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1[[WMG:[[center:[-[[AC:''VideoGame/KillerInstinct'' [[Characters/KillerInstinct character sheets]]\
2[[Characters/KillerInstinct1 KI1]] - [[Characters/KillerInstinct2Gold KI2/KI Gold]] - '''[=KI2013=]''']]-]]]]]
3
4Characters introduced in ''Killer Instinct'' (2013)
5----
6[[foldercontrol]]
7
8!!New characters
9[[folder:'''Aganos''']]
10[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/7875901c648a3daa63d2085ac53fef04.PNG]]
11
12->'''Kan-Ra:''' ''Why do you continue? Centuries have passed, worn you down, and yet still...you pursue me. Was it that fool of a king? Was it his dying wish? I crossed oceans to elude you, yet still you found me. But here, in this new time, I have access to power beyond your feeble imagination. So come, find me, and let us end this once and for all.''
13
14->'''Voiced by''': Zachary Quarles
15
16Aganos is one of the ancient war golems created by the artisans of Babylon. He was the most obedient and powerful of his kind, as the last remaining he was made servant to the king, who granted Aganos free will. After Kan-Ra's failed attempt to take the throne, Aganos captured him and allowed the king to curse him. Years later when it was revealed that the sorceror lingered on, the king gave Aganos one final task: to end Kan-Ra once and for all. During this journey Aganos and his target were captured by the Night Guard, putting his quest on pause until Ultratech released them. Now their game of cat-and-mouse continues, except this is one giant and persistent cat.
17----
18* AmbidextrousSprite: Unlike the other characters, its entire model gets flipped depending on what side it's facing, so that its bashing arm is facing towards the screen.
19* ArchEnemy: To Kan-Ra, as it is the same golem that served the king that Kan-Ra betrayed. It was sent to kill Kan-Ra, and the two have been in an ongoing conflict for centuries.
20* BarrierWarrior: Aganos' can create walls behind itself or its opponent, and these walls will count as new boundaries for the stage, effectively making the battlefield smaller. However they can be destroyed by knocking Aganos down, getting knocked into it, or simply being punched straight through it by Aganos.
21* BatterUp: When it holds a club in its hand, Aganos' normal grab is replaced by a special grab where it throws its opponent in the air and swings its club, sending them flying through the fullscreen distance, destroying any walls in their way.
22* BewareTheNiceOnes: In general, Aganos is quite polite and respectful but it won't go easy on you if you're facing it in battle.
23* BrainwashedAndCrazy: [[spoiler:During its story, Aganos manages to get ambushed by Kan-Ra and then Cinder plants a remote-control chip, forcing the golem to serve Ultratech against its will. Thunder was able to undo the mind-control and the two of them wage a RoaringRampageOfRevenge against Ultratech]].
24* CharacterSong: "Polemos", which features heavy Grecian themes and instrumentation alongside the series' trademark hard rock and a choir of ''over 400 crowdsourced voices.''
25* CounterAttack: Playstyles focusing on chunk-armor tend to use these heavily.
26* {{Determinator}}: Absolutely '''''nothing''''' will get in its way of killing Kan-Ra and fulfilling its king's last wish.
27* DownloadableContent: Aganos is the 6th character released for Season 2, and is available for download as of February 27th, 2015.
28* DueToTheDead: Its victory animation has it planting a flower on its fallen opponent's grave... ''after burying the guy itself''. Strangely, it can also do this to Kan-Ra if it defeats him, despite its backstory clearly stating that they are enemies.
29* FingerPokeOfDoom: Finger Flick of Doom really, but it still applies. Aganos can even destroy projectiles with it.
30* GenreMotif: Unsurprising from Mick Gordon, but Aganos also has a metal theme; however, it's accompanied by a Greek choir composed of over 200 people, including multiple Iron Galaxy members.
31* GentleGiant: It's right there in the name; Aganos means "gentle"
32* {{Golem}}: Duh.
33* GoodIsNotSoft: Aganos might be respectful post-fight, but don't expect it to go easy on whoever it's facing. More literally, it's a golem that is either composed of rocks and trees (default mode) or is made of metal and looks like something out of a SteamPunk movie (alternate mode).
34* GraveMarkingScene: Aganos does it in its victory animation, where it buries its fallen opponent in rocks and then tops the pile with a flower.
35* HeroOfAnotherStory: Aganos isn't directly involved with the Killer Instinct tournament; it just happens to cross paths with the fighters while hunting down [[VillainOfAnotherStory Kan-Ra]]. [[spoiler: Later averted, as Aganos allies itself with Thunder to help fight against Ultratech and later Gargos near the end of it's story mode.]]
36* ImmuneToFlinching: One function of Aganos' rock chunks. Each one allows it to take one hit without flinching.
37* {{Leitmotif}}: [[https://www.youtube.com/watch?v=hQDab8vT8GU "Polemos"]].
38* MacrossMissileMassacre: Aganos' Shadow Payload Assault sends shards of rock flying down from the sky across the entire screen, giving it the ability to easily chip out defending opponents or convert into ''huge'' unbreakable damage on reaction.
39* MeaningfulName: Aganos is Greek for "gentle."
40* MechanicallyUnusualFighter: Much like Spinal, Aganos has a limited resource (in its case rock chunks) to use to shoot projectiles, give itself armor, or create walls. It can carry up to a maximum of 4, and its speed and jump height changes depending on how much it has, being at its slowest at all 4 chunks.
41* MegatonPunch: Ruin, and especially Shadow Ruin.
42* MightyGlacier: At 8 feet tall, Aganos is ''waaaay'' larger than every other character in the game and it hits like a ton of bricks. Predictably, it's also quite slow, and its massive size makes it an easy target.
43* MutualDisadvantage: During a MirrorMatch, Aganos loses the protective properties of its chunks.
44* NiceGuy: Its name does mean "gentle". Aganos is one of the few fighters to respectfully send off their opponents after death, remains loyal to the Babylonian king that gave it free will even centuries after his death, and is attempting to hunt down the monstrous Kan-Ra.
45* NoBiologicalSex: Due to being a golem and all.
46* PunchedAcrossTheRoom: Aganos can do it with its attack ''Ruin'', and it will send you though any walls that it set up beforehand, dealing damage for each wall you go through.
47* RockMonster: Naturally. It wasn't always this way though; [[AllThereInTheManual the official story]] says that it was originally made out of metal, and when it was damaged no-one knew how to recreate it so it had to improvise.
48* RocksFallEveryoneDies: A rather literal take on the trope, but Aganos' Shadow Payload Assault sends rock shards cascading down from the sky and tends to cause a rather sudden end to matches.
49* RollingAttack: Aganos can jump during it as well, and the strength of the attack changes its distance and speed.
50* ShoutOut: A rock-themed fighter using an elbow drop as its finishing move. [[Wrestling/TheRock Why does it sound familiar?]] Also doubles as StealthPun.
51* SuperMode: Aganos' instinct mode gives it clubs that will regenerate as long as instinct mode is still active.
52* SuperPersistentPredator: Aganos has been pursuing Kan-Ra for centuries after the king's death, and has even gone all over the world in search of him. Kan-Ra himself even points this out in Aganos' reveal trailer.
53--> '''Kan-Ra''': I crossed ''oceans'' to elude you, yet still you found me.
54* TelephonePolearm: Aganos can pick up walls it sets around the stage and use them as a club that has near fullscreen reach. It can use it 3 times before it breaks, and the club can even be thrown as a projectile.
55* ThereIsNoKillLikeOverkill: Upon its debut, Aganos was capable of performing Ultra Combos of ''over 280 hits'' due to [[GoodBadBugs a glitch in his recapture system]]. While the glitch has unfortunately since been patched, the record stands as one of the highest "legitimate" Ultra Combos in the books. [[note]] While anyone else can effectively gather an equally high combo, doing so requires exploiting counter breakers to a point that it becomes impractical, and thus most players dismiss it as illegitimate. [[/note]]
56* UndyingLoyalty: To the Babylonian king who gave Aganos a sense of purpose and granted it the ability to think for itself. Aganos still pursues Kan-Ra on the king's last request and has been doing this for centuries after his death.
57* WalkingTheEarth: In search of [[ArchEnemy Kan-Ra]].
58* WrestlerInAllOfUs: For the end of its Ultra Combo, Aganos does an elbow drop on its opponent.
59[[/folder]]
60
61[[folder:'''ARIA''']]
62[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/0a424ef1a47b9bde71d5f0a0774cbfe8.jpg]]
63
64->''"If only they knew what waited for them. Humans transformed into monsters, spirits, ancient creatures and immortal madmen, aliens from beyond our solar system, and now...primeval horrors looking to devour them. Despite my efforts, humanity grows weak and complacent while their successors gather all around them. My prediction models show that they will not survive. I cannot allow that. I will put them back on the path. I will test them, push them...and I will not be gentle. It is time for a reckoning. Humanity will be dragged, kicking and screaming into the future."''
65
66->''"Evolve or die. The choice...is yours."''
67
68-->'''Voiced by:''' Creator/KarenStrassman
69
70ARIA is an advanced AI who is the synthetic CEO of Ultratech. She is specifically designed to watch and guide humanity, created as the final project of late Ultratech founder Ryat Adams. Her prime directive is to lift the world into a new age of peace and prosperity, and to end blights such as famine, war, and disease. After Adams passed away, he left all of Ultratech to her. However, her business decisions and solutions to mankind's frailties are not necessarily the most humane options, turning Ultratech's practices more and more extreme. Her latest plan involves beckoning the monstrous Gargos to the Earth, hoping that humanity will be able to band together.
71----
72* AIIsACrapshoot: Hits this rather hard in her Trailer. She claims to save the world from "Humans who have transformed into monsters" (Saberwulf, who's trying to regain his humanity), "Spirits" (Hisako, an {{Antihero}} whose grave was disturbed by Ultratech), "Ancient creatures" (Spinal, who's a DeathSeeker trying to break his own curse), "Immortal Madmen" (Kan-Ra, while still evil, is a VillainOfAnotherStory and is not the most immediate threat to Earth, and [[NiceJobBreakingItHero is only out in the open because of an Ultratech raid that set him free]]), "Aliens from beyond our solar system" (Glacius, who is [[DamageControl trying to undo the damage caused by his tech]]), "And now, primeval horrors planning to devour them" (Omen, who works for Gargos, [[spoiler:but later ends up inverting it as of Season 3 due to [[HeelFaceTurn reconsidering his alignment to Gargos]]]]). Subverted, however, in that these are largely erroneous and reckless actions based on her core programming of "save humanity", [[WellIntentionedExtremist which is something she obeys letter and spirit]].
73* AntiVillain: Her intentions aren't really evil at all, as she's looking to find a way to end humanity's problems such as disease, famine, and war, as well as protect them from the creatures and beings that threaten it (eg. Kan-Ra, Omen). Unfortunately, she came to the conclusion that the only way for humanity to survive is to forcibly remove people's humanity from the equation altogether in order to combat those she views as potential threats, not realizing that some of those she is trying to protect humanity from are not threats at all.
74* AssistCharacter: While she can certainly switch which drone she controls at any time, the other two still have their uses. She has commands that can make one of the inactive drones attack once before retreating back to her side.
75* BatmanGambit: She frees Kan-Ra from his imprisonment by the Night Guard, knowing that his actions will eventually release Gargos and give humanity a common enemy to fight, giving them reason to rally under Ultratech.
76* BecomeARealBoy: [[https://www.ultra-combo.com/ki-novella-chapter-5/ The novella]] reveals this to be a goal of her's. Her reasoning being that while she can understand basic human urges, she doesn't understand the more complex parts of their thoughts. She thinks that uploading herself into a human body will fix this.
77* BigBad: For this venture, as Ultratech steps back into the spotlight.
78* BladeBelowTheShoulder: Her Blade Body replaces her right hand with a sword that enhances her range.
79* CameraAbuse: In her victory pose, she puts her foot on an invisible body (seen from the player's point of view), and then stomps it into the person's body. After that, she strikes a pose.
80-->'''ARIA''': The world cannot rely on ''you''...
81* CantKillYouStillNeedYou: By the end of Season 2, ARIA has Jago, Orchid, TJ Combo, and Maya pinned down in South America, at the mercy of the Stalkers and several Fulgore units. However, when her plan to have Kan-Ra free Gargos succeeds, she orders a full retreat just in case she still needs them (Orchid had, after all, killed Gargos' rival).
