all into psychos]].
30[[/folder]]
31
32!!Edgewater
33
34[[folder:Doc Maybell]]
35A doctor who became addicted to drugs and turned to banditry to feed her habit.
36----
37* AlasPoorVillain: Constable Reyes thinks of her as a victim as much as anything.
38* BanditClan: Runs one out of a nearby cave.
39* CombatMedic: She's more combat than medic these days though.
40* DrugsAreBad: It's a common cause for marauder-dom.
41* StarterVillain: One of the earliest bounties you can get.
42[[/folder]]
43
44[[folder:Bertie Cotton]]
45The former vicar of Edgewater who suffered a psychological breakdown upon showing symptoms of plague.
46----
47* BanditClan: Lives in an abandoned settlement with one.
48* KarmicDeath: According to Reyes, back when he was the vicar, he was fond of giving sermons about how people always get what they deserve in the end. Looks like he was right.
49* SinisterMinister: He used to be one anyway.
50* StarterVillain: Is another of the early bounty hunter missions.
51[[/folder]]
52
53[[folder:Guillaume Antrim]]
54A power-armor wearing warlord that controls a small town of bandits.
55----
56* AlasPoorVillain: Subverted. Constable Reyes feels no sympathy for him, unlike the other bounties.
57* BossInMooksClothing: The most powerful of the early bounties.
58* HelmetsAreHardlyHeroic: Doesn't wear one unlike other bandits.
59* TinTyrant: Cultivates that attitude with his heavy power armor and army of bandits.
60[[/folder]]

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