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Warning: Given the nature of some of the tropes on this page, there will be unavoidable spoilers in regards to certain characters. You have been warned.

The Ant Kingdom

Team Snakemouth

The protagonists of the game. A trio of adventurers who conquered Snakemouth Den and subsequently were dubbed Team Snakemouth by Queen Elizant II. Tasked to find the Everlasting Sapling before the Wasp King does, the trio venture throughout Bugaria to collect the artifacts that will show the way.
  • Badass Adorable: The whole group is made of cute little ass-kickers. Even Chompy is this in her own Ugly Cute way.
  • Big, Thin, Short Trio: Kabbu, Leif, and Vi respectively.
  • Color-Coded for Your Convenience: Their designs are primarily one color. While Vi's yellow matches most bees, Kabbu's green and Leif's blue are less common among other bugs.
  • Fire-Forged Friends: Kabbu and Vi originally partnered up mostly because nobody else would team up with them, and even after Leif joins them, they spend a lot of the early chapters squabbling and having their different goals conflict. It's even lampshaded by the first chapter's title: "A Dysfunctional Trio". Over time, they truly learn to work together and by the final chapters are a true team. This even gets worked into the gameplay as they unlock dual and triple skills that feature multiple members working together for a very damaging attack.
  • Fighter, Mage, Thief: They naturally fall into this.
    • Vi is the "thief" of Team Snakemouth, being obsessed with money and glory. In battle, she initially deals less damage than Kabbu and Leif, but has unique medals that can power up her skills to inflict status or hit more times.
    • Kabbu is the fighter of Team Snakemouth, and is the most focused on being a good adventurer. In battle, he innately has more HP than Leif and Vi, and his horn pierces defenses of armored enemies. To top it off, his very first skill is a taunt.
    • Leif is the mage of Team Snakemouth, and has a past that is shrouded in mystery. In battle, his ice magic can deal a lot of damage at the cost of consuming a lot of TP. Additionally, he can use certain medals to buff his teammates or debuff enemies.
  • Gender-Equal Ensemble: If the female Optional Party Member, Chompy, is recruited, the team them has two males and females.
  • Knighting: At the end of the game, they all were knighted by Queen Elizant II as her Royal Blades as an ultimate reward for their massive role in finding the Everlasting Sapling (its destruction aside), and defeating the Wasp King.
  • Nice, Mean, and In-Between:
    • Kabbu is Nice; he is an Ideal Hero, very kind and chivalrous, and is always willing to help without asking anything in return.
    • Vi is Mean; she is a greedy bee who is mostly Only in It for the Money, always demanding a reward for every good deed Team Snakemouth makes. She is also very sassy and short-tempered, yet despite this, she genuinely cares for her friends.
    • Leif is In-Between; he is stoic, calm and rational, yet is also a bit insensitive and blunt, and he does have a bit of mischievous side, and is as likely to agree with Vi's methods as he is with Kabbu's.
  • Red Baron: They get dubbed Team Snakemouth by Eetl after being the team to finally retrieve the artifact within Snakemouth Den. While initially it's just a team name, by Chapter 6 onward, they become known across Bugaria by the reputation that they've built up, and Leif even expresses regret that they didn't get a chance to pick something cooler.
  • Secret Keeper: Together with Acolyte Aria, they keep the existence of Venus a secret from everybody.
  • True Companions: While they initially didn't get along, over the course of the game they grew very close to each other, and will always support and protect each other no matter what, which greatly contributed to their success. In Chapter 5, when they leave the Wild Swamplands with Maki, Vi even points out that their strong bond is the reason why they became one of the most successful teams in the Association.

It's folly to tell me I can't do something!

A former resident of the Bee Kingdom, who left to become an adventurer.

  • Action Girl: She's a female explorer that can hold her own against creeps and monsters. Justified by bees being matriarchal.
  • Acrophobic Bird: Despite being capable of flight, she very rarely does that, and refuses to carry her teammates over the gaps, since it's too much pressure on her. It took the Queen herself ordering her to do so when she finally decides to start carrying Kabbu around while Leif carries the rest, and even then she still complains that her body will get all sore after that.
  • Battle Boomerang: Her Weapon of Choice is a Precision-Guided Boomerang that she uses in combat as well as in the overworld. Besides serving as a potent weapon, she can also use it to catch items or hit switches from distance and, with an upgrade, can also spin mid-air to rotate wooden cranks.
  • Bratty Half-Pint: Though she is in her mid-teens, she still acts as a child and is very mouthy, snarky and immature, and is very sensitive to being called short or a kid.
  • Brilliant, but Lazy: Invoked through gameplay: She's always had the ability to help carry teammates over short gaps, but she's just too lazy and hates doing it. She eventually gets over this in Chapter 6 when she has no choice but to carry Kabbu over the Forsaken Lands, while Leif can carry others with his Ice Magic.
  • Color Motif: Her design is primarily yellow, fitting someone with a short temper who's motivated by greed and glory. However, despite her name, she doesn't have any strong associations with common purple motifs.
  • Colorful Theme Naming: Her full name is Violet, a type of purple, which is complimentary to her sister's name, Jaune, which is French for "yellow".
  • Composite Character: Of Yoshi Kid and Kooper, both mechanically and personality-wise. Like the former, she is gutsy, childlike, specializes in multiple hits, and can carry allies across gaps, and she can throw her Beemerang in a manner akin to the latter's field ability (with a hint of Koops once she gets the ability to hold it in place), and shares his love for adventure.
  • Dark and Troubled Past: Defied. Her reactions to other bees and the suggestion of returning to the Hive make it seem like she had bad experiences with them at home, citing herself as being an outcast and her dialogue implying she was bullied for wanting to be an explorer. In truth, the real reason is because of her feeling guilty about lashing out at them, which was in response to comparatively minor (but still clearly hurtful) teasing.
  • Defector from Decadence: Vi left the Bee Kingdom, which values art and science more than exploration, to be an adventurer.
  • Everyone Has Standards: Vi is generally rude and greedy, but even she has her limits.
    • She is disgusted by snobbish elitism, which made her hate Beette, a haughty bee who never misses the chance to brag about Bee Kingdom's cultural superiority.
    • She also knows better than to mock those who despair, as shown when inspecting the "Seedling Slayer" who was upset over her inability to stop the Wasp invasion, and in Defiant Root, when Leif cracks an insensitive joke at the expanse of the Far Grasslands border guard (who was Drowning Her Sorrows in the bar), she gets mad at him and joins Kabbu in scolding him.
    • She is not a sociopath and is not devoid of empathy. When Team Snakemouth encounters the starving ant kid in the Wasp Kingdom's prison, she gets repulsed of an idea of leaving someone to starve, and when the team gives her food, she doesn't object and doesn't even request a reward. She also doesn't mind giving a beggar in the Termite Kingdom a berry, since she acknowledges that he seems to be unable to make profit on his own, given his state.
  • Jerk with a Heart of Gold: She's sarcastic and has a short temper, and the initial impressions of her aren't flattering, as she seems to treat Kabbu as just a means to an end for exploring Snakemouth and considers abandoning him twice. However, she sticks with him and eventually Leif, coming to consider them as friends and caring for them, such as insisting Kabbu have fun and participate in the Golden Festival finale. And as hostile as she is to those who rub her the wrong way, she's just as kind to those she gets off well with, such as Chubee.
  • Just a Kid: She isn't a kidnote , but seems to be considered immature and childlike by most other characters, much to her annoyance.
  • Lovable Coward: Upon first encountering the giant, bug-eating spider of Snakemouth Den, Vi originally flees and leaves Kabbu and its webbed-up prisoner (Leif) at its mercy, but comes back when Kabbu is close to dying from it.
  • Magikarp Power: Of the main trio, she starts out with the lowest damage output, often unable to do anything to enemies with defense. However, once the player has enough MP and TP leveled up to equip certain medalsnote  and found Medals that power up her skills, she can quickly become the main damage dealer of the group thanks to her multi-hit attacks and her piercing attacks ignoring defense.
  • Manchild: Considering her bratty behavior and general immaturity, is it any wonder that a lot of bugs think she's younger than she actually is?
  • The Medic: Her Secret Stash skill is a heal that also cures poison, and she later learns the full party regeneration skill Shared Stash after reconciling with her sister. Because these skills are based on her using items from her personal supply, they do benefit from badges that boost item healing note , meaning that these skills can scale surprisingly well if players want to make Vi into a healer.
  • The Napoleon: Her meager height is a very sore spot for her, and she's quick to flip out anytime someone calls attention to it.
  • No Pronunciation Guide: Her name is short for "Violet", which is pronounced "vee-oh-lay" in French, thus the "Vi" can rhyme with "bee".
  • Only in It for the Money: She's very open about asking for rewards upon completing quests, though she eventually softens on this by Chapter 7, prompting Kabbu and Leif to note how much she's grown.
  • Punny Name: Vi rhymes with bee. Her full name is Violet, but it's suggested (and confirmed by Word of God) that her name is pronounced in the French manner (vee-oh-lay), preserving the pun.
  • Shout-Out: One of her attacks, Needle Pincer, has her stab an enemy with twin needles. The way she holds those needles brings one certain Poison Bee Pokémon in mind.
  • Token Flyer: She's the only member of Team Snakemouth who possesses functional wings, allowing her to fly. However, she refuses to use this ability most of the time, even when it would benefit Team Snakemouth, as she doesn't want to get her body sore from carrying Kabbu around. It's only when Queen Elizant herself orders Vi to start carrying Kabbu around (with Leif using the hovering ice block to carry the rest) when she starts flying on team's accord.
  • The Unapologetic: Initially, she refuses to even consider apologizing to her sister Jaune for badmouthing her and her art skills, since she doesn't want to be the loser in the conflict, and believes that Jaune had it coming due to constantly teasing her before. However, when Leif and Kabbu point out that Vi is being really immature over such petty things, and that one day she may never be able to make amends with her sister, Vi, initially begrudgingly, but later genuinely, agrees to apologize and make amends.
  • Unreliable Expositor: It's unclear just how much truth there is to her claims that the Bee Kingdom is full of stuck up jerks thanks to the fallout from her wanting to leave. Most bees welcome her back with open arms or are fairly neutral to her return upon the group needing to head there for an artifact and a few even congratulate her on achieving her dreams, but there are fewnote  that make it clear she didn't have a very pleasant experience growing up there either.
  • Unsportsmanlike Gloating: After returning from Snakemouth Den with the artifact, she gleefully rubs it in Eetl's face, since he had been so opposed to her going. Kabbu and Leif even lampshade it.
  • Video Game Flight: In Chapter 6, she gains an ability to fly to carry the team around (or rather, she carries only Kabbu while Leif carries everyone else behind her). However, due to the fact that Kabbu is quite weighty, she can carry him only for short amount of time, meaning that she can carry him only over the small gaps, unless there is a wind current to support her.
  • Virtuous Bees: While she does have her flaws, at the end she is still a noble soul who is willing to protect Bugaria and her friends against any threat that would come.
  • Wants a Prize for Basic Decency: Any time Team Snakemouth does anything good, no matter how remotely mundane (like cutting down a bush or delivering a book into the library), Vi would definitely ask for reward more often than not.

Sir Maki. Although you outrank me in spades, you shouldn't underestimate me.

A veteran fighter from the North who originally traveled to the Ant Kingdom to fulfill a promise.

  • Armor-Piercing Attack: His basic attack and a number of his other skills ignore one point of the enemy's defense. He can also flip over certain enemies and reduce their defense to zero entirely.
  • Artistic License – Biology: Despite the Word of God confirming that Kabbu's species is Phanaeus vindex, he lacks their trademark reddish coloration on the back of his head. Coincidentally, this makes him resemble other members of Phanaeus genus, most notably Phanaeus mexicanus or Phanaeus lunaris.note 
  • Beware the Nice Ones: Kabbu is easily the nicest of the team and the one most frequently to oppose violence between opposing teams (especially with Zasp and Mothiva) but even he has his limits. When Zasp and Mothiva try to hijack the Termite Colosseum so that they would be the ones to take on the Wasp King, Kabbu has finally had enough of their antics (especially since it's endangering the entire kingdom), outright calls Mothiva a witch, and gloats upon him and his team beating them. Even then, he's still notably the most experienced fighter on the team and just as capable in dishing out the pain to bad guys, as shown when he single-handedly slayed The Beast through sheer Heroic Resolve.
  • Big Fun: He's a big, chunky beetle, and he's also surprisingly playful. He gets excited about the festival Team Snakemouth attends, and he likes to suggest they do fun things like roll down sand dunes together.
  • The Big Guy: Kabbu is Team Snakemouth's muscle, being the most offense-focused party member in the team.
  • Bonus Boss: Kabbu himself is actually an optional boss, fought during Kali's sidequest where she hypnotizes him into attacking Team Snakemouth after Vi accidentally breaks her vase. He's actually fairly strong since he has far higher health than he does normally, and is constantly having his stats boosted by Kali's dancing.
  • Brainwashed and Crazy: Is turned into Kali's thrall in a sidequest, which he is deeply ashamed of.
  • The Determinator: When the entire party is wiped out by the Beast's unavoidable 99 damage attack, Kabbu manages to survive through sheer willpower alone, and finally vanquishes the monster after getting a brief boost in strength. He also gains the ability to break through rocks in a similar vein.
  • Embarrassing Nickname: Cerise gives him a nickname "Uncle Iron Seed", since she mistakes him for a Fruity Bug that took characteristics of Iron Seeds from eating too many of them, as well as believing he is "old enough to be her uncle". Vi was especially amused by this nickname, much to Kabbu's chagrin.
    Kabbu: Oh, be quiet...
  • Expy: Is somewhat one of Mario, mechanically. He fills the same role of a damage-dealing tank while relying on his teammates to provide support in situations where he can’t win. His basic attack functions identically to Mario’s hammer, with the only real difference being the direction on the control stick held to charge it. Even his horn's properties and other moves mimic Mario's hammer; his horn can't reach flying targets and can only hit the enemy in front. It ignores a point of defense like Mario's Piercing Blow, and Heavy Strike is a more powerful version of his basic attack with a similar but slower action command as the basic attack, just like Mario's Power Smash. And then Pebble Toss and Boulder Toss are equips that allow him to hit flying targets, just like Mario's Hammer Throw. He is also The Hero of the group and the very first character you play as (though you get Vi a few minutes later), making him the closest thing to the overall protagonist like Mario is.
  • Fanboy: He is a huge fan of the Bug Rangers, to the point that he's left happily giggling when he manages to secure a rare plushie of the Green Ranger. Which makes it all the bigger deal when he willingly parts with it without asking for anything in return to cheer up a sad termite.
  • Friend to All Children: He's very kind to children, to the point that he's willing to give up his beloved Green Ranger plushie to a sulking child just to see her perk up.
  • Furry Reminder: As revealed in Chapter 4, Kabbu is an exceptional digger, which stems from the fact that he is a beetle. He himself even lampshades this.
    "You should know beetles are fantastic diggers!"
  • Gentle Giant: Kabbu is the fighter to Team Snakemouth's Fighter, Mage, Thief motif and the nicest of the trio to the point where he acts as The Heart of Team Snakemouth, as stated below.
  • The Heart: Kabbu is a noble soul that adventures to help others, and does his best to respect everyone he comes across. Early on, he even learns a skill to revive his allies in battle by just giving a pep talk.
  • The Hero: Out of all three main characters, Kabbu is the closest to embodying this, with a more idealistic and selfless vision of adventuring, as opposed to Vi who seems to be in it for the money, and Leif who just seems to be along for the ride.
  • Horn Attack: Kabbu's basic attack makes use of his horn. On the field he can use it to cut down bushes or push around rocks or ice blocks.
  • I Am Big Boned: Occasionally, the characters call Kabbu chubby, to which he will object to. For example, when Vi expresses how she doesn't want to carry Kabbu around because he looks massive, he objects by claiming he is lighter than he appears, and in the conversation inside the refrigerator in the Giants' Lair, Leif states that his chub protects him from cold, and Kabbu insists that it's muscle.
  • Ideal Hero: Kabbu represents the best in heroism, being brave, kind, and having an almost pathological need to help everyone he can.
  • It's Personal: He has a burning hatred for the Beast of the Wild Swamplands because it killed his friends.
  • The Knights Who Say "Squee!": He's a huge fan of the Bug Rangers to the point of childlike excitement, and a superhero in his own right.
  • Meaningful Name: Kabbu, short for Kabuto, a type of helmet worn by samurai. It's also a name associated with Japanese beetles.
  • My Greatest Failure: That fact that he couldn't save his mentor and friend's lives on his travels to Bugaria still clearly haunts him throughout the game. It's a major factor in why he's so protective of his current team.
  • Nice Guy: Kabbu is an incredibly kind-hearted, compassionate bug and the most noble of the main trio.
  • Not So Above It All: As much as he chides Vi for her immaturity, he's a huge Fanboy of the Bug Rangers and has his own moments of goofiness.
  • OOC Is Serious Business: Due to being so cautious, kind, and level-headed, Vi and Leif realize that something is very wrong when Kabbu refuses to retreat and recklessly attacks The Beast in a fit of rage. It's later revealed that the Beast's murder of his best friend and mentor made things personal for him.
  • Practical Taunt: The first move Kabbu possesses is Taunt, which allows him to taunt enemies into attacking him.
  • Ramming Always Works: In Chapter 5, through the power of sheer rage and determination, he gains an ability to smash through the rocks.
  • Real Men Love Jesus: He's a devout worshiper of the harvest goddess Venus, and when he meets her at the climax of Chapter 2, he is utterly floored.
  • Reluctant Warrior: He hates violence and prefers to avoid it whenever he can, and would rather talk down his opponents by reasoning with them (The Beast being the sole exception). However, if there's no other alternative, he will fight back and mop the floor with anyone who dares to oppose him and his team.
  • Revenge Before Reason: Briefly slips into this in chapter 5, where he furiously attacks The Beast despite Leif, Vi, and Maki's warnings in order to avenge the deaths of his old friends. Thankfully, he snaps out of it when Leif and Vi come dangerously close to dying because of his recklessness.
  • Scarab Power: He is a rainbow scarab beetle, and he's physically the strongest member of Team Snakemouth.
  • Seldom-Seen Species: Beetles in media are common, and so are scarab beetles. But rainbow scarab beetles are definitely not.
  • Shout-Out: When confronting Cenn and Pisci; he tells them it's Time to Count up their sins.
  • Stout Strength: He's a little on the rounder side, but still incredibly strong.
  • Survivor Guilt: Suffers from one over the course of the game ever since his mentor and his best friend died at the hands of the Beast, believing himself to be unworthy of being rescued, since he was a mere rookie at the time.
  • Tough Beetles: He is a rainbow scarab beetle and he's The Big Guy of the Team Snakemouth, possessing more HP than his teammates, and he's capable of launching huge boulders into the sky and can learn to demolish rock piles by ramming at them at full speed.
  • Tunnel King: In Chapter 4, he gains an ability to burrow underground (or rather, finally decides to use it when the situation requires to do that), and does so with surprising ease. Also, after gaining the Ant Compass, he can instantly revisit the Ant Mines.
  • Why Did It Have to Be Snakes?: Terrified of heights, though it typically only comes up in comedic flavor text.
  • You Are Fat: Vi and Leif both poke fun at his weight, much to his annoyance.
  • You Didn't Ask: He can burrow under things, yet does not begin to do so until Chapter 4. His excuse is that Team Snakemouth never encountered a situation in which this skill was necessary until it was required to do so.
    Leif: Say, how come you never brought this up?
    Kabbu: We didn't really need it, did we?
  • You're Insane!: Says this to Mothiva when she recklessly attempts to upstage Team Snakemouth, which would've endangered all of Bugaria.
    Kabbu: This is ridiculous! You realize you could be dooming us all!? What if the Termite King loses trust in the Queen!? What if you lose to the Wasp King without our help!? Have you gone completely, utterly insane!? Have you lost all intelligence!
    Mothiva: Yikes. You're overthinking this WAY too much. The Ant Kingdom's way better in our hands than with you LOSERS.
    Kabbu: We have SAVED YOUR LIFE BEFORE, you WITCH!
    Mothiva: I said we'd NEVER speak of that again!