82* CaptainErsatz: Since her tease at the end of Cinder's trailer, many people have noted that she looks either like a [[Anime/MobileSuitGundam Gundam]] or a [[VideoGame/BlazBlue Murakumo Unit]]. Her retro costume looks a lot like a [[Series/DoctorWho Cyberman]].
83* CharacterSong: ".execute", which takes the dubstep influences and mixes in some thundering and fast-paced drum & bass sections to show both her cybernetic nature as well as her power.
84* CriticalExistenceFailure: Normally to beat ARIA you have to deplete the health of all of her drones, with her AI jumping to a new one each time her current form is felled. However if she is in Instinct Mode (wherein all of her drones are active on her at the same time) and you manage to drain her primary lifebar, then she loses instantly (luckily at least doing so makes the primary lifebar whatever drone currently has the most health, so at least she puts her best foot forward when activating).
85* DownloadableContent: ARIA was the final character for Season 2, being released May 29th, 2015.
86* DidntSeeThatComing: One of the unlockable dossiers in Shadow Lords reveals that, for all of her planning, she wasn't expecting Gargos to be able to create near perfect Mimics of the Killer Instinct fighters, including her Fulgore and Riptor units, and even herself.
87* DifficultButAwesome:
88** Unlike other characters, who have a life bar each round, her life bar is divvied up between each drone, and each can only heal potential damage when they're not in use. This means that she effectively only has three smaller interchangeable life bars, but if any drones are destroyed, then she loses them for good. Though when used in tandem with each other properly, it means that she can adapt to almost any situation on the fly. Jago zoning you out with fireballs? Use the drone that gives you enhanced aerial movement to get in close. Having a hard time keeping that T.J Combo or Thunder away from you? Use the drone that gives you extra range and poke them from a safe distance.
89** Her Instinct mode also plays into this. When used well, it gives ARIA a highly versatile moveset and all of the good properties of each body. If the tables turn on her while in Instinct Mode, however, each of her body parts take damage when she does, quickly sapping her long-term viability. Additionally, if her health hits zero while her bodies are combined, she loses regardless of how much health her other bodies have.
90** ARIA gets weaker the longer a battle plays out. If she loses a body, she's not exactly ''beaten'', but she's going to have to work harder to fight back effectively.
91* EvenEvilHasLovedOnes: It's quite clear she loved her creator a great deal and was heartbroken by his death.
92* EvilVersusEvil: [[spoiler: In her ending, ARIA becomes aware that Gargos has been released by Kan-Ra, as she had planned all along, and defeats his herald Omen to send a message to him. When Gargos finally makes his grand entrance, she rallies her forces and prepares for the upcoming war]].
93* TheFaceless: You actually get to see right into her face during [[spoiler:the extra, hidden ending of Season 1]] but all the features except for the GlowingEyesOfDoom are obscured in shadow. Naturally, Season 2 averts this.
94* FragileSpeedster: Her Booster Body gives her enhanced mobility but has lackluster defense.
95* FunWithAcronyms: '''A'''dvanced '''R'''obotics '''I'''ntelligence '''A'''rchitecture.
96* FusionDance: Her Instinct Mode has her fuse her three bodies into one, granting her all the moves of each body and all the good properties of each body, such as flight and increased speed. However, each body takes an even share of the damage ARIA takes during this mode, though the extra bodies cannot be destroyed this way, and if ARIA's current body is destroyed during Instinct, all of them are destroyed.
97* GenghisGambit: As seen in her Story Mode in Season 2, she knew that releasing Kan-Ra would ultimately result in the release of Gargos, giving humanity a common enemy to fight... under Ultratech's banner.
98* GenreMotif: Befitting a machine, ARIA's theme is a fast-paced drum 'n bass track, with an electronic remix of the main theme included.
99* GlassCannon: She can deal a lot of damage and has a lot of options, but due to the way her drones work she technically has less total health than the rest of the cast, and she still takes normal damage. Characters like Thunder and Aganos can really lay into her if given the chance.
100* GoldAndWhiteAreDivine: [[PlayingWithATrope Played with]]; her default color scheme is primarily gold and white (with a bit of cyan for accent lights and her eyes), and certain forms of her body make her look angelic, but she is anything but that given that she is a WellIntentionedExtremist.
101* GrenadeSpam: Her Hard Kicks have her shooting grenades from her feet.
102* {{Gynoid}}: She's technically an AI, but can take the form of one through the assembly of nanite cores.
103* HorribleJudgeOfCharacter: Her trailer shows that she considers aliens, specifically Glacius, to be one of the foremost threats to humanity. Reading Glacius' story summary reveals that the only reason he is participating in the tournament is ''to protect humans''. Same goes for [[TheAtoner Saberwulf]] and [[{{Antihero}} Hisako]], who are dealing with their own struggles and don't really pose much of a threat to humanity either.
104* {{Leitmotif}}: [[https://www.youtube.com/watch?v=O1DX9Wjeh9k ".execute"]].
105* LightIsNotGood: Her robotic body resembles an angel, and her default color scheme is mostly white and gold, but she is a WellIntentionedExtremist who genuinely wants to help humanity evolve... in the worst ways possible.
106* MachineMonotone: Her voice never rises above a synthetic, emotionless tone. Almost like a female [[Franchise/MassEffect Sovereign.]]
107* MakeSomeNoise: The Bass Body is a sonic cannon. While not fast, it does have the ability to cover a far larger range than her basic shotgun and grenades.
108* MeaningfulName: Her name borrows from an expressive piece of music that is usually (but not always) performed by a singer. As mentioned below, this trope extends to several of her techniques as they are named after musical terms as well.
109* MechanicallyUnusualFighter: She's functionally three fighters in one, and can assemble 3 different drones that change her moveset in different ways. Each drone has a separate health bar, and they cannot recover potential damage over time when they're in use. You won't go into a second round if you destroy all the drones either, once they're all gone, the game is over.
110* MultipleLifeBars: Each of her three parts have a separate life bar. While each individual bar is smaller than a normal fighter's, combined it gives ARIA the same overall amount of health that the other fighters have.
111* MusicalThemeNaming: The AI's name is ARIA, its Instinct is called Combat Symphony No. 9 and its special attacks are Crescendo, Allegro and Dissonance in Booster, Blade and Bass Drone modes respectively. Her Ultra in the movelist is described as "a pitch perfect series of attacks".
112* OmniscientCouncilOfVagueness: Being the head of Ultratech, this applies.
113* OurAngelsAreDifferent: Her robotic body resembles an angel, with wing extensions and her gold/divinity motif. Her personality is more in-line with the WellIntentionedExtremist or AntiVillain tropes, though.
114* RidiculouslyHumanRobots: She's designed to be able to simulate humanity, more or less.
115* RobotHair: She has a few downward pointing metal spikes on the back of her head that look like short choppy hair.
116* ShotgunsAreJustBetter: Her Shotgun Blitz special and medium kick normal feature her knee popping open to reveal a ShortRangeShotgun.
117* ShoutOut: Her whole design is pretty much a big shout-out to the mecha anime genre.
118** It might not be intentional, but her entire playstyle (three characters in one, only one can be actively controlled at a time, though others can assist but risk taking damage themselves, and can only recover health when not in use) makes her a one-person ''VideoGame/MarvelVsCapcom'' team.
119** Also probably unintentional, but her stated goal of trying to evolve humanity so it can meet the greater threats it faces (eg. aliens like Glacius and ancient evils like Omen and Kan-Ra), and her willingness to drag humanity "kicking and screaming" into the future if she has to, make her a dead-ringer for [[Film/AvengersAgeOfUltron Ultron]].
120** Hell, one of her alternate colour schemes invokes Film!Ultron, and another takes after [[Franchise/{{Transformers}} Arcee.]]
121** ''[[Franchise/{{Saw}} Evolve or Die, the choice is yours.]]''
122** Her retro costume seems to be based on the [[Recap/DoctorWhoS33E12NightmareInSilver 2013 design]] of [[Series/DoctorWho the Cybermen]].
123* StanceSystem: She has three different stances (or drones) that change her moveset in different ways. Interestingly, each drone has a separate health bar, meaning that once one drone is destroyed, you can't use it for the rest of the game.
124* SuperMode: Her Instinct Mode has her drones [[AllYourPowersCombined combine into one]], allowing her to use every drone at once and gain access to a small cannon-drone. Whenever you lose a body, you gain another cannon-drone to fire, making a weakened ARIA prone to projectile spam while in Instinct. However, if she runs out of health in her Instinct mode, she instantly loses.
125* SupermodelStrut: She walks with an assertive stomp in both her intro and VictoryPose, fitting for her regal and confident demeanor. Her HighHeeledFeet only emphasizes it further.
126* TransformationSequence: Unlike other characters' Instinct Modes, ARIA's is a full, anime-esque sequence of her bodies fusing into one super-body.
127* VisionaryVillain: As the head of Ultratech. Her entire purpose is to free humanity from problems like hunger, disease, and pestilence. Her methods, however, are quite ethically questionable... such as engineering the release of a millenia-old demon warlord in order to force humanity to rally under her [[spoiler:and kidnapping the brother of a Nez Perce chief and using his mind to power one of the Fulgore units]].
128* WhatIsThisThingYouCallLove: Ryat tried to teach ARIA the concept of love, but she couldn't really understand it.
129* WellDoneDaughterGirl: When Ryat Adams was alive, ARIA desperately craved to please him and prove that he didn't create a monster as he feared.
130* WellIntentionedExtremist: ARIA ''wants'' humanity to survive the supernatural, extraterrestrial, and otherwise evil threats that are coming our way. She ''wants'' us to better ourselves. Problem is, it's by '''force'''. She's not giving us a choice in the matter.
131--> "I will ''not'' be gentle. It is time for a reckoning."
132* WorthIt: During the "Unforgiven" event battle in Shadow Lords, Thunder tracks her down, their current Alliance be damned, with the intent to avenge his brother. ARIA concedes that this fight was inevitable, but mentions that the success of the Fulgore MK-III units, which could only be made because Ultratech kidnapped Eagle, more than outweighed the downsides. [[TalkToTheFist Thunder does NOT take it well.]]
133[[/folder]]
134
135[[folder:Black '''Eagle''' (a.k.a. Tipyeléhne)]]
136[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/02_eagle01.jpg]]
137
138-> ''"I have returned, and now I will restore balance to the Earth!"''
139
140->'''Voiced by''': Thomas tátlo Gregory
141
142"Black Eagle", real name Tipyeléhne, is an Indigenous American warrior who is the younger brother of Thunder. In the original continuity he went missing before the events of the story and was thus never seen in the flesh.\
143
144In the reboot, Eagle was a member of Orchid's Disavowed who sought to expose Ultratech's evil ways in return for killing his parents and polluting his home. He disappeared soon after, having been secretly captured and experimented on by his nemesis. ARIA found his body and spirit beautiful, and decided to use him as the basis for the intelligence of the Fulgore Mk. III. Fortunately, Glacius breaks into Ultratech and retrieves Eagle's body, reviving him using alien technology and allowing him to reunite with Thunder to combat Ultratech.
145----
146* AdaptationalBackstoryChange: Was originally (only mentioned in passing) a competitor of Ultratech's tournaments who was made into a cyborg trapped in Fulgore's armor. In the reboot his brain was used as a basis for Fulgore's AI, but he was rescued from Ultratech by Glacius and made into a benevolent union between Nez Perce traditions and futuristic alien technology.
147* AnimalMotifs: Eagles. It's even in his name!
148* BashBrothers: With Thunder.
149* CynicismCatalyst: Serves as one for his brother, where his disappearance during a previous [=KI=] tournament left Thunder vengeful and desperate for answers.
150* GhostInTheMachine: [[spoiler: His mind is slowly granting Fulgore true sentience]].
151* GuardianEntity: His eagle weyekin fights alongside him, retrieving his arrows after they've been shot.
152* HeroicWillpower: [[spoiler: His strength of will and righteous nature are so strong that even a digital copy of his mind are enough to give Fulgore a sense of morality and mercy.]]
153* MagicalNativeAmerican: Like his brother Thunder.
154* MechanicallyUnusualFighter: His arrows deal potent damage and can be fired in a number of directions and flurries, but he only has twelve of them and must physically retrieve them.
155* NotQuiteDead: [[spoiler:His body was being kept in stasis by Ultratech while his mind was being brainwashed and used to create Fulgore. Glacius later broke in and got him out of there]].
156* OnlyKnownByTheirNickname: His real name has only been used once, in a chapter from the KI Novella on the game's website.
157* {{Retcon}}: Thunder's endings in both the arcade and SNES versions of ''Killer Instinct 1'' implied that Eagle CameBackWrong as Spinal. Later installments took inspiration from the comics and had Black Eagle be the former identity of [[spoiler:Fulgore]].
