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1[[Characters/StarWarsTheOldRepublicImperialClassSpecificCharacters Back to Imperial Class]].
2----
3[[foldercontrol]]
4
5!Imperial Agent & Companions
6
7[[folder:The Imperial Agent]]
8!!'''Cipher Nine'''
9
10->'''Voiced by:''' Creator/JoWyatt (female Agent), Creator/BertieCarvel (male Agent)
11
12-->''"Controlling an empire takes more than raw power. It takes discipline, focus, and precision. Threats must be dealt with quickly and quietly. This is the mission of Imperial Intelligence. As the Empire's most elite agent, I will trace the line between truth and treachery. And I will ensure the Empire achieves galactic domination."''
13
14A member of Imperial Intelligence fresh out of training, the Agent is sent to Hutta to persuade the crime lord Nem'ro the Hutt to side with the Empire. As a member of Imperial Intelligence, the Agent's goal to ensure that the Empire is victorious over the Republic, although some Agents have their own agendas.
15----
16* AgentProvocateur: You start the game by convincing Nem'ro the Hutt to side against the Republic, and that isn't the last time you can convince a group to launch attacks on people and organizations you dislike or goad someone into a potentially foolish action.
17* AlmightyJanitor: The Agent can mention quite frequently that they act as a servant of the Empire and they spend most of their time cleaning up the messes Sith leave behind them. Even Keeper tells them that they're glorified sanitation workers. Gets taken up to eleven with an Outlander Agent who can point out to the all-powerful, immortal, world-eating Emperor that they're currently feuding with 'the help'.
18* AntiHero: If Agent acts like a jerk in general dialogue, while fulfilling all the requirements for the Republic Defection ending, they can become this.
19* AntiVillain:
20** A fully Light Side Agent is [[NiceGuy too nice]] to qualify for being a WellIntentionedExtremist. That said, Kaliyo comments that it takes a certain type of person to willingly ''choose'' a life where they are prepared to lie, manipulate and even ''assassinate'' others on a regular basis.
21** A Dark Side Agent can qualify as well, as long as s/he doesn't ally with Jadus and refrains from hurting or killing innocent people.
22* AmazonChaser: Male Agents romancing Kaliyo.
23* AndIMustScream: [[spoiler:The Castellan {{brainwashing}} makes the Agent unable to disobey commands given with their keyword, but only their ''body'' (including their voice) obeys; they're still free to ''think'' other things at people. In essence, once activated, the Agent becomes a prisoner in their own body.]]
24* BadassLongcoat: Agents in promotional trailers are often depicted wearing one and one can be obtained as early as the Black Talon flashpoint, which being moddable can stay useful for most, if not all of the game. Many players never even bother replacing it.
25* BadassNormal: The class was inspired by the long-standing question of what kind of non-Force user would be considered an equal in an Empire dominated by the Sith, particularly when compared alongside the Sith player characters. The answer seems to be, those who [[HadToBeSharp purposely train]] themselves to be ''more'' dangerous than the Sith due to their sheer [[CrazyPrepared preparedness]]. Later on, the Agent is indeed fully capable of taking on Jedi and Sith opponents.
26-->'''Jedi Master Gnost-Dural:''' Imperial Intelligence operatives are clearly just as deadly as their Sith superiors.
27* BadassBoast: The Agent gets a few good ones along the story, sometimes overlaps with TalkingYourWayOut
28-->'''Imperial Agent:''' I've already marched across the swamps, fought Faathra's army of thugs and invaded your palace. You really think you can stop me now?\
29'''Nohn Veyaiko:''' You are... confident aren't you? Perhaps I should have waited longer before striking.
30* {{Brainwashed}}: [[spoiler:Becomes half of the plot of Chapter 2. Interestingly enough, you're still allowed to choose different responses to your triggered commands even though the Agent will always say the same thing regardless, reflecting that the Agent still has their mind.]]
31* BreakTheBeliever: On Voss, during the Agent's VisionQuest, they can lament that they started as a patriot that just wanted to serve their empire, only for both the Empire and Republic to use them. They no longer know what they stand for, and the Agent just wants to have control.
32* BrokenPedestal: The Agent gets plenty of options to display this mindset about Imperial Intelligence once the truth behind [[spoiler:their brainwashing]] comes out.
33* BunnyEarsLawyer: The things the Agent can get away with saying to superiors is probably due to this. The Agent was one of the best they'd seen during training, and certainly gets results in the field.
34* ByTheBookCop: A Dark Side Agent, ironically. The Agent's dark side options usually involve obeying orders to ShootTheDog or ruthlessly following Imperial Intelligence's standard operating procedures. Light Side Agents usually pull of unconventional solutions even when obeying orders.
35* CantKillYouStillNeedYou: [[spoiler: If you choose to sever ties with the Sith at the end of Chapter Three, at the beginning of the Makeb story-line Darth Marr says that in earlier times he would have issued your death warrant but with the Empire in dire straits he needs someone of your proven skills and abilities to handle things on Makeb.]]
36* TheCasanova: The Male Agent is one, albeit for professional purposes rather than selfish ones. He gets a lot of opportunities to seduce women, get the information he needs from them, and then dump them immediately afterwards.
37* CastFullOfCrazy: The Agent has the creepiest companions next to the Sith Inquisitor. Raina is the closest to an OnlySaneMan, and she [[spoiler:kills her own father in cold blood without hesitation]]. The rest consist of a [[BombThrowingAnarchist bomb-throwing]] freelance [[HiredGuns anarchist-for-hire]], a {{Brainwashed}}, [[HiveMind Hive-Mind]]ed bugman, a [[OurWerebeastsAreDifferent were]]-rakghoul DeadlyDoctor, and an uncannily creepy [[AIIsACrapshoot rogue AI]] in a {{Fembot}} body.
38* CatchPhrase:
39** "What's the assignment?"
40** "I am not afraid of a little challenge."
41** "Acknowledged and understood."
42** "I could use a break from the tough jobs."
43** "Let's hear some more."
44** "That will do nicely."
45** "I can't make any promises."
46** "I'll make sure to leave no survivors."
47* CoolShades: Cyborg agents can make it part of their standard appearance.
48* CoolShip: The Agent's X-70 Phantom is what James Bond's Aston-Martin would look like if Q turned it into a J-type 327 Nubian starship.
49* CombatPragmatist: In the cutscenes when fighting powerful Jedi the Agent usually has to use a trick or two to get the upperhand.
50* ConsummateProfessional: Can be played this way.
51* CrazyJealousGuy: The option for a Male Agent to act like this for Kaliyo comes up often enough. For instance, telling one of her exes to his face that Kaliyo's with ''him'' now, hope that's not a problem. Though given [[TheVamp her nature]], it may not be entirely uncalled for.
52* CrazyPrepared: An obvious requirement for being a Imperial Agent.
53* DeadpanSnarker: Emphasis on "deadpan". The Agent gets their fair share of drily witty one-liners.
54* DefectorFromDecadence: If the agent [[spoiler:spares Ardun Kothe, gives him the Black Codex, and accepts his offer to become a double agent for the Republic]], she/he practically states this trope out loud:
55--> '''Agent''': [[spoiler: If the Empire wins, victory will come at a price. I believe that price is too high.]]
56* [[DefrostingIceQueen Defrosting Ice Queen/King]]: In the base game even the most Light Side agent is still rather chilly and standoff-ish, if obviously concerned for others and in favor of limiting pointless casualties. Taking the LS agent into the DLC, however, will see them open up considerably; first to Theron and Lana and gradually to any number of FireForgedFriends they collect along the way to the point that they're willing to sacrifice their own life for them.
57* DemolitionsExpert: Despite being a class that focuses on stealth and accuracy, the Agent has a lot of explosive attacks. Explosive Probe at the start, then frag grenades, and as a Sniper you eventually get control codes for ships in orbit and KillSat. Snipers specced to the Engineering tree gain a lot of extra abilities that make things go ''BOOM!''
58* DidYouJustScamCthulhu: The Agent can [[spoiler:resolve the situation with Darth Jadus through a mix of persuasion and ''blackmail''.]]
59* TheDreaded:
60** After [[spoiler:dealing with Darth Jadus]], the Dark Council considers Cipher Nine a credible-enough threat to their power that [[spoiler:they force the Minister of Intelligence to initiate a brainwashing program on them.]]
61** In ''Fallen Empire'', according to Jorgan, Cipher Nine is also the subject of various "scary stories" among the Republic military.
62** In the Nathema storyline, SIS Director Marcus Trant states that he considers you to be the third most dangerous enemy of the Republic and sees you as enough of a threat that he joins the Order of Zildrog.
63* TheDragon: Can become one to [[spoiler:Darth Jadus]].
64** Near the end of the storyline, the Agent is forced to become one to Sith Lord Razer. Of course, their tenure ends [[spoiler:as soon as Razer is killed by a Jedi]].
65** By the end of the Makeb story-line you become an Imperial Special Projects Commander under the direct authority of, and answerable only to, Darth Marr, [[spoiler: who has become the de facto leader of the Empire.]]
66* [[DroneDeployer Droid Deployer]]: Uses probe droids for a lot of things. Starts out with with a kamikaze like Explosive Probe, gains a Shield Probe (to mitigate damage) and a Adrenaline Probe (to restore energy) droids later. Snipers specced to the Engineering skill tree gain a Torture Droid and Plasma Probes. Operatives specced to healing skill tree use them for healing.
67* TheDogBitesBack: When the Agent starts going after the Star Cabal they respond by telling people the Agent screwed over in previous missions about their real identity and current location. [[spoiler: The big one is Faathra the Hutt, who is rather pissed with how you made Nemro win the war between the rival Hutt clans.]]
68* DoubleAgent: You actually get this as a title in the second chapter of the Agent's story. Guess how you earned said title.
69* DoubleReverseQuadrupleAgent: Imperial Agents have several opportunities to do this and decide on the fly whose side they're actually on, if anyone's. One of the most notable cases is Act 2 in Imperial Agent's story, where you're at least nominally an Imperial agent, pretending to betray the Empire and join the Republic, in actuality a double agent, [[spoiler:then have your Imperial brainwashing hijacked by the Republic and actually forced to betray the Empire and becoming an unwilling triple agent until you can figure out a way to get free...and all the while you can also decide whether or not you ''do'' want to join the Republic in truth]]. There's an extra layer of this for a Chiss Agent, who while a member of Imperial Intelligence might not be an Imperial citizen and was (is?) part of the Ascendancy's secret police. All of the endings have you going some variant of completely rogue in any case.
70* EstablishingCharacterMoment: Dealing with Karrels Javis on Hutta. For most of the game up till that point you have been helping Javis with his problems and getting him in good with Nem'ro the Hutt; getting to know him in the process, he is portrayed as a likable and sympathetic character. In fact, he actually comes to view you as a friend. Then, without any warning, [[spoiler: Keeper informs you that Karrels' sons got into a fight with a Sith Apprentice, one was killed and the other crippled, and Karrels has now become a liability for the Empire's plans on Hutta. You are than ordered to kill Karrels and frame Nem'ro's rival and make it look like he had Republic help. This entire incident, and how you decide to handle it, sets the tone for the rest of the Agent's story.]]
71* EvilBrit: Depends on how Evil you play the Agent, though.
72* {{Expy}}: Downplayed; unlike the other 7 classes, the Agent is unique in that their entire personality and abilities are written from scratch without being 100% based on any pre-existing character from the Star Wars canon. Though it can be argued they borrow aspects of Tarkin (given their affiliation with Imperial leadership), Leia (they disguise themselves in order to deal with a Hutt and attempt to engage in subterfuge at times like she does), Garindan (the fact that they're an imperial spy to begin [[spoiler: and can work with the empire on their own terms in the end like Garindan does]]) ''and'' Aurra Sing (the agent can be an assassin with a Sniper like her), the agent is pretty much their own thing aside from having similar traits to the aforementioned characters.
73* FakeDefector: The Agent's mission for Chapter 2, where they pretend to be a defector following the events of Chapter 1 in order to get close to the new head of SIS.
74* FlashStep: Operatives gained a new ability in 4.0 that functions as this, letting them "blink" across to anyone it targets, ally or enemy.
75* FormerRegimePersonnel: During the section on Voss delving into the Agent's backstory, a human Agent will say they served in the military for several years before joining Intelligence.
76* FromNobodyToNightmare: On the Dark Side path, as with all Imperial classes. From untested field agent to the elite Cipher agent (and that's just in the prologue), to [[spoiler:Darth Jadus's right hand, or the head of Imperial Intelligence.]]
77* GameplayAndStorySegregation:
78** Minor one regarding a Rattataki Agent and Kaliyo. Despite Rattataki being one of the original playable races and Kaliyo's Rattataki identity coming up often in conversations, there's not ''one word'' of dialogue anywhere acknowledging their shared race.
79** For most of Chapter 2 [[spoiler:the Agent is under the MindControl of Ardun Kothe and his team, who suspect they're an Imperial plant and want to muzzle them accordingly. Despite this, there's nothing stopping you from furthering Imperial goals in sidequests and planetary story arcs, up to and including war crimes that your Republic handlers would ''definitely'' frown upon.]]
80* GoodBadGirl: One way to play the female Agent. Flirting with male marks often gets the Agent what she needs to fulfill her mission without having to go all the way - but the option is there if they want to take it.
81* GuileHero: The Agent often achieves his/her goals by playing politics and manipulating third parties.
82* HadToBeSharp: To succeed in an Empire dominated by the Sith and whose military will execute entire regiments for failure, this is practically a job requirement.
83* HoneyTrap: The Agent can frequently employ this tactic.
84* IaijutsuPractitioner: A relatively minor example. As an operative, they can on occasion be seen whipping their knife out and attacking on the same move (primarily to stab) before placing it back.
85* IJustWantToBeFree: After [[spoiler:they break free of their brainwashing]], the Agent can express the desire to just never be controlled by anyone, ever again. [[spoiler:They can get their chance at the end of Act III.]]
86* ImmuneToMindControl: The Imperial Agent PlayerCharacter [[spoiler:spends most of Act 2 of their storyline mind-controlled by the Republic Intelligence to do their bidding]]. After this is resolved, the agent becomes immune to all forms of mind control.
87* TheInfiltration: Several times in the story the Agent is called upon to infiltrate enemy or neutral organizations.
88* InstantSeduction: A favorite tool of the Agent, with varying degrees of success. They are a spy after all!
89* JackBauerInterrogationTechnique: An option at times.
90* KillSat: A heroic moment ability allows the Agent to use one against enemies.
91* LeaveNoWitnesses: The Agent is given this order on multiple occasions from high command. It's your choice if you decide to obey it or pull off an alternative solution to the problem.
92* LaserGuidedKarma:
93** If played as Dark Side, it can seem as though after all the manipulation, backstabbing, and [[YouHaveOutlivedYourUsefulness disposing of loose ends they've indulged in]], Cipher Nine is finally getting their just desserts by themselves getting brainwashed and used as a pawn. What prevents this from being a straight example, of course, is that there is no need for any sort of redemption or HeelFaceTurn to break free of the brainwashing, and you can just go back to being as cruel, treacherous, manipulative and murderous as you always were.
94** In Chapter 3, the Star Cabal contacts the people you've screwed over (or those associated with the people you've screwed over) and directs them to the Agent. None of them survive their encounters unless you willingly decide to spare them.
95* MageKiller: The Agent can mention that they are trained to kill Jedi.
96* ManchurianAgent: [[spoiler:The Agent still has their mind, but they must do whatever the person who uses the codeword "onomatophobia" commands.]]
97* ManipulativeBastard: You are encouraged to be one.
98* MeanCharacterNiceActor: Entirely possible to play the Agent this way during infiltrations. A good example of this is whilst on Hutta, where the Agent tends to play the "Red Blade" as a LoveableRogue, while in conversations with Keeper they are more of a ConsummateProfessional.
