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10[[WMG:[[center: [- ''VideoGame/SakuraWars'' '''[[Characters/SakuraWars Main Character Index]]'''\
11'''Protagonists'''\
12'''Flower Division (Original Imperial Combat Revue)''' | [[Characters/SakuraWarsFlowerDivisionParisCombatRevue Flower Division (Paris Combat Revue)]] | [[Characters/SakuraWarsStarDivision Star Division]] | [[Characters/SakuraWarsNewImperialCombatRevueFlowerDivision Flower Division (New Imperial Combat Revue)]] | [[Characters/SakuraWarsFutureImperialCombatRevueFlowerDivision Flower Division (Future Imperial Combat Revue)]]\
13'''Combat Revues'''\
14[[Characters/SakuraWarsImperialCombatRevue Original Imperial Combat Revue]] | [[Characters/SakuraWarsParisCombatRevue Paris Combat Revue]] | [[Characters/SakuraWarsNewYorkCombatRevue New York Combat Revue]] | [[Characters/SakuraWarsNewImperialCombatRevue New Imperial Combat Revue]] | [[Characters/SakuraWarsOtherCombatRevues Other Combat Revues]] | [[Characters/SakuraWarsImperialCombatRevueBLACK Great Imperial Combat Revue B.L.A.C.K.]]\
15'''Miscellaneous Characters'''\
16[[Characters/SakuraWarsCivilians Civilians]] | [[Characters/SakuraWarsVillains Villains]] ]]-]]]
17
18----
19! Spoilers for all works, including ''VideoGame/SakuraWars2019'', are unmarked.
20----
21[[foldercontrol]]
22
23[[header:Flower Division (Original Imperial Combat Revue)]]
24
25A fighting squadron stationed at the Imperial Theater in Ginza, the Flower Division served as the main combat unit of Tokyo's Imperial Combat Revue. Initially under the command of Maria Tachibana, the division consisted of Sakura Shinguji, Sumire Kanzaki, Iris Châteaubriand, Kohran Li, and Kanna Kirishima.
26
27By 1923, naval ensign Ichiro Ogami replaced Maria as captain. One year later, Leni Milchstraße and Orihime Soletta were recruited into the team. Following the battle with Okubo Nagayasu in 1926, Ogami succeeded Ikki Yoneda as commander.
28
29In 1930, the Flower Division fought in the Great Demon War and ultimately sealed themselves in Shadow Tokyo to thwart the demon invasion, leaving Sumire Kanzaki as the only surviving member of the team.
30
31[[folder:As a group]]
32[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/imperial_combat_revue_flower_division.png]]
33[[caption-width-right:300:''"A Taisho era tale to touch hearts!"'']]
34* AceCustom: While most of the games had the Flower Division using standard Kobus with unique weaponry, the fourth game and ''In Hot Blood'' further diversifies them with special parts and accessories to greatly enhance the natural capabilities of the pilots. The change in design philosophy stems from Kohran exchanging ideas with the mechanic team of the Paris Combat Revue in ''Is Paris Burning?''.
35* ActionHeroes: Ogami and Sakura are capable of wielding swords, Maria is a sharpshooter, Sumire is a naginata expert, Kanna is a karate disciple from Okinawa, and Leni is a skilled fencer.
36* AllMusicalsAreAdaptations: Most if not all of their stage plays are derived from both Asian and Western literature. Their fame is such that they've even expanded to [[TheFilmOfThePlay acting in the silver screen]] as shown in the second OVA series.
37* AmazonBrigade: With the exception of Ogami, the Flower Division is comprised of female members. This is justified due to women typically producing more spiritual power than men.
38* ArchEnemy: While the Flower Division has fought lots of enemies in the past, each member is given a nemesis of their own to deal with.
39** Sakura considers Aoi Satan her worst enemy in the TV series, having gotten her blade broken during their first duel and being briefly brainwashed by him into killing the Flower Division.
40** Sumire's worst enemy in the TV series is Miroku who is vengeful towards the former for killing her once. The second game has her and Kanna share an enmity towards Tsuchigumo for attacking the Kanzaki Estate.
41** In every iteration of the story, Maria views Setsuna as her greatest threat due to his ability to read minds and control others. In the second game, she becomes one for Kongou.
42** The manga has Iris play a more pivotal role in Rasetsu's defeat, earning her his grudge after being revived by Satan. She is also given a special rivalry with Mokujiki in ''CR Sakura Wars 2''.
43** Kohran has one in Aoi Satan who she considers to be a BrokenPedestal in both the TV anime and manga. The second game gives her a more personal foe in Kasha whose love of fire and arson triggers her pyrophobia.
44** In the TV series, Kanna is often pitted against Rasetsu who almost kills her in every encounter. The second game has her and Sumire form a shared rivalry with Tsuchigumo.
45** Orihime has an intense grudge towards Kasha for almost getting her and Seiya killed, making it appropriate for her to be the one who brings him down.
46** Leni has no love lost for Suiko after being manipulated by her into attacking her comrades. She also plays an important part in defeating the latter.
47* AristocratTeam: Three of the Flower Division members (Sumire, Iris, Orihime) come from rather privileged backgrounds.
48* BackFromTheDead: In the first game and its remake, most of the Flower Division were killed fighting their way to Satan's lair in the final chapter. Fortunately, they end up being resurrected by Ayame who transcended as the Archangel Michael.
49* BadassInDistress: The second half of ''Thou Shalt Not Die'' sees most of the Flower Division members captured by Kyogoku and entrapped in crystals, forcing Ogami and his chosen love interest to save them first.
50* BalancedHarem: Each member of the Flower Division is given an episode that focuses more on their personal struggles and issues.
51** The remake of the first title gives Kohran her own episode.
52** It also gets played with by Kanna and Sumire who share the same episode in the first two games.
53* {{Ballet}}: Just the second episode of the first OVA series shows this to be part of their training regimen, as Maria, Iris, and Kanna can attest to.
54* BarrierMaiden: During the Great Demon War, they were forced to seal themselves alongside the Paris and New York Combat Revues in order to keep the Demon Emperor in check. Even after a decade they're still holding him back. The only exception was Sumire who was off the front lines by then.
55* BattleCouple: In the games, each of the girls can partner up with Ogami to perform combination attacks depending on [[ThePowerOfLove how strong his relationship with them are]].
56* BattleHarem: All of the female members of the Flower Division can be wooed by Ogami in the games with the fourth title poking fun at this if none of them become his romantic partner.
57* BeautyBrainsAndBrawn: ''Is Paris Burning?'' portrays Maria, Kohran, and Kanna as this, having traveled to France together in order to train the Paris Combat Revue. Maria is the Beauty due to her attractiveness, Kohran is the Brains because of her intelligence, and Kanna is the Brawns by virtue of being the strongest in terms of physical prowess.
58* BlondeBrunetteRedhead: In the first game, Ogami's initial teammates comprise of Maria (blonde), Sakura (brunette), and Sumire (reddish-brown).
59* BreakOutTheMuseumPiece: The manga has the Flower Division borrow the Obu once operated by Sumire in the past after their Kobus get obliterated by Satan's group. It happens again in the movie where Orihime and Leni are forced to pilot their old Eisenkleids, though the latter gets a RetroUpgrade in the form of a booster pack.
60* BreakingTheFellowship: This almost happens to them during the first half of the second game thanks to the Black Demons' machinations. Various attempts to break the group involve trapping Sumire in an unwanted marriage, attempting to assassinate Sakura and Kohran via arson attack, brainwashing Leni into becoming a mindless killing machine, using Orihime and her father as disposable hostages, etc.
61* CareerVersusMan: Gets explored in the last two episodes of the second OVA series when the rest of the Flower Division assumes Sakura is heading back to Sendai in order to get married. Even Sakura and her mother have a brief discussion about it with the latter being glad that her daughter gets to have more options in her life.
62** In the fourth game, it becomes sort of a moot issue as whoever Ogami picks as his romantic partner gets to have her cake and eat it too.
63* CelebrityMasquerade: All of them minus Ogami count as this.
64* CelibateHero: Ogami can end up becoming one in the fourth game if he refuses to get together with any of his love interests. This results in him being hilariously chased after by all 13 of them.
65* ChangingOfTheGuard: Ends up happening to the original Flower Division long after the rest of them minus Sumire sacrifice themselves to seal off the Archdemon.
66* ClassyCravat: The Flower Division members minus Iris wear one as part of their initial uniform. Only Ogami retains it in the sequels.
67* ColorCodedCharacters: Each Flower Division member has their own color scheme for their uniforms and machines: white for Ogami, pink for Sakura, purple for Sumire, indigo or black for Maria, yellow for Iris, green for Kohran, red for Kanna, magenta for Orihime and blue for Leni.
68* CombatAndSupport:
69** Combat: Sakura, Sumire, Kanna, and Leni are the combatants who work best in taking out foes in front of them.
70** Support: Maria, Iris, Kohran, and Orihime work best in providing cover fire to soften up enemies, taking down weaker targets from a safe distance, or employing group healing in Iris' case.
71** Balance: Ogami is essentially this due to having exclusive abilities that enable him to provide tactical support while fighting effectively on the front lines.
72* CostumeDrama: All of the Flower Division's stage performances involve numerous costumes inspired by various cultures and eras.
73* CrosscastRole: Commonly happens with Maria, Kanna, and Leni whenever they perform on stage. Kohran also does this at times for certain roles.
74* CurbStompBattle: There are instances of them handing these out to some of their foes throughout the series. For instance, the movie shows them wiping the floor with Brent Furlong once Ogami rejoins the team and Kohran identifies the Japhkiel's weakness.
75** The second half of the first game sees them easily beaten by the actual monsters from the Demon Wars. It's only when the team finally receives their Jinbu that they can stand on even footing with these creatures.
76** In the third game, three of them alone (Sakura, Sumire, Iris) were enough to take down half of the empowered foes that previously gave the Paris Combat Revue a hard time.
77* DeadlyUpgrade: In the manga, the [[FlawedPrototype Jinbu prototype]] built for the Flower Division serves as this due to its creator Shinnosuke Yamazaki intentionally designing it to harness immense power while sapping the pilot's life force, turning it into a makeshift Majinki. Kohran chooses to omit that function entirely, making it safer to use.
78* DeclarationOfProtection: Every member of the Flower Division does this at some point in both the games and anime.
79* DwindlingParty: At the end of the first ''Sakura Wars'' game, every member aside from Ogami and the top-ranking girl is killed at the hands of Satan's henchmen, but not without performing their own DyingMomentOfAwesome to help the survivors make their way through the final battle. Fortunately, Michael revives them just in time for the FinalBattle against Satan. The manga averts this entirely by having them survive the final battle.
80* EarnYourHappyEnding: After enduring many years of fighting the demons, they finally brought peace to Tokyo in ''Fall in Love, Maidens'' and ''Because You Were There''. At least, that's what everyone thought before the first ''VideoGame/SakuraWars2019'' trailer premiered in April 2019...
81* EverybodyCries: In the TV anime series, everyone ends up doing this after Iris tearfully thanks them for giving her the birthday she always wanted.
82* ExactEavesdropping: The women in this group are known for being collectively nosy, often eavesdropping on Ogami's conversations with Yoneda and Ayame. This is especially prevalent in the first game.
83* FamedInStory: The Flower Division members are well-renowned throughout Japan as top-tier actors. They become LegendaryInTheSequel after their military exploits become public knowledge during the 2019 game.
84* FamilyOfChoice: Everyone within the Flower Division considers each other family by the end of the first game.
85* FlowerMotifs: They wouldn't be called the Flower Division without this trope in effect. Most artworks depicting all three combat revues tend to portray this group with lots of flowers, particularly cherry blossoms.
86* FourGirlEnsemble: In the first game, the Flower Division starts off as this with Sakura as the admirable character helping hold the team together, Sumire as the pretty or sexy one, Maria as the tomboyish one, and Iris as the sweet-naïve girl.
87* FreudianTrio:
88** Sumire, Iris, Kanna, and Orihime are perfect examples of the Id as their more lively personalities mean they never hold back when it comes to expressing themselves.
89** Sakura and Kohran represent the Ego, being able to emphasize with others without it clouding their judgment too much.
90** Maria and Leni are the Superego due to their reliance on cold, hard logic to solve issues or get by.
91** Ogami can represent either the Id, the Ego, or the Superego depending on his choice of words in the games. This is especially prevalent in ''Is Paris Burning?'' and ''In Hot Blood''.
92* GameChanger: The Flower Division fulfills this trope twice with the second attempt convincing the higher-ups to establish new combat revues in both Paris and New York.
93* TheGift: The members of the Flower Division are gifted with both unique talents and the spiritual power necessary to pilot anti-demon killing machines.
94* HappyEndingOverride: The backstory and plot of ''VideoGame/SakuraWars2019'' reveal that the heroes ended up failing their goals after defeating the Hive of Darkness, the Black Demons, Douglas-Stewart, and Nagayasu, with the Great Demon War ruining everyone's lives. Sumire Kanzaki subsequently replaces Ogami as the team's commander and rebuilds the Flower Division from scratch.
95* HaremPowered: Near the end of the second episode in ''Fall in Love, Maidens'', Ogami invokes the powers of both the Imperial and Paris Combat Revues to help him destroy MonsterOfTheWeek.
96* HeartbrokenBadass:
97** During the final volume of the manga, the heroines are all reduced to tears after Ogami seemingly dies in battle. Rather than give up, they become even more determined to continue the fight against Satan in their captain's memory.
98** A more minor example happens in the end of ''Fall in Love, Maidens'' if the player opts to accompany their Parisian love interest back to France rather than stay in the Imperial Theater with any of the Flower Division members.
99* HeroicSacrifice:
100** At the end of the first game, each of the female members minus the one Ogami has the highest affection for dies defeating the Twilight Knights.
101** A non-fatal example occurs in the backstory of the 2019 game. The division seal themselves to stop the demons. Sumire is the only survivor of that event.
102* HeroicSecondWind: Happens in the first game when the rest of the Flower Division members are brought back to life thanks to Michael's intervention.
103* HoverSkates: In the TV anime, the Kobus of the Flower Division are equipped with steam propellers that allow them to hover quickly and jump higher.
104* IWantMyBelovedToBeHappy: If Ogami chooses to spend the rest of his life with the Paris Combat Revue in the fourth game, the girl he happens to be closest to within the Imperial Combat Revue will allow him to leave albeit with a heavy heart.
105* InstantCostumeChange: Justified due to their dressing tubes designed to enforce ChangingClothesIsAFreeAction before a mission.
106* KnightKnaveAndSquire: Each of the girls fit in one of the three positions of this trope.
107** Sakura, Sumire, and Kanna are the Knights, eager to take the most straightforward approach in fighting demons.
108** Maria, Orihime, and Leni are the Knaves, willing to employ battle tactics and subversion to gain the upper hand.
109** Iris and Kohran are the Squires, being the least experienced in actual combat compared to their peers.
110* LaResistance: The movie has them do a more covert variation of this trope in order to liberate the theater and reclaim their mechs to thwart Furlong's scheme.
111* LadyLooksLikeADude: Maria, Leni, and Kanna take advantage of this trope by playing male roles in stage plays. For Leni, she pulls it off so well that the entire Flower Division initially thinks she's actually a boy upon joining them.
112* LastStand: During the Great Demon War in 1930, the Flower Division went for a last stand against the demons along with the Paris and New York revues. Eventually, the revues sealed themselves and brought peace to Earth, at least for the next 10 years.
113* LeaveMeAlone: Certain episodes have each of the female Flower Divisions do this to Ogami, mostly in the games they were introduced in.
114** Sakura invokes the trope towards Ogami in the first two games during her bouts of jealousy towards Ayame and Saki.
115** Sumire and Kanna inconsistently behave this way in the fifth episode of the first game due to their feud.
116** Maria briefly turns more hostile towards Ogami after he or Sakura risk themselves saving a young boy in battle.
117** Iris locks herself in her room after her date with Ogami in Asakusa ends disastrously.
118** ''In Hot Blood'' has Kohran protest the Flower Division's neglect of their mechs by shutting herself inside her own Kobu.
119** Orihime initially gives Ogami this treatment in the second game to the point where he can't score a lot of trust points with her at all until the next few episodes.
120** Leni isolates herself from the team once she starts questioning her purpose in life.
121* {{Leitmotif}}: Each of the girls is given their own theme song in the first two games. The fourth title reuses their themes from the second installment. The original six members get new songs for the TV anime series and the pachinko version of ''In Hot Blood''.
122** The Flower Division as a whole has a song dedicated to them called ''[[https://youtu.be/QkS7q-dq--A Declaration! Imperial Combat Revue]]''. It has numerous variations with some [[https://youtu.be/OOxXggovGRM adding new lyrics]] and others [[https://youtu.be/26_v72-JWrM revamping the track]] to include more Japanese instruments. The song has even spawned [[MultilingualSong multilingual versions]] sung by the cast.
123* [[LivingLegend Living Legends]]: They are highly-regarded heroes in the 2019 game.
124* LockedOutOfTheLoop: The Flower Division is mostly kept in the dark concerning Yoneda's dealings with the higher-ups in order to prevent their morale from being affected. They also have no idea of the Majinki's existence until the final portion of the first game.
125* MeetTheInLaws: While this trope doesn't necessarily apply to everyone, the second game allows Ogami to meet with the friends and families of his chosen love interest during their well-earned vacation.
126* MilitaryMaverick: The strong individualities of the Flower Division members mean they're more likely to break protocol more often than not at times which complicates matters for the higher-ups. Nonetheless, they are a highly effective unit capable of defeating demons and have even held their own against the Japanese army during a coup attempt in the second game.
127* MisfitMobilizationMoment: The whole team becomes this trope with Ogami at the helm, seizing important victories and overcoming numerous odds against them.
128* MultinationalTeam: Due to how they were recruited, the Flower Division is this with their members hailing from Japan, Russia, France, China, and Okinawa. In ''2'', they gain new recruits from Italy and Germany.
129* NiceMeanAndInBetween: While the Flower Division members are generally good, the degree of niceness and meanness each girl has varies greatly. Sakura, Iris, Kohran, and Kanna are on the nice end of the spectrum, Sumire and Orihime are on the mean end, and Maria and Leni lie somewhere in between.
130* NoCelebritiesWereHarmed: Oji Hiroi based the Flower Division on the all-female Takarazuka and Shochiku revues.
131* PersonalityBloodTypes:
132** Maria and Leni are type O. While confident in their own abilities, they do have trouble getting along with Ogami at first.
133** Ogami and Sakura are type A. Both of them are very cooperative members with more uptight personalities.
134** Sumire, Kohran, Kanna, and Orihime are type B. They are collectively passionate and outgoing, but also selfish and eccentric. Sumire and Orihime tend to clash with Ogami and Sakura, both of whom happen to have type A blood.
135** Iris is type AB. She is able to adapt to her surroundings and happens to be quite talented as an actor.
136* PhysicalMysticalTechnological: While the Flower Division members make use of all three traits at varying levels, each of them is far more proficient with one particular aspect. Ogami, Sumire, Kanna, and Leni are more physically adept in combat, Sakura, and Iris rely a lot on mystical effects for their moves, and Maria, Kohran, and Orihime depend on technological long-range tactics.
137* ThePowerOfActing: One reason why the Flower Division puts on plays is to help ease the hearts of the people, preventing their negative emotions from fueling the strength of the demons. This in turn empowers the members' confidence, enabling them to better harness their own spiritual energy.
138* PrivateMilitaryContractors: Functionally, they are this: a defense organization disguised as an acting troupe.
139* RagtagBunchOfMisfits: They have this group dynamic upon being fully established.
140* RedOniBlueOni: Some of the characters have this dynamic when paired together.
141** Being contemporaries who joined the team at the same time, Kanna is the Red Oni (passionate and violent) to Maria's Blue Oni (rational and intimidating).
142** Orihime and Leni also have this dynamic, with the former's extroverted personality contrasting the latter's detached attitude. Even their colors almost fit the trope.
143* RomanticRunnerUp: In ''Fall in Love, Maidens'', any of the female Flower Division members can fall into this trope if Ogami decides to go with his Parisian love interest to France rather than stay in Japan.
144* SecondEpisodeIntroduction: Orihime and Leni make their first appearance in ''Thou Shalt Not Die''.
145* SecretIdentity: The group disguises itself as a theater troupe to both ease the people's hearts and covertly fund their operations in protecting the capital. Subverted in the 2019 game where their deeds were brought to light and they became widely-regarded heroes.
146* SixthRanger: Both Orihime and Leni start off as this in ''Thou Shalt Not Die'', having different uniforms, mechs, and combat philosophies before fully integrating with the Flower Division.
147* SortingAlgorithmOfWeaponEffectiveness: The first game has the Flower Division receive upgraded mech models when their Kobus prove ineffective against stronger foes. This happens again in the sequel, though it gets subverted when unforeseen circumstances force the team to use their previous mechs for the final battle.
148* TheSquad: They are technically this, though designed to handle supernatural threats.
149* StylishProtectionGear: The battle uniforms of the Flower Division members are quite stylish, taking cues from Western tailcoat outfits while being made out of extremely durable material. While Ogami's uniform remains unchanged throughout the games, those worn by the female members have been [[CostumeEvolution revamped twice]] with the latest design change originating from the movie. Throughout the second game, Orihime and Leni wear uniforms from their time in the European Star Division until officially receiving their own Kobus in the final battle.
150* SuperPrototype: In ''Thou Shalt Not Die'', the Eisenkleid piloted by the former European Star Division members is this. While stronger than the Kobu Kai in terms of raw power, it puts more strain on the user's spiritual power and is hard to properly maintain.
151* SuperiorSuccessor: The Flower Division is this for the Anti-Demon Squad, having defended the Imperial Capital from major threats several times with their last battle giving Japan a decade's worth of peace.
152* {{Synchronization}}: While it's not apparent in the games, the TV anime stresses the importance of the pilots synchronizing their spiritual powers and Kobu together perfectly in order to fight more effectively.
153* TaremeEyes: Sakura, Iris, Kohran, and Leni have these eyes to accentuate their more innocent personalities.
154* TeethClenchedTeamwork: Before Ogami's arrival, the team had been suffering from this due to Maria's harsh leadership style not being suited for mitigating conflicts between various members.
155* TheThreeFacesOfEve: During their trip to France in ''Is Paris Burning?'', the trio of Sakura, Sumire, and Iris portray the roles of Wife, Seductress, and Child respectively based on their personalities. However, it also leads to them clashing with their Parisian counterparts for those same reasons. Sakura, being the Wife, becomes extremely jealous when she thinks Ogami and Erica have been romantically intimate with one another. Sumire, representing the Seductress, gets into a fight with the more conservative Glycine who's offended by the former flaunting her NouveauRiche status. Iris, who happens to be the Child, accuses Coquelicot of being rude to Ogami due to her addressing him via FirstNameBasis.
156* ToBeLawfulOrGood: Most of the Flower Division members have no qualms violating orders or rules if it means doing what they think is right. Even Maria and Leni are capable of overcoming their more lawful traits at times.
157* TrackingDevice: The uniforms of the Flower Division are equipped with tracking devices to help them locate any members that go missing. This proves useful in the first game when Ogami receives back-up from his teammates and the Skywhale after going alone to rescue Maria from Setsuna's clutches.
158* TrainingMontage: The second half of the first game has the Flower Division go through one before receiving their upgraded mech models.
159* TrueCompanions: The Flower Division become very close friends by the end of the first game, with Orihime and Leni joining in ''VideoGame/SakuraWars2ThouShaltNotDie''.
160* TsurimeEyes: Sumire, Maria, Kanna, and Orihime have these to further portray their willingness to get into conflict.
161* WeAreStrugglingTogether: Despite tensions between the girls and Ogami, they are capable of helping each other out during battles.
162* WeHaveBecomeComplacent: After going up against a WakeUpCallBoss in the second half of the first game, the Flower Division realizes they've allowed themselves to be complacent. This leads to a brief schism among the team with one side eager to undergo TrainingFromHell to improve and the other side wanting to develop better weapons. Eventually, Ogami decides to let the other members do what they feel is necessary to improve on their own.
163* WhiteGloves: The female members wear white gloves as part of their pilot uniform.
164* WreckedWeapon: In the Flower Division's case, its their Kobus that usually get wrecked after almost every battle. While this can be mostly averted in the games by playing competently, the destruction of the Kobus cannot be avoided in the second half of the first title. The TV series shows this happening in almost every battle.
165[[/folder]]
166
167[[folder:Ichiro Ogami]]
168!!Captain Ichiro Ogami
169[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ichiro_ogami_1.png]]
170[[caption-width-right:300:[[labelnote:Click here to see Ogami in uniform.]]https://static.tvtropes.org/pmwiki/pub/images/ichiro_ogami_2.png[[/labelnote]]]]
171[[caption-width-right:300:[[labelnote:Click here to see Ogami's Kobu Type-2.]]https://static.tvtropes.org/pmwiki/pub/images/ichiro_ogamis_kobu_type_2.png[[/labelnote]]]]
172->Voiced by: Creator/AkioSuyama (Japanese), Brian Gaston (English, ''Sakura Wars 1'' and ''2'' [=OVAs=]), Corey M. Gagne (English, ''Anime/SakuraWars2000''), Daniel Katsük (English, ''Sakura Wars: École de Paris''), Creator/DaveWittenberg (English, ''Sakura Wars V'', ''Anime/SakuraWarsTheMovie'', and ''Sakura Taisen: ~Su~Mi~Re~'', as "Dave Lelyveld") [[labelnote:Click to see other languages]]Gye-Hyeon No (Korean, ''Sakura Wars 1'' OVA), Carlos Villegas (Latin American Spanish, ''Sakura Wars 1'' and ''2'' [=OVAs=] and ''Anime/SakuraWars2000''), Carles Lladó (European Spanish, ''Sakura Wars 1'' OVA), Aleix Estadella (Spanish and Catalan, ''Anime/SakuraWarsTheMovie''), Dado Monteiro (Portuguese, ''Sakura Wars 1'' and ''2'' [=OVAs=] and ''Anime/SakuraWars2000''), Laurent Vernin (French, ''Anime/SakuraWars2000''), Philippe Roullier (French, ''Anime/SakuraWarsTheMovie'')[[/labelnote]]\
173Portrayed by: Akio Suyama (stage plays)
174
175The main protagonist and hero of the first four games. Ogami is a young, recently-commissioned Imperial Japanese Navy ensign who finds himself in charge of the Imperial Combat Revue's Flower Division.
176
177By the time he defeats the Black Demons in 1926, he is promoted to lieutenant and travels for Paris to lead the Paris Combat Revue's own flower division.
178
179After returning from Tokyo and defeating Brent Furlong as well as Ōkubo Nagayasu, Ogami replaces Ikki Yoneda as the commander of the Imperial Combat Revue.
180----
181* AbsenceMakesTheHeartGoYonder: During the events of the third game, Ogami ends up romancing a member of the Paris Combat Revue despite having formed a relationship with one of his teammates in the Imperial Combat Revue. This comes to a head in the fourth game where he has to decide who to stick with in the end. Future games imply that he chose to stand by his Tokyo love interest, though it's purposely kept ambiguous for story reasons.
182* AccidentalMisnaming: Sumire once called him "Ensign Ogawa" during their first meeting. Let's say he tried to turn the tables on her in the manga before it backfired quite spectacularly...
183** One of the stage plays has a detective call him "[[PunnyName Okami]]" before [[WerewolfThemeNaming howling like a wolf]].
184* AccidentalPervert: He has an (un)fortunate knack for running into some of his female comrades in varying states of undress. The "accidental" part can be rather... questionable.
185* AdaptationalAngstUpgrade: The manga ramps up Ogami's initial disappointment in being forced to work as a ticket clipper to the point where he angrily kicks down a trash bin and cries out his anguish during a GrayRainOfDepression.
186* AdaptationalBadass: Zigzagged depending on the work. The TV series in particular shows him as more competent and skilled in certain things like hand-to-hand combat.
187* AdaptationalRomanceDowngrade: Ogami gets this treatment in both the manga and TV series due to the story plot taking top priority over romance.
188* AllYourPowersCombined: Near the end of the third game, Ogami is able to perform a special attack that invokes the powers of both the Imperial and Paris Flower Divisions.
189** Extra source materials suggest that this ability is a unique trait of his own spiritual power.
190* AlmightyJanitor: His cover outside of the Flower Division is an usher and ticket collector. Heck, at the end of ''The Radiant Gorgeous Blooming Cherry Blossoms'' OVA, we even see him cleaning up the stage!
191* AlwaysSaveTheGirl: In the games, he often saves his female teammates one way or another in their respective chapters. The SlidingScaleOfGameplayAndStoryIntegration also applies to this trope as Ogami will automatically deflect enemy attacks aimed at the girl he has the highest trust with during battles.
