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4%% We are not meant to be the authority on the Smash Bros. metagame, so please do not add any references to the competitive scene, or write them in a more neutral manner.
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9[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\
10[-'''Playable characters:'''\
11''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\
12''Melee:'' '''13–17 (Starting Newcomers)''' | [[Characters/SuperSmashBrosMelee18To22 18–22 (Unlockable Fighters 1)]] | [[Characters/SuperSmashBrosMelee23To26 23–26 (Unlockable Fighters 2)]]\
13''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To39 32–39 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl40To44 40–44 (Smash Bros. DOJO!! 2008)]]\
14''For 3DS and Wii U:'' [[Characters/SuperSmashBros445To49 45–49 (Pre-Smash Direct)]] | [[Characters/SuperSmashBros450To55 50–55 (Smash Direct and E3 2014)]] | [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]] | [[Characters/SuperSmashBros460To63 60–63 (DLC Fighters)]]\
15''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimateEchoFighters New Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\
16[[Characters/SuperSmashBrosMiiCostumes Mii Costumes]]\
17'''Individual Characters''': [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]]\
18'''Non-playable characters:'''\
19[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosStages Stage Characters]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
20
21This page lists the newcomers in ''VideoGame/SuperSmashBrosMelee'' who are available from the start.
22----
23[[foldercontrol]]
24[[folder:13 – Peach]]
25[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/peach_ssbu.png]]
26[[caption-width-right:350:[[PrincessClassic Princess of Toadstools]] /[softreturn][[PrincessProtagonist Princess of the Mushroom Kingdom]]]]
27[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/peach_ssb4.png]][[/labelnote]]
28[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/peach_ssbb.png]][[/labelnote]]
29[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/peach_ssbm.jpg]][[/labelnote]]
30!!!!!!'''Voiced by:''' Creator/JenTaylor (''Melee''), Samantha Kelly (''Brawl'' onwards)
31->'''Home Series:''' ''Franchise/SuperMarioBros''
32%%TO PRESERVE FONT SIZE; DO NOT REMOVE
33-->'''Debut:''' ''VideoGame/SuperMarioBros1'' [[[Platform/NintendoEntertainmentSystem NES]]], 1985
34-->'''Creator:''' Creator/{{Nintendo}}
35-->'''Publisher:''' Nintendo
36
37->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\
38'''Specials:''' [[CounterAttack Toad]], [[AssKicksYou Peach Bomber]], [[ParasolOfPain Peach Parasol]], [[ProducePelting Vegetable]]\
39'''Final Smash:''' [[StatusEffects Peach Blossom]]
40
41->''"Oooh, did I win?"''
42
43The beloved princess of the Mushroom Kingdom and LoveInterest of Mario. She's often kidnapped for her powerful magic (or in several cases, because Bowser or another villain has a crush on her), and has been saved by Mario more times than you can count. Usually, Princess Peach relies on Mario to fight for her, but since her debut in ''Melee'', she's taken action and joined the battle. As out of place as it may seem at first, [[DamselInDistress given the role she's known for]], different games in her series have given her a playable role before ''Melee'', which translated into a [[VideoGame/MarioPlusRabbidsKingdomBattle badass princess]] in the ''Smash'' series. She's even [[VideoGame/SuperPrincessPeach saved the Mario Bros. herself once]]!\
44\
45Peach brings her innate magical powers and her trusted Toad assistant into the fray. Though she's overall slow and light, her offensive and defensive utility is not to be underestimated; whether it's throwing vegetables at opponents, countering with Toad, whacking people with a golf club or [[AssKicksYou thrusting her royal hindquarters at them]], there is no shortage of options for this pretty pink princess.
46
47->See Characters/SuperMarioBrosThePrincesses for more information on the character in her origin series.
48----
49
50* AdaptationalCurves: She's bustier, taller and her hips are wider here than in her home series.
51* AdaptationPersonalityChange: Peach is pretty much PurityPersonified in her home series. Here, she's much more flirty and a mischievous DitzyGenius, though she's also been shown this way in ''Mario'' spinoff titles like ''VideoGame/MarioKart'' and ''VideoGame/MarioTennis''.
52* AssKicksYou: Peach Bomber, which is her side special attack, along with her back aerial, down throw (prior to ''Ultimate''), and back throw. Her back throw in ''Brawl'' provides the page image.
53* AssistCharacter: She summons Toad as part of her Neutral Special. He works as a HumanShield who will [[CounterAttack release damaging spores if hit by an opponent]]. Custom moves can change him from using his spores to [[StatusEffects put opponents to sleep]] if he's hit to changing him into a straight-up attack. ''Ultimate'' reworked this move a bit to [[TookALevelInBadass have Toad willingly protect Peach]] and [[TakingTheBullet Take The Bullet]] for her, and even pummels and helps Peach throw grabbed opponents.
54* ArtEvolution: In ''Melee'', her dress was only slightly more detailed than it is in her own series, such as having a visible bodice. In ''Brawl'', they ramped it up to a full PimpedOutDress. In ''3DS/Wii U'' and ''Ultimate'', it's less embroidered than in ''Brawl'', but still much more detailed and embellished than her main series and ''Melee'' appearance.
55* ArtificialBrilliance: Peach's ''Brawl'' A.I. can use the "low float" technique rather effectively to land some solid aerials.
56* BadassAdorable: She's cute, kind, and can kick your rear to next Sunday.
57* BadassPacifist: Offering tea to two combatants to stop them from fighting is pretty badass.
58* {{Ballet}}: As if the official names of her Forward Tilt and Up Smash, as revealed in the Official Nintendo Player's Guide for the game, didn't make it obvious enough.
59* BattleIntro: Spins in a flurry of hearts while brandishing her parasol, then says "Hi!"
60* BigNo: She lets one out when she gets star KO'd in ''Brawl'' onwards.
61* BlingOfWar: While wearing a PimpedOutDress to a fight seemed impractical enough, ''Ultimate'' replaces her Daisy-themed PaletteSwap due to Daisy herself being playable with a shiny ''gold'' dress.
62* BoringButPractical: Her Final Smash is one of the best in the game. While it's nowhere near as cool looking as the cinematic ones, it heals 60% off you, leaves your sleeping opponent(s) open for a fully charged Smash Attack, is a certain death for any opponents off stage (since they tumble into freefall upon falling asleep in midair), and, unlike the rest, is not nerfed at all when using Final Smash Meter.
63* CharacterExaggeration: She has been known to flirtatiously give plenty of kisses to those who rescue her (especially in ''Super Mario All-Stars'') and had a playful side in ''Super Mario Bros. 3''. ''Melee'' and the series in general put more emphasis on these parts of her personality than subsequent games.
64* CloudCuckoolander: She's quite goofy in ''Subspace Emissary'' cutscenes, such as offering tea to stop an ongoing fight while standing on a flying battleship in the middle of a battle.
65* CombatStilettos: Even on the battlefield, she still wears her signature high heels.
66* CounterAttack: [[http://www.ssbwiki.com/Toad_(move) Toad]] is used this way. He actually releases spores from his mouth to damage the opponent.
67* CowerPower: In ''Ultimate'', rather than holding out Toad, she cowers behind him while he tries to protect her.
68* CuteBruiser: To quote her ''3DS/Wii U'' trophy's description, she "continues to prove that 'powerful' and 'cute' are not mutually exclusive". In fact, she has one of the more physical fighting styles amongst the female characters.
69* DamselInDistress: The poster child for this trope in her home series. If you choose to save Zelda in ''The Subspace Emissary''. They both become this eventually. This role also gets poked at by Snake and Viridi. Her Classic mode route in ''Ultimate'' also references this, being named ''Damsel out of Distress'', where all of Peach's normal opponents are villains who have kidnapped a female character at least once in their home series (including, obviously, Bowser).
70* DanceBattler: Her fighting style is reminiscent of a classically trained ballerina.
71* DevelopersForesight: If she's holding a Parasol item in ''Melee'', she'll use it instead of her own for her up special.
72* DissonantSerenity: Her method of defusing the fight between Sheik and Fox is offering them both tea while they're on top of a battleship engaging in combat.
73* EarlyInstallmentWeirdness: Uniquely, her neutral special move is a counter. In subsequent games it became standard for counterattacks to be mapped to the down special, but because Peach debuted in Melee, the first game in the series which includes counters, she remains the exception.
74* EdibleAmmunition: Played with. The turnips she uses in combat cannot be eaten normally like Diddy Kong's peanuts, but Kirby, King Dedede and Wario can eat them using their respective neutral specials.
75* TheFace: In ''Subspace Emissary'', Peach makes herself useful by breaking up fights and turning potential enemies into friends, such as mysteriously producing tea for Fox, or playing nice with Mr. Game and Watch.
76* FanServicePack: Her breasts are larger and more visible in this series than they are in her home series. An example is her pose on the [[http://www.ssbwiki.com/images/6/62/Boxart-wiiu.png boxart]] for ''Super Smash Bros. for Wii U''.
77* FightingClown: Peach wouldn't seem like much of a fighter considering her DamselInDistress background, and many of her abilities are silly, like using [[ImprobableWeaponUser sports equipment, radishes]], and [[AssKicksYou her butt]]. Nonetheless, she's still a strong and capable fighter.
78* {{Foil}}:
79** A cross-canon foil to Zelda (particularly her ''Twilight'' design). Both are the oft damseled, sometimes love interest of major heroes. But Peach is [[LightFeminineAndDarkFeminine a cheery and upbeat blonde in bright pink where TP Zelda ranges from calm to stoically serious brunette in subdued purple]]. They are shown to be friends in ''Brawl,'' but seemed to be rivals for Link's attention in ''3DS/Wii U.''
80** And to her canon foil and Echo Fighter Daisy, a straighter TomboyAndGirlyGirl routine.
81* FryingPanOfDoom: She may pull either a tennis racket, a golf club or a frying pan to smack opponents when doing a Forward Smash. The frying pan is the most damaging but shortest-reaching of her three forward smash weapons. As an aside, said frying pan's strike power is a ShoutOut to her InfinityPlusOneSword from ''VideoGame/SuperMarioRPG'', which has such high attack power that it puts her on par with Mario, Bowser, and Geno in terms of physical attack.
82* GameBreakingBug: In the early days of ''3DS'', there was an oversight with Peach's "Turnip Pull" Down Special, specifically its low chance to produce an actual item, even if they're not turned on, in place of the turnip (an ability she's had since ''Melee''). This triggered the game's online match anti-cheat coding, getting players banned from online play. A hotfix was released in short order.
83* GirlyBruiser: Peach utilizes objects associated with traditional femininity (i.e. parasols, frying pans, rainbows, etc.) and wears a long dress with heels. Doesn't stop her from kicking as much butt as her more masculine counterparts.
84* GirlyGirl: Is easily the most feminine out of all the female fighters in the game.
85* GirlySkirtTwirl: Her down taunt, neutral aerial, down smash, and [[DanceBattler up smash]]. Her gown spins in many moves and is sometimes even weaponized.
86* GlassCannon: Peach has an odd mix of attributes — below average weight, slow walking and dashing speeds (which might be due to a combination of her gown and stilettos), high air speed, and generally high attacking power, with some of the most absurdly damaging moves in the game (in ''Melee'', if all five hits of her fully charged Down Smash connect, the opponent will receive up to ''65%'' damage).
87* GoofyPrintUnderwear: In ''Brawl'', the trim of her panties appropriately has images of [[VisualPun peaches]].
88* HammerSpace: No one's really all that sure where she pulls Toad out of... Or the aforementioned frying pan, as well as a tennis racket and golf club for forward smash.
89* HartmanHips: Is very curvaceous in her lower half, and she even uses this to her advantage by [[AssKicksYou using her butt as a weapon]]. She actually has the curviest hips out of all the female characters game alongside her Echo Fighter Daisy.
90* HeartBeatDown: She uses Heart-shaped magical beams in several attacks.
91* HomeStage:
92** ''Melee'': Princess Peach's Castle and Mushroom Kingdom II, though the former is more used in single-player modes.
93** ''Brawl'': All debuting stages from her series[[note]]Mushroomy Kingdom, Delfino Plaza, Luigi's Mansion and Mario Circuit[[/note]], minus Mario Bros. due to its association with R.O.B.
94** ''3DS/Wii U'': All stages from her series[[note]]3D Land, Golden Plains, Rainbow Road, Paper Mario, Mushroomy Kingdom in ''3DS'', Mario Galaxy, Mushroom Kingdom U, Mario Circuit. Mario Circuit (Brawl), Delfino Plaza, Luigi's Mansion in ''Wii U'', and the DLC stages Peach's Castle (64) and Super Mario Maker for both[[/note]].
95** ''Ultimate'': Princess Peach's Castle in ''Ultimate'''s website and her unlock battle, her fight in ''World of Light'' though takes place in Mushroom Kingdom U.
96* HotterAndSexier:
97** She has a much more flirty personality as opposed to [[IncorruptiblePurePureness her completely innocent canon portrayal]], with suggestive winks and PantyShot-allowing attacks.
98** The promotional screenshots for ''3DS/Wii U'' show her openly flirting with other male characters besides Mario, ranging from giving Marth sultry looks, to stealing Link from Zelda.
99** She is more anatomically realistic in this series compared to her home series, and her AdaptationalCurves makes her more attractive in this regard.
100* HumanShield: Uses Toad as one from ''Melee'' to ''3DS/Wii U'', who also functions as a CounterAttack. In ''Ultimate'', this is revamped to TakingTheBullet.
101* IKnowMaddenKombat: Her forward smash attack can potentially pull out either a [[VideoGame/MarioGolf golf club]] or a [[VideoGame/MarioTennis tennis racket]].
