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1'''Warning:''' Given the nature of some of the tropes on this page, there will be unavoidable spoilers in regards to certain characters. '''You have been warned'''.
2
3[[index]]
4* [[Characters/BugFablesAntKingdom The Ant Kingdom]][[note]]Team Snakemouth (Vi, Kabbu, Leif); Explorers' Association; Kingdom Residents; Palace Royalty and Staff[[/note]]
5[[/index]]
6
7[[foldercontrol]]
8
9!The Bee Kingdom
10
11!!The Golden Settlement
12
13[[folder:Tanjerin and Cerise]]
14[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tanjerin_and_cerise.png]]
15A pair of "fruity" bugs from a distant land. Neither of them are particularly bright.
16----
17* AnArmAndALeg: [[spoiler:Tanjerin ends up breaking his horn off trying to move a rock over ten times his size.]]
18* CartoonCreature: A rarity in this game: Tanjerin and Cerise's species (Fruity Bugs) doesn't exist in the real world in any capacity, though they resemble very round Japanese Rhinoceros Beetles.
19* CheeryPink: The pink-skinned Cerise is very much a joyful sweetheart, albeit not a particularly bright one.
20* CloudCuckoolander: Both of them are eccentric, but Cerise in particular really fits the bill. She doesn't seem to have a good grasp on her surroundings, enjoys napping in a prison cell, and is convinced that Kabbu is old enough to be her uncle. Worse yet, she believes him to be like a Fruity Bug that would resemble Iron Seeds from eating so many.
21* TheDitz: Neither of them are all that bright: Tanjerin breaks his horn by trying to lift rocks he knows are too heavy for him to lift, and Cerise ends up getting herself locked in a prison cell due to careless digging. They're both terrible with directions as well.
22* GeniusDitz: In spite of how ditzy Cerise is, she is surprisingly knowledgable about digging, and even serves as MsExposition in regards of how you can find Crystal Berries, Dark Cherries and other treasures when you burrow underground, as well as knowing you are safe from monsters when burrowed (if [[RightForTheWrongReasons for all the wrong reasons]]).
23* LeaningOnTheFourthWall: Tanjerin says that he reached Bugaria from the East Kingdom by walking "left" a lot. While this could be explained in-universe with him thinking that "left" and "west" mean the same thing, it fits with mapping in games including ''Bug Fables'', where the west is usually fixed on the left end of the screen.
24* TheNicknamer: Cerise nicknames Kabbu "Uncle Iron Seed" due to mistaking him for a Fruity Bug who grew the characteristics of an Iron Seed and claiming he is "old enough to be her uncle".
25* OlderThanTheyLook: While they may seem childlike in appearance and behavior, they are both stated by their creators to be around 20 years old --- which would make them at least three years older than ''Vi'' -- to explain how they could travel alone and how Tanjerin owns a house.
26* PairTheDumbOnes: The two are in a romantic relationship, and both are about as dumb as they are round.
27* {{Planimal}}: According to their creators, Tanjerin's bowtie and Cerise's bow are actually leafy growths from their bodies, making Fruity Bugs part plant.
28* PunnyName: Tanjerin is named after tangerines, while Cerise is a cherry.
29* RidiculouslyCuteCritter: These two are absolutely adorable what with their tiny round bodies and hilarious ditziness. And according to Tanjerin, "everyone looks like [him]" where they come from. Yet a third Fruity Bug shown in the game Skirby is a gruff sailor, showing that not all of them are hopelessly adorable and cute.
30* RightForTheWrongReasons: Cerise knows that you are safe from monsters if you're underground, and is actually right on this one. However, she believes that this is because they cannot see you if you cannot see them, which is not true, as lampshaded by Kabbu.
31* {{Superboss}}: [[spoiler:Yes, ''Tanjerin'' of all people is a superboss... albeit as a hologram in the Cave of Trials named TANGYBUG. It has 99 health, 4 defense points (the highest amount of defense points in the game), and pulls attacks from a number of foes such as boss!Kabbu, Wasp Drillers, and the Venus Buds. It also plays the Watcher's theme when you fight it!]]
32* WomenAreWiser: ''Very'' {{downplayed|Trope}} in regards with Cerise. Even though she is as ditzy as Tanjerin is, she at the very least is a GeniusDitz who is a bit knowledgeable in regards of digging.
33[[/folder]]
34
35[[folder:Kut]]
36[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/kut.png]]
37A mantis chef, who has set up shop in Golden Settlement.
38----
39* AsianCleaverFever: He can prepare meals for the party hibachi-style in a knife-slashing BigBallOfViolence. Funnily, he does this with various bug-sized ingredients that wouldn't usually need to be chopped up in real life, including leaves, honey, and ''water droplets''.
40* InformedFlaw: Downplayed; [=NPCs=] mention that he tends to be standoffish and has a poor attitude. While he does brag a lot about his skills, he's not outright rude. At worst, he's a bit terse when you talk to him but don't cook anything.
41* InsufferableGenius: He always brags about how he's the best chef of all, claiming that no cooking can be compared to his. He actually ''is'' one of the best chefs; the problem is that he never stops bragging about it.
42* PunnyName: He's a mantis who cooks by cutting things up, and his name is Kut.
43* SupremeChef: He's widely regarded as an excellent chef, and is the only chef capable of making the [[spoiler:Tangy Carpassio]], one of the game's best healing items.
44[[/folder]]
45
46[[folder:Acolyte Aria]]
47%%
48%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/editpost.php?postid=1638974828062000200
49%% Please do not replace or remove without starting a new thread.
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51[[quoteright:178:https://static.tvtropes.org/pmwiki/pub/images/acolyte_aria_battle_0.png]]
52%%
53A hooded mantis who is a devout follower of the goddess Venus. She's in charge of both guarding the way to the Golden Hills, and organizing the yearly harvest festival.
54----
55* BadassPreacher: As delicate as she looks, Aria is capable of kicking some serious ass. She successfully keeps the Wasp King's imposing troops out of the Golden Hills, and is a fierce combatant during her miniboss battle.
56* CrisisOfFaith: When she was training to be a priestess, Aria doubted Venus' existence and started going through the motions. But once [[spoiler:she met Venus for herself]], she became more devout than ever.
57* EyesAlwaysShut: Her sprite in the overworld always has her eyes closed. Subverted with her battle sprite, which has them open.
58* GreenThumb: Can summon vines to help her fight. [[spoiler:However, she doesn't have plant powers and the vines are courtesy of Venus herself.]]
59* HighPriest: She leads the town of Golden Settlement in paying tribute to Venus during the Harvest Festival.
60* KickChick: Her strongest attack is a flying kick from atop a vine. It hits harder than anything else in her arsenal, meaning that knocking her off her vine before she can do it should be the player's top priority.
61* LadyOfWar: Even in battle, she's graceful and elegant to a fault.
62* NoMouth: Her mouth appears only when she speaks.
63* OffscreenMomentOfAwesome: Before Team Snakemouth and Team Celia had arrived in the Golden Settlement, she alone managed to thwart the Wasp Kingdom's attempt to invade the Golden Hills for the artifact, sending them fleeing.
64* SecretKeeper: [[spoiler:She's aware of Venus' existence and keeps people out of Golden Hills to preserve her secret.]]
65* SlayingMantis: She is a mantis who is very capable of fighting. While most of her attacks involve [[spoiler:Venus asssisting her]], that doesn't mean she herself is incapable of battle, as her strongest attack is a flying kick, which uses her own physical strength.
66* StealthPun: Aria is a mantis and a devout worshiper of the goddess Venus. Or in other words, [[spoiler:a praying mantis.]]
67[[/folder]]
68
69[[folder:GS Technician]]
70[[quoteright:137:https://static.tvtropes.org/pmwiki/pub/images/gs_technician.png]]
71A stick bug technician responsible for fixing the cable car in the Golden Path.
72----
73* BrilliantButLazy: He's a skilled technician, but he'd rather prefer to doze off than to do his job.
74* EveryoneCallsHimBarkeep: Not referred by name, just [=GS=] Technician (short for Golden Settlement Technician).
75* EyeObscuringHat: His worker cap covers both his eyes.
76* ProtectionMission: His sidequest has Team Snakemouth protecting him from three waves of enemies while he repairs the cable car.
77* {{Sleepyhead}}: Encountered sleeping the first time the team meets him.
78* TerseTalker: He talks in short sentences and immediately to the point.
79[[/folder]]
80
81[[folder:Fortune Teller]]
82[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/bf_fortune_teller.png]]
83A fortune-telling beetle who builds a stand to share his predictions. Also a brother of Charmy, a charmer from Defiant Root.
84----
85* AntiFrustrationFeatures: For a small sum of berries, he can "predict" where the team can find crystal berries, lore books, and rare medals, sparing the player frustrations of finding that one LastLousyPoint.
86* DidntSeeThatComing: [[spoiler:PlayedWith when the team gives him a scare by talking to him from behind the stand. He says he foresaw that it might happen, but still was caught off-guard due to how sudden it was. He politely tells them to talk to him from the front of the stand and gives them a Crystal Berry for the trouble.]]
87* FortuneTeller: As one can tell from his name, he's a fortune teller who came to share his predictions with Golden Settlement regulars.
88* StrongFamilyResemblance: He and his sister Charmy are visually similar, with the similar shape of their faces and having the same pattern of their elytra-like capes.
89[[/folder]]
90
91[[folder:Arie]]
92[[quoteright:164:https://static.tvtropes.org/pmwiki/pub/images/arie.png]]
93A peppy, cheerful butterfly who lives in the eastern part of the Golden Settlement.
94----
95* {{Foreshadowing}}: During the Golden Festival in Chapter 2, the player can encounter her dueling Carmina in the game of Spy Cards. [[spoiler:This foreshadows her status as one of the four Card Masters who are needed to be beat in order to go to the Spy Card Tournament on Metal Island.]]
96* GracefulLoser: [[spoiler:When beaten at Spy Cards, she doesn't get upset and happily upgrades Team Snakemouth's card.]]
97* ThePollyanna: She's perpetually cheerful butterfly who never stays upset for long.
98* PrettyButterflies: She's a pretty-looking and cheerful butterfly.
99[[/folder]]
100
101[[folder:Venus '''(UNMARKED SPOILERS)''']]
102%%
103%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/editpost.php?postid=1638974828062000200
104%% Please do not replace or remove without starting a new thread.
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106[[quoteright:246:https://static.tvtropes.org/pmwiki/pub/images/venus_crediticon_transparent.png]]
107%%
108A deity worshiped by the small village of Golden Settlement on the outskirts of Ant Kingdom territory. She's real, and willing to assist those that pass her challenge.
109----
110* AmbiguousSituation: In the Upper Snakemouth's secret room, there are three monitors, one of which features the image of Venus. All three monitors are labelled with "Guardian", their designation and names, age and current status, all of which are stated to be "stable". There are also flowers and vines hanging from the ceiling of the room. This ''might'' imply that she is a Roach creation. However, when talked to her bud in the Lost Sands' Ancient Castle, she mentions the time when Roaches were "scurrying around the land trying to get stuff together", implying she came into being somewhere before or just right after the Awakening. So far there is no conclusive proof as of which version of her origin is the correct one.
111* ArcVillain: [[{{Downplayed}} In a sense.]] While not really a villain, she is the antagonist of Chapter 2, as she holds the Artifact and makes the heroes brave her challenges.
112* BigGood: Alongside Queen Elizant II, Venus, as a goddess, is the main benevolent force aiding Team Snakemouth against the Wasp King and his forces.
113* DefeatMeansFriendship: After Team Snakemouth bests her guardian in combat, she gives them the tablet artifact and offers to heal them in designated spots, becoming a valuable ally.
114* FertilityGoddess: She is the harvest goddess worshipped in the Golden Settlement, with festivals being held in her name to ensure the bountiful harvest, and her power lets her [[ForestOfPerpetualAutumn keep Golden Hills and Golden Path in perpetual autumn]].
115* FightingAShadow: In the Chapter 2 boss fight, Venus doesn't fight Team Snakemouth directly. Instead, she uses the sunflower transformed into a monster as a remote body that synchronizes with her movements to combat the team.
116* {{Foreshadowing}}: She only appears in one room in Upper Snakemouth, and from Chapter 6 and beyond curious players will discover that said room just so happens to house a secret computer revealing that she's just one of several other flower gods.
117* FoulFlower: {{Subverted|trope}}; while she is initially antagonistic to Team Snakemouth, attacking them with Venus Buds and her guardian, once the team proves themselves worthy in her eyes, she warms up to them and lets them have the Artifact, and helps them on their quest.
118* GodsHandsAreTied: While she tends to show up to give the party healing when they need it in most areas, her last appearance is at the entrance to the Dead Lands. She warns Team Snakemouth that, past that point, she simply can't help them any further.
119* GodIsGood: Disdain for Vi aside, Venus is a kind and just goddess who is incredibly helpful to Team Snakemouth and happily provides for her worshippers.
120* HealerGod: Venus Buds will heal other enemies in battle, and once Venus is befriended she'll have those same buds heal the player should they encounter one on the overworld.
121* ICantSenseTheirPresence: While her Venus Buds scattered across Bugaria are unable to see, she can sense the presence of others through them. She identifies Kabbu and Vi but strangely enough cannot sense Leif. As it turns out, it's because [[spoiler:Leif has been DeadAllAlong and is actually a [[PuppeterParasite sentient Cordyceps]] that absorbed Leif's memories and personality long ago.]]
122* IGaveMyWord: As she reveals when spoken to in the PlayableEpilogue, the reason she had the Artifact in the first place was because one dying Roach entrusted her with it, asking her to never let it fall in the hands of those who might abuse it for the personal benefit (explaining her disgust for Vi's greed). While Venus was unable to save the Roach, she stayed true to her words and protected the Artifact from everyone, until Team Snakemouth had arrived to claim possession of this artifact.
123* IntriguedByHumanity: WordOfGod states that she has a particular interest in stage plays and even loves the Bug Rangers for their chivalry. In fact, if one offers the Bug Ranger Plushie to one of her fly traps instead of the required sun or moon stones, she calls it a great offering and only spits it out once Kabbu tries to take it back by force. She also takes great pleasure in eating Fry's Queen's Dinner creation.
124* JerkassFacade: When she's first met, she's hostile and venomous in order to protect her Artifact from those who'd misuse it. However, once her guardian is defeated it turns out that she's a lot nicer (even though she's still prickly towards Vi due to her greed).
125* LogicalWeakness: She may be a goddess, but she's still a flower. And as such, her Buds and Guardian are every bit as weak to Leif's ice attacks as any other plant enemy.
126* MysteriousPast: Nobody knows how she came into being. There might be one version of origin (see AmbiguousSituation above), but it's not clear is it true or not.
127* PhysicalGod: Even though she is a goddess, she is purely a corporeal being.
128* PlantPerson: Vines and seeds are considered religious iconography. Also, her true form is a sentient flower, who has control over other plant life.
129* ReallySevenHundredYearsOld: The hidden room in Upper Snakemouth reveals that she is 358 years old.
130* SecretKeeper: Technically one for Kabbu. She knows that deep down, [[StepfordSmiler he is secretly sad]] and the reason for it. She asks why he doesn't reveal his burdens to his friends but she doesn't say anything herself out of respect for his wishes.
131* ThereIsAnother: A hidden area in Upper Snakemouth reveals she isn't the only plant deity in Bugaria. At least two others (Mars, age 361, and Pluto, age ''34'') have been named, but nothing else is explained.
132* WalkingSpoiler: Her not only being real, but a nice lady underneath her JerkassFacade who becomes a regular ally of the heroes is a minor twist. Then, there's the matter of what Upper Snakemouth's secret room reveals about the fact she is not the only flower deity, which has heavy implications about the direction taken by any future sequels...
133* WakeUpCallBoss: Her Guardian is far more powerful than the Spider from Chapter 1. Its health is way higher at a whopping 62 HP, it's capable of flying and takes a bit more effort to knock onto the ground than most flying enemies, Venus can boost its attack and defense, and when it's on the ropes, Venus will summon one of her buds to help it out both through healing and attacking the player. Overall, defeating it requires the player to have a good eye for party positioning and TP usage so they can maximize their damage output against it.
134* WillfullyWeak: In the postgame conversation, she confesses to Team Snakemouth that she was holding back when fighting them through Venus' Guardian. Furthermore, said Guardian's bestiary entry states that it was a display of mere fraction of her true power, and implies that she is capable of creating much more powerful beings when using her full strength.
135* WhatTheHellHero: She calls out Vi for caring more about the Snakemouth Artifact rather than Leif when they wash up from the river, as she heard the entire conversation. She's also not really happy when Team Snakemouth invades the Chomper Cave.
136-->''"I understand you have your reasons, but did you really really have to come wreak havoc here...?"''
137[[/folder]]
138
139!!Defiant Root and the Desert
140
141[[folder:Kali '''(UNMARKED SPOILERS)''']]
142[[quoteright:170:https://static.tvtropes.org/pmwiki/pub/images/kali_3.png]]
143An alluring seamstress from the town below the hive, whose prized silk has been stolen by desert bandits.
144----
145* DisproportionateRetribution: When Vi breaks her vase, she responds by hypnotizing Kabbu with her pheromones and tries to have him kill his teammates for revenge.
146* DualBoss: She is fought together with hypnotized Kabbu.
147* EasilyForgiven: Despite trying to murder Team Snakemouth and hypnotizing Kabbu into doing the deed, she gets off with an apology and a "don't ever do that again" scolding. Leif says she's lucky they're "too lazy to press charges".
148* MeaningfulName: "Kali" is the Hindu goddess of destruction and death. Fitting name for someone who gets so angry over a vase being destroyed that she brainwashes an innocent explorer into attacking his own team.
149* MothMenace: Not usually, but Vi breaking her pot triggers a homicidal rage that results in her siccing a brainwashed Kabbu on her and Leif.
150* MsFanservice: The closest thing this game has to one, given that she's a beautiful moth designed after a belly dancer who charms men with a combination of beauty and pheromones.
151* NeverMyFault: Vi only broke her vase because she had a bad allergic reaction to Kali's healing pheromones, which is something she willfully ignores.
152* OptionalBoss: Is fought alongside a hypnotized Kabbu as part of an optional sidequest.
153* PeoplePuppets: When Vi breaks her priceless vase, she uses aromas to control Kabbu's body and have him fight his friends in revenge.
154* ShootTheMedicFirst: She doesn't actually fight herself, only boosting Kabbu's stats from the backrow. Her boss fight will end the second you defeat her.
155* SultryBellyDancer: She wears a belly dancing outfit and dances to boost Kabbu's stats in battle. She's also uses pheromones to charm men.
156* SupportPartyMember: Doesn't actually fight the party at all during her boss fight, but she instead boosts Kabbu's stats and revives him should you deplete his HP.
157* WalkingSpoiler: Since her mission is set up to feel like a generic fetch quest, having to fight her and a hypnotized Kabbu at the end is quite a twist.
158[[/folder]]
159
160[[folder:Crisbee]]
161[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/crisbee.png]]
162A self-taught chef that dreams of working for the Queen. Until that day, he's set up a bakery in town.
163----
164* BigFun: He's as fat as he is jolly.
165* ChubbyChef: He's a baker and he's quite chubby.
166* InsectGenderBender: Real male bees do not have stingers.
167* PunnyName: A play on the word "crispy".
168* SupremeChef: He's less skilled than Kut or Fry and you have to help him make several dishes through trial and error before he finally settles on his signature meal. But he's an incredibly talented chef all the same and said signature dish (The Crisbee Donut) is one of the best TP recovery items in the game.
169* SweetBaker: He's a baker, and notably the [[NiceGuy friendliest]] of the three chefs in the game.