192* AmazonChaser: Ogami can potentially become this in the games if players have him pursue some of the less delicate members of the Flower Division.
193* AnimalMotifs: All of his attacks are named after wolves.
194* AsskickingLeadsToLeadership: He's a naval officer and swordsman who is capable of fighting demons with the Flower Division. Aside from having the spiritual power necessary to pilot a Kobu, his acts of bravery have not gone unnoticed by Yoneda and the higher-ups.
195* AttackPatternAlpha: Introduced in the second game, Ogami is able to order the entire division to employ one of four different tactics at a time based on the concepts of ''Furinkazan'', making certain actions more effective depending on the situation at hand. The wind formation emphasizes mobility while foregoing the ability to defend, the forest formation provides versatility by allowing members to perform all available actions as needed, the fire formation prioritizes all-out offense while sacrificing the ability to heal, and the mountain formation focuses on pure defense while denying the usage of special techniques.
196* AuthoritativeInPublicDocileInPrivate: Ogami can be this in the games if the player mostly picks the more gentle and submissive options when interacting with the female cast.
197* AwesomenessByAnalysis: It's clear that Ogami's position as team leader is not just for show as he utilizes actual military strategy and tactics to overcome his foes. In the second game, he is able to change the flow of almost every battle by making certain decisions beforehand. The manga also demonstrates his tactical acumen during a war game against the naval academy's superiors.
198* BadassBiker: Ogami is shown to be a proficient motorcyclist, using this ability to distract Aoi Satan in the TV series' final episode.
199* BeleagueredAssistant: He's shown to be this for Yoneda and the Flower Division members in the theater, often putting up with their quirks while doing various mundane tasks that have nothing to do with his naval experience. Fortunately, he learns to take it in stride after realizing the true nature of the Imperial Combat Revue.
200* BigDamnHeroes: In the film, he shows up just in time to help the Flower Division kill Brent.
201* BigEater: In the second game, Ogami can become this if he completes all of Kanna's chain events which involve eating competitions.
202* BigGood: He becomes the main driving force of the Imperial Combat Revue after his promotion in ''Fall in Love, Maidens''. That lasts until he and the other members of the Flower Division seal themselves to fight the demons in the Phantom Capital.
203* BookSmart: Is surprisingly this, having graduated at the top of his class. It gets brought up in the games where some of the girls test his knowledge on various topics.
204* BoundAndGagged: If Ogami chooses to pursue Glycine romantically, he ends up getting hogtied by her maids to prepare him as a bridegroom for the Bleumer family.
205* ButNowIMustGo: The endings of the second and third games have him do this. He can do it again in the fourth title if paired up with a member of the Paris Combat Revue.
206* ButThouMust: In the manga, Ogami wasn't allowed to turn down his post with the Imperial Combat Revue after being kept in the dark about its true nature at the time.
207* ButtMonkey: There are times when he is at the receiving end of slapstick and abuse from the girls under his command. During the first game, he tries to stop Sakura and Sumire's CatFight only to get accidentally slapped by both of them. The third game has him lose to Glycine in a duel and be forced to work as a maid for the whole day, complete with [[DraggedIntoDrag female uniform]].
208** In the manga, he gets treated like a rag doll during the feud between Sumire and Kanna, leaving him with an upset stomach induced by stress.
209* TheCabinBoy: Started out as this as shown during the first OVA series.
210* CassandraTruth: After being forced to [[FreakyFridayFlip swap bodies]] with Kohran during her story in ''Hanagumi Taisen Columns 2'', Ogami tries to insist he's not her when surrounded by angry members of the Flower Division who were affected by the former's mischief.
211* ChevalierVsRogue: Despite being on the same side, Ogami and Glycine (Chevaliers) have this dynamic with Lobelia (Rogue). However, the former is more willing to bend the rules to accommodate others while the latter stubbornly clings to them.
212* ChickMagnet: He's a bonafide ladies' man, able to charm his way into the hearts of each of his 13 female teammates. And that's not even counting the girls who don't get endings with him, like Mell and Ci.
213* ComedicHero: In the games, he can be given this characterization by making humorous choices, though that won't exactly endear him to many of the more serious love interests.
214* CommandingCoolness: Becomes this after being promoted as commander of the Imperial Combat Revue by Yoneda.
215* CommendedForPushback: Near the end of the third game, he impresses Grand-Mère and Sakomizu by refusing to [[OrderedToDie let himself or his teammates die fighting for Paris]] and instead seize victory while coming back alive.
216* ContagiousHeroism: Throughout ''Is Paris Burning?'', Ogami's heroism and belief in others gradually rubs off on Lobelia, especially during her personal route.
217* CloudcuckoolandersMinder: There are times where Ogami serves as this for some of the more quirky members within the Flower Division as well as Kayama once he reveals himself for the first time. It also applies during his time with Erica in the third game.
218* CryIntoChest: During the third game, he allows Coquelicot and Hanabi to do this near the end of their respective chapters. He also lets Ratchet do the same in the novelization of the movie after she confesses her role in aiding Brent.
219* DatingCatwoman: Ogami can invoke this trope in later games by romantically pursuing Lobelia.
220* DefendCommand: In the games, Ogami has a special command that allows him to automatically deflect incoming attacks from his teammates. Not only does this maneuver typically nullify damage completely, it also earns him trust points with the person being defended. The second game [[{{Nerf}} nerfs]] it by limiting the amount of times Ogami can defend others.
221* TheDefroster: Takes on this role for the more emotionally distant girls in the games.
222* DemonicPossession: In one of the episodes of the second OVA series, Ogami becomes possessed by the ghost of a dead actress who bore a grudge against Sumire. Fortunately, he gets freed from her influence near the end of the episode.
223* DemotedToExtra: Despite appearing as the main protagonist of the first four games, his role in ''So Long, My Love'' is reduced substantially along with Sakura's due to it taking place in New York.
224* DidNotGetTheGirl: Can potentially end up alone in the fourth game if the player refuses to commit with a love interest from both the Imperial and Paris Combat Revues. Also doubles as a case of DumpThemAll.
225* DidYouJustPunchOutCthulhu: In the manga's final volume, he briefly wounds Satan's final form... by shooting him on the forehead with a gun.
226* DisneyDeath: Goes through this in the final volume of the manga after using up all his strength to attack Satan. Luckily enough, he is revived in time by the Archangel Michael.
227* DistressedDude: Happens to him in one episode of the TV anime series. Fortunately, Sakura and Maria come to his rescue before their foes could continue torturing him.
228* DivingSave: In the TV series, Ogami does this to save Ayame from Satan's spiritual blast. He also rescues Hanabi this way during her first suicide attempt in ''Is Paris Burning''.
229* DoggedNiceGuy: In the games, he's mostly this when dealing with conflicts involving the female members of the Flower Division.
230* DoubleJump: He gains the ability to do this during Kanna's mini-game in ''Thou Shalt Not Die'' which complements well with the latter being the fastest runner of the two.
231* DrillSergeantNasty: The TV series has him take up a harsher approach in training the girls after Yoneda coldly criticizes the attack formation he designed for the Flower Division. He comes to regret the decision afterwards.
232* DualWielding: Ogami's signature weapons are a pair of razor-sharp katanas.
233* EnsignNewbie: In the manga, he doesn't take his position as ticket collector well until TheReveal.
234* ExhaustedEyeBags: Ogami gets these a lot in both the manga and games, having to put up with various situations that place lots of stress on him.
235* TheFace: Ogami has the potential to become this in the games by making clever decisions that earn him the favor of every member in his team. And the more happy a female member is, the more effective she becomes in battle.
236* GetAHoldOfYourselfMan: Ends up having to do this in varying degrees to some of the girls throughout the games in order to help snap them out of a FreakOut or HeroicBSOD. In the first game, he angrily scolds Sumire and Kanna when the two of them almost jeopardize a mission due to succumbing to their personal fears. By contrast, he is far more gentle to Hanabi and Erica during their lowest points in the third title.
237* GentleTouchVsFirmHand: Throughout the games, players have the option of shaping Ogami's personality based on whether he should be more gentle with his teammates or more strict towards them. The gentle touch choices usually earn him the approval of nicer characters like Sakura and Erica. However, making cold but rational decisions can have Ogami gain the respect of Maria, Sumire, and Glycine. Other characters will respond better to choices that happen to be in between the two different approaches depending on their personalities and the situation at hand.
238* TheGoodCaptain: Ogami is notably referred to as a captain by Maria, Kanna, and Leni.
239* GoodWearsWhite: He wears white and is one of the good guys.
240* GuileHero: Some instances in the games have Ogami demonstrating shades of this trope.
241** During the second game, he and Maria use the enemy's radio to trick Kongou into luring his reinforcements at the wrong time while calling for Kaede to bring in the Kobu.
242** The third game has him expose Leon's true identity in front of Glycine by goading him into a duel.
243* HandsomeLech: In the games, Ogami can end up being viewed this way by his teammates if the player opts for blatant flirtation over more subtle options.
244* HeartIsWhereTheHomeIs: Near the end of the fourth game, players can have Ogami fulfill this trope by opting to stay behind with his Tokyo love interest rather than move back to France alongside his Parisian girlfriend.
245* HeroicAmbidexterity: A heroic figure who wields a katana on each hand while piloting a Kobu.
246* HeroicMime: He has little-to-no spoken dialogue in the games, despite having a more solidified personality than most examples. Later games allow players to influence the type of special attacks Ogami can perform depending on the things he says or does during the dating sim phase.
247* HopeBringer: Serves as this for both the Imperial and Paris Combat Revue, often renewing their sense of hope with his hot-blooded determination.
248* HonorBeforeReason: It's part of what makes him a hero, but he can sometimes take it so far that Maria even calls him out on it at one point.
249* HotBlooded: One of the types of responses the player can make is to have Ogami be loud and passionate. If his pre-battle dialogue with [[VideoGame/RivalSchools Batsu]] in ''VideoGame/ProjectXZone'' is any indication, he definitely had this attitude when he was younger, and likely is seen this way even in the present.
250* HumiliatingWager: Gets DraggedIntoDrag in the third game due to a wager between him and Glycine. Players can have him express utter embarrassment over this or opt to be [[WholesomeCrossdresser more open-minded about it]] much to everyone else's suprise.
251* InconsistentSpelling: Is it Ogami, Oogami, Ohgami, or Ohkami? ''VideoGame/SakuraWarsSoLongMyLove'', ''VideoGame/ProjectXZone'', and ''VideoGame/SuperRobotWars30'' use Ogami.
252* JabbaTableManners: Ogami is humorously shown to have lackadaisical table manners in one of the drama CD stories, [[RamenSlurp slurping pasta like soba]] much to Orihime's disgust.
253* JetPack: In the later games, Ogami's Kobu F2 and Type-2 are equipped with jet pack boosters that provide additional mobility and firepower in battle.
254* KatanasAreJustBetter: And [[DualWielding wields two of them]] to boot! ''Dramatic Dungeon'' allows him to equip other types of weapons aside from katanas.
255* LastNameBasis: Most of the women he works with tend to refer to Ogami by his surname. Only Coquelicot of the Paris Flower Division defies it via FirstNameBasis.
256* TheLeader: Takes on this role within the Flower Division.
257* LightningBruiser: In later games, his Kobu is specifically designed to inflict as much damage on the front lines as possible while offering superior mobility.
258* LimitBreak: He has the most amount of special techniques by virtue of being the protagonist. Many of them are named after Japanese idioms or proverbs.
259** '''Rouko Mekkyaku: Kaitou Ranma'''[[labelnote:Translation]]Wolf of Destruction: Bladed Strike[[/labelnote]] - A powerful lightning-infused sword strike that deals heavy damage to a single target at close range. Serves as Ogami's special move in the first game and its remake.
260** '''Rouko Mekkyaku: Juu'ou Mujin'''[[labelnote:Translation]]Wolf of Destruction: Vertical and Horizontal Inexhaustion[[/labelnote]] - A special move Ogami obtains in the remake if his kind side is emphasized the most.
261** '''Rouko Mekkyaku: Senpen Banka'''[[labelnote:Translation]]Wolf of Destruction: Innumerable Changes[[/labelnote]] - A special move Ogami acquires in the remake if his aggressive side is prioritized above all else.
262** '''Rouko Mekkyaku: Kokushi Musou'''[[labelnote:Translation]]Wolf of Destruction: Patriot Unparalleled[[/labelnote]] - A special move Ogami receives in the remake if his serious side becomes his defining feature.
263** '''Rouko Mekkyaku: Musou Ten'i'''[[labelnote:Translation]]Wolf of Destruction: Unparalleled Heavenly Might[[/labelnote]] - A leaping sword slash that generates a large pillar of electric energy. Serves as Ogami's special move in the first game and its remake once he pilots the Jinbu.
264** '''Rouko Mekkyaku: Dogou Resshin'''[[labelnote:Translation]]Wolf of Destruction: Bellowing Tremor[[/labelnote]] - Replaces Musou Ten'i in the remake if Ogami's kind side is emphasized the most.
265** '''Rouko Mekkyaku: Ittou Ryoudan'''[[labelnote:Translation]]Wolf of Destruction: One Blade Two Slices[[/labelnote]] - Replaces Musou Ten'i in the remake if Ogami's aggressive side is prioritized above all else.
266** '''Rouko Mekkyaku: Gaishuu Isshoku'''[[labelnote:Translation]]Wolf of Destruction: Armor Sleeve Single Touch[[/labelnote]] - Replaces Musou Ten'i in the remake if Ogami's serious side becomes his defining feature.
267** '''Rouko Mekkyaku: Tenka Musou'''[[labelnote:Translation]]Wolf of Destruction: World Unparalleled[[/labelnote]] - An ultimate move meant to kill the FinalBoss in the remake. This attack can be unlocked beforehand if certain requirements are met[[note]]Raising the trust levels of the Flower Division, Wind Division, Ayame, and Yoneda while ensuring that no one is defeated in battle[[/note]].
268** '''Rouko Mekkyaku: Tenchi Isshi'''[[labelnote:Translation]]Wolf of Destruction: Heaven and Earth One Arrow[[/labelnote]] - Serves as Ogami's special move in the second game.
269** '''Rouko Mekkyaku: Sanjin Seiko'''[[labelnote:Translation]]Wolf of Destruction: Three Bladed Tiger Transformation[[/labelnote]] - Serves as Ogami's special move in the second game once he pilots his Tenbu.
270** '''Rouko Mekkyaku: Tenrou Tenge'''[[labelnote:Translation]]Wolf of Destruction: Heavenly Wolf Ascension[[/labelnote]] - Replaces Ogami's special move in the second game once he reuses his Kobu Kai in the final battle.
271** '''Rouko Mekkyaku: Toukou Ken'ei'''[[labelnote:Translation]]Wolf of Destruction: Blade Light Sword Shadow[[/labelnote]] - A cross slash that causes lightning to scatter unto a single target. Serves as Ogami's default special move in the third game.
272** '''Rouko Mekkyaku: Shippuu Jinrai'''[[labelnote:Translation]]Wolf of Destruction: Whirlwind Thunderclap[[/labelnote]] - A group attack which causes red lightning to rain down around the area. Serves as an alternate special move for Ogami in the third game depending on his interactions with others.
273** '''Rouko Mekkyaku: Kin'ou Muketsu'''[[labelnote:Translation]]Wolf of Destruction: Golden Cup Perfection[[/labelnote]] - A [[HealingHands healing move]] that sends out streams of golden electricity within a radial pattern to restore the health of nearby allies. Serves as an alternate special move for Ogami in the third game depending on his interactions with others.
274** '''Rouko Mekkyaku: Shiden Issen'''[[labelnote:Translation]]Wolf of Destruction: Purple Lightning Single Flash[[/labelnote]] - A fierce attack that sends out lightning waves traveling at different directions while phasing through the target. Serves as an improvement to Toukou Ken'ei once Ogami pilots his Kobu F2.
275** '''Rouko Mekkyaku: Kokon Musou'''[[labelnote:Translation]]Wolf of Destruction: Old and New Unparalleled[[/labelnote]] - A stronger group attack that has Ogami unleash rapid showers of red lightning followed by a large explosion. Serves as an improvement to Shippuu Jinrai once Ogami pilots his Kobu F2.
276** '''Rouko Mekkyaku: Kinjou Teppeki'''[[labelnote:Translation]]Wolf of Destruction: Golden Castle Iron Wall[[/labelnote]] - A superior healing move that generates the image of a golden wolf bathed in golden light. Serves as an improvement to Kin'ou Muketsu once Ogami pilots his Kobu F2.
277** '''Rouko Mekkyaku: Shinten Douchi'''[[labelnote:Translation]]Wolf of Destruction: Quaking Heaven Moving Earth[[/labelnote]] - Uses the combined powers of both the Imperial and Paris Combat Revues to inflict massive damage on all enemies. Can only be unlocked if Ogami manages to obtain the title of "Black-Haired Gentleman" in the third game.
278** '''Rouko Mekkyaku: Tenchi Shinmei'''[[labelnote:Translation]]Wolf of Destruction: Heaven and Earth Deity[[/labelnote]] - A simple yet powerful cross slash that sends down fierce lightning bolts on the target. Serves as Ogami's special move in the fourth game.
279** '''Rouko Mekkyaku: Denkou Sekka'''[[labelnote:Translation]]Wolf of Destruction: Lightning Flash Stone Fire[[/labelnote]] - An exclusive special move for Ogami in ''Sakura Wars V Episode 0'', it has him unleash multiple fiery swipes to set foes ablaze. It is notably the only [[PlayingWithFire fire elemental attack]] in his arsenal of moves.
280* LostAtSea: During the ''Que Sera Sera Paris'' stage play, Ogami gets himself lost at sea during his trip to visit the Paris Combat Revue. He is fortunately rescued by Takeda along the way.
281* LostLenore: If Sumire is chosen as his romantic option, then he'll become this for her in the 2019 game.
282* LovedByAll: By the end of the fourth game, Ogami has essentially earned the love and respect of the revues he has worked under.
283* MakingTheChoiceForYou: In ''Thou Shalt Not Die'', Ogami does this for Sakura by destroying one of the Majinki, robbing her of the choice to sacrifice herself for the greater good.
284* ManlyTears: Shows these during the manga's sadder moments, particularly when he is forced to cut down Ayame at her own request.
285* MasterOfTheMixedMessage: The games avoid this trope for the most part by railroading Ogami to have a love interest from both the Imperial and Paris Combat Revues. Nonetheless, he can leave the girls guessing his own feelings for them by picking less romantic dialogue or choices. The fourth game even gives him the option of remaining single much to everyone else's chagrin.
286* MistakenForCheating: Ogami happens to get this a lot in the games especially from Sakura.
287* MistakenForGay: In the third game, greeting some of the side characters while dressed as a maid will cause them to question Ogami's preferences. The fourth game even has Sakura suspecting him of being the same as the Rose Division if he happily agrees to put up with their antics.
288* MorePoweredProtege: Ends up becoming a protégé of sorts for Yoneda throughout the series, eventually replacing him by the end of the fourth game.
289* MyGreatestFailure: The loss of Ayame at the end of the first game hits Ogami hard to the point where he opts to always pick decisions that prioritize the safety of his teammates and allies above all else during the sequels.
290* NaiveNewcomer: He's basically this in the first game and manga. The TV series averts this by giving him a more formal introduction to the Flower Division.
291* NamedWeapons: His Kobu is equipped with two special blades called [[ICallItVera Hakurou (White Wolf) and Ginrou (Silver Wolf)]]. The swords for his Jinbu and Tenbu are called Jinrou (God Wolf) and Tenrou (Heavenly Wolf) respectively.
292* NoRespectGuy: In both the games and manga, Ogami initially doesn't get much respect while being forced to work as a ticket collector upon joining the Flower Division. Despite the whole thing being a ruse by Yoneda to test him, he still has to work hard in earning the trust of each member. It happens again in the second game when the new recruits Orihime and Leni refuse to fully abide by his command at first.
293* NoRomanticResolution: Played with. The stories after the fourth game are ambiguous over which girl Ogami ends up with, though some titles imply he either got together with Sakura or remained single in order to focus on his role as commander.
294* NobleMaleRoguishMale: He and Kayama have this dynamic with Ogami fitting the role of the honorable yet romantic Noble Male and the latter being more of the quirky but secretive Roguish Male.
295* NotWhatISignedOnFor: Subverted in that Ogami is made to believe that the Imperial Combat Revue is nothing more than an ordinary theater troupe at first in order to test his resolve. This does not happen in the TV anime.
296* NotWhatItLooksLike: This happens to him during certain moments in the games, earning him the ire of Sakura most of all.
297* OfficerAndAGentleman: The man wears his uniform well alongside his various acts of heroism, gallantry, and overall reliability as both a leader and a human being.
298* OneDegreeOfSeparation: Ogami served in the same naval fleet as Kojiro Akechi, the protagonist of ''Mysterious Paris'', though only the latter is aware of him due to his stellar reputation.
299* TheOneGuy: He's the only male member of the Flower Division due to exuding enough spiritual power to pilot a Kobu.
300* OnlySaneMan: Sometimes comes across as this when the collective quirks of the Flower Division members clash against one another.
301* OutdoorBathPeeping: More like "Indoor Bath Peeping" in this case, but the same principle applies. Should the player choose, he can spy on any of the girls when the opportunity presents itself, on the excuse that "my body is moving on its own toward the baths..." (It rarely ends well.)
302* PracticallyDifferentGenerations: Implied; given that Ogami is only 6 years older than his nephew Shinjiro,[[note]]Ogami is 25 during ''Sakura Wars V'', while Shinjiro is 19[[/note]] there'd have to be at least a decade age gap between him and his sister Futaba.
303* PreviousPlayerCharacterCameo: He appears as an NPC in ''Sakura Wars V''. Its sequel for the DS has him return as a playable protagonist alongside his nephew.
304* TheProtagonist: Ogami is the POV character for the first four games.
305* PsychicDreamsForEveryone: His spiritual powers allow him get these in most of the games with some meant to [[{{Foreshadowing}} foreshadow]] [[DreamingOfThingsToCome things to come]].
306* QuadDamage: ''In Hot Blood'' provides Ogami with a special attack finisher that temporarily boosts his damage output.
307* RankUp: One of Yoneda's last assignments in ''Fall in Love, Maidens'' is to promote Ogami to Commander. And before that, he had been made a lieutenant for his deeds after the second game.
308* ReasonableAuthorityFigure: Ogami is very much this throughout his tenure as leader of the Flower Division.
309* ReassignedToAntarctica: In the manga adaptation, Ogami thinks his superiors in the academy gave him the Imperial Combat Revue covert post because he was the one responsible for leading a team of officer cadets against a steam tank, despite the fact that it was a win by technical count.
310* TheRedeemer: He becomes this for Lobelia in ''Is Paris Burning?'' if the player chooses to pursue her as a romantic partner.
311* SaveTheJerk: During his first sortie in Paris, Ogami shields a nobleman who had previously insulted him with racial slurs. While this act unnerves Glycine who had also been offended by the same nobleman, it also leads her and Erica to respect him even more as their captain.
312* SavedByThePhlebotinum: The ''Dramatic Dungeon'' game sees him grievously wounded by Joan of Arc. If not for the spiricle regeneration tank healing his wounds in time, he likely wouldn't have survived.
313* ScrewDestiny: In the second game, he firmly believes that Sakura should not be tied by her family's cursed destiny anymore, and makes a point of destroying the Majinki to prove just that.
314* ScrewTheRulesImDoingWhatsRight: Although Ogami is normally deferential to authority, he will gladly defy that if it means protecting his teammates and the capital.
315* ScrewThisImOuttaHere: The fifth chapter of the manga has him attempt to resign from his post in the Imperial Theater due to the recent demon attacks and Yoneda's seemingly apathetic reaction towards it.
316* SecondLove: To Maria or Hanabi if either of their routes in the games are pursued.
317* SecretCharacter: Can be unlocked as a secret character in ''Sakura Wars V Episode 0''.
318* ShockAndAwe: Most of his Kobu's attacks can generate lightning to shock and electrocute foes.
319* ShootTheHostage: In the first game, Ogami can do this to a possessed Ayame in order to stop her from completely handing over the Majinki to Aoi Satan. ''In Hot Blood'' even adds a huge boost to his aggressive side if he actually goes through with it.
320* TheSoftHeartedWarrior: Ogami is this in the games, being a stern and fierce captain who happens to have a soft spot for his female colleagues. The second game can have him fully become this trope by picking less aggressive choices.
321* SharpDressedMan: Some of the character endings in the games see Ogami in a fine suit or tuxedo.
322* SoulCrushingDeskJob: In the manga, Ogami initially considers his job as ticket clipper and usher to be this. He eventually comes to appreciate it once the truth about the Imperial Combat Revue is revealed to him.
323* SpikyHair: His hairstyle definitely counts. Also counts as StubbornHair when he tries and fails to change it in the manga.
324* SuddenPrincipledStand: In the third game, Ogami refuses to abide by Grand-Mère's request to have the Paris Combat Revue die for their motherland. Instead, he orders them all to seize victory and come back alive, something that both his teammates and superiors find more acceptable.
325* SuddenlyShouting: Ogami does this a lot (mostly in the manga) after he finds out that he's in charge of taking people's tickets and "ruins" his first night on the job.
326* SuperSwimmingSkills: Is a very skilled swimmer due to his naval training. The games have him employ this ability to save Sumire and Maria from drowning.
327* SupportingLeader: While he serves as TheProtagonist of the first four games, the AlternateTimeline TV series, the canonical [=OVAs=], and the film primarily focus on the Flower Division, with him simply being their commanding officer.
328* TakeAThirdOption: Is the most willing to pursue alternative options that result in the least amount of casualties or suffering. This gets tested a lot in the games where Ogami has to take decisive action while under pressure.
329* TalkingDownTheSuicidal: ''Is Paris Burning?'' has him successfully do this to a suicidal Hanabi in order to stop her from succumbing to Masque de Corbeau's illusions. In the fourth game, he also convinces Kohran not to activate her Kobu's self-destruct system once it goes haywire.
330* ThinkNothingOfIt: He's quite humble when it comes to aiding his comrades and doing the right thing.
331* ThoseTwoGuys: With Kayama when they were both officer cadets.
332* UnderstandingBoyfriend: Ogami has the capacity to be this towards his chosen love interest in the games depending on the player's decisions.
333* UniversallyBelovedLeader: Can potentially becomes this in the games by making choices that please just about everyone including the side characters.
334* UnplannedCrossdressing: Happens to him in the third game after losing to a duel against Glycine.
335* WhatTheHellHero: In the games, Ogami tends to get these whenever he makes foolish decisions or messes up in certain events.
336* WhiteGloves: Wears them as part of his IJN uniform.
337* WhiteWolvesAreSpecial: Is often depicted alongside a white wolf when performing some of his special attacks in the games.
338* YouAreBetterThanYouThinkYouAre: He often has to encourage his teammates this way whenever they feel down about something, especially towards Sakura and Erica.
339* YouAreInCommandNow: Gets to display his leadership skills in dire situations despite his [[YoungAndInCharge young age]].
340** After arriving in Tokyo at the beginning of ''Sakura Wars'', Ogami becomes the Flower Division's captain.
341** In the TV series, he temporarily takes up the position of commander in Yoneda and Ayame's absence.
342** He becomes the new commanding officer of the Imperial Combat Revue after Yoneda decides to retire following the events of ''Fall in Love, Maidens''.
343* YouRemindMeOfX: In ''VideoGame/SuperRobotWars30'', he references his teammates from the Imperial and Paris Combat Revues individually when up against certain opponents in battle.
344[[/folder]]
345
346[[folder:Sakura Shinguji]]
347!!Sakura Shinguji
348[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sakura_shinguji_1.png]]
349[[caption-width-right:300:[[labelnote:Click here to see Sakura in uniform.]]https://static.tvtropes.org/pmwiki/pub/images/sakura_shinguji_2.png[[/labelnote]]]]
350[[caption-width-right:300:[[labelnote:Click here to see Sakura's Kobu Type-2.]]https://static.tvtropes.org/pmwiki/pub/images/sakura_shingujis_kobu_type_2.png[[/labelnote]]]]
351->Voiced by: Creator/ChisaYokoyama (Japanese), Amber Quinn (English, ''Sakura Wars 1'' OVA, as "Amber Allison"), Katherine Catmull (English, ''Sakura Wars 2'' OVA), Jenny Larson (English, ''Anime/SakuraWars2000''), Creator/WendeeLee (English, ''Sakura Wars V'', ''Anime/SakuraWarsTheMovie'', and ''Sakura Taisen: ~Su~Mi~Re~'') [[labelnote:Click to see other languages]]Jeong-Hwa Yang (Korean, ''Sakura Wars 1'' OVA), Nancy Cortés (Latin American Spanish, ''Sakura Wars 1'' and ''2'' [=OVAs=] and ''Anime/SakuraWars2000''), Marta Estrada (European Spanish, ''Sakura Wars 1'' OVA), Marta Ullod (Spanish and Catalan, ''Anime/SakuraWarsTheMovie''), Samira Fernandes (Portuguese, ''Sakura Wars 1'' and ''2'' [=OVAs=] and ''Anime/SakuraWars2000''), Beatrice Wegnez (French, ''Anime/SakuraWars2000''), Helene Bizot (French, ''Anime/SakuraWarsTheMovie''), Clarice King (Tagalog, ''Anime/SakuraWars2000'')[[/labelnote]]\
352Portrayed by: Chisa Yokoyama (stage plays)
353
354The daughter of Kazuma and Wakana Shinguji, Sakura was born in Sendai on July 28, 1905. She is a CountryMouse {{Samurai}}, a recruit in the Imperial Combat Revue's Flower Division, and the main female lead of the first two ''Sakura Wars'' games.