102* IdleAnimation:
103** She looks around and brushes something off of her skirt.
104** She puts her hands together and stretches.
105** She inspects her ring (which doesn't exist in her home series) on her left hand. This specific idle pose never plays if Peach is facing left.
106** She brushes her hair.
107* ImprobableWeaponUser: [[VideoGame/SuperMarioBros2 Turnips]], [[VideoGame/SuperMarioRPG a frying pan]], [[VideoGame/MarioGolf a golf club]], [[VideoGame/MarioTennis a tennis racket]], her crown, and [[GrievousHarmWithABody Toad]].
108* KickingAssInAllHerFinery: Peach fights while wearing her crown, stilettos, and a fancy dress.
109* LadyAndKnight: The Bright Lady to Mario's White Knight.
110* {{Leitmotif}}: No song in particular is associated with her in any game besides ''Ultimate'', which gives her [[https://www.youtube.com/watch?v=qzKqRal7mUg Princess Peach's Castle's theme]]. However, the [[https://www.youtube.com/watch?v=nw1c5Dp5_FU Super Mario Bros Lost Levels Medley]] prominently plays her theme from her home series at the start.
111* LightFeminineAndDarkFeminine: In ''Subspace Emissary'', Peach is the light feminine ([[TheDitz cordial, lighthearted, feminine to a cartoonish degree]]) to Zelda's dark feminine ([[AloofDarkHairedGirl adorned in purple, mysterious, quiet, aloof]]). This is demonstrated at the Battleship Halberd Exterior stage of Subspace Emissary. After being freed, Zelda transforms into the lean and mysterious Sheik and exits the room she was in with stealth and speed, while Peach walks out blissfully, eyes closed and hand on her brooch.
112* LimitBreak: Peach Blossom, a dance that doesn't cause any knockback, but deals good amounts of damage while putting her foes to sleep while spawning countless peaches to recover health with.
113* MadeOfExplodium: Her side special, Peach Bomber, sends her flying forwards hips-first. In ''Brawl'' and onward, it creates a flourish of hearts; in ''Melee'' however, it created a fiery detonation.
114* MeteorMove: Her down tilt will Meteor Smash opponents, but it is difficult to utilize because she needs to be at a ledge and the target airborne over a pit. It can't meteor smash aerial foes anymore as of ''3DS/Wii U''.
115* MsFanservice: Not to the extent of most of the other fanservicey female characters but Peach still sports exaggerated HartmanHips, a very defined and noticeable bust compared to her home series, [[AssKicksYou hits opponents with her butt for several of her moves]], can give the player upskirt PantyShots in her first two appearances, and can even have the wind blow her skirt up and show her legs on the Icicle Mountain stage. Along with all of this, she is also much more of TheTease with her suggestive winks and kisses and overall more sassy, spunky and flirtatious demeanor.
116* OfCorsetsSexy: Her appearance in ''Melee'' [[https://www.ssbwiki.com/images/d/db/Peach_SSBM.jpg shows her dress with a corset]], an embellishment of her N64 era design, that was lost in future games that are based on her appearance on the Gamecube and onward.
117* OnlySaneWoman: In the ''Subspace Emissary'' cutscenes, she's very intent on [[DefiedTrope defying]] LetsYouAndHimFight. Yes, a CloudCuckoolander ''and'' an Only Sane Woman.
118* PaletteSwap: In ''Melee'', she had a full [[VideoGame/SuperMarioLand Princess Daisy]] costume with a change in skin color and glove length, though in ''Brawl'' and ''3DS/Wii U'', it's her usual outfit just with Daisy's colors. Her white color swap is reminiscent of her [[FairytaleWeddingDress wedding dress]] from ''ComicBook/SuperMarioAdventures'', ''VideoGame/SuperPaperMario'', and ''VideoGame/SuperMarioOdyssey''. ''Brawl'' gave her a red dress, referencing Mario's original DamselInDistress [[VideoGame/DonkeyKong Pauline]]. ''3DS/Wii U'' also adds Fire Peach from ''VideoGame/SuperMario3DWorld''. Because Daisy was PromotedToPlayable in ''Ultimate'', that game replaces her Daisy-inspired alternate costume with a golden dress, which resembles the form Peach takes after using a Golden Drink in ''[[VideoGame/MarioParty Super Mario Party]]''.
119* ParasolParachute: She uses her parasol to slow down her fall, [[ParasolOfPain to beat the snot out of her opponents]], [[ParasolOfPrettiness or just to show her more feminine side]].
120* PainToTheAss: A self inflicted example, when Peach doesn't make contact with her Peach Bomber where she thrusts her butt forward and lunges then doesn't make contact when she lands on her [[https://i.imgur.com/XUKQB00.jpg butt]] she shows visible discomfort. Same with her back air where she thrusts her butt forward when she lands she shows similar recoil after once again landing on her [[https://i.imgur.com/KJiN3Fl.jpg butt]]. These can't be good for Peach's long term spinal health.
121* PimpedOutDress: Her dress is much more detailed here than in the ''Mario'' games. Her character model in ''Brawl'' makes her dress the most elaborate it's been yet. ''3DS/Wii U'' tones it down a bit, but it's still rather elaborate.
122* PrincessClassic: Pink dress, sunny attitude, kind and innocent nature. Yep, Peach fits the bill, alright.
123* PrincessesPreferPink: Which is just as well, peaches can be pinky.
124* ReallyGetsAround: While some promotional images and cutscenes portray her as being with Mario as in her home series, she's also seen out with Link and flirting with Marth.
125* RedOniBlueOni: She is the Purple Oni of Rosalina’s Blue Oni and Daisy’s Red Oni.
126* RoyalsWhoActuallyDoSomething: As this is a fighting game, she takes a very active role, something she showed occasionally before ''Melee'' in her home series.
127* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 1 hour and 50 minutes, beat Classic Mode with Fox or anyone in his unlock tree three times, or find and defeat her in ''World of Light''.
128* SheFu: Her moveset consists of slaps, high kicks, attacks with her... ahem... ''peach'', and hitting her opponents upside the head with a frying pan.
129* SkipOfInnocence: Her normal walk cycle as of ''Brawl''.
130%%* StatuesqueStunner: If her ''Franchise/SuperMarioBros'' self is of any indication, she is 6'1" tall. It's even more obvious in ''Smash'' since she's more anatomically correct, making her appear taller. And how much of that height being due to her high heels is unknown.
131* SuperCuteSuperPowers: Her up tilt and side special in ''Brawl'' create pink heart effects, while her new up aerial in ''3DS/Wii U'' creates a rainbow and adds a pink ribbon to her up smash.
132* TakingTheBullet: ''Ultimate'' changes her Neutral B to this. While in previous installments, Peach would hold Toad out in front of her as a HumanShield, ''Ultimate'' has her duck away in fear while Toad willingly defends her.
133* TookALevelInBadass: In ''Ultimate'', instead of being held out unwillingly in front of Peach, Toad is now laying down the punches himself, [[TakingTheBullet willingly putting himself in front of the princess to protect her]]. Inversely, Peach herself now looks far more cowardly than she did before.
134* WhiteGloves: Like Mario and Luigi, only it makes more sense in Peach's case, as her profession would probably be more likely to keep her hands nice and shiny.
135[[/folder]]
136[[folder:14 – Bowser (Koopa)]]
137[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bowserssbu.png]]
138[[caption-width-right:350:[[MonsterLord King of the Koopas]]]]
139[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/600px_bowser_ssb4_4.png]][[/labelnote]]
140[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/bowser_ssbb.png]][[/labelnote]]
141[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/bowser_ssbm.jpg]][[/labelnote]]
142->'''Home Series:''' ''Franchise/SuperMarioBros''
143%%TO PRESERVE FONT SIZE; DO NOT REMOVE
144-->'''Debut:''' ''VideoGame/SuperMarioBros1'' [[[Platform/NintendoEntertainmentSystem NES]]], 1985
145-->'''Creator:''' Creator/{{Nintendo}}
146-->'''Publisher:''' Nintendo
147
148->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\
149'''Specials:''' [[BreathWeapon Fire Breath]], [[GrappleMove Koopa Klaw]] (''Melee''), [[WrestlerInAllOfUs Flying Slam]] (''Brawl'' onwards), [[SpinAttack Whirling]] [[InstantFlightJustAddSpinning Fortress]], [[GroundPound Bowser Bomb]]\
150'''Final Smash:''' [[OneWingedAngel Giga Bowser]] (''Brawl'', ''3DS/Wii U''), [[MegatonPunch Giga Bowser Punch]] (''Ultimate'')
151
152The King of the Koopas, ArchEnemy of the Mario Bros, and the biggest threat in the Mushroom Kingdom (when he's not [[GoKartingWithBowser go-karting]], [[EnemyMine teaming up with his nemesis]], or [[GrandTheftMe being controlled by another villain entirely]]). Bowser is an intimidating fire-breathing monster, [[TheDreaded feared by the populace]], [[UndyingLoyalty respected by his loyal minions]], and [[EvenEvilHasLovedOnes adored by his son, Bowser Jr.]]. Whenever Peach is kidnapped, expect this guy to be the usual suspect.\
153\
154Bowser holds the honor of being the first villain to be playable in ''Smash'', and he certainly shows why. He's one of the biggest characters in the lineup, as well as ''the'' heaviest character overall, which serves as both a strength and a weakness; though he's much more powerful than most other fighters, he also ends up becoming a bigger target. In earlier installments, Bowser was incredibly sluggish to the point of being an absolute joke, but has since been made faster in reference to his later appearances. The increased speed combined with his massive strength and bulk can make him a fearsome force if you're careless.\
155\
156Bowser also serves as the final boss of ''Melee's'' Adventure Mode, where he can transform into the much more versatile opponent, Giga Bowser, who becomes his Final Smash in later installments. For more information on this transformation, go [[Characters/SuperSmashBrosBosses here]].
157
158->See [[Characters/SuperMarioBrosBowser Bowser's page]] for more information on the character in his origin series.
159----
160* AbsurdlySharpClaws: His Koopa Klaw in ''Melee'', where he slashes the air, accompanied by a sword clashing sound effect while moving a tad bit forward. In ''3DS/Wii U'', he uses a similar attack for one of his custom moves called Dash Slash, although Bowser slides across the stage. The attack itself only deals about 8% with the exchange of having decent knockback.
161* ActionDad: The first to be in Smash in fact, being the father of Bowser Jr. (And formerly the Koopalings before they were {{Retcon}}ned into merely being his minions.)
162* ActuallyPrettyFunny: In Kazuya's tie-in release artwork to commemorate his joining the roster in ''Ultimate'', he has a beaten Ryu poised to drop off a cliff. Everyone around them is clearly not onboard with this, with Min-Min stretching an ARM out to catch Ryu and Mario, Captain Falcon, Samus, Link and Pit all taking stances to beat down on Kazuya for going too far. [[TheRuntAtTheEnd Then there's Bowser]], who's [[CardCarryingVillain folding his arms looking impressed and having a laugh]].
163* AdaptationPersonalityChange: Generally speaking, while by no means a mindless savage, Bowser is much more bestial than in the ''Mario'' games. In the ''Mario'' games, he could talk and was much more emotive, and would often make plans to kidnap Princess Peach. In ''Smash'', however, he only growls like a {{Kaiju}}, doesn't show much emotion (though later games like ''3DS[=/=]Wii U'' and ''Ultimate'' make him more expressive), and doesn't really rely on evil plans - not that he needs them, though. Also, in most ''Mario'' games with another villain, Bowser usually opposes them, preferring to be the only bad guy around. In ''The Subspace Emissary'', however, he willingly serves Master Hand and expresses [[spoiler:sadness when he finds him defeated.]]
164* AnthropomorphicShift: To reflect his increase in agility, Bowser's stance and proportions have been changed in ''3DS/Wii U'' to be much more humanoid to match his usual appearance from the ''Franchise/SuperMarioBros'' series, as opposed to the more bestial look ''Melee'' and ''Brawl'' gave him. He also uses more conventional punches and kicks instead of the more reptilian claw strikes and headbutts he once had. However, he still uses realistic roars as in previous ''Smash'' entries instead of the more cartoony growls he makes in his home franchise. Bowser returns to his previous feral stance as Giga Bowser in ''3DS/Wii U''.
165* ArchEnemy: The eternal foe of Mario and Luigi, kidnapping their princesses and generally opposing the brothers [[LongRunners since]] [[VideoGame/SuperMarioBros1 1985]].
166* ArmorPiercingAttack: In ''3DS/Wii U'', the Bowser Bomb is remarkably good at destroying even full shields if all parts of the move connect. If you don't have a counter attack, you'd best get out of the way.
167* ArtEvolution: In ''Melee'', he has a visually updated version of his ''VideoGame/SuperMario64'' design with a more bestial stance, a very muscular physique and tanned skin as opposed to bright yellow. ''Brawl'' kept his stance but changed his colors and made his body look softer to match his current main series appearance from ''VideoGame/LuigisMansion''[[note]]said appearance is a costume that King Boo wears, but it's still the first time the design was used[[/note]] onward. In ''3DS/Wii U'', he has a more upright stance, and in ''Ultimate'', his scales are of similar shading to his ''Brawl'' self while keeping said stance, possibly to keep in line with [[OneWingedAngel Giga Bowser]].
168* TheArtifact: While characters like Luigi and Peach received new voice clips in later ''Smash'' games to match their VocalEvolution, Bowser is still stuck with the growls, grunts, and roars based upon his [=N64=] era and (as of ''Ultimate'') still hasn't been updated to match his current voice actor, Kenny James.
169* AssKicksYou: The Bowser Bomb technically counts as an attack like this. Even the ''3DS/Wii U'' manual says: Drop down, and smash opponents with your rump.
