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1[[center: [- Monsters: [[Characters/LaMulanaEnemies Regular Monsters]] | '''Room Guards''' | [[Characters/LaMulanaGuardians Guardians]]]]-]
2
3Room Guards are strong monsters found within the ruins of La-Mulana and Eg-Lana and the Mini-Bosses of the ''La-Mulana'' Series. '''Beware of unmarked spoilers.''' Click [[Characters/LaMulana here]] to return to the main index.
4
5[[foldercontrol]]
6
7[[folder:In General]]
8[[/folder]]
9
10!Room Guards of La-Mulana
11All Room Guardians of the ruins La-Mulana in ''VideoGame/LaMulana''.
12----
13!!Chamber of Birth
14[[folder:Skanda]]
15!!Skanda
16[[quoteright:167:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_skanda.PNG]]
17 [[caption-width-right:167:The One who Holds the Golden Key]]
18
19The rather goofy Room Guard of the Chamber of Birth.
20----
21* AttackItsWeakPoint: In the remake, there's a red orb in its chest that you need to target.
22* KingMook: A larger, more dangerous version of the normal mudman enemy.
23* PublicDomainCharacter: Skanda could refer to the individual, the son of a virtuous king who promised Buddha to protect the Dharma (teachings, essentially) and Sangha (congregation).
24** Alternatively, Skanda could refer to the ''Skandha'', otherwise known as The Five Aggregates that give rise to cravings and materiality. Considering the history of the 5th and 6th Children, this seems more likely to be the intended theme.
25[[/folder]]
26
27!!Chamber of Extinction
28[[folder:Centimani/Hekatonkhieres]]
29!!Centimani/Hekatonkhieres
30[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_centimani.PNG]]
31 [[caption-width-right:160:Centimani found in La-Mulana]]
32
33[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_hekatonkheires.PNG]]
34 [[caption-width-right:200:Hekatonkhieres found in Eg-Lana]]
35
36A ghastly creature composed of heads and hands fought in the Chamber of Extinction.
37----
38* BodyHorror: A moving ball of ghastly pale heads and outstretched hands.
39* DemotedToExtra: Reappears as a normal enemy in the sequel, under its Greek name "Hekatonkheir".
40* MeaningfulName: Centimani is a Latinised version of Hecatonchires, meaning "The Hundred Handed Ones".
41* PublicDomainCharacter: The Hecatonchires were three giants in Greek mythology, who helped overthrow the titans. It's said they each had 100 hands and 50 heads.
42[[/folder]]
43
44[[folder:Gozu and Mezu/Ox-head and Horse-face]]
45!!Gozu and Mezu/Ox-head and Horse-face
46[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_gozu_mezu.PNG]]
47 [[caption-width-right:300:Gatekeepers of the Underworld]]
48
49The blue and red (respectively) gatekeepers of hell, fought in the Chamber of Extinction.
50----
51* DualBoss: They fight you both at once.
52* MonsterModesty: Loincloths are their only articles of clothing.
53* PublicDomainCharacter: Also known as Niu-Tou and Ma-Mien, these two come from Chinese Mythology. Called the guardians of the Underworld, they're usually the first individuals encountered by the newly dead, said to escort souls to the underworld proper.
54[[/folder]]
55
56!!Confusion Gate / Gate of Illusion
57[[folder:Ba]]
58!!Ba
59[[quoteright:157:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_ba.PNG]]
60 [[caption-width-right:157:Ba encountered in La-Mulana]]
61
62[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_ba.PNG]]
63 [[caption-width-right:200:Ba found in Eg-Lana]]
64
65A human-headed bird fought in the Confusion Gate/Gate of Illusion.
66----
67* DemotedToExtra: It appears again in ''La Mulana 2'' as a regular enemy. The bestiary states that the smaller version seen in Eg-Lana is its original form.
68* FeatherFlechettes
69* ShownTheirWork: In Egyptian mythology, the soul was split into five parts. Ba is the part that defines individuality and personality, and was usually represented by a human-headed bird.
70* SavageSetpiece: Is passive until you hit it.
71[[/folder]]
72
73[[folder:Shu/Chi You]]
74!!Shu/Chi You
75[[quoteright:197:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_chi_you.PNG]]
76 [[caption-width-right:197:Defeated King]]
77
78A multi-armed bull creature that feeds on the blood of sacrifices, fought in the Confusion Gate/Gate of Illusion.
79----
80* HealingFactor: From the blood.
81* MeaningfulName: Named after a Chinese god of war, the characters of his name can also be roughly translated as "natural fool."
82* MirrorBoss: At least, he wields several of Lemeza's subweapons.
83* MultiArmedAndDangerous
84* MultiMeleeMaster: It helps that he has six arms. Subverted in the original game in that while he has multiple weapons, he never attacks you in melee (he does in the remake, though).
85* OneSteveLimit: May be a reason for the name change in the remake. In Temple of the Sun, one of the statues is Shu, the ''Egyptian'' deity of air who isn't related to this sub-boss at all.
86* PublicDomainCharacter: Chi You (or [[SpellMyNameWithAnS Chiyou]]) is a Chinese God of War and considered one of three legendary founding fathers of China.
87* TakingYouWithMe: [[spoiler:In the remake, don't wait around too long after you get the Infinite Key from him. Unless you want one of the "This is La-Mulana" achievements.]]
88* VirginSacrifice: He lives on this.
89[[/folder]]
90
91!!Dimensional Corridor
92[[folder:In General]]
93* MixAndMatchCritters: Many of them combine aspects of multiple animals and human traits.
94* OurDragonsAreDifferent: A good chunk of Tiamat's children are dragons, and they're very varied from one another.
95* PublicDomainCharacter: They're all based on the Mesopotamian creation myth, wherein Tiamat created 11 monsters to help her avenge the death of her husband, Abzu, in her war against the younger gods
96[[/folder]]
97
98[[folder:Bashumu/Ushum]]
99!!Bashumu/Ushum
100[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_ushum.PNG]]
101 [[caption-width-right:350:Venomous Serpent]]
102
103One of Tiamat's children, a monstrous worm-like creature fought in the Dimensional Corridor.
104----
105* BigCreepyCrawlies: A great big worm with a mouth surrounded by feelers.
106* MeaningfulName: It's named after Bašmu, meaning "Venomous Snake", the great horned snake created by Tiamat.
107** Ushum literally means "Serpent" or "Dragon". Although, Ushum and Basmu might actually be different dragons according to the original myth.
108* PaletteSwap: A silver version is encountered in the BrutalBonusLevel.
109* RedEyesTakeWarning: Three, in the remake.
110[[/folder]]
111
112[[folder:Creel/Kulullu]]
113!!Creel/Kulullu
114[[quoteright:137:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_kullulu.PNG]]
115 [[caption-width-right:137:Fish-Man]]
116
117One of Tiamat's children, a fish-man fought in the Dimensional Corridor.
118----
119* EnergyWeapon: In the remake.
120* OurMermaidsAreDifferent
121* MeaningfulName: Kulullû means 'Fish-Man'. Also named after the ancient Mesopotamian mythical monster.
122* UnintentionallyUnwinnable: In the remake, it's possible to use glitches to enter the Dimensional Corridor without the Helmet. If this is done, entering Kulullu's room by any means other than the ladder on the right will trap Lemeza thanks to the waterfalls, forcing a reset.
123[[/folder]]
124
125[[folder:Dragon/Ushumgallu]]
126!!Dragon/Ushumgallu
127[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_ushumgallu.PNG]]
128 [[caption-width-right:300:Great Dragon]]
129One of Tiamat's children, a bird-like dragon fought in the Dimensional Corridor.
130----
131* [[ADogNamedDog A Dragon Named Dragon]]: In the original.
132* BewareMyStingerTail
133* BreathWeapon
134* MakingASplash: The tail can shoot a blue energy ball that becomes a water geyser when it hits the floor. It doesn't damage you, but it's essential for getting the last Life Gem.
135* MeaningfulName: UÅ¡umgallu meaning 'great dragon', named after a lion-dragon demon created by Tiamat.
136* WhatCouldHaveBeen: Ushumgallu's design in the remake is based on an earlier design for the original.
