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1This is a CharacterSheet for the third game in the ''VideoGame/MegaManStarForce'' trilogy. Click [[Characters/MegaManStarForce here]] to return to the main character sheet.
2
3[[foldercontrol]]
4
5[[folder: Characters Introduced in the Third Game]]
6
7!!Wizards
8
9Man-made EM Beings that serve as the ''Star Force'' universe's equivalent to [=NetNavis=], helping humans with everyday life. However, due to the increasing levels of Noise, and the machinations of Dealer, more and more Wizards have been going out of control.
10
11----
12
13* AxCrazy: Wizards under the influence of too much Noise become wild rampaging beasts, little more than powerful viruses.
14* BladeBelowTheShoulder: Noise Wizards deploy these from their right hand. Normal wizards may or may not have this ability, but they are never seen using it.
15* BondCreatures: Many of them are attached to humans in similar ways to [[VideoGame/MegaManBattleNetwork the original Net Navis]]. This is not as general a rule as it was in ''Battle Network'', and there are a lot more wild Wizards running around, thanks to the events of this game.
16* TheCorruption: Normal Wizards overwhelmed by noise are driven mad and turn into monsters.
17* EnergyBall: Red Noise Wizards can fire these.
18* EnergyWeapons: [=MalWizards=] use energy whips as their main weapons.
19* EvilCounterpart: Besides the various colorful forms of usual wizards, some people employ "[=MalWizards=]", which are the newer incarnations of the [=HeelNavis=].
20* {{Expy}}: Of the original Net Navis. Wizards are basically Navis that can manifest in the real world. [=MalWizards=] are the same for the old [=HeelNavis=].
21* GatlingGood: Noised Wizards have Vulcans attached to their left hands.
22* MeaningfulName: A wizard in computer-lingo is an aid program. One you may be familiar with is an installation wizard.
23* PunnyName: [=MalWizards=] play off of malware.
24* ThrowDownTheBomblet: [=MalWizards=] can throw grenades.
25
26!!Vogue ''(Mode)''
27
28Luna Platz's personal Wizard who serves to help her look her best and keep track of her social life.
29
30----
31
32* AnimalMotifs: She's one of the few man-made Wizards to have an animal theme.
33* EverythingsBetterWithBunnies: Again, designed after a rabbit.
34* TheFashionista: One of Vogue's main functions is to help Luna look her best at all possible times.
35* {{Foil}}:
36** As Luna's Wizard, she contrasts with Ophiuca, who was TheCorrupter that turned Luna into Queen Ophiuca. There's likely something to be said for the creators giving Luna a rabbit, a gentle animal, rather than the venomous predatory snake.
37** As a personal assistant dedicated to their partner's advancement, she also contrasts with Ice, who was a PsychoSupporter to her partner.
38* GenkiGirl: She can be excitable at times.
39* JadeRabbit: Vogue is a bright green rabbit whose human partner is named for the moon.
40* PullARabbitOutOfMyHat: The flying top-hat Vogue pilots evokes the classic StageMagician.
41* RidiculouslyCuteCritter: She's designed after a rabbit.
42* RighteousRabbit: Vogue is a NonActionGuy but she's definitely one of the heroes' friends, a far cry from the villainess Ophiuca.
43* RodentsOfUnusualSize: She's almost assuredly larger than the average rabbit.
44* {{Socialite}}: Another major function of hers is to help organize Luna's social life.
45
46!!Pedia
47
48Zack Temple's personal Wizard, who serves as the administrator of Zack's Zackpedia.
49
50----
51
52* {{Expy}}: As a NonActionGuy and the personal assistant of the midget in the main character's posse he resembles [[VideoGame/MegaManBattleNetwork Glyde]].
53* GreatBigBookOfEverything: Pedia either is or administers the Zackpedia.
54* NonActionGuy: Pedia's not a fighting Wizard.
55* TheSmartGuy: His function is to give the gang advice.
56
57!!Arthur "Ace" C. Eos ''(Shidou Akatsuki)''
58!!!''Ace voiced by Creator/TetsuyaKakihara (JP)''
59!!!''Acid voiced by Yukito Souma (JP)''
60[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/Acidace_3618.jpg]]
61[[caption-width-right:250:Acid Ace]]
62
63-->Wizard: Acid
64-->EM Human: Acid Ace
65-->Trans-Code: 001
66-->"Well, try not to overdo it."
67
68A high ranking member of the Satella Police in the third game and the leader of the Satella Police Commandos in charge of investigating incidents involving out-of-control Wizards as well as the criminal organization, Dealer. [[spoiler: It's later revealed that he was a former member of Dealer and he was romantically involved with Queen Tia. When he left Dealer, he attempted to take Tia and Jack with them but failed.]]
69
70----
71
72* AbusiveParents: [[spoiler: Many agents of Dealer were once abused children taken from King's orphanages, and Ace was one of those children]].
73* TheAce: [[MeaningfulName Funny, that the best officer in the Satella Police force is named Ace]].
74* ActionHero: He certainly seems to be enjoying himself.
75* AlwaysSomeoneBetter: The third game plays with the idea of setting Ace up as this for Geo, but eventually decides not to.
76* BashBrothers: With Geo.
77* BigBrotherMentor: Geo almost immediately takes a shine to Eos.
78* BigEater: That Sweet Tooth of his has no off switch.
79* BigGood: With Dr. Goodall and the [=NAXA=] Chief.
80* CoolShades: He has a custom Visualizer like Geo and Shin (this time red in color), but he never uses it on-screen.
81* ContrastingSequelMainCharacter:
82** While Chaud and [=ProtoMan=] were aloof and a JerkWithAHeartOfGold, Ace is an AllLovingHero with optimistic attitude who would not mind forming friendship and utilizing teamwork to go out of his way to make more allies. Acid Ace utilizes a wide arsenal of weaponry instead of relying on a sword as [=ProtoMan=] does.
83** Baryl is strict and harsh upon failures, misconduct, and weaknesses having a sense of doubt of what he is doing pursuing destiny, Ace on the other hand is more soft, has exceptional leadership skills, and kind-hearted. Ace didn't allow himself to be under his adoptive father's influence while Baryl lost his emotions the moment Colonel was split that allowed him to come to terms with his own adopted father's.
84* DarkAndTroubledPast: [[spoiler: Was a former member of Dealer and had formed a romantic relationship with Tia. He tried to take her and Jack with them when he left Dealer, but was unable to. It haunted him ever since.]]
85* {{Deuteragonist}}: Of the 3rd game, where he was seen most of the time acting with authority and the leader of the Satellite Police Commandos.
86* EasilyForgiven: After defeating Diamond Ice, Ice offers to turn herself in for all the trouble she caused, but Ace intervenes.
87* {{Expy}}: Ace is another ''Star Force'' character directly comparable to multiple characters in the franchise.
88** As a BigBrotherMentor to Geo (who uses a LaserBlade in battle) he recalls [[VideoGame/MegaManX Zero's mentorship of X]].
89** As a young prodigy on the police force he resembles [[VideoGame/MegaManBattleNetwork Eugene Chaud]] (whose Navi [=ProtoMan=] was another Zero expy).
90** As TheLeader of the Star Force team he resembles both Chaud and Baryl from ''Battle Network'', especially the latter for having a history with the villains.
91** As Acid Ace, he has a relationship with TheCorruption [[spoiler:reminiscent of Zero's relationship with the Zero Virus and Acid Ace B. recalls both Nightmare Zero on the one hand and the team leader Navi of ''Battle Network 5'' being ReforgedIntoAMinion]].
92* FunWithAcronyms: The source of his nickname. More easily seen in the English translation, but not impossible to put together in the original Japanese ('''A'''katsuki Shi '''(CE)'''do).
93* GivingSomeoneThePointerFinger: Ace strikes this pose in some official art.
94* HeelFaceTurn: [[spoiler: He was part of Dealer, but ditched the group prior to the events of the game proper]].
95* HeroicSacrifice: [[spoiler:Ace sacrifices himself by absorbing the self-destructive power of Joker. The credits depict him recovering inexplicably in the hospital, but comments by the artist indicate the scene may not have actually been real]].
96* HeroicRROD: He can't maintain an EM Wave Change for an extended period of time without sustaining bodily damage, so his EM Human form has a built-in timer. [[spoiler:Mega Man has to exploit this late in the game]].
97* HenshinHero: Eos Wave Changes with Acid to form Acid Ace and even performs a pose similar to the Showa era ''Kamen Riders''.
98* TheHero: Ace has been floating the idea around and likes it plenty. [[spoiler:He knows he's not as cut out for it as he would like]].
99* HeroicHost: This is an invoked appearance of the trope, as Acid is human technology.
100* HiddenDepths: He seems like an unflappable and all-round cool guy at first glance, but his motivations are surprisingly deep and complex. [[spoiler: Turns out he was a former member of Dealer and he tried to take Tia and Jack with him, but was unable to.]]
101* ItsPersonal: Suggests the given Purpose for the [=SP Commandos=] team be ''"Crush Dealer"''. It's so obviously personal it's almost funny. (What really makes it funny is that Mega loves the name, too).
102* IKnowYourTrueName: Ace gets Geo's attention early in the third game by casually referring to his SecretIdentity.
103* TheLastDance: [[spoiler: During the end of the Castle Storming]].
104* TheLeader: He leads the Satella Police Commandos, but he's well aware he's not to be the main hero.
105* MysteriousMiddleInitial: Creator/{{Capcom}} has not said, but there has been speculation that the "C" stands for Christopher.
106* OnlyKnownByTheirNickname: Most people just call him "Ace". Dr. Goodall, normally TheNicknamer, notably uses his given name of Arthur.
107* PassingTheTorch: For bonus points, the torch is the game's signature Giga card.
108* TheRival: Early concept art set him up as one for Solo, but this never followed through.
109* ShoutOut: His transformation sequence resembles that of a Showa-era ''Franchise/KamenRider''.
110* SneakAttack: Mega Man is called in to take out an enemy operative lurking in the [=WAXA=] main computer. This happens. Turns out to be a test to see if Geo could join the Commandos.
111* StarCrossedLovers: [[spoiler:With Tia, who would not undergo the HighHeelFaceTurn he wanted for her until after he died]].
112* SweetTooth: His TrademarkFavoriteFood is Mega Snacks; little corn puffs (''umanbou'') whose wrappers bear a mascot in [=Mega Man's=] outfit. ([[NoExportForYou Not that western gamers would ever see this]]). He likes them so much he depleted Echo Ridge Elementary's entire stock and keeps them in a box beneath his desk.
113* TakingTheBullet: [[spoiler: Absorbs Joker's self-destructive energy to protect the others.]]
114* TallDarkAndHandsome: Most definitely.
115* ThemeNaming: [[PragmaticAdaptation In the dub, only]]. One could easily imagine his nickname "Ace" [[spoiler:being a holdover from his days at Dealer]].
116* UnexplainedRecovery: [[spoiler:Ace is recovering in the hospital during the credits, being tended to by Tia and Dr. Goodall]]. One imagines this is because they [[spoiler:recovered him in a manner similar to Luna]].
117
118!!Acid (Ace)
119
120Ace's personal Battle Wizard. A powerful Wizard outfitted with analytical capabilities. He is also the only man-made Wizard with the ability to EM Wave Change, specifically with Ace to form Acid Ace. Unfortunately, Wave Changing takes a severe toll on Ace's body, thus Acid is built with an automatic timer to cancel the Wave Change when he hits his limit.
121
122----
123* AssistCharacter: Briefly joins Geo and Omega [[spoiler:to look for Luna's fragments.]]
124* AceCustom: With few exceptions, every Wizard on the planet is man-made. Acid is the only one that can engage in Wave Change.
125* AlwaysAccurateAttack: Acid Ace's Mega Chip will always hone in on the first available opponent.
126* AnimalMotifs: Acid is designed with canine features in mind. This was more explicit [[WhatCouldHaveBeen in earlier drafts]], where he actually had hind legs.
127* ArmorPiercingAttack: The Wing Blade Giga chip has two secret commands that allow Acid Ace's summoned form to do an extra sucker-punch attack, either a strike with his sword that both breaks shields and pierces invisibility, or vulcan-fire with his raygun, which also pierces invisibility.
