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1[[center:[[WMG:''VideoGame/MegaManClassic'' [[Characters/MegaManClassic characters index]]\
2[-[[Characters/MegaManClassicHeroes Heroes]] | [[Characters/MegaManClassicVillains Villains]] ([[Characters/MegaManClassicDrAlbertWWily Dr. Wily]]) | Other Characters | [[Characters/MegaManClassicRobotMastersNES Robot Masters (NES)]] | [[Characters/MegaManClassicRobotMastersPostNES Robot Masters (Post-NES)]]-]]]]]
3
4The supporting characters of the ''VideoGame/MegaManClassic'' series.
5----
6[[foldercontrol]]
7
8[[folder:Gamma]]
9[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gamma_8.png]]
10A giant robot built by Dr. Light and Dr. Wily for the purpose of peacekeeping and helping people through various natural disasters, like floods, earthquakes, and volcanoes. Naturally, Dr. Wily had [[TakeOverTheWorld other plans...]]
11----
12* BackgroundBoss: Thanks to his sheer size. Subverted during the ''Archie Comics'''s adaption of ''Mega Man 3'', where it is always moving around during Mega Man's fight against it and Wily.
13* FinalBoss: Of ''[[VideoGame/MegaMan3 3]]''.
14* HumongousMecha: All that was seen ([[AllThereInTheManual when fought, anyway]]) was from the torso up, and it ''still'' dwarfs most other robots in the series.
15** To give a good example, compare the sprite used by ''VideoGame/MegaMan8BitDeathmatch'' to a sprite of Mega Man himself. Using a pixel to centimeter ratio and stacking Mega Man's sprite to match Gamma's height, Gamma is ''36.025 meters tall!'' It's also the reason why Mega Man couldn't use Top Spin to end the robot in the ''Mega Man 3'' story of the Archie Comics, since Gamma was so big and destroyed the platforms that he could've used to perform it!
16* LogicalWeakness: Its other weakness, Search Snakes, deal minor damage, but the ''[[ComicBook/MegaManArchieComics Archie Comics]]'' reveals why it has this weakness: the Snakes take the Energy Elements powering the robot, so with no Energy Elements to sustain it, Gamma collapses like a lumberjack cutting down a tall tree.
17* MultipleHeadCase: It has two heads, with its "actual" head not even having a proper top at all, just blank eyes. The ''Archie Comics'''s adaption of the game reveals that Dr. Light [[CrazyPrepared had a voice imprint and password function in the event it would be stolen]], though Dr. Wily, being the EvilGenius that he is, manages to find a way around those barriers by creating the spiked helmet, which allows him to control Gamma, even when the initial head is destroyed.
18* OneHitKill: Being punched by its spiked fists is instant death. The Top Spin puts it on the receiving end, however.
19* SpikesOfVillainy: An unintentional example, considering it was originally supposed to be a peacekeeper.
20* VillainousLegacy: Despite being destroyed by Mega Man at the end of ''Mega Man 3'', [[VideoGame/MegaManx5 Dr. Wily used its design as a basis when creating Sigma's Final W body]].
21* WeaksauceWeakness: Can be instantly killed by Top Spin in its second form, though Mega Man couldn't do that in the Archie Comics adaptation of the game because of its intense size.
22[[/folder]]
23
24[[folder:Dr. Mikhail Cossack]]
25[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/drcossack.png]]
26This brilliant Russian robotics scientist was blackmailed into attacking Mega Man by kidnapping his young daughter Kalinka. Once Proto Man saved Kalinka, Mikhail was willing to help, going so far as to build Beat for our hero. He has a fondness of watching ballet.\
27\
28Robot Masters designed by Cossack sometimes have the serial number ''DCN-XXX'' ('''D'''octor '''C'''ossack '''N'''umber), though due to Wily's involvement, they may be given DWN serial numbers instead. In the ''[[Manga/MegaManMegamix Megamix]]'' manga, those robots have the DKN listing, due to his Japanese name Kossakku starting with a "K".
29----
30* ContinuityNod:
31** He makes an appearance in the supplemental manga for ''9'', fixing Beat and trying to talk Mega Man out of fighting.
