Follow TV Tropes

Following

Context Characters / MassEffect2SecondaryAntagonists

Go To

1%%Zero Context Examples have been commented out. Add context to entries before uncommenting them.
2[[WMG:[[center:[-''Franchise/MassEffect'' '''[[Characters/MassEffect Main Character Index]]'''\
3'''VideoGame/MassEffect1:''' [[Characters/MassEffectCommanderShepard Commander Shepard]] | [[Characters/MassEffect1PartyMembers Party Members]] ([[Characters/MassEffectGarrusVakarian Garrus Vakarian]] | [[Characters/MassEffectTaliZorah Tali'Zorah]]) | [[Characters/MassEffect1Antagonists Antagonists]] | [[Characters/MassEffect1Npcs NPCs]]\
4'''VideoGame/MassEffect2:''' [[Characters/MassEffect2EarlyPartyMembers Early Party Members]] ([[Characters/MassEffectMirandaLawson Miranda Lawson]]) | [[Characters/MassEffect2LatePartyMembers Late Party Members]] | [[Characters/MassEffect2SecretPartyMembers Secret Party Members]] | [[Characters/MassEffect2MainAntagonists Main Antagonists]] | '''Secondary Antagonists''' | [[Characters/MassEffect2NormandyCrew Normandy Crew]] | [[Characters/MassEffect2CouncilSpaceNPCs Council Space NPCs]] | [[Characters/MassEffect2NonCouncilSpaceNPCs Non-Council Space NPCs]]\
5'''VideoGame/MassEffect3:''' [[Characters/MassEffect3PartyMembers Party Members]] | [[Characters/MassEffect3AntagonistsAndNpcs Antagonists and NPCs]] | [[Characters/MassEffect3MultiplayerCharacters Multiplayer Characters]]\
6'''VideoGame/MassEffectAndromeda:''' [[Characters/MassEffectAndromedaPathfinderRyder Pathfinder Ryder]] | [[Characters/MassEffectAndromedaPartyMembers Party Members]] | [[Characters/MassEffectAndromedaCrewOfTheTempest Crew of the Tempest]] | [[Characters/MassEffectAndromedaTheAndromedaInitiative The Andromeda Initiative]] | [[Characters/MassEffectAndromedaTheKett The Kett]] | [[Characters/MassEffectAndromedaTheAngara The Angara]] | [[Characters/MassEffectAndromedaOtherCharacters Other Characters]] | [[Characters/MassEffectAndromedaMultiplayerCharacters Multiplayer Characters]]-]]]]]
7
8This page is for listing the tropes related to secondary antagonists who '''first appeared''' in the second ''[[VideoGame/MassEffect2 Mass Effect]]'' game. Some spoilers will be unmarked.
9----
10[[foldercontrol]]
11
12[[folder:The Shadow Broker]]
13[[WMG: The Shadow Broker, AKA Operative Kechlu]]
14[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/me2shadowbroker_ship_4324.jpg]]
15[[caption-width-right:350:ElaborateUndergroundBase? Feh.]]
16[[caption-width-right:350:[[labelnote:Click here to see the Shadow Broker himself.]]https://static.tvtropes.org/pmwiki/pub/images/Shadow_Broker_9036.jpg[[/labelnote]]]]
17
18->''"I know your every secret, while you fumble in the dark."''
19
20-->'''Voiced by''': Creator/SteveBlum
21
22A powerful figure in the galaxy's black market who specializes in finding secret information and selling it to the highest bidder. In the first game, they hired Wrex to assassinate a former agent who betrayed them.
23----
24* AmbiguousGender: Of the very little that's known about the Broker, their gender (or, as Barla Von points out, even whether the Broker is a single person or a group of agents operating under a singular title) is not among it. [[spoiler: The Broker is revealed to be male]].
25* ArchEnemy:
26** [[spoiler:Liara considers the Broker to be hers after the events of ''Redemption''.]]
27** The Illusive Man considers also the Broker "[[WorthyOpponent his equal]]" in terms of influence and intelligence gathering, and vice versa.
28* ArcVillain: Main antagonist of the ''Lair of the Shadow Broker'' DLC, as well as ''Redemption'', a comic set between Shepard's death and revival.
29* AsskickingLeadsToLeadership:
30** In the ''Lair of the Shadow Broker'' DLC, [[spoiler:he's the biggest and deadliest enemy you face.]] Also, [[spoiler:since he took control of the previous Shadow Broker's organization by starting off as a "pet" and then killing him.]]
31** The codex mentions that [[spoiler: his entire species are like this; they sort themselves into packs, and fight either physically or intellectually to discover the strongest. It also says that the losers generally accept the winner's authority without bearing grudges, and former enemies have no trouble working together once the hierarchy has been established.]]
32** This provides a possible alternative reason for [[spoiler:the fact that his personal computers lack any kind of security (beyond the rather significant fact that any intruder would have to get past him); Liara assumes it's because he never anticipated anyone being in a position to use them, but it's possible that the yahg tendency to not undermine those who have proven their superiority caused him to be a GracefulLoser with his resources, and not try to sabotage anyone who was strong enough to beat him. His predecessor tried to sabotage him in case he won, but was [[KilledMidSentence stopped]] before completing it.]]
33* BadassInANiceSuit: The Shadow Broker, despite his tremendous size and alien physique, wears an outfit that resembles a ''business suit'', from the outer layer having folds that resemble the collar of a blazer down to the white armor beneath looking like a dress shirt and tie. Crosses over with ManOfWealthAndTaste, as the outfit is clearly something he had to have tailored to fit his massive frame.
34* BadBoss: Treats his "employees" as quite disposable. He allows a [[spoiler: Spectre who works for him to off one of his agents to disguise her role in the killing of a loose end. He even dismisses the Spectre's death as costing him nothing but time.]] He tortures Feron for betraying him and has his agents watch [[VillainousDemotivator to make sure they're properly motivated]]. When you've practically cleaned out his men, he basically shrugs and says [[WeHaveReserves they're easily replaceable.]]
35* BerserkButton: [[spoiler: Calling him a slave. Or a ''pet.'']]
36* TheCameo: Makes a brief audio appearance in ''Andromeda'', in one of Alec Ryder's audio files.
37* CharacterizationMarchesOn: While he didn't physically appear in the first game, the way he was talked about by other characters indicated that he’s a neutral [[KnowledgeBroker information broker]] who’s neither benevolent nor hostile, always trying to preserve the balance of power. As of the second game however, he’s presented as a clear villain, who’s greedy above everything else.
38* TheChessmaster: The best player in the game, according to Anderson. The Broker somehow manages to sell info to everybody, but ensures that no faction ever gains the upper hand with it, and has been successfully doing so for decades. (Gotta keep those customers somehow.)
39* EvilIsBigger: When he's finally revealed, the [[spoiler:current]] Shadow Broker is seated behind a desk and looks to be roughly the size of a Krogan. Once he loses his cool, he [[FlippingTheTable tosses his desk]] aside and stands up... and stands... and ''keeps standing up'' until he's revealed to be at least thrice as tall as [[TheBigGuy Grunt]] and just as wide.
40* EvilSoundsDeep: At first you think the Broker's using a computer to distort their voice/hide their identity. Then you meet [[spoiler:him]], and realize that it really is the Broker's voice, with subtle electronic alteration. [[spoiler:Although it strains credibility for the synthesizer to transform Liara's voice into the same thing after she takes over, it's likely that the computer keeps the inflection and tone and converts the actual voice to a standard. It's also possible that Liara made the computer do that]].
41* FlippingTheTable: He throws his solid metal desk at the party, knocking Shepard's other squaddie unconscious.
42* FromNobodyToNightmare: He started off as the last Shadow Broker's [[spoiler:''pet.'']]
43* GeniusBruiser: He speaks eleven languages without a translator (no small feat, [[spoiler:considering how his mouth is shaped]]), and has the savvy needed to run his network. [[spoiler:He also happens to be larger than most krogan, and uses TheBerserker style of combat.]]
44* GiantSpaceFleaFromNowhere: [[spoiler:The yahg were]] never even heard of until the DLC, and the[[spoiler: species is completely different from ''any'' that had come before]]. It's handwaved by [[spoiler:the yahg's homeworld being blacklisted by the Council due to their uncontrollably violent nature. Thankfully, Liara defied his taunt about ignorant fumbling and figured out enough about him to press his BerserkButton.]]
45* GoodOldFisticuffs: Once he [[TurnsRed takes enough damage]] he summons a totally bulletproof barrier to hide behind and recuperate. [[spoiler:Shepard responds by seeing if it's fist-proof. It's not.]]
46* HiddenAgendaVillain: Possibly the only antagonist more [[IncrediblyLamePun elusive]] than the Illusive Man.
47* ItsPersonal: The one exception to his agenda otherwise being entirely about procuring and dealing information is the destruction of Cerberus. His comments on the third squadmate brought to the encounter generally range from selling or dissecting bodies of interesting subjects (Jack, Grunt, Legion), collecting bounties (Garrus, Zaeed, Mordin, Kasumi), or just general comments on the squadmate's abilities (Thane, Samara, Tali). Bring Jacob or Miranda to the fight, however, and the Shadow Broker proclaims that killing both that one and Shepard will cripple Cerberus.
48* KillAndReplace: [[spoiler:How the mantle of the Broker ultimately changes hands, first from the original Broker to Operative Kechlu, and then from Operative Kechlu to Liara. Absolutely no one in the Broker's organization aside from Feron are aware of this.]]
49* KlingonPromotion: [[spoiler:How the current Broker came to power, and it's entirely appropriate given how yahg culture operates.]]
50* KnowledgeBroker: An ''incredibly'' good one, with access to the most privileged information in the universe. Even the Illusive Man, a figure so secretive that most people are unaware he even exists, can keep no secrets from the Shadow Broker, who knows about his private life in such detail that his dossier includes ''which specific suit he is wearing that day''.
51* LargeAndInCharge: [[spoiler:The yahg Shadow Broker is even larger than a ''krogan''.]]
52* LegacyCharacter:
53** He became the Shadow Broker after [[spoiler:''secretly killing the previous one.'' As Liara ends up doing '''the exact same thing''', it's implied that his predecessor wasn't the original Broker either.]]
54** [[spoiler: ''"Operative Kechlu"'' was the name of the agent the Shadow Broker sent to find him. After he was dead, the previous Shadow Broker sent a message that essentially said, "Congratulations, ''you'' are now Operative Kechlu".]]
55* MoreTeethThanTheOsmondFamily: Seems to be [[spoiler:a given among the yahg.]]
56* NGOSuperpower: For good reason; when your organization spans most of the galaxy, has hands in business and political interests in nearly everything in said galaxy, ''and'' specializes in collecting and using information to both support those interests and manipulate governments and corporations, you definitely should have impressive resources. The Broker owns a personal army capable of deploying hundreds of loyal soldiers in ''minutes'' on Illium alone, along with a supremely well-engineered atmospheric airbase-warship, and the enormous amounts of money, hardware, and political influence one would expect from an organization of this scale.
57* NoNameGiven: All [[PronounTrouble he's/she's/they're/it's]] known by is "the Shadow Broker."