170[[/folder]]
171
172[[folder:Mayor]]
173[[quoteright:155:https://static.tvtropes.org/pmwiki/pub/images/mayor_5.png]]
174The Mayor of Defiant Root. Sheltered Kabbu after his escape from the Far Grasslands.
175----
176* BigFun: Downplayed compared to other examples in the game, but he has a noticeable potbelly and is one of the nicest guys around.
177* {{Bizarrchitecture}}: His house is on top of the bar. If it wasn't for that [[BenevolentArchitecture conveniently placed toy car]] you wouldn't be able to get up there.
178-->'''Vi''': Look, all I'm saying is he could've paid for some stairs...
179* EveryoneCallsHimBarkeep: Never named in the game. Just "Mayor". The [[AllThereInTheManual artbook]], however, reveals that his real name is Emmet.
180* EyesAlwaysShut: Has a constant "^^" expression.
181* NiceGuy: A joyful, friendly fellow who is very generous and is even willing to pay a big sum even when Kabbu objects on belief that mayor is paying too much.
182[[/folder]]
183
184[[folder:Butomu]]
185[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/butomu.png]]
186A beetle blacksmith renowned for her resolve when it comes to forgery.
187----
188* TheBlacksmith: She works as a blacksmith in the Defiant Root's forge. In the end of her sidequest, she crafts the First Plating medal from the Crimson Ore Team Snakemouth gives her and rewards them with it.
189* FamedInStory: [[invoked]]Kabbu mentions how many tales of her strength and journeys were told about how no obstacle would be a match to her when it comes to searching materials, even to the point of ShroudedInMyth levels when people claim that she once walked right through the boulder.
190* InsectGenderBender: The Y-shaped horns on her head are something only male beetles have in real life.
191* LadyLooksLikeADude: Much like all other beetles, despite being female, she has no feminine characteristics, so it would be impossible to guess that she is female until you hear characters refer to her as "Miss".
192* ToughBeetles: She's a beetle, and quite the strong one, if her bulky muscular appearance is any indication.
193[[/folder]]
194
195[[folder:Engira]]
196[[quoteright:101:https://static.tvtropes.org/pmwiki/pub/images/engira.png]]
197A blacksmith who works with his mechanical claw that he really values.
198----
199* ArtificialLimbs: His hand appears to be replaced or enhanced with a mechanical claw. And he's really proud of '''HIS CLAW!''' So much that he gets very furious when his claw gets stolen.
200* TheBlacksmith: He's another blacksmith in the Defiant Root's forge, making weaponry with ''his mecha claw!''
201* LargeHam: He tends to be overdramatic, especially when it comes to '''HIS CLAW!'''
202* MadScientist: The artbook directly refers to him as a mad scientist, and his behavior (particularly his fascination with inventing things with '''HIS CLAW!''') and apparently cybernetic appearance (which is implied to be his own doing) doesn't disprove that statement.
203* UnknownRival: He considers Butomu his rival, but Butomu herself doesn't seem to be aware of (or care about) what he thinks of her.
204[[/folder]]
205
206[[folder:Isau]]
207[[quoteright:161:https://static.tvtropes.org/pmwiki/pub/images/isau.png]]
208A kind-hearted butterfly doctor who dreams to create a cure that heals any sickness.
209----
210* NiceGirl: She's a very kind and compassionate soul who strives to help sick and wounded bugs purely for altruistic reasons. Even when Vi points out that her {{Panacea}} would help her make lots of money, she rejects the idea in favor of a cheap treatment, much to Vi's bafflement.
211* {{Panacea}}: She wishes to create a medicine that would heal any illness. She has found the right combination and requests Team Snakemouth to find the last required ingredient--Sophie Petal that grows over Snakemouth Den.
212* PrettyButterflies: She's an adorable and kind-hearted butterfly.
213[[/folder]]
214
215[[folder:Charmy]]
216[[quoteright:212:https://static.tvtropes.org/pmwiki/pub/images/charmy_2.png]]
217A charm dancer beetle who can charm up the team, giving them various random boosts in battles. She's also a sibling to the FortuneTeller from the Golden Settlement.
218----
219* {{Expy}}: To Merlee from the original ''VideoGame/PaperMario64''. They both reside in a hard-to-spot side area in the desert town, they both provide enchantments that trigger randomly during fights, and they both have family members that look strongly like them.
220* GameplayRandomization: Her charms give you a random bonus in the heat of battle, either giving you a damage boost before your attack, increase your team's defense before an enemy attack, heal your party after enemy attack, restore your party's TP after the use of skill, and increase the gained EXP after the battle.
221* StrongFamilyResemblance: She and her FortuneTeller brother are very similar in appearance, having the similar face shapes and elytra-like capes with similar patterns.
222[[/folder]]
223
224[[folder:Shay]]
225[[quoteright:118:https://static.tvtropes.org/pmwiki/pub/images/shay_5.png]]
226A stylish and arrogant mosquito who can be found at the end of the Defiant Root's commercial area.
227----
228* CoolShades: Wears a pair of stylish shades to compliment his cool nature.
229* InsufferableGenius: [[spoiler:He's one of the best Spy Card players, and one of the four Card Masters, and he's got cockiness and arrogance to boot.]]
230[[/folder]]
231
232[[folder:Astotheles]]
233[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/astotheles.png]]
234The leader of the desert bandits.
235----
236* AllThereInTheManual: Several details about Astotheles were confirmed in the [[https://www.reddit.com/r/gaming/comments/k2uh57/bug_fables_11_has_been_launched_im_genow_the_lead/ official AMA]]. Namely, he lost an arm [[spoiler:fighting off the Dune Scorpion when it attacked his hideout]], and the hatred for Elizant II stems from [[spoiler:her rejecting his numerous attempts to establish the Bandit Hideout as their own independent country]].
237* ArcVillain: One of the two antagonists of Chapter 4, as the leader of the bandits who hold one of the keys needed to gain access to the Sand Castle and [[spoiler:kidnaps Team Snakemouth when they infiltrate his hideout]].
238* BadassNormal: You won't see any magic or overly flashy techniques from this bug. His swordplay is simple, but more than enough to make him a formidable foe.
239* TheComputerIsACheatingBastard: His battle keeps you from using items by way of Astotheles slicing them out of your hands with a HitFlash. Like most enemies, he can be frozen, numbed, or put to sleep. However, if you think you can heal freely while he's incapacitated, you'll be mistaken, as he'll just ''break out of the status condition'' and destroy the item anyway.
240* ContractualBossImmunity: {{Downplayed}}, he's not immune to status effects, but will free himself from any of them to stop you from using items.
241* EnemyMine: Claims he doesn't owe the Ant Kingdom a blade of grass, but [[spoiler:gives Team Snakemouth part of an artifact key because the Wasps defiled their covenant]].
242* EvilCripple: He's missing an arm, though it does little if anything to impede him in battle.
243* {{Expy}}: Given Chapter 4's striking similarities to Chapter 2 of the original ''Paper Mario'', he comes off as an evil version of Moustafa. He's introduced as a mysterious NPC who is secretly an honorable thief, and ultimately helps the protagonists raise an ancient temple from the sands with a special key.
244* FairPlayVillain: Once defeated, he willingly steps down and lets Team Snakemouth escape the hideout, even when his lackeys are willing to gang up on them.
245* AFatherToHisMen: He treats his gang like family.
246* GoKartingWithBowser: [[spoiler:He's actually seen hanging out at the festival at the end of the game, albeit with his face hidden and far from the teeming crowds. When approached, he asks Team Snakemouth to keep his location a secret.]]
247* HandicappedBadass: His missing arm doesn't seem to prevent him from kicking some ass.
248* HeelRealization: [[spoiler: Reading his diary after beating him reveals that he was quite surprised to be shown mercy by Team Snakemouth and that he left the hideout to "think". This implies he came to question his criminal ways.]]
249* KingOfThieves: He's the leader of the DesertBandits.
250* LetsFightLikeGentlemen: He prevents you from using items during his fight in order to make the battle square. And if you think you're smart by stunning him with a status effect, he'll break through it and destroy your items anyway.
251* ManipulativeBastard: [[spoiler:He tricks Team Snakemouth into getting ambushed by his men by selling them the key to his hideout while posing as a mysterious merchant.]]
252* NobleDemon: While he's a vicious bandit leader whose lackeys have robbed countless bugs and even maimed one, he takes no joy in his villainy and simply wants to provide for his followers. When he's defeated, he even forces his men to stand down and allow Team Snakemouth to leave his hideout in peace.
253* NoItemUseForYou: He will prevent you from using any items during his battle, destroying them as soon as you will pull them out. Vi's skills (even if some of them are technically items) don't count, though.
254* OneArmedWarrior: Even having lost his arm to the Dune Scorpion, he's still one of the fiercest fighters that the party faces. Kabbu is astounded at his skill despite his injury.
255* TranquilFury: He ''hates'' Queen Elizant, and announces his hatred in the iciest manner possible.
256[[/folder]]
257
258!!Citizens of the Hive
259
260[[folder:Beette]]
261[[quoteright:117:https://static.tvtropes.org/pmwiki/pub/images/beette.png]]
262A haughty, snobbish bee who constantly brags about the superiority of Bee Kingdom's culture, which earned her Vi's ire. After Chapter 3, she sells Team Snakemouth a key to the house she bought in the Ant Kingdom, letting them settle in there.
263----
264* CulturalPosturing: She constantly brags about how Bee Kingdom has the best culture of all. This disgusts Vi to the point that she refuses to interact with her at all until settling her issues with the Bee Kingdom.
265* JerkWithAHeartOfGold: In spite of her snobbish behavior, she sincerely thanks Team Snakemouth for helping her out via buying her house in the Ant Kingdom, planning to use the gained berries to fund her next project and inviting the team to come in for it for free if it ever takes off, an act which makes Vi regret badmouthing her.
266* PoorCommunicationKills: [[AllThereInTheManual According to the artbook]], her constant preference to the Bee Kingdom's culture over all over kingdoms' is nothing more than poorly worded homesickness, something which Vi and her friends don't catch onto until they meet up with her back at the Bee Kingdom.
267* RedHerring: Her personality, combined with Vi's UnreliableExpositor tendencies, initially makes the player believe that every bee in the Bee Kingdom is an arrogant, snobbish elitist like her, and that Vi was mercilessly bullied and harassed by them. Ultimately, it turns out that Beette was merely one bad apple in the barrel, and is [[JerkWithAHeartOfGold not even that bad]].
268* SmugSmiler: Appropriately, she's a smug bee with quite the smug grin on her face.
269[[/folder]]
270
271[[folder:Chubee]]
272[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/chubee.png]]
273A bee that considers herself to be Vi's number one fan.
274----
275* AstonishinglyAppropriateAppearance: Were you seriously expecting a bee named Chubee to be skinny?
276* BigBeautifulWoman: She's [[RidiculouslyCuteCritter quite cute]] for such a girthy bug.
277* BigEater: She gives Leif a run for his money at Golden Settlement's eating contest.
278* BigFun: A tad rounder than most other bees, and very friendly.
279* ExactlyWhatItSaysOnTheTin: She's a chubby bee.
280* EyesAlwaysShut: Contributes to her adorable and approachable demeanor.
281* GoodCounterpart: To Mothiva, as they're both skilled at stage performance, but unlike her, she is nice and humble both on and off stage.[[note]]In a meta sense, she replaces Mothiva from the demo in the sidequest where you do a play, and she plays the DamselInDistress. In the demo, Mothiva was a NiceCharacterMeanActor, but Chubee is not.[[/note]]
282* GracefulLoser: Even when she loses in an eating competition, she simply takes the loss in stride and congratulates Leif on his victory.
283* NiceGirl: One of the friendliest characters in the game, to the point that she wins Vi over with her niceness while she's still in her "I hate the Bee Kingdom!" phase.
284* PunnyName: As noted above, she's a chubby bee named Chubee.
285[[/folder]]
286
287[[folder:Jaune]]
288[[quoteright:130:https://static.tvtropes.org/pmwiki/pub/images/jaune_5.png]]
289Vi's sister. A talented artist that used to bully her sibling for wanting to be an adventurer.
290----
291* AdaptationalPersonalityChange: In the original 0.1 demo, Jaune was portrayed as far hammier and snootier than she is in the final product, where she's a lot more gruff and reserved.
292* ArtificialLimbs: Has a paintbrush implanted where her stinger should be.
293* ArtsyBeret: Befitting her being an artist, she wears a blue beret.
294* BigSisterBully: Deconstructed. She mocked and insulted Vi for thinking she could be an explorer. This ultimately resulted in Vi running away, and being extremely resentful towards her and the rest of the Bee Kingdom.
295* ColourfulThemeNaming: Her name is French for "yellow", which is complimentary to Vi's full name, Violet.
296* CoolBigSis: Once she Vi mend their relationship, she allows Team Snakemouth to use her studio as a free inn whenever they want.
297* JerkassRealization: After Vi gives the red paint Jaune needed for her painting, apologizes for her behavior and confesses about her own feelings about being put down on her dreams, Jaune realizes how insensitive she was to her sister's dreams and apologizes for her own behavior as well.
298* RejectedApology: At first, she refuses to accept Vi's apology for being rude, seeing it as empty and half-hearted, and tells her to get lost in an condescending manner. However, when Vi returns with the rare red paint Jaune needs for her painting, gives it to her, apologizes and confesses on her own feelings on how she felt when being mocked by her for wanting to be an explorer, Jaune finally forgives her and apologizes for her own behavior as well, reforming the broken bond.
299* SmallRoleBigImpact: If she hadn't bullied and teased Vi, Vi never would have run away from the Hive and met Kabbu when she did.
300* TookALevelInKindness: Mellows out and becomes a lot nicer once her and Vi's relationship issues are resolved.
301[[/folder]]
302
303[[folder:Artia]]
304[[quoteright:121:https://static.tvtropes.org/pmwiki/pub/images/artia.png]]
305A goth-esque bee artist who is intent on surpassing Jaune.
306----
307* AllGirlsWantBadBoys: Her boyfriend is Reed, the bouncer of the underground tavern.
308* ArtsyBeret: Wears a dark green beret that conceals one of her eyes.
309* {{Foil}}:
310** Jaune's art is bright and colorful. Hers is dark and abstract.
311** Her sidequest is just a smaller scale version of Jaune's, with both wanting a rare paint that is really just a specific shade of a color they already had plenty of.
312* InterspeciesRomance: She's a bee, her boyfriend Reed is a beetle.
313* TrueArtIsAngsty:[[invoked]] Seems to be her philosophy.
314-->"But is art meant only to be pretty? We should explore our inner hideousness…''
315* UnknownRival: Jaune never mentions her.
316[[/folder]]
317
318[[folder:Professor Honeycomb]]
319[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/professor_honeycomb.png]]
320The elderly, former Royal Scientist, who invented the A.D.B.P., aka Vi's "Beemerang". A tad disgruntled about her early retirement, and continues to work on drone upgrades to show off her true genius.
321----
322* [[GrumpyOldMan Grumpy Old Woman]]: Thanks to her early retirement, Honeycomb is a bit on the snippy side.
323* JerkWithAHeartOfGold: She may be rude, but even though she knows her Beemerang was stolen she still allows Vi to keep it. Albeit because Vi's usage of said Beemerang provides vital scientific data.
324* MiniatureSeniorCitizens: Is a lot smaller than most bees, though it seems to be due to her hunched-up posture.
325* ScrewPolitenessImASenior: She seems to be in a perpetual state of agitation and doesn't mince words with anyone.
326[[/folder]]
327
328[[folder:Hawk]]
329[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/hawk_39.png]]
330A moth (that looks like a bee) who is Honeycomb's assistant. He is married to Muze; her and their family's tropes can be found in their own folder above.
331----
332* TheConsigliere: He serves as Professor Honeycomb's voice of reason. For instance, he convinces her to let Vi keep the stolen A.D.B.P. under explanation that she managed to master it and might be helpful in researching its properties.
333* CoolShades: Wears a pair of sunglasses, giving him a stylish look.
334* LabcoatOfScienceAndMedicine: Appropriately for a scientist, he wears a white labcoat.
335* PunnyName: A hawk moth.
336* RedundantResearcher: Spends most of Chapter 4 exploring everything pertaining to the lost roach civilization in the Lost Sands, but cannot make much progress at all without Team Snakemouth.
337[[/folder]]
338
339[[folder:Doctor H.B.]]
340[[quoteright:109:https://static.tvtropes.org/pmwiki/pub/images/doctor_hb.png]]
341The current Royal Scientist, who usurped Professor Honeycomb by integrating ancient Roach tech into her inventions.
342----
343* BossRush: She maintains the computer that allows the players to have a marathon rematch against all previously battled bosses or minibosses.
344* CreepyGood: She's an ally to the good guys, but seriously creeps Vi and Leif out due to her love of dissection.
345* DarkIsNotEvil: Her labcoat and shades are dark and give her a menacing vibe, but she's firmly on the side of good.
346* DeadpanSnarker: She has plenty to say under her breath whenever [[spoiler:Crow begins a Spy Card duel]].
347* LabcoatOfScienceAndMedicine: Appropriately for a scientist, she wears a labcoat, but unlike Hawk, her labcoat is darker and more ragged.
348* LackOfEmpathy: She tells Leif ''to his face'' that she would like to put him under and dissect him. When he quite understandably freaks out and instinctively summons his ice shield to protect himself, she merely remarks that she finds the reaction "fascinating". She also doesn't seem to care that she's overworked Crow into a perpetual bundle of stress. [[spoiler:And intends to make fun of Crow after she loses a Spy Card duel]].
349* MadScientist: Shows shades of this when she realizes that Leif is no ordinary bug. She gets giddy at the prospect of [[TheyWouldCutYouUp getting him under the knife and cutting him open]], but thankfully never goes that far.
350* OlderThanTheyLook: She's around the same age as Professor Honeycomb, but aged a lot more gracefully.
351* OhNoNotAgain: Has this reaction when [[spoiler:Crow reveals her status as a Card Master to Team Snakemouth]]. Given that [[spoiler:she isn't seen among the spectators, she's likely booted from her own lab for the duration of the match, so this is probably a valid concern]].
352* ScaryShinyGlasses: Strikes this pose whenever she gets too interested in whatever piques her curiosity.
353* SinisterShades: Unlike characters such as Reeves and Hawk, H.B's shades are not only cracked, but also a lot duller to the point of looking almost lifeless. Given her creepy tendencies, it's an appropriate look for her.
354[[/folder]]
355
356[[folder:Crow]]
357[[quoteright:111:https://static.tvtropes.org/pmwiki/pub/images/crow_75.png]]
358A slightly scatterbrained bee that's always carrying documents around.
359----
360* BeleagueredAssistant: To H.B.
361* HiddenDepths: [[spoiler:She acts far more assertive and confident when being challenged to a Spy Card duel.]]
362* LabcoatOfScienceAndMedicine: As Doctor H.B.'s assistant, she wears a grey labcoat.
363* NervousWreck: She's a stuttering, insecure mess when acting under her MadScientist - boss's orders. [[spoiler: But when she's playing Spy Cards, she's a lot more bold.]]
364* PunnyName: Forms one with Hawk, the other Bee assistant.
365[[/folder]]
366
367[[folder:Malbee]]
368[[quoteright:178:https://static.tvtropes.org/pmwiki/pub/images/malbee_0.png]]
369The maintenance chief at the Honey Factory, and Vi's former employer.
370----
371* TheEngineer: She's the Honey Factory's maintenance chief, and, after getting rescued, she quickly repairs the malfunctioning pump, allowing Team Snakemouth to progress.
372* JerkWithAHeartOfGold: While she initially comes off as rude [[UngratefulBitch and even ungrateful at first]], she does soften up to Vi and respects her decision to become an explorer, even if she's a bit biased to the thought of getting her back to working for her.