Bailing would've been a good idea, really...

A stranger that Vi and Kabbu rescue from Snakemouth Den, who joins them for mutually beneficial reasons.

  • Afraid of Needles: Per Word of God, he's really afraid of needles. In-game, when Doctor H.B. tries to put him under to experiment on him, this results in Leif panicking and involuntarily creating a bubble shield to protect himself. It's implied to be a Trauma Button stemming from his nature as a failed science experiment.
  • An Ice Person: His main ability is to use ice magic, freezing water droplets or enemies into ice cubes that can be used as platforms.
  • Barrier Warrior: After Doctor H.B. attempts to experiment on him, he gains the secondary ability to generate protective shields around himself and others, both in and out of battle.
  • Big Eater: Despite his slender figure, he can eat a lot and frequently talks about food. He actually uses this to win the eating contest in the Golden Settlement.
  • Cape Wings: What initially appears to be an All-Encompassing Mantle is actually his wings; he just adjusts them to drape over his body. He mentions having picked it up from his father, and Muze's father does the same, implying it runs in the family.
  • Curse of Babel: When he ends up in the presence of some artifact related to the Everlasting Sapling, or the Sapling itself, or the place that reminds him of his own past, he ends up involuntarily slipping into the Roach language. These reactions are induced by cordyceps fungus residing in his body.
  • Cuteness Proximity: He has a fondness for cute creatures, which shows up in some of his spy notes. He also has no problems with keeping a baby Mother Chomper, finding it too cute to leave in Professor Honeycomb's lab.
  • Dead All Along: The original Leif had long since been dead when Kabbu and Vi stumbled upon him. The current one is a form of fungi that has been possessing his corpse and inherited his memories. Naturally, the current Leif doesn't really take this well upon finding out about this. This is what he looked like when he was alive, side-by-side with his current form.
  • Deadpan Snarker: Doesn't emote a whole lot, so his sarcasm falls into this.
  • Dead Person Impersonation: "Leif" is actually a sentient fungus who possessed Leif's long dead corpse and inherited his memories; his ice magic and understanding of Roach language come from the memories the fungus possessed of being an experiment. Oddly for this trope, Kabbu and Vi encourage the current Leif to continue living the old Leif's life, if only to uphold his legacy.
  • Disappeared Dad: According to Word of God, Leif did have a kid with Muse. However, due to being lost in Snakemouth Den for decades, he was most likely unaware of that and couldn't partake in their upbringing.
  • Expy: Of Vivian, at least mechanically. His basic attack has almost the exact same input style, he possesses two Skills that are functionally identical to Vivian’s Veil ability, and like Vivian herself his real power lies in his skill attacks, which can be utterly devastating if applied correctly. The biggest mechanical differences are in their field abilities and their elements, with Vivian being a fire mage and Leif utilizing ice. Their offensive attacks can inflict burning and freezeing respectively.
  • Flawed Prototype: His cordyceps was regarded by the Upper Snakemouth scientists as a failure for displaying irrational behavior (implied to be developing an independent will) and, as such, got discarded and left to die in Snakemouth Den.
  • Friendly Zombie: Despite being an actual Zombie Bug controlled by the Cordyceps Fungus, there's still no mistaking that he's still one of the heroes.
  • Friend to All Living Things: He has an affinity for innocent and cute creatures. He actually takes a strong liking to the bed bug and the baby chomper.
  • Heroic BSoD: Goes through a brief one when he comes face to face with his (cordyceps) sibling, who has mutated into an undead monstrosity due to the experimentation of the Roaches, and immediately after learns the truth of his current existence from some Roach recordings. Thankfully, Kabbu and Vi are able to snap him out of it.
  • Ironic Name: Leif's name is an anagram of "life". He's basically a zombie bug.
  • Leitmotif: "The One Left Behind", which plays during the scenes that focus on his backstory.
  • No Mouth: His mouth is normally not displayed, only showing up when he speaks, eats or chooses an option.
  • Non-Action Guy: Subverted. When Vi and Kabbu first rescue him from the Spuder, he confesses he doesn't have any combat ability because he was on a scouting mission. He's just as surprised that he has ice powers when he first uses them. Which is your first hint that Leif isn't what he seems.
  • Not So Above It All: While he's more rational than Vi, he is not above occasionally agreeing with her greedy and mischievous methods, such as considering pulling some pranks on sleeping technician on Golden Path, snitching Doctor H.B.'s medals, and agreeing with Vi on leaving Kabbu in the inn the next time they would plan on raiding Bandit Hideout to steal the food from their treasure room (since Kabbu insists not on stealing, since he believes that a thief who steals from thieves is still a thief).
  • Only Sane Man: He's the most level-headed and rational member of the Team Snakemouth (that is, unless his Big Eater tendencies or Cuteness Proximity kick in). He is able to quickly identify any Paper Thin Disguises, and doesn't panic from the threats that could be seen from miles away.
  • Opposites Attract: Leif's wife Muse is described by him as loud, outgoing and confident while Leif appears to have always been stoic and deadpan, if the cordyceps that possessed his body is to be believed.
  • Pretending to Be One's Own Relative: A tragic use of this trope. Leif pretends to be a distant relative so that his descendants don't have to learn the truth about why he disappeared so long ago.
  • Prophet Eyes: Has completely white eyes with no visible pupils, has magic, and speaks the ancient Roach language. This is possibly related to the fact that he is effectively a fungus zombie of sorts, as other moths in the game lack this.
  • Red Mage: He's capable of both dealing damage and making things easier for his allies by debuffing and stunning his opponents.
  • The Resenter: He makes no secret his disdain for Elizant II and how he feels she pales in comparison to her mother. He moves past this once the Queen's true feelings come to light.
  • Royal "We": Despite not being royalty, Leif only addresses himself as "we". However, he briefly drops it during his Heroic BSoD, when realizing how literal he was being, as an amalgamation of the original Leif and a Cordyceps fungus. It's not made clear if the original Leif addressed himself this way or not.
  • Rip Van Winkle: He was asleep in Snakemouth Den for decades and woke up with magic afterwards, and his personal quest involves finding one of his descendants who is named after and looks very similar to his wife.
  • Support Party Member: He has a variety of medals that grant him new skills that can affect boost the stats of his allies or drop the stats of enemies, though many of them have to be won as prizes from the Termarcade in Chapter 6 onward.
  • The Stoic: He very rarely displays any emotions.
  • They Would Cut You Up: Noticing something unusual in Leif's behavior and state, Doctor H.B. considers putting him under and dissecting him for research. This causes Leif to panic and accidentally learn how to create the bubble shields.
  • Tomato in the Mirror: He is actually a Parasite Zombie. He died, was resurrected by a Cordyceps fungus, and inherited all of his original memories of what happened. Cue Heroic BSoD.
  • Tragic Ice Character: He's an ice magic-wielding moth who was left behind in Snakemouth Den for countless years, awakening in the present without any understanding as to how he survived until today, outlived his family and everyone he knew (except Rebecca, who simply doesn't remember him), and couldn't even bring himself to meet his descendants once he discovered that one of them is a dead-ringer for his late wife. Furthermore, it turns out he was actually Dead All Along, and "Leif" we see now is actually a sentient cordyceps fungus who was created by sociopathic roach scientists as a prototype to Zommoth, and was callously thrown out to die before it possessed the deceased Leif's corpse, inheriting his memories and personality into itself.
  • Walking Spoiler: It's hard to talk about his past without bringing up that he isn't the original Leif.

    Secret Party Member (UNMARKED SPOILERS) 

A baby Chomper who serves as a fourth party member gained after beating the Mother Chomper and taking the seed to the lab in the Hive. Default name is Chompy.
  • Canon Name: You can name her whatever you wish, but Chompy is her default name.
  • Man-Eating Plant: Just like the rest of her brethren.
  • Optional Party Member: She can only be recruited after beating the Mother Chomper.
  • Raised By Bugs: Thanks to imprinting on Team Snakemouth, Chompy is friendly towards bugkind.
  • Ridiculously Cute Critter: She's a tiny, friendly Chomper who seems to perpetually smile, and she can be customized with cute ribbons to boot! And like all things adorable, Leif is absolutely enamored with her.
  • Team Pet: Unlike the other three, she does not speak and instead acts more like a pet. Her bed in the player's home is even a pet bed.
  • Token Heroic Orc: She's the only friendly Chomper in the game.
  • Walking Spoiler: She can only be recruited after an optional sidequest, and the existence of a non-hostile Chomper is a minor twist.


Other members of the Explorers' Association

The accountant for the local Explorers' Association.
  • Dude Looks Like a Lady: You'd be forgiven for thinking he was a girl at first glance. Downplayed, since apart from his wings being pink there's nothing particularly feminine about him.
  • Hard Mode Perks: Gives you the medal for Hard Mode and bonus medals after defeating certain bosses while wearing it.
  • Non-Action Guy: He's not an active explorer, and instead rewards explorers truly willing to challenge themselves.
  • Seldom-Seen Species: A mantis isn't that uncommon. An orchid mantis, however...

Another worker at the Explorers' Association, in charge of granting permits to explorers.
  • Blue Is Heroic: Downplayed, since he's a Non-Action Guy rather than an active explorer, but his body is mostly blue and he's a really nice beetle who supports Team Snakemouth throughout the story.
  • Non-Action Guy: He's not a fighter so much as he is a quest-giver.
  • Ocular Gushers: First when he finds Vi and Kabbu survived Snakemouth Den, then much later during the victory celebration at the end of the game.
  • Out of Focus: Once chapter 1 ends, he stops being important.
  • Punny Name: He's a beetle named Eetl.
  • So Proud of You: In the ending, he expresses how proud he is of Team Snakemouth for saving Bugaria.

An ant who stores items for the Explorers.
  • Absurdly Dedicated Worker: Fighting with that heavy sack wouldn't be easy, but she still swears she'll guard every item you give her with her life. She's so dedicated to her job that she even follows Team Snakemouth into Giant's Lair on the off-chance that they need to make use of her services.
  • Damsel in Distress: Cenn and Pisci attempt to mug her during the "Explorer Check!" sidequest and she gets captured by the Wasps in Chapter 6.
  • Strong Ants: She's an ant, so carrying a massive sack on her back is quite easy for her.
  • Took a Shortcut: That large sack seemingly doesn't slow her down a bit, because she's always at every location before you are, though she sometimes requires some story progression before she'll start appearing.

    Gen and Eri
A pair of twin ants that form Team Ant.
  • Always Identical Twins: Their only noticeable difference from generic guards is white armor, and the only difference between them is their scarves; Gen wears a blue scarf whereas Eri wears a green one.
  • The Dividual: They are never seen apart and always show up together.
  • Faux Action Girls: Despite being explorers, they never manage to defeat bad guys on their own and are fairly easy to trick, to the point that an easily recognizable fake Explorer's Permit was able to fool them for a while in their side quest.
    • Let's Get Dangerous!: With that being said, they still accompany Team Snakemouth to the incredibly dangerous Giant's Lair at the end of the game, and prevent Cenn and Pisci from escaping again after their real boss fight. While they're definitely on the weaker side, they're still an exploration team for a reason.
  • The Generic Guy: Their whole deal is that they're incredibly unremarkable appearance and personality-wise, which is even reflected in their names.
  • Identical Twin ID Tag: Gen wears a blue scarf, Eri wears a green one.
  • Punny Name: They are generic-looking ants named Gen and Eri.

    Levi and Celia
A ladybug and an ant, who occasionally offer assistance to Team Snakemouth.
  • Back for the Finale: After sitting most of the mid-to-late game out, they return in the final chapter and help Team Snakemouth pursue the Wasp King into Giant's Lair.
  • Badass in Distress: Both of them end up getting knocked unconscious by Monsieur Scarlet in their side quest, forcing Team Snakemouth to confront him on their own.
  • Defrosting Ice Queen: While not downright mean like Zasp and Mothiva, Celia is fairly cold towards Team Snakemouth during the first few chapters of the game, often being unable to understand why Levi has so much faith in them. After Team Snakemouth save her and Levi from Monsieur Scarlet in an optional side quest, she treats them a lot better, even apologizing for having underestimated them earlier.
  • Early Installment Character Design Difference: Unlike most of the other bugs in the 0.1 demo, the original Levi (called Ladybug Knight) looked a lot different than he would in the final product. He's wearing a lot more armor for one, and also wears a tattered cape under his wings while his final design would settle for giving him cape-like wings.
  • Luckily, My Shield Will Protect Me: Celia is always carrying around a huge shield.
  • Put on a Bus: After Team Snakemouth helps them defeat Monsieur Scarlet, they spend most of the rest of the game recovering from their wounds, only returning in Chapter 7 during the final assault for the Sapling.
  • Rugged Scar: Celia is missing her left antenna.
  • Serial Killer Baiting: In Levi's sidequest, he and Celia make themselves the targets for Monsieur Scarlet, an effeminate serial killing ant who pretends to be a helpless soul in need of rescue. To ensure Scarlet could be captured, Levi employs Team Snakemouth so that they would catch him off-guard in case anything goes wrong. Though, in the end, they were unable to catch him, they still managed to see his face and are now able to expose his methods to public, ensuring that he would no longer be able to prey on explorers like he did before.
  • Token Heroic Orc: Invoked but not actually present. After an incident caused most ladybugs to be banned from the Ant Kingdom, Levi is not only one of the few remaining ladybugs allowed in the kingdom, but is part of an adventure team as well, making him viewed as this. However the banning of ladybugs is viewed by many to have been an overreaction, and Queen Elizant reverses the decision in the Playable Epilogue.

A mantis knighted by the queen as her Royal Blade, and leader of Team Maki.
  • The Ace: He's one of the most powerful explorers around, so powerful in fact that the queen knighted him and made him a Royal Blade. As shown by his combat prowess as a party member and boss, he earned his stripes.
  • BFS: That sword of his is more than half his height, and it hits quite hard to boot.
  • Bonus Boss: The entirety of Team Maki can be fought after beating the game. And as one would expect, they are fiendishly difficult. Maki in particular stands out thanks to not only his high damage output and massive health pool, but his bulky defense of 3 making the act of merely damaging him an uphill battle.
  • Guest-Star Party Member: Of the first bit of chapter 5 and a brief bit of chapter 7. The player can't control him, but he deals 6 damage every turn which gives the team a massive damage buff whenever he's available.
  • I Work Alone: Despite the fact that he and Kina are officially part of the same team, Maki usually goes alone on his missions and leaves Kina behind to not put her in danger. Kina herself is not fond of him ditching her, believing they are more efficient together.
  • Knight Templar Big Brother: While it's never said if he or Kina is older, he is still overprotective of his sister and keeps her away from danger no matter what, in spite of the fact that Kina is a perfectly capable warrior on her own right.
  • Lightning Bruiser: He's very quick and agile, but also possesses massive health pool and high defenses, and is a very skilled swordfighter.
  • Master Swordsman: He's a very skilled swordfighter whose mastery of the blade is very frequently noted to be exceptional.
  • Meaningful Name: According to the developers, "Maki" is an ancient word for "courage" in an ancient bug tongue. It's fitting for a fearless warrior like him.
  • No Mouth: His mouth appears only when he speaks.
  • Papa Wolf: He's very protective of Yin, the caterpillar he adopted. And if she's defeated during Team Maki's boss fight, it'll anger him to the point of giving him a permanent attack buff.
  • Sibling Team: Him and Kina form Team Maki, one of the best exploration teams in the Explorers' Association. However, Maki often prefers to work alone to not endanger Kina, much to her own chagrin. They do work as a team during their Bonus Boss fight, however, with Yin accompanying them.
  • Slaying Mantis: A heroic version of this trope, and a fierce combatant whose swordplay and strength make him a valuable ally during the rare moments he fights alongside the party.
  • Stern Teacher: He's considered to be harsh and cold to the newbies, and his idea of a test involves battling them, and he is more than willing to scord them if they royally screw up, but he still has a point, as exploring is a very dangerous job. Also, he respects those with spirit and resolve, and will allow them to enter the Association if they prove themselves worthy in his eyes.
  • Trademark Favorite Food: MiteBurgers, according to his bestiary entry.
  • What the Hell, Hero?: Gives a scathing one to Kabbu after his desire of revenge against the Beast nearly gets himself and his team killed.
    "Kabbu, what is wrong with you!? You endangered your team! AND the mission!"
  • The Worf Effect: He's just as powerless against the Wasp King and his fire magic as everyone else is during the second invasion, which is not helped by his leg injury.
  • World's Best Warrior: Maki is the most powerful explorer in all of Bugaria, hands down. Queen Elizant entrusts him with her most important missions, and he's an incredible fighter. The only reason why he isn't able to mop the floor with the Wasp King by himself is due to the King's insanely powerful fire magic.

Maki's overprotective sister, and the other half of Team Maki.
  • Action Girl: Even though she is not as strong and durable as Maki, she is still a very capable warrior on her own right, best emphasized during their boss fight.
  • Babysitter from Hell: In Chapter 5, Maki entrusted her with watching over Yin while he and Team Snakemouth cross Wild Swamplands. When Team Snakemouth meets them in the Defiant Root, they learn that Kina is definitely not thrilled about babysitting Yin, even outright threatening to kill her at one point.
    Kina: Ugh. What am I supposed to do with you now?!
    Yin: M-muh muh!
    Yin: M-muh! Muh muuuuh!!
  • Badass Bystander: She's almost as powerful as Maki, which is made very clear during their boss fight. But she's sidelined during most of the story since Maki prefers to work alone and not potentially endanger her.
  • Berserk Button: Implying that Maki wants to be away from her or is in danger is a very easy way to piss her off. Even more so is actually hurting Maki.
  • Big Brother Instinct: While it's never said if she or Maki is older, Kina is a female example of this trope. She's incredibly protective of Maki and gets antsy when he briefly goes missing. And in Team Maki's boss fight, she gets a damage buff every time Maki takes a hit.
  • Bonus Boss: Is fought along with the rest of Team Maki in the postgame.
  • Clingy Jealous Girl: Of the platonic variety. She loves Maki deeply and doesn't like that Yin tends to hog Maki's attention.
  • Eyes Always Shut: Her eyes are normally closed all the time, and open only when she's enraged.
  • Flechette Storm: Her preferred Weapon of Choice are throwing darts, and in the boss battle they can inflict status ailments if not blocked.
  • Jerk with a Heart of Gold: Can be rude and selfish, and is particularly resentful of Yin for taking away the attention Maki normally gives her. But she's still a good-hearted bug at the end of the day, and warms up to Yin once she realizes that she loves her too.
  • Meaningful Name: According to the developers, "Kina" is a word for "shield" in ancient bug tongue, which fits her overly protective nature.
  • Ninja: Her fighting style involves tossing status-inducing needles and using a smoke bomb to confuse enemies while attacking them from above.
  • Sibling Team: Her and Maki form Team Maki, the best exploration team in the Explorers' Association. However, Kina is almost always left behind by Maki so that she would not be endangered (even though she can take care of herself anyway), much to her chagrin. They are fought together as a Bonus Boss fight, with Yin as well.
  • Slaying Mantis: Another heroic example; while she is not as strong as Maki, she is still a very formidable warrior, and, as their Bonus Boss fight shows, can be a very challenging opponent.
  • Trademark Favorite Food: Aphid Shake, according to her bestiary entry.