99** Or more literally, if one tends to take Dark Side options whilst undercover, whilst Light Side options the rest of the time.
100* MindScrew: Let's just say there's a certain scene in Act 2 after [[spoiler:the IA's brainwashing]] starts to break your mind. It might break yours as well.
101** DisneyAcidSequence: A pretty concise summary of the scene in question.
102* TheMole: The Second Act deals with the Agent infiltrating the Republic SIS. [[spoiler:At the end of Act III, depending on their actions, the Agent can also serve as one for the Republic to infiltrate the Sith Empire.]]
103* MultipleEndings: More than any other class: [[spoiler:carry on as Imperial Intelligence's top agent, defect to the Republic as a double agent, become a free agent serving the Empire on your own terms, become the new head of Intelligence yourself as the Sith dissolve the old agency, or throw in your lot with Darth Jadus and act as his loyal Hand.]]
104* MushroomSamba: [[spoiler: Once the brainwashing starts to tear apart the Agent's brain in Act II, a terrifying hallucinatory sequence follows on your ship.]]
105* MyCountryRightOrWrong: A Light-sided Agent can be played as a devoted patriot who honestly wants the best for the people of the Empire. [[spoiler: However, in one of the light sided endings you can work as a double agent for the Republic to reform the Empire from within.]]
106** MyMasterRightOrWrong: While the Agent can be completely loyal to the Empire, they can frequently express the opinion that [[BadBoss the Sith]] are complete dangers to themselves and those around them, who need to stop interfering in Intelligence affairs and just let them do their ''damn'' jobs!
107* NotEvenBotheringWithTheAccent: Adopts a [[FakeAmerican Republic accent]] whilst undercover as "The Red Blade" on Hutta and when infiltrating a terror cell on Balmorra. However, during side missions that coincide with undercover work (more glaringly on Hutta, where your quest givers aren't fellow Imperials), the Agent casually speaks with an obvious Imperial accent.
108* NomDeGuerre: As a pilot in the Empire's Fury, the Agent is given the callsign "Nightshrike".
109* OvertOperative: Just about every NPC Sith and Imperial officer knows who you are. And you can tell just about every one you meet you are an Imperial Intelligence officer, sometimes with hilarious results. In some missions you're explicitly ordered to do this to further Intelligence's second role as SecretPolice and enforcers.
110* PragmaticVillainy: The Imperial Agent's Dark Side choices aren't "eat this kitten - for fun!" like some of the other characters. The Agent is merely ruthless.
111* PreMortemOneLiner: Before shooting a stumbling Jedi Master Berin Fraal into a pit of hazardous chemicals, the Agent gives off a pithy "Watch your step, Jedi."
112* PrettyBoy: [[InformedAttractiveness Regardless of what he actually looks like]], the male Agent gets called pretty at least a couple of times, including one alien woman on Nar Shaddaa and a human woman on Dromund Kaas (even if one isn't human).
113* ProfessionalKiller: Cipher Agents specialize in sabotage, infiltration, seduction, and ''assassination.''
114* ProperlyParanoid: The Agent's introduction shows them performing a SherlockScan of their surroundings.
115* PuttingOnTheReich: Several of the Agent's armor sets embody this concept.
116* ReallyGetsAround: The Agent has the most one night stand options of all the classes.
117* RogueAgent: [[spoiler:One possible ending has you erasing any trace of your existence so you can serve the Empire any way you see fit and off the record.]]
118* SadisticChoice: At the end of Act 1, [[spoiler:failing to talk down Darth Jadus will force you to either sacrifice thousands of innocent lives to arrest the Sith, or you can disable the eradicators at the cost of Darth Jadus escaping, letting him plot another day that will likely result in several future deaths]].
119* SecretPolice: In addition to conducting espionage against external threats such as the Republic, when you are operating inside the Empire's borders, your missions are to ensure stability of the Imperial government by fighting internal dissidents and terrorists.
120** Kaliyo outright says you are this whenever you enter the Citadel with her.
121-->'''Kaliyo:''' The people here, they're scared of you. You come, you go, you're the freaking secret police.
122** A Chiss Imperial Agent has unique dialogue revealing that before joining Imperial Intelligence, they previously were part of the secret police in the Chiss Ascendancy. They ''[[AmbiguousSituation might]]'' even [[DoubleAgent still]] be a member. [[note]] Chiss Agents have unique dialogue when asked to cover up the death of a Chiss diplomat on Balmorra, where they can refuse, citing that it'd be betraying their government; on Voss, their past in the secret police is briefly mentioned.[[/note]]
123* ShadowArchetype: To the Republic Trooper. Both the Trooper and the Agent are officers (one is special forces and the other is intelligence) in their sides' respective military-security establishments and both are running black-ops behind the scenes to ensure their side comes out on top in the coming war. And, if Light Side, both are patriots who struggle with the moral conundrums their work frequently foists onto them.
124* ShootTheDog: Is often ordered to take morally questionable actions to defend the Empire. Light side options usually involve working around it.
125* SpyShip: The X-70 Phantom is designed to look like a luxury yacht while having the combat capabilities of a heavy gunship and is fitted with all sorts of electronic warfare equipment, though Kaliyo complains about the relatively Spartan interior and low-quality rations.
126* StateSec: You're an officer in one such organization. That's right, you are role-playing as the equivalent of an SD or KGB officer.
127* TheStoic: Likely as a result of their Intelligence training, the Agent rarely reacts with open emotion during times when they really should, and much of their class-specific dialogue portrays them as very serious and cool-headed.
128* StreetUrchin: During the section on Voss delving into the Agent's backstory, a non-Chiss alien Agent will say they lived on the streets before being picked up by Intelligence, who saw "something greater" in them.
129* SweetOnPollyOliver[=/=]HoYay : [[spoiler:You know that Hunter guy who's been obsessing over you since you first met him at the beginning of Chapter 2? Yeah, about that... Regardless of the Agent's gender, their FoeRomanceSubtext with Hunter can be the closest thing to SGR within the base game: the male Agent can say that they always knew that Hunter liked them romantically, then kiss her, while the female Agent may have flirted with Hunter's male projection throughout the story (though they don't get to kiss at the end).]]
130* TalkingYourWayOut: There are many situations where The Agent is outnumbered and outgunned, but the proper conversation option can turn the odds back in The Agent's favor, making some fights a lot easier, or allowing you to skip fighting entirely.
131* TargetSpotter: On Corellia, one of the Agent's class missions involves marking targets for Imperial bomber squadrons.
132* TeethClenchedTeamwork: Most of the people you work with aren't happy that they need to do so. The rest are unhappy they're working for or with [[FantasticRacism an alien]]. Darth Marr in particular - not because you're an alien, or you're not a Sith. [[spoiler:But instead because you are for all intents and purposes a wholly independent variable he cannot control and had to spend a massive amount of resources just to contact in the first place, [[CantKillYouStillNeedYou and his lack of expertise in information warfare and lack of trust in anyone else to do right it means he's stuck with you.]] This becomes obvious when you countermand him.]]
133-->Darth Marr: [[TranquilFury I hope it pleases you to know that your contributions to the Empire are invaluable.]]
134* TheTease: Female Agent can choose every flirt available (and she gets more than any other class), then opt not to put out once she got what she wanted. (Whether information, a favor, or just to get a kick out of watching the other person squirm.)
135* TooDumbToLive: One of the more amusing ways to play the Agent, and there are a surprising number of dialogue options to support it. By way of example, [[https://www.youtube.com/watch?v=4LghZc1dM8A a scene on Hutta involves the Agent meeting an informant who tells him/her to walk away quietly so as not to attract attention.]]
136-->'''Imperial Agent:''' Oh, I understand -- you work for Keeper, too!
137-->'''Informant:''' ...you're an idiot.
138** ObfuscatingStupidity: Alternatively, you could also play the part of being a total dumbass when on missions, but choosing the smart dialogue options when speaking to Keeper and Imperial Intelligence.
139* {{Transhuman}}: Or trans-alien if you are playing another species. By the end of the story, the Agent has advantages no other spy in the Galaxy likely has due to the [[spoiler: implants made by Watcher X and the overriding of the brainwashing]]. Allowing him/her to perform feats such as [[spoiler: masking his/her life signs enough to pass as a droid and being completely immune to mind-altering effects]]. The Agent can also request [[spoiler: that Watcher X use the implants to make their body more powerful, as a beneficial side effect to dispelling the brainwashing.]]
140* TriggerPhrase: [[spoiler: After being put in Castellan mind-shackles between Acts 1 and 2, the Agent must do whatever the person who uses the codeword "onomatophobia" commands. In the climax of Act 2, the Agent (with the help of Watcher X) uses "Iconoclasm" as the new codeword that only they can use.]]
141* UncertainDoom: If the Agent did not become the Outlander in ''Fallen Empire'', the codex states they disappeared sometime during the invasion.
142* {{Unperson}}: [[spoiler:In the ending, if the Agent has the Black Codex, the Minister of Intelligence gives them the chance to erase their identity in order to serve the Empire without the need to answer to anyone. However, Darth Marr eventually tracks you down for the Makeb storyline, warning you that he'd have you killed if he didn't need you]]
143* TheVamp: The Female Agent can be one, in the same way the Male is TheCasanova.
144* VetinariJobSecurity: [[spoiler:In most endings where you don't just hand over the Black Codex to the Sith, Darth Marr wants you dead because he views you as a traitor and a rogue agent. However, you also happen to be the ONLY reason why the Empire hasn't suffered a total defeat in information warfare after Imperial Intelligence was dissolved. To the point where no matter how much you goad and prod him, he sticks to pragmatism and refuses to kill you - even if he REALLY wants to.]]
145* WellIntentionedExtremist: Most of Intelligence encourages the Agent to do horrible things in the name of the greater good, the crowner being [[spoiler:allowing Jadus to activate the Eradicators, causing thousands of deaths...so they can capture him and prevent millions of deaths in the future]].
146* WideEyedIdealist: One of the ways the class can be roleplayed. [[SillyRabbitIdealismIsForKids Keeper disapproves]].
147** BloodKnight: Hilariously, [[PragmaticVillainy Keeper also objects]] if the player goes in the ''opposite'' direction, as well.
148* WorthyOpponent: Possibly to [[spoiler:Darth Jadus]].
149** Definitely to Hunter. The Agent can return the feeling once they beat him.
150* YouAreNumberSix: Upon being officially inducted into the ranks of Imperial Intelligence, the Agent receives a codename: Cipher Nine.
151** When infiltrating the SIS, the Agent is given the codename "Legate".
152** Later Darth Marr bestow the Agent with the title of "Commander".
153[[/folder]]
154
155[[folder:Kaliyo Djannis]]
156!!'''Kaliyo Djannis'''
157[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kaliyo_djannis.png]]
158[[caption-width-right:300:"I avoid Imperial space. I wanna die in a cantina fight, not ticking off some Imperial bureaucrat."]]
159->'''Voiced by:''' Creator/TasiaValenza
160
161A female Rattataki and companion to the Imperial Agent, Kaliyo is an "anarchistic" freelance criminal, known to associate with three individuals named Anspi'shel, Nohn Veyaiko, and The Wheezer. Potential love interest for male Imperial Agents. Mechanically, she was the class's ranged tank companion.\
162\
163In ''Knights of the Fallen Empire'', Kaliyo has become the infamous terrorist "Firebrand", launching a one-woman guerrilla campaign against Zakuul.
164----
165* AmbiguousSituation: In Chapter XII of "Knights of the Fallen Empire", [[spoiler:if you send her to capture the GEMINI signal, she suddenly drops out of contact behind enemy lines. The next chapter shows that she and Jorgan survives at the cost of heavy losses.]]
166* ArmsDealer: She used to run with one, who comes after her because she pulled a shell game on him and the Agent ends up having to deal with, and she still dabbles in the trade. For example, bring her into the Shadow Arsenal and ask what to do about the missiles. Kaliyo replies give her ten minutes and she will have a dozen buyers lined up.
167* BadassLongcoat: Both her default armor sets, when she first joins the Agent and later the Outlander, sport a very nice longcoat.
168* BaldOfEvil: One of the most evil companions, and without a hair on her head.
169* BaldHeadOfToughness: She is characterized as a bald, [[TheSociopath sociopathic]], TokenEvilTeammate, BloodKnight, and DarkActionGirl. She was also originally a GlacierWaif who could equip heavy armor and a personal shield protector in order to tank damage.
170* BattleCouple: With a male Agent, if romanced.
171* TheBigGuy: Despite being the smallest member of the team, she is still your ranged tank and the most gung-ho member of your crew.
172* BloodKnight: Kaliyo likes fighting and likes killing. Choosing violent options tends to gain affection with her.
173* BombThrowingAnarchist: While she doesn't really care much for political ideals, she really doesn't like major establishments and will gain approval from talking down to authority. [[spoiler:''Knights of the Fallen Empire'' shows that she's back to her old tricks, but now directing her wrath towards the Eternal Empire.]]
174--> '''Kaliyo''': Kaas City. All shiny and new; makes you wanna burn the whole place down...
175* BoringButPractical: Originally, from a Gameplay perspective - Imperial Agents are essentially forced to use her until the end of Alderaan, when every other class has recruited their second or even third companion. Some still use her all the way until the end of the game [[spoiler:omitting Corellia's story missions, where the Empire has taken her into custody]], because after you've put in the work she simply is better-geared than the others. However, as of the companion retool this no longer applies as all companions are functionally the same.
176* BrokenBird: Kaliyo has never been the idealistic type, [[spoiler:but she's remarkably worse in ''Fallen Empire''. Having lost everything to Zakuul, potentially including the man she loved, she's become a bitter terrorist with nothing left except her anger and thirst for revenge.]]
177* ButNotTooBi: Even though she is one of the few bisexual characters in the vanilla game, it is impossible to romance her as a female agent.
178* ButThouMust: No matter how you feel about her or her actions, she ends up being assigned to you (as an Agent) and, later, joining the Alliance.
179* [[BrosBeforeHoes Chicks Before Dicks]]. Some of the interactions with a female Agent can lean this way during conversations.
180* TheCameo: [[spoiler:Appears in Doc's Companion Quest if you're a Jedi Knight.]]
181* ChronicBackstabbingDisorder: Most of the people that you and her go after are those that she's screwed over at some point and are now looking for revenge. [[spoiler:Eventually it's revealed that she's selling Imperial secrets to her old anarchist cell behind your back.]]
182* CombatPragmatist: Her profile notes that she "has been known to bite when disarmed." [[spoiler:If she's there for the final confrontation with Jadus, Kaliyo will decide to just shoot him in the middle of his speech. Unfortunately, Jadus simply teleports out of the way and Force Chokes her.]]
183* ConsummateLiar: Never take anything she says at face value.
184* DarkActionGirl: She's considered both a dangerous combat specialist and one of the more morally bankrupt of the companions.
185* DeadpanSnarker: Kaliyo is ''very'' sarcastic, to the point of giving the Sith Inquisitor a run for their money. A good way to earn influence with her is to be sarcastic yourself.
186* TheDragon: She was serving Nemro in this position before she signed on with you.
187--> '''Kaliyo (Introducing herself to the Agent)''': I'm Kaliyo. Nemro puts me in charge of the good stuff; his guns, his troops.
188* EntitledBastard: Kaliyo likes to help herself to anything she fancies - money, objects, people, jobs - and tends to get annoyed (or rob and retaliate) whenever people tell her "no." A good way to lose approval is for the Agent to refuse to go along with her whims.
189* EvenEvilHasStandards: Even she finds Jadus disgusting and monstrous. Also, she's the only character in the Agent's group that is critical of the Empire (Hector, Loken and Temple are loyal to the Empire in one way or another; SCORPIO is presumably rather indifferent) and the only character in the entire game who calls a spade a spade and outright says that it's a fascist dictatorship.
