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1[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\
2[-'''Playable characters:'''\
3''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\
4''Melee:'' [[Characters/SuperSmashBrosMelee13To17 13–17 (Starting Newcomers)]] | [[Characters/SuperSmashBrosMelee18To22 18–22 (Unlockable Fighters 1)]] | [[Characters/SuperSmashBrosMelee23To26 23–26 (Unlockable Fighters 2)]]\
5''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To39 32–39 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl40To44 40–44 (Smash Bros. DOJO!! 2008)]]\
6''For 3DS and Wii U:'' [[Characters/SuperSmashBros445To49 45–49 (Pre-Smash Direct)]] | [[Characters/SuperSmashBros450To55 50–55 (Smash Direct and E3 2014)]] | [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]] | [[Characters/SuperSmashBros460To63 60–63 (DLC Fighters)]]\
7''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimateEchoFighters New Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\
8[[Characters/SuperSmashBrosMiiCostumes Mii Costumes]]\
9'''Individual Characters''': [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]]\
10'''Non-playable characters:'''\
11[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | '''Enemies''' | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosStages Stage Characters]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
12
13This page lists the handful of enemies debuting in ''Melee's'' Adventure Mode, the Mooks from ''Brawl''[='=]s Subspace Emissary, and the various baddies in Smash Run on the 3DS version. It also lists a variety of enemies that appear on the various stages for the ''Smash Bros.'' games.
14----
15[[foldercontrol]]
16
17! Debuting in ''Melee''
18
19!!Debuting in Adventure Mode:
20
21[[folder:Goomba (Kuribo)]]
22[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/goomba_ssb4.png]]
23[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/giant_goomba_ssb4.png]]
24[[caption-width-right:200:Giant Goomba]]
25->'''Home Series:''' ''Franchise/SuperMarioBros''
26->'''Debut:''' ''VideoGame/SuperMarioBros1'' (NES)
27
28The lowly Goombas are former residents of the Mushroom Kingdom that turned to Bowser's forces out of sheer cowardice. Probably the very first enemy many video game veterans have fought. A single stomp to the noggin will dispatch them.
29----
30* CollisionDamage: In ''Melee'', they did a certain amount of damage to the player by touching them. Later games gave them a charge attack instead.
31* GiantMook: Giant Goombas from ''VideoGame/SuperMarioBros3'' and other titles also appear, and they require several stomps to be defeated.
32* FoeTossingCharge: Giant Goombas hit surprisingly hard when they charge (preceeded by stomping in place), and can end you if you get too careless due to the knockback it can inflict.
33* TheGoomba: As the TropeNamer, they are as weak and common as ever. They can't do much damage to you, and one stomp on the head will do them in.
34* GoombaStomp: The quickest and most effective way to get rid of them. Even the big ones.
35* OneHitKO: A simple stomp to the head will instantly defeat the small ones.
36* WeaksauceWeakness: they are durable enough to take more normal attacks than you'd think, but unless you are trying to get their trophy you can take them out fast by landing on their heads (once for regular, 3 for giants)
37[[/folder]]
38
39[[folder:Koopa (Nokonoko)]]
40[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/koopa_troopa_ssb4.png]]
41[[caption-width-right:200:Koopa Troopa]]
42[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/koopa_paratroopa_ssb4.png]]
43[[caption-width-right:200:Koopa Paratroopa]]
44->'''Home Series:''' ''Franchise/SuperMarioBros''
45->'''Debut:''' ''VideoGame/SuperMarioBros1'' (NES)
46
47Koopas make up the bulk of Bowser's army in the ''Mario'' series. They come with red or green shells, and once defeated, their shells can be used to hit other enemies. They also come in the winged Paratroopa (Patapata) variety, losing those wings when attacked.
48----
49* AirborneMooks: Koopa Paratroopas are winged and fly around.
50* CollisionDamage: In ''Melee'' only, they attack with a leaping headbutt from ''Brawl'' onward.
51* ColorCodedForYourConvenience: Red Paratroopas fly up and down in a certain path or chase the player, green Paratroopas fly up and down or hop around. Oddly, Green Koopas don't walk off cliffs, like the Red Koopas.
52* GoombaStomp: Landing on a Paratroopa will cause it to lose its wings, and landing on a regular Koopa will make it retreat into its shell, just like in their home games.
53* UniqueEnemy: Only one red Paratroopa appears in ''Melee''. When it's reduced to a shell, it can deal fire damage.
54[[/folder]]
55
56[[folder:Like Like]]
57[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/like_like_ssbm.png]]
58->'''Home Series:''' ''Franchise/TheLegendOfZelda''
59->'''Debut:''' ''VideoGame/TheLegendOfZeldaI''[[note]]Appearance taken from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''[[/note]]
60
61A squirmy, worm-like creature. It eats up fighters and spits them out. In their home series, their favorite snacks are shields and they've also been known to eat certain types of clothing.
62----
63* BigEater: If it smells you, it will try to eat you.
64* ChuckCunninghamSyndrome: It has yet to make a reappearance in later games. It does get a trophy in ''3DS'', however.
65* IceCreamKoan: Their trophy states that they get their name from an old, "almost indecipherable" Hylian proverb: "Shield-eaters and world leaders have many likes alike", which sounds akin to a joke about evil politicians. However...
66* LostInTranslation: ...The original description is in reality a Japanese proverb ''tade kū mushi mo sukizuki'' or in a basic direct translation: ''bugs that eat tade'' (known to us as Water Pepper, notorious for being bitter) ''have their own like-likes.'' Essentially meaning people can have starkly different tastes and preferences.
67* OurMonstersAreWeird: A blobby, leech-like creature with its mouth pointed up to the sky, the size of an end table which traditionally eats equipment of the main character -usually a shield.
68[[/folder]]
69
70[[folder:Octorok]]
71[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/octoroktrophy3ds.png]]
72[[caption-width-right:200:[[labelnote:In ''Melee'']]https://static.tvtropes.org/pmwiki/pub/images/octorok_ssbm.png[[/labelnote]]]]
73->'''Home Series:''' ''Franchise/TheLegendOfZelda''
74->'''Debut:''' ''VideoGame/TheLegendOfZeldaI''[[note]]''Melee'' version based on its appearance in ''VideoGame/TheLegendOfZeldaMajorasMask''; ''3DS'' version based on its appearance in ''VideoGame/TheLegendOfZeldaSkywardSword''[[/note]]
75
76Octoroks are four-armed octopi that spit rocks at unsuspecting adventurers. Just about every incarnation of Link has dealt with these, with the exception of [[VideoGame/TheLegendOfZeldaTwilightPrincess the Hero of Twilight]]. In Smash Run, they hide in bushes and occasionally pop out to attack. That's your time to strike.
77----
78* ArtEvolution: While the ones in ''Melee'' are based on their appearance in ''Ocarina of Time'', in ''3DS'' they're redesigned to have the appearance, hiding behavior and attacks of the Octoroks from ''Skyward Sword''.
79* FunnelMouthedCephalopod: They spit rocks from their funnel-shaped mouths.
80[[/folder]]
81
82[[folder:Polar Bear]]
83[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/polarbeartrophy3ds_6.png]]
84->'''Home Series:''' ''VideoGame/IceClimber''
85->'''Debut:''' ''Ice Climber''
86
87A polar bear that wears pink shorts and sunglasses. In ''Ice Climber'', these guys would appear if you stayed in one place for too long. They would cause the screen to rise, thus forcing Popo and Nana to hurry up to the top. In Smash Run, they move slowly by can cause earthquakes by jumping and slamming the ground. They can take a lot of hits, but they really don't like fire moves.
88----
89* AscendedExtra: After being DemotedToExtra in ''Brawl'', it returns as an enemy for Smash Run.
90* BearsAreBadNews: They're very troublesome if you don't have fire attacks on hand.
91* CoolShades: Its ''Melee'' trophy is confused on why it wears them.
92* DemotedToExtra: It only gets a small cameo on the Summit stage in ''Brawl''.
93* DishingOutDirt: Its primary attack in Smash Run.
94* HalfDressedCartoonAnimal: Wears pink shorts for some reason.
95* KillItWithFire: They flinch and get knocked down by fire attacks in Smash Run.
96[[/folder]]
97
98[[folder:[=ReDead=]]]
99[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/redead_ssb4.png]]
100[[caption-width-right:200:[[labelnote:In ''Melee'']]https://static.tvtropes.org/pmwiki/pub/images/redead_ssbm.png[[/labelnote]]]]
101->'''Home Series:''' ''Franchise/TheLegendOfZelda''
102->'''Debut:''' ''VideoGame/TheLegendOfZeldaOcarinaOfTime''
103
104These vile creatures may not move much, but they can emit an ear-piercing shriek and then hit you when you're stunned. According to their trophy description, they're actually made of clay and not an actual corpse.
105----
106* ArtEvolution: In ''3DS'', their appearance is updated to match their design in ''Ocarina of Time 3D'', gaining a more polished look and masks over their faces.
107* OurZombiesAreDifferent: Shuffling, corpse-like beings that awkwardly limp towards players and try to bite them to death. Despite looking like walking corpses, however, they're actually made out of clay.
108* StatusEffects: Their shrieks will paralyze any fighters close to them.
109[[/folder]]
110
111[[folder:Topi]]
112[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/topi_ssbm.png]]
113->'''Home Series:''' ''VideoGame/IceClimber''
114->'''Debut:''' ''Ice Climber''
115
116Small creatures that inhabit the frozen tundra and spend their lives repairing ice platforms. These make them quite the obstacle for the Ice Climbers, considering those blocks prevent them from moving upward.
117----
118* {{Bowdlerization}}: In the Japanese version of ''Melee'', they're seals instead of yeti. This change mirrors the same Bowdlerization that their game of origin faced.
119* ChuckCunninghamSyndrome: In addition to being the only ''Ice Climber'' character not to return in ''Brawl'', they're also the only enemy from ''Melee'' that doesn't reappear in ''3DS'' and ''Wii U'' at all.
120* CollisionDamage: They only need to touch you to damage you.
121[[/folder]]
122
123!!Debuting on the stages:
124
125[[folder:Banzai Bill (Magnum Killer)]]
126[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/banzaibilltrophywiiu.png]]
127[[caption-width-right:220:[[labelnote:In ''Melee'']]https://static.tvtropes.org/pmwiki/pub/images/banzai_bill_ssbm.png[[/labelnote]]]]
128->'''Home Series:''' ''Franchise/SuperMarioBros''
129->'''Debut:''' ''VideoGame/SuperMarioWorld''
130->'''Stage:''' Princess Peach's Castle
131
132Banzai Bills are, like their smaller cousins, living projectiles that fly at the players kamikaze-style. Their larger size makes them much harder to avoid. In ''Super Smash Bros. Melee'' and ''Super Smash Bros. Ultimate'', they appeared as an enemy/stage hazard on Peach's Castle, but after an absence in ''Brawl'', they were promoted to full-on enemies for the Smash Run mode on the 3DS. They also occasionally appear during Smash Tour in the Wii U version.