58* OutsideContextProblem: Even if you've played both games. Even the usual tactics of assuming that loyalty missions play to the strength of the character involved won't help you too much. Expect the unexpected.
59* PragmaticVillainy: [[spoiler:The Lair of the Shadow Broker DLC reveals that the SB's reason for giving Shepard's body to the Collectors was his attempt to pacify the Reapers and save the galaxy. Of course, his primary reason was to save his own skin and his power.]]
60* TheReveal: "Lair Of The Shadow Broker" clears up several of the questions surrounding the Broker.
61* StrangerBehindTheMask: After so much build up around his identity, the ''Lair of the Shadow Broker'' reveals that [[spoiler:he's a member of a species that had never before been seen or mentioned in the series. At least unique in that while Shepard has no clue on what it is, Liara does, and manages to send it into a VillainousBreakdown based on a paragraph's worth of information on his species]].
62* SupervillainLair: One that would make [[Characters/JamesBondBlofeld Blofeld]] himself jealous. It's a massive ship that permanently orbits a planet with an extremely volatile atmosphere which conceals its presence. A private army of mercs and drones patrol and maintain the dangerous exterior, giant conductor rods that collect energy from the lightning storms, private detention centers, and torture facilities, and private quarters where he catalogs and utilizes secrets and informants that span the whole galaxy. Liara and Shephard both wonder what happened to the contractors that actually built it, [[YouHaveOutlivedYourUsefulness before concluding the obvious]].
63* ToServeMan: Implied with one of Feron's lines about the Shadow Broker, albeit for all aliens who come by, not just humans. [[spoiler:Remember the Yahg are apex-predators on their homeworld, there's only one way in and out of his main room, and you never see anything that indicates it holds food in his quarters.]]
64-->'''Feron:''' Not everyone who enters his office comes back out.
65* UngratefulBastard: There's a side quest in ''Mass Effect'' in which you can provide the Shadow Broker with a copy of the data Shepard has gathered on Cerberus, after which [[spoiler:his]] agent informs Shepard that the Shadow Broker will be there to help Shepard when needed. [[spoiler:Ask Liara how well ''that'' went. His archives also reveal that he was going to kill Tali when he was offering her a sanctuary in return for her information about Saren and the geth in the first game, in order to ensure that the information would not end up in the wrong hands. So basically you saved Tali's life twice over when you first met her.]]
66* VillainTeamUp: Briefly with the Collector General in ''Redemption''. [[spoiler:Although not exactly allies, the Shadow Broker tried to give Shepard's body to the Collectors, before Liara stepped in. The Broker himself claims "it was a mutually beneficial partnership", but it's likely Harbinger would've back-stabbed him eventually.]]
67* VillainousBreakdown: [[spoiler:He completely loses it after Liara figures out his backstory. A message left behind by the previous Shadow Broker points out that this is a FatalFlaw of his; his normally-genius intellect becomes fogged when he gets angry]].
68* WalkingSpoiler: The Broker himself is a widely-known figure from the start, but their true identity is the spoilery part.
69* YouHaveOutlivedYourUsefulness: [[spoiler:Planned on doing this to Tali, although Fist betrayed him for Saren, leaving Tali unaware of how the Broker was going to betray her, too.]]
70* YouKillItYouBoughtIt: How he got the job. [[spoiler:And how his successor gets the job too.]]
71[[/folder]]
72
73[[folder:Tela Vasir]]
74[[WMG: Tela Vasir]]
75[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vasir_6747.png]]
76[[caption-width-right:350:Ilium is just Omega with expensive shoes.]]
77-> ''"Now I'll show you what a REAL Spectre can do!"''
78
79-->'''Voiced by''': Jessica Anne Bogart
80
81An asari Spectre introduced in "''Lair of the Shadow Broker''" who is handling the cases of the Shadow Broker's attempted assassination of Liara T'Soni. She joins Shepard in their effort to track down Liara after she was attacked in her home.
82----
83* AntiVillain: She works with the Broker in order to get intelligence necessary for her Spectre duties, and sees doing the Broker's dirty work as an acceptable price to pay.
84* ChekhovsGunman: She was mentioned in the Roleplay/CerberusDailyNews in February and July 2010.
85* CombatPragmatist: [[spoiler: She indiscriminately bombs civilians, throws her own soldiers at Shepard, and uses human shields to escape. Of course, none of these tactics work]].
86* DarkActionGirl: Once her true colors are revealed. She's ruthless and tough as nails.
87* DeadpanSnarker: Drops a few choice quips while searching Liara's apartment.
88* DentedIron: She puts up a good final fight despite profusely bleeding.
89* {{Determinator}}: See ImplacableMan below.
90* DirtyBusiness: She justifies her actions by claiming how many lives she can save with the Broker's intel. Indeed, she argues this is how Spectres are supposed to act.
91* TheDragon: To the Shadow Broker, being his best fighter. A Spectre herself, Vasir justifies it by saying that her working for the Shadow Broker isn't any different from Shepard working with the Illusive Man.
92* EvilCounterpart: To Commander Shepard, particularly a Paragon.
93* FantasticRacism: Towards "Purebloods," like many Asari.
94* FlashStep: Does this to get to [[spoiler: her hostage]]. Also [[spoiler:does this almost all the time when you fight her]].
95* FoeTossingCharge: Most players were taken by surprise by her special talent. [[spoiler:Vanguards snapped out of it quicker than others and went "Hey! I can do that too!" Cue Charge spam]].
96* {{Foreshadowing}}: [[spoiler:[[http://masseffect.wikia.com/wiki/Cerberus_Daily_News_-_July_2010#07.2F21.2F2010_-_Over_200_Alleged_Slavers_Arrested_on_Nasurn This]] Cerberus Daily News update provides a good dose of it in retrospect -- so where exactly did Vasir get this "good intel," anyway?]]
97* GetBackHereBoss: "Catch me if you can!"
98* TheGlovesComeOff: At first, she's just trying to escape with the data. Once she takes a shot or a table to the face and it becomes clear to her that she isn't leaving without killing Shepard, she reveals her [[FoeTossingCharge full power and skill]] (which no other NPC had ever shown before that point), and starts hitting back ''hard''.
99* GreyAndGreyMorality: She's a Spectre; it comes with the territory. It's also what gives her [[spoiler:ShutUpKirk and WhatTheHellHero speeches]] more weight.
100* HoistByHerOwnPetard: A Biotic Shepard with access to Throw, Charge or Lift can instantly kill her the second her health bar is exposed by throwing her off the roof, although she'll teleport back up for her dramatic death cutscene. This is especially ironic if you hit her with Charge, the ability she spends most of the fight spamming.
101* IDidWhatIHadToDo: Discussed. [[spoiler:In an attempt to kill Liara, she bombs an entire building, killing many innocents.]] When Shepard calls her out on it, she argues that it's worth it in exchange for the Shadow Broker's intel, which has let her save many more lives than she's just taken.
102* ImplacableMan: Thrown off a ledge, crashed a flying car at great speed, bleeds across a building, takes a metal table to the face and still provides a tough boss fight.
103* LightningBruiser: Thanks to her Charge attack.
104* MadeOfIron: Gets hit with a lot of attacks, but almost never shows up with a visible injury. Also probably the toughest boss fight in the entire game, partly due to the fact she charges around quickly and has 2 layers of crazy tough protection.
105* MagicKnight: Comes with being a biotic. Her special ability makes her especially stand out from other examples in Mass Effect.
106* MindOverMatter: Given that she's a biotic and all.
107* MirrorCharacter: Picture Renegade female Vanguard Shepard as an asari, working for the Shadow Broker instead of the Illusive Man; ''that's'' Tela Vasir in a nutshell.
108** Shepard can angrily accuse her of being no different from Saren. [[BerserkButton She doesn't take the comparison well]].
109-->'''Vasir''': You're dead! The Shadow Broker has been in power for years! He's stronger than anything you've ever faced!
110-->'''Shepard''': That why you sell out the Council to work for him?
111-->'''Vasir''': You think I betrayed the Council? Like Saren?! Go to hell!
112* MirrorMatch: To a Biotic Shepard, but ''especially'' Vanguard Shepard. She has almost the exact same kit as you will when you throw down with her.
113* TheMole: For the Shadow Broker.
114* OhCrap: She gets past it quickly, but she's visibly surprised when it turns out that Shepard is not going to go along with her hostage-taking.
115* OneWomanArmy: Given that Spectres are virtually almost always plucked from their respective race's military forces, it is almost certain that before Tela was a Spectre that she was an asari commando, widely regarded as the deadliest individual warriors in the galaxy.
116* PoliticallyIncorrectVillain: By asari standards. She calls Liara a "[[BizarreAlienBiology pureblood]] [[FantasticRacism bitch]]" before making another attempt to kill her. Liara previously claimed that no asari would be cruel enough to call her a pureblood to her face.[[note]]Emphasis on the "to her face" part[[/note]].
117* PutDownYourGunAndStepAway:
118** She resorts to taking a civilian hostage during the chase sequence. You can drop your thermal clips, [[spoiler:keep her talking her long enough for Liara to hit her with a table, or shoot her through the hostage's shoulder. "You'll live."]]
119** [[spoiler: And as Paragon Shepard, you can sit there and list off some of the hard decisions made in the first game, such as sacrificing the Council or thousands of humans, depending on your choice, and ask her if [[GoodIsNotSoft she really thinks you'll disarm for a single person's life.]]]]
120* ShutUpKirk: Calls Shepard out on judging her for working with the Shadow Broker while they work for the equally-shady Cerberus. Falls a little flat if Shepard's gone through the Omega relay and quit the organization, though.
121* TraitorShot: Will give one when Shepard catches up with Liara, knowing the latter will out her in a moment.
122* UnderestimatingBadassery: She does seem visibly unnerved when Shepard lists off the reasons why she should back down ''now''. Seemingly more so with the Paragon version;
123--> '''Shepard''': [[AndThenWhat Is that it?]]\
124 '''Vasir''': [[FlatWhat What?]]
125--> '''Shepard''': Vasir, I sacrificed hundreds of human lives to save the ''Destiny Ascension''/I sacrificed the ''Destiny Ascension'' with ten thousand people on board, including the Council. I unleashed the rachni on the galaxy/I personally destroyed the last rachni queen. So for your own sake, I hope your escape plan doesn't hinge on me ''hesitating [[BewareTheNiceOnes to shoot a damn hostage]]''.
126* VillainHasAPoint: Although Paragon Shepard's actions are ''far'' less questionable than Vasir's, her criticism of Shepard's involvement with [[PlayingWithSyringes Cerberus]] is fairly legitimate. She also claims that killing a few people for the Shadow Broker is a worthwhile tradeoff, because the intel she's gained from the bargain has allowed her to save many more. Her argument holds significantly less weight if you do the DLC after [[spoiler:destroying the Collector Base and leaving Cerberus]], however.
127** It's worth noting that her {{Not So Different Remark}}s are entirely correct on a Renegade playthrough. Renegade Shepard has committed worse atrocities than Vasir ever did on-screen, and often for even more selfish reasons. Their whole-hearted endorsement of Cerberus is hardly better than her being the Shadow Broker's mole.