170* AttackOfThe50FootWhatever: Whenever he transforms into Giga Bowser, he hardly leaves any room for other characters to stand on. Especially his Final Smash in ''Ultimate'' where he's large enough to fill the background.
171* AttentionDeficitOohShiny: Watching a butterfly is enough to distract him in Shulk's trailer. [[BackStab It doesn't end well for him.]]
172* BattleIntro: Walks out of a wall of flames onto the battlefield.
173* {{BFG}}: His Dark Cannon in ''Subspace Emissary.''
174* BatmanGambit: It's likely more than implied that the Koopa King purposely sent his troops to steal the banana hoard from Donkey Kong's possession, which forces DK and Diddy to go on another quest to find them. ''At first'', it seemed far too easy for the primates to find the piles of fruit on such short notice... as soon as Bowser shows up it was basically a trap to draw both of them out and have them become trophies. Well one of them did.
175* BlowYouAway: Turbulent Bomb enables the Koopa King to form surrounding horizontal gusts of gale force from the impact of his weaker GroundPound, sending opponents away from the extreme force as a result.
176* BreakingOldTrends: Holds the honor of being the first playable antagonist.
177* BreathWeapon: His [[PlayingWithFire Fire]] Breath neutral special move.
178* ButtMonkey: After his addition, he literally became the punching bag in ''Melee'', ''Brawl'', and ''3DS/Wii U''[='=]s How-to-Play videos. Many screenshots shown during ''Brawl'' and ''3DS/Wii U's'' development also have him getting the short end of the stick, and in Shulk's trailer, he's the very first victim of Shulk's Back Slash.
179* TheBrute: He's the powerhouse of the villain team in ''Subspace Emissary''.
180* CoDragons: He and Ganondorf serve directly under Master Hand, with Bowser commanding his Koopa Troop as well as going out onto the battlefield himself and Ganondorf remotely controlling the R.O.B.s and other mechanisms of the Subspace Army.
181* CompositeCharacter: As time went on, each game gave him a design that was a mixture of his most recent appearance and his more bestial appearance from the NES games, as well as monstrous roars most similar to ''VideoGame/SuperMario64''.
182* TheComputerIsACheatingBastard: The Bowser in ''Melee's'' Adventure Mode has a natural advantage in size and power over the playable version, most noticeable when your character is another Bowser. And then he evolves into Giga Bowser...
183* CrosshairAware: In ''Ultimate'', his Final Smash has the user controlling a large crosshair around the stage not unlike the [[VideoGame/KirbyAirRide Dragoon]]'s crosshair, aiming where his MegatonPunch will hit.
184* DeathOrGloryAttack: His [[MeteorMove spike]] has him retreat into his shell and drops down to hit the enemy below. If you perform this above the ledge, failing to hit the enemy will guarantee your plummeting death into the abyss.
185* DinosaursAreDragons: More like [[OverlyLongGag Turtle Kaiju Monsters Are Dinosaurs And May or May Not Be Dragons]]. The games go out of their way to declassify Bowser from being a dragon; for example, he and his son are excluded from Marth's Classic Mode route in ''Ultimate'', "A Kingdom of Dragons", while King K. Rool (a crocodile with even fewer draconic features) gets to be in. On the other hand, the games have used both vanilla and Giga Bowser as a [[NotZilla stand-in]] for Franchise/{{Godzilla}}, a {{kaiju}} most famously portrayed as a mutant dinosaur, and he ''is'' fought in Yoshi's dinosaur-themed Classic Mode route, "Jurassic Journey" and used as a Spirit Battle stand-in for the dinosaurian [[Franchise/{{Pokemon}} Groudon]].
186* DisneyVillainDeath: When he gets cornered by Mario and co. Pit shoots his Palutena Bow at Bowser which caused him to tumble off of a nearby cliff. It gets subverted since his Koopa Clown Car was intentionally placed for him to fall into that allows to escape and fly off into Halberd to seal Peach (or Zelda).
187* DivergentCharacterEvolution: In ''Melee'', Giga Bowser was just a bigger, freakier Bowser with a buffed but fundamentally identical moveset. ''Brawl'' made Giga Bowser a OneWingedAngel form with immunity to flinching. Finally, ''3DS/Wii U'' saw Bowser and Giga Bowser take on two very different movesets; Bowser underwent AnthropomorphicShift, while Giga Bowser's fighting style remained distinctly primal and generally unchanged from ''Brawl''. In ''Ultimate'', Giga Bowser isn't directly playable, instead being a 2.5D style attack from the background; he also appears as a boss character again, but this time, he operates like a boss in every respect, including having significant wind-up on his attacks, having finite health, and being completely ImmuneToFlinching.
188* TheDogBitesBack: [[spoiler:Bowser ends up exacting revenge on Ganondorf's trophy when finding it after the latter, prior to being turned into one, had shot Bowser in the back with the only Trophy Gun left.]]
189* DoNotGoGentle: He's notably one of the few characters to try fighting off the beams of light in ''World of Light''. He fails, but the effort is admirable.
190* DubNameChange: From Koopa in the Japanese versions. [[LampshadedTrope Lampshaded]] in the Bowser + Flame Runner trophy:
191-->''Incidentally, Bowser is known as Koopa in Japan, but the Japanese name for this bike is Super Bowser. How rare.''
192* EnemyMine:
193** He joins the heroes in ''Brawl's'' adventure mode once he realizes that [[spoiler:Tabuu had manipulated everyone. He's distinguishable from Wario or Ganondorf in that he is the only antagonistic fighter who is required to join you.]]
194** ''Ultimate''[='=]s ''World of Light'' mode has him teamed up with Mario and company against Galeem from the beginning.
195* EvilIsBigger: Easily the most iconic video game villain of all time, and the biggest and bulkiest playable character in ''Smash'' ([[Franchise/{{Metroid}} Ridley]] is slightly taller than him in ''Ultimate'' when not slouching, but is very LeanAndMean in comparison).
196* EvilIsBurningHot: One of the few villainous characters in the series, and with a lot of fire attacks and motifs to back it up.
197* EvilLaugh: Even though his voice was replaced with growls and roars in this series he does let out a nasty snicker at the heroes when he takes off in his Koopa Clown Car after kidnapping either princess.
198* EvilOverlooker: In Mega Man's illustration poster for ''Smash 4'' as a stand-in for Dr. Wily, Bowser is seen in the background looking at the other fighters below him with Mega Man in the center as an homage to many of the Japanese boxart of the classic Mega Man era.
199* EvilSoundsDeep: In ''Melee'' and ''Brawl'', his roars and bellows sound much deeper than his roars in the N64 games. This gets taken even further whenever he gets a Super Mushroom or transforms himself into his powerful Giga Bowser form for his Final Smash, as his already terrifying roars are shifted into a lower-pitch where he sounds less like a monstrous Koopa and more like a demon.
200* EvilRedHead: Has a flaming red mohawk and is Mario's incredibly well-known ArchNemesis, who's mostly the constant BigBad in their own series to boot. If there isn't any other enemy that Mario is fighting, chances are it's going to be Bowser.
201* FinalBoss: In Adventure Mode in ''Melee'', though the boss Bowser is slightly larger than the playable one, which is particularly noticeable if you're playing as Bowser yourself. He reprises this role in ''Ultimate'' for Mario and Captain Falcon's Classic Mode runs.
202* {{Fireballs}}: Fire Shot makes Bowser launch spherical burning flames but unlike his default Neutral Special, it doesn't momentarily weaken and has extended range beyond it, but the fireballs themselves deal less damage than usual.
203* FurryReminder: Bowser's voice clips are comprised of a dinosaur's roaring and growling, as opposed to his more human-sounding, cartoony voice in the main Mario games.
204* GlowingEyesOfDoom: When he gets defeated in Adventure Mode (without any continues), a quick cutscene is shown where his trophy ominously floats right back on Final Destination and a lightning bolt strikes it, causing his trophy to shed off his ''entire skin'' to reveal Bowser's [[OneWingedAngel downright demonic form]] as his eyes start to flash and glow brightly. [[OhCrap Good luck trying to take him down.]]
205* GroundPound: Bowser's down special move, Bowser Bomb, which is identical to the Ground Pound he performs in the final battle of ''VideoGame/SuperMarioBros3''. In ''3DS/Wii U'', his down aerial is reworked into being a second one, retracting into his shell and slamming downwards.
206* TheHeavy: Although he is not the main antagonist of ''The Subspace Emissary'', he's the most recurring nuisance after the Ancient Minister.
207* HitboxDissonance: His grab range in ''3DS/Wii U'' was buffed considerably, though his hands don't reach out any farther, leading to him grabbing beyond where his hand actually reaches. Especially noticeable in [[http://i0.kym-cdn.com/photos/images/original/001/069/651/3ba.gif his pivot grab, whose range is comically large]]. Unsurprisingly, this was toned down in ''Ultimate''.
208* HomeStage:
209** ''Melee'': Princess Peach's Castle and Battlefield when as an opponent in Classic Mode, Yoshi's Island in All-Star Mode and Rainbow Cruise in his All-Star Match event.
210** ''Brawl'': All debuting stages from his series[[note]]Mushroomy Kingdom, Delfino Plaza, Luigi's Mansion and Mario Circuit[[/note]], minus Mario Bros. due to its association with R.O.B..
211** ''3DS/Wii U'': All stages from his series.[[note]]3D Land, Golden Plains, Rainbow Road, Paper Mario, Mushroomy Kingdom in ''3DS'', Mario Galaxy, Mushroom Kingdom U, Mario Circuit. Mario Circuit (Brawl), Delfino Plaza, Luigi's Mansion in ''Wii U'', and the DLC stages Peach's Castle (64) and Super Mario Maker for both.[[/note]]
212** ''Ultimate'': Mushroomy Kingdom in ''Ultimate'''s website, though his normal unlock fight takes place in Mushroom Kingdom U.
213* HumanShield: In ''Subspace Emissary'', he holds either Zelda or Peach in front of one of Link or Mario's attacks to get them to stop.
214* IdleAnimation:
215** He leans back and exhales steam while growling.
216** He clenches his fists and roars.
217* ImmuneToFlinching: Bowser gained the exclusive "tough guy" ability in ''3DS/Wii U'', where if he is struck by hitboxes with negligible knockback, such as the first hits of most jabs, he will not be flinched. This will only work on lower percents however.
218* ImplacableMan: He still takes damage when attacked as Giga Bowser in ''Brawl'' and ''3DS/Wii U'', but is completely {{immune to flinching}} and knockback.
219* TheJuggernaut: A core part of his design in ''Ultimate'', as his newfound super armor on most of his heavier attacks allow him to power through weak attacks, which further establishes his core "ignore what the opponent throws at you and send their ass flying into another dimension with a good, solid hit" identity.
220* {{Kaiju}}: Giga Bowser is an archetypical Japanese giant monster. Regular Bowser also qualifies, if a smaller example than usual.
221* {{Leitmotif}}: [[https://www.youtube.com/watch?v=kNAmyydSGX0 The Airship Theme]] played in many of his appearances in Subspace. In addition, his Ultimate character trailer played [[https://www.youtube.com/watch?v=k1MUx-AiLek King Koopa Battle]], his boss fight theme from ''VideoGame/SuperMarioBros3''.
222* LightningBruiser: Has had shades of this since ''3DS/Wii U''.
223** ''3DS/Wii U'' {{zig|zagging Trope}}-zags on this and MightyGlacier, as seen below. Bowser's weight and endurance were improved, becoming heavier and impervious to attacks with very low knockback. However, his mobility was buffed, and his attacks have also reworked to be reasonably quicker. His more upright stance in that entry reflects this.
224** In ''Ultimate'', he is very much this, averting for the first time the MightyGlacier archetype he is known for. Although Bowser remains in the pantheon of big, slow heavy hitters with Ganondorf, Dedede, and K. Rool (who makes up for their speed and large frames by being able to end stocks with one good hit and take one hell of a beating), Bowser's mobility was buffed even further from the previous game, all the while being even more heavy and powerful while having less landing lag. This makes him one of the hardest-hitting characters in the game ''and'' frighteningly fast to boot.
225* LimitBreak: Giga Bowser. He grows ''huge'' and has all of his attacks buffed on top of being immune to knockback during the transformation. In ''Ultimate'', he instead turns into a BackgroundBoss and charges a massive punch, which heavily damages anyone it hits. [[note]]If the victim is heavily damaged, they are punched into the screen instead.[[/note]]
226* ManBitesMan: Had this attack for his side special in ''Melee'' whenever he uses his Koopa Klaw in close-range. It was basically his secondary grab where he can bite into the flesh of his victims up to 8 times.
227* MegatonPunch: In ''Ultimate'', Giga Bowser unleashes a punch so powerful that anyone that gets hit by it instantly [[GlassSmackAndSlide goes splat against the screen]] if their damage is high enough.
228* MeteorMove: His down aerial in ''Brawl'' (towards the end of the attack) and ''3DS/Wii U'' (towards the beginning of the attack), and his down tilt attack while he's Giga Bowser (first claw strike) will Meteor Smash targets.
229** A well-timed Bowser Bomb is highly capable of slamming enemies downward in ''Ultimate'', but right as soon as Bowser begins to drop his mass after leaping into the air. This attack can also be used as a possible method for edgeguarding.
230* MightyGlacier: One of the first characters to embody this archetype.
231** In ''Melee'', he is the most powerful character after Ganondorf, but was also abysmally slow, with among the slowest movement speed, and by far the slowest and laggiest attacks in the game.
232** ''Brawl'' improved his mobility and his attacks' speed, though he was still an overall slow character who relies on his great power to make up the difference.
