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1[[foldercontrol]]
2!U.A. High School
3
4!!Class 1-A
5
6!!!Team MOAT
7[[folder:Izuku Midoriya]]
8[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/izuku_midoriya_s4.png]]
9
10A young green-haired man who was born Quirkless at a time where less than one in five people don't have a Quirk, yet remained determined to become one of the Heroes protecting the world from villains and natural disasters. A chance encounter with All Might, Japan's Number One Hero, gave him the chance to fulfill that dream - and his travel to Remnant may not only give him more chances to do so, but also let him delve deep in the secrets of his Quirk.\
11
12Current leader of team MOAT.\
13
14His Quirk, "One for All", is a unique Quirk that has been passed down between people ever since the Dawn of Quirks, of which he's the ninth holder. This Quirk stockpiles a tremendous quantity of power, granting him SuperStrength and SuperSpeed, although, as his body is not able to withstand its full power, he uses a small - but growing - percentage of it. [[spoiler:He eventually learns that, due to the power it has already accumulated, he will eventually be able to use the Quirks of the previous Torchbearers.]]\
15
16His weapon is "Dagobah", a pair of night-sticks with incorporated pistols.\
17
18[[spoiler:His Semblance, "Legacy Avatar" allows him to manifest One for All's Vestiges as solid projections, which can fight independently from him and also use the Quirk they held in life.]]
19----
20* AppropriatedAppellation: [[TheBully Bakugo]] nicknamed him "Deku"[[note]]"useless"[[/note]] when he turned out to be Quirkless. Then Ochako gave it an alternate interpretation, as it's also how people from Kansai would pronounce "dekiru"[[note]]"One who can do anything"[[/note]], and Izuku not only let her call him that, he used it as his Hero name.
21** He picks the name for [[spoiler:his Semblance]] from a suggestion Jaune makes.
22* ChronicHeroSyndrome: If he sees people in trouble, he does his best to help them.
23* CommonalityConnection: He makes friends with both Ruby and Jaune as they all are team leaders and wish to become Heroes and protect people.
24* {{Determinator}}: Even without a Qurik, he was always aspiring to become a hero just like All Might, the greatest hero in the world
25* DramaPreservingHandicap: [[spoiler:His Semblance costs a lot of Aura to keep going, particularly if the summoned Vestige uses their Quirk, which keeps him from potentially spamming the move. His insane levels of Aura are the only reason that it's viable at all. It takes him a while to learn how to turn it off on command.]]
26* TheLeader: He leads Team MOAT, and he's also one of 1-A's unofficial leaders.
27* MegatonPunch: Several of his Smashes are this in one or other form.
28* MrExposition: He is the one who tells Nezu and Naomasa about the events that occurred on Remnant and how they affected Class 1-A.
29* RequiredSecondaryPowers: His vast levels of Aura (which are the equivalent of nine people's worth of it) are very much necessary for him to use [[spoiler:his Semblance, as manifesting the past users of One for All takes a lot of Aura, and their Quirks are powered by Aura as well]].
30* ShipTease: Tons of it with Ochako.
31* SuperpowerLottery: [[spoiler:One for All has evolved so much that Izuku will - with training - be able to use the Quirks of all the previous Torchbearers.]]
32** Later, his Semblance [[spoiler:lets him summon the vestiges, who can use their Quirks by using more of his Aura, though there's some debate on whether or not it's actually ''Izuku's'' Semblance or if it's ''One for All's'' Semblance]].
33* UnSorcerer: Izuku was born Quirkless, and it took All Might giving him One for All to undo that.
34[[/folder]]
35
36[[folder:Ochako Uraraka]]
37[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/ochaco_uraraka_s4_0.png]]
38
39A brown-haired, rosy-cheeked girl that comes from a struggling family, and sought to become a Hero to help them economically. After Izuku saved her during U.A.'s Entrance Exam, Ochako became his best friend and first supporter, and is eager to fight alongside him against the dangers in the new world they now find themselves in.\
40
41Her Quirk, "Zero Gravity", allows her to make anything or anyone she touches with her hand weightless.\
42
43Her weapon is "Sputnik", a fire-axe that also doubles up as a submachine-gun.\
44
45[[spoiler:Her Semblance, "Recovery", allows her to use her Aura to heal people.]]
46----
47* FirstFriend: She was Izuku's first friend in a decade.
48* GravityMaster: Her Quirk lets her make things weightless.
49* HealingHands: [[spoiler:Her Semblance lets her heal injuries, which she first figures out when Adam stabs Blake.]]
50* JetPack: Apollo, built by Ruby with Weiss' help, allows Ochako to fly. Downplayed in that it only works for bursts of three seconds, but in combination with Zero Gravity it's enough for her.
51* ShipTease: Tons of it with Izuku.
52[[/folder]]
53
54[[folder:Tsuyu Asui]]
55[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tsuyu_asui_ones_justice_2_render.png]]
56
57A green-haired girl with frog-like features, Tsuyu is a dependable, stoic girl who doesn't hesitate to make her opinion clear. First one of Ochako's friends, and becoming close with Izuku after the USJ attack, she acts as the voice of caution among her friends.\
58
59Current second-in-command of Team MOAT.\
60
61Her Quirk, "Frog", gives her a great number of abilities that resemble those of frogs, like improved agility, great leg strength that lets her jump very high, and an extensible tongue, among other features.\
62
63Her weapon is a diving knife, and "Red Dart", a pair of gauntlets similar to Yang's Ember Celica, that deploy sticky Dust grenades.
64----
65* AchillesHeel: Her tongue is her default method of attack, but it can be used against her if grabbed. She's also vulnerable to sharp variances in temperature, going into hibernation if it's too cold, and she found the rescue training where she played a civilian trapped by fire uncomfortable.
66* ActionGirl: While she normally only fights out of self-defense, she's quite good at it, as shown when she fought alongside Uraraka and Tokoyami against the White Fang and Neo.
67* AffectionateNickname: Insists to anyone she makes friends with on being called "Tsu", which her classmates, and even team RWBY, endearingly calls her so.
68* AmphibianAssault: Can make use of her Frog Quirk attributes in full during battle. This includes her long and versatile tongue. Now she also has Red Dart, Yang-style gauntlets that can work underwater if needs be.
69* AnimalMotifs: Her Quirk is "Frog" after all.
70* AnimalThemedSuperbeing: She can do anything a Frog can (at superhuman levels) and even makes croaking sounds.
71* BadassAdorable: She was more than willing to stand by Uraraka's side when facing off against Neo (the biggest threat to them at the docks) and when backed up by Tokoyami, told her friend to go help Deku while they finished off the last of the White Fang. She is also a cute frog-like girl who is easily loved by her classmates, and even team RWBY. Gale's nickname for her is "Best Frog".
72* BadassInDistress: Despite being a fairly competent fighter, she still has a lot to learn and is out for the count if villains manage to catch her. She understands her weaknesses though, as when facing Neo she realised it was ultimately better to retreat.
73* BlackAndWhiteMorality: She adheres to this belief, which makes her struggle a little when hearing about Blake's past as an ex-White Fang member. Tsuyu doesn't doubt she is a good person all the same, but the complexities behind Blake's terrorist actions and the situation with Faunus in general make it hard for her to come to terms with it all. She gets better after the two talk it out, their friendship staying intact.
74* DoesntLikeGuns: She's among the students more reluctant with acclimatizing to Remnant's tradition of carrying weapons, particularly ones that have firearms built in. Midoriya suggests her to use tools more geared for rescue, and Ruby and Yang offer alternatives that fit her fighting style, which makes her feel more comfortable.
75* KickChick: Her Quirk gives her a very powerful pair of legs, which she uses to jump around and kick villains ''hard''.
76[[/folder]]
77
78[[folder:Fumikage Tokoyami]]
79[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fumikage_tokoyami_s4.png]]
80
81A reserved teen whose most striking feature is his head, which resembles that of a raven. He tends to speak in antiquated linguistics, being termed a {{Chuunibyou}} by his classmates.\
82
83His Quirk, "Dark Shadow", is a rare case of a sentient Quirk that manifests as a shadowy monster that inhabits Tokoyami's body and comes out to fight on his behalf, and whose power depends on the light level - the weaker the light, the stronger Dark Shadow is, and the harder it is for Tokoyami to control it.\
84
85His weapon is "Midnight Raptor", a single edge broadsword that can shift into an assault rifle. It was made so that both himself and "Dark Shadow" can wield it.
86----
87* CallingYourAttacks: Justified in his case, as it generally is needed to better co-ordinate with Dark Shadow when performing their ultimate moves.
88* {{Chuunibyou}}: Prone to speaking with antiquated linguistics and making multiple remarks about the "darkness".
89* DarkIsNotEvil: Both Tokoyami and Dark Shadow are perfectly amiable to their classmates and new friends, as well as dedicated to being a hero. Everyone just needs to be careful around Dark Shadow when it's nighttime.
90* TheDividual: Due to the nature of his Quirk, Tokoyami and Dark Shadow are always together. Even so, Fox can pick up two distinctive thoughts from them via his telepathy.
91[[/folder]]
92
93!!!Team BEAS
94[[folder:Katsuki Bakugo]]
95[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/katsuki_bakugo_action_3.png]]
96
97Midoriya's old childhood-friend-turned-long-term-bully, Bakugo is an explosive (sometimes literally) teenager with little care for most of the people around him, and with the certainty that he will become Japan's Number One Hero.\
98
99He's the leader of Team BEAS.\
100
101His Quirk, "Explosion", turns the sweat produced in his hands and lower arms into a nitroglycerine-like liquid he can detonate to attack or to propel himself.\
102
103His weapon is "Lord Murder", an autocannon-warhammer combination.
104----
105* EveryoneHasStandards: Bakugo may have a habit of giving people nicknames by their physical traits, but he's not racist, and when called out on it by Goodwitch, realizes the problem with it. People who are intentionally racist, like Cardin and his calling Faunus "animals", greatly anger him.
106* TheFriendNobodyLikes: He's the only one of 1-A's students that no one among the Hunters can stand. Even among his classmates, he's quite unpopular.
107* HiddenDepths: Despite being a {{Jerkass}}, he is still one of 1-A's smartest students. [[spoiler:He also pegs Mercury as faking his attitude the moment he meets him.]]
108* HypocriticalHumor: He criticizes Team RSTR's bickering. He also has a HairTriggerTemper that leads to him loudly arguing with anyone that angers him. Though unlike Team RSTR, who leave their post for snacks during a mission, he stays where he is and sees the job through.
109* TheLeader: He's noted to be one of Class 1-A's unofficial leaders alongside Midoriya. As the official leader of Team BEAS, Bakugo remains rude and short-tempered with his teammates but cooperates and looks out for them in battle.
110* MistakenForRacist: Due to his unwillingness to remember people's names, he tends to nickname people by a physical trait. In Remnant, where many people are Faunus (who look mostly human except for one or two animal-like traits), this is considered a racist attitude, which doesn't endear him to anyone.
111* TheNicknamer: He will only care to remember someone's name if he thinks he can respect them - and the number of people he respects can be counted on one hand. Anyone else, he'll give them (usually insulting) nicknames.
112* SecretKeeper: He's the only one of Izuku's classmates to know his Quirk comes from All Might before the beginning of the story.
113* ATasteOfTheirOwnMedicine: PlayedForLaughs when Nora nicknames him [[EmbarrassingNickname McBoomy-Xplodesalot]].
114* TemperateBerserker: He's wild and short-tempered, not stupid. Yang's only the first to learn that Bakugo can and does fight strategically when the situation calls for it.
115* YouRemindMeOfX: Wyndgale remarks that Bakugo reminds him of his younger self - which is why he does his best to curtail the worst aspects of Bakugo's attitude.
116[[/folder]]
117
118[[folder:Eijiro Kirishima]]
119[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/eijiro_kirishima_hero_costume_v2_anime.png]]
120
121A cheerful red-haired Hero student with a love for fighting in a brawl.\
122
123His Quirk, "Hardening", lets him turn his body into extremely strong rock, which gives him an increased resistance to physical attacks as well as greater power when attacking.\
124
125His weapon is "Crimson Iron", a Kanabo (a spiked war club).
126----
127* BoringButPractical: His Quirk only turns his body into rock. He can still make great use of it by getting close to the enemy and brawling with them.
128** Similarly, his weapon is basically a big heavy club without any alternate modes. Still good for smacking away enemies.
129* CloseRangeCombatant: Even on another world with monsters running about, Kirishima sticks to his strengths: Closing the distance while tanking damage, then beating the enemy down.