A wasp that works for the Ant Kingdom, and half of Team Mothiva. Forms a minor rivalry with Team Snakemouth after they start to gain renown.
  • Berserk Button: He freaks out and his stats increase whenever Mothiva is hit.
  • Big Eater: Subverted; while he brags that he can win the eating competition, he ultimately cannot eat that many leaves and ends up getting indigestion in the middle of the contest.
  • Dogged Nice Guy: When Mothiva is around, he always tries to make sure she stays pleased, and is willing to do anything to earn her favor.
  • Dual Boss: He's always fought together with Mothiva.
  • Everyone Can See It: Basically everyone around him knows that he's deeply infatuated with Mothiva, except Mothiva herself.
  • Immune to Mind Control: He's one of the few wasps who is not affected by the brainwashing properties of Wasp King's crown. Given that it affects yellowjackets through their intact antennae, it's possible that Zasp's bent, crooked antennae are the reason why he's immune.
  • Interspecies Romance: He is a wasp who's crazy in love with Mothiva, a silk moth.
  • In the Hood: When he gives Team Snakemouth the sidequest where they are required to return him his Mothiva doll, he wears a cloak with the hood to hide his identity.
  • Jerk with a Heart of Gold: With a twist. While he's standoffish towards Team Snakemouth initially, after they save Team Mothiva from the Ahoneynation in Chapter 3, he completely changes his tune, and is genuinely kind towards Team Snakemouth and helps them out several times when Mothiva isn't around. But whenever she is, he's just as nasty to them as she is.
  • Love Martyr: Very clearly loves Mothiva, despite the fact that she frequently forces him into less than desirable situations. On some level he seems to be aware he's a victim of this trope, but still goes along with her plans regardless. He does seem to get a bit more snarky about it as the game goes on.
  • My Master, Right or Wrong: He is aware of the fact that what Mothiva does can be wrong and amoral, yet he carries out her will regardless.
  • Ninja: His fighting style is based on them, using throwing needles, Flash Stepping, and disappearing with smoke bombs.
  • Practical Taunt: During the boss battle, he can taunt a party member, angering them and making them unable to use skills, items and turn relay.
  • Real Men Wear Pink: One sidequest requires you to return his Mothiva doll, though he tries to hide the fact that it's his. He also wears a pink accessory on his knee (But on which one? Depends on what direction he's facing).
  • Recurring Boss: He and Mothiva are fought twice over the course of the game: first time in the Golden Hills, second time in the Termite Colosseum.
  • Red and Black and Evil All Over: Mostly averted: despite his coloration and rugged appearance Zasp is honorable and dependable, if a bit frigid. However, he's a lot more unpleasant when Mothiva's around to bring out the worst in him, and it leads to him pulling stunts like attacking Team Snakemouth in the Golden Hills and sabotaging their attempt to win the approval of the Termite royal family.
  • Rugged Scar: Has one over his eye.
  • Seldom-Seen Species: Wasps are common. The same can't be said for paper wasps.
  • Stalker with a Crush: He's obviously head over heels for Mothiva and will follow her wherever she goes. Downplayed, since Mothiva actually wants him to follow her, if only so she can make use of his fighting prowess.
    "Mothiva, you'll always have your true fans…like me."
  • Token Heroic Orc: He left the Wasp Kingdom because he didn't like what was happening there. This ends up being foreshadowing that the Wasp Kingdom is actually dramatically different under the Wasp King than it was previously.
  • The Unapologetic: When meeting him again in Bee Kingdom Hive, he makes it clear to Team Snakemouth he does not regret attacking them earlier in the slightest.
    "If you expect an apology, you won't get it."
  • Undying Loyalty: He is extremely devoted to Mothiva, willing to do anything she says.
  • Walking Spoiler: Was treated as such in the 0.1 demo, where any attempt at Spying in his boss fight resulted in Vi, Kabbu, and Leif scolding the player for trying to spoil his role in the final game.
  • Wicked Wasps: Downplayed. He's wicked only when Mothiva is around, but when she isn't, he can be fairly pleasant, albeit still gruff.
  • Wild Card: Depending on whenever Mothiva is around, he serves either as an ally to Team Snakemouth or their unnegotiable enemy.
  • What Does She See in Him?: Team Snakemouth is baffled as to why he's so in love with Mothiva given that she's not only insanely unlikable, but doesn't return his affections.

A theatrical moth that travels with Zasp, hoping to gain fame as both an actress and an adventurer.
  • Bitch in Sheep's Clothing: She acts friendly and bubbly in front of a crowd, but Team Snakemouth and Zasp know her true colors.
  • Broken Pedestal: Initially, Team Snakemouth used to be her fans like the many, considering it an honor to speak to her. But the moment she reveals that she intends to hijack their mission, even resorting to violence to do so, they now feel nothing but disgust and resentment towards her. And that's even before she tries to potentially put the whole Bugaria in danger.
  • Clothing Appendage: Her fur resembles a tank top, short shorts, and long stockings—fitting for a pop star.
  • The Corrupter: To Zasp. He's actually not that bad a guy when he's away from her, but when she's around? All bets are off.
  • Dual Boss: She is always fought together with Zasp.
  • Even Evil Has Standards: She may be a total glory hound, but even she thinks the Wasp King is insane for wanting to take the Everlasting Sapling for himself and sacrificing his troops like cannon fodder.
  • Evil Is Petty: She attacked Team Snakemouth and tried to take their missions by force because they were overshadowing her own popularity, and the second time she did so happened during the peace negotiations with the Termite Kingdom, and had she won, it would result in the Termite Kingdom losing the trust in the Ant Kingdom, and, subsequently, all of Bugaria would've been doomed, a fact she willfully ignores just for the sake of fame and glory for herself.
  • The Friend Nobody Likes: While she is popular among the crowd, in the Explorers' Association, very few can stand her obnoxious behavior, with even Maki losing patience with her at times.
  • Glory Hound: She cares only about fame and glory, and would be willing to try to hijack it from other groups, even if it means beating them to the inch of death.
  • Grudging "Thank You": She begrudgingly thanks Team Snakemouth when they thank her for coming with them to the Giant's Lair before the final ceremony after defeating the Wasp King.
  • Hate Sink: Mothiva is shallow, vain, and rude to considerable extremes, and mainly exists to give the player someone to hate until the Wasp King shows up. And even after that, she's still a rude glory hound who at one point risks the safety of Bugaria as a whole for the sake of stroking her ego.
  • It's All About Me: Wants fame and stardom more than anything else.
  • Jerkass: While Zasp is capable of being noble when he's not around her, Mothiva is an incredibly arrogant, rude, shallow bitch who is disdainful towards just about everyone she meets, and perfectly willing to endanger Bugaria by trying to upstage Team Snakemouth when they try to earn the Termite Queen and King's favor in order to pursue the Wasp King.
  • Karma Houdini: While she does receive two beatings delivered by Team Snakemouth and loses the support of her fans in Termite Kingdom, by the end of the story, Mothiva never suffers any lasting punishment for her aggressive attempts to upstage Team Snakemouth, as she still has a huge following and continues operating on large, with her crimes never being exposed to public.
  • Kick Them While They Are Down: Mothiva's sole physical attack has her trip up, then brutally stomp on her victim several times. And it deals a pretty hefty amount of damage. Thankfully, at least the kicking part can be averted if you block in time.
  • Lack of Empathy: Should Zasp fall in battle first, Mothiva, instead of showing even the slightest hint of concern, simply reprimands him and tells him to get back on his feet before reviving him.
  • Leitmotif: She has two theme songs: "Bugaria's Latest Sensation!", which plays during her concert in the Golden Settlement, and "Mothiva's Grand Stand!", which plays whenever she appears to fight Team Snakemouth, overriding even the regular mid-boss theme in the rematch.
  • Moth Menace: Not in an "evil" sense, but in an "obnoxious bitch" sense both times she attacks Team Snakemouth.
  • Musical Assassin: She attacks by singing up damaging notes that fly at the team like bullets.
  • Nice Character, Mean Actor: An in-universe example, particularly after she and Zasp battle Team Snakemouth to try and usurp their fame.
  • Not Me This Time: When she and Zasp go run off during the trip to the Honey Factory, everyone gets locked in while the machines go haywire. It's posited that they might have caused it, but they didn't.
  • Pet the Dog: In the ending, after the Wasp King's defeat and before the celebration, when Kabbu thanks her for assisting them in Giants' Lair, she, after initially struggling with saying it, thanks them back, surprising Team Snakemouth.
  • The Prima Donna: She is both an actress and an explorer, and a condescending jerk either way.
  • Recurring Boss: She and Zasp are fought twice over the course of the game: first time in the Golden Hills, second time in the Termite Colosseum.
  • The Rival: Her team serves as this to Team Snakemouth.
  • Shadow Archetype: Mothiva represents everything Vi could've become without her positive traits. Like Vi, Mothiva is mainly motivated by fame and riches, however, while Vi at the end always chooses to do the right thing and genuinely cares about her friends, Mothiva is perfectly willing to display amoral behavior for the sake of glory and treats Zasp like a servant at best, showing concern for him only as long as he is willing to help her out.
  • Shoot the Medic First: It's advised to take her down first, since if Zasp is defeated before her, she will simply revive him. Though if you have TP to burn, you can exploit this by trapping her in a loop where she's constantly wasting her turn by reviving Zasp while you keep knocking Zasp back down and gradually wear away at her own health.
  • Smug Snake: Mothiva is convinced that she's god's gift to bug-kind and constantly belittles Team Snakemouth, only to get shown up by them at every turn.
  • The Sociopath: She's not an outright criminal, but still ticks off a lot of the criteria. She's obsessed with fame above everything else, is perfectly okay with attacking her fellow explorers to advance her career, and is incapable of seeing the bigger picture when a reckless bid for attention risks the safety of all Bugaria. And while she's capable of enthralling plenty of people by putting on a sugary-sweet, bubbly act, she's nothing more than a rude brat who cares little for others unless they're useful to her.
  • Sore Loser: Every time she loses to Team Snakemouth, she throws a fit and fires a barrage of insults at the team before leaving.
  • Team Prima Donna: She wants all attention for herself, acts rude and condescending to other explorers, and would be even willing to outright assault them if they end up overshadowing her in popularity.
  • Token Evil Teammate: She's this to the Explorers' Association as a whole, as while others genuinely seek to protect Bugaria and Ant Kingdom, Mothiva cares only about fame and glory, and would be willing to attack other explorer groups just to steal their fame.
  • Ungrateful Bitch: When Team Snakemouth saves her and Zasp from the Ahoneynation, she refuses to show them gratitude and insists them to never talk about it ever again.
  • Unwitting Instigator of Doom: As Kabbu rightfully points out when she tries to hijack Team Snakemouth's mission by beating them in Termite Colosseum, her plan might endanger the whole Bugaria, because Queen Elizant II presented them as her best warriors, and if Mothiva beats them, it would prove her wrong in termites' eyes and completely ruin the negotiation, and even if by some miracle it wouldn't, she might still not turn out to be strong enough to defeat the Wasp King by herself. Mothiva simply shrugs it all off by stating that they are "overthinking it".
  • Villain with Good Publicity: Downplayed. She is very popular with the bug folk and is a celebrity actress/adventurer, and even has her own clothing line; while not full-on evil, she is an unscrupulous antagonist who is willing to beat up Team Snakemouth to get fame and is a Jerkass in general.

    Stratos and Delilah
Known as "Team Slacker", they're a pair that are in search of rare treasure and powerful beasts... but they tend to get sidetracked, requiring others like Team Snakemouth to finish their jobs. However, they are also referred by the Ant Queen as her scouting team and informants.
  • Artistic License – Biology: Stratos' placement of horns is anatomically incorrect: Hercules beetles have their longer horns on the back of their head, and their shorter jagged horns are placed in front, right above the face. Stratos, instead, got it backwards, with longer horn in front and shorter one behind.
  • BFG: Delilah uses bazooka as a weapon, which can fire tons of various bombs and other projectiles.
  • BFS: Stratos wields a massive sword, which he can swing with ease.
  • Blood Knight: Their idea of entertainment involves a good old no-holds-barred fight with very challenging opponents.
  • Bonus Boss: One of the things added in the Version 1.1 Anniversary update is an optional battle against them, and they are insanely difficult to defeat.
  • Brilliant, but Lazy: They're said to be skilled explorers in their own right, but prefer to simply lay back and let other explorers finish their jobs for them. Their Bonus Boss fight shows how dangerous the pair can be if they really try.
  • Day in the Limelight: For a little bit. Most of the time they’re just sort of... chilling out near Bounty locations, not affecting the story at all, but in Chapter 4, they deliver a crucial piece of information about how to unlock the next dungeon.
  • Deliberate Under-Performance: As their Bonus Boss fight proves, they can easily solve any problem with barely putting any effort. However, it results in them taking no joy from completing their missions, so they prefer to slack off instead and let others finish the job for them.
  • Face of a Thug: Stratos is huge and intimidating, and Delilah's dark coloration and mean-looking eyes give her a dangerous vibe as well. But they're both rather polite and fairly easy-going.
  • Flechette Storm: One of Delilah's attacks has her throw multiple Numbnail/Poison Darts at a team member.
  • Gentle Giant: In spite of his huge, intimidating look, Stratos is fairly kind and polite.
  • Guys Smash, Girls Shoot: Stratos mostly focuses on melee attacks, while Delilah prefers to use ranged attacks.
  • Hidden Depths: They’re literally called Team Slacker, and they frame their actions as such, but in Chapter 4, they're revealed to be Queen Elizant’s most trusted scouts and informants. And then there is their Bonus Boss fight proving that they are extremely powerful and capable underneath their lazy facade.
  • Huge Guy, Tiny Girl: Stratos is massive while Delilah is pretty normal-sized. But she still looks tiny compared to him.
  • Life Drain: During their boss battle, Delilah, being a mosquito, can suck out fluids of a team member, which allows her to restore her own health.
  • Lightning Bruiser: They both are insanely strong, powerful and burly, but also very agile and quick.
  • More Dakka: Delilah's bazooka fires tons of various projectiles in extremely rapid succession, which makes her extremely formidable and dangerous opponent.
  • Notice This: Their primary function is to clue players into nearby bounties and give them clues on how to find them.
  • Story-Breaker Power: As their boss battle shows, both of them are insanely powerful and could've easily defeated the Wasp King if they teamed up with the main characters. However, they mostly prefer to stay out of trouble and let others handle the problem. Lampshaded by Leif in Stratos' spy dialogue.
    Leif: What a shame that they didn't use this power to help us stop the Wasp King.
  • Stout Strength: Stratos is even bigger around the middle than Kabbu is, and is freakishly strong.
  • Sword Beam: Stratos can fire shockwaves with his sword. Leif notes that it's not even magic; he does so via pure strength alone.
  • Tough Beetles: Stratos is a Hercules beetle, and he's extremely strong, capable of creating shockwave via pure strength alone, and very durable, possessing defense stat of 3, which is the highest of all enemies in game, and he's very, very quick.
  • Trademark Favorite Food: According to their respective bestiary entries, Stratos' favorite food is Plumpling Pie, while Delilah prefers Berry Juice (specifically, the kind Doppel makes).

Residents of the Ant Kingdom

An elderly Wood-boring Beetle that lives outside of town, on the path to Snakemouth Den.
  • Cool Old Guy: Chuck's a fairly sweet old guy who generously rewards Team Snakemouth every time they help him. He's also a hell of a card player. He's also the only Inn keeper who will let Team Snakemouth rest in his place for free.
  • Hidden Depths: Turns out he's so good at Spy Cards that he's one of the four champions you need to seek out to participate in the Metal Island tournaments.
  • Non-Standard Character Design: He differs a lot from the standard beetle template, lacking the Shadowed Face, Glowing Eyes of characters like Kabbu and Eetl while having a rather soft-looking exoskeleton.
  • Old Master: He is one of the four Spy Cards champions.
  • Trademark Favorite Food: The Hearty Breakfast, which you need to make for him as part of a sidequest.

A fly chef who works in the Ant Kingdom's commercial district.

  • Heroic Build: For a guy doesn't do any fighting, he sure is buff.
  • Hot-Blooded: Nothing quite says "Hot blooded" like getting all fired up over cooking a mundane meal.
  • Irony: He's a fly who is also a master chef, while flies in real life are among the last bugs you'd ever want anywhere near your food.
  • Non-Standard Character Design: Fry's an anomaly among bugkind in the sense that he has proper compoundeyes, which most, if not all other bugs in this game lack.
  • Punny Name: He's a fly cook named Fry.
  • Rated M for Manly: He's buff, Hot-Blooded, and conducts himself like a shonen protagonist while cooking. You better believe that he's one of the manliest bugs around.
  • Supreme Chef: While all three of Bugaria's chefs are skilled, only he alone can make the Queen's Dinner, which is the best item in the game (heals 15 HP and TP for the whole party and cures any status effects) and is canonically a meal fit for a goddess.

A moth researcher, whose main pursuit is learning what led to the disappearance of the ancient Roach race.
  • Distressed Dude: You first meet him held up by two wasp soldiers and have to save him.
  • The Professor: Is referred to as a professor and is quite knowledgeable in the field of history.
  • The Smart Guy: He's a researcher who helps point Team Snakemouth in the right direction during their hunt for the Artifacts.

Click here to see her all grown up: 
A defenseless caterpillar that doesn't say much. Maki took her in, though Kina isn't fond of competing with her for Maki's attention.
  • Bonus Boss: She fights alongside Maki and Kina In the Playable Epilogue.
  • Butterfly of Transformation: After events of the game, she pupates and, when brought back into her birthplace and protected from the Leafbug hordes, hatches into a full-fledged moth.
  • Crippling Overspecialization: She's an excellent supporter and can boost Maki and Kina's stats, heal them, and get rid of any status affects they have. However, that's all she can do: she can't attack at all and will run away if she's the last teammate standing.
  • Healing Hands: After she pupates, she's a Support Party Member on Team Maki with her healing magic.
  • Heart Symbol: Once she pupates, the pink "V" mark on her forehead becomes a heart symbol.
  • Shoot the Medic First: The party's Spy dialogue tries to push the player to do this, since Yin makes the fight with Team Maki tougher thanks to all the healing and status buffs she gives Maki and Kina. However, it's better to ignore her since she'll forfeit if you defeat Maki and Kina first, and defeating her only serves to boost Maki's already formidable attack stat to horrifying levels.
  • Speech Impediment: After pupating, she stutters while talking. Justified, as she is still a child and has trouble speaking.
  • Support Party Member: In the Playable Epilogue, she serves this role on Team Maki; if Kina and Maki are defeated before she is, she will even run away from the battle because she does not have any attacks.
  • Tagalong Kid: Accompanies Maki and Kina as Maki is protecting her, but doesn't contribute to the story as she is effectively an infant by Bugaria standards. She pupates in the Playable Epilogue and joins Team Maki for real afterwards.
  • Trademark Favorite Food: Sweet Shroom, according to her bestiary entry.
  • The Unintelligible: Her dialogue consists solely of "Muh!" She grows out of this once she pupates, but still has trouble speaking.