133----
134* ArtEvolution: Their appearance in ''Melee'' is completely original, but Nintendo 3DS / Wii U just uses their ''New Super Mario Bros.'' design.
135* GiantMook: They may home in on you, and their large size does not make them easier to avoid. Luckily, they are slow.
136* HomingProjectile: Some of them have this property, though they lose it if they begin to pick up speed.
137* MadeOfExplodium: When Banzai Bill crashes into a wall on Peach's Castle, it will stay still for a short time before exploding. This can also happen in its Smash Run appearance, though the homing variety will only crash and explode once it begins to pick up speed.
138[[/folder]]
139
140[[folder:Birdo (Catherine)]]
141[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/birdo_ssbm.png]]
142->'''Home Series:''' ''Franchise/SuperMarioBros''
143->'''Debut:''' ''VideoGame/DokiDokiPanic[=/=]VideoGame/SuperMarioBros2''
144->'''Stage:''' Mushroom Kingdom II
145
146A pink dinosaur-like creature who spits out eggs from her snout. She usually appears as a mini-boss of some sort, but can often be seen competing in sport and racing titles, usually alongside [[ImpliedLoveInterest Yoshi]]. Birdo appears on the Mushroom Kingdom II stage in her sprite form, doing what she does best.
147----
148* DemotedToExtra: After debuting as an active stage hazard in ''Melee'', Birdo is relegated to a passive trophy in subsequent games. She gets her role as an active stage hazard back in ''Ultimate'' with the return of Mushroom Kingdom II.
149* EdibleAmmunition: She fires eggs at the players.
150* HoistByHisOwnPetard: Fighters can grab the eggs and toss them back at Birdo, just like in her game of origin.
151* {{Projeggtile}}: She attacks by spitting eggs out of her mouth.
152* {{Retraux}}: In ''Melee'' and ''Ultimate'', Birdo appears as a 16-bit sprite.
153[[/folder]]
154
155[[folder:Fly Guy (Propeller Heiho)]]
156[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/fly_guy_ssb4_3.png]]
157[[caption-width-right:200:[[labelnote:In ''Melee'']]https://static.tvtropes.org/pmwiki/pub/images/fly_guys_ssbm.png[[/labelnote]]]]
158->'''Home Series:''' ''VideoGame/YoshisIsland''
159->'''Debut:''' ''VideoGame/YoshisIsland''[[note]]Appearance in Melee taken from ''VideoGame/YoshisStory'', appearance in Brawl taken from ''VideoGame/YoshisIslandDS'', appearance in 3DS is taken from their appearances in more recent spinoffs, e.g. ''VideoGame/MarioTennis''[[/note]]
160->'''Stage:''' Super Happy Tree, Yoshi's Story and Yoshi's Island
161
162A Shy Guy with a propeller on its head (or, in the first game and in ''Melee'', its back). They sometimes fly around with an item. Hitting them will make them drop it for you to claim.
163----
164* AirborneMook: They're basically just regular Shy Guys outfitted with propellers and capable of flight, although notably they appeared in ''Smash Bros'' a game ahead of the regular kind.
165* ArtEvolution: ''64'' and ''Melee'' use the designs from ''Yoshi's Story'', with a large propeller system on their backs. The ones in later games used the simplified design from later games, with a single propeller on their heads.
166* HelpfulMook: They carry food items and even custom equipment in ''Smash Run'' that players can grab.
167[[/folder]]
168
169[[folder:Pidgit (Dodoriguez)]]
170[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/pidgit_ssbm.png]]
171->'''Home Series:''' ''Franchise/SuperMarioBros''
172->'''Debut:''' ''VideoGame/DokiDokiPanic[=/=]VideoGame/SuperMarioBros2''
173->'''Stage:''' Mushroom Kingdom II
174
175A tiny crow riding atop a magic carpet. In ''Super Mario Bros. 2'', you could pick them up and jack the carpet to progress through levels.
176----
177* MagicCarpet: It flies around on one, which players can hitch a ride on.
178* {{Retraux}}: They're rendered as sprites from their original game.
179 [[/folder]]
180
181! Debuting in ''Brawl''
182
183!!Debuting in ''The Subspace Emissary'':
184
185Tropes common to all ''Subspace Emissary'' enemies:
186----
187* AlternateCompanyEquivalent: The more original enemies in the army serve as this to the Heartless from ''[[Franchise/KingdomHearts Kingdom Hearts]]''. They’re an original enemy species made of darkness, and are the main forces of both completely original and widely popular villains in a crossover game. As both ''Subspace Emissary'' and the original three installments of ''Kingdom Hearts'' share a scenario writer in Kazushige Nojima, this was likely not a coincidence.
188* OriginalGeneration: With the exception of the ''Mario'' and R.O.B. enemies, the foes encountered in ''Subspace Emissary'' were invented for ''Super Smash Bros.''
189
190[[folder:Armank]]
191[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/armank.png]]
192->'''Home Series:''' ''VideoGame/SuperSmashBros''
193->'''Debut:''' ''Super Smash Bros. Brawl''
194->'''Appears in:''' ''Brawl''
195
196A green blob piloting a tank. The tank is armed with a large, mechanical claw.
197----
198* AttackItsWeakPoint: The only way to damage an Armank is to destroy its claw first, which exposes the green blob within.
199* BlobMonster: The pilot is a green blob.
200* PowerPincers: The claw can wind up for a devastating blow, sweep the area around the tank, or fire three energy blasts at the player.
201* RammingAlwaysWorks: The tank can do CollisionDamage when it's moving.
202[[/folder]]
203
204[[folder:Armight]]
205[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/armight.png]]
206->'''Home Series:''' ''VideoGame/SuperSmashBros''
207->'''Debut:''' ''Super Smash Bros. Brawl''
208->'''Appears in:''' ''Brawl''
209
210A floating, tentacled head in a golden helmet. They wield two swords, which can be thrown at the player.
211----
212* AirborneMook: They'll float after the player to skewer them with their blades.
213* DualWielding: They're armed with a pair of swords.
214* EvilLaugh: They'll deliver a "Ho ho ho!" when entering the battlefield.
215* ScrewThisImOuttaHere: If they go undefeated, Armights simply leave by floating towards the screen.
216* ThrowingYourSwordAlwaysWorks: It will throw both its swords if the player isn't in stabbing range. The Armight will then spend a second drawing another pair.
217[[/folder]]
218
219[[folder:Auroros]]
220[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/auroros.png]]
221->'''Home Series:''' ''VideoGame/SuperSmashBros''
222->'''Debut:''' ''Super Smash Bros. Brawl''
223->'''Appears in:''' ''Brawl''
224
225A rainbow-feathered bird that will drop from the sky beak-first.
226----
227* AirborneMook: They fly back and forth on top of the screen until they see the opportunity to dive-bomb the player.
228* BeakAttack: They attack with a sudden, beak-first dive into whatever fighters happen to be below them, with their long, spear-like bills turning them into essentially living javelins.
229* DeadlyDodging: If the player they're attacking gets out of the way before they can strike them, their beaks will become jammed into the ground and render them trapped and vulnerable.
230* FeatheredFiend: A brightly colored bird with an equally noticeable vicious streak.
231* LightIsNotGood: They're elegant white birds with beautiful rainbow-colored wings, but also aggressive soldiers of the Subspace Army in its quest to conquer the world.
232* ThrowTheMookAtThem: When stuck in the ground, they can be picked up and thrown at other enemies.
233[[/folder]]
234
235[[folder:Autolance]]
236[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/autolance.png]]
237->'''Home Series:''' ''VideoGame/SuperSmashBros''
238->'''Debut:''' ''Super Smash Bros. Brawl''
239->'''Appears in:''' ''Brawl''
240
241A miniature tank equipped with a retractable lance.
242----
243* AttackItsWeakPoint: When its helmet is knocked off, the yellow emergency light underneath will take more damage.
244* JoustingLance: It hides a powerful lance, which it can wield quickly enough to catch players off-guard.
245* MechaMooks: Knocking off its helmet reveals it's entirely robotic.
246* ThrowingYourSwordAlwaysWorks: If the player isn't close to it, it will launch its lance across the screen.
247[[/folder]]
248
249[[folder:Bombed]]
250[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/bombed_ssbb.png]]
251->'''Home Series:''' ''VideoGame/SuperSmashBros''
252->'''Debut:''' ''Super Smash Bros. Brawl''
253->'''Appears in:''' ''Brawl''
254
255A humanoid figure with a fuse on its head. When threatened, it will pull its head off and toss it at its foes.
256----
257* KnowWhenToFoldEm: After throwing its head, it will flee until it can grow another one.
258* YourHeadAsplode: Weaponized, because it will throw its own exploding head at you. And then the head can grow back for another round.
259[[/folder]]
260
261[[folder:Borboras]]
262[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/borboras.png]]
263->'''Home Series:''' ''VideoGame/SuperSmashBros''
264->'''Debut:''' ''Super Smash Bros. Brawl''
265->'''Appears in:''' ''Brawl''
266
267A spindly figure that skips around. It can blow gusts of wind out of its trumpet-like head.
268----
269* BlowYouAway: While the damage it can do is minimal, its wind can prevent players from recovering. Luckily, it can't generate wind indefinitely.
270[[/folder]]
271
272[[folder:Bucculus]]
273[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bucculus.png]]
274->'''Home Series:''' ''VideoGame/SuperSmashBros''
275->'''Debut:''' ''Super Smash Bros. Brawl''
276->'''Appears in:''' ''Brawl''
277
278A parasitic plant that hides in the ground. When aggravated, it will jump out and drain the life force of its enemy with a kiss-like action.
279----
280* AmbushingEnemy: They hide within the ground, with only their lips visible, and latch themselves onto players who pass above them and begin draining their health.
281%%* {{Expy}}: Of the Leap enemy from ''VideoGame/KirbyAndTheAmazingMirror''.%%Explain how.
282* KissOfDeath: With its lip-like vines, it will grab players and drain them dry with a suspicious smooching noise.
283* ManEatingPlant: It lives for draining health from living (or robotic) creatures.
284* SuspiciousVideogameGenerosity: The more gorged a Bucculus is, the better healing items it will drop when killed. Given the amount of damage one can do, the resulting Maxim Tomato is considered welcome.
285[[/folder]]
286
287[[folder:Buckot]]
288[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/buckot_ssbb.png]]
289->'''Home Series:''' ''VideoGame/SuperSmashBros''
290->'''Debut:''' ''Super Smash Bros. Brawl''
291->'''Appears in:''' ''Brawl''
292
293A robot carrying a bucket of white-hot bricks, which it will try to dump on the player.
294----
295* BombardierMook: They carry around buckets of red-hot metal bricks that they dump on top of fighters as their sole means of attack.
296* HelpfulMook: Occasionally, instead of burning metal, Buckots will carry food and Maxim Tomatoes. Very occasionally, they may also drop Super Scopes and Ray Guns.
297* MechaMooks: It's a head on a propeller, with spindly arms to hold its bucket.
