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1The characters of ''Ogre Battle 64''.
2
3[[foldercontrol]]
4
5[[folder:The Blue Knights]]
6
7!!Magnus Gallant
8[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/magnus_gallant_image.jpg]]
9[[quoteright:250:[[labelnote:Click here to see his Chapter Four appearance]]https://static.tvtropes.org/pmwiki/pub/images/magnus_general_3.jpg]][[/labelnote]]
10Protagonist of ''Person of Lordly Caliber''. The son of the former general of the Palatinean army, Magnus enters the military academy to get away from his father. He is the childhood friend of Prince Yumil, whom his father was assigned to guard. On his request, he is sent to the Southern region upon graduation. There he serves under General Godeslas and witnesses the start of the Palatinean revolution. Regardless of the choices made, he defects to the Revolutionary Army, where he goes from untrusted rookie to flagbearer of the movement in two years.
11
12Tropes associated with Magnus:
13* AsskickingLeadsToLeadership: Eventually becomes general of the Revolutionary Army [[spoiler:and possibly King of Palatinus in the best ending]] because he's such a fantastic fighter. [[spoiler:[[DiscussedTrope Discussed]] in the bad ending, where it's brought up that Magnus' ability to win battles doesn't necessarily make him a good leader, or even a good person]].
14* BraidsOfBarbarism: He has a braid after the ancient Indigan tradition. Since the ruling class of Palatinus is mostly Auric, Indigan braids are seen as a sign of rebellion among the youth.
15* CallingTheOldManOut: Does this to his father, Ankiseth.
16* ChasteHero: Magnus expresses no romantic interest in any of the female characters throughout the story, but he's not quite a CelibateHero because [[spoiler:he does have a son in the High Chaos Frame ending]].
17* ContemplateOurNavels: Tends to reflect a lot on whether what he's doing is right.
18* CoolButInefficient: Come Chapter Four, Magnus trades in his Magic+ ability in the back row for elemental "blasts". While blasts certainly look cool and are unique to Magnus, since they only hit a single opponent they are [[PowerupLetdown much weaker]] and less versatile than the Magic+ he had in Chapter Three.
19* DefectorFromDecadence: Very early on, Magnus decides he can't ignore the corruption of the Palatinean government and joins the Revolutionary Army.
20* TheFace: As the Revolution's youngest commander and greatest warrior (and the [[TheHero main character]]), he is at the forefront of the Revolution. In Chapter Three he's seen introducing recruits from the Western Division to Frederick and Xevec.
21* FantasticallyIndifferent: Throughout the story, Magnus runs up against demons, gorgons, and [[spoiler:a demigoddess]], and he talks as casually and politely with each as he would a normal person.
22* FashionableAsymmetry: In his initial outfit.
23* FourStarBadass: Starts out as a rookie but is eventually promoted to full commander of the Revolutionary Army. He's never shown making battle plans or displaying any strategic or tactical thinking, though, which means he's more of a...
24* FrontlineGeneral: Participates in every battle he fights. His skill in battle may be the cause of his PopularityPower.
25* TheGoodKing: [[spoiler:In the high Chaos Frame ending]].
26* HeroesPreferSwords: Uses one-handed swords.
27* TheHero: The player character.
28* JackOfAllStats: As one might expect for a main character, Magnus is strong, fast, tough, and good at magic, but not the best in any of those areas. Still, he's better in all those categories than basically everyone but specialists.
29* MagicKnight: After his class change in Chapter Three. Downplayed in Chapter Four, when he swaps his Magic+ ability for blasts.
30* TheMainCharactersDoEverything: It seems Magnus' battalion is the only part of the ever-growing Revolutionary Army that [[GameplayAndStorySegregation does any actual fighting.]]
31* MeaningfulName: His last name is "Gallant," which is a synonym for "brave."
32* NumberTwo: To Frederick. [[spoiler:Becomes Number One in the best ending]].
33* PopularityPower: [[InvokedTrope Invoked]] in-universe if [[spoiler:you lose to Destin in the secret final level. As Magnus is the general of the army and the man who led the Revolution to victory, his soldiers would [[MilitaryCoup oust Frederick for him]] if he returned to the capital]].
34* SensitiveGuyAndManlyMan: The manly man to Yumil's sensitive. Magnus even points this out as a kid.
35* TookALevelInBadass: Grows more confident as the story goes on, as well as becoming a better fighter. This is reflected in his class changing to a "Vanguard" in Chapter Three and again into a heavy armor-wearing "General" in Chapter Four.
36* TraumaCongaLine: Hoo boy, does Magnus have it in for him if you make all the "bad" decisions in the story. [[spoiler:Loses his father, closest military friend, and childhood best friend; gets betrayed by his mentor; cast out by his own army as possessed; and then sees the kingdom he fought to free [[AllForNothing entirely destroyed]]]].
37* VisibleSilence: Though he just as often doesn't know when [[OpenMouthInsertFoot to shut up]].
38* WeaponAcrossTheShoulder: How he fights, though it's more "Blade Across The Back."
39
40!!Diomedes Rangue/Dio
41[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/diomedes_rangue.jpg]]
42A southerner assigned to the same training group as Magnus. When the latter is assigned command in the first training mission, he grows jealous and challenges him to a fight. Depending on Magnus' answer to his challenge, and the answer to a later question, Dio may leave the party. Otherwise, he stays with Magnus, following him when the latter defects, eventually becoming a trusted friend.
43
44Tropes associated with Dio:
45* BraidsOfBarbarism: Like Magnus, he has an Indigan braid.
46* ChekhovsGunman: If he leaves your party. [[spoiler:He's assumed dead. He randomly shows up in a cutscene after a mission later on, unseen by the characters. He kills Rhade and [[KlingonPromotion takes his place as knight of the Central Division]].]]
47* {{Expy}}: Of Vyce from ''Tactics Ogre''. Very similar appearance, with the same final class - which no other characters have access to.
48* FaceHeelTurn: If he leaves your party.
49* FantasticRacism: the target of it due to his southern origin.
50* HotBlooded: He challenges Magnus to a fight ''the very first time he meets him,'' but his temper is also seen while meeting Hugo and Leia.
51* InterclassFriendship: With Magnus and Leia.
52* TheLancer: Is not happy ([[CharacterDevelopment at first]]) about playing second fiddle to Magnus.
53* MagicKnight: Only after his class change, and still less so than most afterwards.
54* ReasonYouSuckSpeech[=/=]ShutUpHannibal: Gives an awesome one to Rhade if you bring him to the boss fight in Mount Ithaca.
55* SelfMadeMan: Alone of the main cast, Dio comes from a poor background, and he's sensitive about it. He has a life ambition of becoming a knight and escaping his low-class birth. He eventually succeeds no matter what, [[spoiler:though if you lose him, it's by [[FaceHeelTurn joining the Central Division]]]].
56* TragicVillain: If he leaves your party, [[spoiler:his death in Chapter Four is very heartbreaking]].
57* UndyingLoyalty: To Magnus, if Magnus refuses to fight him in Chapter One and says "I can't do it" at the execution.
58--> "Alright! Magnus, I'm with ya!"
59
60!!Leia Silvis
61[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/leia_silvis.jpg]]
62The daughter of Count Silvis, lord of Argent. Leia joins the military against her father's wishes in order to prove her own worth. She is sent the southern region, and is assigned to Magnus' battalion when it is officially formed.
63
64Tropes associated with Leia:
65* ActionGirl: Likely the first the player will see. Can fight competently both on the frontlines or with magic in the back.
66* ADayInTheLimelight: The battle at Argent, her home. She worries about having to [[spoiler:potentially fight her father]], and depending on player choice, she either [[spoiler:learns he's [[HeroicSacrifice already dead]]]] or [[spoiler:has her worst fears come true]].
67* AmazonBrigade: Comes with her own all-female squad.
68* BlowYouAway[=/=]ShockAndAwe: Uses wind element spells.
69* BraidsOfAction: She wears a long single braid, though it's unclear if this is meant to be an Indigan braid like Magnus and Dio's or is just done for practical purposes.
70* DeadpanSnarker: The snarkiest of the three.
71* JumpedAtTheCall: In addition to joining the military, Leia also hopes and asks for special assignments from time to time.
72* LadyOfWar: Is a prominent nobleman's daughter and chose a military life.
73* MagicKnight: Able to cast spells in the back row, with her ability getting upgraded in Chapter Three.
74* TheNotLoveInterest: Another surprising aversion. Despite being one of the most prominent female characters in the story, she isn't explicitly paired up with anyone by the end of the game. Besides a brief moment of insecurity when [[spoiler:she's worried about possibly having to fight her father]], her relationship with Magnus and the others is always platonic and usually professional.
75* SpiritedYoungLady: Left the life of the upper class to join the army, and absolutely refuses to go back.
76* UndyingLoyalty: To Magnus. Unlike Dio, who may not join the Revolutionary Army under certain circumstances, Leia always will.
77--> "You're our commander, remember? [[PunctuatedForEmphasis Com. Man. Der!]] We're supposed to follow you, no matter what!"
78
79!!Hugo Miller
80An adviser for the Southern Division. He is assigned to train both Magnus and Dio, and stays with the battalion afterwards. Follows Magnus to the Revolutionary Army.
81
82Tropes associated with Hugo:
83* AnnoyingVideoGameHelper: Downplayed. Some of his comments given in-battle come off as this, like warning the player of [[spoiler:Yumil]]'s Forbidden Spell about an hour of playtime before it actually goes off.
84* AntiFrustrationFeatures: Provides some in-universe for Magnus, such as disbanding his legions for him while preparing for sieges.
85* AwesomeByAnalysis: There are a few times in the story where the Blue Knights are ambushed or something completely unexpected happens, but each time Hugo [[NervesOfSteel keeps a calm head]], reads the situation, and works out some kind of a plan.
86* BraidsOfBarbarism: Has an Indigan braid, just like Magnus and Dio.
87* BrutalHonesty: To Dio.
88--> "You'll eventually understand your shortcomings."
89* CaptainObvious: Gives out such pearls of wisdom as "We should look out for enemy troops" or "We need to capture their base."
90* FeelingTheirAge: Says so after the Blue Knights rescue Frederick:
91--> "That was too much excitement for an old guy like myself."
92* IntergenerationalFriendship:
93** He and Magnus are not often separated. In fact, Hugo is the one character who ''will'' be by Magnus' side the entire game regardless of playthrough. [[spoiler:Even on low Chaos Frame routes, when even ''Destin'' goes against Magnus]].