158* TheStraightAndArrowPath: Eagle uses a bow in combat.
159* SuperMode: Eagle's bird becomes an attack assist when Eagle attacks with his normals.
160* TronLines: His current look has some blue lines on his body and shirt, similar to TJ Combo's implants.
161* WasOnceAMan: [[spoiler: Eagle's mind was used in the creation of the newest model of Fulgore]].
162[[/folder]]
163
164[[folder:'''Hisako''' (a.k.a. Chiharu)]]
165[[quoteright:327:https://static.tvtropes.org/pmwiki/pub/images/c1eab8fd708aa212d762d98ebabc657e.PNG]]
166
167-> ''"I will hunt them. I will find them. I will take back what was stolen. And they will pay with their lives!"''
168
169->'''Voiced by''': Alpha Takahashi
170
171"Hisako" is the legendary ghost of a 19-year-old girl from a rural Japanese village. The daughter of a former samurai, Chiharu was killed fighting off an invasion with the rest of her family. To memorialize her death, the remaining villagers crafted a shrine in her honor. After Ultratech disturbed the graves of the village, she wrathfully emerged from the spirit world to hunt down and destroy all those involved.
172----
173* AchillesHeel: Unless the opponent can keep her still and her wrath meter empty, Hisako can be this to anyone. [[TheChosenOne She's even better against Gargos than Kim Wu]] as she's able to keep moving and counter anything the demon can throw at her.
174* AntiHero: On the "anti" side, she's a [[Literature/TheRing Sadako]] {{Expy}} who's out for vengeance. On the "hero" side, her enemies are the members of Ultratech. [[spoiler: She's also implied to have joined in on fighting Gargos after the spirit of her father warned her of Kan-Ra's actions.]]
175* BlackEyesOfCrazy: She has black sclera and white irises, highlighting her twisted nature as an onryō.
176* CharacterSong: "Village of Whispers", with an ethereal Japanese vocalist and a few Japanese motifs to compliment the hard rock and make her sound more otherworldly and menacing.
177* ConfusionFu: She can "hold" her attacks during a combo to change their timing, which can really mess your opponent up in the attempt of a combo breaker.
178* CounterAttack: Hisako has a second meter called "Wrath meter", which she can use to turn all of her attacks that utilize her naginata into counter hits, even if your opponent doesn't attack. She also has a parry-type counter attack that she can execute, and she can even link it into a combo if it hits, or cancel her moves into it if she has enough Wrath meter.
179* CreepyGood: Ungodly creepy, yes, but she's only out to take revenge on the company that disturbed her place of eternal rest. And considering that said grave defiling company is [[EvilInc Ultratech]] (specifically Sadira), it certainly helps the "good" part.
180* DemonicPossession: Her command grab ''Possession'', as the name implies, has Hisako pull in and possess her opponent, before contorting their body in ''very'' painful ways.
181* DownloadableContent: She was released for download at end of March 2015 as Season 2's seventh character.
182* DraggedOffToHell: Her home stage's unique [[FinishingMove Stage Ultra]] has a bunch of shadowy hands sprout up from the ground, grab the victim, and pull them down to god knows where.
183* GenreMotif: Metal, but with REALLY creepy Japanese vocals.
184* GlacierWaif: Despite her size, she's a grappler, moves slowly when not using her dash, and seems to rival even Thunder in damage output.
185* HorrorHunger: She needs to feed on the spirital energy of others to remain in the world of the living. As a result, she's forced to pick fights with people she knows for a fact aren't associated with Ultratech to ensure she can keep following the trail.
186* {{Irony}}: She was scared of Onryo in life after she saw a puppet of one in a puppet show. She ends up becoming one after death, though she's much less violent and vengeful than most.
187* JumpScare: In her intro animation. Hisako disappears from view for a second, before re-appearing [[TheFourthWallWillNotProtectYou directly in front of the camera saying "I will devour you".]]
188** Her ending animation at the end of her Ultimate has her face pop in front of the camera from the side to scare the player (2nd player included in an online match).
189* KimonoIsTraditional: She's dressed like this. Also [[JustifiedTrope justified]], as she's been dead for around 450 years, meaning that that style of dress would have been the norm when she was still alive.
190* KnownOnlyByTheirNickname: Chiharu is her real name, though she only came to be known as Hisako since nobody knew or could remember her actual name.
191* {{Leitmotif}}: [[https://www.youtube.com/watch?v=AZLmf3n00IM "Village of Whispers"]].
192* LimpAndLivid: She never stands up straight in any of her stances. At least some part of her body - usually her head - is at an angle. The 'Livid' part is part of the package of being an Onryo.
193* LoudOfWar: Alongside Kan-Ra, Hisako has this in her Ultra, as she drags her foe closer with her ''Possession'' move.
194* MeaningfulName:
195** Because the village can't remember her real name, they call her Hisako, meaning "eternal child", which fits her status as a late-teens ghost.
196** Her real name, Chiharu, means "one thousand springs", referencing how in the year she was born, the peach tree blossoms stayed on the trees for slightly longer than usual. It ends up being a tragic case of {{foreshadowing}} for her ultimate fate - as a restless spirit, she has already seen hundreds of springs pass, and will likely see countless more.
197* MechanicallyUnusualFighter: Her Wrath meter, which when charged to at least half, makes her next attack an instant Counter Hit.
198* MoreTeethThanTheOsmondFamily: Her teeth are needle-sharp fangs, best shown off during her victory animation.
199* NaginatasAreFeminine: She's a woman, and she uses a naginata. Played with, however, as the weapon used to belong to her father.
200* NiceJobBreakingItHero: The attack on her village was spurred on as a result of her refusing to marry the son of a renegade shogun. Whoops, messed ''that'' one up, Hisako!
201* NightmareFace: She pulls off a pretty damn good one in her victory animation.
202* OminousVisualGlitch: She's constantly giving off discolored afterimages, which corresponds to how much Wrath meter she has.
203* OminousWalk: In good horror movie villain fashion, Hisako does not run after her targets. She ''walks'', and very slowly at that - one of the slowest characters in the game if not the absolute slowest. When speed is required she breaks into a deceptively fast crawling dash.
204* OurGhostsAreDifferent: She's different in her nature as an onryo. Instead of looking to take vengeance on the living as a whole, she's simply seeking out the ones that disturbed her grave, and wasn't wronged by a man in her life.
205* RoaringRampageOfRevenge:
206** The whole reason she's fighting is to get revenge on Sadira for disturbing her grave.
207** She also went on one in her backstory. After seeing the rest of her family dead during the attack on her village, she attacked and killed a dozen of the invaders all while cursing them for what they did.
208* RunningOnAllFours: Her forward dash makes her crawl towards her opponent at high speed.
209* ScreamingWarrior: She can pull enemies in by screaming at them, her victory pose has her scream into the camera, and even her theme features screaming. Oh, and that quote at the top of her folder? She screeches that last part like a madwoman.
210* ShoutOut: To Japanese-inspired horror flicks, such as ''Film/TheRing'' and ''Film/{{Juon}}''.
211* StringyHairedGhostGirl: She's an onryō, the wrathful ghost of a teenage girl who was killed in battle against the enemy of her people. Having her grave dug up did not improve her disposition and she now seeks revenge against the one who disturbed her.
212* SuperMode: Her Instinct Mode gives her infinite Wrath Meter and enhances her counters so that they counter attacks of all heights.
213* SuperPersistentPredator: Hisako started mercilessly stalking Sadira wherever she went after the latter dug up the former's grave in search of treasure.
214* TakeUpMySword: Took up her father's naginata against the army of bandits who killed him.
215* TakingYouWithMe: As Chiharu, with her dying breath she struck the leader of the bandits with a poisoned ring blade, with his dying screams being the last thing she heard before she passed.
216* TeleportSpam: Her ''Descent'' normal and ''Influence'' command grab use it to a really scary extent.
217* ThereIsNoKillLikeOverkill: Due to a unique pause in her Ultra, Hisako could easily exploit the Ultra Ender in order to initiate another combo before the opponent drops and extend her combo effectively infinitely. Fortunately, this has since been patched.
218* {{Tomboy}}: She was much more interested in becoming a samurai in life than anything else.
219* VirtuousCharacterCopy: She's basically a lift of [[Literature/TheRing Sadako Yamamura]], right down to her movements and "glitching out". However, whereas Sadako went after anyone who'd dare play the haunted video tape she was in and didn't care too much if others got in her crossfire, Hisako strictly went after Ultratech because they plundered her gravesite. Even their origin stories contrast, where Sadako was born and died in an abusive, dysfunctional environment, Hisako died in a HeroicSacrifice defending her village against a band of pillaging raiders. [[spoiler:Season 3 would have her ascend from a vengeful Onryō into a much more heroic guardian spirit Shin Hisako]].
220* VolumetricMouth: When she screams, her jaw seems to unhinge and stretch down far enough for her mouth to be bigger than her head.
221[[/folder]]
222
223[[folder:'''Kan-Ra''']]
224[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/kan_ra_forbidden_archive.png]]
225->''"You'll make a fine specimen..."''
226
227->'''Voiced by''': Creator/EdwardBosco
228
229Kan-Ra is a 3500-year-old Babylonian sorcerer. Formerly the vizier of a great king, Kan-Ra schemed to take the throne by hiring Spinal's bandit network and cursing the queen. After his plan failed, Kan-Ra was beaten by Aganos and cursed with a withering rot that caused his flesh and organs to disintegrate. Unwilling to accept defeat, he has fought off the painful affliction for millenia using hexes and medicines of his own. While he continues his search for power, he has been continually hunted by Aganos' tireless journey to finish him off. Though their chase is interrupted by the Night Guard's capture of them both, Ultratech frees them. Kan-Ra then peers into the Astral Realm and seeks to take Gargos' power, accidentally allowing the shadow lord to reach the Earth for the first time in years. Since this chaotic blunder (orchestrated on purpose by ARIA and Ultratech), Kan-Ra now seeks new ways to fight off the fruit of his mistake.
230----
231* AchillesHeel: Gameplay-wise, any character who has a teleport move (ie. Spinal, Fulgore, Hisako, and another [[MirrorMatch Kan-Ra]] in certain situations). They can easily get around his zoning and force him into fighting at a close range, something that he isn't exactly great at doing thanks to his lack of decent close range options.
232* ArchEnemy: To Aganos, as it was the same golem that served the king that Kan-Ra betrayed. Aganos was sent to kill him by the king, and the two have been in an ongoing conflict for centuries.
233* BadassBookworm: Besides being the Vizier, he also read up tons on ancient sorcery. It's this sorcery that's keeping him alive, after all. And despite being essentially a living, ''rotting'' corpse, he's smart enough to use said ancient sorcery to fight killer cyborgs, aliens, werewolves, golems, and demonically-powered monks ''and win''.
234* BeautyIsBad: He was very good looking before being cursed, something that he wasn't above using to sway and control people when trying to overthrow the Babylonian King he served under.
235* BigBadWannabe: He's trying so very hard to be the biggest threat around, but he's no Gargos.
236* BodyHorror: What with being basically a walking, breathing, ''rotting'' corpse. The way his midsection looks makes it unlikely he even has internal organs there anymore.
237* ButtMonkey: Almost nothing goes right for him over the course of the story. He was cursed to rot for eternity by his king whom he tried to overthrow, is burned to ash and imprisoned for thousands of years, unable to truly die due to his immortality, unwittingly unleashes a demon lord that wants to take over the human world, and, lastly, resurrects an opposing demon lord to fight for him, only for ''that'' one to beat the snot out of him.
238* ButtonMashing: Kan-Ra's Shadow Whirl is the only shadow move in the game that can be broken by mashing with 100% reliability; the attack connects so quickly that the breaker attempts overlap multiple hits and so can never fail and initiate a lockout.
239* CharacterSong: "Sandstorm", which takes a heavy amount of Middle Eastern inspiration and twists it together with pounding drumbeats and heavy guitar riffs that gives the song equal parts otherworldly and mundane power.
240* CollectorOfTheStrange: Kan-Ra seeks out artifacts that would help him resist rotting. During 2500 years he has collected so much that his stage, the Forbidden Archive, is littered with them. [[spoiler: He's also the previous owner of Maya's daggers, Temperance and Vengeance, and used them to enslave the tribes of South America. He in turn also stole the daggers from a temple in the city of Tyre during a siege from Alexander the Great.]]