298[[/folder]]
299
300[[folder:Bullet Bill (Killer)]]
301[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bullet_bill_ssb4_9.png]]
302->'''Home Series:''' ''Franchise/SuperMarioBros''
303->'''Debut:''' ''VideoGame/SuperMarioBros1''
304->'''Appears in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''
305
306Bullet Bills are living projectiles that fly at the players kamikaze-style. They're shot out of Bill Blasters, and later variants have homing properties. They first debuted in Smash Bros as an enemy, one game later than their giant cousins. In ''3DS/Wii U'', they appear as an item, and in the 3DS version they also appear as an enemy in Smash Run. In addition to reprising its role as an item in ''Ultimate'', they may also appear as drawings sketched by the Assist Trophy Nikki.
307----
308* ActionBomb: Living explosive ordnance that detonate if they hit a fighter or a solid surface.
309* HoistByHisOwnPetard: If a player is not careful using the Bill as an item, they can rocket past the blast line, KO-ing themselves in the process.
310* HomingProjectile: Some of them can follow fighters around.
311* RocketRide: In a variant, anyone who picks the item will transform into a Bullet Bill itself and launch into opponents.
312[[/folder]]
313
314[[folder:Bytan]]
315[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/bytan.png]]
316->'''Home Series:''' ''VideoGame/SuperSmashBros''
317->'''Debut:''' ''Super Smash Bros. Brawl''
318->'''Appears in:''' ''Brawl''
319
320Multicolored eyeballs that can self-replicate.
321----
322* MesACrowd: They can replicate indefinitely, allowing a single specimen to quickly turn into a huge swarm if allowed.
323* PaletteSwap: They have plenty of color variants which are just cosmetic.
324[[/folder]]
325
326[[folder:Cymul]]
327[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cymul.png]]
328->'''Home Series:''' ''VideoGame/SuperSmashBros''
329->'''Debut:''' ''Super Smash Bros. Brawl''
330->'''Appears in:''' ''Brawl''
331
332A floating metal drone armed with four whirling blades.
333----
334* AirborneMook: It either floats in place or in a set pattern.
335* AttackReflector: Projectiles won't work on it, because it will SpinToDeflectStuff.
336[[/folder]]
337
338[[folder:Feyesh]]
339[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/feyesh.png]]
340->'''Home Series:''' ''VideoGame/SuperSmashBros''
341->'''Debut:''' ''Super Smash Bros. Brawl''
342->'''Appears in:''' ''Brawl''
343
344An eyeball with a fish-like body.
345----
346* FlyingSeafoodSpecial: It's essentially a flying cyclopean goldfish.
347* {{Oculothorax}}: A fish-like one, with some small tentacles.
348* ShockAndAwe: It attacks with electrified tentacles.
349[[/folder]]
350
351[[folder:Floow]]
352[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/floow_ssbb.png]]
353->'''Home Series:''' ''VideoGame/SuperSmashBros''
354->'''Debut:''' ''Super Smash Bros. Brawl''
355->'''Appears in:''' ''Brawl''
356
357A ghost-like entity made of rectangles and darkness.
358----
359* HealingFactor: If it takes damage, it'll hold still to regain health.
360* MakeMeWannaShout: When on top of a player, it will roar to damage them.
361* NoSell: Energy-based projectiles will simply disappear on contact with a Floow.
362* OurGhostsAreDifferent: Most ghosts aren't humanoid figures made of rectangles.
363[[/folder]]
364
365[[folder:Gamyga]]
366[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/gamyga.png]]
367->'''Home Series:''' ''VideoGame/SuperSmashBros''
368->'''Debut:''' ''Super Smash Bros. Brawl''
369->'''Appears in:''' ''Brawl''
370
371A head on top of four stacked bases. It's not very mobile, but its eye lasers mean it doesn't need to be.
372----
373* AttackItsWeakPoint: Defeating the head first will take out the whole thing, but the playable characters aren't tall enough to reach it reliably. Luckily, all four stacks can be destroyed with enough damage, bringing the head down to eye level.
374* EyeBeams: It shoots three lasers from its eyes before needing to recharge.
375[[/folder]]
376
377[[folder:Glice, Glire, and Glunder]]
378[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/glice.png]]
379[[caption-width-right:220:Glice]]
380[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/glire.png]]
381[[caption-width-right:220:Glire]]
382[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/glunder.png]]
383[[caption-width-right:220: Glunder]]
384->'''Home Series:''' ''VideoGame/SuperSmashBros''
385->'''Debut:''' ''Super Smash Bros. Brawl''
386->'''Appears in:''' ''Brawl'', ''3DS''
387
388A living wheel with an eyeball on its rims. There are three types, each with their own ElementalPowers that they will use to damage foes that come near.
389----
390* BlueMeansCold: Glices are blue and attack with ice.
391* ChromaticArrangement: Glices are blue, Glires are red and Glunders are yellow.
392* ColorCodedElements: Glires have red lining and bodies and create fire, Glires have light blue marking and bodies and create ice, and Glunders have yellow markings and orange bodies and create electricity.
393* ElementalRockPaperScissors: Glices and Glires will take extra damage from each other's elements.
394* FireIceLightning: Glires use fire, Glices use ice, and Glunders use electricity.
395* AnIcePerson: Glices attack with ice.
396* {{Oculothorax}}: They have a single eye entirely dominating their rounded inner bodies.
397* PlayingWithFire: Glires attack with fire.
398* ShockAndAwe: Glunders attack with electricity.
399[[/folder]]
400
401[[folder:Greap]]
402[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/greap.png]]
403->'''Home Series:''' ''VideoGame/SuperSmashBros''
404->'''Debut:''' ''Super Smash Bros. Brawl''
405->'''Appears in:''' ''Brawl''
406
407A strange creature inside a cauldron with wheels. It's armed with two giant scythes.
408----
409* AttackItsWeakPoint: The head takes more damage than the cauldron.
410* SinisterScythe: Two of them, actually. It can stab both into the ground in one swift motion, or whirl them around while jumping.
411[[/folder]]
412
413[[folder:Jyk]]
414[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/zap_jyk.png]]
415[[caption-width-right:220:A Zap Jyk]]
416->'''Home Series:''' ''VideoGame/SuperSmashBros''
417->'''Debut:''' ''Super Smash Bros. Brawl''
418->'''Appears in:''' ''Brawl''
419
420Floating spiked traps. They come in fire, water, and electric varieties, but are functionally identical.
421----
422* {{Expy}}: Of Gordos from the ''Franchise/{{Kirby}}'' series.
423* InvincibleMinorMinion: They have a barrier that prevents them from taking damage.
424* MakingASplash: Hydro Jyks veil themselves in water and deal water-attribute damage.
425* PlayingWithFire: Flame Jyks are WreathedInFlames and will burn fighters who touch them.
426* ShockAndAwe: Zap Jyks crackle with electricity and will electrocute fighters who touch them.
427[[/folder]]
428
429[[folder:Mites]]
430[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/mites_ssbu.png]]
431->'''Home Series:''' ''VideoGame/SuperSmashBros''
432->'''Debut:''' ''Super Smash Bros. Brawl''
433->'''Appears in:''' ''Brawl'', ''3DS''
434
435Tiny stick figures that come in red, yellow, or green varieties. They're weak on their own, which is why they band together in the safety of numbers.
436----
437* {{Foreshadowing}}: They look suspiciously like little {{Evil Counterpart}}s of Mr. Game and Watch, [[spoiler: indicating [[MonsterProgenitor his deeper connection to the Subspace Army.]]]]
438* PaletteSwap: They come in yellow, red and green variants which are just cosmetic.
439* ZergRush: They're minuscule and frail compared to other enemies, so spawning in large numbers is their biggest advantage.
440[[/folder]]
441
442[[folder:Mizzo]]
443[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/mizzo.png]]
444->'''Home Series:''' ''VideoGame/SuperSmashBros''
445->'''Debut:''' ''Super Smash Bros. Brawl''
446->'''Appears in:''' ''Brawl''
447
448A blue sphere with arms, legs, and red eyes. It is never actually fought, but it does have a trophy.
449----
450* TheUnfought: It's the only enemy that can't be fought, thanks to being cut from development.
451* UniqueEnemy: The only Mizzo appears in a tank in the Battleship Halberd Exterior.
452[[/folder]]
453
454[[folder:Nagagog]]
455[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/nagagog.png]]
456->'''Home Series:''' ''VideoGame/SuperSmashBros''
457->'''Debut:''' ''Super Smash Bros. Brawl''
458->'''Appears in:''' ''Brawl''
459
460A portly creature that grows as it takes damage.
461----
462* ChromaticArrangement: They start as blue, then turn yellow, then turn red.
463* MightyGlacier: Nagagos become progressively stronger and slower as they grow in size, with the largest stage being very hard-hitting but slow as molasses.
464* SizeShifter: It has three sizes depending on how much HP it has left; blue ones are the smallest, yellow ones are medium, and red ones are the largest. They do more damage, but get slower as they grow larger.
465[[/folder]]
466
467[[folder:Poppant]]
468[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/poppant.png]]
469->'''Home Series:''' ''VideoGame/SuperSmashBros''
470->'''Debut:''' ''Super Smash Bros. Brawl''
471->'''Appears in:''' ''Brawl'', ''3DS''
472
473A creature whose trousers are full of gifts and candy.
474----
475* CowardlyMooks: They flee as soon as they see the player.
476* MetalSlime: They'll chuck items at the player as they run. They usually just drop food, but sometimes toss more valuable items.
477[[/folder]]
478
479[[folder:Primids (Prim)]]
480[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/primid_spirit.png]]
481->'''Home Series:''' ''VideoGame/SuperSmashBros''
482->'''Debut:''' ''Super Smash Bros. Brawl''
483
484The standard Subspace Army forces. They come in several item-based varieties, and their faces change every time the Subspace Emissary is booted up.
485----
486* AttackReflector: Sword Primids and Metal Primids can deflect projectiles with their swords and bodies, respectively.
487* BattleBoomerang: Boom Primids wield boomerangs that they can throw at distant enemies or use as swords for closer ones.
488* BreathWeapon: Fire Primids can breathe fire.
489* ChromeChampion: Metal Primids are covered with a metal with reflective properties.
490* ChuckCunninghamSyndrome: Despite their significance in ''Brawl'', they don't even get a passing mention in ''Wii U/3DS''.
491* EvilCounterpart: They fight like the playable characters, having a three-hit combo, a dash attack, a jump attack, and a smash attack. They're even using items (Super Scope, Beam Sword, Fire Flower, Metal Box, Super Mushroom, and Boomerang[[note]]Although the Boomerang isn't a usable item in ''Brawl'', it is in the sequel[[/note]]).
492* FamilyFriendlyFirearms: Scope Primids carry a large laser bazooka designed like a Super Scope.
493* FireIsRed: Fire Primids have a red coloration to set them apart from the regular kind.
494* GiantMook: Big Primid, a supersized version of the regular ones.
495* TheGoomba: Regular ones are the most common and generally the weakest enemies in ''The Subspace Emissary'', and in later stages come in multiple specialized variants.