128* WalkingSpoiler: She's one of the Shadow Broker's top assassins; it's difficult to discuss her at any length without bringing that fact up.
129* WellIntentionedExtremist: Her defense when Shepard calls her out for bombing the Dracon Trade Center. The Shadow Broker provides her with premium intel, enabling her to carry out her duties far more effectively and precisely; if she has to make a few people disappear in exchange, so be it. In her defense, there are reports of her previous activities in Cerberus Daily News that show she was responsible for legitimately heroic acts, like [[https://masseffect.fandom.com/wiki/Cerberus_Daily_News_-_July_2010#07.2F21.2F2010_-_Over_200_Alleged_Slavers_Arrested_on_Nasurn dissolving a Slaving ring]].
130* WhatTheHellHero: Her last words are to claim that Shepard is no better than she is, given their partnership with Cerberus.
131[[/folder]]
132
133[[folder:Amanda Kenson]]
134[[WMG: Dr. Amanda Kenson]]
135[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kenson_1973.png]]
136[[caption-width-right:350:They're coming.]]
137
138->''"Only a small fraction of the mass effect relays date back 50,000 years. The majority are far older, indicating they were created by a species predating even the Protheans."''
139
140-->'''Voiced by''': Victoria Gay
141
142An old friend of Admiral Hackett, Dr. Kenson sent a shockwave through the galactic community by publishing research that proved the Mass Relays predated the Prothean civilization. She's later incarcerated by the batarians who claim they stopped her from committing terrorist acts.
143----
144* AdventurerArchaeologist: Who else would venture into batarian space to discover an artifact? Unfortunately, the artifact is Reaper in origin, resulting in Kenson being indoctrinated.
145* BadassBookworm: Not as badass as other examples in the series (she prefers to have her men fight for her), but she's decent in a fight and hardly someone you wanna cross.
146* BondVillainStupidity: After subdueing Shepard, she leaves them unrestrained in a room with a single scientist and two guards who have their backs towards Shepard, and even when the scientist manages to lock Shepard inside they somehow forgot about it having a remote control station to a nearby security mech.
147* BrainwashedAndCrazy: She and her crew have been indoctrinated by Object Rho, a Reaper artifact.
148* CutsceneBoss: She either blows herself up or gets shot via a Renegade action.
149* DeepCoverAgent: Described as such by Admiral Hackett.
150* DrivenToSuicide: She blows herself up when a Paragon Shepard finally corners her and tries to talk her down. A Renegade action simply shoots her, but she's already pulled the pin.
151* EarlyBirdCameo: First appeared in Cerberus Daily News, revealing to the galaxy her findings that the mass relays were not made by Protheans.
152* EscortMission: Her rescue from the batarians plays out like this, though she can fight as well.
153* EstablishingCharacterMoment: The second she's freed from her restraints, she's cold and brutal with a gun, finishing off her captor with a GoombaStomp.
154* {{Foreshadowing}}:
155** During the brief period she's a party member, it's possible to hear the otherwise mild-mannered Kenson suddenly yell out "DIE, batarians!" in a fight. Soon enough, she turns out to be a lot less composed than she's acting.
156** You can also overhear some of her batarian captors dismiss her interrogation results as rambling insanity. At first you might assume this is them dismissing her CassandraTruth about the Reapers coming, but then it turns out she's indoctrinated - and "rambling insanity" is a fairly good description of what happens as someone is succumbing to indoctrination.
157* GodzillaThreshold: Her plan to delay the Reaper invasion involves destroying a mass relay, which is expected to kill thousands of innocent colonists on neighboring planets. While Kenson eventually deems it unacceptable (albeit because of Reaper mind-control), Shepherd ultimately pulls the trigger and sacrifices the star system.
158* GuestStarPartyMember: In the ''Arrival'' DLC.
159* TheHeavy: Of ''Arrival''. While little more than a brainwashed patsy for the Reapers, her efforts to sabotage the Project and protect the Alpha Relay (when the Reapers are about to launch their invasion through it) make her the DLC's primary adversary in the second half.
160* HeroicSacrifice: Once she and her team came to realize the importance of the Alpha Relay, they worked tirelessly to stop the Reapers from getting it. Unfortunately, the very visions that gave them insight to the Reapers' motives were gradually indoctrinating them. In the end, they bought precious time for the galaxy, but at the cost of their free will and eventually their lives.
161* KilledMidSentence: If Shepard takes the Renegade interrupt in their last encounter, they shoot her in an attempt to stop her from activating a remote detonator (which fails).
162* MoralMyopia: When Shepard activates the [[ColonyDrop Project]], Kenson immediately calls out Shepard for what they've done. Not because Shepard's actions will kill thousands of innocent people, but because it would kill Kenson's crew and prevent Kenson from seeing the Reapers' arrival. This is, of course, a side-effect of getting indoctrinated.
163* NiceJobBreakingItHero: As pointed out when Shepard discovers there are no containment measures for Object Rho, [[BrownNote a Reaper artifact]]. Sure enough, it accompanies TheReveal that Kenson and her crew have been indoctrinated, jeopardizing their own plan to destroy the Alpha Relay.
164-->'''Shepard:''' You left it here out in the open like that?!
165* SmugSnake: Pretty much everything she says has a smarmy arrogance to it. This becomes even more annoying once she's revealed to be indoctrinated, where she constantly whines about how Shepard is responsible for everything bad that's happening, as well as trying to guilt them about killing brainwashed attackers with no hope of recovering their sanity.
166* TakingYouWithMe: She tries to do this when she blows herself up, but Shepard survives the explosion.
167* TragicVillain: Lost her way when the Reaper artifact indoctrinated her.
168* VillainBall: Bringing Shepard to her base and explaining what the Project is and how to activate it, continuing on with refusing to kill Shepard after they are subdued, and finishing up by announcing to Shepard exactly what she plans to do to scuttle the asteroid and daring them to stop her. To be fair, this might be the mind degradation that indoctrination causes or her FightingFromTheInside.
169* VillainousBreakdown: Complete with whining and hitting things because she can't hear the whispers any more.
170* WalkingSpoiler: The first half of the ''Arrival'' storyline is set up to make her look sympathetic, when her actual behavior is anything but.
171* YouDontLookLikeYou: As part of the ''Legendary Edition'''s reshuffling of some character models, Kenson sports the same hairstyle as the ''Mass Effect 3'' version of Kelly Chambers, just in her platinum gray shade.
172* YouHaveFailedMe: Implied from her complaints that she can't hear "the whispers" from Object Rho anymore, suggesting that the Reapers are aware of her failure to protect the Alpha Relay and no-longer consider her useful.
173[[/folder]]
174
175[[folder:Donovan Hock]]
176[[WMG: Donovan Hock]]
177->''"May there always be a market for the things we do."'''
178
179-->'''Voiced by''': John Ullyatt
180
181An arms dealer, smuggler, and art collector residing on Bekenstein. Kasumi Goto and her partner Keiji Okuda once attempted to steal from him, which ended with Hock killing Keiji and stealing his graybox. Since then, Kasumi has made it her mission to take it back from him.
182----
183* AmoralAfrikaner: A CardCarryingVillain with an Afrikaans accent.
184* BadGuysDoTheDirtyWork: Mentions this when you speak to him.
185--> '''Hock:''' People like me - and you - are doing the terrible things that keep the galaxy spinning.
186* BerserkButton: Shepard can take a Renegade interrupt to shoot one of his priceless statues while Hock is in mid-speech. Hock loses it, and immediately orders the attack.
187* BigFancyHouse: His mansion, complete with a huge vault and underground tunnels.
188* BigNo: Delivers one if you use the Renegade interrupt to shoot a priceless artifact during his confrontation speech.
189* DeathFromAbove: Attacks you in a gunship at the end of the level.
190* FlunkyBoss: Sics Eclipse mercs and mechs on you while fighting in his gunship.
191* HugeHolographicHead: How he confronts you when he finds you in his vault. [[LargeHam With all the associated tropes...]]
192* LargeHam: To get his voice sample to enter the vault, you can Charm/Intimidate him into making a pompous speech. He also makes quite a hammy speech when he catches Shepard and Kasumi in the vault.
193* TemptingFate: "Do what you like to this gunship! I have a squadron of them!" Well, he did say "[[StuffBlowingUp whatever we liked]]".
194* ThePasswordIsAlwaysSwordfish: The password to his vault is 'Peruggia', after the thief who stole the Mona Lisa. This is probably intentional, as he suspected Kasumi would try to steal the graybox from his home.
195* WickedCultured: A patron of the arts, his vault is filled with priceless artwork, including what's left of Michelangelo's David and the Statue of Liberty's head.
196[[/folder]]
197
198[[folder:The Overlord]]
199[[WMG: The Overlord[=/=][[spoiler:David Archer]]]]
200[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/overlord_5768.png]]
201[[caption-width-right:350:QUIET PLEASE MAKE IT STOP!]]
202-> '''[[AC: It all seemed harmless...]]'''
203
204-->'''Voiced by''': Jesse Gervais
205
206"Project Overlord" is a Cerberus program whose goal is to control the geth by [[BrainUploading uploading a person's mind into a VI]], creating a "virus with a face" that can exploit their religious impulses. David Archer, the project director's brother, volunteered for the procedure -- unfortunately, the VI immediately went haywire and is now on a rampage to escape.
207----
208* AIIsACrapshoot: It was created by Cerberus to commune/control the geth and shortly went on a rampage [[spoiler:because the human they used as the core for the Overlord VI was driven mad by the noises and tried everything to escape.]]
209* AndIMustScream: [[spoiler:The end of the DLC reveals that the Overlord's indecipherable noises were the tortured pleas of David Archer for someone, ''anyone'' to help him make [the noises] stop. On top of that, David himself, the basis of the Overlord, was hooked up to the geth network while suspended in mid-air, plugs and tubes shoved into his body, eyes held open, and constantly bombarded by the constant stream of voices coming from the numerous geth he was connected to, which due to his disorder and sensory issues, put him under extreme emotional pain and stress. ''And he was wholly conscious the entire time.'']]
210* AntiVillain: [[spoiler:The end of his DLC reveals that the Overlord's homicidal actions resulted from the desperate attempts of a tormented human to escape the constant noise of the geth network.]]
211* ArcVillain: He (and his small army of geth) only appears as the antagonist in his DLC, and isn't mentioned in the vanilla game.
212* BaldOfEvil: The Overlord appears as the floating, bald head of a young man, and is capable of controlling the geth along with every machine in the area, and siccing the geth on Shepard and his team. [[spoiler:[[NightmareFuel Horribly]], [[TearJerker tearjerkingly]] subverted at the end of the DLC; the basis of the Overlord is a bald human and a young mathematical prodigy forcibly hooked up to the geth network to create a godlike VI who the geth will worship and thus will make them easily controlled. He went completely insane from the merger and went berserk just to get away from the constant voices and make them stop.]]
213* BodyHorror: [[spoiler:A scientific, technological example. When Shepard and his team deactivate the Overlord, they find its human core, David Archer, with plugs that go entirely through his arms. A huge neck brace with even more plugs that's embedded so deep into his skin, it caused physical scarring. Suspended in the air. Two ''thick'' tubes jammed in his mouth and presumably down his throat. Eyelids held open for no discernible reason! And conscious the entire time, ''screaming''.]]