355----
356* AdaptationalAngstUpgrade: Because the TV series focuses on Sakura as the main character, much of her emotional anguish and implied hardships in the first game gets thoroughly fleshed out and amplified.
357* AdaptationalProtagonist: While Sakura is a major character in the games, the TV series turns her into the main protagonist.
358* AllOfTheOtherReindeer: In the TV anime, Sakura was emotionally shunned at first by Sumire, Maria, and Iris as all three expected the newcomer to pull her own weight as both a combatant and actor. It takes a while for all three to warm up to her even after the more welcoming members (Kohran and Kanna) rejoin the team.
359* AlliterativeName: '''S'''akura '''S'''hinguji.
360* AncestralWeapon: Her sword Arataka was originally owned by her late father Kazuma, making it a TragicKeepsake. Also counts as an EmpathicWeapon in the TV anime, enabling the Flower Division to locate one of the Tenpu Stones sealing Tenkai.
361* ApologisesALot: And tends to behave extremely docile while doing so.
362* BackFromTheDead: One of the stage play stories has Sakura die to save a woman and her child from a mad scientist's creation. It takes Iris's healing powers and the combined spiritual energy of the Flower Division to revive her.
363* BadBadActing: During her first year with the Flower Division, Sakura's flawed acting was often made the subject of mockery by the audience. It takes playing the lead role well for her to gain enough confidence as an actor and earn the viewers' respect.
364* BadassAdorable: Don't let her cute and clumsy exterior fool you, she is a ''very'' capable swordswoman.
365* BettyAndVeronica: She's the Betty to Sumire's Veronica.
366* BewareTheNiceOnes: While normally a nice and caring person, never ever try to test Sakura's temper by attacking her friends or insulting her father.
367* BigSisterInstinct: She becomes quite protective of Iris in the TV series, especially once the demons start to invade the theater.
368* BirdsOfAFeather: Sakura remarkably gets along with Ogami due to their similar ideals, fighting styles, and shared status as the rookies of the team. What keeps their relationship from being perfect is Sakura's jealous streak and Ogami's habit of womanizing the other female members whether intentionally or not.
369* BookEnds: In the first game, Ogami and Sakura first meet beneath a cherry blossom tree. Her ending in the fourth game takes place on the same spot.
370* BreakTheCutie: The TV anime's first episode has Sakura go through one thanks to a series of mishaps on her part. By the end of the episode, she's been kicked out and left emotionally rejected.
371* CallingYourAttacks: She always calls out her special attacks during battle.
372* CheeryPink: Sakura fits the trope due to her being generally cheerful and wearing pink most of the time.
373* CherryBlossomGirl: A samurai girl named "Sakura" who wears pink, is continually associated with the actual flower, and is a main LoveInterest? Yup.
374* ChronicHeroSyndrome: Tries to do everything she can to help or save people. Unfortunately, this sometimes causes her to make rash decisions in the heat of the moment.
375* ClearMyName: In one of the stage plays, Sakura is mistaken for an IdenticalStranger who robs others and gets arrested, forcing the other Flower Division members to clear her name by finding the real culprit.
376* ClingyJealousGirl: She becomes jealous whenever she [[PoorCommunicationKills believes Ogami is being romantic with other girls besides her]]. This is downplayed in the TV series which focuses more on her insecurities as a Flower Division member. In the second game, Sakura's jealousy towards the new secretary Saki Kageyama becomes a deliberate example of SlidingScaleOfGameplayAndStoryIntegration; the more Ogami interacts with Saki, the lower his relationship with Sakura becomes.
377* CombinationAttack: Can perform certain attacks if her trust level with Ogami is high enough.
378** '''Haja Kensei: Ouka Ranbu'''[[labelnote:Translation]]Vanquishing Blade: Cherry Blossom Rioting Dance[[/labelnote]] - Serves as her combination move with Ogami in the first game.
379** '''Itsumo Futari de'''[[labelnote:Translation]]It's Always the Two of Us[[/labelnote]] - Serves as her combination move with Ogami in the remake.
380** '''Haja Kensei: Ouka Tenbu'''[[labelnote:Translation]]Vanquishing Blade: Cherry Blossom Heavenly Dance[[/labelnote]] - Serves as her first combination move with Ogami in the second game.
381** '''Futari wa... Sakura iro...'''[[labelnote:Translation]]Both of Us Are... Dyed in Cherry Blossoms...[[/labelnote]] - Serves as her final combination move with Ogami in the second game.
382** '''Rouko Mekkyaku: Ouka Kenran'''[[labelnote:Translation]]Wolf of Destruction: Cherry Blossom Splendor[[/labelnote]] - Serves as her combination move with Ogami if chosen as a co-pilot for the Sobu.
383* CountryMouse: She's from Sendai, which is considered the boonies compared to a huge metropolis like Tokyo. Sumire, most of the time, mocks her country roots for being the source of the division's problem in both the theater and in the field. This gradually gets subverted the more accustomed Sakura becomes with her current position.
384* CuteClumsyGirl: She has her moments, particularly whenever she tries to help out with theater preparations. She's nowhere near as bad as Erica, though.
385* DaddysGirl: During the second game, Sakura does NOT take it well when a smug officer insults her late father to her face.
386* DamageIncreasingDebuff: ''In Hot Blood'' enables Sakura to prevent foes from using the defend command in battle with her special attack finisher.
387* DeadPersonConversation: Sakura interacts with her father's ghost a few times in the TV anime with the last one taking place during her trial to repair the Arataka.
388* TheDefroster: Becomes this for Iris and to a lesser extension Maria in the TV series.
389* DemotedToExtra: Similar to Ogami, she appears very briefly in the first chapter of ''So Long, My Love'' despite being one of the major characters for three of the first four games.
390* DestructiveSaviour: Early on in the TV series, Sakura has been known to cause the most amount of CollateralDamage while piloting a Kobu due to her inexperience with it at the time.
391* DiagonalCut: Sakura has been known to do this on minor foes in both the games and TV anime.
392* EekAMouse: She freaks out at the sight of mice. Her mini-game in the first installment involves trying to avoid them.
393* EndearinglyDorky: When not fighting demons, Sakura comes off as rather socially awkward and naïve early on. While this endears her to Ogami early on, it only causes friction between her and the other Flower Division members, particularly Sumire.
394* EstablishingCharacterMoment: The first game has Sakura slay a demon while taking a walk at Ueno Park.
395* EvenTheLovingHeroHasHatedOnes: Despite being a loving and forgiving individual, Sakura absolutely detests Kyogoku for not only insulting her late father, but also using him as an undead puppet.
396* FacingTheBulletsOneLiner: Gets one in the first game if she isn't Ogami's love interest, though her lines vary depending on who the latter's chosen partner is.
397* FatalFlaw: Her impatience serves as one early on in the TV anime. If Sakura had simply chosen to wait instead of rushing off, she wouldn't have made a bad first impression towards her teammates right from the start.
398* FearOfThunder: She's scared to death of it ever since she was a child. Ironic considering her love interest Ogami being associated with it. In ''Dramatic Dungeon'', she is the least likely character to be able to master lightning resistance skills.
399* FirstGirlWins: If the player gets her ending.
400* FloralThemeNaming: Named after cherry blossoms, obviously enough.
401* FriendToAllChildren: Definitely seems to have a thing for kids. The TV series highlights this trait with her attempts to befriend Iris, becoming a surrogate mother figure for the young girl.
402* GenerationXerox: Like Kazuma before her, Sakura becomes a swordswoman and joins a squadron to fight off the demons in Tokyo. This sometimes worries Yoneda and Ayame who fear the higher-ups might force Sakura to use the Majinki and suffer her father's fate.
403* GoingHomeAgain: The series has Sakura going back to Sendai repeatedly for various reasons, some of which include repairing the Arataka or undergoing swordsmanship training.
404* GoodSamaritan: Sakura is this, often helping Ogami and others whenever they're in trouble.
405* GreaterScopeParagon: Becomes one in the 2019 game, having rescued Sakura Amamiya in the past and even becoming a source of inspiration for the younger girl throughout many years. She also resurrects the newly-formed Flower Division after their deaths at the hands of Yaksha during the final battle.
406* GrewASpine: One of the episodes of the first OVA series shows Sakura being rather timid towards the more domineering Sumire. But by the start of the original game, she's learned to stand up to her more effectively. The TV series averts this by having her remain more deferential to Sumire due to her remaining insecurities.
407* GrinOfAudacity: In the penultimate volume of the manga, Sakura gives a very confident smirk to one of the Twilight Knights upon dueling with them, showing how far she's come in terms of growth.
408* TheHeart: Official descriptions of the series often describe Sakura as the heart and soul of the Flower Division. It also helps that she often tries to mend or mitigate any conflicts that erupt within the team alongside Maria or Ogami.
409* AHeroToHerHometown: Sakura is well-loved by the people in her hometown as shown in the second OVA series.
410* TheHerosIdol: She becomes one for Sakura Amamiya in the 2019 game.
411* HeroesFightBarehanded: During instances where Sakura has to fight without her katana, she is shown to be capable of fending off human opponents with her fists. The second game and stage plays have her fight against multiple men barehanded. Even one episode in the TV series shows a possessed Sakura tossing Ogami across the floor after being disarmed by him.
412* HeroesPreferSwords: She primarily uses the Arataka, the katana originally owned by Kazuma Shinguji, as her weapon.
413* HeroicLineage: Her father Kazuma was a hero who served in the original anti-demon squadron during the Demon Wars.
414* HeroicSelfDeprecation: Sakura is shown to be rather self-depreciating early on in the TV series as she constantly struggles to both pilot the Kobu and perform on stage. Even after improving gradually, it still takes quite a while for her to start gaining more confidence.
415* HesitantSacrifice: In the second game, Sakura is aware of the power that lies within her lineage and knows that unleashing the full power of the Majinki can outright kill her. Despite understanding the necessity of sacrificing herself if push comes to shove, she does not truly want to die and just wants to spend the rest of her life as an ordinary girl.
416* HimeCut: Sakura has a long hairstyle typical of a Japanese swordswoman.
417* HoldingHands: Does this with Ogami during her ending in the fourth game to symbolize how intimate they've truly become.
418* HonorBeforeReason: She has a very strong sense of justice both in and out of the battlefield.
419* HorribleJudgeOfCharacter: In the later half of the TV series, Sakura is tricked into befriending Aoi Satan who used his HumanDisguise to blend in at the time. She is then handed a cursed bell that causes her to be gradually BrainwashedAndCrazy until Iris and Ayame destroy it.
420* HotBlooded: Much like her Captain, she tends to be loud and passionate during battle.
421* HumbleHero: She's quite humble and meek despite her heroics.
422* IaijutsuPractitioner: Can split water drops in half.
423* IconicOutfit: Her most iconic look in the series is her pink kimono and red hakama.
424* InTheBlood: Sakura not only inherited her demon-slaying powers from her father, but she also has his moral fiber and sense of honor.
425* TheIngenue: She fits the trope quite well, though her naïveté makes it difficult for her to adapt to life in the capital at first.
426* InnocentSoprano: Once Sakura becomes more confident in her acting skills, she begins taking on roles that fulfill the trope.
427* InnocentlyInsensitive: In the first episode of the TV series, she inadvertently alienates the rest of the Flower Division (sans Kohran and Kanna) with her clumsy actions and remarks. While Sakura could have chosen to let them cool off first, her impatience only [[DiggingYourselfDeeper makes things worse]].
428** Her tendency to pry on other people's traumas also pops up in later episodes with Iris getting triggered at the mention of her parents, Maria firing violently at the gun range when asked about her locket, and Kohran telling Sakura off for seemingly pitying her.
429* InsecureLoveInterest: Starts off as the most insecure member of the Flower Division when it comes to matters of romance. She's somewhat clingy towards Ogami and fears he might find other women more attractive than her.
430* InstantExpert: In the TV anime, Sakura greatly struggles in piloting the Kobu due to her spiritual power not properly synchronizing with it. Even with Kohran's help, it takes quite a while for her to become an effective pilot.
431* ItSucksToBeTheChosenOne: During the second game, it's clear that the thought of having to potentially sacrifice her own life to annihilate the demons troubles Sakura greatly. Deep down, a part of her just wants to live like an ordinary girl.
432* ItsAllMyFault: Has this reaction when she gets kicked out of the theater in the first episode of the TV series.
433* ItsPersonal: In ''Thou Shalt Not Die'', Sakura has every reason to despise Keigo Kyogoku for not only attempting to ruin the Imperial Combat Revue in various ways, but also for brainwashing her dead father into becoming TheDragon.
434* JackOfAllStats: In the ''Hanagumi Taisen Columns'' series, Sakura is the most well-rounded character available to players, possessing stats that scale well through each level while remaining consistent in terms of drop counters.
435* JumpedAtTheCall: While eager to live up to her father's legacy, Sakura initially didn't know what she was getting into by joining the Flower Division as both a Kobu pilot ''and'' an actor. This is best shown in both the first OVA series and the TV anime.
436* KatanasAreJustBetter: Her sole weapon is the Arataka originally owned by her father Kazuma Shinguji.
437* KimonoIsTraditional: When not in the field, she always wears a pink kimono.
438* LadyOfWar: When it counts, she is one of the most serious warriors of the Flower Division.
439* LegendaryInTheSequel: By the time of the 2019 game, she has become a legendary top star in the Imperial Combat Revue to the point where Sakura Amamiya tries to emulate her style.
440* {{Leitmotif}}:
441** '''[[https://youtu.be/lpXyjRsLVpA Sakura]]'''[[labelnote:Translation]]Cherry Blossom[[/labelnote]] - Serves as her image song in the first game.
442** '''[[https://youtu.be/b7p1W_RUmXg Ikusa Koiuta]]'''[[labelnote:Translation]]War Love Song[[/labelnote]] - Serves as her image song in ''CR Sakura Wars''.
443** '''[[https://youtu.be/wBiXYgjkREU Haru ga Kuru]]'''[[labelnote:Translation]]Spring Will Come[[/labelnote]] - Serves as her image song in the second and fourth games.
444* LightFeminineAndDarkFeminine: Has this dynamic with Sumire, being more wholesome and kind than the latter. Even her color is a light shade of pink.
445* LightningBruiser: Similar to Ogami, Sakura's Kobu in later games is designed to handle melee combat while providing defensive enhancements that don't get in the way of her mobility. This is best exemplified by her Kobu Type-2 having hakama-like leg guards for added protection.
446* LimitBreak: Utilizing swordsmanship in conjunction with her high spiritual powers, Sakura is able to unleash some rather devastating attacks on the front lines.
447** '''Haja Kensei: Ouka Houshin'''[[labelnote:Translation]]Vanquishing Blade: Cherry Blossom Smite[[/labelnote]] - A SwordBeam attack that slices through multiple enemies within a straight line. Serves as Sakura's special move in the first game and its remake. Also counts as a SharedSignatureMove due to it being used by her father in the second game.
448** '''Haja Kensei: Hyakka Ryouran'''[[labelnote:Translation]]Vanquishing Blade: Hundred Flowers Riot[[/labelnote]] - Zips through the enemy twice in a burst of fiery energy (original) or unleashes a more massive wave of spiritual energy with [[CherryBlossoms cherry blossom]] [[PetalPower petals scattered]] (remake). Serves as Sakura's special move in the first game and its remake once she pilots her Jinbu.
449** '''Haja Kensei: Ouka Mushou'''[[labelnote:Translation]]Vanquishing Blade: Cherry Blossom Mist Soar[[/labelnote]] - Works similarly to Ouka Houshin, but is green in color. Serves as Sakura's special move in the second game.
450** '''Haja Kensei: Hyakka Seihou'''[[labelnote:Translation]]Vanquishing Blade: Hundred Flowers Blossom[[/labelnote]] - Serves as Sakura's special move in the second game once she pilots her Tenbu.
451** '''Haja Kensei: Ouka Ranman'''[[labelnote:Translation]]Vanquishing Blade: Cherry Blossom Bloom[[/labelnote]] - Replaces Sakura's special move in the second game once she reuses her Kobu Kai in the final battle.
452** '''Haja Kensei: Ouka Tenshou'''[[labelnote:Translation]]Vanquishing Blade: Cherry Blossom Heavenly Rise[[/labelnote]] - An improved version of Ouka Houshin. Serves as Sakura's special move in the fourth game.
453* LineageComesFromTheFather: Sakura inherited her swordsmanship and ability to exorcise demons from her father Kazuma.
454* LongHairIsFeminine: She has long hair and is one of the more feminine members of the Flower Division despite her tomboyish traits.
455* LoveAtFirstSight: While it's not immediately obvious at first, the story makes it perfectly clear that Sakura has feelings for Ogami and becomes rather possessive of him.
456* MartialPacifist: Despite her prowess with the katana, Sakura prefers talking things out with others if they can be reasoned with. In the ''Sea God's Villa'' play, she tries to do just that to the vengeful fox spirits possessing her comrades before banishing them with the Arataka when they refuse to heed her pleas.
457* MasterSwordswoman: She's known for her mastery of the katana, as demonstrated when she uses the Arataka to easily cut down a Wakiji in the ActionPrologue to the 1996 game. The TV series downplays it by having her initial attempts fail before learning to infuse the Arataka with spiritual power.
458* MilitaryBrat: Her father, Kazuma, was involved in the Imperial Japanese Army as an officer and was one of the many soldiers who died fighting the demon forces in Tokyo.
459* MindControlEyes: She gets these when Aoi Satan briefly mind-controlled her late in the TV series.
460* NaiveNewcomer: Sakura is naïve in both the first OVA and TV series. It takes a long while for her to get used to being a Flower Division member and earn the respect of her peers.
461* NamedWeapons: Reiken Arataka is the name of her sword. Her Kobu also has a giant katana called Ippon Zakura, named after a real century-year old cherry blossom tree in Kurume.
462* NiceGirl: ClingyJealousGirl tendencies aside, she has a generous demeanor and can be rather humble.
463* NotAfraidToDie: The second game has the normally brave Sakura subvert this trope by admitting her fear of dying without being able to live life like a normal girl.
464* OneHitKill: Some cutscenes depict Sakura doing this to a single Wakiji without even using her Koubu.
465* OnlyTheChosenMayWield: Because of her bloodline, Sakura is the only person who can wield the Arataka as a spiritual weapon.
466* PassiveAggressiveKombat: Tends to do this when in verbal conflict with some of the other Flower Division members, most particularly Sumire or Orihime. She even takes not-so-subtle digs against Erica whenever the latter acts clingy to Ogami.
467** Not even Ogami is immune to this when he makes choices that greatly displease her. In one chapter of the manga, she gives him a rather backhanded compliment during his date with Iris.
468* PerformanceAnxiety: Suffers a severe case of stage fright the day before she makes her leading debut in the TV series. It takes some ToughLove from Sumire to make her snap out of it.
469* PinkGirlBlueBoy: Has this dynamic with Ogami even though the latter only wears blue as an accent color.
470* PinkHeroine: Wears pink and is the main heroine of the series most of the time.
471* PinkMeansFeminine: Her casual outfits and uniform tend to be decked in pink, though Sakura herself plays with the trope by demonstrating some tomboyish traits every now and then.
472* PositiveFriendInfluence: In the TV series, her positive influence helps Iris overcome her trust issues and become a full-fledged member of the team.
473* ProtagonistTitle: She is the eponymous protagonist of the first, second, and fourth games, as well as the [=OVAs=] and movie.
474* PursuingParentalPerils: Like her late father before her, Sakura is determined to perform her duty of protecting Tokyo from demons.
475* RepeatedRehearsalFailure: This is one of the many ways Sakura has constantly screwed up the Flower Division's play according to episode 18 of the TV series.
476* TheRival: Becomes one for Erica in the third game especially when it comes to Ogami. It carries over in numerous collaboration titles featuring the two of them.
477* SaveTheJerk: Ends up saving Sumire from Miroku in the TV series, though it only causes the other woman to resent her even more.
478* ScrewTheRulesImDoingWhatsRight: She frequently disobeys orders when the chips are down, especially in the TV anime. One episode has her defy orders to stand by in order to save Ogami from Setsuna.
479* SecretCharacter: She can be unlocked as a secret character in ''Sakura Wars V Episode 0''.
480* ShesBack: After suddenly collapsing during the first game, Sakura eventually comes back in heroic fashion to help the team win a difficult battle.
481* ShutUpHannibal: She gets to hand these out to Aoi Satan in the TV series and to Kyogoku in the second game.
482* SignatureHeadgear: Is easily recognizable with her iconic red ribbon used to tie up her TomboyishPonytail.
483* SitcomArchNemesis: Sakura gains one in Erica whenever the latter gushes about Ogami. It doesn't help that they're both the main heroines of their respective revues and happen to be closest to him.
484* SkilledButNaive: As skilled as Sakura is with handling a katana, she's practically a fish out of water in the Imperial Capital due to having lived in the countryside throughout most of her life.
485* SmallRoleBigImpact: At the end of ''VideoGame/SakuraWars2019'', Sakura uses her powers to revive the Flower Division members who were killed in the battle against Yaksha.
486* SpoiledSweet: Despite coming from a prominent family in Sendai, she is a kind, compassionate, and honest girl who never uses her position to look down on others.
487* SuperpowerfulGenetics: Sakura's bloodline has the power to extinguish evil, though this sometimes comes at the cost of their life especially if it's used in conjunction with the Majinki.
488* TakingTheBullet: Near the conclusion of the manga, Sakura does this to protect Ogami from being killed by Ayame's demon self. Fortunately, she survives.
489* ThouShaltNotKill: While Sakura has no qualms killing supernatural villains, she is expressly forbidden from ever using her swordsmanship to take human lives. In the TV series, her remembering this precept at the right time leads her to overcome the trial needed to repair the Arataka.
490* TomboyAndGirlyGirl: The tomboy to Sumire's girly girl. Compared to her, Sakura is quite clumsy and a real country girl, and out of the whole Flower Brigade, she is far more serious with her role as a warrior than as an actor. In the TV series, Sakura struggles to balance both roles until Sumire explicitly points out that being on the stage is the same as being on the battlefield.
491* TomboyWithAGirlyStreak: That said, pink is her theme color and features in many of her outfits, and she's also afraid of thunder and mice. Plus, she tends to be the leading lady whenever Sumire isn't.
492* TraumaCongaLine: The later half of ''Thou Shalt Not Die'' is not very kind towards Sakura. Not only is she made a target by Kyogoku during his coup d'état, circumstances eventually force her to fight her own father Kazuma who had been resurrected as an undead puppet. And after freeing him, she then watches him die a second time while shielding her from a devastating blast.
493* UnskilledButStrong: She starts out this way early on when it comes to piloting a Kobu and harnessing her own spiritual powers.
494* WhatTheHellHero: In the first episode of the TV series, Sakura gets a verbal thrashing from Sumire for unwittingly destroying the Kobu. The next episode has her do the same towards the current Flower Division members when they choose to let the Wakiji destroy the row houses for tactical reasons.
495* WideEyedIdealist: She's very much a warrior of justice.
496* WolverinePublicity: Well, she ''is'' essentially the mascot for the entire series and pretty much the primary heroine in all entries of the series in which she is a major character (i.e. most of them). The title of the series is even, more or less, named after her.
497* WomanScorned: Sakura behaves like this whenever she catches Ogami flirting with another woman. While this is normally played for laughs, it gets taken advantage of by Saki in the second game to sow discord within the Flower Division.
498* WreckedWeapon: Happens in the TV series when Sakura duels against Aoi Satan for the first time. She becomes so aghast by what he's done to her Arataka that she almost lets herself be killed by him until Ayame takes the blow.
499* YamatoNadeshiko: Certainly looks and acts the part, though she's not as refined as Sumire when it comes to more traditional arts like flower arrangement and dancing.
500* YouRemindMeOfX: ''VideoGame/SuperRobotWars30'' has Sakura directly mention her teammates when facing certain opponents on the battlefield. The only exception is Orihime due to Chisa Yokoyama's real-life feud with Maya Okamoto.
501[[/folder]]
502
503[[folder:Sumire Kanzaki]]
504!!Sumire Kanzaki
505[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sumire_kanzaki_1.png]]
506[[caption-width-right:300:[[labelnote:Click here to see Sumire in uniform.]]https://static.tvtropes.org/pmwiki/pub/images/sumire_kanzaki_2.png[[/labelnote]]]]
507[[caption-width-right:300:[[labelnote:Click here to see Sumire's Kobu Type-2.]]https://static.tvtropes.org/pmwiki/pub/images/sumire_kanzakis_kobu_type_2.png[[/labelnote]]]]
508->Voiced by: Creator/MichieTomizawa (Japanese), Sascha Biesi (English, ''Sakura Wars 1'' OVA), Lauren Zinn (English, ''Sakura Wars 2'' OVA), Leigh Anderson Fisher (English, ''Anime/SakuraWars2000''), Creator/MichelleRuff (English, ''Anime/SakuraWarsTheMovie''), Christiana Yuuki (English, ''Sakura Taisen: ~Su~Mi~Re~'') [[labelnote:Click to see other languages]]Ju-Hyeon Im (Korean, ''Sakura Wars 1'' OVA), Marta Rincón (Latin American Spanish, ''Sakura Wars 1'' and ''2'' [=OVAs=] and ''Anime/SakuraWars2000''), Gloria Garcia (European Spanish, ''Sakura Wars 1'' OVA), Assumpta Navascues (Spanish and Catalan, ''Anime/SakuraWarsTheMovie''), Fernanda Bullara (Portuguese, ''Sakura Wars 1'' and ''2'' [=OVAs=] and ''Anime/SakuraWars2000''), Nathalie Hons (French, ''Anime/SakuraWars2000''), Nathalie Bleynie (French, ''Anime/SakuraWarsTheMovie'')[[/labelnote]]\
509Portrayed by: Creator/MichieTomizawa (stage plays), Moemi Katayama (''Sakura Wars the Stage'' onwards)
510
511A [[NaginatasAreFeminine naginata]] expert, Sumire is the heiress of Kanzaki Heavy Industries which developed the Kobu armor, being the daughter of Shigeki and Hinako Kanzaki as well as the granddaughter of Tadayoshi Kanzaki. She was born on January 8, 1907 in Kanagawa.
512
513After the Flower Division's battle with Ōkubo Nagayasu, Sumire steps down as a member due to her failing spirit power. Following the Great Demon War in 1930, she becomes the Imperial Theater's general manager and, after sensing the demons' inevitable return, forms a new Flower Division nine years later.
514----
515Tropes pertaining to Sumire in the 1920s:
516* AdaptationalJerkass: The TV series ramps up Sumire's hostility towards Sakura due to the former's growing insecurity over the latter's growth within the team. Fortunately, their relationship improves by the end of the final episode once Sumire gets over her personal issues.
517* AltoVillainess: Sumire tends to use a lower vocal register when performing villainous roles. Much to her chagrin, everyone thinks she's a natural at it.
518* AnimalMotifs: Many of Sumire's special techniques in the games are named after various majestic animals.
519* ArrangedMarriage: In ''Thou Shalt Not Die'', Sumire's grandfather Tadayoshi blackmails her into an arranged marriage in order to ensure the Kanzaki family would financially fund the Imperial Combat Revue. But thanks to the team's intervention, she defies his will on her own volition.
520** The official prequel novel has Sumire expressing her distaste at the idea of being raised as a submissive housewife.
521* AwLookTheyReallyDoLoveEachOther: Sumire genuinely cares for Kanna deep down even though they constantly get on each other's nerves with her retirement further cementing it. Also applies to her father in the TV series once she reconciles with him.
522* BackStab: In the manga, she kills a revived Rasetsu this way during his rampage.
523* BackhandedApology: One of the ways Sumire insults people is handing out backhanded apologies that serve to highlight the recipient's folly in her eyes.