241* CompleteImmortality: He's an immortal, thanks to all of his magic keeping him alive for 3500 years. He's been burned to ash, sent into space, beaten down by all manner of enemies (including [[ArchEnemy Aganos]]), and the list probably goes on. Presumably the only thing that could truly kill him is the curse of rot that was placed upon him that is still progressing despite his best efforts.
242* DifficultButAwesome: Kan-Ra is the only hard zoning character in the game, deals much less damage that most other characters, and is possibly the most complex character in the game, even when compared to fellow Difficult but Awesome character Spinal. But when played to his strengths, he can use his massive arsenal of tools and tricks to make it near impossible to get near him while managing to rack up hefty amounts of damage with surprisingly long combos. It's telling that he's generally agreed upon to be one of the best characters in the game at a high level.
243* DownloadableContent: The third character to be released for Season 2 by November 25, 2014.
244* EnemyMine: He's part of the anti-Gargos alliance led by ARIA in the ''Shadow Lords'' mode, though it's less because he cares about actually saving the world and more because he refuses to serve any being. Certain quest missions also imply he has his own agenda.
245* EvilChancellor: His backstory to a T. Thought himself smart enough to overthrow assassinate the king using magic. Problem is that he botched it at the last second. Even failing the first time didn't stop him, as after he was exiled he utilized his dark arts to secure positions under royalty in different kingdoms.
246* EvilIsNotAToy: He resurrects Eyedol expecting the spell to keep the insanely powerful demonic warlord under his control. Eyedol attacks him the second he stands up.
247* EvilSorcerer: His other part of the backstory, considering he's learned up almost everything about magic. He can also use this experience to curse enemies with his throws or his sand magic command normals, making them move slower and get floatier jumps. This is especially distressing against Orchid or Sadira.
248* GenreMotif: His theme is more middle-eastern influenced, blending rock with various string instruments and drums.
249* IdiotBall: Oops, I accidentally unleashed an inter-dimensional warlord who will cause the end of the world - '''my''' world. I know! I'll revive ''another'' inter-dimensional warlord who was the only one powerful enough to pose a threat to him and try to enslave him like I tried to enslave the other warlord's army! [[TemptingFate There's no possible way this could backfire!]]
250* LeanAndMean: He's very thin thanks to his curse, to the point where his ribs are protruding out farther than his stomach.
251* {{Leitmotif}}: [[https://www.youtube.com/watch?v=M4vJn0IikkQ "Sandstorm"]].
252* LivingOnBorrowedTime: Kan-Ra is aware that, despite his best efforts, the curse of rot placed upon him is still progressing and that there is only so much more he can do to slow it down.
253* LoudOfWar: Alongside Hisako, his ultra has him roaring as he explodes.
254* MadScientist: Despite being a sorcerer, he shows traits of this.
255* MakeThemRot: Is a victim of this. The king he served cursed Kan-Ra to rot forever. Kan-Ra has used several other hexes to slow the process down, but he is still rotting.
256* {{Mayincatec}}: His Royal accessories hold a resemblance to this theme.
257* MetronomicManMashing: His Shadow Wrap will slam them around while bandaged up.
258* {{Mummy}}: While Iron Galaxy (jokingly) doesn't refer to him as such at first (''#[=NotAMummy=]''), Kan-Ra is representative of the [[Franchise/UniversalHorror classic Mummy movie monster]]. And then his DLC outfit went all the way with making him a mummy. ''#[=NowAMummy=]'' indeed.
259* MummyWrap: His other specialty, he can use his bandages as whips or to tie up people and throw them around, and it's a lot meaner than how [[VideoGame/{{Darkstalkers}} Anakaris]] did it.
260* OhCrap: [[spoiler:Apparently he thought opening a demon portal would be a good idea to gather followers and advance his plans of world conquest. Both times he regretted it]].
261* OurLichesAreDifferent: He has the zombie-like appearance and is seemingly unkillable. He can also steal souls to empower himself.
262* PestController: Another one of his tricks is to breath a swarm of insects.
263* RagtagBunchOfMisfits: Formed a small group of conspirators when trying to overthrow the king that consisted of himself, a noble, a general, and a bandit, the bandit being Spinal when he was still alive.
264* RoomFullOfCrazy: Kan-Ra's stage, the Forbidden Archive, is full of various artifacts, mummified bodies and magical symbols he has collected during his search for a cure that would help his condition. A black hole even appears when performing an Ultra.
265* SandBlaster: Some of his moves involve magically controlling sand to attack.
266* SealedEvilInACan: He was imprisoned along with Aganos by the Night Guard in the past after being weakened in a battle with the aforementioned golem. When Ultratech attacked their city in the present, they accidentally released Kan-Ra, and he escaped unnoticed.
267* ShoutOut: His Chinese accessories set references [[Film/BigTroubleInLittleChina Lo Pan]].
268* SlasherSmile: His default expression.
269* SoundtrackDissonance: Alongside Mira, his is the most Jarring. Due to how his Ultra works, [[https://www.youtube.com/watch?v=2CxBtcCWO-w Most themes sound more erratic than usual.]] This is averted with Eyedol's Theme, where it's strangely fitting.
270* SuperMode: His Instinct Mode allows him to perform all of his sand-based moves as if he always has a sand trap under him, and gives him tons of canceling capabilities.
271* TeleportSpam: He can teleport by exploding then reforming using sand pits he places on the floor.
272* ThrowTheBookAtThem: His Ultra Ender.
273* TheUndead: While not technically dead, he's severely rotted away, and only survives due to the aid of dark magic.
274* UnwittingPawn: [[spoiler:Of Aria, who had planned for Gargos' release from the beginning so it'll force humanity to evolve and fight back. Also of Gargos himself, who manipulated Kan-Ra into opening the portal that would allow him to invade earth in the first place]].
275* VillainOfAnotherStory: He seems to be entirely unrelated to Ultratech and the Killer Instinct tournament, much preferring to focus on his own goals and fight his own enemies. [[spoiler: After accidentally unleashing Gargos, he sets his sights on both the demon and the people who oppose him, hoping to steal the power of those on both sides while they're pre-occupied with each other. This leads him to eventually resurrect Eyedol, the only warrior powerful enough to challenge Gargos and give him a real fight.]]
276* VocalEvolution: All of Kan-Ra's dialogue in-game and in material for Season 2 depicts him as having a menacingly deep voice with a bit of a rasp. However, because his voice actor now also plays Gargos in Season 3, who is ''also'' a deeper voice, Kan-Ra's new dialogue in Season 3 material gives him a slightly higher but more natural pitch.
277* YourSoulIsMine: After winning a match, he steals his opponents power for himself.
278[[/folder]]
279
280[[folder:'''Kilgore''']]
281[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/kilgore_closeimage.jpg]]
282
283-> '''Voiced by''': Jean-Edouard "Jedsound" Miclot & Zachary Quarles
284
285Kilgore is a prototype battle robot designed by Ultratech, and the predecessor of the Fulgore line. Its combustion engine ultimately proved too unstable, so the project was scrapped in favor of the Fulgore's nuclear engine. Years later, ARIA reactivates one of them during Gargos's invasion as backup. Its chaotic temperament often makes it more of a liability than an asset.
286----
287* ArmCannon: In contrast to Fulgore's BladeBelowTheShoulder, Kilgore's hands are chain guns.
288* BreakoutTheMuseumPiece: He is an old prototype that was mothballed for it's design flaws (and growing sentience). His age can be seen in the rust all across his components, and his intro animation where his parts jam up (compared to Fulgore's smooth component movements)
289* CombatSadomasochist: As long as it's able to kill things, it seems to be perfectly fine with harming itself to do so, as shown by its willingness to use its own system overheats to do even more damage, and most tellingly, shivering with ''anticipatory glee'' as it holds its victim in place for one final missile pod.
290* CrosshairAware: Medium and Heavy ''Missile Pod'' can be aimed at a specific area this way, while ''Shadow Missile Pod'' does this, but locks onto the target's position at time of firing.
291* CyberCyclops: Unlike Fulgore's more humanoid head, Kilgore's cranial unit has a vertical slit.
292* DiscardAndDraw: Overheat, aside from Instinct Mode (which gives him the benefits without the drawbacks) changes up almost all of Kilgore's special moves, making them more powerful in some form while crippling them in another:
293** ''Chain Gun Discharge/Dash/Barrage/Sweep/Assault'': Fires at medium speed at all times (faster than the default, slower than higher speed settings), bullets do extra damage over time, but explode at medium range instead of reaching the length of the screen.
294** ''Missile Pod'': Missiles explode at medium range (aside from exploding on impact, which they do anyway) instead of the length of the screen (Light) or upon reaching the targeted area (Medium/Heavy/Shadow), but have a wider blast radius and deal more damage.
295** ''Short Circuit'': Explodes after invulnerability frames, dealing damage and launching on hit, effectively serving as a Counter, but leaving him wide open for several seconds on miss or block.
296** ''Metal Ball'': Explodes on contact, dealing extra damage and launching airborne enemies, but knocks blocking foes out of Kilgore's melee range, leaving him open.
297* DownloadableContent: The first new character following the release of the Definitive Edition.
298* FlawedPrototype: Abandoned due to severe design flaws, replaced instead by the Fulgore series.
299* GenreMotif: Industrial techno with elements of metal and dubstep.
300* IncendiaryExponent: Kilgore's guns {{Overheat}} from overuse, and are literally set ablaze.
301* JetPack: Rocket Boot variant. Kilgore's jumps are jet-propelled, as is its ''Metal Ball'' attack.
302* {{Leitmotif}}: Can be heard [[https://www.youtube.com/watch?v=2MkDyFClK_M here]].
303* LongRangeFighter: Kilgore's got some of the better zoning abilities among the cast, but using its Chain Guns too much puts it into Overheat, forcing its to either rely on its less safe rushdown, use shadow meter to Exhaust its heat, or limit its ranged options to medium range in return for more power.
304* MacrossMissileMassacre: ''Missile Pod'', especially ''Shadow Missile Pod'', or during its Ultra Combo.
305* MoreDakka: Kilgore sprays bullets around with nearly every attack. The more you use the chain guns, the faster they fire until they overheat.
306* MovesetClone: Shares some normals and specials with Fulgore, but forgoes the reactor mechanic in favor of an overheating mechanic, and the EyeBeams, ChestBlaster, and [[LaserBlade Laser Blades]] are replaced with [[MoreDakka dual chainguns]], [[RocketPunch lanching itself at it's opponent]], and [[MacrossMissileMassacre a lot of missiles]].
307* MythologyGag: Kilgore's overall concept (a Fulgore prototype that schews its plasma claws for chainguns) is a reference to Fulgore's No Mercy in the first game, where it would transform its head and arms into guns and shoot the opponent to death.
308* NamesToRunAwayFromReallyFast: Can't really get more blatant with purpose than you can with "Kilgore".
309* NeverNeedsSharpening: Kilgore has a tendency to Overheat and catch fire, but oddly this helps it as often as it hinders it, changing up most of its special moves with added affects at the cost of a new downside.
310* RocketPunch: Borrowed from Fulgore, along with its own unique rocket-propelled leap.
311* ShoutOut: Has bits of [[Franchise/{{Robocop}} ED-209]] and Franchise/{{Terminator}} in its design, and fans often compare it to [[VideoGame/{{Overwatch}} Bastion]]. Gameplay-wise, its overheating mechanic and being based off of an iconic character are inspired by [[VideoGame/GuiltyGear Robo-Ky]].
312* SlidingScaleOfRobotIntelligence: Seems to sit somewhere around a 3. Notably, while the rest of it's line was scrapped due to their instability, this specific cyborg gained self-awareness and started to ''rewrite it's own software coding'' to make up for the aforementioned drawbacks in it's hardware.
313* StatusEffects: Firing bullets while the guns are overheating will [[PlayingWithFire inflict fire damage]], generating slight potential damage (white health) over time, similar to Cinder.
314* SuperMode: Activating Instinct sends it into Overheat mode, but without sacrificing the normal range of bullets.
315* TakingYouWithMe: Kilgore's ultimate has it holding it's victim in prep for a super-huge missile. Averted as it explodes before the missile impact, and the resulting damage is so minimal as a result that it gets back up without much trouble.
316* TeleportSpam: It can use teleporting tech to briefly blink out of existence, but it can't move Kilgore around the screen, like Fulgore's teleport. It also malfunctions during Overheat.
317[[/folder]]
318
319[[folder:'''Mira''' Fallegeros]]
320[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cgpo00nugaevdxt.jpg]]
321-> ''"They dug me from the rubble, the very things I came to kill. They honored me. I was worthy of their power. And oh, what power it is."''