130* GroundPound: He develops a new move named "Remnant Rumble" which involves slamming Crimson Iron down with Earth Dust to give the ground a good shake.
131* TheHeart: His cheerful, dependable attitude make him one of 1-A's best emotional supports.
132* MadeOfIron: His Hardening Quirk plus Aura provides him with even greater durability.
133[[/folder]]
134
135[[folder:Mina Ashido]]
136[[quoteright:335:https://static.tvtropes.org/pmwiki/pub/images/mina_ashido_s4.png]]
137
138An excitable and fun-loving girl with an alien-like appearance, capable of befriending anyone she meets.\
139
140Her Quirk, "Acid", allows her to produce corrosive liquid through her skin, and she can manipulate the solubility and viscosity level.
141
142Her weapon is a Sub Machine Gun named "Bubble-Gun". So named for the paint scheme, and for the fact the target sight can double as a bubble blower, which she is experimenting using with her Quirk for "Acid Bubbles".
143----
144* AcidAttack: Her Quirk lets her produce corrosive liquid through her skin.
145* BadPowersGoodPeople: Her Quirk doesn't sound heroic, but she's most definitely one of the good guys.
146* TheHeart: She always does her best to cheer up her friends and classmates. Aizawa outright notes that she plays this role along with Kirishima and Kaminari.
147* ShipperOnDeck: She loves to ship her classmates.
148[[/folder]]
149
150[[folder:Hanta Sero]]
151[[quoteright:345:https://static.tvtropes.org/pmwiki/pub/images/hanta_sero_s4.png]]
152
153A chipper boy that's able to get along with anyone and is down on his luck.\
154
155His Quirk, "Tape", allows him to shoot a strong tape-like material from the slots on his elbows, and can be used for restraining enemies, holding objects together, or swinging.\
156
157His weapon is called "Box Cutter". This Dedicated Marksman Rifle has an attached bayonet.
158----
159* FriendlySniper: He's a pretty mellow guy in general and takes up the role of sniper during the match between Team BEAS and Team RSTR.
160* ShipTease: With Blake. Yang has noticed how he blushes when talking to her partner.
161[[/folder]]
162
163!!!Team MMAT
164[[folder:Momo Yaoyorozu]]
165[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/momo_yaoyorozu_s4.png]]
166
167A gentle, intelligent girl that comes from a wealthy family, Momo Yaoyorozu joined the Hero Course as a way to make her own mark in the world while stepping out of the shadows of her name.\
168
169She's 1-A Vice-president and Team MMAT's leader.\
170
171Her Quirk, "Creation", allows her to use her natural fat resources to create any object, as long as she knows its molecular composition and holds the form in mind.\
172
173Her weapon is "Kagome", a bow that can fire Dust arrows and double as a staff.
174
175[[spoiler:Her Semblance, "Heart-Pocket", allows her to 'store' objects on her skin, which show as patches with similar form and color.]]
176----
177* {{Hammerspace}}: [[spoiler:Her Semblance lets her store objects on her skin.]]
178* IWantMyBelovedToBeHappy: While she's crushing on Jaune, she knows perfectly well that, eventually, she will return home, so she'd rather leave him happy in Pyrrha's hands than lose their friendship.
179* MatterReplicator: Her Quirk enables her to create objects so long as she knows the molecular structure of said object.
180* ThePowerOfCreation: She has one of 1-A's most powerful Quirks, which combined with her incredible intelligence makes her a terrifying adversary.
181* ShipTease: She gets a crush on Jaune after [[RescueRomance he saves her from a Grimm]].
182* WorthyOpponent: Pyrrha considers her one, as their exhibition duel forced Pyrrha to put everything she had if she didn't want to lose.
183[[/folder]]
184
185[[folder:Mashirao Ojiro]]
186[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mashirao_ojiro_s4.png]]
187A young, serious martial artist who seeks to become a Hero and prove his skill by saving people.
188
189His Quirk, "Tail", comes in the form of a long, prehensile tail he uses as part of his martial arts skill.
190
191His weapon is "Steel Fang", a sword he can wield with both his hands and his tail.
192
193[[spoiler:His Semblance allows him to create SpeedEchoes as he moves.]]
194----
195* ADayInTheLimelight: Chapter 18 follows him during a patrol on Vale.
196* BoringButPractical:
197** His Quirk simply gives him a long, prehensile tail. He's learned or developed the martial arts skills needed to make great use of said feature.
198** His weapon is a simple sword - but as it's something he can wield with either his hands or his tail, it becomes a very versatile option to use in the battlefield.
199* SpeedEchoes: [[spoiler:His Semblance creates them, making it harder for his enemies to target him.]]
200[[/folder]]
201
202[[folder:Yuga Aoyama]]
203[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/yuga_aoyama_s4.png]]
204A flamboyant hero student of French ancestry who wants to prove his mettle and catch attention in the meantime.
205
206His Quirk, "Navel Laser", allows him to fire a laser through his navel, although he needs a special belt to control it, and using it too much can hurt him severely.
207
208[[spoiler:His Semblance, "Negative", is a SuperpoweredEvilSide that transforms his Quirk so that anyone hit by it will become a "negative" version of themselves.]]
209----
210* AttentionWhore: He ''loves'' being the center of attention.
211* SuperpoweredEvilSide: [[spoiler:Aoyama's Semblance allows the dark side of his personality to surface, giving him a considerable increase in his physical capabilities, and causes something similar to happen to anyone hit by his Quirk.]]
212[[/folder]]
213
214[[folder:Toru Hagakure]]
215[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/toru_hagakure_hero_costume.png]]
216An excitable young girl whose most salient feature is that she's completely invisible. She strives to become the best hero she can be by using her power to its utmost ability.
217
218Her Quirk, "Invisibility", makes her completely invisible, although she has learned to use it to refract light in different ways.
219
220Her weapon, "Ambush", is a SMG with suppressor and attached kunai, with the latter being possibly used as a bayonet or fired as a dart.
221----
222* BoxingLessonsForSuperman: Blake offers to teach her how to sneak around without resorting to [[InvisibleStreaker taking off her clothes]].
223* InvisibleStreaker: In order to make the best use of her Quirk, she needs to take off all of her clothes. In fact, her "hero costume" is just a pair of gloves and shoes.
224* ObliviousToLove: She doesn't know that Ojiro is crushing on her.
225[[/folder]]
226
227!!!Team STRM
228[[folder:Shoto Todoroki]]
229[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/shoto_todoroki_action_2.png]]
230
231The youngest son of Endeavor, Japan's current Number One Hero, Shoto is a taciturn young boy with singular dual-colored hair and a scar over his left eye who is trying to find his place in the world and become a hero of his own.\
232
233He is Team STRM's leader.\
234
235His Quirk, "Half-Cold, Half-Hot", allows him to create fire from the left side of his body and ice from the right side, letting him regulate his body temperature by combining them both.\
236
237His weapons are a katana-wazashi pair called "New Resolve" and "Cold Conviction".
238
239[[spoiler:His Semblance grants him greater control over the ice and fire he generates.]]
240----
241* AnIcePerson: Half of his Quirk lets him create mountains of ice.
242* BrokenAce: His impressive skills came from the TrainingFromHell his father put him through ever since he was five, leaving him with poor social skills.
243* CommonalityConnection: One of the reasons he connects with Weiss is because both of them have had to deal with terrible fathers who kept trying to mold them and some serious personality issues derived from that.
244* DualWielding: Subverted; he carries two swords as his weapon but doesn't wield them in tandem except when [[DoubleWeapon combining them into a halberd]].
245* HiddenDepths: Judging by how he compares [[spoiler:Izuku's Semblance]] to a [[Manga/JojosBizarreAdventure Stand]], he's clearly familiar with manga.
246* IAmNotMyFather: Shoto is ''very'' invested in proving both to others and himself that he isn't like Endeavor. [[spoiler:This even fuels his drive to unlock his Semblance; he ''needs'' tangible proof that he didn't inherit everything from his father. Fortunately, it seems like his wish has been granted.]]
247* NoSocialSkills: He's not unintelligent, but he tends to show ignorance of social cues. For example, when Todoroki asks Weiss if they can have a word in private, he makes it sound like he's asking her out. Todoroki is honestly confused upon hearing everyone point this out.
248* PersonOfMassDestruction: He has an incredibly powerful Quirk that would let him devastate anything he finds. [[spoiler:Once he discovers his Semblance, he trains on how to unleash even more powerful ''and'' controlled attacks.]]
249* PlayingWithFire: Half of his Quirk lets him create fire at will. It's less developed than his ice side because of personal issues.
250* ShapingYourAttacks: [[spoiler:His Semblance lets him manipulate the form of the ice and fire he generates. When he first manifests it, he reflexively creates a giant ice statue of his mother.]]
251* ShipTease: With Weiss.
252[[/folder]]
253
254[[folder:Tenya Iida]]
255[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/tenya_iida_hero_profile_0.png]]
256
257The youngest scion of the Iida family, Tenya is an earnest, rule-bound future hero who tries to keep order among his peers even when they are at their most chaotic.\
258
259He's 1-A's Class President.\
260
261His Quirk, "Engine", manifests as a pair of engines in his legs, that give him SuperSpeed.\
262
263His weapons are 'Hero's Purpose', a shield, and 'Call-to-Arms', a flare gun.
264----
265* ByTheBookCop: He's very much duty-bound, and will not hesitate to tell off his classmates if he feels they're breaking the rules or behaving in a way unbefitting of heroism.
266* CharacterTics: He tends to chop the air when he speaks.
267* ClassRepresentative: He's 1-A's current Class President.
268* DashAttack: While he defaults to [[ExtremityExtremist kicking with his engines active]], he can also simply put up his shield and rush the enemy.
269* LargeHam: When he starts to role-play, either as a hero or as a villain, he can become incredibly hammy.
270* SuperSpeed: His Quirk grants him an impressive speed, which gets boosted even further when using Recipro Turbo.
271[[/folder]]
272
273[[folder:Rikido Sato]]
274[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rikido_sato_s4.png]]
275
276A tall, strong young man who likes helping his classmates however he can, whether it is by crafting delicious cakes and sweets or by powering up and pummeling Villains with his fists.\
277
278His Quirk, "Sugar Rush", boosts up his physical strength and muscle mass with an intake of sugar, but this causes his brain activity to slow down, making him dopey and sleepy if he overdoses.\
279
280His weapon is "Toffee Apple", a mace/flail combination that can switch forms with a button.\
281
282[[spoiler:His Semblance, "Aura Preserve", allows him to infuse Aura into food he makes, which when consumed by others recharges their Aura.]]
283----
284* BoringButPractical: [[spoiler:His Semblance lets him create food that can recharge people's auras. Nothing spectacular, but ''very'' useful, especially given 1-A's "soul shock" issues.]]
285* GentleGiant: 1-A's second tallest student, and an absolute sweetheart.
286* PowerUpFood: He can become stronger by eating sugar.
287** [[spoiler:His Semblance allows him to infuse things he makes with Aura, which can recharge others when eaten.]]
288* RealMenWearPink: He's a very good cook, and loves making cakes.
289[[/folder]]
290
291[[folder:Minoru Mineta]]
292[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/minoru_mineta_s4.png]]
293
2941-A's shortest student and an unashamed pervert, Mineta is always eager to check out any attractive girl he sees. While his initial motives for heroism were less than wholesome, he is still willing to put the effort to prove himself a worthy hero.\
295
296His Quirk, "Pop-Off", turns his hair into balls that he can rip and throw, with the balls being incredibly sticky for whatever they hit while very bouncy for him.\
297
298His weapon is "Grape Buckler," a pistol/shield.\
299
300[[spoiler:His Semblance is "Homing", which allows him to direct any projectile he fires (including his hairballs) with the trade-off that those projectiles will be slowed down.]]
301----
302* CharacterDevelopment: As he understands the negative impact his perverted behavior has on girls, he begins to work on restraining himself. He decides to meet with Midnight so she can teach him how to separate his "pervert" persona from the rest.
303* CowardlyLion: Easily the most cowardly member of the class, but if his back is against the wall or he's properly motivated he can be quite fierce.
304* HeroicRROD: If he rips too many hairballs he starts to bleed from his scalp.
305* HiddenDepths: Perverted he may be, he is one of Class 1-A’s smartest, having placed ninth in the midterms, and more than capable of crafting good strategies in a fight, as shown when he brought down Cardin in less than a minute. [[spoiler:Notably, when he’s talking with Emerald and Mercury, he realizes from the former’s many questions and the latter looking disinterested, that they’re trying to get information on his classmates from him.]]