524* BeautyBreedsLaziness: Averted hard. As glamorous as Sumire is, she always puts a lot of work into maintaining her beauty and skills in secret while making it look so effortless in public.
525* BeneathTheMask: While seemingly a haughty individual who has no qualms picking fights with the other members of the Flower Division, only a select few understand how much emotional baggage Sumire actually has. Due to her lonely childhood, she's had to constantly prove herself worthy of love and attention while becoming hypercritical when people fail to live up to her lofty expectations.
526* BettyAndVeronica: She's the Veronica to Sakura's Betty.
527* BigEgoHiddenDepths: For all her egotism and self-centeredness, Sumire does have a heart deep down and is willing to swallow her pride if it means helping the people she cares for the most.
528* BigFancyHouse: She used to live in a large house before moving to the theater's dormitories.
529* BigWhat: Tends to say this out loud whenever something happens that shocks or surprises her. In the TV series, she has this reaction when Sakura is chosen to play as Cinderella.
530* BirdsOfAFeather: She has this relationship with Iris due to their similar backgrounds and upbringings.
531* BreakTheHaughty: Sumire experiences this in the TV series when she starts to feel threatened by Sakura's growing prominence within the Flower Division. She gets over it after reconciling with Shigeki.
532* BroughtDownToNormal: Due to the strain of fighting the demons, as well as her days as a test pilot for the original Kobu, Sumire's spiritual power waned considerably to the point that she could no longer become a Kobu pilot. However, the stage plays and ''Dramatic Dungeon'' game emphasize that she can still fight demons with only her naginata, making it a case of BroughtDownToBadass.
533* BrutalHonesty: While not emotionally honest about herself, Sumire has no problem being brutally frank about the flaws and mistakes done by her fellow teammates, particularly Sakura and Kanna.
534* BullyTurnedBuddy: Sumire becomes a genuine friend for Sakura in later games even though she doesn't necessarily show it due to her {{Tsundere}} personality.
535* TheBusCameBack: Sumire was PutOnABus after retiring from the Imperial Combat Revue in the ''~Su~Mi~Re~'' OVA, but did later reappear in a few of the stage shows. She finally makes her return in ''Dramatic Dungeon'' and gets a more prominent role in ''VideoGame/SakuraWars2019'' as the Flower Division's commander. This is justified since she still has enough spiritual power to fight without a Kobu which had been rendered useless by the BigBad there.
536* CantHoldHisLiquor: She gets easily inebriated by alcohol as shown in the game and manga.
537* CantTieHisTie: Does this for Ogami during her ending scene in the second game.
538* TheCaretaker: Secretly becomes one for the Imperial Theater in the first game, having used her family's connections to gather funds needed to keep it afloat. She revives it years later in the 2019 game while serving as its general manager.
539* CharacterCheck: The last drama CD featuring the original Flower Division has Sumire take on a colder tone towards Sakura and Kohran due to her new position as director of Kanzaki Heavy Industries. After chiding them both for attempting to modify the Kobu without permission from the company and the Sage Organization, she later runs into Kanna whose antics cause her to revert back to her old self again.
540* CleavageWindow: Sumire's kimono shows off a good portion of her bosom. In the 2019 game, she covers it up.
541* ClothingReflectsPersonality: Throughout the series, Sumire's customized kimono is meant to reflect her more sensual and showy personality. The fact that she covers herself up more in the 2019 game serves as an indicator of her maturity.
542* CombinationAttack: Can perform certain attacks if her trust level with Ogami is high enough.
543** '''Kanzaki Fujin Ryuu: Sekinetsu Housenka'''[[labelnote:Translation]]Kanzaki Wind God Technique: Red-Hot Touch-Me-Not[[/labelnote]] - Serves as her combination move with Ogami in the first game.
544** '''Towa he no Virgin Road'''[[labelnote:Translation]]Virgin Road to Eternity[[/labelnote]] - The sequences starts with Sumire about to [[AwfulWeddedLife reluctantly marry someone else]] until Ogami shows up to the chapel via motorcycle and [[{{Elopement}} offers his hand to her]]. [[RunawayBride She happily takes it]] and the two of them [[RomanticRideSharing ride off together]] while leaving the diamond ring behind. Serves as her combination move with Ogami in the remake.
545** '''Kanzaki Fujin Ryuu: Shisen Kakitsubata'''[[labelnote:Translation]]Kanzaki Wind God Technique: Purple Sage Japanese Iris[[/labelnote]] - Serves as her first combination move with Ogami in the second game.
546** '''Futari no Ai wa Eien ni...'''[[labelnote:Translation]]Both Our Love Is Forever...[[/labelnote]] - Serves as her final combination move with Ogami in the second game.
547** '''Rouko Mekkyaku: A'un no Mai'''[[labelnote:Translation]]Wolf of Destruction: Dance of the Guardian Dogs[[/labelnote]] - Serves as her combination move with Ogami if chosen as a co-pilot for the Sobu.
548* CompassionateCritic: Becomes one for Sakura later on in the series to subtly help her become a better actor.
549* CondescendingCompassion: Whenever Sumire's not scolding Sakura for messing up, she usually gives her this treatment early on. It eventually fades once she comes to acknowledge the latter's worth for herself.
550* ConspicuousConsumption: On occasion, Sumire isn't afraid to flaunt her wealth, sometimes even buying multiple items while out shopping.
551* CounterAttack: In ''Dramatic Dungeon'', she is the only playable character who has this as an innate skill.
552* CrowdPleaser: She enjoys basking in the limelight a lot as the Flower Division's top star, with one song dedicated to her [[https://www.youtube.com/watch?v=QAJ5TpkhxuA love of the center spot]].
553* CulturedBadass: Sumire is a sophisticated heiress who happens to be knowledgeable in both high-end Japanese and Western cultures. This comes up in the anime when she and Maria are the only ones who know what birthday parties normally entail.
554* DanceBattler: Sumire's naginata fighting style employs lots of graceful movements and twirls to keep opponents at a distance, making it suited for a talented performer like her.
555* DanceOfRomance: Her ending in the first game prominently features this.
556* ADayInTheLimelight: Chapter 5 of the original game puts her and Kanna in the spotlight. Likewise, Chapter 3 of the second game gives her some focus.
557* DeathGlare: Whenever someone frustrates her, Sumire stares down at them with an angered glare. Just ask Sakura.
558* DemonicPossession: During the ''Sea God's Villa'' stage play, Sumire gets mistakenly accused of stealing a fox spirit's offering and gets possessed. She is freed after Sakura exorcises the spirit with her Arataka.
559* DislikesTheNewGuy: Sumire disagrees with the higher-ups about Sakura joining the Flower Division... at first.
560* DisruptingTheTheater: In the TV series, she absolutely hates this trope with a passion which fuels her initial dislike towards Sakura.
561* DivergentCharacterEvolution: To better distinguish her from Orihime in the second game, Sumire is given a more flirtatious personality towards Ogami while maintaining some of her {{Tsundere}} traits in the previous installment.
562* DoesNotKnowHowToSayThanks: Has this problem when the other members do something nice for her, though she seems to have no trouble thanking Ogami due to her own attraction towards him.
563* DontYouDarePityMe: Due to her massive pride, she absolutely hates being pitied on. The TV anime has her lash out at Sakura when she assumes the latter is feeling sorry for her upon losing to Miroku.
564* DramaticallyMissingThePoint: Early on in the TV series, Sumire cuts off Kohran's explanation on why she performed worse than Sakura during their virtual training session, believing it was due to her feeling under the weather. In truth, the problem stems more from her inconsistent spiritual power which worsens over time due to her growing insecurity.
565* EasyAmnesia: Sumire goes through this during her story in ''Hanagumi Taisen Columns 2''. She regains her memories after Kanna accidentally slams the door on her face. Also counts as a InjuryBookend due to a previous mishap causing her amnesia in the first place.
566* ElementalPersonalities: Sumire's fiery personality matches well with her fire-based attacks.
567* EliteSchoolMeansEliteBrain: Downplayed as Sumire spent much of her formative years attending an elite [[OneGenderSchool all-girl school]] that encouraged its students to become proper wives instead of applying their lessons in more practical fields much to her dismay.
568* EnragedByIdiocy: Let's just say she doesn't suffer fools gladly, being often critical to Sakura whenever she screws up or if Ogami makes stupid decisions in the games.
569* FacingTheBulletsOneLiner: Gets one in the first game if she isn't Ogami's love interest.
570-->'''Sumire''': Ensign... All of you... I'll leave the curtain call to you...
571* TheFashionista: She's shown to be the most fashion-forward member of the Flower Division, especially in the TV series where she wears different outfits in just about every episode.
572* FloralThemeNaming: "Sumire", the Japanese name for Manchurian violets.
573* FreakOut: Sumire loses all composure whenever she sees a spider near her as shown in the first game. In one of the drama [=CDs=], she absolutely loses it after being told that a time bomb got stuck on her.
574* GetOut: The first episode of the TV series has Sumire say this to Sakura after putting up with her clumsiness one too many times.
575* GoGetterGirl: According to the novels, Sumire had to constantly prove herself in school by constantly getting perfect scores on various subjects like languages, math, geometry, and dancing.
576* GracefulLadiesLikePurple: Sumire's main color scheme is purple and her standard outfit is a purple kimono customized to her liking.
577* {{Hammerspace}}: In the third game, she somehow manages to pull out her naginata out of nowhere while dueling with Glycine.
578* HardDrinkingPartyGirl: Is revealed to be one after partaking in alcohol after Ogami's first battle in the game. It doesn't help that she's an easy drunkard.
579* HatesTheirParent: In the TV series, Sumire greatly resents her father for focusing more on his work over her. But upon realizing he had been working hard for the purpose of aiding her and the Flower Division, she finally lets her resentment go.
580* HiddenHeartOfGold: She's arrogant and conceited, but does genuinely care about the whole team in her own way. In the 2019 video game, her heart of gold is no longer hidden.
581* HighClassFan: Is sometimes seen holding a fan in both the games and manga.
582* HonestCorporateExecutive: One of the drama [=CDs=] after Sumire's retirement shows her to be a strict but fair executive who refuses to tolerate [[CorruptCorporateExecutive corporate corruption]], scolding two managers for wanting to lay off numerous personnel without putting any effort in finding alternatives to help keep the company afloat.
583* HumbleParentSpoiledKids: Sumire is quite spoiled and arrogant compared to her more down-to-earth parents. However, it's mostly a front to hide her vulnerability.
584* HumiliatingWager: In one episode of the TV series, she is forced to put on a {{Meido}} outfit and serve Kanna after losing a bet against her.
585* IconicOutfit: Her purple kimono robe.
586* ImportantHaircut: The first OVA series reveals how she used to have long hair before cutting it to signify her departure from the Kanzaki family and entry into the Flower Division.
587* ImpossiblyLowNeckline: Her kimono sometimes looks like it's one deep breath away from a wardrobe malfunction. By the time Sumire's in her thirties, she's chosen to cover her shoulders.
588* {{Improv}}: In one of the episodes of the second OVA series, Sumire is shown to be very good at this while performing as the Crimson Lizard. It even comes up in the manga where she has to ad-lib to properly end a performance because of Sakura's clumsiness wrecking the stage.
589* ImprovisedWeapon: During a physical fight between her and Kanna in the manga, she attempts to attack the latter with a mop.
590* IndignantSlap: She's prone to slapping people who offend her. She threatens to slap Sakura during the first OVA series and actually does it in the TV anime. The manga has her doing this to Ogami when he deliberately mispronounces her name.
591* InsecureProtagonistArrogantAntagonist: Played with by Sumire who happens to be a more heroic character herself yet acts antagonistic towards the more insecure Sakura. This dynamic also gets parodied in some of the Flower Division's stage plays.
592* InsultOfEndearment: Has a tendency of calling Kanna "Gorilla Woman" due to her large stature and brash attitude.
593* JackOfAllStats: In the ''Hanagumi Taisen Columns'' series, Sumire is also a well-rounded character like Sakura albeit with a stronger focus on ChargedAttack tactics.
594* JerkassHasAPoint: Despite being unnecessarily harsh about it, Sumire does make some good points every now and then.
595** During the first game, she vehemently opposes the idea of training the whole team after suffering defeat at the hands of the Twilight Knights, believing their time would be better spent doing what they personally think could actually help the Imperial Combat Revue. Thanks to her suggestion, Kohran is able to develop the Jinbu in time while she herself gathers funds from Tokyo's wealthy elite in order to continue the Combat Revue's operations.
596** In the TV series, she is against the idea of Sakura taking the leading role not merely out of petty spite, but due to the latter running the risk of potentially ruining the Imperial Theater's reputation with her inexperience.
597** One of the drama [=CDs=] after Sumire's retirement has her reprimand Kohran for attempting to modify the Kobu Type-2 with unnecessary features that would not mesh well with the Imperial Capital's environment.
598* JerkassToOne: While a bit of a snobby RichBitch, Sumire is generally a JerkWithAHeartOfGold. However, at least early on, she's especially jerkish and mean to Sakura; in the first game alone, when Sakura accidentally causes her to faceplant by stepping on her kimono during a rehearsal, Sumire immediately explodes on her before degrading her for being a "rude" and "vulgar" CountryMouse. The TV series ramps it up when Sakura's potential threatens to upend Sumire's own position within the Flower Division.
599-->'''Sumire:''' "Unbelievable! You certainly have a knack for tripping over your own feet! The mark of a true bumpkin... You're crude, clumsy... and on top of that, rustic... A perfect trifecta of incompetence!"
600* JerkWithAHeartOfGold: Although she's a RichBitch, it becomes clear that she deeply cares about the team later on. By the 2019 game, she has since grown out both of the "Jerk" and "Bitch" part, and is far nicer.
601* KimonoFanservice: Her purple kimono often exposes her shoulders. When she becomes the new Commander of the Flower Division, she covers them.
602* KimonoIsTraditional: Subverted in that Sumire typically wears her kimono in way that goes against tradition in order to better fit her more cosmopolitan tastes.
603* LadyOfWar: Graceful and ''very'' capable with her naginata.
604* LasciviousBeautyMark: Has one right below her left eye.
605* LeeroyJenkins: Does this a couple of times in order to prove her superiority to the team.
606* {{Leitmotif}}:
607** '''[[https://youtu.be/-OucdLpf6J0 Nayamashi Mambo]]'''[[labelnote:Translation]]Languishing Mambo[[/labelnote]] - Serves as her image song in the first game.
608** '''[[https://youtu.be/fmEkbMtAvx8 My Favorite Mirror]]''' - Serves as her image song in ''CR Sakura Wars''.
609** '''[[https://youtu.be/VlFa5P1Ahzc Zettai Unmei no Tango]]'''[[labelnote:Translation]]Tango of Immutable Fate[[/labelnote]] - Serves as her image song in the second and fourth games.
610* LethalChef: The second game shows that she's a horrid cook. While the TV anime zigzags this trope by having Sumire refuse to even touch knives, she at least knows enough about making curry rice and cakes.
611* LightFeminineAndDarkFeminine: Has this dynamic with Sakura, willing to use her sex appeal to charm Ogami or dazzle the audience. Her personal color is also darker than the latter's.
612* LimitBreak: Performs fiery naginata attacks inspired by the movements of various creatures.
613** '''Kanzaki Fujin Ryuu: Koucho no Mai'''[[labelnote:Translation]]Kanzaki Wind God Technique: Dance of the Butterfly[[/labelnote]] - A fiery naginata slash that burns through surrounding enemies. Serves as Sumire's special move in the first game and its remake.
614** '''Kanzaki Fujin Ryuu: Hou'ou no Mai'''[[labelnote:Translation]]Kanzaki Wind God Technique: Dance of the Fenghuang[[/labelnote]] - Sends out a fiery bird spreading multiple small explosions as it flies into the sky. Serves as Sumire's special move in the first game and its remake once she pilots her Jinbu.
615** '''Kanzaki Fujin Ryuu: Renjaku no Mai'''[[labelnote:Translation]]Kanzaki Wind God Technique: Dance of the Waxwing[[/labelnote]] - Serves as Sumire's special move in the second game.
616** '''Kanzaki Fujin Ryuu: Hiryuu no Mai'''[[labelnote:Translation]]Kanzaki Wind God Technique: Dance of the Flying Dragon[[/labelnote]] - Serves as Sumire's special move in the second game once she pilots her Tenbu.
617** '''Kanzaki Fujin Ryuu: Fushichou no Mai'''[[labelnote:Translation]]Kanzaki Wind God Technique: Dance of the Phoenix[[/labelnote]] - Replaces Sumire's special move in the second game once she reuses her Kobu Kai in the final battle.
618** '''Kanzaki Fujin Ryuu: Kujaku no Mai'''[[labelnote:Translation]]Kanzaki Wind God Technique: Dance of the Peacock[[/labelnote]] - Serves as Sumire's special move in the fourth game.
619* LonelyRichKid: This is the cause of her tendencies to be such a jerk. Her parents and grandfather were so absorbed into their work that she was left emotionally scarred and doubtful about their love for her. Reversed later, when Shigeki appears and is revealed to be a rather decent guy otherwise, even apologizing to Sumire for not being able to spend more time with her. She forgives him.
620** According to the novel, she also had a rather lonely time in school with only one person being kind enough to be her friend. However, said person eventually turned against her after losing almost everything because of the Kanzaki family.
621* MaliciousMisnaming: Ogami "insults" her by calling her "Tsumire Kanzaki". She doesn't take it well.
622-->'''Sumire''': It behooves you to remember that my name is ''SUMIRE''!
623* MeanCharacterNiceActor: Played with. In plays, Sumire often draws the short stick and plays haughty and evil villains, if she's not PlayingATree. This stems from her being able to invoke the aura of an antagonist so well, especially with her distinctive NoblewomansLaugh. While Sumire can be a scathing and haughty lady off-stage [[RichBitch due to her wealth and influence]], [[JerkWithAHeartOfGold she's still a caring lady who only wants what's best for the troupe.]]
624* MightyGlacier: ''In Hot Blood'' has Sumire's Kobu function as this, being strong in terms of damage yet often being the last to act during each turn.
625* NaginatasAreFeminine: Her weapon of choice. During the 2019 game, she keeps it in her office.
626* NamedAfterSomebodyFamous: She was named after real-life Takarazuka actor Sumire Haruno.
627* NamedWeapons: Her Kobu's naginata is called Miyabi (Elegance). In the fourth game, she gets a brand new polearm called Fuuga which also has the same meaning as her initial one.
628* NiceJobBreakingItHeroine: One episode in the TV series has Sumire go through a brief mental breakdown after Setsuna exposes her InferioritySuperiorityComplex to the team. This leads to her distracting Sakura enough to render their new attack formation useless.
629* NiceToTheWaiter: Sumire's shown to be quite nice towards her family's butler due to him being almost like a surrogate fatherly figure to her.
630* NoblewomansLaugh: She has a ''very'' [[SignatureLaugh distinctive laugh]]. And to her dismay, this trait of hers is translated into [[MeanCharacterNiceActor "This lady is PERFECT for villainess roles!"]], when Sumire sometimes dreams of getting more prominent, heroic parts.
631* NouveauRiche: She is definitely not afraid to flaunt her wealth, something that offends Glycine's sensibilities greatly during their introduction in the third game.
632** In the prequel novel, she had to endure being called one by her more aristocratic peers in school. This gave Sumire a complex that spurred her into becoming an overachiever.
633* OffendedByAnInferiorsSuccess: In the TV series, she treats Sakura's success within the Flower Division this way, especially once the latter overshadows her as both a leading actor and a combatant. Subverted in the game's continuity where Sumire comes to acknowledge her rival's growth and even personally passes on the title of top star to her before retiring.
634* {{Ojou}}: She's a more haughty and flamboyant version of what most people would expect from this trope.
635* PassingTheTorch: During the OVA featuring her retirement, Sumire passes the title of top star to Sakura, having fully acknowledged her growth as a stage actor.
636* TheParalyzer: In ''In Hot Blood'', Sumire special attack involves dousing foes in a paralytic poison that hampers their movements and actions. This effect is invaluable against bosses.
637* ParasolOfPain: One of the stage plays has Sumire deftly defend herself against a group of fox spirits with just her parasol before being possessed.
638* ThePerfectionist: As an actor, she does not tolerate anyone messing up her performances. This often leads to conflicts between her and Sakura or Kanna due to their different approaches to acting.
639* PlayingATree: Sumire drew the short straw during casting on ''Shonen Red (Red Lad)''; she gets to play one of the FacelessGoons, who only says "Kiii!". Bitter? Oh, a ''tad''...
640* PlayingWithFire: Much of Sumire's unique moves produce fire to burn down demons. Her Kobu Type-2 even comes equipped with kimono-shaped sleeves containing [[FireBreathingWeapon flamethrower ducts]] to invoke this effect.
641* {{Pride}}: Her most notable flaw. Sumire takes great pride in her beauty, status, and skills, though it's caused her to engage in petty arguments with other members like Kanna, Sakura, and Orihime.
642* ProdigalHero: The second half of the first game has the prideful Sumire return home to her family and humbly ask for their help in keeping the Imperial Combat Revue afloat with funds.
643* ProperlyParanoid: In the second game, she is the first person to suspect that a spy had been sabotaging the Imperial Combat Revue from within. She turns out to be right a few moments later. The 2019 game also has her suspicions concerning President G being proven true when he reveals his true identity as a demon.
644* ProudBeauty: Believes herself to be the most beautiful member of the Flower Division. To be fair, she's not exactly wrong as artists often favor her when producing billboards for various plays.
645* ProudPeacock: Sumire's Jinbu in ''In Hot Blood'' is decked with peacock feathers that spread out whenever she performs her most powerful attacks.
646* PurpleIsPowerful: She wears purple clothes in all of her scenes and throughout the series, she proves to be a capable fighter as the rest of the Flower Division. She takes this one step further when she becomes the Imperial Combat Revue's new commander after the Great Demon War apparently annihilated the original revue.
647* RageBreakingPoint: The first episode of the TV anime has Sumire trying to hold back her anger on Sakura for ruining her performance on stage and interrupting a photoshoot she had been doing afterwards. But when the latter ends up destroying the Kobu by accident, it culminates in her slapping the newcomer and angrily throwing her out of the theater.
648* RefusalOfTheCall: In the prequel novel, Sumire initially refused Ayame's offer of joining the Flower Division, but ended up doing so after falling out with her family.
649* TheResenter: In the TV series, she greatly resents Sakura for gradually overshadowing her in both acting and fighting. Fortunately, it does not last long.
650* RichBitch: Sumire was raised as a spoiled brat. She does eventually grows out of this by the 2019 game.
651* TheRival: Deems herself as one for Sakura, especially in the TV series. Also extends this to her French counterpart Glycine during the events of ''Is Paris Burning?''.
652* ScrewThisImOuttaHere: A thwarted example occurs in the TV anime when Sakura's constant screw-ups during practice annoys her enough to want to leave the team. However, she has a stern talk with her father and sees how much effort everyone is going through to make their current performance a success.
653* SmugSmiler: Likes to do this when she thinks she has the upper hand.
654* SpidersAreScary: She developed a fear of spiders after being bitten by one in the gardens of the Kanzaki Estate when she was a little girl. This comes up in both the first game and manga.
655* SpoiledBrat: She's quite the self-entitled heiress during her service in the Flower Division.
656* TakingYouWithMe: If Sumire is not Ogami's top-ranking girl in the first game, she will die taking down one of the Twilight Knights with her. Fortunately, she is revived thanks to Michael's divine intervention.
657* TalentedButTrained: Is a naturally talented actor who personally trained under her mother's guidance.
658* TeaIsClassy: Loves drinking black tea and even personally teaches Ogami how to prepare it in the second game.
659* TeamPrimaDonna: Sumire is a self-professed star of the Flower Division, both on stage and on the battlefield.
660* TheTease: She's a lighter shade of this trope when not being a {{Tsundere}} towards Ogami.
661* ThisIsUnforgivable: In the first game and the manga, Sumire's initially unwilling to forgive Sakura after the latter's disastrous debut in ''Ai Yue Ni'' leads to the destruction of the Imperial Theater's stage. In the TV series, she briefly forces Sakura out of the Flower Division for inadvertently causing their Kobu to go haywire.
662* TomboyAndGirlyGirl: Girly girl to Sakura's tomboy. Sumire is known for being quite graceful, and her weapon of choice is the [[NaginatasAreFeminine naginata]], not to mention she's practically an {{Ojou}}.
663* TooImportantToRememberYou: Her inability to remember Ogami's name is why she settles for simply calling him Ensign or Lieutenant.
664* {{Tsundere}}: During her time as an active member of the Flower Division, she acts harshly towards others, but still shows her sweeter side from time to time. However, in contrary to the archetype's association with [[ShesNotMyGirlfriend denial of romantic feelings]], Sumire is fairly open about her interest in Ogami.
665* UnexpectedKindness: Sumire sometimes shows unexpected bouts of kindness depending on her mood. The TV series has her give these to Sakura in critical moments, helping the latter out immensely.
666* UnlimitedWardrobe: The TV anime makes it a point to depict her wearing different outfits in almost every episode to further emphasize her wealth.
667* UptownGirl: Averted due to Sumire's family approving of her and Ogami's relationship if they happen to get together in the games.
668* VitriolicBestBuds: Sumire works well with Kanna, in spite of their frequent arguing. She is also this for Sakura to a lesser extent.
669* WalkingSwimsuitScene: She is sometimes seen wearing provocative swimwear in the first two games.
670* WeUsedToBeFriends: In the novel, Sumire used to have a best friend named Setsuko while growing up. However, their friendship ended after the latter's family suffered financial ruin due to Kanzaki Heavy Industries driving them out of business. Despite Sumire's attempts to make amends, Setsuko wants nothing to do with her anymore and bitterly calls her a NouveauRiche out of spite. This incident fractures the Kanzaki family to the point where Sumire decides to [[DeclarationOfPersonalIndependence declare her independence from them]] by joining the Flower Division.
671* WeaponTwirling: Being a naginata expert, Sumire can twirl it effortlessly to block attacks.
672* WoundedGazelleGambit: In the ''Red Lizard'' stage play, she fakes a leg injury in order to save face after screwing up a revue performance for the first time.
673* YoungerThanTheyLook: Contrary to appearances, Sumire is actually younger than Sakura, being only ''16'' during the first game.
674----
675[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sumire_kanzaki_3.png]]
676Tropes pertaining to Sumire in 1940:
677* TheAce: By 1940, everyone has heard of the Imperial Theater's superstar Sumire Kanzaki. The other Combat Revues give her nothing but respect.
678* BenevolentBoss: She cares very deeply about the new Flower Division once she becomes commander, often giving emotional support and encouragement to the team.
679* BigGood: By the time of the 2019 game, she's become the commander of the Imperial Combat Revue as well as the Imperial Theater's manager. She's completely faithful in restoring the revue to its former glory and plucks Kamiyama from the navy because of his potential. Not to mention she's still involved with Kanzaki Heavy Industries.
680* TheChooserOfTheOne: Like Ayame before her, Sumire is the one responsible for recruiting the new members of the Flower Division, having been left with a list of potential candidates from the Sage Organization before its dissolution. She also brought in Kamiyama who would go on to help save the world from the demons.
681* CompositeCharacter: In the 2019 game, she becomes a mix between previous commanders and, well... herself. Like previous commanders, she acts as chief benefactor for the theater using her own resources to help maintain her team and guide them. But her advice holds a lot of weight considering she's a veteran not just in battle, but on stage as well. And this being Sumire, she's not above using her own celebrity to her benefit and won't hesitate to take matters into her own hands however she can.
682* FeetFirstIntroduction: In the 2019 game, she's introduced like this when first meeting Kamiyama.
683* FluffyFashionFeathers: By the time of the 2019 game she's taken to wearing a feathered stole.
684* FromHeroToMentor: She earnestly takes on the role of mentor for the new Flower Division.
685* GoodIsNotSoft: In the 2019 game, she serves as the BigGood but you still don't want to mess with her. She squelches the argument between Kamiyama and Yui over the incident near the women's baths and has the ''Mikasa'' open fire on Genan's fortress in the Imperial Stadium to stop the FinalBoss.
686* HerHeartWillGoOn: Regardless of whether or not Sumire and Ogami got together, losing him still greatly affects her as she still fondly talks about him and even compares Kamiyama to him if he gets her final scene.
687* HighPoweredCareerWoman: Becomes a positive example of this trope, using her position and affiliations to wield considerable influence for the greater good.
688* TheIdolsBlessing: In the manga, Sumire acknowledges Kamiyama's resolve during his argument with the Shanghai Combat Revue and arms him with a Mugen to help him protect Sakura Amamiya. She also encourages the other Flower Division members in any way possible to help them grow.
689* IronLady: While commanding the Flower Division during military operations, Sumire has to constantly put on a strong front for the group.