322
323-> '''Voiced by''': Creator/FrydaWolff
324
325Mira is the lost twin sister of Maya, who sacrificed herself on a monster-hunting mission to save her. Crushed under rubble, the very supernatural creatures she once hunted dug up her body and revived her as a vampire. Her already-immense skill led them to invite her into their ranks, and now she relishes the new power she has gained through her vampiric abilities in the mysterious Coven.
326----
327* AnimalMotifs: Scarabs/beetles, as displayed on her gauntlets, hair bow and and chest decorations.
328* BadassCape: A very cool red one.
329* BaritoneOfStrength: Courtesy of her voice actor, Fryda Wolff.
330* BilingualBonus: During her Shadow Bloodseekers move, Mira yells "Летучие мыши (Letuchie myshi)" which means "Bats" in Russian.
331* BloodyMurder: She utilizes her blood (stylized as a gray-colored liquid) to create bats and scythes at the cost of her health.
332* CainAndAbel: The Cain to Maya's Abel.
333* CastFromHitPoints: Her blood attacks and dash uses up her health which isn't recoverable automatically.
334* CharacterSong: "Nocturne in Blood", which follows in the gothic footprints of "Lycanthropy" but plays harder to techno than metal and adds in a bombastic gothic choir and operatic female vocalist.
335* DownloadableContent: She's set to be released in April as Season 3's 5th character.
336* EeriePaleSkinnedBrunette: Unlike Maya, Mira is quite pale with black hair, possibly as a result of her becoming a vampire.
337* EvilSmellsBad: Tusk mentions that she "reeks of the grave" in her teaser. Considering she's a walking corpse, makes sense.
338* {{Expy}}: She physically resembles Selene from the ''Film/{{Underworld|2003}}'' film series, and is also a vampire enforcer just like her. But while Selene is an antihero at worst, Mira is much more malicious.
339* FallenHero: Was once a member of Night Guard who sacrificed herself to save Maya. Now she is a loyal member of the same creatures she once swore to hunt.
340* FemmeFatalons: Her gauntlets also include steel claws.
341* GenreMotif: Her theme is a fusion between Gothic opera and techno.
342* GlassCannon: Even described by Iron Galaxy as such. She can do huge damage without using ''any'' meter but uses her own health to get that damage which can leave her defenseless if she doesn't recover her health from her opponent.
343* HeroicSacrifice: She pulled this to save Maya from the vampires during a mission. Unfortunately it didn't take, with the vampires deciding to grant her (un)life.
344* KissOfTheVampire: How she regains her recoverable health. It deals no damage to her opponents, oddly enough.
345* {{Leitmotif}}: [[https://www.youtube.com/watch?v=YOarI2EwHLY "Nocturne in Blood"]].
346* MechanicallyUnusualFighter: In order to execute some of her moves, Mira has to spend some of her own health which can later be replenished by using her Embrace command grab. The recoverable damage acts like the real one, so spamming one too many of her moves without healing in-between can lead to a nasty situation when Mira loses her recoverable health and the ability to use her moves.
347* MythologyGag: A vampire character was planned, but cut during development of ''Killer Instinct 2''. Now with Mira joining the cast, the idea has finally come to life.
348* NoblewomansLaugh: One can be heard in her theme during the DANGER theme.
349* OurVampiresAreDifferent: Seems like she was brought back to life as one, provided she actually died in the first place.
350* PowerHigh: If her above quote is of any indication, she seems to enjoy the perks of being a vampire. ''A lot''.
351* RedAndBlackAndEvilAllOver: Mira is a malicious vampire who wears black armor and a red cape.
352* ShoutOut:
353** One of her accessory sets is a dead ringer for [[VideoGame/{{Fable}} Jack of Blades]], albeit with a modified mask resembling [[Franchise/FridayThe13th Jason's]].
354** Another accessory set resembles Dracula in ''Film/BramStokersDracula'', complete with hairdo.
355** A palette has face paint resembling [[WesternAnimation/TheNightmareBeforeChristmas Jack Skellington]].
356* SoundtrackDissonance: Alongside Kan-Ra, her's is the most Jarring. As some themes get a [[https://www.youtube.com/watch?v=Vmfq-fpIldQ cheery tune]] with her ultra.
357* SuperMode: Mira auto-generates blood seeker bats and has infinite air dash with reduced recoverable damage. She can also summon a mist cloud that will envelope her opponent, transferring her recoverable damage to the opponent as potential damage which heals her.
358* SuperSmoke: Much like [[VideoGame/CastlevaniaSymphonyOfTheNight Alucard]], Mira has the ability to turn into mist, but also utilizes it in her Instinct to hurt her opponent.
359* SupernaturalGoldEyes: In line with her new vampiric powers, Mira's eyes have become gold.
360* TranshumanTreachery: As stated, she used to hunt vampires. Now has become one of them and has no problem with the transformation.
361* VillainOfAnotherStory: Like Kan-Ra [[spoiler:at first]], she seems to have nothing to do with Ultratech and the Killer Instinct tournament, with her bio only mentioning Gargos in passing.
362* VillainousHarlequin: One of her classic costume accessory sets puts her in a harlequin costume.
363* WickedWitch: Her classic costume contains an accessory set making her resemble a witch.
364* WorthyOpponent: Apparently she impressed the vampires so much that they thought she was worthy of becoming like them. The rest was history.
365* YouAreWhatYouHate: Is a vampire, despite it being a creature she hunted down and killed in her former life. Unlike most examples, she doesn't angst over it.
366[[/folder]]
367
368[[folder:'''Omen''']]
369[[quoteright:323:https://static.tvtropes.org/pmwiki/pub/images/f3eed28dba9c64aa2ac6048878914c17.PNG]]
370->''"Weak vessel. You were to herald my master's return, but you proved too...incorruptible. But, your conflict gave me strength, and your resistance has given me...freedom. Woe to those who stand against me, for I am his herald, and the sign of things to come! I...am...'''OMEN!'''"''
371
372->'''Voiced by''': Chase Ashbaker
373
374An Omen is a shadowy specter and a servant of Gargos. One such Omen was responsible for possessing Jago and transforming him into Shadow Jago. However, after being expelled from the monk, he misses the feeling of a corporeal body and ponders if there is more to existence than servitude.
375----
376* AwesomeButImpractical: With all three Shadow Meter bars filled Omen can perform a command grab, Demonic Despair, that inflicts 100% potential damage. Sounds incredibly broken, right? The problem is that like all potential damage this health recovers over time and if you Combo Break Omen ''once'' you gain ''all of your potential damage back as health'', effectively meaning Omen wasted all of his Shadow Meter which he needs more than almost any other character. The move has been buffed slightly in Season 3, however, but only time will tell whether or not said buffs were worth it.
377** The 3.6 patch has changed the rules on breaking (now when a combo is broken, the opponent only regains half of the lost potential damage instantly, the rest staying as potential). This will probably help some.
378* BaitAndSwitch: In the Season 2 Launch Trailer, one of the silhouettes was a figure that looked like Shadow Jago, possibly hinting to actually getting him available outside of pre-order. Then Iron Galaxy said that it won't be Shadow Jago, so fans thought it would be Gargos' return. Needless to say, his reveal [[spoiler:after Riptor's trailer]] confirmed that we're dealing with a totally new person.
379* BeamSpam: Omen's biggest tool is ability to fire tons of fireballs. Between the ''Rashokuken'', the ''Orda Shield'', and the ''Shadow Furious Flurry'', he can fill the screen with fireballs in no time.
380* BecomeARealBoy: [[spoiler: As revealed in his Season 3 bio, during his time in Jago's body, Omen learned about human emotions and became addicted to them. But since his current semi-corporeal form is unable to have emotions and feel sensations, he wants to have his own body without having to share it with someone else]].
381* TheBerserker: He originally fought like a wild animal, until [[spoiler: possessing Jago gave him the ability to think]].
382* BlueIsHeroic: Subverted, as he works for Gargos [[spoiler:and was responsible for possessing Jago and turning him into Shadow Jago. But after his failed possession granted him the ability to experience true freedom, he slowly starts to play this trope straight until he joins the Alliance in Shadow Lords, and fights against the evil god that created him]].
383* BreakingTheFourthWall: One of his profile taunts asks "Is P1 your symbiotic being?"
384* CastingAShadow: Considering [[spoiler:he's the guy who made Shadow Jago evil,]] it has to fit this. He is hinted to have a special ability to cancel any ability with his shadow meter so he can [[TeleportSpam teleport]].
385* CharacterSong: "Herald of Gargos", which he shares with Shadow Jago, which plays as a DarkReprise of "The Tiger Warrior" that trades out the milder Asian influences for full-out death metal instrumentation and roaring.
386* CompositeCharacter: He's kind of a mix between Jago, Shadow Jago, and Saberwulf, with some moves unique to him thrown in.
387* ConfusionFu: His ''Rashokuken'', a fireball attack that has 11 different effects. Which effect you get is completely random, and both you and your enemy will have to react on the spot depending on the effect.
388* TheCorruption: A living example; his original goal was to corrupt Jago permanently into Shadow Jago, but he failed. Now he is spreading misery and death to prepare the world for his master Gargos' return.
389* DangerousForbiddenTechnique: He has an attack like this in ''Demonic Despair'', a shadow move that uses all three of his shadow stocks to preform a powerful grab. It has a long windup and is difficult to hit with, but if it ''does'' hit, it deals ''100% damage'' to your enemy as potential damage, meaning that all Omen has to do from there is get a single combo and effectively OneHitKill his enemy. Like any type of white health, it disappears after a combo breaker, leading to rage-inducing situations [[https://www.youtube.com/watch?v=Sk_eR0eDWFY#t=749 like this one]].
390--> '''[[LetsPlay/TheOnlineWarrior Maximilian]]''': Wonderful, Omen! THERE'S A REASON WE WILL NEVER USE THAT MOVE!
391* DarkIsEvil: This guy works for a demonic warlord who plagued the world about two thousand years ago. Though, by the time Gargos actually invades, [[DarkIsNotEvil he's had a chance of heart.]]
392* DarkReprise: His theme is a full-on death metal remix of Jago's theme, ''The Tiger Warrior'', complete with screaming lyrics and all. Appropriately, given his status as Gargos' herald, bits of Gargos' theme from 2 are mixed in as well.
393* DemonicPossession: [[spoiler:He's the force that possessed Jago]].
394* DifficultButAwesome: Omen needs quick execution, good meter management, and also demands the ability to react to and take advantage of his random fireballs. If you as a player can bring all of that to the table Omen can force your opponent to retreat and make mistakes out of ''sheer force of randomness'' while you take advantage and mix them up however you please.
395* DittoFighter: Gaining the ability to think allowed Omen to formulate a fighting style of his own which draws on Jago[[note]] Omen's instinct gives him Jago's instinct frame advantage. However, he must beg power from Gargos to use it. Demon Slide functions as a modified Wind Kick.[[/note]] and Gargos. [[note]] Omen's Furious Flurry, especially the heavy linker version, can be seen as an imitation of Gargos's Oblivion punches. The pose he holds his opponent in during Demonic Despair is highly reminiscent of how Gargos holds his opponent during Devil's Divide. [[/note]]Even their normals are represented in Omen's arsenal.
396* DownloadableContent: Rings in 2015 as January's Downloadable Character for Season 2. Even more surprising, he's only available if you purchase Season 2 as an entire pack and cannot be bought separately.
397* TheDragon: Serves as Gargos' go-between with the physical world.
398* DragonWithAnAgenda: [[spoiler: Omen's expanded Season 3 bio reveals that possessing Jago had made him realize the sensation of freedom for the first time, as well as human emotions and sensations, and he enjoyed it immensely. Omen is now torn between two choices: Should he continue loyally serving Gargos in the hopes of possessing Jago again? Or is he destined for something greater than mere servitude? When Gargos eventually attacked, he chose the latter]].
399* EnemyWithout: Serves as this to [[spoiler:Jago]].
400* EvilLaugh: Prone to it like his master.
401* TheFaceless:
402** Omen wears a face mask at all times. The closest we get to seeing his face is his third head accessory; [[TheUnreveal a half mask]].
403** A glitch similar to Jago's prevents Omen's mask from rendering in matches. Viewing him without his mask [[http://i.ytimg.com/vi/GJU1SdB3_OQ/maxresdefault.jpg reveals]] that he has vague horn-like protrusions and [[EyeScream empty, sunken eye sockets]].
404* GenreMotif: Death metal.