128* AwesomenessByAnalysis: Acid Ace's onboard of computer analyzes an opponent and produces strategies to counter them. Queen Virgo learns this the hard way.
129* AxCrazy: [[spoiler:When Joker overloads him with Noise]].
130* BashBrothers: With Geo. [[spoiler: Also, Acid Ace R and Dread Joker R, Sirius' servants]].
131* BullfightBoss: Acid Ace's [[FinishingMove Wing Blade]] basically converts his armor into a jet.
132* CainAndAbel: With [[spoiler:Joker]].
133* CardsOfPower: Uses Battle Cards.
134* ChainsawGood: Uses the Buzz Saw Battle Card in battle.
135* ChestBlaster: When using the Stealth Laser Battle Card.
136* ElementalPowers: Acid Ace can use Battle Cards through his ImpossiblyCoolWeapon.
137** PlayingWithFire: Either Mechanical Flame or Dance Flame (both are flamethrower attacks), but since the Dance Flame Cards are considered Illegal data, it's probably the Mechanical Flame series.
138** MakingASplash: The Wide Wave series.
139** ShockAndAwe: The Stealth Laser series.
140** GreenThumb: He summons a twister, which suggests the Squall series, even though those cards are also illegal.
141* {{Expy}}:
142** As Ace's personal assistant and a crime fighter, he shares many of Ace's inherited tropes, especially as Acid Ace.
143** As a professional crime fighter Acid Ace, he contrasts with local hero Mega Man, resembling the relationship Chaud and [=ProtoMan.EXE=] had with Lan and [=MegaMan.EXE=], though Acid's antagonism of Omega-Xis is more joking than serious.
144* {{Foil}}: Acid is a calm and professional [[RedOniBlueOni Blue Oni]] foil to Red Oni characters Omega-Xis, Ace, and [[spoiler:Joker]].
145* HeroicRROD: Acid is the one man-made Wizard capable of [[FusionDance Wave Change]] with a human being. Unfortunately, Acid Ace drains Eos of a lot of energy and so Acid has a built-in timer that undoes the Wave Change when Eos hits his limit. [[spoiler:Naturally, when Joker shows up, this gets put to the test]].
146* ImpossiblyCoolWeapon: Acid Ace uses a RayGun that doubles as a LaserBlade, and can also use [[ElementalPowers Battle Cards]]. [[FinishingMove He can also use his own body as a miniature jet]].
147* TheLastDance: [[spoiler: With Ace]].
148* LaserBlade: His RayGun can function as this.
149* LightningBruiser: Acid Ace is incredibly swift, can analyze his opponents and take them down hard and fast.
150* {{Mecha}}: Acid, and Acid Ace by extension, certainly seem to use a more mechanical style that invokes this as a motif.
151* MirrorBoss: Like Geo and Omega-Xis, Acid Ace can use Battle Cards and a lock-on sword attack.
152* NonElemental: Acid Ace himself, but see Elemental Powers above.
153* RayGun: Acid Ace uses one that triples as both a Hunter-VG for Battle Cards, and a LaserBlade for melee strikes.
154* RazorWings: Acid Ace's Wing Blade attack uses jet verniers.
155* RedEyesTakeWarning: [[spoiler:When channelling Noise]].
156* RedMage: Acid Ace has an attack for every element and most attributes. He can also use built-in, non-Battle Card attacks.
157* TheRival: Omega-Xis certainly treats him as one.
158* RobotBuddy: As a design motif. Acid is much more competent than the usual standard.
159* SiblingYinYang: [[spoiler:With Joker]].
160* TheSpock: Of the third game's Wizard trio, with Mega and Taurus.
161* SuperMode: [[spoiler:Acid Ace BB, which may very well be everything Acid Ace B was meant to be without the "seal"]].
162* SuperpoweredEvilSide: [[spoiler:Joker uses Noise to produce a bizarre reaction in Acid; he was apparently trying to invoke some kind of SuperMode which the Satella Police allegedly "sealed", resulting in Acid Ace turning pitch-black and becoming TheBerserker. It may be that this is because of a ''removed'' program, namely, the program that Ace gave to Geo so Mega Man could control Noise...while we're on the subject, this may also be why the Acid Ace form cannot be sustained in the first place]].
163* WalkingArmory: Acid Ace uses a smattering of Battle Cards, mainly to take advantage of RockPaperScissors, though not nearly to the same extent as Mega Man.
164
165!!Woodrow "Woody" Boffin ''(Manabu Kino)''
166-->Wizard: Magnes and Coil
167
168A fellow student at Echo Ridge Elementary and head of the science club whose dream is to launch a rocket into space. Geo and the gang help make that dream a reality. [[spoiler: He later returns the favor and helps Geo get to Meteor G with another rocket.]]
169
170----
171
172* BigBrotherMentor: He's clearly the most mature member of the science club both physically and emotionally, and he makes a big deal about teamwork to his clubmates.
173* BirdsOfAFeather: Woody and Geo share a love of astrophysics and rocketry.
174* ChildProdigy: The kid led the science club to build a fully functioning rocket. He's a sixth grader!
175* TheEngineer: Builds rockets.
176%%* TheLeader: Of the Science Club.
177%%* GadgeteerGenius: Again, built a rocket.
178* HeroicBystander: Right up until [[spoiler: WAXA calls him in because they'd like to use his rocket]].
179* ScienceHero: [[spoiler: In the final chapter of the third game.]]
180* TakingTheBullet: He throws his body between the rocket and the infected sprinkler system.
181%%* TeenGenius: Has he hit 13, yet?
182
183!!Magnes ''(Magnets)'' and Coil
184-->Noised Wizard: Spade Magnes ''(Spade Magnets)''
185
186Woody's two Rocket Specialist Wizards. Magnes was set to pilot Woody's experimental rocket into space, but Tia and Jack slip a Noise Card on him, causing him to become the Noised Wizard Spade Magnes. He attempted to destroy the school by causing the rocket to explode, but Geo manages to bring him to his senses. [[spoiler: He later becomes an integral part of the plan to help Geo get to Meteor G.]]
187
188----
189
190* AxCrazy: Magnes under the influence of the Spade Noise Card struggles to produce even mildly coherent statements. [[spoiler: Averted with Spade Magnes R, who is an independent entity created by Sirius.]]
191* BladeBelowTheShoulder: His swords are affixed to his hands like a Noised Wizard.
192* ChekhovsGunman: [[spoiler:We catch up with Magnes again when Geo and Mega use his rocket to leapfrog to Meteor G from Earth]].
193* CoolSword: Spade Magnes uses a pair of swords that appear to be the opposite magnetic polarities.
194** DualWielding: Wields two swords.
195* FantasticRacism: [[spoiler: Spade Magnes R decides to kill Geo for being a waveform from a backwater planet.]]
196* MacrossMissileMassacre: Can fire missiles that induce the Gravity effect.
197* MeaningfulName: Based directly in their powers.
198* SatelliteCharacter: Coil exists to navigate [=Mega Man=] through the messed up rocket and to admire his brother.
199* SelectiveMagnetism: Magnes and Coil specialize in magnetism. This is exaggerated when Magnes is transformed into Spade Magnes.
200** SelectiveGravity: Spade Magnes' black rocket will catch its victim in a Gravity trap, which roots them to their spot for a few moments.
201* ShockAndAwe: Both of the brothers have magnetic powers, but Magnes' become more pronounced with the Noise Card.
202* ThemeNaming: Spade, for the card suit.
203* ThisCannotBe: [[spoiler: Spade Magnes R's reaction to his defeat.]]
204* TransformingMecha: Can transform into a rocket.
205* VerbalTic: "Yup!" -Magnes' chosen form of punctuation. It's also how Mega Man recognizes his mutant form as Spade Magnes. Coil's is "Word".
206
207
208!!Lee Stern ''(Mamorou Urakata)''
209
210One of the employees at WGB Studios. He is a Real Wave expert in charge of managing Sonia's Event Stage for her concert. His dream is to one day work for the Satella Police. [[spoiler: This dream becomes a reality when the Satella Police asks him to repair a Wave Station to help Geo reach Meteor G.]]
211
212----
213
214* AmbiguouslyBrown: Mamorou is definitely swarthier than the other characters and wears dreadlocks, but no insight into his background has been forthcoming.
215* AscendedFanboy: Getting to work with the Satella Police is this man's dream. [[spoiler: And it comes true when the police ask him to build a Wave Station to help Geo reach Meteor G]].
216* DistressedDude: [[spoiler: Gets trapped in a wall of Jamming along with everyone at WGB Studios after they stand in defiance of King.]]
217* FantasticScience: He's a Real Wave expert. [[spoiler: Becomes a crucial plot point in the finale.]]
218* {{Foil}}: Downplayed. He's a FantasticScience engineer like Aaron, but is distinctly younger, trimmer, and carries workmanlike tools around, contrasting with his chubbier predecessor.
219* ScienceHero: [[spoiler: In the final chapter of the third game.]]
220
221!!Belle ''(Suzuka)''
222-->Wizard: Ice
223
224Belle is an aspiring idol and admirer of sonia who works hard everyday. Her Wizard who also serves as her manager, Ice constantly encourages her to have the drive to succeed, but Belle is such a sweetheart that she isn't willing to follow through the less-than-squeaky-clean methods Ice might suggest.
225
226----
227
228* ArmorPiercingQuestion: When Ice tries to justify her extreme and dangerous actions as necessary for Belle’s career and states that no one can make it through the talent industry without a little dirty work, Belle asks her if Sonia actually stepped over others to get to where she is now. Ice has no retort for that as Belle explains why Sonia is admired by everyone, including her.
229* BadassAdorable: A cute and cheerful girl, but she's not afraid to stand up to the bad guys as [[spoiler: she and all of WGB Studios broadcast a message to the world telling everyone to stand up to King.]]
230* DamselInDistress: [[spoiler: Gets trapped in a wall of Meteor G's Jamming when she and all of WGB Studios stand in defiance of King.]]
231* {{Fangirl}}: At one point she asks Geo for Mega Man's autograph.
232* IdolSinger: Almost. She's a television actress, but Ice has been pushing her to reach for greater stardom.
233* OvershadowedByAwesome: Gets sidelined in the film in favor of Sonia and a last-minute casting of Mega Man. Belle doesn't mind at all. Ice, on the other hand...
234* ThePollyanna: Always kind and cheerful, much to Ice's chagrin.
235* TheRival: Ice insists that she treat Sonia like one, but Belle is actually a fan of her co-actress.
236* SilkHidingSteel: Don't be fooled by her kindness. Belle is most definitely '''not''' a pushover. She utterly chews Ice out for her crazy actions and later [[spoiler: helps WGB Studios broadcast a message to the world telling them to stand up to King.]]
237
238!!Ice
239[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/DiamondIce_5641.jpg]]
240[[caption-width-right:250:Diamond Ice (''Dia Iceburn'')]]
241
242Ice is Belle's personal assistant and manager, but while Belle is a breath of fresh air, Ice pushes Belle to succeed by any means necessary and expresses hostility to anything that might threaten Belle's career (like, say, Belle's fellow TeenIdol Sonia), which causes more problems than it needs to.
243
244Naturally, Ice's jealousy and ruthless ambition get a bored Jack's attention, and he slaps her with the diamond Noise Card. As the Noised Wizard ''Diamond Ice'', she decides to take matters into her own hands...and Sonia is having an outdoors concert that day, isn't she?
245
246----
247
248* AmazingTechnicolorPopulation: Diamond Ice has light blue skin.
249* AmbitionIsEvil: Zigzagged. Ice's problem isn't her ambition but the ruthless, amoral extremes she's willing to go to pave the way for her partner.
250* AxCrazy: Subverted. After she gets hit with the Diamond Noise Card, everyone expects her to turn into the same trainwreck of a personality that was Spade Magnes. She actually manages to retain a significant portion of her personality, however. She just lost the inhibitions.
251* BlowYouAway: Her SignatureMove, Diamond Dust, is a freezing icy wind, though it's unknown if it carries the Wind attribute.
252* CuteBruiser: Diamond Ice is a small girl with a big hammer.
