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1[[WMG:[[center: [- ''Franchise/DonkeyKong'' '''[[Characters/DonkeyKong Main Character Index]]'''\
2[[Characters/DonkeyKongKongs Kongs]] | [[Characters/DonkeyKongAllies Allies]] | '''Villains''' ([[Characters/DonkeyKongKremlings Kremling Krew]], [[Characters/TikiTakTribe Tiki Tak Tribe]], [[Characters/{{Snowmads}} Snowmads]]) -]]]]]
3
4DK's troublesome RoguesGallery.
5
6* [[Characters/DonkeyKongKremlings Kremling Krew]]
7* [[Characters/TikiTakTribe Tiki Tak Tribe]]
8* [[Characters/{{Snowmads}} Snowmads]]
9----
10[[foldercontrol]]
11
12[[header:Other games]]
13[[folder:''Diddy Kong Racing'' Bosses]]
14!! Tropes associated with Wizpig and his minions
15
16* AffablyEvil: For a bunch of brainwashed monsters, they're really keen on congratulating you (except Wizpig himself).
17* BrainwashedAndCrazy: Tricky, Bluey, Bubbler and Smokey were all hypnotized to be under Wizpig's control. This is AllThereInTheManual.
18* TheComputerIsACheatingBastard: They will always attempt a head-start on you.
19* GracefulLoser: Besides Wizpig, each boss congratulates you on your victory and some of them even seem pleased that you beat them.
20* LargeAndInCharge: They're bigger than any racer.
21* LightningBruiser: Despite their humongous sizes, they're nowhere slow.
22
23!! Wizpig
24[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/wizpig_ds.png]]
25->Debut: ''VideoGame/DiddyKongRacing''
26->Voiced by: Kevin Bayliss
27
28An evil, racing-obsessed pig wizard from Future Fun Land, he invades and conquers Timber's Island in ''VideoGame/DiddyKongRacing'', hypnotizing some of the inhabitants to act as his minions.
29
30----
31* {{Acrofatic}}: He's fast enough to keep pace with the player's go-kart ''on foot'' despite (or because of) his monstrous size. He can also flat-out ''outrun'' you if you miss the boost pads during the first race.
32* BigBad: Invaded Timber's Island, Diddy has to confront and race his brainwashed friends to get a chance to race Wizpig and force him to leave.
33* EvilLaugh: You hear his nasty laugh when you prepare to confront him in both of his races.
34* EvilSorcerer: Capable of brainwashing the island inhabitants into the game's other bosses, and possesses a few magic tricks including making himself disappear.
35* FinalBoss: After completing his amulets, you have to race him '''twice''' (the first time on the island, the second time in his home; the latter requires all the balloons in the game to access as well.)
36* ForTheEvulz: Wizpig's entire motivation is to win and rule, and make sure it's exciting to him. He had conquered his own planet and tried to do the same with Timber's Island simply because ''he was bored''.
37* {{Flight}}: Can temporarily levitate himself to bypass certain obstacles.
38* HoistByHisOwnPetard: After being beaten the second time, his rocket randomly malfunctions, launches him into space, and explodes.
39* LargeHam: Bonus points for being an actual pig and hammy.
40* MassHypnosis: Uses it to control some of the residents of Timber's Island.
41* MessyPig: He's a literal and metaphorical swine.
42* NinjaPirateRobotZombie: He's a giant, a pig, a wizard, and an alien.
43* OffscreenVillainy: In the manual, it was stated he destroyed entire planets out of boredom.
44* PitifulWorms: He's fond of addressing the racers this way.
45* PromotedToPlayable: In the DS remake.
46* RetroRocket: Uses one in his second race.
47* SinisterSwine: An evil pig sorcerer who conquered his planet out of boredom and aims to do the same to Timber's Island.
48* SoreLoser: When you beat him the first time, he throws a childish tantrum and vanishes in a huff (though ''DS'' has him speak during this, and when he vanishes, he doubts you’ll be good enough to find him again), and then attacks the party because he "Just HAD to say goodbye!"
49* SpaceFighter: Surprisingly never used as a racing vehicle.
50* TrashTalk: Actually calls the group "little worms" both when he leaves and when they meet him again for the last race of the game. In ''DS'', he also calls the racers “worms” before the first race, and when he declares that he’ll be back after his second defeat.
51* VillainousBreakdown: Throws a childish tantrum after been defeated.