233** ''3DS/Wii U'' zig-zags on this and LightningBruiser. Bowser was actually made much faster, outrunning [[JackOfAllStats Mario]] (who previously ran as fast as him) and his attacks were made reasonably faster and more in-line with the cast. However, his mobility is still not amazing, and his attacks remain overall slow and punishable; along with a lack of options to approach an opponent, Bowser is more content forcing the opponent to come at him. Especially since his already great endurance was helped by making him even heavier and granting him slight [[ImmuneToFlinching armor]] against attacks with negligible knockback, like the first hit of most neutral attacks.
234** Averted in ''Ultimate'', see LightningBruiser above.
235* MightyRoar: His taunt in ''Melee'' involves doing a brief roar in a dominant manner as steams exits his mouth. It later became his up taunt staring with ''Brawl''. In Shulk's trailer, while roaming around in Gaur Plains, he rises his head and roars into the heavens... [[AttentionDeficitOohShiny and sees a butterfly catching his attention]].
236* MixAndMatchCritters: He's a monstrous turtle with some elements of oxen, dragons, and dinosaurs.
237* MythologyGag:
238** His [[BreathWeapon Fire Breath]] move can be customized into either a stream of flames or to spit large {{fireballs}}, both variations of Bowser's fire breath that he is able to do in his own series.
239** The Bowser Bomb is based on his attack pattern in ''VideoGame/SuperMarioBros3''.
240** His revamped Final Smash in ''Ultimate'' has him transform into Giga Bowser, but he turns even more enormous while delivering a powerful punch towards the screen and is surrounded by a swirling background, much like the final boss of ''VideoGame/SuperMarioGalaxy2''. Sakurai himself compares it to the [[BackgroundBoss boss fight against Baby Bowser]] in ''VideoGame/YoshisIsland''.
241* {{Nerf}}:
242** In ''3DS/Wii U'', prior to the 1.0.4 patch, an opponent dragged offstage by Flying Slam would always be KO'd before Bowser, which besides making it inescapable if dragged offstage, always ensured Bowser would win if he did the move on his and the opponent's last stock. The 1.0.4 patch changed it so, depending on the height at which the move was initiated, will either result in Bowser and the opponent being KO'd at the same time, or Bowser will ''die first'' (despite Bowser being visibly above the opponent). This change means not only will Bowser risk losing if he attempts a suicide KO on his last stock, but his opponent can actually now recover and survive it if Bowser dies first and their recovery is good enough to make it back to the stage. This does not work ''at all'' in Ultimate, as Bowser will always be [=KOed=] first.
243** Within the final patches for ''3DS/Wii U'', his Up Throw became a monstrously-useful combo throw, turning him into a surprisingly combo-heavy Grappler who could easily combo into his various aerials (including one of his kill moves, his Up-Air). In ''Ultimate'', this is no longer the case.
244* NotZilla: Bowser's monstrous behavior in ''Smash'' is more reminiscent of Godzilla than usual, and one event in ''Melee'' even has a Giant Bowser face off against a Giant Donkey Kong as a possible homage to ''Film/KingKongVsGodzilla''. Even more so with Giga Bowser, who's pretty much a dead ringer for the King of Monsters, and has the size too.
245* OneWingedAngel: Giga Bowser, the TrueFinalBoss in ''Melee'' and his LimitBreak in ''Brawl''. Just think of Bowser, [[http://images1.wikia.nocookie.net/__cb20120923192215/ssb4/images/f/fc/Giga_Bowser.jpg only bigger, more muscular, and more monstrous]]. In ''Ultimate'', he grows to giant size like he does in ''VideoGame/SuperMarioWorld2YoshisIsland''.
246* OurDragonsAreDifferent: [[SubvertedTrope Subverted]]; Bowser is a big reptilian monster with some dragonlike characteristics, but ''Smash'' doesn't classify him or his son as dragons as it does with Yoshi, Charizard, Corrin, Ridley, and (strangely) King K. Rool.
247* OutOfTheInferno: His BigEntrance in ''Brawl'' and onwards during multiplayer matches.
248* PaletteSwap: His red, blue, and white swaps are inspired by the sprites of the Koopalings Wendy, Iggy, and Morton respectively in ''VideoGame/SuperMarioBros3''.
249* PerpetualFrowner: His default expression in virtually any appearance.
250* PlayingWithFire: Several of his attacks come with fire effects.
251* PrimalStance: His normal form in ''Melee'' and ''Brawl''. He has a more humanoid stance in ''3DS/Wii U'' and on, though he reverts to this when transforming into Giga Bowser in ''3DS/Wii U''.
252* PurpleIsPowerful: For his [[LimitBreak Final Smash]] in ''Ultimate'', the background turns into a swirling dark purple void.
253* RecurringBoss: Fought or faced multiple times in the Event Matches after the first one, where he serves as the WarmUpBoss. His Giga Bowser transformation was the TrueFinalBoss in ''Melee'', while normal Bowser is faced alongside other villains as one of the [[FinalBoss Final Bosses]] in the last[[note]]actually second-to-last[[/note]] event of the sequels. Giga Bowser returns to his boss role in ''Ultimate''.
254* RedEyesTakeWarning: Especially as Giga Bowser.
255* RoyalsWhoActuallyDoSomething: He is the king of the Koopas, and he's no slouch in battle.
256* SavedForTheSequel: Bowser, along with Mewtwo, King Dedede, and Marth, was planned to be playable in the first ''Smash'' game, but was unable to get in due to time and budget constraints. In the next game, he finally got to show the ''Smash'' world what he's made of.
257* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 20 minutes, beat Classic Mode with Donkey Kong or anyone in his unlock tree once, or defeat Giga Bowser in ''World of Light''.
258* SignatureMove: In ''3DS/Wii U'', it was his new side smash, a powerful dropkick, in order to show off his more athletic revamped moveset.
259* SkillGateCharacters: In ''3DS/Wii U''. Bowser is very strong, very fast, extremely durable, is fairly easy to use, and can be quite difficult to deal with for inexperienced players (as seen in his domination of pre-release tournaments). At higher levels of play, he can still be used competently, but is much easier to deal with and is susceptible to combos due to his size and weight.
260* SpikesOfVillainy: He's loaded with spikes, noted by his ''Melee'' classic trophy.
261* SpinAttack: His down smash, neutral aerial, down aerial, and [[http://www.ssbwiki.com/Whirling_Fortress Whirling Fortress]].
262* SpinToDeflectStuff: ''3DS/Wii U'' gives his Whirling Fortress the ability to deflect weaker projectiles if they hit the top part of the shell.
263* SpinningPiledriver: In ''Ultimate'', his Flying Slam has been given an additional animation. He now spins while dropping with the enemy. The move also explodes upon impact.
264* StockSoundEffect: In ''Melee'' and onward, some of his roars come from Kaiju movies, which only proves his ferocity.
265* StoutStrength: Bowser isn't ''obese'' like Dedede or Wario, but he has a typical "giant reptile" build with both muscle and fat, and is one of the hardest hitters in the series.
266* SuicideAttack: Bowser can use Flying Slam to hurl himself right off the stage, carrying a hapless opponent along for the ride. If both Bowser and his target are on their last life when this is used in ''Brawl'', Bowser will be declared the winner in a last stock situation instead of initiating Sudden Death if he's being played on a lower player port due to [[http://www.ssbwiki.com/Port_priority the port priority system]]. It's also possible to do in ''3DS/Wii U'', though as covered in the nerf section, it became a lot less reliable after the 1.0.4 patch, and was nullified in ''Ultimate'' altogether.
267* SuperMode: His (temporary) transformation into Giga Bowser for his Final Smash in ''Brawl'' and ''3DS/Wii U'' is basically a powerful {{Kaiju}} version of himself as he's far more monstrous in size, high attack strength, has ElementalPowers for some of his physical attacks, and has ImmuneToFlinching properties by being able to tank an absurd number of hits, which makes it impossible to outright KO him.
268* ToughSpikesAndStuds: The King of the Koopas is one of the sturdiest, resilient, and likely stubborn fighters to ever take on since he's deemed as ''the'' heaviest character who's also fashioned with many spiked bracelets around his wrists and forearms, along with a choker around his neck. Even the official name for his [[ImmuneToFlinching Super Armor]] in ''3DS/Wii U'' and ''Ultimate'' is referred to as "Tough Guy", given that he's highly unaffected by knockback from weaker hits from his enemies as he can literally walk through puny attacks without ever having to shield himself.
269* TruerToTheText: His revamp in ''Smash 4'' replaced his T-rex-esque proportions and PrimalStance with more humanoid proportions and expressive animations closer to his portrayal in canon. Most notably, the inexplicable sliding he did as his "run" was replaced by an actual run, something that Bowser has been able to do in many games. He still has the stock {{Kaiju}} growls instead of his regular voice, however.
270** Ironically, Sakurai considers his primal ''Smash Bros.'' designs to be the more accurate interpretation of the character, based on his own childhood perception of Bowser in the 8-bit installments as a legitimately intimidating, draconian villain rather than the increasingly kid-friendly, buffoonish depictions used later in the ''Mario'' series.
271* UnskilledButStrong: In ''Melee'' and ''Brawl'', his overall fighting style was rather sluggish and brutish, such as violent claw slashes, headbutts, and even [[ManBitesMan gnawing his opponents up close and personal]]. Thanks to ''3DS/Wii U'', the Koopa King gained an AnthropomorphicShift, making his moveset more versatile along with superior mobility. He still fights like the brute that he is, but because he's a monstrous draconian turtle-like beast, who says he needs technique and finesse to show his foes what for?
272* VictoriousRoar: For most of his playable appearances in the series, he'll usually roar in a highly triumphant manner for one of his victory poses.
273* VocalEvolution: For his playable debut in ''Melee'', his roars (which are stock) sounded completely "animalistic", where the same can be said for his ''Brawl'' appearance, since some of his growls even sounded ''slightly'' human-like for a couple of his attacks, for such sounds as his Up Smash for example. For ''3DS/Wii U'', most of his vocalizations were re-worked as Bowser's "voice" sounds a little higher-pitched in some regard as it's nowhere near as deep as he originally sounded.
274* WrestlerInAllOfUs: In ''Brawl'', he gains the Flying Slam (a flying suplex he performs on an opponent) in place of the Koopa Klaw (which was nothing more than a glorified grab). And in ''3DS/Wii U'', he gains a drop-kick as well for his side smash and back aerial.
275* WarmUpBoss: The first events in ''Melee'', ''Brawl'', and ''Wii U'' feature him as one of the first opponents to be fought, facing Mario.
276* YourSizeMayVary: Bowser's height has varied from being the same height as Super Mario to ''enormous'', but in ''Smash'', he's roughly twice as tall as Mario, but transforms into Giga Bowser as a reference to him being huge in certain boss battles.
277[[/folder]]
278[[folder:15 – Ice Climbers]]
279[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/iceclimbers.png]]
280[[caption-width-right:350:[[AnIcePerson Bone-Chilling Duo]]]]
281[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/ice_climbers_ssbb.png]][[/labelnote]]
282[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/ice_climbers_ssbm.jpg]][[/labelnote]]
283!!!!!!'''Voiced by:''' Creator/SanaeKobayashi
284->'''Home Series:''' ''VideoGame/IceClimber''
285%%TO PRESERVE FONT SIZE; DO NOT REMOVE
286-->'''Debut:''' ''[[VideoGame/IceClimber Vs. Ice Climber]]'' [[[UsefulNotes/ArcadeGame Arcade]]], 1984
287-->'''Creator:''' Creator/{{Nintendo}}
288-->'''Publisher:''' Nintendo
289
290->'''Playable in:''' ''Melee'', ''Brawl'', ''Ultimate''\
291'''Specials:''' [[AnIcePerson Ice Shot]], [[SpinAttack Squall]] [[InstantFlightJustAddSpinning Hammer]], [[ThePowerOfFriendship Belay]], [[BreathWeapon Blizzard]]\
292'''Final Smash:''' [[AnIcePerson Iceberg]]
293
294From the old [[Platform/NintendoEntertainmentSystem NES]] game ''Ice Climber'', Popo and Nana are a mountain climbing duo with a seemingly unbreakable bond. As their name suggests, they climb icy summits in their spare time. In their game, they pursued a condor that was in possession of various vegetables.\
295\
296In ''Smash'', they work together to take down their opponents with teamwork-based attacks and ice-based powers. The two of them attack individually, though both of their moves are accessed with the press of a button. Together, the two of them can be absolutely devastating, and crafty usage of the duo can turn the fight in the user's favor. The Ice Climbers have quite the exploitable weakness, however; if Nana gets KO'd, it will take until Popo meets the same fate for them to be a team again. And one Ice Climber can only do so much.
297----
298* AchillesHeel: Losing the second Ice Climber (typically Nana) severely cripples the character's attack and recovery options; and unlike Rosalina, whose Luma partner respawns after a few moments, the Ice Climbers won't become a duo again until the lead climber falls.
299* AdaptationalBadass: Much like Captain Falcon, they never displayed any [[AnIcePerson cryokinetic abilities]] in their home game.
300* AdventureDuo: Whatever the exact nature of their relationship is, what's clear is that they are indeed a duo that scale icy cliffs and collect vegetables together.
301* AmbidextrousSprite: ''Ultimate'' provides a rare 3D example. Unlike other weapon-wielders, the Ice Climbers will exchange their hammers to their other hands depending on which way they're facing.