214* BorrowedCatchPhrase: If Shepard did not do the Overlord DLC in ''2'', Archer will comment on how they eventually had to ''nuke'' David to stop him, and sighs, "It all seemed so harmless."
215* BrainUploading: David did this to tap into the geth consensus. [[spoiler:It didn't work out too well, as he was driven completely insane from the noise and wanted desperately to escape and stop it.]]
216* BreakTheCutie: [[spoiler:David becomes ''very'' broken by the experience. Though once he gets to Grissom Academy, he begins a different kind of counting: the number of days Shepard lengthened his life.]]
217* BrokenRecord: [[spoiler:After David is extracted and rescued in the Paragon route:]]
218--> "Square root of 912.04 is 30.2... it all seemed harmless. Square root of 912.04 is 30.2... it all seemed harmless. Square root of..."
219* CatchPhrase:
220** David Archer has "Square root of nine hundred six point oh one is thirty point one..."
221** On the other hand, the Overlord himself has a catchphrase in the electronically distorted howls it produces throughout the game. [[spoiler:This is later revealed to be its core, the human David Archer, screaming '''''[[AndIMustScream "QUIET PLEASE MAKE IT STOP!!!"]]''''']]
222* CharacterWitness: [[spoiler:If you send him to Grissom Academy, he vouches for you]] to some scared kids during the Cerberus raid there in ''3''.
223* ContagiousAI: Infects and controls an army of geth and security mechs. [[spoiler:He can even overpower ''EDI'' if you're not quick enough during the boss fight. Thankfully, he can't do the same to Legion, but he does manage to hack Shepard's cybernetics. The truth, however, is that David, the core basis of the Overlord VI, wants to escape the constant noise of the [[HiveMind geth network]], and has been trying to upload himself into every software in existence just to do so.]]
224* CoresAndTurretsBoss: Sics geth holograms on Shepard between exposing its core.
225* DigitizedHacker: As a VI, he can interface with any electronic device. It's noted that if he ever escaped his facility, he could cause a "technological apocalypse."
226* EarnYourHappyEnding: [[spoiler:Only in the Paragon route. After all he had been through, David is extracted and rescued by Shepard and his team, and taken to Grissom Academy where he can be cared for and spend the rest of his life in peace, using his mathematical talents for good.]]
227* GotVolunteered: [[spoiler:The Overlord came about when David's own brother forced him to participate in the VI project to ensure the project's success, wanting to exploit David's genius to create a mechanical god for the geth. David didn't like it, ''at all''. When Shepard learns of this and realized Gavin was lying, they become ''furious'', with them extracting and rescuing David from Cerebus in the Paragon route.]]
228* GoneHorriblyWrong: [[spoiler:A human hooked up to the geth network in an attempt to control them. Except said human was an autistic prodigy with sensory issues regarding noise, and was driven insane because of it. Everything went to shit after that. As summed up by Gavin, "It all seemed harmless..."]]
229* HollywoodAutism: [[spoiler:It turns out that David is an autistic savant with formidable mathematical skills and was able to imitate the geth's language. His brother took notice and decided to take advantage of it by hooking him up to the geth HiveMind in the hopes that he could sway the geth into serving him. Unfortunately, being subjected to the barrage of geth voices was too much for him to handle.]]
230* KilledOffScreen: If Shepard doesn't go through the Project Overlord DLC, they'll meet Gavin in ''VideoGame/MassEffect3'', [[spoiler:who sadly states that David died when they were ''forced to nuke the facility''. He then sighs, "[[IronicEcho It all seemed so harmless...]]".]]
231* MachineWorship: The purpose of the project was to get the geth to see him as a sort of god-figure, letting him control them.
232* MadnessMantra: [[spoiler: "QUIET PLEASE MAKE IT STOP!"]]
233* MasterOfUnlocking: [[spoiler:When you meet him again in the third game]], he hacks the lock on a security room door for you, providing some weapons and ammo.
234* MercyKill: [[spoiler:If you leave him with Cerberus as Renegade Shepard, the extreme trauma he went through eventually causes David to slip into an irreversible coma. Gavin reveals that he eventually "ended his misery"]].
235* NotEvilJustMisunderstood: [[spoiler:The Overlord's core is a frightened, suffering, tormented human prodigy who was driven insane from being forcibly merged with the geth network, and just wants to escape the constant noises.]]
236* NukeEm: In the event that you didn't play ''Overlord'' at all, a meeting with Gavin Archer reveals that Cerberus eventually dealt with the problem themselves via nuclear bomb.
237* PhotographicMemory: Combined with his mathematical abilities, it's the key to his ability to speak the geth language. [[MundaneUtility Gavin uses him as a living notepad because of this.]]
238* PoweredByAForsakenChild: [[spoiler:The Overlord VI was created by merging an autistic math savant with the geth network via stuffing all kinds of plugs and tubes into the subject's body, in an attempt to exploit the geth's religious tendencies and control them. David quickly suffered extreme SensoryOverload due to his autism and he went completely insane, trying to upload himself into every machine in existence so he can escape the noises.]]
239* RoaringRampageOfRevenge: He sics his geth army on anyone he finds as revenge for his creation. [[spoiler:Subverted at the end; this trope is what it appears on the surface. He's actually trying to cry out for help, but he's so broken that it doesn't work out]].
240* SanityStrengthening: [[spoiler: In the event that he's rescued, David is able to recover from his ordeal and then some after a long stay at Grissom Academy; when you meet him again, he lacks the TroubledFetalPosition and repetitive SurvivalMantra of his pre-Project Overlord days, indicating that being in a healthy, supportive environment in the company of people who actually care for his wellbeing has helped him immensely.]]
241* SensoryOverload: [[spoiler:David is an autistic mathematical savant who dislikes loud noises. Being hooked up to the [[HiveMind geth network]], forced to listen to a constant stream of voices, was ''extreme torture'' for him. Is it any wonder he wanted to escape?]]
242* SicklyGreenGlow: Everything it infects.
243* TerribleTicking: He'll constantly make noises that sound like computerized gibberish. [[spoiler:Towards the end, it's later revealed that the noises were caused by the Overlord's human core, who was forcibly converted into a VI and driven mad by the constant voices of the geth, and has been infecting everything around him in an extremely desperate attempt to get away from the noise.]]
244* TragicVillain: [[spoiler:The Overlord is actually a young, autistic human prodigy who was forced into the experiment by his own brother to create a godlike AI that can control the geth, and hooked up to the geth network by means of forcing his eyes perpetually open with clamps and shoving pipes and plugs into every body part available. The combination of pain, the network merging, and extreme SensoryOverload drove him insane and made him go on a rampage to try to escape the noise, all while pleading for someone to "make it stop!"]]
245* TroubledFetalPosition: [[spoiler: In flashbacks, David is often seen curled up in a ball on the floor, rocking back and forth as he rattles off equations. Tellingly, Gavin pays little attention to this very obvious sign of discomfort.]]
246* TrustPassword: [[spoiler:If sent to Grissom Academy]], Shepard finishes his catchphrase for him when they meet again in ''3''. [[spoiler:David then vouches for Shepard to the other students, as the person who saved his live from Cerberus.]]
247--> [[spoiler:'''David''': The square root of 906.01 is--]]\
248[[spoiler:'''Shepard''' 30.1]]
249* TheUnintelligible: While some of what he says is just noise, he also speaks heavily garbled sentences that become clearer over time. If you know what he's saying, you'll be able to understand him: [[spoiler:'''''[[AndIMustScream QUIET PLEASE MAKE IT STOP!!!]]''''']].
250* WalkingSpoiler: Merely mentioning the Overlord [[spoiler:is impossible without bringing up its true self, and its horrifyingly tragic origins, without being spoilered.]]
251* WetwareCPU: A human uploaded to the geth consensus in an attempt to control the geth. [[spoiler:Said human found this existence extremely torturous, and did everything in his power to upload himself into every system in the known galaxy, just so he can get away from the constant noise.]]
252[[/folder]]
253
254[[folder:The Blue Suns]]
255[[WMG: The Blue Suns]]
256
257The Blue Suns are a corporation of PrivateMilitaryContractors founded by Vido Santiago and Zaeed Massani. Known for their ruthlessness and efficiency, they possess innumerable resources, and are in control of many planets in the Terminus systems.
258
259The Blue Suns are a human dominated organization, however turians and batarians both also make up large parts of the group. Unlike the Eclipse, all races serve in all roles, from grunts to elite troops to commanders.
260
261!!The Blue Suns in general
262* TheBusCameBack: Introduced in ''Mass Effect: Revelation'' (published six months before the first game and taking place 22 years before it) and appeared to be a one-off threat. In ''Mass Effect 2'' they're back, stronger than they were before.
263* CorruptCorporateExecutive: Run by these.
264* EliteMooks: Centurions and Legionnaires. Like normal troopers, except with a Vindicator battle rifle or Scimitar shotgun instead of an Avenger series assault rifle, specialized ammo, and shields.
265%%* TheEmpire: In all but name.
266* EnemyMine: Aria can help Shepard get their allegiance in ''VideoGame/MassEffect3''.
267* EqualOpportunityEvil: Founded by two humans, but most of their original recruits were turians. Vido's decision to take on Edan Had'dah, a batarian businessman with terrorist ties, as a client was a point of contention that eventually leads to Zaeed being ousted from the group. Suspecting that Edan will not work with him due to [[FantasticRacism his hatred of humans]], Vido appoints a batarian named Solem Dal'Serah to serve as TheFace of the group, and Solem convinces Edan that Vido and the other human members were recent additions necessary for bolstering manpower in light of recent losses, [[PragmaticVillainy an explanation that Edan grudgingly accepted]]. By the time of ''Mass Effect 2'', this is played straight.
268* FacelessGoons: Many of their mooks wear helmets.
269* FaceHeelTurn: BackStory revealed throughout the game, particularly from Codex entries and planet summaries, show that the Blue Suns have several BigDamnHeroes moments to their credit, though at least a few were less heroic intention and more circumstances working out that way while they achieved their main goals.
270* HighlyConspicuousUniform:
271** Played straight in gameplay, subverted in the Codex. During high-risk jobs, they make a point of removing anything that could affiliate them with the Blue Suns, including tattoos.
272** It's still somewhat evident outside of gameplay. In ''Mass Effect: Revelation'', Kahlee Sanders recognizes the sigil on an inexperienced agent who had [[ImpersonatingAnOfficer disguised himself as a cop]] but [[FailedASpotCheck forgot to alter his appearance]]. It's generally implied in the novel (and essentially spelled out in the games and comics) that in the Terminus Systems, outside of [[TheFederation Council or Alliance]] jurisdiction, they can operate with impunity so the [[SigilSpam trademark armor]] is more likely to show up there, while jobs in Council space will generally involve disguised undercover operatives or expendable "Freelancers".
273* KillItWithFire: Blue Suns Pyros.
274* KingMook: Blue Suns Commanders, soldiers with three thick layers of protection (shields, armor, and health) who wield {{BFG}}s such as Claymore shotguns or Revenant light machine guns as weapons.