137[[/folder]]
138
139[[folder:Girtablilu]]
140!!Girtablilu
141[[quoteright:197:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_girtabillu.PNG]]
142 [[caption-width-right:197:Scorpion-Man]]
143One of Tiamat's children, a scorpion-woman fought in the Dimensional Corridor.
144----
145* BewareMyStingerTail: Has a scorpion tail that she can fire projectiles from.
146* CuteMonsterGirl: A scorpion woman.
147* DegradedBoss: [[PaletteSwap Purple versions]] can be found in the BrutalBonusLevel as special enemies.
148* GodivaHair
149* MeaningfulName: Named after the Girtablullû, a race of scorpion men created by Tiamat.
150[[/folder]]
151
152[[folder:Mushumahhar/Mushnahhu]]
153!!Mushumahhar/Mushnahhu
154[[quoteright:255:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_mushnahhu.PNG]]
155 [[caption-width-right:255:Exalted Serpent]]
156
157One of Tiamat's children, a swarm of serpent-like dragons nesting in a stone with holes fought in the Dimensional Corridor.
158----
159* MeaningfulName: Named after MuÅ¡maḫḫū from ancient Mesopotamian mythology. The name translates to 'Exalted Dragon'.
160* TookALevelInBadass: The ball with holes is no longer the weak spot in the remake, and the snakes are now bigger, faster and harder to hit.
161* ZergRush: Those are a lot of snakes you have to deal with at once.
162[[/folder]]
163
164[[folder:Mushussu]]
165!!Mushussu
166[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_mushussu.PNG]]
167 [[caption-width-right:250:Furious Dragon]]
168
169One of Tiamat's children, a mythological hybrid fought in the Dimensional Corridor.
170----
171* BreathWeapon: In the original it shoots energy balls from its mouth. It goes the more traditional route in the remake, breathing fire and green energy beams.
172* GlowingEyesOfDoom: Eyes glow red when it fires its energy beam in the remake.
173* MeaningfulName: Named after MuÅ¡ḫuÅ¡Å¡u, meaning "Furious Serpent (or Dragon)", the sacred animal of Marduk.
174* MixAndMatchCritters: Has bird wings, talons for hind feet, feline forepaws and a snake's head and neck. In the original it also had a horse's tail, but that was removed in the remake.
175* NotQuiteDead: [[spoiler:In the original, if you stick around in the room after killing it, it'll come back to life and start attacking again. You'll want to kill it twice and check the skull if you want the Gradius 2 Beta ROM.]]
176* PaletteSwap: A silver version is encountered in the BrutalBonusLevel.
177* RedEyesTakeWarning
178[[/folder]]
179
180[[folder:Ox/Kuusarikku]]
181!!Ox/Kuusarikku
182[[quoteright:173:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_kuusarikku.PNG]]
183 [[caption-width-right:173:Bull-Man]]
184
185One of Tiamat's children, a winged ox fought in the Dimensional Corridor.
186----
187* [[ADogNamedDog An Ox Named Ox]]: In the original, anyways.
188* MeaningfulName: Named after an ancient Mesopotamian mythological demon, meaning "Bull-Man". He was portrayed as a doorkeeper that protected inhabitants from intruders.
189* WhatCouldHaveBeen: A placeholder version of the boss found in the design documents shows that Kuusarikku was to be a Holstein cow with wings.
190[[/folder]]
191
192[[folder:Raham/Lahamu]]
193!!Raham/Lahamu
194[[quoteright:262:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_lahamu.PNG]]
195 [[caption-width-right:262:Hairy One]]
196
197One of Tiamat's children, a large, aquatic suit of armor fought in the Dimensional Corridor.
198----
199* AnimatedArmor
200* {{BFS}}: In the remake its sword is about as big as it is.
201* LuckilyMyShieldWillProtectMe: In the remake. In the original it never uses its shield.
202* NonIndicativeName: Based on Laḫmu, meaning "(the) Hairy One", which a suit of armor is definitely not.
203* PublicDomainCharacter: Based on Taimat's and Abzu's daughter, who is also the mother of the first gods.
204* WhatCouldHaveBeen: The earliest design for Lahamu shows that she would have only been fought as a ThreateningShark.
205[[/folder]]
206
207[[folder:Storm/Umu Dabrutu]]
208!!Storm/Umu Dabrutu
209[[quoteright:207:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_umu_dabrutu.PNG]]
210 [[caption-width-right:207:Violent Storms]]
211
212One of Tiamat's children, a large winged creature fought in the Dimensional Corridor.
213----
214* BlowYouAway: Summon cyclones to attack.
215* MeaningfulName: Storm, relating to its ability to summon tornadoes. Umu Dabrutu means "violent storms".
216[[/folder]]
217
218[[folder:Ugallu]]
219!!Ugallu
220[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_ugallu.PNG]]
221 [[caption-width-right:220:Big-Weather Beast]]
222
223One of Tiamat's children, a monstrous lion fought in the Dimensional Corridor.
224----
225* DashAttack: In the remake.
226* MeaningfulName: Ugallu is a lion-headed, bird-taloned storm demon from Mesopotamian Mythology, meaning "Big Weather Beast".
227[[/folder]]
228
229[[folder:Urudimmu/Urmahlullu/Enlil]]
230!!Urudimmu/Urmahlullu/Enlil
231[[quoteright:142:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_urmahlullu.PNG]]
232 [[caption-width-right:142:Mad Hound]]
233
234One of Tiamat's children, a large wolf creature fought in the Dimensional Corridor.
235----
236* GlowingEyesOfDoom: In the remake, its eyes start to glow when its about to attack.
237* MeaningfulName: "Urudimmu" is most likely supposed to be "Uridimmu" from Mesopotamian mythology, which can be translated as "mad/howling dog/lion" or "gruesome hound", and is a human-headed dog-man or lion-man.
238** Zigzagged with "Urmahlullu", which appears to be used to refer more exclusively to a lion-man rather than a hound; however, Sumerian culture tended to group canines and felines together linguistically, so the name can still be interpreted as referring to a dog.
239** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
240* OddNameOut: Zigzagged. All the rest of Tiamat's children are named after their corresponding counterpart in Mesopotamian mythology. Its original name, "Urudimmu", is one of Tiamat's creations; "Urmahlullu" and "Enlil" are not.
241* RedEyesTakeWarning: Three of them.
242* SavageWolves
243* SpellMyNameWithAnS: Some translations of its name spells it name as "Fenlil", which is probably supposed to be "Fenrir" from Norse mythology. Though since this strays from the Mesopotamian ThemeNaming, this spelling is likely inaccurate.
244* SuperScream: Its howl creates a shockwave in the remake.
245* TeleportSpam: In the original. In the remake it still teleports but not as much.
246[[/folder]]
247
248!!Endless Corridor
249[[folder:Backbeard]]
250!!Backbeard
251[[quoteright:121:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_backbeard.PNG]]
252 [[caption-width-right:121:The One-Eyed]]
253
254A floating shadowy mass fought in the Endless Corridor.
255----
256* FacelessEye: A floating mass of shadows and tentacles with a single red eye.
257* ImplacableMan: After being summoned it'll slowly follow Lemeza around, invincible until it's puzzle is solved.
258* MeaningfulName: It will only open its eye and move towards you when you are not facing it.
259* NighInvulnerability: In the remake, it can't be damaged until you activate two pedestals, and after that, can only be damaged when its eye is open.
260* RedEyesTakeWarning: Well, only one eye.
261* ShoutOut: Oddly enough not to a mythology, but to Manga/GeGeGeNoKitaro.
262[[/folder]]
263
264[[folder:Tai Sui]]
265!!Tai Sui
266[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_tai_sui.PNG]]
267 [[caption-width-right:185:The Hundred-Eyed]]
268
269A blob creature full of eyes fought in the Endless Corridor.
270----
271* DetachmentCombat: Attacks by throwing its eyes at you.
272* FacelessEye: It's nothing but a formless mass of blue/green-gray stuff full of eyes.
273* NighInvulnerability: In the remake, it can't be damaged until you kill Backbeard.
274[[/folder]]
275
276!!Gate of Guidance
277[[folder:Red Skeletons]]
278!!Red Skeletons
279[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_red_skeleton.PNG]]
280 [[caption-width-right:215:Bad to the Bone]]
281
282A few large [[WhatItSaysOnTheTin red skeletons]] fought in the Gate of Guidance. This fight introduces how Room Guardians function.