A completely unnotable ant without any distinct characteristics.
  • The Generic Guy: The point of the gag is that Janet has one of the most average designs conceivable and is completely devoid of any notable characteristics. Which makes her appearance in the Metal Island Spy Card Tournament quite a surprise.
  • Graceful Loser: When beaten in the card tournament on Metal Island, she, unfazed by losing, just congratulates Leif on a good game and says she'll try again later.
  • Hidden Depths: As it turns out, she is a very skilled Spy Card player, to the point she even managed to join the tournament of Metal Island.
  • The Nondescript: She is so unremarkable that some characters (like Kabbu and Spy Card Tournament announcer) tend to outright forget about her.

A chubby miner ant in charge of opening entrances to the Ant Mines.
  • Big Fun: She's very chubby and equally friendly.
  • Bizarre Taste in Food: She is the only character in the game that enjoys eating berries, the very same ones used as currency, which were described in the lore books as hard and very bitter in taste.
    Vi: Those berries don't even taste good…
    Leif: We don't think her taste would be the only weird thing here…
  • Overworked Sleep: Due to working hard, she's found sleeping more often than not to store up enough strength to be able to break the boulder at the end with ease.
  • Power-Up Food: After eating a sum of berries, she gets enough power to break the boulder earlier.
  • Stout Strength: She is chubby, and a very strong miner ant who is capable of breaking boulders by herself once she stores up enough strength.

A dapper child.
  • Abhorrent Admirer: Vi sees him as one, being annoyed when he flirts with her both before and after his sidequest.
  • Cheerful Child: He briefly slips into despair when he loses his hat, but he's otherwise incredibly excitable.
  • Cool Hat: Always seen wearing a tophat, save for losing it in an early sidequest.
  • Meaningful Name: Bomby is short for Bombyliidae, the Beefly's scientific name.
  • Momma's Boy: In a sidequest where he loses his Cool Hat, he mentions that it's special because his mommy gave it to him.
  • Precocious Crush: Has one on Vi. Much to her chagrin.
  • Seldom-Seen Species: Beeflies don't tend to get a lot of exposure in the media.

A mantis living with Eophi. He accompanies you on a sidequest to retrieve Eophi's mask from bandits.
  • Boisterous Weakling: A downplayed example: he's willing to stand up to bandits much bigger and stronger than he is and ineffectively fight back against them, but he's smart enough to know that he's out of his depth and has Team Snakemouth back him up while recovering Eophi's stolen mask.
  • Funny Bruce Lee Noises: He makes these before and after the battle he fights in. They don't help him at all.
  • Guest-Star Party Member: Joins Team Snakemouth during his sidequest. Unfortunately, he is almost completely useless, as his sole attack deals only one point of damage, which is completely negated by any enemy who has defense stat of 1 or higher.
  • Heterosexual Life-Partners: He and Eophi live together and are very close to each other.
  • Lovable Coward: He is very meek when speaking to others and is afraid to brave the dangers by himself, requiring Team Snakemouth's help, yet in spite of this, he desperately tries to prove his strength to others and is willing to fight opponents much stronger than him (with…backup, of course).
  • Seldom-Seen Species: He resembles a baby orchid mantis, which are occasionally called "kung fu mantises".
  • Slaying Mantis: Comically averted. He deals ONE measly point of damage, making him useless against enemies with a defense stat of 1 or higher. Which, unfortunately for him, is most of the enemies you'll be fighting during his sidequest.
  • Visual Pun: He's an orchid mantis nymph who attacks with kicks and also makes Funny Bruce Lee Noises in the battle. In other words, he's a "kung fu mantis".

A mantis living with Mun. At one point, his mask was stolen by bandits, which needs to be retrieved in Mun's sidequest.
  • Black Bead Eyes: Unlike most mantises, he has these which give him a very distinct appearance.
  • Cool Mask: He wears a leaf mask. It got stolen by bandits, but Mun and Team Snakemouth manages to retrieve it in a sidequest. He also reveals that he secretly made another mask, but didn't want Mun to know, since he wanted Mun to keep on fighting bandits and grow stronger, so he decided to give the second mask to Team Snakemouth as a reward, asking them not to tell Mun about this.
  • Heterosexual Life-Partners: He lives together with Mun, and they are very close to each other.
  • Non-Standard Character Design: Under his mask he looks very different from most other mantids, with small Black Bead Eyes and no ocelli. The only other mantis to share these traits is Eremi from the "It's Too Hot!" sidequest.

    Muze's family (UNMARKED SPOILERS)
A family of moths living in the Ant Kingdom, who are Leif's descendants. The members of the family are Tod, Muze, and Grandpa. Muze is married to Hawk; his tropes can be found under his own folder below.
  • Cape Wings: Grandpa inherited the family quirk of Leif's bloodline of folding wings around the body like a mantle.
  • Cheerful Child: Tod is a young, excitable kid who never stays upset for long.
  • Cheery Pink: Muze's body is colored all kinds of shades of pink, and she's a kind-hearted bug who's quick to welcome Leif into her family.
  • Cool Old Guy: Grandpa is a warm, friendly old man who shows no hesitation in welcoming Leif and the rest of Team Snakemouth into the family's home.
  • Good Parents: Muze is a very kind and caring mother to Tod.
  • Hero Worship: Tod greatly adores explorers, even expressing his desire to become one when he grows up. Even more so with Leif, after discovering that he is their relative.
  • Multigenerational Household: Muze lives with her father and her son.
  • No Name Given: Muze's father is never referred by name in the game, and even the artbook refers to him simply as Grandpa.
  • Pink Means Feminine: Muze is pink, and she's a female moth. Averted, however, with her son Tod, who, despite having pink upper wing halves, is a boy.
  • Strong Family Resemblance: Muze heavily resembles Muse, Leif's late wife, while Grandpa looked very similar to Leif himself (his living form, at least) at young age.
  • This Cannot Be!: Muze and Grandpa briefly had this reaction when Leif revealed that he is their family member. Fortunately, after getting over the initial shock, they welcomed him into their family with open arms, allowing him and his friends to stay for dinner.

A one-eyed moth who used to be a sailor until an incident permanently changed his view on the seas.
  • Eye Scream: Lost an eye to a Water Strider. He held a grudge against the Water Striders (and, by extension, the seas) ever since.
  • Face of a Thug: Despite his dark fur coloration and a pretty mean appearance, combined with his perpetually angry face, he's actually quite a pleasant and hospitable guy who always wants to make sure no one suffers like he did by warning travelers on the dangers of the seas, and his vendetta against the Water Striders is also attributed to the fact that he doesn't want them to cause harm to anyone else.
  • Mass Monster Slaughter Sidequest: For his sidequest, he requests Team Snakemouth to defeat 10 Water Striders. Unlike most examples of the trope, however, all Water Striders you defeated prior to taking his quest also count for completion, meaning that you can kill 10 Water Striders before taking his quest and then complete it as soon as you take it.
  • Revenge: He requests Team Snakemouth to take vengeance on Water Striders for taking out his eye and permanently ruining his enjoyment of the seas.

    Leby and Dib
A pair of orphaned ladybugs living in the hut near the Explorers' Association.
  • Anger Born of Worry: After Dib is rescued at the end of her quest, Leby, after checking that he's okay, yells at him for running away into Snakemouth Den on his own.
  • A Birthday, Not a Break: Right before Leby's birthday, her young brother Dib runs off into the Snakemouth Den to get her a present and ends up being trapped there with dangerous monsters.
  • Calling the Old Man Out: After the rescue, Dib apologizes to his sister for running away, but then calls her out on her overprotective nature and how she never lets him help her out as well.
    Dib: I'm sorry for running off. But I'm mad at you too! You give me most of the food, and then pretend you're not hungry!
    Leby: ...
    Dib: I-I'm not a kid. I can help you out too. We're a family.
    Leby: Yes. You're right. I will depend on you a bit more from now on...
  • It's All My Fault: Dib heavily regrets getting his sister worried, and as such decides to not let her pay the reward, and instead pays Team Snakemouth for help by himself.
  • Just a Kid: Leby refuses to allow Dib to take care of her, seeing him just as a kid and believing he can't help her the same way she helps him. This culminates in Dib running away in hopes of trying to prove himself by finding something for her birthday.
  • Knight Templar Big Sister: Leby treats about Dib's safety more than about her own, to the point that she always gives him most of the food and then pretend to not be hungry just to make sure he's not worried, and refuses to let him help her out in need. This results in Dib running away in an effort to prove himself.
  • Parental Abandonment: It's heavily implied that their parents are gone, especially given that not only they are nowhere to be seen, but also Leby's particular line suggests that they are no longer alive.
    I need you to be safe! You're all I have left...
  • Trademark Favorite Food: Leby's favorite food is Aphid Eggs. In Snakemouth Den, Dib even seeks out an Aphid Egg to give to her sister, knowing it's her favorite.

    Madeleine and Seb
A rich cicada killer wasp lady and her cicada butler living near the Explorers' Association.
  • Carnivore Confusion: Seb is a cicada while Madeleine is a cicada killer wasp. Yet despite this, they greatly value each other's company, and Seb is very dedicated to his lady's happiness and enjoys serving her.
  • Distressed Dude: Seb's subject to two different quests where you have to find and save him after he wanders off and gets stuck in a dangerous place.
  • Eyes Always Shut: Seb, whose eyes never seem to open.
  • Guest-Star Party Member: In her second quest, Madeleine accompanies Team Snakemouth in the same way as Maki and Mun, and even assists them in battle using her leaf umbrella as a weapon. She deals 2 points of damage and hits twice, and can even jump up to slap flying enemies.
  • The Jeeves: Seb's as stereotypical as a prim, proper, and loyal butler can get, though it's his mistress who's looking out for his safety instead of the other way around.
  • Nice Girl: Madeleine is a kind girl who doesn't let her wealth get to her head: she's responsible for giving Dib and Leby a place to stay, and cares deeply for her butler's safety.
  • Nice Hat: Madeleine wears a pretty summer hat with a red flower.
  • Parasol of Pain: Madeleine uses her umbrella as a weapon during her time as a Guest-Star Party Member in her second sidequest.
  • Parasol of Prettiness: Madeleine constantly carries a leaf umbrella to go with her fairly pretty looks. She also gives one of her older umbrellas to Team Snakemouth when they ask her after completing both of her quests and when they are in the middle of completing Eremi's quest.
  • Seldom-Seen Species: Wasps are common, and paper wasps are obscure, but cicada killer wasps are even more obscure.
  • Token Heroic Orc: Madeleine's one of few friendly wasps living in Bugaria. While it's mostly due to being a non-yellow jacket wasp and thus immune to the Wasp King's hypnosis, her friendly nature could also be a nod to the temperament of cicada killers in real life. Unlike social wasps, solitary wasps in general are quite placid and easy-going, usually not stinging unless someone goes out of their way to make them angry.
  • Uncle Pennybags: Gender-inverted with Madeleine. She's rich, yet not a snob: she's a kind and giving person who used her vast wealth to give Dib and Leby a house so Queen Elizant's overly harsh ladybug ban wouldn't leave them homeless.
  • Undying Loyalty: Seb's fiercly dedicated to Madeleine and is willing to do whatever he can to make her happy.

A mosquito in the underground tavern who will sell medals in exchange for crystal berries. He previously stole Professor Honeycomb's prototype beemerang and sold it to Vi.
  • Cool Shades: He wears shades, hence his name. Also crosses with Sinister Shades.
  • Expy: Of Dazzle from the second Paper Mario game, being a shady underground merchant who trades equippables for collectibles.
  • Friend in the Black Market: He sells rare medals in exchange for Crystal Berries. These medals can be surprisingly useful in Team Snakemouth's quest.
  • Honest John's Dealership: At one point before the events of the main game, he sold Vi the stolen A.D.B.P. without mentioning that it was stolen. And when Vi calls him out on this, he states she should've known this would happen, and then adds that he never gives refunds.
  • Mosquito Miscreants: While not outright evil, he's a shady mosquito who tends to sell stolen stuff to unsuspecting customers.
  • Obviously Evil: Just one look at him makes it clear that he's no moral paragon.
  • Punny Name: His name is Shades, and he wears shades. He is also shady.
  • Red and Black and Evil All Over: He's not a threat to Team Snakemouth, but his red and black coloration aren't just for show: he's still a shady black market dealer who rubs shoulders with other criminals.
  • Sinister Shades: Pun not intended, he wears shades to compliment his shady nature.
  • Slasher Smile: He's always grinning, and displaying a nasty set of fangs in the process.
  • Small Role, Big Impact: Being the reason Vi has her Beemerang.
  • Toothy Bird: A toothy mosquito.

A ladybug bartender, (poorly) disguised as a beetle, in the underground tavern who runs the special quest board, in which the Team Snakemouth can take on the bounties, and also rewards the team for bringing the proof for each defeated bounty.
  • The Bartender: He runs the bar in the underground tavern and makes berry juice for customers.
  • Meaningful Name: Doppel is short for "doppelganger", referring to the fact that he tries to pass off as a beetle.
  • Paper-Thin Disguise: His "beetle" disguise is merely him strapping the "horn" on his head and hiding his antennae. Leif clearly sees through this disguise, but Kabbu doesn't (or he might've been deliberately playing along for Doppel's sake).

The Ant Palace - Royalty and Staff

    Queen Elizant II (UNMARKED SPOILERS)
The current ruler, who set up the Explorers' Association to track down the Everlasting Sapling. Is known to act more stern than her predecessor, Elizant I.
  • Actually Pretty Funny: She's usually stern to a fault, but late into her escort mission one of the conversations the party can have when examining their surroundings will get a chuckle out of her which she tries to stifle.
  • Affectionate Nickname: Once she opens up to Team Snakemouth, Vi starts calling her Lisa. She takes it in stride.
  • Bait-and-Switch Tyrant: She is not as well liked as her mother due to not being as nice and personable and has strained her kingdom's relationships with its allies, and even Leif finds her off-putting. Between this, her appearance, white mask, stern and authoritative attitude, and even her castle's cold music, it seem like she will turn out to be the true villain. But she really is trying to do the best for her people, as flawed as she is.
  • Berserk Button: When King Hector takes a potshot at her mother and her obsession with the Sapling, she verbally tears him a new one.
  • Big Good: As is turns out, underneath her stern, authoritative exterior, Queen Elizant II is this for the entire game, as everything she does is to make sure her kingdom thrives happily for generations to the point where she wants to use the Everlasting Sapling to awaken her mother and give her immortality so that she can do so herself.
  • Cool Mask: Even when depicted in stained glass windows, she's always seen with a white mask covering her entire face. The only exceptions are during the meeting with the Termite king and queen, and when she opens up to Team Snakemouth.
  • Dark Is Not Evil: Dark purple dress and menacing demeanor aside, Elizant's intentions for the sapling are selfless, and she herself is shown to be a good person once she allows herself to open up to Team Snakemouth.
  • Defrosting Ice Queen: At the start of the game, Elizant comes off as frigid and rude. However, she lightens up considerably as the game goes on.
  • Disproportionate Retribution: She banned ladybugs from being able to live in the Ant Kingdom after a gang was caught raiding aphid farms. Thankfully, she acknowledges that this was an overreaction on her part and reverses the ban at the end of the game.
  • Guest-Star Party Member: She joins Team Snakemouth for the first half of Chapter 6 and very briefly for Chapter 7. Like with Maki she's not a playable partner and doesn't even attack, but her Royal Decree will boost Team Snakemouth's stats.
  • Heroic BSoD: After the Wasp King steals the Artifacts, she is left utterly shattered by her failure to protect her kingdom and seriously considers abdicating the throne in shame.
  • Hidden Depths: For most of the game, she projects the image of a stern leader. However, she eventually admits that she has an inferiority complex about not being as good as her mother and is terrified of the thought of failing her people. At one point, when about to speak to the Termite Kingdom royalty, she continues with her Queenly facade but privately confesses to Team Snakemouth how nervous she really is.
  • The High Queen: Eventually becomes this when she opens up to her people, and wants nothing more than their safety and prosperity. To that end, she is willing to lead the charge against the powerful and tyrannical Wasp King, despite knowing how dangerous he is, to save her people.
  • Inadequate Inheritor: Part of why she wants the Everlasting Sapling is because she feels she's not worthy of being her beloved mother's successor.
  • Insect Queen: One of this game's multiple literal examples.
  • Large and in Charge: Given that she's a Queen Ant, who are naturally large in real life, she's the tallest ant in the kingdom.
  • Red Herring: It's very easy to assume that she'll be the main villain thanks to her shifty behavior, intimidating appearance, and bad attitude. But it's a smokescreen hiding the fact that the Wasp King is indeed the game's true villain, and the real plot twist concerning Elizant is that she truly is a good and selfless person hiding behind a stern facade.
  • Replacement Scrappy: In-Universe; many bugs dislike and/or resent her for replacing her more benevolent predecessor, Queen Elizant I, and not being as kind and noble as her mother was.
  • Royals Who Actually Do Something: She is incredibly skilled with dual swords, and is willing to defend her subjects. She also personally goes with Team Snakemouth to speak with The Termite Kingdom, despite it being on the other side of the dangerous Forsaken Lands, as well as the Giant's Lair which is even more dangerous than that.
  • Selfless Wish: The only reason she wants the Everlasting Sapling is because she wants to use it to give her mother immortality, so that she can rule Bugaria with a gentle and kind hand for generations.
  • Sour Outside, Sad Inside: For the first half of the game, Elizant is stern, frigid, and harsh, and has alienated a great many of her kingdom's allies. More than a few bugs openly despise her for her attitude, especially Leif thanks to him personally knowing her beloved mother. But it's revealed in Chapter 5 that under her cold exterior lies a sad bug with an inferiority complex who's trying too hard to be a strong ruler. Once she opens her heart to Team Snakemouth, she truly becomes the kind and fair ruler the Ant Kingdom needs and repairs relations with the people she pushed away.
  • Walking Spoiler: Her true motives for finding the Everlasting Sapling and her true character remain a mystery for much of the game, and the reveal that she really is a good person who just wants to help her mother is a major reveal.
  • The Woman Wearing the Queenly Mask: Beneath her stern exterior, she desperately wishes to prove herself a worthy successor to her mother, and is painfully aware of how her intimidating nature has made most of her kingdom fear her. Also played literally as she wears an actual white mask and removes it whenever she reveals her true, nervous self.

    Queen Elizant I
The founder and previous ruler of the Ant Kingdom, who was renowned as a peacemaker. Has since "retired".
  • 100% Adoration Rating: Everyone in Bugaria, whether around for her rule or otherwise, only ever has nice things to say about her.
  • Contrived Coincidence: Examining the town's statue of The First Settler recites the legend that the kingdom is where it is solely because one of her scouts got lost, and this patch of land is where they reunited. However, it's also noted that Elizant I was the type of bug to have found a way to honor her workers regardless of the circumstances.
  • The High Queen: She is said to have been a wonderful queen and is loved by everyone.
  • Immortality Seeker: Her greatest dream was finding the Everlasting Sapling so that her peaceful rule would last for years to come.
  • Never Say "Die": She's stated to be taking "a hard-earned rest". She's actually in a magically suspended sleep, though she doesn't wake up during the game and Elizant II decides to let her rest for good.
  • Not Hyperbole: Her "hard-earned rest" is not just a way to Never Say "Die"; she is actually asleep in a magic-induced stasis sleep.