373* MeanBoss: According to Vi, she is quite a hardass towards her employees. Her serious demeanor supports this.
374* TheNapoleon: She's only a head taller than Vi, and has an attitude to boot.
375* PunnyName: "Mal" means "bad" in French, and she's got an unpleasant attitude.
376* UngratefulBitch: {{Subverted|trope}}; when Vi saved her from Abomihoneys, she started scolding her for nearly splattering her with honey and claiming that Vi does not deserve gratitude even despite the fact that she saved her from getting eaten alive, merely because Vi ran away in the middle of her shift. However, when she learned that Vi formed her own explorer group in spite of her expectations and proved herself to be capable of the feat, she concludes that Vi ''does'' deserve gratitude and ultimately thanks her, even offering to hire her back (only for Vi to immediately take the offer down).
377[[/folder]]
378
379[[folder:The Overseer]]
380[[quoteright:193:https://static.tvtropes.org/pmwiki/pub/images/the_overseer.png]]
381[[ExactlyWhatItSaysOnTheTin The overseer of the Honey Factory.]]
382----
383* DamselInDistress: She got trapped in the Honey Storage room filled with Abomihoneys and needs to be escorted to safety to override Code 32 and cancel the lockdown.
384* EscortMission: You have to escort her past swarms of Abomihoneys, and if they touch her you have to start all over again. Thankfully, Leif's Bubble Shield completely protects her, making it a lot easier than most examples of this trope.
385* EveryoneCallsHimBarkeep: She is only referred as the Overseer. [[AllThereInTheManual In the artbook]], her real name is revealed to be Beena.
386* NiceGirl: In contrast to Malbee, the Overseer is much friendlier and more amiable, immediately apologizing to Vi for not trusting her back when before she left the Hive.
387[[/folder]]
388
389[[folder:Aebees]]
390[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/bulkbee.png]]
391A massive bee guard who is watching over the borders between the Lost Sands and Far Grasslands. She is extremely dedicated to her job.
392----
393* AllThereInTheManual: Her name is revealed only in the artbook. In the game, she is only referred as "the border guard", and the internal files call her "Bulkbee", referring to her status as a bulky bee.
394* BeeAfraid: {{Downplayed|Trope}}. While not evil, she is still a massive, intimidating border guard bee who terrifies Team Snakemouth during their first encounter with her aggressive nature.
395* BreakTheBadass: In Chapter 5, when the Wasps destroy the gate, Aebees can be seen cowering in shock, barely even able to speak. When Vi points out that ''her sole purpose'' was making sure that won't happen, she slips into complete despair and starts scolding herself for being useless, and the next time you meet her, she is DrowningHerSorrows in the bar. Even post-game, when she is seen in Queen Bianca's chambers (apparently reassigned), she is still acting meek and loses her intimidation.
396* DrowningMySorrows: After encountering her in the Chapter 5, she can be seen in the Defiant Root bar, drowning her sorrows with [[FrothyMugsOfWater Berry Juice]].
397* NPCRoadblock: {{Downplayed|trope}}, as she is not guarding the border with her body as a barrier, but she still prevents Team Snakemouth from entering the Far Grasslands by standing in front of the gate and yelling at them if they ask her.
398* TheWorfEffect: Intimidating and massive she is, neither she nor the border gate she guards are a match for the Wasp Kingdom's superior firepower.
399[[/folder]]
400
401!!Royalty
402
403[[folder:Queen Bianca]]
404[[quoteright:194:https://static.tvtropes.org/pmwiki/pub/images/queen_bianca.png]]
405The ruler of the Bee Kingdom.
406----
407* ActualPacifist: {{Downplayed|trope}}; she is a pacifistic ruler and prefers to avoid conflicts with other kingdoms. However, in the final chapter, she agreed to guard the Ant Kingdom from the Wasp Kingdom forces in Queen Elizant II's absence, mostly because [[EvilOverlord the Wasp King]] simply cannot be reasoned with.
408* AlmightyMom: As with real-life bees, she's the mother of every bee from her territory, including Vi, and is thus the mother of almost every bee in the game, with only a few bees from a northern hive outside of Bugaria present otherwise.
409* GodzillaThreshold: Normally, she is very pacifistic, but during the last chapter she agrees to protect the Ant Kingdom due to the Wasp King being completely unreasonable.
410* TheHighQueen: She is very caring towards her subjects, who in turn consider her a mother to them.
411* InsectQueen: She's a queen bee and a ruler of the Bee Kingdom.
412* LargeAndInCharge: As with Elizant II, she is the largest bee in her own Kingdom, just like real-life queen bees.
413* NiceGirl: Queen Bianca is kind, and humble who cares for the well being of all and also saw Vi's desire to be an explorer matured Vi. The only time she was angry was when the factory shut down endangered everyone in the factory.
414* SoProudOfYou: When Vi returns to the hive, Bianca welcomes her back with open arms, and is happy to see that being an explorer has helped her grow and mature.
415[[/folder]]
416
417!The Termite Kingdom
418
419[[folder:King Hector IV]]
420[[quoteright:161:https://static.tvtropes.org/pmwiki/pub/images/king_hector_iv.png]]
421The king of the Termite Kingdom, and husband to Queen Layra.
422----
423* BerserkButton: Merely ''seeing'' Elizant makes him go from happy to have a guest to fuming with rage.
424* CompensatingForSomething: Mainly for the fact that he's very short: he wears a crown that's almost as big as he is, and is constantly ChewingTheScenery to make himself important.
425* CoolCrown: Wears a huge, colorful crown that's almost as tall as his body.
426* EyesAlwaysShut: Unless he's angry, then they're wide open.
427* HotBlooded: He's a real spitfire, with Queen Layra having to calm him down so he doesn't drive himself to the point of fainting out of anger towards Elizant.
428* InsectGenderBender: Averted, [[TruthInTelevision termites really do have kings as well as queens]].
429* InsistentTerminology: Wants Elizant to only refer to him as "King Hector IV" with all the titles, and berates her when she doesn't.
430* JerkWithAHeartOfGold: He's an absolute ass towards Queen Elizant and prone to losing his temper, but he's relatively pleasant otherwise. And by the end of the game [[spoiler:he lets go of his grudge with the Ant Kingdom, and happily celebrates the Wasp King's demise with everyone else at Elizant's palace.]]
431* KickTheDog: He takes a cheap shot at Elizant I's obsession with finding the Everlasting Sapling just to hurt her daughter's feelings.
432* LargeHam: Very much so, despite his size.
433* MisterBig: King of the termites, he's also the shortest "Royalty" character in the game.
434* TheNapoleon: A very short king, and quick to anger. [[spoiler:Fortunately, he comes around.]]
435* TinyGuyHugeGirl: He's very short, while his wife, Queen Layra, is enormous.
436[[/folder]]
437
438[[folder:Queen Layra II]]
439[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/queen_layra_ii.png]]
440The queen of the Termite Kingdom, and wife to King Hector.
441----
442* AdiposeRex: While all the Queen bugs in the game are big, she's the only truly fat one and is so enormous she has to be hauled around by her servants.
443* BigBeautifulWoman: Like with Chubee, Layra can be considered this.
444* BigFun: She has quite a big belly, and is a lot more approachable than her husband.
445* InsectQueen: She's a termite queen who serves as a ruler of the Termite Kingdom together with her husband, King Hector IV.
446* LargeAndInCharge: While this trope applies to all of the queens in the game, Layra takes the cake for being the biggest out of them all. She's so huge that [[TooImportantToWalk her caretakers have to carry her around]].
447* ReasonableAuthorityFigure: At first, when Elizant [[spoiler:asks for the termites' help in dealing with the Wasp King]], she is skeptical that the wasps would pose a threat because of her kingdom's defenses. [[spoiler:When she witnesses Team Snakemouth best them in The Colosseum (with the knowledge that they couldn't defeat the Wasp King), she immediately realizes that Elizant is not lying, and complies.]]
448* TinyGuyHugeGirl: She is very huge in comparison to her husband, King Hector IV.
449* WomenAreWiser: Her husband isn't stupid, but he's far too prideful for his own good when it comes to dealing with Queen Elizant. While Layra similarly dislikes her, she checks her pride at the door due to knowing that Bugaria's fate is more important than the Ant/Termite feud. She also seems to keep Hector's temper in check so he doesn't faint out of the sheer anger and disgust Elizant inspires in him.
450[[/folder]]
451
452[[folder:Cross and Poi]]
453[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cross_and_poi.png]]
454The border guards of the Termite Kingdom.
455----
456
457* DualBoss: They both are fought simultaneously in the Colosseum.
458* [[ManBitesMan Bug Bites Bug]]: Cross can attack by biting one of his targets with his mandibles.
459* NaturalWeapon: Along with using their handheld weapons, Cross can attack with his mandibles and Poi can attack with his head cannon ([[TruthInTelevision which]] ''[[TruthInTelevision is]]'' [[TruthInTelevision a natural weapon]]).
460* PoisonousPerson: Poi can use the cannon in his head to shoot poison.
461* ShortRangeGuyLongRangeGuy: {{Downplayed|trope}}; Cross and Poi are long-range and short-range guys, respectively, as reflected by their weapons of choice (Cross wields a crossbow and Poi wields a sword), yet Cross can attack in melee via biting, and Poi can use his head cannon to shoot from distance.
462* ThoseTwoGuys: They are always seen together.
463* WeaponizedHeadgear: Subverted; what appears to be a helmet with a cannon Poi has is actually part of his head, and the cannon is also a part of his body. It's called "[[https://en.wikipedia.org/wiki/Fontanellar_gun fontanellar gun]]", which [[TruthInTelevision real termites also have]].
464* YouAllLookFamiliar: They share the same design with every other Termite guard.
465[[/folder]]
466
467[[folder:Yatanta & his brother]]
468[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/yatanta_and_his_brother.png]]
469A termite cleaner who works at Colosseum and his soldier brother who constantly forgets to eat.
470----
471* AwLookTheyReallyDoLoveEachOther: Despite being annoyed with him, Yatanta truly loves his brother and constantly makes lunch boxes for him so that he won't collapse from hunger at his job. Lampshaded by himself:
472-->'''Yatanta:''' He's annoying, but I do love him!
473* FoolishSiblingResponsibleSibling: Yatanta is a responsible sibling, being a caring brother who always makes his brother lunch and makes sure he won't forget to eat, while his brother is a foolish sibling, being the one who always gets so pumped up for a job that he forgets to take his lunch, to the point that he passes out from hunger in the middle of the wilderness.
474* ForgetsToEat: Yatanta's brother constantly forgets to take his lunch when he goes on his patrols and then collapses from hunger in the middle of the wilderness, much to the annoyance of Yatanta himself. [[spoiler:At the end game ceremony, he once again forgets his lunch, though fortunately for him, there is food at ceremony.]]
475* NoNameGiven: Yatanta's brother is never named in the game.
476* {{Workaholic}}: Yatanta's brother always gets focused solely on his job, to the point that he ForgetsToEat, much to his brother's annoyance.
477* YouAllLookFamiliar: Yatanta's brother shares the same design with every other bulky Termite guard (such as Cross).
478[[/folder]]
479
480[[folder:Tarar]]
481[[quoteright:130:https://static.tvtropes.org/pmwiki/pub/images/tarar.png]]
482An overworked, sleepless termite worker.
483----
484* InsaneTrollLogic: Once Team Snakemouth gives him a Drowsy Cake to let him sleep, he gets worried at the prospect of oversleeping to the point that he'll end up being late to work. To solve this issue, he suggests Team Snakemouth to bring him Shock Candy so that he'll eat it at the same time with a Drowsy Cake, to fall asleep for a second, and then instantly shock himself awake and full of energy. Possibly justified by the fact that he's most likely [[ExhaustionInducedIdiocy not thinking straight due to exhaustion]].
485* MotorMouth: According to the artbook, his anxiety and addiction to [[MustHaveCaffeine Hustle Drinks]] makes him talk very fast, sometimes to the point of incomprehensibility.
486* SleepDeprivation: He's unable to get a proper sleep due to his nonstop working. He even requests Team Snakemouth to give him something that would make him fall asleep, because his insomnia starts affecting his work performance.
487* SweetTooth: He loves sweets, which is why he wants to use Drowsy Cake to sleep, and then a Shock Candy to try to shock himself awake.
488* TruthInTelevision: Tarar's insomnia is based on real-life termite workers' behavior; termite workers never sleep, and in fact they sometimes overwork themselves to death.
489* {{Workaholic}}: Tarar constantly works non-stop, to the point that he can't get a proper sleep, which starts affecting his work performance.
490[[/folder]]
491
492!The Wasp Kingdom '''(UNMARKED SPOILERS)'''
493
494[[folder:The Wasp King]]
495[[quoteright:129:https://static.tvtropes.org/pmwiki/pub/images/wasp_king_6.png]]
496[[caption-width-right:129:[[labelnote:Click here to see his final form]]https://static.tvtropes.org/pmwiki/pub/images/the_everlasting_king_0.png]] [[/labelnote]]
497The king of the wasps, and a vile usurper who wants to obtain the Everlasting Sapling before the Ant Kingdom does.
498----
499* ZeroPercentApprovalRating: He's loathed and feared by all, and more than a few wasps hate him for being a tyrannical madman. Even his fanatically loyal troops are brainwashed into serving him, and once he dies and they go back to their old selves, none of them are sad to see him go.
500* AllEncompassingMantle: His regal mantle completely envelops his body, hiding that he is not a real wasp. Averted in his Everlasting King form, as his mantle is now tattered and spread around, revealing the body underneath.
501* AllThereInTheManual:
502** A lot of his backstory is actually only mentioned in the bestiary if you managed to throw in a Spy on him during the second fight against him, including his real name, Hoaxe; and his species, a Mimic Fly.
503** More of his backstory is explored in a prequel comic that's included with the art book.
504* AxCrazy: He's ''incredibly'' violent and foul-tempered. Double points for wielding an axe, too.
505* BadBoss: All of his soldiers are brainwashed to serve him against their will, and on his way to the Sapling he abandons his men to die against the monsters and roaches blocking the way.
506* BigBad: He is the dictator of the Wasp Kingdom and the one who wants the Everlasting Sapling for himself so he can conquer Bugaria. The post-game reveals that he isn't even a wasp, but a wasp-mimic fly who usurped the rightful Queen.
507* BodyHorror: After his defeat as the Everlasting King, the Everlasting Sapling turns him into a tree. It's somewhat difficult to see given the simple art style, but it appears as though the tree ''explodes'' out of him.
508* TheCaligula: He is an absolutely twisted and insane ruler who keeps his people in poverty, brainwashed his troops into becoming loyal to the point of suicide, brutalizes anyone who stands on his way, is very prone to bursts of aggression, and wants to be the king only for the sake of forcing Bugkind to submit to his rule.
509* ColdBloodedTorture: It's heavily hinted that he's done this to Queen Vanessa.
510* ContractualBossImmunity: You can freeze him, numb him, and put him to sleep, but he will break out of it on his turn and attack you. Damaging statuses work as normal.
511* CoolCrown: Wears the golden crown on his head. It's actually [[CrownOfPower a Roach artifact]] that [[MindControlDevice allows him to brainwash wasps]].
512* CrownOfPower: His gold crown is an ancient Roach artifact that allows him to use the [[PlayingWithFire magic of flame]] and [[MassHypnosis brainwash]] wasps to blindly and unquestionably serve his will.
513* DaddyHadAGoodReasonForAbandoningYou: According to WordOfGod (which was then confirmed in "Hoaxe: Origins" prequel comic), his parents were fleeing from the Dead Landers and abandoned him to save him. The Dead Landers got to them not much longer afterwards and he only survived by chance.
514* DarkAndTroubledPast: His backstory is ''not'' a happy one. He was abandoned by his own parents in the ''[[EldritchLocation Dead Lands]]'' as a ''baby'' (to save him, although he isn't aware of this). When he finally found a place he felt like he belonged in the Wasp Kingdom, no one there cared about him. All of a sudden, his obsession with having absolute control over everyone makes a lot more sense.
515* DefiantToTheEnd: Even after his final defeat as the Everlasting King, he refuses to give up, attempting to charge up one final attack right up until the tree growing within him completely consumes him.
516* TheDogBitesBack: As revealed in the "Hoaxe: Origins" comic, back during his days as a janitor in the Wasp Kingdom, he was frequently bullied and beaten up by other wasps. But as soon as he learned of the Ancient Crown and its wasp-brainwashing properties, he immediately set off into Metal Island and bought it with the sole desire to turn his former bullies into his obedient puppets. As soon as they were put under his thrall, he turned them into his personal cannon fodder, forced to obey and be discarded as he saw fit.
517* EstablishingCharacterMoment: His first appearance in the game shows how ruthless and powerful he is right off the bat. He is first seen during his invasion that brings the Ant Kingdom to chaos, he defeats even Elizant's giant bodyguard as he demands to take the artifacts, and when Vi and Leif try to attack him, he sidesteps their Beemerang and ice spike without even looking at them.
518* EvilCounterpart:
519** He serves as one to Vi, in the sense that both are stinging insects (or in his case, ''looks'' like one) that grew up friendless and ostracized by their peers, and eventually left for bigger and better things which led them down the path of the explorer and usurper respectively. Greed is also a defining flaw of both characters, but Vi [[CharacterDevelopment grows as a person]] and comes to value her friends and the people around her, while the King is consumed by his selfishness and obsession with the Sapling to the point of throwing away the lives of his men in pursuit of it.
520** In some sense, he's one to Leif as well. In appearance, both are decently tall, thin bugs wearing a cloaked garment (well, in Leif's case, his moth wings cover his body in a way that gives off this effect); however, the Wasp King's normal color palette consists primarily of shades of reds, while Leif's color palette is mostly made of of shades of blue. As for abilities, both can use elemental magic; however, Wasp King uses fire whereas Leif uses ice. On top of that, both of their elemental powers are a byproduct of Roach invention; Wasp King's fire powers are granted to him via his CrownOfPower that was originally a Roach invention, while Leif's powers are a result of cordyceps inhabiting his corpse that were given magical properties due to the Upper Snakemouth Roach experiments. And, while both have had some pretty dark backstories, Leif is content to not let his tragic past negatively affect his future prospects with his newfound friends, whereas the Wasp King is so consumed by his bad lot in life that it drives him to become a tyrannical despot, eventually leading him to his demise.
521* EvilIsBurningHot: As befitting of one of the game's most violent, evil characters, he controls destructive fire magic. In a world full of bugs, it's ''brutally'' effective and leaves just about everyone he fights powerless against him.
522* EvilOverlord: He rules the Wasp Kingdom with an iron fist, keeping the citizens in poverty and jailing some for small offenses, and he aims to expand his rule to all of Bugaria.
523* EvilSoundsDeep: Has one of the deepest voices in the game, even compared to other wasps. Not that he's one anyways.
524* EvilVirtues: '''Determination''', which he has in spades. His life was a hard one, but he rose to the challenge time and time again, managing to survive his hellish upbringing in the Dead Lands, save up enough money to buy his powerful mind controlling crown, and take over the Wasp Kingdom, all through sheer determination alone. Even when he finds out that the Everlasting Sapling has wilted, he refuses to surrender and puts up a hell of a fight against Team Snakemouth in a grueling three-stage gauntlet, before dying in the middle of charging up a final defiant attack.
525* {{Expy}}: Of [[VideoGame/PaperMarioTheThousandYearDoor Sir Grodus]]. Like Grodus, he is the BigBad in charge of a secretive organization and an EvilSorcerer with a wand/axe and cloak, and both seek to collect ancient artifacts that will lead to a treasure said to grant great power, which they will use to TakeOverTheWorld. They also kidnap royalty (Princess Peach/Queen Vanessa) to aid in their plans, and are ultimately betrayed and taken down by the very power they sought.
