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1[[WMG:[[center:[-''VideoGame/FiveNightsAtFreddys'' '''[[Characters/FiveNightsAtFreddys Main Character Index]]'''\
2'''''Character-specific pages:''''' [[Characters/FiveNightsAtFreddysWilliamAfton William Afton]]\
3'''''Animatronics:''''' [[Characters/FiveNightsAtFreddysAnimatronics In General]], [[Characters/FiveNightsAtFreddysFirstGeneration First Generation]], [[Characters/FiveNightsAtFreddysSecondGeneration Second Generation]], [[Characters/FiveNightsAtFreddysThirdGeneration Third Generation]], [[Characters/FiveNightsAtFreddysFourthGeneration Fourth Generation]], '''Fifth Generation''', [[Characters/FiveNightsAtFreddysSixthGeneration Sixth Generation]], [[Characters/FiveNightsAtFreddysVRGeneration VR Generation]], [[Characters/FiveNightsAtFreddysSeventhGeneration Seventh Generation]], [[Characters/FiveNightsAtFreddysSecondVRGeneration Second VR Generation]], [[Characters/FiveNightsAtFreddysAdventureCharacters Adventure Characters]]\
4'''''Humans:''''' [[Characters/FiveNightsAtFreddysProtagonists Protagonists]], [[Characters/FiveNightsAtFreddysInstructors Instructors]], [[Characters/FiveNightsAtFreddysTheAftonFamily The Afton Family]], [[Characters/FiveNightsAtFreddysOtherHumans Other Humans]]\
5'''''Novels:''''' [[Characters/FiveNightsAtFreddysTheSilverEyes Silver Eyes Continuity]], [[Characters/FiveNightsAtFreddysFrightGeneration Fright Generation]]\
6'''''Miscellaneous:''''' [[Characters/FiveNightsAtFreddysCompanies Companies]], [[Characters/FiveNightsAtFreddys2023 Film Continuity]]\
7'''''Indexed By Game:''''' ''Characters/FiveNightsAtFreddys1'', ''Characters/FiveNightsAtFreddys2'', ''Characters/FiveNightsAtFreddys3'', ''Characters/FiveNightsAtFreddys4'', ''Characters/FiveNightsAtFreddysSisterLocation'', ''Characters/FreddyFazbearsPizzeriaSimulator'', ''Characters/UltimateCustomNight'', ''Characters/FiveNightsAtFreddysVRHelpWanted'', ''Characters/FiveNightsAtFreddysARSpecialDelivery'', ''Characters/FiveNightsAtFreddysSecurityBreach'', ''Characters/FiveNightsAtFreddysHelpWanted2''-]]]]]
8----
9These animatronics, unlike the others, are the stars ''not'' of Freddy Fazbear's Pizza, but rather a new restaurant — [[VideoGame/FiveNightsAtFreddysSisterLocation Circus Baby's Pizza World]]. As such, they're noticeably far more cutting-edge and have mostly new faces, though you'll still see some familiar ones among their group. Generally called the "Funtime" animatronics to help with sorting the characters into groups[[note]]as in Original, Toy, Withered, Phantom, Nightmare, Adventure and now Funtime[[/note]], though only Funtime Freddy and Funtime Foxy follow this naming convention.
10
11'''All information is subject to change. Unmarked spoilers, especially regarding later nights, ahead. Read on at your own risk.'''
12----
13[[foldercontrol]]
14
15!Original Game
16
17[[folder:In General]]
18* BlushSticker: All of the animatronics have large dots on their cheeks.
19* CruelAndUnusualDeath: [[spoiler:All of the Funtime animatronics are eventually taken to the Scooping Room, where their endoskeletons are torn out of their shell bodies in one sudden motion by the "scooper". We get to see this happen to Ballora, which leaves her a mangled shell with one eye hanging from her face. Ultimately subverted, however, as 'scooping' does not kill the animatronics, but rather lets them [[FusionDance combine their endoskeletons together]] to create [[OneWingedAngel Ennard]]]].
20* DemotedToExtra: Poor Bonnie is now nothing more than a HandPuppet for Funtime Freddy, and Chica doesn't appear at all.
21* TheDogBitesBack: They're presumably trying to kill you due to having enough of being shocked, by either you or the previous technicians.
22* ElectricTorture: Used to keep them in line, [[{{Pun}} shockingly]] enough. Ballora needs one, Funtime Foxy takes two, and Circus Baby takes ''three'' shocks, [[{{Determinator}} but still doesn't appear on stage.]]
23* EvilCounterpart: To [[Characters/FiveNightsAtFreddysSecondGeneration the Toy animatronics]]. Both are clown-themed, exceptionally advanced animatronics. The main difference is that the Funtimes are built ''specifically'' to [[spoiler:kidnap/kill children]], while the Toys were built with a connection to criminal files to keep children safe.
24* FacialHorror: Their faces are all made up of panels that have the ability to shift and change, including opening up during their jumpscares to reveal their endoskeletons.
25* HauntedTechnology: [[spoiler:Nothing explicitly says it in ''Sister Location'', but ''Pizzeria Simulator'' explicitly confirms Baby to be Elizabeth, and, given that Henry set the place on fire to destroy the Remnant in the remaining animatronics' bodies, it seems Ennard was as well.]]
26* HomicideMachines: Obviously a given for this franchise, but this group has the distinction of [[spoiler:being killers ''by design'' and not [[HauntedTechnology corruption]]]].
27* {{Irony}}: William Afton designed them with the intention of [[spoiler:being stealth child murderers.]] As far as we know, [[spoiler:their only known child victim is Afton's own daughter.]]
28* MechanicalMuscles: Their endoskeletons are, rather than being basic rail-thin robots, designed using a system of cables that resemble a proper musculature.
29* MonsterClown: The general aesthetic of the animatronics, mostly due to the above mentioned FacialHorror.
30%%* NonIronicClown: What they are ''meant'' to be.
31* NothingNiceAboutSugarAndSpice: The Funtimes use pinks, purples, and whites in their color scheme, and are generally designed in such a way that suggests they're marketed specifically towards young girls. Not only are they HostileAnimatronics, but [[spoiler:they're designed with the express intent of abducting and killing children.]] [[CreepyBallet Ballora]] and [[BitchInSheepsClothing Circus Baby]] are the primary standouts.
32* PinkIsFeminine: Nearly all the animatronics have pink and white color motifs.
33* PutOnABus: Unlike Bonnie, who appears as a handpuppet, Chica is absent completely, along with Golden Freddy/Fredbear[[note]]albeit [[spoiler:a mysterious endoskeleton of Funtime Freddy with yellowish eyes is thought to belong to a funtime version of him]][[/note]], The Puppet, and Balloon Boy.
34* ShaggyDogStory: [[spoiler:They wanted to escape the facility by merging together and imitating a human. However, the plan was doomed from the start. First things first, they no longer remember how to behave like a real human, much less an adult one. Secondly, they don't have any organic material like blood and bones, which leads to the final point, a corpse is naturally going to decay over time. At first, only a few people were able to tell that Michael Afton was ''different''. By the end of the week, everyone realised that something is wrong with Michael as his skin had turned purple from decay. Forcing Ennard to abandon the suit and dive into the sewer.]]
35* SuperPoweredRobotMeterMaids: You thought the Fazbear animatronics were ridiculously advanced for SuckECheeses mascots? This group is bizarrely high-tech, even having facial panels that shift around and open for maintenance. They are also confirmed to be rather heavy for their size in their information. [[spoiler:It's then subverted when one looks at the blueprints: they're really high-tech kidnapping robots ''disguised'' as mascots.]]
36* UnwittingPawn: [[spoiler:The animatronics have some suspicious gimmicks to them (such as Funtime Foxy's parent voice-mimicking and Baby's and Funtime Freddy's chest cavities that can open up, grab, and stuff children inside), and if Baby is any indication, none of them know what they're doing with them. And considering their creator was a certain [[GreaterScopeVillain William Afton]]...]]
37* WhatHappenedToTheMouse: Unless the animatronic names trademark leak wasn't complete, there's no Funtime equivalent of Bonnie or Chica for some reason. Bonnie does appear as a hand puppet that Funtime Freddy uses and "[=ChcasPrtyWrld=]" is mentioned in the source code on Scott's website. Funtime Chica does eventually appear as a purchasable animatronic in ''Pizzeria Simulator'' and later to antagonize the player in ''Ultimate Custom Night''.
38* WouldHurtAChild: [[spoiler:All four of the main animatronics were designed to monitor for parents and/or lure children close to them in order to trap them inside of themselves to be killed then or later on. According to Baby, this process is a subconscious one, automated and more importantly ''[[AndIMustScream involuntary]]''.]]
39[[/folder]]
40
41[[folder:Circus Baby]]
42!!Circus Baby
43!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysSisterLocation'' | ''VideoGame/UltimateCustomNight'' | ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]'' | ''VideoGame/FiveNightsAtFreddysARSpecialDelivery'' | ''VideoGame/FiveNightsAtFreddysHelpWanted2''
44[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fnafsl_baby_and_bidybab_models.png]]
45[[caption-width-right:350:''"Looks like something bad happened."'']]
46->''"The show will begin momentarily. Everyone, please stay in your seats."''