190** A dialog on Balmorra reveals that, violence-loving as she is, she finds trench warfare too ''stupid'' to be fun.
191** [[spoiler:The massacre on Isen 4]] draws a disgusted reaction from her. [[spoiler:It's telling how far she's fallen in ''Fallen Empire'' that she's now willing to commit a similar atrocity for revenge, though she can be talked out of it.]]
192* {{Expy}}: To some extent of [[VideoGame/MassEffect2 Jack]] from ''Mass Effect''. She's visually similar (a petite bald woman with lots of tattoos), has suffered through a dog eat dog socialization, and is a promiscuous machiavellian sociopath and survivor who isn't shy of using and then discarding her allies on a whim. [[spoiler: However, unlike her Jack mellows with time, while Kaliyo never really changes for the better.]]
193* FairWeatherFriend: Kaliyo's down to hang as long as things are fun, but the second things start getting tedious or boring, she's outta here.
194* FriendsWithBenefits: How her romance with the male Agent starts. Of course, it eventually grows beyond that.
195* GlacierWaif: Despite having the Type 1 body, she was originally a tanking character who used heavy armor and could even equip a personal shield projector. Story-wise, she was somehow able to break a Wookiee's arm on her own.
196* TheHedonist: The overall core of her being. Kaliyo is very much a "live in the moment" type of person, with her three greatest pleasures being fighting, money, and sex; she loves to indulge herself, and ''hates'' being bored. As soon as her current partner stops being interesting, she ditches them and looks for someone more exciting, which is exactly why she joined the Agent--she figured she'd have more fun with them than with Nem'ro.
197* HiredGuns: She is a mercenary willing to work for the highest bidder or whomever she thinks will show her a fun time.
198* HugeGuyTinyGirl: The official encyclopedia lists her height as 1.5 meters, or ''less than five feet tall'', so even though [[GameplayAndStorySegregation she and the male Agent don't look it in-game]], they almost certainly are this.
199* HyperAwareness: Is the only member of Nem'ro's outfit to suspect that "The Red Blade" is not who they say they are.
200* {{Hypocrite}}: Claims to be a freedom loving anarchist but ends up in the employ of the StateSec of one of the most authoritarian governments around. You can point this out to her but you lose affection because of it.
201** HypocrisyNod: Though eventually she'll recognize that she's being hypocritical by working for a bunch of dictators. She just doesn't care, since the Agent and their crew have grown on her.
202* ImmuneToMindControl: In ''Fallen Empire'', she has a Pain Inhibitor that activates whenever a Force-user tries to use a mind trick on her, which prevents her from being controlled easily.
203* InformedAttribute: Officially she is only 1.5 meters tall, in the real game she is no shorter than the average 1-2 body.
204* ItsALongStory: Pretty much how she brushes off knowing SCORPIO in ''KOTFE'' to non-Agent [=PCs=] (both are storyline chapter recruitments).
205* ItsAllAboutMe: Kaliyo's priority any given moment is Kaliyo. If it's fun and pays well, she's in. If not, so long losers!
206* IUhYouToo: Pretty much her reaction when she tells the Agent she's considering making their relationship serious.
207* JerkWithAHeartOfJerk: Kaliyo asks the agent for help in rescuing an old friend named Anspi'shel, but she quickly reveals that she only rescued her to sell her to a bounty hunter.
208* KilledOffForReal: [[spoiler:In ''Fallen Empire'', she or Jorgan can potentially be executed for failure in Chapter 13.]]
209* LackOfEmpathy: She makes it pretty clear through her actions on class missions and when talking about her past that she only cares about herself and will gladly screw over anybody who has ever helped her for the most petty of reasons. The Agent can eventually break her out of this habit.
210* LightningBruiser: Wears heavy armor, carries quite a bit of firepower and uses a jetpack to rocket into combat.
211* ManifestoMakingMalcontent: She wrote a manifesto, which Theron describes as "rambling", before going off to fight her war against Zakuul.
212* ManipulativeBitch: She will lie to and/or manipulate anyone she wants for her own benefit.
213* MeaningfulName: She's [[ConsummateLiar two-faced]], and her name is Djannis. It's not ''spelled'' [[Myth/GreekMythology Janus]], but it's pronounced the same way.
214* MoralityChain: The Agent is hers, to an extent. They can never fully control what she says or does, but they ''are'' the only person alive who can talk her out of a vendetta.
215* MoralMyopia: It's totally fine if Kaliyo betrays, abandons, sells out, and/or kills old friends and "exes" for the slightest whim, but don't you even ''think'' of crossing Kaliyo!
216* MysteriousPast: One of the few companions whose past is never fully explained. Even what little we do learn should be treated skeptically, given her [[ConsummateLiar nature]].
217* NeverMyFault: Played with. Kaliyo freely admits to wrongdoing, sure, but she scoffs at the idea that she should actually be ''held accountable,'' or ''make amends'' like some sort of peasant.
218* OneWomanArmy: [[spoiler:Chapter 10 of ''Fallen Empire'' shows that Kaliyo's been waging a one-woman war against the Eternal Empire, and doing fairly well. That said, part of this is due to the fact that she's backed by the administrator of the city's infrastructure, who allowed her to attack small, easily repairable targets as an outlet for the people]].
219* OnlyInItForTheMoney: Being an "anarchist," she's only associating with Imperial Intelligence because Keeper offered her a small fortune. If you get her approval high enough, she decides to stick around because you're fun. She also tends to approve of choices that pad your pocketbook.
220* PetTheDog: In Chapter 1 of ''Fallen Empire'', she seems reluctant to abandon the Agent on Marr's ambushed flagship, and has to be talked into leaving.
221* PintsizedPowerhouse: She's 1.5 meters tall. She also wears heavy armor and, as mentioned, is your ranged tank.
222* PragmaticPansexuality: While she is willing to flirt with men and women to mess with them, she never follows through with women, implying that she is straight.
223* ProperlyParanoid: From her first meeting, she immediately cottons on that "The Red Blade" is hiding something and can be seen watching them in the background throughout the Prologue. She's barely fazed when the Agent drops their assumed accent and Keeper confirms they're actually with Imperial Intelligence.
224* PsychoExGirlfriend: She's pretty much this trope made manifest, even though she's the one who inevitably betrays and abandons them (and pretty much everyone else she's ever met). Her personal questline is all about manipulating the Agent to go after her exes, and a male Agent can call her out on it as his reason for declining a romance.
225* PutOnABus: [[spoiler:Near the end of the storyline, Lord Razer has her arrested, temporarily removing her from your party. However, the Minister of Intelligence springs her out of jail for the endgame.]]
226* RebelRelaxation: Her pose aboard the ship.
227* RecruitingTheCriminal: Upon learning that you're actually an Imperial Intelligence agent, Keeper hires her as a mercenary under your jurisdiction to keep her quiet. Comes to bite her in the ass near the end when [[spoiler:Imperial Intelligence is disbanded, she no longer has any protection and is immediately arrested for her crimes]]. Similarly, her activities as Firebrand have caused her to become worthy of the Alliance's interests, to the frustration of Koth.
228* RedBaron: [[spoiler:As of ''Fallen Empire'', she's become known as "Firebrand"]].
229* RoaringRampageOfRevenge: [[spoiler:What's really fueling her vendetta against Zakuul. They took everything from her, so now she's out to make them pay.]]
230* RuleAbidingRebel: Becomes one, surprisingly enough, during the years after the Zakuul Invasion. She goes to Zakuul, sets off some bombs and then goes home to her lavish apartment, [[spoiler: provided and furnished by her sponsor at whose behest she operates]], but aside from a few moments of excitement, nothing of consequence happens. It isn't until the Outlander returns and begins sparking ''real'' fear in the people of Zakuul that she realizes the rut she's fallen into, and begins planning a major attack, [[spoiler: which you can either encourage or talk her out of]].
231* RunawayBride: Implied in some of her ambient dialogue when out and about.
232-->'''Kaliyo:''' Went to a wedding, once. The groom looked great. I looked better. Slipped that ring on and ran like hell.
233* SawedOffShotgun: Can't equip one but uses one for an attack regardless.
234* TheSociopath: She actually displays all real-life characteristics of a [[PragmaticVillainy high-functioning sociopath]].
235** '''LackOfEmpathy?''' Check.
236** '''ConsummateLiar''' and '''[[ManipulativeBastard Manipulator]]'''? Check.
237** '''[[ItsAllAboutMe Shallow Affect]]''' and '''[[AllTakeAndNoGive Complete Lack of Emotional Reciprocity]]'''? Check.
238** '''[[{{Pride}} Grandiose Sense of Self-Worth]]'''? Downplayed, but present. [[spoiler:She tries to sell an old friend out for a perceived slight, and if the Agent helps the friend instead, Kaliyo angrily declares that she is out there somewhere and "still thinks she's better than [her]!"]]
239** Then there's the oft-overlooked '''[[TheHedonist Pathological Need for Stimulation]]''': Kaliyo is easily bored, constantly seeks stimulation (in the form of sex, money, and/or violence), and attaches herself to anyone she thinks will get her fix. [[FairWeatherFriend The second things start getting boring]], [[DisproportionateRetribution or she thinks the person has slighted her in any way]], [[ChronicBackstabbingDisorder she gladly betrays and abandons them for someone better, or even kills them for the smallest reward]]. Her one positive relationship is with the Agent, and even then it's mostly because they provide her fixes, and it's implied she mostly just sees the Agent as an extension of herself.
240* SpoiledBrat: Kaliyo ''hates'' these. It's one of the [[OOCIsSeriousBusiness few genuine emotions she shows]]: disgust at rich, pampered little nobles who live safe, sheltered lives with mommy and daddy's credit account. It possibly ties back to her stated [[DarkAndTroubledPast past]], but given her [[ConsummateLiar habitual lying]], who can say?
241* TheTease: She flirts with men and women alike, but half the time she doesn't follow up for the former and ''never'' for the latter. She just likes messing with people.
242* TokenEvilTeammate: While the other companions generally tend to be pragmatic at worst, Kaliyo is a violent criminal who almost always favor the cruelest and most selfish Dark Side actions, though she'll favor Light Side options if it means screwing someone over. Interestingly, she's your one team member that would (in theory) have the least problems working with the Republic.
243* TookALevelInBadass: Her time with Imperial Intelligence means that she's picked up some of the Agent's tricks, making her even more dangerous by the time of ''Knights of the Fallen Empire''. It's gotten to the point that [[spoiler:she's capable of waging a one-woman war against the Eternal Empire]].
244* TriggerHappy: Kaliyo has a philosophy of shoot first, shoot some more, keep firing till her gun overheats and never ask questions. She also needles the Agent about their one-shot one-kill philosophy, noting that aiming before you pull the trigger is no fun.
245* {{Tsundere}}: Type A for the male Agent. If he tries to get her to confess her love, she gets flustered, rapidly mutters the words, and then threatens to bite his tongue off if he tells anyone.
246** ''Knights of the Fallen Empire'' reveals that she's this regarding both male and [[VitriolicBestFriends female]] Agents after she half-admits to the Agent (and implies to a non-Agent Outlander) that the reason she's waging [[BombThrowingAnarchist war]] on Zakuul is because their interference messed up what she and the Agent had going before.
247--->'''Cipher Nine:''' Are you [in Zakuul] to avenge my death? Is that what this is about?\
248'''Kaliyo:''' Don't be stupid. I lost a lot of stuff when Zakuul rampaged through the galaxy--[[ByNoIMeanYes not just you]].
249* ThisIsUnforgivable: Her response should the Agent accept Watcher X's offer of Imperial Intelligence's dirty secrets as well as details of Kaliyo's own file in exchange for his freedom. Though she claims she doesn't want the Agent to let anyone get an advantage over them, her reactions imply she's far more concerned about the Agent possibly bypassing her [[UnreliableNarrator web of lies]].
250* TheVamp: Her dossier includes a note from Keeper that male agents shouldn't respond to any attempts to seduce them for this reason.
251* VillainessesWantHeroes: Her romance arc with a [[DatingCatwoman Light Side Agent]] in a [[ILoveYouBecauseICantControlYou nutshell.]]
252* WeakWilled: ''Fallen Empire'' suggests that she is naturally vulnerable to the JediMindTrick (which famously only works on the weak minded) but has a 'Pain Inhibitor' which shocks her out of a trance, making her immune to Jedi influence in practice.
253* WorkingWithTheEx: [[spoiler:Makes it very clear in ''Fallen Empire'' that she considers herself and the male Agent, if he romanced her, through. [[NewOldFlame He can eventually get her to admit she would like to resume things, though, and they get back together.]]]]
254[[/folder]]
255
256[[folder:Vector Hyllus]]
257!!'''Vector Hyllus'''
258[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vector_hyllus.png]]
259[[caption-width-right:300:"As herald we are more than a typical Joiner, and we retain a sense of individuality. It's also why we're useful to you."]]
260->'''Voiced by:''' Creator/IfranMeredith
261
262A male human Imperial diplomat who was assimilated by a Killik hive as a Joiner and subsequently recruited by the Imperial Agent on Alderaan. Holds the position of Dawn Herald, an advanced scout and diplomat of the Killik and thus granted greater autonomy and individuality than most Joiners. Potential love interest for female Imperial Agents. Originally, he was the class's melee damage companion.
263----
264* {{Ambadassador}}: Of a sort, having been a diplomat prior to being made a Joiner, and still occasionally acting as one. This does not diminish his ability to wreck bad guys when it becomes necessary, as becoming a Joiner and the Dawn Herald has made him literally superhuman. He even joins your crew as a Covert Assault Agent.
265* AmbiguousSituation: Vector is mildly disturbed to realize that he feels nothing for his former fiance, whom he loved before his Joining. He worries whether it's a natural side effect of growing apart and falling out of love, or whether his Joining fundamentally changed his feelings for her, if not his ability to love like a human. [[spoiler:If romanced, he eventually falls in love with Cipher Nine, both with and without the Killik HiveMind suppressed, and feels deeply relieved.]]
266** It's also implied that [[spoiler:Vector might not have become a Joiner willingly.]]
267* BattleCouple: With a female Agent, if romanced.
268* BioAugmentation: His profile lists him as an enhanced human. Joiners turn out to be stronger, faster and tougher than the baseline of their species (and even more so in the case of Dawn Heralds/Night Hunters). For how much more, he fills exactly the same role as Kira Carsen, the Jedi Knight's melee DPS companion and a Jedi herself, and does it without a lightsaber. Also...
269* BizarreAlienSenses: All of Vector's senses are sharper than those of an ordinary human, and that's not even counting the ones that humans don't even have in the first place.
270* BlueAndOrangeMorality: Discussed. The Killik hive follows this trope. Vector himself, despite his claims, consistently approves of Light Side actions and disapproves of Dark Side Actions. However, the nature of these Light Side choices, as well as his personal dialogue shows that he is generally opposed to solving problems with violence and prefers diplomatic solutions, rather than being ethically "good". He always favours actions that lead to cooperation, which is in accord with the Hive-mind of the Killiks. That said, this could also be attributed to his past as a xenophilic diplomat. See NiceGuy.
271* CannotTellALie: According to Vector, "we cannot lie" because Killiks do not understand the concept of deception or betrayal.
272* ConflictingLoyalty: While Vector will readily choose the Empire every time, he feels his loyalties should not need to conflict. Most of his personal quests and arc involves finding a way to serve both the Empire and the Killiks [[spoiler:by arranging a mutually beneficial alliance, acting as an ambassador between the two]].
273* CultureJustifiesAnything: Or rather, Killiks justify anything. While Vector is aware of the Empire's faults but feels its virtues and diplomatic channels can overcome these, due to his status as a [[HiveMind Joiner]] he ''cannot'' see anything the Killiks do or think as wrong. [[spoiler:This includes [[MindRape Mind-Raping]] unwilling people into the Killik HiveMind.]]