52
53!!Tricky the Triceratops
54->Debut: ''VideoGame/DiddyKongRacing''
55->Voiced by: Chris Sutherland
56[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dkr_trickythetriceratops.png]]
57
58The boss of Dino Domain. A large, red triceratops. No relation to [[VideoGame/StarFoxAdventures that other triceratops known as Tricky]].
59----
60
61* DeathMountain: His course takes place in a spiral path to the top of a mountain.
62* DishingOutDirt: Literally. He cheats by toppling pillars and rolling boulders on you.
63* ALizardNamedLiz: A triceratops named Tricky.
64* MeaningfulName: Well, he ''can'' be tricky to beat.
65* WakeUpCallBoss: Tricky's rematch is where you first get to see how much of a [[TheComputerIsACheatingBastard cheating bastard the computer can be]]. Lampshaded in the DS remake.
66-->'''Tricky:''' This time, you'll have to try much harder.
67
68!!Bluey the Walrus
69->Debut: ''VideoGame/DiddyKongRacing''
70->Voiced by: Keith "Bunny" Rabbette
71[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bluey_artwork___diddy_kong_racing_7.png]]
72
73The boss of Snowflake Mountain. A large, blue Walrus.
74----
75
76* AccessoryWearingCartoonAnimal: He wears a dickey, a flappy bib that emulates the look of a tuxedo.
77* AmazingTechnicolorWildlife: As already said, blue Walrus.
78* MeaningfulName: In case it wasn't clear already, Bluey is a blue walrus.
79* SlippySlideyIceWorld: His course is on a slippery ice slide, taking this trope to its logical conclusion.
80* WilyWalrus: Subverted. He is BrainwashedAndCrazy, like all the other bosses, so he's not genuinely bad or even dickish.
81
82!!Bubbler the Octopus
83->Debut: ''VideoGame/DiddyKongRacing''
84->Voiced by: Kevin Bayliss
85[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bubbler_dkr.png]]
86
87The boss of Sherbet Island. A big, red octopus.
88----
89
90* BubbleGun: In his second race, Bubbler replaces his exploding mines for bubbles that trap those who touch them, essentially upgrading from infinite level-2 green balloons to level-3 ones.
91* MeaningfulName: Bubbler can actually release bubbles, but only in his second race.
92* PalmtreePanic: Like most of Sherbet Island, Bubbler's course takes place near the sea.
93* WhatHappenedToTheMouse: Bubbler does not show up in the GoldenEnding, unlike the other bosses.
94
95!!Smokey the Dragon
96->Debut: ''VideoGame/DiddyKongRacing''
97->Voiced by: Johnni Christensen
98[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/smokey_dkr_7.png]]
99
100The boss of Dragon Forest. A red and yellow dragon.
101----
102
103* TheAhnold: For whatever reason, he sounds like the [[Franchise/{{Terminator}} T-800]] trying his best to channel a children TV show mascot.
104* PlayingWithFire: His fireballs act essentially the same as plane gas traps.
105
106[[/folder]]
107
108[[folder:''Donkey Kong: Jungle Beat'' Bosses]]
109!! The Cactus/Ghastly King
110[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ghastly_king.png]]
111->Debut: ''VideoGame/DonkeyKongJungleBeat''
112->Voiced by: Toshihide Tsuchiya
113
114A huge, monstrous gorilla, the evil Cactus/Ghastly King ruled the distant Fruit Kingdoms with an iron fist by controlling the minds of the four Kong kings and other powerful creatures. He was overthrown when Donkey Kong came to the kingdoms' aid.
115
116----
117* BigBad: Of ''VideoGame/DonkeyKongJungleBeat''.
118* DubNameChange: From Final Kong to Cactus/Ghastly King.
119* DummiedOut: His body can be found in assets for 'VideoGame/SuperMarioGalaxy'', where he is internally named "Black Mist Creature".
120* GenericDoomsdayVillain: There's not much to him besides being an evil king gorilla.
121* GreenAndMean: His skin is all dark greenish, showing that he's bad news.
122* LargeAndInCharge: He's much larger than the other evil Kongs you fight in the game. He is around the same size as the Rocs and Tusks, though.
123* LostInTranslation: For some reason, the English localization of ''Jungle Beat'' implies that the Cactus/Ghastly King are both separate beings from each other, whereas in the Japanese version, there's just one being known as the "Final Kong".