496* LaserBlade: Sword Primids have green Beam Swords.
497* MightyGlacier: Metal Primids are slow, but projectiles bounce off them and they won't flinch from attacks that do damage.
498* PlayingWithFire: Fire Primids shoot fireballs or a wave a fire.
499* UndergroundMonkey: They come in numerous variants. Most look like normal Primids with weapons, but there are also fire Primids, giant Primids and metal Primids.
500[[/folder]]
501
502[[folder:Puppit]]
503[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/puppit.png]]
504->'''Home Series:''' ''VideoGame/SuperSmashBros''
505->'''Debut:''' ''Super Smash Bros. Brawl''
506->'''Appears in:''' ''Brawl''
507
508Clawed marionettes made of wood. They can also shoot beams of energy from their eyes.
509----
510* EyeBeams: They'll periodically fire lasers from their eyes
511* GigglingVillain: They giggle to themselves after firing their EyeBeams.
512* WolverineClaws: They have a pretty vicious claw attack, but it's easily telegraphed.
513[[/folder]]
514
515[[folder:Roader]]
516[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/roader_ssbb.png]]
517->'''Home Series:''' ''VideoGame/SuperSmashBros''
518->'''Debut:''' ''Super Smash Bros. Brawl''
519->'''Appears in:''' ''Brawl''
520
521A motorized unicycle. It moves fast, attempting to grind its foes under its wheel.
522----
523* DefeatEqualsExplosion: When defeated, it will explode, tossing its wheel across the stage.
524* {{Expy}}: Of Wheelie from the ''Franchise/{{Kirby}}'' series.
525* LightningBruiser: On the highest difficulty, Roaders can chase down ''Sonic'' across the level.
526[[/folder]]
527
528[[folder:R.O.B. Squad]]
529[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/rob_sentry_ssbb.png]]
530[[caption-width-right:220:R.O.B. Sentry]]
531[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/rob_launcher_ssbb.png]]
532[[caption-width-right:220:R.O.B. Launcher]]
533[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/rob_blaster_ssbb.png]]
534[[caption-width-right:220:R.O.B. Blaster]]
535->'''Home Series:''' ''Videogame/SuperSmashBros''
536->'''Debut:''' ''Super Smash Bros. Brawl''
537
538The inhabitants of the Isle of the Ancients, who were enslaved by Tabuu. They come in three varieties with different abilities -- basic R.O.B. Sentries, R.O.B. Launchers equipped with missiles, and R.O.B. Blasters who can fire lasers. R.O.B. Sentries are also used to activate Subspace Bombs.
539----
540* ChuckCunninghamSyndrome: They don't reappear after ''Brawl'', but since the Boxing Ring's jumbotron gives R.O.B. the nickname "LastOfHisKind", there's a good reason for this. Also, one of R.O.B.'s costumes seems to resembles one as well.
541* EyeBeams: R.O.B. Blasters attack by firing laser beams from their eyes. The R.O.B. Sentries are also seen firing such beams, but only in one cutscene.
542* GameplayAndStorySegregation: In the cutscene where [[spoiler:Ganondorf takes control of them]], the Sentries are seen firing EyeBeams similar to the Blasters'. This is the only time when they're shown to be able to do so, and they never use this attack when fought as enemies.
543* TheGoomba: R.O.B. Sentries serve as the weakest, most basic and most common enemies in the Isle of the Ancients levels.
544* HomingProjectile: R.O.B. Launchers fire homing missiles.
545* KilledOffForReal: Disturbingly, no R.O.B. enemies can be found in the Great Maze. It even features ''Mario'' enemies, but no R.O.B.'s, ''because Ganondorf killed all but one.''
546* SlaveMook: As is revealed late in ''The Subspace Emissary'', they [[spoiler:used to be a peaceful civilization, but were enslaved by Ganondorf on Tabuu's account and were forced to serve as soldiers in their bid to conquer the world]].
547* StationaryEnemy: R.O.B. Launchers and some R.O.B. Blasters do not move, instead remaining rooted to their spot and essentially serving as stationary gun emplacements.
548* SuicideAttack: Due to the Subspace bombs they detonate requiring them to remain attached to them until the explosion, they're always the first to be killed when taking a portion of the world into Subspace.
549* TragicMonster: All of them express grief at the sight of detonating Subspace Bombs. They also express grief at firing on the Ancient Minister, who is R.O.B. in disguise. At the end of the whole ordeal, the only remaining member of their kind is R.O.B..
550* UndyingLoyalty: They're loyal to the Ancient Minister unquestioningly and unto death, [[spoiler:until Ganondorf takes control of them]].
551-->''Its emotional capacity is unknown, but it has utter trust in the Ancient Minister and obeys him unwaveringly.''
552[[/folder]]
553
554[[folder:Roturret]]
555[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roturret_ssbu.png]]
556->'''Home Series:''' ''VideoGame/SuperSmashBros''
557->'''Debut:''' ''Super Smash Bros. Brawl''
558->'''Appears in:''' ''Brawl'', ''3DS''
559
560A giant, rotating skull turret with two large guns attached. While it tries to keep them pointed in the player's direction, holding still means one can stay in its blind spot.
561----
562* ArtificialBrilliance: It won't bother trying to shoot the player if they have a shield, reflector, or absorbtion field active.
563[[/folder]]
564
565[[folder:Shadyas]]
566[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/shaydas.png]]
567->'''Home Series:''' ''VideoGame/SuperSmashBros''
568->'''Debut:''' ''Super Smash Bros. Brawl''
569->'''Appears in:''' ''Brawl''
570
571Shadow bugs in the form of a conjoined phantom. They have two large blades for arms.
572----
573* AirborneMook: They're always floating. Combined with the long attack range of their blades, fighting one up close is very difficult.
574* AttackItsWeakPoint: Shadyas take reduced damage from everything, but in exchange their glowing core takes double damage.
575* OurGhostsAreDifferent: Two-headed phantoms with blades for arms and a pink core where their heart should be.
576[[/folder]]
577
578[[folder:Shellpod]]
579[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/shellpod_armor.png]]
580[[caption-width-right:250:With shell[[labelnote:Without]]https://static.tvtropes.org/pmwiki/pub/images/shellpod_no_armor.png[[/labelnote]]]]
581->'''Home Series:''' ''VideoGame/SuperSmashBros''
582->'''Debut:''' ''Super Smash Bros. Brawl''
583->'''Appears in:''' ''Brawl''
584
585Large beetle-like creatures with a hard shell and horns. Their shell can be shattered with enough damage.
586----
587* BigCreepyCrawlies: Their armored forms resemble titanic rhinoceros beetles.
588* HeavilyArmoredMook: A Shellpod's shell reduced all incoming damage and prevent it from flinching. Destroy the shell, and it's powerless.
589[[/folder]]
590
591[[folder:Spaak]]
592[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/spaak_ssbb.png]]
593->'''Home Series:''' ''VideoGame/SuperSmashBros''
594->'''Debut:''' ''Super Smash Bros. Brawl''
595->'''Appears in:''' ''Brawl''
596
597Teeth-clenched clouds with tesla coils and a battery on their back that they use to attack with lightning.
598----
599* AirborneMook: Being clouds, they can just float around at their leisure.
600* AttackItsWeakPoint: The battery on top is a weak point, and the most difficult part of a Spaak to hit.
601* {{Cumulonemesis}}: Hostile, living clouds that rain lightning onto unsuspecting foes.
602* ShockAndAwe: When white, they'll toss slow-moving electric balls. When black, they'll shoot fast lightning bolts.
603* TurnsRed: When they take enough damage, they turn black, they move faster, and their lightning attacks become more dangerous.
604[[/folder]]
605
606[[folder:Subspace Generator]]
607->'''Home Series:''' ''VideoGame/SuperSmashBros''
608->'''Debut:''' ''Super Smash Bros. Brawl''
609->'''Appears in:''' ''Brawl'', ''3DS''
610
611A portal to subspace, which spawns enemies when players get close.
612----
613* EnemySummoner: It'll bring in a limited wave of enemies, usually Mites, to be fought by the player. In Smash Run, destroying it before it runs out of enemies to spawn will yield better items.
614[[/folder]]
615
616[[folder:Ticken]]
617[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/ticken.png]]
618->'''Home Series:''' ''VideoGame/SuperSmashBros''
619->'''Debut:''' ''Super Smash Bros. Brawl''
620->'''Appears in:''' ''Brawl''
621
622A large, chicken-like enemy that tries to crush players with its weight. Defeating it reveals it's actually a small bird inside a suit.
623----
624* FeatheredFiend: It's safe to assume that this little bird is not very friendly while in its suit.
625* GroundPound: It will struggle to fly over the player and then smash them underneath itself.
626* RammingAlwaysWorks: Its other attack is to raise the spikes on its head and ram into the player.
627[[/folder]]
628
629[[folder:Towtow]]
630[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/towtow.png]]
631->'''Home Series:''' ''VideoGame/SuperSmashBros''
632->'''Debut:''' ''Super Smash Bros. Brawl''
633->'''Appears in:''' ''Brawl''
634
635An adorable sheep when it's snoozing, and a vicious ram when it's awake.
636----
637* ShockAndAwe: Subverted. Although it generates electricity, it's purely cosmetic, because it can't do any electric damage.
638* SleepyEnemy: Towtows prefer to sleep away, and becomes nasty when something interrupts their naps. If the player manages to avoid one, it'll go right back to sleep.
639[[/folder]]
640
641[[folder:Trowlon]]
642[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/trowlon.png]]
643->'''Home Series:''' ''VideoGame/SuperSmashBros''
644->'''Debut:''' ''Super Smash Bros. Brawl''
645->'''Appears in:''' ''Brawl''
646
647A beaked flying carpet that tries to carry foes past the upper blast line.
648----
649* AirborneMook: One that tries to carry the player out of bounds.
650[[/folder]]
651
652!!Debuting on the stages:
653
654[[folder:Bulborb (Chappy)]]
655[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/bulborb_ssb4.png]]
656->'''Home Series:''' ''VideoGame/{{Pikmin}}''
657->'''Debut:''' ''VideoGame/Pikmin2001''
658->'''Stage:''' Distant Planet, Garden of Hope (non-interactive)
659
660The most iconic enemy from the Pikmin series, Bulborbs are nocturnal creatures that use their massive jaw to eat Pikmin whole. As such, sneaking up on its bulb is a safer strategy than rushing headfirst into it. The Bulborb initially debuted as a stage element, acting as a platform one minute before opening its mouth; anything that gets caught in it is immediately dragged off of the stage. In Smash Run on ''Super Smash Bros. for 3DS'', it's one of the strongest and toughest enemies in the game.
661----
662* AscendedExtra: They go from a stage element in ''Brawl'' to one of the toughest and strongest enemies in Smash Run.
663* BossInMookClothing: Much like Clubberskull and Bonkers, it's ImmuneToFlinching and has several ways of delivering multiple hard hits and sending even characters with 0% damage flying.
664* HelpfulMook: On Distant Planet, it occasionally comes on the screen and acts as a temporary platform. However, standing on it runs the risk of having it attempt to eat you, so how helpful it really is is up for debate.