526* FliesEqualsEvil: He's actually a wasp-mimic fly who brainwashed every wasp with a magical crown.
527* FreudianExcuse: He was abandoned in the Deadlands as an infant, and when he later made his way to the Wasp Kingdom, he ended up becoming a friendless trash collector spurned by all.
528* FriendlessBackground: He lived a lonely life in the Wasp Kingdom before his rise to power, and spent his days collecting trash and being ignored by all.
529* FromNobodyToNightmare: Before coming to power by usurping the queen, he was nothing more than a trash collector. His crown, the source of his power, changed this.
530* GameplayAndStorySegregation: In the final chapter, it was mentioned that he had activated the stove and managed to pass through the flames unharmed, meaning that he is immune to fire. However, in the actual battle, neither of his forms display immunity to Burn status effect, taking damage from the fire all the same.
531* HoistByHisOwnPetard: His consumption of a leaf from the Sapling to gain power ended up being his undoing when the leaf turned him into a tree.
532* HopelessBossFight: The first encounter with him cannot be won. At first he seems to be difficult yet manageable, but then he decides [[EpicBattleBoredom that he's gotten bored]] and [[TotalPartyKill ends it with an eruption of flames]].
533* ICallItVera: He calls his axe "Slayer" because, according to the art book, [[NotSoAboveItAll he just thought it would sound cool. No other reason.]]
534* ImmortalitySeeker: He seeks to seize the Everlasting Sapling for himself to become immortal, all-powerful tyrant, ruling Bugaria with an iron fist for all eternity.
535* InsectGenderBender: Wasps don't have kings in real life. It's justified since the Wasp King is both a usurper and a fake wasp to boot.
536* KilledOffForReal: After being defeated, he loses his powers and the Sapling turns him into [[{{Transflormation}} an inanimate tree]]. Leif notes he feels no magic coming from it, which means it's very unlikely that the Wasp King will ever manage to recover from that.
537* KnightOfCerebus: His debut at the end of Chapter 4 marks the moment where the game's tone becomes a lot darker. In contrast to every other villain before him, the Wasp King is a cruel and sociopathic tyrant, intentioned [[TakeOverTheWorld to conquer all of Bugaria]] and find the Everlasting Sapling [[ImmortalityImmorality to achieve immortality and become unstoppable.]]
538* ManOfKryptonite: His fire magic makes him a powerful threat towards every bug in Bugaria, thanks to fire being a very potent weakness to bug kind. This magic comes entirely from his CoolCrown, which is actually a [[ArtifactOfDoom Roach Artifact.]] Unfortunately, [[UnskilledButStrong his reliance on it means that if a way to weaken his fire magic is ever discovered, he will be left at a major disadvantage,]] which is exactly what happens in the final fight against him.
539* MarathonBoss: Thanks to the Everlasting Sapling's regenerative powers, his health completely refills three times during the final boss fight, making it one of the longest battles in the game by far. And if you count the fight with him his base form right before that, he technically has ''four'' phases with a total of 255 HP to eat through.
540* MassHypnosis: He managed to brainwash nearly all of the wasps in the Wasp Kingdom through the use of his crown.
541* MeaningfulName: His true name, revealed only in the Bestiary, is Hoaxe. Because he's both a false king and a false wasp.
542* MindControlDevice: His CoolCrown is actually a Roach artifact that allows him to brainwash all-but-several wasps in the Wasp Kingdom. According to the WordOfGod, it affects any yellowjacket through their antennae, and the wasps who are ImmuneToMindControl are protected either by [[DisabilityImmunity broken antennae]], magical artifacts that counter his mind control powers, or by not being yellowjackets to begin with.
543* NamedWeapons: He calls his axe the [[NamesToRunAwayFromReallyFast Slayer]].
544* TheNapoleon: Being a fly disguised as a wasp, he's naturally shorter than the LargeAndInCharge queen that he usurped.
545* OneWingedAngel: His Everlasting King form, obtained after eating the one leaf that remains of the wilted Everlasting Sapling, in which he gains the power of levitation and other great plant-based powers.
546* ParentalAbandonment: He was abandoned in the Dead Lands by his parents as an infant. [[invoked]]WordOfGod states that it was to save him and [[DeathByOriginStory his parents didn't last much longer against the Dead Landers after leaving him,]] something that was confirmed in "Hoaxe: Origins" prequel comic.
547* PlayingWithFire: His most powerful attack is a fire pillar that deals a whopping 99 damage to the whole party![[note]]In a game where most of the time, your max HP is below 20, 99 damage is ''[[NoKillLikeOverkill a lot]]''.[[/note]]
548* RoyalsWhoActuallyDoSomething: As far as nobility goes, he's incredibly proactive and always leads the charge in his conquests. He personally invades the Ant Kingdom twice, wipes the floor with the heroes in combat, and manages to threaten the Queen into giving up the artifacts at axepoint both times.
549* SignatureAttack: His fire pillar, which instantly kills your entire party the first time facing him.
550* SpellMyNameWithAThe: After eating the Everlasting Sapling's remaining leaf, he becomes "The Everlasting King". His first phase in battle is just called "Wasp King."
551* TheSociopath: He is willing to hurt and kill anyone, whether it be his enemies or his own men, to get what he wants.
552* TakeOverTheWorld: While not quite the world, his ultimate goal is to conquer the continent of Bugaria.
553* ThisCannotBe: Reacts in disbelief when he ends up losing his powers and finds himself about to turn into a tree.
554-->''"................N-no... It can't... NO! I'M THE KING! I...I ORDER THIS BODY TO... AAAAAAAAH!!" [[[{{Transflormation}} turns into a tree]]]''
555* {{Transflormation}}: After eating the Everlasting Sapling's leaf, he turns into [[OneWingedAngel the Everlasting King]], a half-plant demigod with the power of levitation and many other plant-based powers, including extreme regeneration. However, after being defeated in this form, he ends up losing control of the Sapling's powers and turns into an inanimate tree.
556* UndignifiedDeath: His death is definitely not something to be proud of: after being defeated as the Everlasting King, he attempts to use all of his powers to destroy Team Snakemouth, but runs out of power, reacts in disbelief and panic as his body is paralyzed, screams like a child throwing a tantrum, and then finally turns into an inanimate tree.
557* UnskilledButStrong: While he can get creative with his attacks when he's forced to, as shown in the first phase of his boss fight, and has considerable skill with his axe, it's implied that he heavily relies on his overwhelming fire magic to coast him through most fights. If his fire magic is ever weakened or negated, then he's left as a simple, but still fairly dangerous, axe wielding bug that [[WorldsBestWarrior Maki]] can easily tag when the opportunity arises, and even Team Snakemouth are able to make quick work of him in the first phase of his boss fight with help from the Flame Brooch.
558* TheUsurper: He is not the rightful king, or even a wasp- he is a fly who took the throne from Queen Vanessa. His battle theme is named "The Usurper" to reflect this.
559* VileVillainSaccharineShow: His first appearance marks the game's true shift from a lighthearted and fun tone to a far more dire one. Unlike the other villains up to that point, he is much crueler and darker, as the game shows what a horrible despot he is and how many innocent lives he has ruined and taken.
560* VillainousBreakdown:
561** After beating his first phase, he unlocks the chamber to the Everlasting Sapling... only to see that [[AllForNothing it's wilted.]] He grabs the only leaf of it left and horks it all down, turning him into the [[OneWingedAngel Everlasting King]].
562-->''"Impossible... I reject this outcome! I REFUSE TO ACCEPT IT!"''
563** Then, after being defeated and unable to heal himself, he goes even more crazy, powering up a huge flame to burn the heroes, before the sapling kills him.
564* WalkingSpoiler: It's hard to talk about him without revealing the following twists: Elizant isn't evil or the game's BigBad, most of the wasps are brainwashed, and he isn't even a wasp.
565* WickedWasps: He is the [[EvilOverlord tyrant king]] of the wasps and the BigBad, as well as the vilest character in the game. Subverted as he is actually a fly mimicking a wasp.
566* YouCantThwartStageOne: Despite the fact the Ant Kingdom is trying their hardest to keep the Everlasting Sapling out of the hands of the Wasp King, he still succeeds. The Wasp King takes the artifacts by force, reaches the Sapling before the heroes, and manages to power himself with the last remaining leaf. Team Snakemouth stops him before he can assert his new power over Bugaria though.
567[[/folder]]
568
569[[folder:Queen Vanessa II]]
570[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/queen_vanessa_ii.png]]
571The rightful ruler of the Wasp Kingdom, until she was usurped by the Wasp King.
572----
573* FauxActionGirl: Despite ruling over a society of warriors and her mother raising her fist defiantly in her stained glass mural, Vanessa herself isn't a fighter. Thanks to this, she was helpless against the Wasp King when he stole the throne from her.
574* TheHighQueen: When she finally regains power, she is shown to be a fair and just ruler, helping to rebuild the kingdom from the destruction brought about by the Wasp King. She's also sympathetic to Queen Elizant's insecurities and offers her encouraging words after the Wasp King's second invasion leaves her distraught.
575* ImmuneToMindControl: She is immune to the Wasp King's brainwashment thanks to the Flame Brooch she carries.
576* InsectQueen: She is the queen of the wasps.
577* LargeAndInCharge: As with the other insect queens, she's the tallest wasp in her kingdom.
578* MyGreatestFailure: While she isn't as hard on herself as Elizant is, it's pretty clear that she feels horrible about simply hiding and letting the Wasp King take over her kingdom unopposed.
579* NoJustNoReaction: When Team Snakemouth first meets her, they assume that she must be Wasp King's wife. The first thing she says in response is "Heavens, no!".
580* RightfulQueenReturns: After the Wasp King is defeated, Queen Vanessa takes back her throne and goes to work rebuilding everything that was destroyed.
581* SpannerInTheWorks: If she didn't give her protective Flame Brooch to Team Snakemouth before they went to confront the Wasp King in the Giant's Lair, they wouldn't have stood a chance of defeating him.
582* WalkingSpoiler: Her existence spoils the fact that the Wasp King is not the rightful ruler, and that the wasps weren't always evil.
583* WickedWasps: Averted, she's a wasp, but the moment Team Snakemouth meets her she's good from the start.
584[[/folder]]
585
586[[folder:General Ultimax]]
587[[quoteright:184:https://static.tvtropes.org/pmwiki/pub/images/general_ultimax.png]]
588The Wasp Kingdom's military general, and the Wasp King's right hand man.
589----
590* ArcVillain: Alongside the Wasp King himself, he is the antagonist and boss of Chapter 6 as the one in charge of Rubber Prison after taking it over.
591* BoisterousWeakling: He is very arrogant and boastful, but by himself he's very weak, with even his own troops outpowering him. In fact, his sole direct attack is merely [[WimpFight a barrage of pathetic slaps]], which can be easily blocked even on Hard Mode. The only time he can actually put up a good fight is when he's piloting a tank.
592* BrainwashedAndCrazy: This is the case for all wasps, but most apparent with Ultimax given that his loyalty to the Wasp King goes to suicidal extremes despite how clearly afraid he is.
593* ClippedWingAngel: Once his ULTIMAX Tank is destroyed, the fight transitions into his third and final phase... which is just a repeat of his mini-boss fight, except he has no troops to back him up. All he has left is a measly 20 HP and a weak three slap attack.
594* CommissarCap: Befitting for the general of Wasp Kingdom's military forces, Ultimax wears a red peaked cap.
595* CowardlyLion: When his backup is defeated or his tank is destroyed, he panics. However, he still stands his ground and goes down swinging in both boss fights. Even after he's defeated for the last time, he refuses to move and yells that Team Snakemouth will have to rip him apart to get past him, though that seems to be the Wasp King's hypnosis talking.
596* DidntNeedThoseAnyway: His ULTIMAX Tank, after receiving enough damage, has its cannon destroyed, making it unable to fire cannonballs. After that, Ultimax himself starts throwing bombs at the party and uses his ram attack more often.
597* DoNotCallMePaul: When Queen Vanessa refers to him with his real name ([[EmbarrassingFirstName Fuff]]), the first thing he responds with is "NOT MY NAME!".
598* TheDragon: He's the Wasp King's chief servant.
599* EmbarrassingFirstName: His real name is Fuff.
600* {{Expy}}: Can be viewed as one for two different ''Paper Mario'' villains.
601** Most obviously, he's one of [[VideoGame/PaperMarioTheThousandYearDoor Lord Crump]], as TheDragon to the BigBad who is rather goofy and significantly less threatening than his boss. But he's still capable of posing a genuine threat, and is the boss of the penultimate chapter. Both also do a HeelFaceTurn by the end.
602** He's also one of [[VideoGame/PaperMario64 General Guy]], as both characters are hammy military generals who first fight the heroes with their troops, then commandeer a powerful tank when that fails. Ultimax is even blatantly called "General Guy" by Vi in a bit of overworld Spy dialogue.
603* GoodAllAlong: Like the other wasps, he's only as unpleasant as he is due to the Wasp King's brainwashing. Once the king is defeated, he's a lot more humble and likeable, and extremely apologetic of how he acted despite the fact that it wasn't his fault.
604* GoThroughMe: Thanks to the Wasp King's brainwashing, he's so insistent on refusing to let the heroes through even after he lost that he outright tells them that they'll need to destroy him if they want to go further. Thankfully, [[HumanPopsicle Leif comes up with an alternative]].
605* HammeredIntoTheGround: After he's defeated, Kabbu rams him with his horn, launching the general into the air, and when he lands, his head gets stuck in the ground. He remains stuck for the remainder of the scene until Team Snakemouth goes into the royal quarters. Later, when his ULTIMAX Tank explodes, he gets launched into the air again, and once again gets his head stuck in the ground, but this time he unstucks himself quicker than before.
606* HeelFaceTurn: After the Wasp King is defeated, he re-joins forces with Queen Vanessa, and also tries to start fresh with Team Snakemouth, even if he's utterly embarrassed.
607* HumiliationConga: He's defeated by Team Snakemouth twice, the first time he's launched into the ground by Kabbu with his head stuck in it, and the second time he's frozen solid by Leif.
608* IShallTauntYou: During his mini-boss battle, he can laugh at Team Snakemouth, wasting his own turn. Unlike Kabbu and Zasp, it's not even a PracticalTaunt; he just wastes his turn to laugh at them.
609* LargeAndInCharge: He's taller and bulkier than the wasp troops he commands, which makes sense given that he's a hornet.
610* MajorCoward: Despite his imposing presence and smug behavior when he is backed by his troops or a tank, when left to fight heroes on his own, he ends up becoming a shivering wreck whose only way to attack is [[WimpFight a barrage of pathetic frantic slapping]] that can be easily blocked.
611* NotSoHarmlessVillain: While his first battle as a miniboss portrays him as a helpless buffoon, he eventually becomes a more threatening boss later in the game after getting a tank.
612* OhCrap: When he's the last enemy standing, he reacts in complete terror, as he himself is ineffectual when fighting alone.
613* PaperTiger: Thanks to being a big bulky hornet, Ultimax looks far more intimidating than his soldiers… but he's also a cowardly wimp who's only a threat when backed up by his troops or a tank. Get him alone, and he goes down fast.
614* RecurringBoss: Fought twice in the game; first time with his troops, second time with him operating the ULTIMAX Tank.
615* SmugSnake: He's a cocky, obnoxious braggart who's nowhere near as powerful as he thinks he is, and is quick to flip out when the tide turns against him.
616* SupportPartyMember: Provides stat-boosting and healing items to his soldiers during his first battle.
617* TankGoodness: During the rematch in Chapter 6, he fights Team Snakemouth in ULTIMAX Tank, a powerful and durable tank that can fire missiles and cannonballs, or [[RammingAlwaysWorks ram the team at full speed]].
618* TanksButNoTanks: ULTIMAX Tank has wheels and a fixed casemate instead of caterpillar treads and a rotating turret, so according to military terms, it's an assault gun instead of a tank. It also resembles a recycled bug spray container (though it never sprays anything).
619* ThrowDownTheBomblet: After the cannon of ULTIMAX Tank is destroyed, Ultimax himself start throwing bombs at the party, including status effect bombs.
620* VehicularAssault: Fights Team Snakemouth in the ULTIMAX Tank at the end of Chapter 6.
621* VileVillainLaughableLackey: Unlike his king, General Ultimax is more bumbling and comedic.
622* WalkingSpoiler: Due to him turning out to be brainwashed and doing a HeelFaceTurn.
623* WickedWasps: He is the general of the wasp forces who aids them in their conquests, though subverted as he is BrainwashedAndCrazy.
624* WimpFight: If there are no other enemies left, he would resort to pathetic slapping. This is his only method of attack. He also uses this tactic when his ULTIMAX Tank is destroyed.
625[[/folder]]
626
627[[folder:Jayde]]
628[[quoteright:163:https://static.tvtropes.org/pmwiki/pub/images/jayde.png]]
629A friendly cleaner in the Wasp Kingdom, who, after mistaking Team Snakemouth for the famous Bug Rangers, asks them to stop the Wasp King and save the Wasp Kingdom.
630----
631* {{Fangirl}}: She is a huge Bug Rangers fangirl, and was very overjoyed when she believed she met her idols. Team Snakemouth decided to play along to not disappoint her.
632* ImmuneToMindControl: She is one of the few wasps who is unaffected by the Wasp King's mind control. According to WordOfGod, this is due to the pendant she wears protecting her from brainwashment.
633* MistakenIdentity: She mistook Team Snakemouth for the Bug Rangers. They decided to play along, although later Kabbu wanted to tell her the truth, but couldn't because of Jayde not listening or Vi shutting him up to not lose their discount.
634* MySpeciesDothProtestTooMuch: Unlike every other wasp in the Wasp Kingdom, Jayde is very friendly and doesn't want to help the Wasp King to take over Bugaria. She even notes that every wasp went insane ever since the King had appeared and the Queen was gone.
635* NiceGirl: Jayde is incredibly friendly and welcoming, which provides Team Snakemouth some much-needed relief when they're right in the heart of enemy territory.
636* SupremeChef: She sells the team her own homemade stew, which was noted by the characters to be exceptionally delicious and the description states it's a hit among the prison staff.
637* WickedWasps: {{Averted|Trope}}; even though she is a wasp, she is friendly from the start and is even disgusted with how the other wasps act.
638[[/folder]]
639
640[[folder:Wasp Kingdom Military]]
641[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wasp_kingdom_troops.png]]
642[[caption-width-right:350:From left to right: Wasp Trooper, Wasp Scout, Wasp Driller and Wasp Bomber]]
643The various soldiers in service of the Wasp King.
644----
645* AirborneMook: Wasp Scouts are constantly flying in the air.
646* BattleThemeMusic: All battles with the Wasp enemies use unique theme, aptly called "[[https://www.youtube.com/watch?v=vnguaxxXUbc Oh no! WASPS!!]]".
647* BrainwashedAndCrazy: Every soldier under the Wasp King's command is forcibly turned ruthless and violent thanks to his crown's powers.
648* CannonFodder: A bunch of Wasp Troopers are callously left to die by the Wasp King during Chapter 7.
649* DegradedBoss: The first Wasp Trooper fought by the player serves as an early game miniboss. Later on, you start fighting them as proper enemies. The Scouts, Drillers, and Bombers are this to a lesser extent, since you first fight a Scout backed up by desert bandits as well as a Driller and Bomber along with Ultimax long before they become normal enemy encounters.
650* EliteMooks: Wasp Drillers and Bombers are the strongest troops in the military. Drillers are even more formidable in combat than the Troopers since their drills hit hard and can be used as shields, and despite being physically weak the Bombers have strong defenses and throw explosives that really pack a punch.