124** NamesToRunAwayFromReallyFast: As part of a DubNameChange, Cactus/Ghastly King is given an equally evil sounding name in the French and Italian localizations. In French he is called "The Despot" and in Italian he is known as "Hegemony". Both names also refer to the level he is fought on from the Japanese version, "The Conqueror Descends".
125* MindControl: He appears to be controlling all the other bosses somehow.
126* ObviouslyEvil: Look at his picture above and tell us what doesn't scream evil in it.
127* RedBaron: He has one thanks to both stages he is fought on in the Japanese version, "The Conquerer".
128* SpikesOfVillainy: Has a ton of them, which is probably why he's called the Cactus King.
129
130!! The Kongs
131[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/evil_kong_kings.png]]
132->Debut: ''VideoGame/DonkeyKongJungleBeat''
133->Voiced by: Hideaki Nonaka (Dread Kong), Hironori Miyata (Karate Kong), Toshitsugu Takashina (Ninja Kong), Masahiro Okazaki (Sumo Kong)
134
135A group of evil Kongs who specialize in martial arts. Collectively, they're the main villains of ''Jungle Beat'', behind only the Cactus King.
136
137They consist of Dread Kong, Karate Kong, Ninja Kong and Sumo Kong.
138
139----
140* BareFistedMonk: They fight DK through 1-on-1 martial arts duels. No weapons.
141* BrainwashedAndCrazy: They're being manipulated by the Cactus King.
142* TheDragon: In both versions of the game, Sumo Kong is the last boss before the rematch with the Ghastly King.
143* DreadlockRasta: Some languages actually localize Dread Kong as "Rasta Kong".
144* DreadlockWarrior: Dread Kong, as if the name wasn't obvious enough.
145* DubNameChange: All Kings received this in regards to the JP -> US localization, except Dread Kong.
146** Karate Kong is actually a Kung Fu master as evidenced by his original name, "Konfu Kong", which is also reflected in the Spanish localization. The French localization takes it up a notch adding in a PunnyName by renaming him as "Kongfu", much like the character from the ''Donkey Kong Country'' TV series. The Italian localization makes him into a BruceLeeClone, dubbing him as "Kong Lee".
147** Sumo Kong was changed from "Hyakkan Kong", ''Hyakkan'' being a Japanese term used to describe an OneManArmy. In the French localization, he is called "Kongozuna," making him a top-ranked sumo wrestler, while the Italian localization goes with an AlternateCharacterReading of "Hyakkan" instead referring to him as "Kong Magnum," now referring to his weight as 375 kilograms/827 pounds, a literal example of an [[KillerGorilla 800-lb gorilla]].
148** Ninja Kong from "Bushidō Kong", which is also used in the French localization. See HighlyVisibleNinja below. This also goes with his internal name of "Miyamoto" referring to UsefulNotes/MiyamotoMusashi, not Creator/ShigeruMiyamoto. The "Miyamoto" name is referenced in the Spanish localization where he is known as "Samurai Kong". In the Italian localization, he is given Karate Kong's French name of "Kong Fu".
149** In the case of Dread Kong, the French, Italian, and German localizations all refer to him as "Rasta Kong", in reference to the Rastafarian movement
150* HighlyVisibleNinja: There's nothing very ninja-like about Ninja Kong, who prefers to fight Donkey Kong head on instead of using actual ninja tactics. This is likely because his Japanese name is based on ''Bushidō'', which is more associated with Samurai as the typical code of honor they follow.
151* KillerGorilla: They're antagonists for a reason.
152* LargeAndInCharge: Sumo Kong is bigger than the other kings. He's dwarfed by the Cactus King though.
153* RedEyesTakeWarning: To indicate they're not friendly. Might also be a result of their brainwashing.
154* RuggedScar: Sumo Kong has one over one of his eyes.
155* StoutStrength: Sumo Kong, natch.
156* SumoWrestling: Sumo Kong, who fights primarily with traditional slap pushes.
157
158!! The Rocs
159[[quoteright:826:https://static.tvtropes.org/pmwiki/pub/images/roc_battle.png]]
160->Debut: ''VideoGame/DonkeyKongJungleBeat''
161
162Four gigantic birds that serve as bosses in ''Jungle Beat''. Their weakspot is a black egg they all carry around during battle.
163
164They consist of Scruff Rock, Fleet Roc, Hard Roc and Thunder Roc.