283----
284* BallisticBone: Much like the skulleton enemies, they attack by throwing their bones.
285* DemBones
286* KingMook: Bigger, stronger versions of the normal skeleton line of enemies, that take multiple hits to bring down.
287[[/folder]]
288
289!!Giant's Mausoleum
290[[folder:Ghost Lord]]
291!!Ghost Lord
292[[quoteright:106:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_ghost_lord_4.PNG]]
293 [[caption-width-right:106:Disquieted Specter]]
294
295A conglomeration of ghosts fought in Giant's Mausoleum.
296----
297* IAmLegion: Is a combination of a bunch of ghosts to create one big ghost. Possibly a ShoutOut to [[Franchise/SuperMario King Boo]].
298* KingMook: A bigger version of the normal ghost enemies.
299[[/folder]]
300
301!!Graveyard of the Giants
302[[folder:Kamaitachi]]
303!!Kamaitachi
304[[quoteright:170:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_kamaitachi.PNG]]
305 [[caption-width-right:170:Razor-Sharp Wind]]
306
307A monstrous weasel fought in the Graveyard of the Giants.
308----
309* PublicDomainCharacter: The kamaitachi is a kind of {{Yokai}} from Japanese mythology. They're weasels with sickle-shaped claws.
310* RedEyesTakeWarning
311[[/folder]]
312
313!!Inferno Cavern
314[[folder:Pazuzu]]
315!!Pazuzu
316[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_pazuzu.PNG]]
317 [[caption-width-right:200:King of Demons]]
318
319A monster with a body temperature so high it burns to the touch, fought in the Inferno Cavern.
320----
321* CollapsingCeilingBoss: In the remake he punches the ceiling, causing rocks to fall.
322* {{Fireballs}}: Shoots standard ones in the original. In the remake, he heats up boulders until they're flaming balls of molten rocks, then throws it at Lemeza.
323* MonochromaticEyes: Has pure green eyes.
324* PublicDomainCharacter: Pazuzu is the Assyrian and Babylonian mythological king of demons, the bearer of storms and drought. He's often depicted as having a man's body, a lion's/dog's head, four wings, eagle talons and a scorpion's tail.
325[[/folder]]
326
327!!Shrine of the Mother
328[[folder:Beelzebub]]
329!!Beelzebub
330[[quoteright:103:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_beelzebub.PNG]]
331 [[caption-width-right:103:Lord of the Flies]]
332
333Room Guardian of the [[spoiler:True]] Shrine of the Mother.
334---
335* FliesEqualsEvil: In his second phase he turns into a giant fly, and in the remake he shoots flies at you.
336* MeaningfulName: Beelzebub is sometimes referred to as "Lord of the Flies".
337* PublicDomainCharacter: Based on a Philistine god that later became a demon in Abrahamic religions.
338* SkippableBoss: An oversight in the remake allows you to completely skip him just by having the Lamp of Time active as you go through his room. This was fixed in later ports; Beelzebub won't immediately fight you and let you get the Grail Tablet in the next room, but the ladder that lets you go further won't appear until Beelzebub is killed.
339* TeleportSpam: In the original, he does this while shooting lighting at you.
340[[/folder]]
341
342!!Spring in the Sky
343[[folder:Nuckelavee]]
344!!Nuckelavee
345[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_nuckalavee.PNG]]
346 [[caption-width-right:200:Horse-Man of Plagues]]
347
348In the original game, Nuckelavee resembled a skinless humanoid attached to a horse's back. In the remake, Nuckelavee is only a monstrous, skinless humanoid. It is fought in the Spring in the Sky.
349----
350* EnergyWeapon
351** EyeBeams: Shoots thin red ones that ricochet off the walls in the remake.
352* GoForTheEye: In the remake.
353* PublicDomainCharacter: Nuckelavee comes from Orkney Island folklore, described as a giant, one-eyed, skinless sea monster that looks like a horse with finned hooves and a man attached to its back.
354* TookALevelInBadass: In the remake it got larger and became more difficult to fight.
355
356[[/folder]]
357
358!!Surface
359[[folder:Algol/Argus]]
360!!Algol/Argus
361[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_argus.PNG]]
362 [[caption-width-right:150:The All-Seeing Giant]]
363
364A blue giant covered in eyes fought on the Surface.
365----
366* AdvancingBossOfDoom: Does nothing but advance towards the player, eventually shoving Lemeza off the screen and restarting the fight if not defeated fast enough.
367* EyesDoNotBelongThere: His entire body is covered in eyes.
368* MeaningfulName: Named after Argos/Argus Panoptes, a giant from Greek mythology who is described as "all-seeing".
369* NighInvulnerability: Is impervious to damage until you get the Serpent Staff.
370* RedEyesTakeWarning / MonochromaticEyes: Well, only (presumably) two, on the face. All the other eyes everywhere else are normal eyes.
371* SpellMyNameWithAnS: "Algol" in the original game, "Argus" in the remake, and "Argos" in the sequel.
372[[/folder]]
373
374!!Temple of Moonlight
375[[folder:Anubis]]
376!!Anubis
377[[quoteright:145:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_anubis_boss.PNG]]
378 [[caption-width-right:145:Judge of the Dead]]
379
380A jackal-headed humanoid fought in the Temple of Moonlight.
381----
382* ActuallyADoombot: While it isn't outright stated, it's highly likely that he's just a clone of the real Anubis, who you meet in ''La-Mulana 2''.
383* HomingProjectile: Can summon a magic orb that follows Lemeza around.
384* KingMook: A larger, more powerful version of the normal Anubis enemies.
385* NighInvulnerability: In the remake, Anubis can't be damaged until you get the Book of the Dead, and even then you can only damage his head.
386* OneHitKill: In the remake, if his orb touches you and you don't have the Book of the Dead, it's an instant GameOver. If you do have it, it will ''merely'' inflict a gradual health drain.
387* PublicDomainCharacter: Based on an Egyptian god associated with mummification and the afterlife.
388[[/folder]]
389
390!!Temple of the Sun
391[[folder:Buer]]
392!!Buer
393[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_buer.PNG]]
394 [[caption-width-right:200:President of 50 Legions]]
395
396A creature whose legs are positioned like a pinwheel, fought in the Temple of the Sun.
397----
398* MixAndMatchCritters: A lion's head with horse legs.
399* PublicDomainCharacter: Based on a demon from the Ars Goetia, a president of Hell who teaches natural and moral philosophy, logic and herbology.
400[[/folder]]
401
402!!Tower of Ruin
403[[folder:Nü Wa]]
404!!Nü Wa
405[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_nu_wa.PNG]]
406 [[caption-width-right:150:Fabricated Mother-Goddess]]
407
408A snake woman fought in the Tower of Ruin.
409----
410* AlwaysSecondBest: Like Tiamat, she tried to create life, but could not do better than [[spoiler: the Mother]].
411* GodivaHair: In the remake.
412* PublicDomainCharacter: Nü Wa is a creator goddess from Chinese mythology.
413* RuleOfSymbolism: Nü Wa is a creator goddess. In the remake, she shoots energy beams in the shape of a double helix.
414* SinisterScythe: She carries one in the remake.
415* TookALevelInBadass: She is completely different in the remake and much more difficult.
416[[/folder]]
417
418[[folder:Thunderbird]]
419!!Thunderbird
420[[quoteright:117:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_thunderbird.PNG]]
421 [[caption-width-right:117:Great Bird of Meteorphenomena]]
422
423A metallic-looking bird fought the Tower of Ruin.
424----
425* YellowLightningBlueLightning: Shoots blue lightning and, in the remake, surrounds itself in a blue electric barrier.
426* PublicDomainCharacter: Based on a legendary creature from certain North American Indigenous cultures, supernatural beings of power and strength.
427[[/folder]]
428
429!!Twin Labyrinths
430[[folder:Peryton]]
431!!Peryton
432[[quoteright:145:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_peryton.PNG]]
433 [[caption-width-right:145:Shadow of a Man]]
434
435A bipedal winged stag, fought in the Twin Labyrinths.
436----
437* FlunkyBoss: Summons blue spirits when it lands.