253* DanceBattler: Downplayed; Diamond Ice is a figure-skater who pirouettes when attacking.
254* EasilyForgiven: Much to her utter shock, everyone, including ''Sonia'', forgives her. Though it helps that, apart from sabotaging equipment and freezing Wizards, the damage wasn't too extreme and no one was actually hurt.
255* EvilIsDeathlyCold: As Diamond Ice.
256* {{Foil}}: Ice's pushy hostility contrasts with Belle's gentle kindness.
257* GlacierWaif: Zigzagged. Diamond Ice uses a giant hammer to smash her enemies and uses boulders of ice both to smash and shield herself, but she zips around the field just as much as any other Wizard.
258* HarmlessFreezing: When Diamond Ice is still sneaking around and committing only general sabotage, some Wizards end up caught in blocks of ice.
259* HotBlooded: Ironically, Ice is far more ambitious and quick to anger than Belle. Gets worse as Diamond Ice.
260* HugeGuyTinyGirl: Downplayed, but Diamond Ice is much smaller than, say, Club Strong or Spade Magnes.
261* AnIcePerson: Again, Diamond Ice. One of the straighter examples around, actually.
262* IDidWhatIHadToDo: Ice tries to rationalize her actions by claiming they were necessary to remove obstacles from Belle's career. Belle calls her out by telling her she didn't ''have'' to do that nor did she ''ask'' her to do that.
263* KnightTemplar: As Diamond Ice, she'll do whatever it takes to help Belle.
264* LossOfInhibitions: As Diamond Ice, rather than go berserk like Spade Magnes, she becomes far more willing to endanger people's lives to make Belle famous. Once she is returned to normal and Belle calls her out on it, Ice finally has a HeelRealization.
265* MeaningfulName: At first, the PunnyName seems to be inverted, since Ice has a habit of getting particularly hot under the collar. After her transformation into Diamond Ice, however, her aggression cools off significantly into malice.
266* MenAreStrongWomenArePretty: Spade Magnes and Club Strong are huge, bulky {{Monstrous Humanoid}}s. Diamond Ice is a figure skater and MsFanservice.
267* MoreThanMindControl: Diamond Ice could be accurately described as Ice without any moral restraint.
268* MsFanservice: Diamond Ice has a much more womanly figure than Ice's original design. At least one Wizard [[LampshadeHanging takes a shine to it]].
269* MyGodWhatHaveIDone: After a fierce talking-to by Belle, Ice finally realizes that she went too far and offers to turn herself in to the Satella Police. Thankfully, Ace renders this null and void.
270* PlayingCardMotifs: Diamond Ice has half a dozen diamonds in her design, even [[AllThereInTheManual one on her forehead]] that can't be seen because it's hidden by a diamond-shaped lock of hair.
271* PowerFloats: Diamond Ice hovers a few inches above the field, as do her giant boulders of ice.
272* PsychoSupporter: Ice has always been devoted to her human partner Belle, but her perception of anything that didn't advance Belle's career as a threat (''e.g.'' Sonia being more famous) caused more problems than it solved. As Diamond Ice, her new superpowers and lack of inhibition take this FromBadToWorse. She gets better following her HeelRealization.
273* TheResenter: Ice hates and resents Sonia for eclipsing her partner Belle, and as Diamond Ice her sole motivation is to do whatever she can to sabotage Sonia's concert. She gets better.
274* SpectacularSpinning: Most of her attacks are preceded by her doing a pirouette. Her personal [[LimitBreak Galaxy Advance]] is created by arranging each card from the [=IceSpin=] series in sequence.
275* ThemeNaming: Diamond, for the card suit.
276* ThisIsYourBrainOnEvil: Diamond Ice is basically Ice with no moral restraint.
277* TheUnfettered: Ice's motto is that you have to do whatever it takes to succeed, a trait that becomes more pronounced as Diamond Ice. Belle calls her out on this mindset using Sonya as an example, telling her that Sonia is so popular because she is kind and strives to make others happy.
278* VicariouslyAmbitious: Ice tries very hard not only to get Belle to succeed but to make Belle [[ToxicFriendInfluence more like herself]]. The fact that Diamond Ice manifests as a pretty girl (and, as a figure-skater, a girl ''in a performing art'') implies she may want to be an idol in her own right.
279* VillainousHarlequin: Downplayed. Diamond Ice's figure-skating outfit is in motley.
280* ToxicFriendInfluence: Inverted. Originally, Ice was always pushing Belle to be more ruthless and ambitious, but she never had any effect on Belle's kindness or gentility.
281
282!!Strong
283[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ClubStrong_1119.jpg]]
284[[caption-width-right:350:Club Strong]]
285
286The Wizard that controls the environmental system at Alohaha Castle. He gets mutated by a Noise card and transforms into Club Strong. With his new power, he attempted to take over Alohaha Island, but was stopped by Mega Man. [[spoiler:He is the ''first'' victim of the Dread Lazer, but is later restored by Aaron Boreal, who tells Geo he was unable to find and re-integrate ''all'' of the original data, and that the current incarnation is a SoullessShell. Later, however, if Geo returns and continues to talk to Strong afterwards, that he is slowly getting better]].
287
288----
289
290* AstonishinglyAppropriateAppearance: No one doubts that the name should be ''Club Strong''.
291* BrainwashedAndCrazy: Getting hit with a Noise Card turned Strong into Club Strong. Like Diamond Ice, he retains a coherent personality, but ''unlike'' her, he's been endowed with a radically ''new'' personality, setting himself up as King of Alohaha.
292* CameBackWrong: [[spoiler:Joker broke him into such tiny pieces that Aaron has trouble trying to put him back together. However, if one is paying close attention, Strong begins recovering more of his old personality. He's back to normal by the end]].
293* CompositeCharacter: Club Strong combines [=StoneMan.EXE=]'s build and [=WoodMan.EXE's=] element and attack.
294* DisneyDeath: [[spoiler:Aaron uses Strong to demonstrate that it ''is'' possible to restore someone after they get hit with the Dread Lazer. He also uses Strong to demonstrate that it is eminently possible to Come Back Wrong]].
295* ElementalPowers: As the administrator of Alohaha's environmental system, he's actually capable of controlling nature itself, but as Club Strong, we see the following powers:
296** GreenThumb: His elemental allignment is Wood.
297** BlowYouAway: This primarily shows up in his summoned tornados.
298** DishingOutDirt: A little, mostly manifest through him clubbing everything he can reach. He also causes earthquakes with the environmental system.
299* EmptyShell: [[spoiler:At first, after his revival. He gets better over time, though]].
300* {{Expy}}: Of [[VideoGame/MegaManBattleNetwork1 StoneMan.EXE]].
301* GentleGiant: Even as a normal Wizard, Strong's ''huge''. He's also charged with keeping the peace. He stops being so gentle when he gets hit with the Club Noise Card.
302* {{Golem}}: Club Strong is a hulking humanoid comprised of mossy blocks of stone.
303* MeaningfulName: ...Well, he certainly ''is'' Strong.
304* PowerFist: (Normal) Strong wields one. "Rain of Fists!"
305* TechnicalPacifist: Strong's job is to keep the peace on Alohaha, which he is quite happy to do, even if it involves knocking a few heads around.
306* ThemeNaming: Club, for the Card Suit.
307
308!!Dr. Goodall ''(Dr. Yoily)''
309
310One of the greatest scientific minds in the world. She acts as MissionControl to Geo and the other Commandos, giving them missions and helping out when needed.
311
312----
313
314* BigGood: With the NAXA Chief and Eos.
315* CoolOldLady: A kind old lady who is one of the greatest scientific minds in the world.
316* DarkAndTroubledPast: Hinted at, but never explored.
317* {{Determinator}}: When she sets up her priorities, very little can steer her away from them, not even DeathFromAbove.
318* GadgeteerGenius: Built and reprogrammed a Noise Canceler to [[spoiler: destroy the Omega-Xis clones.]]
319* MiniatureSeniorCitizens: There's even some concept art of her having Geo piggyback her around.
320* MissionControl: In the third game.
321* NeverMessWithGranny: Or she'll weaponize a transmissions system to vaporize your butt.
322* TheNicknamer: Goodall both plays it straight ''and'' inverts it. She calls Omega-Xis and Acid cutesy pet names "Meggers" and "Acidina", but she refers to Ace by his given name of Arthur.
323* TheProfessor: But of course.
324* ScienceHero: You got it.
325
326!!NAXA Chief
327
328The head of NAXA.
329
330----
331
332* BigGood: With Dr. Goodall and Eos in the third game.
333* DaChief: Of NAXA.
334* ScienceHero: A skilled scientist.
335
336!!Laplace
337
338A strange Murian creature that serves as Solo's Wizard. As Solo can EM Wave Change on his own, Laplace instead transforms into the powerful Laplace Blade.
339
340----
341
342* BilingualDialogue: Laplace can communicate only through a type of buzzing noise, but Solo can apparently understand him just fine, and even tells him to shut up at one point.
343* BlackSwordsAreBetter: The Laplace Blade.
344* BondCreatures: He's Solo's Wizard. Geo uses this as proof that Solo isn't against bonds as he'd like to believe.
345* DeadpanSnarker: Although we never figure out exactly what he's saying to Solo, the fact he was once told to shut up suggests he might be this.
346* EmpathicWeapon: Enough to be a character in his own right.
347* {{Expy}}: His relationship with Solo/Rogue is a reminiscent that of Bass and Treble/Gospel.
348%%* {{Mons}}: He's a Wizard.
349* MeaningfulName: Laplace is named for Pierre-Simon Laplace, or, rather, his hypothetical, nigh omniscient demon (which would fit with Solo's Combat Clairvoyance).
350%%* MoralityPet: The closest thing Solo has to one.
351%%* OddlyShapedSword: The Laplace Blade.
352* RememberTheNewGuy: Averted—Laplace is present in the third game with no explanation, though there is some oohing and ahhing over how powerful he is. His name is only ever even mentioned twice in the game itself, neither of which occurs during the main plot.
353%%* RuleOfCool: LOOK AT HIM.
354%%* SinisterScimitar: The Laplace Blade, again.
355* StatusEffects: The Laplace Blade's edges can cause enough pain to temporarily paralyze its victim.
356* ThrowingYourSwordAlwaysWorks: The Spinblade attack, which doubles as a Battle Card.
357* TheUnintelligible: Laplace speaks in strange buzzing sounds and only Solo understands him.
358
359!!Clark
360
361* AllThereInTheManual: Clark is the guide Wizard featured on the official website for both the third game and ''Operate Shooting Star'' who explained mechanics and concepts to site visitors.
362%%* FanBoy
363* TimeTravel: He was thrown back into the Battle Network era in the lead up to Operate Shooting Star.
364
365[[/folder]]
366
367[[folder: Dealer and Other Antagonists '''(UNMARKED SPOILERS)''']]
368
369!!Dealer
370
371A group of cyber criminals led by the malevolent Mr. King. The King Foundation merely serves as a front for his criminal activities. Their goal is to take control of Meteor G and use its power to disrupt EM technology to take over the world.
372
373!!Shared
374
375* ChronicBackstabbingDisorder: As pointed out by Heartless, none of the members were loyal to King. Ace left Dealer to join the Satella Police, Joker joined Dealer to live without rules, Jack and Tia joined to take control of Meteor G for their own goals, and Heartless herself had been working to stop King.
376%% * ComplexityAddiction: Yes.
377* TheGambler: They are styled after this. Their base is modeled after a casino.
378* KilledOffForReal: Joker, Corvus, Virgo, and King are all dead by the end of the game.
379* KnightOfCerebus: '''Oh yes.''' The moment Joker murders Luna is the moment Dealer shows they aren't to be messed with. They are also the closest thing the ''Star Force'' universe has to cyber-terrorists.
380* {{Leitmotif}}: [[https://m.youtube.com/watch?list=PLE9B40A1826A88E5A&v=RCwZLOVdSC8 Here.]]
381* OddNameOut: The EM fusions Jack Corvus and Queen Virgo tweak the pattern of [[spoiler:FM-ian]] fusions from the first game.