306** [[spoiler:He has also discovered his Semblance, but is currently keeping it a secret so he can use it in the best possible moment.]]
307* HormoneAddledTeenager: His most striking personality feature is his love for the female body.
308* KryptoniteFactor: Yaoyorozu can create a special spray designed to nullify the stickiness of his balls and provides spray cans to other girls. Just in case. [[spoiler:This gives Team RWBY a secret edge against Team STRM in their spar, allowing them to evade Mineta's traps. Aizawa and Goodwitch make plans to confiscate the spray and keep them under safekeeping, though, so as to prevent it from falling into the wrong hands.]]
309[[/folder]]
310
311!!!Team MJKK
312[[folder:Mezo Shoji]]
313[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mezo_shoji_s4.png]]
314
315A masked young man whose most striking feature is his six arms, joined by a membrane, resembling an octopus. While he's one of the nicest members of 1-A, he won't hesitate to put his Quirk and fighting skills to use in protecting the innocent.\
316
317He's Team MJKK's leader.\
318
319His Quirk, "Dupli-Arms", allows him to replicate any body organ (like eyes, ears, or mouths) out of his extra arms.\
320
321His weapon is "Octo-gun", four double-barrelled pistols that can also be used as knuckle-dusters.
322----
323* GentleGiant: His CreepyGood appearance belies one of 1-A's gentlest souls.
324* MultiArmedAndDangerous: He's got six incredibly powerful arms that can grow more arms.
325* SuperSenses: His hearing is incredibly good.
326[[/folder]]
327
328[[folder:Kyoka Jiro]]
329[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/kyoka_jiro_s4.png]]
330
331A music-loving punk young woman who doesn't like to be made a fool, Kyoka is someone who will chew out someone who is doing something stupid but will also support her friends, come hell or high water.\
332
333Her Quirk, "Earphone Jack", turns her earlobes into extendable jacks that can transmit her heartbeat (which can be used as a weapon) or act as a sonar when piercing the ground.\
334
335Her weapon is "Hayashi's Score", an electric guitar that can also be wielded like a two-handed axe.
336----
337* {{Corpsing}}: She just can't resist cracking up when Kaminari is in his "Wheeey" phase.
338* LuminescentBlush: She goes red when a concussed Kaminari says she's very pretty.
339* MusicalAssassin: Her weapon is a guitar that can be wielded like an axe.
340* SensorCharacter: When she pierces the ground with her earlobes, she can listen for anything coming up.
341* ShipTease: She blushes when Kaminari compliments her, and is the first to jump in if she sees him in danger. Jirou also enjoys teasing him when he says or does something stupid.
342* SuperScream: How most of her attacks work. She can also combine her Quirk with Air Dust to create "sonic bullets".
343[[/folder]]
344
345[[folder:Koji Koda]]
346[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/koji_koda_s4.png]]
347
348A tall, gentle boy with a rocky face. Koji may not be the one most likely to fight, but he still perseveres into the path of heroism to help protect people and catch villains.\
349
350His Quirk, "Anivoice", allows him to speak with animals and request for their help.\
351
352His weapons are a pickaxe and "Dig-Dug", an E-tool that he can use as a shield.
353
354[[spoiler:His Semblance allows him to create avatars of animals he's bonded with.]]
355----
356* FriendToAllLivingThings: He loves animals and taking care of them, which is why Adam killing the bats and birds he asked for help devastates him so much. [[spoiler:His Semblance is an extension of this, as he can create avatars of animals he's bonded with, that can fight next to him.]]
357* GentleGiant: He's one of 1-A's tallest students, but he's a FriendToAllLivingThings that dislikes fighting.
358* SpeaksFluentAnimal: He can speak with all animals and ask them to help him. Surprisingly, he can also speak with Grimm, but unfortunately all he hears from them is their intent to kill all humans.
359* TraumaCongaLine: He's the first U.A. student to get hurt in the new world - which happens as he attempts to calm the Grimm, only to learn that they are hard-locked into killing humans. And, during the fight with Adam, he's devastated when the bats and birds he asked for help are mercilessly killed by the White Fang leader. [[spoiler:By Episode 16, it's being made obvious that this is pulling him close to dropping out entirely.]]
360[[/folder]]
361
362[[folder:Denki Kaminari]]
363[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/denki_kaminari_s4.png]]
364
3651-A's resident class clown, Denki is an enthusiastic young man who loves the idea of being a hero, and while a bit of a coward, he will nonetheless step up to the task when the time comes.\
366
367His Quirk, "Electrification", lets him discharge electricity from his body and hit targets nearby, but if he overloads himself, his brain will short-circuit, leaving him a giggling idiot for a while.\
368
369His weapon is "Volt-lash", a baton-whip combination he can electrify with his Quirk.
370----
371* CowardlyLion: He's not the bravest guy around, but when pressed (particularly when his friends or [[ShipTease Kyoka]] are in danger) he will fight any threat facing him.
372* DeathOrGloryAttack: "Indiscriminate Shock" allows him to create a veritable cloud of electricity around himself, but in exchange it leaves him a giggling moron for a while.
373* EquippableAlly: Nora Valkyrie takes to having him shock her before she goes into a fight, much to Kaminari's chagrin. He also doesn't appreciate his nickname, "Battery Boy."
374* EveryoneHasStandards: He's a ChivalrousPervert, but he has issues with Mineta's plan of [[PantyThief doing a panty raid on Team RWBY]] (admittedly, half the reason for this is that RWBY would eviscerate Mineta if he tried it).
375* MundaneUtility: His Quirk comes in handy for charging up phones, Scrolls or other electronic equipment. Or when Nora needs a quick power boost.
376* ObliviousToLove: He hasn't realized yet that Kyoka's crushing on him.
377* ShipTease: If Kyoka's blushing, odds are he's the cause.
378* ShockAndAwe: His Quirk lets him produce large amounts of electricity.
379[[/folder]]
380
381!!Faculty
382[[folder:Shota Aizawa]]
383[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/shouta_aizawa.png]]
384
385Class 1-A's homeroom teacher, Aizawa is also an Underground Hero known as Eraserhead with years of experience fighting villains. While he's an all-around hardass that doesn't hesitate in pushing his students to keep working, he'll never hesitate to stand between them and danger, and works to make sure they will be able to survive their field of work.\
386
387His Quirk, "Eraser", allows him to block a person's Quirk (save for Metamorph effects) as long as he keeps his eyes open.\
388
389His weapon is a combat scarf made of special materials that he can use to restrain or throw targets against each other.
390----
391* AwesomenessByAnalysis: He discovers what Pyrrha's Semblance does just from seeing a metal band attacked to a softball covered in black and his tracker glitching.
392* BroughtDownToNormal: What happens to those with powers affected by his Quirk.
393* FightsLikeANormal: His quirk temporarily gets rid of Emitter and Transformation class quirks. It is useless however, against Mutant class quirks, and it doesn't affect Aura or Semblances, either. Either way, he has to resort to hand-to-hand combat if he wants to bring down an opponent himself.
394* PapaWolf: Should his students be in danger, if he's not fighting next to them, it's because he's between them and danger.
395* SituationalSword: His Quirk doesn't work on Auras and Semblances.
396* SoProudOfYou: He doesn't voice it aloud, but he's proud of his students going Plus Ultra to fight the Grimm attacking them.
397* SternTeacher: Aizawa doesn't pull any punches when it comes to teaching, be it his own class or students from Beacon. He also has no patience whatsoever with racism or slackers; the kids he's mentoring are going to put their lives on the line fighting Grimm or Villains, after all, so they can't afford to waste time. Ozpin even permits Aizawa a "three-strike" system when he begins assisting in lessons, allowing him to assign strikes to students for misdemeanors, like Cardin who won't stop antagonizing his classmates (particularly the Faunus ones). If a student gets three strikes, Aizawa can recommend to Ozpin that they should be expelled.
398* ToughLove: He's strict and has high standards, even expelling his students if he feels they're not taking things seriously, but it's all for the sake of preparing them for the dangers of being a Pro Hero/Huntsman/Huntress.
399-->'''Aizawa:''' I’ve expelled students back home before, for their own good as well as others, because they didn’t give it their all. Treating their career choice as a game or an easy way to make money and become famous. As future Huntsmen and Huntresses, you should already know that an attitude like that will get you killed. Regardless of power and talent, regardless of kingdom, and regardless of your race and bloodline. I aim to make sure that ''every'' student here graduates, and lives long, happy, successful lives, while saving the people of this world. In this we are as one!
400* WreckedWeapon: [[spoiler:Adam Taurus slices his capture scarf to pieces during their brief fight. Yaoyorozu makes him a similar one while Ruby offers the idea of using one with Dust woven into it. Aizawa is tempted (but shoots down any gun modes).]]
401* WhatTheHellHero: Upon learning the truth of One for All, Aizawa chews out All Might for not bringing him into the loop sooner, or at the very least telling him about Izuku's Quirk emerging late, as he initially thought that Izuku's lack of control was out of arrogance and negligence, and not being a late-bloomer with little training.
402[[/folder]]
403
404[[folder:All Might]]
405[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/all_might_hero_form_full_body_9.png]]
406[[caption-width-right:350:[[labelnote:Click here to see his real self post-injury]]\
407https://static.tvtropes.org/pmwiki/pub/images/all_might_true_form_action_2_3.png]][[/labelnote]]
408
409Formerly Japan's Number One Hero, Toshinori Yagi currently works as a Heroics teacher at U.A., in order to share his vast experience with the newest generation of professional heroes. Afflicted from an injury he suffered six years before in a fight with his ArchEnemy, All for One, he still kept fighting crime until a second fight with All for One depleted his power and forced him to retire.\
410
411Currently Quirkless, he once held "One for All", of which he was the eighth holder. The power this Quirk stockpiled granted him an impressive array of powers, from SuperStrength to SuperSpeed, which he used to become Japan's greatest hero. He then passed it to Izuku Midoriya, seeing in him the person that could become the next Symbol of Peace.
412----
413* GameBreakingInjury: Five years before meeting Izuku, All Might took a devastating hit from All for One that nearly killed him, and still left him without several internal organs. This reduced how much he could use One for All to a few hours a day. Even now, after losing the last dregs of One for All, it is an injury that keeps hurting him.
414* HairOfGoldHeartOfGold: All Might's mighty hair is gold, and he's a very good person who has been fighting injustice and crime for decades.
415* TheHero: His status as the Number 1 hero in the world makes him a symbol of peace and justice to the world. Or so he thinks. Lots of villains see him as their biggest threat, and even some heroes are jealous of his status and power.
416* HeroicBuild: His muscular form, obviously.
417* HourOfPower: His injury made it so he could only use his full strength for a few hours a day, but ever since his last fight with All for One he can't use it beyond tapping into it for a few seconds a time.
418* IncurableCoughOfDeath: As a result of his GameBreakingInjury, he is practically emaciated when his powers are not in use and is prone to hacking up blood.
419* LovedByAll: All Might is, far and wide, considered the greatest, most powerful Hero to have ever graced Japan. Even some villains admire and respect him. He's incredibly physically strong, very fast and above all of that, genuinely kind-hearted, with a streak for valiantly defending the weak.
420* TheMentor: He was this to Izuku during the training period before passing One for All to him, with limited success. He's nowadays acting as one for 1-A, with better results, and he's happy to offer advice to other youngsters like team RWBY.
421* MyGreatestFailure: He greatly regrets two things - his unwitting negative contributions to Hero society (particularly the penchant for tying a person's worth to their Quirk's strength) and his near destruction of Izuku's dream to become a hero.
422* PapaWolf: As the villains and Grimm who attacked Class 1-A found out, trying to hurt his students is an easy way to get on All Might's bad side.
423* TheParagon: All Might isn't the "Symbol of Peace" just because he's incredibly strong, but because he's devoted to inspiring the good in others. Many of the world's other heroes and heroes-in-training aspire to follow his example.
424* PassingTheTorch: How "One For All" works. It's a unique Quirk that is nurtured and passed down from generation to generation. All Might even talks about it as literally passing the torch.
425* ReasonableAuthorityFigure: When Bakugo's penchant for making up insulting nicknames gets him in trouble, All Might takes the time to sit down with him and get him to understand how his attitude will cause him trouble if he doesn't correct it, and suggests a way to fix said attitude in ways he can reach for.