165
166----
167* AttackItsWeakPoint: The eggs they carry around are their weakness.
168* FeatherFlechettes: One of their basic attacks.
169* GiantFlyer: Based on the similarly named giant bird of legend.
170* KingMook: Of the Mini Slump Birds. Scruff Roc is the normal sized Slump Bird.
171* RedBaron: In the Italian localization, all four Rocs are given NamesToRunAwayFromReallyFast. Scruff Roc is "Devilish Phoenix", Fleet Roc is "Cruel Phoenix", Hard Roc is "Bloodthirsty Phoenix," and Thunder Roc is "Brutal Phoenix".
172* ThemeNaming: All four Rocs have verb-based names in the Japanese version. Scruff Roc is "Slump Bird", Fleet Roc is "Hustle Bird", Hard Roc is "Kuckle Bird", and Thunder Roc is "Strike Roc".
173** In the French localization, all four Rocs use "Galin-" as a prefix. Sruff Roc is "Galinus", Fleet Roc is made the only female of the group as "Galina", Hard Roc is "Gainatus", and Thunder Roc is the "Galinator".
174* WindFromBeneathMyWings: They summon gusts of wind by flapping.
175
176!! The Hogs
177[[quoteright:754:https://static.tvtropes.org/pmwiki/pub/images/hog_battle.png]]
178->Debut: ''VideoGame/DonkeyKongJungleBeat''
179
180A quarted of fighting, bipedal boars from ''Jungle Beat''. The only way to bypass their defenses is to deflect the fruit projectiles they launch at Donkey Kong back at them.
181
182They consist of Rogue-Hog, Mo-Hog, Bloat-Hog and Gloat-Hog.
183
184----
185* FullBoarAction: They're evil, fighting boar men.
186* KingMook: Of Coco Pigs, a fairly rare {{Elite Mook|s}} that otherwise fights similarly.
187* PigMan: They're noticeably anthropomorphic in comparison to the Rocs and Tusks, which are more conventionally animalistic.
188* PunnyName: The most obvious one is seen with Mo-Hog, after the mohawk he has.
189* ShockAndAwe: They're capable of electrifying fruit to make them into more powerful projectiles. Later Hogs can also power themselves with [[FastAsLightning elctricity to move faster]].
190* ShoutOutThemeNaming: In the French localization mixed with PunnyName, the later three Hogs are all named after WesternAnimation/PorkyPig (Porké Pig), Creator/PabloPicasso (Pigasso), and [[UsefulNotes/SpanishConquestOfTheIncaEmpire Francisco Pizarro]] (Pigarro).
191* ThemeNaming: In the Italian localization, all the Hogs use the suffics "-kal". Rogue-Hog is "Maskal", Mo-Hog is "Raskal", Bloat-Hog is "Teskal", and Gloat-Hog is "Paskal".
192** In the Japanese version, all four of them have a sort of Punny Name based around the first and last parts of their names. Rogue-Hog "Goro Pii" (Ugly Pig), Mo-Hog is "Moro Pii" (Moron Pig), Bloat-Hog is "Doro Pii" (Thief Pig), and Gloat-Hog is "Geru Pii" (Poor Pig).
193
194!! The Tusks
195[[quoteright:831:https://static.tvtropes.org/pmwiki/pub/images/tusk_battle.png]]
196->Debut: ''VideoGame/DonkeyKongJungleBeat''
197
198Mechanized elephant-like creatures that act as bosses in ''Jungle Beat''. They attack with various shots from their cannon-like trunks, which are vulnerable to being jammed with their own pineapples bombs.
199
200They consist of Turret Tusk, Grave Tusk, Torch Tusk, with the latter two teaming up for Double Tusk.
201
202----
203* AnimalMecha: It's unknown if Tusks are fully robotic or cyborgs of some kinda, but they still fit in terms of appearance.
204* CruelElephant: They are robotic elephants that act as major bosses.
205* DualBoss: Double Tusk consists of Donkey Kong fighting Grave Tusk and Torch Tusk simultaneously.
206* DubNameChange: In the original Japanese version, Turrent and Grave Tusk's names are based on seeing and hearing (Iu Zou and Kiku Zou) while Torch Tusk's is ends up as a BarelyChangedDubName as "En Zou" (Fire Elephant), and the names for Double Tusk are PunnyName s on Kidney and Liver (Jin Zou and Kan Zou).