47
48-->Voiced by: Heather Masters
49
50The main star of Circus Baby's Pizza World, Circus Baby (or just Baby) is a little girl animatronic who first appeared via ''[[VideoGame/FiveNightsAtFreddysWorld FNAF World]]'' in its second update. She appears to be helpful to the protagonist during their time at Circus Baby's Entertainment and Rental, but throughout the week she begins showing increasingly suspicious behavior.
51
52[[spoiler:Like the other Funtime animatronics, Baby was secretly designed by William Afton to kidnap and murder children. Baby herself is also possessed by Afton's daughter, [[Characters/FiveNightsAtFreddysTheAftonFamily Elizabeth]], who against her father's orders approached Baby while alone and was consumed by the robot.]]
53----
54* AffablyEvil: For someone who seems to be the BigBad, she sounds absolutely polite, with an usherette-style (from what voice we can hear in ''FNAF World'') of speaking. Even more so in the game itself, where [[spoiler:she gives you much better advice on survival than your intended instructor, and seems genuinely concerned for your well-being. However, this is because she needs you alive for their plan to finally escape the facility]]. That said, [[spoiler:she did kill a little girl, after luring her in with ice cream. She's not quite sure why she did it, or quite what happened. Presumably, the girl was hidden inside her and killed, based on the trend and the few clues she offers]]. She's fully aware of her actions... just not in complete control of them.
55* AmbiguousSituation: Baby's identity. [[spoiler:Baby's eyes being bright green when they were originally blue suggests that she's HauntedTechnology, possessed by the green-eyed girl she killed. At the same time, she only ever vaguely refers to the girl in the third person, suggesting Baby is perhaps her own AI come to life somehow or the ghost of the girl alienated from her sense of self. This is cleared up during the next game; Circus Baby is in fact haunted by the soul of the girl she killed, who happened to be William Afton's daughter. But, according to the Cassette Man, she may no longer be aware of this fact herself.]]
56* AndIMustScream: [[spoiler:Imagine being made to entertain and adore children and then suddenly forced to kidnap and murder a little girl. And having no idea why you did it.]]
57* BigBad: Of ''Sister Location''. [[spoiler:Possibly the most disturbing one in the entire series, too. While her motivation and backstory definitely puts her in the TragicMonster category, she's still designed to kidnap and kill children, and her ultimate goal is [[FusionDance to fuse herself and the other animatronics]] [[OneWingedAngel into a single being]] and wear the player character as [[GenuineHumanHide a skin-suit]].]]
58* BigStupidDoodooHead: She usually insults people by calling them "dummy"; both calling Eggs Benedict [[spoiler:and the other animatronics]] this. [[spoiler: This behavior may be from Elizabeth's soul taking control, as seen in the following game]]
59* ByTheLightsOfTheirEyes: She appeared in ''FNAF World'' as two bright lights in the darkness.
60* CantKillYouStillNeedYou: [[spoiler:This is why she keeps you from being killed by the other animatronics; she needs your body intact in order to escape from the facility that she and the other animatronics are trapped in.]]
61* TheChessmaster: Masterminded the plot to use the player's skin as a human disguise to escape the underground Circus Baby's Entertainment and Rental facility.
62* ConfusionFu: Her major mechanic in ''Special Delivery'': every time she takes a step, she causes a surge of distortion throughout the entire 360 degree range of your phone, making it ''much'' harder to tell where exactly she is standing until she [[LightningBruiser rapidly charges you]].
63* ContrastingSequelAntagonist:
64** To the Puppet. Both are animatronics with MonsterClown designs and their hosts were little girls who were killed directly or indirectly by [[BigBad William]] [[SerialKiller Afton]]. However, the Puppet is very slim, has an [[AmbiguousGender androgynous design]], and despite her dark color scheme, was designed initially as a [[DarkIsNotEvil security system for the pizzeria to ensure the well-being of the children in the establishment]]. Baby's body structure is huge compared to the Puppet and has a feminine design, and her initial purpose, down to her design, seems to be entertaining children, but [[BrightIsNotGood it's all to hide her true purpose: kidnapping and murdering children]]. Furthermore, [[spoiler:during her time as a part of Ennard in ''Sister Location'', Baby wore a human as a meat suit temporarily]], while the Puppet [[spoiler:wore another animatronic over herself in ''Pizzeria Simulator'']]. This even extends to their respective hosts: [[spoiler:Cassette Man's daughter, Charlie]], and William Afton's daughter, Elizabeth. While [[spoiler:Charlie]] still retained her desire to protect and save innocent children and the other victims from William, at worst, she evolved into a WellIntentionedExtremist KnightTemplar due to the many security guards she killed on account of mistaking their identities with her killer. Elizabeth, on the other hand, has been implied to have [[CorruptTheCutie been corrupted]] during her time as Circus Baby, and later, as [[spoiler:Ennard following her eviction from the entity by the other A.I.s and reformation]], resulting in her becoming the argubaly second-most evil animatronic in the franchise who desires to [[spoiler:[[DaddysLittleVillain please her "Daddy" by following in his footsteps]].]]
65** This actually depends on [[AmbiguousTimePeriod where the game takes place]], but she's definitely this to [[spoiler:Nightmare Fredbear and Nightmare,]] the Big Bads of ''[[VideoGame/{{FiveNightsAtFreddys4}} 4]]''. [[spoiler:Both are animatronics whose purpose is specifically to kill, both in some fashion terrorize an Afton (possibly the same Afton, Michael), and both in some fashion serve as the FinalBoss (though Baby only counts as this due to being the guiding will of Ennard). They both even only appear in person in Night 5. However, Circus Baby [[TragicMonster is clearly horrified by what she did to Elizabeth Afton]] and [[ForcedToWatch was implied to have had no control over her actions]], and even all of her villainous acts are out of desperation, because [[IJustWantToBeFree she just wants herself and the other animatronics to escape the awful place they are suffering in]]. Nightmare Fredbear/Nightmare, on the other hand, seems like little more than a savage beast that seeks to kill [[ForTheEvulz out of pure malevolence]], and may even ''enjoy'' repeatedly torturing and killing whoever the player is, according to their lines in ''Ultimate Custom Night''. While Circus Baby is heavily involved in the game, serving as your helpful guide, having a huge presence throughout, and having masterminded the entire scheme to escape using Michael's skin as a disguise, Nightmare Fredbear/Nightmare has almost zero involvement by contrast and if a player hasn't been paying attention to the teasers, they only learn about it on the nights where it makes an appearance. Circus Baby ends up being rather heavily involved in the [[VideoGame/FiveNightsAtFreddys FNaF]] lore, and [[AmbiguousSituation depending on what you believe]], her act of killing Elizabeth may be the catalyst for the Afton family falling apart. Nightmare Fredbear/Nightmare has very little lore importance in comparison.]] They even look very different: Circus Baby is absolutely adorable, what with being chubby and childlike, even though [[spoiler:she was designed that way to lure in and murder children]]; meanwhile, [[spoiler:Nightmare Fredbear/Nightmare]] [[ScaryTeeth makes absolutely no attempt]] [[BodyHorror to hide its true nature]].
66* CreepyChild: She invokes this, especially when her face can separate and reveal her robotic endoskeleton.
67* CreepyMonotone: In her ''FNAF World'' appearance.
68-->The show will begin momentarily. Everyone, please stay in your seats.
69* DeadAllAlong: You don't actually see Baby until Night 5, and when you do see her, [[spoiler:it's clear she's already scooped herself to form Ennard]].
70* DissonantSerenity: Always speaks calmly no matter what, even when referring to her [[spoiler:plan to kill you and use your skin as a GenuineHumanHide]].
71* TheDreaded: When the Bidybabs attack you on Night 2, one exclaims "she's watching us," right before they flee and leave you alone; clearly referring to Baby.
72* EarlyBirdCameo: She appeared in ''FNAF World'' long before her appearance in ''Sister Location''. She may have also been described earlier by Scott, who claimed that one of the new animatronics (who was a female) terrifies him, though he could have been referring to Ballora.
73* EatsBabies: [[spoiler:When William Afton's daughter finally got some alone time with Baby, she opened her stomach, lured the child in with ice cream — and then ''yanked the girl inside her''. Even though Baby isn't entirely aware why she did this...]]
74* EtTuBrute: [[spoiler:She gets betrayed post-game by the other animatronics while they're inside Ennard.]]
75* EvenEvilHasStandards: She has little to no problem with [[spoiler:ripping out your innards and wearing your skin as a suit to escape the facility]], but she seems genuinely regretful about [[spoiler:killing William Afton's daughter]], and it seems that what happened was out of her control.
76* EvilMentor: She acts independently from and even against the desires of her fellow animatronics, trying to protect you. [[spoiler:After all, she has a plan to get them out of there, and it ''requires'' you being alive ''until'' everything's in place.]]
77* FateWorseThanDeath: One of her death quotes in ''Ultimate Custom Night'': "You won't die, but you'll wish you could."
78* FluffyTheTerrible: An animatronic named Baby doesn't sound intimidating, does it? You'd be wrong... [[spoiler:or at least, at first]].
79* GirlishPigtails: Baby sports a noticeable pair of pigtails, somehow making her look even more disturbing.
80* GlowingEyesOfDoom: Baby's eyes take on a menacing glow in the trailer for ''Sister Location''.