690* LastOfHerKind: As of the 2019 game, she's the only living member of not just the Imperial Combat Revue but ''any'' Combat Revue from the 1920s. The only reason she survived was due to being off the front lines.
691* MentorArchetype: She serves as Kamiyama's mentor upon his transfer to the Imperial Combat Revue.
692* MySignificanceSenseIsTingling: In ''Hizakura no Koro'', Sumire has an uneasy feeling that the demons will return to cause chaos in Tokyo once more. This leads her to start scouting for members of the new Flower Division.
693* OldHeroNewPals: She gets the most focus out of all the original Flower Division members in the 2019 game and is separated from her friends who have vanished during the Great Demon War. Instead of just lamenting about it, she decides to spend time with Seijuro Kamiyama and the members of the new Flower Division in order to help them grow into their roles as best as they can.
694* OlderAndWiser: She's mostly grown out of her haughtiness by the time of the 2019 game, though she still gives the aura of a top actress.
695* RankUp: Fulfills this trope by establishing and commanding the new Imperial Combat Revue.
696* ReasonableAuthorityFigure: In ''VideoGame/SakuraWars2019'', Sumire has a very reasonable judgment and is willing to listen to Kamiyama and his teammates. Obviously taking cues from Ogami on how to handle her own team.
697* RetiredBadass: By the time of ''VideoGame/SakuraWars2019'', she's largely retired from the front lines and is now the commander of the new Flower Division.
698* SexyMentor: Assumes this role for Kamiyama like Ayame and Kaede before her.
699* SilkHidingSteel: No longer the haughty and flamboyant individual she once was, Sumire now prefers hiding her strong will beneath a calm and mature façade.
700* SoleSurvivor: By the beginning of ''VideoGame/SakuraWars2019'', she's the last survivor of the original Combat Revues who fought in the Demon War, since they sealed themselves to stop it.
701* StillWearingTheOldColors: Ten years after the Great Demon War, Sumire is still wearing her purple kimono.
702* SurvivorGuilt: Since she lost her spiritual powers and was forced to retire before the Great Demon War, Sumire could do nothing to help or save her friends when they were wiped out. By the time of the 2019 game, she's still haunted by it.
703-->'''Sumire:''' "To leave me behind... is just unforgivable! Please... Wait! Wait!! I... [[PleaseDontLeaveMe I don't want to be left alone!!]]"
704* TearsOfJoy: Sheds tears of joy in the manga upon realizing that Sakura and her old teammates are still alive.
705* TookALevelInKindness: By the events of the 2019 game, Sumire has mellowed out with age, and is now a mostly polite but proud individual.
706* YouAreInCommandNow: After the original Flower Division sealed themselves in the Great Demon War, Sumire took Ogami's place as the commander of the Imperial Combat Revue.
707[[/folder]]
708
709[[folder:Maria Tachibana]]
710!!Maria Tachibana
711[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/maria_tachibana_1.png]]
712[[caption-width-right:300:[[labelnote:Click here to see Maria in uniform.]]https://static.tvtropes.org/pmwiki/pub/images/maria_tachibana_2.png[[/labelnote]]]]
713[[caption-width-right:300:[[labelnote:Click here to see Maria's Kobu Type-2.]]https://static.tvtropes.org/pmwiki/pub/images/maria_tachibanas_kobu_type_2.png[[/labelnote]]]]
714->Voiced by: Creator/UraraTakano (Japanese), Catherine Berry (English, ''Sakura Wars 1'' and ''2'' [=OVAs=]), Kelsey Kling (English, ''Anime/SakuraWars2000''), Creator/MariDevon (English, ''Anime/SakuraWarsTheMovie'' and ''Sakura Taisen: ~Su~Mi~Re~'', as "Jane Alan") [[labelnote:Click to see other languages]]Yu-Mi Jeong (Korean, ''Sakura Wars 1'' OVA), Claudia Chavarro (Latin American Spanish, ''Sakura Wars 1'' and ''2'' [=OVAs=] and ''Anime/SakuraWars2000''), Maria Rosa Guillén (European Spanish, ''Sakura Wars 1'' OVA), Roser Aldabó (Spanish and Catalan, ''Anime/SakuraWarsTheMovie''), Fátima Noya (Portuguese, ''Sakura Wars 1'' and ''2'' [=OVAs=] and ''Anime/SakuraWars2000''), Nathalie Bienaime (French, ''Anime/SakuraWarsTheMovie'')[[/labelnote]]\
715Portrayed by: Urara Takano (stage plays)
716
717An ice-cold Russian-Japanese gun expert from Kiev, Maria is a combat veteran of the Russian Revolution and the initial captain of the Imperial Combat Revue.
718
719During the civil war against the Bolsheviks, Maria was known in the White Russian movement as ''Kazuar''.
720----
721* AdaptationalJerkass: Maria is more severe to Ogami in the manga, deeming him unfit to be captain based on his behavior to being ticket clipper at the time. She even hurls a derogatory remark towards him in Russian when he attempts to resign.
722* AdaptationalNiceGirl: The TV series has her act less resentful towards Ogami for replacing her as team leader.
723* AloofLeaderAffableSubordinate: Maria and Ogami flip the trope position-wise with the former being the aloof subordinate and the latter playing the role of the affable leader.
724* AngerBornOfWorry: In the first game, Maria's anger towards Ogami for recklessly endangering himself stems from not wanting to go through a repeat of what happened with her previous lover in the past.
725* AsskickingLeadsToLeadership: A decorated war veteran and markswoman, Maria is a capable leader of the Flower Division.
726* AuthoritySoundsDeep: Has the deepest vocal register among the female members and served as their captain prior to Ogami replacing her.
727* BadassInANiceSuit: Her summer suit in the second game fulfills the trope quite well.
728* {{Bifauxnen}}: She takes full advantage of this trope in order to play male roles to perfection.
729* BigDamnHeroes: In episode 4 of the second game, she arrives in the nick of time to save her friends from Kasha.
730* BlueMeansCold: Played with. Maria's uniform color is a mix between [[PurpleIsTheNewBlack black and indigo]], though her spiritual aura is often depicted as blue.
731* BookSmart: Happens to be one of the more academically-inclined members of the Flower Division.
732* {{Bookworm}}: She is an avid reader and often spends time in the theater's library when not sharpening her acting or shooting skills, being particularly fond of [[UsefulNotes/LeonTrotsky Trotsky]]'s works.
733* BrainwashedAndCrazy: One episode of the TV series has her briefly fall under Setsuna's spell, causing her to target Sumire until an explosion caused by Kohran snaps her out of it.
734* BrokenBird: Due to her experience fighting at the civil war in Imperial Russia.
735* ButNotTooForeign: She's half Russian and half Japanese.
736* BuxomBeautyStandard: Though not obvious due to her conservative style of clothing, Maria's actually quite stacked.
737* ChildSoldier: While most members in the Flower Division are in their mid-to-late teens or early twenties, Maria stands out as being a veteran of the Russian Revolution at 19.
738* ChildishVillainMatureHero: Gets this dynamic with Setsuna who becomes her personal enemy in every iteration of the series.
739* ColdSniper: She was an infamous sniper in the Russian Civil War.
740* CombinationAttack: Can perform certain attacks if her trust level with Ogami is high enough.
741** '''Zolotye Vorota'''[[labelnote:Translation]]Golden Gate[[/labelnote]] - Serves as her combination move with Ogami in the first game.
742** '''Ya Vas...'''[[labelnote:Translation]]Me and You...[[/labelnote]] - Serves as her combination move with Ogami in the remake.
743** '''Smertny Tanets'''[[labelnote:Translation]]Dance of Mortality[[/labelnote]] - Serves as her first combination move with Ogami in the second game.
744** '''Nemurenu Yoru no Serenada'''[[labelnote:Translation]]Serenade of Sleepless Nights[[/labelnote]] - Serves as her final combination move with Ogami in the second game.
745** '''Rouko Mekkyaku: Budushchikh'''[[labelnote:Translation]]Wolf of Destruction: Future[[/labelnote]] - Serves as her combination move with Ogami if chosen as a co-pilot for the Sobu.
746* CommanderContrarian: In ''Sakura Wars'', Maria initially takes issue with Ogami's effectiveness as captain with things eventually coming to a head between them when he rescues a child from Setsuna's attack.
747* TheConfidant: In ''Sakura Wars TV'', Maria gradually becomes a confidant for Sakura who at that point has almost given in to the pressures of becoming a leading lady. In the games, she is much closer to Kanna due to them joining the Flower Division simultaneously.
748* ConnectedAllAlong: During her time as a bouncer in New York, she taught her shooting skills to Brad Basileus, a major character from ''Sakura Wars V: Episode 0''.
749* ConsummateProfessional: As a war veteran and stage actor, Maria often expects her peers to be as professional as they can. However, her time with the Flower Division does give her more reason to loosen up a bit instead.
750* CreepyCockroach: Maria has a strong fear of cockroaches.
751* CrucifiedHeroShot: Gets bound like this by Setsuna in the first game.
752* CunningLinguist: Maria is fluent in Russian, English, Japanese, and French.
753* DamageReduction: ''In Hot Blood'' gives Maria a special attack that allows her to weaken a demon's damage output.
754* DamselInDistress: In the first game, she ends up getting captured by Setsuna during her episode only to be saved by Ogami. The TV series reverses their roles instead to help strengthen her bond with Sakura.
755* DarkAndTroubledPast: Born to a Russian diplomat and a Japanese woman, Maria and her family were exiled to Siberia during World War I due to her mother being suspected as a spy. She wound up separated from her parents who died from pneumonia and ended up joining the Russian Revolution which further broke her emotionally. It's also considered her DarkSecret to the point of acting out when other people attempt to carelessly pry into her past.
756* DarkIsNotEvil: She wears an all-black ensemble and serves as the vice-captain of the Flower Division.
757* ADayInTheLimelight: Chapter 3 of the original game puts her in the spotlight, and she also gets some focus in Chapter 5 of the second game.
758* DefrostingIceQueen: Maria begins to warm up to the rest of the team after getting over her HeroicBSOD at the end of her chapter.
759* DepletedPhlebotinumShells: When Maria's regular ammo fails to faze Patrick in the movie, she finally kills him by using a spirit-powered bullet produced by Kohran.
760* DespairEventHorizon: She fell into despair when she watched her captain die during the Russian Revolution.
761* DisobeyedOrdersNotPunished: In the first game, Maria did not seem to receive any punishment for pursuing Setsuna on her own. The TV anime averts this by having her and Sakura be punished for defying orders to save Ogami.
762* TheDreaded: During her time as ''Kazuar'', she was very much this trope as soldiers would speak of her name in utter fear.
763* EvenTheGirlsWantHer: Has a huge following among female fans of the Flower Division for her princely male roles. Wind Division member Tsubaki happens to be one of them.
764* FacingTheBulletsOneLiner: Gets one in the first game if she isn't Ogami's love interest.
765-->'''Maria''': Eat this! Park Vichnoyi!
766* FeminineWomenCanCook: Maria being skillful at cooking is meant to further highlight her more maternal traits in spite of being one of the more masculine members of the team.
767* FloralThemeNaming: Named after the Tachibana orange blossoms.
768* FriendlyRivalry: Has a friendly rivalry with Lobelia of the Paris Combat Revue.
769* FromCamouflageToCriminal: Maria used to be a White Russian soldier and left for America to operate as a gangster when the military component of the movement was largely defeated by the Bolsheviks.
770* GatlingGood: In the earlier games, her Kobu is armed with a mounted machine gun on the right limb. The TV anime changes it into a HandCannon. Later titles give Maria a variety of guns to expand her attack options.
771* GentleTouchVsFirmHand: Early on in the series, Maria often tries to rein in the quirks of her teammates with a firm hand. After loosening up a bit, she starts to become more gentle and even encourages Ogami to be more empathetic towards Erica after she fails her special training.
772* GetOut: In the first episode of the TV anime, she all but says this to Sakura when the latter inadvertently offends her while trying to apologize for disrupting the Flower Division's recent play.
773* GlassCannon: While Maria's Kobu has high range and attack power in the games, she cannot last long in a direct fight.
774* GoodIsNotNice: Mostly due to her suffering a HeroicBSOD from her experiences during the Russian Revolution and following civil war in 1917.
775* GracefullyDemoted: Subverted by Maria who is not impressed with Ogami being her replacement as captain of the Flower Division. It takes a while for her to gracefully accept him.
776* GratuitousRussian: Speaks in Russian when unleashing her special attacks.
777* GuileHero: During the fifth episode of the second game, Maria tricks Kongou into messing up the arrival of his reinforcements via false transmission.
778* HADToBeSharp: Having lived through the Russian Revolution as a young girl, Maria had to toughen up in order to survive.
779* HarmonyVersusDiscipline: This is Maria's main issue with Ogami in the TV anime as his approach to helping promote solidarity among their teammates runs counter to her idea of fixing their insufficiencies through harsh training. In the end, she decides to settle for the harmony aspect of the trope after seeing its positive impact on Sakura and the others.
780* HeroicRussianEmigre: Originally a soldier who fought and lost in the 1917 Russian Revolution, she fights on the side of good as the vice-captain of the Imperial Combat Revue.
781* HiddenBuxom: She tends to wear clothing that hides her considerable bust size, but there are several instances where one can see that she's quite stacked.
782* HiddenHeartOfGold: While Maria can be cold and aloof most of the time, she does show legitimate concern for her teammates when it really counts.
783* HitmanWithAHeart: Even when she worked for gangsters at one point, Maria never becomes completely heartless. This ends up coming back to bite her in an OVA episode when a former foe she reluctantly spared comes to Japan seeking revenge.
784* HonestAdvisor: After becoming more cooperate with Ogami, she essentially becomes his second-in-command during missions.
785* AnIcePerson: Her special techniques generate lots of ice to cripple demons. In the ''Dramatic Dungeon'' game, this enables her to [[HarmlessFreezing freeze foes solid]].
786* ImprobableAimingSkills: She's a crack shot with her revolver and other types of firearms.
787* IronLady: Maria initially behaves this way during her time as captain of the Flower Division. Unfortunately, this tends to get in the way of her cooperating or empathizing with the other members.
788* JerkWithAHeartOfGold: As cold as she may be, she really does care about her comrades.
789* KnightInSourArmor: Maria starts off as this early on, being cold and cynical despite believing in the Flower Division's cause.
790* LadyOfWar: One who has fought in an actual war, at that.
791* TheLeader: Used to be this before being replaced by Ogami.
792* {{Leitmotif}}:
793** '''[[https://youtu.be/Oq4iLCB4--0 Only Man]]''' - Serves as her image song in the first game.
794** '''[[https://youtu.be/0bQBP5KkC-0 Koroshitai Hodo OOH-LA-LA]]'''[[labelnote:Translation]]I Want to Kill OOH-LA-LA[[/labelnote]] - Serves as her image song in ''CR Sakura Wars''.
795** '''[[https://youtu.be/R5_Ko_j6YO8 Ikiteru Yorokobi]]'''[[labelnote:Translation]]Alive with Joy[[/labelnote]] - Serves as her image song in the second and fourth games.
796* LimitBreak: She employs various ice attacks to damage foes from a distance, some of which are named after various Russian literature.
797** '''Snegurochka'''[[labelnote:Translation]]Snow Maiden[[/labelnote]] - A frosty projectile taking the form of a female ghost that places the target and any enemy nearby on ice. Serves as Maria's special move in the first game and its remake.
798** '''Park Vichnoyi'''[[labelnote:Translation]]Park of Eternity[[/labelnote]] - A stronger variation of Snegurochka. Serves as Maria's special move in the first game and its remake once she pilots her Jinbu.
799** '''Pikovaya Dama'''[[labelnote:Translation]]Queen of Spades[[/labelnote]] - Serves as Maria's special move in the second game.
800** '''Troitsa'''[[labelnote:Translation]]Trinity[[/labelnote]] - Serves as Maria's special move in the second game once she pilots her Tenbu.
801** '''Shchelkunchik'''[[labelnote:Translation]]Nutcracker[[/labelnote]] - Replaces Maria's special move in the second game once she reuses her Kobu Kai in the final battle.
802** '''Lednik'''[[labelnote:Translation]]Glacier[[/labelnote]] - Serves as Maria's special move in the fourth game.
803* LongRangeFighter: This is mainly Maria's role on the battlefield.
804* MentorInSourArmor: Is this for Sakura in the TV series, helping bring her up to speed as an actor.
805* MisunderstoodLonerWithAHeartOfGold: While Maria's frigid demeanor intimidates some of her teammates, she truly is a good person deep down.
806* ModestyBedsheet: In chapter 3 of the original game, Maria wakes up from a nightmare about her experiences in the Russian Revolution while invoking this trope.
807* MoreDakka: This is Maria's go-to method when fighting stronger demons upfront in her Kobu.
808* MoreSeniorSubordinate: Shares this role with Kanna within the Flower Division.
809* MyGreatestFailure: Deems her inability to save her late lover as this. It negatively colors her relationship with Ogami in the first game until the latter finally earns her trust.
810* NamedWeapons: Her Kobu Type-2 in the fourth game is equipped with a machinegun called Ruslan and a SniperRifle named Ludmila. Both of them are derived from [[Literature/RuslanAndLudmila the epic poem of the same name]].
811* NomDeMom: Maria took up her mother's family name due to the latter refusing to convert to [[UsefulNotes/OrthodoxChristianity Russian Orthodoxy]].
812* NotSoStoic: While often calm and composed, there are times when Maria briefly expresses actual anger and terror.
813** In the first game, she lets her emotions get the best of her when Ogami recklessly risks his own life to rescue a child from Setsuna's attack, to the point where she deems him unfit to be captain.
814** She also loses it when Setsuna brings up her past in order to provoke her.
815** The movie shows her being quite horrified upon learning how the Japhkiel are being produced.
816* NumberTwo: She becomes the vice-captain of the Flower Division after Ogami replaces her.
817* OnlySaneWoman: Despite her aloofness, she comes across as the most reasonable female member of the Flower Division.
818* PastExperienceNightmare: In the first game, Maria experiences one where she witnesses her late lover's death all over again.
819* ProfessionalKiller: After the Russian Civil War, she worked as a mafia hitwoman in America before being recruited into the Flower Division.
820* QuicklyDemotedWoman: She starts off as the Flower Division's team captain, but is quickly replaced by Ogami. In the canonical OVA series, she stepped down voluntarily, even citing her own gender as a reason. In the TV series (and to a lesser degree, even the original game), she is ''much'' more resentful of Ogami's promotion, but the reason for her demotion seems to be her lack of empathy and inability to pull the team together, not her possession of a second X chromosome.
821* ReasonableAuthorityFigure: In the second episode of the TV series, she does not blame Sakura for the Kobu self-destructing and even welcomes her near the end once the latter proves herself.
822* TheReasonYouSuckSpeech: In the first game, Maria points out to Ogami rescuing the child could have killed him. In the manga, she also harshly berates him for misjudging Yoneda and attempting to quit.
823* RedBaron: During her days as a Russian revolutionary, Maria was fearfully referred to by enemy troops as ''Kazuar'' for her merciless approach in battle.
824* TheReliableOne: She is essentially this, often going out of her way to ensure that everything is working smoothly for the Flower Division.
825* RevolversAreJustBetter: Maria uses an Enfield No. 2 Mk I revolver as her main weapon.
826* RussianGuySuffersMost: Out of the original Flower Division members, Maria by far has the harshest past among them. This contributes to her acting cold or distant in order to emotionally protect herself, though it almost leads to her downfall at the hands of Setsuna.
827* ASaintNamedMary: Maria outright averts the various traits expected of this trope. However, this can be played with if she happens to be chosen as the lead for the Miracle Bell play in ''Thou Shalt Not Die''.
828* ScopeSnipe: Maria's Kobu Type-2 is equipped with one to provide her with superior shooting accuracy.
829* SecondLove: She can possibly have this with Ogami if her route is pursued during the games. Her first love interest Yuri was killed during the Russian Revolution.
830* SexySaxMan: ''In Hot Blood'' includes a popular bromide of Maria coolly playing the saxophone, making her a gender-flipped example of this trope.
831* SharpDressedWoman: Later games have her wear a striped two-piece suit to show she's all business.
832* ShellShockedVeteran: Maria is haunted from the experience of fighting in the Russian Revolution.
833* ShootTheBullet: Maria tries this as a ''party trick'' in the canonical OVA series, calling it "Kampai (Cheers)". This become a ChekhovsSkill later on in order to stop an old enemy from destroying the Imperial Theater.
834* SleepsInTheNude: She has a habit of sleeping naked as shown in both the first game and manga. Fortunately, she's appropriately [[ModestyBedsheet covered-up]].
835* SpamAttack: In the ''Hanagumi Taisen Columns'' series, Maria specializes in overwhelming opponents with loads of weak gems that serve to keep them on their toes.
836* SpannerInTheWorks: The second game has Maria serve as this for the enemy twice. She not only prevents Kasha from killing an important ally of the revue with his explosives, but also foils Suiko's plot to render the Flower Division defenseless during their vacation.
837* StargazingScene: Maria's ending in both ''Hanagumi Taisen Columns'' games has her enjoy watching the night sky alongside Ogami.
838* StartingANewLife: For Maria, joining the Imperial Combat Revue is essentially this for her. The duty of protecting her new home becomes even sweeter once she warms up to the other members of the Flower Division.
839* StatuesqueStunner: She's taller than most male characters in the series and happens to be very attractive to boot.
840* SternTeacher: In the TV series, Maria's the one responsible for teaching Sakura the fundamentals of stage acting early on, being both strict and professional.
841* TheStoic: She rarely expresses much emotion early on.
842* SugarAndIcePersonality: In the games, Maria starts displaying a warmer side to Ogami after being saved by him and acknowledging his worth as captain of the Flower Division.
843* SultryBangs: Happens to sport these, making her look more attractive and mysterious.
844* SuperDrowningSkills: Despite her military prowess, Maria surprisingly struggles at swimming. In one of the episodes of the second game, she has to rely on Ogami when they're forced to swim their way out of a death trap.
845* TeamMom: She takes on a more maternal role once she starts thawing emotionally. This is best exemplified in the second half of the TV series where she empathetically comforts Sakura when the latter is suffering from stage fright.
846* {{Tomboy}}: The suit alone should tell you that she's not a GirlyGirl by any means. She's also the typical choice for taking on male lead roles.
847* TomboyWithAGirlyStreak: Despite being one of the more tomboyish women in the group, Maria has a fondness for cute things and is quite handy when it comes to housework.
848* TookALevelInIdealism: Maria's time with the Flower Division has caused her to thaw gradually with Ogami accelerating it enough to make her more gentle and open-hearted.
849* ToughLeaderFacade: Played with in that Maria had already been cold and hardened by the time she joined the Flower Division due to her rough past. Nonetheless, she helps lead the team with an iron fist and only softens up thanks to Ogami.
850* TragicKeepsake: She has one in the form of a locket containing a picture of her late lover.
851* UmbrellaOfTogetherness: Maria's mini-game in the second game has Ogami try to protect Maria from being splashed by rain water.
852* VodkaDrunkenski: Averted by Maria who's actually a moderate and responsible drinker.
853* WhenSheSmiles: While Maria only smiles during her stage performances, she eventually gains more of a reason to do so outside of that once her relationship with the Flower Division deepens.
854* {{Workaholic}}: This is very prevalent in the TV series early on with Maria spending most of her free time training to improve herself on and off the battlefield.
855* WorthLivingFor: In spite of her cold demeanor, Maria's finds her duty as defender of the Imperial Capital something worth living for. This eventually extends to the other members of the Flower Division with Ogami being her most important person if he ends up pursuing her romantically.
856* YouAreInCommandNow: After Ogami leaves for Paris at the end of ''Thou Shalt Not Die'', Maria temporarily reassumes her position as the Flower Division's captain.
857[[/folder]]
858
859[[folder:Iris Châteaubriand]]
860!!Vicomtesse Iris de Châteaubriand
861[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/iris_chateaubriand_1.png]]
862[[caption-width-right:300:[[labelnote:Click here to see Iris in uniform.]]https://static.tvtropes.org/pmwiki/pub/images/iris_chateaubriand_2.png[[/labelnote]]]]
863[[caption-width-right:300:[[labelnote:Click here to see Iris's Kobu Type-2.]]https://static.tvtropes.org/pmwiki/pub/images/iris_chateaubriands_kobu_type_2.png[[/labelnote]]]]
864->Voiced by: Creator/KumikoNishihara (Japanese), Jessica Schwartz (English, ''Sakura Wars 1'' and ''2'' [=OVAs=]), Evita Arce / Creator/LarissaWolcott (English, ''Anime/SakuraWars2000''), Creator/CarrieSavage (English, ''Anime/SakuraWarsTheMovie'' and ''Sakura Taisen: ~Su~Mi~Re~'') [[labelnote:Click to see other languages]]An Yeonga (Korean, ''Sakura Wars 1'' OVA), Diana Beltrán (Latin American Spanish, ''Sakura Wars 1'' and ''2'' [=OVAs=] and ''Anime/SakuraWars2000''), Mar Nicolas (European Spanish, ''Sakura Wars 1'' OVA), Ana María Camps (Spanish and Catalan, ''Anime/SakuraWarsTheMovie''), Márcia Regina (Portuguese, ''Sakura Wars 1'' and ''2'' [=OVAs=] and ''Anime/SakuraWars2000''), Nathalie Stas (French, ''Anime/SakuraWars2000''), Nathalie Bienaime (French, ''Anime/SakuraWarsTheMovie''), Marick Dacanay (Tagalog, ''Anime/SakuraWars2000'')[[/labelnote]]\
865Portrayed by: Kumiko Nishihara (stage plays)
866
867The daughter of Count Robert and Countess Marguerite Châteaubriand, Iris is a French psychic from Champagne.
868----
869* AdaptationPersonalityChange: She's a CheerfulChild in the games, while the TV anime goes for a CreepyChild and ShrinkingViolet characterization.
870* AdaptationRelationshipOverhaul: In second half of the TV series, Iris becomes emotionally close to Sakura the most over time. By contrast, she harbors a stronger resentment towards her parents for locking her up.
871* AdaptationalSeriousness: The TV version of Iris lacks the immature and comical aspects of her game counterpart.
872* AdorablyPrecociousChild: Iris is this in a nutshell, often yearning to become an adult yet continuing to act like someone her age.
873* AffectionateNickname: Loves calling Ogami "Onii-chan" (Big Brother) as a sign of affection. However, she does not approve of other people calling him that as well.
874* AgeGapRomance: Forms a close bond with Ogami if chosen as his most-trusted partner in the fourth game, though the age-gap difference between them is bound to raise lots of eyebrows even for fans of the series. The manga averts this by appropriately toning down her obsession with the latter.
875* TheBabyOfTheBunch: She's the youngest member of the Flower Division and gets treated like a child for it much to her agitation.
876* BanisterSlide: ''Thou Shalt Not Die'' has Iris do this in an attempt to surprise Leni who ends up rescuing her.
877* BarrierMaiden: She is able to create force fields that can repel dark energy.
878* BecauseYouWereNiceToMe: While Iris has a decent rapport with Sumire and Maria in the TV series, she is more emotionally open to Kanna, Kohran, and eventually Sakura due to their genuine attempts to befriend her.
879* BestFriend: In the games, Iris is more close to Leni than any other character.
880* BetterWithNonHumanCompany: In the TV series, she is initially more used to talking with stuffed animals due to her time being isolated at home.
881* BigDamnHeroes: Episode 14 of the TV anime has Iris use her Kobu to teleport the Flower Division to safety after the antagonists become too much for them to handle. She also does this again in later episodes, saving Kohran from Miroku and Sumire's father from a Wakiji.
882* BigFancyHouse: Iris' ending in the first game shows that she used to live in a large chateau with her family.
883* BigNo: In the TV series, Iris screams this after waking up and sensing Sakura being possessed by Aoi Satan's dark magic.
884* BlowingARaspberry: The third game has Iris blow a raspberry on her rival Coquelicot right before their dance competition. In the fourth title, they both do this to Ogami after assuming he had been spying on the women bathing.
885* BlueBlood: Comes from a noble French family.
886* CareBearStare: Iris' standard attacks in the games have her bombard nearby foes with lots of cute stars and glitters. Also counts as SuperCuteSuperPowers.
887* CharacterDevelopment: Much of Iris' character development stems from realizing growing up to adulthood is a process that shouldn't be rushed.
888* CheerfulChild: She's usually portrayed as being a happy and energetic little girl.
889* ChildProdigy: Is shown to be a skilled child actor, ballerina dancer, and pianist.
890* ClingyJealousGirl: At times, she is shown to almost be as clingy as Sakura when it comes to Ogami.
891* CombatMedic: Iris plays this role in battle by healing wounded teammates from a safe distance.