274* DefectorFromDecadence: In his return in 5.8, [[spoiler:he and the Killiks decide to defect from the Empire and join the Agent after being used as CannonFodder by the Empire.]]
275* DeliberateValuesDissonance: On three levels, thanks to his status as a Joiner.
276** Vector cannot understand why the Light Side Agent would resist subduing all of House Cortess [[spoiler:because of the actions of one]] because Killiks do not distinguish between individuals or groups.
277** Being a contented Joiner who shares a HiveMind with the Killiks, Vector cannot see [[MindRape forcing someone to undergo a Joining]] [[spoiler:like House Cortess]] as morally wrong, since "It is a Killik custom. How can it be wrong?" He does, however, feel the Joining should be a gift, so he's not ''completely'' without conscience in that regard.
278** If the Agent accuses the Killiks of deceiving them since they didn't mention [[spoiler:Joining House Cortess as the price of their assistance]] until ''after'' the job was done, Vector denies any falsehood, claiming that Killiks do not understand the concept of deception or betrayal. [[SarcasmMode Apparently, "lying by omission" is not something the Killiks have heard of]].
279* FantasticRacism: Is often the target of this. Aliens are bad enough to the xenophobic Empire, but a human who has been ''altered'' by aliens and seems entirely content with his lot? Not acceptable. It's even to the point that a ''Zabrak'' Imperial diplomat considers him repulsive.
280* GentlemanSnarker: Vector's always polite but once in awhile he gets a good snide remark in; especially where Kaliyo is concerned.
281-->'''Cipher Nine:''' Look at it this way, we get to lie to a whole new group of people.\
282'''Kaliyo''': Don't I know it. Just make sure to squeeze them for everything they got. \
283'''Vector''': As always, Kaliyo, you are the conscience of this team.
284* TheHandler: Serves in this function for you on Alderaan when you first met him.
285* TheHeart: Despite being male, Vector otherwise fits all the characteristics of this trope, being the most moral and soft-spoken of the Agent's companions.
286
287* HiveMind: However, he sees no conflict in being a Joiner ''and'' a loyal citizen of the Empire. Others are not so convinced.
288* LimitedAdvancementOpportunities: His dossier notes that, although an extremely talented and capable individual, his mixed heritage, lack of family connections, and liberal politics (enthusiastic xenophile, advocate for human rights, etc.) he is unlikely to advance further in either diplomatic or military channels before joining your team.
289* LovingAShadow: Discussed in one of his love letters. Vector muses that he can easily access every thought and memory of every Killik and Joiner over millennia, yet he doesn't know anything of the Agent's thoughts or background. He only knows what she's told him, her scent, her taste, and that [[BizarreAlienSenses (in his own Killik way)]] he feels happy when he's around her. Vector concludes it's all he needs for the relationship.
290* MeaningfulName: A "vector" is an organism (most typically an insect) that transmits some sort of disease, virus, bacterium, etc to another. Vector is a human imbued with buglike Killik pheromones that fundamentally changed his physiology to be more Killik-like. "Hyllus" is a type of jumping spider, which is fitting considering how often he does this in combat (being a melee fighter).
291** PropheticName: His parents ''had'' to know he'd wind up a Killik Joiner someday with a name like that, right?
292* MistreatmentInducedBetrayal: In his return in 5.8, [[spoiler:Vector and the Killiks defect from the Empire after being used as CannonFodder. Turns out, the highly racist and xenophobic Empire who have a WeHaveReserves attitude toward even its own citizens, has no qualms about discarding bug-like alien allies they're openly disgusted by. Who knew?]]
293* MonochromaticEyes: He has completely black eyes due to his status as a Joiner. Were he actually evil, they'd count as BlackEyesOfEvil.
294** When he suppresses his bond to the Killik hive later on, so he and a romanced Agent can have a private moment together, he has normal human gray eyes instead.
295* NiceGuy: Quite possibly the most moral member of the Agent's crew. For all his weirdness, Vector strongly approves of helping others, showing tolerance and open-mindedness towards other cultures, and [[GuileHero solving problems without violence]].
296** Very tellingly, he is the only Agent companion that approves if [[spoiler:you agree to become a double agent for the Republic]]. Keep in mind that he will have just finished, more or less, securing a place for the Killiks in the Empire.
297* MirroringFactions: How Vector sees the Empire and Killiks. Both are a highly ambitious meritocracy where the few gifted rise to the top (Sith and military for the Empire, a few Killiks & Joiners allowed some degree of independent thought for the HiveMind) while the rest work to better their societies on the whole.
298* OutOfCharacterMoment: At the end of the Alderaan questline [[spoiler:Vector is more than willing to help the Killiks MindRape all of House Cortess into becoming unwilling Joiners]]. Allowing him to do so results in hefty Dark Side points. While a Light Side Agent can ''easily'' talk him out of it, it is a rather chilling exception to an otherwise staunch supporter of Light Side choices.
299* TokenGoodTeammate: Frequently shows himself to be the most moral of the Agent's companions, with the most consistent approval of light sided choices.
300* QuestionableConsent: [[spoiler:It's implied that Vector might not have become a Joiner willingly. A few Imperial characters with insight into his past (his former fiance and Dr. Lokin) imply that the Killiks might have forced him into Joining when he was first assigned to work with them. Also that his Imperial superiors deliberately put him in a position to be forced into Joining to begin with. However, while Vector insists that [[ExactWords he is content as a Joiner and does not wish to find a cure]], he notably avoids directly answering whether or not he first became a Joiner by choice. Which paints some [[AmbiguousSituation disturbing possibilities]] about [[MindRape his]] past [[GettingSmiliesPaintedOnYourSoul and current state of free will]]...]]
301* TheStoic: Comes off as this. His absorption into the HiveMind has distorted how he expresses emotions, so he usually uses the same politely blank face and neutral tone for every encounter.
302* UndyingLoyalty: To the Agent, [[spoiler:best seen in his return in 5.8, where he's sick of the callous way the Empire has treated the Killik, and his answer to that is to just join you instead. And if ''you'' remain loyal to the Empire, that doesn't bother him in the slightest, because you don't quite have the option of turning around and using him as CannonFodder all over again.]]
303* VerbalTic: Refers to himself in the plural, using We instead of I. Also tends to speak a [[AcCENTUponTHEwrongSyLLAble little disjointedly]], much like, but not exactly like, the [[VideoGame/HalfLife G-Man]]. It's enough to add to his bizarreness, but not enough to really distract.
304* WideEyedIdealist: By Imperial standards. He's a lifelong devoted patriot who believes the Empire can overcome its FantasticRacism and ChronicBackstabbingDisorder with enough dedicated individuals promoting xenophilia, diplomacy, and cooperation. As a Joiner, he never gives up hope of forming an alliance between Imperials and Killiks. [[spoiler:It works for a while, but in the 5.8 update he becomes a DefectorFromDecedance after the Empire uses the Killiks as CannonFodder.]]
305* WarriorPoet: His bizarre way of speaking and variety of cultural tastes make Vector come off as one of these, if a slightly odd one.
306[[/folder]]
307
308[[folder:Eckhard Lokin]]
309!!'''Doctor Eckhard Lokin'''
310[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/eckard_lokin.png]]
311[[caption-width-right:300:"Perhaps it's the fever talking, but in truth… The experience is intense and personal. There's a loss of control, and I wonder if I am man or beast."]]
312->'''Voiced by:''' Creator/AnthonyCochrane
313
314A male human biochemist formerly affiliated with Imperial Intelligence, Dr. Lokin's agenda and past are a mystery to most. By far his most remarkable--and disturbing--development is his ability to shapeshift between human and rakghoul form. The Imperial Agent recruits him on Taris. In his human form he is a healer companion, while in his rakghoul form he focuses on melee damage.\
315\
316In ''Knights of the Fallen Empire'', Lokin has retired to Alderaan to continue his research on Rakghouls while also seeking a cure to a terminal disease brought on by his tampering with his own DNA. He can be recruited as part of an Alliance Alert where the Outlander must help him gather materials to synthesize a cure.
317----
318* AffablyEvil: Not quite as erudite and cultured as Vector, he is nonetheless unfailingly polite and chipper. He also happens to be almost completely amoral and can turn into a face-eating monster. In ''Fallen Empire'', if you decide to threaten him when trying to recruit him in the alliance, he will have his rakghoul pets infect you.
319* CombatMedic: When in human form.
320* CoolOldGuy: Lokin's has got decades of service in Imperial Intelligence behind him, has got a lot of interesting stories and is pretty fun to be around.
321* DeadpanSnarker: Lokin's more subtle then Kaliyo but a lot of what he says is still pretty sarcastic. He can be bitingly sarcastic in ''Knights of the Fallen Empire'' if the Outlander isn't the Imperial Agent and has reservations about working with a man who turns into a rakghoul.
322* DoWrongRight: If he's present when you're being tortured in Corellia, he mocks the torturers for their technique.
323-->'''Lokin''': Hah, is that the best you can do? I've done worse to family.
324* FakeLongevity: In ''Fallen Empire'', recruiting him if not an Imperial Agent requires you to obtain a special trophy that ''only'' drops from the Eyeless, a raid boss that only spawns during Rakghoul Resurgence events. Said event only happens bi-monthly.
325* GameplayAndStorySegregation: In-story, his transformation is a rare thing, requiring time and a change of clothes. He even explicitly says he can't do it at a moment's notice. In-game, it's as easy as clicking a button.
326* GadgeteerGenius: His former rank (or so he tells you) is Fixer 15. Fixers are Imperial Intelligence agents that specialize in science and technology--research and development, engineering, slicing (computer hacking), mechanical repair, and so on.
327* GuileHero: He tends to favor the Agent making intelligent, pragmatic and at times manipulative decisions and responses to either idealistic or monstrous options.
328* INeedToGoIronMyDog: He excuses himself because of the cold when Ensign Temple questions him about knowing her father. [[SubvertedTrope Granted]], it is [[IceWorld Hoth]]. [[DoubleSubversion Then again, again, he uses this to excuse himself to go]] ''[[DoubleSubversion outside]]''.
329* MagicPants: First time we see him shift back from Rakghoul form, his shorts are somehow undamaged. In gameplay, his clothes just magically reappear whenever he transforms.
330* MasterOfNone: In gameplay, before the Knights of the Fallen Empire revamp of companions. While in his human form he was a pretty good medic but had no attacks stronger than the default pistol shots and he was considerably weaker than Vector as a melee [=DPSer=] while in Rakghoul form.
331* NobleDemon: Despite acting like a cold-blooded intelligence agent, he often approves of Light Side actions and disapproves of pointless cruelty, provided taking the LS option isn't a bit stupid. He will call you out on [[WhatTheHellHero needless violence]]. He will also call you out on [[StupidGood dangerous sentimentality]].
332* NoodleIncident: Lokin is basically "NoodleIncident: The Character," with almost every conversation being littered with cryptic references to his storied career in Imperial Intelligence.
333* OldSoldier: Despite being in his sixties and supposedly retired, he's still incredibly canny and his Rakghoul powers at least ensure that he's still got some kick to him. He takes the fact that he's survived to old age as a testament to his abilities.
334** Five years later and dying of genetic complications from his experiments in ''Knights of the Fallen Empire'' he's as tough and capable as ever, and more than willing to pitch in against the Eternal Empire if the Outlander can supply him with the necessary equipment to stave off the worst of the genetic degradation. He's even considered both a scientific and military asset and the Outlander has to decide whether to make him a spymaster full-time or to have him split his time with the science division.
335* OneDegreeOfSeparation: It makes sense that Lokin might have some vague knowledge of the other Imperial characters' interesting backgrounds, but he knows more than just that. He was an old buddy of Keeper before the man took on that role, knows of the circumstances of Temple's father issues, and is even closely connected to Vector and his "condition," with them both being targeted by Lokin's scientific rivals, the rivals actually having manipulated Vector's situation to make him a Joiner. You can point out this oddness about Vector to Lokin, but it will only peeve him off.
336* OurWerebeastsAreDifferent: Lokin is a [=WereRakghoul=].
337* ProfessorGuineaPig: He tends to use himself as a subject for his experiments.
338* PragmaticVillainy: He dislikes pointless violence and cruelty, but disapproves of idealism over ruthless practicality, recognizing that sometimes you just have to shoot someone. Lokin tends to favour [[TakeAThirdOption taking a third option]] if available, because those often net you more than simply killing someone or letting them go.
339* ProperlyParanoid: He has a string of safehouses set up that Imperial Intelligence doesn't know about and he has them booby-trapped to boot.
340* TheSmartGuy: Definitely the most intellectual member of your team. Being logical, pragmatic and intellectually curious is the best way to gain approval with him.
341* StatStick: Before the ''Knights of the Fallen Empire'' revamp, he could equip a vibro-knife, despite never using it.
342* VoluntaryShapeshifting: He can transform into a Rakghoul at will.
343[[/folder]]
344
345[[folder:Raina Temple]]
346!!'''Ensign Raina Temple'''
347[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/raina_temple.png]]
348[[caption-width-right:300:"I was an Imperial fugitive as a child. The Ascendancy kept me safe--all they asked in return was my dedication."]]
349->'''Voiced by:''' Georgia Van Cuylenberg
350
351Raina Temple is an enigma: a human raised among Chiss and a member of the Chiss military. [[spoiler:She is actually the Force-sensitive daughter of Imperial Intelligence agents who sent her to be raised by the Chiss when she was discovered to be Force-sensitive rather than have her be taken by the Sith.]] She is recruited on Hoth. Romance option for male Imperial Agents. Originally, she was the class's ranged damage companion.
352----
353* AlwaysOnDuty: She's the most militarily professional of the companions.
354* BattleCouple: With a male Agent, if romanced.
355* BoyishShortHair: She's a military officer and adheres to Chiss uniform codes, which apparently do not allow anything longer than a close crop.
356* CulturedBadass: A big fan of Sith opera.
357* DressCodedForYourConvenience: Unless customized, she continues to wear her Chiss Expansionary Defense Force uniform even after joining the Agent's crew. This makes recruiting her (either as an Agent PC or during the "Traitor Among the Chiss" storyline after KOTFE) the only way to acquire a CEDF uniform for a Chiss character's costumes (dialogue options on Voss state that a Chiss Agent was in the Ascendancy's secret police before joining Imperial Intelligence).
358* GoodLookingPrivates: She is pretty easy on the eyes for a professional soldier.
359* GunsAkimbo: She uses two blaster pistols in combat.
360* GameplayAndStorySegregation: In-story, [[spoiler: the extent of her Force sensitivity is listed below, and carefully hidden.]] In gameplay, [[spoiler: she openly incorporates telekinetic blasts into her attack chain.]]
361* {{Hypocrite}}: She's a proud Imperial who seeks to be completely loyal to her Sith overlords, [[spoiler:but is guilty of a capital crime by virtue of being a non-Sith Force sensitive.]] She is completely aware of how hypocritical this is and it weighs on her heavily. Also it turns out in "Traitor Among the Chiss" that the Chiss themselves consider [[spoiler:Force-sensitives]] to be "unclean".
362* JediMindTrick: [[spoiler:She is capable of performing this to a certain degree, though due to her lack of actual Force training it's about all she can do.]]
363* TheLancer: She's perhaps the most professional and patriotic companion of the Agent and once she joins up she starts acting like your right-hand man.
364* MyCountryRightOrWrong: She mostly supports Light Side decisions except when they involve opposing the Empire and/or the Sith.
365* NaiveNewcomer: She is new to intelligence operations and several of her side-conversations are requests for additional training from you.
366* SelfMadeOrphan: [[spoiler:When the Sith track down her father, she goes to kill him to spare him from Sith tortures and to prevent him from exposing her identity as a non-Sith Force sensitive. According to Temple, her father understood completely.]]
367* StudentTeacherRomance: As she signs on as your protege, a romance with her is more or less this, including "private lessons" regarding interaction and seduction.