275* MechaMooks: They employ some robots to fight for them.
276* {{Mooks}}: The most commonly battled mooks in the game.
277* NamesToRunAwayFromReallyFast: Blue stars are very dangerous, as are the Blue Suns.
278* NGOSuperpower: The amount of resources they have at their disposal is truly frightening. Among other things, they possess: millions of soldiers, heavy mechs, infantry fighting vehicles, and gunships, several front corporations, a krogan cloning lab (remember, Saren's krogan cloning lab was considered dangerous enough that the Council had to send to send the STG and a Spectre to nuke it), the materials to make city destroying weaponry, and the ''entire planet'' of Zorya, which has over 140 million people.
279* PrivateMilitaryContractor: Their preferred means of doing business.
280* SchmuckBait: Being hired as a Freelancer. It means that either the mission involves heavy resistance and they can't risk losing more troops, or it's an illegal operation within Council space, and they can't risk someone who can be traced back to them being arrested. Either way, you're cannon fodder and they won't let you forget it.
281-->'''Officer:''' You get paid when the job is done. If you die, your buddies DON'T collect your share.
282* ShotgunsAreJustBetter: The turians seem to think so. Except for Warden Kuril, all the turian Blue Suns troops wield shotguns. [[ShortRangeShotgun It actually puts them at a disadvantage most of the time.]]
283* TheJailer: They run a prison ship called Purgatory.
284* TheSyndicate: They are really an organized crime group with a PrivateMilitaryContractor facade. They run racketeering in some housing areas (though they are still smart enough to keep their rate affordable so the people won't protest) and their jail ship is actually a hidden slave trade and extortion business at the same time.
285* TattooedCrook: Human members frequently sport the logo as a tattoo to demonstrate their loyalty to the organization. This tattoo is frequently removed for undercover operations, but reapplied after the assignment is complete.
286* VillainTeamUp: They team up with the other big merc groups to defeat Archangel early in the game. They lose.
287
288
289!!Vido Santiago
290[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vido_5980.jpg]]
291
292--> ''"Actually, take your shot. Give me a reason to put you down like the mad dog you are. Again."''
293
294-->'''Voiced By''': Richard Green
295
296The CEO of the Blue Suns and Zaeed's rival. He, along with Zaeed, were the founding members of the Blue Suns. However, years later, Vido betrayed Zaeed, shot him in the face, and left him for dead, leaving Vido the sole controller of the most powerful NGOSuperpower in the Terminus systems. Zaeed still searches for him to this day.
297----
298* ArcVillain: For Zaeed's loyalty mission. Unsurprisingly, Zaeed is still pretty pissed off about Vido shooting him in the face and leaving him for dead.
299* BadBoss: In Zaeed's loyalty mission, he threatens his soldiers with death if they retreat.
300* BeardOfEvil: Bearded and a complete dick.
301* BrainsAndBrawn: With Zaeed.
302* BusCrash: [[spoiler:Despite getting away in the Paragon ending, there's a new leader of the Suns in ''3''.]] Cut dialogue from the ''VideoGame/MassEffect3'' leaked script indicates that [[spoiler:between ''2'' and ''3'', Zaeed put together his own team of mercs, tracked Vido down to a remote human colony, and was about to execute him when a Reaper attacked. A Harvester then grabs Vido, and knowing what's about to [[BodyHorror happen to him]], he begs Zaeed to kill him right then and there. But Zaeed simply [[BestServedCold turns and leaves him to his fate.]]]] This was all supposed to be in dialogue that Zaeed tells Shepard on the Citadel in ''3.''
303* ChronicBackstabbingDisorder:
304** [[spoiler: Zaeed]] figured this out the hard way.
305** You find another example when you raid a Blue Suns encampment in ''VideoGame/MassEffect2'' and read correspondence between Vido and an archaeologist. The archaeologist had found a valuable artifact and wanted to hire the Blue Suns to protect his ship and its cargo from pirates as they made their way back home. Vido replied that the Blue Suns would be ''happy'' to help out. Instead, he has his Blue Suns kill his would-be employers and steal the artifact for themselves.
306* CorruptCorporateExecutive: He's directly responsible for almost everything the Blue Suns [[KickTheDog do in the game.]] Some of his business practices include turning on clients when their opponents have higher bids, raiding and massacring cargo ships, and using slave labor on the Blue Suns ruled world of Zorya.
307* CutsceneBoss: [[spoiler: If Zaeed kills him, he does so in a cutscene with no direct input from the player.]]
308* DeathByIrony: [[spoiler: If you let Zaeed kill him.]]
309* DirtyCoward: He turns tail and runs the moment he sees real danger.
310* EarlyBirdCameo: In one side quest, you can find a datapad that mentions him by name even if you haven't downloaded the DLC where he actually appears.
311* FateWorseThanDeath: Cut content in ''Mass Effect 3'' reveals [[spoiler:that if he survived Zaeed's loyalty mission in ''Mass Effect 2'', he gets hauled away by a Reaper Harvester between the two games, begging Zaeed for a MercyKill, but Zaeed just abandons him to his fate]].
312* {{Greed}}: The reason he betrayed Zaeed? Zaeed's [[EvenEvilHasStandards ethics]] meant he wasn't making quite as much money as he could've.
313* GunshipRescue: [[spoiler: Villainous version. If you choose to save the refinery workers instead of go after him, he and a few of his mooks escape in an A-61 Mantis gunship.]]
314* KarmaHoudini: [[spoiler:Paragon ending of Zaeed's loyalty mission. According to cut content in ''Mass Effect 3'', his KarmaHoudiniWarranty eventually expires when he is abducted by the Reapers and Zaeed declines to indulge his request of a MercyKill.]]
315* KillItWithFire: [[spoiler: If you let Zaeed kill him, he'll die this way.]]
316* TheManBehindTheMan: It's AllThereInTheManual. He appoints one of his batarian commanders as the 'official' CEO of the Blue Suns, but in reality Vido runs the company, with the other 'CEO' just being put there to protect him from assassination attempts, and to attract clients that would not normally hire humans, like [[BigBad Edan Had'dah]] from ''Mass Effect: Revelation''.
317* NothingPersonal: [[spoiler: He tries using the "it was just business" variation to convince Zaeed to spare him in the Renegade ending. It doesn't work.]]
318* PayEvilUntoEvil: His betraying and cutting ties with Zaeed can be considered this; Zaeed ''is'' hardly ethical, although by all accounts Vido is even worse.
319* PrivateMilitaryContractor: He runs a mercenary outfit.
320* SmugSnake: Especially during his initial confrontation with Zaeed.
321* VillainsWantMercy:
322** If you go Renegade during Zaeed's loyalty mission, [[spoiler:he desperately claims that betraying Zaeed was just business and begs for mercy. Zaeed is having none of it.]]
323** According to cut content for ''Mass Effect 3'', [[spoiler:when the Reapers came for him, he begged Zaeed for the mercy of a quick death. Zaeed was having none of it.]]
324* VillainTeamUp: Slightly. Comics reveal that he deals with the Shadow Broker and trades slaves with the Collectors. His soldiers also make up the majority of the resistance in the game.
325
326!!Tarak
327[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px-Tarak_6852.png]]
328-> ''"Maybe you'll solve my problem for me."''
329
330-->'''Voiced by''': Dave Fennoy
331
332The leader of the Blue Suns on Omega, Tarak is encountered during the mission to recruit Archangel. Fed up with losing men and shipments to the persistent vigilante, he convinced the other merc groups to work with him to end their mutual enemy.
333
334He and Zaeed also have a bit of history.
335----
336* AggressiveNegotiations: According to his second-in-command Jentha, he can be quite the negotiator; given his temperament and the high likelihood that he's primarily dealing with other criminals, it's hard to imagine most of his negotiations would be particularly cordial.
337* ArcVillain: Of Garrus's recruitment mission. Though the other gang leaders won't admit it, Tarak is ultimately the one in charge of the operation to take down Archangel.
338* BadBoss: Jentha mentions that he's been both taking his frustrations out on her and planning to shoot any freelancers who are still alive if his initial plan fails. From Jentha's point of view, Tarak is actually a pretty decent guy (for a [[BloodKnight batarian]]), it's just the stress of Archangel and working with the other gangs is putting a lot of pressure on him.
339* DealWithTheDevil: How he sees working with the other gangs against Archangel.
340* DeathFromAbove: Attacks Archangel's hideout with a gunship.
341* EnemyMine: Teams up with rival gangs Eclipse and the Blood Pack to take down Archangel.
342* FlunkyBoss: Drops troops while shooting from his gunship.
343* ItsPersonal: Archangel decided to attack him in his own home while he was having a meal (with family?). It made him ProperlyParanoid.
344* OldFriend: Of Zaeed. The details are never brought up, but if he's present Tarak immediately goes from "Get these scum out of my face" to "Answer any questions they have." He even says it's good to see Zaeed.
345* ProperlyParanoid: After one of Archangel's ambushes nearly killed him, he's a lot more skittish and it's hard to blame him.
346* TheStrategist: Though Jarroth and Garm will never say it openly, Tarak came up with the plan to take down Archangel and is the one running the operation.
347* SayMyName: "''ARCHANGEL''! You think you can screw with the Blue Suns?!"
348* StormingTheCastle: Planned on doing this to bring down Archangel.
349* WeHaveReserves: Although he makes sure that none of ''his'' men are the ones used as cannon fodder.
350* ZergRush: The first part of his plan is to send the freelancers straight at Archangel's hideout. [[spoiler:Subverted in that it's just a distraction to let the professionals get in close]].
351
352!!Jentha
353[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/240px-Jentha_3453.png]]
354-> ''"You have to watch out for the other merc groups. They're almost as bad as Archangel."''
355
356-->'''Voiced by''': Creator/CindyRobinson
357
358A Blue Suns Commander, and Tarak's second in command on Omega.
359----
360* AffablyEvil: She's very polite, considerate, and patient, and will gladly answer any and all of your questions. She also says not to be too hard on Tarak because he's under a lot of stress, and even warns you that he might kill all the freelancers regardless of what they do. She's still fanatically loyal to the Blue Suns.
361* DarkActionGirl: She ''is'' a member of the Blue Suns, after all.
362* TheDragon: To Tarak. From Shepard's perspective, she's a mere MookLieutenant
363* InstantArmor: Tech Armor.
364* MoreDakka: Like other Blue Suns Commanders, she's equipped with a Revenant light machine gun.
365%%* PunchClockVillain
366
367!!Warden Kuril
368[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Kuril_5157.png]]
369[[caption-width-right:350:[[TemptingFate Our facility is more than secure enough to handle three armed guests.]]]]
370
371->''[[TemptingFate "Nothing goes wrong here."]]''
372
373-->'''Voiced by''': Creator/FredTatasciore
374
375The captain of the Purgatory, a PrisonShip run by the Blue Suns that takes the kind of criminals no-one wants ''anywhere'' on their planet. He claims to be doing this [[WellIntentionedExtremist "for the good of the galaxy"]], but regularly has prisoners beaten or [[ThrownOutTheAirlock spaced]] as an example to others, and much of his funding comes from selling inmates to people looking for payback. Cerberus arranges for Shepard to buy Jack from him, but it turns out his eyes are bigger than his stomach.