665* ImmuneToFlinching: The Bulborbs in Smash Run do not receive knockback from attacks.
666* OneHitKO: Players are instantly knocked off if they enter its mouth on the Distant Planet stage.
667* SwallowedWhole: It can eat players in ''Brawl'' and take them off the stage.
668* YourSizeMayVary:
669** Firstly, as with Oliver and the Pikmin, Bulborbs in ''Pikmin'' canon are tiny -- about the size of a rat -- but are scaled up significantly for ''Smash Bros.''
670** Secondly, the Bulborb enemies in Smash Run are about twice as tall as most players, making them roughly the same relative size to Olimar as in canon. The Bulborb in the Distant Planet stage is a lot bigger, enough so as to be able to swallow multiple fighters whole.
671[[/folder]]
672
673[[folder:Shellcreeper and Sidestepper]]
674[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/shellcreepers_ssbb.png]]
675[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/sidesteppers_ssbb.png]]
676->'''Home Series:''' ''Franchise/SuperMarioBros''
677->'''Debut:''' ''VideoGame/MarioBros''
678->'''Stage:''' Mario Bros.
679
680Two types of enemies from way back in Mario and Luigi's plumber careers. Shellcreepers, turtle-like enemies that bear an uncanny resemblance to Koopa Troopas, had to be flipped onto their shells from below and kicked away to be defeated, but would get faster if either brother took too long to defeat. The crablike Sidesteppers were much the same, but took two hits to flip over. They appear on the Mario Bros. stage, behaving exactly how they did in their game, except that they can be picked up and thrown for a good deal of damage when flipped.
681----
682* TheBusCameBack: Thanks to the return of the ''Mario Bros.'' stage in ''Ultimate'', these enemies come back along with it.
683* DemotedToExtra: They only appear as trophies in ''Wii U.''
684* GiantEnemyCrab: The Sidesteppers are just ''barely'' shorter than either Mario Brother.
685* GrievousHarmWithABody: When flipped, they can be thrown at enemies for quite an effective method of knocking someone off the stage.
686* {{Retraux}}: They appear as sprites to fit with their stage's nostalgic 8-bit look.
687[[/folder]]
688
689[[folder:Shy Guy (Heiho)]]
690[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/redshyguytrophy3ds.png]]
691[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/blueshyguytrophy3ds.png]]
692[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/yellowshyguytrophy3ds.png]]
693[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/greenshyguytrophy3ds.png]]
694->'''Home Series:''' ''Franchise/SuperMarioBros''
695->'''Debut:''' ''VideoGame/DokiDokiPanic[=/=]VideoGame/SuperMarioBros2''
696->'''Stage:''' Figure-8 Circuit, Mario Circuit, Rainbow Road
697
698Shy Guys are common enemies that wear white masks and coats of various colors. They first appeared in the dream world of Subcon, but several Shy Guys have been in Bowser's employ since he was a tiny prince. They appear in ''VideoGame/MarioKart''-inspired stages, where they race around the circuit and run over any fighters on the ground when they pass through. In Smash Run, they come in multiple colors and have different specialties and behaviors, but are pretty easy to dispatch.
699----
700* CarFu: On the Mario Circuit and Rainbow Road stages, they ram into players by driving go-karts.
701* ColorCodedForYourConvenience: In Smash Run, the stat boosts they drop depend on what color they are. Blue ones drop defense stats, Yellow ones drop jump stats, Green ones drop speed stats, and Red ones drop attack stats.
702[[/folder]]
703
704! Debuting in ''Smash'' for the 3DS
705
706!!Debuting in Smash Run:
707
708Tropes common to all Smash Run enemies:
709----
710* MultiMookMelee: You can get into forced battles and door challenges where the aim is to defeat a certain number of them, and one of the Final Battles of Smash Run pits you against a "Fighting Enemy Team", where the aim is to defeat as many enemies as possible.
711
712[[folder:Bacura]]
713[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/bacuratrophy3ds.png]]
714->'''Home Series:''' ''VideoGame/{{Xevious}}''
715->'''Debut:''' ''VideoGame/{{Xevious}}''
716
717Shiny metal tiles from ''Xevious'' and several other games that fall from above, usually in groups. They are invincible, and touching one will send a fighter straight downward.
718----
719* AttackReflector: Any player-owned projectile that touches one will be sent right back.
720* CollisionDamage: That doubles as a MeteorMove.
721* InvincibleMinorMinion: Just like in ''Xevious'' proper, attacking them will get you nowhere.
722[[/folder]]
723
724[[folder:Bonkers]]
725[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/bonkerstrophy3ds.png]]
726->'''Home Series:''' ''Franchise/{{Kirby}}''
727->'''Debut:''' ''VideoGame/KirbysAdventure''
728
729A massive hammer-toting gorilla with a bad attitude. His hammer hits really hard and can send even the most well-defended characters flying. He also throws coconut-shaped bombs. Swallowing one of these upon defeat would turn Kirby into Hammer Kirby, but since you only get Copy Abilities through other fighters in this game, this is sadly a non-option.
730----
731* BossInMookClothing: Is immune to flinching and has several hard-hitting attacks that he can use in rapid succession.
732* MightyGlacier: They hit hard and can take a lot of punishment, but their attacks are easy to avoid.
733[[/folder]]
734
735[[folder:Boom Stomper (Dosudosu)]]
736[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/boomstompertrophy3ds.png]]
737->'''Home Series:''' ''VideoGame/KidIcarus''
738->'''Debut:''' ''VideoGame/KidIcarusUprising''
739
740A huge stone slab that was given the gift of life by inscribing runes on it. The Boom Stomper lives up to its name by smashing you with its rugged, if hard to control, body. The best way to take it out is to attack the leaf on its head.
741----
742* AttackItsWeakPoint: The leaf on its head will take a lot more damage from attacks than the rest of its body does.
743* GroundPound: Its method of attack; either a classic butt stomp that causes an earthquake, or a harder to avoid body slam.
744* RockMonster: An ambulatory boulder that tries to crush players under its weight.
745[[/folder]]
746
747[[folder:Bronto Burt]]
748[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/brontoburttrophy3ds.png]]
749->'''Home Series:''' ''Franchise/{{Kirby}}''
750->'''Debut:''' ''VideoGame/KirbysDreamLand''
751
752These pink things with wings are a staple of the ''Franchise/{{Kirby}}'' series. They may be minding their own business, or they may be flying at you.
753----
754* AirborneMook: Some will fly right at you though, while others just mind their own business.
755* SpinAttack: Attacks by slashing you with their wings while spinning.
756[[/folder]]
757
758[[folder:Bubble]]
759[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/zelda_bubble_ssb4.png]]
760->'''Home Series:''' ''Franchise/TheLegendOfZelda''
761->'''Debut:''' ''VideoGame/TheLegendOfZeldaI''[[note]]Appearance taken from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''[[/note]]
762
763These classic enemies don't really resemble bubbles at all; they're more like flying skulls. They can attack you with fire or ice. Their weakness is the opposite element.
764----
765* AnIcePerson: The ice variant freezes players and is weak to fire.
766* ColdFlames: Ice Bubbles are surrounded by blue flames that freeze fighters on contact.
767* ColorCodedElements: Red bubbles are fiery, while blue ones are icy.
768* FlyingFace: Flying, bat-winged skulls that are imbued with elemental power.
769* KillItWithFire: Ice Bubbles are weak to fire.
770* KillItWithIce: Fire Bubbles are vulnerable to ice-based attacks.
771* KnowWhenToFoldThem: They will flee if they lose their flame.
772* PlayingWithFire: The fire variant burns players on contact and is weak to icy effects and to Greninja's water-based attacks.
773* UseYourHead: Without their flames, their desperate last-ditch attack is a leaping headbutt.
774* WreathedInFlames: Bubbles are shrouded in flames that will damage anyone they touch.
775[[/folder]]
776
777[[folder:Bumpety Bomb (Korokoro Bakudan)]]
778[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/bumpetybombtrophy3ds.png]]
779->'''Home Series:''' ''VideoGame/KidIcarus''
780->'''Debut:''' ''VideoGame/KidIcarusUprising''
781
782A bomb from the Forces of Nature. When they spot a fighter, they'll light their fuse and rush at you. Their armor makes it impossible to damage from the front, but a well-placed hit to their backside will damage them. They can be thrown at other enemies. Some apparently have shorter fuses then others, so be aware when dealing with these explosive foes.
783----
784* ActionBomb: Once they spot you, they'll try to home in on the player and explode.
785* FluffyTheTerrible: For such a dangerous enemy, it has a rather goofy name. Viridi personally thinks it's adorable.
786[[/folder]]
787
788[[folder:Chandelure (Chandela)]]
789[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/chandeluretrophy3ds.png]]
790->'''Home Series:''' ''Franchise/{{Pokemon}}''
791->'''Debut:''' ''VideoGame/PokemonBlackAndWhite''
792
793The Luring Pokémon. This Ghost/Fire type is said to lure spirits into itself and burn them, leading them to wander the afterlife forever. It will try to burn you with several fire attacks, such as Will-o-wisp or Fire Spin. It actually increases its attack power when hit with fire moves, just like in its home series.
794----
795* FeedItWithFire: Not recommended, because doing so will increase the power of its next attack.
796* NoSell: It's immune to fire attacks. It won't even take damage from burning floors.
797* PlayingWithFire: It mainly attacks with fire moves.
798[[/folder]]
799
800[[folder:Clubberskull (Deathskull)]]
801[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/clubberskulltrophy3ds.png]]
802->'''Home Series:''' ''VideoGame/KidIcarus''
803->'''Debut:''' ''VideoGame/KidIcarusUprising''
804
805A monster that initially resembles a horned skull bound by chains. Attacking it will break the chains and unleash a horrific creature, which now resembles a living heart with a single eye and and two huge arms made of arteries with the skull at the ends. These monsters are probably the most difficult enemy to defeat in Smash Run by far, so attacking it is a pretty big gamble. If you happen to defeat it, however, it'll yield some great rewards.
806----
807* BodyHorror: It's a giant heart with one eye, blood vessels for arms with half a skull at each end.
808* BossInMookClothing: This guy hits extremely hard, is ImmuneToFlinching and launching moves, and is enormous compared to most other Smash Run enemies.
809* FriendlyFire: Its attacks will easily kill other enemies, even strong ones like Reapers and Polar Bears. Unfortunately, other enemies can't hurt it.
810* ImmuneToFlinching: Clubberskulls do not receive knockback from attacks, and just wade through barrages that would send players and other foes flying.
811* ImplacableMan: Immune to flinching, it will keep going after players, regardless of how much damage it takes or how many fellow enemies it flattens.
812* MakeMeWannaShout: Upon being released, it will let out a low roar, knocking around players and enemies alike.