651* FlechetteStorm: Wasp Scouts attack by throwing knives, which are [[PoisonedWeapons poisoned]].
652* HeelRaceTurn: After the Wasp King's defeat, they are freed of their brainwashment and become peaceful, attempting to make amends for all evil they've committed under his mind control.
653* InsectGenderBender: They all are referred with masculine pronouns (except Wasp Bombers, who are referred with "it" pronouns), and they also have stingers and are incredibly common. In real life, most wasps are female, and male wasps lack stingers. Particularly jarring is that they are the only social insects in the game who play this straight, unlike ants, bees, and termites.
654* MySpeciesDothProtestTooMuch: In the Wasp Kingdom prison, Team Snakemouth can meet a lone peaceful Wasp Scout locked up in the prison. Once they dig into his cell and talk to him, he states that every wasp in the kingdom went insane, and not even his best friend would listen to him. As subtle {{Foreshadowing}}, one of his antennae are broken off, which is [[DisabilityImmunity the reason]] he was ImmuneToMindControl.
655* SlaveRace: All of them are merely slaves to the Wasp King's will, thanks to the [[MindControlDevice Ancient Crown]] on his head.
656* ThisIsADrill: Wasp Drillers use powerful drills, which they can use as weapons and shields, as well as for burrowing.
657* ThrowDownTheBomblet: Wasp Bombers throw various bombs at the party, most of which inflict status effects.
658* UndyingLoyalty: All of them are fanatically loyal to the king, with the Troopers in particular being singled out as the kind to happily fight until their dying breath. It's revealed later that it's all a result of the Wasp King's mind control powers.
659* WickedWasps: As to be expected, they're incredibly violent and when encountered in the wild, are often up to no good. Subverted as their behavior's only due to mind control. Once the Wasp King dies, they're a lot more approachable and pleasant.
660[[/folder]]
661
662[[folder:Voi]]
663[[quoteright:105:https://static.tvtropes.org/pmwiki/pub/images/voi_0.png]]
664A wasp soldier who allegedly kidnapped Rebelle. In truth, however, they are dating.
665----
666* AllThereInTheManual: Voi's name is revealed only in the artbook.
667* ImmuneToMindControl: He's one of the few wasps who is not affected by the Wasp King's brainwashment, because of his broken antennae.
668* InterspeciesRomance: He's a yellowjacket wasp who's dating Rebelle, a velvet ant.
669* TokenHeroicOrc: He's one of the few friendly wasps who live in the Wasp Kingdom, since he's [[ImmuneToMindControl immune to Wasp King's brainwashment]] because of his broken antennae. Though Team Snakemouth and Bumble initially mistake him for a kidnapper, he turns out to be quite a friendly person who holds no ill against the party even after they gave him a scare and gives Team Snakemouth a medal to make up for giving off a bad impression.
670[[/folder]]
671
672!Unaffiliated
673
674[[folder:Samira]]
675[[quoteright:177:https://static.tvtropes.org/pmwiki/pub/images/9_88.png]]
676A travelling musician. She was discouraged from the stage by Mothiva's popularity, but Vi motivates her to not give up on her dreams.
677----
678* GoodCounterpart: To Mothiva. Both are famous bug musicians, but Samira is friendly, humble, and shy while Mothiva is rude, vain, and an outspoken attention seeker.
679* InnocentBlueEyes: She has blue eyes, which compliments her shy and innocent appearance.
680* NiceGirl: Unlike [[BitchInSheepsClothing Mothiva]], Samira's an utter sweetheart.
681* OneManBand: Samira can play any of the game's songs with just her ocarina, many of which sound like they'd be played by multiple people at once.
682* ShrinkingViolet: She's incredibly shy and timid.
683* SoundTest: She can replay any music the player has heard in the game.
684* StreetMusician: She plays the music in cities to gain income. She appears to be fairly successful, given that Team Snakemouth can encounter her in the Metal Island (which can be visited only by the richest) and the Termite Capitol.
685* WanderingMinstrel: As mentioned above, Samira is quite the worldly bug: she travels Bugaria, and can be found in just about every city ready to serenade passerby with a tune for a few berries.
686[[/folder]]
687
688[[folder:Traveling Caravan]]
689[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/travelling_caravan.png]]
690A husband cicada named Huscada and wife cricket named Cricketly, who travel with the beetle Fuzzo and a snail they use as their pack mule. They set up item shops on the outskirts of various major towns.
691----
692* AntiFrustrationFeatures: If you missed the medals that were available during a limited time (i.e., defeated the bosses on Normal Mode instead of Hard Mode, losing an ability to get the reward medals from Artis), the travelling merchants will have them on sale, preventing the PermanentlyMissableContent issue.
693* FantasticFaunaCounterpart: The snail serves as a counterpart to the pack mule, being a large animal used to carry wares around.
694* HenpeckedHusband: {{Downplayed}}; it is mentioned that Huscada is quite meek and submissive to the fiery and saucy Criketly, but they have a good relationship.
695* InterspeciesRomance: Huscada, a cicada, is married to Cricketly, a cricket.
696* IntrepidMerchant: They are travelling across the world to sell their wares, even willing to cross the desert full of bandits to do so.
697* OppositesAttract: Huscada is meek and polite, while Cricketly is fiery and temperamental. However, they live in a healthy relationship.
698* PunnyName: How appropriate for Cricketly's husband to be a cicada literally named Huscada.
699[[/folder]]
700
701[[folder:Layna and Nero]]
702[[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/layna_and_nero.png]]
703A firefly girl and her loyal pet pillbug from distant lands who travel Bugaria together.
704----
705* InsectGenderBender: Layna is a female winged firefly. In real life, female fireflies (or glowworms, as they are actually called) are wingless and elongated.
706* LightingBug: In Forsaken Lands' particularly foggy area, Layna can use her glowing to illuminate the glowshrooms' trails to help Team Snakemouth with navigating through the dense fog.
707* LoyalAnimalCompanion: Nero is Layna's pet pillbug, and he's so loyal that he once ran off into the dangerous Forsaken Lands to find a special glowshroom that is needed for Layna's RiteOfPassage.
708[[/folder]]
709
710[[folder:Carmina]]
711[[quoteright:118:https://static.tvtropes.org/pmwiki/pub/images/carmina.png]]
712An intriguing bug who hangs out in the Underground Tavern beneath the Ant Kingdom. She's a skilled card shark, and introduces the player to the side game known as Spy Cards.
713----
714* BadassBoast: When fought in Metal Island's Spy Cards tournament.
715-->"I brought you into the scene... But I'll crush you nonetheless!"
716* {{Bookends}}: She's the first Spy Cards opponent, and can potentially be the last depending on how Metal Island's Spy Cards tournament goes.
717* DisproportionateRetribution: [[spoiler: She is, perhaps understandably, more than a little miffed when Team Snakemouth burrows through a weak wall in the hotel and accidentally crashes into her private suite. But did she REALLY have to give them an extreme beating over that? The only reassuring thing is that the team doesn't die when they lose, and get simply kicked out of the room.]]
718* DittoFighter: Her effect in Spy Cards, which the party can see early on because she has herself in her deck, is to randomly use the effect of any mini-boss card.
719* {{Foreshadowing}}: While she's teaching Leif how to play Spy Cards for the first time, one of the cards in her deck is herself. [[spoiler:A hint that she can be fought, and thus Spied on, later.]]
720* TheGambler: Gambling is her primary motif, which is reflected even in [[spoiler:her boss fight, as she uses [[DeathDealer cards]] and dice as weapons, and uses the roulette to determine what happens at the start of her turn.]]
721* GetOut: [[spoiler:Should you lose to Carmina in her boss fight, and she simply kicks you out of her room. And even when she gets defeated, she, after complaining, tells the team to get out of her room.]]
722* GracefulLoser: When she loses a game of Spy Cards, she takes it in stride and compliments Leif on a good game.
723* HoistByHisOwnPetard: [[spoiler:Occasionally, her own roulette works against her, causing her damage or even poisoning or sedating her, which certainly works in Team Snakemouth's favor.]]
724* LuckBasedMission: [[spoiler:Her boss fight isn't ''hard'', but her strategy is left entirely up to luck.]]
725* MentorArchetype: Carmina is Leif's Spy Cards mentor and will show him the ropes before a challenging him to a friendly duel.
726* NonStandardCharacterDesign: There are two other velvet ants in the game: Bumble and her sister Rebelle, and they look closer to how velvet ants look in real life. Carmina however looks nothing like either of them, and lacks their telltale fluff, mouthparts, and white sheen in her eyes.
727* OptionalBoss: [[spoiler:Can be fought as an actual boss if the player recklessly digs into her room on Metal Island.]]
728* PlayingCardMotifs: Her body is stylized with hearts (♥) and diamonds (♦), while her abdomen is stylized with spades (♠) and clubs (♣), and she's an avid card player.
729* ProjectileKiss: [[spoiler:One of her attacks is blowing a kiss to a party member which lowers defense and if isn't blocked [[PostKissCatatonia stuns the target]]]].
730* PunnyName: Her name is '''Car'''mina, and she loves card games.
731* RandomizedDamageAttack: [[spoiler:Her dice attack is simulatenously randomized and FixedDamageAttack, as it can deal any damage ranging from 1 to 6, depending on where the dice lands, and the damage is fixed and unblockable under normal circumstances.]]
732* ShoutOut: She shares the name with the name of [[VideoGame/PaperMarioTheThousandYearDoor Ms. Mowz]] in [[DubNameChange the French version]].
733[[/folder]]
734
735[[folder:Spy Cards Tournament players]]
736[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spycardstournamentplayers.png]]
737[[caption-width-right:350:From left to right: Serene, Johnny, Kage, Bu-Gi and Ritchee]]
738Bugs of many kinds who travelled to Metal Island to partake in the Metal Island's Spy Card Tournament. Carmina and [[spoiler:Janet]] have their own folders above.
739----
740* InTheHood: Kage wears the hood to fit his gloomy aesthetic.
741* MeaningfulName: Serene means "peaceful". [[BilingualBonus Kage is Japanese for "shadow"]]. [[{{PunnyName}} Ritchee is rich]].
742* PassingTheTorch: Bu-Gi inherited his deck from his grandfather and is determined to uphold his legacy as the Spy Cards champion.
743* ThePowerOfHate: Kage, in his words, challenges his own pain and hatred into his own cards.
744* RichBitch: Ritchee is a rich white bee who is a very haughty and condescending card player. She also [[SoreLoser doesn't take the loss to Leif well.]]
745* SeriousBusiness: They all are very serious about the Spy Cards, but Kage takes the cake, because he, in his own words, "channels his pain into his cards". Averted with Serene, who simply plays just for fun, and even expresses confusion at everyone being so serious, as it's just a game.
746* ShoutOut: Bu-Gi is a living reference to [[Manga/YuGiOh Yugi Muto]], with him wearing a hat with multi-colored leaves evoking Yugi's multi-colored AnimeHair and proudly stating that his deck has been inherited from his grandfather.
747* SoreLoser: Ritchee doesn't take defeat well at all; her losing animation has her furiously throw cards at floor and stomp them in rage, her losing line has her express fury at her winning streak being cut short, and when Team Snakemouth talks to her again after the match, she furiously decries Leif's deck as garbage and accuses him of being a fluke.
748* SpiritedCompetitor: Unlike the other players, Serene plays just for the sake of thrill from the game and doesn't care about winning or losing. She just wants to have a fun game of Spy Cards. Even when beaten, what disappoints her is not loss, but the fact that the fun has ended.
749[[/folder]]
750
751[[folder:Bumble and Rebelle]]
752[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bumble_and_rebelle.png]]
753A pair of velvet ant sisters who hang out mostly at Metal Island.
754----
755* CouldHaveAvoidedThisPlot: After Bumble and Team Snakemouth give her and Voi a scare, Rebelle apologizes to Bumble and admits that the whole fiasco with the group mistaking Voi for kidnapper could've been avoided if she explained her intentions.
756* CowardlyLion: Bumble is normally shy and timid, but when she feels like Rebelle is in danger, she musters up enough courage to face whoever she thinks is threatening her.
757* InterspeciesRomance: Rebelle is a velvet ant who's dating a yellowjacket wasp.
758* RedOniBlueOni: Rebelle is hot-blooded, headstrong "Red", Bumble is timid, subdued "Blue".
759* UnwantedRescue: Team Snakemouth and Bumble had attempted to rescue Rebelle from her "kidnapper". However, Rebelle proceeds to snap at them, revealing that she wasn't kidnapped at all--they are dating, and Bumble nearly ruined their date (though Rebelle does apologize after realizing that [[CouldHaveAvoidedThisPlot the situation could've been avoided if she explained herself]]).
760[[/folder]]
761
762[[folder:Spider]]
763[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/spuder.png]]
764A deadly spider that's made its web in Snakemouth Den. It's the boss of Snakemouth Den, and thus is the major boss of chapter 1.
765----
766* ArcVillain: It is the antagonist of Chapter 1 as the guardian of the Artifact in Snakemouth Den who eats explorers.
767* GiantSpider: By bug standards, at least; it is two times as big as the main heroes.
768* HeroKiller: It's said to be responsible for the deaths of many adventurers in Snakemouth Den, and Team Snakemouth is only able to defeat it because of Leif's magic weakening it. [[spoiler:It was also responsible for the death of the original Leif.]]
769* KilledOffForReal: Is knocked out by the heroes as the artifact room is filling with water, and drowns in the ensuing flood.
770* NoNameGiven: It has no given name. Instead, it's referred to simply as the "Spider". The developers, however, tend to refer to it as "[[ProductionNickname Spuder]]" in the official soundtrack and the game files.
771* SoundtrackDissonance: This giant spider that is responsible for the deaths of countless explorers and came close to killing the main characters, [[spoiler:or in the case of Leif, actually ''did'' kill him many years ago,]] [[https://www.youtube.com/watch?v=Ivv-F-q81tA gets probably the most upbeat battle theme out of all the chapter bosses in the game.]]
772* SpidersAreScary: This spider is a nigh-unstoppable beast that towers over the party and has killed plenty of explorers that have entered its den.
773* StarterVillain: It is the first major antagonist of the game.
774* SuperPersistentPredator: After Team Snakemouth managed to avoid it for the first time, it followed them across the entire Snakemouth Den, reaching them just when they finally found the artifact.
775* WarmupBoss: The boss of the game's first chapter.
776[[/folder]]
777
778[[folder:The Beast '''(UNMARKED SPOILERS)''']]
779[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/the_beast_8.png]]
780A ferocious, gigantic centipede that stalks the Far Swamplands, and the creature responsible for the deaths of Kabbu's old friends.
781----
782* AnimalNemesis: Serves as this to Kabbu, which is [[{{Justified}} justified]] thanks to it killing his friends.
783* ArcVillain: It is the antagonist of Chapter 5 as the monster that guards the swamplands around the Wasp Kingdom.
784* ABeastInNameAndNature: A giant, monstrous, and implicitly sadistic centipede known only as "The Beast" that devours any unfortunate soul that wanders into the Wild Swamplands, including Kabbu's old friends.
785* ClimaxBoss: It's the first truly major boss of the late game, with its battle serving as the point where Kabbu's character development really kicks into gear.
786* CreepyCentipedes: Not only is it unsettling, but it is gigantic (by bug standards, anyway) and devours any bugs that enter the swamplands. It's based on the Amazonian giant centipede, [[https://en.wikipedia.org/wiki/Scolopendra_gigantea Scolopendra gigantea]], which is coincidentally also the same basis for [[VideoGame/PokemonBlackAndWhite Scolipede]].
787* TheDreaded: Just about everyone is terrified of this thing, and its appearance causes a group of normally fearless Leafbug warriors to get the hell out of dodge.
788* EvilCounterpart: To the Spider from Chapter 1, [[{{Downplayed}} in a sense.]] Both are large, imposing bugs responsible for the deaths of countless people, but the Spider is just a wild animal acting on instinct. The Beast on the other hand comes off as a knowing {{Sadist}} who goes out of its way to kill other bugs for fun.
789* HeroKiller: This thing is responsible for killing Kabbu's friends, and came dangerously close to finishing the job and taking out his new team to boot.
790* ItCanThink: This creature seems sentient to a degree, given the way it seems to take genuine sadistic joy out of terrorizing and attacking the heroes.
791* NonStandardCharacterDesign: It's one of the only characters in the game whose sprites are shaded, which gives it a darker and creepier appearance. The dev notes from the artbook even state that they don't usually shade sprites, but it felt right in case of the Beast, as "it needed to look absolutely evil".
792* OneHitKill: It wipes out Team Snakemouth with a series of 99 damage bites when its health reaches 10 HP (and won't go lower than that until the attack is pulled off), but thankfully Kabbu gets right back up (if he was already KO'd, he subtly revived with 5 HP) and finishes it off thanks to his overwhelming determination and anger.
793* RedAndBlackAndEvilAllOver: It has primarily red and black colors, and is a monstrous centipede that has a near-perpetual grin on its face when attacking other bugs.
794* {{Sadist}}: [[ImpliedTrope Implied.]] It smiles when it's about to attack someone, although it also does this when ''it'' gets attacked.
795* SlasherSmile: When it's about to attack, it has a menacing, fanged grin on its face.
796* WalkingSpoiler: Since it is the being responsible for killing Kabbu's friends.
797[[/folder]]
798
799[[folder:Monsieur Scarlet]]
800[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/monsieur_scarlet.png]]
801A flamboyant criminal infamous for preying on exploration teams. Levi and Celia enlist the player's help in finally bringing him to justice.
802----
803* AgentPeacock: He's a flirty crossdresser with pink skin, but he's not to be taken lightly: he regularly picks fights with exploration teams and his boss fight is definitely on the tougher side.
804* AntAssault: He's an effeminate ant criminal who preys on explorers by luring them via false help requests before sucking out their lifeforce.
805* CreepyCrossdresser: Dresses like a woman so he can have an easier time at catching explorers off guard and killing them.
806* DepravedHomosexual: Hints of this when he tries to give Levi a massage before sucking his life out. Furthermore, [[WordOfSaintPaul the backer who designed him]] had confirmed that Monsieur Scarlet has a husband. May explain why he’s the only drone seen in the game.
807* DudeLooksLikeALady: If it weren't for his name or the fact that he possesses wings ([[SecondarySexualCharacteristics which only male ants or infertile ant queens possess]]), it'd be nigh-impossible to tell that he's a guy what with his pink skin, red dress, parasol, and woman's sunhat.
808* FauxAffablyEvil: He acts very polite when meeting Levi, if a little too touchy-feely, but as soon as he realizes he's been set up he drops the act and tries to drain his opponents of their life force.
809* HeroKiller: His WoundedGazelleGambit has lured many explorers to their doom and he comes ''dangerously'' close to doing in Team Celia.
810* LifeDrain: His bread and butter: every attack of his restores some health, and the key to beating him is to keep doing more damage than he can heal back.
811* OptionalBoss: Fighting him is part of an optional mission.
812* OurVampiresAreDifferent: He lures explorers into a secluded area to drain the life from them and, if Levi is any indication, acts pretty seductive while doing so, has a stark red color theme and almost all of his attacks involve some form of LifeDrain.
813* ParasolOfPain: His signature weapon is an umbrella, and it ''hurts.'' It’s also a magical artifact that lets him cast illusions, teleport, and suck the life from bugs.
814* PsychoPink: His skin is pink and he wears a dress, but he's still a hardened, extremely dangerous criminal at the end of the day.
815* PunnyName: The alias he lures explorers in with is Rogu, which is one letter short from "Rogue". His actual name also compliments his eye-catching red dress.
816* SecondarySexualCharacteristics: An observant eye may notice that he possesses wings, and is the only ant in the game to do so. Only male ants and infertile queen ants possess wings, which serves as a subtle giveaway that he's the male ant.