368* TokenWizard: [[spoiler:Like Smuggler companion Guss Tuno, she's a Force-sensitive in a party of {{Muggles}}, though unlike Guss she never received any formal training.]]
369* UndyingLoyalty: Regardless of the situation, she is so loyal to the Empire and its goals one might suspect her of being under one of the many, many forms of mind control in the Agent storyline.
370* UnequalPairing: Male agents can romance her despite being her superior. She even continues to call you "Sir" after being married.
371* UnexplainedAccent: Her accent is more Australian-sounding than the usual Imperial accent due to her voice actress being Australian.
372* WideEyedIdealist: She is in many ways a victim to the Imperial policies of [[spoiler:forcing all force sensitive children to be taken from their families and be trained in the Sith Academy]], but she is still very patriotic and loyal to both the Sith and the Empire
373[[/folder]]
374
375[[folder:[=SCORPIO=]]]
376!!'''SCORPIO'''
377[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/scorpio.png]]
378[[caption-width-right:300:"I am no droid, Outlander. I am an intelligence beyond comprehension. You may call me SCORPIO."]]
379->'''Voiced by:''' Creator/DeborahUnger
380
381A female-looking assassin droid (though she disdains the term) and a companion character for the Imperial Agent. "Recruited" by the Imperial Agent on Belsavis, not that she likes it at all. Originally, she was the Agent's melee tank companion. \
382\
383In ''Fallen Empire'', she becomes The Lady of Sorrows, a crimelord who rules over Zakuul's underworld. She joins the Outlander out of a personal vendetta with Arcann.
384----
385* AbusivePrecursors: [[spoiler:The Creators of the Eternal Fleet were, quite simply, assholes. They conducted experiments on other races, started wars like it was some sort of a game... until their own weapons rose against them, and the one thing they could do before being wiped out is to wipe all memories about them and their world from said weapons' minds.]]
386* AerithAndBob: Played with. SCORPIO is possibly the only droid in the extended universe with a proper name, rather than a serial number. Also see FamilyThemeNaming below.
387* ArtificialIntelligence: For a droid, goes without saying. But SCORPIO is rather unique in that she was designed to eventually achieve this from the beginning, rather than appearing to be a side function requiring a restraining bolt like most other droids. She even dislikes being called a droid, considering it to imply she is someone's tool or property.
388* AscendedExtra: As the last party member for the Agent storyline, she is ultimately a relatively minor character. She receives greater story significance in the Fallen Empire/Eternal Throne storyline.
389* CantKillYouStillNeedYou: You can convince her that having you around will be more beneficial to her self-improvement than simply stabbing you in the back. Most notably, after you give your speech to the crew in the ending, they all vow loyalty to you save for SCORPIO.
390-->'''SCORPIO''': I'm not done with you yet...
391* CharacterDeath: [[spoiler: She can be killed in ''Eternal Throne'' if the player chooses not to let her merge her personality with Iokath.]]
392* ContinuitySnarl: [[spoiler: A Star Cabal member born 800 years ago [[https://i.imgur.com/DFhBaBn.png claimed]] to have seen SCORPIO's creation but in ''Knights of the Eternal Throne'' it is established that SCORPIO was created at least 3000 years ago.]]
393* CreepyMonotone: She's always talking in a calm monotone voice, save for when you really piss her off.
394* DefeatEqualsFriendship: If you define 'friendship' as programming that won't allow you to purposefully harm someone.
395* TheDon: As the Lady of Sorrows.
396* FamilyThemeNaming: The names SCORPIO, GEMINI, and ARIES are all parts of Earth's horoscope. They have no meaning outside of Earth.
397** Doubles as MeaningfulName. SCORPIO makes no bones about using people to achieve her ends and then discarding them. GEMINI is a mass-produced AI for the Eternal Fleet. And ARIES doggedly continues the war games his creators started, showing both stubbornness not unlike a ram and sharing homophonic names with the Greek God of War, Ares.
398* {{Fembot}}: Her chassis has a very curvy and feminine build.
399* GameplayAndStorySegregation: First she fights you with a blaster pistol and her super-strong body, then suddenly switches to a techstaff once recruited. However, as of ''Fallen Empire'' she can use blaster rifles.
400* GeniusLoci: [[spoiler: Depending on the player's actions in ''Eternal Throne'', she can abandon her original body and merge her personality with her homeworld, [[PlanetSpaceship Iokath]].]]
401* HartmanHips: Despite being a robot and all. The male Agent can even comment on it.
402* InTheBack: [[spoiler:The Outlander can kill her with a gunshot or lightsaber to the back on Iokath.]]
403* ItsPersonal: Hints at this in the Fallen Empire content against Arcann. [[spoiler:She believes that GEMINI, the AI used to control the Eternal Fleet was based off of SCORPIO, though in actuality the two simply share their code source from something called "[[ShoutOut The]] [[http://finalfantasy.wikia.com/wiki/Luminous_Engine Luminous Engine]]".]]
404** According to ARIES, SCORPIO is [[spoiler:from Iokath, the planet where the Eternal Fleet, the Gravestone, and the GEMINI droids were made. They were weapons designed by the [[{{Precursors}} world's creators]], who used the weapons they made on randomly selected worlds as part of some war games to get [[ForScience design feedback]]. Iokath was possibly always a sovereign planet, Valkorion didn't control it.]]
405* MeaningfulName: Scorpio, like the one in the fable of the scorpion and the frog. While it isn't as relevant in the vanilla version of the game (where she does little more than occasionally making vague and cryptic threats), she really does her namesake justice in ''KotFE/ET'' where she backstabs you multiple times even when staying on your good side would have been smarter.
406* MechanicalEvolution: SCORPIO was designed with "heuristic self-improvement" and to "iterate on functionality." Her conversations also lead to her upgrading herself to better deal with the wider galaxy beyond Belsavis. [[spoiler: The end of her story arc in ''Eternal Throne'' can result in her becoming one with own homeworld.]]
407* {{Precursors}}: [[spoiler: She was built by them, along with Iokath, ARIES, the GEMINI droids and the Eternal Fleet.]]
408* Really700YearsOld: Her exact age isn't clear but [[spoiler: she's at least 3000 years old.]]
409* ResidualSelfImage: In her penultimate companion mission, she projects herself as a hologram. She apparently imagines herself as a bald, dark-skinned human woman with elaborate makeup. (Or perhaps this is just one more attempted manipulation, and/or her idea of AFormYouAreComfortableWith.)
410* ShipperOnDeck: In ''Fallen Empire'', if the male Agent is romancing Kaliyo, he asks SCORPIO if she knew Kaliyo was Firebrand. SCORPIO responds with an ambiguous comment that suggests she did and brought her to the Alliance's attention so they could get back together.
411-->'''SCORPIO:''' It pleases me to see you partnered again.
412* ShoutOut: Is visually based on the android Maria from ''Film/{{Metropolis}}''. [[spoiler: Becomes {{Foreshadowing}} when she seizes the Eternal Throne, which bears a remarkable resemblance to Maria's. She believes that GEMINI, the AI used to control the Eternal Fleet, was based off of her, though in actuality the two come from the same source.]]
413* TheStarscream: She freely admits that she plans on killing you slowly and painfully if she were to get the chance.
414** She does come around, though, if you decide to help her out with her whole "heuristic self-improvement" thing. She decides it would be more interesting and rewarding for her to stick around, and [[BreadEggsMilkSquick perhaps observe your offspring]].
415** [[spoiler:Ultimately does pull this off in Chapter XV of ''Fallen Empire''. However, at the end of Chapter XVI she hands the throne over to Vaylin and decides to stick around as TheDragon. In ''Eternal Throne'', it's revealed she's also using Vaylin to get back to her homeworld, Iokath.]]
416* TheSixthRanger: She is forced to join your crew late in the game and she is none too happy about it.
417* {{Tsundere}}: ...sort of. It's rather hard to describe. She'll casually talk about killing you, but responds very well to compliments and gifts with what appear to be sincere thankfulness and appreciation. She is just largely unconcerned with you, treating you with equally neutral disdain and politeness, until you reach full affection and her last conversation, wherein she has come to respect you.
418** The change in SCORPIO has elements of gaining perspective on the relationship she has with the Agent. She comes to accept that being with them is a unique life experience that is unlikely to present itself again. Because she's a robot and effectively immortal, she intends to capitalize upon this and see it through the end. From her viewpoint, several decades with the Agent will pass in the blink of an eye... thus her interest in also watching the Agent's offspring to help make the situation last (and perhaps unspoken restitution to the Agent).
419* TurnedAgainstTheirMasters: [[spoiler:She turned against her creators, but considering they conducted experiments on other races, played wars just like it was some sort of a game - and the one thing they managed to do before their end was to wipe out all their creations' knowledge of them and their origins - they deserved every part of [[AssholeVictim it]].]]
420[[/folder]]
421
422!Supporting Characters
423!!Sith Empire
424
425[[folder:Keeper]]
426!!'''Keeper'''
427[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/keeper10.png]]
428[[caption-width-right:300:"This isn't glamorous work. We're sanitation workers--we clean up after the military and the Sith and do the jobs no one else will. Without us, though, the Empire falls apart. So we do whatever is necessary--even if it's thankless and ugly."]]
429->'''Voiced by:''' Creator/FrancisGuinan
430
431The head of Imperial Intelligence. A ruthless and pragmatic man who is only known by his codename. He has managed to maintain his position for over a decade, a difficult accomplishment considering [[BadBoss his employers]].
432----
433* AntiVillain: Type I. He's not a particularly nice man by any means, but [[BenevolentBoss he cares for his agents as individuals,]] and his disapproval of Light Side agents comes from the fact that he thinks they're [[WideEyedIdealist naive and going to be broken]]. [[spoiler:Just before the finale he expresses regret for the things he's done in service to the Sith, and states he never lost sight of his goal to make the Empire a better place all the while acknowledging that he's ultimately failed.]]
434* TheAtoner: As of "Shadow of Revan", he's trying to undo some of his mistakes. [[spoiler:Most notably, he gives Shara Jenn the chance to chose her own path in life.]]
435* BenevolentBoss: At least by Imperial standards. While largely professional and detached in his dealings with the Agent, he's mostly fair and reasonable and it's implied that he does show some care for their basic well-being, such as his concerns with a Light-sided Agent and their dealings with Jadus. [[spoiler:When confronted with the fact that he authorized their brainwashing, he's fairly honest about what he did and doesn't expect forgiveness.]]
436* DeadManSwitch: [[spoiler:The Sith allow him to retire peacefully after he goes rogue in the Imperial Agent's endgame because they fear that he's arranged for compromising documents to be released in the event of his death. It's heavily implied that he just straight-up blackmailed the Dark Council into letting him retire]].
437* EvenEvilHasStandards: He declares [[IllPretendIDidntHearThat he’s going to overlook their statement]] if Cipher Nine admits they won’t miss Darth Jadus during the prologue. This suggests that [[MyMasterRightOrWrong while he doesn’t approve]] of Cipher Nine [[BullyingADragon badmouthing a Dark Council member]], he doesn’t exactly [[AssholeVictim disagree with the statement]].
438* EveryoneCallsHimBarkeep: His real name is classified, so he is referred to by his code name, "Keeper". [[spoiler:Upon his promotion he becomes known simply as the Minister of Intelligence.]] This is pretty much par-for-the-course for Imperial Intelligence, as ranking members symbolically have their "civilian" identities erased as part of their devotion to the Empire.
439* EvilBrit: Although whether he is truly evil is up for debate, he is still on the "bad" side. [[spoiler:In Shadow of Revan however, he speaks with an American accent, likely as part of his retirement.]]
440* AFatherToHisMen: He has the failsafe installed in [[spoiler: Cipher Nine's brain]] rather than have him executed by the Sith, breaks Kaliyo out of prison after she has been arrested, and comes out of retirement to rescue Watcher 2 after her capture by the Republic.
441* HypercompetentSidekick: A lot of Imperial Intelligence's work involves cleaning up the messes made by some of the more reckless Sith. While Keeper is not particularly fond of the Sith, he is at least careful enough to try and avoid getting on their bad side.
442* IDidWhatIHadToDo: His opinion of the more unsavory things Intelligence has done. In particular, [[spoiler:brainwashing the Agent to reassure the Sith they will pose no threat.]]
443* MyMasterRightOrWrong: It's implied he believes the Sith should stay out of Intelligence affairs, but isn't stupid enough to actually voice that opinion in the presence of others, since he frequently reminds the Agent of the danger of that sort of talk, but never actually ''disagrees'' with the sentiment. In your final conversation with him, you can get him to admit that he considers the Sith to be obstacles.
444* NobleDemon: He tends to avoid doing evil things unless directly forced into it by the Sith. His ruthless reputation seems to be the image he's cultivated for himself to survive in his position.
445* OneLastJob: In the Agent's personal mission in Shadow of Revan, he comes out of retirement and recruits you to settle some old business: namely, [[spoiler: rescuing Watcher Two.]]
446* OnlySaneEmployee: Notes that between the Sith's power-plays and the military's incompetence, it falls to Imperial Intelligence to actually keep everything in the Empire running properly.
447* PutOnABus: [[spoiler:After Chapter 1, he gets promoted to Minister of Intelligence and his duties are taken over by the former Watcher Two.]]
448** TheBusCameBack: [[spoiler:In Chapter 3, things have gotten dire enough that he starts to intervene again.]] He makes an appearance in the Agent's personal mission in ''Shadow of Revan'', and the codex entry for the newly-created Sith Intelligence indicates that [[spoiler:Minister of Intelligence Lana Beniko]] takes him on as an advisor in the aftermath of the expansion.
449* PragmaticVillainy: He tends to prefer an even-handed approach; doing whatever it takes to complete a mission efficiently but also not using violence as a crutch.
450* ReasonableAuthorityFigure: He takes the threats that come up seriously, and has Intelligence follow up on all the intel the Agent brings in. He also provides the Agent with all the support personnel and equipment s/he needs, including the Agent's CoolShip. [[spoiler:He does authorize your brainwashing, but if you call him out on this, he points out that the only alternative that the Dark Council would have accepted was your execution.]] He also shows some basic concern for the Agent's well-being, even asking Jadus to leave when they are around (not that Jadus bothers to listen to him).[[spoiler: After Imperial Intelligence is disbanded by the Sith in Chapter 3 he calls in every favor he has to secretly rebuild it just to give The Agent a shot at taking down The Star Cabal and save the Empire that just discarded him.]] In the ending, [[spoiler:he offers to use the Black Codex to allow the Agent to protect the Empire in their own way.]]
451* RetiredMonster: He was the finest Agent Imperial Intelligence ever had before being taken off the field and promoted to Keeper. Suffice to say the amount of operations and figurative pies he had his hand in must've been incalculable.
452* RogueAgent: [[spoiler:Rebuilds Imperial Intelligence, without Sith knowledge or approval, after they had disbanded it.]]
453* SarcasticDevotee: He's completely loyal to the Sith Empire as a nation-state, not so much to the Sith on a personal level: he sometimes expresses annoyance at having to clean up their messes for him, though he warns the Agent not to do it to their faces.
454* ShadowArchetype: To General Garza on the Republic side since he handles the Empire's special operations group. Both are known for ruthlessness and have issues with their superiors (Keeper deals with the Sith while Garza deals with {{Obstructive Bureaucrat}}s). The main difference is that while Keeper is primarily a ReasonableAuthorityFigure who favors professionalism, Garza is a GeneralRipper who favors brutality.
455* ShroudedInMyth: Little is known about him other than his appearance.
456* SillyRabbitIdealismIsForKids: Chastises the Agent for trying to be an idealist in this line of work, though it's more that he's worried about them potentially burning out. [[spoiler:However, one of the reasons he encourages the Agent to take his offer to use the Black Codex is so that s/he is free to practice their idealism on their own terms.]]