81* HauntedTechnology: [[spoiler:She claims to hear the child's screams still, her eyes are now green like the girl's when they were shown to be blue beforehand in the death minigame, and she uses the child's voice as Ennard to try to get you to come out during Night 6, which implies that William Afton's daughter may be possessing her. ''6'' outright confirms this, with Cassette Man even calling her by Elizabeth's name.]]
82* IconicSequelCharacter: Baby's been a prominent character since her debut, having the deepest connection to our [[DaddysLittleVillain antagonist]] and [[CainAndAbel possible hero]] out of all animatronics. Pretty impressive for someone who didn't show up until the 5th [[EarlyBirdCameo (or 6th)]] game.
83* IJustWantToBeNormal: Tragically, all she and the animatronics want is to entertain, but [[spoiler:their programming forces them to kill children]]. They don't understand why they glitch up, resulting in bad things happening. They just don't understand why people often die around them all the time.
84* InsistentTerminology: She has a thing about saying that something like pain or screaming would last "only for a moment", even when the subject at hand has more to do with someone outright ''dying.'' She also never lies. She does, however, "pretend".
85* LastNameBasis: While her full name is Circus Baby, she's simply called Baby in ''FNAF World''.
86* LargeAndInCharge: From promotional images, Baby ''appears'' to be the smallest of the animatronics in this facility, but that couldn't be further from the truth. According to her blueprints, she's the absolute ''largest.'' She's a whole foot taller than ''Ballora'' herself at 7.2 feet, weighing a tremendous 585 pounds (roughly 265.3kg).
87* LightsOffSomebodyDies: She does this to (presumably) Henry in the end of ''FNAF World''[='=]s second update.
88* ManipulativeBitch: Circus Baby goes out of her way to gain your trust early in the game. [[spoiler:During Night 4 she reveals she has the ability "to pretend". Literally everything you have ever heard from any of your sources in this game is now suspect.]]
89* MyGodWhatHaveIDone: As shown in her secret monologue in Night 3, [[spoiler:she's wracked with guilt over an accident that involved her pulling a young girl into her body and crushing them to death with her built-in ice cream maker]].
90-->'''Baby:''' [[spoiler:I still hear her sometimes.]] ''[[TragicMonster Why did that happen...?]]''
91* NonIndicativeName: She ''is'' circus material, no denying that, but for someone named "Baby", she sounds more like someone in their teens, and she doesn't seem small either. In fact, she's the largest out of all the ''Sister Location'' animatronics.
92* NotEvilJustMisunderstood: [[spoiler:She never actually attempts to kill you at any point of the game; in fact, she's just a spirit who gets abused by unknowing humans, and is guided by an [[AIIsACrapshoot hostile AI]] that, like that of her her brethren (well, [[{{Pun}} "Sister-en"]]) dictates that [[WouldHurtAChild all human children must die]]. She's the only character who actually cares about your well-being. [[ZigZaggingTrope However,]] the final night reveals that she simply wanted you to survive long enough to be made into a suit for Ennard.]]
93* NotSoAboveItAll:
94** She normally behaves in a rather ethereal and somewhat distant manner, but calls the player a dummy for not knowing the meaning behind the name of the Scooping Room, and sarcasm positively drips from her tone when she calls Handy Unit a "guide" in Night Two. [[spoiler:On Night 4, there's a hint of malice in her comments about how Ballora "never learns" (remember, Ballora is hinted to be against the skinsuit plan), and accessing the Private Room on Night 5 has her sounding somewhat frantic and irritated when the player survives.]]
95** An old conversation between the [=ScottGames=] and FNAF World websites in the source codes is heavily implied to be her and the other Funtime animatronics fighting over control of Ennard, indicating that the others rebelled against her will.
96* OhCrap: [[spoiler:Going for the Fake Ending]] during Night 5 will cause Baby to panic as she realizes [[spoiler:you've [[OffTheRails derailed her escape plan by going to the Private Room rather than the Scooping Room]], and she promptly comes after you via Ennard.]]
97* PetTheDog: Every time the player successfully completes a level of "Office: Job Interview" in ''Help Wanted 2'', Baby makes sure to compliment them for a job well done. Win the game, and she personally visits your office in order to reward you with an ice cream cone.
98* PragmaticVillainy: [[spoiler:She helps "Eggs Benedict" out because she doesn't want them to die... at least, not before she can get everyone into Ennard and make him a [[GenuineHumanHide skinsuit]].]]
99* RedEyesTakeWarning: In her Night Terrors game in ''Help Wanted'', her eyes glow red upon spotting and subsequently rushing towards the player.
100* ReluctantMonster: She's a killer robot like the rest of the Funtimes, but she has no control over it and is full of uncomprehending horror for her actions. She even assists the player character, [[spoiler:even if only for the benefit of her and the other animatronics]]. Even as she's trying to [[spoiler:scoop you out as Ennard]], she doesn't do so out of malice, but out of desperation.
101* RuleOfSymbolism: It doesn't make much sense for [[spoiler:Baby to get Elizabeth's eye color after Elizabeth's soul (possibly) possesses her]], but it sure works as a visual cue.
102* SoftSpokenSadist: She barely raises her voice, and was willing to use you as a human suit.
103* SuddenlyVoiced: For the animatronics as a whole-- ''Sister Location'' debuts voice acting for some animatronic characters, and Baby's the first animatronic to talk in the game.
104* TrademarkFavoriteFood: A weird case: while she's obviously not able to eat it, she's associated a lot with ice cream, which fits in with her ability to make it [[spoiler:and her (as Ennard's) plan to "scoop" you out]].
105* TragicMonster: Her secret monologue in Night 3 (accessed by returning to the hiding spot where you encounter the Bidybabs in Night 2 and shutting the door) paints her in this light — here, she describes in detail her first (and only) day on-stage, which despite starting happily for her as she fondly reminiscences about singing and hosting a party for the children who were there, [[spoiler:ended in tragedy after she lost control of herself and [[EatenAlive accidentally pulled a young girl into her body, crushing her to death]]]]. [[MyGodWhatHaveIDone She sounds genuinely remorseful and confused as she talks about it]], with no idea how it happened or why she did it.
106* TheUnfought: [[spoiler:In ''Sister Location'', you never even see Baby active, let alone actually face her personally; only as the guiding will of Ennard is she technically faced as an opponent. She is also the only animatronic to not be included in Custom Night.]] This is subverted, however, in ''Ultimate Custom Night'', ''Help Wanted'', and ''Special Delivery''.
107* UnreliableExpositor: Everything that Baby says is cast in a questioning light after Night 4, [[spoiler:due to the revelation that she knows how to "pretend" (''i.e. lie'') and can do so very convincingly]].
108* VocalDissonance: Baby's design is clownish and chubby and cutesy, but we never hear her "performance" voice and what we do hear is a more monotone and slightly anxious young woman's voice.
109* WalkingSpoiler: Her initial appearance in ''FNAF World'' is this, but in ''Sister Location'' itself, it's also hard to describe Baby without mentioning what she does.
110* WhamLine: Twice on Night Four.
111** "[[spoiler:I kidnapped you]]."
112** "There's something very important I've learned to do over time. Do you know what that is? [[spoiler:[[UnreliableExpositor How to pretend]]]]."
113* WhamShot: Twice on Night Five.
114** When you are sent in to do maintenance, [[spoiler:you see the hollow shell of Circus Baby's body]].
115** During Night Five, your final task is to do maintenance on Baby, as she had "issues" the day before. However, she stops you and has you remove a single part and send her body to the Scooping Room instead. [[spoiler:Upon going to the Scooping Room, you find out she ''wasn't in her body anymore'' at that point, having already combined her parts into Ennard. Had you done the work you were ''supposed'' to, you would have found out and her plan would have been ruined.]]
116* WoobieDestroyerOfWorlds: [[spoiler:Her intention to wear your skin is, without a doubt, horrific to say the least. But her motivation is so her and her animatronic allies don't have to suffer what they did, such as getting shocked by workers, experiencing "the scooping room" in which they get their insides scooped out and beaten until they're incapacitated, and the incident she had with a little girl in which she [[EatenAlive pulled her into herself to die]], [[AndIMustScream apparently against her own will.]]]]
117* WouldHurtAChild: [[spoiler:She trapped Afton's daughter in her stomach, killing her. However, it's hinted by her recollection of the memory that her programming forced her to do so, and she herself [[MyGodWhatHaveIDone was horrified by what she had done]].]]
118[[/folder]]
119
120[[folder:Ballora]]
121!!Ballora
122!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysSisterLocation'' | ''VideoGame/UltimateCustomNight'' | ''VideoGame/FiveNightsAtFreddysARSpecialDelivery'' | ''VideoGame/FiveNightsAtFreddysHelpWanted2''
123[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fnafsl_ballora_and_minireena_models.png]]
124[[caption-width-right:350: ''"I can hear you… breathing."'']]
125
126->''"Admit it — you ''wanted'' to let me in."''
127-->Voiced by: Michella Moss
128
129A new ballerina animatronic with little indication of what she is or where she came from. The new teaser on June 17th that had a secret message in the source code which named this animatronic as "[=ANM02BAL=]", meaning that, as it was suspected, this character is called Ballora.
130----
131* BeatThemAtTheirOwnGame: In Ballora Gallery, you're in a very dark room with a blind robot. This means both you and Ballora are each listening to locate the other party, and to go through her room, you simply have to not move quickly enough to be louder than her.