302* AmbiguouslyRelated: They're depicted as having a very close lover-esque relationship, described as "rarely seen apart". The ''Melee'' intro at one point even shows Popo and Nana giving each other a high five, with a heart coming out where their hands meet. However, given that they look and sound like children (too young to be lovers), and that they have identical features, many believe that they are actually siblings, while still others believe that they are JustFriends. WordOfGod states that the nature of their relationship is up to the player's interpretation. However, the Japanese title of Event 21 in ''Melee'' roughly translates to 'Those Who Interfere People's Romance', and an update to the Japanese ''Melee'' website explains that they're "[[PlatonicLifePartners more than friends, but not quite lovers]]".
303* BackToBackBadasses: Popo and Nana will shoot Blizzard in opposite directions while together when the move is started on the ground. Averted when in the air in ''Melee'' and ''Brawl'' and in all cases in ''Ultimate'', where they shoot in the same direction.
304* BadassAdorable: They're mountain-climbing experts and powerful fighters in their own right, and they just look so adorable in the process.
305* BarelyChangedDubName:
306** In Japan, the name of the team is ''Ice Climber'' without the S, reflective of their game origin.
307** In Germany, Popo is known as "Pèpè". His name was changed because "popo" is a German word for "ass".
308* BattleIntro: The duo ride in on the Condor from the end of stages in their original game, then high-five.
309* BlackBeadEyes: Both climbers sport these, similarly to Kirby.
310* BlushSticker: Permanently rosy cheeks do kind of make sense in the climate they are usually seen in, though.
311* CheatersNeverProsper: Apparently happened InUniverse according to Pit on their Palutena's Guidance entry in ''Ultimate''. Aside from the real-life hardware limitations of the 3DS (which was why they were cut in the first place from ''Smash 4''), the duo were actually temporarily suspended from participating when their dual-fighter playstyle was deemed against the rules. Since they're back, it's likely that said playstyle was now determined to be legal.
312* {{Cheerful Child}}ren: They're left with a VagueAge in the original ''Ice Climber'' game, but are most certainly these here.
313* CombinationAttack: All of them except [[LimitBreak Iceberg]] become stronger with the presence of both of them, but Belay and Blizzard depend on both the most.
314* CurbStompBattle: "Wobbling". Unlike in most fighting games, players can attack enemies during grab attacks before tossing them. This works heavily in the Ice Climbers' favor, given that there are 2 of them. The player can grab the opponent and repeatedly tap the attack button to have the Climbers attack in immediate alternating succession. If done properly, the round becomes hilariously one-sided, as the Climbers can rack up damage and the opponent can only sit there and take it until they're finished off (by inputting for a smash attack, Popo may wind up to throw the sucker, but Nana simply does the smash attack, knocking them from Popo's grasp and sending them to their doom).
315* CycleOfHurting: In ''Melee'', the Ice Climbers can perform a technique known as "wobbling" where a desynced Climber grabs their opponent and pummels them in rapid succession with the other Climber. It's nearly impossible to get out of unless the Ice Climbers decide to throw.
316* DemotedToExtra: They hold the dubious honor of being the only character that has appeared in multiple installments in a row to be cut from the roster in ''3DS/Wii U'', since their team gimmick couldn't work in the 3DS version due to hardware limitations. However, a trophy of them remains on both versions.
317* DifficultButAwesome: It's possible to "de-sync" them for short periods of time to pull off some {{Combos}}, like having Nana do a Smash attack while Popo is in the middle of a grab.
318* DubNameChange: An odd variation. In Japan, they're simply known as "Ice Climber" after their game of origin, while the states make it plural to refer to the Ice Climbers as characters. It's notable because the announcer always distinguishes between "Ice Climber" and "Ice Climbers" depending on the set language.
319** The Russian version chose to TakeAThirdOption and call them Alpinists, without referencing the game's title.
320* EnemyMine: Seeing the bond they share in ''SSB'', it's hard to believe they were ''rivals'' in the original game.
321** Despite being the de-facto villain of "Ice Climber", the Condor assists them during their entrance and their Final Smash.
322* FailedASpotCheck: Palutena's Guidance always assumes the lead Ice Climber is Popo, as she suggests isolating him by defeating Nana first to make the fight easier, despite half of the palette variants allowing the opposite.
323* FeetFirstIntroduction: In the E3 2018 trailer showing all the returning fighters, we first see the Ice Climbers' shoes before the camera pans to show the rest of their bodies.
324* FreakOut: Nana has an adorable one when Popo is nowhere to be seen in ''Ultimate.''
325* GlassCannon: They can hit hard, but if they are separated, or especially if the computer-controlled Climber is KO'd, their defensive and recovery options become severely limited.
326* HomeStage:
327** ''Melee'': Icicle Mountain.
328** ''Brawl'': Summit.
329** ''Ultimate'': Summit.
330* AnIcePerson: For no reason other than to give them more battle options, as they did not have ice powers in their own games.
331* AnIceSuit: Parkas that resemble Eskimo dress.
332* IdenticalTwinIDTag: Aside from the color of their parkas, the only other physical difference between them is the shape of their bangs.
333* IdleAnimation:
334** They twirl their hammers while raising them.
335** They look behind themselves briefly.
336* JustFriends: Sakurai describes them as being close since childhood, [[PlatonicLifePartners more than friends]] but not [[ShipTease quite lovers]] [[http://38.media.tumblr.com/54e2f0a47db68181889b3e05ff555b33/tumblr_n8w6lui2nq1r206k2o1_1280.jpg (or that one has unrequited feelings depending on the translation)]].
337* KaizoTrap: If you KO the lead character (usually Popo, depends on the PaletteSwap), the following character disappears shortly afterwards. In the hands of a good player, and especially if they were KO'd by a smash attack with a lot of ending lag, and especially if they were [[ATwinkleInTheSky star KO'd]], the following character can definitely [[TakingYouWithMe land a [=KOing=] blow before they disappear]].
338* {{Leitmotif}}: [[https://www.youtube.com/watch?v=EUChBiDcccY Icicle Mountain]], which got another remix in ''Brawl'' simply called [[https://www.youtube.com/watch?v=sm3oGbx8uwo Ice Climber]], which got reused in ''Ultimate''.
339* LimitBreak: For their Final Smash, they'll summon a giant Iceberg that covers most of the stage. It freezes enemies upon contact.
340* MechanicallyUnusualFighter: They're effectively two characters being controlled at once. This can lead to some shenanigans when grabbing or being grabbed, as the second Ice Climber can still attack normally in ''Melee'' and ''Brawl'' (but not in ''Ultimate'').
341* MeteorMove: Their forward aerial will Meteor Smash targets, though in ''Brawl'', only the CPU-controlled one can do this.
342* MythologyGag:
343** The player controls both of the Ice Climbers at all times. This is a reference to ''Ice Climber'' being the first Nintendo console game with two player simultaneous co-op.
344** Unlike other one-handed weapon wielders in ''Smash'', the Ice Climbers use an AmbidextrousSprite and switch their weapons between hands, mirroring the flipped animations common in NES era sprites (with even the famously southpaw Link using a right-handed attack if he was facing the eastern direction).
345* {{Nerf}}: Their return in ''Ultimate'' came with some significant nerfs. Their grab game is far less fearsome due to the removal of chain grabbing, the other Ice Climber no longer pummels the enemy during a grab, and if the lead Ice Climber is grabbed, the other one will panic and do nothing, similar to Rosalina and Luma.
346* NoHoldsBarredBeatdown: "Wobbling" is the process of grabbing the opponent and repeatedly pummeling them.
347* NotQuiteDead: In Versus mode, you can still control the partner while the lead one is flying off screen.
348* OhCrap: In ''Ultimate'', if the lead Ice Climber is grabbed, the other will stand in place panicking.
349* PaletteSwap: Notably, half of the outfits allow the player to control Nana instead of Popo; the leader is indicated on their select-screen portrait in ''Melee'' and ''Ultimate''. One is based on their original sprites (a more washed-out blue for Popo and red for Nana), and another clads them both in white (with their gloves color-coded accordingly).
350* PinkGirlBlueBoy: Their default outfits. Blue for Popo, and pink for Nana.
351* ThePowerOfFriendship: All of the Climbers' special moves are enhanced when both are in play, but Belay in particular relies on it. The AI climber will use some rope to throw the lead Climber higher, potentially [[HeroicSacrifice sacrificing themself]] in the process depending on the height needed to recover.
352* PuppetFighter: Downplayed. If the Ice Climbers are "de-synced", the player can alternate between which character is acting, allowing them to be controlled separately. This is also the reason the KaizoTrap mentioned above works. The problem is that if the lead character is safe but too far away from the following character, the following character will stop acting and automatically chase the lead one down, so the player has to be careful when doing this trick. This in contrast to Rosalina, who can control the Luma regardless of the distance between them.
353* PutOnTheBus: Were cut from ''3DS/Wii U'' due to the Nintendo 3DS's hardware limitations, then they returned in ''Ultimate''.
354* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 1 hour and 30 minutes, beat Classic Mode with Link or anyone in his unlock tree two times, or find and defeat them in ''World of Light''.
355* SoreLoser: In reference to the "No bonus" animation in their home game, they sob when defeated instead of clapping.
356* SpinAttack: Their Side Special, Squall Hammer, has them spin around while swinging their hammers. The move can give them some airtime, assisting in horizontal recovery.
357* VagueAge: They may be {{Cheerful Child}}ren, they may be adults in a cutesy artstyle, or anything in-between.
358* WeCannotGoOnWithoutYou: Whichever one is in the lead (Popo as the default) is the only one whose life counter matters; if the lead Ice Climber is KO'd, the other Ice Climber disappears.
359[[/folder]]
360[[folder:16 – Sheik]]
361[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sheikssbu.png]]
362[[caption-width-right:350:[[GratuitousNinja The Illusive Sheikah]] /[softreturn][[MysteriousPast A Sheikah Shrouded in Mystery]]]]
363[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/sheik_ssb4_28.png]][[/labelnote]]
364[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/sheik_ssbb.png]][[/labelnote]]
365[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/sheik_ssbm.jpg]][[/labelnote]]
366!!!!!!'''Voiced by:''' Jun Mizusawa (''Melee'' through ''3DS / Wii U''), Creator/AyumiFujimura (''Ultimate'')
367'''SHEIK APPEARS ON THE SCENE!'''
368->'''Home Series:''' ''Franchise/TheLegendOfZelda''
369%%TO PRESERVE FONT SIZE; DO NOT REMOVE
370-->'''Debut:''' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [[[Platform/Nintendo64 N64]]], 1998
371-->'''Creator:''' Creator/{{Nintendo}}
372-->'''Publisher:''' Nintendo
373
374->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\
375'''Specials:''' [[FlechetteStorm Needle Storm]], [[ChainPain Chain]] (''Melee'', ''Brawl''), [[ThrowDownTheBomblet Burst Grenade]] (''3DS/Wii U'', ''Ultimate''), [[SmokeOut Vanish]], [[StanceSystem Transform]] (''Melee'', ''Brawl''), [[DivingKick Bouncing Fish]] (''3DS/Wii U'', ''Ultimate'')\
376'''Final Smash:''' [[SacredBowAndArrows Light Arrow]] (''Brawl'', ''3DS/Wii U''), [[NoHoldsBarredBeatdown Sheikah Dance]] (''Ultimate'')
377
378->''"It's over!"'' (Translated from Japanese)
379
380The alter ego of Princess Zelda from ''Ocarina of Time''. In order to avoid capture by Ganondorf's minions, [[SweetPollyOliver she disguised herself as a Sheikah male]], though later appearances [[SamusIsAGirl give her a more feminine look]], including the 3DS remake. In her game of origin, she would help Link by leading him to the temples and teaching him songs to warp to them. In ''Smash'', Sheik finally gets a chance to show off her training as a Sheikah warrior and attacks with Ninja techniques.\
381\
382Befitting a ninja, Sheik's movement speed is incredibly fast and her movement options put her at a formerly unmatched level. She also carries plenty of versatility in her moveset, including swift needles, grenades and smoke bombs. Recent games made her overall weaker in terms of offense and defense compared to earlier installments, but despite her lack of reliable kill moves, it shouldn't be too hard to rack up percentages with her speedy attacks. Sheik started out as merely a transformation for Zelda, but starting with ''3DS/Wii U'', Sheik became a separate character.\
383\
384Sheik is unique among the ''Zelda'' cast in that she is the only playable character to appear in a single ''Zelda'' game (remakes and [[VideoGame/HyruleWarriors spinoffs]] notwithstanding). ''Melee'' uses her ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' design, ''Brawl'' and ''3DS/Wii U'' use an an original design created by the artists of ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', and ''Ultimate'' takes influence from Link's Sheikah-made Stealth outfit in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.
385
386->See ''Characters/TheLegendOfZeldaOcarinaOfTime'' character page for more information on the character in her origin series.
387----
388* AmbiguousSituation: Sheik's relation to the greater ''Zelda'' timeline is hard to pin down in ''Ultimate''. While ''Melee''[='=]s Sheik is unambiguously the one from ''Ocarina of Time'', transforming from that game's Zelda, and ''Brawl''[='=]s Sheik transforms from ''Twilight Princess'' Zelda and is influenced by the game's artstyle, from ''3DS/Wii U'' onward Zelda and Sheik are now separate characters on the roster, so they could now be entirely separate people as well. While ''3DS/Wii U'' has them both keep their ''Twilight'' designs and the Wii U version's "Identity Crisis" event has Sheik turn into Zelda upon defeat, suggesting they probably still are the same person in that game, ''Ultimate'' makes things complicated by having Sheik dress in clothes from ''Breath of the Wild'' despite not appearing in that game, while the playable Zelda is the ''A Link to the Past'' or ''A Link Between Worlds'' Zelda, who has nothing to do with Sheik whatsoever. Despite this, they still share a voice actor. So while it's clear the playable Zelda and Sheik are now separate characters (made explicit in Sora's reveal trailer), exactly which Zelda this Sheik is remains ambiguous. Possibilities range from her being ''Ocarina of Time'' Zelda (who was the one to actually have Sheik as an identity in canon and in ''Melee''), ''Twilight Princess'' Zelda (who Sheik was in the previous two games), and ''Breath of the Wild'' Zelda (because of the Stealth Set, and that Zelda being absent from the game beyond a Spirit). Another possibility is that the playable Zelda and Sheik are the Zelda of ''A Link to the Past'' and the Zelda of ''A Link Between Worlds'', but which Zelda is which depends on who's talking.