Queen Elizant's gruff and no nonsense bodyguard.
  • Berserk Button: She'll get utterly pissed if, at the end of the first chapter, Vi rudely demands a reward from the Queen first instead of handing over the mask.
  • Defrosting Ice Queen: She is initially very standoffish and rude towards Team Snakemouth, but gradually comes around to them as the game goes on.
  • Heroic Build: Is one of the tallest, beefiest ants around.
  • Jerk with a Heart of Gold: She's gruff, aloof and has a sharp tongue, but she is genuinely loyal to her Queen and actually treats Team Snakemouth with respect once they earn it.
  • Luckily, My Shield Will Protect Me: She is always seen carrying a massive shield.
  • Minor Major Character: Even though she's the queen's bodyguard and one of her strongest soldiers, she barely has any presence in the story. For the most part she just hangs around the throne room, even when Elizant leaves the castle and travels to far more dangerous locales.
  • Red Herring: Zaryant's antagonistic behavior and intimidating design seem to set her up as a villain early on, specifically The Dragon to fellow Red Herring Elizant. But once the Wasp King establishes himself as the game's real villain, it becomes clear that she's simply overzealous in her duties as a bodyguard.
  • Secret Keeper: Implied to be the only other person aware of Elizant I's stasis, as she's the only one not to not show any surprise when Elizant II drops The Reveal of why she wants the Sapling.
  • The Worf Effect: During the Wasp Kingdom's first invasion, the Wasp King swats her aside with a single strike.
  • You Are Better Than You Think You Are: During Elizant's Heroic BSoD after the Wasp King steals the Artifacts, she is the first person to try and console the Queen.

An elderly maid who once served Elizant I, and continues to serve her daughter Elizant II.
  • An Arm and a Leg: She is missing one arm, though it is never said how exactly she lost it.
  • Forgotten First Meeting: Leif had met her back before he entered Snakemouth, but she doesn't remember him in the present.
  • I Will Wait for You: She was aware of Elizant I's plan to go into stasis and wait for someone to find the Everlasting Sapling. The last thing the queen said to Rebecca was that she hoped to see her soon. Rebecca is understandably upset to hear that the Sapling is gone.
  • Miniature Senior Citizens: Leif says that she used to be taller in her youth.
  • No Badass to His Valet: Elizant II is a stern ruler who frequently intimidates her subjects. But Rebecca remembers when the queen was a kid and seems to still consider her one, calling her "Ellie" among other things.

    Ant Lieutenant 
A lieutenant of the Ant Kingdom's military.
  • Blade on a Stick: She uses the spear as her primary weapon.
  • Guest-Star Party Member: Joins Team Snakemouth in the "Loose Ends" post-game quest to fight off waves of Mothflies. She attacks with her spear, which deals 2 points of damage, and can jump up to strike aerial enemies.
  • Jerkass Has a Point: While she was initially very vocal about her disapproving of Rebecca's desire to leave the castle and travel to the Ancient City, complete with bluntly pointing out her old age, her concerns are valid, as Rebecca is old and fragile, and the Ancient City is located in the dangerous Forsaken Lands, full of fierce and deadly monsters and lesser bugs. It's only when Team Snakemouth (who had already defeated the Wasp King by this point) agrees to protect her, she allows her to go, but only under condition that she will travel with them as well.
  • No Name Given: She's never named in the game. Everybody refers to her simply as "lieutenant".

One of the two ants working in the Royal Library within the palace. She is willing to reward adventurers that help document new discoveries across Bugaria.
  • Eyes Always Shut: Has this going on, while Brooke's are open and stuck in a near-permanent death glare.
  • Flat Character: While Brooke's status as a Bug Rangers fangirl gives her some depth, Libren's personality begins and ends at "friendly librarian."
  • Nice Girl: In contrast to Brooke, Libren is polite and cheery.
  • Punny Name: Libren is similar to library.
  • Red Oni, Blue Oni: Libren is the calm, mild-mannered blue to Brooke's harsh, aggressive red. It's even reflected in their coloring.

Libren's coworker in the Royal Library. Due to bandits ransacking a shipment of library books, she'll pay any adventurer that can help return them, as well as allow them to read retrieved lore whenever they please.
  • Berserk Button: Will yell at you to get lost should you try to return one of the "bad books".
  • Failed a Spot Check: One of the missing Lore Books is actually sitting right across the room from her. The player has no way of seeing it thanks to the way the camera angle is situated, but Brooke has no such excuse.
  • Hidden Depths: When, instead of the Lore Book, you show her the Green Ranger plushie, she reacts with awe and reveals that she is also a Bug Rangers fan and reads their comics.
  • Jerk with a Heart of Gold: She's a lot harsher than Libren, but is more approachable than she lets on and generously rewards Team Snakemouth for helping return the stolen lore books.
  • Punny Name: Brooke sounds similar to book.
  • Red Oni, Blue Oni: Brooke is the easy to anger, ill-tempered red to Libren's easy-going blue.
  • Scary Librarian: In contrast to Libren, Brooke is cold and cranky.

A wasp constantly hanging out in the royal library. Has a fascination with horrible books, even willing to pay anyone that's willing to help build his collection.
  • Bile Fascination: In-universe example. He collects badly-written literature not even the library wants, and is willing to pay someone to seek them out.
  • Cool Shades: He's always wearing a pair.
  • Punny Name: Reeves sounds similar to Reads, and he's an avid reader.
  • Token Heroic Orc: He's one of very few wasps seen living in the Ant Kingdom, and lacks his brethren's violent tendencies. He's just a nice, easy-going guy who likes to read.
  • Too Spicy for Yog-Sothoth: The third bad book he receives ends up being too bad even for him, to the point that he promises to destroy it later. The reason? It's mostly good, but the finale is an All Just a Dream ending, which is followed by a protagonist being crushed by a rock.

The Bee Kingdom

The Golden Settlement

    Tanjerin and Cerise
A pair of "fruity" bugs from a distant land. Neither of them are particularly bright.
  • An Arm and a Leg: Tanjerin ends up breaking his horn off trying to move a rock over ten times his size.
  • Bonus Boss: Yes, Tanjerin of all people is a superboss... albeit as a hologram in the Cave of Trials named TANGYBUG. It has 99 health, and pulls attacks from a number of foes such as boss!Kabbu, Wasp Drillers, and the Venus Buds. It also plays the Watcher's theme when you fight it!
  • Cartoon Creature: A rarity in this game: Tanjerin and Cerise's species (Fruity Bugs) doesn't exist in the real world in any capacity, though they resemble very round Japanese Rhinoceros Beetles.
  • Cat Smile: Both are sporting one, which adds to their cuteness factor.
  • Cheery Pink: The pink-skinned Cerise is very much a joyful sweetheart, albeit not a particularly bright one.
  • Cloud Cuckoolander: Both of them are eccentric, but Cerise in particular really fits the bill. She doesn't seem to have a good grasp on her surroundings, enjoys napping in a prison cell, and is convinced that Kabbu is old enough to be her uncle. Worse yet, she believes him to be like a Fruity Bug that would resemble Iron Seeds from eating so many.
  • The Ditz: Neither of them are all that bright: Tanjerin breaks his horn by trying to lift rocks he knows are too heavy for him to lift, and Cerise ends up getting herself locked in a prison cell due to careless digging. They're both terrible with directions as well.
  • Genius Ditz: In spite of how ditzy Cerise is, she is surprisingly knowledgable about digging, and even serves as Ms. Exposition in regards of how you can find Crystal Berries, Dark Cherries and other treasures when you burrow underground, as well as knowing you are safe from monsters when burrowed (if for all the wrong reasons).
  • The Nicknamer: Cerise nicknames Kabbu "Uncle Iron Seed" due to mistaking him for a Fruity Bug who grew the characteristics of an Iron Seed and claiming he is "old enough to be her uncle".
  • Older Than They Look: They are both stated by their creators to be around 20 years old to explain how they could travel alone and how Tanjerin owns a house.
  • Pair the Dumb Ones: The two are in a romantic relationship, and both are about as dumb as they are round.
  • Planimal: According to their creators, Tanjerin's bowtie and Cerise's bow are actually leafy growths from their bodies, making Fruity Bugs part plant.
  • Punny Name: Tanjerin is named after tangerines, while Cerise is a cherry.
  • Ridiculously Cute Critter: These two are absolutely adorable what with their tiny round bodies and hilarious ditziness. And according to Tanjerin, "everyone looks like [him]" where they come from. Yet a third Fruity Bug shown in the game Skirby is a gruff sailor, showing that not all of them are hopelessly adorable and cute.
  • Right for the Wrong Reasons: Cerise knows that you are safe from monsters if you're underground, and is actually right on this one. However, she believes that this is because they cannot see you if you cannot see them, which is not true, as lampshaded by Kabbu.
  • Women Are Wiser: Very downplayed in regards with Cerise. Even though she is as ditzy as Tanjerin is, she at the very least is a Genius Ditz who is a bit knowledgeable in regards of digging.

A mantis chef, who has set up shop in Golden Settlement.
  • Asian Cleaver Fever: He can prepare meals for the party hibachi-style in a knife-slashing Big Ball of Violence. Funnily, he does this with various bug-sized ingredients that wouldn't usually need to be chopped up in real life, including leaves, honey, and water droplets.
  • Informed Flaw: Downplayed; NPCs mention that he tends to be standoffish and has a poor attitude. While he does brag a lot about his skills, he's not outright rude. At worst, he's a bit terse when you talk to him but don't cook anything.
  • Insufferable Genius: He always brags about how he's the best chef of all, claiming that no cooking can be compared to his. He actually is one of the best chefs; the problem is that he never stops bragging about it.
  • Knife Nut: He somehow cooks everything by just hammering at it with his dual knives. Fittingly, his unique dish is basically sliced Tangy Berry.
  • Punny Name: He's a mantis who cooks by cutting things up, and his name is Kut.
  • Seldom-Seen Species: Mantises are common. But the same cannot be said for devil's flower mantises.
  • Supreme Chef: He's widely regarded as an excellent chef, and is the only chef capable of making the Tangy Carpassio, one of the game's best healing items.

    Acolyte Aria
A hooded mantis who is a devout follower of the goddess Venus. She's in charge of both guarding the way to the Golden Hills, and organizing the yearly harvest festival.
  • Badass Preacher: As delicate as she looks, Aria is capable of kicking some serious ass. She successfully keeps the Wasp King's imposing troops out of the Golden Hills, and is a fierce combatant during her miniboss battle.
  • Crisis of Faith: When she was training to be a priestess, Aria doubted Venus' existence and started going through the motions. But once she met Venus for herself, she became more devout than ever.
  • Eyes Always Shut: Her sprite in the overworld always has her eyes closed. Subverted with her battle sprite, which has them open.
  • Green Thumb: Can summon vines to help her fight. However, she doesn't have plant powers and the vines are courtesy of Venus herself.
  • High Priest: She leads the town of Golden Settlement in paying tribute to Venus during the Harvest Festival.
  • Kick Chick: Her strongest attack is a flying kick from atop a vine. It hits harder than anything else in her arsenal, meaning that knocking her off her vine before she can do it should be the player's top priority.
  • Lady of War: Even in battle, she's graceful and elegant to a fault.
  • No Mouth: Her mouth appears only when she speaks.
  • Offscreen Moment of Awesome: Before Team Snakemouth and Team Celia had arrived in the Golden Settlement, she alone managed to thwart the Wasp Kingdom's attempt to invade the Golden Hills for the artifact, sending them fleeing.
  • Secret Keeper: She's aware of Venus' existence and keeps people out of Golden Hills to preserve her secret.
  • Slaying Mantis: She is a mantis who is very capable of fighting. While most of her attacks involve Venus asssisting her, that doesn't mean she herself is incapable of battle, as her strongest attack is a flying kick, which uses her own physical strength.
  • Stealth Pun: Aria is a mantis and a devout worshiper of the goddess Venus. Or in other words, a praying mantis.

    GS Technician
A stick bug technician responsible for fixing the cable car in the Golden Path.
  • Brilliant, but Lazy: He's a skilled technician, but he'd rather prefer to doze off than to do his job.
  • Everyone Calls Him "Barkeep": Not referred by name, just GS Technician (short for Golden Settlement Technician).
  • Eye-Obscuring Hat: His worker cap covers both his eyes.
  • Protection Mission: His sidequest has Team Snakemouth protecting him from three waves of enemies while he repairs the cable car.
  • Sleepyhead: Encountered sleeping the first time the team meets him.
  • Terse Talker: He talks in short sentences and immediately to the point.

A deity worshiped by the small village of Golden Settlement on the outskirts of Ant Kingdom territory. She's real, and willing to assist those that pass her challenge.
  • Ambiguous Situation: In the Upper Snakemouth's secret room, there are three monitors, one of which features the image of Venus. All three monitors are labelled with "Guardian", their designation and names, age and current status, all of which are stated to be "stable". There are also flowers and vines hanging from the ceiling of the room. This might imply that she is a Roach creation. However, when talked to her bud in the Lost Sands' Ancient Castle, she mentions the time when Roaches were "scurrying around the land trying to get stuff together", implying she came into being somewhere before or just right after the Awakening. So far there is no conclusive proof as of which version of her origin is the correct one.
  • Arc Villain: In a sense. While not really a villain, she is the antagonist of Chapter 2, as she holds the Artifact and makes the heroes brave her challenges.
  • Berserk Button: Greed really sets her off, especially when it comes at the expense of people's lives.
  • Big Good: Alongside Queen Elizant II, Venus, as a goddess, is the main benevolent force aiding Team Snakemouth against the Wasp King and his forces.
  • Defeat Means Friendship: After Team Snakemouth bests her guardian in combat, she gives them the tablet artifact and offers to heal them in designated spots, becoming a valuable ally.
  • Foreshadowing: She only appears in one room in Upper Snakemouth, and from Chapter 6 and beyond curious players will discover that said room just so happens to house a secret computer revealing that she's just one of several other flower gods.
  • Foul Flower: Subverted; while she is initially antagonistic to Team Snakemouth, attacking them with Venus Buds and her guardian, once the team proves themselves worthy in her eyes, she warms up to them and lets them have the artifact, and helps them on their quest.
  • God Is Good: Disdain for Vi aside, Venus is a kind and just goddess who is incredibly helpful to Team Snakemouth and happily provides for her worshippers.
  • Healer God: Venus Buds will heal other enemies in battle, and once Venus is befriended she'll have those same buds heal the player should they encounter one on the overworld.
  • I Gave My Word: As she reveals when spoken to in the Playable Epilogue, the reason she had the Artifact in the first place was because one dying Roach entrusted her with it, asking her to never let it fall in the hands of those who might abuse it for the personal benefit (explaining her disgust for Vi's greed). While Venus was unable to save the Roach, she stayed true to her words and protected the artifact from everyone, until Team Snakemouth had arrived to claim possession of this artifact.
  • Jerkass Façade: When she's first met, she's hostile and venomous in order to protect her Artifact from those who'd misuse it. However, once her guardian is defeated it turns out that she's a lot nicer (even though she's still prickly towards Vi due to her greed).
  • Logical Weakness: She may be a goddess, but she's still a flower. And as such, her Buds and Guardian are every bit as weak to Leif's ice attacks as any other plant enemy.
  • Mysterious Past: Nobody knows how she came into being. There might be one version of origin (see Ambiguous Situation above), but it's not clear is it true or not.
  • Physical God: Even though she is a goddess, she is purely a corporeal being.
  • Plant Person: Vines and seeds are considered religious iconography. Also, her true form is a sentient flower, who has control over other plant life.
  • There Is Another: A hidden area in Snakemouth Labs reveals she isn't the only plant deity in Bugaria.
  • Walking Spoiler: Her not only being real, but a nice lady underneath her Jerkass Façade who becomes a regular ally of the heroes is a minor twist. Then, there's the matter of what Upper Snakemouth's secret room reveals about the fact she is not the only flower deity, which has heavy implications about the direction taken by any future sequels...
  • Wake-Up Call Boss: Her Guardian is far more powerful than the Spider from Chapter 1. Its health is way higher at a whopping 62 HP, it's capable of flying and takes a bit more effort to knock onto the ground than most flying enemies, Venus can boost its attack and defense, and when it's on the ropes, Venus will summon one of her buds to help it out both through healing and attacking the player. Overall, defeating it requires the player to have a good eye for party positioning and TP usage so they can maximize their damage output against it.
  • What the Hell, Hero?: She calls out Vi for caring more about the Snakemouth Artifact rather than Leif when they wash up from the river, as she heard the entire conversation. She's also not really happy when Team Snakemouth invades the Chomper Cave.
    "I understand you have your reasons, but did you really really have to come wreak havoc here...?"

Defiant Root and the Desert

An alluring seamstress from the town below the hive, whose prized silk has been stolen by desert bandits.
  • Belly Dancer: Has the appearance of one, and dances to boost Kabbu's stats in battle.
  • Berserk Button: Vi learns the hard way that breaking her vase is this.
  • Bonus Boss: Is fought alongside a hypnotized Kabbu as part of an optional sidequest.
  • Disproportionate Retribution: When Vi breaks her vase, she responds by hypnotizing Kabbu with her pheromones and tries to have him kill his teammates for revenge.
  • Dual Boss: She is fought together with hypnotized Kabbu.
  • Easily Forgiven: Despite trying to murder Team Snakemouth and hypnotizing Kabbu into doing the deed, she gets off with an apology and a "don't ever do that again" scolding. Leif says she's lucky they're "too lazy to press charges".
  • Meaningful Name: "Kali" is the Hindu goddess of destruction and death. Fitting name for someone who gets so angry over a vase being destroyed that she brainwashes an innocent explorer into attacking his own team.
  • Moth Menace: Not usually, but Vi breaking her pot triggers a homicidal rage that results in her siccing a brainwashed Kabbu on her and Leif.
  • Ms. Fanservice: The closest thing this game has to one, given that she's a beautiful moth designed after a belly dancer who charms men with a combination of beauty and pheromones.
  • Never My Fault: Vi only broke her vase because she had a bad allergic reaction to Kali's healing pheromones, which is something she willfully ignores.
  • People Puppets: When Vi breaks her priceless vase, she uses aromas to control Kabbu's body and have him fight his friends in revenge.
  • Shoot the Medic First: She doesn't actually fight herself, only boosting Kabbu's stats from the backrow. Her boss fight will end the second you defeat her.
  • Support Party Member: Doesn't actually fight the party at all during her boss fight, but she instead boosts Kabbu's stats and revives him should you deplete his HP.
  • Walking Spoiler: Since her mission is set up to feel like a generic fetch quest, having to fight her and a hypnotized Kabbu at the end is quite a twist.

A self-taught chef that dreams of working for the Queen. Until that day, he's set up a bakery in town.
  • Big Fun: He's as fat as he is jolly.
  • Chubby Chef: He's a baker and he's quite chubby.
  • Punny Name: A play on the word "crispy".
  • Seldom-Seen Species: Honeybees and bumblebees are common stock insects in fiction. The same can't be said about carpenter bees.
  • Supreme Chef: He's less skilled than Kut or Fry and you have to help him make several dishes through trial and error before he finally settles on his signature meal. But he's an incredibly talented chef all the same and said signature dish (The Crisbee Donut) is one of the best TP recovery items in the game.
  • Sweet Baker: He's a baker, and notably the friendliest of the three chefs in the game.

The Mayor of Defiant Root. Sheltered Kabbu after his escape from the Far Grasslands.
  • Big Fun: Downplayed compared to other examples in the game, but he has a noticeable potbelly and is one of the nicest guys around.
  • Bizarrchitecture: His house is on top of the bar. If it wasn't for that conveniently placed toy car you wouldn't be able to get up there.
    Vi: Look, all I'm saying is he could've paid for some stairs...
  • Everyone Calls Him "Barkeep": Never named in the game. Just "Mayor". The artbook, however, reveals that his real name is Emmet.
  • Eyes Always Shut: Has a constant "^^" expression.
  • Nice Guy: A joyful, friendly fellow who is very generous and is even willing to pay a big sum even when Kabbu objects on belief that mayor is paying too much.
  • Seldom-Seen Species: He's a giant weta, a particularly huge species of cricket which is reflected in his bulkiness compared to other cricket NPC's.