813[[/folder]]
814
815[[folder:Cryogonal (Freegeo)]]
816[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/cryogonaltrophy3ds.png]]
817->'''Home Series:''' ''Franchise/{{Pokemon}}''
818->'''Debut:''' ''VideoGame/PokemonBlackAndWhite''
819
820The Crystalizing Pokémon, Cryogonal is a giant snowflake with a glowing face on it. It disappears when its body temperature heats up, and uses chains of ice crystals to freeze their prey at -148 degrees Fahrenheit. Cryogonal flies around and shoots you with Ice Beam.
821----
822* AnIcePerson: It's an ice creature that shoots freezing beams.
823* SizableSnowflakes: A living snowflake larger than most fighters.
824[[/folder]]
825
826[[folder:Daphne]]
827[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/daphnetrophy3ds.png]]
828->'''Home Series:''' ''VideoGame/KidIcarus''
829->'''Debut:''' ''VideoGame/KidIcarus''
830
831These creatures may look like pretty flowers, but the buds on their "heads" conceal their true, terrifying faces. They shoot projectiles that explode if you come near them. They aren't that difficult to take out, though.
832----
833* GlassCannon: Its mines hit hard, but it can't take a lot of punishment.
834[[/folder]]
835
836[[folder:Darknut (Tartnuc)]]
837[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/darknut_ssb4.png]]
838->'''Home Series:''' ''Franchise/TheLegendOfZelda''
839->'''Debut:''' ''VideoGame/TheLegendOfZeldaI''[[note]]Appearance taken from ''VideoGame/TheLegendOfZeldaTwilightPrincess''[[/note]]
840
841These huge brutes in black armor were around since the first ''Legend of Zelda'' and have always posed a massive threat to several heroes. In games where they're not present, you'll usually find an Iron Knuckle instead. In ''Smash Bros.'', they patrol the labyrinth of Smash Run. They can take and deal a ton of punishment and move faster then you think they would. When damaged enough, they'll strip their armor off and become even faster.
842----
843* BossInMookClothing: A Darknut won't flinch unless its armor is removed, it hits hard, and can take a lot of punishment, even without armor.
844* EvilIsBigger: Like Stalfos, they dwarf every fighter in the game despite their human-like appearance.
845* ImmuneToFlinching: In their base state, they're highly resistant to knockback. They become more susceptible to it once they lose their armor, although less so than players.
846* LightningBruiser: While unarmored, the only way to know what it's going to do next is to look at where you are in proximity to it, and chances are, you won't react in time.
847* ShedArmorGainSpeed: When its armor is knocked off, it'll become faster.
848* ShieldMook: Their shields [[AttackReflector reflect projectiles]] and NoSell physical attacks from the front, but are lost once the Darknut's armor is knocked off.
849* ThrowingYourSwordAlwaysWorks: Once its armor is gone, its opening attack has it fling its sword in front of it, then it will instantly unsheathe another one.
850[[/folder]]
851
852[[folder:Devil Car]]
853[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/devilcartrophy3ds.png]]
854->'''Home Series:''' ''VideoGame/{{MOTHER}}''
855->'''Debut:''' ''VideoGame/EarthBoundBeginnings''
856
857Powerful enemies from ''[=MOTHER/EarthBound Beginnings=]''. They can do a good deal of damage if you're not careful, and their exhaust fumes have been known to make Ninten's asthma flare up. If they spot you, these red cars will try to run you over or gas you with their fumes. You'll have to be pretty fast to avoid being roadkill.
858----
859* CarFu: Comes naturally for being a living car.
860* LightningBruiser: It moves quickly, deals a lot of damage, and rarely ever flinches when attacked.
861* VanityLicensePlate: Its plate reads "DEVIL".
862[[/folder]]
863
864[[folder:Eggrobo]]
865[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/eggrobotrophy3ds.png]]
866->'''Home Series:''' ''Franchise/SonicTheHedgehog''
867->'''Debut:''' ''VideoGame/Sonic3AndKnuckles''[[note]]Appearance taken from ''VideoGame/SonicGenerations''[[/note]]
868
869Badniks designed by Dr. Ivo "Eggman" Robotnik in his likeness, they hover with jetpacks and carry large laser guns. They've also sometimes been programmed to pilot some of Eggman's mechs when he's nowhere to be seen.
870----
871* DirtyCoward: They have a habit of backing away from you.
872* MechaMooks: All of Eggman's badniks are mechanical, and these are no exception.
873* MythologyGag: Upon being defeated, rather than vanishing in a flash of light like other enemies, it breaks into pieces like it does in ''VideoGame/SonicGenerations''.
874* WaveMotionGun: One of their attacks is an energy beam capable of phasing through walls.
875[[/folder]]
876
877[[folder:Flage]]
878[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/flagetrophy3ds.png]]
879->'''Home Series:''' ''VideoGame/KidIcarus''
880->'''Debut:''' ''VideoGame/KidIcarusUprising''
881
882These one-eyed single-celled organisms turn invisible and slash unsuspecting fighters with their sword-like arms. If they miss, however, they're open for an attack.
883----
884* BladeBelowTheShoulder: Their arms end in bladed weapons.
885* GlamourFailure: They still cast a shadow when invisible.
886* {{Invisibility}}: You won't see them until they get near you.
887[[/folder]]
888
889[[folder:Flame Chomp (Keronpa)]]
890[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/flamechomptrophy3ds.png]]
891-> '''Home Series:''' ''Franchise/SuperMarioBros''
892-> '''Debut:''' ''VideoGame/SuperMarioBros3''
893
894An orb-like thing with fireballs for a tail. They fly around shooting their fireballs at you, and when they run out they explode as a last resort.
895----
896* ActionBomb: Once they run out of fireballs, they'll home in on the player and explode as a last resort attack.
897* PlayingWithFire: They shoot the fireballs from their tails.
898[[/folder]]
899
900[[folder:Geemer]]
901[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/geemertrophy3ds.png]]
902->'''Home Series:''' ''Franchise/{{Metroid}}''
903->'''Debut:''' ''VideoGame/Metroid1''[[note]]Appearance taken from ''VideoGame/MetroidOtherM''[[/note]]
904
905A purple alien that crawls along the floors, ceilings and platforms. Mind its spiky body.
906----
907* CeilingCling: In addition to being able to [[WallCrawl scale vertical surfaces]], they can walk upside-down along ceilings.
908* EvilKnockoff: The Geemer is one of four Smash Run enemies to have a swarm-based duplicate used for the Master Fortress part of the Master Core.
909* TheSpiny: It's an enemy covered in spines that will damage you.
910* WallCrawl: They can crawl up and down walls as easily as along the ground.
911[[/folder]]
912
913[[folder:Gastly (Ghos)]]
914[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/gastlytrophy3ds.png]]
915->'''Home Series:''' ''Franchise/{{Pokemon}}''
916->'''Debut:''' ''VideoGame/PokemonRedAndBlue''
917
918The Gas Pokémon and the first known Ghost-type. It has no real shape, as its body is 95% gas which it uses to envelop its opponents and confuse them. As a Ghost type, Gastly is immune to physical attacks. However, it doesn't like projectiles or other enemies thrown at it.
919----
920* CastingAShadow: Their CollisionDamage resolves as having the shadow attribute.
921* NoSell: They're immune to physical attacks.
922[[/folder]]
923
924[[folder:Ghost]]
925[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/findmiighoststrophy3ds.png]]
926->'''Debut:''' ''VideoGame/StreetPassMiiPlaza''
927
928A ghost with a yellow shield that blocks projectiles and other moves, these creatures took hold of the monarch and constantly get in the Miis' way. If you can get close enough, a good grab will get their ghost so to speak.
929----
930* AttackReflector: They reflect any projectiles shot at them.
931* DirtyCoward: They actively try to avoid you and escape your grasp.
932* LuckilyMyShieldWillProtectMe: Their shields protect them from melee attacks, although they're still vulnerable to grabs.
933[[/folder]]
934
935[[folder:Iridescent Glint Beetle (Millionaire)]]
936[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/iridescentglintbeetletrophywiiu.png]]
937->'''Home Series:''' ''VideoGame/{{Pikmin}}''
938->'''Debut:''' ''VideoGame/Pikmin2''
939
940Small golden beetles. In ''Pikmin 2'', they dropped 5-Pellets, nectar, or Ultra-Spicy Spray when attacked, and some have been known to carry treasure instead. They can't harm players, and they act similarly here, though they instead release gold whenever they are attacked.
941----
942* HarmlessEnemy: They cannot harm players in any way.
943* MetalSlime: Uncommon enemies that release gold whenever they are hit -- the more strongly they are hit, the more gold they will release -- and quickly vanish underground once spotted, leaving only a brief window to get their goodies.
944[[/folder]]
945
946[[folder:Kihunter]]
947[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/kihuntertrophy3ds.png]]
948->'''Home Series:''' ''Franchise/{{Metroid}}''
949->'''Debut:''' ''VideoGame/SuperMetroid''[[note]]Appearance taken from ''VideoGame/MetroidOtherM''[[/note]]
950
951A blue wasp-like alien from the ''Franchise/{{Metroid}}'' series. They can attack by stinging you or spitting acid to stun you.
952----
953* InsectoidAliens: Hostile aliens that resemble oversized blue wasps.
954* SuperSpit: When you're not in stinging range, they attack by spitting acid.
955* WickedWasps: They're hostile wasp-like aliens that attack by spitting acid and then homing in for a well-placed sting.
956[[/folder]]
957
958[[folder:Kritter]]
959[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/krittertrophywiiu.png]]
960-> '''Home Series:''' ''Franchise/DonkeyKong''
961-> '''Debut:''' ''VideoGame/DonkeyKongCountry1''
962
963Anthropomorphic crocodiles from the ''Donkey Kong'' series, and the grunts of the Kremling Krew. There are two kinds: green ones that bite you, and blue ones that spin around and do damage.
964----
965* AscendedExtra: They first appear as a sticker and two trophies in ''Brawl''.
966* ManBitesMan: The green ones bite you three times in a row if you let them.
967* SpinAttack: The blue ones attack by spinning.
968[[/folder]]
969
970[[folder:Lethinium (Darios)]]
971[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/lethiniumtrophy3ds.png]]
972->'''Home Series:''' ''VideoGame/KidIcarus''
973->'''Debut:''' ''VideoGame/KidIcarusUprising''
974
975These things can be found near bases or other important areas. They resemble flowers, but they have a tendency to release a beam of energy. That doesn't smell very good.
976----
977* EvilKnockoff: The Lethinium is one of four Smash Run enemies to have a swarm-based duplicate used for the Master Fortress part of the Master Core.
978* EyeBeams: A Lethinium attacks by firing energy beams from its single eye.
979* GlassCannon: Their beam can rack up lots of damage, but they go down quickly.
980* WaveMotionGun: They attack by firing large energy beams.
981[[/folder]]
982
983[[folder:Lurchthorn (Totsukotsu)]]
984[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/lurchthorntrophy3ds.png]]
985->'''Home Series:''' ''VideoGame/KidIcarus''
986->'''Debut:''' ''VideoGame/KidIcarusUprising''
987
988A giant enemy that resembles a fossilized fish. The Lurchthorn flies around while its segments shoot at you. Each of these segments can be attacked individually, but the fastest way to bring to entire creature down is to attack the head. Defeating it will give you loads of stat boosts. These enemies also appear on the Reset Bomb Forest stage.