389* TheArtifact:
390** Sheik remains the only OneShotCharacter from the ''Zelda'' franchise in the series to be playable in ''Smash'' due to being incorporated as Zelda's gimmick in her ''Smash'' debut.[[note]]The most recent game featuring Princess Zelda at the time was ''Ocarina of Time'', where Zelda disguised herself as Sheik to hide from Ganondorf.[[/note]] Other popular one-shots from the same series, such as Midna and Ghirahim, have been relegated to Assist Trophies at best. Even with the inability to transform characters in ''3DS/Wii U'', Sheik's popularity has allowed her (alongside Zero Suit Samus) to appear as {{Decomposite Character}}s. It's also likely due to her ''Smash'' popularity that [[spoiler:the incarnation of Zelda in the non-canon ''VideoGame/HyruleWarriors'' uses Sheik as an alternate identity]]. [[{{Pun}} Ultimately]], Sheik has now appeared in more ''Smash'' games than games in her own series.
391** Her blonde hair became this in ''Brawl,'' when the design of her alter ego switched to her ''Twilight Princess'' incarnation, which had prominent brown hair. Maybe Zelda puts on a wig to transform into Sheik?
392** In [=3DS/Wii U=], Zelda and Sheik were split into entirely separate characters due to the difficulty of implementing the character switching on the [=3DS=]. However, while other changes and removals made due to the 3DS' limitations were reverted in ''Ultimate'' (such as the removal of the Ice Climbers and the Pokémon Trainer, with Charizard being relegated from a solo character back into the latter)[[note]]The only other exception to this is Samus and Zero Suit Samus, presumably due to them switching via a Final Smash, and ''Ultimate'' greatly simplifying Final Smashes[[/note]], Sheik and Zelda remain unable to change into one another like they could in ''Melee'' and ''Brawl''. This became especially notable after the introduction of [[VideoGame/XenobladeChronicles2 Pyra and Mythra]] via DLC, who do have a switching mechanic similar to what Zelda and Sheik used to have.
393* ArtEvolution: Despite only appearing in one game in ''Zelda'' canon, Sheik's design continues to evolve with eras the character never existed in. In ''Melee'', her design was based on her ''Ocarina of Time'' appearance. Beginning in ''Brawl'', she's given a unique design to match a ''Twilight Princess'' appearance. In ''Ultimate'', she wears the Stealth Chest Guard and Stealth Tights from ''Breath of the Wild''.
394* BattleIntro:
395** In ''Brawl'', she appears in a shower of sparkles.
396** In ''3DS/Wii U'' and ''Ultimate'', she appears in a spiral of smoke.
397* {{Bifauxnen}}: She's a woman disguised as a man. [[ArtEvolution Later games make her femininity more clear, however.]]
398* BladeSpam: Sheik's Final Smash in ''Ultimate'' has her rapidly assault the enemy from many angles by {{Flash Step}}ing with her sword.
399* ChainPain: Her side special in ''Melee'' and ''Brawl'' has her attack with a chain with slight electric properties.
400* ChargedAttack: Neutral B, Needle Storm, which can be stored. The longer it's charged, the more needles Sheik sends out when it's fired, each one dealing low damage. They are fired diagonally downwards in midair.
401* CompositeCharacter: In ''Brawl'' and ''3DS/Wii U'', this Sheik is an original incarnation based on ''Twilight Princess''' artstyle, and a non-canon alter-ego of ''Twilight Princess'' Zelda. In canon, only ''Ocarina of Time's'' Zelda was able to transform into Sheik, and Sheik's Final Smash still uses the light arrows Zelda had in ''Twilight Princess''. In ''Ultimate'', her bodysuit and armor have been updated to match the design of Link's Sheikah Set from ''Breath of the Wild.'' Interestingly, she keeps her ponytail from her ''Brawl'' design rather than the short hair used in Shiek's mask in the same game.
402* DamselOutOfDistress: She takes matters in her own hands once she's imprisoned on the Halberd in the Subspace Emissary.
403* DeathByAThousandCuts: Has always leant towards this archetype, with her moves being very fast but rather weak in both damage and power.
404* DecompositeCharacter: By removing all mid-game transformation mechanics, ''3DS/Wii U'' splits Sheik off into a stand-alone character, but still mostly based on her ''Twilight Princess''-inspired design and the ''Brawl'' incarnation that could switch back and forth. ''Ultimate'' goes a step further by having Sheik and Zelda from different eras (''Breath of the Wild'' and ''Link Between Worlds'', respectively), so they may not even be the same person at all anymore.
405* DifficultButAwesome: Sheik has a high learning curve, as her best killing options are hard to pull off, and she needs to be both quick and patient to react to her opponent's actions. Pull her moves off, however, and she can defeat her opponents quickly.
406* FlechetteStorm: Needle Storm, which is also a charged attack.
407* FragileSpeedster: Has incredibly fast movement and attacks, but fairly low weight. ''Melee''[='=]s incarnation edged more towards LightningBruiser, however, due to her surprisingly high weight and falling speed.
408* HomeStage:
409** ''Melee'': Temple.
410** ''Brawl'': Both debuting stages from her series.[[note]]Bridge of Eldin and Pirate Ship, but since this Sheik is inspired by ''Twilight Princess'', she's more associated with Bridge of Eldin.[[/note]]
411** ''3DS/Wii U'': All stages from her series.[[note]]Gerudo Valley and Spirit Train in ''3DS'', Skyloft, Temple Bridge of Eldin and the DLC stage Pirate Ship in ''Wii U'', and the DLC stage Hyrule Castle for both.[[/note]]
412** ''Ultimate'': Gerudo Valley in ''Ultimate'''s website and her unlock battle, her fight in ''World of Light'' though takes place in Final Destination.
413* IdleAnimation:
414** She holds her hand up to her face and swipes it away.
415** She turns away and balances on one foot.
416* KickChick: Her kicks are slightly slower than her fists, but they hurt.
417* LateArrivalSpoiler: [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik is Zelda in disguise]]. ''3DS/Wii U'' has some fun with this by having trophy descriptions and some tips spoiler-warn this relation. Pit outright says it in Palutena's Guidance in ''Ultimate''.
418* {{Leitmotif}}:
419** In ''Melee'', she shared [[https://www.youtube.com/watch?v=XD2Il7Ys0us Temple]] with Zelda.
420** In ''Brawl'', the [[https://www.youtube.com/watch?v=I7PsFD9UuY8 Ocarina of Time Medley]], again shared with Zelda.
421** In ''3DS/Wii U'', the [[https://www.youtube.com/watch?v=6GOEvgcm-0w Gerudo Valley]] played during the April Direct to introduce her as a separate character from Zelda. The same theme was reused for her ''Ultimate'' trailer.
422* LightEmUp: With the light arrows she uses in her Final Smash in ''Brawl'' and ''3DS/Wii U''.
423* LightningBruiser: In ''Melee'', she was one of the fastest characters, with one of the most powerful aerial movesets, along with one of the strongest up smashes and a surprisingly dangerous forward aerial. She's also great at taking a hit due to her relatively high weight for her size and high falling speed, which allows her to survive strong attacks well. Later games turn her into more of a FragileSpeedster, though her up smash is still her most powerful move.
424* LimitBreak:
425** In ''Brawl'' and ''3DS/Wii U'', Sheik fires a Light Arrow forward. Differs from Zelda's by having opponents hit by it be launched more horizontally.
426** In ''Ultimate'', her Final Smash has been changed to a lightning-fast blitz of sword slashes and kicks from all angles.
427* {{Nerf}}:
428** In ''Brawl'', she had all of her aerial attacks weakened, especially her forward aerial, along with a weakened up smash, the removal of her down throw chain throw, and sustaining more knockback, making her more of a FragileSpeedster.
429** In ''3DS/Wii U'' Sheik remained a FragileSpeedster with incredible combo potential and good kill confirms. In ''Ultimate'', her damage was ''gutted'', her kill moves are vastly worse, and a basic bread and butter combo for Sheik can deal less damage than the moves of heavyweights such as Bowser or Ganondorf. Granted, they do hit harder than many other characters, but Sheik's doing [[DeathByAThousandCuts double digit, long combos]]. This means Sheik has to win about double the engagements to get the same results, and considering she's so light, it can actually take more than double the effort in certain match-ups because she will die way earlier than her opponent would against a move that has the same killing power.
430* {{Ninja}}: Extrapolated from ''Ocarina of Time'', where she and Impa were the last of the Sheikah and were known to [[StealthHiBye ninja vanish]].
431* OrnamentalWeapon: Since ''Brawl'', she has a small tantō that she never uses. {{Zigzagged}} in ''Ultimate'', where she no longer has the tantō on her model, but she does draw a short sword for her new [[LimitBreak Final Smash]].
432* PronounTrouble: While the ''Smash'' series almost always refers to Sheik with female pronouns in trophies and other descriptions, the ''Smash Ultimate'' Blog uses the "his" pronoun when talking about Sheik's speed. In ''Ultimate'', Palutena and Viridi both refer to Sheik with male pronouns, much to the confusion of Pit (who reminds them that [[LateArrivalSpoiler Sheik is just Zelda in disguise]]). Note that all other ''Ultimate'' media refers to Sheik with female pronouns, making these two instances the only outliers.
433* RapidFireFisticuffs: Her basic stationary attack.
434* RedEyesTakeWarning: A fearsome {{Ninja}} with the traditional red eyes of the Sheikah tribe.
435* RoyalsWhoActuallyDoSomething: The disguised form of Princess Zelda, who also happens to be a ninja.
436* {{Sarashi}}: Wears chest wraps across all of her appearances.
437* ScarfOfAsskicking: Sheik gains a long scarf in her design in ''Ultimate''.
438* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 7 hours and 40 minutes, beat Classic Mode with Donkey Kong or anyone in his unlock tree five times, or find and defeat her in ''World of Light''.
439* SignificantDoubleCasting: She shares a voice actress with Zelda. [[SecretIdentity Take a wild guess why]].
440* SmokeOut: Her recovery has her pause to release a smoke bomb before reappearing elsewhere.
441* StanceSystem: Used to be able to switch into Zelda at will until ''3DS/Wii U'', where the two are separated from each other and given new down-specials.
442* SweetPollyOliver: A woman disguised as a man, and perceived and presented as such in her original appearance. Her design in ''Brawl'' onwards makes her femininity clearer, though. This trope leads to Palutena and Viridi referring to Sheik as male during Palutena's Guidance in ''Ultimate'', although the game otherwise refers to Sheik as female.
443* TechnicolorEyes: Zelda has blue irises, while Sheik's are red.
444* ThirdEye: Her primary emblem is the Eye of Truth, a stylized eye with a teardrop associated with the Sheikah tribe. Her Final Smash in ''Ultimate'' flashes a big one of these across the screen before she attacks her opponents.
445* ThrowDownTheBomblet: Her side special in ''3DS/Wii U'' has her using grenades.
446* WalkingSpoiler: Unless you've only played ''3DS/Wii U'' before even touching ''Ocarina of Time''. The first of her tips in ''Ultimate'' tries to hide her identity as Zelda. [[PlayedForLaughs Poorly]].
447* WallJump: Can also cling to walls in ''Brawl''.
448* VoiceGrunting: In the first 3 games she appears in, she only utters wordless vocalizations, similar to Link. Her dialogue in the ''Zelda'' series is entirely conveyed through written text, which is absent here. However, in ''Melee'', one of her Japanese victory quotes has her say, "It's over!" in Japanese.
449[[/folder]]
450[[folder:17 – Zelda]]
451[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zeldassbu.png]]
452[[caption-width-right:350:[[TheWisePrincess Hyrule's Wise Princess]]]]
453[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/zelda_ssb4_5.png]][[/labelnote]]
454[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/zelda_ssbb.png]][[/labelnote]]
455[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/zelda_ssbm.jpg]][[/labelnote]]
456!!!!!!'''Voiced by:''' Jun Mizusawa (''Melee'' through ''3DS/Wii U''), Creator/AyumiFujimura (''Ultimate''), Brandy Kopp (''Ultimate'', English, World of Light intro only)
457->'''Home Series:''' ''Franchise/TheLegendOfZelda''
458%%TO PRESERVE FONT SIZE; DO NOT REMOVE
459-->'''Debut:'''
460%%TO PRESERVE FONT SIZE; DO NOT REMOVE
461---> Zelda in name debuts in: ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'' [[[Platform/NintendoEntertainmentSystem NES]]], 1986
462%%TO PRESERVE FONT SIZE; DO NOT REMOVE
463--->Zelda from ''Melee'' debuts in: ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [[[Platform/Nintendo64 N64]]], 1998
464%%TO PRESERVE FONT SIZE; DO NOT REMOVE
465--->Zelda from ''Brawl'' and ''3DS/Wii U'' debuts in: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' [[[Platform/NintendoGameCube GameCube]]/Platform/{{Wii}}], 2006
466%%TO PRESERVE FONT SIZE; DO NOT REMOVE
467--->Zelda from ''Ultimate'' debuts in: ''VideoGame/TheLegendOfZeldaALinkToThePast'' [[[Platform/SuperNintendoEntertainmentSystem SNES]]], 1991
468--->'''Creator:''' Creator/{{Nintendo}}
469--->'''Publisher:''' Nintendo
470
471->'''Playable in:''' ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\
472'''Specials:''' [[AttackReflector Nayru's Love]], [[PlayingWithFire Din's Fire]], [[FlashyTeleportation Farore's]] [[BlowYouAway Wind]], [[StanceSystem Transform]] (''Melee'', ''Brawl''), [[AnimatedArmor Phantom Slash]] (''3DS/Wii U'', ''Ultimate'')\
473'''Final Smash:''' [[SacredBowAndArrows Light Arrow]] ''([=Brawl, 3DS/Wii U=])'', [[ContainmentField Triforce of Wisdom]] ''(Ultimate)''
474
475->''[[RousingSpeech "Stow your fear, it's now or never!"]]''