382** For starters, the fused EM Humans of the first game would always use the name of the alien first (''e.g.,'' Taurus's fused form is Taurus Fire). The fused forms of Corvus and Virgo use their Wizard names as the second part--Jack Corvus and Queen Virgo.
383** EM Humans from the first game use some attribute of their combined form as the second term in their name, while Jack Corvus and Queen Virgo use their human identities (''i.e.,'' Jack and Queen Tia) as the first term in their names.
384* PlayingCardMotifs:
385** The human members of Dealer are almost all share ThemeNaming based on the face cards--Jack, Queen Tia, King, [[spoiler:Ace]], and Joker.
386** The mutated wizards are each associated with a card suite--Spade Magnes, Diamond Ice, Club Strong.
387** Their base is decorated like a casino and King's CoolChair is partly shaped like a card dealer's table.
388
389!!Jack
390[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ef3053c393a403effe8bb9fe4d7746f3.PNG]]
391-->Partner: Corvus
392-->EM Human: [[BreadEggsBreadedEggs Jack Corvus]]
393
394A young man who recently joined Echo Ridge Elementary as a transfer student alongside his sister, Tia, who herself is a new teacher. Cold and distant to all but his sister, he is at first adverse to the idea of being friends with Geo and the others, but started to warm up to them during the trip to Alohaha. Then it's revealed that both he and Tia are members of the organization Dealer and he can EM Wave Change with an FM-ian criminal called Corvus.
395
396----
397* NinetiesAntiHero: Is this one regards to his edgy design with dark color scheme and shooting fire in place of guns with the dark colored BadassLongcoat. Though not an AntiHero, he fits the bills due to his blood lusted personality to prolong fighting and violent personality willing to destroy anything in his path to achieve his goals.
398* AerithAndBob: One of the few kids to have an outright English name in the original Japanese.
399* AnimeHair: Dark and spiky enough to necessitate a good few pounds of hair gel.
400* AntiVillain: A messed up one, but one nonetheless.
401* AxCrazy: Do not poke the little boy. Or look at him the wrong way. Or speak to him. In fact, it's probably better if you don't do anything.
402* TheBerserker: Jack and Corvus's motto is "shoot first and to hell with the questions."
403* BloodKnight: he seeks violence when it comes to combat not hestitating to destroy anything in his way.
404* BrattyHalfPint: At first. He starts to warm up to the gang during the beach episode. He gets better at the end.
405* BreakTheCutie: He and Tia watched their kingdom be ravaged by war, causing them to lose faith in technology and humanity in general.
406* TheBrute: For Dealer.
407* CharacterFocus: He and Tia gets a lot unlike the majority of the villains as both members of Dealer and a student at the same time.
408* ChildSoldiers: Was ruthlessly trained since birth to become one of Mr. King's elite henchman after witnessing his country and family wiped out. Thanks to the talent and skill he was trained with allowed him to defeat Mega Man in his first fight following Wolf Woods who had a hard time handling him at Echo Ridge Elementary's rooftop.
409* ColonyDrop: His and Tia's plan is to make Meteor G crash into the earth, wiping out all EM technology.
410* CoolShades: The little orange things in his hair are actually a pair of shades [[GogglesDoNothing that he never wears properly]]. The only way to see this is in concept art.
411* CutscenePowerToTheMax: Jack Corvus is lauded as vastly more powerful than Mega Man at first, which underwhelms the players who found his fight ''easy''.
412** HeadsIWinTailsYouLose: No matter how well you do in the actual fight, which will cut out if you knock him down to about 700 HP, Mega Man will always end up dog-tired with Jack Corvus taunting him.
413* DarkIsEvil: At first. He gets better at the end.
414* DefeatMeansFriendship: DoubleSubversion. He doesn't become a true ally of Geo's until his ''second'' defeat.
415%%* DefrostingIceKing: He's pretty cheerful right around the Beach Trip.
416* DoomedHometown: His entire country was ravaged by war.
417* Deuteragonist: Is this one after Ace's death and Mr King's usurpation. Though he does swap with Ace throughout the whole story lessening the main character's focus.
418* EvenEvilHasLovedOnes: Greatly cares for his sister, Tia, being the only family he has left. He goes ballistic when King refuses to rescue her after she gets arrested.
419* EvenEvilHasStandards: He and Tia are stunned by Joker's brutal murder of Luna. Jack even calls Joker crazy for such a disproportionate act.
420* EvilDuo: With Tia. Corvus was one with Virgo back on FM.
421* EvilPlan: He and Tia plan to wipe out Earth technology by hijacking Meteor G and going ahead with the Colony Drop.
422* {{Expy}}:
423** Of Prometheus from ''VideoGame/MegaManZX''.
424** He is one to [[VideoGame/MegaManClassic Classic Bass]]. As Jack Corvus he looks very much like Bass with Treble Boost, only with his normal colors, with elements of Bass.EXE, and has eye markings, like both incarnations of Bass . He also [[spoiler: faked friendship with Geo, like Bass did with Mega Man, in VideoGame/MegaMan7]]. Not to memtion, he's similary disrespectful to Mr. King, as Bass is towards Wily.
425** One to Dark Scythe and [=KillerMan.EXE=] from ''VideoGame/MegaManBattleNetwork'' enrolling in the same school under the same age group as the protagonist with the stoic personality and violent aspect hidden inside when battling but fused with the digital avatar this time due to the grim reaper motif and a criminal prodigy status.
426* FemmeFatalons: Has claws as Jack Corvus.
427* FlamingHair: It's black!
428* FlyingFirepower: Can fly and toss purple flames.
429* {{Foil}}: To Tia. Tia uses water powers as opposed to Jack's fire, and Jack is more short-tempered and emotional than the stoic and icy Tia.
430* ForTheEvulz: Corvus has no rhyme or reason for his actions other than his own sadistic kicks.
431* FreudianExcuse: His country was ravaged by war because they had better EM technology than other country, and the latter wanted it for himself. This left them orphans and without a place to live...and then Mr. King used them as Child Soldiers.
432* HeelFaceTurn: Eventually talks Tia out of their revenge scheme, stating that all they would be doing was inflicting their pain on others.
433* HeelRealization: Implied to have had one when Geo defeated him for the second time. After Geo defeats Tia he calms down his sister and convinces her to stop their plans, as they would only cause senseless destruction that would create children like them, not helping anyone at all. This results in pissing off both Corvus and Virgo, so much that they try to kill them in retaliation for choosing to bolt out of remaking the world and ruling over it. Thankfully, Rogue was nearby.
434-->Jack: "Sis...I think we should stop...I think Geo's right...We've been wrong all along...What we've been planning will not remake the world...Our plan would just make a whole lot of children like us. That's ''destruction'', not ''construction''. The suffering caused by the development of technology should end with us. We were caught in the middle of other people's hate, and lost so much for it...Ace and Geo have risked their lives over and over to get us to understand..."
435* HiddenDepths: Despite all his claims it's all but stated that he did genuinely enjoy Geo and the others' company. Tia even points out when she's going in a mission alone (usually, they go together) that being close to them has mellowed him, as he shuts up immediately when she orders him to do so.
436* {{Jerkass}}: He mellows out eventually.
437* KnightTemplar: Truly believed their plan would make the world a better place.
438* MoralityChain: As Ace notes, Tia is the only one who can calm Jack down, and Jack grows increasingly unstable without Tia around.
439* NewTransferStudent: While Tia masquerades as a student teacher, he gets this role.
440* OmnicidalManiac: He and Tia plan to hijack Meteor G and crash it into the Earth.
441* PersonalityPowers: A volatile hothead with fire powers.
442* PintSizedPowerhouse: The shortest member of Dealer and one of the strongest.
443* PlayingWithFire: The game mechanics make a point of distinguishing normal, powerful flames (Taurus') from Jack Corvus' HellFire, which is weaker at first blush, but never burns out.
444* RazorWings: Can use his wings as melee weapons.
445** SinisterScythe: His wings can shape themselves like these.
446* RedOniBlueOni: The red to Tia's blue. He's brash, impulsive and impatient.
447* RedemptionEarnsLife: He and Tia [[HeelRealization realize the error of their ways]] inside Meteor G and decide to stop following through with letting Meteor G hit the Earth. They end up being the only prominent members of Dealer alive by the end of the game.
448* TheRival: Serves as Mega Man's secondary rival.
449* RoaringRampageOfRevenge: After Tia gets arrested, Jack steals King's Noise Creation Program and attempts to destroy the school to draw Mega Man out.
450* RoyalsWhoActuallyDoSomething: He's the former prince of a country and a member of a criminal organization.
451* ShapingYourAttacks: His Grave Claw attack, which turns his fireballs into claws.
452* ShirtlessScene: During the BeachEpisode.
453* SiblingYinYang: Jack is ''far'' more emotional than his sister.
454* TheStarscream: Turns on King and hijacks Meteor G with Tia.
455* TheStoic: At first.
456** NotSoStoic: He drops it after the boredom gets to him.
457* SugarAndIcePersonality: [[DownplayedTrope Not as strongly as his sister]], but he's particularly cold to the members of his class when he first arrives, and much more open with Tia.
458* TagTeam: With Tia. During battle, he can summon Queen Virgo to attack.
459* TechnicolorFire: As Jack Corvus, mostly it's purple and white.
460* TouchedByVorlons: Can Wave Change with Corvus.
461* TurnedAgainstTheirMasters: After he and Tia pull a HeelFaceTurn, Corvus and Virgo decide to kill them and take control of Meteor G for themselves (they only helped them up to that point because they found their plans fun). They are both killed by Rogue.
462* VagueAge: He can pass for a transfer student in Geo's class, but it's never explained how old he is.
463* WarIsHell: His entire country was destroyed in a war over their advanced EM Technology.
464* WingedHumanoid: Jack Corvus.
465* WoobieDestroyerOfWorlds: A young boy who lost everything he had in a war, causing him to lose faith in technology and humanity. Then forced to join a criminal organization.
466* YouHaveOutlivedYourUsefulness: King abandons him after his fight with Mega Man.
467
468!!Queen Tia ''(Queentia)''
469
470[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/queentia_5764.jpg]]
471
472-->Partner: Virgo
473-->EM Human: Queen Virgo
474
475A young woman who came to Echo Ridge Elementary with her brother Jack to serve as a new teacher. In contrast to her brother's fiery temper, Tia is calm, cold, and aloof even in the most dire of situations. During the trip to Alohaha, it is revealed that she and Jack are members of the organization Dealer, and she can EM Wave Change with an FM-ian criminal named Virgo.
476
477----
478* AbusiveParents: Mr. King. Enough said.
479* AerithAndBob: Especially in the original, with the one word "Queentia".
480* AloofDarkHairedGirl: [[StarCrossedLovers Ace thought so.]]
481* AnimeHair: As Queen Virgo.
482* AntiVillain: Like her brother, her motives are sympathetic, but her actions are wrong.
483* BadassTeacher: Not both things together, though.
484* BarrierWarrior: As Queen Virgo, she can conjure a wall of water to defend herself. Hitting the barrier will cause her to counterattack with a wave of water.
485* BreakTheCutie: She lost her entire country in a war over its EM technology, causing her to lose faith in technology and humanity in general. Then, while working for Dealer, her love interest Ace, left Dealer and was unable to take Jack and Tia with them. Tia interpreted this as a betrayal, souring her even more.
486* ChildSoldiers: Same as Jack after losing everything precious to them leading them into joining the Dealers to become powerful enough to enact their plan which is why they were skilled enough to overcome Mega Man in their first fight.
487* ColdBloodedTorture: Queen Virgo R threatens to do this to Geo, having retained the original Virgo's sadism. Mega accuses Virgo of having Corvus beat in the cruelty department, hands down.
488** CombatSadomasochist: Has shades of this.
489* ColonyDrop: Hers and Jack's plan is to make Meteor G crash into the earth, wiping out all EM technology.
490* CombatStilettos: According to concept art, Queen Virgo has these beneath her gown.
491* DarkActionGirl: Definitely capable of handling herself in a fight.
492* DarkMagicalGirl: Queen Tia's of the grown-up variety.