438* MixAndMatchCritters: A mix between a stag and a bird.
439* PublicDomainCharacter: Comes from Creator/JorgeLuisBorges' ''Book of Imaginary Beings''.
440* RedEyesTakeWarning
441[[/folder]]
442
443[[folder:Zu]]
444!!Zu
445[[quoteright:122:https://static.tvtropes.org/pmwiki/pub/images/la_mulana_zu.PNG]]
446 [[caption-width-right:122:Zu found in La-Mulana]]
447
448[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_anza.PNG]]
449 [[caption-width-right:200:Anzu found in Eg-Lana]]
450
451A lion-bird creature, Zu is fought in the Twin Labyrinths. This sub-boss is also encountered in the sequel, called Anzu instead.
452----
453* FeatherFlechettes: In the remake.
454* MixAndMatchCritters: A giant eagle with the head of a lion.
455* ShownTheirWork: Comes from Sumerian and Akkadian mythology, and is a divine storm-bird personifying the southern wind and thunder clouds.
456* TimeStandsStill: Can use the time stopping ability similar to the Lamp of Time on you.
457* TookALevelInBadass: In the sequel, Anzu is larger and more intimidating looking, as well as NighInvulnerable save for its weakness, the Lamp of Time.
458[[/folder]]
459
460!Room Guards of Eg-Lana
461All Room Guardians of the ruins Eg-Lana in ''VideoGame/LaMulana2''.
462----
463!!Ancient Chaos
464[[folder:Anzu]]
465!!Anzu
466A lion-headed eagle fought in Ancient Chaos, which was also encountered in the first game. See ''Zu'' under "Twin Labyrinths" for more details.
467[[/folder]]
468
469[[folder:Ki-sikil-lil-la-ke]]
470!!Ki-sikil-lil-la-ke
471[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_ki_sikil_lil_la_ke.PNG]]
472 [[caption-width-right:220:Incarnation of Night]]
473
474A winged woman fought in Ancient Chaos.
475----
476* TheBeastmaster: She never attacks you directly, instead sending birds after Lumisa.
477* PublicDomainCharacter: Ki-sikil-lil-la-ke is another name for Lilith, who is often interpreted as a female demon, who appears in Jewish, Mesopotamian, Arabic and Greco-Roman mythology and other biblical sources. In fact, the Unity assets for her refer to her as "Lilith"
478* SchmuckBait: There is an Eye of Retribution and Reckoning in the room. Hey, why do the [[spoiler:birds]] differ in colour?
479* WingedHumanoid: Has a pair of red feathered wings.
480[[/folder]]
481
482!!Annwfn
483[[folder:Heimdall]]
484!!Heimdall
485[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_heimdall.PNG]]
486 [[caption-width-right:200:The Shining God of Foresight]]
487
488One of Annwfn's room guardians.
489----
490* EarlyBirdCameo: Heimdall can be found early on, but can't be fought until much later.
491* EmptyShell: He's been guarding the Bifrost for so long he has lost the will to think.
492* MagicKnight: Spends the fight firing blue projectiles at you, occasionally dropping to the ground to slash at you with his sword/staff.
493* PortentOfDoom: Upon his death he sounds his horn, signalling the start of Ragnarok.
494* PowerFloats: He zips around the arena, occasionally landing on the ground for some attacks.
495* PublicDomainCharacter: Based on a Norse god, who uses his foreknowledge and keen eyesight and hearing to keep a watch out for invaders and the onset of Ragnarok.
496[[/folder]]
497
498[[folder:Ixtab]]
499!!Ixtab
500[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_ixtab.PNG]]
501 [[caption-width-right:200:La Diosa de la Horca]]
502
503A woman hanging from a noose, fought in Annwfn.
504----
505* BackFromTheDead: Returns in the same location during the endgame. [[spoiler: Killing yourself on her nooses is a necessary part of entering the Tower of Oannes.]]
506* PublicDomainCharacter: Based on a Mayan goddess, Ixtab acts as a {{Psychopomp}} to guide the departed souls of those who committed suicide via hanging.
507* SmashingSurvival: What the players will have to do if Lumisa gets caught in one of her nooses.
508[[/folder]]
509
510[[folder:Kaliya]]
511!!Kaliya
512[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_kaliya.PNG]]
513 [[caption-width-right:200:In the River of Boiling Poison]]
514
515A naga fought in Annwfn.
516----
517* DeadGuyPuppet: Kaliya's true form are the seven snakes, which puppet dead bodies to protect themselves.
518* ElementalWeapon: Her spear is red and the head is stylized like a flame. It ignites when she's about to attack.
519* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
520* RedEyesTakeWarning: The snakes sprouting from her back have red eyes.
521* SnakePeople: Upper body of a human, lower body of a snake, with seven snakes coming out of her back. Since the human body is a puppet, it raises the question as to whether the body always had a serpentine lower body or if that's something that was gained when the snakes possessed it.
522[[/folder]]
523
524!!Dark Star Lord's Mausoleum
525[[folder:Ammit]]
526!!Ammit
527[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_ammit.PNG]]
528 [[caption-width-right:200:Devourer of the Impure]]
529
530A crocodile-hybrid creature fought in the Dark Star Lord's Mausoleum.
531----
532* BreathWeapon: Five fireballs shoot out when it opens its mouth.
533* MixAndMatchCritter: Part crocodile, part hippo and part lion.
534* PublicDomainCharacter: Based on a demoness and goddess from Egyptian mythology. Ammit would eat the hearts of the deceased that Anubis deemed impure.
535* RedEyesTakeWarning: Appears to have four of them.
536[[/folder]]
537
538[[folder:Angra Mainyu]]
539!!Angra Mainyu
540[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_angra_mainyu.PNG]]
541 [[caption-width-right:200:Formless Demon]]
542
543A giant frog (though the game calls it a lizard) fought in the Dark Star Lord's Mausoleum. It has no real form and its hard body makes it immune to conventional forms of attack.
544----
545* FlunkyBoss: Will spawn tadpoles during its fight, which also function as [[HomingProjectile homing projectiles]].
546* PublicDomainCharacter: Based on the omnimalevolent "destructive spirit" from Zoroastrianism.
547* PuzzleBoss: Angra Mainyu is in an upper part of the room that can't be accessed and seems immune to TongueTrauma. [[spoiler:Using Mjolnir is the key.]]
548[[/folder]]
549
550[[folder:Sekhmet]]
551!!Sekhmet
552[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_sekhmet.PNG]]
553 [[caption-width-right:200:Lady of Slaughter]]
554
555A purple lion-headed humanoid in the Dark Star Lord's Mausoleum.
556----
557* CameBackWrong: [[spoiler:Brought back to life as an undead with her face rotted off that serves as one of the mini-bosses in Spiral Hell.]]
558* GodivaHair: Her mane splits into two tails that go over her shoulders and chest. Subverted in that, with her kicking and flipping around the arena, the hair doesn't stay there all the time.
559* MonsterModesty: Appears to be wearing shorts and not much else.
560* PublicDomainCharacter: Based on an Egyptian goddess of war and healing, who's often depicted as a lioness.
561* RedEyesTakeWarning: Even the cat statues in the arena have them.
562[[/folder]]
563
564!!Divine Fortress
565[[folder:Hugin and Munin]]
566!!Hugin and Munin
567[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_hugin_munin.PNG]]
568 [[caption-width-right:200:The Eyes and Ears of King Odin]]
569
570A pair of ravens fought in the Divine Fortress.
571----
572* CreepyCrows: Well, they're ravens but the vibe is the same.
573* DualBoss
574* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
575* PublicDomainCharacter: Based on Odin's ravens from Norse mythology, which flew around the world collecting information.
576[[/folder]]
577
578!!Eternal Prison
579[[folder:Ajisukitakahikone]]
580!!Ajisukitakahikone
581[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_ajisukitakahikone.PNG]]
582 [[caption-width-right:200:God of Thunder]]
583
584A double of Lumisa encountered in a mirrored room, fought in the Eternal Prison.
585----
586* MirrorMatch: Ajisukitakahikone takes the form of an exact copy of Lumisa, that does anything that she does.
587* PublicDomainCharacter: Based on a Japanese god of thunder.