892* CombinationAttack: Can perform certain attacks if her trust level with Ogami is high enough.
893** '''Iris Exploser'''[[labelnote:Translation]]Iris Explode[[/labelnote]] - Serves as her combination move with Ogami in the first game.
894** '''Iris Opry du Merveille'''[[labelnote:Translation]]Iris Opry of Wonder[[/labelnote]] - Serves as her combination move with Ogami in the remake.
895** '''Iris Adulte'''[[labelnote:Translation]]Iris Adult[[/labelnote]] - Serves as her first combination move with Ogami in the second game.
896** '''Je T'aime Mon Amour'''[[labelnote:Translation]]I Love You, My Beloved[[/labelnote]] - Serves as her final combination move with Ogami in the second game.
897** '''Rouko Mekkyaku: Fantastique Baiser'''[[labelnote:Translation]]Wolf of Destruction: Fantastic Kiss[[/labelnote]] - Serves as her combination move with Ogami if chosen as a co-pilot for the Sobu.
898* CompanionCube: Her teddy bear Jean-Paul whom she treats like a SecurityBlanket.
899* CoverBlowingSuperPower: One would think that Iris activating her psychic powers during a movie date and leveling the whole cinema theater would attract the public's eye. Fortunately for the Flower Division, the incident was viewed as an unexpected natural disaster with the Sage Organization helping cover it up.
900* CryingAtYourBirthdayParty: She does this in the TV anime during the Flower Division's second attempt in celebrating her birthday. In this case, she ends up shedding TearsOfJoy after seeing how much effort her teammates have gone through in giving her the party she always wanted. Also counts as CatharticCrying after going through several episodes of trying to subdue her emotions.
901* CustomUniform: In the first game, Iris' uniform has lots of ribbons compared to those worn by her teammates. She later gets a more standardized uniform in the second and fourth titles.
902* CuteMute: In the TV series, Iris is usually silent except when talking to her teddy bear Jean-Paul.
903* DarkAndTroubledPast: Was forcibly locked away from society when her powers began to manifest at the tender age of one. While this seemingly did not affect her emotional growth in the games, it did leave her emotionally withdrawn in the TV anime series. The manga also reveals how she was [[AllOfTheOtherReindeer ostracized]] by other children because of it.
904* ADayInTheLimelight: The fourth chapter of the original game and the second chapter of the sequel focus on her.
905* TheDefroster: Acts as one for Leni in ''Thou Shalt Not Die''.
906* DefrostingIceQueen: The TV series has her act cold and distant towards Sakura. However, the older girl's earnest attempts at bonding causes her to gradually defrost, culminating in her finally accepting Sakura as a friend and maternal figure.
907* DisguisedInDrag: In the TV series, Iris is made to disguise as a boy by Sakura in order to not attract attention from the public due to her celebrity status.
908* DoesNotLikeSpam: The fourth game reveals that she does not like fish.
909* DoesntLikeGuns: In the OVA series, her Kobu was initially equipped with an armed machinegun which she had trouble using to the point of accidentally hitting her own allies. This leads to her not using it or any other form of standard weaponry in the games.
910* ElegantClassicalMusician: Is shown to be quite good at playing the piano, though she's no virtuoso like Orihime due to her young age. Her chain event in the first game's remake involves practicing the instrument with Ogami's help.
911* EmotionalPowers: Her powers can manifest when she's scared or angry. This has led to her being confined to her bedroom before officially joining the Imperial Combat Revue.
912* TheEmpath: In the first game, Iris has the ability to read people's emotions and uses them to tell whether they're being honest or not.
913* FilleFatale: In the first game, she desperately wants to grow up in order to be with Ogami, but has to realize that becoming an adult takes time.
914* FloralThemeNaming: ''Iris''.
915* GirlsLoveStuffedAnimals: Jean-Paul, a stuffed bear, is her signature item. Her psionic ability to heal people even manifests with many copies of him suddenly surrounding the subject.
916* TheGlomp: She is quite fond of doing this to Ogami in the games.
917* GoMadFromTheIsolation: When Iris gets recruited to join the Imperial Combat Revue, her isolation from the outside world due to her PsychicPowers have taken a toll on her mental state. By the time of the 1996 game, she finally hits her breaking point during her date with Ogami. The frustration she feels is what leads her to trigger the destruction of the movie theater she and Ogami are in.
918* GoldColoredSuperiority: Wears golden yellow as her uniform color and is the strongest in terms of raw spiritual power.
919* GratuitousFrench: Many of her special techniques are spoken in French.
920* HairOfGoldHeartOfGold: Blonde girl as the healer? You betcha! Especially considering her Kobu is gold in color.
921* HealingHands: Part of her psychic abilities, and she serves as the team's main battlefield medic.
922* HomeschooledKids: Due to her current living situation, Iris' general education is mostly done at the theater.
923* ImHavingSoulPains: Has experienced this once in the TV series when the Flower Division suffers its first defeat at the hands of Miroku.
924* InnocentBlueEyes: Goes really well with her innocent personality.
925* InnocentSoprano: Stage-wise, she has the highest vocal pitch within the group.
926%%* IntimacyViaHorror: During their date in the first game, Iris gets to show how much she hates horror movies the hard way... by inadvertently electrocuting him and causing the cinema theater to collapse.
927* JustAKid: Being constantly treated like a child has given Iris no end of grief which spurs her desire to grow up into an adult as soon as possible.
928* LastRequest: Gives Ogami one in the first game if she isn't his love interest.
929-->'''Iris''': Onii-chan, let's go on a date when we're back.
930* {{Leitmotif}}:
931** '''[[https://youtu.be/3FwJMFpeI3s Etude]]''' - Serves as her image song in the first game.
932** '''[[https://youtu.be/Jr5G0ctpBJM Mahou no Jumon]]'''[[labelnote:Translation]]Magic Spell[[/labelnote]] - Serves as her image song in ''CR Sakura Wars''.
933** '''[[https://youtu.be/L6ysGnMA_tU Itoshi no Jean-Paul]]'''[[labelnote:Translation]]Beloved Jean-Paul[[/labelnote]] - Serves as her image song in the second and fourth games.
934* LimitBreak: Conjures illusions featuring Jean-Paul and all kinds of cutesy imagery.
935** '''Iris Marionette'''[[labelnote:Translation]]Iris Puppet[[/labelnote]] - Summons multiple copies of Jean-Paul in a nurse's outfit to heal nearby allies, though it does not work on Iris herself. Serves as Iris's special move in the first game and its remake.
936** '''Iris Jardin'''[[labelnote:Translation]]Iris Garden[[/labelnote]] - Replenishes the health of nearby allies in greater amount by conjuring a meadow of yellow flowers. In the remake, the move merely summons a large-sized Jean-Paul wearing a doctor's uniform. Serves as Iris's special move in the first game and its remake once she pilots her Jinbu.
937** '''Iris Petit Jean-Paul'''[[labelnote:Translation]]Iris Small Jean-Paul[[/labelnote]] - Works similarly to Iris Marionette, though it also has the benefit of healing Iris as well. Serves as her special move in the second game.
938** '''Iris Boîte de Secours'''[[labelnote:Translation]]Iris Emergency Kit[[/labelnote]] - Serves as Iris's special move in the second game once she pilots her Tenbu.
939** '''Iris Grand Jean-Paul'''[[labelnote:Translation]]Iris Large Jean-Paul[[/labelnote]] - Replaces Iris's special move in the second game once she reuses her Kobu Kai in the final battle.
940** '''Iris Prodigieuse Jean-Paul'''[[labelnote:Translation]]Iris Prodigious Jean-Paul[[/labelnote]] - Serves as Iris's special move in the fourth game.
941* LivingLieDetector: Due to her strong telepathy, Iris is able to tell if someone is lying to her or not.
942* LonelyRichKid: Her parents were so scared of her enormous PsychicPowers that they locked her away in a fancy bedroom, leaving her with dolls and teddies for company until Ayame Fujieda arrived; Iris became extremely withdrawn and scared of everyone as a consequence, holding on to her teddy bear Jean-Paul as a way of coping. This is less obvious in the games and manga due to her taking on a cheerful front to hide her sadness.
943* LooseLips: Iris has a tendency to reveal secrets in the games due to her young age.
944* LoveAtFirstSight: In the games, she falls in love with Ogami the first they meet to the point of even asking him to be her boyfriend.
945* MechanicallyUnusualFighter: In the games, Iris is considered this due to her ability to teleport through walls, heal multiple allies, and attack surrounding foes within a single turn.
946* MeditationPowerup: In the movie, she does this with help from the Dream Division to generate a flower-shaped barrier that instantly vaporizes the demons attacking the theater.
947* MindOverMatter: Being a gifted psychic, Iris has the power to manipulate objects on a whim. However, the amount of control she has is based on her emotional state.
948* MistakenDeathConfirmation: Gets mistaken for dead during Sakura's story in ''Hanagumi Taisen Columns 2''. It turns out she merely fainted with ketchup splattered all over her dress.
949* MyGodWhatHaveIDone: Gets this reaction in the manga after accidentally leveling an entire building with her powers.
950* NewPowersAsThePlotDemands: The ''Shin Ai Yue Ni'' stage play has her gain the ability to [[SacrificialRevivalSpell revive the dead at the cost of her own life energy]]. Iris would have sacrificed herself to resurrect a recently slain Sakura until her teammates including Sumire agreed to share the burden using their own spirit powers.
951* OldFashionedRowboatDate: Iris' ending in the second game has her and Ogami go on a date this way.
952* PersonOfMassDestruction: During her date with Ogami in the first game, she inadvertently causes her psychic powers to destroy a whole movie complex after getting scared by the film they were watching.
953* PetalPower: In ''Thou Shalt Not Die'', Iris normally attacks foes by conjuring fields of flowers that explode.
954* PositiveFriendInfluence: Becomes this for Leni during the second game by helping her come out of her shell.
955* PowerFloats: Can easily levitate her Kobu into the air while riding it.
956* PowerIncontinence: This is partially why she does not have her own Kobu until the middle half of the story.
957* PowerLimiter: In the TV anime, the spirit crystal for Iris' Kobu serves as this in order to stabilize its pilot's excessive spiritual powers.
958* PrecociousCrush: Wants to marry Ogami when she grows up, though this is omitted in the TV series.
959* PsychicChildren: Can perform an array of PsychicPowers due to her immense spiritual power level.
960* ReadingsAreOffTheScale: In the TV series, Iris is the last member to pilot a Kobu due to her massive spiritual powers causing it to go haywire whenever she commandeers it. Kohran fixes the problem by tinkering its core crystal to reduce the excess spiritual power.
961* RealityWarper: Has the power to warp reality for some of her unique attacks.
962* RescueHug: This is how she meets and befriends Leni in the second game.
963* TheRival: She develops a rivalry with Coquelicot after meeting each other in ''Is Paris Burning?''. They eventually let this go and [[BestFriend become great friends instead]].
964* SelfProclaimedLoveInterest: In the games, Iris likes to proclaim herself as Ogami's girlfriend much to his embarrassment. The other Flower Division members find it cute, though only Sakura treats it seriously enough to trigger her jealousy.
965* SensorCharacter: Because of her unusually strong spiritual powers, Iris can easily detect where the other Flower Divisions are. During more pivotal moments, she has used this ability to locate Ogami and Leni in the TV anime and second game respectively.
966* ShesAllGrownUp: She's 15 by the time the events of ''Dramatic Dungeon'' starts, though her appearance is [[OlderThanTheyLook more or less the same]].
967* ShockAndAwe: She accidentally electrocutes Ogami during their date in the first game. The sequel has her do this on purpose to a bodyguard while attempting to save Sumire from being forcefully married off.
968* SpannerInTheWorks: During her first sortie in the TV series, she single-handedly saves the Flower Division from being killed by Satan and his henchmen.
969* StoneWall: In the ''Hanagumi Taisen Columns'' series, Iris has the strongest defense stats in the game, enabling her to clear away gems on her side with general ease and earn VictoryByEndurance.
970* StrongFamilyResemblance: Bears a strong resemblance to her mother Marguerite, especially in the second game. She also has her [[FamilyEyeResemblance father's eye color]].
971* SuperpowerfulGenetics: The prequel novel states that some of Iris' ancestors had psychic powers that helped them survive the French Revolution. However, the family has desperately tried to hide this fact from the outside world in order to preserve their image.
972* SweetTooth: She has a strong love for sweets. Even her story in ''Hanagumi Taisen Columns'' revolves around it.
973* TakingYouWithMe: If Iris is not Ogami's top-ranking girl in the first game, she finishes off the last of the Twilight Knights by teleporting them and herself to a bottomless pit before the latter can self-destruct. She also gives Ogami [[GoOutWithASmile once last smile before going out with a bang.]]
974* TeamKids: She serves as this for the Imperial Combat Revue.
975* TearsOfRemorse: Unlike in the first game, the manga has Iris shed tears over her powers inadvertently destroying the movie theater she and Ogami were in.
976* TechnicalPacifist: Due to her dislike for conflict and violence, Iris is the only member who doesn't use weapons when deployed in missions. That being said, she isn't afraid to take down foes in self-defense using her psychic abilities.
977* TeleportersAndTransporters: Iris can teleport her Kobu around the battlefield, making her useful in bypassing walls or traps. She is also able to use this ability without it.
978* ThirdPersonPerson: The Japanese version has her refer to herself with her name as opposed to any UsefulNotes/JapanesePronouns.
979* TokenMiniMoe: She's the smallest and youngest member of the Flower Division, only turning ten during the events of the first game.
980* TookALevelInBadass: Throughout the games, she becomes more competent in straight combat. Even in the first game in her CripplingOverspecialization as CombatMedic, her powers become apparently more important as the game progresses and she becomes such an important asset that the player is encouraged to do well to further increase her capabilities.
981* UnskilledButStrong: Despite harboring the highest amount of spiritual power among the team, Iris has trouble controlling it early on due to her emotional immaturity.
982* WhyDidItHaveToBeSnakes: Being the most spiritually sensitive, Iris has developed a fear for ghosts or evil spirits. In ''Dramatic Dungeon'', she will automatically move away if a ghost-type foe happens to be near her.
983* WiseBeyondTheirYears: The TV series emphasizes Iris' prowess in stage acting, allowing her to skillfully perform on the same level as Maria and Sumire. This in turn motivates Sakura to work harder in honing her own acting abilities.
984[[/folder]]
985
986[[folder:Kohran Li]]
987!!Kohran Li
988[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kohran_li_1.png]]
989[[caption-width-right:300:[[labelnote:Click here to see Kohran in uniform.]]https://static.tvtropes.org/pmwiki/pub/images/kohran_li_2.png[[/labelnote]]]]
990[[caption-width-right:300:[[labelnote:Click here to see Kohran's Kobu Type-2.]]https://static.tvtropes.org/pmwiki/pub/images/kohran_lis_kobu_type_2.png[[/labelnote]]]]
991->Voiced by: Creator/YurikoFuchizaki (Japanese), Boni Hester (English, ''Sakura Wars 1'' and ''2'' [=OVAs=]), Creator/SamanthaInoueHarte (English, ''Anime/SakuraWars2000''), Creator/DorothyEliasFahn (English, ''Anime/SakuraWarsTheMovie'' and ''Sakura Taisen: ~Su~Mi~Re~'', as "Annie Pastrano") [[labelnote:Click to see other languages]]Hyeon-Ju Lee (Korean, ''Sakura Wars 1'' OVA), Maria Isabel Cortés (Latin American Spanish, ''Sakura Wars 1'' and ''2'' [=OVAs=] and ''Anime/SakuraWars2000''), Gloria Garcia (European Spanish, ''Sakura Wars 1'' OVA), Iris Lago (Spanish and Catalan, ''Anime/SakuraWarsTheMovie''), Gilmara Sanchez (Portuguese, ''Sakura Wars 1'' and ''2'' [=OVAs=] and ''Anime/SakuraWars2000''), Laetitia Liénart (French, ''Anime/SakuraWars2000''), Olivia Dutron (French, ''Anime/SakuraWarsTheMovie''), Rowena Benavidez (Tagalog, ''Anime/SakuraWars2000'')[[/labelnote]]\
992Portrayed by: Yuriko Fuchizaki (stage plays)
993
994A Chinese GadgeteerGenius Meganekko from Beijing with a Kansai accent, Kohran is partially responsible for overseeing the development of the Kobu used by the Flower Division.
995----
996* AcePilot: Despite her low spiritual power, Kohran's empathy for machines make her the best Kobu pilot early on.
997* AdaptationDeviation: Unlike in the first game, she and Kanna are already acquainted with one another in the TV anime and manga continuities long before Sakura joins the team.
998* AllLovingHero: She's kind and loving to man and machine alike.
999* AndroidsArePeopleToo: In the remake of the first game, Kohran's episode has her become more disdainful towards the Flower Division when they continue to treat their Kobu like pieces of metal rather than actual friends with feelings.
1000* AnimeChineseGirl: Zig-zagged. She was born and initially raised in Beijing, China before Ayame made arrangements for her to move to Japan as part of a plan to be recruited into the Imperial Combat Revue. Though Kohran has the looks to match, she is anything but stereotypical due to her interest in machinery and more complex personality.
1001* AshFace: Kohran's face is always filled with dust whenever her HomemadeInventions explode in front of her.
1002* AsianAndNerdy: She fits the trope well enough, but is more social than the average Asian nerd.
1003* AwesomenessByAnalysis: Being one of the more intelligent members of the team, Kohran is able to assess combat situations that involve machinery.
1004** In the movie, she correctly guesses the Japhkiel's weakness and exploits it to great effect.
1005** During the first battle of the fourth game, Kohran quickly figures out the cause behind her Kobu going haywire right after calming down from her [[InterruptedSuicide failed suicide attempt]] to protect the team.
1006* BadassAdorable: Kohran's a cute girl who pilots a Kobu bristling with rockets.
1007* BadassBookworm: She is practically the mechanic for the Kobu and happens to be quite knowledgeable in other scientific fields.
1008* BespectacledCutie: Wears glasses and is cute to boot.
1009* BestFriend: She becomes Sakura's best friend upon meeting her, especially in the TV anime.
1010* BetterWithNonHumanCompany: Played with. While Kohran has no trouble socializing with other humans, she tends to bond more with the Kobu due to their ability to empathize with the pilots.
1011* BewareTheSillyOnes: Despite her eccentric behavior, Kohran is not to be underestimated as she's proven herself to be one of the more powerful members of the Flower Division despite her low spiritual powers. Not only is she responsible for improving the mechs used for killing demons, her own Kobu can dish out heavy damage from a distance with its rocket armaments and drones.
1012* {{BFG}}: Kohran sometimes uses steam-powered bazookas against demons when not piloting her Kobu.
1013* BookSmart: While Kohran never actually attended formal schooling, she did learn everything about engineering and other subjects related to it from her mentor Percy in Kobe.
1014* BraidsOfAction: Wears twin braids and isn't afraid to get her hands dirty in a fight.
1015* BrokenPedestal: Kohran undergoes a crisis of faith when she discovers Shinnosuke Yamazaki, whom she has revered for years, is really [[BigBad Aoi Satan]]. While the first game merely glosses it over, this revelation hurts her deeply in both the TV anime and manga.
1016* BunglingInventor: More often than not, Kohran's inventions have a tendency to blow up or break down. Fortunately, most of the explosions she causes are of the [[NonFatalExplosions non-fatal variety]].
1017* ChildProdigy: Kohran's talent for assembling and repairing devices bloomed at a young age according to the prequel novel. Her father was proud of this and even wanted to have her [[TragicDream study in America]] to further hone her gifts.
1018* CinderellaPlot: According to the prequel novel, Kohran was often abused by her adoptive mother due to the latter's [[FeelingOppressedByTheirExistence hatred towards the Han Chinese]].
1019* CombinationAttack: Can perform certain attacks if her trust level with Ogami is high enough.
1020** '''Seizetsu Tenshou Rekkaiha'''[[labelnote:Translation]]Awesome Weather Intense World Breaker[[/labelnote]] - Serves as her combination move with Ogami in the first game.
1021** '''Teigeki Beam... Hassha!'''[[labelnote:Translation]]Imperial Combat Beam... Fire![[/labelnote]] - Serves as her combination move with Ogami in the remake.
1022** '''Chouzetsu Mouka Sekiryuu Koushou'''[[labelnote:Translation]]Transcendent Extreme Fiery Red Dragon Biting Soar[[/labelnote]] - Serves as her first combination move with Ogami in the second game.
1023** '''Wo Ai Ni'''[[labelnote:Translation]]I Love You[[/labelnote]] - Serves as her final combination move with Ogami in the second game.
1024** '''Rouko Mekkyaku: Tenchi Fuu'un'''[[labelnote:Translation]]Wolf of Destruction: Heaven Earth Wind Cloud[[/labelnote]] - Serves as her combination move with Ogami if chosen as a co-pilot for the Sobu.
1025* ConvenientlyAnOrphan: Kohran lost her family during the Xinhai Revolution before meeting with Ayame for the first time.
1026* CoolBike: Has one in the form of a steam-powered motorcycle that tends to crash due to technical issues.
1027* CultureEqualsCostume: Being from China, Kohran often wears a red UsefulNotes/{{Qipao}} with black kung fu shoes.
1028* CyberGreen: Kohran is the technology expert of the group and wears green for both her uniform and Kobu.
1029* ADayInTheLimelight: Chapter 4 of the second game gives her some focus. The remake of the first game even adds a new episode dedicated to her.
1030* DemolitionsExpert: Has a working knowledge of handling explosives which gets brought up in the second OVA and TV anime.
1031* DishDash: The first game shows her being able to balance several piles of dishes on sticks to entertain others.
1032* DodgeTheBullet: Played with in Kohran's prequel novel which has her divert bullets towards her pocket watch via spiritual power, saving her from harm. This gets her noticed by the Sage Organization who send in Ayame to recruit her right away.
1033* DoesNotLikeSpam: Kohran does not like eating natto.
1034* DontYouDarePityMe: When both Kohran and Sakura are stranded during episode 11 of the TV series, the former gets angry when the latter insists on staying by her side instead of finding help.
1035-->'''Kohran''': I don't want that kind of sympathy! That kind of stuff isn't what friends do!
1036* DroneDeployer: Her special attacks involve deploying drones to directly damage foes. In ''In Hot Blood'', Kohran's normal attack finisher has her send out specialized drones that employ [[ConvergingStreamWeapon converging lasers]] to trigger massive explosions.
1037* TheEngineer: She serves as the Flower Division's chief engineer, being responsible for making repairs and improvements to the Kobu and other gadgets. In the third game, her expertise results in the Paris Combat Revue receiving their MidSeasonUpgrade in the form of the Kobu F2.
1038** She also designed the Flower Division's uniforms to be resistant against [[MadeOfIndestructium heat, water, pressure, and even blade cuts]].
1039* ExplosiveOverclocking: She can do absolutely miraculous things with an iron/coal/steam technology base, but almost everything she makes beyond simple utilitarian items blows up after one incredibly successful use. Or during that use...
1040* FacingTheBulletsOneLiner: Gets one in the first game if she isn't Ogami's love interest.
1041-->'''Kohran''': Don't mess with the Imperial Combar Revue's Flower Division! Science saves the day!
1042* FamilyExtermination: Her immediate family back in China was killed when armed bandits raided her hometown prior to being formally recruited into the Flower Division.
1043* FerrisWheelDateMoment: Kohran's ending in the second game has her and Ogami share a romantic moment together while riding the Ferris Wheel.
1044* FirstFriend: Kohran serves this role for Sakura in the TV series, being the first Flower Division member to treat her like an actual friend before Kanna comes along and Iris opens up more.
1045* FloralThemeNaming: "Li" uses the same character as the Japanese plum; "Kohran" is derived from the crimson orchid.
1046* TheFourGods: One of Kohran's special moves summons robotic versions of the Four Gods to devastate enemies.
1047* FriendlessBackground: During her childhood, Kohran didn't have any friends to play with, preferring to tinker with machines instead. This caused some people to unfairly view her as a Cloudcuckoolander even though she's far more sensible than most examples.
1048* FunPersonified: Acts as the mood maker of the group alongside Kanna. This is also why she excels in comedic roles.
1049* FunnyForeigner: Averted. As funny as Kohran can be at times, she completely defies the trope outright due to her familiarity with Japanese customs.
1050* GenkiGirl: A lighthearted girl who loves a good prank.
1051* GetAHoldOfYourselfMan: Receives this treatment from Ogami in the second game when a fire caused by Kasha causes her to panic immensely.
1052* GiveGeeksAChance: Becomes the female version of this trope if chosen as Ogami's love interest in the games.
1053* GiverOfLameNames: Likes to give her more unique inventions [[PunnyName pun-related names]].
1054* GoodWithNumbers: Kohran is exceptionally good with math which the Wind Division uses to their advantage during their story in ''Hanagumi Taisen Columns''
1055* HappilyAdopted: She considers her recruitment by Ayame to be this, having found her purpose as a member of the Imperial Combat Revue.
1056* HeartIsAnAwesomePower: In the TV anime, Kohran's belief in this is what truly helps the Flower Division to fully synchronize with their Kobu, enabling them move and fight more efficiently.
1057* HeroWorshipper: Has a profound respect for Shinnosuke Yamazaki, the man who created the blueprints for the Kobu. She later becomes crestfallen upon learning that he became Aoi Satan after falling from grace.
1058* HoverSkates: Because her Kobu in the fourth game is weighed down by even more rocket launchers than before, it specifically has built-in steam propellers on its legs to make movement easier.
1059* TheIdiotFromOsaka: Subverted. Kohran speaks in the Kansai dialect due to being raised in Osaka, but she's far from an idiot despite her own creations occasionally blowing up in her face. It also gets intentionally parodied by her at times.
1060* ImplausibleHairColor: Kohran has purple-colored hair.
1061* ImpoverishedPatrician: Upon losing her family and surviving the raid on her hometown, Kohran ended up being adopted by a peasant family whose matriarch constantly abused her for the slightest mistake.
1062* InTheBlood: The novel reveals that Kohran inherited her affinity for inventions from her father who also had a habit of disassembling gadgets out of curiosity.
1063* IntergenerationalFriendship: Has a habit of forming friendships with older men, some of which include Sumire's father and Jean Leo.
1064* TheKnightsWhoSaySquee: Despite being a gifted engineer herself, Kohran heavily admires Shinnosuke Yamazaki for the blueprints he left behind following his disappearance. Unfortunately, she ends up suffering from a severe case of FanDisillusionment after learning what he's truly become in both the TV anime and manga.
1065* {{Leitmotif}}:
1066** '''[[https://youtu.be/CYn3in5LUsg Tokyo Mato Kyuujitsu]]'''[[labelnote:Translation]]Tokyo-Style Holiday[[/labelnote]] - Serves as her image song in the first game.
1067** '''[[https://youtu.be/Vc6vY-PKwaE Bakuhatsuteki Mirai]]'''[[labelnote:Translation]]Explosive Future[[/labelnote]] - Serves as her image song in ''CR Sakura Wars''.
1068** '''[[https://youtu.be/R24d1b7pUu4 Metro de Ikou]]'''[[labelnote:Translation]]Let's Go by Metro[[/labelnote]] - Serves as her image song in the second and fourth games.
1069* LifeDrain: ''In Hot Blood'' gives Kohran a special move that drains the target's health. This is justified since every foe the Flower Division faces in battle are machines whose parts can be salvaged.
1070* LimitBreak: Deploys miniature robots to attack foes on Kohran's behalf.
1071** '''Chibi-Robo'''[[labelnote:Translation]]Mini-Robo[[/labelnote]] - Kohran unleashes a swarm of self-destructing [[AttackDrone robot drones]] on a single enemy, inflicting heavy damage. Serves as Kohran's special move in the first game and its remake.
1072** '''Seijuu-Robo'''[[labelnote:Translation]]Sacred Beasts-Robo[[/labelnote]] - Deploys four AnimalMecha made to resemble TheFourGods and causes them to collide with the target. In the remake, each of the robots perform a unique attack with Seiryu firing a freeze ray, Suzaku spitting out flames, Byakko performing rush attacks thrice in a row, and Genbu delivering the finishing blow with a massive explosion. Serves as Kohran's special move in the first game and its remake once she pilots her Jinbu.
1073** '''Shakuhai-Robo'''[[labelnote:Translation]]Sparrow Tile-Robo[[/labelnote]] - Serves as Kohran's special move in the second game.
1074** '''Kyuuden-Robo'''[[labelnote:Translation]]Ball Lightning-Robo[[/labelnote]] - Serves as Kohran's special move in the second game once she pilots her Tenbu.
1075** '''Seijuu-Robo: Kai'''[[labelnote:Translation]]Sacred Beasts-Robo: Enhanced[[/labelnote]] - An improved version of Seijuu-Robo. Replaces Kohran's special move in the second game once she reuses her Kobu Kai in the final battle.