426* RetiredBadass: He's no longer capable of being an active hero without One for All, but he still has decades of experience and can fight when he has to. All Might manages to temporarily pin down a Beowolf during Class 1-A's first encounter with the Grimm.
427* WorldsStrongestMan: He ''was'' this, thanks to One for All.
428[[/folder]]
429
430[[folder:Principal Nezu]]
431U.A.'s Principal, he's a mammal of undetermined species that is also a rare case of an animal having a Quirk - "High Specs", which grants him an extremely high level of intelligence.
432----
433* BigGood: A formal example due to his position as principal of U.A
434* BeingTorturedMakesYouEvil: Downplayed. While he chose to use his intelligence for heroic purposes despite the experiments that were performed on him, that doesn't mean that he won't enjoy the occasional opportunity to make humans squirm.
435* IntellectualAnimal: Thanks to his Quirk, he's actually smarter than any human.
436* RuggedScar: Has one on his right eye. It's almost undeniable that he got it from the many abuses inflicted on him through experimentation.
437* SecretKeeper: He's one of the handful people who know the true nature of One For All, along with Recovery Girl, Midoriya, and Gran Torino.
438* TokenNonHuman: Even taking into account the various mutant Quirks, Nezu is actually not a human, he's an animal who's among the very few who have Quirks, making him this not only for U.A.'s staff, but also amidst heroes as a whole.
439[[/folder]]
440
441[[folder:Recovery Girl]]
442U.A.'s resident doctor, Recovery Girl is a no-nonsense elderly woman who isn't afraid of hitting you with her syringe-shaped cane if she thinks you have done something stupid.\
443
444Her Quirk, "Heal", lets her accelerate a person's healing process at the cost of their stamina by kissing them.
445----
446* HealingHands: Played with, as her power allows her to magnify someone's own regenerative process.
447* HealingMagicIstheHardest: Due to the mechanism of her Quirk, people healed by her are left exhausted, and it has limits to how much it can do.
448* IntimateHealing: Her Quirk manifests through smooches.
449* TheMedic: She's the school nurse with the power to heal. You have to expect she's this.
450* SecretKeeper: She is one of the few people who knows everything about All Might's Quirk.
451[[/folder]]
452
453[[folder:Present Mic]]
454U.A.'s English teacher, Present Mic is an excitable man with a love for music and making himself heard.\
455
456His Quirk, "Voice", allows him to project his voice and heighten its loudness for offensive purposes.
457----
458* LargeHam: Even when he's not using his Quirk, he's very loud and bombastic.
459* OddFriendship: He's Aizawa's best friend.
460* SuperScream: What his Quirk lets him do.
461[[/folder]]
462
463!!Other Students
464[[folder:Mei Hatsume]]
465A first-year Support Course student with great love for building up her "babies" (her inventions) and with zero care for anything that isn't related to them.
466
467Her Quirk, "Zoom", lets her use her eyes as binoculars, allowing her to see things from further afar.
468----
469* AttentionDeficitOohShiny: She has a short attention span regarding anything that doesn't involve her babies.
470* AwesomeButImpractical: Some of her ideas and inventions are either downright ridiculous, break too easily, or explode.
471* CommonalityConnection: In the outro where she shows up, she connects with Ruby, who loves engineering just as much as her.
472* DitzyGenius: A very intelligent WrenchWench who lacks any social cues.
473* TheDreaded: Iida and Midoriya have developed a certain level of fear towards Hatsume and her methods. They're outright terrified at the prospect of someone like Ruby introducing her to mechashift technology.
474* MadScientist: She loves to craft inventions of her own, with little care for possible consequences if she messes up. A big proportion of them either fail to work, are potentially dangerous due to bugs and flaws, or they blow up.
475* MundaneUtility: While telescopic vision can have many uses, it comes in particularly handy for an inventor working on particularly small components or electronics.
476* TeenGenius: Still a high school First Year, but she has a large and varied arsenal of gear intended to be used by heroes. She's even replicated equipment used by pro heroes.
477[[/folder]]
478
479!!Other people from Earth
480[[folder:Naomasa Tsukauchi]]
481A police detective from Japan who is the main investigator of the mysterious event that took 1-A to Remnant. He's also one of All Might's best friends and one of the few people in Japan who knew about One for All before Izuku received it.
482
483His Quirk allows him to detect if someone is lying or not.
484----
485* TheCommissionerGordon: He is a vital ally of All Might, supplying him with confidential information on police investigations.
486* LivingLieDetector: His Quirk allows him to detect when someone is telling the truth or lying.
487[[/folder]]
488
489!Beacon Academy
490!!Faculty
491
492[[folder:Professor Ozpin (CONTAINS SPOILERS)]]
493The Headmaster of Beacon Academy, Ozpin is an experienced Huntsman who does his best to keep the Academy running and his pupils protected. Unknown to most people, he has a secret that marks him as much older than thought...
494
495His weapon is Long Memory, a cane.
496----
497%%* BigGood: For the people of Remnant. Ozpin, and his many incarnations over most of recorded human history, has done more than any single human alive to keeping humanity safe from the Grimm and the immortal witch Salem. Remnant's current political system, the Huntsmen and the Academies, and the decades of peace and prosperity enjoyed by Remnant's people following the catastrophic Great War were all orchestrated by him.
498%%* BeenThereShapedHistory: A number of Ozpin's previous incarnations have shaped both world events and folklore. For example: he was the Old Wizard who created the Four Maidens in The Story of the Seasons; he is heavily implied to have been the King of Vale who ended the Great War and created the world's current system of governance, including the Huntsman Academies; and one of his predecessors came up with the idea of suspending Atlas in the sky with the Relic of Creation.
499* CaneFu: Ozpin's weapon is a cane.%%When Ozpin fights, he uses his cane like a fencing sword. He is capable of fighting at such a high speed, he can turn multiple projectiles flying towards him into dust without them hitting him, and can strike an opponent so fast they can't react in time to parry the cane. He can also slam the cane into the ground to create protective barriers.
500* ClockPunk: Ozpin likes to decorate his possessions and surroundings with clock motifs.
501%%* TheChosenOne: An ancient conflict between the gods and Salem has left humanity a shattered remnant of its former glory. The God of Light tasked the great hero Ozma to guide humanity towards The Day of Reckoning: unite people in harmony and prove to the gods that humanity can be redeemed; if he fails, both humanity and Remnant itself will be destroyed. The God of Light decided to make Ozma reincarnate over and over into the bodies of living men to ensure that Ozma would never be alone. Professor Ozpin was the inheritor of this divine mission until responsibility passed to Oscar. The catch is that uniting humanity is impossible as long as Salem exists... and Salem is impossible to kill.
502%%* CrazyPrepared: Oz founded the Huntsman Academies to train future generations for combat, hiding a Relic in a secret vault within each school so they're constantly guarded by veteran warriors and can only be accessed by specific Maidens. Professor Lionheart can't simply hand over Haven's Relic when he defects to Salem, and extra protections for the Relic of Choice means that Salem can't retrieve Beacon's Relic even when she takes control of both the school and relevant Maiden. Oz embeds allies in kingdom power structures so that he still has powerful allies whenever he reincarnates, and gave Qrow orders to recover his cane should he die so his next host can retrieve it; this enables Oz to return to fight as Oscar much faster than anyone expected.
503%%* DarkAndTroubledPast: Ozpin once admits to Ruby that he's made more mistakes than any man, woman or child on the planet; she eventually learns this is not hyperbole. He has been reincarnating for thousands of years, his soul, Aura and memories merging with those of a new person each time, because he was tasked by the God of Light to prepare humanity for Judgment Day. His first host ignored the mission to reunite with his old lover, Salem. However, a terrible falling out destroys their home, children and host. Since then, he has learned to live properly with his host in his mission to unite humanity. However, Salem's quest to divide humanity makes Ozpin's mission impossible.
504%%* {{Determinator}}: He's been fighting Salem for thousands of years with no hope of victory or end. He refuses to give up, constantly putting his hope in humanity no matter how often they fail.
505%%* FatalFlaw: Ozpin's mission is hampered by his inability to trust others with the AwfulTruth about Salem and his past. In his experience, telling the truth leads to betrayal, but his tactics, deflections and lies also alienates his allies. While Ozpin expects others to trust him, countless lifetimes have unfortunately jaded Ozpin to trusting others completely. As such, he withholds critical and need-to-know information from his subordinates out of fear that knowing the truth would either result in them losing hope completely or, at worst, betray him.
506* TheLeader: He is Beacon's Headmaster, as well as a member of the Vale Council.%%Ozpin leads a secret group of individuals protecting the world of Remnant from Salem. His followers respect him for being charismatic, level-headed, wise and possessing experience that they lack. However, since his allies have frequently betrayed him for years, he keeps the AwfulTruth about Salem secret from even his closest allies.
507%%* MagicKnight: Was one in his first life as Ozma, and retained his magical ability throughout his reincarnations while the rest of humanity lost theirs. Over the years, however, Ozpin has given away most of his magical power to various projects such as creating the Maidens, leaving him a shadow of his former self in terms of raw magical power (though still highly formidable).
508%%* ParasiticImmortality: Ozpin has been tasked by the God of Light with redeeming humanity, requiring him to reincarnate in new hosts each time he dies; their souls, memories and personalities merge each time in a process neither can control. While Oz has learned how to share lives with his hosts instead of overwriting them, LossOfIdentity is normal for both and DeathOfPersonality is a risk for either one. Forced to fight Salem for millennia, who is seeking to destroy humanity, Oz has learned the hard way that her Complete Immortality inflicts such despair on those who fight her that he's become a secretive, manipulative {{chessmaster}} to protect people's hope. Once TheParagon of his generation, the toll of his existence has left him riddled with guilt, regret and self-loathing.
509%%* {{Permafusion}}: Whenever Ozpin's current incarnation dies, his ParasiticImmortality transfers his soul into the body of a living person. Ozpin's and his host's souls begin by Sharing a Body and can switch control; over time, however, the two souls permanently merge to create a new being with the skills, memories and abilities of both. What personality that takes can potentially differ from incarnation to incarnation, but there will always be recognisable physical and behavioural traits that survive the merge, in large part because the reincarnation always occurs with hosts that are "like-minded souls" to Oz.
510* ReasonableAuthorityFigure: Thanks to his ability to keep a calm head in even the most stressful circumstances and his lifetimes of experience, Ozpin can take charge in any given situation and lead effectively.
511%%* ResurrectiveImmortality: Ozma has been reincarnating for thousands of years as part of a divine mission to redeem humanity for a past transgression against the gods. When Ozma's physical body dies, his soul, Aura and memories join with a new, compatible individual and their souls and Aura merge into one being over time. The host gains all of Ozma's collective knowledge and abilities while adding something new to Ozma, changing him slightly with each reincarnation. In time, both personalities will merge and become one, with the old personality fading away while the new retain the memories, skills, and experiences of the old. After countless years and lifetimes of constant reincarnations and mergers, the man originally known as Ozma arguably no longer exists.
512* SecretKeeper: When he awakens Izuku's Aura, he sees there is more to One for All than other people thought. He promises to keep it a secret until Izuku is ready to reveal it.
513%%* TimeAbyss: Not nearly to the extent of his ex-wife Salem, but regardless Ozma themselves has been alive for longer than civilization has been recorded on Remnant, making him several millennia old.
514%%* WorldsBestWarrior: A legend in his own life time, Ozma was a hero who could not be defeated by monster or man and only died from an incurable illness. His first reincarnation's battle with Salem destroyed an entire kingdom. As the last King of Vale, he single-handedly ended the Great War, creating world peace, the Huntsmen Academies and current systems of government. Even after sacrificing most of his magic to create the Maidens, his combat prowess is so exceptional that Ozpin was renowned as a child prodigy who became the youngest ever headmaster of an elite Huntsman Academy.
515%%* YouAreNotAlone: The real intention The God of Light had in bestowing Ozma with the ParasiticImmortality he has had for millennia was to ensure he would never truly be alone in his mission. However, it took a number of reincarnation cycles before Oz learned how to share lives with his host.
516[[/folder]]
517
518[[folder:Glynda Goodwitch]]
519Beacon Academy's Combat teacher. Goodwitch is a woman who is unwilling to let any nonsense go around while she's in charge of her class, but she'll go to fight along with her students if the situation requires it.
520
521Her weapon is Disciplinarian, a crop.
522
523Her Semblance allows her to telekinetically move objects.
524----
525* CoolTeacher: While she's also a SternTeacher, she's quite capable in the art of leading students into the fight. Most students respect her.