588* PuzzleBoss: Trying to attack it directly is a bad idea, and how to defeat it isn't immediately obvious. [[spoiler:As with another Room Guardian, using Mjolnir is key.]]
589[[/folder]]
590
591[[folder:Hraesvelgr]]
592[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_hraesvelgr.PNG]]
593 [[caption-width-right:200:The Origin of Wind]]
594
595A giant eagle monster found asleep as a sealed statue in Eternal Prison. [[spoiler:It is the true form of Ratatoskr.]]
596----
597* EnergyWeapon: Throws four orbs of light around the room, which fire into horizontal lasers.
598* FragileSpeedster: For a late-game boss, Hraesvelgr only has one bar of health. However, its agility in the air and the speed of its attacks can quickly overwhelm an inexperienced player.
599* PlayingWithFire: Utilizes FireBalls, throwing them at Lumisa and breathing them.
600* PublicDomainCharacter: Based on a jötunn from Norse Mythology, said to be the source of all the winds and gales in the world.
601[[/folder]]
602
603!!Gate of the Dead
604[[folder:Unicorn]]
605!!Unicorn
606[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_unicorn.PNG]]
607 [[caption-width-right:200:Steed of War]]
608
609A single-horned horse fought in the Gate of the Dead. It was bred to be used in wars between the races.
610----
611* HornAttack: Unicorn's horn protrudes from its muzzle, sort of like a narwhal's, rather than its forehead, allowing it to use its horn more like a lance.
612* PublicDomainCharacter: Based on a mythical horse that appears in many mythologies and cultures. Famously, it's known to approach pure maidens.
613* ZeroEffortBoss: If one positions themselves on a ledge by the rightmost pillar on the lower level, Unicorn cannot hurt Lumisa. The player is then free to smack it to death.
614** Alternatively, if the Gate of the Dead is flipped upside down, Unicorn will not be able to jump high enough to reach the "upper" level, and the player can simply rain Earth Spears down upon it.
615[[/folder]]
616
617!!Hall of Malice
618[[folder:In General]]
619* CallBack / SuspiciouslySimilarSubstitute: The Hall of Malice's concept and how it functions is very similar to the Dimensional Corridor from the first game.
620* MixAndMatchCritters: Not as many as there were in the Dimensional Corridor, but still a high number.
621* {{Nerf}}: With more recent updates, many bosses have had their difficulty lowered, with various attacks and behaviours being moved to hard mode.
622* PublicDomainCharacter: All the bosses here are based on the various creatures that Echidna, the Mother of Monsters, created in accordance with Greek myths.
623[[/folder]]
624
625[[folder:Cerberus]]
626!!Cerberus
627[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_cerberus.PNG]]
628 [[caption-width-right:200:The Hound of Hades]]
629
630One of Echidna's children, a three-headed, serpentine hound fought in the Hall of Malice.
631----
632* BodyHorror: For one, Cerberus has a sickly-pale, almost grey human body with ribs and hip bones showing through the skin. Parts of its necks show bright red and there are red tendrils flaring out behind its heads. The way it moves seems very unnatural. [[spoiler:And that's not even getting to the ''human head'' on the end of its snake tail.]]
633* BreathWeapon: Spits a spread of three fireballs. [[spoiler:It's "snake" head also breathes blue projectiles.]]
634* JumpScare: [[spoiler:The sudden appearance of the final head, the accompanying noise and the fact that it immediately begins attacking the moment it appears can catch unsuspecting players off guard.]]
635* MarionetteMotion: There's something about the way that its heads move that's really jerky and overall feels off.
636* MixAndMatchCritters: In the original myth, Cerberus has serpentine attributes that tends to be glossed over. This Cerberus has a human's body and hound heads while having a snake for a tail and snake-like necks. It also has horns.
637* NotQuiteDead: [[spoiler:You've depleted its health bar and it falls to the ground. Done, right? Wrong, you still have one more head!]]
638* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the Hound of Hades that guards the gates to the Underworld.
639[[/folder]]
640
641[[folder:Chimera]]
642!!Chimera
643[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_chimera.PNG]]
644 [[caption-width-right:200:Monster of Lycia]]
645
646One of Echidna's children, a hybrid of three animals fought in the Hall of Malice. It is the first successful hybrid to be created by the 3rd Children.
647----
648* BreathWeapon: Each head breathes fire in a different way: the dragon head spits big fireballs, the goat head spits smaller ones and the lion head spits in an arc.
649* FlawedPrototype: Being the first of the chimeras made, Chimera was "assembled carelessly", to quote the bestiary: with only the instinct to fight left, it's doubtful if it can be called a "living being".
650* MixAndMatchCritters: It's Chimera, of course it is. In-game it has a goat's head, a lion's head and what looks like a dragon's head, with bird feet and a snake for a tail. Funny enough, its heads are on a large rotating wheel rather than all being connected to the body at once.
651* PublicDomainCharacter: Based on a creature of the same name in Greek mythology and one of the more famous examples of MixAndMatchCritters. It's said that seeing one is an omen for disaster.
652[[/folder]]
653
654[[folder:Colchian Dragon]]
655!!Colchian Dragon
656[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_colchian_dragon.PNG]]
657[[caption-width-right:200:Dragon of Colchis]]
658
659One of Echidna's children, a snake-like dragon with sharp horns and a sharp tail. All that's left of it is its zombified remains.
660----
661* BewareMyStingerTail: On its tail is a large blade, which it uses to lever itself around the arena and to try to stab Lumisa.
662* BreathWeapon: Breathes fire that rains down in an arc.
663* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the dragon that guarded the Golden Fleece in Colchis and had to be confronted by the hero Jason.
664* RedEyesTakeWarning: That is, if the red stuff crowding its sockets are even eyes.
665[[/folder]]
666
667[[folder:Delphyne]]
668!!Delphyne
669[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_delphyne.PNG]]
670[[caption-width-right:200:Fierce Drakaina]]
671
672One of Echidna's children, an ax-wielding snake woman fought in the Hall of Malice.
673----
674* LuckilyMyShieldWillProtectMe: Averted. Despite carrying one, she never uses it during her fight.
675* PublicDomainCharacter: Based on a snake woman from Greek mythology of the same name.
676* SnakePeople
677[[/folder]]
678
679[[folder:Karkinos]]
680!!Karkinos
681[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_karkinos.PNG]]
682[[caption-width-right:200:Lord of the Moon]]
683
684One of Echidna's children, a giant crab fought in the Hall of Malice.
685----
686* BubbleGun: It makes a stream of bubbles at the parameters of the arena, to prevent you from sticking to the walls to avoid its attacks.
687* EnergyWeapon: Fires some from its single eye.
688* {{Expy}}: A large (mini)boss that takes up the bottom of the screen, is only vulnerable in its one eye, which it will periodically extend out of its socket allowing you to hit it more easily. Just like Viy from the first game.
689* GiantEnemyCrab: And of course, you have to AttackItsWeakPoint for massive damage.
690* IAmLegion: Is actually made of countless crabs put together.
691* PublicDomainCharacter: Based on the legend behind the Cancer constellation.
692* RedEyesTakeWarning: Has a single red eye, which is also its weak point.
693[[/folder]]
694
695[[folder:Ladon]]
696!!Ladon
697[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_ladon.PNG]]
698[[caption-width-right:200:Serpent in the Garden of the Hesperides]]
699
700One of Echidna's children, a giant skull full of snakes fought in the Hall of Malice.
701----
702* AdvancingBossOfDoom: Will continuously move to the left, pushing Lumisa off the ledge and causing her to fall from the arena if she's not quick enough to defeat it. However, with the most recent update, Ladon only does this on hard mode now.
703* PublicDomainCharacter: Based on a creature from Greek mythology of the same name, Ladon was depicted as serpent-like dragon that guarded the golden apples in the Garden of the Hesperides.
704* RedEyesTakeWarning: Both the skull and the snakes have these.
705* SpamAttack: Its snakes continuously spit out small flames.
706* TearsOfBlood: The skull at least appears to have bloody tear stains.
707* WasOnceAMan: Lost its human body to Typhon's chimera experiments. It's considered a failed experiment due to having no combat capabilities once it loses all of its snakes.