493* DefeatMeansFriendship: Played with. She doesn't become a true ally of Geo's even after her second defeat. ''Jack'''s the one who talks her down and convinces her to stop. Afterwards she becomes one, as she helps in trying to find a way to bring Geo home.
494* DefiantToTheEnd: After her second defeat, she resolves to keep fighting, but Jack talks her down.
495* DoomedHometown: Her entire country was ravaged by war.
496* DragonsUpTheYinYang: One of her attacks summons a water dragon.
497* EmotionlessGirl: To all except Jack and Ace.
498* EvenEvilHasLovedOnes: Despite her cold nature, she genuinely cares for Jack, the only family she has left.
499* EvenEvilHasStandards: She and Jack are stunned by Joker's brutal murder of Luna, finding it completely unnecessary.
500* EvilPlan: She and Jack plan to wipe out Earth technology by hijacking Meteor G and going ahead with the Colony Drop.
501* {{Expy}}:
502** Of Pandora from ''VideoGame/MegaManZX''.
503** She's also noted to be similar to [[VideoGame/MegaManBattleNetwork Shuko Kido]]. The two are older than the protagonist, have unpleasant past lives, have little brothers , work as a teacher, and have water element. Although Tia is more like a EvilCounterpart of Shuko.
504** She's also quite similar to the Anime/MegaManNTWarrior version of Ms. Yuri, as both masquerade as teachers, are members of a crime syndicate that spreads TheCorruption, are adopted daughters of major villians (Lord Wily/Mr. King), and do a HeelFaceTurn.
505* EvilDuo: With Jack. Virgo was part of one with Corvus back on FM.
506* EvilIsDeathlyCold: This trope applies indirectly (and is not merely a pun on the lady's personality); Virgo Noise is associated with the Ice sub-division of the "Aqua" element.
507* {{Foil}}: To Jack, as you may have guessed.
508* FreudianExcuse: Her country was ravaged by war, causing her to lose faith in humanity.
509* GodSaveUsFromTheQueen: As Queen Virgo. Technically she's a [[PrincessesRule princess]], but the principle's the same. Averted with her HeelFaceTurn.
510* HeelFaceTurn: Averted. Ace originally ditched Dealer to try and secure a better life for him, Tia, and Jack]], but she turns him down, believing that he abandoned her. Played straight after the Meteor G incident.
511* HotTeacher: She masquerades as a student teacher for a while, though she declines to don swimwear during the class' field trip to Alohaha, unlike her little brother.
512* IceQueen: To everyone sans Jack.
513* KickingAssInAllHerFinery: That Queen Virgo's ballgown dress ''itself'' is a weapon certainly helps.
514* KingIncognito: She's a princess posing as a student teacher.
515* KnightTemplar: Genuinely believed their plan would make the world better.
516* LadyOfBlackMagic: While Queen Virgo she dons a ballgown dress, maintains her graceful air, and unleashes powerful energy blasts and water attacks.
517* LadyOfWar: As Queen Virgo she remains calm and composed, wears an elegant ballgown dress, and uses a staff to fight with graceful water attacks.
518* LightIsNotGood: Has a "light" based attack called "Holy Light". This is more to play off of Jack's "dark" motif.
519* MakingASplash: Can manipulate water. In contrast to Jack's fire powers.
520* MoralityChain: Jack grows increasingly unstable without her around.
521* NotSoAboveItAll: Despite her attempts at coming across as aloof and detached from the faculty and students of Echo Ridge Elementary, even she can't resist her curiosity about the forbidden technique of "[[CallBack Boxers]] [[VideoGame/MegaManBattleNetwork5TeamColonelAndTeamProtoMan Off]]".
522* OmnicidalManiac: She and Jack plan to hijack Meteor G and crash it into the earth.
523* PimpedOutDress: It's a weapon, to boot. And according to concept art, it's detachable.
524* PrincessInRags: She's the former princess of her country, and a member of a criminal organization.
525* RedEyesTakeWarning: Has natural red pupils. Eventually subverted with her HeelFaceTurn.
526* RedOniBlueOni: The blue to Jack's red. She is calm, collected and cold in her schemes.
527* ReallyRoyaltyReveal: A former princess of her country with the ability to Wave Change.
528* RedemptionEarnsLife: She and Jack [[HeelRealization realize the error of their ways]] inside Meteor G and decide to stop following through with letting Meteor G hit the Earth. They end up being the only prominent members of Dealer alive by the end of the game.
529* SiblingYinYang: With Jack.
530* SpellMyNameWithAnS: In the original Japanese, her name is Queentia. One word.
531* StarCrossedLovers: With Eos.
532* TheStarscream: She and Jack turn on King and take control of Meteor G.
533* TheStoic: Always cold and aloof.
534** NotSoStoic: During her conversation with Ace.
535* SugarAndIcePersonality: Cold to everyone else. Warm and open to Jack.
536* TagTeam: With Jack. Queen Virgo can summon Jack Corvus to the field to take a shot at you.
537* TouchedByVorlons: Can Wave Change with Virgo.
538* {{Tritagonist}}: Is this one throughout the whole story even after Ace's death.
539* TurnedAgainstTheirMasters: When she and Jack pull their HeelFaceTurn in the end, Virgo and Corvus attempt to kill them and take Meteor G for themselves. They are both killed by Rogue.
540* VagueAge: She passes for a student teacher at Echo Ridge Elementary, but in her backstory she's only a few years older than Jack, who currently passes for one of Geo's peers.
541* WarIsHell: YES. To be precise, Jack and Tia lost all of their loved ones and their homeland in a war over technology, thus losing all faith in technological advancement and humanity in general.
542* WaterIsWomanly: She's cold and aloof, and as the partner of Virgo she has water powers to contrast with her brother Jack's fire powers. She can become Queen Virgo, wielding water attacks in an armored dress.
543* WhenSheSmiles: In the credits, at Ace's bedside.
544* WoobieDestroyerOfWorlds: The loss of her country and her boyfriend being forced to abandon Dealer pretty much left her quite bitter.
545* YouHaveFailedMe: King leaves her to rot in prison when she gets captured.
546
547!!Heartless
548
549[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/Heartless_862.jpg]]
550
551The fourth and final member of Dealer, named after the last suit of playing cards after Spade, Diamond, and Club. King's personal assistant, with all the stylings of a secretary. She handles most of his personal affairs and has even been known to distribute his orders to the membership of Dealer. King trusts her the most of all his subordinates, and has even been known to banter playfully with her. ''The sap'', as the woman who goes by "Heartless" actually works for WAXA and is actively working to bring her old friend Kelvin Stelar back to Earth (who is inside Meteor G, doing his best to stall its advance).
552
553----
554
555* BeautyIsBad: King thinks so. However, as she wasn't truly evil to begin with, she subverts this.
556* BodyguardBetrayal: Eventually turns on King.
557* ChekhovsGunman: Though first seen as one of the higher ups of Dealers, she unexpectedly pushed Mr. King out of the way at the story's final portion.
558* DoubleAgent: She actually works for WAXA.
559** TheMole: Eventually turns on King and it's revealed soon afterwards in the final chapter that she was never evil to begin with and that she's been spying on Dealer the whole time.
560* TheDragon: Mr. King's personal assistant; she's CoDragons with Joker.
561* DragonWithAnAgenda: She worked for Dealer just to help bring Kelvin back to Earth.
562* EnigmaticMinion: Quiet and mysterious, always staying in the background.
563* EstablishingCharacterMoment: Walks hand-in-hand with her WhamLine. Bonus points for occurring at the beginning of the final chapter. King has just disabled Jack's and Queen Tia's Wave Change, bringing a screeching halt to their plans of revenge. He demands Heartless dispose of them, only for her to turn her back on him then and there, spend a moment detailing precisely how utterly wrong he's been, and then she dumps him through a portal ''into the heart of Meteor G''.
564* GoodAllAlong: She was never evil to begin with. She was a mole sent by WAZA to infiltrate Dealer and help take them down.
565* GuileHero: She seems cold and an EmotionlessGirl at first, but is quite cunning and patient. King learned this the hard way.
566* HartmanHips: Quite shapely. Lee Stern certainly thinks so.
567* HeadTurningBeauty: Lee Stern thinks she's gorgeous.
568* IHaveManyNames: And it's ''Hope'' who reveals it!
569* IronicName: [[DownplayedTrope She's genuinely amoral and stoic]], but "Heartless" turns out to be the name of a [[TheMole heroic]] woman who only wanted to save someone else's life and feels genuinely sympathetic towards her more [[AntiVillain redeemable]] teammates.
570* MysteriousWoman: Until the final chapter, when she is revealed to be a WAZA mole.
571* MeaningfulName: One, she's named for the last remaining card suit. Secondly, the name suggests she's distinguished by certain characteristics she ''lacks''. How fitting that King gave her the name, as she teleports him into the insides of Meteor G without remorse. Played with in the reveal that she is a friend of Kevin's and an acquaintance of Hope and she does show genuine concern over Tia and Jack's pain, thinking that their plans of retribution against the world are disproportionate and she all but states that she believes they can be reasoned with.
572* PayEvilUntoEvil: In the moment Mr. King least expected, the woman that he had at his side at all times prevents him from killing Tia and Jack, reveals that nobody in Dealer was ever loyal to him to begin with and drops him into a teleporter that leads into the heart of Meteor G to destroy him, while he rants and screams in disbelief at her betrayal. Shame that he survived...
573* TheReasonYouSuckSpeech: Gives one to King as she banishes him to a Noise Wave.
574-->"Muwahaha...I was the only one that you thought would never turn on you, wasn't I? Mr. King...Joker was the last of your loyal subordinates. Actually, he was only your Wizard so he could fulfill his own Purpose...You have been surrounded by traitors from the very beginning. There was Jack, Queen Tia, and of course, myself..." *King starts to react when she's turned away* "Don't bother." *Portal opens* "Goodbye, Mr. King...You will pay for your sins in the bowels of your own Noise." *King disappears, portal closes*
575* SecretaryOfEvil: She's King's personal assistant.
576* TheStoic: Retains a carefully guarded expression at all times. Doesn't even bother with being emotional when she dispatches King.
577* ThemeNaming: Part of the same Dealer spiel.
578* TheUnfought: Justified as she has no powers and is not evil.
579* XanatosSpeedChess: Heartless adapts her plans nigh flawlessly when Queen Virgo and Jack Corvus show up ahead of schedule.
580
581!!Joker
582[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/DreadJoker_2154.jpg]]
583-->Trans-Code: 000
584-->Combat Mode: Dread Joker ''(Grave Joker)''
585
586Joker is the newest member of Dealer and Mr. King's chief field agent, supplanting even veterans like Jack and Tia. His high rank causes no small suspicion in Jack and Tia, especially considering he joined right before the events of the game. He's actually King's Wizard, and has insane combat abilities.
587
588----
589
590* AxCrazy: He seems calm and aloof at first glance, but is eventually revealed to be a ruthless and murderous individual.
591* BaldOfEvil: Sorta, he has a few dark stripes along his head that may or may not be hair.
592* BareFistedMonk: His Gigaton Swing attack. Can also use the Million Kicks Battle Card.
593* BashBrothers: Acid Ace R and Dread Joker R, Sirius' servants.
594* BigBad: For the first half of 3 that is, though Mr. King is the overarching antagonist as the GreaterScopeVillain.
595* BloodKnight: Greatly relishes the thrill of combat.
596%%* BornAsAnAdult: Likely, being a Wizard and all.
597* BreakTheHaughty: After expressing his desire to live without limitations, he gets defeated by Mega Man, who he previously viewed as worthless, then King orders him to self-destruct.
598* CainAndAbel: To Acid.
599* CoolShades: Wears green sunglasses. They turn blue when he becomes Dread Joker.
600* ContrastingSequelAntagonist:
601** Where [=LaserMan=] is an obedient servant whose emotions are void, Joker is a BloodKnight who seeks existence to live upon battles and deaths of his victims who first started off as WAXA's creation before heading off to Mr. King. [=LaserMan=] functions as the obstacle for [=MegaMan=] to reach Duo, Joker is the forefront that was taken out in the final half of the story.