94** His friendship with Ankiseth, over 20 years younger than him, means Hugo has been buddies with ''multiple generations'' of the Gallant family. Hugo and Ankiseth fought together and were close enough that Hugo knows [[spoiler:the truth behind Ankiseth's "murder" of a nobleman]].
95* MentorArchetype: Old, bearded, uses a staff, encountered early in the story. He spends a lot of time either teaching Magnus or being a soundingboard for Magnus's musings.
96* MentorOccupationalHazard: Subverted. Hugo makes it through the entire game without getting so much as a scratch.
97* MissionControl: Hugo gives a briefing before every level of the game.
98* MrExposition: Between mission briefings, cutscenes, and the Hugo Report, you're gonna hear a lot of information from him.
99* RetiredBadass: Served with Ankiseth years ago, before retiring to become a tactician.
100* SecretKeeper: For Ankiseth. Though he presumably knows [[spoiler:Procus sent the assassin Ankiseth killed]], he allows Ankiseth to be the one to tell Magnus this.
101* SecretTestOfCharacter: Pulls one on both Magnus and Dio. He uses their first interviews with him to decide who should be given field command; since Magnus is polite and Dio is disrespectful, Hugo puts Magnus in charge.
102* TheSmartGuy: Magnus is the commander of the Blue Knights and an excellent fighter, but Hugo is the one coming up with all the battle plans.
103
104[[/folder]]
105
106[[folder:Optional Recruits]]
107
108!!Troi Tyton
109[[quoteright:165:https://static.tvtropes.org/pmwiki/pub/images/plc_troi.jpg]]
110A young(er) kid impressed by Magnus' battalion. Always wanted to join the army and does it if Magnus accepts him.
111
112Tropes associated with Troi:
113* CheerfulChild: A good-natured, jolly person even in battle. If he's still around in Chapter Three when the Revolutionary Army learns of Lodis' invasion, he briefly loses his happy attitude, [[OOCIsSeriousBusiness showing just how serious the situation's become.]]
114* MommasBoy: Part of the reason he joins Magnus, to grow out of it. Won't stop him from accepting a magical shield from his mom, though.
115* ShipTease: With Katreda. It's implied they're a couple in the high- and neutral-Chaos Frame endings if you have both.
116* StoneWall: Starts as a Phalanx. If you go see his mother, she gives him a shield that boosts his already impressive defenses and makes him immune to several magic effects.
117* TagalongKid: Is one of the youngest characters in the story.
118
119!!Katreda Birall
120[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/katreda_orig.png]]
121A girl whose father was captured by the Southern Division. She can join the Revolutionary Army to help rescue him.
122
123Tropes associated with Katreda:
124* NeutralFemale: Downplayed. Should the player have recruited Troi, Asnabel, or both, come the good or neutral endings Katreda stays home while they go off to war. Subverted if Troi or Asnabel weren't recruited, in which case Katreda decides she has to go help Magnus.
125* PinkMeansFeminine: Wears a bright pink robe.
126* ShipTease: With Troi. It's implied they're a couple in the high- and neutral-Chaos Frame endings if you have both.
127* UselessItem: Her Angel Brooch, which ''maybe'' prevents the wielder from becoming a zombie if killed but is otherwise useless besides selling for Goth.
128* StaffChick: She's a classic staff-wielding healer.
129* WhiteMage: Is a Cleric, so her magic heals.
130
131
132!!Asnabel Birall
133[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/asnabel1.jpg]]
134A famous warrior imprisoned by the Southern Division.
135
136Tropes associated with Asnabel:
137* CoolHelmet: His Helm of the Fearless.
138* CoolOldGuy: Not THAT old, but old enough to know Ankiseth and Hugo personally and have fought alongside them.
139* GoodParents: To Katreda. He won't join the Revolutionary Army unless he knows Katreda is safe.
140* HopeBringer: Several of his fellow prisoners in Gunther mine say they were only able to keep going because of Asnabel's optimism and [[NiceGuy encouragement]].
141* PurpleIsPowerful: His default appearance is a purple Berserker, and he'll definitely be your strongest melee fighter for a good portion of the game.
142* RecruitmentByRescue: The Revolutionary Army hopes to get his help by liberating the mines where he's imprisoned, but he'll only actually join if they got Katreda's help to do so.
143* RedBaron: "The Iron Hammer."
144* ScrewTheRulesImDoingWhatsRight: Hugo says Asnabel would've been a high-ranking member of the Central Division if he'd been more willing to kiss up to people. He's made to do prison labor at the Gunther Mines because he supported the rebellion as well.
145* WorkingClassHero: Though an Auric, Asnabel is not an aristocrat and says he is fighting for the people of Palatinus. He even has a special dialogue with [[spoiler:Procus]] where he explains the common people are not the slaves of the king.
146
147!!Liedel Klein
148[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lieder_orig.png]]
149A former member of one of the Central Division's branches. Her comrades were butchered by Ogres and as the sole survivor, she blames Magnus for it, as she was told the rebels unleashed the ogres. [[spoiler:It was actually General Godeslas]]. Will join the rebellion if you defeat her and have a high Chaos Frame.
150
151Tropes associated with Liedel:
152* ActionGirl: As an Archer, she can do a lot of damage to the enemy back row.
153* AllGirlsWantBadBoys: Implied in the Neutral or Good endings, since she becomes a couple [[spoiler:with [[WolfMan Biske]]]] if you have him.
154* DefeatMeansFriendship[=/=]DefectorFromDecadence: If your Chaos Frame is high enough.
155* {{Expy}}: Special archer? Red color scheme? Is a Chapter Two character who wants revenge against the main character for something he supposedly did in Chapter One? Only joins under certain conditions? Yep, in many ways she's like Aloser/Arycelle of ''Let Us Cling Together.''
156* FirstNameBasis: When getting her Red Branch special item, it's shown Liedel knows her former Red Branch companions well enough to call them by their first name.
157* GuideDangIt: It's easy for first-time players to miss her, as she is the first special character with a Chaos Frame requirement.
158* LadyOfWar: As an archer, she wears no armor but instead a red outfit.
159* [[LastOfHisKind Last of Her Kind]]: Was the only member of the Red Branch to [[OffscreenMomentOfAwesome survive the surprise attack by ogres]].
160* MyNameIsInigoMontoya[=/=]YouKilledMyFather[=/=]PrepareToDie: Greets the Blue Knights by introducing herself, saying what they did to anger her, and what she's going to do about it.
161* PeopleOfHairColor: Is an Auric. Unlike many special characters, Liedel's motivation joining the Revolutionary Army is specifically to break down Palatinus' race-based class system.
162--> "I'd rather live in a world where hair and skin color are insignificant."
163* RedIsHeroic: Wears a vivid red outfit, which is your first hint she might be recruitable.
164* StillWearingTheOldColors: Her distinct clothes are [[ImpliedTrope probably]] the uniform she wore in the Red Branch and her way of remembering and honoring them.
165
166!!Vad Orok Zlenka
167[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vadob64a_orig.png]]
168A Bolmaukan forced into subjugation by Lodis.
169
170Tropes associated with Vad:
171* FragileSpeedster: With his special Idaten's Mail on, will likely be the fastest character in the game, though he doesn't have a lot of health.
172* GuideDangIt: While he doesn't have a Chaos Frame requirement like some others, besides his unique portrait there's nothing to indicate to the player he's a potential recruit. Many players will end up killing him and never knowing he could've easily joined their side.
173* ItsPersonal: With Lodis, more than perhaps any other character. Vad tends to have words for stage bosses who are Templar.
174* MyGreatestFailure: Vad realized [[AppleOfDiscord Lodis was turning the princes of Nirdam against each other]] but was helpless to stop it. It was because of this internal bickering that Nirdam fell so easily to Lodis. He is determined not to let this happen to Palatinus.
175* ProudWarriorRaceGuy: Takes great pride in his Nirdamese heritage and his loyalty to his king.
176* SlaveMook: As a member of a SlaveRace, starts out as one of these. The player can help him out of it.
177* TokenMinority: The only named human in the game that isn't white.
178* WarriorMonk: The warriors of Nirdam are specifically trained in martial arts.
179--> "My body is my greatest weapon!"
180* WolverineClaws: His weapon of choice. Specifically, his default weapon is the Touelno, a lightning-element claw.
181
182!!Sheen Cocteau
183[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sheen_3.png]]
184A Hawkman that left Lodis due to its strict laws. He joins you in the hopes of meeting women.
185
186Tropes associated with Sheen:
187* ChivalrousPervert: If the player sends a female character to recruit him, he'll flirt with her during the conversation. Some conversations with townsfolk implies he'll hit on just about any pretty female he comes across.
188* TheJailBaitWait: Implied. In the stronghold of Frattelli in the Azure Plains, the player can meet a young girl who Sheen said he'd return and visit in a few years; there is another young girl in Dardunelles who gives Sheen the Decoy Cap. Whether or not he's serious isn't clear, but presumably he's waiting for them to grow up a bit, knowing that as a Hawkman he'll still look young, [[MayflyDecemberRomance despite being 70 years older]].
189* NoChallengeEqualsNoSatisfaction: Despite his carefree nature, Sheen mentions during the battle at Tybell that he doesn't want life to be ''too'' easy: overcoming trials is what makes fun meaningful.
190* OlderThanTheyLook: Hawkmen live much longer than humans. The Hugo report lists him as being in his eighties. He looks about thirty.
191* PluckyComicRelief: Everything from his intro scene to his in-game quotes (like how he wakes up when fully-rested.)
192* ScrewThisImOuttaHere: Considers returning to Lodis in the neutral and high Chaos Frame endings. He either [[ChangedMyMindKid persuades himself to stay]] or gets talked out of it by Paul and/or Carth, if you have them.
193* ShutUpHannibal: Gives one to Frohm, of all people.
194* WingedHumanoid: Has wings coming out his back.
195
196!!Ankiseth Gallant
197[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ankiseth_gallant.jpg]]
198Magnus' father, and the bodyguard and later commander of Yumil's forces. Accused of having once murdered a noble, he is called Ankiseth the Murderer by his detractors.
199
200Tropes associated with Ankiseth:
201* TheAce: Former general of Palatinus, the man who captured [[WolfMan Biske]], and a formidable enough warrior that even past his prime, people like Baldwin would rather [[spoiler:stab him in the back]] than risk facing him in fair combat. [[GameplayAndStoryIntegration Fittingly,]] he is one of the most powerful fighters in the game.
202* BadassTeacher: To Yumil, especially when Yumil's made general of the Western Division.
203* CallingTheOldManOut: Inverted, as Ankiseth will spend most of Chapter 2 calling his son out on joining the rebellion. Played straight at the end, where Magnus calls him out on never fighting the accusations of being a murderer. (As it turns out, Ankiseth had his reasons.)