526* MindOverMatter: Her Telekinesis Semblance is powerful enough to grab the bus the U.A. group arrived in and toss it at the Alpha Grimm attempting to kill them.
527[[/folder]]
528
529[[folder:Professor Port]]
530The rotund man in charge of Grimm Studies at Beacon Academy, he loves to speak about his adventures as a Huntsman to anyone that is willing to listen (or that has no other choice), but he's still a veteran fighter.
531
532His weapon is Blowhard, a blunderbuss with two axe blades in its stock.
533----
534* LargeHam: He loves to bombastically speak of his feats as a Huntsman. The Beacon students actually compare All Might to him.
535[[/folder]]
536
537[[folder:Doctor Oobleck]]
538The History teacher at Beacon Academy.
539----
540* MotorMouth: Prone to speaking nonstop for long periods of time.
541* MustHaveCaffeine: To the point that his weapon has a coffee pot form.
542* YouRemindMeOfX: People who have met both him and Shota Aizawa consider them quite similar.
543[[/folder]]
544
545[[folder:Professor Mulberry]]
546Beacon's teacher of Weapon Crafting and Upkeep.\
547
548His weapon is Vulkan, a war hammer that uses Dust crystals to empower the blows he deals out.
549----
550* TheEngineer: He's in charge of Beacon's weapon workshop, and helps students develop, craft, and maintain their own weaponry.
551[[/folder]]
552
553!!Team RWBY
554[[folder:Ruby Rose]]
555[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rwby_ruby.png]]
556
557The black-haired, silver-eyed leader of Team RWBY, Ruby is a prodigy Huntsman-in-training who was admitted to Beacon two years ahead of her class, along with her sister Yang and fights to protect people and make the world a better place.\
558
559Leader of Team RWBY. Her partner is Weiss Schnee.\
560
561Her weapon is Crescent Rose, a large scythe that can transform into a high-velocity sniper rifle.\
562
563Her Semblance is "Petal Burst", which allows her to move at super-human speed while leaving behind a cloud of rose petals.
564----
565* CommonalityConnection: She easily becomes friends with Izuku because they both share the same dream of becoming Heroes to save people.
566** In the outro they share, she also connects with Mei Hatsume due to their similar love for engineering.
567* CompanionCube: Crescent Rose, to the point that she will react to any threats (real or potential) to it as if they were threatening her baby.
568* SecretKeeper: She's the only person at Beacon to know that Penny Polendina is a robot.
569* SuperSpeed: Petal Burst allows her to go faster than ''Iida''; at least, at his base speed. Ruby herself acknowledges that Iida's Ultimate Moves give him an edge.
570* TrademarkFavoriteFood: Cookies. In the side story where Team RWBY imagines what their Quirks would be, Ruby's is having cookies as a PowerUpFood.
571* YouRemindMeOfX: Ochako thinks Ruby and Izuku could easily be siblings, given their enthusiasm when it comes to their passions and their tendency to be nervous.
572[[/folder]]
573
574[[folder:Weiss Schnee]]
575[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/weiss.png]]
576
577A scion of the incredibly wealthy Schnee Family, Weiss is graceful and well-mannered. While she can come across as haughty, she hides a heart of gold for her loved ones and friends.\
578
579Her partner is Ruby Rose.\
580
581Her weapon is Myrtenaster, a rapier with a revolving chamber where she loads canisters of Dust, allowing her to use different types of attacks.\
582
583Her Semblance is "Glyphs", which allows her to create different effects through InstantRunes such as instant platforms or Dust projection.
584----
585* CommonalityConnection: She and Shoto connect because of their ParentalIssues.
586* DefrostingIceQueen: She's kinda haughty, but is in the process of warming up.
587* GotMeDoingIt: Sun finds himself being scolded by Iida and Weiss simultaneously at one point, Weiss even copying Iida's hand-chopping tendency.
588* ShipTease: Finds herself interested in Shoto.
589* YouRemindMeOfX: Shoto is reminded of his pre-Sports Festival self when he realizes she has similar issues to his.
590[[/folder]]
591
592[[folder:Blake Belladonna]]
593[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blake_6.png]]
594
595A mysterious, quiet young woman who doesn't easily open to others, Blake is someone who will fight along with her friends - while trying to hide her identity as a cat Faunus and past as a White Fang member.\
596
597She is Yang Xiao Long's partner.\
598
599Her weapon is "Gambol Shroud", a katana-gun combo that she can use as a chain weapon thanks to the ribbon attached to the gun trigger.\
600
601Her Semblance is "Shadow", which allows her to create shadow clones of herself, allowing her to dodge attacks and misdirect foes.
602----
603* TheAtoner: She became a Huntress to atone for her actions as a member of the White Fang terrorist group.
604* BadassBookworm: She's an avid reader and aced her combat school's entrance exam without proper schooling, and she's also a kickass Huntress-in-training able to fight Grimms like no one's business.
605* CatGirl: She's a cat-eared girl with almond-shaped golden eyes.
606* LittleBitBeastly: She has a pair of cat ears on top of her head, which she covers with a ribbon to keep people from learning she's a Faunus.
607* TakingTheBullet: [[spoiler:She does this to prevent Adam Taurus from killing Weiss.]]
608[[/folder]]
609
610[[folder:Yang Xiao Long]]
611[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/yang_1.png]]
612
613A blonde, boisterous, energetic young woman, Yang is a lover of good fighting, fun, and being with her friends. She's eager to get into battle with Grimm and will protect her friends and her little sister Ruby with greater fervor.\
614
615She is Blake Belladonna's partner.\
616
617Her weapon is "Ember Celica", a pair of retractable gauntlets that can fire shotgun shells, allowing her to cause further damage to her target or boost her jumping.\
618
619Her Semblance is "Burn", which lets her absorb the energy from the blows that hit her to boost her strength to greater heights.
620----
621* BoisterousBruiser: She's a thrill-seeker BloodKnight who loves being a Huntress because of the adventure and intense lifestyle it provides.
622* BoxingBattler: Her fighting style relies primarily on using her gauntlet-covered fists to deliver terrible blows to her enemies.
623* CommonalityConnection: She bonds with fellow BoisterousBruiser Kirishima, and Kaminari because of their shared love for puns.
624* ShipTease: In the outro for Chapter 7, when Penny mentions "a new blonde with great abs" takes interest on Blake, Yang asks if she should be jealous.
625* WorthyOpponent: To Bakugo, who acknowledges this by calling her by her proper name.
626[[/folder]]
627
628!!Team JNPR
629[[folder:Jaune Arc]]
630[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/beacon_jaune_3.png]]
631The latest descendant of a line of esteemed warriors, Jaune came to Beacon Academy to follow in their steps, and even if he isn't as good a fighter as others, he can supplement that with his strategic skills.\
632
633He is Team JNPR's leader, and his partner is Pyrrha Nikos.\
634
635His weapon is "Crocea Mors", a sword and shield pair that has been in his family for generations, with the shield being able to become a sheathe for the sword.\
636
637His Semblance is unknown. [[spoiler:Its name is "Aura Amp", and can be used to empower himself and others.]]
638----
639* AwesomenessByAnalysis: He's quite good at identifying enemies' weak points and maneuvering his team to take advantage of them. This is one of the things that makes him connect with Izuku.
640* AncestralWeapon: Crocea Mors, which was once his grandfather's weapon during the Great War.
641* CluelessChickMagnet: He's caught the attention of his partner Pyrrha Nikos and Momo Yaoyorozu. He has yet to realize it.
642* CommonalityConnection: He becomes friends with Izuku because of their shared dream of becoming Heroes and saving people.
643* TheLeader: He's a combination of Mastermind (he's a good strategist), Headstrong (very determined to get his friends through trouble) and Charismatic (his teammates acknowledge him as the leader and happily follow his commands in the battlefield).
644[[/folder]]
645
646[[folder:Nora Valkyrie]]
647[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/beacon_nora.png]]
648The orange-haired, pancake-loving resident madgirl, Nora is an enthusiastic member who joined the Huntsmen to fight off Grimm and protect people.\
649
650Her partner is Lie Ren.\
651
652Her weapon in "Magnhild", which can switch between a grenade launcher and a massive warhammer. She later adds "Thunder-Struck Gloves", a pair of gloves she can use to fight if she can't wield Magnhild, and which also give her electricity shocks to take advantage of her Semblance.\
653
654Her Semblance is "High Voltage", which lets her absorb electricity to give herself greater strength and speed for a short time.
655----
656* BloodKnight: The idea of bringing Magnhild and starting to smash Grimms around is invigorating to her.
657* ChildhoodFriends: Ren and her have been friends for years.
658* CloudCuckooLander: She's hands down the kookiest Huntsman 1-A meets.
659* BigEater: Can eat a dish full of [[TrademarkFavoriteFood pancakes]] in one go.
660* GenkiGirl: She seems to be full of energy 24/7.
661* TheNicknamer: Not to the level of Bakugo, but she does give her friends nicknames. Jaune, for example, is "Fearless Leader".
662* OddFriendship: Her best friend is Ren, who is her distinct opposite in personality.
663* OOCIsSeriousBusiness: Yaoyorozu notices something's really bothering Nora because she's not inhaling her [[TrademarkFavoriteFood pancakes]].
664[[/folder]]
665
666[[folder:Pyrrha Nikos]]
667[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/pyrrha_3.png]]
668A red-haired world-class athlete and tournament fighter, Pyrrha chose to become a Huntswoman for the sake of a new life for herself.\
669
670Her partner is Jaune Arc.\
671
672Her weapons are "Miló", a shield, and "Akoúo̱", a weapon that can switch between a heavy javelin, a short sword, and a hunting rifle.\
673
674Her Semblance is "Polarity", which gives her telekinetic control over metal.
675----
676* BrokenAce: She's an incredibly good fighter that held the title of Mistral Regional Tournament Champion for four straight years. Unfortunately, her status has left her isolated from other people, and she's had a hard time making friends.
677* ClingyJealousGirl: Downplayed, but she was clearly upset when she learned Momo was nursing a crush on Jaune.
678* HumbleHero: In spite of her fame and amazing skills, she's very down-to-earth and unassuming.
679* SingleWomanSeeksGoodMan: She fell in love with Jaune after he became the first person in years to treat her like a normal person.
680* WorthyOpponent: She regards Momo as one, as she was the first to make her sweat for victory in a long time.
681[[/folder]]
682
683[[folder:Lie Ren]]
684[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/beacon_ren.png]]
685A stoic young man who managed to survive for years in the wild along with his best friend, Ren seeks working as a Huntsman to fight Grimm like the ones that destroyed his hometown.\
686
687His partner is Nora Valkyrie.\
688
689His weapons are "[=StormFlower=]", a pair of guns that have collapsible blades attached to the barrel.\
690
691His Semblance, "Tranquility", allows him to dampen down emotions, making himself and his targets invisible to the negativity-sensing Grimm.
692----
693* ChildhoodFriends: He's been friends with Nora for years.
694* CloudCuckooLandersMinder: He's usually the one voice of reason that can calm Nora down.
695* HeartIsAnAwesomePower: A power that dampens emotions sounds boring, but as Grimm track down people by homing in on intense emotions like anger or despair, Ren's power is incredibly useful.
696* LastNameBasis: He's the only character outside 1-A and adults that is called by his surname. Even Nora, who has known him for years (and is quite possibly in love with him) does it.
697** In exchange, he's the only one who has no problems in calling 1-A by their surnames, unless told otherwise. He comes from the Japan-like Mistral, so it makes sense.
698[[/folder]]
699
700!!Team CFVY
701[[folder:Coco Adel]]
702Team Coffee's leader, Coco is a fashion lover who is nonetheless very protective with her teammates, particularly Velvet.\
703
704Her weapon, "Gianduja", is a purse that can transform into a gatling gun.
705----
706* TheFashionista: She loves wearing the best fashion and helping her friends do the same.
707[[/folder]]
708
709[[folder:Fox Alistair]]
710A blind young man who nonetheless can deal in the world of Huntsmen as well as his teammates.
711
712His Semblance, "Telepathy", lets him speak with other people through his mind.
713----
714* DisabledSnarker: He isn't above making quips that reference his own blindness.
715* HandicappedBadass: His blindness is no impediment to him being a Huntsman in training.
716[[/folder]]
717
718[[folder:Velvet Scarlatina]]
719A rabbit Faunus that works to become a Huntress in spite of the racism she suffers.