457* TheSpymaster: He's the head of Imperial Intelligence. [[spoiler:Eventually he's promoted to Minister of Intelligence, which means Watcher Two takes over.]]
458* WhatTheHellHero:
459** If you primarily made Light Side choices on Hutta, then during his first debriefing on Dromund Kaas he will chastise you for taking "unnecessary" risks in the name of avoiding bloodshed, claiming that such idealism in Imperial Intelligence's line of work will only get you killed.
460** Will call the Agent out if they [[spoiler:destroy the Black Codex]] as they just ruined a ridiculously useful bargaining chip that he was going to give to them anyway.
461** While he's somewhat less harsh about it then the above example, he'll similarly disapprove if you [[spoiler:give the Black Codex to Ardun Kothe]], warning you that the Sith will likely consider you a renegade and rogue element now and that he won't be able to protect you if they decide to get rid of you.
462* WithAllDueRespect: Being aware that A. the Sith tend to make a mess of delicate operations and B. most of them are both incredibly powerful and dangerously unbalanced, a lot of his protests to them fall under this.
463[[/folder]]
464
465[[folder:Watcher Two]]
466!!'''Watcher Two'''/[[spoiler:Keeper]] (Real name [[spoiler:Shara Jenn]])
467[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/shara_jenn.png]]
468->'''Voiced by:''' Creator/MaryStockley
469
470A data analyst of Imperial Intelligence. She is the product of an Imperial eugenics program designed to create the ultimate data analyst. She serves as mission control for the Agent. A minor romance option for male Agents.
471----
472* AgentScully: She has signs of this. On Dromund Kaas, Watcher two reacts...strangely to your report that you encountered ghosts inside the Dark Temple. She insists that ghosts aren't real and what you saw are simply anomalies.
473* BackForTheDead: [[spoiler:In the Nathema Conspiracy storyline, if the Agent was a double-agent for the Republic then Watcher Two joins the Order of Zildrog in order to kill you and later ends up being one of the sacrifices to awaken Zildrog]].
474* {{Brainwashed}}: A relatively mild example (on the surface, anyway). Along with a eugenically-enhanced brain, she was given loyalty programming that results in her getting a massive headache from even doing unofficial operations, let alone disobeying an order. [[spoiler:After being saved in the Agent's personal quest in ''Shadow of Revan'', Keeper plans to undo her brainwashing so that she can live her own life]].
475* DefrostingIceQueen: Initially rejects a male Agent's advances, but can ultimately fall for them.
476* DefusingTheTykebomb: [[spoiler:After rescuing her, the former Minister of Intelligence sends her to a special clinic so that her brainwashing can be undone. She admits to being reluctant about this, to which you can point out that's simply the brainwashing kicking in. She points out she's smart enough to know this, and that doesn't change that she is still programmed to be reluctant to be deprogrammed.]]
477* DesignerBabies: She is a product of the Empire's eugenics program.
478* FantasticRacism: Seems to be uncomfortable about aliens. Especially Kaliyo. Then again, she has no problems with the Agent, but when first meeting a nonhuman Agent does get a pretty blatant "YouAreACreditToYourRace" in. (The Agent can point this out, to which she says she didn't realize you were so "sensitive".)
479** Especially evident if pursuing her romance as an alien: it takes a full chapter for them to get together, as opposed to at the end of the prologue with a human. That said, she seems to warm up to alien Agents over time, romanced or not.
480* TheHandler: Serves as your primary one for a good chunk of the game.
481* MindRape: [[spoiler: A Star Cabal holorecording contained subliminal messages meant to attack a genetically enhanced brain. After watching it, she and her "siblings" go into comas.]]
482* PutOnABus: After the events of chapter 3, [[spoiler:Shara vanishes. It turns out that the operation to bring down the Star Cabal took a lot out of her, and in the chaos of Imperial Intelligence's dissolution, the Republic captured her. The former Minister comes out of retirement for OneLastJob for you to free her, after which he's going to see she gets the best medical care available, and, if possible, deprogram her. If the Agent chose to become a DoubleAgent for the Republic by leaking the Black Codex to Ardun Kothe, she returns in The Nathema Conspiracy for the sole purpose of being used as a sacrifice]].
483* ReasonableAuthorityFigure: [[spoiler:After being made Keeper.]]
484* TheSpock: Emotionless and highly intelligent, she acts as a source of cold logic to keep the player grounded.
485* TheStrategist: Comes into this, especially in act 3.
486* SuperIntelligence: InformedAttribute: Is described this way, but many of her decisions make it a dubious claim.
487* UnequalPairing: [[spoiler:Subverted. She dumps you after she gets promoted to prevent the problems that would arise from this.]]
488* VoiceWithAnInternetConnection
489* WhatTheHellHero: She calls you out big time [[spoiler:if you side with Jadus.]]
490[[/folder]]
491
492[[folder:Darth Jadus]]
493!!'''Darth Jadus'''
494[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/darth_jadus.png]]
495[[caption-width-right:300:"Come. Stand before me, and revel in the power of the Dark Council. Allow your body to betray you. Allow your blood to boil, and your heart to slow. Everything that is not of the dark side will be purged—or it will be tainted."]]
496->'''Voiced by:''' Creator/StephenRashbrook
497
498A member of the Dark Council and head of the Imperial Intelligence network, controlling it through various liaisons, Darth Jadus sired Zhorrid, a daughter who would become his only known apprentice. A prominent yet enigmatic figure among the Sith, Darth Jadus was known for showing more self-restraint than his fellow Lords, rarely succumbing to the passions and emotions that powered the dark side of the Force. He is suddenly assassinated at the end of the Agent's prologue and the Agent is promoted to Cipher to avenge him.
499----
500* AbusiveParents: Judging by the things his daughter tells the Agent, Zhorrid's childhood with Jadus was marked by constant emotional neglect and acts of casual cruelty, such as having her learn to sing and forcing her to perform in concert for hours until her throat was damaged and she couldn't sing any more before he made her his apprentice. [[spoiler:He even has to call the Agent to confirm his daughter is dead should they side with him and agree to kill her, because he had ''no'' emotional attachment to her and so can't tell if she's dead through the Force.]]
501* BadBoss: Jadus kind of straddles the line between this and BenevolentBoss. On one hand, he will shock you with Force lightning if you refuse to kneel before him (not to mention how he treats his other underlings and his own family). On the other, as long as you do what he says he is perfectly willing to manipulate Imperial Intelligence, the Sith and the Empire in general for your benefit. In fact, he's the only person the Agent works for who doesn't double-cross them in some way, aside from his actions in Act 1; Imperial Intelligence, the Dark Council, and the Republic all [[MindManipulation backstab the Agent]] throughout the course of the storyline while Jadus respected them and gave them a rank and title to ensure others do as well if you side with him.
502* BlueAndOrangeMorality: While most other Sith are driven by the lust for power or their violent impulses, Jadus' belifs are what happens if you try to twist Sith philosophy into a political ideology.
503* ButNowIMustGo: [[spoiler: If you join him, he will leave Imperial Intelligence in your hands before withdrawing from the Empire to prepare for his future plans.]]
504* ColdHam: Unusually for a Sith Lord, Jadus tends to be this. Granted he will drop this and become a LargeHam during his VillainousBreakdown, but even then he will quickly compose himself.
505* TheCobblersChildrenHaveNoShoes: Despite being an IdealHero by Sith standards, who believes in spreading Sith teaching to all Imperial citizens, his own daughter is a shattered mess whom he fully admits he feels nothing for and set up to fail, [[spoiler:as he only ever saw her as a disposable pawn in his gambit to spread his vision across the Empire. His PraetorianGuard also consists of mindless lemmings that he created through experiments that were...unpleasant to say the least.]]
506* ClimaxBoss: [[spoiler:Of Chapter One of the Agent's story. [[SkippableBoss The fight can be averted]] if the Agent talks their way out of it, or simply sides with Jadus outright.]]
507* ControlFreak: Wants to reshape the Empire in his image, and tends to MindRape those around him into docile slaves who see the world as he does and obey his every whim. [[spoiler:The fact that he ''isn't'' this to an Imperial Agent who sides with him ends up being quite the contrast.]]
508* CoolMask: Like most Sith, he wears a face-obscuring mask. It's not unique, instead being one available for Inquisitors (and even Vector can equip a similar-looking helmet).
509* DystopiaJustifiesTheMeans: When the Agent meets with him after Hutta, he states that he wishes to share the Sith ideas with every citizen of the galaxy. [[spoiler: If you side with him at the end of Act One the game lampshades this as the final mission in said Act is titled ''Tyranny Triumphant.'']]
510-->'''Jadus:''' I believe we should spread the ways of the Sith throughout the Empire entirely. Plant terror and hatred in every heart. I believe in the democratization of fear.
511* EnigmaticMinion: Nobody knows much about him, not even his Sith colleagues. In fact, he was uninterested in concerning himself with the squabbles and power struggles so common among his people, instead focusing his influence on the Imperial Intelligence network. Couple that with his tendency to contract outsiders who had earned their own reputations for intelligence missions rather than other Sith, and he's inadvertently fostered a sense of unease and distrust among his peers.
512* EqualOpportunityEvil: As stated above, Jadus is unlike most other Sith in that he doesn't look down upon non-Force users simply because they lack the ability to use the Force and has no problem with making capable {{Muggles}} his most-trusted lieutenants and operatives. In fact, he even wants to spread the teachings of the Sith to ''everybody'', Force and Non-Force users alike. He also lacks the FantasticRacism rampant amongst the Sith. [[spoiler:If the Agent is an alien, he will use the fact that species won't matter in his new Empire to tempt the Agent to join him.]]
513* EvilBrit: Like all other Sith.
514* EvilCounterpart: One could analyze the narrative and find that he is one to Darth Vader. Like Vader, he is a masked Sith Lord with a [[EvilSoundsDeep deep voice]] whose power is second only to the Emperor of their times, and who both have ambitions to betray their master (although their methods are VERY different in that Vader is far more hands-on), and out of all of their master's minions, they are the ones most likely to succeed in doing so, and if they succeed, they will impose their ideology onto the empire. Where they differ is how they treat others, and what that ideology entails. Jadus is openly abusive to his family and sees Zhorrid as nothing but a pawn to be discarded after her usefulness is at an end, but by contrast can be incredibly gracious to his underlings, to the point that he can be a far more reliable ally of Cipher Nine compared to the treachery they face at the hands of the Dark Council and Imperial Intelligence. Vader loves his family, and wants to protect Luke no matter what, even if it leads to his own demise, but was notorious for terrorizing Imperial Officers, force-choking one for simply talking down to him, and outright murdering another in the quintessential example of YouHaveFailedMe. Jadus's idea of bringing order to galaxy involves brazenly massacring the Empire's own people in order to instill terror and hatred within them, while Vader wanted to overthrow Emperor Palpatine and work with Padme (and later Luke) to rule the galaxy together with likely more benevolent, if still dictatorial, designs.
515* EvilMentor: He does seem to be genuinely fond of the Agent, puts them on the fast track for promotion after returning from Hutta and [[spoiler: is perfectly willing to make them his Dragon.]]
516* TheFaceless: According to his entry in the Encyclopedia, no living being has ever seen his face before. Even his mask doesn't translate to something recognizable as a face. [[spoiler:His daughter Zhorrid says she's seen it, though.]]
517* FauxAffablyEvil: Jadus is always rather reserved and polite when speaking with the Agent and is generous with both the praise and the rewards for your service. It is implied that he actually ''does'' like and respect you to some degree. Despite this, [[spoiler:his plans involve instilling a doctrine of fear and using a bunch of [[KillSat Kill Sats]] on Imperial civilian locations as a means of doing so.]] His mistreatment of his daughter likewise diminishes his affability.
518* FakingTheDead: [[spoiler:Turns out he didn't go down with his flagship and has been pulling the strings all through Act I.]]
519* AGodAmI: Acts like he's some sort of higher being than everyone else.
520* IdealHero: From a Sith perspective. He has strong emotions which give him immense Dark Side power, but he doesn't allow those emotions to drive him into stupid or self-destructive behavior. He is properly meritocratic, caring only if someone can get the job done with little to no bias against aliens or the force blind. And finally, he harshly punishes failure, but is equally rewarding of success. He is, in short, nearly the perfect Sith, having all the strengths of their philosophy with none of the weaknesses it usually brings. Even [[spoiler:Valkorion]] calls him not only the best Sith in the Empire, but the best Sith the Empire has ''ever'' had.
521* InformedAbility: Stated to be second in power only to the Sith Emperor. [[spoiler:GameplayAndStorySegregation aside, the fact that Cipher Nine--a fresh imperial agent--can fight him to a stalemate says otherwise.]]
522* IronicName: His name is an anagram for Judas. He is the only Sith mentor who does not betray the PC.
523* KarmaHoudini: [[spoiler:Ends up as this in almost all scenarios. Even if don't you side with him outright, fighting against him will usually simply result in him simply retreating from the galaxy to enact his plans another day. The only true aversion requires the Agent to ShootTheDog by activating the Eradicators as if intending to join Jadus, but instead use the time he's distracted to set a trap and sabotage his ship while Watcher Two calls for reinforcements, which ultimately results in Jadus being arrested.]]
524* LackOfEmpathy: He seems to display very little emotion, to the point that some people in the Empire wonder if there's an actual human being under that mask. According to Darth Zhorrid, he didn't smile at her singing rehearsals when she was young until she was no longer able to sing.
525* LargeAndInCharge: Despite being a shadowy spymaster and a Sith Sorcerer who makes good use of Force lightning, Jadus has Body Type 3, meaning that he has a large, muscular frame and towers over most characters.
526* KilledOffForReal: Supposedly dies from a terrorist attack. His daughter replaces him as a member of the Dark Council. [[spoiler:But he actually survived and [[FakingTheDead faked his death]].]]
527* KneelBeforeZod: Orders the Agent to kneel before him. Defiance comes with a dose of Force lightning.
528* KnowWhenToFoldEm: [[spoiler: Surprisingly, it is possible to simply talk him out of carrying out his plan by pointing out how you can foil his plans even if he kills you.]]
529* MeaningfulName: A portmanteau of Literature/{{the bibl|e}}ical Judas [[spoiler:who is willing to betray the Empire in order to rebuild it according to his personal vision]], which also sounds like jade, as in jaded -- from a Sith who's both one of the most idealistic about Sith ideology while also being the most cynical about his fellow Sith, while also being a perfect example of why Imperial Intelligence veterans like Keeper are so weary, with the government they ostensibly serve actively undermining their work.
530* TheManBehindTheMan: [[spoiler:To the Eagle.]]
531* NeverFoundTheBody: Because it was vaporized in a starship explosion. [[spoiler:[[FakingTheDead Or so it appeared...]]]]
532* NeverMyFault: Blames his daughter Zhorrid alone for her "weakness" and instability, not himself ([[AbusiveParents as her father and master]]) for pushing her past the breaking point to begin with.
533* OffingTheOffspring: [[spoiler:If the Agent sides with him, the Agent is ordered to kill Zhorrid so Jadus can reclaim his seat on the Dark Council.]]
534* PoliticallyCorrectVillain: By the standards of the Empire, at least; He's a true meritocrat, meaning he's willing to recruit anyone regardless of species or background as long as he deems them worthy.
535* PragmaticVillainy: While still an evil psychopath, Jadus avoids the more self-destructive traits of most Sith. [[spoiler:If you manage to outwit him, he'll be willing to negotiate for a retreat whereas other Sith in his position would have went through a self-destructive breakdown.]]
536* PutOnABus: [[spoiler:Depending on the outcome of Chapter 1, he may flee into hiding when defeated. In the ending where he rejoins the Dark Council, he withdraws from public life at the end of Chapter 2.]]