The leader of the desert bandits.
  • All There in the Manual: Several details about Astotheles were confirmed in the official AMA. Namely, he lost an arm fighting off the Dune Scorpion when it attacked his hideout, and the hatred for Elizant II stems from her rejecting his numerous attempts to establish the Bandit Hideout as their own independent country.
  • Arc Villain: One of the two antagonists of Chapter 4, as the leader of the bandits who hold one of the keys needed to gain access to the Sand Castle and kidnaps Team Snakemouth when they infiltrate his hideout.
  • Badass Normal: You won't see any magic or overly flashy techniques from this bug. His swordplay is simple, but more than enough to make him a formidable foe.
  • Contractual Boss Immunity: Downplayed, he's not immune to status effects, but will free himself from any of them to stop you from using items.
  • Enemy Mine: Claims he doesn't owe the Ant Kingdom a blade of grass, but gives Team Snakemouth part of an artifact key because the Wasps defiled their covenant.
  • Evil Cripple: He's missing an arm, though it does little if anything to impede him in battle.
  • Expy: Given Chapter 4's striking similarities to Chapter 2 of the original Paper Mario, he comes off as an evil version of Moustafa. He's introduced as a mysterious NPC who is secretly an honorable thief, and ultimately helps the protagonists raise an ancient temple from the sands with a special key.
  • Fair-Play Villain: Once defeated, he willingly steps down and lets Team Snakemouth escape the hideout, even when his lackeys are willing to gang up on them.
  • A Father to His Men: He treats his gang like family.
  • Go-Karting with Bowser: He's actually seen hanging out at the festival at the end of the game, albeit with his face hidden and far from the teeming crowds. When approached, he asks Team Snakemouth to keep his location a secret.
  • Handicapped Badass: His missing arm doesn't seem to prevent him from kicking some ass.
  • Heel Realization: Reading his diary after beating him reveals that he was quite surprised to be shown mercy by Team Snakemouth and that he left the hideout to "think". This implies he came to question his criminal ways.
  • King of Thieves: He's the leader of the Desert Bandits.
  • Let's Fight Like Gentlemen: He prevents you from using items during his fight in order to make the battle square. And if you think you're smart by stunning him with a status effect, he'll break through it and destroy your items anyway.
  • Manipulative Bastard: He tricks Team Snakemouth into getting ambushed by his men by selling them the key to his hideout while posing as a mysterious merchant.
  • Noble Demon: While he's a vicious bandit leader whose lackeys have robbed countless bugs and even maimed one, he takes no joy in his villainy and simply wants to provide for his followers. When he's defeated, he even forces his men to stand down and allow Team Snakemouth to leave his hideout in peace.
  • No Item Use for You: He will prevent you from using any items during his battle, destroying them as soon as you will pull them out.
  • Tranquil Fury: He hates Queen Elizant, and announces his hatred in the iciest manner possible.

Citizens of the Hive

A haughty, snobbish bee who constantly brags about the superiority of Bee Kingdom's culture, which earned her Vi's ire. After Chapter 3, she sells Team Snakemouth a key to the house she bought in the Ant Kingdom, letting them settle in there.
  • Cultural Posturing: She constantly brags about how Bee Kingdom has the best culture of all. This disgusts Vi to the point that she refuses to interact with her at all until settling her issues with the Bee Kingdom.
  • Jerk with a Heart of Gold: In spite of her snobbish behavior, she sincerely thanks Team Snakemouth for helping her out via buying her house in the Ant Kingdom, planning to use the gained berries to fund her next project and inviting the team to come in for it for free if it ever takes off, an act which makes Vi regret badmouthing her.
  • Red Herring: Her personality, combined with Vi's Unreliable Expositor tendencies, initially makes the player believe that every bee in the Bee Kingdom is an arrogant, snobbish elitist like her, and that Vi was mercilessly bullied and harassed by them. Ultimately, it turns out that Beette was merely one bad apple in the barrel, and is not even that bad.
  • Smug Smiler: Appropriately, she's a smug bee with quite the smug grin on her face.

A bee that considers herself to be Vi's number one fan.
  • Astonishingly Appropriate Appearance: Were you seriously expecting a bee named Chubee to be skinny?
  • Big Eater: She gives Leif a run for his money at Golden Settlement's eating contest.
  • Big Fun: A tad rounder than most other bees, and very friendly.
  • Exactly What It Says on the Tin: She's a chubby bee.
  • Eyes Always Shut: Contributes to her adorable and approachable demeanor.
  • Good Counterpart: To Mothiva, as they're both skilled at stage performance, but unlike her, she is nice and humble both on and off stage.note 
  • Graceful Loser: Even when she loses in an eating competition, she simply takes the loss in stride and congratulates Leif on his victory.
  • Nice Girl: One of the friendliest characters in the game, to the point that she wins Vi over with her niceness while she's still in her "I hate the Bee Kingdom!" phase.
  • Punny Name: As noted above, she's a chubby bee named Chubee.

Vi's sister. A talented artist that used to bully her sibling for wanting to be an adventurer.
  • Adaptational Personality Change: In the original 0.1 demo, Jaune was portrayed as far hammier and snootier than she is in the final product, where she's a lot more gruff and reserved.
  • Artificial Limbs: Has a paintbrush implanted where her stinger should be.
  • Artsy Beret: Befitting her being an artist, she wears a blue beret.
  • Big Sister Bully: Deconstructed. She mocked and insulted Vi for thinking she could be an explorer. This ultimately resulted in Vi running away, and being extremely resentful towards her and the rest of the Bee Kingdom.
  • Colourful Theme Naming: Her name is French for "yellow", which is complimentary to Vi's full name, Violet.
  • Cool Big Sis: Once she Vi mend their relationship, she allows Team Snakemouth to use her studio as a free inn whenever they want.
  • Jerkass Realization: After Vi gives the red paint Jaune needed for her painting, apologizes for her behavior and confesses about her own feelings about being put down on her dreams, Jaune realizes how insensitive she was to her sister's dreams and apologizes for her own behavior as well.
  • Rejected Apology: At first, she refuses to accept Vi's apology for being rude, seeing it as empty and half-hearted, and tells her to get lost in an condescending manner. However, when Vi returns with the rare red paint Jaune needs for her painting, gives it to her, apologizes and confesses on her own feelings on how she felt when being mocked by her for wanting to be an explorer, Jaune finally forgives her and apologizes for her own behavior as well, reforming the broken bond.
  • Small Role, Big Impact: If she hadn't bullied and teased Vi, Vi never would have run away from the Hive and met Kabbu when she did.
  • Took a Level in Kindness: Mellows out and becomes a lot nicer once her and Vi's relationship issues are resolved.

A goth-esque bee artist who is intent on surpassing Jaune.
  • All Girls Want Bad Boys: Her boyfriend is Reed, the bouncer of the underground tavern.
  • Artsy Beret: Wears a dark green beret that conceals one of her eyes.
  • Foil: Jaune's art is bright and colorful. Hers is dark and abstract.
  • Interspecies Romance: She's a bee, her boyfriend Reed is a beetle.
  • Not So Different: Her sidequest is just a smaller scale version of Jaune's, with both wanting a rare paint that is really just a specific shade of a color they already had plenty of.
  • True Art Is Angsty:invoked Seems to be her philosophy.
    "But is art meant only to be pretty? We should explore our inner hideousness…''
  • Unknown Rival: Jaune never mentions her.

    Professor Honeycomb
The elderly, former Royal Scientist, who invented the A.D.B.P., aka Vi's "Beemerang". A tad disgruntled about her early retirement, and continues to work on drone upgrades to show off her true genius.
  • Grumpy Old Woman: Thanks to her early retirement, Honeycomb is a bit on the snippy side.
  • Jerk with a Heart of Gold: She may be rude, but even though she knows her Beemerang was stolen she still allows Vi to keep it. Albeit because Vi's usage of said Beemerang provides vital scientific data.
  • Miniature Senior Citizens: Is a lot smaller than most bees, though it seems to be due to her hunched-up posture.
  • Screw Politeness, I'm a Senior!: She seems to be in a perpetual state of agitation and doesn't mince words with anyone.

A moth (that looks like a bee) who is Honeycomb's assistant. He is married to Muze; her and their family's tropes can be found in their own folder above.
  • The Consigliere: He serves as Professor Honeycomb's voice of reason. For instance, he convinces her to let Vi keep the stolen A.D.B.P. under explanation that she managed to master it and might be helpful in researching its properties.
  • Cool Shades: Wears a pair of sunglasses, giving him a stylish look.
  • Labcoat of Science and Medicine: Appropriately for a scientist, he wears a white labcoat.
  • Punny Name: A hawk moth.
  • Redundant Researcher: Spends most of Chapter 4 exploring everything pertaining to the lost roach civilization in the Lost Sands, but cannot make much progress at all without Team Snakemouth.
  • Seldom-Seen Species: Despite looking almost exactly like a bee, he's actually a type of bee-mimic hawk moth.

    Doctor H.B.
The current Royal Scientist, who usurped Professor Honeycomb by integrating ancient Roach tech into her inventions.
  • Boss Rush: She maintains the computer that allows the players to have a marathon rematch against all previously battled bosses or minibosses.
  • Creepy Good: She's an ally to the good guys, but seriously creeps Vi and Leif out due to her love of dissection.
  • Dark Is Not Evil: Her labcoat and shades are dark and give her a menacing vibe, but she's firmly on the side of good.
  • Deadpan Snarker: She has plenty to say under her breath whenever Crow begins a Spy Card duel.
  • Labcoat of Science and Medicine: Appropriately for a scientist, she wears a labcoat, but unlike Hawk, her labcoat is darker and more ragged.
  • Lack of Empathy: She tells Leif to his face that she would like to put him under and dissect him. When he quite understandably freaks out and instinctively summons his ice shield to protect himself, she merely remarks that she finds the reaction "fascinating". She also doesn't seem to care that she's overworked Crow into a perpetual bundle of stress.
  • Mad Scientist: Shows shades of this when she realizes that Leif is no ordinary bug. She gets giddy at the prospect of getting him under the knife and cutting him open, but thankfully never goes that far.
  • Older Than They Look: She's around the same age as Professor Honeycomb, but aged a lot more gracefully.
  • Scary Shiny Glasses: Strikes this pose whenever she gets too interested in whatever piques her curiosity.
  • Sinister Shades: Unlike characters such as Reeves and Hawk, H.B's shades are not only cracked, but also a lot duller to the point of looking almost lifeless. Given her creepy tendencies, it's an appropriate look for her.

A slightly scatterbrained bee that's always carrying documents around.

The maintenance chief at the Honey Factory, and Vi's former employer.
  • The Engineer: She's the Honey Factory's maintenance chief, and, after getting rescued, she quickly repairs the malfunctioning pump, allowing Team Snakemouth to progress.
  • Jerk with a Heart of Gold: While she initially comes off as rude and even ungrateful at first, she does soften up to Vi and respects her decision to become an explorer, even if she's a bit biased to the thought of getting her back to working for her.
  • Mean Boss: According to Vi, she is quite a hardass towards her workers. Her serious demeanor supports this.
  • The Napoleon: She's only the head taller than Vi, and has an attitude to boot.
  • Punny Name: "Mal" means "bad" in French, and she's got an unpleasant attitude.
  • Ungrateful Bitch: Subverted; when Vi saved her from Abomihoneys, she started scolding her for nearly splattering her with honey and claiming that Vi does not deserve gratitude even despite the fact that she saved her from getting eaten. However, when she learned that Vi formed the explorer group in spite of her expectations and proved herself to be capable of the feat, she concludes that she does owe it to Vi and ultimately thanks her, even offering to hire her back (only for Vi to immediately take the offer down).

    The Overseer
The overseer of the Honey Factory.
  • Damsel in Distress: She got trapped in the Honey Storage room filled with Abomihoneys and needs to be escorted to safety to override Code 32 and cancel the lockdown.
  • Escort Mission: You have to escort her past swarms of Abomihoneys, and if they touch her you have to start all over again. Thankfully, Leif's Bubble Shield completely protects her, making it a lot easier than most examples of this trope.
  • Everyone Calls Him "Barkeep": She is only referred as the Overseer. In the artbook, her real name is revealed to be Beena.
  • Nice Girl: In contrast to Malbee, the Overseer is much friendlier and more amiable, immediately apologizing to Vi for not trusting her back when before she left the Hive.

A massive bee guard who is watching over the borders between the Lost Sands and Far Grasslands. She is extremely dedicated to her job.
  • All There in the Manual: Her name is revealed only in the artbook. In the game, she is only referred as "the border guard", and the internal files call her "Bulkbee", referring to her status as a bulky bee.
  • An Axe to Grind: She wields an axe.
  • Bee Afraid: She is not evil per se, but she is still an intimidating border guard bee who terrifies Team Snakemouth during their first encounter.
  • Break the Badass: In Chapter 5, when the Wasps destroy the gate, Aebees can be seen cowering in shock, barely even able to speak. When Vi points out that her sole purpose was making sure that won't happen, she slips into complete despair and starts scolding herself for being useless, and the next time you meet her, she is Drowning Her Sorrows in the bar. Even post-game, when she is seen in Queen Bianca's chambers (apparently reassigned), she is still acting meek and loses her intimidation.
  • Drowning My Sorrows: After encountering her in the Chapter 5, she can be seen in the Defiant Root bar, drowning her sorrows with Berry Juice.
  • NPC Roadblock: Downplayed, as she is not guarding the border with her body as a barrier, but she still prevents Team Snakemouth from entering the Far Grasslands by standing in front of the gate and yelling at them if they ask her.
  • The Worf Effect: Intimidating and massive she is, neither she nor the border gate she guards are a match for the Wasp Kingdom's superior firepower.


    Queen Bianca
The ruler of the Bee Kingdom.
  • Actual Pacifist: Downplayed; she is a pacifistic ruler and prefers to avoid conflicts with other kingdoms. However, in the final chapter, she agreed to guard the Ant Kingdom from the Wasp Kingdom forces in Queen Elizant II's absence, mostly because the Wasp King simply cannot be reasoned with.
  • Almighty Mom: As with real-life bees, she's the mother of every bee from her territory, including Vi, and is thus the mother of almost every bee in the game, with only a few bees from a northern hive outside of Bugaria present otherwise.
  • Godzilla Threshold: Normally, she is very pacifistic, but during the last chapter she agrees to protect the Ant Kingdom due to the Wasp King being completely unreasonable.
  • The High Queen: She is very caring towards her subjects, who in turn consider her a mother to them.
  • Insect Queen: Another literal example, just like Queen Elizant.
  • Large and in Charge: As with Elizant II, she is the largest bee in her own Kingdom, just like real-life queen bees.
  • Nice Girl: Queen Bianca is kind, and humble who cares for the well being of all and also saw Vi's desire to be an explorer matured Vi. The only time she was angry was when the factory shut down endangered everyone in the factory.
  • So Proud of You: When Vi returns to the hive, Bianca welcomes her back with open arms, and is happy to see that being an explorer has helped her grow and mature.

The Termite Kingdom

    King Hector IV
The king of the Termite Kingdom, and husband to Queen Layra.
  • Aluminum Christmas Trees: Unlike with wasps, termites do have kings in real life. Their role in real life termite heirarchies isn't fully understood, aside from the fact that they continuously mate with the queen so she can keep having babies over the course of her incredibly long life.
  • Berserk Button: Merely seeing Elizant makes him go from happy to have a guest to fuming with rage.
  • Compensating for Something: Mainly for the fact that he's very short: he wears a crown that's almost as big as he is, and is constantly Chewing the Scenery to make himself important.
  • Cool Crown: Wears a huge, colorful crown that's almost as tall as his body.
  • Eyes Always Shut: Unless he's angry, then they're wide open.
  • Hot-Blooded: He's a real spitfire, with Queen Layra having to calm him down so he doesn't drive himself to the point of fainting out of anger towards Elizant.
  • Insect Gender-Bender: Averted, termites really do have kings as well as queens.
  • Insistent Terminology: Wants Elizant to only refer to him as "King Hector IV" with all the titles, and berates her when she doesn't.
  • Jerk with a Heart of Gold: He's an absolute ass towards Queen Elizant and prone to losing his temper, but he's relatively pleasant otherwise. And by the end of the game he lets go of his grudge with the Ant Kingdom, and happily celebrates the Wasp King's demise with everyone else at Elizant's palace.
  • Kick the Dog: He takes a cheap shot at Elizant I's obsession with finding the Everlasting Sapling just to hurt her daughter's feelings.
  • Large Ham: Very much so, despite his size.
  • Mister Big: King of the termites, he's also the shortest "Royalty" character in the game.
  • The Napoleon: A very short king, and quick to anger. Fortunately, he comes around.
  • Tiny Guy, Huge Girl: He's very short, while his wife, Queen Layra, is enormous.

    Queen Layra II
The queen of the Termite Kingdom, and wife to King Hector.
  • Adipose Rex: While all the Queen bugs in the game are big, she's the only truly fat one and is so enormous she has to be hauled around by her servants.
  • Big Beautiful Woman: She's quite cute for such a girthy bug.
  • Big Fun: She has quite a big belly, and is a lot more approachable than her husband.
  • Insect Queen: The last literal one you meet in the game.
  • Large and in Charge: While this trope applies to all of the queens in the game, Layra takes the cake for being the biggest out of them all. She's so huge that her caretakers have to carry her around.
  • Reasonable Authority Figure: At first, when Elizant asks for the termites' help in dealing with the Wasp King, she is skeptical that the wasps would pose a threat because of her kingdom's defenses. When she witnesses Team Snakemouth best them in The Colosseum (with the knowledge that they couldn't defeat the Wasp King), she immediately realizes that Elizant is not lying, and complies.
  • Tiny Guy, Huge Girl: She is very huge in comparison to her husband, King Hector IV.
  • Women Are Wiser: Her husband isn't stupid, but he's far too prideful for his own good when it comes to dealing with Queen Elizant. While Layra similarly dislikes her, she checks her pride at the door due to knowing that Bugaria's fate is more important than the Ant/Termite feud. She also seems to keep Hector's temper in check so he doesn't faint out of the sheer anger and disgust Elizant inspires in him.

    Cross and Poi
The border guards of the Termite Kingdom.