1076** '''Chibi-Robo: Nishiki'''[[labelnote:Translation]]Mini-Robo: Type-2[[/labelnote]] - Named after her old attack in the first game, this move sends out miniature Kobus that toss various objects at the target. Serves as Kohran's special move in the fourth game.
1077* LittleMissSnarker: In the games, she doesn't hesitate to snark at Ogami whenever he gets caught in hilarious situations.
1078* LongRangeFighter: Similar to Maria, Kohran's role is to bombard foes from a safe distance. One advantage she has over Maria is the ability to inflict SplashDamage.
1079* MachineEmpathy: Kohran's spiritual power allows her to do this with machines, particularly her own Kobu. During her own episode in ''In Hot Blood'', she uses this ability to shut down the Wakiji surrounding her in battle.
1080* MacrossMissileMassacre: Her Kobu's main weapon is to fire several missiles at once.
1081* MadBomber: A heroic example, to a certain extent.
1082* MadScientist: Complete with her inventions having a tendency to explode. ''In Hot Blood'' ramps this up by having her use Ogami as a guinea pig to make a robotic duplicate of him.
1083* NerdsAreNaive: Averted by Kohran who can be rather sly at times towards the more naïve characters.
1084* NiceGirl: Don't assume that her obsession with machines makes her not care about other people.
1085* NotAMorningPerson: In the TV series, Kohran's not much of a morning person as shown when she dozes off during the group's scheduled breakfast time mandated by Ogami.
1086* NotSoSmallRole: Despite not getting much attention in ''Anime/SakuraWarsTheMovie'', Kohran's contributions there cannot be understated. Not only was she able to identify the weakness of the BigBad in time, she even invented a spirit-powered bullet that would later be used by Maria to kill TheDragon.
1087** This also applies in the third game which has her make massive improvements to the Kobu F and leave behind a deluxe radar used to pinpoint the phantoms' hideout.
1088* OmnidisciplinaryScientist: Aside from her expertise in engineering and machinery, Kohran has been shown to dabble in chemistry, agriculture, physics, mathematics, and even computer science. She is also knowledgeable enough about medical biology to invent a HealingVat used for [[HealingFactor mending wounded members]]. What makes this more impressive is that Kohran herself was never formally educated until Ayame took her in.
1089* OutOfFocus: Of the founding members of the Flower Division, she gets the least amount of attention in the original game, without a ADayInTheLimelight to her name. Fortunately, the remake rectifies that.
1090* PainfullySlowProjectile: In the ''Hanagumi Taisen Columns'' series, the gems Kohran drops are by far the most durable yet happen to be scarce in number. This makes her playing style the opposite of Maria's even though both benefit from wearing down foes offensively.
1091* PositiveFriendInfluence: Serves as one for Sakura in the TV anime, often helping the other girl become a better Kobu pilot and encouraging her when no one else would.
1092* RayGun: ''Dramatic Dungeon'' has her fight with a ray gun that inflicts a number of StatusEffects on foes.
1093* RecruitedFromTheGutter: Kohran went through a horrid time after she lost her family to bandits. It was only after being found and recruited by Ayame did things start to look up for her.
1094* ReplacementPedestal: After getting over her idolization of Shinnosuke Yamazaki, Kohran starts to look up to the Paris Combat Revue's mechanic Jean Leo during the third game.
1095* RichesToRags: According to her prequel novel, Kohran came from a wealthy family who owned a BigFancyHouse near the outskirts of Beijing. However, this made them a prominent target for bandits during the Xinhai Revolution.
1096* {{Roboteching}}: In ''In Hot Blood'', Kohran's rocket clusters have a rather odd trajectory that always lead them to drop directly on the target repeatedly.
1097* SadisticChoice: One episode in the TV series has Kohran go through this when Kanna orders her to blow up Rasetsu while holding a dangerous bomb. Due to the amount of damage her Kobu sustained at the time, she either has to blow up both of them or do nothing as Kanna is close to getting devoured by the monster. It takes Iris' timely intervention to prevent her from making a choice.
1098* ScienceHero: Kohran counts as this due to applying science to create inventions that help the team.
1099* ScrewThisImOuttaHere: In ''In Hot Blood'', Kohran becomes frustrated with the other members taking their Kobus for granted and considers going AWOL until Ogami convinces her otherwise.
1100* SelfDestructMechanism: If Kohran is not Ogami's top-ranking girl in the first game, she self-destructs in a desperate attempt to destroy the magical mechanism used to revive the Twilight Knights and the demons safeguarding it.
1101** The fourth game has her attempt this again in order to prevent her malfunctioning Kobu from endangering everyone else. Fortunately, the team talks her out of it.
1102* ShesBack: In the TV series, Kohran goes missing after learning that her idol Shinnosuke Yamazaki and Aoi Satan are one in the same. After much soul searching, she reunites with her Kobu and rejoins the team as they confront Miroku one last time.
1103* TragicKeepsake: Hers is a pocket watch that once belonged to her father. She used to reassemble it for fun, inspiring her interest in technology. It also saved her life from a bullet fired by one of the bandits who raided her home.
1104* TripleShifter: Compared to the other Flower Division members, Kohran easily takes on multiple roles which include Kobu pilot, mechanic, actor, stagehand, inventor, comedian, etc.
1105* VeryLooselyBasedOnATrueStory: Much of Kohran's backstory is loosely based on the life of Oji Hiroi's half-Chinese cousin who has the same name as her.
1106* WeakButSkilled: Kohran's empathy with her Kobu and its long-range capabilities compensate for her relatively low power level.
1107* WhyDidItHaveToBeSnakes: Kohran gets traumatized at the sight of fire, having lost her family to one as a child. In the second game, this causes her to panic uncontrollably until Ogami snaps her out of it with a slap to the face.
1108* WideEyedIdealist: She believes in a world where man and machine can march forward to a future of friendship and prosperity.
1109* WrenchWench: She is the division's personal mechanic and the designer of a lot of its gear. She really has no problem grabbing a toolbox and getting to work.
1110* WrittenInAbsence: Got this treatment in some of the stage plays due to being dispatched to the New York Combat Revue at the time.
1111* YouthfulFreckles: Has these to further emphasize her cuteness and youthful energy.
1112* ZergRush: Kohran's first special attack involves deploying drone robots to overwhelm targets.
1113[[/folder]]
1114
1115[[folder:Kanna Kirishima]]
1116!!Kanna Kirishima
1117[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kanna_kirishima_1.png]]
1118[[caption-width-right:300:[[labelnote:Click here to see Kanna in uniform.]]https://static.tvtropes.org/pmwiki/pub/images/kanna_kirishima_2.png[[/labelnote]]]]
1119[[caption-width-right:300:[[labelnote:Click here to see Kanna's Kobu Type-2.]]https://static.tvtropes.org/pmwiki/pub/images/kanna_kirishimas_kobu_type_2.png[[/labelnote]]]]
1120->Voiced by: Creator/MayumiTanaka (Japanese), Sheila Gordon (English, ''Sakura Wars 1'' OVA), Lane West (English, ''Sakura Wars 2'' OVA), Creator/LeeEddy (English, ''Anime/SakuraWars2000''), Creator/MaryElizabethMcGlynn (English, ''Anime/SakuraWarsTheMovie'' and ''Sakura Taisen: ~Su~Mi~Re~'', as "Melissa Williamson") [[labelnote:Click to see other languages]]Minji (Korean, ''Sakura Wars 1'' OVA), Luzgeyle Poveda (Latin American Spanish, ''Sakura Wars 1'' and ''2'' [=OVAs=] and ''Anime/SakuraWars2000''), Mar Nicolas (European Spanish, ''Sakura Wars 1'' OVA), Marta Estrada (Spanish and Catalan, ''Anime/SakuraWarsTheMovie''), Cecília Lemes (Portuguese, ''Sakura Wars 1'' and ''2'' [=OVAs=] and ''Anime/SakuraWars2000''), Jennifer Barré (French, ''Anime/SakuraWars2000''), Colette Noel (French, ''Anime/SakuraWarsTheMovie'')[[/labelnote]]\
1121Portrayed by: Mayumi Tanaka (stage plays)
1122
1123The daughter of the late Takuma Kirishima, Kanna is an Okinawan karate champion whose stature dwarfs most of the Flower Division members including Ogami. Happens to be a BoisterousBruiser, a BruiserWithASoftCenter, and a GentleGiant.
1124----
1125* AdaptationDeviation: Unlike in the first game, she and Kohran already know each other in the TV anime and manga continuities prior to Sakura joining the team.
1126* AdaptationalJerkass: The first two episodes of the original OVA series depicts Kanna as less patient and more temperamental, angrily snapping at Iris when the latter carelessly uses her powers in public.
1127* AlliterativeName: '''K'''anna '''K'''irishima.
1128* AmazonianBeauty: Kanna is a humongous martial artist who showcases a muscular build whenever she shows some skin and is capable of drop-kicking ''[[ThreateningShark sharks]]''. She also happens to be a potential love interest for the player in the games.
1129* AmbiguouslyBrown: Has a darker skin shade than the other Flower Division members. Might have something to do with her living in Okinawa and constantly training under the hot sun.
1130* ArrogantKungFuGuy: Played with by Kanna who's somewhat boastful but not outright arrogant about her karate skills.
1131* AttackAttackAttack: In ''Dramatic Dungeon'', Kanna fights more efficiently this way due to her attack power increasing each time she hits foes repeatedly.
1132* AwLookTheyReallyDoLoveEachOther: For all Kanna's constant bickering with Sumire, she truly does care for the other girl deep down and becomes the most devastated upon learning of her decision to retire.
1133* BadassLongcoat: Some incarnations of the franchise has her wearing this rather than her trademark karate gear.
1134* BattleCry: Being a martial artist, Kanna will sometimes cry out "CHESTO!" when launching an attack.
1135* BeingPersonalIsntProfessional: Normally an easygoing yet temperamental individual, Kanna is shown to be more focused and battle-ready when deployed to the front lines. This is especially evident in the TV series where she doesn't hold it against Ogami and Sumire for leaving her behind during a mission.
1136* BicepPolishingGesture: Kanna's known to do this, and showcasing her large guns is one of the things that can ([[MultipleEndings potentially]]) make Ichiro attracted to her.
1137* {{Bifauxnen}}: Some might at first mistake her for a "he" instead of a "she", even moreso than Maria. It's reinforced with the fact that [[Creator/MayumiTanaka her Japanese voice actor]] is well known for voicing [[Franchise/DragonBall young and]] [[Franchise/OnePiece heroic]] [[Anime/MashinHeroWataruSeries boys]] and she didn't have to change her voice style much for the masculine Kanna.
1138* BigDamnHeroes: In the TV series, Kanna's debut episode has her come to Kayama's rescue when he and his companions are ambushed by Setsuna and Rasetsu.
1139* BigEater: Loves to stuff herself with food after a good fight or workout.
1140* TheBigGuy: Exemplifies this trope within the team.
1141* BigGuyFatalitySyndrome: In the first game and its remake, Kanna is the first of the Flower Division to die near the end of the final chapter if she isn't Ogami's most-trusted ally. The manga has her almost suffer this fate until Aya-me heals her out of pure amusement.
1142* BoringButPractical: On the battlefield, most of Kanna's special attacks are far from flashy. However, they're very effective in terms of damage output and can even cripple the defenses of targets in the first game's remake.
1143* BoyishShortHair: Kanna's hair is by far the most boyish among the female members, making her even more ideal for playing male roles while on stage.
1144* BrooklynRage: She speaks with a heavy Brooklyn accent in the English dub of the TV series.
1145* BrutishCharacterBrutishWeapon: Being a specialist in melee combat, Kanna's Kobu is armed with knuckle claws to enhance her deadly fighting prowess.
1146* ButtMonkey: Is sometimes treated as the butt of jokes especially in the official stage plays.
1147* CaretakingIsFeminine: Kanna averts this trope by often looking out for others despite being the most tomboyish member of the Flower Division.
1148* CleavageWindow: Kanna's outfits tend to show off her rather ample chest.
1149* CloseRangeCombatant: Specializes in pummeling foes upfront, though her range tends to be extremely limited.
1150* CombinationAttack: Can perform certain attacks if her trust level with Ogami is high enough.
1151** '''Kururunfa'''[[labelnote:Translation]]Holding and Striking Suddenly[[/labelnote]] - Serves as her combination move with Ogami in the first game.
1152** '''Minamikaze Big Wave'''[[labelnote:Translation]]Southern Wind Big Wave[[/labelnote]] - Serves as her combination move with Ogami in the remake.
1153** '''Sei'enchin'''[[labelnote:Translation]]Subjugating Distant Suppression[[/labelnote]] - Serves as her first combination move with Ogami in the second game.
1154** '''Kimi to Ayu mou, Junjou Ichiro'''[[labelnote:Translation]]Moving Together, Purely Forward[[/labelnote]] - Serves as her final combination move with Ogami in the second game.
1155** '''Rouko Mekkyaku: Hakurou Ken'''[[labelnote:Translation]]Wolf of Destruction: White Wolf Fist[[/labelnote]] - Serves as her combination move with Ogami if chosen as a co-pilot for the Sobu.
1156* CoolBigSis: To the rest of the Flower Division (except Sumire and Maria). She also takes a liking to Coquelicot from the Paris Combat Revue.
1157* CooldownHug: During the penultimate volume of the manga, Kanna does this to Aya-me in an attempt to undo her brainwashing by Satan. Miraculously enough, it works.
1158* CynicIdealistDuo: She and Maria have this type of dynamic with her being the experienced idealist in contrast to the latter's worn-down cynicism.
1159* DamageIncreasingDebuff: ''In Hot Blood'' gives Kanna's full combo attack this effect, enabling her to render foes more vulnerable to damage.
1160* ADayInTheLimelight: Chapter 5 of the original game focuses on her and Sumire.
1161* DietEpisode: Kanna's story in ''Hanagumi Taisen Columns 2'' has her go for a day without eating after being insulted by Sumire for her weight.
1162* EmotionalBruiser: Isn't afraid to express anger or distress when fighting in battle.
1163* FacingTheBulletsOneLiner: Gets one in the first game if she isn't Ogami's love interest.
1164-->'''Kanna''': Let me show you the ultimate Kirishima technique... Shihou Kousoukun!
1165* FeminineWomenCanCook: Defied by Kanna who's both masculine and a great cook.
1166* FieryRedhead: Has red hair and a fiery personality to match it.
1167* FightsLikeANormal: Compared to most of her peers within the Flower Division, Kanna's attacks are simple yet devastatingly effective.
1168* FisticuffProvokingComment: This sometimes happens whenever Kanna's arguments with Sumire go a little too far.
1169* FloralThemeNaming: ''Canna'' lilies, paulownia trees - "Kiri" in Japanese, and/or the "Kirishima" azalea.
1170* {{Forgiveness}}: Despite being quick to anger, Kanna is ultimately a forgiving person who truly cares for her friends within the Flower Division. This also extends to the man who killed her father after seeing him expressing genuine remorse over it during their confrontation in Hong Kong.
1171* FollowingInRelativesFootsteps: Is so serious about following her father's footsteps as a martial artist that she constantly trains day and night.
1172* FreakOut: Has one in the first game upon encountering a snake.
1173* FriendToAllChildren: Due to her harsh childhood, she has a strong empathy towards children and is admired by both Iris and Coquelicot.
1174* FunPersonified: Like Kohran, she acts as the mood maker within the Flower Division.
1175* GlassCannon: In the ''Hanagumi Taisen Columns'' series, Kanna has both of Sakura and Sumire's strengths when it comes to dropping gems, yet suffers from poor defense stats.
1176* GoThroughMe: During the final battle against Satan, she forces the other members to move forward without her in order to stall the enemy. While it gets her killed in the first game, the manga has Aya-me heal Kanna on a whim.
1177* GoodOldFisticuffs: Her Kobu fights using its bare robot hands. Later models equip her with fist claws.
1178** Kanna also uses this when on foot since she was trained to fight with karate.
1179* TheGrappler: Kanna's short range is compensated by her insane attack power in the games. If fighting under the effects of the fire formation, she can wreck just about any enemy unit with relative ease.
1180* GrapplingHookPistol: In the movie, her Kobu is equipped with a grappling wire to latch unto nearby foes before pummeling them to death.
1181* HairTriggerTemper: While normally a friendly and easygoing individual, Kanna goes from calm to extremely angry with minimal provocation at times with Sumire often angering her most.
1182* HopeBringer: During the second game, her return to the theater immediately lifts up the spirits of the other members who had been down about Yoneda's hospitalization and the revue's funding being cut off.
1183* HugeSchoolgirl: Visibly taller than her male commander, and larger than just about every woman in the series. If Ogami romances her in the games, the two of them end up having a TinyGuyHugeGirl dynamic.
1184* ImposedHandicapTraining: One episode in the TV series has Kanna wear metal geta during the Flower Division's weekly training session. She offers another pair to one of her teammates, though only Ogami was willing to wear it.
1185* InASingleBound: ''In Hot Blood'' gives Kanna the ability to jump over teammates while moving in battle.
1186* InHarmonyWithNature: Kanna is able to accurately sense typhoons and storms by merely feeling the wind's course. This comes up in the second game and TV anime.
1187* InnocentFanserviceGirl: She totally doesn't seem to mind Ogami walking into the showers when she's in it.
1188* InsultOfEndearment: Loves calling Sumire "Snake Woman" or "Cactus Woman" whenever they get into an argument.
1189* TheLadette: She has some rather crude language in the original Japanese (though she averts using masculine pronouns). She's given [[AccentAdaptation a heavy masculine-sounding Brooklyn accent]] in the English localization of the TV series.
1190* LargeHam: Sometimes plays up her more boisterous side when performing certain male roles during the Flower Division's stage plays. This makes her one of the more likely comedians of the group alongside Kohran.
1191* {{Leitmotif}}:
1192** '''[[https://youtu.be/k2a-iE_hGzw Shakunetsu Boogie]]'''[[labelnote:Translation]]Red Hot Boogie[[/labelnote]] - Serves as her image song in the first game.
1193** '''[[https://youtu.be/GddkhjIRaok Yui Yui Housenka]]'''[[labelnote:Translation]]Cheer Cheer, Touch-Me-Not[[/labelnote]] - Serves as her image song in ''CR Sakura Wars''.
1194** '''[[https://youtu.be/ktDJslkI0OU Minami Kaze Go Go]]'''[[labelnote:Translation]]Southern Wind Go Go[[/labelnote]] - Serves as her image song in the second and fourth games.
1195* LimitBreak: Hits foes hard with special moves based on [[FantasticFightingStyle Kirishima-style karate]].
1196** '''Super Rinpai'''[[labelnote:Translation]]One Hundred Wooden Tiles[[/labelnote]] - A powerful bare-handed strike landed on a single enemy, inflicting catastrophic damage. Serves as Kanna's special move in the first game and its remake.
1197** '''Shihou Kousoukun'''[[labelnote:Translation]]Square Kwang Shang Fu[[/labelnote]] - Performs a single-range KamehameHadoken attack accompanied by tiger imagery. Serves as Kanna's special move in the first game and its remake once she pilots her Jinbu.
1198** '''Sanchin Tenshou'''[[labelnote:Translation]]Three-Tier Rotating Fist[[/labelnote]] - Serves as Kanna's special move in the second game.
1199** '''Rouhai Godan'''[[labelnote:Translation]]Heron Sign Fifth-Tier[[/labelnote]] - Serves as Kanna's special move in the second game once she pilots her Tenbu.
1200** '''Sansei Ruushou'''[[labelnote:Translation]]Thirty-Six Palms[[/labelnote]] - Replaces Kanna's special move in the second game once she reuses her Kobu Kai in the final battle.
1201** '''Kuushankuu'''[[labelnote:Translation]]Kwang Shang Fu[[/labelnote]] - Serves as Kanna's special move in the fourth game.
1202* MartialArtsHeadband: She's never seen without her white headband.
1203* MissingMom: Kanna lost her mother after the latter died giving birth to her. Since then, she was raised to follow in her father's footsteps as a martial artist.
1204* MistakenForMurderer: Sakura's story in ''Hanagumi Taisen Columns 2'' has Kanna be suspected of murdering Iris. In truth, Iris merely fainted after hearing Maria's gun go off and Kanna brought her to the bathroom to clean up once her dress got stained with ketchup.
1205* MoreSeniorSubordinate: Shares this role with Maria within the Flower Division.
1206* MostCommonSuperpower: She's easily the most physically-oriented member of the Flower Division, and is also the bustiest among them (though this is relative to her overall body size).
1207* MuscleAngst: While Kanna is normally content with [[BeYourself being her muscular self]], there are times where she becomes self-conscious about it when feuding with Sumire or flirting with Ogami.
1208* MutualKill: If Kanna is not Ogami's top-ranking girl in the first game, she uses the last of her strength to kill one of the Twilight Knights.
1209* NamedWeapons: Her Kobu Type-2 in the fourth game has two telescopic claws named Ryuujin (Dragon Blades).
1210* NatureLover: Loves spending time outdoors and even has some of the Flower Division members accompany her on a hiking trip during the second game.
1211* NotAfraidToDie: In the TV series, Kanna tries to coerce Kohran into shooting her after ramming a bomb into Rasetsu's mouth to avoid dying in vain. Fortunately, neither of them have to go through with that thanks to Iris saving the day.
1212* OddFriendship: Has a close friendship with Kohran despite their vastly different interests and personalities.
1213* OutOfFocus: The second game doesn't really have a chapter that serves as ADayInTheLimelight for her.
1214* OutdoorsyGal: Loves to spend her time outdoors the most within the Flower Division.
1215* PluckyComicRelief: Kanna sometimes serves as a source of comedic humor which becomes especially noticeable in the TV series due to its darker atmosphere.
1216* ProneToTears: Tends to shed tears when emotionally touched. This is best demonstrated when she cries over Sumire's decision to retire.
1217* RaisedByDudes: Because Kanna was raised singlehandedly by her strict father, she never had much of a chance to explore more feminine hobbies or interests.
1218* RealWomenDontWearDresses: Being the most masculine among the female cast, Kanna is rarely ever seen wearing feminine outfits. Amusingly enough, certain spin-off titles avert this by having her wear dresses when given the role of leading lady.
1219* TheReasonYouSuckSpeech: Gives a scathing one to Sumire after their botched performance of ''Journey to the West'' in the first game.
1220-->'''Kanna''': How many times have you tripped over your own fancy costume now? People are starting to think you've got a fetish for falling flat on your face!
1221* RedHotMasculinity: Wears red and happens to be the most masculine female member of the Flower Division. It also goes well with her [[RedIsViolent violent temper]].
1222* RedIsHeroic: She's one of the more heroic members of the Flower Division and is associated with the color red.
1223* RedOnesGoFaster: Due to her quick reflexes, Kanna is usually one of the fastest front-line fighters in the games.
1224* ScrewTheRulesImDoingWhatsRight: Is often the first to take action when something rubs her the wrong way, rules and regulations be damned.
1225* SnobsVsSlobs: This trope is partially why Kanna and Sumire often argue with the former finding the latter's fussiness a pain to deal with.
1226* SpannerInTheWorks: In episode 13 of the TV anime, Kanna manages to seriously cripple a giant Wakiji that would have vaporized both Sakura and Sumire by piercing through its heart.
1227* SpiritedCompetitor: As a martial artist, Kanna has quite the competitive streak when it comes to fighting.
1228* StatuesqueStunner: Stands at a whopping '''197''' cm, making her tower almost everyone else.
1229* StrongFamilyResemblance: Side materials show that Kanna mostly got her looks from her father.
1230* SuperStrength: She's able to demonstrate this at times due to her martial arts prowess and spiritual powers.
1231* SuperSwimmingSkills: In the novel and manga, she swam all the way to Japan without stopping, even knocking away sharks that tried to impede her path.
1232* SupremeChef: Happens to be an excellent chef, specializing in both Japanese and Okinawan cuisines.
1233* SympathyForTheDevil: In the second game, she is somewhat sympathetic towards Suiko right after she dies. The manga has her behave this way towards Aya-me in the final volume, causing the latter to regain her human memories.
1234* TankTopTomboy: Wears a tank top underneath her karate gi and summer jacket.
1235* TenderTomboyishnessFoulFemininity: Kanna has this dynamic with Sumire with the former being a friendly tomboy and the latter who happens to be an arrogant diva.
1236* {{Tomboy}}: Kanna's even more of a tomboy than Maria, pursuing more manly endeavors like muscle training and being the least likely to take on feminine roles in the Flower Division's stage plays. She also speaks in a more rough and casual manner compared to her female peers.
1237* TrainingFromHell: Was put through this by her father while growing up, leaving her with little time for playing around.
1238* UnwittingInstigatorOfDoom: In the ''Sea God's Villa'' stage play, Kanna inadvertently incurs the wrath of a fox spirit by eating their inarizushi. This results in the fox spirit possessing Sumire who had been passing by and controlling the rest of the Flower Division minus Kanna, Maria, and Sakura like puppets.
1239* VitriolicBestBuds: With Sumire. They may argue all the time, but Kanna is absolutely devastated when she hears that Sumire is going to retire from the Imperial Combat Revue.
1240* WhyDidItHaveToBeSnakes: Kanna's greatest fear in the world is snakes (Justified, as Okinawa is home to the habu, one of the most venomous species of snakes in the country - and with a nasty habit of getting into people's houses in search of rats to eat).
1241* WrestlerOfBeasts: The TrainingMontage in the first game sees Kanna wrestle a live bull to surpass her late father. ''In Hot Blood'' changes it by having her [[BearsAreBadNews face a grown bear instead]].
1242* YouKilledMyFather: Subverted by Kanna who chooses to spare the man responsible for her father's death after seeing how truly remorseful he was about it.
1243[[/folder]]
1244
1245[[folder:Orihime Soletta]]
1246!!Orihime Soletta
1247[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orihime_soletta_1.png]]
1248[[caption-width-right:300:[[labelnote:Click here to see Orihime in uniform.]]https://static.tvtropes.org/pmwiki/pub/images/orihime_soletta_2.png[[/labelnote]]]]
1249[[caption-width-right:300:[[labelnote:Click here to see Orihime's Kobu Type-2.]]https://static.tvtropes.org/pmwiki/pub/images/orihime_solettas_kobu_type_2.png[[/labelnote]]]]
1250->Voiced by: Creator/MayaOkamoto (Japanese), Jessica Smolins (English, ''Sakura Wars 2'' OVA), Creator/MelissaFahn (English, ''Anime/SakuraWarsTheMovie'' and ''Sakura Taisen: ~Su~Mi~Re~'', as "Tina Dixon") [[labelnote:Click to see other languages]]Elisa Beuter (Spanish and Catalan, ''Anime/SakuraWarsTheMovie''), Isabelle Volpe (French, ''Anime/SakuraWarsTheMovie'')[[/labelnote]]\
1251Portrayed by: Maya Okamoto (stage plays)
1252
1253The daughter of Seiya Ogata and Carino Soletta, Orihime is a half-Italian/half-Japanese spitfire with an intense dislike of Japanese men. She used to be stationed in the Star Division in Europe alongside Leni, Subaru, and Ratchet before being relocated to Japan with Leni.
1254----
1255* AbilityMixing: In ''Hanagumi Taisen Columns 2'', Orihime's playing style varies greatly depending on her current level. At lower levels, the gems she drops are scarce but super durable like Kohran's. But in higher levels, they become more numerous and easier to break similar to Maria's.
1256* AccentSlipUp: Orihime speaks with a heavy accent, which is based on her Italian upbringing. It briefly fades when she angrily confronts her father for the first time.
1257* AloofDarkHairedGirl: She certainly does have black hair and is initially hostile to Ogami.
1258* AtLeastIAdmitIt: If Orihime is Ogami's chosen love interest in the fourth game, she gladly admits to putting up a fuss about wanting to go to Paris in order to see him unlike the other members who are more embarrassed about their behavior during his absence.
1259* BadassInDistress: Suffers this the most in the series, having been kidnapped three times in total (four if she wasn't chosen as Ogami's love interest during the second game).
1260* BastardAngst: While she doesn't exactly show it, Orihime is deeply affected by her father's abandonment to the point where it's [[TroubledSympatheticBigot poisoned her opinion of Japanese men]].
1261* BastardBastard: Orihime can be this at her very worse, though it only seems to flare up whenever she's reminded of her status as a noble born out of wedlock. She stops being this after making amends with Seiya and Ogami.
1262* BeamSpam: Many of Orihime's special attacks involve firing multiple laser beams in different directions, albeit with some homing capabilities.
1263* BigotWithACrush: Slowly becomes this over time in the second game especially if Ogami picks a lot of choices that please her greatly. Eventually, her bigotry disappears once she makes amends with her father.