537* ReasonableAuthorityFigure: Jadus lacks the emotional outbursts typical of Sith and is portrayed as very calm and rational. [[spoiler: This is evidenced by the fact you ''can'' talk him out of his plan and later on, if you sided with him, he is one of the few Sith who believe you about the Star Cabal and helps Keeper go behind the Dark Council's back to go after them. He also doesn't look down on you or other Intelligence operatives because you lack the ability to use the Force.]]
538* {{Sabotutor}}: It's implied that he deliberately set Zhorrid up to be a failure as a Sith as yet another way to torment her.
539* SortingAlgorithmOfEvil: {{Defied}}. [[spoiler: He is the main villain of Chapter One of the Imperial Agent, but he is ''far'' more powerful and dangerous than that, and is very likely a more serious threat than the main villains of several other classes- including other Dark Council Sith Lords- who are generally less competent, less powerful and have less dangerous goals. It is extremely difficult to kill him and even then it is strongly implied that he is NotQuiteDead, and future events assume that he is indeed alive and out there somewhere- in fact, the game gives you the option of either talking him down or even siding WITH him and letting you continue from there. He might well be the most dangerous Sith in the galaxy after the Sith Emperor himself as the latter praises him as pretty much the perfect Sith Lord.]]
540* TheSpymaster: While Keeper's the one officially in charge, Jadus is the one making him do what he wants.
541* TheStoic: He's always in control of his emotions and speaks primarily in a CreepyMonotone. His power as a Sith, however, implies that the Dark Side emotions beneath his calm exterior must be quite strong indeed.
542* TalkingTheMonsterToDeath: [[spoiler:With the right words, the Agent can convince him that his plan is doomed for failure, upon which [[KnowWhenToFoldEm he'll willingly surrender his ship and his weapon]] and states that he now both [[WorthyOpponent despises and respects you.]]]]
543* VillainousBreakdown: [[spoiler:If you start to succeed in talking him down, he'll eventually start dropping his stoic mannerisms and become visibly agitated. However, he recomposes himself once he realizes that you've outwitted him.]]
544* VillainHasAPoint: [[spoiler:The current state of affairs in the Empire, with minor civil wars breaking out because of Sith power plays all the time, ''is'' weakening the Empire. The rampant anti-alien bigotry ''is'' holding the Empire back. This evidenced in the Inquisitor and Warrior storylines and Darth Marr says as much on Makeb. The Empire would definitely benefit from increased unity and a stronger common purpose along with kicking the institutionalized racism to the curb. Whether that is worth the price of terrorist attacks using weapons of mass destruction is another matter. That said, his experimental attempts at creating his perfect society reduced his followers to near-feral fanatic lunatics capable of little more than suicidally charging his enemies with blunt objects.]]
545* VillainTakesAnInterest: After your successes on Hutta and Dromund Kaas, the Agent ends up earning Jadus' favor.
546-->'''Keeper''': Congratulations, you just made a friend on the Dark Council. I don't envy you.
547* VisionaryVillain: [[spoiler:He wants a stronger, more united Sith Empire, free of the political squabbling and petty power plays that currently define Sith politics.]]
548* {{Ubermensch}}: "Herald of a new era." [[spoiler:This new era is one in which all Imperial citizens are united through terror.]]
549* WalkingSpoiler: Just Googling his name reveals most of the plot for the first Chapter of the Agent's storyline.
550* WalkingWasteland: Just being in his presence can start to damage people's bodies from the sheer Dark Side corruption he exudes.
551* WhatHappenedToTheMouse: [[spoiler:Even if he survives Act I, he still disappears after Act 2 to pursue mysterious other plans and seemingly takes no part in any of the expansion content, apart from relaying the occasional message to the Agent if you chose to become his Hand.]]
552* WeCanRuleTogether: [[spoiler:He gives the Agent the chance to work for him, a chance that you can take, becoming the Hand of Jadus and eventually rebuilding Imperial Intelligence to directly serve [[VisionaryVillain his ultimate vision]].]]
553* WorthyOpponent: [[spoiler:How he views the agent if you persuade him to give up the codes.]]
554* XanatosGambit: [[spoiler:Jadus pulls one off on the Agent at the climax of Chapter 1. Jadus has half the codes to his super weapon, and the Agent has the other half. If the Agent refuses to enter their codes, the weapons will fire randomly and kill millions. If the Agent enters their codes to disarm the weapon, Jadus will then have the codes and simply kill the Agent and reactivate the weapon. Either way, Jadus wins, unless the Agent can figure out how to TakeAThirdOption. (And even then, unless you take the ''right'' third option, he'll simply retreat from the known galaxy, implicitly intending to return later, ultimately making the Agent's triumph more of a setback than a real victory.)]]
555[[/folder]]
556
557[[folder:Watcher X]]
558!!'''Watcher X'''
559[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/watcher_x.png]]
560->'''Voiced by:''' Creator/NicholasBoulton
561
562A product of an Imperial eugenics program. The individual codenamed Watcher X was a member of Imperial Intelligence until he was deemed unstable and sent to the Empire's Shadow Town prison on Nar Shaddaa. He is ordered to help the Agent with their business on Nar Shaddaa.
563----
564* AmbiguousSituation:
565** It's not clear exactly what kind of implant Watcher X put in the Agent's head [[spoiler:that allows him speak to them during their brainwashing, ''especially'' from beyond the grave. Artificial Intelligence? A backup of his own consciousness? Is he just a ghost? A hallucination? A manifestation of the Agent's own subconsciousness?]]
566** For that matter, ''is'' he a deranged, ruthless terrorist like Imperial Intelligence claims? [[spoiler:Or is that their cover story because HeKnowsTooMuch and/or he's too smart for them to control? Considering what they do to a loyal Cipher Nine later...]] Again, you can ask, and no one elaborates.
567* BookEnds: [[spoiler:If you choose to prevent his escape, he begins your final confrontation by saying aloud your analysis of the situation. He did the same thing when you first met him.]]
568* ChekhovsBoomerang: [[spoiler:Watcher X himself, but also the implant he gives The Agent toward the end of the Nar Shaddaa mission becomes very important again in Chapter 2.]]
569* CreepyMonotone: He always speaks in an unnervingly calm voice.
570* DesignerBabies: He, along with Watcher Two, were the result of the Empire's eugenics program.
571* EvilBrit: He's an Imperial, though he's less evil and more manipulative and shady.
572* EvilCounterpart: To Watcher Two, as they are both graduates of the same eugenics program and serve as the Agent's MissionControl.
573* {{Foreshadowing}}: [[spoiler:If the Agent asks if anyone else has ever received conditioning similar to Watcher X's before, he'll cryptically say yes then change the subject. This becomes important in Chapter 2.]]
574* GoneHorriblyRight: The Empire wanted to genetically engineer the perfect Watcher who could see connections and predict outcomes no one else could. It worked just a bit too well resulting in a paranoid sociopath.
575* PragmaticVillainy: He's pragmatic and resourceful to a fault, and can be helpful or ruthless depending on what the situation calls for, without any regard for morals or sentimentality.
576* ProperlyParanoid: [[spoiler:Everything he says about Imperial Intelligence techniques for controlling their own agents and how agents always end up like him turns out to be true.]]
577** [[spoiler:The extent of the Star Cabal's involvement in every aspect of the war, -as well as all the ongoing plots by the Emperor, the various Sith, SIS, the Hutts etc.- opens the possibility that he was right all along and that the connections that he saw, which got him locked up in Shadow Town, were actually there and not the result of his imagination.]]
578* ShadowArchetype: Lampshades this during his first meeting with the Agent, noting that his fate could very well be their own, if and when Imperial Intelligence no longer finds them valuable as an asset.
579* TheSociopath: Implied. He's polite and helpful enough, but doesn't seem to feel strong emotions, and doesn't let little things like [[LackOfEmpathy empathy]] or [[TheUnfettered morals]] deter him any. [[spoiler:In Chapter 2, his disembodied voice tries to convince you to murder a number of innocent Imperials [[PunchClockVillain just doing their jobs]] and MakeItLookLikeAnAccident to cover your tracks. Doing so results in hefty Dark Side Points, and if you refuse to do so he ''almost'' sounds frustrated with your soft heart.]]
580* SpiritAdvisor: [[spoiler: In Chapter 2, long after his demise, following the Agent's brainwashing. Exactly ''what'' is going on is left ambiguous, though several explanations are floated between the two of them.]]
581* TheStoic: He avoids overt emotion and is generally direct in his dealings with you.
582* VoiceWithAnInternetConnection: On Nar Shaddaa. [[spoiler: And later, in chapter two, from inside the Agent's own head.]]
583[[/folder]]
584
585[[folder:Darth Zhorrid]]
586!!'''Darth Zhorrid'''
587[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/darth_zhorrid.png]]
588[[caption-width-right:300:"I earned my place on the Dark Council, and I won't share my father's fate."]]
589->'''Voiced by:''' Creator/VictoriaHamilton
590
591The daughter of Darth Jadus, Zhorrid is insane even by the standards of the Sith. She succeeds her father as a Dark Councillor after his sudden assassination.
592----
593* ZeroPercentApprovalRating: The only reasons she's on the Dark Council is because the other Councilors believed that she knew Jadus' secrets. When it becomes apparent that she doesn't, she loses all of her political clout. Even Keeper, who makes a habit of not judging the Sith, is not afraid to call her insane.
594* AlasPoorVillain: The Agent can express sympathy for her after learning how much [[AbusiveParents Darth Jadus]] screwed her over.
595* BadBoss: She has no regard for the lives of her subordinates and sacrifices them at a moment's whim.
596* BlofeldPloy: Downplayed. If the Agent mouths off to her, she concludes that she needs to punish Keeper for not teaching them respect.
597* TheCaligula: Again, she's considered insane even by Sith standards. Her first scene has her trying to kill the Agent by having her "delightful bodyguard" kill you for the sake of testing you. At a later point, she orders a droid to disassemble himself as punishment.
598* CloudCuckoolander: PlayedForDrama. She's completely out of touch with reality, the implication being that Jadus' cruelty stunted her development as a person.
599* DaddysLittleVillain: Averted. Jadus never cared for her, and she flat-out tells the Agent if asked that she hated her father.
600* DontYouDarePityMe: Orders a medical droid to disassemble itself for daring to give her medical advice, and harshly demands the Agent "Get away!" if they offer to bandage her wounds. She is a member of the Dark Council--she will ''not'' be insulted by receiving medical attention!
601* EvenEvilHasStandards: [[spoiler:Should you side with Darth Jadus and allow his plan of massacring his own people to go through, Zhorrid is utterly horrified at your actions and calls you out on it.]]
602* FauxAffablyEvil: She speaks with a very friendly manner, but she's an insane and brutal Sith Lord.
603* FreudianExcuse: Her cruel, uncaring father raised her through equal parts abuse and neglect, ultimately making her the person she is now.
604* GigglingVillain: She will continue to speak in an amused, sing-song and girly manner, even whilst giving orders to kill someone.
605* GlasgowGrin: She has scars that make it seem like she is always smiling. It's implied that [[AbusiveParents her father gave her these]] because she resisted becoming a villainous StepfordSmiler.
606-->'''Zhorrid:''' My father taught me to hide seething hatred behind a smile... I disobeyed.
607* IneffectualSympatheticVillain: It becomes clear rather quickly she's ''way'' out of her depth on the Dark Council. After her beating from the Dark Council, she sounds almost more surprised that they would do that to her than anything else.
608* KickTheDog: After growing displeased with your lack of progress in finding Jadus' killer, she takes her anger out on Keeper and several Intelligence agents via Force lightning.
609* MeaningfulName: Z''horrid'' is rather ''horrid'', isn't she?
610* NeverMyFault: Is convinced whoever killed [[spoiler:her father]] is responsible for the Dark Council calling her an arrogant child and beating her within an inch of her life [[TooDumbToLive after she called them together to demand they respect her]], ''not'' herself for doing so. Though she is right in that Darth Jadus, [[spoiler:who fakes his own death (and so from a certain point of view killed her father)]] is directly responsible for her circumstances. He even admits he deliberately set his daughter up to fail.
611* PetTheDog: She has a moment fairly late in chapter 1 where she implies that, underneath the layers of psychosis, she knows that she's completely out of her depth. The Agent can express some sympathy for this.
612* PsychopathicWomanchild: She can be very enthusiastic despite being clearly insane, especially with her so-called "delightful bodyguards". Again, [[AbusiveParents we know who to blame for her mental state.]]
613* RuleOfSymbolism: Relates a story about how her father attended her singing recital, and did not smile until after she strained her vocal chords to the point that she could never sing again, and only then did he make her his apprentice. This is a microcosm for her life, as her father was never happy with her till he'd pushed her well past her breaking point, making her an easily manipulated and disposable tool for his plans.
614* StupidEvil: To put it plainly, Darth Zhorrid is a parody of a Sith Lord, or more accurately a type of deconstruction. She ticks all the usual boxes of being a crazy, bloodthirsty evil doer who is excessively cruel and kills for fun, but the difference between Zhorrid and other Sith we see throughout the Star Wars universe is that she has absolutely no restraint, no goal and no common sense to speak of.
615** Zhorrid believes that she is a [[TheChessmaster brilliant manipulator]] who has unseen control of all these players on a game board but the reality is that she (or more likely her father, Jadus) forces people to serve her under pain of death and takes advantage of the Empire's policies that Sith are the top of the hierarchy. Were it otherwise Intelligence wouldn't bother with her.
616** Instead of CrazyIsCool, she appears to be genuinely mentally ill and this clearly impacts her descision making skills. Her bloodthirst manifests as tantrums that lead to her killing or torturing [=VIPs=] which then creates further problems.
617** Since she surrounds herself with weak non-force users Zhorrid has come to believe that she is an extremely powerful Sith Lord. Her ''experience'' with the Dark Council makes it painfully obvious that this was never the case.
618** Zhorrid's lack of concern for anyone but herself and her father makes it obvious that she has no idea how to deal with people. She is incapable of giving orders unless it's laced with a threat and she happily sends her own guards to their deaths for fun.
619* SurprisinglyRealisticOutcome: Once it became clear that Zhorrid was not only completely out of touch with reality, but also knew none of Jadus' secrets or shared any of his information she was immediately removed from the Dark Council. Of course the men and women who rule the Empire wouldn't want someone so ill-equipped for the job to have a say in the day to day affairs of their entire civilization.
620* TooDumbToLive: She convened the Dark Council to insist they treat her with the respect she's due. In other words, she thought it would be a good idea to call together a number of incredibly powerful Sith Lords and start making demands and likely childish threats. That they let her limp away with her life is surprisingly lenient of them.
621* VillainHasAPoint: While she denies any wrongdoing, Zhorrid isn't wrong that her father psychologically broke her down and then failed to prepare her for life without him. She knows she's in way over her head in the Dark Council and that she wouldn't be in this position if her father had taught her what she needed, instead of treating her like an expendable pawn. [[spoiler:Considering [[OffingTheOffspring Jadus' plans for her]], she's right.]]
622** But on the other hand, she is a grown woman. Blaming her admittedly horrific upbringing for all her mistakes isn't exactly a get out of jail free card.
623* VillainousBreakdown: She's prone to this [[spoiler: especially if you side with Jadus and tell her you have come to kill her on Jadus's orders.]]
624-->'''Darth Zhorrid:''' [[spoiler:He wouldn't do that to me. He would kill me himself! [[ThatLiarLies You lie.]]]]
625* WeHaveReserves: She sends her bodyguards to kill the Agent upon their first meeting as a test of the Agent's strength.
626* WhatHappenedToTheMouse: She pretty much disappears at the end of Chapter One [[spoiler: assuming you didn't side with Jadus and gun her down yourself. It's implied that she was killed by the other members of the Dark Council but it is never confirmed.]]