602** When Colonel was split from Iris, he has no emotions and dutifully carried out his orders until he had some sense knocked into him, while Joker was ruthless to begin with seeking a reason to live by constantly battling his sibling Acid Ace.
603* DiscOneFinalBoss: His role as the secondary antagonist comes to a close with his suicidal attack on Mr. King.
604* DisproportionateRetribution: Luna's first encounter with him goes sour very, ''very'' quickly when he realizes she only showed up to ask Mega Man for advice. For the crime of deferring to somebody else's judgment, he vaporizes her on the spot.
605* DubNameChange: From Grave Joker to Dread Joker, which [[DubInducedPlotHole severed the implicit connection]] to Meteor G.
606* TheDragon: King's chief field agent, and no small consternation to Jack and Tia as their overseer. He's CoDragons with Heartless, who is King's personal assistant.
607* EnigmaticMinion: Given that he's one of Dealer's most recent members, Jack and Tia are quite suspicious of his motives.
608* EstablishingCharacterMoment: His first field assignment has him murdering Strong and Luna ([[DisneyDeath they get better.]]), showing him to be powerful and very ruthless.
609* EvilCannotComprehendGood: He joined Dealer because he thought it would give him a new reason to live and allow him to indulge his battle-lust. Mega mocks his motives, saying he could easily find a purpose to live on his own. By the time he finally gets it, he's about to self-destruct.
610* EvilCounterpart: To Ace and Acid. He's a Wizard who once worked for NAXA.
611* EvilIsBigger: One of the tallest characters in the game.
612* EvilIsHammy: When he really gets going.
613* {{Expy}}: Of several characters.
614** In his finalized form, Dread Joker, he's one to [[VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon LaserMan.EXE]]. They also both share the position of TheDragon to their boss' BigBad, and are [[UndyingLoyalty completely loyal to them]].
615** He also resembles [[VideoGame/MegaManX Sigma]]; both are calm on the outside, but later get much more violent, both pulled a FaceHeelTurn, defecting from their original organizations (the Maverick Hunters/NAXA), and both were admired before that, they (possibly) share a BaldOfEvil, both are of an almost inhuman height, and both want to bring out the full potential of the heroes (Sigma of X and Zero, Joker of Acid and [=MegaMan=]). Joker has a connection and bond with Acid, that is similar to that which Sigma and Zero shared.
616** His role is reminiscent to that of Baryl and Colonel.EXE; both are ruthless and cunning as they order their subordinates around. However he is considered to be the polar opposite since Colonel has emotions whereas Joker is cold blooded. They are {{Climax Boss}}es later in the series and share the relationship with their twins (Iris and Acid Ace). One can say that Joker is the dark personification of Baryl and what he would become if Baryl were to not have a single act of kindness following their leader.
617* FaceHeelTurn: Implied in the game, but, don't worry, it's AllThereInTheManual. (This particular manual being released [[NoExportForYou only in Japan]]). He used to work for [=WAZA=].
618* FlashStep: He loves using these, which are always sudden and are followed by devastating attacks.
619* TheGiant: He's easily twice as tall as Geo.
620* GroundPunch: When using his Gigaton Building attack.
621* HandBlast: [[WaveMotionGun Dread Lazer]]. When you absolutely, positively got to kill every [[MugglePower muggle]] [[NeverLiveItDown woman]] in the room, accept no substitutes.
622* HeroKiller: Joker's first field assignment leaves nobody in any doubt about this. Strong and Luna learn this the hard way.
623* HeelFaceTurn: Maybe it's unclear. Assuming that Geo is talking to actual people in his dreams (the spirits of Ace and Joker). Joker may be serving as a SpiritAdvisor to Geo.
624* HiddenDepths: He has surprisingly complex motivations. He wants to live his life with no limitations and find a purpose to live.
625* HotBlooded: When he starts fighting.
626* IJustWantToBeFree: Joker felt oppressed by a Wizard's built-in subservience, which is why he turned to King, who offered him the opportunity to indulge his battle lust. Of course, King's a backstabbing jerkass, as Joker soon found out after losing.
627* TheJuggernaut: The guy's near ''unstoppable''. Strong was easily killed, Ace couldn't stop him, Geo could barely defeat him. It's saying something that it takes King ordering him to self-destruct for him to finally die for good.
628* KickTheDog: Killing Strong and Luna in front of Mega Man. He even has the temerity to mock their deaths and calls them weak.
629* KillTheCutie: Sucks to be Luna.
630* KnightOfCerebus: Any time Joker shows up is a true cause for alarm.
631* LaughingMad: When King activates his self-destruct mechanism.
632* MeaningfulName: In the original Japanese. Joker's "Grave" title served to link him to Meteor G.
633* MotiveRant: During Dread Joker's premiere.
634* NamesToRunAwayFromReallyFast: ''Dread'' Joker. ''Grave'' Joker, too].
635* ScaryBlackMan: This is not someone you wanna meet in a dark alley.
636* ShouldersOfDoom: As Dread Joker. Think [=LaserMan.EXE=], but DJ's shoulder armor is vertical.
637* SmugSuper: Pretty much, but it's revaled his motivations, and problems are a lot deeper than most examples
638* TheSocialDarwinist: Being a BloodKnight, he obviously lives by this mindset. Naturally, he views himself as high up in the food chain.
639* SpiritAdvisor: If Geo's dreams are actual conversations with people, than Joker may have been trying to get some revenge on King by attempting to shame Geo out of his depression. Kelvin makes the same points better, though.
640* TheStoic: Joker seems to be one at first, but subverted when he takes an interest in any given activity.
641* SuperpowerLottery: The ability to manipulate Noise puts him a step above just about all conceivable opposition.
642* ThemeNaming: Along with the rest of Dealer.
643* VillainousBreakdown: After his defeat. It accelerates after King activates his self-destruct, though it's implied he begins to see the light through Ace's heroism.
644* WalkingArmory: Joker can apparently use certain Giga Cards, or attacks based on them.
645** MacrossMissileMassacre: His Destroy Missile attack.
646** ThrowDownTheBomblet: His Break Time Bomb attack.
647* WaveMotionGun: Dread Lazer when properly used by Dread Joker.
648* WouldHurtAChild: Poor Luna...
649
650!!Mr. King
651[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/Mr__King_2740.jpg]]
652-->Wizard: Joker
653
654-->"And once I have that shooting star in my hands, every worthless human will kneel down before Dealer. Yes...Humans are indeed weak, brittle, and foolish creatures. Which is why they are always in such a rush to get new "Brothers" and create new "Purposes" with them. Humans need me to rule over them...I will give this planet new life...I will show them the true reason to live...All foolish humans will be under Dealer's control once I have Meteor G in my hands..."
655
656To the world at large, Mr. King is an extremely magnanimous philanthropist whose institution, the King Foundation, funds charity organizations the world over; the Foundation is behind everything from orphanages to ''entire shopping malls'' themed around the entertainment of children. To the characters we know and love, however, King is a malevolent figure whose machinations for world dominion have caused no end of trouble. He is the mastermind behind Wizards going rogue, which release Crimson once defeated, which is harvested with the intention of gaining control of Meteor G, which will allow him to take control of the world. His philanthropy is nothing more than a guise to the public; in truth he's a total megalomaniac that couldn't care less about anyone but himself.
657
658----
659
660* AbusiveParents: Is quite pleased to style his relationship with Queen Tia, Ace, and Jack as familial. He's still a complete bastard to all of them, treating them like trash.
661* ArchnemesisDad: The inevitable fallout between him and Jack, Tia and Ace.
662* BadassBookworm: He is a scientist, after all.
663* BadassInANiceSuit: Rocks a stylish business suit to go with the CoolChair.
664* BadBoss: That's putting it ''mildly''. He treats his subordinates like disposable trash once he finds them no longer useful. He abandons Jack and Tia to the Satella Police when they fail him, forces Joker to self-destruct to kill Geo and the others, and attempts to kill Heartless after her attempted betrayal.
665* TheBadGuyWins: Succeeds in collecting this much amount of Crimson Energy after Joker and Ace's deaths that allowed him to unleash Dread Lazer upon the world for the time being. Despite being usurped, he survives his ordeal, in time for him to merge with Meteor G.
666* BatmanGambit: His scheme is making Wizards go out of control, forcing Mega Man to defeat them and allowing him to collect the Crimson they drop, which in turn will allow him to take control of Meteor G.
667* BigBad: Of the third game.
668* BigNo: Does this twice. Once, after being sent in a Noise Wave by Heartless and again after the Crimson Dragon's first defeat.
669* BitchInSheepsClothing: We mentioned he was an insanely popular public philanthropist, right? But in truth he's a total megalomaniac that has used children as child soldiers.
670* BoomerangBigot: Views humanity as weak and idiotic (or "simpletons") despite being human himself.
671* CallBack: Concept art has him leering at the audience from behind a screen of Thunder Zerker Mega Man, which suggests he's been observing our heroes for a good while.
672* CardCarryingVillain: King belongs to the first sphere and has many of the mannerisms. Just about everything he does onscreen is negative, ranging from being vaguely unpleasant to downright vile. Doesn't diminish his presence as a character one notch.
673* CharacterTics: Most of the time he's seen shuffling cards while planning or discussing his orders.
674* TheChessmaster: In keeping with his Games motif: What does he need? Crimson. How does he get it? By infecting every Wizard he can get his hands on. What about the police? They're too busy dealing with the thousands and thousands of out-of-control Wizards to stop him.
675* ClassicVillain: Ambition, Pride, Greed and Wrath.
676* ColonyDrop: Averted, in comparison with his [[{{Expy}} prototype's]] and his proteges' plans. He uses Meteor G as a KillSat instead.
677* CompositeCharacter: As mentioned below, he has various similarities to previous ''Mega Man'' villains like Lord Wily, Dr. Regal, and Dr. Weil. He also has similarities to ComicBook/LexLuthor.
678* ContrastingSequelAntagonist: To Dr. Wily and his son Regal where they are exceptional scientists who had emotions to begin with that conflicted allowing them to redeem themselves to good from bad, Mr. King is a heartless philanthropist who care nothing about his subordinates and children to further his ambition for world domination and ultimately dies.
679* CoolChair: Part hovercar, part desk, part card table, part computer, part ''laser turret''. It's such a Cool Chair he keeps it on him after he turns himself to an EM Being.
680* CrazyPrepared: As he himself states, he thinks everything through and always has a trump card up his sleeve.
681** His base is hidden by a barrier that only lets certain EM waves through. The front door in particular has a barrier shaped like a large playing card that is manned by [=MalWizards=] and can only be disabled from the Wave World.
682** His Crimson machine is outfitted with powerful defenses to keep intruders from both the Real World and the Wave World out such as laser turrets, a cage, and a device that drains EM energy. Geo would have been killed easily had it not been for Rogue's BigDamnHeroes.
683** After Joker's defeat, Tia and Jack appear, declaring that they will take over Dealer. King then orders Joker to self-destruct, hoping to kill all of them at once. His plan fails due to Ace's HeroicSacrifice, but he got more Crimson out of it.
684** When Jack and Tia catch up to him at his Orbital Base and once more attempt to usurp him, he reveals that his base is outfitted with a special type of noise that cancels EM Wave Changes. He would have killed them right then and there had it not been for Heartless turning on them and banishing him into a Noise Wave. But even that doesn't stop him as he uses Joker's power to become and EM being to survive.
685* DevilInPlainSight: The first time he's mentioned, Geo and the gang are talking about how the King Foundation helps children. From then on, the game makes no attempt to hide his private life from the audience.
686* DirtyCoward: Loves gloating about how great he is and how nobody has a chance to stop him, but he is always fleeing from danger or sending his subordinates to do his work. Arrived at one of his bases? Orders Joker to self-destruct and flees unfought. Fused with the core of Meteor G? Absorbs Kelvin to try to goad Geo into not fighting him.
687* DiabolicalMastermind: With his wealth, power, influence, and him having [[CrazyPrepared no shortage of contingency plans]], he'd fit right in a James Bond movie.
688* DoNotAdjustYourSet: Hacks into every Hunter-VG and television set to announce his takeover of Earth.