989----
990* KillOneOthersGetStronger: If you destroy one of its segments, the others will receive a power boost.
991* ScrewThisImOuttaHere: It will flee after a set amount of time.
992* SegmentedSerpent: A Lurchthorn's body is composed of a series of distinct, triangular segments linked together, which can be destroyed independently of one another.
993[[/folder]]
994
995[[folder:Magikoopa (Kamek)]]
996[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/kamektrophy3ds.png]]
997->'''Home Series:''' ''Franchise/SuperMarioBros''
998->'''Debut:''' ''VideoGame/SuperMarioWorld''
999
1000Magicians of the Koopa clan. These wizards fly around on their brooms and cast spells that'll reduce your stats if it hits.
1001----
1002* {{Depower}}: His spells will reduce your stats.
1003* DubNameChange: He's named "Kamek" in the European versions.
1004[[/folder]]
1005
1006[[folder:Mahva]]
1007[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/mahvatrophy3ds.png]]
1008->'''Home Series:''' ''VideoGame/KidIcarus''
1009->'''Debut:''' ''VideoGame/KidIcarusUprising''
1010
1011This weird fish-like creature produces a watery force field around itself and nearby enemies, making them great front-liners for the Forces of Nature. You'll need to whale on the force field if you want a chance to take this creature out.
1012----
1013* BarrierWarrior: It has no attacks of its own, but it will try to protect enemies who do.
1014* KnowWhenToFoldThem: If its force field breaks, it'll try to avoid you until it can summon another one.
1015[[/folder]]
1016
1017[[folder:Megonta]]
1018[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/megontatrophy3ds.png]]
1019-> '''Home Series:''' ''VideoGame/KidIcarus''
1020-> '''Debut:''' ''VideoGame/KidIcarusUprising''
1021
1022What essentially is a gigantic pill bug. These guys are almost impervious to damage, except for their underside, which is hard to get to. If you can flip them over and expose their soft belly, then you might beat it.
1023----
1024* AttackItsWeakPoint: Its shell is impervious to attack, and the creature can only be damaged by striking its underside.
1025* BigCreepyCrawlies: It's a pill bug taller than the majority of the playable characters.
1026* HomingProjectile: If it can't see you or easily roll into you, it will fling out a strange eye-shaped projectile that will seek you out.
1027* RollingAttack: They attack by rolling into you.
1028[[/folder]]
1029
1030[[folder:Mettaur]]
1031[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/mettaurtrophywiiu.png]]
1032->'''Home Series:''' ''Franchise/MegaMan''
1033->'''Debut:''' ''[[VideoGame/MegaMan1 Mega Man]]''
1034
1035A small, helmet-wearing robot. They make up a fair amount of Dr. Wily's forces. Their helmets are impervious to attacks, so you would have to wait for them to reveal themselves before you can attack them.
1036----
1037* ShieldMook: Its helmet protects it from attacks, but not grabs.
1038[[/folder]]
1039
1040[[folder:Mimicutie (Mimikko)]]
1041[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/mimicutietrophy3ds.png]]
1042->'''Home Series:''' ''VideoGame/KidIcarus''
1043->'''Debut:''' ''VideoGame/KidIcarusUprising''
1044
1045A seemingly ordinary looking chest, which suddenly grows legs when someone tries to open it to chase the person down and kick them until they are dead. It's still a treasure chest, so it'll still give you stuff when you beat it.
1046----
1047* ChestMonster: It looks like an ordinary chest with legs.
1048* GlassCannon: They're quick and capable of dealing a great amount of damage, but they don't have very much health. However, only the most powerful of attacks will make them flinch.
1049* KickChick: Their legs are rather feminine and they know how to use them.
1050[[/folder]]
1051
1052[[folder:Monoeye]]
1053[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/monoeyetrophy3ds.png]]
1054->'''Home Series:''' ''VideoGame/KidIcarus''
1055->'''Debut:''' ''VideoGame/KidIcarus''
1056
1057A surveillance drone of the Underworld Army and the standard enemy of Kid Icarus. These guys will fly around, occasionally shooting energy orbs at you.
1058 ----
1059* {{Oculothorax}}: A floating eye with some small tentacles.
1060[[/folder]]
1061
1062[[folder:Nutski]]
1063[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/nutskitrophy3ds.png]]
1064->'''Home Series:''' ''VideoGame/KidIcarus''
1065->'''Debut:''' ''VideoGame/KidIcarusUprising''
1066
1067A chestnut that was blessed by Viridi and given flight, which serves as the Monoeyes of the Forces of Nature. Apparently, they're also edible. These guys fly in erratic patterns and shoot at you.
1068----
1069* AirborneMook: Airborne critters that zoom through the air and pelt players with seeds.
1070* FragileSpeedster: It's fast, but goes down just as quickly.
1071[[/folder]]
1072
1073[[folder:Orne]]
1074[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/ornetrophy3ds.png]]
1075->'''Home Series:''' ''VideoGame/KidIcarus''
1076->'''Debut:''' ''VideoGame/KidIcarusUprising''
1077
1078A large hellish creature that resembles a skull, appearing to be formed from misery and regret. Anyone who touches it will immediately have their minds shattered (or be knocked out, in this case). You'll know when one is in the area by the creepy 8-bit theme that accompanies them.
1079----
1080* DemBones: It resembles a giant skull.
1081* InvincibleMinorMinion: It cannot be damaged by any attack.
1082* OneHitKill: It will instantly knock out any fighter that touches it.
1083[[/folder]]
1084
1085[[folder:Peahat]]
1086[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/peahattrophy3ds.png]]
1087->'''Home Series:''' ''Franchise/TheLegendOfZelda''
1088->'''Debut:''' ''VideoGame/TheLegendOfZeldaI''[[note]]Appearance taken from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''[[/note]]
1089
1090Plants with helicopter-like leaves that fly around and try to dice you. They also release their young for extra annoyance. In select games, they tend to serve as targets you can latch onto with your Hookshot/Clawshot.
1091----
1092* HeliCritter: Plants that fly by rotating their helicopter-like leaves.
1093* MookMaker: They release their young to attack you.
1094* SpinAttack: They attack by spinning into players from the air.
1095[[/folder]]
1096
1097[[folder:Petilil (Churine)]]
1098[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/petililtrophy3ds.png]]
1099->'''Home Series:''' ''Franchise/{{Pokemon}}''
1100->'''Debut:''' ''VideoGame/PokemonBlackAndWhite''
1101
1102This Bulb Pokémon is an adorable Grass-type with a tulip bulb for a head, which can grow back if lost or consumed. Its Sleep Powder? Not near as adorable. More annoying, really.
1103----
1104* ForcedSleep: It'll spray fighters with Sleep Powder, which will cause any fighter it comes into contact with to fall asleep.
1105* PlantPerson: It resembles a small, stylized humanoid made of plant matter, with prominent leaves.
1106[[/folder]]
1107
1108[[folder:Plasma Wisp]]
1109[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/plasmawisptrophy3ds.png]]
1110->'''Home Series:''' ''Franchise/{{Kirby}}''
1111->'''Debut:''' ''VideoGame/KirbySuperStar''
1112
1113A being made of plasma. Eating one of these would turn Kirby into Plasma Kirby. It'll charge itself, gaining armor and then firing its charged-up energy in one powerful shot.
1114----
1115* EvilKnockoff: The Plasma Wisp is one of four Smash Run enemies to have a swarm-based duplicate used for the Master Fortress part of the Master Core.
1116* GlassCannon: Like most smaller {{Mooks}}, it can take very few hits, but its fully charged shot can be a OneHitKO.
1117[[/folder]]
1118
1119[[folder:Pooka]]
1120[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/pookatrophy3ds.png]]
1121->'''Home Series:''' ''VideoGame/DigDug''
1122
1123Balloon-like monsters from ''Dig Dug'' that have since become enemies in Pac-Man's adventures as well. They burrow through the ground, and defeating them will cause them to pop like a balloon. They usually appear in groups.
1124----
1125* FastTunnelling: It can move through walls and floors this way.
1126* SplashDamage: Defeating one causes it to pop, which damages nearby enemies.
1127[[/folder]]
1128
1129[[folder:Reaper and Reapette]]
1130[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/reaperreapettetrophy3ds.png]]
1131->'''Home Series:''' ''VideoGame/KidIcarus''\
1132'''Debut:''' ''VideoGame/KidIcarus''
1133
1134Sentries of the Underworld Army that make an appearance in Smash Run. If they spot you, Reapers throw a hissy fit and send their Reapettes to bother you while also attacking you with their scythe. With proper preparation, there's no need to fear the reaper.
1135----
1136* BossInMookClothing: One of the most powerful enemies in Smash Run which hits hard and has a decent amount of HP. It's also the second most powerful Kid Icarus Uprising enemy that is beatable just behind the Clubberskull.
1137* GrimReaper: In ''Kid Icarus'' proper, Reapers are responsible for bringing the souls of the dead to the Underworld. [[DarkIsEvil They're also evil and crazy]], as you will learn when you encounter one.
1138* MookMaker: Reapers summon Reapettes, smaller duplicates of themselves, to attack you.
1139* SinisterScythe: Fitting with their {{Grim Reaper}}-ness, their weapon of choice is a scythe. Getting hit by it will hurt, but luckily, an angry Reaper will stay in place, allowing you to stay out of reach with careful attacks.
1140[[/folder]]
1141
1142[[folder:Reo]]
1143[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/reotrophy3ds.png]]
1144->'''Home Series:''' ''Franchise/{{Metroid}}''
1145->'''Debut:''' ''VideoGame/Metroid1''[[note]]Appearance taken from ''VideoGame/MetroidOtherM''[[/note]]
1146
1147A green bug-like alien. This guy flies above fighters and swoop down in predictable patterns. They can be real pests.
1148----
1149* AirborneMook: They spend most of their time stationary in the air, occasionally swooping down to attack players, .
1150* BigCreepyCrawlies: They're insect-like aliens bigger than some of the player characters.
1151[[/folder]]
1152
1153[[folder:Shotzo]]
1154[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/shotzotrophy3ds.png]]
1155->'''Home Series:''' ''Franchise/{{Kirby}}''
1156->'''Debut:''' ''VideoGame/KirbysDreamLand''
1157
1158A small cannon. It shoots little bullets at you and you can't really defeat it, just avoid it.
1159----
1160* InvincibleMinorMinion: Just like the series it comes from, you can't destroy a Shotzo.
1161[[/folder]]
1162
1163[[folder:The Skuttlers (Bokkuns)]]
1164[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/skuttlertrophy3ds.png]]
1165[[caption-width-right:128:Skuttler]]
1166[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/skuttlercannoneertrophy3ds.png]]
1167[[caption-width-right:128:Skuttler Cannoneer]]
1168[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/skuttlermagetrophy3ds.png]]
1169[[caption-width-right:128:Skuttler Mage]]
1170->'''Home Series:''' ''VideoGame/KidIcarus''
1171->'''Debut:''' ''VideoGame/KidIcarusUprising''
1172
1173The rank and file of the Underworld army. Skuttlers are simpleminded demons that are highly valued for their low cost and versatility. They can be armed with various weapons, ranging from clubs to cannons to magic. The cannon wielding ones even have different colored cannons.