204* ClimaxBoss: If you choose to follow orders, Ankiseth is the final boss of Chapter Two.
205* CoolOldGuy: From the moment you first see him, when he [[EstablishingCharacterMoment cuts down an assassin who's trying to kill a young Yumil.]]
206* TheDragon: To Yumil, during Chapter Two. Yumil is technically in command but [[HypercompetentSidekick Ankiseth is both the fighting skill and military know-how]] of the operation. People only listen to Yumil because ''Ankiseth'' listens to Yumil.
207* DyingDeclarationOfLove: If you follow orders, [[spoiler:his last words are telling Magnus he loves him more than anything]].
208* FaceDeathWithDignity: Should he [[spoiler:die at Baldwin's hands, he goes without fear]]. If he goes back to Yumil in Chapter Three, [[spoiler:his death comes too quickly for him to really react]].
209* FourStarBadass: Was originally general of the Central Division before his demotion, and one of the best fighters in the story.
210* HeroWithBadPublicity: Zigzagged and discussed. Ankiseth was well-respected throughout Palatinus but his apparent murder of a nobleman stained his otherwise spotless reputation. He's mocked and distrusted by many nobles (such as Rhade and Godeslas), but it appears he's still held in high esteem in many places outside the Central Division.
211* TheKingslayer: [[spoiler:If he goes back to Yumil in Chapter Three, he ends up killing Procus]].
212* MagicKnight: Can use the Clay Assault combination spell in the back row.
213* MightyGlacier: When it comes to physical combat, only Biske's werewolf form and possibly Destin can really match him, but both are faster.
214* MyCountryRightOrWrong: Ankiseth checks off a lot of boxes typical to this trope, but eventually subverts it. While he ''is'' an antagonist to the Revolutionary Army at first, his loyalty to the current regime only goes so far.
215* NeverGotToSayGoodbye: According to Magnus, Ankiseth left his wife before Magnus went to the military academy, though the circumstances are unknown. If you follow orders, Ankiseth asks Magnus if Magnus' mother ever resented him for not telling the truth about his "murder". Magnus replies she loved him to the end.
216* OfficerAndAGentleman: An impeccable military man. As for the "gentleman" part, Ankiseth (and consequently Magnus) is the only Indigan in the story who is upper-class; presumably either his war record promoted him, he married an Auric noblewoman, or perhaps a mix of both.
217* ParentalSubstitute: To Yumil, whom he advises and protects [[spoiler:even from his real father]].
218* ScrewTheRulesImDoingWhatsRight: Saved Yumil's life as a child despite it causing him to lose his rank and [[spoiler:going against the will of the king]]. Also happens later on when he wants to stop the fighting between the Revolutionary Army and Western Division.
219* SecretKeeper: Played with. Ankiseth is called "The Murderer" because he supposedly killed a nobleman in cold blood. Actually, the nobleman was trying to kill Yumil and Ankiseth was just doing his job protecting the prince. So why's Ankiseth never said this? [[spoiler:Because the assassin was sent by [[OffingTheOffspring the king himself]]]]. Since Ankiseth's [[SilentScapegoat kept his mouth shut,]] he's been able to keep his position and still protect Yumil.
220* SympathyForTheDevil: Even when explaining to Magnus the truth about the assassination attempt, and even with how the event damaged his life, Ankiseth is careful to explain [[spoiler:the king [[NotHimself wasn't in his right mind]] at the time when he ordered the hit on his own son]].
221* WellDoneSonGuy: Him and Magnus have a difficult relationship to say the least, and Ankiseth is a man of few compliments.
222* YouHaveOutlivedYourUsefulness: Has this done to him [[spoiler:by Yumil]] if the player chooses to cooperate with Ankiseth in Chapter Two, but refuses to let him join the Revolutionary Army in Chapter Three.
223
224!!Meredia O'Kiefe
225[[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/meridia_1.jpg]]
226An old friend of Leia from the Land of Argent.
227
228Tropes associated with Meredia:
229* AmbiguouslyAbsentParent: It's not explained what happened to her parents, or why Count Silvis chose to raise her.
230* AnIcePerson: As a Water element, she naturally tends toward this. Bonus points for coming from the Tundra of Argent.
231* BestFriend: Implied to be one with Liedel in the neutral and high Chaos Frame endings, provided you don't have Biske.
232* HappilyAdopted: Considers Count Silvis her real father, and his adopting her means she and Leia are foster siblings. They certainly act like sisters, though Leia finds her embarrassing at times.
233* HotWitch: Not ''technically'' a witch, but still fulfills this trope.
234* LadyOfBlackMagic: Albeit a very bubbly one.
235* MeaningfulName: "O'Keefe" means "kind" or "gentle."
236* MsFanservice: As a Siren, is probably the closest ''Person of Lordly Caliber'' gets to this, with long flowing hair, a low-cut slit-to-the-thigh dress, and a flirtatious personality.
237* NiceToTheWaiter: While getting the Rai's Tear accessory, Meredia gets hit on by an older man. She's inwardly creeped out but is friendly to him anyway.
238* ThePollyanna: Played straight and invoked. Meredia is the single happiest and most friendly character in the story and has been this way since childhood, but she explains to [[OurLichesAreDifferent Reucharle]] that once she had this pointed out to her by [[ParentalSubstitute Count Silvis]], she deliberately tried to make everyone around her as happy as possible.
239* PrettyInMink: Like all Sirens, she wears a fur coat, though hers is white.
240* SayItWithHearts: Many of her sentences end like this.
241* TheTease: Implied to be one with the player/Magnus, should you try to change her name on the Organize Screen:
242--> "You can change my family name to yours, if you'd like..."
243
244!!Europea Rheda
245[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/europea_1.png]]
246Knight of the Eastern Division and follower of the Eastern Orthodox Church.
247
248Tropes associated with Europea:
249* ActionGirl: And the only female special character to use a sword, to boot. Comes with BraidsOfAction.
250* ApologeticAttacker: When one of her Berthan Sentinels gets possessed and goes after Kerikov, Europea apologizes to her before killing her.
251* BadassNormal: Implied. In her default class she's the only sword-using special character to not have or gain any magical abilities.
252* ClearMyName: Is accused of consorting with devils by Kerikov and seeks to prove her and Odiron's innocence.
253* ContinuityNod: Her appearance is nearly identical to that of the female protagonist in ''March of the Black Queen'', though her backstory is different.
254* CosmicMotifs: Stars. Her name was given to her "by the stars", Odiron tells her to "follow her stars" when she joins the Blue Knights, and then there's her unique item, the Starry Sky.
255* LadyOfWar: The only female special character exclusively suited for frontline combat, and wears a graceful white uniform.
256* LuckilyMyShieldWillProtectMe: Her unique item is the Starry Sky, one of the best shields in the game.
257* OrphansPlotTrinket: The Starry Sky, which was found with her as a baby.
258* ThePaladin: [[GameplayAndStorySegregation Not literally,]] but she is the commander of the Berthan Sentinels, fights to do the right thing even if it gets her in trouble politically, and is one of the most religious people in the game.
259* RedIsHeroic: The only redhead in the game.
260* ReligiousBruiser: Is a devout member of the Eastern Orthodox Church and even takes the time to share her beliefs on Berthe to a boss:
261--> "God watches over everything. She does not exist for the benefit of any one person."
262* SpinAttack: How she fights, complete with lovely braid-swinging animation.
263* TheStoic: Almost always acts in a calm, dignified manner.
264
265!!Biske La Varet
266[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/biskes_orig.png]]
267[[quoteright:297:[[labelnote:Click here to see his werewolf form]]https://static.tvtropes.org/pmwiki/pub/images/biske_5.jpg]][[/labelnote]]
268A werewolf, imprisoned by Magnus' father years ago. Released on the condition that he face and kill Magnus. If you have a low Chaos Frame and did not recruit Ankiseth, he may join you after the battle.
269
270Tropes associated with Biske:
271* AntiHero: Of all the recruitable characters Biske is the most morally grey. His more sympathetic qualities don't show up unless he joins the Revolutionary Army and even then he's still the most aggressive and [[BadPowersGoodPeople fearsome]] of the heroes.
272* BarbarianLonghair: His human form is clean-shaven with long blonde hair.
273* BlackAndGreyMorality: A werewolf convict [[CoolVersusAwesome who fights demons]].
274* BloodKnight: More than any other special character.
275-->''"I'm itching for action!"''
276* CoolSword: The Evil Blade, which he wields when in human form.
277* DarkIsNotEvil: He may be frightening, but if he joins the Revolutionary Army he loyally fights to free Palatinus.
278* DefectorFromDecadence: Biske was thrown into prison for fighting against the Central Division, though it's not specifically mentioned why or when. The time frame and circumstances of his capture match the revolt [[AllThereInTheManual mentioned in the prologue if you linger on the title screen]], where the Southern Region rebelled shortly after Palatinus surrendered to Lodis and was supported by the Eastern Orthodox Church.
279* GameplayAndStorySegregation: Reveals to Ankiseth that while he was [[ColdBloodedTorture tortured almost to death every day]] by the Central Division, whenever he entered his werewolf form his body would heal. He does not display any kind of unique HealingFactor in-game.
280* GodzillaThreshold: Considering his history and power set, the Central Division's decision to free Biske and send him after the Revolutionary Army ''anyway'' shows just how desperate they are by Chapter Three.
281* GoMadFromTheIsolation: Biske was able to handle the physical torture dished out to him by the Central Division due to his werewolf form. What ''really'' got to him was being in a pitch-black cell alone for years.
282* HeroWithBadPublicity: [[DownplayedTrope Downplayed]]. Biske is feared by many because of his werewolf form and criminal record, but he seems well-liked and even trusted by the people of Capitrium.
283* LightningBruiser: At night, nobody hits harder, and few are faster. During the day? Not so much.
284* MeaningfulName: His name (and story) is [[ShoutOut a reference]] to [[https://en.wikipedia.org/wiki/Bisclavret Bisclavret]], a French legend about a knight who gets trapped in wolf form.
285* NotSoStoic: Despite boasting about how powerful his curse makes him, a conversation with a cleric in Capitrium reveals Biske is [[FreakinessShame actually insecure about being a werewolf]]. The nun reassures him that FreakyIsCool.
286* PowerPerversionPotential: Should you have Meredia but not Liedel, when she and Biske talk in the neutral or good endings, Biske tauntingly invites her to his bedroom. (Meredia quietly but firmly refuses.) Hugo's response to Biske's comment implies Biske is using his wolf transformation for more than just combat.