476
477The LegacyCharacter princess of Hyrule, boasting magical attacks. A descendant and incarnation of the Goddess Hylia who is reborn throughout the ages. Zelda has used her powers to assist the various reincarnations of Link, the Hero of Hyrule, countless times — though [[SaveThePrincess often not before having to be saved herself]].\
478Zelda is a good deal slower and a tiny bit heavier than her Sheik transformation, but certainly has the greater focus on offense overall. Her main method of attack is via her magic, which generally allow for a more varied way of fighting. When applied effectively, Zelda can keep opponents at bay and limit them to attempting a more direct approach, essentially subjecting foes to mind games in the correct hands. It's certainly a fitting way to fight as the bearer of the Triforce of Wisdom.\
479''Melee'' uses the incarnation who helped the Hero of Time defeat Ganondorf in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. ''Brawl'' and ''3DS/Wii U'' uses her ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' self instead, while ''Ultimate'' bases her design off of her ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[Videogame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' appearances.
480
481->See Characters/TheLegendOfZeldaTheTriforceWielders for more information on the character in her origin series.
482----
483* ACupAngst: An official ''Ultimate'' picture sees Zelda with a relaxing Palutena holding her arms up and Zelda seemingly looking jealous of Palutena's bigger breast size.
484* AdaptationalBadass: Most incarnations of Zelda do not fight directly, and even when they do, they tend to stick to a more supporting role with a bow. Her ''Smash'' incarnation, on the other hand, is a KungFuWizard who can and will get in your face.
485* AgeLift: A variation. Since Zelda has changed incarnations over the years, her age has also changed with them. In her ''Ocarina of Time'' and ''A Link to the Past'' appearances, she appears to be around sixteen; in her ''Twilight Princess'' design, she's in her twenties.
486* AnimatedArmor: Her Phantom Slash summons the enchanted Phantom Armor to attack foes.
487* ArmorPiercingAttack: One of the custom moves for her Phantom Slash special in ''3DS/Wii U'' is Phantom Breaker, which can break full shields if charged enough.
488* AssistCharacter: Her Down Special summons a Phantom for both defensive and offensive purposes. Custom moves in ''3DS/Wii U'' change how the Phantom acts.
489* AttackReflector: Nayru's Love, her neutral special, can reflect projectiles.
490* BadassAdorable: While Zelda's always been a beautiful young princess, her ''Ultimate'' design being based on her appearance from ''A Link to the Past'' makes her look younger, cuter, and more cheerful, but no less capable in battle than she ever was.
491* BadassCape: Zelda gains one in ''Ultimate'', with the crest of the Hylian Royal Family on the back. It previously featured on a few different Zeldas, including the ''[[VideoGame/TheLegendOfZeldaALinkToThePast Link to the Past]]'', ''[[Videogame/TheLegendOfZeldaALinkBetweenWorlds Link Between Worlds]]'', ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'', and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'' incarnations. ''Ultimate'' Zelda is based on the ''Link Between Worlds'' one.
492* BalanceBuff: The Zelda in ''Ultimate'' is faster (both in mobility and attack speed), has much more useful special moves than previously, and Din's Fire doesn't remove her momentum or leave her in freefall as they did previously. Her Final Smash is also miles better than the ''Twilight Princess'', to the point of being one of the best in the game.
493* BattleIntro: Teleports in, focusing magic in her hands.
494* BeautyEqualsGoodness: The beautiful young princess of Hyrule — who also happens to be one of the kindest and wisest rulers anyone could ever hope for.
495* BrainyBrunette: In ''Brawl'' and ''3DS/Wii U'', she has brown hair, which fits with her status as "Hyrule's Wise Princess" and keeper of the Triforce of Wisdom, and as a counterpart to the blonde and bubbly Peach.
496* BridalCarry: The ''3DS/Wii U'' and ''Ultimate'' incarnations assume this pose while [[https://i.imgur.com/2YE1WgP.png Boss Galaga is taking them away]].
497* CombatStilettos: She has heels in ''Melee'', but switches to more practical boots in ''Brawl''. Interestingly, in all games after ''Melee'', she has received higher walking and dashing speeds, though they are still slow. ''Ultimate'' goes back to the trope, giving her sandal-like heeled boots.
498* CompositeCharacter:
499** In ''Melee'', her design is based on her ''Ocarina of Time'' appearance. In ''Brawl'' and ''3DS/Wii U'', she has her ''Twilight Princess'' appearance as well as the light arrows she used in said game. In ''Ultimate'', her design is based on her appearances from ''A Link to the Past'' and ''A Link Between Worlds'', albeit with realistic proportions as opposed to her SuperDeformed look in those games. Despite being different characters from different eras in the ''Zelda'' canon, all three princesses have counted as "Number 17 - Zelda" to represent the character as a whole.
500** In ''Melee'', her specials all use the magic ''Link'' can learn in ''Ocarina of Time''.
501** Despite ''Brawl'' having a ''Twilight Princess'' design, she can still turn into Sheik a la ''Ocarina Of Time''.
502** ''3DS/Wii U'' separates the two characters, but gives Zelda the ability to summon Phantom Zelda from ''Spirit Tracks'', adding more composites to the character.
503** Her ''Ultimate'' look is a composite of her appearances from ''VideoGame/TheLegendOfZeldaALinkToThePast'' and ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', with conflicting sources regarding which one she is specifically based upon.[[note]]Most English media (such as the Smash Blog and E3 2018 trailer) say ''A Link Between Worlds'', but Japanese media and Palutena's Guidance say ''A Link to the Past'' instead.[[/note]] However, her Fighter Spirit is her ''Link Between Worlds'' look. Her moveset is the same as previous games, with her Final Smash being different and being based off her ''Ocarina Of Time'' usage of the Triforce of Wisdom to hold down Ganondorf (while the Zelda from ''A Link Between Worlds'' also had the Triforce of Wisdom, she gets kidnapped and her Triforce piece taken from her before she can get a chance to use it). According to the reveal video for ''Ultimate'', Zelda's incarnation from ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' was passed over because that Zelda was more focused on research than action, while Sakurai said in the subsequent Treehouse stream that they also wanted to give a broad range of representation for the ''Zelda'' franchise rather than focus on a handful of games.
504* ConfusionFu: ''Ultimate's'' rework of her Phantom Slash adds a significant degree of unpredictability to her playstyle. To wit, the move has ''six different attack variations'' depending on how long it's charged... and only the person playing Zelda knows which one she's going to use.
505* CuteBruiser: Is this in ''Ultimate'', with her more cheerful demeanor and brighter color scheme.
506* DamselInDistress: If you choose to save Peach in ''The Subspace Emissary''. They both become this eventually.
507* DecompositeCharacter: Sheik was an alternate form of Zelda in ''Melee'' and ''Brawl'', but became her own character in ''3DS/Wii U'' and is depicted from a different era than Zelda altogether in ''Ultimate.''
508* DifficultButAwesome:
509** In the air, at least. All but one of her aerials have to be landed '''exactly''' right to get the most damage and distance out of them. Otherwise, they're pretty weak, knocking the opponent back about as far as a jab combo would have. When they are sweetspotted, however, they ''will'' hurt.
510** Farore's Wind can attack an opponent from multiple angles. However, its distance has to be calculated almost perfectly when it is used as an attack, otherwise Zelda can end up plummeting to her doom or getting beaten up easily, as she is completely defenseless and unable to jump when she reappears. Using it as its own simple two-hit combo is even more difficult, but if Zelda starts the teleport right next to an opponent, the attack's knockback can move the opponent to where she will reappear, which also sends the opponent flying.
511* EmotionlessGirl: Played as straight as a line in ''Melee'' and ''Brawl''. Zelda doesn't emote much, almost always keeping a serene demeanor (unless she attacks or). {{Justified|Trope}}, given both incarnations have gone through serious crap in their games[[note]]''Melee'' Zelda is based off of ''Ocarina of Time'', where she [[MyGodWhatHaveIDone mourns over]] [[NiceJobBreakingItHero the mistakes she made]] that lead to the downfall of Hyrule, whereas ''Brawl'' Zelda is based off of ''Twilight Princess'', where she's a HeartbrokenBadass who was forced to surrender lest her kingdom fall into further ruin and doesn't get much characterization in favor of another certain princess[[/note]]. She's more expressive in ''3DS/Wii U'' (though she still [[PerpetualFrowner doesn't smile much]]), and ''Ultimate'' {{avert|ed Trope}}s the trope [[GenkiGirl in great fashion]].
512* EverythingsBetterWithSparkles: Many of her magic attacks involve sparkles.
513* FanservicePack: ''3DS/Wii U'' maintained her already attractive ''Twilight Princess'' incarnation, but with the addition of a softer and more expressive face ([[TheStoic though still not as far as characters]] like [[PrincessClassic Peach]] or [[PerpetualSmiler Palutena]]), brighter eyes, and a slightly larger — though still reasonably-sized — chest.
514** While the fanservice-iness is toned down a little in ''Ultimate'' thanks to using her more conservative and younger ''Link to the Past'' design instead, she still looks gorgeous in a cuter way; particularly with regard to her newfound expressiveness and cheeriness, adorkable smiles and poses, and new cut-away boots that reveal her lower legs and toes.
515* FlashStep: Her recovery is a magical version of this, though it requires a short delay to cast.
516* FlashyTeleportation: Farore's Wind, which allows her to teleport to cover some good ground with green swirls around her on entrance and exit.
517* FullContactMagic: Zelda's attacks are often magically enhanced kicks, knifehand, and palm strikes.
518* GenkiGirl: Played with in her ''Ultimate'' incarnation. While overall much more cheerful and expressive (even accompanying her waving taunt with a playful giggle), she manages to maintain the serene and graceful air of her previous incarnations while doing so. Compared to [[EmotionlessGirl said previous]] [[TheStoic incarnations]], however, this trope is definitely played straight.
519* GirlinessUpgrade: Went from TheStoic from ''Twilight Princess'' to the GenkiGirl seen in ''A Link Between Worlds'' between ''3DS/Wii U'' and ''Ultimate''. [[BadassAdorable She's no less of a badass, however.]]
520* GirlyRun: Zelda in ''Smash'' is rather odd here. Every new incarnation her run becomes even more girly yet even faster. In ''Melee'', Zelda wore high heels and actually had a pretty good run animation but was only faster than Jigglypuff. In ''Brawl'' and ''3DS/Wii U'', she wore wore boots yet somehow had a much more girly run and was faster than her predecessor. In ''Ultimate'', this is [[https://www.deviantart.com/allthestawf/art/Smash-Ultimate-Zelda-Girly-Run-848631135 played perfectly straight]], and she wears heeled sandals yet is faster than both of her predecessors.
521* GlacierWaif: Despite being on the light side, something visible in her design, she is tall, moves slowly, and hits hard. ''Ultimate'' downplays it with the fact that Zelda is way faster than past incarnations, but not as fast as Sheik.
522* GracefulLadiesLikePurple: In ''Brawl'' and ''3DS/Wii U'', in-keeping with her more mature ''Twilight Princess'' look.
523* HairOfGoldHeartOfGold: In ''Melee'' and ''Ultimate'', she has golden-blonde hair like any other number of kindhearted fantasy princesses — including Peach — taken respectively from her ''Ocarina of Time'' and ''A Link Between Worlds'' appearances. One palette swap in ''Brawl'' and ''3DS/Wii U'' can also give her this.
524* HartmanHips: Like in ''Twilight Princess'', she has fairly prominent hips in ''Brawl'' and ''3DS/Wii U'', but not to the same extent as Peach.
525* HighClassGloves: She wears them in most of her appearances to date, the sole exceptions being her red costume in ''Brawl'' and her design in ''Ultimate''.
526* HomeStage:
527** ''Melee'': Temple.
528** ''Brawl'': Both debuting stages from her series.[[note]]Bridge of Eldin and Pirate Ship, but since this Zelda is modeled after ''Twilight Princess'', she's more associated with Bridge of Eldin.[[/note]]
529** ''3DS/Wii U'': All stages from her series.[[note]]Gerudo Valley and Spirit Train in ''3DS'', Skyloft, Temple Bridge of Eldin and the DLC stage Pirate Ship in ''Wii U'', and the DLC stage Hyrule Castle for both.[[/note]]
530** ''Ultimate'': Temple.
531* HumansByAnyOtherName: Apart from the PointyEars, Hylians are virtually indistinguishable from real-life humans.
532* IdleAnimation:
533** She flips her hair back.
534** She taps her finger on her chin in contemplation.
535* InformedAttribute: Nintendo insist that despite being different princesses the Zelda family as a whole is more action oriented than the pink princess who can be kidnapped by cake, however in every appearance in cutscenes and story modes and also considering 2 different incarnations of the character Zelda has been just as much of a damsel as Peach has.
536* KickChick: Her Lightning Kicks and down aerial — since ''Brawl'' — are potentially the strongest attacks in her arsenal, provided the timing and spacing are done correctly.