The Wasp Kingdom

    The Wasp King 

Click here to see his final form (spoilers) 
The king of the wasps, and a vile usurper who wants to obtain the Everlasting Sapling before the Ant Kingdom does.
  • 0% Approval Rating: He's loathed and feared by all, and more than a few wasps hate him for being a tyrannical madman. Even his fanatically loyal troops are brainwashed into serving him, and once he dies and they go back to their old selves, none of them are sad to see him go.
  • All-Encompassing Mantle: His regal mantle completely envelops his body, hiding that he is not a real wasp. Averted in his Everlasting King form, as his mantle is now tattered and spread around, revealing the body underneath.
  • All There in the Manual: A lot of his backstory is actually only mentioned in the bestiary if you managed to throw in a Spy on him during the second fight against him, including his real name, Hoaxe and his species, a Mimic Fly.
  • An Axe to Grind: Wields an ax as his weapon of choice.
  • Ax-Crazy: He's incredibly violent and foul-tempered. Double points for wielding an ax, too.
  • Bad Boss: All of his soldiers are brainwashed to serve him against their will, and on his way to the Sapling he abandons his men to die against the monsters and roaches blocking the way.
  • Big Bad: He is the dictator of the Wasp Kingdom and the one who wants the Everlasting Sapling for himself so he can conquer Bugaria.
  • Body Horror: After his defeat as the Everlasting King, the Everlasting Sapling turns him into a tree. It's somewhat difficult to see given the simple art style, but it appears as though the tree explodes out of him.
  • The Caligula: He is an absolutely twisted and insane ruler who keeps his people in poverty, brainwashed his troops into becoming loyal to the point of suicide, brutalizes anyone who stands on his way, is very prone to bursts of aggression, and wants to be the king only for the sake of forcing Bugkind to submit to his rule.
  • Cold-Blooded Torture: It's heavily hinted that he's done this to Queen Vanessa.
  • Contractual Boss Immunity: You can freeze him, numb him, and put him to sleep, but he will break out of it on his turn and attack you. Damaging statuses work as normal.
  • Cool Crown: Wears the golden crown on his head. It's actually a Roach artifact that allows him to brainwash wasps.
  • Crown of Power: His gold crown is an ancient Roach artifact that allows him to use the magic of flame and brainwash wasps to blindly and unquestionably serve his will.
  • Dark and Troubled Past: His backstory is not a happy one. He was abandoned by his own parents in the Dead Lands as a baby. When he finally found a place he felt like he belonged in the Wasp Kingdom, no one there cared about him. All of a sudden, his obsession with having absolute control over everyone makes a lot more sense.
  • Defiant to the End: Even after his final defeat as the Everlasting King, he refuses to give up, attempting to charge up one final attack right up until the tree growing within him completely consumes him.
  • Evil Counterpart: He serves as one to Vi, in the sense that both are stinging insects (or in his case, looks like one) that grew up friendless and ostracized by their peers, and eventually left for bigger and better things which led them down the path of the explorer and usurper respectively. Greed is also a defining flaw of both characters, but Vi grows as a person and comes to value her friends and the people around her, while the King is consumed by his selfishness and obsession with the Sapling to the point of throwing away the lives of his men in pursuit of it.
  • Evil Is Burning Hot: As befitting of one of the game's most violent, evil characters, he controls destructive fire magic. In a world full of bugs, it's brutally effective and leaves just about everyone he fights powerless against him.
  • Evil Overlord: He rules the Wasp Kingdom with an iron fist, keeping the citizens in poverty and jailing some for small offenses, and he aims to expand his rule to all of Bugaria.
  • Evil Sounds Deep: Has one of the deepest voices in the game, even compared to other wasps. Not that he's one anyways.
  • Evil Virtues: Determination, which he has in spades. His life was a hard one, but he rose to the challenge time and time again, managing to survive his hellish upbringing in the Dead Lands, save up enough money to buy his powerful mind controlling crown, and take over the Wasp Kingdom, all through sheer determination alone. Even when he finds out that the Everlasting Sapling has wilted, he refuses to surrender and puts up a hell of a fight against Team Snakemouth in a grueling three-stage gauntlet, before dying in the middle of charging up a final defiant attack.
  • Expy: Of Sir Grodus. Like Grodus, he is the Big Bad in charge of a secretive organization and an Evil Sorcerer with a wand/axe and cloak, and both seek to collect ancient artifacts that will lead to a treasure said to grant great power, which they will use to Take Over the World. They also kidnap royalty (Princess Peach/Queen Vanessa) to aid in their plans, and are ultimately betrayed and taken down by the very power they sought.
  • Famous Last Words: "I ... I AM ... ETERNAL ... so what if you're STRONG!? I ... AM IMMORTAL ... I ... I AM EVERLASTING!! I WILL TAKE EVERYTHING! IN THIS WORLD! IT'S OVER, VERMIN!" - Said after his defeat as the Everlasting King as he's about to fire a final blast at Team Snakemouth shortly before the Everlasting Sapling turns him into a tree.
  • Flies = Evil: He's actually a wasp-mimic fly who brainwashed every wasp with a magical crown.
  • Freudian Excuse: He was abandoned in the Deadlands as an infant, and when he later made his way to the Wasp Kingdom, he ended up becoming a friendless trash collector spurned by all.
  • Friendless Background: He lived a lonely life in the Wasp Kingdom before his rise to power, and spent his days collecting trash and being ignored by all.
  • From Nobody to Nightmare: Before coming to power by usurping the queen, he was nothing more than a trash collector. His crown, the source of his power, changed this.
  • Gameplay and Story Segregation: In the final chapter, it was mentioned that he had activated the stove and managed to pass through the flames unharmed, meaning that he is immune to fire. However, in the actual battle, neither of his forms display immunity to Burn status effect, taking damage from the fire all the same.
  • Hoist by His Own Petard: His consumption of a leaf from the Sapling to gain power ended up being his undoing when the leaf turned him into a tree.
  • Immortality Seeker: He seeks to seize the Everlasting Sapling for himself to become immortal tyrant, ruling Bugaria with an iron fist for all eternity.
  • Insect Gender-Bender: Wasps don't have kings in real life. But it's justified since the Wasp King is both an usurper and a fake wasp to boot.
  • Killed Off for Real: After being defeated, he loses his powers and the Sapling turns him into an inanimate tree. Leif notes he feels no magic coming from it, which means it's very unlikely that the Wasp King will ever manage to recover from that.
  • Marathon Boss: Thanks to the Everlasting Sapling's regenerative powers, his health completely refills three times during the final boss fight, making it one of the longest battles in the game by far. And if you count the fight with him his base form right before that, he technically has four phases with a total of 255 HP to eat through.
  • Mass Hypnosis: He managed to brainwash nearly all of the wasps in the Wasp Kingdom through the use of his crown.
  • Meaningful Name: His true name, revealed only in the Bestiary, is Hoaxe. Because he's both a false king and a false wasp.
  • Mind-Control Device: His Cool Crown is actually a Roach artifact that allows him to brainwash all-but-several wasps in the Wasp Kingdom. According to the Word of God, it affects any yellowjacket through their antennae, and the wasps who are Immune to Mind Control are protected either by broken antennae, magical artifacts that counter his mind control powers, or by not being yellowjackets to begin with.
  • Named Weapons: He calls his axe the Slayer.
  • The Napoleon: Being a fly disguised as a wasp, he's naturally shorter than the Large and in Charge queen that he usurped.
  • One-Winged Angel: His Everlasting King form, obtained after eating the one leaf that remains of the wilted Everlasting Sapling, in which he gains the power of levitation and other great plant-based powers.
  • Parental Abandonment: Was a victim of this as an infant.
  • Playing with Fire: His most powerful attack is a fire pillar that deals a whopping 99 damage to the whole party!note 
  • Royals Who Actually Do Something: As far as nobility goes, he's incredibly proactive and always leads the charge in his conquests. He personally invades the Ant Kingdom twice, wipes the floor with the heroes in combat, and manages to threaten the Queen into giving up the artifacts at axepoint both times.
  • Seldom-Seen Species: Flies mimicking wasps are a real thing, believe it or not.
  • Signature Attack: His fire pillar, which instantly kills your entire party the first time facing him.
  • Spell My Name with a "The": After eating the Everlasting Sapling's remaining leaf, he becomes "The Everlasting King".
  • The Sociopath: He is willing to hurt and kill anyone, whether it be his enemies or his own men, to get what he wants.
  • Take Over the World: While not quite the world, his ultimate goal is to conquer the continent of Bugaria.
  • Transflormation: After eating the Everlasting Sapling's leaf, he turns into the Everlasting King, a half-plant demigod with the power of levitation and many other plant-based powers, including extreme regeneration. However, after being defeated in this form, he ends up losing control of the Sapling's powers and turns into an inanimate tree.
  • Undignified Death: His death is definitely not something to be proud of: after being defeated as the Everlasting King, he attempts to use all of his powers to destroy Team Snakemouth, but runs out of power, reacts in disbelief and panic as his body is paralyzed, screams like a child throwing a tantrum, and then finally turns into an inanimate tree.
    "................N-no... It can't... NO! I'M THE KING! I...I ORDER THIS BODY TO... AAAAAAAAH!!" [turns into a tree]
  • The Usurper: His battle theme is named as such. Turns out he is not the rightful king, or even a wasp- he is a fly who took the throne from Queen Vanessa.
  • Vile Villain, Saccharine Show: His first appearance marks the game's true shift from a lighthearted and fun tone to a far more dire one. Unlike the other villains up to that point, he is much crueler and darker, as the game shows what a horrible despot he is and how many innocent lives he has ruined and taken.
  • Villainous Breakdown:
    • After beating his first phase, he unlocks the chamber to the Everlasting Sapling... only to see that it's wilted. He grabs the only leaf of it left and horks it all down, turning him into the Everlasting King.
    "Impossible... I reject this outcome! I REFUSE TO ACCEPT IT!"
    • Then, after being defeated and unable to heal himself, he goes even more crazy, powering up a huge flame to burn the heroes, before the sapling kills him.
  • Walking Spoiler: It's hard to talk about him without revealing the following twists: Elizant isn't evil or the game's Big Bad, most of the wasps are brainwashed, and he isn't even a wasp.
  • Wicked Wasps: He is the tyrant king of the wasps and the Big Bad, as well as the vilest character in the game. Though subverted as he is actually a fly mimicking a wasp.

    Queen Vanessa II (UNMARKED SPOILERS)
The rightful ruler of the Wasp Kingdom, until she was usurped by the Wasp King.
  • The High Queen: When she finally regains power, she is shown to be a fair and just ruler, helping to rebuild the kingdom from the destruction brought about by the Wasp King. She's also sympathetic to Queen Elizant's insecurities and offers her encouraging words after the Wasp King's second invasion leaves her distraught.
  • Immune to Mind Control: She is immune to the Wasp King's brainwashment thanks to the Flame Brooch she carries.
  • Insect Queen: She is the queen of the wasps.
  • Large and in Charge: As with the other insect queens, she's the tallest wasp in her kingdom.
  • My Greatest Failure: While she isn't as hard on herself as Elizant is, it's pretty clear that she feels horrible about simply hiding and letting the Wasp King take over her kingdom unopposed.
  • "No. Just... No" Reaction: When Team Snakemouth first meets her, they assume that she must be Wasp King's wife. The first thing she says in response is "Heavens, no!".
  • Non-Action Guy: Despite ruling over a society of warriors and her mother raising her fist defiantly in her stained glass mural, Vanessa isn't a fighter. Thanks to this, she was helpless against the Wasp King when he stole the throne from her.
  • Rightful Queen Returns: After the Wasp King is defeated, Queen Vanessa takes back her throne and goes to work rebuilding everything that was destroyed.
  • Walking Spoiler: Her existence spoils the fact that the Wasp King is not the rightful ruler, and that the wasps weren't always evil.
  • Wicked Wasps: Averted, she's a wasp, but the moment Team Snakemouth meets her she's good from the start.

    General Ultimax (UNMARKED SPOILERS)
The Wasp Kingdom's military general, and the Wasp King's right hand man.
  • Arc Villain: Alongside the Wasp King himself, he is the antagonist and boss of Chapter 6 as the one in charge of Rubber Prison after taking it over.
  • Boisterous Weakling: He is very arrogant and boastful, but by himself he's very weak, with even his own troops outpowering him. In fact, his sole direct attack is merely a barrage of pathetic slaps, which can be easily blocked. The only time he can actually put up a good fight is when he's piloting a tank.
  • Brainwashed and Crazy: This is the case for all wasps, but most apparent with Ultimax given that his loyalty to the Wasp King goes to suicidal extremes despite how clearly afraid he is.
  • Cowardly Lion: When his backup is defeated or his tank is destroyed, he panics. However, he still stands his ground and goes down swinging in both boss fights. Even after he's defeated for the last time, he refuses to move and yells that Team Snakemouth will have to rip him apart to get past him, though that seems to be the Wasp King's hypnosis talking.
  • Didn't Need Those Anyway!: His ULTIMAX Tank, after receiving enough damage, has its cannon destroyed, making it unable to fire cannonballs. After that, Ultimax himself starts throwing bombs at the party and uses his ram attack more often.
  • Do Not Call Me "Paul": When Queen Vanessa refers to him with his real name (Fuff), the first thing he responds with is "NOT MY NAME!".
  • The Dragon: He's the Wasp King's chief servant.
  • Embarrassing First Name: His real name is Fuff.
  • Expy: Can be viewed as one for two different Paper Mario villains.
    • Most obviously, he's one of Lord Crump, as The Dragon to the Big Bad who is rather goofy and significantly less threatening than his boss. But he's still capable of posing a genuine threat, and is the boss of the penultimate chapter. Both also do a Heel–Face Turn by the end.
    • He's also one of General Guy, as both characters are hammy military generals who first fight the heroes with their troops, then commandeer a powerful tank when that fails. Ultimax is even blatantly called "General Guy" by Vi in a bit of overworld Spy dialogue.
  • Good All Along: Like the other wasps, he's only as unpleasant as he is due to the Wasp King's brainwashing. Once the king is defeated, he's a lot more humble and likeable, and extremely apologetic of how he acted despite the fact that it wasn't his fault.
  • Hammered into the Ground: After he's defeated, Kabbu rams him with his horn, launching the general into the air, and when he lands, his head gets stuck in the ground. He remains stuck for the remainder of the scene until Team Snakemouth goes into the royal quarters. Later, when his ULTIMAX Tank explodes, he gets launched into the air again, and once again gets his head stuck in the ground, but this time he unstucks himself quicker than before.
  • Heel–Face Turn: After the Wasp King is defeated, he re-joins forces with Queen Vanessa, and also tries to start fresh with Team Snakemouth, even if he's utterly embarrassed.
  • Humiliation Conga: He's defeated by Team Snakemouth twice, the first time he's launched into the ground by Kabbu with his head stuck in it, and the second time he's frozen solid by Leif.
  • I Shall Taunt You: During his mini-boss battle, he can laugh at Team Snakemouth, wasting his own turn. Unlike Kabbu and Zasp, it's not even a Practical Taunt; he just wastes his turn to laugh at them.
  • Large and in Charge: He's taller and bulkier than the wasp troops he commands, which makes sense given that he's a hornet.
  • Not-So-Harmless Villain: While his first battle as a miniboss portrays him as a helpless buffoon, he eventually becomes a more threatening boss later in the game after getting a tank.
  • Oh, Crap!: When he's the last enemy standing, he reacts in complete terror, as he himself is ineffectual when fighting alone.
  • Paper Tiger: Thanks to being a big bulky hornet, Ultimax looks far more intimidating than his soldiers… but he's also a cowardly wimp who's only a threat when backed up by his troops or a tank. Get him alone, and he goes down fast.
  • Recurring Boss: Fought twice in the game; first time with his troops, second time with him operating the ULTIMAX Tank.
  • Smug Snake: He's a cocky, obnoxious braggart who's nowhere near as powerful as he thinks he is, and is quick to flip out when the tide turns against him.
  • Support Party Member: Provides stat-boosting and healing items to his soldiers during his first battle.
  • Tank Goodness: During the rematch in Chapter 6, he fights Team Snakemouth in ULTIMAX Tank, a powerful and durable tank that can fire missiles and cannonballs, or ram the team at full speed.
  • Throw Down the Bomblet: After the cannon of ULTIMAX Tank is destroyed, Ultimax himself start throwing bombs at the party, including status effect bombs.
  • Vehicular Assault: Fights Team Snakemouth in the ULTIMAX Tank at the end of Chapter 6.
  • Vile Villain, Laughable Lackey: Unlike his king, General Ultimax is more bumbling and comedic.
  • Walking Spoiler: Due to him turning out to be brainwashed and doing a Heel–Face Turn.
  • Wicked Wasps: He is the general of the wasp forces who aids them in their conquests, though subverted as he is Brainwashed and Crazy.
  • Wimp Fight: If there are no other enemies left, he would resort to pathetic slapping. This is his only method of attack. He also uses this tactic when his ULTIMAX Tank is destroyed.

A friendly cleaner in the Wasp Kingdom, who, after mistaking Team Snakemouth for the famous Bug Rangers, asks them to stop the Wasp King and save the Wasp Kingdom.
  • Fangirl: She is a huge Bug Rangers fangirl, and was very overjoyed when she believed she met her idols. Team Snakemouth decided to play along to not disappoint her.
  • Immune to Mind Control: She is one of the few wasps who is unaffected by the Wasp King's mind control. According to Word of God, this is due to the pendant she wears protecting her from brainwashment.
  • Mistaken Identity: She mistook Team Snakemouth for the Bug Rangers. They decided to play along, although later Kabbu wanted to tell her the truth, but couldn't because of Jayde not listening or Vi shutting him up to not lose their discount.
  • My Species Doth Protest Too Much: Unlike every other wasp in the Wasp Kingdom, Jayde is very friendly and doesn't want to help the Wasp King to take over Bugaria. She even notes that every wasp went insane ever since the King had appeared and the Queen was gone.
  • Nice Girl: Jayde is incredibly friendly and welcoming, which provides Team Snakemouth some much-needed relief when they're right in the heart of enemy territory.
  • Supreme Chef: She sells the team her own homemade stew, which was noted by the characters to be exceptionally delicious and the description states it's a hit among the prison staff.
  • Wicked Wasps: Averted; even though she is a wasp, she is friendly from the start and is even disgusted with how the other wasps act.

    Wasp Kingdom Military 
The various soldiers in service of the Wasp King.
  • Airborne Mook: Wasp Scouts are constantly flying in the air.
  • Battle Theme Music: All battles with the Wasp enemies use unique theme, aptly called "Oh no! WASPS!!".
  • Blade on a Stick: Wasp Troopers use spears as their weapons of choice.
  • Brainwashed and Crazy: Every soldier under the Wasp King's command is forcibly turned ruthless and violent thanks to his crown's powers.
  • Cannon Fodder: A bunch of Wasp Troopers are callously left to die by the Wasp King during Chapter 7.
  • Degraded Boss: The first Wasp Trooper fought by the player serves as an early game miniboss. Later on, you start fighting them as proper enemies. The Scouts, Drillers, and Bombers are this to a lesser extent, since you first fight a Scout backed up by desert bandits as well as a Driller and Bomber along with Ultimax long before they become normal enemy encounters.
  • Elite Mooks: Wasp Drillers and Bombers are the strongest troops in the military. Drillers are even more formidable in combat than the Troopers since their drills hit hard and can be used as shields, and despite being physically weak the Bombers have strong defenses and throw explosives that really pack a punch.
  • Flechette Storm: Wasp Scouts attack by throwing knives, which are poisoned.
  • Heel–Race Turn: After the Wasp King's defeat, they are freed of their brainwashment and become peaceful, attempting to make amends for all evil they committed under his mind control.
  • Insect Gender-Bender: They all are referred with masculine pronouns (except Wasp Bombers, who are referred with "it" pronouns), and they also have stingers and are incredibly common. In real life, most wasps are female, and male wasps lack stingers. Particularly jarring is that they are the only social insects in the game who play this straight, unlike ants, bees, and termites.
  • My Species Doth Protest Too Much: In the Wasp Kingdom prison, Team Snakemouth can meet a lone peaceful Wasp Scout locked up in the prison. Once they dig into his cell and talk to him, he states that every wasp in the kingdom went insane, and not even his best friend would listen to him.
  • Slave Race: All of them are merely slaves to the Wasp King's will, thanks to the Ancient Crown on his head.
  • This Is a Drill: Wasp Drillers use powerful drills, which they can use as weapons and shields, as well as for burrowing.
  • Throw Down the Bomblet: Wasp Bombers throw various bombs at the party, most of which inflict status effects.
  • Undying Loyalty: All of them are fanatically loyal to the king, with the Troopers in particular being singled out as the kind to happily fight until their dying breath. It's revealed later however that it's all a result of the Wasp King's mind control powers.
  • Wicked Wasps: As to be expected, they're incredibly violent and when encountered in the wild, are often up to no good. Subverted however, as their behavior's only due to mind control. Once the Wasp King dies, they're a lot more approachable and pleasant.