287* ShipTease: With [[spoiler:Liedel]], in neutral or high Chaos Frame endings.
288* SwappedRoles: Invoked by Biske if he fights Ankiseth, pointing out how the first time they fought, Biske was the rebel and Ankiseth worked for the Central Division, and now the positions are reversed.
289* WolfMan: Ogre Battle's take on a werewolf is a man who transforms [[InUniverseGameClock every night]] into a muscular, bipedal wolf with blue hair.
290
291!!Paul Lukische
292[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/paulz_orig.png]]
293A boy from a secluded mountain town. He is shunned by society because he accidentally turned his best friend to stone.
294
295Tropes associated with Paul:
296* BlessedWithSuck: He may be a special character, but he's still an Enchanter. Many players only get Paul so they can get a second Lich.
297* CommonalityConnection: Implied with Carth; should the player have him but not Sheen, he and Paul head off together into Lodis in the good or neutral endings. Both are asocial [[TheAtoner atoners]] with not much left to live for.
298* ContrivedCoincidence: Paul believes himself capable of summoning demons, but will never use this power while he's in your army and instead just sticks to using a doll. This ''would'' be a case of GameplayAndStorySegregation but Mylmurre explains Paul didn't summon her at all: he merely ''attempted'' to summon her at the same time she slipped through a [[ThinDimensionalBarrier "space-time curvature"]] which had opened up near him for completely unrelated reasons. Oh, and it was when his best friend happened to be nearby, too.
299* EvilIsNotAToy: It's not explained exactly ''why'' Paul was attempting to summon demons, but considering what happened when one ''did'' show up, he probably learned his lesson.
300* ImprobableWeaponUser: Dolls, like every other Enchanter.
301* ImprovisedGolems: As an Enchanter, he can magically animate dolls to attack his enemies.
302* ItsAllMyFault: Since he apparently summoned the Gorgon who [[TakenForGranite petrified his best friend]].
303* PrettyBoy: A slender young man with MysticalWhiteHair. A GorgeousGorgon in the Temple of Berthe even flirts with Paul before giving him the Robe of the Abyss special item.
304* {{Wangst}}: In-universe, the only way to recruit him is to tell him his moping is this, snapping him out of it.
305* YouKilledMyFather: The Gorgon who stoned Paul's best friend is actually Mylmurre, the boss of Barpheth. If you let Paul confront her, he'll remind her what she did and tell her to PrepareToDie.
306
307!!Carth Forleizen
308[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/carth_orig.png]]
309A former knight of Lodis. He leaves when his order no longer follows the ideals set forth by Lodis' God.
310
311Tropes associated with Carth:
312* BadassCape: With a cross on it.
313* BlackKnight: His character class, though his armor is a bit more silvery than normal. He gets a unique sprite on the Organize Screen, too.
314* BrokenPedestal: Was genuinely shocked to learn the true goal of the Caliginous Order was to get the power of the netherworld.
315* CombatPragmatist: Should you go to Latium before Ptia, Carth gets one of his valkyries to stab Amazeroth in the back while he's distracted, allowing Carth to easily cut him down with a single chop of his axe.
316* CommonalityConnection: Implied with Paul; should the player have him but not Sheen, he and Carth head off together into Lodis in the good or neutral endings. Both are asocial [[TheAtoner atoners]] with not much left to live for.
317* CrisisOfFaith: Learning the truth about his commanders made Carth doubt his beliefs, but by the time he talks to Magnus he's worked it out. His Empire may have done a lot of bad things, but to him those are a separate issue from his faith.
318* DefectorFromDecadence: Turned against the Brigade of Radiant Cross when he saw its members succumbing to the Infernal Aura.
319* {{Determinator}}: Fought his way out of the madness at the Temple of Berthe alone, against both demons and [[BrainwashedAndCrazy corrupted fellow Templar]]. The Revolutionary Army finally finds him in the woods of Ptia, outnumbered and exhausted, trying to take down Amazeroth.
320* EleventhHourRanger: As the final recruitable character, shows up very late in the game.
321* GameplayAndStorySegregation: Carth is a Knight Templar, but is represented in-game as a Black Knight.
322* GuideDangIt: Recruiting Carth requires a low Chaos Frame, no Zenobians, going to Ptia before Latium, finding him in the woods ''and'' having him survive to the end of the level. Whew!
323* IncorruptiblePurePureness: Is one of the few knights of Lodis to not succumb to the Infernal Aura, and can possibly join Magnus to fight against it. [[spoiler:[[SubvertedTrope Subverted]] if the player goes to Ptia after liberating Latium, where he ''will'' have succumbed and replaces Amazeroth as the stage boss.]]
324* KnightInSourArmor: Started out as a WideEyedIdealist, honestly believing the [[HorribleJudgeOfCharacter Caliginous Order's]] mission to be just. (Amazeroth points out to Carth that StupidGood people like him make perfect soldiers.) Carth now realizes his country and people may be corrupt and oppressive, but he remains a devout believer of his faith and hopes to reform Lodis to live up to it, even though he expects he'll likely die trying.
325* MagicKnight: Can cast basic-level spells in the back row.
326* MyCountryRightOrWrong: Depends. In the good or neutral endings, should you have Sheen you'll get a scene of Carth persuading him to stay and fight with Magnus. However, should the player not have Sheen, it's implied Carth decides to fight on Lodis' side against Magnus in the upcoming war.
327* OvershadowedByAwesome: While a properly-equipped Carth is one of the most powerful melee characters in the game, many players don't consider him worth missing out on [[BadassCrew all five Zenobians]].
328* ReligiousBruiser: It's his faith in [[CrystalDragonJesus Filarrh, the god of Lodisism,]] that keeps him from succumbing to the Infernal Aura. Even after joining the Revolutionary Army he still fights for Lord Lodis.
329* TokenGoodTeammate: Carth is the only human from Lodis who's a good guy.
330
331[[/folder]]
332
333[[folder:The Revolutionary Army]]
334!!Frederick Raskin
335[[quoteright:246:https://static.tvtropes.org/pmwiki/pub/images/art_23.jpg]]
336The leader of the Revolutionary Army.
337
338Tropes associated with Frederick:
339* CoolTeacher: To Magnus, particularly helping him iron out what his ideals are.
340* DroppedABridgeOnHim: [[spoiler:Dies in battle shortly after becoming king]].
341* TheGoodKing: [[spoiler:Becomes King of Palatinus in all endings. As he never sat on the throne, he is known as "The Benevolent"]].
342* TheIdealist: So much so, that at least one group of the Revolutionary Army attempts a mutiny because they think Frederick's out of touch with reality.
343* InformedAbility: Supposedly a warrior, but you never see him fight and he certainly doesn't look tough. In fact, the one time he's in a battle, [[spoiler:he dies, in all the Chaos Frame endings]].
344* OutOfFocus: In-universe Frederick is the man with the organizational skills to take a RagtagBunchOfMisfits and make them into LaResistance, the diplomatic ability to gain foreign allies, and the rhetorical skill and goodness of character to keep the revolution from [[HeWhoFightsMonsters getting out of control]]. But since [[RuleOfFun winning battles makes for more interesting gameplay than diplomacy and management skills]], Frederick's contributions to his own revolution are overlooked in favor of focusing on [[RuleOfCool Magnus kicking butt]].
345* ReasonableAuthorityFigure: Is pretty much nice to everyone. It's his kindness and [[FaceDeathWithDignity courage in the face of death]] that finally gets Magnus to decide to join the revolution. In the neutral and high Chaos Frame endings, he's also known as a good and just king.
346* RebelLeader: The revolution was mainly just a group of angry-but-well-intentioned thugs until Frederick stepped in.
347
348!!Xevec Nualton
349[[quoteright:258:https://static.tvtropes.org/pmwiki/pub/images/xevec_nulaton_6.jpg]]
350Leader of the Southern Tigers branch of the army.
351
352Tropes associated with Xevec:
353* DespairEventHorizon: [[spoiler:Figures the Revolution is done for once he learns of Amrius' power]].
354* FaceHeelTurn: In most playthroughs, in Chapter Four Xevec will [[spoiler:betray the Revolutionary Army, due to thinking Prince Amrius has gained the ultimate power and become unbeatable]].
355* HufflepuffHouse: His Southern Tigers are presumably a big and influential enough fighting group to earn Xevec a spot at the top of the Revolutionary Army. They're never once seen in action. The only mention of them fighting is some skirmishes with the Central Division at the start of Chapter Four, right before [[spoiler:Xevec betrays the Revolutionary Army]].
356* KilledOffscreen: If Dio leaves your party, [[spoiler:Dio says that he killed him before he fights you at Fort Romulus]].
357* OutOfFocus: He only has three scenes before his [[spoiler:betrayal or death]] in Chapter Four.
358* SillyRabbitIdealismIsForKids: He and Frederick go back and forth on this. With three regions of Palatinus to liberate and Lodis to fight off on top of that, Xevec believes any and all options to help the Revolutionary Army win must be used. This includes using the enslaved Bolmaukans.
359* TokenEvilTeammate: If sharing the same sprite as Rhade wasn't a big enough hint, he's by far the most aggressive member of the Revolutionary Army and the only one who regularly swears. He mainly exists to show how moderate and peaceable Frederick is by comparison.
360
361
362[[/folder]]
363
364[[folder:Palatinean Army]]
365!!Godeslas Branic
366[[quoteright:263:https://static.tvtropes.org/pmwiki/pub/images/art_33.jpg]]
367General of the Southern region.
368
369Tropes associated with Godeslas:
370* AmbitionIsEvil: His desire for power and his fear of failure define him, up to his dying breath.
371--> ''"I will... ...reach... the... top..."''
372* AristocratsAreEvil: Though not as blatantly nasty as Rhade, Godeslas is still a very selfish man, and in a pinch will [[spoiler:sacrifice his own family]] to save his skin.
373* BlessedWithSuck: Baldwin comments that even the [[spoiler:power-enhancing capabilities of the Infernal Aura]] couldn't do much with Godeslas.
374* ClimaxBoss: The final opponent of Chapter One, though not a very tough one.
375* DealWithTheDevil: [[spoiler:It doesn't work]].
376* DidntThinkThisThrough: [[spoiler:Really, Godeslas. There's ''no'' way [[SchmuckBait using that demon fruit]] is gonna backfire on you]].
377* FairWeatherMentor: Attempts to put on a fatherly air with Magnus after Magnus has won a few battles, though Rhade immediately understands Godeslas is only hoping to use Magnus' war record to get a promotion. Once Magnus joins the Revolutionary Army, Godeslas immediately denounces him.