720
721Her weapon, "Anesidora", is a camera that lets her photograph other objects.
722
723Her Semblance lets her create copies of objects she photographs using Dust.
724----
725* DittoFighter: Her Semblance and weapon allows her to copy other weapons and fighting styles for short amounts of time.
726* InUniverseCatharsis: She ''really'' enjoys watching [[CurbStompBattle Aizawa take down Team CRDL]], even taking pictures of the scene (and it's implied this isn't just to copy Aizawa's moves).
727[[/folder]]
728
729[[folder:Yatsuhashi Daichi]]
730A young man who has become a Huntsman to fight Grimm.
731----
732* GentleGiant: He's very tall, but a very nice guy. The only time he's seen being angry is when [[TheNicknamer Bakugo]] [[MistakenForRacist calls Velvet "Rabbit Ears"]].
733[[/folder]]
734
735!!Team WLLW
736[[folder:William Wyndglade]]
737A veteran badger Faunus Huntsman whom Ozpin requests for aid in teaching 1-A the ropes of Hunting.\
738
739His weapon is "Furious Debate", a mecha-shifting axe/halberd/rifle.\
740
741His Semblance is "Savage Fury", which boosts his physical attributes at the expense of leaving him defenseless and making him ignore anything that isn't the fight.
742----
743* TheBerserker: What his Semblance transforms him into.
744* BloodKnight: He was this in the past, which was not aided by his Semblance. {{Deconstructed|Trope}} when this attitude put him too far from the rest of the team just when they were attacked by an assassin that was going after the VIP they were protecting, getting their teammate Wanda Fisher killed.
745* MyGreatestFailure: Clearly regrets getting caught up in the fight and letting Wanda die, to the point that he insisted that they keep their old Team name to remember her.
746* ReasonableAuthorityFigure: He tells Bakugo he has no problem if he refers to him by his physical features, and takes the time to tell him why his BloodKnight instincts will cause him trouble if not kept in check.
747[[/folder]]
748
749[[folder:Lance Whitewater]]
750A veteran human Huntsman whom Ozpin requests for aid in teaching 1-A the ropes of Hunting.\
751
752His weapon is "Ferryman", a boat-hook pike/bolt-action rifle.\
753
754His Semblance is "Threat Assessment".
755[[/folder]]
756
757[[folder:Leif Gravell]]
758A veteran mole Faunus Huntsman whom Ozpin requests for aid in teaching 1-A the ropes of Hunting.\
759
760His weapon is "Underminer", a shovel/rifle whose shovelhead can be detached and used as a shield or shot as a projectile.\
761
762His Semblance is Earth Pulse.
763[[/folder]]
764
765!!Others
766[[folder:Team RSTR]]
767One of Beacon's first year teams, formed by Reed Victor Bluebeard, Sandy Quill, Richie Fields, and Tempest Grove.
768----
769* DidntThinkThisThrough: They decided that the best moment to get some snacks was to do so while they were waiting at the Landing Pads for a warning to support the fight at the docks. This gets them in trouble with Miss Goodwitch when Team JNPR has to cover for them.
770* GracefulLoser: While they take their defeat to Team BEAS hard, they admit they made several mistakes in their handling of the battle.
771* LogicalWeakness:
772** Sandy ends up temporarily disoriented if her spinning is forcibly stopped, though she has been training to overcome this drawback.
773** Richie's Semblance reduces the power behind someone's attacks but doesn't completely nullify it. All his opponent really needs to do is put more oomph into their attacks, which Bakugo demonstrates by switching to moves that would normally pulverize the playing field.
774* {{Nerf}}: Richie's Semblance lets him do this to a person, reducing the power of their attacks.
775* SuperScream: Reed's Semblance is pretty much the same as Present Mic.
776* {{Technopath}}: Tempest's Semblance lets him interact with technology with only a thought.
777* TemptingFate: At the tail end of their fight with Team BEAS, Reed is the only one of his team still fighting, and thinks he'll be able to ambush Sero and bring him down with his "old trusty Barb". Not only does Bakugo quickly pinpoint him, Barb gets jammed.
778* ThisIsADrill: Sandy's Semblance allows her to spin things around in a way that resembles 1-B's Sen Kaibara.
779* VitriolicBestBuds: They are prone to bicker with each other over anything, but they are still friends.
780[[/folder]]
781
782[[folder:Team CRDL]]
783One of Beacon's first year teams. Quite prone to bullying other students.
784----
785* BreakTheHaughty: Aizawa inflicts a CurbStompBattle on them to force them to acknowledge they are nowhere ready for being actual Huntsmen and accept that they need to improve as people and Huntsmen in training before they leave Beacon.
786* UnderestimatingBadassery: A trait among them all is their confidence in taking on someone who doesn't look tough, only for them to be proven instantly wrong.
787** First, Cardin challenges Mineta to a fight in Combat Class, seeing him as an easy win. Mineta wins in a matter of seconds with Cardin not getting a single hit in.
788** Later on, Aizawa challenges all of them to a four-on-one fight. They quickly learn the hard way that the Erasure Hero has fought worse odds than them.
789[[/folder]]
790
791!Allies
792[[folder:Taiyang Xiao Long]]
793Ruby and Yang's father, Taiyang is a veteran Huntsman who retired to take care of his daughters after his wife Raven Branwen returned to her tribe and his other wife Summer Rose disappeared during a mission.
794----
795* CoolTeacher: He is a teacher at Signal (the combat school Yang and Ruby attended before Beacon), although he's taken a sabbatical to help take care of Gale.
796* GoodParents: He was the main caretaker of Ruby and Yang, who love him wholeheartedly and agree he's a great dad. This is the reason why Ozpin picks him as Gale's caretaker.
797[[/folder]]
798
799[[folder:Zwei]]
800The Xiao Long family's corgi. He's a rare case of an animal that has Aura.
801----
802* CutenessProximity: Save for [[AnimalJingoism Blake]], everyone considers him very cute.
803[[/folder]]
804
805[[folder:Gale]]
806A young dog Faunus girl, she's the first native 1-A meets when they arrive in Remnant, as the last survivor of a Grimm attack that wiped out her hometown. Currently in the charge of Taiyang Xiao Long.
807----
808* AmbiguousSituation: While no one can prove or disprove it, Aizawa believes she might have a Quirk, which she used to summon 1-A, him, and All Might as she ran away from the Grimm. Given that she's too young to have had her Aura unlocked, but is just at the right age to get her Quirk, it is a likely possibility.
809* CutenessProximity: Everyone who meets her falls in love with her. Even [[{{Jerkass}} Bakugo]] likes her, in part because she calls him by his original hero name choice of ‘King Explosion Murder’.
810* SoleSurvivor: Of her DoomedHometown.
811* SummonMagic: In a desperate situation, she accidentally manages to awaken her ability that allows her to summon people from another world.
812* YouRemindMeOfX: Izuku compares her with Eri.
813[[/folder]]
814
815[[folder:Sun Wukong]]
816The monkey Faunus leader of Team SSSN, Sun was originally from Vacuo before he immigrated to Mistral to attend Haven Academy. He meets Teams MOAT and RWBY when he jumps out of the ship he stowed away in to reach Vale ahead of his team.\
817
818His weapons are Ruyi Bang and Ringu Bang, a pair of shotgun nunchucks that can combine to form a bo staff.\
819
820His Semblance is "Via Sun", which lets him create clones of light.
821----
822* CommonalityConnection: He calls Ojiro his "Tail Bro" due to how both of them have tails.
823* MrFanservice: He runs around wearing an open shirt that shows off his abs.
824* NoSenseOfPersonalSpace: Downplayed, with him deciding the best way to get to talk with Blake was to climb up to her window.
825* RomanticWingman: When he sees Ojiro has a crush on Hagakure, he appoints himself as his wingman.
826* RunningGag: People from Earth reacting to his name (identical to the character from ''Literature/JourneyToTheWest''), to the point he lampshades the reaction.
827* SendInTheClones: He uses his clones to attack someone from a distance.
828* TookALevelInBadass: He learns how to create his clones even though he's not in the required position.
829* YouRemindMeOfX: Ojiro compares him to Kirishima and Kaminari.
830[[/folder]]
831
832[[folder:Penny Polendina]]
833A strange girl Team RWBY meets while they are showing Team MOAT the city of Vale, where she has come to participate in the Vytal Tournament. Unknown to most people, she is actually a robot that can generate Aura.
834----
835* CloudCuckooLander: Her RobotGirl status makes her unaware of most things about normal life, with the result being this trope.
836* RobotGirl: She's a metallic combat robot that looks and acts like a real girl, but that can kick incredible amounts of ass when fighting.
837[[/folder]]
838
839[[folder:James Ironwood]]
840The leader of Atlas' military and the current headmaster of Atlas Academy, General James Ironwood is a strong and dutiful man. Respected by his friends and peers while hated by his enemies, Ironwood has dedicated his life to the protection of his people.
841----
842* AppealToForce: Ironwood uses the threat of force, implied or express, as his default option for getting what he wants. As the headmaster of Atlas Academy and the general of the Atlesian military, he holds considerable sway and influence within the Kingdom of Atlas and Remnant at large, making him a mighty figure.
843* BoringButPractical: Ironwood's demeanor, weapons, and fighting style are highly simple and utilitarian, contrasting the flashy and flamboyant style the rest of Remnant uses.
844* ControlFreak: Has genuinely good intentions but doesn't like to let others take charge if he believes his way is better. Only Ozpin can typically talk him down to a more reasonable path.
845* {{Cyborg}}: Half of his body has been replaced entirely by cybernetics following some undisclosed injury.
846* {{Determinator}}: Once Ironwood sets his mind on something, he will refuse to deviate from it no matter what. His Semblance, Mettle, only reinforces this mindset, making him a valuable ally to his friends and a dangerous opponent to his enemies.
847* FatalFlaw: James Ironwood is an incredibly paranoid man, seeing threats everywhere even when they don't actually exist. 
848* HeroicSafeMode: Ironwood's Semblance is Mettle, which causes him to hyper-focus on achieving his goal no matter what obstacles stand - which can easily become a double-edged sword.
849* ScrewTheRulesIMakeThem: A limited example. Ironwood holds two seats on the Atlesian Council and holds considerable sway with the other members due to a combination of genuine charisma and years of goodwill on account of his service.
850* WhenAllYouHaveIsaHammer: His default solution to any problem is using overwhelming force. This tends only to exacerbate current or even create entirely new problems.
851[[/folder]]
852
853[[folder:Pietro Polendina]]
854A respected scientist and engineer from Atlas. Seen as Penny’s father as he originally built her.
855[[/folder]]
856
857[[folder:Qrow Branwen]]
858A veteran Huntsmen who prefers to work solo, Qrow Branwen divides his days between spending time with his brother-in-law and teammate Taiyang and his nieces Ruby and Yang, and doing secret missions for Ozpin as part of the Forever War between him and Salem.
859
860His Semblance is Misfortune, which passively causes bad luck to always materialize around himself. His weapon is Harbinger, which can turn into a one-handed double-barrel shotgun, a two-handed greatsword, or a scythe.
861----
862* TheAce: Is considered one of the finest Huntsmen in Remnant and was part of arguably the greatest team to graduate from Beacon Academy, Team STRQ. Nowadays, he's more of a BrokenAce.
863* AffectionateGestureToTheHead: Is fond of giving these to his nieces.
864* TheAlcoholic: Due to all the grief his Semblance and his experiences have caused him, such as his sister Raven abandoning him and the rest of their family and the loss of his team leader Summer Rose, he tends to deal with it by drinking.
865* BecomingTheMask: Initially entered Beacon Academy with his twin sister with the goal of learning how to fight Huntsmen. He instead left the toxic Branwen Tribe behind to become Ozpin's top field agent and one of, if not the, best Huntsmen on Remnant.
866* BFS: When in its sword or scythe configuration, Harbinger is as big as he is.
867* BlessedWithSuck: Firmly believes his Semblance to be this, particularly because he can't turn it off.
868* CainAndAbel: The Abel to Raven's Cain. While they both grew up as part of the Branwen bandit clan and even joined Beacon Academy for the express purpose of learning how to kill Huntsmen, Qrow came to abandon his roots to instead become a genuinely heroic, if hard-edged, defender of humanity, whereas Raven abandoned her family in favor of returning to the Branwens as their leader. Although the two have remained in contact with one another, they've been at odds ever since.
869* CoolUncle: When not working on the field, he acts as this to Yang and Ruby, whom he adores.