817* SerialKiller: Seems to be a G-rated version, and preys upon exploration teams he lures in with job postings only to ambush and drain the life from them.
818* TheOneGuy: He's the only male ant in the game, which is amusing given his fashion sense.
819* VampiricDraining: His modus operandi is luring explorer teams into a trap and then draining the life from their bodies.
820* WakeUpCallBoss: His boss fight is a tough one thanks to his life-draining attacks, and it gets even tougher thanks to him getting a permanent attack buff at low health. His boss fight shows players that the bosses fought in sidequests are definitely a cut above most of the ones fought in the storyline.
821* WoundedGazelleGambit: His whole shtick. He pretends to be just a poor soul who got lost in a cave and needs an exploration team to save him -- only to then ambush them and drain the life from their bodies.
822[[/folder]]
823
824[[folder:Cenn and Pisci]]
825[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/cenn_and_pisci.png]]
826A pair of criminals pretending to be an exploration team that abuses their "rank" to harass others. Gen and Eri enlist the player's help in defeating them as a sidequest.
827----
828* BirdsOfAFeather: As stated in their Bestiary entries, they immediately bonded ever since their first meeting due to their shared love for mischief.
829* BoulderBludgeon: Pisci attacks mainly by throwing rocks.
830* CarryABigStick: A literal example; Cenn uses a big stick as a weapon.
831* DirtyCoward: They're more than happy to threaten and harass a defenseless storage worker, but when Team Snakemouth puts up a decent fight they run for the hills.
832* DualBoss: They are always fought together.
833* HiddenDepths: If they're defeated before the assault on Rubber Prison, they stay put in their cells and don't escape or help the wasps and escaped convicts cause trouble. It seems like they legitimately want to turn over a new leaf and are willing to serve their sentences, even if Pisci isn't happy to see Team Snakemouth.
834* ImpersonatingAnOfficer: A variant; they impersonate an exploration team, complete with the fake permit, to abuse their "rank" in order to take anything they want.
835* LadyLooksLikeADude: Like most female beetles, Pisci doesn't look feminine. In fact, she looks and acts downright manly and the only indication that she's female is her bestiary entry.
836* MothMenace: Cenn is the only evil butterfly in the game.
837* ObviouslyEvil: Their designs are particularly mean and aggressive-looking.
838* OptionalBoss: They're fought as part of an optional mission.
839* PrimitiveClubs: Cenn uses a stick as a weapon, signifying his reliance on a brute force and lack of actual combat experience. However, [[UnskilledButStrong his attacks hit hard]] and become ever stronger if Pisci falls in battle.
840* PunnyName: When you pair their names together and remove the C from Cenn's name, you get Enn Pisci/NPC. And when you pair ''that'' with Gen and Eri's names put together, you get Generic NPC.
841* PutOnAPrisonBus: After defeat, they are sedated after their failed escape attempt and get shipped off to prison. In said prison, you can actually encounter them again, where they don't try to escape or help the wasps and escapees make trouble, implying the repentance in their villainy.
842* ToughBeetles: Pisci is quite durable, possessing defense stat of 1 (2 in Hard Mode), ensuring that she can take a lot of punishment before going down.
843* UnskilledButStrong: They're not particularly skilled, and it shows with their choice of weapons: Cenn uses a stick, and Pisci throws rocks at people. But Cenn hits hard while the rock walls Pisci builds protect them from a number of attacks. And to top it off they both get a damage buff when the other falls, which is bad when Cenn already hits hard and Pisci attacks multiple times a turn.
844* VillainRespect: {{Inverted|Trope}}. In Rubber Prison, they still (understandably) aren't fond of Team Snakemouth, but by staying in their cells instead of taking the chance to escape or helping the Wasps, they've earned Team Snakemouth's respect. Leif is impressed, Kabbu is convinced they've taken their words to heart, and Vi wonders if Maki will give them a second chance if they try again to become ''real'' explorers someday.
845[[/folder]]
846
847[[folder:The Wizard]]
848[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/wizard_0.png]]
849A rare sapient spider who occupies a secluded tower in the Far Grasslands.
850----
851* AllPowerfulBystander: He appears to be a very powerful sorcerer, yet he prefers not to meddle into the affairs of the beings outside his tower, as long as nobody interferes with his.
852* DefrostingIceKing: While not hostile like many of the other spiders in the game, he's still rude and especially snippy with Team Snakemouth for barging into his home despite all the signs saying to keep out. However, by bringing him the specific ingredients he needs, he'll grant Leif the Frost Relay skill and will thank the group for going out of their way to help him, even telling them that they can visit any time!
853* EveryoneCallsHimBarkeep: Not named in the game, just "The Wizard". In the [[AllThereInTheManual artbook]], his real name is revealed to be Tarantular.
854* FriendlyNeighborhoodSpider: {{Downplayed|trope}}; while he's still gruff and antisocial, he's not outright hostile, unlike other spiders in the game, and more-or-less tolerates Team Snakemouth's presence. In fact, Leif actually refers to him as "friendly neighborhood Tarantula" when they first meet him.
855* GetOut: His reaction to Team Snakemouth accidentally breaking into his home.
856* GrumpyOldMan: He is quite old, and is very gruff and grumbling.
857* TheHermit: His tower is surrounded by "keep out" signs.
858* TheMinionMaster: Has an army of Daddy Longlegs contained inside gashapon capsules.
859* NonstandardCharacterDesign:
860** His sprite is entirely 2D rather than being drawn "origami-style" like the other spiders.
861** Unlike the sapient {{Four Legged Insect}}s that form the vast majority of the cast, he is drawn with all eight limbs common for his species.
862* OffscreenRealityWarp: Unlocks the front door to his tower just by saying it's now unlocked.
863* RobeAndWizardHat: He wears a classical wizard attire, consisting of dark blue robe and a wizard hat of the same color.
864* UpliftedAnimal: Even moreso than other characters (who are also {{Uplifted Animal}}s); unlike every other arachnid in the game, who remains a non-sapient "lesser bug" even after the Day of Awakening, the Wizard is a fully sapient being. While the characters briefly question this the [[RiddleForTheAges game never gives an explanation of why this is the case]].
865* VerbalTic: He tends to start his sentences with "BLIMEY!" a lot, mostly when irritated or surprised.
866[[/folder]]
867
868[[folder:Riz]]
869[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/riz.png]]
870A high-strung Damselfly living in the Far Grasslands, who is paranoid and hostile thanks to the dangers that lurk around him.
871----
872* BadassNormal: He's just a paranoid hick living in the woods armed with only a spear and homemade drilling bombs, but a fierce fighter all the same. His high damage output and bulky defenses make him one of the tougher optional bosses in the game.
873* BigBrotherInstinct: He's very protective of his sister, as well as his father.
874* DefeatMeansFriendship: After Team Snakemouth defeats him and then assures him that they don't mean any harm, he apologizes for attacking them and grants them entrance to his family's village (even though he's still wary of them).
875* DevelopersForesight: If you use the submarine to walk into his village before meeting him and then exit it through where he is fought, the dialogue with him is altered, as he starts believing Team Snakemouth are poachers who had harmed his family and tries to avenge them, refusing to listen to the team as they try to explain themselves.
876* DreadfulDragonfly: {{Subverted|trope}}; even though he's initially hostile to Team Snakemouth, he's not actually evil and only wants to protect his family.
877* GadgeteerGenius: He invented his own bombs that tunnel underground and attack after a two-turn delay. They hit hard and can inflict status ailments, making them incredibly effective weapons.
878* KnightTemplarBigBrother: He's so overprotective of his family he will attack anyone who simply wanders around their village, and, at one point, he reacts with anger to Team Snakemouth ''giving his sister a cake'' (granted, he had no idea what the cake was, but still...).
879* OptionalBoss: You don't have to fight him at all, unless you want access to the Fishing Village.
880* TheParanoiac: Riz is incredibly hostile and violent towards anyone looking to enter the Fishing Village, and even when Team Snakemouth defeats him and assures him that they mean no harm, he still doesn't entirely trust them despite granting them passage into the village.
881* StatusEffects: What makes Riz tough is that nearly all of his moves cause a debuff of some kind if not blocked in time. His bombs can cause things like Freeze and Poison, while getting smacked with his spear can result in the Ink ailment, which seals a bug's skills for a few turns.
882* ThrowDownTheBomblet: As mentioned above, Riz makes use of motorized drill-bombs in battle when he's not using his spear. The color of the bomb's shell before it burrows into the ground determines what ailment it will inflict if it strikes, so be sure to pay attention (a bomb colored light blue will freeze someone for example).
883[[/folder]]
884
885[[folder:Riz's family]]
886[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rizs_family.png]]
887A family of Damselflies that lives in the Fishing Village in the Far Grasslands, protected by Riz. The family members are Riz's younger sister Rizza, and their father, Riz Sr.
888----
889* AllThereInTheManual: Riz Sr.'s name is revealed only in the artbook.
890* BigBrotherWorship: Rizza greatly admires her older brother and even shows concern for him when he neglects his own well-being and gets too stressed out protecting the village.
891* CheerfulChild: Rizza is a happy, cheerful and excitable child. In the Help dialogue, Vi even gets confused by how she can remain so cheerful if there's nothing to be cheerful about in the Fishing Village.
892* EyesAlwaysShut: Riz Sr.'s eyes are always closed, which almost makes him look like he's sleeping while fishing (even though he actually isn't asleep).
893* GiverOfLameNames: Creativity is not Riz Sr.'s stronger suit, given that named both of his children after himself, which gets lampshaded in the artbook.
894* SweetTooth: Rizza likes sweets, and her quest even has her request Team Snakemouth to bring her a cake from the outside.
895* TertiarySexualCharacteristics: You can tell that Rizza is a girl by the purple flower on her head.
896[[/folder]]
897
898[[folder:That one Stickbug]]
899[[quoteright:110:https://static.tvtropes.org/pmwiki/pub/images/that_one_stickbug.png]]
900A stickbug that hides in Riz's Fishing Village by disguising as one of the many identically-looking stick plants.
901----
902* BegoneBribe: He'll give Team Snakemouth a Heal Plus medal to make them leave him alone and keep his place a secret.
903* FurryReminder: Disguising oneself as a stick is a real stickbug behavior.
904* NoNameGiven: He has no known name. In the credits roll, his name is listed as "That one Stickbug", and not even the artbook bothers to give him a name.
905* RiddleForTheAges: Just ''why'' exactly he hides in the Fishing Village and ''why'' he doesn't want to be found? Are Riz or his family aware of his presence? Is he aware of their presence? For an one-off gag NPC, he sure gives out many questions.
906[[/folder]]
907
908[[folder:Patton]]
909[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/patton_3.png]]
910An acorn weevil scientist who settled in Forsaken Lands ever since he's been exiled from the Ant Kingdom by the Queen for experimenting on other bugs, disregarding ethics and safety regulations while doing so.
911----
912* AntiFrustrationFeatures: For the price, he can remove all rank-up and stat-boosting bonuses from the team, converting them into potions, with the rank-up potions being able to be converted into other kind of bonuses, greatly helping the player if they got the wrong bonus when ranking up.
913* BagOfHolding: [[GiantMedicalSyringe The syringe]] he pulls out for experimentation is ''much'' larger than the bag he pulls it from.
914* TheExile: He was exiled from the Ant Kingdom by Queen Elizant II for unethical experimentations and disregard for safety regulations, and had to settle in Forsaken Lands. [[spoiler:After the end of the game, she reversed the exile for his cooperation, however, since the patch of Forsaken Lands he lives in officially became the Ant Kingdom territory, [[StatusQuoIsGod he still lives in the same place as during the exile]].]]
915* {{Expy}}: His stat-swapping role makes him an obvious analogue to the Chet Rippos from the first two ''Paper Mario" games.
916* FalseReassurance: He constantly defends his actions with assuring that his experiments didn't hurt anyone…too badly, and that his services won't hurt…much.
917* GiantMedicalSyringe: He uses a ''huge'' syringe to drain Team Snakemouth's stats when they offer to reassign their stats. After experimentation, the team is left clearly visibly pained.
918* MadScientist: He tends to experiment on other bugs while disregarding the ethics and safety regulations. Queen Elizant II even explicitly refers to him as mad scientist, with extra emphasis on "mad".
919* PlagueDoctor: His design is heavily reminiscent of the classic plague doctor look.
920* PlayingWithSyringes: While doing his scientific services to other bugs, he tends to forget about the words "safety regulations" and "ethics" from his vocabulary, which is why he was banished from the Ant Kingdom by the Queen herself.
921* ShoutOut: He's directly based on Patton Normstrom, a character from ''Podcast/{{Revival}}: A Dungeons & Dragons' Realplay'' podcast.
922[[/folder]]
923
924[[folder:Dead Lander Omega '''(UNMARKED SPOILERS)''']]
925[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dead_lander_omega.png]]
926A giant (and not just by insect standards, it's as tall as the Giant's Lair itself) creature that stalks the house on the outskirts of Bugaria. No one knows exactly what it is, as the group only ever sees its boney hands and one, giant glowing eye.
927----
928* AmbiguouslyHuman: Its hands have a very human-like quality to them, best witnessed whenever it tries to drop a Dead Lander Gamma on the player. But if this thing ever was a human at some point, it's ''far'' beyond one now.
929* CreepyChild: If the theory about it being formely human is true, it is most likely some sort of [[UndeadChild heavily mutated human child]] given its morbid curiosity with its prey and that it doesn't try to eat Team Snakemouth and toys with them instead, much like how [[KidsAreCruel a child would be tempted to torture a bug out of sheer morbid curiosity]] [[FantasticRacism or purely out of spite for them being invertebrates.]]
930* TheDreaded: Team Snakemouth are utterly terrified of this thing. One can hardly blame them. And then the WordOfGod confirms that even the ''other Dead Landers'' are [[HorrifyingTheHorror terrified of it]].
931* EarlyBirdCameo: Despite being properly introduced in the final chapter, particularly observant players can see it as early as chapter 3. Its silhouette can be seen skulking around the tall grass outside of Giant's Lair through the Bee Kingdom's Eliascope.
932* EldritchAbomination: All the other Dead Landers fit this bill, but this takes the cake! It's clear that ''whatever'' it is isn't human, animal or insect, and it even has ''bones for hands''.
933* {{Foreshadowing}}: The Dead Landers you run into are all rocking relatively weak signs, like alpha, beta, and gamma. If you catch the implication that there's one out there that eclipses them all, you'll likely wonder what a Dead Lander with the omega sign would be like. Then you head into the Giant's Lair.
934* GiantEyeOfDoom: One of its only visible parts is a giant, [[GlowingEyesOfDoom glowing eye]] that gazes [[TheDarknessGazesBack from the darkness]], searching for travelers to drop Dead Lander Gamma on.
935* HellishPupils: Its eye is very reminiscent of a cat's, only far more demonic-looking.
936* ItCanThink: Whatever it is, it's no mindless beast: even when it can't see Team Snakemouth it ''knows'' they're there, and will constantly jump ahead their path and reposition itself in order to find them. It's also smart enough to understand how healing crystals work and will use a special red one as a trap, looking right at the player if they ever use it and giving them barely any time to hide. In the first portion of the Dead Lands, you can trick it by getting Kabbu to throw a moss rock from the ground, being distracted by it and giving you time to go to the next room it would've been guarding otherwise.
937* JustToyingWithThem: Could easily squash the trio flat, but prefers to watch them fight other Dead Landers for its own amusement.
938* {{Kaiju}}: By bug standards, absolutely. Its hands alone are bigger than most bugs, and its overall size is so immense that fighting it simply isn't an option.
939* KingMook: The biggest and scariest of all the Dead Landers.
940* NonStandardCharacterDesign: Most other characters in the game are 2-dimensional "paper cutouts" with cute designs and are typically not ''that'' much bigger than the protagonists. Even freaky-looking characters like the Beast or the other Dead Landers are also cutouts. But the Dead Lander Omega is a massive, terrifying monster rendered in 3D, and if its bony hands are any indication it is also the sole vertebrate in a game otherwise full of arthropods, living plants/fungi, and robots.
941* NothingIsScarier: We never get a true look at it, merely only ever seeing its giant glowing eye and boney hands. We also never learn anything about it or why it's here.
942* RiddleForTheAges: ''What is this thing?'' Is it a demon, an alien, a mutated cat or bird? Or most disturbingly, a ''human?'' If it is, ''what the hell happened to turn it into this thing?''
943* UnitsNotToScale: Is almost as tall as the lair itself when viewed through the scope, but is the size of a child when you meet it in person. Per the developers, the former is its true size and the latter was just to fit it on the screen.
944* TheUnfought: Despite terrorizing the group throughout the house, it never directly fights them, merely just dropping other Dead Landers on them when it spots them.
945[[/folder]]
946
947[[folder:Giants '''(UNMARKED SPOILERS)''']]
948
949An unseen race of giant creatures that once inhabited what is now Bugaria and the Dead Lands and whose structures and devices are found almost everywhere. Heavily implied to be humans.
950----
951* HumansAreCthulhu: All that the inhabitants of Bugaria know is that giant creatures once lived across the realm and left many artifacts behind. They don't know what these mysterious giants looked like or what exactly happened to them.
952* {{Precursors}}: They had mighty civilizations long before bugs achieved sapience in the Day of Awakening, and the Roaches and other races have based much of their science and technology on Giant artifacts. It's also speculated that they had ''some'' connection to the Day of Awakening itself.
953* UncertainDoom: Did the Giants die out? Or did they simply leave the area that now makes up Bugaria and the Dead Lands? The final Lore Book mentions a Roach legend about a "Day of Reckoning" involving "fires raining down from the sky and destroying the earth", which would seem to imply some kind of nuclear war (which itself commonly goes along with the CockroachesWillRuleTheEarth trope that the game uses more explicitly). But the author of that book notes that nobody has found any physical evidence of such a cataclysm such as craters, and the penultimate Lore Book speculates that the Giants either could come back or left for some other world.
954[[/folder]]
955
956!!The Lost Roach Civilization '''(UNMARKED SPOILERS)'''
957
958[[folder:Snakemouth Roach Village]]
959
960The ruins of a village belonging to the secretive Roach Civilization, which collapsed a generation prior to the beginning of the game.
961----
962
963[[/folder]]
964
965[[folder:Lost Sands Roach Village]]
966
967The ruins of a Roach village hidden in the desert. Irrelevant to the greater lore as anything besides motivating a side character.
968----
969
970* RiddleForTheAges: How did this Roach village collapse? Was it in the same incident that destroyed the Snakemouth Roaches or something far longer ago?
971
972[[/folder]]
973
974[[folder:Upper Snakemouth Lab Experiments ]]
975
976The failed results of the Roach scientists’ attempts to recreate the Sapling’s immortality using Ancient Crystals.
977----
978* AllMythsAreTrue: The bestiary indicates that Zombiants were once viewed as myths to scare bugs with. As Team Snakemouth can attest to, they're ''very'' real.
979* AntAssault: Zombiants are zombified versions of ant corpses fused with cordyceps.
980* BeeAfraid: Zombees are zombified versions of bees fused with cordyceps.
981* BodyHorror: There's tentacles/fungus mycelia growing out of their bodies and heads. Zommoth has one big one instead of a face.
982* ClimaxBoss: Zommoth is fought at the end of the darkest, longest sidequest of the game, long enough to be its own chapter, and comes when the horrifying circumstances of Leif's existence are revealed. Fittingly, it's one tough customer as well.
983* DarkReprise: "The Other One," Zommoth's theme, is this to the normal OptionalBoss theme, "Reckless for Glory!"