1174----
1175* BadWithTheBone: Regular Skuttlers use a bone club to attack.
1176* ColorCodedForYourConvenience: The Skuttlers that have cannons have different kinds of ammo depending on the color. Red ones shoot homing missiles, Green ones have regular cannon balls, and blue ones fire beams.
1177* DePower: Attacks from a Skuttler Mage will lower your stats. What makes them especially annoying in that one attack will stunlock you, while the other can hit you regardless of where you are.
1178* KnowWhenToFoldEm: They'll fly away if you fail to kill them.
1179[[/folder]]
1180
1181[[folder:Sneaky Spirit]]
1182[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/sneakyspirittrophy3ds.png]]
1183->'''Home Series:''' ''VideoGame/RhythmHeaven''
1184->'''Debut:''' ''Rhythm Tengoku''
1185
1186A weird ghost that pops in and out of the ground for a split second. In ''Rhythm Heaven'', the goal of their game was to fire arrows at them to send them back into their haunted house. If you have the right rhythm, you can deliver a decent smash attack and get stat boosts that increase all your stats. Worth it!
1187----
1188* MetalSlime: Hard to get a good hit, but it's the only enemy that regularly gives boosts that raise all stats.
1189[[/folder]]
1190
1191[[folder:Souflee (Cake)]]
1192[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/soufleetrophywiiu.png]]
1193->'''Home Series:''' ''VideoGame/KidIcarus''
1194->'''Debut:''' ''VideoGame/KidIcarusUprising''
1195
1196A creature that visually resembles a cupcake. They fly around staying just out of reach of your attacks, and if you can beat them, they'll yield a tremendous reward. Despite its appearance suggesting otherwise, the cherry on top of its head is actually its eye.
1197----
1198* MetalSlime: They don't attack, and release a large stat-boosting item when defeated. However, they are small and incredibly evasive.
1199* RidiculouslyCuteCritter: It has an adorable appearance.
1200[[/folder]]
1201
1202[[folder:Spike Top (Togemetto)]]
1203[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/spiketoptrophy3ds.png]]
1204->'''Home Series:''' ''Franchise/SuperMarioBros''
1205->'''Debut:''' ''VideoGame/SuperMarioWorld''
1206
1207A red-shelled Buzzy Beetle with a spike on its back. These guys are immune to projectiles, but a good smash attack will defeat them. Just be careful of the spike on top.
1208----
1209* CeilingCling: They can walk upside-down along ceilings and on the undersides of platforms.
1210* NoSell: Projectiles have no effect on it whatsoever.
1211* TheSpiny: It has a spike on its shell, making it immune to physical attacks from above and damaging players who try.
1212* WallCrawl: They can walk up and down walls without issue.
1213[[/folder]]
1214
1215[[folder:Stalfos]]
1216[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/stalfos_ssb4.png]]
1217->'''Home Series:''' ''Franchise/TheLegendOfZelda''
1218->'''Debut:''' ''VideoGame/TheLegendOfZeldaI''[[note]]Appearance taken from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''[[/note]]
1219
1220Animate skeletons armed with swords are a video game staple, and ''The Legend of Zelda'' is no exception as they've appeared in almost every game since (and if they don't, they at least have a spiritual successor). It's only natural that they show up in Smash Run as well. These ones are based on the ones from ''Ocarina of Time'', which have shields that block your attacks. Try to get around it to deal damage.
1221----
1222* AttackReflector: These guys are the nightmare of anyone using Mega Man or Olimar, due to being common foes who hit hard and have a shield that reflects projectile attacks.
1223* DemBones: They're your standard animated skeletons, with armor and a sword and shield.
1224* EvilIsBigger: Despite being humanoid skeletons, they tower over every playable character in the game.
1225* EvilKnockoff: The Stalfos is one of four Smash Run enemies to have a swarm-based duplicate used for the Master Fortress part of the Master Core.
1226* ShieldMook: Their shields can block damage from the front, but maneuver around it and it'll take damage.
1227[[/folder]]
1228
1229[[folder:Tac]]
1230[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/tactrophywiiu.png]]
1231->'''Home Series:''' ''Franchise/{{Kirby}}''
1232->'''Debut:''' ''VideoGame/KirbySuperStar''
1233
1234These sneaky jerks have been known to steal Kirby's Copy Abilities and Helpers, and in ''Smash Bros.'' they try to steal your stat boosts when given half the chance. If they do, don't despair, chase after it and knock them out and you might get them back.
1235----
1236* BanditMook: They steal powerups from players; these can be retrieved if the Tac is defeated before it runs offscreen, but if it makes good its escape they're permanently lost.
1237%%* CatsAreMean: They look vaguely cat-like. %%And?
1238* {{Depower}}: By stealing your stats. The amount of stats it steals depends on how many you have.
1239* FragileSpeedster: They're quick, but they can't take much punishment.
1240* SdrawkcabName: "Cat" spelled backwards.
1241[[/folder]]
1242
1243[[folder:Tiki Buzz (Tiki Dolly)]]
1244[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/tikibuzztrophy3ds.png]]
1245->'''Home Series:''' ''Franchise/DonkeyKong''
1246->'''Debut:''' ''VideoGame/DonkeyKongCountryReturns''
1247
1248Members of the Tiki Tak Tribe that can fly like birds. If you jump on them, you'll spring up to new heights.
1249----
1250* GoombaStomp: A way to take them out instantly. While harder to land on than an actual Goomba, they'll bounce you up like a spring.
1251[[/folder]]
1252
1253[[folder:Zuree]]
1254[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/zureetrophy3ds.png]]
1255->'''Home Series:''' ''VideoGame/KidIcarus''
1256->'''Debut:''' ''VideoGame/KidIcarus''
1257
1258These ghosts used to stand guard around Palutena's Temple when Medusa held her captive, but have since taken to attacking Pit. They stay intangible until they find a moment to strike with their claws. The right timing will send this ghost packing.
1259----
1260* OurGhostsAreDifferent: Floating, robed figures with large claws.
1261* WolverineClaws: A xuree will swipe at you right after appearing. Don't get hit if you have high damage.
1262[[/folder]]
1263
1264!Debuting in ''Smash for the Wii U''
1265
1266[[folder:FG II-Graham]]
1267[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/fg_ii_graham_wii_u.png]]
1268->'''Home Series:''' ''Franchise/{{Metroid}}''
1269->'''Debut:''' ''VideoGame/MetroidOtherM''
1270->'''Stage:''' Pyrosphere
1271
1272Flying guardian robots that shoot lasers from their turrets. They appear in the Pyrosphere stage, and can be directed into attacking your opponents.
1273----
1274* AirborneMook: Flying robots that use propellers to move up and down in the air, rising above fighters' attack ranges and dipping down to fire at them.
1275* HelpfulMook: If you attack one, it will fire its guns at whatever direction it's facing, hopefully hitting enemy players or Ridley in the process.
1276[[/folder]]
1277
1278[[folder:Joulion]]
1279[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/joulion_wii_u.png]]
1280->'''Home Series:''' ''Franchise/{{Metroid}}''
1281->'''Debut:''' ''VideoGame/MetroidOtherM''
1282->'''Stage:''' Pyrosphere
1283
1284A creature described as an electrified water flea. They appear in the Pyrosphere stage and eventually explode, so make good use of them against your foes.
1285----
1286* ActionBomb: Their explosion will get stronger the more you attack them, though they'll blow themselves up even if you leave them alone.
1287* MisplacedWildlife: In ''Other M'', they were found in the [[SlippySlideyIceWorld Cryosphere]], making their appearance in the [[LethalLavaLand Pyrosphere]] seem more harmful for them than anything.
1288[[/folder]]
1289
1290[[folder:Zero]]
1291[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/zero_wii_u.png]]
1292->'''Home Series:''' ''Franchise/{{Metroid}}''
1293->'''Debut:''' ''VideoGame/SuperMetroid''
1294->'''Stage:''' Pyrosphere
1295
1296The larval form of Kihunters. They appear in the Pyrosphere stage, and can be thrown at your opponents or used to make yourself heavier.
1297----
1298* BigCreepyCrawlies: They're roughly the same size as Kirby, but are at least harmless if they're not being thrown.
1299* EquippableAlly: You can try hold onto them to make yourself harder to launch, but they're heavy items, meaning you won't be able to attack normally if you do this.
1300* MisplacedWildlife: Though they are an enemy in ''Other M'', they were actually located in [[JungleJapes Sector 1]]. How they ended up in [[LethalLavaLand Sector 3's Pyrosphere]] is a mystery for the ages.
1301[[/folder]]
1302
1303! Debuting in Ultimate
1304
1305[[folder:Mimic]]
1306[[quoteright:309:https://static.tvtropes.org/pmwiki/pub/images/screenshot_from_2019_08_07_14_07_56.png]]
1307->'''Home Series:''' ''VideoGame/DragonQuest''
1308->'''Debut:''' ''VideoGame/DragonQuestIII''
1309->'''Stage:''' Yggdrasil's Altar
1310->'''Appears in''': ''Ultimate''
1311
1312These tricky creatures disguise themselves as treasure chests and attempt to devour any unsuspecting travelers that attempt to open them. In Yggdrasil's Altar, they sometimes appear in place of normal chests and do what they do best.
1313----
1314* ChestMonster: An archetypal monster that looks exactly like a chest until you get close, at which point it reveals its nature and attacks. Even if it's a fake, beating it will net you an item.
1315[[/folder]]
1316
1317[[folder:Puppet Fighters]]
1318[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/puppetfighters.png]]
1319->'''Home Series:''' ''Super Smash Bros.''
1320->'''Debut:''' ''VideoGame/SuperSmashBrosUltimate''
1321
1322Dark creatures copied from the trapped ''Smash'' fighters by Galeem. The Spirits mode focuses on fighting the Puppet Fighters in unique battle set-ups in order to free the various Spirits who have been trapped by Galeem.
1323----
1324* ActionBomb: One of Galeem's moves has him create puppets of HardLight that chase the player and explode on a few seconds. [[spoiler:Dharkon can do the same thing, but his are made of darkness]].
1325* EnemyCivilWar: [[spoiler:Hundreds of Puppet Fighters belonging to Galeem and Dharkon clash against each other in the final level of the Adventure mode. While you can KO them yourself, it's just as efficient to just let them take each other out.]]
1326* EvilKnockoff: Galeem created them by immersing the trophyfied fighters in a gel and then set them to fight the player.
1327* RedEyesTakeWarning: They may or may not have the same palette as the characters they are copying, but they are still distinguished by having ominously glowing red eyes. [[spoiler:When Dharkon takes control of them following Galeem's defeat, they gain [[PurpleIsPowerful purple eyes]] instead.]]
1328[[/folder]]

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