32** In ''VideoGame/MegaMan11'', his company was behind the creation of Tundra Man.
33* DiscOneFinalBoss: ''4'' -- where he debuted -- started the DiscOneFinalBoss schtick that would also be used in the fifth and sixth games.
34* ForcedIntoEvil: He was [[AnOfferYouCantRefuse blackmailed to become a "villain"]] in ''4''. After Proto Man saves Kalinka, Mikhail stops opposing Mega Man and even builds him a pet bird, Beat.
35* GrimUpNorth: Makes his home in an artic fortress.
36* MissionControl: In the ''Complete Works'' version of ''VideoGame/MegaMan5''.
37* PapaWolf: Cossack only went after Mega Man because Wily kidnapped his daughter.
38* ReluctantMadScientist: He only acted against Mega Man for Kalinka's sake.
39* RussianGuySuffersMost: He is Russian, and was blackmailed with his daughter being threatened to be killed.
40* SmartPeopleWearGlasses: Of the three major doctors in the original series, he's the only one who doesn't avert this.
41* SuspiciouslySimilarSubstitute: For Dr. Light in ''5'', when the latter was kidnapped.
42** All the more fitting, since he was forced to be one for Dr. Wily in ''4''.
43* ThemeNaming: [[http://en.wikipedia.org/wiki/Cossacks Not to be confused with military communities in Ukraine and Southern Russia]], the [[http://en.wikipedia.org/wiki/Hopak cossack]] is a type of dance alternatively known as hopak or gopak. His daughter, Kalinka, shares her name with [[http://en.wikipedia.org/wiki/Kalinka_(song) a Russian song]].
44[[/folder]]
45
46[[folder:Kalinka Cossack]]
47Dr. Cossack's young daughter. During the events of ''4'', she was captured and held hostage by Dr. Wily in order to force her father into fighting Mega Man. After Proto Man rescues her, she asks Mega Man to spare her father. She returns in ''Rockman [=XOver=]'' as OVER-1's navigator.
48----
49* TheBusCameBack: Returns to the scene in ''Rockman [=XOver=]'' with a new look, showing [[IGotBigger she got bigger]].
50* DamselInDistress: Of ''4'' until Proto Man rescues her.
51* MadScientistsBeautifulDaughter: Downplayed as her father is generally level headed, but she is still quite cute as a little girl and even more adorable when she gets older.
52* IGotBigger: Has aged from a 9-year old girl to a 14-year old teen in ''Rockman [=XOver=]''.
53* TheNavigator: Plays this role in the ''Complete Works'' version of 4. She also serves as OVER-1's navigator in ''[=XOver=]''.
54* PrincessPhase: Very much into this, as would any little girl would be.
55* ThemeNaming: Is named after the [[http://en.wikipedia.org/wiki/Kalinka_(song) Russian song]].
56[[/folder]]
57
58[[folder:Reggae]]
59[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/reggae.png]]
60->'''Voiced by''': [[note]]''Creator/RikakoAikawa'' (Close Call audio drama)[[/note]]
61A robotic bird based on an oriental stork created by Dr. Wily so he wouldn't feel lonely after Mega Man destroyed his various Robot Masters or said Robot Masters called it quits with Wily. His most notable video game appearance was in the [[NoExportForYou Japanese-only]] PartyGame ''Rockboard''.
62----
63* TheBusCameBack: Returns in ''Mega Man 10'' as the shopkeeper for Bass after a long absence.
64* ContinuityCameo: In ''[[VideoGame/MegaMan7 Mega Man 7]]'', his visage appears if you've entered the wrong password. In ''10'', he manages Bass' shop.
65* FeatheredFiend: And is even a general annoyance to anyone, even his own creator.
66* PollyWantsAMicrophone: Tends to repeat various phrases, first seen in ''Megaman Megamix'', much to Wily's annoyance. Examples include:
67-->"[[VideoGame/MegaMan10 Screws! Screws! Exchange 'em! Exchange 'em!]]"\
68"[[ComicBook/MegaManArchieComics Castles! Princesses! Ha-Ha!]]"
69* ThemeNaming: Reggae is a music genre, as per the usual naming scheme of the characters.