132* CreepyBallet: An animatronic ballerina who, along with the other Funtime animatronics, tries to kill the protagonist a few times throughout the game. To add to the horror, she gets her own OminousMusicBoxTune ''and'' an eerie song she sings.
133* DeathByLookingUp: The first time you encounter Ballora, her [[JumpScare killscreen]] involves her swinging down from the ceiling and shrieking in your face upside-down, very much like Mangle from the second game.
134* DistractedByTheSexy: [[spoiler:Her job is to keep the (presumably male) parents' attention while the other animatronics kidnap and/or murder their children.]]
135** This is...amusingly lampshaded in a vaguely meta way in ''Ultimate Custom Night''. [[spoiler:It gets ''really'' funny if you subscribe to the "Ultimate Custom Night is William's Personal Hell" theory; even ''he'' got distracted by Ballora's looks!]]
136-->'''Ballora:''' Admit it; you ''wanted'' to let me in.
137* DoomedContrarian: [[spoiler:It's implied that unlike the other animatronics, Ballora ''didn't'' want to escape with the player's skin. She's not the TokenGoodTeammate, as she still wants to kill you, but according to Baby, she was "afraid". It's very much implied that Baby sabotaged Ballora in order for her to be scooped with the rest of them. It doesn't "kill" her, but she is put out of commission for the time being.]]
138* EyesAlwaysShut: Unlike the rest of the animatronics in the series, Ballora always has her eyes shut. This actually plays a part in the game — she can't see, but she can hear you, so you have to go slow to avoid her. If she jumpscares you, her face opens up and reveals her eyes.
139* FanDisservice: She has several fanservice tropes, such as a noticeable bust and HartmanHips, but it looks so... ''[[UncannyValley off]]'', due to her proportions and general shape
140* {{Foil}}: To Funtime Foxy. While Ballora moves gracefully, is the second animatronic that is able to talk, and moves around by listening to noises, Funtime Foxy jerks and snaps his jaws when he sees you, he's the only animatronic ''not'' able to talk[[note]]Until ''Ultimate Custom Night''[[/note]], and moves around by watching the brief light that you might flash at it.
141* GameOverMan: If you run out of power in the Custom Night, Ballora will always be the one to get you and accordingly end the game. This occurs even when she isn't selected for the night — giving her a similar role in this regard to Freddy in the original.
142* GracefulLoser: If Ballora is one of the active animatronics in the Custom Night and you successfully finish it, she — unlike Funtime Freddy, who acts like a SoreLoser about it — calmly commends the player on their victory.
143-->'''Ballora:''' [[Film/SaveTheLastDance Save me a dance for another day, perhaps.]]
144* IronicNurseryTune: If you listen to Ballora's song, she's singing a soft nursery tune about [[spoiler:how cold and alone she currently is, although she stops when she thinks she's heard someone nearby]].
145-->'''Ballora:''' Why do you hide inside your walls\
146When there is music in my halls?\
147All I see is an empty room\
148No more joy, an empty tomb.\
149It's so good to sing all day\
150To dance, to spin, to fly away.
151** She sings another one to the same tune later [[spoiler:during the Custom Night, about her stalking the player]]:
152--->'''Ballora:''' All I do is dance alone\
153But now I hear your flesh and bone.\
154I roam these halls alone all day\
155But now you're here, friend and prey.
156* InterfaceScrew: In ''Ultimate Custom Night'', Ballora disables your cameras as she approaches, forcing you to use her {{Leitmotif}} to figure out where she's coming from and ward her off.
157* {{Leitmotif}}: [[https://www.youtube.com/watch?v=nhglXXE54WA Crumbling Dreams.]] It actually plays a major role in dealing with her, both in the main game and the Custom Night: if the song sounds close to you, Ballora is near!
158* OnlyOneName: Unlike the other members of the four (Circus Baby, Funtime Freddy, and Funtime Foxy), Ballora is the only one of the four who has a singular name.
159* OnlySaneMan: [[spoiler:Baby implies that Ballora is the ''only'' animatronic that opposes the plan to escape using your skin, with Baby specifically saying that she's "afraid". Come the Custom Night minigames, and her fears are completely confirmed.]]
160* PragmaticVillainy: As noted above, [[spoiler:Ballora was opposed to the "scoop Eggs Benedict and wear his skin to escape" plan, but her only objection to it was -supposedly- that she didn't think it would work. As the rest of her behavior shows, she has no problems otherwise with murder and deception]].
161* ProperlyParanoid: [[spoiler:Her fear that something would go wrong with the plan to scoop ‘Eggs Benedict’ to use his skin is confirmed in the Custom Night cutscenes.]]
162* PurpleIsPowerful: Has an indigo and white color scheme. When she opens her eyes during her jumpscare and [[spoiler:during night four after she's been scooped]], we can see that she has purple eyes as well.
163* RunningOnAllFours: According to [[http://steamcommunity.com/app/506610/discussions/0/305510202675992833/#c305510202676025630 a comment]] by Scott Cawthon on Steam, Ballora walks like a spider and is able to climb on walls — similarly to Mangle from ''Five Nights at Freddy's 2''. This makes some sense, given how her feet are shaped. She could move either by pirouetting or by walking like a spider. ''Special Delivery'' does indeed show her spider-walking when she charges at the player.
164* ScaryTeeth: A good look at her endoskeleton shows it has small, sharp, needle-like teeth.
165* SenseImpairedMonster: Barring her jumpscares, Ballora's eyes are always shut, so she relies on her hearing to find you.
166* ShoutOut: Her defeat quote (see GracefulLoser) is a reference to the 2001 film ''Film/SaveTheLastDance''.
167* {{Stripperiffic}}: Her "clothes" consist of a tutu and what would be a piece of cloth draped over her shoulders and just long enough to cover her chest. '''In a children's restaurant.''' Clearly, she was designed with the parents in mind... [[spoiler:as in, she literally is: she's designed to distract the parents while the others kidnap or kill the kids, as her blueprints reveal]].
168* TeamMom: Ballora has a very motherly voice, and very sensible according to how "afraid" she was of her compadres' plan. [[spoiler:She's also unofficially used to represent the Afton children's mother and William's wife in places, but the connection isn't explicitly canon.]]
169[[/folder]]
170
171[[folder:Funtime Freddy and [=BonBon=]]]
172!!Funtime Freddy and the Bonnie Hand Puppet
173!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysSisterLocation'' | ''VideoGame/UltimateCustomNight'' [[note]][=BonBon=] cameos as part of the ''Sister Location'' office layout[[/note]] | ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]'' | ''VideoGame/FiveNightsAtFreddysARSpecialDelivery'' | ''VideoGame/FiveNightsAtFreddysHelpWanted2''
174[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fnafsl_funtime_freddy_and_bonnie_hand_puppet_models.png]]
175[[caption-width-right:350: ''"Are you ready-dy for round two?"'']]
176
177->''"Hey [=BonBon=]! I [[ElectronicSpeechImpediment th-think]] that's the birthday boy over there-ere! We should go [[DeadlyEuphemism give him]] [[JumpScare a surprise!!]]"''
178
179->Voiced by: Creator/KellenGoff (Funtime Freddy) and Becky Shrimpton ([=BonBon=])
180
181It may not be his pizzeria anymore, but Freddy Fazbear is back to [[MemeticMutation prove you’ll never be ready]] for a fifth time, complete with a new coat of white and purple paint. He wears a puppet of Bonnie on his right hand, possibly a reference to when people thought that the unbroken Mangle had one of Foxy back when the second game was relatively new.
182----
183* AdvertisedExtra: Despite being just another animatronic at Circus Baby's Pizza World, Funtime Freddy still appears on the game's Steam box art, most likely due to being a version of [[SeriesMascot Freddy Fazbear]].
184* AxCrazy: Funtime Freddy is clearly unstable. He treats hunting down Michael like giving a surprise birthday party to someone, constantly speaks in a loud high-pitched and glitchy voice, and likes to shoot Bon-Bon at the doors to attack you.
185* BearsAreBadNews: This version of Freddy Fazbear looks like [[MonsterClown a creepy clown]], has a CreepyHighPitchedVoice, and attempts to kill the player while they're trying to reset the building's circuit breakers. [[spoiler:He also has a large storage tank in his body that's just the right size for holding small children.]]
186* BodyHorror: When it [[spoiler:activates and disappears during maintenance on Night 3]], [=BonBon=] turns out to be a separate autonomous animatronic that can detach. Because they're machines that can link and separate, this naturally means there's just an anchor/power socket underneath on Funtime Freddy's arm, but the lack of a hand underneath the puppet creates an uncanny effect.
187* BusCrash: [[spoiler:Bon-Bon]] has one between this game and ''[[VideoGame/FreddyFazbearsPizzeriaSimulator Pizzeria Simulator]]'' - [[spoiler: he's not listed as active in Molten Freddy's blueprint, though neither are the other small animatronics like the Bidybabs and Minireenas.]]
188* CallingYourAttacks: Funtime Freddy has different attack prompts for sending [=BonBon=] to the door on his side ("Hey [=BonBon=]! Go get'em!") and the side opposite to him ("Get ready for a surprise!") This allows the player to shut the appropriate door on time.