378* GeneralFailure: Godeslas gets completely outmaneuvered by Frederick Raskin early on, only getting saved (temporarily) by the success of Magnus and his battalion. [[spoiler:After he gets Ogres, he sends them after the Revolutionary Army and [[EpicFail ends up killing his own reinforcements along the way]]]].
379* InformedAttribute: You don't learn he apparently had a wife and kids until after [[spoiler:he's already sacrificed them to get Ogres.]]
380* NeverMyFault: Blames the Revolutionary Army for forcing him to make terrible decisions.
381* StarterVillain: Though Rhade is more actively antagonistic to Magnus, Godeslas is the general of the Southern Division and, as such, commander of the forces the player's fighting in Chapter One. He's also the first character to interact with [[TheDragon Baldwin]], and introduces [[spoiler:the ogre plotline]].
382
383!!Eurynome Rhade
384[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eurynome_rhade.jpg]]
385Knight of the Central region. Meets Magnus when the latter rescues him, Jeal and Prince Yumil from the rebels. He instructs Magnus to slaughter the remainder of the rebels in the area. Rhade's continued behavior is a big motivator in Magnus' defection.
386
387Tropes associated with Rhade:
388* AuthorityEqualsAsskicking: Stuck-up aristocrat he may be, but he still knows how to fight. At the beginning of the game, he [[NonchalantDodge easily dodges]] Magnus' punch and [[CurbstompBattle takes him down]] in one swift blow to the face. Later falls victim to VillainForgotToLevelGrind, though.
389* ClusterFBomb: With every word but the "f", beginning with his literal first line.
390* FantasticRacism: To anyone not part of the nobility.
391* HateSink: Has little or no redeeming qualities, mainly so the player won't feel bad betraying the Palatinean Army. Killing him in Chapter Two [[spoiler:or seeing him get murdered by Dio]] is very satisfying.
392--> ''" ...Don't forget. You're nothing but a piece of shit."''
393* ItsAllAboutMe: Never outright stated given that he doesn't have a lot of screen time, but he never shows any regard for anything but himself.
394* {{Jerkass}}: Is he ever. Even Richard and Baldwin come off as benign compared to him.
395* KickTheDog: His [[EstablishingCharacterMoment introductory scene]] has him killing a peasant in cold blood, and his second scene has him kicking a prisoner in the face multiple times. It only gets worse from there.
396* NiceJobFixingItVillain: If Rhade wasn't around to show Magnus just how corrupt the Palatinean nobility was, Magnus may never have joined the Revolutionary Army.
397* PowerupLetdown: By the time you finally get that cool-looking fire sword of his, you'll have plenty of weapons that're much better.
398* PuzzleBoss: Downplayed. In the second fight with him, he's got two Paladins in the back row that constantly heal him. You don't ''have'' to attack him from behind in order to win, but it sure helps.
399* StarterVillain: He's a pretty prominent character in the first two chapters of the game, but on the whole isn't that important politically, isn't that skilled of a warrior (relatively), and his actions and death don't have any major impact on the rest of the story.
400* UngratefulBastard: After saving his life, he berates you for not being faster.
401* YouRebelScum: Chews out the rebels saying they should just accept their lives as they are and that the upper-class deserves to live better off regardless of abuse of power.
402
403!!Jeal Veritte
404A high-ranking member of the Central Division.
405* BlackKnight: His job class. He doesn't get any special distinguishing features from a regular Black Knight, though.
406* TheGenericGuy: He doesn't even get his own unique portrait in the Hugo Report.
407* KickTheDog: Have Liedel confront Jeal at Fair Heights and he'll reveal he knew it was Godeslas, not the Blue Knights, who [[spoiler:summoned the Ogres]] which wiped out the Red Branch. He [[OffstageVillainy lied to Liedel about it]] anyway to motivate her against the Revolutionary Army.
408* MagicKnight: Since he's positioned in the back row by default for his boss battle, he'll normally be attacking with spells.
409* RedOniBlueOni: Downplayed. He's the blue to Rhade's red, being more polite to Yumil, less aggressive to the lower class, and speaking less often. [[ColorCodedForYourConvenience This is even reflected in their weapons]], with Rhade using a red Sword of Firedrake and Jeal using a blue axe.
410* VillainForgotToLevelGrind: Invokes this when he dies.
411--> "It was a big mistake for us to have left the Blue Knights alone for this long... I should've taken care... of you... long ago......"
412* VillainRespect: While not quite AffablyEvil, Jeal is polite to Magnus when he fights him (at least compared to Rhade), and compliments him on how well he's done against the Central Division and Lodis.
413* WeHardlyKnewYe: Shows up prominently in the prologue and is apparently high-ranking in the Central Division, but is never seen or mentioned again until his death in Chapter Three. [[LampshadeHanging Lampshaded]] by Jeal himself, who's honestly surprised Magnus still remembers who he is when they finally meet again.
414
415!!Count Silvis
416[[quoteright:305:https://static.tvtropes.org/pmwiki/pub/images/numitol_silvis.jpg]]
417Lord of Argent, and Leia's father.
418
419Tropes associated with Count Silvis:
420* AnIcePerson: Uses the "Ice Field" spell in combat and rules the Tundra of Argent.
421* AxCrazy: [[spoiler:If the player goes to Argent after liberating Latium.]]
422* EarlyBirdCameo: Count Silvis--or at least somebody who shares the same sprite as him--appears in one of Magnus's flashbacks in Chapter One, as part of a crowd surrounding Ankiseth after he's killed a nobleman.
423* GoodParents: Likely had a hand in raising Leia as one of the few morally good members of Palatinus' upper class. Their relationship is also not as strained as [[WellDoneSonGuy Magnus and Ankiseth's.]] Raised Meredia as well.
424* IncorruptiblePurePureness: If the player visits Argent before Winnea, they'll find out that Count Silvis has died rather than succumb to the Infernal Aura, and even beyond that he's such an honorable man the lich Reucharle can't bring him back as an undead. [[spoiler:Subverted if the player visits Argent after taking Winnea, in which case Count Silvis has turned evil.]]
425* ParentalSubstitute: Foster father to Meredia.
426* ReasonableAuthorityFigure: Beloved by the land of Argent and secretly supportive of the revolution, which makes him the...
427* TokenGoodTeammate: ...of the Central Division, which otherwise includes [[AristocratsAreEvil Godeslas]], [[HateSink Rhade]], [[BlackKnight Jeal]], [[DirtyCoward Kerikov]], [[RoyalBrat Amrius]], and [[GodSaveUsFromTheQueen Procus]].
428* TheUnseen: [[spoiler:Unless you go to Latium before Argent]].
429
430!!Kerikov Barthes
431[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/pa_kerikov_barthes_largejpg.jpg]]
432A Central Division noble put in control of the Eastern Orthodox Church.
433
434Tropes associated with Kerikov:
435* AnIcePerson: Uses the "Ice Field" spell in combat, wields the water-element Peridot Sword, and is fought in the snowy land of Celesis.
436* ButtMonkey: Just look at his portrait, for starters. Kerikov spends most of his time onscreen getting bullied by other people [[spoiler:and gets casually disintegrated in the low Chaos Frame ending]].
437* DirtyCoward: Does ''not'' want to fight, and runs away from the Blue Knights at the soonest opportunity.
438* FrameUp: Uses the power of the netherworld to possess a Berthan Sentinel and make her attack him, then accuses Archbishop Odiron of doing it, all so he could take Odiron's position.
439* HateSink: He's like Godeslas, but even more of a sniveling, cowardly, pathetic, double-crossing loser. ''Everybody''--Pruflas, Amrius, Magnus--hates Kerikov.
440* TheMole: Was sent to the Eastern Orthodox Church by Procus and Amrius to find out about the Ultimate Power. Once there, he decides it would be more beneficial to use his position (and knowledge of Amrius' plans) to help Lodis.
441* OpportunisticBastard: Sells out Amrius to Lodis, then once Lodis abandons him, tries to get help from Amrius again. Once the Blue Knights beat him, sells out both Lodis ''and'' Amrius so the Blue Knights will spare him.
442* TheQuisling: Betrays his crown prince to Lodis, the KnightTemplar foreign invaders.
443* WhatHappenedToTheMouse: In most playthroughs, he [[VillainExitStageLeft slinks off-screen]] after the Blue Knights beat him and is never seen again. In the [[spoiler:Low Chaos Frame Ending]], though, he happens to run across [[spoiler:a reincarnated Rashidi]] and gets [[spoiler:brutally disintegrated.]]
444[[/folder]]
445
446[[folder:Palatinean Royalty]]
447!!Yumil Dulmare
448[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/yumil_dulmare.jpg]]
449The Prince of Palatinus and childhood friend of Magnus.
450
451Tropes associated with Yumil:
452* AuthorityInNameOnly: Yumil's whole life is an attempt to escape this. Physically frail and soft-spoken, as well as being the second, hated son of a powerless king, few people take him seriously. Rhade ignores his order to spare Qad, and even his appointment as General of the Western Division is seen as a formality, since Ankiseth has both the muscle and the commanding experience. Should you follow orders at Wentinus, [[spoiler:Ankiseth openly defies a direct order from Yumil and fights Magnus]].
453* BattleAura: Gets surrounded by blue light [[spoiler:whenever he's about to use his divine power]].
454* BigBadEnsemble: [[spoiler:Would qualify as the BigBad if not for the fact that he gets killed shortly after becoming a villain.]]
455* {{Bishonen}}: Complete with silver hair.
456%%* ChildhoodFriends: With Magnus.
457* TheChosenOne: [[spoiler:The prophesied Child of the Covenant]]. Due to a bit of tampering by the Caliginous Order and a few other factors, he becomes [[spoiler:ThePoorlyChosenOne, wanting to destroy the world]].
458* FaceHeelTurn: Though it's debatable how much of it was really his fault, what with [[spoiler:getting force-fed a mind-altering demon fruit and all]]. To make it more complicated, how much of a turn it is can vary on playthrough:
459** If you made peace with the Western Division, [[spoiler:Yumil refers to himself as "King Yumil the Chosen," is more rude and [[WithGreatPowerComesGreatInsanity unhinged]], and fully intends on using the Forbidden Spell against everyone who defies him]].
460** If you followed orders to fight the Western Division, [[spoiler:Yumil still refers to himself as "prince" and lets his father stay king (while he's alive), is more polite and reasonable, and refuses to use the Forbidden Spell against the Revolutionary Army]]. He comes off as more of a WellIntentionedExtremist, planning to [[spoiler:destroy the netherworlders, along with Winnea, and [[TheAtoner atone for the sins of the Royal Family]]. Any conflict between him and Magnus is more of [[NiceJobBreakingItHero a misunderstanding]], and ultimately Zeda decides she'd be better off if he was dead and [[YouHaveOutlivedYourUsefulness kills him herself]]]].