708[[/folder]]
709
710[[folder:Lernaean Hydra]]
711!!Lernaean Hydra
712[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_lernaean_hydra.PNG]]
713 [[caption-width-right:200:The Second Labour]]
714
715One of Echidna's children, a strange, blue, multi-headed creature fought in the Hall of Malice.
716----
717* NightmareFace: It really doesn't like it when all its other heads are gone.
718* PublicDomainCharacter: Based on the multi-headed, aquatic snake monster from Greek mythology, named after its home in the lake of Lerna in the Argolid. Strangely enough, this boss doesn't really look like a dragon or anything close.
719* TurnsRed: Once all the heads have been taken out, the main body starts moving faster and more erratically.
720* WasOnceAMan: Used to be human before being subjected to chimera experiments, turning it into the creature it is today. Its head is the only remnant of its human origin to remain.
721[[/folder]]
722
723[[folder:Nemean Lion]]
724!!Nemean Lion
725[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_nemean_lion.PNG]]
726 [[caption-width-right:200:The First Labour]]
727One of Echidna's children, a monstrous lion fought in the Hall of Malice.
728----
729* PublicDomainCharacter: Based on a lion of the same name in Greek mythology, which Hercules has to slay as a part of his first labour.
730* RedEyesTakeWarning
731* WasOnceAMan: Lost its human body to Typhon's chimera experiments, being transformed into a lion-monster.
732[[/folder]]
733
734[[folder:Phaia]]
735!!Phaia
736[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_phaia.PNG]]
737 [[caption-width-right:200:The Crommyonian Sow]]
738
739One of Echidna's children, a woman riding a boar fought in the Hall of Malice.
740----
741* AnimeHair: The woman's long hair is in a perfect crescent shape. It almost looks like a tail.
742* TheDividual: Technically two characters but treated as one, with both called by the same name. This could possibly be a nod to the original legend, where Phaia the boar was named after Phaia the woman. It could also be a way for the game to avoid the AmbiguousSyntax, as another telling of the legend stated that the Crommyonian Sow was a murderous robber woman, not a boar, who was called a sow due to having no manners.
743* DualBoss: Becomes one midway through the boss, as the woman gets off the boar she's been riding on and the two begin attacking you separately.
744* MindMeld: The woman and the boar share a consciousness. Apparently she gained this ability naturally, without use of the 3rd Children's chimera technology.
745* NonIndicativeName: "Phaia" (or Phaea) is Greek for "grey". Neither components of the boss, the woman and the boar, are grey. This is because in the original legend, Phaia was the name of the old woman who raised the Crommyonian Sow.
746* PublicDomainCharacter: Based off of the Greek mythical pig/boar Phaia, also known as the Crommyonian Sow.
747[[/folder]]
748
749[[folder:Sphinx]]
750!!Sphinx
751[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_sphinx.PNG]]
752 [[caption-width-right:200:Foregoing Riddles]]
753
754One of Echidna's children, a cross between a woman and a lion fought in the Hall of Malice.
755----
756* MixAndMatchCritter: A creature with the head of a woman and the body of a winged lion.
757* PublicDomainCharacter: Based on a mythological creature that appears in Egyptian and Greek mythology. This Sphinx is primarily based on the Greek version, being one of Echidna's children, and having a feminine appearance and a ferocious disposition.
758[[/folder]]
759
760[[folder:Orthrus]]
761!!Orthrus
762[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_orthrus.PNG]]
763 [[caption-width-right:200:Sage of the Gigas]]
764
765Not one of Echidna's children but rather her husband, a fleshy mass of faces fought in the Hall of Malice. Countless experiments creating chimeras has reduced him to a grotesque by-product of Echidna's own experiments. Not that this development keeps him away from his research, mind you.
766----
767* BodyHorror: Used to be a regular member of the Gigas, is now a horrendous pile of shapeless flesh.
768* BreathWeapon: One head spits out blue energy balls while another head breathes fire.
769* MeatMoss: It's just a pulsating mound of meat with three faces, hanging from the ceiling.
770* PublicDomainCharacter: Named after the Greek mythical creature of the same name, Orthrus is Cerberus' brother, a two-headed monster hound that guarded Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
771* NightmareFace: Three of them for the price of one. It gets worse as you damage it and its flesh films over its eyes and mouths.
772[[/folder]]
773
774!!Heaven's Labyrinth
775[[folder:Arachne]]
776!!Arachne
777[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_arachne.PNG]]
778 [[caption-width-right:200:Condemned Weaver]]
779
780A spider-woman, one of many as implied in-game, a product of the 3rd Children's experiments.
781----
782* BodyHorror: She's perpetually stuck in an upward bow pose with extra legs coming out of her torso.
783* BreathWeapon: Spits purple energy balls.
784* PublicDomainCharacter: Based on the Greek legend detailing the creation of spiders: Arachne was turned into a spider as a punishment for her hubris against Athena.
785* WasOnceAMan: At least, before the 3rd Children experimented on them trying to replicate the Mother. They have lost their human intelligence and only have their spider-instinct's hostility now.
786[[/folder]]
787
788[[folder:Glasya-Labolas]]
789!!Glasya-Labolas
790[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_glasya_labolas.PNG]]
791 [[caption-width-right:200:Love of Friends and Foes]]
792
793A three-eyed wolf fought in Heaven's Labyrinth.
794----
795* ActionBomb: The smaller enemies it spawns with explode after a short time.
796* FlunkyBoss: Produces smaller enemies that resemble it from its mouth.
797* MixAndMatchCritter: A winged wolf or dog, said to have the wings of a griffin.
798* PublicDomainCharacter: Based on a demon from the Ars Goetia, a count or president of hell who presided over bloodshed, the past and future, all sciences and the love of friends and foes.
799* RedEyesTakeWarning: Three of them, all of which are FishEyes.
800* TakingYouWithMe: The game outright warns you beforehand that he'll pull a Chi You on you. [[spoiler:But you're in for one nasty surprise if you try to avoid it in the same way.]]
801[[/folder]]
802
803[[folder:Griffin]]
804!!Griffin
805[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_griffin.PNG]]
806 [[caption-width-right:200:Gatekeeper to Knowledge]]
807
808An eagle-lion hybrid fought in Heaven's Labyrinth. It is a chimera created by Typhon to seal off the Gigas.
809----
810* CameBackWrong: [[spoiler:Brought back to life as a headless undead that serves as one of the mini-bosses in Spiral Hell.]]
811* BreathWeapon: Spits out small fireballs.
812* MixAndMatchCritter: Has the head, wings and fore legs of an eagle and the lower body of a lion.
813* PublicDomainCharacter: Based on a mythological creature from various sources, known to guard treasures.
814* ShockAndAwe: Can shoot lightning from its talons.
815[[/folder]]
816
817[[folder:Scylla]]
818!!Scylla
819[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_scylla.PNG]]
820 [[caption-width-right:200:Storm at Sea]]
821
822A monster with the upper body of a woman, fought in Heaven's Labyrinth. Like Arachne, she is the product of the 3rd Children's experiments to try and replicate the Mother's power.
823----
824* {{Cyborg}}: Her lower body is mechanical.
825* FlunkyBoss: She sends mechanical dog heads at you that you can either kill or dodge. The dog heads respawn very quickly in hard mode.
826* GodivaHair: Her long hair covers her chest. She also keeps an arm crossed over her chest for extra modesty.
827* PublicDomainCharacter: Based on a creature from Greek mythology, either monster that resembles a woman or a maiden who was turned into a monster. She lives across a narrow strip of water opposite of another monster called Charybdis. Sailors passing through would either have to sail very close to her to avoid Charybdis or vice versa.
828* StationaryBoss: She keeps to the left of the screen, sending robotic dog heads to attack you instead. She doesn't even seem to deal CollisionDamage.
829[[/folder]]
830
831!!Icefire Treetop
832[[folder:Vedfolnir]]
833!!Vedfolnir
834[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_vedfolnir.PNG]]
835 [[caption-width-right:200:The Birds in the Crown of Yggdrasil]]
836
837A hawk fought in Icefire Treetop.
838----
839* DualBoss: Both the hawk and the eagle are fought simultaneously.
840* NoNameGiven: Vedfolnir is the name of the hawk, but the eagle that accompanies it has no name in the original myth.