1264* BlueBlood: She comes from a well-off family known as the "Red Nobles".
1265* BoomerangBigot: Orihime starts off harboring a strong distaste for Japan and its culture despite being half-Japanese herself.
1266* BrainwashedAndCrazy: In the movie, Orihime is lured into a trap and briefly becomes Patrick's minion.
1267* BreakTheHaughty: In the second game, her haughtiness gets significantly toned down by Aoi Satan after spending much of the first episode being a jerk towards Ogami and the Flower Division.
1268* BrokenBird: Due to being abandoned by Ogata, though she refuses to show vulnerability out of sheer {{Pride}}.
1269* ButNotTooForeign: She's half-Italian, half-Japanese.
1270* TheCameo: She and Leni made brief cameo appearances in both the TV series and the first game's remake.
1271* CharacterDevelopment: Initially hostile and indifferent towards the Flower Division members, she gradually comes to trust them over time and gets over her hatred of Japanese men after reconciling with her father Seiya.
1272* ChildOfForbiddenLove: Is pretty much this, though it takes a while for her to realize that her father's love is actually genuine.
1273* CombinationAttack: Can perform certain attacks if her trust level with Ogami is high enough.
1274** '''Canzone''' - Serves as her first combination move with Ogami in the second game.
1275** '''Symphonia''' - Serves as her final combination move with Ogami in the second game.
1276** '''Classe D'amore'''[[labelnote:Translation]]Class of Love[[/labelnote]] - Inspired by the TeacherStudentRomance trope, Orihime assumes the role of a rebellious GyaruGirl resting on the [[SittingOnTheRoof school rooftop]] while Ogami is her spectacled teacher trying to get her to come back to class. She becomes smitten when he outwardly calls her his most important student and proceeds to join him in announcing the attack's name. Serves as her final combination move with Ogami in ''CR Sakura Wars 2''.
1277** '''Rouko Mekkyaku: Duet'''[[labelnote:Translation]]Wolf of Destruction: Duet[[/labelnote]] - Serves as her combination move with Ogami if chosen as a co-pilot for the Sobu.
1278* CrowdPleaser: Being a top-notch actor, Orihime enjoys receiving praise and adulation from her audience.
1279* CulturalPosturing: Upon arriving in Japan, she first deemed its culture inferior to her birthplace of Italy. It's only after warming up to the Flower Division and reconciling with Seiya that she starts to appreciate the country's cultural aspects.
1280* CulturedBadass: She's a well-versed actor with a taste for Italian traditions. After joining the Flower Division, she gradually becomes more open to Japanese culture.
1281* DaddysGirl: After settling her issues with her father, Orihime quite openly adores him. This is best seen in episode 4 of the second OVA series where she [[TheGlomp tackle-hugs]] him when he's getting his picture taken.
1282* DamselInDistress: Has this happen to her twice in the second game and once in the third game.
1283* DanceOfRomance: Orihime's ending in the second game has her dance the night away with Ogami.
1284* ADayInTheLimelight: Chapter 7 of the second game focuses on her.
1285* DoesNotLikeMen: Orihime hates Japanese men due to her issues with her DisappearedDad Seiya Ogata. After Ogami helps her find Ogata and make peace with him in chapter 7, she gets better.
1286* DudeNotFunny: Some of Orihime's jokes can come across as mean-spirited at times. In ''Hanagumi Taisen Columns 2'', she attempts to troll an amnesiac Sumire into thinking she's the theater's ticket clipper much to the anger of Maria. The third game also has her toy around with Glycine and Hanabi by teaching them a fake Japanese dance.
1287* EarCleaning: Orihime's ending scene in ''4'' has her do this for Ogami, signifying their intimacy with one another.
1288* ElegantClassicalMusician: She happens to be an excellent pianist.
1289* EveryoneHasStandards: Despite being quite the {{Jerkass}} early on, Orihime despises unnecessary violence and is even aghast by Kasha trying to burn everything down. She is also against the idea of Sumire marrying against her will despite not having met her at the time.
1290* TheFashionista: Orihime's outfits tend to be more on the luxurious side due to her family's wealth.
1291* FatalFlaw: Overconfidence is Orihime's fatal flaw as shown in the first battle of the second game. She would have died at Satan's hands if not for Ogami coming to the rescue.
1292* FunnyForeigner: She can be this at times, often showing ignorance of Japanese culture and mangling the language with malapropisms and foreign words.
1293* TheGadfly: During her more playful moments, Orihime likes teasing the other characters on occasion. At one point, she even tried to convince an amnesiac Sumire that she was the team's baggage carrier in ''Hanagumi Taisen Columns 2''.
1294* GetOut: During her episode in the second game, she angrily tells Ogata to leave after seeing him inside the Imperial Theater.
1295* GlassCannon: Like Maria and Kohran, Orihime is an indirect attacker who can't take much damage against foes on the front lines, making her more suited for cover fire instead.
1296* GoingNative: Later spin-off titles show Orihime becoming more acclimated with Japanese culture. Her ending in the fourth game also has her wear a formal kimono for the first time.
1297* GratuitousEnglish: Despite hailing from Italy, she has a habit of peppering her sentences with English words or phrases sometimes.
1298* GratuitousItalian: Orihime speaks in Italian to unleash her special techniques.
1299* HatesTheirParent: She resents her Japanese father for leaving her mother behind. Her resentment disappears after nearly sacrificing himself and realizing how much he still loved her.
1300* HeelRealization: In ''Thou Shalt Not Die'', Orihime realizes how wrong her actions have been after her father rescues her.
1301* HeroicBastard: Played with in that while Orihime isn't exactly the nicest person due to her family drama, she's still a heroic figure who'll do what's right when it really counts.
1302* HomingLasers: Her mecha is equipped with these, making it ideal for clearing swarms of enemies.
1303* HumbleParentSpoiledKids: She and her parents fit the trope quite well with Orihime being immature and spoiled in stark contrast to them.
1304* HumblePie: Gets a good serving of this near the end of her first battle in Tokyo when Satan wipes the floor with her.
1305* IOweYouMyLife: After being saved by Ogami once, Orihime decides to remain with the Flower Division out of gratitude instead of immediately going back to Italy.
1306* IWishedYouWereDead: A downplayed example. She angrily tells Seiya to disappear when Ogami forcefully brings her to him. As if on cue, Kasha comes out and tries killing them both only for Seiya to shield Orihime from the ensuing attack. This causes her to deeply regret what she had said beforehand.
1307* IWorkAlone: Orihime starts out with this mindset in battle, though it almost gets her killed.
1308* InnocentlyInsensitive: The second episode of ''Thou Shalt Not Die'' has her inadvertently trigger Iris enough to unleash her powers after making some thoughtless comments concerning family.
1309* InsufferableGenius:
1310** During her debut episode in the second game, Orihime argues with Sakura over practicing their lines for the upcoming play with the former deeming it a colossal waste of time for one of her caliber. Sakura says practicing together helps coordinate the feelings of the actors together while Orihime retorts acting should be derived by inspiration alone.
1311** She also catches Ogami off-guard by testing his knowledge on culture, being somewhat impressed if he manages to get her questions right.
1312* IsItAlwaysLikeThis: During her initial time with the Flower Division, she can't help but be perturbed by some of their habits like doing victory poses after winning a battle or watching Kanna and Sumire feud with one another.
1313* ItRunsInTheFamily: According to Seiya, Orihime happens to share her mother's temper.
1314* ItsPersonal: After Kasha almost kills her and Seiya, she ends up delivering the finishing blow against him in retaliation.
1315* JerkWithAHeartOfGold: For all her abrasiveness and hostility, Orihime is a good person deep down. As Ogami wins her over with his actions throughout the game, she steadily comes to respect him.
1316* JumpedAtTheCall: Subverted. Orihime only agreed to come to Japan in order to find her dad and make him apologize for causing her mother to suffer needlessly. Otherwise, she initially wants nothing to do with the country and the Imperial Combat Revue.
1317* KickChick: In the stage plays, Orihime tends to employ kick attacks during fight scenes.
1318* LadyInRed: She loves wearing red dresses, though her actual uniform is more of a rose-colored shade.
1319* LatinLover: If Ogami chooses to pursue her romantically, she eventually becomes this.
1320* LeeroyJenkins: During her first battle in the sequel, Orihime wipes the floor with several {{Mooks}} to show off her prowess. Unfortunately, it [[SuicidalOverconfidence almost gets her killed]] at the hands of a revived Aoi Satan.
1321* {{Leitmotif}}: Orihime's image song in the second and fourth games is '''[[https://youtu.be/b566OPDeyNI Moshimo]]'''[[labelnote:Translation]]If I...[[/labelnote]].
1322* LimitBreak: Harms surrounding foes with dazzling laser formations. With the exception of the third move, the rest of them are named after various musical arrangements, befitting Orihime due to her music background.
1323** '''La Traviata'''[[labelnote:Translation]]The Fallen Woman[[/labelnote]] - Serves as Orihime's first special move in ''Sakura Wars: Song of Sakura''.
1324** '''Quattro Stagioni'''[[labelnote:Translation]]Four Seasons[[/labelnote]] - Sends out a series of lasers that home in on a total of five foes clustered together. Serves as Orihime's special move in the second game.
1325** '''Il Flauto Magico'''[[labelnote:Translation]]The Magic Flute[[/labelnote]] - Serves as Orihime's special move in the second game once she pilots her Tenbu.
1326** '''Viaggio Rose'''[[labelnote:Translation]]Wild Rose[[/labelnote]] - Replaces Orihime's special move in the second game once she pilots her Kobu Kai in the final battle.
1327** '''O Sole Mio'''[[labelnote:Translation]]My Sunshine[[/labelnote]] - Serves as Orihime's special move in the fourth game.
1328* LittleMissSnarker: She really doesn't hold back when it comes to snarking at times.
1329* LovingBully: As much as Orihime enjoys teasing the Flower Division members, she does come to care for them quite deeply, especially Ogami if the player has him pursue her romantically.
1330* MeaningfulName: Orihime's first name is derived from the legend of UsefulNotes/{{Tanabata}} and even her own episode in the second game references it.
1331** "Soletta" means lonely or miserable.
1332* NamedWeapons: Her Eisenkleid's laser weapon is named Tuono[[note]]Thunder in Italian[[/note]]. It is renamed Crommelin once she receives her Kobu Kai near the end of the second game. In ''Fall in Love, Maidens'', she gets a better weapon called Aurora for her Kobu Type-2.
1333* NomDeMom: Uses her mother's family name due to being born out of wedlock and her father leaving them.
1334* NominalHero: Orihime initially doesn't have much motivation for fighting alongside the Flower Division other than to show off or at least repay Ogami for saving her life. Gradually, she comes to care for her teammates enough to stick around and become a full-fledged hero with them.
1335* NotInThisForYourRevolution: At first, Orihime could care less about the conflict involving the Flower Division and the demons. But in time, she comes to care for them enough to put aside her selfishness for the greater good especially after making amends with her father Seiya.
1336* NotSoSimilar: Despite sharing many similarities with Sumire, Orihime has a few notable traits that differentiate her from the former. For one, she's [[SpiritedYoungLady far more informal and playful]] when interacting with other people. Second, her initial hatred for Ogami is contrasted with Sumire being more flirtatious with him. And lastly, she specializes in ranged combat whereas Sumire is proficient in melee combat. Another difference between them is that Orihime has little interest in flaunting her family's wealth compared to Sumire.
1337* {{Ojou}}: Counts as this despite being more casual and informal.
1338* {{Overheating}}: Due to the intense heat generated by her lasers, Orihime's Kobu Type-2 is equipped with vapor coolants to prevent it from overheating.
1339* PoliticallyIncorrectHero: Orihime starts off as this due to her disdain for Japan and its men. It fades away during the last half of the second game, enabling Ogami to properly court her as a romantic partner if the player chooses to do so.
1340* PrincessesPreferPink: Wears magenta as her uniform color and hails from an aristocratic family.
1341* TheProudElite: Orihime is quite proud of her family name and talents. This contributes to her initially looking down on the Flower Division until she sees them in action.
1342* PutOnABus: She was notably absent during some of the more recent stage plays due to Maya Okamoto studying in America at the time. The characters in the story HandWave this by mentioning her [[WrittenInAbsence long trip in Italy to visit family]].
1343* RambunctiousItalian: Orihime counts as this trope due to her feisty personality and short temper.
1344* ReallyFondOfSleeping: Has a habit of taking siestas whenever something bothers her.
1345* RegalRinglets: Wears her hair in curls to indicate her noble status.
1346* RichBitch: She comes from a noble family, and is also abrasive like Sumire.
1347* RightlySelfRighteous: Likes to gloat whenever she's right about something.
1348* ShelteredAristocrat: Subverted. Despite living a life of luxury, Orihime has some military experience due to her time in the European Star Division and has even performed in numerous European theaters before joining the Imperial Combat Revue.
1349* SilverSpoonTroublemaker: Has elements of this that somewhat fade away over time once she gets to know the Flower Division members better.
1350* SmugSmiler: Gives one to Ogami after throwing water in his face to taunt him early on. He doesn't take the bait.
1351* SomethingAboutARose: She's depicted with roses plenty of times, with some of her outfits having a rose motif. Even her attacks invoke rose petals.
1352* SpannerInTheWorks: Becomes one for Ratchet in the movie by insisting on leading the Japhkiels instead of her. While this gets her brainwashed by Patrick into becoming his minion, it also forces Ratchet to abandon her original plan of collaborating with Brent and instead see him for the villain he truly is.
1353* StellarName "Orihime", the Japanese name of the star Vega. Orihime used to be part of the Star Division.
1354* TeethClenchedTeamwork: She initially doesn't like having to fight alongside Ogami and the Flower Division, but puts up with them anyway if it means winning.
1355* TemporarilyExaggeratedTrait: Played with by Orihime whose hatred of Japanese men flares up the most in the first and seventh episodes. By the second half of the story, it fades away completely.
1356* TookALevelInKindness: Orihime becomes a nicer person after reconciling with her father and Ogami.
1357* {{Tsundere}}: She has a very sharp temper, with Ogami initially bearing the brunt of most of it. It gets toned down greatly after the end of her episode.
1358* TheUnapologetic: Averted near the end of the seventh chapter where she finally apologizes to Ogami for all the horrible things she said to him.
1359* UnknownItemIdentification: Due to her cultural knowledge, Orihime can identify whatever items the player comes across in the ''Dramatic Dungeon'' game.
1360* YouAreACreditToYourRace: If Ogami is able to please Orihime with his responses early on, she gives him proper credit despite his race. It takes a while longer for her to shake off this trope entirely.
1361* YoureNotMyFather: Ashamed that Ogata abandoned her many years ago, she doesn't consider him her father. Well, until they reconcile in the aftermath of Kasha's attack at least...
1362[[/folder]]
1363
1364[[folder:Leni Milchstraße]]
1365!!Leni Milchstraße
1366[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/leni_milchstrasse_1.png]]
1367[[caption-width-right:300:[[labelnote:Click here to see Leni in uniform.]]https://static.tvtropes.org/pmwiki/pub/images/leni_milchstrasse_2.png[[/labelnote]]]]
1368[[caption-width-right:300:[[labelnote:Click here to see Leni's Kobu Type-2.]]https://static.tvtropes.org/pmwiki/pub/images/leni_milchstrasses_kobu_type_2.png[[/labelnote]]]]
1369->Voiced by: Creator/KazueIkura (Japanese), Kelley Huston (English, ''Sakura Wars 2'' OVA), Creator/MonaMarshall (English, ''Anime/SakuraWarsTheMovie'' and ''Sakura Taisen: ~Su~Mi~Re~'') [[labelnote:Click to see other languages]]Wolfang Galindo (Spanish, ''Sakura Wars 2'' OVA), Elvira García (Spanish and Catalan, ''Anime/SakuraWarsTheMovie''), Isabelle Volpe (French, ''Anime/SakuraWarsTheMovie'')[[/labelnote]]\
1370Portrayed by: Kazue Ikura (stage plays)
1371
1372Leni is a quiet and introspective German girl who seems to be hiding an old but powerful trauma. She used to be stationed in the Star Division in Europe alongside Orihime, Subaru, and Ratchet before she being transferred to Japan with Orihime.
1373----
1374* AmbiguouslyAbsentParent: It's unknown if Leni is an orphan or simply lost contact with her parents.
1375* BackStab: Does this to Mokujiki's mech during her first battle in the Imperial Capital.
1376* BadBedroomBadLife: During episode 6 of the second game, Leni's room is left disheveled to further reflect her inner turmoil. By the start of the fourth game, it becomes neat and organized to show how far she's come as an individual.
1377* BadassBookworm: Has an EncyclopaedicKnowledge of various subjects and topics while being able to kick ass at the same time. In ''Dramatic Dungeon'', she can easily master the most amount of learnable skills thanks to said knowledge.
1378* {{Ballet}}: She's a rather exceptional dancer, [[AllThereInTheManual according to supplementary materials]].
1379* BewareTheQuietOnes: Becomes this when she fights in her Eisenkleid against demonic forces.
1380* BigNo: Leni yells "No!" when she stops Ratchet from killing Orihime in the movie.
1381* {{Bifauxnen}}: To the point where the game itself doesn't reveal her true gender until the second disk.
1382* BlueIsCalm: Wears blue in battle and happens to be the calmest of the group.
1383* BlueMeansCold: Leni is associated with the color blue and is initially cold as ice. It helps that some of her attacks have an ice motif similar to Maria.
1384* BookSmart: Comes with the territory of being an actual wunderkind.
1385* BrainwashedAndCrazy: Happens to her in the second game courtesy of Suiko. Also comes with MindControlEyes.
1386* BrokenAce: Gifted in a variety of fields, yet emotionally stunted due to undergoing years of traumatic experimentation.
1387* BrokenBird: Due to being a {{Tykebomb}}.
1388* TheCameo: Like Orihime, she made cameo appearances in both the TV series and the first game's remake.
1389* CharacterDevelopment: Leni becomes friendlier with everyone in the Imperial Combat Revue over the course of ''Thou Shalt Not Die''.
1390* ChildSoldiers: Was raised to be this which ended up stunting her emotional growth for years. Suiko takes advantage of this to brainwash her into a willing accomplice.
1391* CombatPragmatist: Leni initially adheres to this trope in order to bring about a full victory for her side. In her first battle, she purposely launched a surprise attack on Mokujiki to catch him off-guard.
1392* CombinationAttack: Can perform certain attacks if her trust level with Ogami is high enough.
1393** '''Götterdämmerung'''[[labelnote:Translation]]Twilight of the Gods[[/labelnote]] - Serves as her first combination move with Ogami in the second game.
1394** '''Erlösung'''[[labelnote:Translation]]Salvation[[/labelnote]] - Serves as her final combination move with Ogami in the second game.
1395** '''Eine Blume Nur Für Sie'''[[labelnote:Translation]]A Flower Just For You[[/labelnote]] - Leni and Ogami get into a fierce SwordFight that ends with the latter [[FlowersOfRomance giving the former a flower]] much to her delight. Serves as her final combination move with Ogami in ''CR Sakura Wars 2''.
1396** '''Rouko Mekkyaku: Glücklichkeit'''[[labelnote:Translation]]Wolf of Destruction: Happiness[[/labelnote]] - Serves as her combination move with Ogami if chosen as a co-pilot for the Sobu.
1397* TheComicallySerious: Has a tendency to do this at times. In the fourth game, she has a rather subdued reaction after the girls assume Ogami wanted to peep on them.
1398* ConditionedToAcceptHorror: Having joined the European Star Division at the tender age of 8, she's come to accept the horrors of war far too easily.
1399* CreepyBlueEyes: Gets these when under Suiko's control during the second game.
1400* DamselInDistress: Leni's this when she gets caught by phantom forces in ''Is Paris Burning?''.
1401* ADayInTheLimelight: Chapter 6 of the second game focuses on her.
1402* DefrostingIceQueen: Her initial emotionless phase lessens thanks in large part to both Ogami and Iris.
1403* DesperatelyLookingForAPurposeInLife: After slowly regaining her humanity, Leni starts to question why she fights for the Flower Division to begin with. Her ensuing emotional turmoil gets taken advantage of by Suiko until Ogami and Iris [[DefusingTheTykeBomb snap her out of it]].
1404* DislikesTheNewGuy: Leni is outright hostile towards Ratchet after the latter temporarily joins the Flower Division in the movie, having remembered their time together as Star Division members in a more negative light.
1405* ElegantClassicalMusician: She is capable of playing the violin perfectly.
1406* EmotionlessGirl: Leni starts off very cold and distant. This stems from her being raised as a weapon of war. That being said, she's quite skilled in acting, becoming even more effective once her human emotions start coming back.
1407* EnergeticAndSoftSpokenDuo: She and Iris have this kind of dynamic with the former being the soft-spoken one and the latter fulfilling the role of the energetic one.
1408* FriendlessBackground: Unlike most of the Flower Division members, Leni did not have any real friends while growing up due to her suppressed emotions and trauma. She even views Orihime as more of a familiar acquaintance than an actual friend once they reunite in Japan.
1409* GenderBlenderName: Subverted in that Leni is revealed to be a girl later on.
1410* GermanicEfficiency: She's German and is very efficient both on and off the battlefield.
1411* GratuitousGerman: Speaks in German when performing some of her special attacks.
1412* HairContrastDuo: Exemplifying the trope alongside her former colleague Orihime, Leni has short silver hair and is taciturn to a fault while Orihime sports long dark hair and loves expressing herself without hesitation.
1413* HatesSmallTalk: Before warming up to the Flower Division, she refused to waste time starting casual conversations, preferring to focus more on her duties instead.
1414* HeroesLoveDogs: Enjoys being with the Imperial Combat Revue's dog, as seen in the movie.
1415* IJustWantToBeLoved: Part of her character development is realizing that she actually wants to love and be loved like an actual human being.
1416* AnIcePerson: In the ''Dramatic Dungeon'' game, her special attacks have a chance of freezing foes solid.
1417* IdentityBreakdown: Leni undergoes an identity crisis when she begins to question her purpose in fighting for the Flower Division. With Ogami and Iris' help, she realizes that her true goal is to fight not just for the sake of peace, but for herself and her loved ones.
1418* InconsistentSpelling: Reni or Leni?
1419* InterfaceSpoiler: Averted. Chimes won't sound when you lose or gain her RelationshipValues (which are only for the heroines before ''3'') until her GenderReveal, hiding the fact that you can end up with her.
1420* JackOfAllStats: Leni's Eisenkleid and Kobu have balanced stats, making them highly useful for adaptive combat.
1421* JoustingLance: Her mecha is equipped with one that doubles as a [[ThisIsADrill makeshift drill]]. In the fourth game, it becomes a [[DoubleWeapon double-ended lance]] with a built-in steam jet pack, enabling Leni to hover in the air super fast.
1422* TheLancer: She easily becomes one when paired with her more emotional teammates. It also helps that she wields a literal lance in battle.
1423* {{Leitmotif}}: Leni's image song in the second and fourth games is '''[[https://youtu.be/sWTgMWY_uGM Icarus no Hoshi]]'''[[labelnote:Translation]]Star of Icarus[[/labelnote]].
1424* LimitBreak: Unleashes devastating attacks against targets. The first three listed below are named after operas from Theatre/TheRingOfTheNibelung while the last one is derived from Theatre/TheBlueBird.
1425** '''Lohengrin''' - Serves as Leni's first special move in ''Sakura Wars: Song of Sakura''.
1426** '''Das Rheingold'''[[labelnote:Translation]]The Rhinegold[[/labelnote]] - A piercing blast of energy moving forward. Serves as Leni's special move in the second game.
1427** '''Die Walküre'''[[labelnote:Translation]]The Valkyrie[[/labelnote]] - Serves as Leni's special move in the second game once she pilots her Tenbu.
1428** '''Siegfried''' - Replaces Leni's special move in the second game once she pilots her Kobu Kai in the final battle.
1429** '''Blauer Vogel'''[[labelnote:Translation]]Blue Bird[[/labelnote]] - Serves as Leni's special move in the fourth game.
1430* LogicalLatecomer: Initially acts this way upon joining the Flower Division, sometimes questioning the effectiveness of their current tactics or methods.
1431* LonerTurnedFriend: Starts off as a loner who eventually warms up to the Flower Division.
1432* MightyGlacier: In ''Hanagumi Taisen Columns 2'', Leni mostly drops the same number of gems that become harder to destroy the higher her level becomes.
1433* MysteriousPast: Even after learning of Leni's experience as a child soldier, not much is known about her past before that.
1434* NervesOfSteel: As a result of her indoctrination by Blumenblatt, Leni rarely ever shows anxiety or fear during a mission. This is partially why she was chosen along with Orihime to provide reconnaissance for the Paris Combat Revue in the third game.
1435* NeverHadABirthdayParty: Subverted when the Flower Division throws Leni her first birthday party after wrapping up their one-time performance of ''Miracle Bells''.
1436* NotSoStoic: Leni gets emotional when she and the rest of Flower Division end up having to fight a BrainwashedAndCrazy Orihime in the movie.
1437-->'''Leni''': Orihime! Wake up, please! Come on!
1438* ThePerfectionist: Leni's a more subconscious example of this trope in contrast to Subaru's deliberate perfectionism.
1439* PinkGirlBlueBoy: Leni has this dynamic with former Star Division colleague Orihime, though it gets subverted when the former's true gender is revealed to Ogami.
1440* PrematurelyGreyHaired: Leni fits this trope due to having silver-colored hair and suffering from a past traumatic event.
1441* PunchClockHero: Leni is initially this, having only joined the Flower Division because she was ordered to. Her episode deconstructs the trope entirely by making her question what purpose she's even fighting for.
1442* TheQuietOne: She usually doesn't talk much, and even dislikes pointless banter on the battlefield.
1443* ReadingLips: She helps the Paris Flower Division by watching the phantoms' conversation with binoculars.
1444* RealWomenDontWearDresses: Like Kanna, she's never really seen wearing skirts or dresses.
1445* RedHerring: The second game's sixth chapter title implies that Leni was the sniper who tried to assassinate Yoneda, but it turns out to be none other than Suiko.
1446* RoyalRapier: While not exactly royalty, Leni is capable of wielding a rapier for self-defense when not piloting her Eisenkleid.
1447* SamusIsAGirl: Ogami initially thought Leni was a young boy until a certain incident leads him to uncover her true gender.
1448* SoleSurvivor: Leni was the only survivor of the Wachstum Project spearheaded by the secret Blumenblatt organization to turn children into fighting machines via [[RaisedInALab constant inhumane experimentation]]. As a result, she closed her heart in order to focus on optimum efficiency above all else.
1449* TheSpock: She starts off solely focused on how to bring about an efficient victory, and is willing to risk the lives of others to do so. Thankfully, her time with the Flower Division has convinced her to abandon this mindset completely.
1450* SpockSpeak: Tends to speak like this a lot, and it persists even after she fully opens up to her teammates.
1451* StealthExpert: Is shown to be quite skillful at reconnaissance, even giving the Moon Division members a run for their money. It gets brought up when she and Orihime are entrusted by Grand-Mère to spy on the phantom forces.
1452* StellarName: "Milchstrasse" - the Milky Way.
1453* TheStoic: She has a very calm and logical demeanor, perhaps even more so than Maria.
1454* SuperSwimmingSkills: Happens to be an excellent swimmer. Even her mini-game in ''Thou Shalt Not Die'' revolves around this.
1455* TakingTheBullet: At the end of the film, Ratchet tries killing Orihime, but Leni intervenes and her Eisenkleid is subsequently destroyed.
1456* TeenGenius: Shown to be an excellent soldier, tactician, actor, violinist, and scholar. This also makes her something of a RenaissanceMan.
1457* [[ThoseTwoGuys Those Two Girls]]: When with Orihime or later Iris.
1458* {{Tomboy}}: Leni has very little interest in feminine interests, preferring to focus more on her duties. Her ending in the fourth game subverts this by having her try out lipstick for the first time and [[CoveredInKisses test it on Ogami]].
1459* TomboyishPonytail: Had a thin ponytail during her younger years as a Star Division member.
1460* TrapMaster: In ''Dramatic Dungeon'', she initially starts off with skills that enable her to expose traps and disarm them. The game even demonstrates it by having her rescue Orihime after the latter gets caught in one.
1461* {{Tykebomb}}: Leni was part of a German program to create children with high spirit power.
1462* WiseBeyondTheirYears: Has more than enough knowledge and experience in numerous fields to shame most adults. Unfortunately, this comes at the cost of stunting her emotional growth.
1463[[/folder]]
1464
1465[[folder:Ratchet Altair (Lachette)]]
1466!!Ratchet Altair (Lachette)
1467
1468-->See her entry on the [[Characters/SakuraWarsStarDivision Star Division]] page.
1469
1470[[/folder]]
1471

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