461* FatalFlaw: Envy. From the time he was young he wanted to be strong like Magnus and Ankiseth, so that he wouldn't be helpless and could change the world for the better. This is coupled with a fear of loss; Yumil wants to be powerful enough that Magnus and Ankiseth ''can't'' leave him and will have to rely on ''him''.
462* FlunkyBoss: Though most bosses in the game are this, Yumil gets special mention for having two (four, under certain conditions) very powerful [[spoiler:Knights of Danika]] fighting alongside him.
463* ForgottenChildhoodFriend: Played with. He has a feeling he knew Mari, his lover, in his youth, but he didn't. Mari's father [[spoiler:is Rashidi, who specifically manipulated the entire situation so that the two would meet.]]
464* GameplayAndStorySegregation: [[spoiler:In-universe, his "forbidden spell" is apparently able to kill every single person in the world who defies him, and his "ultimate power" ''should'' be unbeatable. In reality, all this means is he can cast the combination spell "Blue Spiral" by himself]].
465* GodInHumanForm: Actually the [[spoiler:reincarnation of Danika, the [[GenderBender daughter]] of Berthe, the Goddess of Earth]].
466* TheIdealist: Has grand ideals of making a world of equality and peace.
467* LadyAndKnight: His dream is for him and Magnus to have a relationship similar to this.
468* MoralityPet: He is this to Magnus, and later on, Magnus is this to him.
469* MrExposition: Gives a pretty big exposition dump in Chapter Four.
470* NiceGuy: Is nice to most everyone (and especially the lower class), spends much of Chapter Two trying to stop the fighting between the Revolutionary Army and the Western Division, and wants to bring peace to the world.
471* NoRespectGuy: Yumil spends most of the game getting ignored and bullied by the people under him.
472* OrcusOnHisThrone: Justified. In Chapter Four, he's waiting for Magnus to come to him [[spoiler:so Magnus doesn't get killed by his Forbidden Spell]].
473* RoyalRapier: Fights with a rapier in Chapter One. Later on he gets the [[BlindIdiotTranslation Clau Solace]], but you never see him use it in combat, and you [[DummiedOut can't get it yourself]].
474* RoyaltySuperpower: His blood can [[spoiler:open Chaos Gates]].
475* SaveThePrincess: Inverted, since Yumil is male.
476* SelfMadeOrphan: [[spoiler:Disintegrates Procus in Chapter Four.]]
477* SensitiveGuyAndManlyMan: The sensitive to Magnus's manly. Magnus even points this out as children.
478* SpareToTheThrone: Second son of Procus.
479* ToHellAndBack: [[spoiler:Descends into the Netherworld at the end of Chapter Three. Comes back a PhysicalGod in Chapter Four]].
480* TheUnfavorite: Hated by his father, since his mother died in childbirth. Due to his odd hair and eye color, his father suspects he's not really his son anyway.
481* WalkingSpoiler: As you can tell by reading his entry, who Yumil is and what happens with him is pretty much the central plot of the game.
482
483!!Mari Callan
484[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/mari_callan.jpg]]
485A lady meant to serve Yumil's personal needs, who quickly bonds with the prince.
486
487Tropes associated with Mari:
488* TheDogBitesBack: After getting manipulated (and later mind-controlled) by Zeda for almost the entire game, once Zeda gives her TheReveal Mari has enough and [[spoiler:runs Zeda through with her own sword.]]
489* IdiotBall: Happens twice in most playthroughs. First, Mari's fear of losing Yumil [[spoiler:causes her to ''[[InsaneTrollLogic kill him]]'']]. Secondly, after Zeda tells her she's been an UnwittingPawn all along and orders her to [[spoiler:stab and break the seal on Danika's prison]], Mari decides to vent her frustration by randomly stabbing the ground, [[spoiler:which is the seal on Danika's prison.]] The story only continues after the Revolutionary Army takes Winnea because of Mari.
490* InformedAbility: Her magical powers, ''if'' you choose not to make peace with the Western Division in Chapter Two. Since Baldwin kidnaps Yumil from the throne room instead of his study in that story route, Mari will not be there to attack him, and that's the only time in the game where she uses her magic.
491* LadyInWaiting: Is presented by Baldwin as a personal servant for Yumil, with the implication she's meant to be a HotConsort.
492* LadyOfBlackMagic: Not at first, but becomes one after [[spoiler:getting her power unlocked by Zeda]], and uses it to great effect against Baldwin in many playthroughs. Her magic comes from [[spoiler:being the daughter of Rashidi, the BigBad of the first Ogre Battle game.]]
493* LineageComesFromTheFather: Gets her magical power from her father, [[spoiler:Rashidi]].
494* RaisedByNatives: [[TalkToEveryone Should you visit]] the town of Balera in Mt. Keryoleth the first time you go there, a villager will tell you Mari is apparently from there, having been [[ChekhovsGun adopted]] and raised by a commoner couple. [[spoiler:It's unknown who her mother is, but her father Rashidi is not from Palatinus, but Zeteginea]].
495* ScrewDestiny: Attempts to do this after Zeda gives her TheReveal, [[spoiler:killing Zeda and refusing to release Danika.]] [[spoiler:Doesn't work. Danika's released anyway, and Rashidi is still incarnated.]]
496* SomeoneToRememberHimBy: With [[spoiler:Yumil]], as seen in the [[spoiler:Low Chaos Frame Ending.]] Unfortunately, her child [[spoiler:is the reincarnation of Rashidi, the BigBad of the Ogre Battle series.]]
497* StrangledByTheRedString [=/=] TokenRomance: Downplayed, invoked, and justified. Yumil and Mari fall in love over the course of the story (a little more heavily on Mari's end), but basically all their onscreen interactions are either Yumil being upset, craving power, or going crazy; they never are shown getting to know each other or doing things together. This makes it seem like Yumil only likes Mari because she's good-looking, and Mari's love for Yumil is pure infatuation with no real basis. It all makes sense later on when it's revealed [[spoiler:both Yumil and Mari have been manipulated by Rashidi to fall in love with each other, all so that Mari will get pregnant by Yumil when he's become TheChosenOne, and give birth to a divine child Rashidi can then possess to obtain godlike power.]]
498* TraumaticSuperpowerAwakening: Sure seems like it was, when [[spoiler:Zeda awakens her hidden magical potential]].
499* UndyingLoyalty: To Yumil, which Zeda exploits to manipulate her.
500* UnwittingPawn: Of Zeda, and by extension [[spoiler:Rashidi.]]
501* ViolentlyProtectiveGirlfriend: She loves Yumil so much that if you try to take him away from her, she'll kill you. [[spoiler:Even if you're Yumil!]]
502
503!!Amrius Dulmare
504[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/amrius_dulmare.jpg]]
505Yumil's older brother.
506
507Tropes associated with Amrius:
508* AGodAmI: In Chapter Four. His powers are truly impressive, but as it turns out, [[spoiler:the real god was his younger brother Yumil.]]
509* AsskickingLeadsToLeadership: [[InvokedTrope Invoked.]] Amrius believes strength makes a good king, which is part of the reason why he thinks his dad's a terrible one.
510* BigBadWannabe: Is probably the most powerful villain present at the start of Chapter Four, but gets dealt with first out of all of them.
511* CallingTheOldManOut: Despises his father as a coward, and gets after him when Procus wimps out in front of Richard.
512* FourStarBadass: Zigzagged. Is the general of the Central Division at the start of the game, but is still really wimpy. [[spoiler:Played straight in Chapter Four]].
513* FuryFueledFoolishness: Amrius gets slowly more and more heated as Richard delivers his decree in Chapter Three. When Richard turns to leave, Amrius rushes the Death Templar [[BodyguardingABadass with three bodyguards]] from behind with a sword. It goes as well as expected.
514* OutGambitted: Tries to beat Lodis to the Ultimate Power. Not only does it not work, but the only reason he got as far as he did was because Lodis allowed it, just wanting to mess with him.
515* RoyalBrat: Implied. Later on he becomes TheEvilPrince, mixed with TheCaligula.
516* SillyRabbitIdealismIsForKids: If Magnus or Europea confront Amrius at Fort Romulus, he counters their ReasonYouSuckSpeech with two reasonable [[MotiveRant Motive Rants.]] For Europea, he'll point out that if his father [[WeHaveBecomeComplacent hadn't focused as much on peace, art, and philosophy]] Palatinus wouldn't have been conquered. For Magnus, he talks about how [[VillainHasAPoint good ideas alone]] won't save them from [[TheEmpire Lodis]], saying Magnus knows this because it's his military success, not his goals, which have brought him this far.
517--> "If you don't hold the power to realize the ideals, they remain as dreams! ...Reality emerges from battles, and strength is required to win battles!"
518* ThatOneBoss: One of the few bosses in the game that's actually dangerous, casting a Pedra of Bane against you twice per combat.
519* TookALevelInBadass: Thanks to a little help from [[spoiler:the Infernal Aura]], goes from sniveling in the presence of the Knights Templar and unable to beat a single one of their Mooks, to [[spoiler:apparently ordering Temple Commands]] and being one of the most powerful opponents the player will face.
520* WarriorPrince: Fancies himself one, but even after [[spoiler:getting a power boost from the Infernal Aura]], he's still not a good fighter...when he's just using a sword.
521
522!!Procus Dulmare
523[[quoteright:136:https://static.tvtropes.org/pmwiki/pub/images/763984e7ace42af22f59e33e95b99e0a.jpg]]
524The Mad King of Palatinus, and the father of Yumil and Amrius.
525* AGodAmI: Not to the extent of his son Amrius--[[spoiler:for one thing, Yumil shows him pretty quick who's got the real divine power]]--but he has his moments.
526* AbusiveParents: Absolutely despises his younger son Yumil. [[spoiler:Even tried to assassinate him as a child]].
527* CruelAndUnusualDeath: Gets [[spoiler:disintegrated by Yumil]]. May also count as {{DeathByIrony}}, since [[spoiler:the man who tried to kill his son as a child gets killed by that very same son.]]
528* DidntThinkThisThrough: It seems in his hurry to kill [[spoiler:his son Yumil]] Procus completely failed to consider [[spoiler:Ankiseth, a skilled fighter absolutely dedicated to his bodyguard job who could and would thwart the attempt]]. Had Procus merely given [[spoiler:Ankiseth]] a different assignment beforehand--or better yet, replaced him with the assassin--the plan probably would've gone off without a hitch. Then again, Procus wasn't exactly [[NotHimself in his right mind]] when he ordered the hit anyway.