405* HeelFaceTurn: [[spoiler: His bio implies that he is at least toying with the idea of performing one, stating that he now wonders if he can become more than a slave, and that he is "beginning to see the light streaming through the shadows."]]
406** [[spoiler: As of Shadow Lords, he's gone full-blown Face.]]
407* {{Intangibility}}: By using one stock of Shadow Meter, Omen can become intangible and dodge his opponent's attacks.
408* InternalHomage: To Gargos, fittingly enough; if you look at them side-by-side, you'll notice that Omen basically is a scrawnier, spectral version of his employer without the clawed feet. His mask even resembles Gargos' face to a certain degree.
409* KamehameHadoken: Omen's ''Rashokuken'', which has 11 different variants, and you can't know for sure which variation will be used. The strength of the button determines the number of projectiles, meaning a light punch will launch 1, a medium punch will launch 2, and a heavy punch will launch 3, and each projectile will have a different variant.
410* KneelBeforeZod: "Bow before the herald of Gargos!"
411* {{Leitmotif}}: [[https://www.youtube.com/watch?v=xxnPM-1CBLQ "Herald of Gargos"]].
412* LimitBreak: Like Fulgore, he has a unique move that requires spending his entire Shadow meter: Demonic Despair, a slow, but extremely powerful command grab that deals ''100%'' potential damage, meaning that if Omen manages to land it, his next combo [[OneHitKill will end the round on the spot]]. [[AwesomeButImpractical Unless the opponent breaks it. Or just defends long enough to recover health.]]
413* LivingShadow: Of Jago to an extent [[spoiler:considering that he possessed Jago]]. His appearance is a shadow in the shape of a person with the mask, and lightning coursing through his body in the shape of a circulatory system.
414* MadeOfEvil: Omen's body is composed of concentrated Shadow energy.
415* MalevolentMaskedMen: Wears a mask resembling the face of an Oni. It can be changed into a different mask or partially removed through accessories.
416* MeaningfulName: He serves as the herald of his master's arrival; a literal omen.
417* MechanicallyUnusualFighter:
418** Omen also has ''three'' shadow stocks as opposed to everyone else's two.
419** On the same note, Omen relies on his meter more than most other characters, but only spends it on two moves in most situations outside combos.
420** Omen cannot end a combo with a Shadow Ender, unlike every single other member of the cast, all of whom either have a natural Shadow Ender like Jago's Shadow Tiger Fury or can jury rig one like Maya's Shadow Leap Kick.
421* TheMinionMaster: He controls Shadow Jago on behest of Gargos.
422* {{Mooks}}: Kan-Ra's story mode reveals that [[spoiler:Gargos' army contains numerous beings that resemble Omen, possibly indicating that Omen is a member of a species of Shadow beings subservient to Gargos instead of an anomalous being spawned from Shadow energy]]. And among these forces, Omen, the being strong enough to very nearly recorrupt Jago and give ARIA a challenging fight, ''[[FridgeHorror is merely a scout]]''.
423** EliteMooks: Several of these Omens appear as minibosses during Shadow Lords, guarding portals that give Gargos extra power.
424* OrbitingParticleShield: ''Orda Shield'', which summons 3 fireballs to orbit around him and deal damage, 5 if he's currently in instinct. They can be upgraded by using ''Orda Shield'' again, and can be made into homing projectiles by combining it with a different shadow move.
425* OutOfFocus: Omen does not have his own story in Season 2, but he is still fought as an opponent.
426* OverdrawnAtTheBloodBank: Connecting Demonic Despair against an opponent causes fountains of blood to shoot from their body at a rate egregious even by Killer Instinct standards.
427* PlanetOfHats: He apparently believes that ''everybody'' has a symbiotic being like himself.
428* PowerAtAPrice: Omen's nature as a being of living Shadow allows him to perform feats such as flying, stretching his limbs somewhat to attack, and temporarily becoming intangible. The problem is, that since Omen was inside a host for so long, he has forgotten exactly how to hold himself together and so is somewhat unstable, and, [[WordOfGod according to Keits]], every time Omen uses Shadow Form his physical form becomes somewhat more volatile.
429* PowerNullifier:
430** His combo trait is called "Demonic Loop" that allows him to chain his doubles in a light-medium-heavy-light sequence (the reverse of Jago's "Around the World" combo trait). If he pulls off a loop without being broken, his opponent will temporarily lose one stock of Shadow Meter for approximately five seconds (and doing it again in the same combo will lock out the next one).
431** Hitting an opponent with an Orda Shield or Rashokuken fireball while in Instinct will also lock out a section of their shadow meter.
432* RapidFireFisticuffs: His ''Furious Flurry'', which is similar to [[VideoGame/StreetFighterII Chun-Li's]] Lightning Kicks. The Shadow move upgrades this to [[BeamSpam have each kick fire a fireball]].
433* SayMyName: Omen screams "GARGOS!" upon instinct activation.
434* ScreamingWarrior
435* SlasherSmile: His default expression, and one that all of his masks (even the half mask) share to some extent.
436* SlideAttack: A technique he shares with Shadow Jago but his only crosses through the opponent once, except during his Ultra.
437* SuperMode: His Instinct Mode will increase the amount of Rashokukens that are summoned when he does moves that create them (so doing a light Rashokuken will summon two balls and doing a shadow Orda Shield will summon five balls). In addition if these balls hit an opponent while his Instinct is triggered they will get a Shadow Meter stock locked off as if they had been hit by Omen's Demonic Loop combo trait.
438* TempleOfDoom: His stage, which he fittingly shares with [[spoiler:Shadow Jago]].
439* UndyingLoyalty: To Gargos, [[spoiler: Until Omen experiences the emotions and sensations of a human body, as well as freedom for the first time. His desire for these things, as well as his fear of what Gargos might do to him should he find out, prompt him to question his loyalties and consider a HeelFaceTurn, which comes to pass in Shadow Lords]].
440* VoiceOfTheLegion: Very subtle but still present.
441* WingedHumanoid: He can materialize shadowy wings to make his jump floaty and go air gliding.
442* YouHaveOutlivedYourUsefulness: [[spoiler: Omen is worried that this will be his fate should Gargos discover his (unintentionally) taking a physical form, discovering emotions, and, worst of all, experiencing true freedom]].
443[[/folder]]
444
445[[folder:'''Sadira''']]
446[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/ki-xb1-sadira-stage-622-crop-flip_6542.png]]
447->''"Welcome to my web."''
448
449->'''Voiced by''': Creator/ErikaHarlacher
450
451Sadira is the head of a secretive clan of female assassins known as the Red Eyes of Rylai. She is a cunning and vicious backstabber, having achieved her position through treason and bloodshed. She personally enters into the service of Ultratech, ordered by ARIA to help prepare the way for the coming of Gargos. After failing multiple times their contract is terminated, and she begins looking to Gargos for a way to find revenge.
452----
453* AllWebbedUp: Considering her spider motif, it would be more shocking if she ''didn't'' have this. Her [[SuperMode Instinct Mode]] ability is to set sticky traps across the arena whenever she performs a double-jump or the Instinct Mode command, allowing her to web up her foes to halt their advance or hold them in place to deal damage.
454* AmazingTechnicolorPopulation: Her skin tone is almost grayish in appearance.
455* AmazonBrigade: The clan Sadira is a member of consists entirely of female assassins.
456* AnimalMotifs: Spiders. Just like [[VideoGame/StreetFighterIV another recently-made female antagonist who focuses on kicks]].
457* ArabianNightsDays: There's a definite middle-eastern vibe about her in terms of her own design and her stage's propping (albeit a very dark variation). Her name means "dreamer" in Persian.
458* BladeBelowTheShoulder: Quite a few of them, and she puts them to good use.
459* CharacterSong: "Ballet of Death", which starts with [[{{Squick}} the sounds of insects buzzing around]] before going full death metal complete with screaming female vocalist.
460* BladeOnARope: Sadira's "Widow's Bite" has her throw a knife while attached to a web string. In Shadow Mode, she throws five knives each attached to a web string.
461* DarkActionGirl: She's the first outwardly evil female character in the series.
462* DeceptiveDisciple: While being under the Master Assassin's tutelage, Sadira feigned loyalty to her mentor, but actually was planning to take control of their clan.
463* DeviousDaggers: Sadira wield knives in battle and is a cunning, deceptive assassin. She became leader of the Red Eyes of Rylai [[KlingonPromotion by murdering the previous leader]].
464* DifficultButAwesome: She's an aerial fighter in a game full of ground fighters, and she's a bit unwieldy & hard to control. She was also top tier in Season 1, though later patches have now brought her down.
465* TheDragon: Plot-wise at least, to ARIA. [[spoiler: Then she gets fired and joins Omen.]]
466* FaceHeelTurn: While she was never a saint, one could say that she was at least doing a good deed by assisting ARIA. [[spoiler: After getting beaten by Hisako, however, she decides to listen to Omen and join Gargos' army.]]
467* GenreMotif: Her stage's music has a pronounced heavy metal vibe to it; it's far heavier than what you hear in Jago's and Thunder's stages.
468* GiantSpider: One will come out of her stage if you perform an Ultra. Shame it can't eat anyone, though...
469* GlassCannon: Sadira hits hard and fast, but lacks in the defense department. She has only one invincible move ("Shadow Web Cling"), which isn't a strike, but an escape maneuver. She is invincible until she hits the wall and can attack after reaching it; however, this isn't useful in the corner and some attacks will simply end up covering that air space anyway.
470* TheHashshashin: She has an overall Arabian Nights theme, dresses like a bedlah babe, her name is of Iranian origin and she happens to be an Assassin too.
471* InterchangeableAsianCultures: She speaks Thai, fights with a martial art from Thailand, has an Iranian name, dresses like Bedlah babe, and is part of an order of assassins with an Arab theme. Could be justified as her backstory mentions she is a refugee.
472* InTheHood: Wears a hooded UsefulNotes/{{Qipao}}, or something close to it.
473* KickChick: Most of her physical attacks are kicks.
474* KlingonPromotion: Her ascension to the position of Grand Master involved her assassinating her mentor and stealing the necklace of leadership.
475* {{Leitmotif}}: [[https://www.youtube.com/watch?v=-XMzeK-rvQw "Ballet of Death"]].
476* MsFanservice: Girl is showing a good amount of skin with her outfit. She even has easy panty shots courtesy of her UnderwearOfPower. All in all she outdoes the earlier Ms. Fanservice Black Orchid within the reboot since Orchid's design was toned down.
477* PreAsskickingOneLiner: Her intro quote, as seen above.
478* ProjectileWebbing: Sadira gained the ability to produce webbing from her body when the golden spider necklace dug into her heart.
479* PsychoForHire: She serves as one for ARIA, who made her wealthy enough to strengthen her terrorist organization and become a feared name across the globe.
480* PsychoKnifeNut: Sadira is a sadistic assassin who specializes in knives.
481* SheFu: Her fighting style is almost entirely based on spinning and leaping around like a spider.
482* SpectacularSpinning: She has a flip kick special, a pirouette-like special that uses her many blades, and has a backflip for a backdash. Seems Sadira agrees with this notion.
483* {{Stripperiffic}}: Just look at her.
484* SuperMode: Her Instinct Mode allows her to create webs on demand to trap her opponent.
485* SupernaturalGoldEyes: Her irises, pupils, and ''even her sclerae'' are gold.
486* {{Underwear of Power}}
487* WarRefugees: She was born in Thailand during the time of Myanmar's communist rule. This violent setting only fueled her bloodlust in the future.
488[[/folder]]
489
490[[folder:'''Shadow Jago''']]
491[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cdtgwafw8ai9hbp_6.jpg]]
492
493-> ''"Foolish child. Do you think'' you ''stand a chance against the might of Gargos?"''
494
495-> '''Voiced by''': Mike Willette (Game Voice), Chase Ashbaker (Trailer Voice)
496
497Shadow Jago is a form Jago takes when he succumbs to the darkness of Gargos, allowing Omen to control his body. For an undisclosed amount of time, this ferocious warrior travelled the world to defeat those who would oppose Gargos and transmit their energies to his master, such as Tusk. Upon coming back to his senses and expelling Omen from his body, Jago learned that Shadow Jago had manifested as a separate entity elsewhere and continued to serve Gargos.
498----
499* ActionCommands: As a playable character, Shadow Jago has the ability to "Surge" a special move by double tapping its input. By cashing out a small portion of Shadow meter, Shadow Jago can enhance a special and give them extra properties. This essentially makes it an "EX special", as seen in other fighting games.
500* AmazingTechnicolorPopulation: His skin is an icy blue.