689* EvenEvilHasLovedOnes: Subverted. He loves to invoke and style his relationship with Ace, Jack, and Tia as familial, but in reality, he couldn't care less about any of them. He orders Joker to kill Jack if he steps out of line, abandons both Jack and Tia to the Satella Police when they fail and gloats about Ace's death.
690* EvilGloating: Bit of a bad habit, really. He loves rubbing in his opponents' faces how good his plans are and that they can't stop him.
691* EvilIsHammy: He doesn't have to get going to do this.
692* EvilLaugh: A curious kind of chortle that, at its strongest, makes him have to hold onto his chair for balance.
693* EvilMentor: A side of him only seen in the [[NoExportForYou Noise Modification Gear]]. He will encourage Mega Man to aspire to take advantage of Noise Cards and create hands[[hottip:*:Noise Cards can be set into groups of five, which are than scored like Poker Hands and endowed with further benefits; the highest level is Royal Flush]] at the highest levels he can. He may even muse over [[WeCanRuleTogether offering Mega Man a seat at Dealer's table]].
694* {{Expy}}: This guy is like a Greatest Hits collection of old Mega Man villains.
695** Mr. King inherits primarily from [[VideoGame/MegaManBattleNetwork Dr. Regal]], a connection that is explicit in concept art. They have very similar {{Evil Plan}}s, which each involve using TheCorruption (though Noise is more like Bug Frags than Dark Power) and taking control of an impending meteor.
696** King's relationship with Jack and Queen Tia (who are Prometheus and Pandora expies), makes him homologous to [[VideoGame/MegaManZX Master Albert]]. His fusion with the Crimson Dragon recalls Albert’s plan to revive Model W as Ouroboros and use it to become Mega Man W.
697** Meanwhile, his role in creation of the Noise technology and the Ace and Joker programs and his hovering vehicle make him similar to [[VideoGame/MegaManClassic Dr. Wily]]. King's interactions with the rebellious Jack are also pretty similar to that of Wily with Bass.
698** His plan of using Meteor G as a KillSat, and when that fails, his plan to use it destroy Earth, are nearly identical to [[VideoGame/MegaManZero4 Dr. Weil's]] plans with Ragnarok. Both villains also fuse with their respective objects to personally fight the hero and ensure the destruction they seek.
699** Mr. King's plans with Meteor G also make him similar to [[VideoGame/MegaManX Sigma]]; both have similar facial markings and each survived his first death by becoming programs.
700** Last but not least, his role as the leader of a crime syndicate with adopted children makes him similar to [[VideoGame/MegaManBattleNetwork Lord Wily]], who manipulated Sean and planned to merge with Alpha. [[Anime/MegaManNTWarrior Wily's Beyonard counterpart]] had similar plans to fuse with and possess the Super Cyber Beast. Old concept art reveals Mr. King began as an expy of Wily.
701** His wealth, power, influence, and status as a VillainWithGoodPublicity gives him a few similarities to ComicBook/LexLuthor.
702* FaceFramedInShadow: Only during the beginning of the third game.
703* TheFaceless: Like Vega, his face is hidden in shadow for the first few chapters. It's much less dramatic when he emerges this time, however. He might as well have simply decided to pay his electric bill. (He remains faceless as the Evil Mentor, though)
704* FacialMarkings: Has strange blue stylings down the sides of his face. According to the Complete Works, they're actually [[CoolMask a metal mask]]. Oddly enough, in-game if the HumorWrd ability is equipped to Omega-Xis and the L button pressed, the player may get a call from Mr. King explaining the blue lines on his face. It is not in-depth and most of it is in whispers, but it has something to do with Heartless.
705* FauxAffablyEvil: He seems like a polite and civil man at first glance, using his business to help children. In reality, he's anything but kind and has no respect for anyone.
706* Fiction500: The King Foundation is a global institution that sponsors all sorts of events and institutions and has excellent PR.
707* FinalBoss: The very first time in any ''Battle Network'' or ''Star Force'' game where the main villain IS the final boss, rather than using a monster to fight the protagonist in his stead.
708* TheGambler: Oh, yes. His basic motif is grounded in cards, and Dealer's hideout has all the trappings of a casino. Don't expect him [[TheChessmaster to leave it to luck]], though.
709* AGodAmI: Sorta. He never calls himself a god, but he clearly makes clear that he regards anybody else that isn't himself an inferior being. He also declares himself to be the only one worthy and fit to rule the world and that everyone should submit to him.
710* HesBack: A villainous variant. And he announces it by making a personal appearance in the main office of his enemies' stronghold and trying to kill Heartless.
711* {{Jerkass}}: Really, this is the ''nicest'' thing you can call him.
712* KickTheDog: This trope is practically his ''hobby''. If something's going wrong for the heroes, King will always find a way to make it worse.
713** Jack's upset about his imprisoned sister? No, there will ''not'' be a rescue. Get over it. Jack goes to fight Mega Man on his own and gets defeated? It's his own damn fault! Just leave him!
714** Joker at long last reveals his desire to live without having to be limited by rules? Give the irrevocable command for him to self-destruct. Ace sacrifices himself to save the others? Gloat about it.
715** The people at WGB Studios ''dare'' to stand up against him? Use the Dread Laser to trap them in Meteor G's Jamming as a warning to others (the idea was to kill them, but it didn't work out thanks to Kelvin Stellar).
716** Geo finally reunites with his long-lost father in the heart of Meteor G? Merge with Meteor G's core and absorb his father right in front of him and taunt him, saying that he wouldn't hurt his father. Sadly for him, Geo is tired of his bullshit and takes him up front.
717* KilledOffForReal: King is vanquished and ejected from the Crimson Dragon. And then Meteor G is obliterated.
718* KnightOfCerebus: Prior main villains had sympathetic backstories or motivations. [[note]]Cepheus was paranoid and distrusting due to numerous attempts on his life, Lady Vega wanted to create a better world after losing her lover in a war.[[/note]] King, however, has no sympathetic motives and clearly relishes in his villainy. He makes no pretense about having some larger power or altruistic purpose behind his actions, he's just an egotistical megalomaniac with delusions of grandeur. Fittingly, he's also the only BigBad in the timeline to die.
719* LaserGuidedKarma: His [[AbusiveParents treatment]] of Tia, Jack, and Ace did ''not'' engender any loyalty towards him - Ace already left and the other two were plotting against him all along, a fact she taunts him about.
720* MachiavelliWasWrong: His poor treatment of his minions means absolutely none of them have any loyalty towards him and range from [[TheStarscream plotting their own agenda]] (Queen and Tia), [[TheMole using him as a disposable pawn]] (Heartless) or outright [[HeelFaceTurn defection]] (Ace).
721* MadScientist: He's a scientist who seeks to conquer the world.
722* MalevolentMaskedMen: According to concept art, his FacialMarkings are actually a metal mask.
723* ManipulativeBastard: Uses everyone, even the Satella Police, to forward his plans.
724* TheManBehindTheMonsters: He's the one causing Wizards to go insane.
725* MeaningfulName: Both for his Theme Naming as well ad the fact that he sees himself as the only human worthy of ruling the world, as everyone else is a fool.
726* NonActionBigBad: '''[[AvertedTrope Averted]]'''. Unlike every other BigBad in the timeline, he ''becomes'' the FinalBoss monster.
727* ObviouslyEvil: After some early lines of dialogue about how Mr. King is a major public philanthropist, the game makes absolutely no attempt to hide his private life from the audience.
728* OminousMultipleScreens: Courtesy of his cool chair.
729* OmnicidalManiac: With his plans for world domination completely foiled, he decides to merge with Meteor G's core and destroy the world.
730* OneWingedAngel: He assumes control of Meteor G's core, forming the Crimson Dragon.
731* {{Revenge}}: King does ''not'' take kindly to anyone who slights him. The first act he takes after revealing he survived Heartless' betrayal is to try to kill her. Unfortunately for him, he gives into his unfortunate habit of giving a small speech, which grants Geo the opportunity to get over his shock and spring into action.
732* ScaledUp: The final boss is the Crimson Dragon, a giant Noise beast that is possessed by King.
733* SharpDressedMan: Rocks a stylish business suit.
734* SmugSnake: His arrogance causes his plan to come crumbling down most satisfyingly, though unlike most examples, he retains the presence of mind not to have a Villainous Breakdown.
735* TheSociopath: Cruel, remorseless, manipulative, and sadistic. Everything and everyone is little more than a controllable pawn to him.
736* TakeOverTheWorld: His ultimate goal, by taking control of Meteor G. By the end of the game it devolves into: "As I'm unable to rule over it I'll destroy it."
737* ThemeNaming: The one who came up with it all.
738* {{Transhuman}}: Not a case of TouchedByVorlons. Forced himself to become an EM Being that could survive in Meteor G. This in no way bodes well for anyone.
739* TykeBomb: You know how the guy funds orphanages? He cultivates ChildSoldiers with them. But the two that survived in his suicidal missions (Jack, Tia) aren't loyal to him at all (they DESPISE him ).
740* TheUnfought: '''[[AvertedTrope Averted]]'''. He is the only BigBad in the timeline to be fought directly.
741* VillainousBreakdown: In a fit of "If I can't have it, no one can", King decides to merge with Meteor G's core and destroy the world. After the Crimson Dragon's first defeat, King screams in disbelief as he's deleted.
742* VillainWithGoodPublicity: The masses think he's the best thing since sliced bread. He funds and runs everything from orphanages to shopping centers dedicated to children having a good time. It's only when he announces his takeover of Earth does he lose this status for good, as everyone is disgusted with it.
743* XanatosSpeedChess: King is a master at taking advantage of any unforeseen change to his plan.
744* WouldHurtAChild: He uses the orphanages he funds to cultivate child soldiers for him to send on suicide missions. Jack and Tia are the only ones that survived. He also tries to slaughter both Tia and Jack without any hesitation when they rebel against him.
745
746!!Crimson Dragon
747[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/meteor_g_with_crimson.jpg]]
748 [[caption-width-right:350:Seen from the outside, roaring from the insides of Meteor G]]
749[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crimsondragon_4.jpg]]
750 [[caption-width-right:350:I will lead Earth to its destruction. I am Crimson Dragon!!]]
751The FinalBoss of ''Star Force 3'', and the embodiment of Meteor G's core, a meteor made entirely out of Crimson (solidified noise). It is the result of Mr. King and an unwilling Kelvin Stellar fusing with the core of Meteor G, and the last opponent that Geo has to take down in order to save the world.
752
753----
754
755* AbsurdlySharpClaws: It takes repeated swipes at Mega with its massive claws.
756* AsteroidsMonster: The Crimson Dragon's head blocks its core, so your initial goal is to destroy it to reveal your main target. However, once you get past the first head, it will immediately reform into two heads that take shots at you as well. The core is still accessible, but he's certainly going to make you work for it.
757* AttackItsWeakPoint: The dragon is basically built around the core of the meteor. You have to remove the head in the way to ''get'' at that core.
758* AudibleSharpness: Its claws.
759* TheBerserker: After its first defeat, King is exorcised from its body, so it becomes a mindless monster.
760* BossRemix: The Crimson Dragon's boss theme uses a remix of the series theme as its refrain.
761* BreathWeapon: The Crimson Dragon's ''Noise Storm'' unleashes a massive torrent of Noise. It can use this attack both when it has one head and when it has two. There's also its ''Meteor of Crimson'' attack, where its heads breath out crimson flames.
762* TheCameo: It appears in ''[[VideoGame/MegaManBattleNetwork1 Operate Shooting Star]]'' as one of [=ClockMan's=] attacks.
763* ClippedWingAngel: When confronted as a PostFinalBoss, it has ''8,000'' HP. It also automatically dies to your LimitBreak -- and that is your only means of ending the battle, as neither side can hit 0 HP normally during this fight.
764* TheCorruption: It's a giant monster made of Crimson.
765* DamageSpongeBoss: Its TrueFinalBoss form has the most HP out of any boss in ''Battle Network'' or ''Star Force'', clocking in at 6,000 in addition to being a ShieldedCoreBoss.
766* DraconicAbomination: The Crimson Dragon is a red-and-black draconic Electromagnetic Being formed from King fusing with Meteor G's core, and is powerful enough to threaten the safety of the planet. Even after King is excised from it, it only grows more dangerous and powerful, forcing Mega Man to use his SuperMode to vanquish it for good.