376----
377* AllThereInTheManual: In the Codex, it states that turians that do not wear the colonial identity facepaint markings are called "bareface", which in their language is also synonymous with slimy politicians and pathological liars. Lo and behold, the Warden is barefaced.
378* ArcVillain: For Jack's recruitment mission. Shepard has to get through the warden and his guards to leave with Jack.
379* BlackmailIsSuchAnUglyWord: Whenever Kuril welcomes a prisoner, he gently asks the local authorities for a donation to keep the Purgatory running. If he isn't paid, he releases the prisoner back onto their homeworld.
380-->'''Kuril''': At an unspecified place and time.\
381'''Squadmate:''' So it's an extortion racket?
382* BullyingADragon: One of the biggest offenders in the entire series:
383** Seriously, the guy thought that trying to capture the biggest badass in the galaxy would be a good idea.
384** Furthermore, the Illusive Man's mission summary reveals that he'd already taken Cerberus's payment (which the Illusive Man narrowly reversed) despite having no intention of holding up his end of the bargain, effectively scamming one of the most powerful factions in the galaxy and painting an even bigger target on his back. It's only thanks to Shepard getting to Kuril first that the Illusive Man doesn't retaliate, and even then, he effectively declares open season on the Blue Suns and will offer Shepard multiple side missions for the express purpose of making them pay.
385* DeathGlare: When Shepard insists on keeping their guns, they have a glare-off. Kuril blinks first.
386* EvenEvilHasStandards: He's a [[NotSoWellIntentionedExtremist "two-bit slave trader" who runs an extortion racket with his prison]], but if you ask him about Jack at the beginning of the mission, Kuril warily describes her as "the meanest handful of violence and hate I've ever encountered", implying that even he is scared by her.
387* EvilCounterpart: It's not dwelt on, but Garrus and Kuril both got sick of seeing criminals escape justice and took matters into their own hands - with zero accountability. Garrus abandoned the rules altogether and went SerialKillerKiller on Omega, while Kuril set up his own personal "system". Garrus remained heroic enough to inspire people, while Kuril brings out the worst in his underlings (the more times they beat a prisoner, the meaner they get). Worryingly, Garrus expresses some grudging sympathy for his views.
388-->'''Garrus:''' I don't agree with everything they do here, but it's in the galaxy's best interests.
389* FauxAffablyEvil: Initially comes across as a stern, militant-minded yet professional member of the Blue Suns, willing to turn Jack over to Shepard. He even has a rather reasonable mentality on why he believes Purgatory is for the good of the galaxy, as he claims. Then he reveals that he plans to to imprison Shepard, and the politeness goes out the window.
390* {{Hypocrite}}: Says that he "makes the galaxy safer" by locking up dangerous individuals. But when comes the biggest hero(ine) that ever lived, he tries to capture them [[{{Greed}} for the bounty]].
391* InstantArmor: Tech Armor.
392* IWantThemAlive: Towards Jack. He doesn't mind killing Shep, though.
393* TheJailer: He's the one in charge of the Purgatory.
394* JerkassHasAPoint: Running a prison in space to host some of the worst the galaxy has to offer in itself isn't a bad idea by itself. Kuril was a former cop on Palaven and got tired of seeing crooks escape the law too often, so he wanted to ensure that criminals would stay locked up once in prison. He may not use the best methods to ensure they stay aboard Purgatory, but he's not government-employed and has to fund it through other means. That said, everything else about him tears it apart.
395* JumpingOffTheSlipperySlope: Starts off as a KnightTemplar, with questionable methods, but not harming innocents and trying to help the galaxy. Soon, you discover he is willing to leave dangerous criminals on planets that can't pay, and he is rather brutal to prisoners. All ambiguity goes out the airlock when tries to capture Shepard for a bounty.
396* KnightTemplar: What he considers himself to be. It quickly becomes clear that he's just a slaver who uses this trope to justify his actions. But even after being called out, he continues to state that what he's doing is for the good of the galaxy, so he might actually [[BelievingTheirOwnLies believe his own lies]].
397* LawmanGoneBad: Goes from being a cop on Palaven to running an extortion racket.
398* MakeAnExampleOfThem: He casually mentions blowing a few of the ''Purgatory's'' inmates out the airlock to keep the rest in line.
399* MoreDakka: He's armed with a Revenant Light Machine Gun.
400* MotiveRant:
401--> '''Kuril''': I do the hard things civil governments are unwilling to! This is for the good of the galaxy!
402* NotSoWellIntentionedExtremist: If pressed by Shepard, he claims to be working in the Galaxy's best interests by making sure its worst scum can't cause any more harm than they already have. But in reality, he's a profit-minded slaver and extortionist who tries to excuse his actions by claiming they're for the greater good.
403* TattooedCrook: Inverted. To any other turian, his lack of face tattoos would be the first sign something's not right about him.
404* TooDumbToLive: His plan on capturing Shepard was to order them to just walk into a cell. Made worse by allowing Shepard and their squad to board fully armored, including possibly carrying a ''mini-nuke'' (he does ''try'' to get them to surrender their weapons, but the only way you can respond to his request is by refusing either politely or aggressively).
405* UnderestimatingBadassery: One of the best examples imaginable.
406* WardensAreEvil: Especially when they work for a mercenary group like the Blue Suns.
407
408!!Jedore
409[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jedore_101.png]]
410
411-> ''"Being hired is merely the beginning. You must earn your place in the mighty army we are building."''
412
413-->'''Voiced by''': Stephanie Wolfe
414
415A Blue Suns commander encountered on Korlus. She is the financial contributor and overseer to Warlord Okeer's krogan cloning project.
416----
417* ArcVillain: For the Korlus mission.
418* AxeCrazy: She, ah...she's a few wards short of a Citadel, if you get the meaning. The fact that she rants at her people over a loudspeaker while attempting to raise an army of ''insane, tank-bred Krogan'' made by the resident MadScientist is not lost on her men, who will comment that she's gone completely off her rocker as they battle Shepard's team ''and'' the aforementioned insane Krogan army.
419* BadBoss: Spends the entirety of the mission where she's encountered insulting her troops over the intercom for being unable to kill Shepard right up until Shepard literally ''walks through her front door'', and brushes off the dozens of dead Blue Suns, as well as Okeer and his vat-krogan, as replaceable. She refuses to send mechs to shield her men as they're panicking and being cut down, even though that's what mechs were, y'know, originally '''designed to do'''.
420* CannedOrdersOverLoudspeaker: The trope namer, albeit indirectly. She has recordings of herself "motivating" her troops playing near-constantly.
421-->'''Jacob:''' Canned orders over loudspeaker? Who ''does'' that?
422* FlunkyBoss: She fights alongside numerous krogan and a [[BossInMookClothing YMIR mech]].
423* GeneralFailure: Okeer even describes her as such.
424-->'''Okeer:''' My rejects are exactly what Jedore asked for. She simply lacks the ability to command.
425* InstantArmor: Tech Armor.
426* SmallNameBigEgo:
427** Just listen to her go on at the Blue Suns about her "mighty army". Okeer claims his rejected krogan would be adequate soldiers for Jedore were she not such an awful leader; this is born out by a reject "insane" krogan speaking to and obeying Shepard on sight, without question.
428** Her ego's so unbearable that the first words out of Jack's mouth upon landing on Korlus are "I already want to kill this person." Jack's final remark before the fight is an exasperated "Can we shut this bitch up already?"
429* SmugSnake: A bit too overconfident for her own good.
430* UnderestimatingBadassery: Doesn't seem to realise that the one storming the rear guard of her platoon is Shepard.
431-->"There are three of them! '''THREE!''' ''Anything can be killed if you'd just '''DO YOUR DAMNED JOBS!!'''''"
432[[/folder]]
433
434[[folder:The Blood Pack]]
435[[WMG:The Blood Pack]]
436
437Originally, the Blood Pack were just one of the vorcha [[TheMafia mafia]], but krogans took over the gang and subverted it to their own cause, turning them into a legion of mercenaries founded by a krogan battlemaster exiled from Tuchanka for striking a female in anger. The group operates in the Terminus Systems, and members are fought throughout Mass Effect 2 on places like Omega, Tuchanka and Pragia. While Eclipse are weighted towards tech/biotics and the Blue Suns toward straight up soldiers, the Blood Pack are more likely to sic varren on you or shove a flamethrower in your face.
438
439Their hiring practices are somewhat narrower than [[EqualOpportunityEvil the other two groups]] -- they consist exclusively of krogan and vorcha. The latter make up the bulk of their ground forces but are treated with no greater respect than their attack varren; they're kidnapped and beaten into submission more often than they are "recruited." As of ''3'', the Blood Pack are mostly vorcha due to krogan having other priorities.
440
441!!The Blood Pack in general
442* AlwaysChaoticEvil: Vorcha, which make up most of the group.
443** Subverted in ''3'', in which one Vorcha shows remarkable intelligence, doesn't speak in YouNoTakeCandle, and is at the very least AffablyEvil -- and smart enough to tell Shepard he's not stupid enough to betray ''them'' or Aria.
444-->'''Gryll:''' I may be ambitious, but I'm not crazy.
445* AngryGuardDog: Varren. Duh.
446* BoomerangBigot: [[spoiler:The galaxy's largest abuser of vorcha is led by a vorcha]].
447** Although that ''may'' have something to do with [[spoiler: all the krogan mercenaries that went back to Tuchanka in the wake of the genophage cure. You'll notice that neither Aria nor Hackett ever mention krogan when discussing the Blood Pack, and it was basically led by krogan mercs in 2 -- the krogan didn't even consider vorcha full members, more like varren that could shoot and didn't crap on the floor as often]].
448* EliteMooks: Krogan Warriors.
449* EnemyMine: Aria can help Shepard get their allegiance in ''VideoGame/MassEffect3''.
450* FacelessGoons: The krogan members often wear helmets.
451* GrenadeLauncher: According to the description for the grenade launcher available to the player, this is a popular weapon among them. [[GameplayAndStorySegregation In actuality,]] their troops just use the same ML-77 Rocket Launcher everyone else uses. However, the Blood Pack Warriors are able to fire some sort of red rocket/plasma ball thing from their shotguns (somewhat similar to the Carnage ability from the first game), which could make them an example.
452* HandCannon: They are sometimes known to wield the Executioner; which is a one-shot SniperPistol that has a lot of armor penetration.
453* HealingFactor: Both the krogan and the vorcha. Can be countered with fire based powers like Incendiary Ammo and Incinerate.
454%%* HighlyConspicuousUniform
455* KillItWithFire: Blood Pack Pyros.
456* KingMook: The krogan battlemasters. All of them are named, but they fight identically, being like normal Blood Pack Warriors except with higher health and armor, the ability to use [[EnergyBall Warp]], and a [[DeflectorShields biotic barrier]].
457* {{Mooks}}: Vorcha.
458* MoreDakka: The reason Blood Pack gunsmiths designed the Punisher SMG with a larger secondary barrel underneath the main one is due to the fact that Vorcha operators tend to ''forget'' to optimize their ammo usage, and so it has been made to fire an armor-piercing slug from that barrel for every burst from the main barrel.