984* EvilCounterpart: With the exception of the Zombiant, the zombie enemies are this to Team Snakemouth. The Zombees, Zombeetles, and Zommoth all correspond directly to Vi, Kabbu, and Leif, with the Zommoth in particular having similar magical powers given to it by the Roach scientists.
985* FesteringFungus: They are cordyceps-infused insect corpses that were created in Roach Scientists in attempt to find immortality.
986* {{Foreshadowing}}: The fact that Leif knows exactly what the Zombiants are (accurately calling their fungal growths cordyceps) and has the same kind of eyes as them is sneaky foreshadowing about his identity as a fellow cordyceps zombie.
987* GoneHorriblyRight: The Zombees and Zombeetles were made to surpass the natural limitations of their species, and Zommoth was made to be 'the ultimate weapon' of the [[MadScientist Roach Scientists]]. They’re all just as formidable as advertised, but…
988* GoneHorriblyWrong: The Bees and Beetles were mindless monsters, and Zommoth broke out, [[TurnedAgainstTheirMasters turned against its ]][[MadScientist creators]] and killed them.
989* MarathonBoss: Zommoth's health is ridiculously high in proportion to when it's first available to fight, and it has one point of defense to reinforce that bulk. To put things into perspective, its health is 94, a mere four points higher than the first phase of the ''final boss''.
990* MothMenace: Zommoth is a massive zombified cordyceps-infested moth that can use blight magic.
991* OptionalBoss: Zommoth is the boss of an optional area.
992* ParasiteZombie: All of the insects that were experimented on have been possessed by the Cordyceps fungus.
993* RaisingTheSteaks: They are literally Zombie bugs.
994* TorturedMonster: These poor creatures used to be ordinary bugs, until Upper Snakemouth's scientists got ahold of them and turned them into freakish bioweapons.
995* ToughBeetles: Zombeetles are cordyceps-infested beetles that possess more health than other zombies and have stronger defenses. They can also throw huge boulders similarly to Kabbu or ram the party at full speed.
996* TurnedAgainstTheirMasters: All the experiments, but Zommoth in particular: it was created to be a guardian to the roach scientists, but broke out of the containment and killed everyone in the lab.
997* WalkingSpoiler: Their origin is a major twist, and casts Snakemouth Den in a horrific new light.
998* [[WasOnceAMan Was Once A Bug]]: All the experiments were once normal bugs who had their lives and minds destroyed in the name of immortality.
999
1000[[/folder]]
1001
1002[[folder:Upper Snakemouth Scientists]]
1003A crew of scientists who led a project on finding a way to get immortality without the Everlasting Sapling.
1004----
1005* AbusivePrecursors: They callously experimented on innocent bugs with no regard for their lives.
1006* AssholeVictim: They conducted experiments on innocent bugs that turned them into zombies. When one of those subjects, Zommoth, breaks out, it proceeds to wipe them out. When told about them, a roach in the roach village outright says that they got what they deserved.
1007* BigBadDuumvirate: A shorter orange roach and a taller yellow one seem to be the ones in charge of the operation, given their presence in various video logs around the lab.
1008* BlasphemousBoast: One note that can be found laying around is one of the head scientists sneering at an underling's fears about their Zommoth project, and boasting about creating something stronger than a god.
1009* CreepyCockroach: While most roaches in the game are not scary or evil, these guys are an exception due to the horrific experiments they oversaw.
1010* FatAndSkinny: One of the apparent leaders is shorter and fatter and the other is taller and thinner.
1011* FatBastard: The short orange roach is quite fat and he, alongside his partner, oversaw the horrific experiments.
1012* HoistByHisOwnPetard: Their creation of Zommoth, intended to be a super-soldier that would protect them, backfired as it rampaged around the facility and killed them all.
1013* ImmortalityImmorality: The reason why they performed such horrible experiments. Ironically, [[HoistByHisOwnPetard this is what ]][[KarmicDeath led to their demise.]]
1014* KarmicDeath: Killed by their own creation, Zommoth, after kidnapping and transforming countless innocents into horrific monsters.
1015* MadScientist: In their mission to find immortality, they kidnapped and conducted experiments on innocent bugs.
1016* PlayingWithSyringes: They conducted experiments in which they would destroy the minds of their subjects and turn them into cordyceps zombies.
1017* PosthumousCharacter: They're long dead before Team Snakemouth discover their lab.
1018* TheSociopath: They have zero regard for their subjects, kidnapping them and forcing them into zombification experiments, and have one cordyceps (the one that would become Leif) callously tossed away as a failure.
1019* TokenGoodTeammate: The dark roach with the OpaqueNerdGlasses is the only one of the three to have any form of HeelRealization.
1020* VileVillainSaccharineShow: They are as despicable as the Wasp King, being a pair of {{Mad Scientist}}s who perform horrifying experiments on innocent bugs, and the abandoned lab where they performed their experiments is [[BleakLevel one of the darkest levels in the game]].
1021* WalkingSpoiler: Their role in the game with their experiments is a big twist, and paints the seemingly ordinary first dungeon in a horrific new light.
1022[[/folder]]
1023
1024[[folder:The Dead Lands Roach Village]]
1025The only living Roaches in Bugaria. They have endured in the Dead Lands for untold generations, guarding the Everlasting Sapling from those who would abuse its power.
1026----
1027* CreepyCockroach: Averted with a vengeance: they're cockroaches that live in the horrific Dead Lands, but they're not evil in the slightest and quite reasonable towards the player. One of them even expresses disgust towards the scientists of Upper Snakemouth for the atrocities they committed in search of immortality.
1028* {{Foreshadowing}}: One of the lore books the player can collect has the author make a big fuss about how he believes that not ''all'' of the roaches could have disappeared and that some communities could easily remain, albeit far beyond Bugaria. Lo and behold, they were right on the money.
1029* FluffyTamer: One particularly buff roach is shown to have domesticated normally vicious scorpions, and turned them into guard dogs to help protect the Sapling.
1030* LastEpisodeNewCharacter: The roaches and their elder are the last important characters to be introduced, and come into play during the very end of the game.
1031* NotSoExtinct: Roaches are said to have all been wiped out in the distant past, but this village's very existence shows that at least some survived.
1032* WastelandElder: These roaches are led by an old female roach, who is the roach equivalent to the queen bugs of other kingdoms.
1033* YouAllLookFamiliar: Unlike the rest of bugkind, most roaches here look identical which is usually only the case for soldier insects. The only truly distinct roaches in this village are the elder and the scorpion tamer.
1034[[/folder]]
1035
1036!!Bestiary
1037
1038[[folder:Lesser Bugs]]
1039Insects that never gained the gift of sentience, and have evolved aggressively territorial instincts and advanced defense mechanisms in response to encroaching inbugstrialization.
1040----
1041* AssKicksYou: Primal Weevil has an attack where it hits the party member by smacking it with its huge abdomen. For uneducated, bugs' abdomens are located in their rear areas, and Primal Weevil is no exception to this rule.
1042* BaitAndSwitchBoss: In the Colosseum challenge in Chapter 6, Team Snakemouth is led to believe that they have to refight the Primal Weevil. However, before the fight starts, [[spoiler:Zasp and Mothiva appear, smack it away, and then challenge Team Snakemouth themselves.]]
1043* BeastlyBloodsports: The Primal Weevil was taken by the Termite Kingdom to fight the challengers in the Colosseum as the final opponent in the arena challenge.
1044* TheBrute: Belostoss are among the most powerful lesser bugs, with beefy defenses and enough strength to effortlessly hurl around big rocks.
1045* DegradedBoss: The Primal Weevil is the first miniboss of Chapter 6 with its appearance capping off the dangerous trek through the Forsaken Lands. It's fought again later as part of the Termite Kingdom's arena challenge and can be fought as many times as the player wants. [[spoiler:However, it's not fought during the plot-mandated arena challenge since [[BaitAndSwitchBoss Zasp and Mothiva swoop in and defeat it before challenging Team Snakemouth themselves.]]]]
1046* EnfantTerrible: Inichas, Denmukis and Madesphys are caterpillars permanently stuck in their larval phase and were turned into violent monsters.
1047* {{Expy}}: Weevils attack identically to Fuzzies in the Paper Mario series. Right down to the difficult to block attack animation and life draining.
1048** Mothflies are also this to the Smorg from ''The Thousand Year Door''. They look similar to the individual Smorgs since they're small, fuzzy, black, and have yellow eyes, and on top of that they're incredibly dangerous in a group.
1049* FantasticRacism: Mosquitoes gained intelligence after the Day of Awakening but the midges didn’t. Suggesting to a mosquito that the two species are related is asking for trouble.
1050* FriendlyNeighborhoodSpider: [[spoiler:In Forsaken Lands, there is a friendly jumping spider who will pay a big sum for items left in front of her hole]].
1051* GuestFighter: Weevil, Primal Weevil (renamed Primeweevil), Psicorp, Dune Scorpion (renamed Dunescorp), Denmuki and Belostoss all appear in ''VideoGame/AbomiNation'' as [[{{Mon}} Abomis]] that can be fought or captured. Some even gained the new game-exclusive variants: Psicorp and Dunescorp have Tamed variants (based on [[spoiler:Roaches' tame Scorpions in the Giant's Lair]]), while Belostoss has a larval pre-evolved variant called Beloskick.
1052* ItCanThink: All the lesser bugs in the Forsaken Lands are a good deal more intelligent than most of their ilk. The weak Mothflies know how to cluster together and make themselves stronger, with some being intelligent enough to form their own society and language. They can even disguise themselves as properly sentient bugs, which the Mimic Spider also does in order to lure in travelers for the kill.
1053** And on the less horrific, positive side of things, [[spoiler:a friendly jumping spider is capable of written communication and bartering with the player, paying back full shop price for any unwanted purchases and giving them tons of berries for the right items. She's even formed a friendship with a visitor from the Termite Kingdom.]]
1054* KingMook: The Dune Scorpion, Broodmother, and Primal Weevil are these to the Psicorps, Midges, and Weevils respectively.
1055* MagikarpPower: Despite living in the Forsaken Lands, Mothflies are incredibly fragile and weak... individually. Smarter ones group up in massive clusters that are far more formidable, and one particularly powerful and crafty Mothfly cluster is one of the game's powerful bonus bosses.
1056* MamaBear: The Broodmother attacks Team Snakemouth when they stumble upon her eggs.
1057* MosquitoMiscreants: Midges are bloodsucking insects who tend to hunt in packs and prey on unsuspecting bugs, sucking their fluids to restore their health. The Broodmother is an even larger version of them.
1058* NonMaliciousMonster: The Broodmother didn't cause trouble at the Honey Factory on purpose, it was just collateral damage to her battle with a bunch of Wasp Kingdom saboteurs, and she only attacks Team Snakemouth to protect her eggs. According to flavor text, the local bee guards feel guilty about having to remove her eggs because of this.
1059* OptionalBoss: The Broodmother, who is oddly fought in an optional sidequest despite being partially responsible for everything going wrong in Chapter 3.
1060* PredatorsAreMean: Due to the existence of plant-based motile organisms, Weevils will very frequently UnfriendlyFire on their plant "allies" (which are [[KillTheCutie often the adorable Seedlings]]) for food before actually attacking Team Snakemouth.
1061* RidiculouslyCuteCritter: Pillbugs, aphids, and cochineals are all small, harmless, and adorable. Unsurprisingly, they're popular pets throughout Bugaria. [[spoiler:Pinky the friendly spider is also really cute due to being a pallette swap of the similarly cute Jumping Spiders, but with eyelashes, a flower on her head, and adorably mangled grammar on her house sign.]]
1062* RollingAttack: Inichas and Madesphys are spiny, armored caterpillars that attack mainly by rolling.
1063* ScaryScorpions: Psicorps and the Dune Scorpion, with the latter being so dangerous that it [[spoiler:almost kills Leif.]]
1064* ShockAndAwe:
1065** Denmukis are electrically charged caterpillars that attack by electrocuting the party member, numbing them in process.
1066** The Broodmother is a giant, electrically charged Midge that attacks by shooting numbing sparks at party members.
1067* SmallRoleBigImpact: The Dune Scorpion is basically a miniboss thrown into Chapter 4 for the sake of having an extra fight to pad it out, but [[spoiler:it nearly killing Leif is what exposes the cordyceps controlling him, which finally begins to answer some of the questions surrounding him.]]
1068* SpidersAreScary: Mimic Spiders look ''freaky'' when they drop their ant disguises and attack.
1069* StoneWall: Diving Spiders don't hit particularly hard, but are tanky thanks to their high health and the bubble shields they put up. Said shields are like Leif's in the sense that they're impenetrable, forcing the player to simply wait until they wear off in order to kill them.
1070* TokenHeroicOrc: [[spoiler:A friendly jumping spider named Pinky lives in the Forsaken Lands, and will pay handsomely for items given to her. She's especially fond of Longleg Summoners.]]
1071* XenophobicHerbivore: Despite being herbivores, Weevils are extremely aggressive and territorial, and will attack any bug that will approach close. They even show behavior usually seen in predators with an attack that's only seen if there's PlantMooks in the battle, causing it to prioritize on them first and pounce on it to feast and restore health, killing them in the process.
1072[[/folder]]
1073
1074[[folder:Monsters]]
1075Strange wild creatures infesting Bugaria and only interested in making life difficult for bug-kind.
1076----
1077* ActionBomb: Abomihoneys are capable of blowing themselves up, and it ''hurts.''
1078* AmbushingEnemy: Jellyshrooms and Bloatshrooms are capable of disgusing themselves as inanimate mushrooms before revealing themselves for attack, as do Cactilings and Plumplings, who disguise themselves as cacti and pumpkins respectively.
1079* AnthropomorphicFood: Abomihoneys and Ahoneynations are huge, sentient globs of honey.
1080* ArmoredButFrail: Pumplings have extremely high armor, enough so as to only receive scratch damage from the very strongest attacks and completely negate everything else, but have only five hit points beneath it. This makes them particularly vulnerable to a number of strategies, such as Vi's armor-piercing attacks and Kabbu's Spiky Bod badge, which deals an unavoidable point of damage to any enemy whose melee attacks he successfully blocks.
1081* BlobMonster: Abomihoneys and Ahoneynations are huge globs of honey that came to life thanks to honey being mixed recklessly.
1082* CactusPerson: Cactilings are cactus-based variants of Seedlings encountered only in the Lost Sands, where they disguise themselves as cacti before attacking the unsuspecting travellers.
1083* {{Expy}}:
1084** Seedlings, the first enemy encountered in the game, are pretty much Goombas with leaves on their heads. They come in many regional varieties, most of which are expies of other classic VideoGame/PaperMario enemies.
1085** Chompers are an obvious expy for Piranha Plants given their ManEatingPlant appearance and style of fighting (which involves biting down on their opponents).
1086* FantasticFlora: Most of the monsters are [[PlantMooks some form of living plant]] brought to life by the Ancient Crystal shards in Bugaria’s soil. Abomihoneys exist because honey is super concentrated flower nectar, and accumulations larger than the standard Honey Drop item come to life. The sole exception to this are Jellyshrooms and Bloatshrooms, since they are [[MushroomMan living mushrooms]], not plants.
1087* FantasticVermin: Seedlings are considered everyday's pests, since they are very common and have insatiable appetite, which they satisfy by devouring farmers' crops.
1088* TheGoomba: Seedlings are among the weakest enemies in the game and design-wise are quite similar to Goombas.
1089* GuestFighter: The entire Seedling family, along with Abomihoneys (and Ahoneynation as an evolved form), appear in ''VideoGame/AbomiNation'' as [[{{Mon}} Abomis]] that can be fought or captured. They also have new game-exclusive ice variants: Frostlings are icy variants of Seedlings, while Abomihoney and Ahoneynation have Frozen counterparts.
1090* KingMook: Ahoneynations are this to Abomihoneys, as are Mother Chompers to the Chompers.
1091* ManEatingPlant: Chompers are flytrap-like plants that are known to prey on bugs.
1092* MetalSlime: Golden Seedlings are very rare, receive only one damage (even from multi-hits, as only the first hit will register), very damaging, are quick to flee, but they give a lot of EXP and rewards, including very rare Tangy Berry.
1093* MixAndMatchCritters: Jellyshrooms are living mushrooms with the traits of jellyfish.
1094* OptionalBoss: A Mother Chomper can be fought in a secret dungeon underneath the path leading to Golden Settlement. If she's defeated, the player gets access to [[spoiler:one of her babies, who is a secret fourth party member.]]
1095* PumpkinPerson: Plumplings are Seedling sub-species that are reminiscent of pumpkins.
1096* RidiculouslyCuteCritter: Seedlings are tiny, adorable little seed creatures, and Leif openly laments about having to fight them because of this.
1097* SupportPartyMember: Flowerlings are terrible at fighting, and excel at buffing the stats of the far more dangerous enemies they live with.
1098* StoneWall: Wild Chompers are ridiculously bulky, with their defense of 2 making any fight with them a tedious slog. Plumplings are even bulkier with a rare defense of ''3'', meaning you'll be pumping a bit of TP into getting rid of them.
1099* WaddlingHead: Anatomically-wise, Seedlings are basically heads with feet.
1100[[/folder]]
1101
1102[[folder:Honey Factory Robots]]
1103Robots and machines operating in the Honey Factory, protecting it against threats and assisting in honey-making. During Code 32, they went haywire and will attack anything on sight.
1104----
1105* AIIsACrapshoot: After Code 32, the robots protecting Honey Factory went out of control and will attack anything they perceive as intruders.
1106* AttackDrone: Bee-Boops and their upgraded version, Heavy Drone B-33, are robotic bee-like battle drones that are designed to protect the factory against the intruders.
1107* BeeAfraid: Bee-Boops are robotic bee-like drones that attack anything on sight. Heavy Drone B-33 is a bigger and stronger version of them.
1108* CuteMachines: Menders are considered very adorable by others, to the point that [[CutenessProximity Leif]] even ponders can the team receive their own Mender or at least a plushie of it.
1109* CyberCyclops: The Bee-Boops' blaster modes and the Heavy Drone B-33 have only one optic. Also, Menders have only one visor with a blue "vertical pupil".
1110* EdibleAmmunition: Security Turrets and Bee-Boops attack by shooting honey with their blasters. [[ShockAndAwe Electrified]] honey, that is.
1111* FlunkyBoss: Heavy Drone B-33 can summon Bee-Boops during the fight.
1112* JustAMachine: All of them run on primitive A.I. and do not have a full-fledged intelligence. So when [[IdealHero Kabbu]] questions Malbee's request of [[PercussiveMaintenance whacking Menders to reset them]], since it might "hurt their feelings", both Leif and Malbee assure him that they don't have any.
1113* KingMook: Heavy Drone B-33 is this to Bee-Boops, being a spherical robotic bee-like security drone.
1114* MacrossMissileMassacre: Heavy Drone B-33 uses missiles as a primary weapon.
1115* MechanicalInsects: Bee-Boops are bee-shaped drones that patrol the Honey Factory, protecting it against the intruders.
1116* MurderousMalfunctioningMachine: All of them went haywire during Code 32 and, with the exception of Menders (who don't have any weapons), will attack anything they perceive as intruders.
1117* PercussiveMaintenance: After the Code 32, several Menders went out of control and had to be reset. To reset them, they need to be whacked until they work.
1118* RammingAlwaysWorks: One of Heavy Drone B-33's strongest attacks is charging up, and then ramming into party for massive damage. Also, Bee-Boops in their "visor" modes attack by ramming.
1119* SentryGun: Security Turrets are stationary weapons that protect the factory against intruders.
1120* ShowsDamage: When Heavy Drone B-33 transits to the second phase, its body visibly cracks.
1121* SweepingLaserExplosion: Heavy Drone B-33 has an attack in which it fires two lasers across the ground, which is followed with a trail of explosions that damage the entire party.