207** In the French localization Grave Tusk is called "Barry Laid", based on "barrir" (to trumpet) and "laid" (ugly). Double Tusk is called "Charon and Chari Ton", with Charon Ton being named after the ferryman from Myth/ClassicalMythology.
208** In the Italian localization, each Tusk has a ThemeNaming for each one, suggesting that they are all the first one going through a set of upgrades. Turrent is "Robophant 3.0", Grave is "Robophant 3.1", Torch is "Robophant 3.2", and Double is "Robophant 3.3 and Robophant 3.4"
209** Turrent Tusk is referred to as "Bombofant" in both the German and Spanish localizations.
210* PlayingWithFire: Torch Tusk is capable of firing fireballs with napalm-like effects.
211* PunnyName: In the French localization, Turrent Tusk is known as "Barry Ton" and Torch Tusk is known as "Barry Cade".
212** Double Tusk is known in the Japanese version as Jin Zou and Kan Zou, which are puns on Kidney (jinzou) and liver (kanzou).
213* WaveMotionGun: From Grave Tusk onwards, the Tusks are capable of fiing an electric laser beam from their trunks.
214[[/folder]]
215
216[[folder:Other Bad Guys]]
217!!B. Locker
218->Debut: ''VideoGame/DonkeyKong64''
219[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/b_locker.png]]
220
221A grumpy living signpost who's being forced by K. Rool to halt the Kongs from entering levels unless they have enough Golden Bananas to pay his toll.
222
223----
224* AnimateInanimateObject: A trademark of Creator/{{Rare}}'s character design philosophy at the time.
225* CashGate: His whole purpose is to ensure the Kongs have collected the required amount of Golden Bananas to progress further into the game.
226* PunchClockVillain: He's not particularly happy about his role, but has little choice on the matter as, otherwise, K. Rool will send him to the woodchipper.
227* PunnyName: "Blocker". Considering that it's very similar to K. Rool's name, [[GeniusBonus it can also mean "Banana Locker"]], as in [[MeaningfulName "locked by X amount of Golden Bananas"]].
228* {{Jerkass}}: He's perpetually grouchy and constantly insults everybody.
229* SequenceBreaking: Unfortunately for B. Locker, Lanky is able to bypass him entirely with his regular attack, which clips through his thin body and allows the Kong to reach the portal right behind him. Chunky can also do this with only slightly more difficulty.
230
231!!Squiddicus
232->Debut: ''VideoGame/DonkeyKongCountryReturns''
233[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dkcr_concept_art_squid.png]]
234
235A very persistent octopus of ginormous size who chases after our heroes in order to make their lives harder. It inhabits the seas of DK Island and Sea Breeze Cove (from ''Tropical Freeze''), being found in the "Stormy Shore" and "Irate Eight" levels, respectively.
236
237----
238* BackgroundBoss: It's not a boss so much as it is a living obstacle, but the way it chases and attacks you is very much similar to most examples of this trope.
239* CombatTentacles: Its main form of attack, naturally.
240* KrakenAndLeviathan: It's definitely the former. It even destroys ships in a similar manner.
241* LoneWolfBoss: Squiddicus has no association with either the Tiki Tak Tribe or the Snowmads, being its own level-specific threat.
242* NonIndicativeName: "Squiddicus" is not a squid, but an octopus.
243* RiseToTheChallenge: The final stretch of "Irate Eight" has Squiddicus releasing killer ink that creeps after the Kongs from below, with our heroes having to outswim it.
244* SuperPersistentPredator: Despite being a massive SeaMonster that could be going after bigger things, it takes an odd interest in primates that are just passing by. It even attempts revenge in a whole different island after their first encounter back in DK's homeland.
245* TentacledTerror: It is one very big and aggressive octopus.
246* TheUnfought: In ''Returns'', the Kongs never actually get to fight back against it. This is averted in ''Tropical Freeze'' where, after spending the whole level fleeing from its attacks, the Kongs are able to drop some mines right into its face at the very end.
247[[/folder]]
248
249[[folder:Cartoon-only Villains]]
250!!Kaptain Skurvy
251->''"I've come to claim me birthright, the Crystal Coconut, in the name of me great-great-great grandpappy!"''