459* NamesToRunAwayFromReallyFast: You might wanna avoid a group called the ''Blood'' Pack.
460* PrivateMilitaryContractors: Though they're banned in Citadel Space.
461* ShotgunsAreJustBetter: The krogan certainly seem to think so. The Blood Pack Warriors are all equipped with Scimitar assault shotguns.
462* VillainTeamUp: Early in the game, the Omega chapters of all three big merc groups team up to get rid of Archangel. They lose.
463
464!!Weyrloc Guld
465[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/240px-Guld_cr_3848.png]]
466
467->''"Tremble and die, offworld scum! I am Weyrloc Guld, Chief of Chiefs! Blood Pack, attack!"''
468
469-->'''Voiced by:''' Creator/JimCummings1952
470
471The leader of Clan Weyrloc and the head of the Blood Pack on Tuchanka.
472----
473* ArcVillain: For Mordin's loyalty mission, alongside [[spoiler:Maelon]] himself.
474* BornLucky: Called as much by the Urdnot Scout Leader due to the fact that he has two children; a krogan having even one is unlikely because of the genophage. For this reason he is seen as TheChosenOne by some of his followers, though that doesn't help him when he encounters Shepard. The fact that he is a biotic, them being rare among krogan, can also count towards this.
475* TheFaceless: Wears a helmet that covers his whole face.
476* FantasticRacism: His spokesman had a RousingSpeech that detailed how Weyrloc planned to crush all Council species. [[YouTalkTooMuch Though mercifully, you can shut him up via Interrupt.]]
477* FlunkyBoss: Has several of his grunts fighting alongside him.
478* ItsAllAboutMe: His goal in a nutshell.
479* KilledOffForReal: It's pretty satisfying that you can butcher this guy however way you wish as you fight him.
480* ManipulativeBastard: Successfully dupes the Urdnot Scout into thinking that he was helping all krogan by being a guinea pig for experiments. The truth, which Shepard can point out, is that Guld was only concerned about using the genophage cure to help his own clan, to hell with everything else.
481* VillainWithGoodPublicity: A krogan with one living child is unlikely because of the genophage. Having two is interpreted by some as a sign. It's a big part of how Guld even has followers to begin with.
482* WellIntentionedExtremist: He wants to cure the genophage, but only so he can conquer the galaxy. He's willing to experiment on humans and ''members of his clan'' in order to achieve this goal.
483
484!!Garm
485[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/240px-Garm2_6587.png]]
486-->'''Shepard''': (Grunt)'s a valuable part of my crew. What else does he need to know?
487-->'''Garm''': How to live and die without fear. ([[BadBoss shoots a vorcha underling]]) How to put that fear in the hearts of your enemies.
488
489-->'''Voiced by''': Peter Giles
490
491A krogan battlemaster that leads the Blood Pack on Omega. He teams up with the Eclipse and Blue Suns leaders on Omega in order to kill Archangel.
492----
493* ArcVillain: [[BigBadEnsemble With Tarak and Jaroth]] for Archangel's recruit mission.
494* BadBoss: If Grunt is present during the mission, [[BoomHeadshot he shoots one of his vorcha in the head just to prove a point]].
495* TheBrute: Serves as this in the main group of villains on Omega. He's the biggest, strongest, and the only one who's fought Archangel one on one and held his own.
496* EnemyMine: Works with the rival merc groups for the sole purpose of taking down Archangel.
497* HealingFactor: Even among krogan, he can regenerate extremely fast. Garrus even calls him a freak of nature.
498* PetTheDog: He's downright ''fatherly'' with Grunt.
499* WorthyOpponent: He and Garrus consider each other this. Garrus admires his toughness, Garm does ''not'' admire Garrus for trying to take him out at home.
500
501!!Aresh Aghdashloo
502[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aresh_4522.jpg]]
503--> ''"They did such horrible things to us. They must have had good reasons."''
504
505-->'''Voiced by''': Creator/FredTatasciore
506
507A human biotic who was a test subject at the Teltin facility on Pragia. Aside from Jack, he was the only survivor of the mass breakout. He tries to restart the facility during ''Mass Effect 2'', with the help of the Blood Pack.
508----
509* AlliterativeName: Only his first name is known, until an e-mail in the third game reveals his full name.
510* ArcVillain: Only appears during Jack's loyalty mission, as the main antagonist.
511%%* BadassBystander:
512* BrainwashedAndCrazy:
513** He doesn't scream and rave like most examples of this trope, but his staring, twitching and his very un-funny InsaneTrollLogic with regards to the Teltin facility leave you in no doubt that he's mad. As for the brainwashed, well, he went through much of the same stuff Jack did.
514** It's later mentioned that he turned to drugs after escaping Cerberus in order to cope with what had happened to him. That somewhat explains why he has a rather skewed way of thinking when you encounter him.
515* {{Foil}}:
516** To Jack. It's pointed out by Shepard that he was drawn to Teltin like she was. If she spares him, she notes that Aresh let the past control him, and she won't let it.
517** To Maelon Heplorn, as explained in Maelon's character description.
518* HeroicSacrifice: If you prevent Jack from killing him in the second game, [[spoiler:he dies in the third game by saving a shuttle full of children evacuating from the Reapers]].
519* IfYouKillHimYouWillBeJustLikeHim: Paragon Shepard's way of having Aresh spared, telling Jack to look at him -- he's never been able to escape Teltin.
520* RedemptionEqualsDeath: Wanted to [[spoiler:restart the Teltin facility and abduct biotic children for experiments like Cerberus had. If you convince Jack to spare his life, he dies in ''3'' saving a shuttle evacuating children from the Reapers]], with the news noting he had "a history of drug abuse and criminal activity."
521* ShoutOut: His last name is likely a reference to Shohreh Aghdashloo, the voice actress for Admiral Raan.
522* WellIntentionedExtremist: He's convinced himself that everything he went through had to have some sort of value.
523
524!!Kureck
525[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kureck_1957.png]]
526
527-->''"Fine. We'll put 'em down. Then I'm coming in there and we're gonna talk salvage."''
528
529Krogan leader of a Blood Pack band on Pragia. Hired by Aresh to help him secure the Teltin facility.
530----
531* ArcVillain: For Jack's loyalty mission, along with Aresh himself.
532* FlunkyBoss: Fights you alongside several Blood Pack soldiers.
533* SurroundedByIdiots: Chastises his men when they fail to kill Shepard and co.
534* TronLines: Wears the first game's Rage Armor.
535[[/folder]]
536
537[[folder:Eclipse]]
538[[WMG:Eclipse]]
539
540Eclipse is a mercenary corporation founded by an asari commando. They are employed as security or firepower. Mostly they use biotic or tech specialists (almost exclusively asari or salarians, though some humans are mixed in) along with robot support. They appear as commonly battled {{Mooks}} in Mass Effect 2, where they are encountered on places like Illium, Omega and Bekenstein.
541
542!!Eclipse in general
543* EliteMooks: Eclipse Engineers and Vanguards.
544* EnemyMine: Aria can help Shepard get their allegiance in ''VideoGame/MassEffect3''.
545* FacelessGoons: Once again, many of their members wear helmets. Notable exceptions are Engineers, Vanguards, named characters, and troops you see outside of combat.
546* HighlyConspicuousUniform: They wear all bright yellow armor. Averted with some of Donovan Hock's guards however, who wear black armor.
547* JackOfAllTrades: Relative to the other merc groups, Eclipse has both Vanguards ''and'' Engineers. It's no wonder they comprise the mooks in Miranda's loyalty mission; her skill set allows her to deal with both barriers and shields.
548* KingMook: Eclipse Operatives and Eclipse Commandos.
549* MechaMooks: Like the Blue Suns, they are also fond of using robots.
550* {{Mooks}}: Eclipse Troopers.
551* NamesToRunAwayFromReallyFast: Given the superstitions surrounding eclipses, it might be a good idea to avoid a group that uses the phenomenon as their name.
552* PaletteSwap: Their human units are just palette swapped versions of Blue Suns units, with at most one or two small attributes added (human vanguards have a slightly different head and toss Warps).
553* PsychoForHire:
554** Anyone who wants to join the Eclipse Sisters based in Illium have to commit homicide as part of their initiation This is also a hint to the seemingly innocent Elnora's true nature).
555** Shepard can talk with the founder and leader of Eclipse, Jona Sederis in the third game and she comes off as the most [[AxCrazy psychotic]] of them all. Amusingly, her second-in-command is named [[StealthPun Sayn]].
556* PrivateMilitaryContractors: They're particularly prominent in asari space.
557* VillainTeamUp: With the other two big merc groups on Omega, to take down Archangel. They lose.
558
559!!Jaroth
560[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/240px-Jaroth_3556.jpg]]
561->''"I'm just here to make as much money as I can. We didn't come to Omega to be constrained by laws and regulations."''
562
563-->'''Voiced by''': Creator/DwightSchultz
564
565The leader of the Eclipse mercs on Omega. Heavily involved in the red sand trade. He teams up with the other merc groups to take down Archangel.
566----
567* DrugsAreBad: He runs the red sand trade.
568* EvenEvilHasLovedOnes: Part of the reason he wants Archangel dead is because he killed his brother.
569* EvilGenius: From Archangel's perspective. He controls the mechs and helped Tarak plan the attack.
570* HandCannon: He's equipped with an M-6 Carnifex.
571* HoistByHisOwnPetard: You can hack his heavy mech to kill all his mercs, and rarely him.
572* ItsPersonal: Archangel killed two of his top lieutenants before Shepard meets him on Omega. One of them was his brother.
573* KingMook: He is a stronger Eclipse Engineer.
574* KillItWithFire: Like other Eclipse Operatives, he possesses the [[{{Fireballs}} Incinerate]] power and holographic [[AttackDrone Combat Drones.]]
575* VillainousBreakdown: After you kill all his mercs either way (through normal gunfire or hacking his heavy mech), he comes charging out with a Carnifex.
576* WeHaveReserves: He's perfectly happy throwing freelancers at Archangel for this reason.
577* YouKilledMyFather: The main reason he hates Archangel is because he killed one of Jaroth's top lieutenants - who also happened to be his brother. "So yes, it's pretty damn personal."
578
579!!Captain Enyala
580[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/240px-Enyala_3531.png]]
581->''"I was just waiting for you to finish getting dressed. Or does Cerberus really let you whore around in that outfit?"''
582
583-->'''Voiced by''': Shannon Blanchet
584
585Asari captain of an Eclipse band on Ilium responsible for taking Miranda's sister, Oriana, for Henry Lawson.
586----
587* ApologeticAttacker: A particular disturbing case if you use [[PeoplePuppets Dominate]] on her is that she's (and by extension, ''everyone'' hit with the power) fully conscious yet helpless of what they're doing and only capable of uttering an "I'm sorry, sister" while mowing down her own allies until either the power fades or someone's dead. Of course they all had it [[AssholeVictim coming,]] but still a more gruesome (and familiar) way to die than just shooting them.
588* ArcVillain: For Miranda's loyalty mission, along with the then-unseen Henry Lawson.