1122[[/folder]]
1123
1124[[folder:Roach Constructs]]
1125Remnants of the technologically and magically advanced Roach Civilization. Not friendly.
1126----
1127* AIIsACrapshoot: [[spoiler: The fire variants in the Dead Lands will attack anything, even the Roaches who created them.]]
1128* ActionBomb: Wardens can blow themselves up, which doesn't hurt too bad but will damage the entire party.
1129* AmbushingEnemy: Wardens disguise themselves as Roach statue heads before revealing themselves for attack.
1130* AncientEgypt: They have Egyptian motifs.
1131* AnIcePerson: The constructs can use ice powers when in cold temperatures (i.e., when near the active ice magic crystal, or if frozen by Leif, [[spoiler:or when inside the fridge]]).
1132* BackForTheFinale: The constructs found in Chapter 4 reappear in Chapter 7, mainly to be used as puzzle-solving tools [[spoiler:until the Wasp King turns on Giant's Lair's stove and introduces the fiery variants of the constructs.]]
1133* EliteMook: [[spoiler:Fire-spewing constructs are the last set of enemies fought in the story mode, and they hit harder than their chapter 4 counterparts. They can also hit the player with the rare burn status which is basically a stronger poison status.]]
1134* FlyingFace: Wardens are flying disembodied Roach statue heads.
1135* KingMook: The Watcher is a more powerful version of the Haunted Cloths.
1136* LivingClothes: Haunted Cloths are vampiric robes powered by a giant ancient crystal at their core. The Watcher is an advanced version of them that can use sand and ice magic.
1137* LogicalWeakness: When in low-temperature mode, the constructs will be weaker to Kabbu’s horn, because their frozen components are extra sensitive to sudden shocks. Likewise, when they’re overheating, they’re sensitive to the sudden temperature changes caused by Leif’s ice magic. They’re still immune to the Frozen status effect while on fire, obviously.
1138* {{Magitek}}: Constructs powered by ancient crystals patrol places of significance to the ancient civilization.
1139* {{Mummy}}: The Watcher is a mummified Roach, a result of the Roaches experimenting on one of their own kind.
1140* PaletteSwap: Unlike the dramatic model differences between the Warden and Haunted Cloth variants, all Krawler variants are the same design just with a differently colored back-mounted crystal.
1141* PlayingWithFire: [[spoiler:In Chapter 7, after the Wasp King turns on the stove, the constructs absorbed its power and became much more powerful than ever before.]]
1142* SlasherSmile: [[spoiler:The fire version of the Warden enemy has a demented grin on its face.]]
1143* SmallRoleBigImpact: The Watcher initially appears to be merely another big baddie to show up and ruin Team Snakemouth's day, but, after its destruction, [[spoiler:it leaves behind a peculiar gem that opens the way to Upper Snakemouth, helping Leif to learn more about his past]].
1144* UndergroundMonkey: Has more powerful [[spoiler:fire variants]] encountered in the [[spoiler:final stretch of the Giant's Lair]], which share the same name and entry as the ones encountered in the Ancient Castle. [[spoiler: This makes a strange scenario when you fight them in the Cave of Trials before encountering them in the Giant's Lair, as they're shadowed, but if you had Spied their earlier versions, you can still see their health]].
1145* [[WasOnceAMan Was Once a Bug]]: As revealed in [[AllThereInTheManual the artbook]], the Watcher is the result of the Roaches experimenting on one of their own kind.
1146* XtremeKoolLetterz: The Krawlers' name is spelled this way.
1147[[/folder]]
1148
1149[[folder:Bandits]]
1150Sapient bugs who live the life of a crime, ambushing the travelers in the Lost Sands and stealing their goods. They are mostly led by Astotheles. They are also encountered in the Rubber Prison and were freed by wasps during the outbreak.
1151----
1152* BanditMook: All of them can steal items from the party. After successfully stealing an item, they will run for it, unless the player manages to make them drop it.
1153* BlowYouAway: Thieves can blow gusts of wind with their wings to deal damage to the entire party.
1154* BoxedCrook: The Wasp Kingdom forces have enlisted the help of freed bandit prisoners during the Rubber Prison occupation.
1155* TheBrute: Burglars are the biggest and the toughest of the Bandits, having more health and defence than others.
1156* DesertBandits: They're a large gang of thieves and brigands who live and operate in a large underground base under the Lost Sands desert, harassing and stealing from both travelers in the wastes and the nearby town of Defiant Root.
1157* DreadfulDragonfly: Thieves are dragonflies who steal items and can blow gusts of wind.
1158* EqualOpportunityEvil: The bandits' ranks are made up of dragonflies, crickets, and ladybugs.
1159* EvenEvilHasStandards: As revealed in the artbook, even they refuse to associate with the Ruffians locked in the Rubber Prison, finding them way too cruel and violent to their liking.
1160* EvilIsOneBigHappyFamily: All of the bandits get along just fine and live like a family, with Astotheles as AFatherToHisMen, Thieves as "the youngest siblings", and Bandits as their "older brothers".
1161* FatBastard: Burglars are quite fat, and are vicious, well, burglars.
1162* ForTheEvulz: Sometimes, they steal items that hold no value to them at all, just because they feel like it, such as taking Tanjerin's broken horn and Eophi's leaf mask, and then bullying Mun for him demanding them to give it back.
1163* GoKartingWithBowser: In "Theater Help Wanted!", several bandits take a part in the stageplay, with the Burglar playing an evil prince and a duo of bandits portraying...[[ShapedLikeItself bandits]]. And no, this isn't just a case of GameplayAndStorySegregation; an EasterEgg that occurs if you allow the bandits to steal your items and escape the battle in the second act reveals that these are ''actual bandits'', since they immediately leave the theater after they steal your items, with the voice outside trying to report them to security.
1164* GroupIdentifyingFeature: They all wear hoods with their distinct insignias, which are upside-down emblems of the Ant Kingdom, representing their leader's resentment towards the Ant Queen.
1165* InTheHood: All of them wear hoods with the unique Bandit insignia (which is an upside-down emblem of the Ant Kingdom).
1166* LightningBruiser: Despite their bulky looks, Burglars are surprisingly fast and can tackle the entire party at high speed, stealing their item in process.
1167* NonIndicativeName: Burglars attack travelers in the outdoors. As in mugging, not burglary.
1168* ThenLetMeBeEvil: Ever since Queen Elizant II banished all ladybugs from the Ant Kingdom for the crimes of the seventeen of their kind, many of them decided to not bother with fixing their reputation and turned to crime, becoming Burglars, [[NotHelpingYourCase which tarnished the already poor reputation of ladybugs further]].
1169* ToughBeetles: Burglars are bulky ladybug criminals who possess much more health than the other bandits on par with having higher defenses and an ability to ram the party at full speed, stealing an item if not blocked.
1170[[/folder]]
1171
1172[[folder:Ruffians]]
1173Mantis criminals that were locked up in the Rubber Prison until the Wasp Kingdom freed them during the occupation. They tend to operate with wasps and other bandits.
1174----
1175* AxCrazy: They are very cruel and violent, which is why they got sentenced to prison.
1176* BoxedCrook: Much like the bandits, the Ruffians were also freed by the Wasp Kingdom to cause mayhem in the Rubber Prison during the occupation.
1177* DeathGlare: Their constant facial expression is a perpetual intimidating sideways glare, which gives them more hostile appearance.
1178* ImprovisedWeapon: They can use their cuffs and ball-and-chains as weapons.
1179* PsychoForHire: They are more than happy to work for wasps if it means they get to beat up others.
1180* RedEyesTakeWarning: They have red eyes, which compliments their violent appearance.
1181* SlayingMantis: They are the violent mantis criminals who are some of the stronger enemies in the late game.
1182* WithMyHandsTied: Wasps could've easily break their cuffs, yet they didn't, because the Ruffians are ''already'' dangerous enough.
1183[[/folder]]
1184
1185[[folder:Leafbugs]]
1186Hostile warrior tribes living in the Wild Swamplands. Unlike the other threats lurking in the swamp they're sapient, but the language barrier between them and other bugs makes them impossible to reason with.
1187----
1188* AlwaysChaoticEvil: {{Downplayed|Trope}}, as they are stated to be the [[AntiVillain anti-villains]] who simply want to protect their home, but every leafbug Team Snakemouth runs into wants them dead, no exceptions.
1189* AmbushingEnemy: Leafbug Ninjas can disguise themselves as foliage before attack.
1190* AnnoyingArrows: Leafbug Archers don't hit too hard normally. If you attack their teammates however then prepare to ''hurt''.
1191* AntiVillain: Though aggressive to Team Snakemouth and anyone else who travels through Wild Swamplands, they simply want to protect themselves and their home, and considering [[SwampsAreEvil in what kind of place they live]], it's hard to blame them when they consider everything and everyone to be a threat. Kabbu even sympathizes with them, as seen in the Help dialogue of the second area of the Wild Swamplands.
1192* BaitAndSwitchBoss: When a group of Leafbugs ambush Team Snakemouth at the end of the Wild Swamplands, they're eager and willing to fight... until the Beast shows up. Then they instantly run for the hills.
1193* BarbarianTribe: They are a group of sentient bugs who live indigenously in the Wild Swamplands and will attack any other bugs they come across using the likes of clubs and bow and arrows. They also speak in a language other bugs can't understand.
1194* TheBrute: Leafbug Clubbers are the tankiest leafbugs, and hit hard. ''Very'' hard.
1195* LanguageBarrier: They speak their own language and don't understand the language of other bugs. Due to that, it's impossible to reason with them, and subsequently, all encounters with them end up being violent.
1196* MalevolentMaskedMan: They're hostile tribals whose faces are obscured by masks.
1197* MaybeMagicMaybeMundane: According to their bestiary entry, scientists are fascinated with the Leafbug Ninja's ability to clone themselves and have no idea how they do it. It could be a form of magic but thanks to how rare it is, it's every bit as likely to be some odd sleight of hand.
1198* {{Ninja}}: The Leafbug Ninjas use camouflage to blend in with the foliage, attack with needles and kicks, and to top it all off can create illusory copies to befuddle the player.
1199* PoorCommunicationKills: Team Snakemouth doesn't want to fight them, but can't communicate that with the Leafbugs due to the LanguageBarrier between them, causing all encounters with them to be violent.
1200* PrimitiveClubs: Leafbug Clubbers are primitive barbarian bugs who wield clubs as weapons.
1201* ProudWarriorRaceGuy: The Leafbug Clubbers are described in their bestiary entry as proud and arrogant warriors who believe themselves to be deserving of praise and respect for their strength.
1202* SelfDuplication: Leafbug Ninjas can duplicate themselves to confuse their targets. The clones disappear instantly after receiving damage, but can still inflict damage on their targets themselves.
1203* WolfpackBoss: What's intended to be the game's final sidequest pits the player and Maki against a constantly respawning horde of Leafbugs. And thanks to the seemingly never-ending flood of reinforcements, the player will be constantly boosting their attack power up thanks to hitting their comrades, which turns what seems like an easy battle against midgame enemies into an utter nightmare.
1204[[/folder]]
1205
1206[[folder:Bounties]]
1207These insanely powerful monsters are among the fiercest foes in all of Bugaria, and mostly seem to be regarded as myths or urban legends. When the player meets Doppel in the Ant Kingdom underground, he'll task the player to defeat these beasts in exchange for an incredible reward.
1208----
1209* AchillesHeel: Attacking the Tidal Wyrm's tail would result in it getting stunned for the next 2 turns.
1210* AllMythsAreTrue: The Peacock Spider is the focus of sailor legends about an island that lures in sailors with hypnotic music only for them to never be seen again. Turns out those weren't just legends.
1211* BeefGate: Unlike the other Bounties, the Devourer can be fought as early as chapter 2 if you know where to look, but… well, ''[[ThatOneBoss good luck beating it that early.]]''
1212* DanceBattler: The Peacock Spider uses various dances to empower the minions it summons.
1213* EatingTheEnemy: The Devourer can do this to any member of the party, and then slowly dealing damage to them while restoring its own health. Swallowed victim cannot be released until it or the Devourer dies, or if Devourer would ship them out eventually.
1214* FlunkyBoss: Every one of these bosses is one: the Tidal Wyrm summons the aquatic bugs of Stream Mountain, the Seedling King summons various Seedlings, the Devourer has several flytraps backing it up, the Peacock Spider commands spider enemies, and the False Monarch can summon Mothflies.
1215* GiantSpaceFleaFromNowhere: Most of them are just random, powerful monsters that have minimal connections with the plot and exist primarily for challenge and worldbuilding.
1216* GlassCannon: The Devourer has the lowest amount of HP out of all the Bounties, but makes up for it with its sheer damage potential thanks to its poisoning attacks, flytrap minions, and party-hitting slam attack.
1217* ItCanThink: The False Monarch, disturbingly enough. The mass of Mothflies are sentient to the point that they can disguise themselves as a civilian bug and get other mothflies to do the same to lure unaware adventurers to their village. The civilians in the False Monarch's village are even capable of (unintelligible) speech.
1218* KingMook: The Seedling King, False Monarch, and Peacock Spider are these to the Seedlings, Mothflies, and Spiders respectively, and they'll summon them during their boss fights.
1219* MagikarpPower: The Seedling King is the end result of this: if a Seedling survives against all odds and lives long enough it gets a confidence boost that actually buffs up its strength and resilience.
1220* MakingASplash: The Tidal Wyrm has water powers, fittingly enough.
1221* ManEatingPlant: The Devourer is a giant pitcher plant that eats any unfortunate bug it encounters, and can even swallow one of your party members.
1222* MindControlMusic: The Peacock Spider plays music to allure the travelers who come on its island to it so that it could devour them. Kabbu and Leif were allured by said music, while Vi was unable to hear it for some unknown reason.
1223* TheMusicMeister: The music the Peacock Spider makes causes Vi and Kabbu to uncontrollably dance… [[InformedAbility at least it does according to their Spy logs.]]
1224* OptionalBoss: All of them are optional and tougher than just about anything else you'll fight in Bugaria.
1225* OurDragonsAreDifferent: The Tidal Wyrm is a serpentine dragon who lives in water, and can fight by spewing water through a blowhole on its head. In a [[https://www.reddit.com/r/JRPG/comments/110ok3h/comment/j8a4zbw/ Reddit AMA]], [[WordOfGod Genow]] revealed that it is supposed to be a worm mutated by the magic of the ancient crystals.
1226* PoisonousPerson: The Devourer constantly spits venom at the party.
1227* RiddleForTheAges: Invoked by Kabbu and the Bestiary entry for the False Monarch and its society. They both comment that it is fascinatingly advanced behavior for Lesser Bugs, but alas it will remain a mystery due to further research no longer being possible with all the citizen mothflies gone.
1228* RushBoss: Compared to the other Bounties, the Devourer is somewhat frail and can be taken out in a few turns with a variety of party setups - and it has the potential to ruin you even within that timeframe by eating a party member for three turns, ruining whatever you strategy you may have had and likely wiping you immediately after due to its obscene strength.
1229* SeaSerpents: The Tidal Wyrm is a serpentine creature that inhabits the water pond in the depths of the Stream Mountain.
1230* SlasherSmile: The Tidal Wyrm constantly wears a malicious grin on its face. The False Monarch's mask also depicts a permanent, blank-eyed smile.
1231* SpidersAreScary: The Peacock Spider is basically a Bugarian version of the siren, luring the travelers on its island with mysterious alluring music only to ambush and devour them when they reach it.
1232* SupportPartyMember: While it does attack every now and then, for the most part the Peacock Spider is content to simply summon spider flunkies and boost their stats with its dancing.
1233* TheWormThatWalks: The False Monarch is a bunch of mothflies that disguise themselves as one bug, and uses said mothflies to attack the party.
1234[[/folder]]
1235
1236[[folder:Dead Landers '''(UNMARKED SPOILERS)''']]
1237The monsters in the Dead Lands. A collection of disturbing creatures, no one knows what they are, or where they came from.
1238----
1239* {{Balloonacy}}: Dead Lander Beta seems to be carried by balloons, or at the very least growths that look exactly like them.
1240* BossInMookClothing: All of them have incredibly high stats for what are basic enemies. Chief among them is Dead Lander Gamma, which has stats greater than most minibosses. Quite tellingly, you're encouraged to run from them, and in the one instance you're forced to fight a few, you're backed up by Maki's high damage output and Queen Elizant's stat boosting Royal Decree.
1241* EldritchAbomination: All of them. They might have been ordinary insects at some point but the conditions of the Dead Lands are so inhospitable that these creatures have long since mutated into something far, far more dangerous.
1242** Dead Lander Alpha resembles the stick-bug in the fishing village, but with no face and a LampreyMouth in its hands and cranium.
1243** Dead Lander Beta resembles a spiky pot full of teeth and eyes suspended by indestructible balloons and capable of projectile vomiting more poison than its body is capable of holding.
1244** Dead Lander Gamma looks a lot more like an actual organic monster, but even it is incredibly alien and freaky-looking.
1245* GiantEnemyCrab: Dead Lander Gamma looks like some kind of hellish, ridiculously monstrous crab.
1246* NothingIsScarier: The game never explains just what these horrific things ''are'', and they're all the scarier for it.
1247* RareRandomDrop: Dead Lander Gammas have a chance of dropping the incredibly rare Dark Cherries if you'd rather not drop fifty berries for them.
1248* RiddleForTheAges: ''What are these things?'' Heavily mutated bugs? Heavily mutated fungi? Aliens? Demons? A clear answer is never provided and Team Snakemouth would rather not have to think too hard about them.
1249* WeakToMagic: They all take extra damage from Leif's ice attacks, which may or may not indicate that they're plant or fungi-based life forms.
1250* ZombiePukeAttack: While it's not clear are they zombies or not, Dead Landers Beta can projectile-vomit huge streams of poison.
1251[[/folder]]
1252
1253[[folder:TANGYBUG]]
1254A mysterious holographic entity that looks suspiciously like a silhouette of Tanjerin.
1255----
1256* AscendedMeme: Added as an inside joke among the developers and fans regarding Tanjerin's popularity.
1257* BraggingRightsReward: Beating it reveals a menu code with a cosmetic, silly effect, and the only evidence of it having been fought afterward is a Tangy Berry as a trophy in Team Snakemouth's house.
1258* DittoFighter: It borrows attacks and properties from various enemies such as Kabbu, Spider, Acolyte Aria, and The Everlasting King.
1259* {{Expy}}: Of [[VideoGame/PokemonRedAndBlue MISSINGNO.]], being a GlitchEntity with otherwise-impossible stats, being made up of a hodgepodge of assisting assets, and depending on specific item slots in the player's inventory.
1260* GiantSpaceFleaFromNowhere: Almost zero context is given to this encounter. The Cave of Trials glitches without warning, and then this strange enemy appears. It also has no Bestiary entry and cannot be Spied on.
1261* GlitchEntity: In-universe. TANGYBUG is encountered by the Cave of Trials glitching out under very specific conditions, and when targeting it, its name -- appearing to be a mere filename anyway -- glitches out with random syllables.
1262* GuideDangIt: There are ''no'' hints pointing to this fight's existing in normal gameplay. It only appears if [[spoiler:your inventory either has a Tangy Berry in the fourth item slot or three Tangy Berries in total]] when you clear all 50 waves of the Cave of Trials -- something not likely to happen by mistake.
1263* MarathonBoss: Not only does it have 99 HP, it's the only enemy in the game to have a defense rating of 4 -- more than even Stratos. Beating this thing is going to take a while.
1264* {{Leitmotif}}: Borrows The Watcher's theme, likely to reflect that it's another instance of Roach technology going wrong.
1265* {{Superboss}}: One of the three hardest fights in the game, and the only one able to be encountered before the postgame.
1266[[/folder]]

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