870* DarkAndTroubledPast: Used to be a member of the notorious Branwen Tribe before coming to Beacon Academy where he turned his life around.
871* DefectorFromDecadence: He used to be a bandit as part of the infamous Branwen tribe, but after attending Beacon Academy and joining team STRQ, coming into contact with Professor Ozpin, he changed his ways and became a Huntsman.
872* FunctionalAddict: Despite being an alcoholic, Qrow is mostly able to keep a lid on his condition, enabling him to continue performing at his best.
873* ParentalSubstitute: To his nieces, Ruby and Yang, following Summer Rose's death and Raven abandoning her family. Despite officially only being their Cool Uncle, Qrow has become their second parent alongside Taiyang and loves them as though they were his daughters.
874* OneManArmy: As one of Remnant's most skilled Huntsmen, Qrow can take on swarms of Grimm by himself without even breaking a sweat.
875[[/folder]]
876
877!Past OFA Users
878[[folder:Yoichi Shigaraki]]
879The First Torchbearer. He was All for One's younger brother, who chose to fight against his brother's crimes in spite of his terrible health. When All for One forced a stockpile Quirk on him in an attempt to control him, it merged with his unknown Quirk, creating One for All.
880----
881* GreaterScopeParagon: He's the First of the ones who wielded One for All.
882* YouAreNotAlone: Tells this to Izuku when they first meet.
883[[/folder]]
884
885[[folder:Daigoro Banjo]]
886The Fifth Torchbearer. Daigoro Banjo is a fun-loving, funky guy with a bald head and a pair of bandoleers.\
887
888His Quirk was "Blackwhip", which manifests as black tentacles sprouting from the wielder's arms, and which can be used to fight or grab people.
889----
890* FastballSpecial: He can use Blackwhip to slingshot other people.
891* WhamLine: He's the one who reveals to Izuku that he's going to get the Quirks from all previous Torchbearers.
892* WhamShot: His sudden appearance due to [[spoiler:Izuku's Semblance]] in the middle of the battle at the docks is a shock to everyone.
893[[/folder]]
894
895[[folder:Nana Shimura]]
896The Seventh Torchbearer, and Toshinori's mentor. Nana is an imposing woman who sought to bring an end to All for One's terror, yet also very gentle and loving.\
897
898Her Quirk was "Float", which allowed her to maintain her elevation in the air without falling.
899----
900* ActionGirl: Qualifies as this since she was a heroine and All Might's master. She died fighting All For One.
901* AMotherToHerMen: Nana took it upon herself to train the Quirkless Toshinori, and believed in his ideal to become the Symbol Of Peace. Toshinori regarded her as his own mother and mourned her death
902* TheChooserOfTheOne: Unlike her predecessors who passed on One For All in their dying moments to their nearest companion, Nana actually chose her successor, trained him, and had already passed the quirk on well before her death.
903* CheapCostume: Her "hero costume", if you can call it that, consists of a cape, gloves, a sleeveless bodysuit, and boots
904* ComboPlatterPowers: Nana possessed a Quirk named Float, before obtaining One For All.
905* FlyingBrick: She was most likely this, as a combination of her original Quirk and One For All's Super-Strength.
906* SoProudOfYou: She's very proud of how All Might came out, and tells him so via Daigoro.
907[[/folder]]
908
909%%!Villains: MHA
910%%[[folder:All for One (CONTAINS SPOILERS)]]
911%%All Might's ArchEnemy, and the one that caused the injury that eventually forced him to retire from heroics. Currently cooling his heels in Tartarus, while plotting his return.
912%%----
913%%* AllYourPowersCombined: His Quirk combines this with PowerParasite and SuperEmpowering. He's able to steal others' Quirks for himself, allowing him to combine several Quirks together. He can also stack multiples of the same Quirk to amplify their power
914%%* BadPowersBadPeople: The ability to steal powers from people and forcefully implant them into others is about as villainous as it sounds.
915%%* {{Greed}}: All For One's Quirk is an embodiment of this, allowing him to amass unchecked power at a whim. He even admits that he can't resist stealing a Quirk that catches his interest.
916%%* HoistByHisOwnPetard: When he gave his brother a Quirk he stole that had the ability to accumulate power, it fused with his brother's ability to transfer Quirks (which neither of them knew he possessed at the time) accidentally creating One For All, which would eventually be used by various wielders over time, interfering with their plans until OFA accumulated enough power to practically turn Toshinori into a formidable opponent who, in a fight to avenge his predecessor, managed to paralyze him for years due to the serious injuries he received of their fight. Oops.
917%%* PowerPalms: While it's easy to miss, in the manga, All For One has small holes in the palms of his hands. While not directly stated, it's implied that these are holes are what allow him to steal and give Quirks. Accordingly, attacking or incapacitating his hands is one way to prevent him stealing a Quirk, though it's easier said than done with his immense power and speed, even in a crippled state.
918%%* PowerParasite: The essence of All For One, which allows him to steal others' Quirks for himself. All For One himself; because his psychopathy leaves him lacking the emotional capacity to steal One For All, he's hoping to use Tomura's sheer hatred to counter this. Otherwise, All For One has no means of acquiring One For All on his own merits and is using Tomura like a leech.
919%%* PowersAsPrograms: He can steal the Quirks of others, allowing him to either use them himself, or "upload" them into another person. The reason why he's so powerful and feared is that he's spent a century stockpiling Quirks for himself.
920%%* ReallySevenHundredYearsOld: He's been around for more than a century, allowing him to stockpile Quirks for his own usage to make.
921%%* SuperpowerLottery: As his name implies, All For One can steal Quirks from others and wield them as his own. He can also combine the Quirks he's stolen to perform devastating attacks and can combine multiples of the same Quirk to stack their power. He can also give the Quirks he's stolen to others, and if he gives a Quirk to someone who already has one, it sometimes causes the Quirks to combine and mutate into a completely new Quirk.
922%%[[/folder]]
923
924%%[[folder:Tomura Shigaraki]]
925%%The leader of the League of Villains, raised and groomed by All for One to be his successor. A jaded and irritable man who wants to destroy everything around him. His true name is Tenko Shimura, the grandson of All Might's mentor Nana Shimura.\
926
927%%His Quirk, "Decay", allows him to destroy anything he touches provided all five of his fingers are in contact with the object.
928%%* BadPowersBadPeople: He can disintegrate anything by touching it and he definitely isn't a nice guy.
929%%* TheFriendNobodyLikes: Shigaraki is a PsychopathicManchild with no knowledge of public relations, social interactions, or how to run a terrorist group, not to mention his penchant for whining. He's still the leader of the League of Villains by virtue of All For One.
930%%* PsychopathicManchild: He whines when things go wrong, refers to people he doesn't care about as NPCs and shows a callous disregard for life that's only matched by his single-minded determination to kill Toshinori.
931%%* Touch of Death: His Quirk allows him to disintegrate anything he touches with all five fingers.
932%%[[/folder]]
933
934%%[[folder:Kurogiri]]
935%%The League of Villain's teleporter and Shigaraki's adviser. He maintains a polite, gentlemanly image and rarely raises his voice. But don't be fooled, this man is as evil as his boss and has no problems sending teenagers to their deaths
936%%----
937%%* BadassInANiceSuit: He's always seen wearing white suit between missions.
938%%* TheBartender: Works as this at the BadGuyBar that acts as the League's home base between jobs.
939%%* DarkIsEvil: He's constantly exuding his Aura and Semblance, making it appear as though he was made of black fog.
940%%* VillainExitStageLeft: He's the League's escape plan when things go awry.
941%%* VillainTeleportation: His ability to create portals allows the League to move around and strike in vast numbers.
942%%[[/folder]]
943
944!Villains: RWBY
945%%[[folder:Salem (SPOILERS)]]
946%%An immortal witch and master of the creatures of Grimm. Salem has been terrorizing Remnant for eons and stands as its greatest threat. She is based after the Wicked Witch of the West from The Wonderful Wizard of Oz, though her backstory is actually inspired by Rapunzel.
947%%An ancient and mysterious woman who possesses the power to control the Grimm. She seeks to bring down Beacon Academy from the shadows, commanding others to enact her will.
948%%----
949%%* AncientEvil: Salem has worked her evil from the shadows for thousands of years, tirelessly working to obtain the Relics and stop Ozpin from getting in her way. Ozpin's original incarnation was made to constantly reincarnate by having his soul, Aura and memories jump to a new person every time he died, forcing him to walk the earth for thousands of years trying to end her when it turned out the woman he loved was long gone.
950%%* TheArchmage: She, Ozpin and the Maidens are the only known people on Remnant who can still practice the Functional Magic that the "first" iteration of humanity previously had widespread access to. Ozpin sacrificed the vast majority of his power to create the Maidens long ago, leaving Salem as the remaining master of arcane power on Remnant — which, given by her causal manipulation of the Grimm and status as a 'SorcerousOverlord" in the Land of Darkness, is a title she can back up and then some.
951%%* BigBad: Salem is the main antagonist of RWBY.
952%%* BarredFromTheAfterlife: Salem has been cursed with immortality to stop her from dying until she learns the importance of life and death. She manipulated the Brother Gods in an attempt to restore her beloved back to life, so they cursed her to prevent her from reuniting with Ozma in the afterlife.
953%%* TheBeastmaster: Salem is able to command the Grimm. She communicates with a Seer Grimm in her fortress, using it to relay her orders to the Grimm that are gathering at the fallen Beacon Academy
954%%* TheChessmaster: Salem's entire methodology revolves around careful manipulation, using pawns to covertly act and cause destruction and chaos, while leaving her motives and even existence nearly impossible to determine. As a result, humans tend to blame each other for her manipulations, and Salem herself outright says that she divides and breaks apart humanity to weaken them.
955%%* CompleteImmortality: She was cursed by the Brother Gods with eternal life, meaning that she will live so long as either Remnant exists or until she learns (and properly) accepts the significance of life & death.
956%%* CurseEscapeClause: When Salem is cursed with immortality, the gods tell her that she must learn the importance of life and death. They specify that "for as long as the world keeps turning, [she] will walk its face". Salem therefore believes that, if she can destroy the world, she can escape her curse and finally die.
957%%* TheDreaded: Ozpin and his associates are rightfully terrified of her.
958%%* DivideAndConquer: The general theme of her plans. She knows that if humanity is united and works together, they are a powerful force. As a result, she works from the shadows to divide humanity and keep them fighting each other.
959%%* TheDreaded: Salem is a dark and dangerous being who controls the world-dominating Grimm. Her existence is not public knowledge because her arch-enemy Ozpin has created a global conspiracy network to prevent global panic by fighting her in secret.
960%%* EqualOpportunityEvil: Remnant has a history of violence and inequality between humans and Faunus, and both species fight the Creatures of Grimm to survive, which have an unnatural attraction towards destroying them. Salem controls the Grimm and uses them as shock troops, while also recruiting both humans and Faunus to carry out the tasks she needs to achieve her endgame.
961%%* FatalFlaw: Salem's villainy is primarily born out of a mix of pettiness and a selfish disregard for anyone else. While her main goal for bringing together the Relics is so she can finally rest, it's all but stated that her other primary reason is that she specifically wants to prove her ex-husband Ozma wrong in his belief that 'HumansAreSpecial'.
962%%* HealingFactor: Salem's CompleteImmortality manifests primarily through an absurd regeneration that can restore her even from being completely obliterated.
963%%* HumanoidAbomination: An immortal ruler of the Grimm with incredibly powerful magic at her command, and whose appearance includes TaintedVeins on top of a pure white skin and red eyes.
964%%* LivingRelic: Salem is the last survivor of the ancient world, the last human born with the Gods' blessing of magic. For untold eons, she was the only sentient being on the planet, living alone with the animals and the creatures of Grimm. In time, sapient life returned in the form of a second incarnation of humanity and the beast-like Faunus. Salem remained in the shadows as civilization returned to the world, briefly reuniting with Ozma and attempting to rule mankind as a goddess. When this failed, she settled into her current role as an ancient evil that continues to threaten the existence of Remnant's younger civilizations.
965%%* LovecraftianSuperpower: Salem is able to use Grimm-like abilities to augment her magical abilities. She can stretch her arms, summon Grimm hands from portals to restrain others. When she moves at inhuman speeds, it's not by moving her body, she leans at a strange angle before zooming across the ground on a pillow of black smoke. Her regeneration also seems to have become linked to this as injuries reveal her body contains a mass of black ooze that reforms her body when regenerating.