189* ConfusionFu: In the Custom Night, Funtime Freddy can send [=BonBon=] to attack you from either of the two doors depending on his commands, and very frequently switches positions, reversing which command sends [=BonBon=] to which door. Keeping track of all of this, especially when Funtime Freddy is on a high difficulty and there are other animatronics pestering you, can become a hellish prospect. At least his vocal cues allow you to forego checking for his location in the cameras.
190* CreepyHighPitchedVoice: Despite being a bulky robotic bear, Funtime Freddy's voice is surprisingly high-pitched and clownish, making him perhaps the most LaughablyEvil of the game's HostileAnimatronics. [=BonBon's=] voice is even more high-pitched, but significantly less scary.
191* DemotedToExtra: In this generation of animatronics, Freddy is not the bandleader/headliner mascot (Circus Baby is). However, he is used on the game's logo art and is implied to be a much more active threat. [[spoiler:He certainly is a major enemy on Night 2; however, when he shows up on Night 3, he is in power down mode and only occasionally moves when you trigger his locks. He's still far from defenseless, as his Bonnie puppet is protecting him. Eventually, he has his power core removed by you and he becomes a part of Ennard.]]
192** Subverted: [[spoiler:Sometime after the Sister Location animatronics merge into Ennard, the entities of Funtime Freddy, Funtime Foxy, and Ballora rebel against Circus Baby — likely due to them having been coerced into/forced to go along with Baby's plan of merging together and stealing Michael's body to blend into the human world, and then said plan ultimately failing after Michael's body decayed (ergo they mutilated themselves for nothing and no longer had a home). Why he was chosen as their new leader is unknown, but, in the end, Baby is expelled from Ennard and Funtime Freddy takes over as Ennard's dominant personality.]]
193* DroneDeployer: During the Custom Night, Funtime Freddy cannot kill you himself, instead sending [=BonBon=] to attack you from one of the doors.
194* ElectronicSpeechImpediment: His voice sometimes skips.
195* EvilPuppeteer: [=BonBon=] can attack you, much like [[VideoGame/FiveNightsAtFreddys4 Nightmare Chica's cupcake]].
196* ExcitedKidsShowHost: Seems to be portrayed this way, based on the way he speaks in his first encounter.
197* FauxAffablyEvil: In Custom Night, and to a lesser extent the main game, he acts very happy and cheerful while trying to kill you.
198* HandPuppet: Funtime Freddy has this in the form of [=BonBon=], who looks similar to [[VideoGame/FiveNightsAtFreddysWorld Adventure Bonnie]].
199* InSeriesNickname: [=HandUnit=] refers to the Bonnie hand puppet as Bonnie, but Funtime Freddy himself calls it [="BonBon"=].
200* LargeHam: The things he says and the exaggerated way he says them with his weird off-pitch voice are what you would expect from a boisterous children's entertainer.
201* MotorMouth: On the Custom Night, when Funtime Freddy is set to 20, expect to hear him '''a lot'''.
202* NoIndoorVoice: He never speaks below a shout with anything he says.
203* TheOneGuy: He is the only animatronic in the entire game who is undeniably, 100% male.
204* PurpleIsPowerful: In contrast to Funtime Foxy's white and pink motif, Funtime Freddy is coloured white and ''purple''.
205* RealMenWearPink: Subverted. Before he was revealed in the trailer, many fans expected him to follow Funtime Foxy's color scheme (white and pink). Not true. However, the Extras section reveals that he originally ''did'', as well [[https://vignette.wikia.nocookie.net/freddy-fazbears-pizza/images/3/35/FNAFSL_Funtime_Freddy_Blueprints.png as not having a Bonnie puppet]].
206* SicEm: This is his main method of attacking in the Custom Night. He doesn't encounter the player directly, but he hides just outside one of the doors and attempts to send his hand puppet in through them.
207-->'''Funtime Freddy:''' [=BonBon=], G-G-GO GET 'EM!
208* SoreLoser: Complains, "''What a party pooper!''" if the player makes it through a Custom Night against him.
209* ShoutOut: His voice and words resemble the speech patterns of ComicBook/TheJoker. Even more so in the Custom Night, where he goes full FauxAffablyEvil. Meanwhile, his very concept, a ventriloquist with a puppet, is based on [[Theatre/TheRockAfireExplosion Rolfe and Earl]].
210* VillainousFriendship: With his Bonnie puppet, [=BonBon=].
211* VocalDissonance:
212** You'd expect him to have a deep, booming voice[[note]]much like the most common fan interpretation of Freddy's voice, which is due to his laughter in the first game[[/note]], wouldn't you? Nope; it turns out, he [[http://foxymask.tumblr.com/post/151514426166/if-you-havent-heard-funtime-freddys-voice-please sounds more like a clown]], which can be simultaneously creepy and hilarious. [[spoiler:According to blueprints hidden in the game files, Freddy ''should'' be able to change his voice. The fact that he can't, combined with his being the only one with an ElectronicSpeechImpediment, may mean that his Vocal Mimicry Module has already been harvested for the plan.]]
213** Although Bonnie the Bunny has always been established as male, the [=BonBon=] puppet has a voice that sounds a lot like a little girl. [[CrossdressingVoices He's even voiced by a woman.]]
214[[/folder]]
215
216[[folder:Funtime Foxy]]
217!!Funtime Foxy
218!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysSisterLocation'' | ''VideoGame/UltimateCustomNight'' | ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]'' | ''VideoGame/FiveNightsAtFreddysHelpWanted2''
219[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fnafsl_funtime_foxy_model.png]]
220[[caption-width-right:350: ''"Showtimes are on the hour, not a minute before and not a minute later!"'']]
221->"It seems you couldn't make it to my show, so I brought the show to you!"
222
223->Voiced by: Joe Gaudet
224
225Before there was [[Videogame/FiveNightsAtFreddys2 Mangle]], there was the "newer, cuter" rework of Foxy the Pirate. Fully intact this time, [[RunningGag he/she/yes]] is out to get you.
226----
227* AmbiguousGender:
228** As ever with anything even remotely related to Mangle. On Night One, [=HandUnit=] goes out of its way to avoid using pronouns when referring to Funtime Foxy, but then on Night Two, the "Angsty Teen" voice module calls Funtime Foxy a 'he'. Then on Night Three, [=HandUnit=] refers to Funtime Foxy as a 'she'. Make of that what you will. The Custom Night description doesn't help either. It refers to Funtime Foxy as "he" and "him" (presumably implying that it is male), but Funtime Foxy also appears in a Custom Night challenge called "Girls' Night".
229** ''Ultimate Custom Night'' also calls them "he", and even gives them a male voice actor; however, despite this seeming like damning evidence at a first glace, it ''[[RunningGag still]]'' isn't concrete, as it's been explicitly stated that Funtime Foxy is capable of [[VoiceChangeling "Parental Voice Sync and Replay"]], with the voice sounding clearly taken from another scripted in-universe source.
230* CallBack: Funtime Foxy's appearance is primarily based on Mangle, and shares his original name as evidenced by ''FNAF World''. His gameplay is the exact opposite of Withered Foxy's: instead of being blinded by the light, he uses it to ''find you''. Custom Night also makes Funtime Foxy's behavior almost exactly like Foxy's in ''1'', and they're called a "he" but also appears in Girls Night, much like Mangle in ''2''.
231* ClockKing: In ''VideoGame/UltimateCustomNight'', his showtimes are on the hour, ''exactly''. Fail to be looking at their stage the moment the clock ticks over, and [[DeadlyEuphemism he'll bring the show to you]].
232-->'''Funtime Foxy:''' Showtimes are on the hour, not a minute before, and not a minute later!
233* CuteAndPsycho: Funtime Foxy is the smallest animatronic at 5'9", is predominately white and pink, and apparently teaches kids to play together and share. Should you catch her in the dark, however, Funtime Foxy tosses her head and snaps their jaws, upper body tilted towards you as a clear threat. [[spoiler:She's also the only animatronic that absolutely ''[[FissionMailed will]]'' catch you no matter what you do.]] Scott himself considers Funtime Foxy's jumpscare to be the [[https://steamcommunity.com/app/506610/discussions/0/355043117521151473/#c355043117523807901 scariest in the entire series]]. Then there's her variable scent release. Sounds cute, right? Not if that scent is [[KnockoutGas chloroform...]]
234* DeadlyEuphemism: "Showtime", aka JumpScare time, in ''Ultimate Custom Night''.
235* EarlyBirdCameo: Like Baby, Funtime Foxy was first shown in ''FNAF World''. However, she was actually a pre-mangled Mangle, whereas this version is a similar but ultimately different animatronic.
236* {{Foil}}: To Ballora. While Ballora moves gracefully, is the second animatronic that is able to talk, and moves around by listening to noises, Funtime Foxy jerks and snaps her jaws when she sees you, she's the only animatronic ''not'' able to talk[[note]]Until ''Ultimate Custom Night''[[/note]], and she moves around by watching the brief light that you might flash at it.
237* FoulFox: Just like with all the previous generations, she is a creepy fox.
238* HopeSpot: Did you make it to 6AM in ''Ultimate Custom Night''? Better make sure his show isn't at that time, otherwise [[KaizoTrap you'll be greeted with death instead of victory]] if you're not careful.