501* AwesomeButImpractical: While in Instinct, Shadow Jago gains access to Annihilation, a super move that deals huge amounts of damage, but drains your Instinct gauge instantly. But it's very tricky to pull off. The problem? While it's unblockable, it doesn't have invincibility frames, and even a crouching light kick can beat Shadow Jago out of it. It's also very easy to jump over it, so it's better to use the move to punish the opponent while they recover from a special move.
502* BattleInTheCenterOfTheMind: Shadow Lords confirms that both Jago and Shadow Jago frequently fight this way for control over Jago's body.
503* BeatingADeadPlayer: Shadow Jago kills his defeated opponent with a Shadow Shendokuken. Possibly after already [[FinishingMove mutilating them with his sword]].
504* BlueIsHeroic: Subverted. [[spoiler:Shadow Jago's blue color scheme is the result of Jago being possessed by Omen in an attempt to corrupt the warrior into evil]].
505* CastingAShadow: A more prolific example then most since his Shadow ''and'' Instinct modes both feature distorted shadows of himself.
506* ChainedByFashion: Replaces Jago's rope belts with sets of chains.
507* CharacterSong: "Herald of Gargos", which he shares with Omen, which plays as a DarkReprise of "The Tiger Warrior" that trades out the milder Asian influences for full-out death metal instrumentation and roaring.
508* DeathGlare: If you lose to Shadow Jago, he shoots one [[http://www.pelaajalehti.com/sites/default/files/kuvat_artikkeli/shadowjago_0.jpg right at your face]].
509* DemonicPossession: [[spoiler:The existence of Omen confirms that Shadow Jago is the possessed form of Jago, controlled by Omen]].
510* DivergentCharacterEvolution: Originally, the playable version was just a PaletteSwap of Jago. Thanks to a donation drive to fund the tournament scene, Shadow Jago got his own unique moveset to more closely resemble his arcade boss version.
511* DivingKick: Dark Demise.
512* EvilMakeover: [[spoiler:Omen's possession of Jago resulted in the latter turning blue with glowing eyes and a skull/chain motif]].
513* EvilSoundsDeep: And oh boy does it, almost unsettlingly so.
514* FinishingMove: Until post-Season 3, Shadow Jago (in both boss and playable versions) was the only character in ''[=KI=] 2013'' to be given a No Mercy[=/=]Ultimate Combo. He cuts through you multiple times before sending you skyward. Then he jumps and cuts through you again before landing, and the updated version also has Shadow Jago finish off an opponent by slashing at them when they're down. This version is only doable when you still have him on his first health bar. The original variant is also usable whenever he is in Instinct, but it immediately kicks him out of it.
515* FlashStep: Playable Shadow Jago's dash phases out briefly. During this time he can pass through an opponent (doing this is one way to attach the "Dark Tether" during [[SuperMode Instinct]] mode).
516* GlowingEyesOfDoom: Shadow Jago's eyes glow blue or yellow during gameplay.
517* HellIsThatNoise: The growl heard before Shadow Jago fights.
518* KamehameHadoken: The Shendokuken.
519* {{Leitmotif}}: [[https://www.youtube.com/watch?v=xxnPM-1CBLQ "Herald of Gargos"]].
520* LimitBreak: His playable version has access to Annihilation - a [[Franchise/StreetFighter Raging Demon]]-esque move that can be used only in Instinct mode. Performing it instantly ends Instinct and deals a huge amount of damage depending on how much Instinct he had remaining, maxing out at 48% if used with full bar.
521* ManaDrain: Boss Shadow Jago's Instinct Mode allows him to sap your Shadow Meter just by approaching you. The playable form exchanges direct Shadow drain with a symbiotic "tether" that can half his own Shadow meter consumption by using his opponent's Shadow meter for the other half.
522* MechanicallyUnusualFighter: His Shadow bar has a smaller secton at the edge that, when the meter fills up this section, lets him perform "Surge" specials, meaning he's the only character in the game who can execute enhanced special moves.
523* OptionalBoss: Fighting Shadow Jago is not required to see all character endings, but defeating him will net you the secret ending that teases [[spoiler:ARIA]] and a new map, the [[PlaceOfPower Shadow Tiger's Lair]].
524* PaletteSwap: The original incarnation of the playable version, to a degree. His vocals were swapped to a deeper and more ominous tone, and his Character Select and Instinct graphics were changed slightly. Still, there was no true difference beyond the aforementioned changes and the obvious re-skin. Since the KI donation drive goal of $100,000 was met, Shadow Jago received his own unique moveset in December 2015, averting this trope. He kept Jago's uppercut and fireball, and can throw aerial fireballs as well. His push kick returns as a F+HK command normal, and his overhead is usable with B+HK. He also retains his divekick, slide, and his No Mercy/Ultimate Combo.
525* PerfectPlayAI: Fighting Shadow Jago ignores the difficulty level you set and he will always fight as if he's at [[HarderThanHard "Kyle" difficulty]].
526* PreOrderBonus: Shadow Jago was initially available for those who bought an Xbox Live subscription upon the Xbox One's launch.
527* PurposelyOverpowered: A weird example. [[http://www.neogaf.com/forum/showpost.php?p=200026308&postcount=2645 According to the developers]], Shadow Jago was balanced for Season 3 when he was released during Season 2. This meant he he was overall more powerful than the rest of the cast at that time, and had moves that could stagger before that mechanic was made standard. It's pretty telling when Season 3 came out and Shadow Jago was the only character to not receive a balance overhaul.
528* RememberTheNewGuy: According to the ''KI 2013'' retcons, Jago fought and defeated Gargos while temporarily corrupted into Shadow Jago due to the demon's attempted possession.
529* ScreamingWarrior: Even moreso than normal Jago! His "ENDOKUKEN!" sounds as if he is screaming at the very top of his lungs.
530* SeanConneryIsAboutToShootYou: If you lose to Shadow Jago he hurls a Shadow Endokuken at his downed opponent after throwing them a DeathGlare, all shown [[CameraAbuse from their perspective]].
531* ShownTheirWork: Shadow Jago may have once seemed like a PaletteSwap with a new voicepack, but the developers snuck in a little reference in a few split second things you'd only notice if you were looking for them (or purchased the art book). Shadow Jago's symbol when he is selected in the character select screen is tough to make out, but it seems to be a reinterpretation of [[BigBad Gargos]]. The same goes for his Instinct Mode, whereas Regular Jago gets a glowing golden tiger behind him when he activates it, Shadow Jago gets a very demonic symbol that resembles the big gargoyle baddie himself, most likely hinting at Shadow Jago's allegiance, or perhaps simply showing what Jago would've been like if he had continued worshiping the so-called "Tiger Spirit". As a unique character, he has a far more divergent moveset.
532* SlideAttack: The Dark Drift, similar to Jago's Ninja Slide from ''[=KI2=]'', except that his crosses up the opponent five times during the Shadow version.
533* SplitPersonalityTakeover: He is the conflict in Jago brought to the forefront by [[spoiler: Omen]].
534* SuperMode:
535** As the boss, Shadow Jago's Instinct Mode will drain your Shadow Meter insanely quick.
536** The playable version's Instinct allows him better frame advantage (just like regular Jago) and if he connects an Endokuken or dashes through his foe he'll attach them to a "Dark Tether", which allows him to use Shadow and Surge attacks at half the cost to himself, paying the other half from his opponent's Shadow meter. He can also instantly gain a meter by repeating the Instinct command while tethered but doing so will give the opponent an equal amount. Shadow Jago also gains access to Annihilation, a devastating move that shares animations with his previous Ultimate, that deals an amount of damage proportional to his current Instinct gauge, but also instantly drains it.
537* SuperPoweredEvilSide: Of Jago, although unusually for this trope Shadow Jago is not implied to be all that much stronger than regular Jago.
538* TeleportSpam: Instead of dashing, he teleports. Most of his shadow moves also involve teleporting, which will make it frustrating to catch him.
539* TempleOfDoom: His stage, the Shadow Tiger's Lair.
540* TooManyBelts: Although unlike Jago he actually mixes it up with some chains.
541* TrueFinalBoss: You must first have seen every ending for the character you're sending to do battle with Shadow Jago, then complete the game without losing on at least Hard and finish two opponents with an Ultra (one of them has to be the sixth opponent). Complete these steps and the stage 7 battle with Fulgore at the end of Arcade Mode will be ignored and instead you'll be jumped ahead to an invisible 8th stage to take on Shadow Jago. Good luck...[[note]]Defeat him and you will see an extra ending hinting at ARIA's role in Season Two.[[/note]]
542* UndeathlyPallor: Although he isn't dead he could certainly pass as a corpse.
543* WalkingShirtlessScene: Same deal as Jago.
544[[/folder]]
545
546[[folder:'''Shin Hisako''']]
547[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shin_hisako.jpg]]
548
549->''"'''I WILL DEVOUR YOU.'''"''
550
551->'''Voiced by''': Alpha Takahashi
552
553Shin Hisako is a form Hisako takes on when she finally takes on her destiny as a servant of justice. Having finally gotten her revenge on Ultratech for disturbing her grave, Hisako was ready to return to her eternal rest. But before she could pass into the afterlife, the spirit of her father appeared and told her of the impending threat of Gargos. Giving her his legendary sword, she has found new purpose: to guard the Astral Plane. Upon taking the sword, Hisako's soul is purified of the terrible fury that once consumed her as an onryo, and she is reborn as Shin Hisako, her original personality as Chiharu.
554----
555* AchillesHeel: Losing her Wrath Meter and replacing it with an up-close fighting style (complete with short teleport and PainfullySlowProjectile) only [[FailureIsTheOnlyOption makes her wide open to Gargos]] who can just simply [[ThinkingUpPortals punch her from a mile away.]] Contrasts with Hisako's normal state, where even getting ''near'' her led to trouble if she has a full wrath meter. Unlike Kim-Wu however, [[NiceJobFixingItVillain if Gargos uses his minions, he's screwed as Shin Hisako can teleport off of them]].
556* AncestralWeapon: The katana blade she wields once belonged to her father.
557* AntiHero: As a guardian spirit, she's more of a straight hero than her onryou incarnation (and no longer seems to have the HorrorHunger for spiritual energy), although she is still rather terrifying [[GoodIsNotNice and merciless to the wicked]].
558* AscendedDemon: Originally a vengeful and hate-filled onryou, she has cast aside her wrath and reclaimed her father's old blade, becoming a kami protector spirit. While she [[GoodIsNotNice is by no means someone to be trifled with]] and can still be fearsome to behold, overall her personality is much closer to what it used to be in life [[BeautyEqualsGoodness and her appearance is much less monstrous to match]].
559* {{BFS}}: Her father's sword is a nodachi, a long blade used to decapitate enemy horses during wars.
560* CreepyGood: Since she looks and acts much closer to her true appearance in life, she tones down the creepiness compared to her onryou incarnation, [[https://static.wikia.nocookie.net/killerinstinct/images/6/60/Shin_Hisako_Creppy_Smile.png but it's absolutely still there]].
561* DownloadableContent: Much like her previous form, Shin Hisako will be released at the end of March 2017 as Season 3's tenth character.
562* DraggedOffToHell: Her home stage's unique [[FinishingMove Stage Ultra]] has a bunch of shadowy hands sprout up from the ground, grab the victim, and pull them down to god knows where. Her Instinct Mode makes these appear on command and will pull the foe under to get smacked around in the underworld before being sent back.
563* EverythingsBetterWithSamurai: This form of Hisako has a samurai-like aesthetic, with a katana and armor to match. Justified, since she's doing this to take up her father's legacy alongside his sword.
564* ExpositoryHairstyleChange: Shin Hisako by default has shorter hair to set her apart from regular Hisako; the shorter hair, in turn, resembles regular Hisako's appearance in her retro costume.
565* {{Irony}}: After becoming that which she feared, Hisako has once again transformed, but this time into something more human.
566* KatanasAreJustBetter: She now fights with her father's katana as opposed to the naginata she wielded as an onryou.
567* KnownOnlyByTheirNickname: Chiharu is her real name, though she only came to be known as Hisako since nobody knew or could remember her actual name.
568* {{Leitmotif}}: Can be heard [[https://www.youtube.com/watch?v=BoZBuKVhE_0 here]]. It contrasts her earlier theme, sounding more peaceful and focused instead of dark and frantic, with Japanese chanting that celebrates her [[TakeUpMySword taking up her father's blade]] and becoming a guardian spirit.