767* FinalBoss: Of the third game.
768* FusionDance: Of King and the Meteor G's core. Plus an unwilling Kevin Stellar.
769* GiantSpaceFleaFromNowhere: Despite being openly foreshadowed by promotional art, the Crimson Dragon has only vague MorphicResonance with the BigBad and is otherwise a largely gratuitous {{Kaiju}} that exists entirely to keep up the series tradition of FinalBoss fights.
770* GlowingEyesOfDoom: Glowing blue eyes. The black head has [[RedEyesTakeWarning red eyes]].
771* HopelessBossFight: Inverted. The final confrontation with the Crimson Dragon will end once and only once Mega Man's finalized form hits it with a [[LimitBreak Noise Force Big Bang]]. It is impossible for either participant to die during this fight otherwise.
772* {{Kaiju}}: Its head is bigger than Mega Man's body.
773* MacrossMissileMassacre: Can fire normal missiles and copies of its own heads.
774* MeaningfulName: The Crimson is a shade of red, so the name recalls a certain other [[{{Satan}} Red Dragon]]. The Crimson Dragon is connected to corruption, darkness, and the end of the world, just like Satan, especially in his dragon incarnation, from the ''Book of Revelation''. Satan if also sometimes associated with falling stars, and the Crimson Dragon is the personification of Meteor G, an asteroid/falling star.
775* MorphicResonance: The black and gold stylings of the body are meant to evoke Mr. King's hover chair.
776* MultipleHeadCase: After attacking the head enough times, it splits into two heads, one red and the other black.
777* NoOntologicalInertia: Averted. Mr. King is purged and deleted after Crimson Dragon falls for the first time -- but the dragon does not disappear and instead goes on a mindless rampage, and Meteor G is still on a collision course with Earth. Geo has to defeat it a second time to destroy it for good.
778* OurDragonsAreDifferent: Again, a gargantuan dragon made of Noise.
779* RecurringElement: Like every other FinalBoss in the ''Battle Network''-''Star Force'' timeline, the Crimson Dragon is a [[{{Kaiju}} giant monster]].
780* RoarBeforeBeating: It opens the battle this way.
781* ScaledUp: For King, again.
782* ShieldedCoreBoss: The dragon's body surrounds Meteor G's core, which Mega is trying to destroy. He can only access it by destroying the Crimson Dragon's ''head'', which will promptly [[AsteroidsMonster split into two more heads]] that continue to attack.
783* TrailersAlwaysSpoil: Zigzagged. The Crimson Dragon was openly featured in promotional materials, but has no impact on the story besides being the customary FinalBoss, so it spoils nothing of import.
784
785!!Moon Destroyer ''(Moon Disaster)''
786-->"YO YO YO!"
787
788An EM being who hails from the moon that serves as one of the optional bosses of the third game. According to Omega, he was a powerful warrior but recently decided to become a singer. His singing career causes him to take to the NAXA Astro Wave for his Moon Disaster 10-hr. Concert Extravaganza. However, it causes a traffic holdup on the Astro Wave, prompting Mega Man to...''convince'' him to go somewhere else.
789
790----
791* AffablyEvil: With the caveat being that he's not evil at all.
792* AntiVillain: Again, he's not evil. Geo has to fight him to get through the Astro Wave.
793* BattleBoomerang: His crescents serve as his main weapon.
794* BloodKnight: In the proud tradition of the series' optional bosses, this guy loves to fight.
795%%* DanceBattler: Yup. Expect lots of [[SpectacularSpinning spinning]].
796* DeathFromAbove: He can hurl meteors at you. He also has an attack where he drop kicks Mega Man from above.
797* DreadfulMusician: He thinks he's fantastic, and where he hails from, he very well may be. Here, we're more interested in his ability to fight.
798* EnergyBeing: Moon Destroyer is apparently just himself, not a fused human like Mega Man or an ascended one like Rogue.
799* {{Foil}}: He was designed as one to Apollo Flame, with his moon motif contrasting the former's sun.
800* GracefulLoser: Takes his defeat well and allows Geo to pass.
801* {{Lunacy}}: Really just a motif with this guy. He's styling lots of crescents, but not much in the way of ''moon-ish'' powers.
802* ObliviouslyEvil: He doesn't realize his concert is causing a traffic jam.
803* RazorWind: In battle, he can launch what appears to be this through the air with a powerful kick.
804* ThemeNaming: Every one of his attacks begins with the word "Moon".
805* VerbalTic: "Yo, man! YO!"
806
807!!Sirius
808[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sirius_4.png]]
809-->"Everything here will cease to exist. A black hole has no need for such things as emotions. You should...be happy. You will live forever within the darkness. You will be mine."
810
811A mysterious and very powerful EM Being who serves as the administrator of the Black Hole Server. He is very childish, who sees the entire universe as his plaything. To that end, he uses his Black Hole Server to consume entire planets for his "collection". He also reconstructs fallen EM Beings to be his servants, having them scout out new planets for him to collect. His newest target is Planet FM, putting him in Mega Man's crosshairs when Cepheus sends an Astro Hertz to ask for his help.
812
813----
814
815* AkashicRecords: The Black Hole Server holds a massive amount of data, which he uses to power himself up and capture entire worlds. Unfortunately, since it's made entirely of Noise, [[HoistByHisOwnPetard Mega Man can use that power too]].
816* AmazingTechnicolorPopulation: Has blue skin.
817* AnimalMotifs: Design notes indicate Sirius was designed after a squid, and also note that that has nothing to do with his character.
818* ArcVillain: Of the Black Hole Server storyline.
819* AssimilationPlot: Absorbs everything with his Black Hole Server for his entertainment.
820* AttackDrones: His Wings can separate to serve as these.
821* TheBadGuyWins: Found an alternative after adding a lot to his collection by passing on the Mu Metal to Mega Man so he and Rogue can fight for eternity while transferring his powers to Crimson Dragon once again attempting to destroy the world but failed. At least future sequels suggests that he will succeed at one point after putting his chess pieces at place.
822* BarrierWarrior: The middle of his battle stage has three regenerating glass barriers.
823* BatmanGambit: Upon his defeat, he injects Mega Man with the mu metal that Rogue covets in order to provoke them into fighting "for all eternity".
824* BeamSpam: His fighting style is basically "shoot problems with lasers until problems go away".
825* BlueAndOrangeMorality: He does not care and feel since he likes to absorb and recreate so that everything and everyone can enjoy true happiness in his own world.
826* ContrastingSequelAntagonist: As a post-game {{Superboss}} and TheLeader of an antagonistic organization who has the power of LightEmUp, Sirius is definitely in the tradition of ''Battle Network 3'''s Serenade. Unlike his predecessor, however, Sirius is a villain and an aggressor, while Serenade was an ally and guardian.
827* DissonantSerenity: Is never anything other than calm and polite, even as he's conquering worlds.
828* TheDreaded: Feared by everyone and for very good reason. Even the three Satellite Admins are unsure if he can be defeated.
829* EnergyBeing: He's an EM Being, but is uniquely outside the AM-ian or FM-ian wheelhouse, though he shares the CosmicMotifs and orbits the same ThemeNaming.
830* EnergyWeapon: ''Devastating'' laser beams that he shoots from his wings. Beware the [[WaveMotionGun Satellite Blazer]].
831* {{Expy}}: Of [[CompositeCharacter several people]]:
832** His face with his EyesAlwaysShut, [[FauxAffablyEvil general demeanor]], and long hair, all recall [[VideoGame/MegaManLegends Mega Man Juno]]. Both also [[FaceDeathWithDignity take their deaths surprisingly well]], and are sure that despite it, they defeated Mega Man in a way.
833** His role as a light based UltimateLifeForm and a {{Superboss}} are very similar to [[VideoGame/MegaManBattleNetwork3WhiteAndBlue Serenade.EXE]]. Their defeat is also part of unlocking the RecurringBoss' upgraded form (Bass GS/Rogue ZZ).
834** His abilities revolving around the galaxy with multi elemental attacks makes him one to [[VideoGame/MegaManBattleNetwork2 PlanetMan.EXE]].
835** His general design, is very similar to [[VideoGame/MegaManX8 Lumine's]] [[OneWingedAngel second form]].
836* EvilCounterpart: Design notes indicate that he was supposed to be as imposing as the Black Ace and Red Joker forms themselves, and he has similar design elements like glowing lines and generator parts floating behind him.
837* EyesAlwaysShut: Concept art shows them to have creepy, beady little pupils.
838* FauxAffablyEvil: Sirius is genuinely insane, so whether he's this or being [[AffablyEvil legitimately polite]] is up for discussion.
839* GalacticConqueror: After a fashion. He likes collecting entire worlds in his Black Hole Server.
840* AGodAmI: By collecting and reverting them to his own so called enjoyment in the Black Hole Server, he is what is creting his so called ideal world but cares no emotions to enjoy his happiness.
841* GracefulLoser: Takes his defeat quite well, but makes sure to spoil Mega Man's happy ending.
842* GoldAndWhiteAreDivine: Has gold wings and white clothing and is a PhysicalGod of the highest order.
843* KickTheDog: After his defeat, he transfers his power to Meteor G and transfers the Mu Metal he stole to Mega Man so he and Solo could fight forever.
844* {{Irony}}: Sirius is the LightIsNotGood-themed ruler of an UnrealisticBlackHole.
845* LackOfEmpathy: He doesn't really understand emotions and says he doesn't need them. To be fair, [[GoMadFromTheIsolation living alone in a Black Hole for millions of years will do that to you.]]
846* LightIsNotGood: Definitely not with this guy.
847* MeaningfulName: In RealLife, Sirius is the name of the brightest star in the night sky, and its name is derived from the Greek word Σείριος, or Seirios, meaning lit. 'glowing' or 'scorching'. This influenced much of his design like the radiant golden quasi-wings behind him. While the star is part of the Canis Major constellation, the character has no overt connection to dogs or constellations in general.
848* MyDeathIsJustTheBeginning: In addition to his BatmanGambit, he also uploads his power into "[[TheVeryDefinitelyFinalDungeon that server]]" as part of the set up for the TrueFinalBoss version of the Crimson Dragon.
849* NamesToRunAwayFromReallyFast: The Black Hole Server.
850* {{Necromancer}}: Like Cepheus, he can restore EM Beings from bits of their data. Unlike Cepheus, he fashions independent entities out of them, rather than simply reviving the originals. (Imagine giving ghost data its own personality)
851* OurAngelsAreDifferent: [[WhatCouldHaveBeen In an earlier draft]], Sirius' golden ornaments took on a [[GoodWingsEvilWings more winglike shape]].
852* PerpetualSmiler: That smile never leaves his face, even in defeat.
853* PhysicalGod: Even more than Apollo.
854* PowerFloats: Like all EM Beings.
855* PowerOfTheVoid: Can control black holes.
856* PsychopathicManchild: He uses his collection of worlds and lives ''to play toy soldiers''.
857* RankScalesWithAsskicking: The creator of the Rs and by far and away the most powerful.
858* SignatureMove: Satellite Blazer.
859* SmugSmiler: Always wears that cocky smirk on his face.
860* SmugSuper: He's a PhysicalGod, so naturally he views everyone else as beneath him.
861* TheSociopath: Sirius is a surprisingly realistic sociopath. He clearly is incapable of viewing other beings as people, feels no remorse for anything, and takes genuine delight in the destruction he causes, seeing it all as a twisted game.
862* {{Superboss}}: Of the third game, accessible after beating the game.
863* UnrealisticBlackHole: His Black Hole Server is made of EM waves, can store data and entire planets, and can move through space.
864* VillainousBreakdown: Averted, though he does make sure to spite Mega Man's unambiguously happy ending.
865* WaveMotionGun: His Satellite Blazer, which has him firing a large, sweeping laser from his wings.
866* WorldsStrongestMan: As the one who was able to conquer this many worlds by absorbing them and being the forefront is this one until his defeat by Mega Man though he did state that he had a hard time controlling Apollo Flame who has the potential to overcome him.
867
868[[/folder]]
869

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