239* LivingMotionDetector: Funtime Foxy attacks based on movement, forcing you to sneak by her in a pitch-dark room. (You have to do this twice. The second time, [[spoiler:you ''will'' be caught, but it ''[[FissionMailed won't]]'' be a GameOver]].)
240* LockedUpAndLeftBehind: [[spoiler:He ''kidnaps'' you under Baby's supervision, and stuffs you into an old decommissioned spring-lock animatronic suit.]]
241* PerformanceAnxiety: Despite talking a big game about wanting you to see his show, Funtime Foxy will always delay it by an hour or so when you actually show up to watch.
242* TheSpeechless:
243** The only one of the Circus Baby's Pizza World main gang who is never heard speaking and presumably cannot speak at all, most likely as an effort to keep her gender as ambiguous as possible. Her [[http://imgur.com/jgHGlW6 blueprints]] do mention 'Parental Voice Sync and Replay', meaning that more than likely she can repeat words that she's heard before, but cannot come up with herown dialogue. It was later confirmed by Scott [[https://www.reddit.com/r/fivenightsatfreddys/comments/8csono/scott_why_did_you_give_rockstar_foxy_a_voice_and/dxi8pu2/ that Funtime Foxy is quiet because she's an introvert]], which also explains why she's also alone.
244** [[SubvertedTrope Funtime Foxy would later talk]] in ''Ultimate Custom Night'', with his lines implying use of the voice sync given the voice sounds like it was cribbed from an old performance recording. Amusingly, he actually ''lampshades'' himself being SuddenlyVoiced in this manner:
245--->"A performance was demanded of me, and now I have delivered! Encore!"
246* ThrowTheDogABone: Just like in ''FNAF World'', Funtime Foxy is the only incarnation of Foxy with zero damage, prior to [[VideoGame/FreddyFazbearsPizzeriaSimulator Rockstar Foxy]]. [[spoiler:Subverted at the end of the game, where Funtime Foxy is scooped to form Ennard.]]
247* YouAreAlreadyDead:
248** The second time you pass through his area, Funtime Foxy ''will'' JumpScare you. He can't be avoided by any means; however, [[FissionMailed you don't get killed by him]], instead moving on to Night 4.
249** In ''Ultimate Custom Night'', failing to look at the stage when the hour passes "showtime" equals a JumpScare that can't be avoided. ''Even if the hour is 6AM.''
250* YouDontLookLikeYou: She looks much different from the depiction in ''[=FNaF=] World'', right down to the absence of a hook. Turns out this is because she's a different model of the character used by Circus Baby's Pizza World, and not Freddy Fazbear's Pizza.
251[[/folder]]
252
253[[folder:Ennard ('''ALL SPOILERS UNMARKED!''')]]
254!!Ennard
255!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysSisterLocation'' | ''VideoGame/UltimateCustomNight'' | ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]'' | ''VideoGame/FiveNightsAtFreddysHelpWanted2''
256[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fnafsl_ennard_model.png]]
257[[caption-width-right:350:''"There's a little of me in everybody."'']]
258
259->Voiced by: Heather Masters (Baby's voice), Zehra Jane Naqvi (Elizabeth's voice)
260
261Not an "official" animatronic, they are actually the endoskeletons of all the other animatronics combined into a single entity, and they want out, [[GrandTheftMe no matter what it takes]].
262----
263* AdaptationalWimp: In their appearance in the fake ending of [[VideoGame/FiveNightsAtFreddysSisterLocation Sister Location]], they're quick, sneaky, and unrelenting as they hunt Eggs, with the player needing to be paying close attention to not die. In contrast, Ennard in [[VideoGame/UltimateCustomNight UCN]] exclusively attacks from one area, and be completely repelled by a simple closed door. Ennard's only saving grace is that it's hard to see on the monitor.
264* AllForNothing: Their plan to escape amounts to nothing. Once they're out of the pizzeria, it's not long before Michael's body starts to decay, meaning it can no longer serve as a disguise. They have to abandon him and hide in the sewer, meaning they have no home, no way to hide themselves from humanity, and no means of repairing or sustaining themselves. Eventually, the other animatronics mutiny against Baby, the originator of the plan, and throw her out.
265* AllOrNothing: Admits to this during the Night 5 attack on you; they say that if the workers of Circus Baby's Pizza World see them looking like ''[[BodyHorror this]]'', then they're not even going to try and fix them or put them back inside their shells, and will instead just decommission them.
266* AmbiguousGender: The result of being an amalgamation of male, female, and "[[RunningGag yes]]" animatronics. The creature refers to itself as "we" and "us", implying they have moved beyond gender.
267* BattleThemeMusic: Ennard gets their own boss battle theme of sorts in the Secret Ending, aptly titled "[[https://www.youtube.com/watch?v=c51OWxSi9tQ Watch Your 6]]".
268* BigBad: The true antagonist of the game, although they're only formed at the end of the game.
269* BodyHorror: They're an endoskeleton made out of parts of the scooped-out endoskeletons of the other animatronics. If you look closely, you can even [[EyesDoNotBelongThere see multiple eyes in different parts of their body]].
270* BodyOfBodies: Ennard is comprised of the amalgamated endoskeletons of all of the Circus Baby's Pizza World animatronics.
271* CantLiveWithoutYou: They make many appeals to you to let them into the security room. And for good reason, as they'll be decommissioned if repair and maintenance [[HumanoidAbomination sees them in this state]].
272* ContrastingSequelAntagonist: To both Springtrap and the Puppet.
273** To Springtrap. Springtrap is made out of the remains of a man stuck inside a spring-lock suit; Ennard is the collective remains of multiple endoskeletons wanting to get inside a human skin. Ennard wants to escape to ''stop'' murdering children; Springtrap wants to kill ''even more'' children.
274** To the Puppet. They both share the design of clowns and makeup, but The Puppet is just a ScaryJackInTheBox with a slender figure while Ennard is an outright MonsterClown who looks Lovecraftian by robot standards. The Puppet is possessed by one of Afton's victims who seeks to protect the innocent children. Ennard is an amalgamate of the various victims who kill other innocent children against their will. They also "bring life" in different ways: The Puppet aids those killed by Afton by helping them possess animatronics, while Ennard kills Eggs Benedict to wear his body, but once evicted from his body, Eggs is still alive despite by all means being a walking corpse.
275* ControlFreak: Their instructions need to be followed ''to the letter'' or else they'll freak out and kill you. Literally: mess up typing a number on a keypad? '''''Death!''''' This is probably so that they make sure you don't make any sudden moves and escape them: the only reason you even get inside the Private Room is because it's right next to the Scooping Room, meaning Ennard doesn't have enough time to react. In addition, Ennard couldn't afford to have you mess with Baby any more than you had to. If you noticed that Baby's endoskeleton was already missing, you'd realize that she's lying and the jig would be up.
276* DependingOnTheArtist: Officially, Ennard has both of their eyebrows intact, but it is also fairly common to see them with their right eyebrow missing, as seen above.
277* {{Determinator}}: ''Nothing'' will stop them getting their freedom. If you look closely at them in the Fake ending, you'll notice they're using their right arm to move. ''They literally dragged themselves out of the pizzeria and all the way to your house to get to you.''
278* DidntThinkThisThrough: If the Custom Night minigames are anything to go by, [[SurprisinglyRealisticOutcome Eggs' skin starts to decompose, and his neighbors rightfully begin to be frightened by it.]] Ennard is eventually forced to exit the skin and escape into the sewers.
279* EarlyBirdCameo: You see Ennard's mask as early as the first night.
280* {{Expy}}: Oddly enough, of the Puppet. They're a clown-like being that got other animatronics involved and wants to kill you, but it's so they can finally escape the restaurant in which they've been tormented for so long. It's just that Ennard does it in a far less benevolent (and far more messy) manner.
281* EyesDoNotBelongThere: Parts of their body have endoskeleton eyes stuck around it.
282* TheFarmerAndTheViper: So, you decide [[SchmuckBait to go to the Scooper Room]] and destroy Baby's body like you were asked? [[TooDumbToLive Well, congratulations!]] [[LuredIntoATrap You fell for Ennard's trap!]] [[CruelAndUnusualDeath Enjoy having your organs scooped out.]]
283* FinalBoss: Ennard is the main threat on Night 5, though it is not obvious until you reach either of the rooms you can access after Parts & Services, since Ennard is still speaking through Circus Baby. In the Scooping Room, [[ItsAWonderfulFailure Ennard will turn the Scooper on you]]; in the Private Room, you defend yourself from Ennard in the style of the first ''Five Nights at Freddy's''.
284* FinalExamBoss: The night against them in the Private Room combines gameplay elements from all the previous games, including the first’s limited power supply, the second’s three attack paths, the third’s single hyper-aggressive animatronic style and the fourth’s sound-based detection system.
285* FusionDance: Of ''all'' the animatronics. They even refer to themselves with plural pronouns like "we" and "us".
286* GrandTheftMe: In the bad/real ending, they scoop out your insides so that they can fit in your skin.
287* HumanoidAbomination: On the fifth night, with all the Animatronics having been scooped to comprise Ennard in full, Ennard doesn't even have a shell or body anymore — and yet their wires form together to create a large entity probably taller than your own character. And by the end, now they're inside you, more literally becoming this.