70* YourSizeMayVary: Sometimes he's big or small, though he's consistently the size of a parrot perched on someone's shoulder.
71[[/folder]]
72
73[[folder:Duo]]
74[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/duo.png]]
75->'''Voiced by''': [[note]]''Creator/TakashiNagasako'' (MMPF), ''Creator/JurotaKosugi'' (JP, [=MM8=]), ''Wayne Doster'' (EN, [=MM8=])[[/note]]
76An extraterrestrial police robot from outer space that searches for "Evil Energy" to destroy it. He's just as powerful and capable as Mega Man himself.
77----
78* AdaptationDistillation: In Archie Comics, Duo is the enforcer of the organization called Star Marshals. Probably, he is also their creation - along with Trio (the "evil robot") and Quartet.
79* BigDamnHeroes: Twice. First he saves Mega Man from a [[CutsceneBoss Giant-Gori Three]] at the entrance of Wily Tower, and then before the FinalBoss Duo ends up TakingTheBullet from the Wily Machine 8's WaveMotionGun, [[WorfHadTheFlu at the expense of his participation in the final battle]].
80* TheBigGuy: He's twice as tall as Mega Man with a [[TopHeavyGuy large torso]], and fills the role of the heavyweight hitter in ''The Power Fighters''.
81* BlueIsHeroic: Duo can conjure blue flames that surround his body, as we see during the fight between him and Trio in ''8''. Certain parts of Duo's body are blue as well.
82* DashAttack: He's got a unique football tackle that does damage, instead of a slide or dash.
83* EvilTwin: The [[http://images2.wikia.nocookie.net/__cb20091217030619/megaman/images/4/40/EvilRobot.jpg evil robot, Trio]], Duo fights at the beginning of ''8'' looks almost exactly like him, except for the [[DarkIsEvil color scheme]] and SpikesOfDoom.
84* HuskyRusskie: Averted; [[WhatCouldHaveBeen the original concept]] for him would have him as a creation of ''Dr. Cossack'', but was dropped for unknown reasons.
85* InconsistentSpelling: His name is, rather hilariously, "[[Manga/JoJosBizarreAdventure Dio]]" in ''Rockman Strategy''.
86* JusticeWillPrevail: According to his biography in ''VideoGame/MegaManAndBass'', he has "Heart of Justice".
87* KindaBusyHere: His bad point? "Busy with Duty".
88* LetsYouAndHimFight: A short level finishes with a quick battle with Duo before a misunderstanding can be cleared. Following his fight, Duo sides with Mega Man, sensing justice within him.
89* LightIsGood: His [[https://static.wikia.nocookie.net/megaman/images/a/a2/MM8_Duo_%28original%29.jpg original design]] before Dr. Light rebuilt him.
90* NoMouth: His original form. After Dr. Light remodels him, he gets a functional mouth.
91* PowerCopying: Has done this in ''The Power Fighters'', one of the arcade games.
92* PowerFist: An oversized hand he uses to attack.
93* RightHandOfDoom: His ''left hand'' is quite oversized.
94* ThemeNaming: Duo? As in a musical composition or piece between two performers (alternatively known as a duet)? It continues with Duo.EXE, whose [[TheDragon Dragon]] is named Slur, yet ''another'' musical reference.
95* VocalDissonance: Has a voice of a teenager in the English dub of ''8'' despite his imposing build.
96* WeCanRebuildHim: His original body, as seen [[https://static.wikia.nocookie.net/megaman/images/a/a2/MM8_Duo_%28original%29.jpg here]], is so badly damaged during the crash on Earth that Dr. Light had to rebuild him using local parts, which explains his less advanced look despite his extraterrestrial origin.
97* WorldsStrongestMan: Or rather, "Off-World's Strongest Man", because this doesn't just apply to the classic series -- but to the Mega Man timeline as a ''whole''. As the carrier of "Justice Energy", the only equal to Evil Energy (recall, this is the substance ''heavily'' implied to be the base of the Maverick/Sigma Virus) when he clashed with its former carrier, the force was enough to do damage on a ''cosmic'' scale. ''Nothing else'' in the series outside the virus has been shown to be capable of reaching this level.
98[[/folder]]

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