252->Voiced by: Ron Rubin (English), Katsuhisa Hōki (Japanese)
253[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/img_2539.JPG]]
254
255A pirate captain featured in the ''WesternAnimation/DonkeyKongCountry'' cartoon. It was his ancestor who found the Crystal Coconut long ago, so as far as Skurvy is concerned the gem is his birthright, and he won't let anything stop him from claiming it. Accompanied by his two mates, Green Kroc and Kutlass, Skurvy is a less recurring villain than K. Rool and his Kremlings, but typically presented as a more credible threat than them.
256
257----
258* AbandonedCatchphrase: In the pirates' first appearance, they would regularly chant something along the lines of "plunger, pillage, sack and loot", followed by something they accomplished. Future appearances would drop this.
259* AffablyEvil: He's rather friendly when in a good mood. When DK cures a toothache of his, Skurvy reluctantly agrees to uphold his bemoaned offer to grant any favor to whoever would do so, and gives back the Crystal Coconut he had stolen earlier.
260* BenevolentBoss: He treats his crew ''much'' better than K. Rool treats his -- then again they are more competent that Klump and Krusha.
261* BigBadEnsemble: With K. Rool in the cartoon. They're both after the Crystal Coconut, but they both have their own reasons for wanting it, in addition to working seperately.
262* CanonForeigner: He has no game counterpart but his design is clearly inspired by Kannon the Klump with a hand-cannon from "Donkey Kong Country 2"; which makes sense since he's [[spoiler:Klump's brother]].
263* DecompositeCharacter: He takes over K. Rool's motifs from ''Donkey Kong Country 2'', namely his {{Pirate}} motif and accompanying minions and ship, while K. Rool sticks more to the industrial theme the Kremlings had in the first game.
264* CoDragons: The two other members of his pirate crew, Kutlass and Mr. Green Kroc.
265* EvilVersusEvil: He often comes into conflict with King K. Rool since they are both after the Crystal Coconut. That aside, neither of them really likes the other.
266* GreaterNeedThanMine: He realised that [[spoiler:Klump would never survive being TheExile and so he chose to take the blame, as he knew he could handle being outcast from the clan.]]
267* HandCannon: He's almost never seen without his hand-cannon, and he tried to blow up DK and Diddy with a bigger one in his debut episode. Not that surprising, since his design is based on the Kannon enemies from ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', who also wield large cannons.
268* HeroicSacrifice: He allowed himself to [[spoiler:be villified and driven away from the clan so that his brother, who was really to blame, would be allowed to stay.]]
269* HiddenHeartOfGold: He was willing to [[spoiler:give up everything he had in order to protect his brother.]]
270* IGaveMyWord: The Great-Great-Great Pirate Oath is pure and sacred to pirates. Anything promised under the oath ''must'' be held to. In his debut episode, Skurvy's plagued by a terrible toothache, and repeatedly swears by the oath to grant any favor to whomever can stop the pain. In the end of the episode, Donkey kong [[TeethFlying knocks out the bad tooth]] while attacking Skurvy. With the toothache gone, he has to honor his promise and return the Crystal Coconut.
271* LongLostSibling: [[spoiler:Skurvy separated from Klump during their childhood when Klump accidentally burnt down their home in the swamp with fireworks and Skurvy took the blame for it.]]
272* {{Pirate}}s: He and his crew are Kremling pirates.
273* ReusedCharacterDesign: He uses a modified form of Klump's model. [[spoiler:Which then becomes a plot point when it is revealed they're brothers.]]
274* TheUnfettered: Skurvy will do anything to get his hands on the Crystal Coconut, up to and including disrupting the [[YouMeanXmas Kongo Bongo Festival of Lights]] and breaking the truce between the Kongs and the Kremlings. Keep in mind that even King K. Rool respects the truce and spirit of the holiday.
275* VillainHasAPoint: He actually has a legitimate argument that the Crystal Coconut is rightfully his; his great-great-great-grandfather found it and just happened to have left it on Kongo Bongo until DK stumbled over it. True, that doesn't mean Skurvy ''owns'' it, but he has as valid a claim to ownership as any of the Kongs.
276* VillainousValour: As a pirate, he had to fight off sharks and trudge through sea storms. The first thing he does when he [[spoiler:reunites with his long-lost brother]] is to tell the tale.
277* VillainSong: "A Pirate's Scorn" and "Bootie Boogey". For {{Villain Recruitment Song}}s, there's "Look Into The Mirror/You're a Pirate", where he sings to convince an amnesiac DK that he's part of Skurvy's crew.