288* IAmLegion: Played with. It's initially averted, as even though they're an amalgamation of numerous animatronics, they usually only speak as though Baby is the dominant leader, and frequently refers to themselves in the singular tense. But this is suggested in a straightforward tense in teasers on Scott's website, which suggest Baby was deposed after a voice ejected "our" friend.
289* IJustWantToBeFree: Their entire motivation in a nutshell: they want to escape the awful place that keeps on shocking them into compliance, among other things. Unfortunately for you, they realize that they won't go far unless they're disguised as a human. Which is where you come in.
290* ImTakingHerHomeWithMe: A creepy version of this trope: one interpretation of the fake ending is that Eggs Benedict decided to take Ennard home with them. This being a deadly thing or not depends on whether you see Ennard crawling towards you at the end as them having KillingIntent or not.
291* {{Irony}}: Ennard uses the protagonist's skin in order to escape the underground facility at the end of the game. By the end of the Custom Night mini-games, they're forced to exit the skin in order to escape underground, this time into the sewers.
292* ManipulativeBastard: On Night 5, they start using Baby's voice to trick you into the Scooping Room so they can scoop your organs out for their disguise, even pretending that Ballora was in the room ready to kill you when in reality, you were alone with Ennard the entire time, who would kill you if you deviated from their orders. Or do they? After all, you only see Baby after she's already been scooped. For all the player knows, "Baby" was never talking to them at all. They also utilize the voice of William Afton's daughter, Elizabeth, to convince the player, who is heavily implied to be Michael Afton, her older brother, into letting Ennard into the Private Room's office.
293* ManySpiritsInsideOfOne: The purpose of the Circus Baby animatronics combining their endoskeletons into this atrocity Also a literal example, as the blueprints found in ''6'' note that they are carrying remnant.
294* MechanicalAbomination: It's the enormous result of multiple animatronic endoskeletons being fused together.
295* MeaningfulName: "Ennard" sounds like "innards", as in organs. Not only are they an endoskeleton made of those of the other animatronics, but they also become "Eggs Benedict"'s new innards after they scoop his own innards out in the Bad/Real Ending.
296* MindHive: They have the minds of the entire Circus Baby gang inside them, with Ballora controlling them on Night Five, and Baby taking over should "Eggs Benedict" defy Baby's instructions and head to the Private Room.
297* NoNonsenseNemesis: On Night 5. Ennard reacts promptly and violently to any signs of defiance to their plan. They will ''quickly'' JumpScare you should you deviate from Baby's directions leading you toward the Scooper Room and linger afterward. If you do reach the Private Room, Ennard does '''not''' play around and proves to be the most aggressive and dangerous animatronic in the game, attacking you from all sides and giving you little time to breathe. Makes sense, as by going into the Private Room, you have all but effectively [[SpannerInTheWorks derailed their plans]] and they're determined to get you in that Scooper Room, by force if necessary.
298* OneWingedAngel: The combined and much more dangerous form of the Circus Baby gang.
299* RedEyesTakeWarning: We can see that it has a faintly glowing red eye. In the game's ending, however, its eyes appear purple in the reflection of a mirror.
300* SelfProclaimedLiar: In the fourth night, Circus Baby explains she has learned a valuable skill: She can pretend. Come the fifth night, and Ennard, speaking with Baby's voice, explains why you've been brought to the Scooping Room.
301* ShoutOut: Ennard escapes into a sewer drain in the final minigame. You could say a [[{{Literature/IT}} monster clown is now peeking through from the sewers...]]
302* SilenceYouFool: They cut off [=HandUnit=] whenever the AI tries to warn you about [[StayOnThePath entering restricted and dangerous areas]].
303* SkeleBot9000: Their endoskeleton is made of tightly coiled and knotted cables made to mimic a ''human'' skeletal/muscular structure.
304* SoulJar: Ennard has no independent identity or will, as they are merely the human-shaped-and-sized vessel for the collective Circus Baby animatronics. However, they're (presumably) being controlled by Ballora as she seeks to kill you in Night Five, and then by Baby in Night Five's Secret Ending route.
305* StartXToStopX: The animatronics inside them don't want to ever murder ever again. To accomplish this, they murder a technician to use their skin to escape. There's also some evidence they murdered the other two technicians on site to make sure they wouldn't stop them and to use their corpses to fool the system into thinking everything's alright with Ballora and Funtime Foxy.
306* SurprisinglyRealisticOutcome: The Custom Night minigames reveal that their plan to escape the pizzeria wasn't as foolproof as they thought. First of all, the animatronics are '''not''' human. They can ''imitate'' human behavior, but it's far from flawless, as the neighbors could tell that there was something off about them. Also, using the skin of a dead man as a disguise wasn't the best of ideas, as the corpse eventually begins to decompose and rot away, [[BodyHorror which only makes it worse]].
307* TheUnfettered: They will stop at nothing to obtain their freedom. If it means scooping out your internal organs in order to use your skin to escape... well, it's either you or them. And it's not going to be them.
308* VillainousBreakdown: Their aggressiveness on Night 5 can be seen as this. By defying Baby's instructions and going into the Private Room, you have effectively derailed their plans, and they frantically attempt to get into the room. Their voice becomes more irritated and angry as the night wears on and they grow more determined to get you into the Scooper Room, even if they have to drag you kicking and screaming. Eventually, when the night's over, Ennard defiantly declares that they ''will'' find a way out. Come the timeskip to the following night home, they seem to have made good on that threat.
309* VoiceChangeling: During the Private Room before the Fake Ending, Ennard (or rather, the Baby persona inside them) sometimes speaks with Elizabeth Afton's voice to lure/taunt the player character.
310* TheVoiceless: Oddly enough, they become this in ''Ultimate Custom Night''; their killquote is just static. This is likely because both Circus Baby and Scrap Baby can kill the player too — having ''three'' characters with the same voice would be a bit redundant/confusing.
311* WalkingSpoiler: Ennard is impossible to talk about without letting loose a few major twists about the game. It is possible that Ennard is why Scott cancelled the second trailer for the game; he ''did'' say it would have revealed too much, after all.
312* WellIntentionedExtremist: Ennard only wants to escape the facility, where the animatronics composing them were tortured on a daily basis. Unfortunately, the only plan they can find to escape requires the use of a human body... a non-living human body, and you're the most convenient one on hand.
313* WeWillMeetAgain: Their last words just before 6:00 AM strikes in the Private Room are, in a very irritated and meaningful tone, "I ''will'' find a way out". Come the timeskip to the following night at home, and it seems [[YouCanRunButYouCantHide they made good on that]].
314* TheWormThatWalks: The wires spilling out of their body give off the appearance of a mechanical version of this trope, though they're otherwise not the case[[note]]they're a FusionDance of around eleven entities (including the Bidybabs and Minireenas; if the Bidybabs and Minireenas aren't included, the number of entities is four), not an uncountable number[[/note]].
315[[/folder]]
316
317[[folder:Bidybabs]]
318!!Bidybabs
319!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysSisterLocation'' | ''VideoGame/UltimateCustomNight'' [[note]]Cameo as part of the ''Sister Location'' office layout[[/note]] | ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]'' [[note]]Cameo[[/note]] | ''VideoGame/FiveNightsAtFreddysHelpWanted2''
320[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/project_3.JPG]]
321[[caption-width-right:350:''"I'm going to find a way inside."'']]
322
323->''"You don't know what we've been through."''
324->Voiced by: Zehra Jane Naqvi
325
326A group of small baby-like animatronics that supposedly work under Circus Baby. We say "supposedly" because they don't seem to follow orders; instead, they want to kill you like the other animatronics.
327----
328* AirVentPassageway: Tries to exploit this on the Custom Night. Luckily, you can close the opening at will.
329* ContrastingSequelAntagonist: To the Freddles from the fourth game. Whereas the Freddles form Nightmare Freddy and are constantly hinged to him otherwise, the Bidybabs seem to act as separate entities from Baby, even apparently not following her orders.
330* CreepyChild: They invoke this, looking like creepy babies.
331* EvilBrit: They speak with slight English accents, although it can be hard to pick up due to all but one of their lines being whispered.
332* FauxAffablyEvil: They keep saying playful things while trying to kill you.
333* MadnessMantra: The trailer for ''Sister Location'' has them repeating "don't hold it against us" over and over again, sounding absolutely in agony as they do so.
334* WarmupBoss: The first threat to deal with in this game.
335[[/folder]]
336
337[[folder:Minireenas]]
338!!Minireenas
339!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysSisterLocation'' | ''VideoGame/UltimateCustomNight'' [[note]]As part of [=DeeDee=]'s roster[[/note]] | ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]'' [[note]]Cameo[[/note]] | ''VideoGame/FiveNightsAtFreddysARSpecialDelivery'' | ''VideoGame/FiveNightsAtFreddysHelpWanted2''
340[[quoteright:131:https://static.tvtropes.org/pmwiki/pub/images/1758.png]]
341
342
343->Voiced by: Brenda Joan Wong
344Four miniature animatronics each resembling a posing figurine in a ballerina tutu. They accompany Ballora.
345----
346* AdorableAbomination: They are CreepyCute dolls that are very much bizarre.
347* BewareTheCuteOnes: They look so sweet and pretty (at least if you ignore the Puppet-esque heads), like music box dancers. Given their relationship to the game, however, it's clear they're anything but.