841* PublicDomainCharacter: Based on a pair of mythological birds that sit on top of Yggdrasil in Norse mythology.
842[[/folder]]
843
844[[folder:Vidofnir]]
845!!Vidofnir
846[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_vedofnir.PNG]]
847 [[caption-width-right:200:Rooster of Mímameiðr]]
848
849A rooster creature fought in Icefire Treetop.
850----
851* CameBackWrong: [[spoiler:Brought back to life as a headless undead that serves as one of the mini-bosses in Spiral Hell.]]
852* KillItWithFire: You're told long before you are even able to encounter it that it's immune to everything but the power of flame.
853* PlayingWithFire: Manipulates the poisoned lava in the room to attack, on top of spitting fireballs.
854* PublicDomainCharacter: Based on the rooster that sits at the top of the Mímameiðr tree from Norse mythology.
855[[/folder]]
856
857[[folder:Urd]]
858!!Urd
859[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_urd.PNG]]
860 [[caption-width-right:200:Of Times Past]]
861
862A winged woman, the eldest of three sisters, fought in Icefire Treetop.
863----
864* PortentOfDoom: The moment she and her sisters become active is a sign of Eg-Lana's end.
865* PublicDomainCharacter: Urd is one of the three Norns of Greek Mythology, she represents the past.
866* WingedHumanoid: Has a pair of feathered wings.
867[[/folder]]
868
869!!Immortal Battlefield
870[[folder:Cetus]]
871!!Cetus
872[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_cetus.PNG]]
873 [[caption-width-right:200:The Terror of Aethiopia]]
874
875A sea monster fought in the Immortal Battlefield. It is the result of the 3rd Children's chimera experiments.
876----
877* MixAndMatchCritters: Has the body of a dolphin and the head of a dog.
878* PublicDomainCharacter: Based on a creature of the same name in Greek mythology.
879[[/folder]]
880
881[[folder:Svipdagr]]
882!!Svipdagr
883[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_svipdaugr.PNG]]
884 [[caption-width-right:200:Sudden Day]]
885
886A swordsman fought in the Immortal Battlefield.
887----
888* {{BFS}}: Being one of the 5th Children (a dwarf) he wields a "comically large sword" but is nevertheless skillful at using it.
889* LuckilyMyShieldWillProtectMe: He carries a shield to protect him from your subweapons. It isn't very effective against your melee attacks, however.
890* PublicDomainCharacter: Based on a hero from Old Norse Eddaic poems.
891[[/folder]]
892
893!!Roots of Yggrasil
894[[folder:Nidhogg]]
895!!Nidhogg
896[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_nidhogg.png]]
897 [[caption-width-right:200: The Dragon that Gnaws the Roots of Yggdrassil]]
898
899A dragon fought in the Roots of Yggdrasil.
900----
901* CameBackWrong: [[spoiler:Brought back to life as a headless undead that serves as one of the mini-bosses in Spiral Hell.]]
902* BeefGate: Explicitly stated as one. He's ''very'' difficult for the early level he appears in, and the game outright warns against fighting him immediately.
903* BreathWeapon: Breathes a spread of three fireballs.
904* PublicDomainCharacter: Based on a creature from Norse mythology, a dragon that chews on the roots of Yggdrasil.
905* RedEyesTakeWarning
906[[/folder]]
907
908[[folder:Verdandi]]
909!!Verdandi
910[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_verdandi.PNG]]
911 [[caption-width-right:200:Of Times Current]]
912
913A winged woman, the middle of three sisters, fought in the Roots of Yggrasil.
914----
915* PortentOfDoom: The moment she and her sisters become active is a sign of Eg-Lana's end.
916* PublicDomainCharacter: Verdandi is one of the three Norns of Greek Mythology, she represents the present.
917* WingedHumanoid: Has a pair of feathered wings.
918[[/folder]]
919
920!!Shrine of the Frost Giants
921[[folder:Badhbh Cath]]
922!!Badhbh Cath
923[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_badhbh_cath.PNG]]
924 [[caption-width-right:200:The Goddess Trio of War and Fate]]
925
926A winged woman fought in the Shrine of the Frost Giants. Consists of the goddesses Morrigan, Nemain and Macha.
927----
928* AnIcePerson: Attacks by shooting icicle spears.
929* DistractedByTheSexy: Morrigan uses this to catch her (male) opponents off-guard. Notably, her uh... [[{{Stripperiffic}} outfit]] has the most skin showing compared to Macha's AllEncompassingMantle and Nemain's knee-length toga.
930* FieryRedHead: Macha, whose [[MeaningfulName name fittingly means "fury"]]. She causes madness and bloodlust in those affected by her influence.
931* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper.
932* OurBansheesAreLouder: Though not actually a banshee, folklore states that Badhbh Cath's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
933* PetTheDog: Despite being able to drive her opponents mad by inducing panic, fear and paranoia, Nemain is gentle with those who are close to death.
934* PublicDomainCharacter: Based on the Morrigan or Morrigna from Irish mythology, a trio of war goddesses consisting of Nemain, Morrigan and Macha. However, what makes this a bit confusing is that there's no one version of the Morrigna. In some versions, Badhbh Cath is one of the three sisters (with Nemain sometimes replacing Morrigan), not their collective.
935* SupernaturalFearInducer: Nemain's ability, allowing her to turn allies against one another.
936* WingedHumanoid: Morrigan, Nemain and Macha have bat wings. Their combined form of Badhbh Cath has feathered wings.
937[[/folder]]
938
939[[folder:Balor]]
940!!Balor
941[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_balor.PNG]]
942 [[caption-width-right:250:The Baleful Eye]]
943
944A large robot fought in the Shrine of the Frost Giants.
945----
946* CallBack: Its in-game bio describes it as a spriggan the 6th Children refurbished; the spriggan was a unique enemy in the first game.
947* EnergyWeapon: Fires a large blue one from its face.
948* {{Expy}}: It shoots and retracts its arm just like Sakit in the original game. [[spoiler:Fitting, since that Sakit was ActuallyADoombot and not the real one]].
949* GatlingGood: Appears to have one outfitted on one of its hands.
950* HumongousMecha: Not as big as other examples but still easily three times taller than Lumisa.
951* LastDitchMove: [[spoiler:Upon defeat, Balor will launch a missile before dying that is a OneHitKill.]]
952* PublicDomainCharacter: Based on the tyrant king of the Fomorians from Irish mythology, who had a giant eye that caused destruction when opened.
953* RedEyesTakeWarning: Seems to be only one eye.
954* RocketPunch: Its forearm is attached to a retractable cord too.
955[[/folder]]
956
957[[folder:Fenrir]]
958!!Fenrir
959[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_fenrir.PNG]]
960 [[caption-width-right:250:The God-Slayer]]
961
962A colossal mechanical wolf and its pilot fought in the Shrine of the Frost Giants.
963----
964* CameBackWrong: [[spoiler:Returns in Spiral Hell as a mini-boss. While the wolf's head has been heavily damaged, Fenrir himself became another headless undead like everyone else.]]
965* BreathWeapon: Fenrir himself spits fireballs while his wolf is temporarily disabled.
966* KillItWithFire: Like Vidofnir, both him and the wolf are only vulnerable to the power of flame.
967* HumongousMecha: Fenrir is the man inside the wolf's mouth, the wolf itself is just a mecha he built to compensate for his lack of physical strength.
968* MacrossMissileMassacre: The wolf head fires barrages of missiles from its nostrils.
969* PublicDomainCharacter: Based on a monstrous wolf from Norse mythology, one of the disasters of Armageddon and the prophesied killer of Odin.
970[[/folder]]
971
972[[folder:Tezcatlipoca]]
973!!Tezcatlipoca
974[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_tezcatlipoca.PNG]]
975 [[caption-width-right:250:Toxic Obsidian Mirror]]
976
977A bat-like creature (actually a winged jaguar) fought in the Shrine of the Frost Giants.
978----
979* CollapsingCeilingBoss: Will ram into the walls to make blocks of ice fall from the ceiling.
980* EnergyWeapon: Fires a continuous blue one across the room.
981* HoistByHisOwnPetard: The ice block it tries to drop on Lumisa also ends up hurting it.