529* ErmineCapeEffect: Wears an actual ermine cape, and is always seen in his royal regalia.
530* GuideDangIt: Many players don't know it's even possible to fight Procus, since it requires a low Chaos Frame (and generally, going straight to Latium in Chapter Four instead of liberating the rest of the Central Region.)
531* [[GodSaveUsFromTheQueen God Save Us From The King]]: Comes to be known as "Procus the Mad" come Chapter Four.
532* IronicEcho: The beginning of Chapter Three sees Procus having a meeting in his study and getting interrupted by Richard, who takes away his authority. [[spoiler:The beginning of Chapter Four sees Richard having a meeting in the same study and getting interrupted by Procus, now under the sway of the Infernal Aura, who takes it back]].
533* KnowWhenToFoldEm: After the Kingdom of Nirdam decided to fight Lodis and got quickly defeated and enslaved, Procus decided to surrender when Lodis came to Palatinus. Because of this, he got to keep his crown and a lot of his power, as well as save many Palatinean lives and keep them from enslavement. However, he still wishes to become independent.
534* OffingTheOffspring: [[spoiler:Sent an assassin to kill Yumil when his son was a young child. Thanks to Ankiseth, it didn't work.]]
535* PetTheDog: For what it's worth, Procus didn't seem too upset with Ankiseth for [[spoiler:thwarting his attempt to kill Yumil]]. Other than an official demotion, he otherwise didn't imprison or punish Ankiseth (despite having no apparent reason not to do so in the public's eyes) and let him keep his upper-class status.
536* PuppetKing: Upon surrendering to Lodis, he became this. What power he had left gets taken away by Richard in Chapter Three.
537* TookALevelInBadass: Though his magic isn't quite as powerful as Amrius', once he's been powered up [[spoiler:by the Infernal Aura]] he can still cast the combination spell Lava Flow by himself.
538* UnwittingPawn: An offhand comment by Ankiseth in Chapter Two implies Procus was manipulated by [[spoiler:Rashidi]] years before the start of the game.
539* YesMan: Is one of these around Richard, who despises him all the more for it.
540
541[[/folder]]
542
543[[folder:Eastern Orthodox Church]]
544!!Archbishop Odiron
545The head of the Eastern Orthodox Church.
546
547Tropes associated with Odiron:
548* CoolOldGuy: The oldest cool old guy in the game.
549* EarlyBirdCameo: Is literally the second character seen in the game after Magnus, but only gets mentioned again (and becomes plot-relevant) in Chapter Three.
550* HighPriest: Head of the local Berthan religion, which among other things means he's required to preside at military graduations.
551* MrExposition: Finally lays out what the "ultimate power" is, if it's more than a legend, and what this "Child of the Covenant" stuff means.
552* ParentalSubstitute: Raised Europea.
553* PetTheDog: Almost literally: [[WolfMan Biske's]] special item, the Jeulnelune, is stated to be a gift from Odiron.
554* PlayerPersonalityQuiz: Gives one of these at the beginning of the game.
555* ReasonableAuthorityFigure: Was well-loved by the Eastern Region, and helps out the Revolutionary Army once they finally meet him.
556
557[[/folder]]
558
559[[folder:Zenobians]]
560
561See Aisha, Saradin, Debonair, Destin, Gilbert, and [[spoiler:Rashidi]]'s entries in ''Characters/OgreBattleTheMarchOfTheBlackQueen''.
562
563Tropes associated with all the Zenobians:
564* TheAce: Each of them are among the best of their type: Destin and Debonair for melee, Saradin for offensive magic, Aisha for support, and Gilbert...[[WhatKindOfLamePowerIsHeartAnyway for training beasts]].
565* BadassCrew: Having literally beat this story's equivalent of Satan in their previous adventure, they aren't fazed easily.
566* BadassTeacher: Destin, Saradin, and Debonair all have shades of this for Magnus, though Destin has more of a BigBrotherMentor flavor.
567* BigDamnHeroes: Destin, Debonair, Aisha, and Saradin all first appear in the prologue, rescuing Qad. [[spoiler:Destin and Gilbert later show up at the Temple of Berthe [[OffscreenMomentOfAwesome to stall Richard and Baldwin]]]].
568* CuttingOffTheBranches: Their presence in Palatinus means the "World" ending of the previous game happened.
569* EarlyBirdCameo: Those shadowy figures on the hill on the title screen? That's them.
570* FamedInStory: [[ImpliedTrope Implied.]] Throughout the game, many characters are referred to by generic terms like "warrior" or "old woman" before their names are dropped. By contrast, after the prologue the Zenobians are labelled by name despite never actually introducing themselves, [[GameplayAndStoryIntegration indicating Magnus already knows who they are.]] Combined with how Richard the Dragonheart immediately recognizes Destin as the man who defeated the [[VideoGame/OgreBattleTheMarchOfTheBlackQueen Zeteginean Empire]] despite never meeting him before, it appears their deeds are famous. May overlap with LegendaryInTheSequel.
571* GuideDangIt: Debonair (and consequently Destin and Gilbert) can be easy to miss, even if you fulfill all the requirements to get him.
572* HeroAntagonist: For about half of Chapter One they are enemies of Magnus before he joins the Revolutionary Army. [[spoiler:They reprise this role in a low Chaos Frame story under certain conditions]].
573* KnightErrant: Though they already liberated their own land, instead of staying home they've come to Palatinus to help other oppressed people become free as well.
574* StealthHiBye: Somewhat downplayed as from the third person view the player has, they can see Destin sneak up on Jeal and tap him on the shoulder.
575* ShutUpHannibal: Debonair delivers one to Rhade as he interrupts his attempt to execute Qad.
576-->"...You call yourself a knight? [...] Or do all knights in this land devour helpless souls?"
577* TheMagnificent: Debonair retains his "Of the Wind" from the original game. Destin is repeatedly referred to as "Destin the Valiant" while Saradin gets "Saradin the Warlock".
578* TrueCompanions: Came from a wide variety of backgrounds (and some even [[HeelFaceTurn fought against each other at points]]), but they are all now loyal and tested friends.
579
580[[/folder]]
581
582[[folder:Holy Lodis Empire]]
583
584!!The Temple Commands
585High-ranking commanders of the Caliginous Order. Include Pruflas Watts, Vapula Simberg, and Amazeroth Ludon.
586* AGodAmI: Amazeroth and Vapula, due to the Infernal Aura.
587* AllThereInTheManual: Both Vapula and Amazeroth have Hugo Report entries that describe them in more detail (such as Amazeroth being a "quiet man"), but since you only see them when they've succumbed to the Infernal Aura, you never actually see these parts of their personalities.
588* ArcVillain: Pruflas, the one with the most screentime and development, is the primary antagonist of Chapter Three. The Blue Knights are trying to beat him to the Temple of Berthe.
589* AxCrazy: Amazeroth and Vapula have become this by the time you first see them. [[spoiler:[[DownplayedTrope Downplayed]] in Amazeroth's case if the player visits Winnea before going to Ptia. He's still succumbed to the Infernal Aura to some extent because he turned on Baldwin and Richard earlier, but Carth has as well, and Amazeroth tells him this before getting killed.]]
590* {{Bloodlust}}: A Paladin at Blue Basilica says Vapula was lurking in the castle there after succumbing to the Infernal Aura, feeding on human blood.
591* CoolSword: All of them have the strongest sword of their element: the Adamant Katana for Pruflas (Earth), the Laeveteinn for Amazeroth (Fire), and the Nephrite Sword for Vapula (Water).
592* EvilFeelsGood: Both Amazeroth and Vapula enjoy being AxCrazy.
593* FaceHeelTurn: Or a Heel-Heel turn for Vapula. He worked for Debonair while he was still a Deva of Zeteginea, but left before Debonair [[HeelFaceTurn joined Destin's revolution.]]
594* HidingYourHeritage: Vapula is described only as "a nomadic knight." The truth that he was originally from Zeteginea before joining the Caliginous Order is only revealed if Debonair confronts him.
595* LoopholeAbuse: Vapula justifies his desertion of the Zeteginean Empire by saying he never swore an oath to serve them like Debonair did.
596* MagicKnight: Can use the Evocation spell if they're in the back row.
597* ManipulativeBastard: Seems like a common trait: Pruflas takes advantage of Kerikov, while Amazeroth gleefully admits he used Carth and others.
598--> "People like you make perfect soldiers. You're loyal to the death. What more can we ask for?"
599* MovingTheGoalposts: Pruflas does this to Kerikov, changing the deal from getting information to a suicide mission against the Blue Knights.
600* OnlyTheWorthyMayPass: Pruflas does his best to [[spoiler:open the seal at the Temple of Berthe without Yumil]], but he can't get it to work.
601* WeHardlyKnewYe: Vapula and Amazeroth have Hugo Report entries, but neither appear or are mentioned before Chapter Four, and are only seen twice each before getting killed. Neither has lines in their first appearance. Especially glaring for Vapula, who is a former comrade of Debonair's.
602* YouALLLookFamiliar: All three share the same sprite, regardless of the hair color their portrait has.
603* YouGotGuts: Pruflas says this to Amrius when shutting down the latter's "find the ultimate power and use it to beat Lodis" scheme.
604
605!!Baldwin Glendale
606[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/baldwin_glendale.jpg]]
607Member of the Lodis empire's Caliginous Order. He manipulates events from behind scenes before entering the main story alongside the other Order members in Chapter 3.
608
609Tropes associated with Baldwin:
610* BitchSlap: Does this to Mari if you disobey orders at the end of Chapter Two--so hard it knocks her across the room!
611* CainAndAbel: Has a strained relationship with his older brother Richard. He tries to earn his approval while Richard treats him like dirt, but secretly care about him. [[spoiler:Eventually Baldwin has enough and kills him right before Danika's revival, hoping to take whatever power he can from her for himself.]]
612* ChronicBackstabbingDisorder: Ends up betraying or abandoning Godeslas, Rhade, [[spoiler:Yumil]], and even [[spoiler:his own brother Richard]]. Also ''literally'' stabs [[spoiler:Ankiseth]] in the back in one route.
613* CombatPragmatist: Has shades of this.
614** When surprised by [[spoiler:Mari]]'s magic, he knocks her out before she can cast a second spell.
615** In some routes, he stabs [[spoiler:Ankiseth]] in the back, knowing he'd be difficult to defeat in a straight fight.
616** The final time you fight him, he hides behind an Ogre.
617* CoolSword: His Anbicion, which you sadly never get.