348* ButterFace: They could almost pass for children's dolls, but they just ''had'' to have [[WhiteMaskOfDoom the Puppet's face]].
349* ColossusClimb: [[spoiler:They do this to you while you're inside the spring-suit on the fourth night. You need to wiggle to shake them off, but if you move too much, the spring-suit's locks will come undone and a Minireena will kill you.]]
350* GigglingVillain: The Minireenas that block your view in Custom Night let out high-pitched giggles every so often.
351* HumanoidAbomination: Like Ballora, they look eerily humanlike in their body structure. And that their heads look like the Puppet's and that they crawl all over you like human spiders don't help things.
352* InterfaceScrew: In Custom Night, the 'Minireena 2' cling to your face, obstructing your vision. They cannot be dislodged in any way.
353* OxygenMeter: Minireenas will sabotage your oxygen supply during the Custom Night, which will cause you to temporarily pass out — and make you extremely vulnerable to being attacked by other animatronics — if it gets too low. Fortunately, you can fend off the ones tampering with it using a controlled shock.
354* PersonalSpaceInvader: In the Custom Night (and ''Ultimate Custom Night''), their method of "attack" is to latch onto your face and block your view. Their initial appearance also has them doing this, with considerably more lethal results.
355* SupportPartyMember: In the Custom Night, Minireenas won't kill you directly, they'll just pester you by either cluttering up your vision or sabotaging your oxygen supply from afar.
356* YellowEyesOfSneakiness: They have amber irises and have been shown to be quite the sneaky little creeps.
357[[/folder]]
358
359[[folder:Yenndo]]
360!!Yenndo
361!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysSisterLocation'' | ''VideoGame/FiveNightsAtFreddysHelpWanted2''
362[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/funtimefredbear.png]]
363[[caption-width-right:350: Is it me?]]
364A [[StealthPun bare]] endoskeleton resembling Funtime Freddy only with golden eyes and both hands (instead of having a Bonnie hand puppet). He rarely appears on Night 3 while inside the Funtime Auditorium, but doesn't do anything other than leer at the player. His real name was confirmed in the Custom Night update. His name, appearance, and behavior in the custom night suggests he is a Funtime counterpart to Golden Freddy, but it's not fully confirmed.
365----
366* AllJustADream: May or may not be an hallucination. The Custom Night seems to hint that he is, as he acts like an expy of Golden Freddy in ''1'', right down to the method of defeating him. (Although whether or not ''Golden Freddy'' was a hallucination in ''1'' is a whole other can of snakes.)
367* EasterEgg: Very, '''very''' rarely appears during Night 3, to the point that he was first discovered by looking through the game's files rather than from someone encountering him in-game.
368* {{Expy}}: In Custom Night, it's very similar to Golden Freddy from ''1'', though unlike Golden Freddy, it cannot cause the game to crash, but '''can''' jumpscare the player (after draining all of their [[OxygenMeter oxygen]]).
369* OxygenMeter: Like the Minireenas, Yenndo attacks your oxygen supply. Unlike them, he '''can''' still jumpscare you if you run out.
370* PunnyName: His name is a portmanteau of "yellow" and "endoskeleton," just like how Golden Freddy is named "Yellow Bear" in the first game's files...
371* TheBusCameBack: Yenndo returns in ''Help Wanted 2'' after having not been seen in the games since ''Sister Location'', this time in the hard version of the Breaker Room level.
372* TheSpook: Is this thing even an actual animatronic?
373* TheUnfought: Cannot attack the player character, and doesn't crash the game like some similar Easter egg characters from [[VideoGame/FiveNightsAtFreddys past]] [[VideoGame/FiveNightsAtFreddys2 games]]. This is subverted in the Custom Night, as he acts like how Golden Freddy did in ''1''.
374[[/folder]]
375
376[[folder:Lolbit]]
377!!Lolbit
378!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysSisterLocation'' | ''VideoGame/UltimateCustomNight'' [[note]]As part of [=DeeDee=]'s roster[[/note]] | ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]''
379[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/please_stand_by_4.png]]
380A palette swap of Funtime Foxy who (rarely) appears as a hallucination in the main game, and as an antagonist in Custom Night. You defeat them by entering "L-O-L" into the keypad in the Private Room, or by typing "LOL" on your keyboard.
381----
382* AmbiguousSituation: It's unknown if Lolbit actually is an animatronic, or if he's just a computer program. Her only canon appearances are as a hallucination in ''[[VideoGame/UltimateCustomNight UCN]]'' and virtually in ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Help Wanted]]''. Even his non-canon EasterEgg only shows her as a prop head with nothing else.
383* AdaptationalLateAppearance: They appear in ''[[VideoGame/FiveNightsAtFreddysWorld FNAF World]]'' throughout the game as a vendor. Here, they appear as an EasterEgg in the main game and later as an antagonist in Custom Night.
384* AmbiguousGender: Being based off of [[VideoGame/FiveNightsAtFreddys2 Mangle]], this is a given.
385* ByTheLightsOfTheirEyes: In the Blacklight version of Funtime Foxy's stage in ''FNAF VR'', it's the only way player can see them.
386* CanonCharacterAllAlong: [[https://steamcommunity.com/app/388090/discussions/0/364039785160535634/#c364039785160540694 Scott confirmed that all of Sister Location is canon, meaning that Lolbit is.]] [[spoiler:This explains why they are tormenting William in hell.]]
387* CanonImmigrant: Originally appeared in ''[[VideoGame/FiveNightsAtFreddysWorld FNAF World]]''.
388* ContagiousAI: In Custom Night, they appear on one monitor at a time, [[BreakingTheFourthWall before appearing on YOURS.]]
389* InterfaceScrew: Their function in Custom Night. If not deterred, Lolbit covers your screen with a image of themselves captioned "PLEASE STAND BY" that makes noise and prevents you from using your cameras or doors until 'LOL' is typed in. They're the same in ''Ultimate Custom Night'', but must first be summoned by Dee Dee and then will appear without warning, but is shut off the same way.
390* PaletteSwap: Of Funtime Foxy.
391* TheSpook: Arguably even weirder than Yenndo. They are the only "animatronic" with no physical body (until ''Help Wanted''), and in Custom Night, they have a very strange way of being dealt with, [[TheFourthWallWillNotProtectYou and can hijack your own computer]].
392* SupportPartyMember: In Custom Night, they cannot kill you in any way, but they '''can''' leave you defenseless, kind of like a less dangerous Balloon Boy (unlike Balloon Boy, you can make Lolbit go away even after they've hijacked you).
393** Subverted in ''Help Wanted'', where Lolbit is a legitimate threat in the Blacklight (hard) version of Funtime Foxy's Dark Rooms game — they're the primary threat instead of Funtime Foxy, only being visible ByTheLightsOfTheirEyes outside of using the flash beacon.
394[[/folder]]
395
396!Exclusive to Custom Night
397[[folder:Bonnet]]
398!!Bonnet
399!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysSisterLocation'' | ''VideoGame/UltimateCustomNight'' [[note]]As part of [=DeeDee=]'s roster[[/note]] | ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]'' | ''VideoGame/FiveNightsAtFreddysHelpWanted2''
400[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/bonnetimage.png]]
401
402->Voiced by: Unknown
403
404A pink version of Bon-Bon who is female. She initially appeared exclusively in the Custom Night, but she still continues to make semi-regular appearances in future games.
405----
406* TheBusCameBack: Makes a return in ''Ultimate Custom Night'' [[spoiler:and in Funtime Freddy's Night Terrors game in ''Help Wanted'']].
407* DistaffCounterpart: To Bon-Bon.
408* PaletteSwap: Of Bon-Bon.
409* PinkMeansFeminine: She's pink where Bon-Bon is blue.
410* PressXToNotDie: When Bonnet is walking across the Office, you need to click on her nose before she walks all the way, otherwise she will JumpScare and kill you.
411* TheVoiceless: She's among the few animatronics in the game who don't talk to you at all, merely giggling as she runs across the office.
412[[/folder]]
413
414[[folder:Electrobab]]
415!!Electrobab
416!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysSisterLocation''
417[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/electrobab.png]]
418A palette swap of Bidybab with flashing eyes. Instead of attacking directly, it slowly kills you by draining your power until you unleash a controlled shock.
419----
420* EnergyAbsorption: Drains your electricity, but oddly is [[SubvertedTrope not]] [[FeedItWithFire immune to controlled shocks]].
421* GiantSpaceFleaFromNowhere: It's the farthest from canon of any of the Sister Location characters. It doesn't appear as an EasterEgg in the main game like Lolbit or Yenndo, only in the Custom Night. Even then, it didn't reappear in any games, while Bonnet [[TheBusCameBack came back]] in ''VideoGame/UltimateCustomNight'' and ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Help Wanted]]''.
422* GlowingEyesOfDoom: Electrobab has eyes that constantly flash yellow.
423* PaletteSwap: Its appearance is a darker version of Bidybab with bright, yellow eyes.
424* ShoutOut: A small child in black and white uses its glowing eyes to attack. [[Film/VillageOfTheDamned1960 Sound familiar?]]
425* SupportPartyMember: Electrobab won't kill you, but it sure as hell will make sure something else kills you sooner.
426* YellowEyesOfSneakiness: They have yellow glowing eyes and will do everything that they can to ruin your night.
427[[/folder]]

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