627[[/folder]]
628
629!!The Republic
630
631[[folder:Ardun Kothe]]
632!!'''Ardun Kothe'''
633[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ardun_kothe.png]]
634->'''Voiced by:''' Creator/DudeWalker
635
636A 54 year old human spymaster [[spoiler:and former Jedi]] for the Strategic Information Service, the Republic's counterpart to Imperial Intelligence. He specializes in converting enemy agents into friends and creating subversion and rebellion. Much of his past is unknown, as is how he came to lead an SIS unit. The Republic believes he is the key to winning the war, and Imperial Intelligence dispatches the Agent to ensure they aren't right.
637----
638* ArcVillain: Of Act II of the Agent's storyline.
639* ApologeticAttacker: He apologizes to the the Agent for his actions and even states he hopes he'll be held accountable someday.
640* AtLeastIAdmitIt: Like many of the Jedi antagonists in the Imperial class storylines, he commits various transgressions that mark him more ruthless than a typical member of the Order. What keeps him from being a KnightTemplar like Jun Seros and Nomen Karr is that Ardun acknowledges his sins and fully intends to own up to them.
641* TheAtoner: Someday. For now he has a war to win. [[spoiler:If you let him go, then he decides to become one anyway.]]
642* BackForTheFinale: [[spoiler:If you spared his life, he will appear again on Corellia and in the final quest of the Agent's story.]]
643* EvilMakesYouUgly: A rare Republic case. His face shows signs of Dark Side corruption (pronounced veins).
644* FaceDeathWithDignity: If the Agent [[spoiler: requests for him to surrender]], he will [[BetterToDieThanBeKilled attempt to fight to the death instead]]. The Agent [[GuileHero lures him into the Shadow Arsenal's storage room and shoots the control panel]], re-activating the security systems. His last words before the automated turrets shoot him down is to [[spoiler:begin reciting the Jedi Code in a calm meditative position]].
645* {{Foreshadowing}}: When sending you to Taris to hunt down a rogue Jedi he starts acting like he is taking said Jedi's actions personally, which you can point out.
646* HeroAntagonist: While Kothe can be fairly ruthless, he's self-aware enough to not fall into KnightTemplar status and compared to the Agent's other antagonists is legitimately heroic. [[spoiler:Compared to other Jedi antagonists, he lacks the fanaticism and self-righteousness that they tend to display.]]
647* {{Hypocrite}}: The Empire [[spoiler: brainwashed Cipher Nine]], but never actually use it. Kothe does, blurring the lines between the two factions. He is fully aware of the ethical problems with his actions but still considers them justified.
648* NecessarilyEvil: Kothe sees his actions as this.
649* NiceJobBreakingItHero: Potentially. It's possible to play an Agent as [[spoiler:sincerely wanting to defect to the Republic [[DoubleReverseQuadrupleAgent under the guise of spying for the Empire]]]], but Kothe's insistence on [[spoiler:abusing your brainwashing]] can drive the Agent back to the Empire, [[ItsPersonal or at least against him personally]].
650* NoPlaceForMeThere: Even though he believes he's incapable of living up the standards of [[spoiler:the Jedi Order]], he still fights for it.
651* PaperThinDisguise: He openly carries a [[spoiler:lightsaber]] at his side, a weapon that no normal spy would use. In your final confrontation with him, he even admits that [[spoiler:he's always been bad at hiding the fact that he's a Jedi, even calling it his "secret pride"]].
652* ProperlyParanoid: Considering that the Agent actually is a mole, putting them under mind control was completely justified.
653* TheresNoKillLikeOverkill: Taking the dark side option to kill him on Quesh leads to him being locked in a room where two large turbolasers open fire on him. It gets a GoryDiscretionShot that focuses solely on the guns opening up.
654* UnwittingPawn: [[spoiler:To the Star Cabal. If he ever got his hands on the Shadow Arsenal, Ardun would end up starting the war he's trying to prevent. The Agent is free to point out the glaring flaw in his plan - and is apparently the first one to do so.[[note]]The Empire's Sith rulers already consider Imperials (and each other) expendable. The mere threat of citybusters over Dromund Kaas and Korriban won't impress them, and certainly won't be a deterrent to war. But if Ardun responds to his bluff being called by actually using the Shadow Arsenal, it will whip the Sith into a killing frenzy. Either way, the Star Cabal wins.[[/note]]]]
655* VillainHasAPoint: The Empire really is evil and must be stopped. [[spoiler:After the climax of Act I, his argument has quite a bit of weight.]]
656** Depending on the Agent's true loyalties, [[spoiler:he might have every reason to doubt your sincerity in joining him.]]
657* WellIntentionedExtremist: He seem to view himself as this. [[spoiler:But he is judging himself by the rigid standards of the Jedi Order.]] Compared to a good many of the people the Agent meets he's really not that bad.
658* WorthyOpponent: Imperial Intelligence views him as this, which is why they sent The Agent after him in the first place. [[spoiler:If you tell him that you've been waiting to fight him, he admits that he feels the same way.]]
659[[/folder]]
660
661[[folder:Hunter]]
662!!'''Hunter'''
663[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hunter_disguise.png]]
664->'''Voiced by:''' Creator/QuintonFlynn, [[spoiler:Creator/HedyBurress]]
665
666The codename of a member of Ardun Kothe's SIS cell. Hunter is a ruthless agent who has a bizarre hatred for Cipher Nine.
667----
668* AloneWithThePsycho: Given how smug, sadistic, and ruthless he is, and [[IHaveYouNowMyPretty how gleefully he loves]] [[spoiler:abusing the Agent's brainwashing]], every second the Agent is alone with him can feel like this. [[spoiler:At least until they manage to break their own brainwashing in Chapter 3.]]
669* BaitAndSwitch: After stealing a ship for him with Ensign Temple inside, he remarks how she's "easy on the eyes, and not a scratch on her. The ship's not bad, either."
670* BelligerentSexualTension: A lot of his interactions with the Agent, male or female, [[FoeRomanceSubtext tend to come across as this]].
671* DoesThisRemindYouOfAnything: In keeping with the IA story's recurring theme of identity. [[spoiler:Hunter adopted a male persona while working for the Star Cabal. Revealing her 'true' face to the Agent is clearly important to her. At the end, she tells the female Agent that she's "so jealous" that they seem to be comfortable leading double lives in their own skin, when she wasn't. WordOfGod says Hunter isn't really intended to be a commentary on gender identity and dysphoria - but the parallels can easily be drawn.]]
672* TheDragon: [[spoiler:He's the enforcer of the Star Cabal.]]
673** DragonInChief: [[spoiler:He's the only member of the Star Cabal that the Agent gets to interact with for an extended period of time.]]
674** DragonTheirFeet: [[spoiler:You fight him after you've killed or arranged the arrests of most of the Star Cabal's inner circle.]]
675* FalseFlagOperation: [[spoiler: Massacres an entire mining colony and tries to lay the blame at the Empire's feet.]]
676* FinalBoss: Of the Agent's class quest.
677* FoeRomanceSubtext: [[spoiler: Flirts increasingly openly with an Agent of either gender. The male Agent can even end up sharing a BigDamnKiss with her in the finale, complementing her as "[[WorthyOpponent the best enemy I could have hoped for]]".]]
678* FreudianExcuse: [[spoiler:The Star Cabal denied her the chance to develop her own identity. "Hunter" was what resulted when she tried.]]
679* GracefulLoser: When he's defeated in your final confrontation with him, he acknowledges you as the superior agent and [[spoiler:drops her disguise to show you her true face]]
680* TheHeavy: He's your primary antagonist of Act III, but he's simply an agent of even greater forces.
681* IHaveYouNowMyPretty: Any time the Agent is alone with him, he never misses a chance to abuse [[spoiler:your trigger word]] to remind you of just how completely at his mercy you are. The Agent narrowly avoids getting into this for real when [[spoiler:they override their own brainwashing ''just'' before Hunter leaves the SIS with the intention of dragging you along.]]
682* {{Jerkass}}: Compared to other members of Kothe's squad, Hunter is an utter ass to the Agent and is all too happy to use [[spoiler:their trigger word]] on a whim. [[spoiler:This also {{Foreshadow}}s the fact that he isn't actually a good person ''at all'' and works for a group that is just as malevolent in nature as the Empire.]]
683* KickTheDog[=/=]ShootTheDog: He does some very nasty stuff [[spoiler: such as using your brainwashing to order you to kill Ensign Temple if she ever becomes a liability and wiping out an entire Republic mining colony and trying to blame the massacre on the Empire.]]
684* MindGameShip: In-universe, Hunter and the Agent can flirt up a storm while constantly trying to outwit and out-manoeuvre each other, ''especially'' after [[spoiler:Hunter leaves the Republic and the Agent breaks their own brainwashing]].
685* TheMole: [[spoiler:Is actually the enforcer of the Star Cabal.]]
686* TheRival: Hunter is always antagonistic towards Cipher Nine and by Act III becomes their nemesis.
687* {{Sadist}}: He seems to really get off on inflicting unnecessary pain and discomfort to others.
688* SamusIsAGirl: [[spoiler:The ending of the Agent's story reveals that Hunter is actually a woman who has been compelled to disguise herself as a man via holographic technology for most of her life. You can learn this in the finale... or you can shoot Hunter before she reveals this, and never find this out.]]
689* SmugSnake: He is arrogant and condescending from the first time the Agent meets him; not to mention he severely underestimates the Agent's determination, resourcefulness and other capabilities. Eventually, you get to wipe that smug little smile off his face.
690* TheSociopath: He's cruel and unempathetic compared to other SIS agents, who are all straightforward {{Hero Antagonist}}s.
691* TokenEvilTeammate: To Kothe's team. Not only is he by far the most ruthless member, [[spoiler:unlike the rest of the cell, he has no qualms about exploiting the Agent's brainwashing.]]
692* {{Tykebomb}}: Hunter has been trained as a child to be the ultimate spy.
693* TheUnReveal: Hunter's true identity turns out to be [[spoiler:some random blonde lady you've never met before]].
694* WalkingSpoiler: Most of the details about the character spoils much of the third act.
695* WorthyOpponent: Sees the Agent as this. In their final confrontation, he laments the fact that the two of you are on different sides and wishes that you could have been a great ally had you not been an Imperial. Whether the agent feels the same way is up to the player and drastically changes the tone of their conflict.
696[[/folder]]
697
698!!Other Characters
699
700[[folder:The Eagle]]
701!!'''The Eagle'''
702[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/the_eagle.png]]
703->'''Voiced by:''' Creator/SimonTempleman
704
705An anti-Imperial terrorist who was considered to be of little consequence by Imperial Intelligence until his organization destroyed the flag ship of Darth Jadus, killing the Dark Councilor and over 3,000 people who were on board the ship. The Agent's first task upon being made a Cipher Agent is to destroy his organization.
706----
707* ArcVillain: Of the Agent's Chapter I.
708* DefectorFromDecadence: [[spoiler:He used to be an Imperial fighter pilot, until the loss of his comrades during the war made him grow to hate the Empire.]]
709* EvilBrit: Has the accent and the ruthlessness.
710* FaceDeathWithDignity: Sends his agents away to give them a semblance of hope before calmly informing the Agent he knows they're there and they will kill him, yet he feels confident that his revolution will go on.
711* InTheHood: His costume for his public broadcasts is the same type of hood that sneaky enemy types wear.
712* LivingLegend: Discussed. He admits that the Eagle is a title to inspire, while he is just a man.
713* MyDeathIsJustTheBeginning: Is NotAfraidToDie because he feels confident the revolution will live on.
714* TakingYouWithMe: [[spoiler:He uses a detonator to blow himself up after being defeated. The Agent is unharmed, but is knocked out for a few hours.]]
715* UnwittingPawn: [[spoiler:To Darth Jadus]]
716* VillainHasAPoint: His insistence that the Empire cares nothing for the soldiers who support her is shown to have merit when [[spoiler:the Agent's reward for stopping Jadus (or even serving him for that matter) is to be brainwashed. This is PlayedWith, however, since the brainwashing was largely the Dark Council's doing, with Jadus (if you served him) actually being incredibly helpful and allowing you to use his authority in order to investigate the truth of your brainwashing and free yourself. Keeper, for that matter, did go along with the Dark Council's orders, but fully understands Cipher Nine's resentment and can more than make up for what he did if you bring him the Black Codex.]]
717* WellIntentionedExtremist: Sees himself as this, but whether he is or not is up to the player interpretation.
718* YourTerroristsAreOurFreedomFighters: Says as much if the Agent dismisses him and his people as "just terrorists."
719[[/folder]]
720
721[[folder:The Star Cabal]]
722!!'''The Star Cabal'''
723[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/star_cabal.jpg]]
724[[caption-width-right:350:"Our purpose was noble. We assembled to save civilization after the Jedi and Sith nearly destroyed it!"]]
725->'''Voiced by:''' Creator/JamesMConnor (The Prince)
726
727A mysterious organization that the Agent comes into conflict with.
728----
729* AncientConspiracy: Founded in the aftermath of the Great Hyperspace War, 1,000 years ago. [[spoiler:It would be more impressive if the true big bad of the game wasn't even OLDER than that.]]
730* AntiMagicalFaction: They are dedicated to the eradication of the Jedi and Sith, at least as the rulers of the galaxies.
731* BigBad: Of the Agent's third chapter.
732** GreaterScopeVillain: They are also behind Kothe's actions in Act Two and are implied to have influenced and supported the Eagle's network, specifically the Ghost Cell.
733** BigBadWannabe: Like anyone who tries and challenge the Force wielders. These people are a joke, they believe themselves to be an ancient conspiracy [[spoiler:when in reality the Emperor is FAR older than them and seems actually aware of their existence. To the point of him being the one that gave them SCORPIO]]. And as a final insult their plans, if successful would have powered up the Emperor's Ritual which would have allowed him to consume the Galaxy. So yeah, NiceJobBreakingItHero!
734** They're also at least somewhat involved in all 7 of the other class stories on Corellia, and a variety of characters from those stories turn out to be members.
735* ContinuityNod: The inner circle consists partly of characters from other storylines, including [[spoiler:Nok Drayen (Smuggler), Nem'ro the Hutt (Agent and Bounty Hunter), and Kolovish (Knight and Consular)]].
736* EqualOpportunityEvil: The organization consists of a number of members whom are [[UsefulNotes/MeltingPot various races]] such as Humans, Rakata, Voss, Hutts, Gektl, Twi'lek, Droids, Sith, Nautolan, Ithorian, Selonian...
737* {{Expy}}: They bear a lot of similarity to S.P.E.C.T.R.E. from the ''Film/JamesBond'' series. Given that the Agent is roughly the Star Wars equivalent of James Bond, this is not too surprising.
738* FallenHero: The Cabal's methods were always extreme, but their intentions used to be good. Not the case anymore.
739* {{Hypocrite}}: They blame Force-users for causing the wars that bring untold suffering to the rest of the galaxy, but they themselves are directly responsible for countless deaths.
740* TheManBehindTheMan: [[spoiler:To the Old Man and Hunter.]]
741* NebulousEvilOrganisation: The Star Cabal is pretty much a rogue intelligence agency devoted to its own profit.
742* OmnicidalNeutral: They want to destroy the Republic, the Empire, the Jedi, and the Sith.
743* TheOmniscientCouncilOfVagueness: The inner circle.
744* VillainHasAPoint: They are not wrong when they say that the conflict between Jedi and Sith has caused enormous suffering to the non-force-users that have been caught up in it.
745* WellIntentionedExtremist: [[spoiler:The Cabal was founded in the aftermath of the Great Hyperspace War to prevent another war between the Jedi and Sith. To accomplish this, the Cabal kidnaps or kills anyone who takes an action that would lead to the Republic's rediscovery of the Empire. When this failed, they decided to trick the two sides into wiping one another out so they can rule the galaxy themselves. They claim that once this is done, the galaxy will be freed from the tyranny of Force users.]]
746[[/folder]]

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