966%%* ManipulativeBitch: She is very skilled at manipulating others, including the gods, whom she realized were fallible; she also manipulates the rulers of the ancient kingdoms into believing that she stole immortality from the gods. In the present day, she deceived most of her followers into believing she was creating new world order through capturing and using the divine Relics; in reality, however, she wants to use them to summon the gods, so they can destroy Remnant, hoping it'll end her immortality curse in the process.
967%%* MindOverMatter: Salem has extremely powerful telekinesis. She was able to casually crush a massive Nevermore with no visible effort.
968%%* SoleSurvivor: Salem was part of a race of humans who was wiped out a long time ago, except for her. Her attempt to incite humanity to defeat the gods results in the God of Darkness destroying humanity and leaving her to walk the earth alone as punishment. The God of Light later brought back humanity in a much-weakened form and reincarnated Ozma from the old race to try and guide humanity to redemption. Angry with the gods and Ozma, Salem is determined to keep humanity divided.
969%%* SuicidalCosmicTemperTantrum: Her ultimate goal is to bring together all of the Relics while making sure humanity on Remnant stays divided and corrupt so the Brother Gods will completely destroy the planet, finally freeing her from her immortality.
970%%* SummonMagic: Salem can create glyphs from which she summons multiple Grimm arms that can be used to bind people to the ground or walls.
971%%* TimeAbyss: She's been alive since before the destruction of the first iteration of humanity on Remnant. Salem is several millennia older than Ozpin and older than the current humanity of Remnant.
972%%* WhoWantsToLiveForever: Just like the Grimm, Salem has been around for thousands of years. When she lost beloved Ozma to a fatal sickness, she manipulated the gods into restoring his life. When the gods found out, they took back his life and cursed her with immortality; for as long as the world turns, she will never die until she learns the importance of life and death. The isolation from humanity and her beloved caused by the immortality made her bitter and angry with the gods, starting her down a road to evil that hit the point of no return when she attempted to kill herself by drowning in the Pools of Grimm; instead of dying, she was corrupted into a being of pure destruction.
973%%* YinYangBomb: Salem is a being who combines the powers of Creation and Destruction to achieve the threat level she now poses to the entire world. Cursed by the Pool of Life to have infinite life, Salem tried to kill herself by drowning in the Pools of Grimm, waters of infinite destruction. However, waters of infinite destruction cannot destroy a being of infinite life. Instead of dying, she emerged as an unkillable force of pure destruction. With the magic she still possesses from her mortal life and the control over the Grimm she now possesses, she is unstoppable by both mortal and magical means.
974%%[[/folder]]
975
976[[folder:Creatures of Grimm (SPOILERS)]]
977Enigmatic beasts that have antagonized humanity since their inception. With the power of Dust, humanity was able to fight back and contain the Grimm. Four Kingdoms now flourish, acting as a safety net for humanity. The Grimm continue to exist on the outskirts of the Kingdoms and thrive in the wilderness, a constant reminder that to travel outside the Kingdoms means risking life and limb.
978
979The Grimm are naturally drawn to the negative emotions of sapient life and seek nothing else but to destroy all intelligent lifeforms everywhere.
980----
981* AlwaysChaoticEvil: The Grimm are, simply put, utterly evil, never once showing mercy and not even seeming to be fully sapient, only desiring to spread as much death and suffering as possible.
982* AnimalisticAbomination: The Grimm have vaguely animal-like features that nonetheless cannot hide their true nature, and they guide themselves by tracking negative emotions. They are, however, sufficiently animalistic that Koda can understand them, but theybonly express their desire to kill people.%% The Grimm are born from inky pools, creatures of darkness that take the form of real and mythological creatures. They are not alive, evaporate whenever they're killed and are inexplicably attracted to negative emotions. They're animalistic enough for Koda to understand them, but say nothing but express their desire to KillAllHumans.
983%%* BizarreAlienReproduction: Grimm do not reproduce in the same way actual lifeforms do, with new Grimm instead emerging from spawning pools found deep within the Grimmlands of Remnant.
984* BizarreAlienSenses: Grimm have the ability to not just psychically sense the presence of intelligent lifeforms, but can also sense said lifeforms’ negative emotions.
985* ConservationOfNinjutsu: Inverted; While Grimm are always dangerous, they become exponentially more so in larger groups since Grimm seem to operate under a “gestalt reinforcement” (meaning they all become stronger and harder to injure/kill the more there are of them in a single area).
986* DarkIsEvil: They're basically human nightmares given physical form, looking like hideous mutated animals and/or mythological monsters forged out of shadow.
987* DecapitatedArmy: Wiping out the Alpha Grimm among a horde of the monsters will break their cohesion and make them more manageable to fight as they are no longer sufficiently organized.
988* DisasterDominoes: One of the greatest problems with fighting the Grimm is that the longer a given battle goes on, the more fear, frustration and despair the defenders inevitably feel, drawing in even more Grimm from the surrounding area and repeating the process until the Grimm overwhelm their opposition.
989* EliteMook: Grimm that live long enough become noticeably different to the normal versions of their kind and are often given different names by Huntsmen to identify their status as elite versions of their kind. Examples include Alpha Beowolves and Ursa Major. Elite Grimm are stronger and tougher than the normal versions. They also exhibit greater intelligence and often have a slightly different physical appearance, such as more or less bone armour than standard for their type.
990* FeelNoPain: Downplayed; Grimm can feel pain, but it often doesn't matter for much due to how ridiculously high their pain tolerance is.
991* ForeverWar: They have fought against the humans and Faunus of Remnant for longer than recorded history.
992* ItCanThink: The most dangerous Grimm are the "Alphas", elder Grimm who have managed to survive for long enough that they've been TaughtByExperience and can lead hordes of lesser Grimm with some resemblance of tactics to cause the most casualties among humanity and the Faunus.
993* KrakenAndLeviathan: The Grimm can grow truly enormous with time and age. However, there are some extraordinary Grimm of unparalleled size that dwarf even the largest versions of the more common Grimm. The deep oceans of Remnant house such monsters that are rarely seen unless there is enough emotional negativity to bring them to the surface to attack humans.
994* KillAllHumans: Their primary motivation. They don't even seem interested in animals outside of territorial disputes. They also don't need to eat for sustenance, they attack humans because they want to. On the other hand, as long as humans aren't around, or they're hidden and not filled with negative emotions, Grimm generally just wander in docile packs. It's only when they catch sight or scent of a human or pick up strong negative emotions that they become aggressive and attack population centers.
995* MadeOfBologna: When Grimm are sliced open, their insides are shown to be a glowing, solid red mass before they begin to dissipate into black smoke or ash.
996* MagicalEyeStreamers: The glowing red eyes of the Grimm manifest glowing red streamers of power that stretch out from their eyes. It can be visible when they're stationary but is most clearly seen when they're in motion. It reflects the strange origin of the creatures and the divine origins of the unnatural way in which they're spawned into existence.
997%%* {{Mooks}}: Their primary purpose for Salem is to serve as expendable soldiers she can throw at various threats until they've been wiped out via sheer numbers.
998* TheNeedless: The Creatures of Grimm do not need to eat, sleep, drink, or even breed — their constant desire to kill sentient life seems to be done solely for its own sake.
999* NoBodyLeftBehind: Their bodies rapidly disintegrate into dust upon death, resulting in it being impossible to dissect Grimm and figure out their internal anatomy (if any even exists).
1000* NothingIsScarier: For quite a while, very little was known about the Grimm, and in-universe humanity still knows very little about them; their origin, lack of Aura and how they exist were a mystery, among other things. %%Turns out, they are the God of Destruction's creation, spawned from the pools of black ooze within his domain - where Salem resides, who is also infused with said black ooze - with their entire purpose being to destroy all things of creation
1001* ScarsAreForever: They can survive quite a bit of punishment, but their lack of Aura means that when they do they come away with some nasty scars.
1002* TheSoulless: All living things possess a soul: plants, animals, and of course, the denizens of the world of Remnant. However, the monsters of Grimm lack a soul and Aura, since they're incarnations of darkness.
1003* StrongerWithAge: Grimm bulk up the longer they live, and their faculties become more refined. As they get older, they become stronger, smarter, more calculating and much more patient.
1004* SuperpoweredMooks: Some Grimm display abilities that make them far more dangerous than they would otherwise be.
1005* ZergRush: The general strategy of the Grimm. While even novice huntsmen can cleave through packs of younger Grimm with ease, the sheer number of Grimm means that they will eventually overwhelm a defender if they prolong the assault. They launch continuous, relentless attacks, with each subsequent attack being worse and worse as the negative emotions caused by the previous attacks attract more Grimm to the area. Unfortunately, the smarter Alphas are better in tactics than this.
1006[[/folder]]
1007
1008[[folder:Cinder Fall]]
1009Salem's agent in Vale, she seeks to bring down Beacon under the orders of her master.
1010----
1011* LesCollaborateurs: She works for Salem, who is an OmnicidalManiac.
1012[[/folder]]
1013
1014[[folder:Roman Torchwick]]
1015A Vale crime boss who deals in all sorts of illegal businesses to line his pockets, and who was the indirect cause of Ruby Rose joining Beacon ahead of time.\
1016
1017His weapon is Melodic Cudgel, a cane that can fire unstable explosive bullets.
1018[[/folder]]
1019
1020[[folder:Neopolitan]]
1021The heterochromatic, dual-haired mute companion to Roman Torchwick, Neopolitan is a very capable fighter that only communicates through her body language and Semblance.\
1022
1023Her weapon is Hush, a parasol that contains a retractable blade and a concealed rapier.\
1024
1025Her Semblance, "Overactive Imagination", lets her generate illusions that shatter like glass when disrupted.
1026----
1027* CuteAndPsycho: She's a pretty girl with some ''serious'' psychological issues.
1028[[/folder]]
1029
1030[[folder:Adam Taurus]]
1031The bull Faunus leader of the terrorist group White Fang, Adam Taurus seeks to overturn the current status quo through violent action to put Faunus on top of a fearful humanity and doesn't care who he has to ally with if he can get that.\
1032
1033His weapons are Wilt, a sword, and Blush, a sheath, the latter being able to fire the former as if it were a gun.\
1034
1035His Semblance is "Moonslice", and it allows Adam to store energy from attacks he blocks with Wilt which he can then release in a devastating attack.
1036----
1037* AnimalMotifs: Adam Taurus has a bull motif. He has two horns, and there are markings on his mask that resemble horns as well. When he finally removes the blindfold he's wearing, it's to show that his face has been heavily scarred around the left eye; the scarring has been caused by the SDC company letters being burned into his face, meaning that he's been branded like cattle. He's also very stubborn (or ''bull''headed).
1038* AxCrazy: He's a deranged anti-human terrorist that seeks to enslave humanity, and will ally with anyone that he believes will help him achieve that. After the fight at the docks goes badly for him, he's reduced to tearing up his hideout in a rage.
1039* CatchAndReturn: Moonslice allows him to absorb the energy of attacks he blocks, and then release it back at his enemies.
1040* FacialHorror: Adam had the SDC logo burned onto his face and across his left eye, leaving permanent scarring. His left eye also has an unnatural appearance, with the red sclera and a strange greyish iris and pupil.
1041* EntitledBastard: He feels entitled to Blake just because she fell for him when she was younger, and doesn't care about the fact that he nearly killed her.
1042* FreudianExcuse: His hatred of the Schnee Family comes from being branded in the face with the Schnee Dust Company brand.
1043* SlowlySlippingIntoEvil: According to Blake, Adam's slide into extremism was gradual, starting with justifying his violence as accidents, then self-defense, then as a necessary evil. It wasn't until the train mission where he was content to blow up innocent travelers along with the train, that Blake realized just how far he has fallen.
1044* SymbolicMutilation: Adam once believed in equality between Faunus and Humans until the SDC branded him across his face like he was their property. He hid a monstrous act by humans with a Grimm-like mask to embrace how humanity sees Faunus as monsters, and seeks the enslavement of humanity to spite them for the enslavement of him
1045[[/folder]]
1046
1047[[folder:Emerald Sustari]]
1048One of Cinder's minions. She has mint green hair and dark skin.
1049----
1050* MasterOfIllusion: Her Semblance lets her craft very life-like illusions.
1051[[/folder]]
1052
1053[[folder:Mercury Black]]
1054One of Cinder's minions. He has silver hair.
1055----
1056* CommonalityConnection: He feels a connection with both Weiss and Shoto because the three of them were brought up by horrible parents who really messed up their childhoods.
1057[[/folder]]

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