537* KickingAssInAllHerFinery: Zelda fights while wearing her tiara and a fancy dress.
538* KungFuWizard: She can fight barehanded, which is accentuated by her magic.
539* LadyOfBlackMagic: Very much capable of knocking back opponents with powerful spells, and while maintaining her princessly grace.
540* LadyOfWar: While Zelda is very elegant, even moreso than Rosalina and Palutena, she is just as powerful and graceful in battle with her magically enhanced blows.
541* LadyAndKnight:
542** The Bright Lady to Link's White Knight.
543** Her Phantom Knight attack in ''3DS/Wii U'' creates a rather paradoxical case of this, as her "knight" is her ''Spirit Tracks'' incarnation in a Phantom's armor.
544* LateArrivalSpoiler: [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik and Zelda are the same.]] ''3DS/Wii U'' has some fun with this by having trophy descriptions and some tips spoiler-warn this relation.
545* LegacyCharacter: A version of Zelda is reincarnated alongside every legendary hero.
546* {{Leitmotif}}:
547** In ''Melee'', she was mostly associated with [[https://www.youtube.com/watch?v=XD2Il7Ys0us Temple]].
548** In ''Brawl'', the [[https://www.youtube.com/watch?v=I7PsFD9UuY8 Ocarina of Time Medley]], showcased on the Dojo pre-release and used as her unique credits theme. It also prominently plays Zelda's Lullaby, her theme from her home series.
549** In ''3DS/Wii U'', the [[https://youtu.be/sF9lU2YviVU?t=1m12s Menu]] portion of the Great Sea / Menu medley played during the April Direct to introduce her as a separate character from Sheik.
550** In ''Ultimate'', her character trailer uses [[https://www.youtube.com/watch?v=yZGGjBtiuSw Hidden Mountain & Forest]] as her theme.
551* LightEmUp: The light arrows she used in her pre-''Ultimate'' Final Smash are composed of holy light, and she uses her divine sealing magic in her ''Ultimate'' Final Smash.
552* LimitBreak:
553** In ''Brawl'' and ''3DS/Wii U'', Zelda fires a large Light Arrow straight forward. Opponents hit by it are launched more vertically than Sheik's version.
554** In ''Ultimate'', she switches to using the Triforce of Wisdom to trap enemies and deal damage before knocking them back, and can instantly KO enemies whose damage is 100% and above.
555* LightFeminineAndDarkFeminine: In ''Subspace Emissary'', Peach is the light feminine ([[TheDitz cordial, lighthearted, feminine to a cartoonish degree]]) to Zelda's dark feminine ([[AloofDarkHairedGirl adorned in purple, mysterious, quiet, aloof]]).
556* LoveTriangle: In the lead-up to the release of ''3DS/Wii U'', several images showed her being jealous of Link and Peach spending time together. This carries into the actual game, since one of the clips for her Classic/All-Star Mode clear movie shows Peach flirting with Link again and Zelda teleporting into her with Farore's Wind and knocking her away from "her man".
557* MysticalWhiteHair: She gets white hair when she is using her [[http://i.imgur.com/3ewNWOZ.png "Dark" palette swap]] in ''Brawl'' onwards. It gives her a faint resemblance to a [[Characters/TheLegendOfZeldaRaces Sheikah]].
558* MeteorMove: Her down tilt attack and down aerial will Meteor Smash targets. Like Peach, her down tilt attack is difficult to land the Meteor Smash with because the opponent needs to be airborne to produce the effect, and it was removed entirely in the fourth game.
559* ModestyShorts: She wears white tights under her dress in ''Melee'', and then leggings in ''Brawl'' and ''3DS/Wii U''. She still wears leggings in ''Ultimate'', but to go with her new cut-away sandal boots, they only go up to her lower knees.
560* NoBodyLeftBehind: Essentially what becomes of her enemies, who're trapped within the Triforce of Wisdom that are over 100% damage.
561* NonDubbedGrunts: In ''Ultimate'', she has a single English line in the ''World of Light'' intro, but her voice in-gameplay is left alone, similar to Fox and Falco in ''Melee''.
562* NotEvenBotheringWithTheAccent: As opposed to her ''Breath of the Wild'' incarnation's Received Pronunciation accent, Zelda's one voiced line in the ''World of Light'' intro cutscene has her speaking in an American accent. Justified however, as they're separate incarnations of the character.
563* PaletteSwap: In ''Brawl'', she has an alt that resembles her look in ''Ocarina of Time'' and by extension, ''Melee.'' ''3DS/Wii U'' adds one based on ''A Link To The Past/Between Worlds'', which is very similar to the ''Ocarina'' look, but with blue embroideries instead of purple, even lighter hair and more saturated colors. Her Ocarina look is also updated to even deeper purples to match ''Ocarina of Time 3D.'' In ''Ultimate'', she has a new assortment of swaps — her red palette is given darker hair to resemble her original design, the ''Ocarina'' design is retained, and she also has designs based on ''Skyward Sword'' and ''Twilight Princess''.
564* PerpetualFrowner: In ''Brawl'', she's mostly serious or "sad", save for her first cutscene in ''Subspace Emmisary'', where [[https://www.ssbwiki.com/images/b/b6/Subspace_zelda_peach.PNG she's smiling alongside Peach]] while greeting the crowd. If you played ''Twilight Princess'', [[HeartbrokenBadass you'll probably know why she doesn't smile very much]]. In ''3DS/Wii U'', Zelda is more expressive. For example, she scowls when performing certain attacks (such as her [[https://www.ssbwiki.com/images/a/a3/SSB4_-_Zelda_Screen-20.png neutral attack]]), appears alarmed when [[https://www.ssbwiki.com/images/1/1a/SSB4_-_Zelda_Screen-6.jpg teetering on a ledge]], and winces sadly when [[https://www.ssbwiki.com/images/7/7d/SSB4_-_Zelda_Screen-31.png laying prone]]. ''Ultimate'' inverts this, with her default expression being a graceful and cheerful smile.
565* PinkGirlBlueBoy: In ''Ultimate'', her default outfit is white and pink as it was in ''A Link Between Worlds'', while Link's is blue as it was in ''Breath of the Wild''.
566* PlayerGuidedMissile: Din's Fire, her side special. Works differently from the SphereOfDestruction that it was in ''Ocarina of Time''.
567* PlayingWithFire: Her up aerial, Din's Fire, and Farore's Wind (''Brawl'' only, when reappearing) will set enemies on fire when making contact. ''3DS/Wii U'' also adds the custom moves Din's Flare, Din's Blaze, and Nayru's Passion, and her down throw was also changed to have a fire effect.
568* PrincessesPreferPink: She sports some pink in ''Melee'', but not to the extent of Peach. It is later one of her [[http://i.imgur.com/9Xl9rxl.png palette swaps]] since ''Brawl''. She also sports some pink in ''Ultimate'', as she did in ''A Link Between Worlds''.
569* PrincessesRule: Yes, she's the princess of a kingdom with not often visible kings. Justified in her ''Twilight Princess'' iteration, as her ''Brawl'' trophy states that she was in the process of becoming queen before Zant attacked.
570* PsychicStrangle: All Zeldas appear to be doing this, but the ''Ultimate'' incarnation compared to her predecessors restrains her opponent with one hand and has said hand at a higher angle at around neck level of her opponent. Her pummel where she just appears to casually add a little extra force to her magic is also a lot faster than the ''Melee'' or ''Brawl'' incarnation. She also keeps her adorable smile while doing this to her opponent.
571* PurpleIsPowerful: Wears purple in her default costume in ''Brawl'' and ''3DS/Wii U'' and she has some very potent attacks [[DifficultButAwesome if you land them just so]]. Her backward, forward, and downward aerial attacks in particular can knock opponents pretty far away ''even at 0%''.
572* RealIsBrown: Her ''Brawl'' design reflects the desaturated, somewhat sepia-toned look she had in ''Twilight Princess''; both ''Brawl'' and ''Twilight Princess'' were released in the heyday of this trope. Her colors, like all characters, were brightened in ''3DS/Wii U''.
573* ReligiousBruiser: One of her victory poses is a praying gesture while looking up to the sky. In her home series, she occasionally talks about following the will of the goddesses, and her royal lineage is descended from the gods. [[spoiler:In fact, the [[VideoGame/TheLegendOfZeldaSkywardSword chronologically first Zelda]] was a [[GodInHumanForm reincarnation of the goddess Hylia]].]]
574* TheRival: A lot of the pictures for ''3DS/Wii U'' depict her as being this to Rosalina. Maybe because they're both serene [[LadyOfWar Ladies Of War]]?
575** This gets a ContinuityNod in a pre-release screenshot for ''Ultimate'' depicting what looks like [[https://www.ssbwiki.com/File:SSBUWebsiteRosalina4.jpg the two ladies high-fiving each other]]. Either they buried the hatchet between games, or Rosalina's rivalry exists purely with Zelda's ''Twilight Princess'' incarnation.
576* RoyalsWhoActuallyDoSomething: She started to take more active roles after her ''Ocarina of Time'' incarnation, which just so happens to be the first one featured in ''Smash''.
577* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 10 minutes, beat Classic Mode with Kirby or anyone in his unlock tree four times, or find and defeat her in ''World of Light''.
578* SexyBacklessOutfit: Her back is fairly exposed in ''Brawl'' and ''3DS/Wii U'', but not in ''Melee'' and ''Ultimate''.
579* ShockAndAwe: In ''Melee'' and ''Brawl'', her neutral attack, up tilt, dash attack, forward smash, up smash, Lightning Kicks, pummel, down throw, neutral aerial, and sweetspotted down aerial (in ''Brawl'') all had electric properties. They were all changed to be purely magical in ''3DS/Wii U'' except for down throw, which received a fire effect instead.
580* SignificantDoubleCasting: She shares a voice actress with Sheik. [[SecretIdentity Take a wild guess why]]. Strangely, this still holds true in ''Ultimate'', even though this Sheik and Zelda are now two entirely separate incarnations of the princess (Zelda being the one from ''Link to the Past''[[note]] Or ''Link Between Worlds'', depending on who you ask[[/note]], and Sheik being based on her ''Twilight Princess''-inspired design while wearing clothes from ''Breath of the Wild'').
581* SilkHidingSteel: A beautiful, serene, and kind-hearted princess who can defend herself, with or without her hero.
582* SquishyWizard: She mainly attacks with magic, but is quite slow and light.
583* StanceSystem: Switching into Sheik amounts to this. Changed in ''3DS/Wii U'', where the two are separated from each other and given new down-specials to further differentiate them from each other.
584* StatuesqueStunner: Her ''Brawl'' and ''3DS/Wii U'' qualifies, where she's taller than Peach (who is reportedly 6'1" tall), and she rivals Zero Suit Samus in height, who is 6'3".
585* TheStoic: She does not convey much emotion in ''Twilight Princess'' because of the Twilight invasion, a portrayal that carries over to ''Brawl'' and ''3DS/Wii U''. The latter game, however, made all characters more expressive, including her as explained above. ''Ultimate'' moves away from this by making her more cheerful and expressive.
586* SuddenlyVoiced: She has a brief line in the introductory cutscene for ''World of Light''. This is the first time that Zelda has a fully-voiced line of dialogue in the ''Smash'' series, since she usually "speaks" in grunts like the rest of the ''Zelda'' characters. It's also the first time that any incarnation of Zelda featured in ''Smash'' has spoken dialogue, since they are not fully-voiced in their respective games (''Ocarina of Time'', ''Twilight Princess'', and ''Link Between Worlds'').
587-->'''Zelda:''' Stow your fear. It's now or never!
588* SummonMagic: Zelda's new down special in ''3DS/Wii U'' allows her to summon a [[VideoGame/TheLegendOfZeldaSpiritTracks Phantom]] to either attack or act as a meat shield. If it breaks, it takes 9 seconds for it to respawn.
589* SupermodelStrut: She sways her hips when she walks in ''Brawl'' and ''3DS/Wii U''. ''Ultimate'' Zelda trades this in for a more girly walk than her predecessors.
590* TeleFrag: In ''3DS/Wii U'', one could pull off a version of this using Farore's Wind. By warping right on top of opponents, she can cause considerable knockback, and even KO opponents under 50%.
591* ThereIsNoKillLikeOverkill: In her Final Smash in ''Ultimate'', Triforce of Wisdom, she damages the enemies caught inside. It then instantly [=KOs=] enemies that have 100% damage or higher upon the end of the attack.
592* TookALevelInCheerfulness: The new, younger Zelda in ''Ultimate'' is a lot more expressive and happy when fighting compared to her more stoic previous incarnations — with her default expression now being a confident smile. This is likely a nod to the design change to her ''A Link Between Worlds'' look, whose Zelda was shown to be quite upbeat.
593* VoiceGrunting: Only utters wordless vocalizations, similar to Link. Her dialogue in the ''Zelda'' series is entirely conveyed through written text, which is absent here.
594* WalkingSpoiler: A meta example; she was deliberately absent from the E3 trailer for ''Melee'' and [[https://www.mariowiki.com/images/c/c1/Betameleescreen.jpg other pre-release content]], which is why Sheik comes before her in the fighter list.
595* WarriorPrincess: A calm, gentle, quiet, and polite young princess who happens to be a wise ruler and powerful spellcaster, and is more proactive than many other Nintendo princesses, even if she herself is vulnerable at times. In fact, Zelda actually tends to deal more knockback than Sheik!
596* WhenSheSmiles: In ''3DS/Wii U'', she manages to give out a genuine smile during her down taunt and during her clapping animation when she loses. Keep in mind this is [[PerpetualFrowner her incarnation from]] ''Twilight Princess''.
597[[/folder]]

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