982* MeaningfulName: "Poison-emitting mirror" according to its profile, although "smoking mirror" might be more accurate. This is due to Aztec/Mesoamarican mirrors being traditionally made of obsidian.
983* PublicDomainCharacter: Based on a central deity in Aztec religion. Tezcatlipoca is associated with the night sky, hurricanes, the north, earth, obsidian and discord, among other aspects.
984* PuzzleBoss: Lumisa is unable to harm it directly, instead relying on pushing the ice blocks around so that it'll drop on Tezcatlipoca.
985* RockMonster: An artificial lifeform made from obsidian, able to withstand any conventional means of attack.
986[[/folder]]
987
988!!Spiral Hell
989[[folder:Skuld]]
990!!Skuld
991[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_skuld.PNG]]
992 [[caption-width-right:200:Of Times Yet to Come]]
993
994A winged woman, the youngest of three sisters, fought in Spiral Hell.
995----
996* LuckilyMyShieldWillProtectMe: Averted. While she caries a shield she never uses it to protect herself.
997* PortentOfDoom: The moment she and her sisters become active is a sign of Eg-Lana's end.
998* PublicDomainCharacter: Skuld is one of the three Norns of Greek Mythology, she represents the future.
999* StrongerSibling: Of the three sisters, Skuld is harder to hit and has a more complex projectile pattern.
1000* {{Valkyries}}: She was originally one before being promoted to goddess.
1001* WingedHumanoid: Has a pair of feathered wings.
1002[[/folder]]
1003
1004!!Takamagahara Shrine
1005[[folder:Belial]]
1006!!Belial
1007[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_belial.PNG]]
1008 [[caption-width-right:200:Olympian Fallen to Darkness]]
1009
1010A woman in a cart fought in the Takamagahara Shrine.
1011----
1012* ElementalHairColors: Uses fire, has red hair. Even [[FlamingHair her hair catches fire]].
1013* PlayingWithFire: The room is filled with gas, which Belial periodically ignites. Her hair also ignites in blue flames every so often.
1014* PublicDomainCharacter: Belial is a figure who appears in the Hebrew bible, Jewish texts, Christian sources and the Ars Goetia. Some sources say that Belial is a personification of the devil, others state that it's a characterization of someone who is wicked or worthless. In the Ars Goetia, Belial is a demon king.
1015[[/folder]]
1016
1017[[folder:Daji]]
1018!!Daji
1019[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_daji.PNG]]
1020 [[caption-width-right:200:Foxy FemmeFatale]]
1021
1022A blade-throwing fox fought in the Takamagahara Shrine.
1023----
1024* AsianFoxSpirit: A huli jing.
1025* BossArenaUrgency: A DescendingCeiling of spikes activates when Daji appears, making it harder to jump and hit the boss the longer the fight goes. Take too long and Lumisa will get crushed.
1026* PublicDomainCharacter: Daji was originally the favoured consort of King Zhou of Shang, the last king of the Shang Dynasty in Ancient China. Literature portrayed her as a malevolent fox spirit or being possessed by one, and she's often considered a classic example of how beauty leads to downfall in Chinese culture. Her character as a fox spirit has been used and referenced in many works.
1027* RedEyesTakeWarning
1028* ThrowingYourSwordAlwaysWorks: Throws swords in sets of three or six, wielding a total of nine swords - one for each tail.
1029[[/folder]]
1030
1031[[folder:Raijin and Fujin]]
1032!!Raijin and Fujin
1033[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_raijin_fujin.PNG]]
1034 [[caption-width-right:200:Kotoamatsu Brothers of War]]
1035
1036Beings of lightning and wind fought in the Takamagahara Shrine.
1037----
1038* BlowYouAway: Fujin's specialty is launching sharp disks of wind.
1039* DualBoss: Subverted. While you do have to fight both at the same time, Raijin only appears once Fujin reaches low health. After Raijin shows up, Fujin can be taken out pretty quickly so you don't actually have to fight both simultaneously. Averted in Hard Mode, where they both appear simultaneously [[spoiler:making both bosses much easier if you have Mjolnir]].
1040* HornedHumanoid: Fujin has one horn while Raijin has two.
1041* PublicDomainCharacter: Raijin is a god of lightning, thunder and storms while Fujin is a god of wind from Shinto religion
1042* ShockAndAwe: Raijin's specialty is shooting lightning at you.
1043[[/folder]]
1044
1045!!Valhalla
1046[[folder:Jalandhara]]
1047!!Jalandhara
1048[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_jalahandra.PNG]]
1049 [[caption-width-right:200:Asura Warrior]]
1050
1051A blue multi-armed demon fought in Valhalla.
1052----
1053* CameBackWrong: [[spoiler:Brought back to life as a headless undead that serves as one of the mini-bosses in Spiral Hell]]
1054* MonsterModesty: Wears a loincloth and little else.
1055* MultiArmedAndDangerous: Four arms, to be exact.
1056* PublicDomainCharacter: Based on a figure from Hindu mythology, Jalandhara was unintentionally created by Lord Shiva and was king of demons.
1057* ShockAndAwe: Seems to be able to send three streaks of lightning from the object in one of his right hands.
1058[[/folder]]
1059
1060[[folder:Vucub Caquix]]
1061!!Vucub Caquix
1062[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_vucub_caquix_0.PNG]]
1063 [[caption-width-right:200:The False Sun-Moon]]
1064
1065A bird demon fought in Valhalla.
1066----
1067* FeatherFlechettes
1068* FlunkyBoss: Enemies in the background will continuously throw gold pieces at Lumisa during the fight. It doesn't seem like they can be attacked.
1069* MixAndMatchCritters: Has a bird-like head with a humanoid torso, arms like lobster claws and a six-legged insectoid lower body.
1070* PublicDomainCharacter: Based on a figure from K'iche'-Mayan myth, a powerful bird that pretended to be the sun and moon in the twilight world.
1071[[/folder]]
1072
1073!!Non-Area Specific
1074[[folder:Ratatoskr]]
1075!!Ratatoskr
1076[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eg_lana_ratatoskr.png]]
1077 [[caption-width-right:200: Messenger who Runs the Trunk of Yggdrassil]]
1078
1079A large squirrel-like monster that appears several times in the game. [[spoiler:Its true form, Hraesvelgr, is encountered in the Eternal Prison.]]
1080----
1081* CameBackWrong: [[spoiler:Brought back to life as the last mini-boss in Spiral Hell. Unlike the other mini-bosses, which had been resurrected without their heads, Ratatoskr was brought back to life as a decomposing corpse.]]
1082* ImprovisedWeapon: Comes up in the last fight with him. [[spoiler: He uses the Ankh Jewel he stole much earlier in the game as a weapon by firing lasers out of it!]]
1083* {{Leitmotif}}: "[[https://picosong.com/w23DF Ratatoskr]]"
1084* FragileSpeedster: [[spoiler:His true form is absurdly faster and agressive that not even the Lamp of Time is able to slow him down, but most of his attacks deal low damage and he goes down very quickly.]]
1085* PublicDomainCharacter: Based on the squirrel who delivered messages to Vedfolnir and Nidhogg on Yggdrasil.
1086** [[spoiler: Hraesvelgr is based on a giant who can transform into an eagle.]]
1087* PlayingWithFire: One of his attacks is to breathe fireballs at you.
1088* RecurringBoss: You fight him no less than five times throughout the game. [[spoiler:Seven if you count his fights against his true form and his undead form.]]
1089* SealedEvilInACan: [[spoiler:His true form, Hraesvelgr, is sealed below the entrance to the Underworld. That doesn't stop him from sending his weaker form at you. Very later in the game, you have to unseal him in order to finish him off for good. And even that doesn't stick, as his Ratatoskr form comes back as a zombie in the final area of the game.]]
1090* TookALevelInBadass: Justified. The closer he is to his actual body in the Underworld, the stronger he is. When you first fight him, outside of Eg-Lana, he's very weak. However, every fight you have with him occurs deeper and deeper into the ruins, making him stronger as a result. [[spoiler: And even after being killed, he's still strong enough to kill Lumisa at the end of the game.]]
1091* {{Troll}}: In one instance he breaks open a chest and steals the Ankh Jewel inside, presumably for no reason other than to be a dick. You don't get it back from him until much later.

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