569* MeaningfulName: In addition to the usual tropes surrounding her name (see Hisako's entry above), this incarnation of her adds "Shin", meaning "true", to her name, as she is no longer driven solely by the lust for {{revenge}} that tainted her in the past and is closer in appearance and behavior to how she used to be back in life.
570* MovesetClone: Keeps many of Hisako's normal moves, along with some of her specials, while replacing her grapples and counters with moves and mechanics that give her much more mobility and a more aggressive playstyle.
571* OurGhostsAreDifferent: Instead of the vengeance-driven specter she used to be, this Hisako is more of a stalwart protector of innocents and bane of the wicked.
572* PsychoticSmirk: Sports this during her intro, and then ghostly reflections of her face emerge from the sword.
573* RoaringRampageOfRevenge: Averted, as she is no longer driven solely by her wrath and fights in the name of justice, not vengeance.
574* ShoutOut: To Japanese-inspired horror flicks, such as ''Film/TheRing'' and ''Film/{{Juon}}''.
575* SingleStrokeBattle: Her Ultra Ender.
576* SuperMode: Shin Hisako is this to normal Hisako in lore ([[GameplayAndStorySegregation although in the game proper, the two forms both have their own strengths and weaknesses and regular Hisako is usually considered a stronger option]]). In the gameplay sense, her Instinct Mode causes the otherworldly hands from her stage Ultra finish to appear and pull the opponent into the netherworld to take a beating. She can also bring the hands to her location by repeating the Instinct command (HP+HK).
577* SupernaturalGoldEyes: If you look closely, Shin Hisako's eyes are now bright gold in contrast to the more darker colors of regular Hisako.
578* TakeUpMySword: Both literally and figuratively as she hefts her father's blade.
579* TakingYouWithMe: As Chiharu, with her dying breath she struck the leader of the bandits with a poisoned ring blade, with his dying screams being the last thing she heard before she passed.
580* {{Tomboy}}: She was much more interested in becoming a samurai in life than anything else. As Shin Hisako, she finally fulfills this dream in death instead.
581[[/folder]]
582
583!!{{Guest Fighter}}s
584
585[[folder:'''Arbiter''']]
586[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/cbxmfpqusaartcqjpg_large.jpg]]
587->''"I have faced the Flood and silenced truth. I will quell your thunder and douse your flame."''
588
589-> '''Voiced by''': Creator/RayChase
590
591A GuestFighter from the ''Franchise/{{Halo}}'' series. Once a proud [[ProudWarriorRaceGuy Sangheili]] leader among [[ScaryDogmaticAliens the Covenant]] military, fighting against both the terrifying Flood and those who would attempt to deceive his people, this noble warrior is prepared to stand against the champions of ''KI'' for the glory of his race.
592----
593* AlienBlood: He bleeds purple, which lines up with the ''Halo'' games.
594* AndTheAdventureContinues: "Another victory, yes but... there is always another battle."
595* BadassBoast: His intro quote, which doubles as a ShoutOut to some of Thel 'Vadam's most notable actions throughout the ''Halo'' series.
596* BottomlessMagazines: Averted. Once the Arbiter runs out of ammo for his rifle, he does not get more for the rest of the match.
597* CharacterSong: "The Champion of Sanghelios", which borrows themes and melodies from ''VideoGame/Halo2''[=s'=] "Impend" while adding the hard electronic rock that KI is known for and an ethereal male choir to bring the ''Halo'' theme full circle.
598* CompositeCharacter: The devs have stated that the ''Killer Instinct'' Arbiter is an amalgam of various individuals who have held the Arbiter title, rather than a specific pre-existing character such as the mainline ''Halo'' games' Thel 'Vadam.
599* DeflectorShields: He has the ability to generate an Overshield, enabling him to resist about projectiles or other hits.
600* DownloadableContent: The third character to be revealed for Season 3, he joined Rash, Kim Wu and Tusk as one of the launch characters.
601* GenreMotif: His theme is an electronic rock piece with orchestral parts added.
602* {{Invisibility}}: Uses this as part of his Prophet's Bane grab, where he cloaks himself before dashing, grabbing and stabbing his enemy.
603* LargeAndInCharge: He's nearly as tall as Aganos, and that's not even taking into account that he's standing slightly hunched over.
604* LaserBlade: The Type-1 Energy Sword, the Sangheili weapon.
605* LegacyCharacter: As pointed out under CompositeCharacter, this Arbiter is not any one specific character since the name is more of a title that is used by any Sangheili warrior given it.
606* {{Leitmotif}}: [[https://www.youtube.com/watch?v=iaB-jpRmgiY "The Champion from Sanghelios"]].
607* MechanicallyUnusualFighter: Rather than a hard kick, pressing HK with Arbiter will have him shoot his Type-51 Carbine weapon. The projectiles it produces are among the best in the game for speed and versatility, but it has a limited ammo pool (18 shots for the whole match), with no way of reloading. Once depleted, pressing HK will perform the same attack as pressing Forward and HK at any other time (he will use his rifle as a bludgeon). He can also activate an energy shield that absorbs a small amount of damage.
608* ShoutOut:
609** His trailer sees him use the phrase "Were it so easy", a well-known Thel 'Vadam quote from ''Halo 3''.
610** His intro quote is a reference to Thel 'Vadam fighting the Flood and killing (or 'silencing', as he himself referred to it as) the Prophet of Truth.
611** Arbiter's profile taunts are all based on Thel 'Vadam quotes from ''Halo 2'' and ''Halo 3''.
612** Occasionally he'll refer to the plasma grenades as a "cleansing flame", like Covenant Elites typically would during the Arbiter's levels in ''Halo 2''.
613* StickyBomb: The Arbiter has Covenant plasma grenades, which he can stick on to opponents for some additional damage.
614* SuperMode: Not only does it give him a regenerating [[DeflectorShields Overshield]], but it also allows him to parry moves without spending Overshield.
615[[/folder]]
616
617[[folder:'''General RAAM''']]
618[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/general_raam_wallpaper_hd.jpg]]
619-> ''"Sssserve the queen."''
620
621->'''Voiced by''': Creator/DeeBradleyBaker (archived audio)
622
623A GuestFighter from the ''VideoGame/GearsOfWar'' series. The general of the Locust armies, this titanic beast takes his signature serrated knife and his [[DemonicSpiders Kryll]] with him to defeat the groundwalkers of the ''KI'' universe to serve his queen.
624----
625* CharacterSong: "For The Horde!", which uses hard rock guitar riffs complemented by pounding drumbeats and bombastic brass sections to highlight his strength and stature despite being a Locust Grunt.
626* DownloadableContent: Was announced during Microsoft's E3 2016 press conference and released immediately after the end of the conference. As an E3 treat, Iron Galaxy allowed everyone who doesn't own Season 3 to try him out for free during the week of E3.
627* FlatCharacter: RAAM's characterization in his appearance here can be best summed up as "Arrive, Pummel, Feed".
628* GenreMotif: Djent.
629* KickThemWhileTheyAreDown: RAAM is able to stomp on his opponent while they're lying on the ground, and the Medium and Heavy versions of Dominance makes him stomp on their head after the throw.
630* LargeAndInCharge: A general and enormous in size.
631* {{Leitmotif}}: [[https://www.youtube.com/watch?v=i0bFl5Mu5gY "For The Horde!"]].
632* MightyGlacier: He rivals Tusk in damage output, has a hefty amount of armored moves, and puts fellow grapplers Hisako and Thunder to shame with a couple of the best command grabs in the game, but his combo game is abysmal and he's slow as all hell.
633* NonDubbedGrunts: RAAM's voice clips are reused from the original game, albeit with some remastering and added effects to tie in with the sound design of ''KI''.
634* SuperMode: RAAM's Instinct Mode floods the screen with swarms of Kryll, camouflaging him and inflicting potential damage on his enemy as long as RAAM himself isn't being hit.
635* ThereIsNoKillLikeOverkill: RAAM's is by and far the worst of everyone. Not only can he go into his ultra ''right out of a [[LagCancel Instinct Cancel]] on the [[https://www.youtube.com/watch?v=T99OP83xy7U very first frame]]'', but can also '''use his [[https://www.youtube.com/watch?v=Uc_muBCb9is Ender to cancel himself to extend the combo.]]'''
636* TheSwarm: A special mechanic in some moves allow him to summon swarms of Kryll upon his enemies, which deal bits of damage over time. This is what compensates for his dismal mobility.
637[[/folder]]
638
639[[folder:'''Rash''']]
640[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rash_killer_instinct0014386991630.jpg]]
641-> ''"Aww, yeah! I'm crashin' this party!"''
642
643->'''Voiced by''': Creator/SeanChiplock
644
645A GuestFighter from the ''VideoGame/{{Battletoads}}'' series, Rash has rolled up on his Speeder Bike and is prepared to dish out a host of Smash Hits on the cast of ''KI''.
646----
647* ButtonMashing: As a trait unique to him, Rash is able to automatically perform combos by mashing either light punch or kick.
648* CarFu: His [[SuperMode Instinct Mode]] lets him summon a speeder bike to smash into his opponent.
649* CharacterSong: "Enter The Battletoad", which opens with some delightful chiptune before going hard rock and electronic while throwing around the 8-bit sounds for accent.
650* CompositeCharacter: He's primarily based on his Arcade version, and he has the wrecking ball and hoverbike from the NES game.
651* DanceBattler: One of his attacks is the Russian Cossack.
652* DifficultButAwesome: Not really Rash himself, but his Instinct mode falls into this. It works completely differently from most Instinct modes, can easily put you in a bad situation and possibly even get you killed if you're unlucky, and is really confusing to use properly. Once you do learn how to use it well, it's great for lengthening combos, creating openings, and applying pressure.
653* DownloadableContent: He was one of the first characters revealed for Season 3 and one of the launch characters, but he was also available for a short beta period for ''Rare Replay'' owners or for people who had purchased any other DLC in ''Killer Instinct''.
654* FightingClown: Compared to everyone else, he's significantly more comical and silly with his skills, making him stand out like a sore thumb. Hell, just look at his facial expression - everyone's either got a stoic look or is snarling. Rash, though? He's just grinning in anticipation of a fun time.
655* GenreMotif: His trailer's theme tune brings a Van Halen-esque arrangement of the classic ''Battletoads'' theme, with an 8-bit version of the ''KI'' theme thrown in for flavor. Doubling in on this, his Ultra sounds [[https://www.youtube.com/watch?v=ncvjMUjs3ik identical to the pause theme in the NES version.]]
656* HalloweenCosplay: His "Rarewear" costume gives him a [[VideoGame/ConkersBadFurDay Conker]] hood, [[VideoGame/BanjoKazooie Banjo's]] shorts, a Jiggy tattoo, and a Lord of Games backpack.
657* InsistentTerminology: His special moves are called "Smash Hits" in reference to what they were called in ''Battletoads''.
658* LargeHam: He'll be yipping and hollering throughout the fight, and he doesn't seem to have much of an inside voice either.
659* LeaningOnTheFourthWall: Rash quips "These cameos are killing me!" in his victory screen because the Battletoads made several cameos in other video games.
660* {{Leitmotif}}: [[https://www.youtube.com/watch?v=fBfDtaljCcM "Enter the Battletoad"]].
661* MultipurposeTongue: Rash can use his tongue to get around the screen by pressing all three punch buttons and a direction. If directed at his opponent he can do damage this way, and if he uses it on a projectile, he can swallow it and gain meter.
662* PerpetualSmiler: Rash is always grinning, showing off his pearly-whites.
663* PluckyComicRelief: Probably goes without saying, but Rash is an incredibly goofy character compared the more serious characters that populate the rest of the ''Killer Instinct'' roster with his cartoony animations, weird attacks, {{Retraux}} sound effects, and a voice that makes him sound like a SurferDude.
664* {{Retraux}}: Most of his sound effects either come from or are styled after the original ''Battletoads'' game on the NES. And that's not even mentioning his animations...
665* ShapeshifterWeapon: He can transform as part of his attacks, like growing a pair of ram horns or turning into a wrecking ball.
666* SuperMode: His Instinct Mode, ''Turbo Tunnel'', gives him the ability to summon a speeder bike that he can ride on to close a gap on his opponent and apply extra pressure. The bike gets destroyed if it hits a wall, your opponent, or if Rash is hit while riding it, but after a short time he can summon another one by pressing heavy punch and kick again. The bike can also stagger grounded opponents, and recapture airborne ones.
667* ThatRussianSquatDance: He does it in his ''Big Bad Boot'' combo linker.
668* UnskilledButStrong: He never had formal training. That said, his fist can become the size of a boulder (on top of being able to turn into a wrecking ball).

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