618* DarkAndTroubledPast: Baldwin's father was betrayed and killed during a power shift in Lodis many years back. Both Baldwin and Richard desire to avenge their father and restore his legacy, but Baldwin seems much more bitter and nasty about it.
619* DiscOneFinalBoss: And then he comes back. ''Twice.'' And he's still not dead after the third battle.
620* TheDragon: To Richard. [[spoiler:Later becomes a DragonAscendant when he offs Richard.]]
621* EasilyForgiven: Punches out and kidnaps Yumil in Chapter Two (and in some playthroughs, doing this right after [[spoiler:he kills Ankiseth]]), yet Yumil doesn't mention this at all when they next talk in Chapter Three.
622* TheHeavy: Is the most frequently fought character in the game, appears as early as Chapter One, and shows up frequently after that, all the way until [[spoiler:the final level.]] Most of the Caliginous Order's schemes are carried out by him, and he has something to do with just about every bad thing that happens in the story.
623* {{Irony}}: In order to gain the ultimate power, he spends the whole game [[spoiler:trying to meet Danika]]. He finally does...[[spoiler:and she promptly kills him.]]
624* ItsPersonalWithTheDragon: Baldwin encounters the heroes more often than Richard does, so Magnus (and the player) has more reason to want to see him get taken down. Especially in routes where he [[spoiler:kills Ankiseth]].
625* KillTheGod: [[spoiler:He plans to do this to Danika after getting her blessing]]. [[spoiler:It doesn't work]].
626* LightningBruiser: Baldwin hits hard, but he's notably less of a tank than the other Knights of Lodis and dodges attacks instead of blocking them.
627* MagicKnight: In his final battle, he uses a powerful Evocation spell.
628* ManipulativeBastard: Is this to Godeslas, Rhade, and Yumil, and to a lesser extent Mari, Ankiseth, and Zeda.
629* ObviouslyEvil: How the huge, menacing man in dark armor manages to get the trust of ''anyone'' is a mystery for the ages.
630* PetTheDog: He seems to genuinely care about Thamuz and gets very upset when Thamuz is killed.
631* VillainExitStageLeft: Teleports away from battle at least three times during the story, often four.
632
633!!Thamuz Delville
634[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/thamuz_delville.jpg]]
635A senior Temple Command.
636
637Tropes associated with Thamuz:
638* CombatPragmatist: [[ImpliedTrope Implied]]. He's one of the few bosses in the game who shields himself from direct attack in his group formation.
639* CoolOldGuy: Other than the fact he's working for the Caliginous Order and has no problem helping them seek power from the netherworld, he seems a pretty decent, honorable guy.
640* CoolSword: His Peridot Sword.
641* {{Expy}}: Of Balzepho from ''Tactics Ogre,'' as the older mustached Temple Command advisor to the resident Death Templar.
642* LightningBruiser: Like Baldwin, Thamuz dodges attacks instead of blocking them.
643* MoralityPet: To both Glendale brothers, but particularly Baldwin. He's the only person they're always polite to, and they both ask and listen to his advice.
644
645!!Richard Glendale
646[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/richard_glendale.jpg]]
647Baldwin's older brother and the "Death Templar" of the Caliginous Order.
648
649Tropes associated with Richard:
650* TheAce: One of the best warriors in all of [[TheEmpire Lodis]], the AlwaysSomeoneBetter to Baldwin, and able to go head-to-head with Destin.
651* AloofBigBrother: He's shown to care about Baldwin, but never shows it around him and is extremely cold towards him in hopes of pushing him to work harder. [[spoiler:This treatment [[RageBreakingPoint eventually leads]] to Baldwin killing him, and Richard is actually proud of him for it.]]
652* AuthorityEqualsAsskicking: As a Death Templar, he's stronger than any other knight of Lodis and is in the competition for most powerful physical fighter in the game.
653* BigBadEnsemble: Is the de-facto ruler of Palatinus and would have served as the game's BigBad if not for the fact that [[spoiler:Amrius and Procus become more powerful than him in Chapter Four, and then he gets usurped as a threat by Yumil before making a last ditch effort to make a deal with Danika.]]
654* CoolSword: He wields the Oracion, one of the most powerful Holy weapons in the game.
655* EstablishingCharacterMoment: When he barges into a secret meeting in Chapter Three and takes command of an entire kingdom with a few words. Bonus points for instantly turning King Procus--who'd been scheming revenge against Lodis moments before--into a sniveling coward with just his presence alone.
656* EvilVirtues: When the Infernal Aura sweeps through Palatinus, Richard (along with Baldwin and Thamuz) is one of the few people self-disciplined enough to avoid succumbing to its influence and going insane.
657* FaceDeathWithDignity: Unlike most other villains in the game--who die fearful, swearing revenge, or craving more power--when Richard's time finally comes, he quietly kneels and accepts the end.
658* {{Foil}}: To Destin. Both are the incredibly-skilled leaders of a group of foreigners trying to influence Palatinus. Richard even sees Destin as a WorthyOpponent.
659* KnightTemplar: [[ExactlyWhatItSaysOnTheTin Well, obviously,]] but unlike Baldwin, who just seems to be after power, Richard seems to genuinely believe his actions are just and will make the world a better place. His ideal of utopia, however, [[UtopiaJustifiesTheMeans requires killing lots of people.]]
660* MagicKnight: At the end of his and Baldwin's 2v2 with Destin and Gilbert, he uses the Infest combination spell to incapacitate Gilbert and escape. [[GameplayAndStoryIntegration He uses it in his boss fight,]] should you [[DevelopersForesight somehow manage]] to attack him from the rear. Unlike Godeslas, ''his'' version hits more than a single target.
661* NervesOfSteel: Doesn't even flinch when Amrius rushes him from behind with a sword, knowing one of his men will stop the attack.
662* PoorCommunicationKills: If he'd just been a little more willing to express to Baldwin that he cared for him, [[spoiler:Baldwin may not have killed him]].
663* PromotionToParent: Downplayed. Richard's father was killed years ago, so while Richard may not have ''raised'' Baldwin he still acts much more like a father-figure than a brother.
664* RedBaron: "The Dragonheart."
665** MeaningfulName: When fought, his unit consists of himself and two third-tier dragons.
666** ShoutOut: His name is a reference to the real-life English king Richard the Lionheart.
667* ReligiousBruiser: Appears to sincerely believe in Lodisism. (Not that this keeps him from using a presumably netherworld-derived Infest spell in combat, though.)
668--> ''"Under the divine protection of Filarhh, all beings fall to their knees before us. Netherworlders are no exception.."''
669
670[[/folder]]
671
672[[folder:Nonhumans]]
673
674!!Zeda Libeiro
675A mysterious old woman who first appears talking to Mari. Later on it's seen she's working with Baldwin and the Caliginous Order, but she seems to have her own plans.
676
677Tropes associated with Zeda:
678* AFormYouAreComfortableWith: Though "creepy woman who covers her face" is still pretty suspicious, it's a lot better than her true form, which is [[spoiler:a Gorgon.]]
679* ChronicBackstabbingDisorder: Turns on Richard and Baldwin at the soonest opportunity. [[spoiler:Also kills Yumil in low Chaos Frame playthroughs]].
680* EnemyMine: Works with and betrays the Caliginous Order...then teams up with them again when all her other allies are killed and she has no choice left.
681* LeftHanging: Not so much what happens to Zeda, but more her backstory: how'd she get out of the netherworld? Did the Caliginous Order summon her? Did Rashidi? How'd Baldwin and Richard find her, then? The game gives no explanations.
682* [[ManipulativeBastard Manipulative Bitch]]: To Mari especially, but also both the Palatineans and the Lodisians.
683* MouthOfSauron: Zeda isn't the most powerful or highly-ranked netherworlder, but she represents their faction in-story, and her goals can generally be considered theirs. [[spoiler:She's also helping to carry out Rashidi's posthumous EvilPlan]].
684* SuperEmpowering: Does this to Mari.
685* TheUnfought: The only named antagonist in the game who the player can never fight, no matter what.
686* VillainOverride: Does this to [[spoiler:Mari]] at the end of the game, though it doesn't last long.
687* YouHaveOutlivedYourUsefulness: Depending on some routes, [[spoiler:does this to Yumil.]]
688
689!!Knights of Danika
690[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/222fc2469fd7c309e10eeebc0b0ff0f1_9.png]]
691Powerful green warriors that, according to legend, protect the demigoddess Danika's slumber.
692
693Tropes associated with the Knights:
694* BodyguardingABadass: By the time Yumil gets them, he's more powerful than they are.
695* CoolSword: Each one uses a holy Chaladholg sword.
696* NoIndoorVoice: Implied. They speak in ALL CAPS.
697* PaletteSwap: They're basically green Dragoons.
698
699!!Danika
700[[quoteright:263:https://static.tvtropes.org/pmwiki/pub/images/spoiler_danikaob64a.png]]
701The daughter of the earth goddess Berthe and a mortal man, kidnapped by the lord of the netherworld Demundza long ago.
702
703Tropes associated with Danika:
704* AntiVillain: Not evil, just unstable. She is polite to Magnus (or Mari, depending on player choices), immediately recognizes Baldwin as evil and strikes him down, and under most conditions is quite benevolent and peaceful.
705* BrainwashedAndCrazy: What the Infernal Aura does to her. Since she's half mortal, she's capable of being evil. However, she implies that whether or not she's in "Fertility Goddess" mode or "Queen of the Netherworld" mode isn't up to her, but depends on mankind's overall goodness.
706* {{Expy}}: Of Persephone in Greek myth.
707* GardenOfEvil: [[spoiler:Turns Mt. Keryoleth into a demon-spawning "Malefic Woods" after she transforms.]]
708* GodivaHair: Danika is topless in her Queen of the Netherworld form and only two strands of hair away from a FullFrontalAssault.
709* FinalBoss: The last enemy the player faces. [[spoiler:Unless you have a Low Chaos Frame and no Zenobians, in which case it's Destin.]]
710* GreenThumb: She ''is'' the Goddess of Fertility, after all.
711* HotGoddess: Especially when she's consumed by the Infernal Aura and loses all her clothes.
712* MsExposition: Both before and after her boss fight.
713* NoSell: If you attempt to use Elem Pedras against her.
714* PlantPerson: When she is overcome by the Infernal Aura, she takes the form of a giant tree with Venus flytrap hands.
715* SealedEvilInASixPack: Had her limbs separated from her body when her mother Berthe put her soul to sleep.
716* SuperPoweredEvilSide: Her Queen of the Netherworld form appears to be one.
717* TragicMonster: Her exposure to the Infernal Aura, which made her the Queen of the Netherworld, was not her fault.
718

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