589* BadBoss: Makes it clear that she'll kill any of her men who try to run.
590* BondOneLiner: "Done.", after killing Niket when Miranda said that she never wanted to see him again.
591* CatchPhrase: She and her lackeys are fond of referring to Miranda as "the bitch".
592* FlunkyBoss: Fights with other Eclipse members.
593* TheHeavy: For Henry Lawson.
594* InTheBack: To Niket, if you stop Miranda from killing him. Also to the completely innocent transport dock officer. [[ForTheEvulz Both were completely unnecessary.]]
595* IronicEcho: "I'm not stealing her, I'm rescuing her."
596* KickTheDog: She shoots a transport agent for not much reason when the latter tries to run off. She will also kill Niket if Miranda was talked down from doing so.
597* KingMook: She is a tougher Eclipse Vanguard and armed with a M-300 Claymore instead of the usual Scimitars.
598* MindOverMatter: A biotic like all asari.
599* ShotgunsAreJustBetter: She wields a [[{{BFG}} M-300 Claymore]] without it snapping her arms, suggesting some kind of enhancement.
600* SmugSnake: She's totally convinced she can take Shepard and Miranda. It doesn't end well for her.
601* ThisIsForEmphasisBitch: If you stop Miranda from killing Niket, Enyala kills him anyway, leading to Miranda yelling "You'll die for that, [[PrecisionFStrike bitch]]!" at Enyala before flinging her across the room with her biotics.
602
603!!The Eclipse Commander
604[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/merc_leader_4195.png]]
605
606-->''"You took a baby from the richest guy in the galaxy, lady. I don't know what your damage is, but you're not getting away with it."''
607
608An Eclipse mercenary working for Captain Enyala on Ilium, hired to turn over Oriana to her father, Henry. Despite his brief presence, he can suffer one of the series' most memorable deaths at Shepard's hands.
609----
610* BeardOfEvil: Bearded and a complete SmugSnake mercenary.
611* CatchPhrase: More of a favorite word, but both he and Enyala are fond of referring to Miranda as "[[ThisIsForEmphasisBitch the bitch]]".
612* EveryoneCallsHimBarkeep: The subtitles only refer to him as "Merc Leader".
613* KilledMidSentence: If you take the Renegade interrupt.
614--> '''Eclipse Commander''': Captain Enyala ordered us to give you one chance to walk away. But this whole time we've been talking, my men have been lining up shots. When I say the word, we unleash hell on your squad, so I suggest you walk away nicely, unless you want things-*SNAP*
615* MookLieutenant: Runs Enyala's troops when she's not there.
616* MuggingTheMonster: What he does to Shepard and Miranda. Given that he doesn't even react to Shepard, he probably doesn't even know who they are.
617* NeckSnap: A Renegade interrupt allows Shepard to do this to him.
618* SmugSnake: A trait he most definitely shares with his boss.
619* UnderestimatingBadassery: To both Shep and Miranda. He doesn't even seem to know who Shepard is, given his flippancy while talking to them.
620--> '''Shepard''': What do you mean, Niket won't be helping us?\
621'''Eclipse Commander''': Nothing you need to worry about. Nobody's gonna get killed unless you do something stupid.
622
623!!Captain Wasea
624[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/240px-Wasea_5976.png]]
625->''"At least I can take pleasure in turning your head into a pulpy mass!"''
626
627-->'''Voiced by''': Gwendoline Yeo
628
629Leader of an exclusively Asari band of mercenaries on Ilium in the Nos Astra spaceport, and responsible for smuggling Samara's target off world.
630----
631* AmazonBrigade: She leads one.
632* ArcVillain: For Samara's recruitment mission.
633* BattleAura: Does this before her fight.
634* CurbStompBattle: Against Niftu Cal if he tries to [[EpicFail take her on]].
635* DrowningMySorrows: She's finishing off a drink, lamenting (with slightly slurred words) how everything's gone to hell lately by the time Shepard's group shows up.
636* EliteMook: Despite being an Eclipse captain, she's not much more difficult to fight than a standard vanguard. Even the Eclipse commandos encountered during Thane's mission are tougher.
637* FantasticRacism: As is common with Asari (''especially'' on Illium,) she ''hates'' "purebloods," referring to [[spoiler: Morinth]] as a "filthy creature" with the implication that smuggling her off-world was ''purely'' for the paycheck and still considers her bad luck... which considering Wasea now has to deal with ''Shepard'' is true.
638* FlunkyBoss: Several other Eclipse trooper join her throughout the battle.
639* KingMook: Subversion of the others, she is no tougher than an average Eclipse Commando, but she has a unique ability to toss drug canisters around.
640* MindOverMatter: A biotic like all asari.
641* NonStandardCharacterDesign: Unlike most Eclipse mercenaries, Wasea wears a purple outfit with no Eclipse markings.
642* VillainousBreakdown: Starts ranting the second that Shepard shows up, screaming that she's going to kill everyone who got in her way, including Shepard, her/his squad, and Detective Anaya.
643
644!!Elnora
645[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/Elnora_7820.png]]
646->''"I thought being Elnora the mercenary would be cool, but I didn't know what they were really like!"''
647
648-->'''Voiced by''': April Banigan
649
650A young asari mercenary with the Ilium branch of Eclipse. Pretends to be a PunchClockVillain, but in actuality, she's responsible for murdering Pitne For's partner.
651----
652* AxCrazy: ''Very'' clearly enjoyed killing a volus.
653* BitchInSheepsClothing: She claims to be a newcomer who didn't know what the mercs were really like. You can later find a recording of her, where she gleefully brags about killing a volus merchant.
654* BlatantLies: She says that she's new, and that she's not an Eclipse merc. Every Eclipse Sister on Illium has to commit homicide to earn their uniform. She's already wearing hers.
655* DefiantToTheEnd: [[spoiler: If Male Shepard calls her on her lies]].
656-->'''Shepard''': [[spoiler: You chose your side, Elnora, and you lost]].
657-->'''Elnora''': [[spoiler: Screw that, bastard, and screw you!]]
658* KarmaHoudini: [[spoiler:If let go in ''2'', she doesn't get mentioned in ''3'', so we have no idea if Ilium's police eventually caught her]].
659* NoGoodDeedGoesUnpunished: Let her go, only to find out later that she killed Pitne's partner, and likely would be going after Pitne himself next.
660* NoKillLikeOverkill: [[spoiler: How she dies. When she misses her shot, Shepard plugs her in the chest. Then their squadmates do the same]].
661* ObfuscatingStupidity: Claims that she was ignorant about what Eclipse was really like. It's an act.
662* PayEvilUntoEvil: If you choose to not forgive her so easily.
663* PsychoForHire: She joined Eclipse so she could be one of these.
664* PunchClockVillain: Subverted. She claims she joined Eclipse without knowing how bad they were, but she actually joined them because she loves killing.
665* SuicidalOverconfidence: She's sadistic and violent enough that it's possible she ''did'' indeed think that she could take down Shepard and her/his crew.
666* SuicideByCop: Presumably what she goes for if she fires on Shepard, who ''is'' technically a cop. There's no way, short of suicidal overconfidence, that she expected to take on three heavily armed people and come out alive.
667* ThisIsForEmphasisBitch: While playing as Fem Shep, if you (correctly) don't take her at her word, before gunning her down.
668--> '''Shepard:''' You chose your side, Elnora, and you lost.\
669'''Elnora:''' Screw that, bitch!
670[[/folder]]
671
672[[folder:Gatatog Uvenk]]
673! Gatatog Uvenk
674[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/uvenk_9470.png]]
675->''"You recite warlords, but you are the offspring of a syringe."''
676-->'''Voiced by''': Creator/MichaelDorn
677
678Head of clan Gatatog, Uvenk is a very traditionalist krogan who opposes the idea of reform for the krogan people, feeling it would only weaken them and take away who they are.
679----
680* ArcVillain: For Grunt's loyalty mission.
681* BloodKnight: Completely embraces it and feels all krogan should.
682* BullyingADragon: Thinks nothing of picking a fight with three people who have just survived a fight with a [[RentAZilla thresher maw]] on foot... and may very well have actually ''killed it''.
683-->'''Shepard:''' If I know Grunt, your response is coming at muzzle velocity.
684* EvilSoundsDeep: He's a krogan who's voiced by Creator/MichaelDorn, no less.
685* FantasticRacism: He's not a fan of aliens or Grunt, a tank-bred krogan.
686* {{Hypocrite}}: He hates Grunt and despises the very idea of a tank-bred krogan being granted adult status. But he's willing to exploit Grunt for political means once he's shown how badass he is. [[HypocrisyNod He does acknowledge this]] and is not all that happy about it.
687-->'''Shepard:''' You talk like he's a thing. You're after his power. You don't really want him in your clan.\
688'''Uvenk:''' Of course not. I didn't really want to cooperate with Clan Urdnot either, but I had to.
689* {{Jerkass}}: Especially towards Grunt and non-krogan.
690* MagicKnight: A krogan biotic.
691* ObstructiveBureaucrat: He acts like this during Grunt's loyalty mission. It is possible for Shepard to point out that he is no different from a Citadel politician. Uvenk's response is to try [[NotHelpingYourCase even more obstructive wordplay]], making him look like an idiot in front of his krannt.
692* ProudWarriorRaceGuy: A krogan.
693* TooDumbToLive: Attacking the three people who just survived (or even ''killed'') a Thresher Maw ''on foot'' is a very bad idea. What makes it a very stupid idea is to do so when said people are led by [[OneManArmy Shepard]].
694** Though one could argue that Uvenk could have genuinely assumed that they would have been weakened enough by the previous fight to allow for him to take them on. [[MadeOfIron But they were not]].
695* TronLines: He wears the Geth Armory Battlemaster suit from the previous game.
696* UnderestimatingBadassery: Oh boy, he's almost as bad as Warden Kuril. Towards both Shepard, who even Wrex has nothing but respect for, and Grunt. The "deal" he offers Grunt consists of him being Clan Gatatog in name only, with no right to breed or serve on an alien ship. What most offends Grunt is how cushy a life it sounds.
697* UseYourHead: Can fall victim to this ''three times''. Once by Wrex, once by Shepard (a ''human''), and once by Grunt.
698* WellIntentionedExtremist: To an extent. He firmly believes that reforming the krogan would only weaken them and strip them of who they are. Therefore, he's willing to do everything to oppose Wrex's ideas, even if they're hypocritical in nature, which he himself acknowledges.
699* WhoDares: After Shepard headbutts him, a display of dominance among krogan.
700-->'''Uvenk:''' You...you dare!?
701* TheWorfEffect: Seemingly exists as a character entirely for Grunt's benefit, a challenge for Grunt to smack around both literally and metaphorically. Also can get headbutted by Wrex, Shepard, *and* Grunt. Bonus points for being voiced by [[TropeNamer Michael Dorn]].
702* XanatosGambit: He considers keeping or killing Grunt a win in either circumstance. If he convinces him to fight for him, he gains a powerful tool and support from reformists for "accepting" him despite his origins. If he kills Grunt he denies Clan Urdnot a powerful warrior, and can get traditionalist support for having killed what he considers a lab experiment.
703
704[[/folder]]
705

Top