278* ZeroApprovalGambit: Acted as if he [[spoiler:deliberately burnt down the clan's home so nobody would suspect that Klump was responsible.]]
279
280!!Eddie the Mean Old Yeti
281See [[Characters/DonkeyKongKongs here]].
282
283!!Polly Roger
284->''"Eat my tail feathers!"''
285->Voiced by: Rick Jones (English)
286[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/img_2538.JPG]]
287
288A sarcastic, talking parrot from the ''WesternAnimation/DonkeyKongCountry'' cartoon. He sometimes helps K. Rool or Skurvy with their plots to take the Crystal Coconut, but seems content to sit on the sidelines and dispense snarky comments.
289
290----
291
292* AdvertisedExtra: Of the Legend of the Crystal Coconut CompilationMovie. He was shown on the VHS cover carrying a banana, but in the actual movie, he was only shown by flashback in the third segment, and his appearance in the fourth segment was his generic parrot personality while he was working under Skurvy.
293* CanonForeigner: Just like Skurvy, he has no game counterpart. He ''may'' have been inspired by Screech from ''Donkey Kong Country 2'', though.
294* CharacterizationMarchesOn: He made his debut in "Booty and the Beast," starting out as a pet to Kaptain Skurvy, mostly repeating things people said like a regular parrot would. Come his next appearance, "Raiders of the Lost Banana", he not only began to speak more coherently, but became more wisecracking and crafty, sometimes even taking matters into his own talons despite K. Rool giving out the orders this time around.
295* ChronicBackstabbingDisorder: According to K. Rool, he'd "sell his own mother for a single cracker."
296* DeadpanSnarker: Makes snarky comments when he's not stealing anything or eavesdropping.
297* EvenEvilHasStandards: Even he knows how dangerous Bluebeard Baboon's curse is.
298* EvilIsPetty: In "Speak No Evil, Dude", Polly could have stopped the threat of Kongo Bongo being blown up, but he refused to say anything purely out of spite for K. Rool insulting him and telling him off. Even earlier in the episode, it's implied that he bit Diddy because he unwittingly disturbed his nap.
299* FeatheredFiend: And how.
300* HateSink: His unscrupulous and backstabbing nature makes King K. Rool and Kaptain Skurvy look like saints, since even they have morals and principles that Polly severely lacks.
301* HeelFaceRevolvingDoor: In Raiders of the Lost Banana, he claims he's turning good...only to turn back at the end of the episode.
302-->'''Donkey Kong:''' Some loyalty.\
303'''Polly:''' You want loyalty? Get a cockerspaniel!
304* ILied: Once again, the Raiders of the Lost Banana example.
305-->'''Diddy Kong:''' Hey! I thought you were on our side!\
306'''Polly:''' I changed my mind!
307* {{Jerkass}}: King K. Rool and Kaptain Skurvy had either redeeming qualities or good manners beneath their evil, while most of their respective minions either had UndyingLoyalty or were FriendlyEnemies. This guy's just rude.
308* KarmaHoudini: In "Speak No Evil, Dude." He infects Diddy with the deadly Kongo Bongo Gone Wrongo disease, sadistically enjoys putting DK through a SadisticChoice to save his best friend or the island, and deliberately chooses not to tell Klump and Krusha that K. Rool doesn't want the island blow up purely to spite the king for insulting him. Aside from being choke-held into spitting out the cure and startled by Cranky's hologram into dropping it, Polly gets off totally scot-free.
309* MoreDespicableMinion: K. Rool and Skurvy easily have more moral compass than him, and he worked for both of them.
310* NoSongForTheWicked: The only villainous character to not receive a musical number. In fact, "Raiders of the Lost Banana" shows he can't sing for shit.
311* PirateParrot: Ironically, he speaks more like a pirate when he leaves Skurvy for unknown reasons.
312* PollyWantsAMicrophone: While working for Skurvy, Polly mostly repeated things people said. He speaks more coherently after he leaves Skurvy.
313* TrademarkFavoriteFood: Polly wants a cracker, matey.
314* TheUnreveal: He used to work for Kaptain Skurvy, but he switches sides with K. Rool. The show never explains why, or what happened between him and Skurvy. Though considering the disease Polly carries, his departure may have been the best for Skurvy's sake.
315
316!!Kong Fu
317See [[Characters/DonkeyKongKongs here]].
318[[/folder]]
319

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