A travelling musician. She was discouraged from the stage by Mothiva's popularity, but Vi motivates her to not give up on her dreams.
  • Good Counterpart: To Mothiva. Both are famous bug musicians, but Samira is friendly, humble, and shy while Mothiva is rude, vain, and an outspoken attention seeker.
  • Innocent Blue Eyes: She has blue eyes, which compliments her shy and innocent appearance.
  • Nice Girl: Unlike Mothiva, Samira's an utter sweetheart.
  • One-Man Band: Samira can play any of the game's songs with just her ocarina, many of which sound like they'd be played by multiple people at once.
  • Seldom-Seen Species: The game's other beefly.
  • Shrinking Violet: She's incredibly shy and timid.
  • Sound Test: She can replay any music the player has heard in the game.
  • Street Musician: She plays the music in cities to gain income. She appears to be fairly successful, given that Team Snakemouth can encounter her in the Metal Island (which can be visited only by the richest) and the Termite Capitol.
  • Wandering Minstrel: As mentioned above, Samira is quite the worldly bug: she travels Bugaria, and can be found in just about every city ready to serenade passerby with a tune for a few berries.

    Traveling Caravan
A husband cicada named Huscada and wife cricket named Criketly, who travel with the beetle Fuzzo and a snail they use as their pack mule. They set up item shops on the outskirts of various major towns.
  • Anti-Frustration Features: If you missed the medals that were available during a limited time (i.e., defeated the bosses on Normal Mode instead of Hard Mode, losing an ability to get the reward medals from Artis), the travelling merchants will have them on sale, preventing the Permanently Missable Content issue.
  • Fantastic Fauna Counterpart: The snail serves as a counterpart to the pack mule, being a large animal used to carry wares around.
  • Henpecked Husband: Downplayed; it is mentioned that Huscada is quite meek and submissive to the fiery and saucy Criketly, but they have a good relationship.
  • Interspecies Romance: Huscada, a cicada, is married to Cricketly, a cricket.
  • Intrepid Merchant: They are travelling across the world to sell their wares, even willing to cross the desert full of bandits to do so.
  • Opposites Attract: Huscada is meek and polite, while Cricketly is fiery and temperamental. However, they live in a healthy relationship.
  • Punny Name: How appropriate for Cricketly's husband to be a cicada literally named Huscada.

    Layna and Nero
A firefly girl and her loyal pet pillbug from distant lands who travel Bugaria together.
  • Insect Gender-Bender: Layna is a female winged firefly. In real life, female fireflies (or glowworms, as they are actually called) are wingless and elongated.
  • Lighting Bug: In Forsaken Lands' particularly foggy area, Layna can use her glowing to illuminate the glowshrooms' trails to help Team Snakemouth with navigating through the dense fog.
  • Loyal Animal Companion: Nero is Layna's pet pillbug, and he's so loyal that he once ran off into the dangerous Forsaken Lands to find a special glowshroom that is needed for Layna's family tradition.

An intriguing bug who hangs out in the Underground Tavern beneath the Ant Kingdom. She's a skilled card shark, and introduces the player to the side game known as Spy Cards.
  • Badass Boast: When fought in Metal Island's Spy Cards tournament.
    "I brought you into the scene… But I'll crush you nonetheless!"
  • Bonus Boss: Can be fought as an actual boss if the player recklessly digs into her room on Metal Island.
  • Bookends: She's the first Spy Cards opponent, and can potentially be the last depending on how Metal Island's Spy Cards tournament goes.
  • Disproportionate Retribution: She is, perhaps understandably, more than a little miffed when Team Snakemouth burrows through a weak wall in the hotel and accidentally crashes into her private suite. But did she REALLY have to give them an extreme beating over that? The only reassuring thing is that the team doesn't die when they lose, and get simply kicked out of the room.
  • The Gambler: Gambling is her primary motif, which is reflected even in her boss fight, as she uses cards and dice as weapons, and uses the roulette to determine what happens at the start of her turn.
  • Get Out!: Should you lose to Carmina in her boss fight, and she simply kicks you out of her room. And even when she gets defeated, she, after complaining, tells the team to get out of her room.
  • Graceful Loser: When she loses a game of Spy Cards, she takes it in stride and compliments Leif on a good game.
  • Hoist by His Own Petard: Occasionally, her own roulette works against her, causing her damage or even poisoning or sedating her, which certainly works in Team Snakemouth's favor.
  • Luck-Based Mission: Her boss fight isn't hard, but her strategy is left entirely up to luck.
  • Mentor Archetype: Carmina is Leif's Spy Cards mentor and will show him the ropes before a challenging him to a friendly duel.
  • Non-Standard Character Design: There are two other velvet ants in the game: Bumble and her sister Rebelle, and they look closer to how velvet ants look in real life. Carmina however looks nothing like either of them, and lacks their telltale fluff, mouthparts, and white sheen in her eyes.
  • Playing Card Motifs: Her body is stylized with hearts (♥) and diamonds (♦), while her abdomen is stylized with spades (♠), and she's an avid card player.
  • Punny Name: Her name is Carmina, and she loves card games.
  • Randomized Damage Attack: Her dice attack is simulatenously randomized and Fixed Damage Attack, as it can deal any damage ranging from 1 to 6, depending on where the dice lands, and the damage is fixed and unblockable under normal circumstances.
  • Seldom-Seen Species: She looks like a stylized ant, but her species (Velvet Ant) is actually an obscure species of solitary wasp, of which the females are wingless like her.
  • Shout-Out: She shares the name with the name of Ms. Mowz in the French version.

A deadly spider that's made its web in Snakemouth Den.
  • Arc Villain: It is the antagonist of Chapter 1 as the guardian of the Artifact in Snakemouth Den who eats explorers.
  • The Dreaded: It's said to be responsible for the deaths of many adventurers in Snakemouth Den, and Team Snakemouth is only able to defeat it because of Leif's magic weakening it. It was also responsible for the death of the original Leif.
  • Giant Spider: By bug standards, at least; it is two times as big as the main heroes.
  • Killed Off for Real: Is knocked out by the heroes as the artifact room is filling with water, and drowns in the ensuing flood.
  • Soundtrack Dissonance: When fighting a giant spider responsible for the deaths of countless explorers that strikes fear in the hearts of the main characters, one wouldn't expect its boss theme to be swanky, upbeat jazz music. But that's exactly what plays when you fight it.
  • Spiders Are Scary: This spider is a nigh-unstoppable beast that towers over the party and has killed plenty of explorers that have entered its den.
  • Starter Villain: It is the first major antagonist of the game.
  • Warmup Boss: The boss of the game's first chapter.

A ferocious, gigantic centipede that stalks the Far Swamplands, and the creature responsible for the deaths of Kabbu's old friends.
  • Animal Nemesis: Serves as this to Kabbu, which is justified thanks to it killing his friends.
  • Arc Villain: It is the antagonist of Chapter 5 as the monster that guards the swamplands around the Wasp Kingdom.
  • A Beast in Name and Nature: A giant, monstrous centipede known only as "The Beast" that devours any unfortunate soul that wanders into the Wild Swamplands, including Kabbu's old friends.
  • Climax Boss: It's the first truly major boss of the late game, with its battle serving as the point where Kabbu's character development really kicks into gear.
  • Creepy Centipedes: Not only is it unsettling, but it is gigantic (by bug standards, anyway) and devours any bugs that enter the swamplands.
  • The Dreaded: Just about everyone is terrified of this thing, and its appearance causes a group of normally fearless Leafbug warriors to get the hell out of dodge.
  • Evil Counterpart: To the Spider from Chapter 1, in a sense. Both are large, imposing bugs responsible for the deaths of countless people, but the Spider is just a wild animal acting on instinct. The Beast on the other hand comes off as a knowing Sadist who goes out of its way to kill other bugs for fun.
  • Hero Killer: This thing is responsible for killing Kabbu's friends, and came dangerously close to finishing the job and taking out his new team to boot.
  • It Can Think: This creature seems sentient to a degree, given the way it seems to take genuine sadistic joy out of terrorizing and attacking the heroes.
  • One-Hit Kill: It wipes out Team Snakemouth with a series of 99 damage bites when its health gets super low, but thankfully Kabbu gets right back up and finishes it off thanks to his overwhelming determination and anger.
  • Red and Black and Evil All Over: It has primarily red and black colors, and is a monstrous centipede that has a near-perpetual grin on its face when attacking other bugs.
  • Slasher Smile: Constantly has a menacing, fanged grin on its face.
  • Walking Spoiler: Since it is the being responsible for killing Kabbu's friends.

    Monsieur Scarlet
A flamboyant criminal infamous for preying on exploration teams. Levi and Celia enlist the player's help in finally bringing him to justice.
  • Agent Peacock: He's a flirty crossdresser with pink skin, but he's not to be taken lightly: he regularly picks fights with exploration teams and his boss fight is definitely on the tougher side.
  • Ant Assault: He's an effeminate ant criminal who preys on explorers by luring them via false help requests before sucking out their lifeforce.
  • Bonus Boss: Fighting him is part of an optional mission.
  • Creepy Crossdresser: Dresses like a woman so he can have an easier time at catching explorers off guard and killing them.
  • Depraved Homosexual: Hints of this when he tries to give Levi a massage before sucking his life out. Furthermore, the backer who designed him had confirmed that Monsieur Scarlet has a husband. May explain why he’s the only drone seen in the game.
  • Dude Looks Like a Lady: If it weren't for his name, it'd be nigh-impossible to tell that he's a guy what with his pink skin, red dress, parasol, and woman's sunhat.
  • Faux Affably Evil: He acts very polite when meeting Levi, if a little too touchy-feely, but as soon as he realizes he's been set up he drops the act and tries to drain his opponents of their life force.
  • Hero Killer: His Wounded Gazelle Gambit has lured many explorers to their doom and he comes dangerously close to doing in Team Celia.
  • Life Drain: His bread and butter: every attack of his restores some health, and the key to beating him is to keep doing more damage than he can heal back.
  • Karma Houdini: He runs for it after losing to Team Snakemouth, and is never seen again. Team Celia claims that he'll have a hard time hurting anyone else since his face is known across the kingdom, but it still rubs Team Snakemouth the wrong way.
  • Our Vampires Are Different: He lures explorers into a secluded area to drain the life from them and, if Levi is any indication, acts pretty seductive while doing so, has a stark red color theme and almost all of his attacks involve some form of Life Drain.
  • Parasol of Pain: His signature weapon is an umbrella, and it hurts. It’s also a magical artifact that lets him cast illusions, teleport, and suck the life from bugs.
  • Punny Name: The alias he lures explorers in with is Rogu, which is one letter short from "Rogue". His actual name also compliments his eye-catching red dress.
  • Real Men Wear Pink: His skin is pink and he wears a dress, but he's still a hardened, extremely dangerous criminal at the end of the day.
  • Serial Killer: Seems to be a G-rated version, and preys upon exploration teams he lures in with job postings only to ambush and drain the life from them.
  • The One Guy: He's the only male ant in the game, which is amusing given his fashion sense.
  • Vampiric Draining: His modus operandi is luring explorer teams into a trap and then draining the life from their bodies.
  • Wake-Up Call Boss: His boss fight is a tough one thanks to his life-draining attacks, and it gets even tougher thanks to him getting a permanent attack buff at low health. His boss fight shows players that the bosses fought in sidequests are definitely a cut above most of the ones fought in the storyline.
  • Wounded Gazelle Gambit: His whole shtick. He pretends to be just a poor soul who got lost in a cave and needs an exploration team to save him - only to then ambush them and drain the life from their bodies.

    Cenn and Pisci
A pair of criminals pretending to be an exploration team that abuses their "rank" to harass others. Gen and Eri enlist the player's help in defeating them as a sidequest.
  • Berserk Button: When one falls, the other gets a permanent attack buff.
  • Birds of a Feather: As stated in their Bestiary entries, they immediately bonded ever since their first meeting due to their shared love for mischief.
  • Bonus Boss: They're fought as part of an optional mission.
  • Boulder Bludgeon: Pisci attacks mainly by throwing rocks.
  • Carry a Big Stick: A literal example; Cenn uses a big stick as a weapon.
  • Dirty Coward: They're more than happy to threaten and harass a defenseless storage worker, but when Team Snakemouth puts up a decent fight they run for the hills.
  • Dual Boss: They are always fought together.
  • Hidden Depths: If they're defeated before the assault on Rubber Prison, they stay put in their cells and don't escape or help the wasps and escaped convicts cause trouble. It seems like they legitimately want to turn over a new leaf and are willing to serve their sentences, even if Pisci isn't happy to see Team Snakemouth.
  • Impersonating an Officer: A variant; they impersonate an exploration team, complete with the fake permit, to abuse their "rank" in order to take anything they want.
  • Lady Looks Like a Dude: Like most female beetles, Pisci doesn't look feminine. In fact, she looks and acts downright manly and the only indication that she's female is her bestiary entry.
  • Moth Menace: Cenn is the only evil butterfly in the game.
  • Obviously Evil: Their designs are particularly mean and aggressive-looking.
  • Punny Name: When you pair their names together and remove the C from Cenn's name, you get Enn Pisci/NPC. And when you pair that with Gen and Eri's names put together, you get Generic NPC.
  • Put on a Prison Bus: After defeat, they are sedated after their failed escape attempt and get shipped off to prison. In said prison, you can actually encounter them again, where they don't try to escape or help the wasps and escapees make trouble, implying the repentance in their villainy.
  • Tough Beetles: Pisci is quite durable, possessing defense stat of 1 (2 in Hard Mode), ensuring that she can take a lot of punishment before going down.
  • Unskilled, but Strong: They're not particularly skilled, and it shows with their choice of weapons: Cenn uses a stick, and Pisci throws rocks at people. But Cenn hits hard while the rock walls Pisci builds protect them from a number of attacks. And to top it off they both get a damage buff when the other falls, which is bad when Cenn already hits hard and Pisci attacks multiple times a turn.

    The Wizard
A rare sapient spider who occupies a secluded tower in the Far Grasslands.
  • All-Powerful Bystander: He appears to be a very powerful sorcerer, yet he prefers not to meddle into the affairs of the beings outside his tower, as long as nobody interferes with his.
  • Everyone Calls Him "Barkeep": Not named in the game, just "The Wizard". In the artbook, his real name is revealed to be Tarantular.
  • Friendly Neighborhood Spider: Downplayed; while he's still gruff and antisocial, he's not outright hostile, unlike other spiders in the game, and more-or-less tolerates Team Snakemouth's presence. In fact, Leif actually refers to him as "friendly neighborhood Tarantula" when they first meet him.
  • Grumpy Old Man: He is quite old, and is very gruff and grumbling.
  • The Hermit: His tower is surrounded by "keep out" signs.
  • Minion Master: Has an army of Daddy Longlegs contained inside gashapon capsules.
  • Nonstandard Character Design: His sprite is entirely 2D rather than being drawn "origami-style" like the other spiders.
  • Offscreen Reality Warp: Unlocks the front door to his tower just by saying it's now unlocked.
  • Robe and Wizard Hat: He wears a classical wizard attire, consisting of dark blue robe and a wizard hat of the same color.
  • Verbal Tic: He tends to start his sentences with "BLIMEY!" a lot, mostly when irritated or surprised.

A high-strung Damselfly living in the Far Grasslands, who is paranoid and hostile thanks to the dangers that lurk around him.
  • Badass Normal: He's just a paranoid hick living in the woods armed with only a spear and homemade drilling bombs, but a fierce fighter all the same. His high damage output and bulky defenses make him one of the tougher optional bosses in the game.
  • Big Brother Instinct: He's very protective of his sister, as well as his father.
  • Blade on a Stick: Riz uses a spear in battle, which is actually the nib of a pen attached to a stick. With this in mind, it makes sense on how he's able to inflict the Ink ailment on the team by slashing them with it.
  • Bonus Boss: You don't have to fight him at all, unless you want access to the Fishing Village.
  • Defeat Means Friendship: After Team Snakemouth defeats him and then assures him that they don't mean any harm, he apologizes for attacking them and grants them entrance to his family's village (even though he's still wary of them).
  • Developers' Foresight: If you use the submarine to walk into his village before meeting him and then exit it through where he is fought, the dialogue with him is altered, as he starts believing Team Snakemouth are poachers who had harmed his family and tries to avenge them, refusing to listen to the team as they try to explain themselves.
  • Dreadful Dragonfly: Subverted; even though he's initially hostile to Team Snakemouth, he's not actually evil and only wants to protect his family.
  • Gadgeteer Genius: He invented his own bombs that tunnel underground and attack after a two-turn delay. They hit hard and can inflict status ailments, making them incredibly effective weapons.
  • Knight Templar Big Brother: He's so overprotective of his family he will attack anyone who simply wanders around their village, and, at one point, he reacts with anger to Team Snakemouth giving his sister a cake (granted, he had no idea what the cake was, but still…).
  • The Paranoiac: Riz is incredibly hostile and violent towards anyone looking to enter the Fishing Village, and even when Team Snakemouth defeats him and assures him that they mean no harm, he still doesn't entirely trust them despite allowing them passage into the village.
  • Seldom-Seen Species: He's a damselfly, which are heavily overshadowed by the similar-looking dragonfly in the public eye.
  • Standard Status Effects: What makes Riz tough is that nearly all of his moves cause a debuff of some kind if not blocked in time. His bombs can cause things like Freeze and Poison, while getting smacked with his spear can result in the Ink ailment, which seals a bug's skills for a few turns.
  • Throw Down the Bomblet: As mentioned above, Riz makes use of motorized drill-bombs in battle when he's not using his spear. The color of the bomb's shell before it burrows into the ground determines what ailment it will inflict if it strikes, so be sure to pay attention (a bomb colored light blue will freeze someone for example).

An acorn weevil scientist who settled in Forsaken Lands ever since he's been exiled from the Ant Kingdom by the Queen for experimenting on other bugs, disregarding ethics and safety regulations while doing so.
  • Anti-Frustration Features: For the price, he can remove all rank-up and stat-boosting bonuses from the team, converting them into potions, with the rank-up potions being able to be converted into other kind of bonuses, greatly helping the player if they got the wrong bonus when ranking up.
  • Bag of Holding: The syringe he pulls out for experimentation is much larger than the bag he pulls it from.
  • The Exile: He was exiled from the Ant Kingdom by Queen Elizant II for unethical experimentations and disregard for safety regulations, and had to settle in Forsaken Lands. After the end of the game, she reversed the exile for his cooperation, however, since the patch of Forsaken Lands he lives in officially became the Ant Kingdom territory, he still lives in the same place as during the exile.
  • Expy: His stat-swapping role makes him an obvious analogue to the Chet Rippos from the first two ''Paper Mario" games.
  • False Reassurance: He constantly defends his actions with assuring that his experiments didn't hurt anyone…too badly, and that his services won't hurt…much.
  • Mad Scientist: He tends to experiment on other bugs while disregarding the ethics and safety regulations. Queen Elizant II even explicitly refers to him as mad scientist, with extra emphasis on "mad".
  • Plague Doctor: His design is heavily reminiscent of the classic plague doctor look.
  • Playing with Syringes: While doing his scientific services to other bugs, he tends to forget about the words "safety regulations" and "ethics" from his vocabulary, which is why he was banished from the Ant Kingdom by the Queen herself.
  • Seldom-Seen Species: Acorn weevils are not really common in media.

    Dead Lander Omega (UNMARKED SPOILERS)
A giant (by insect standards) creature that stalks the house on the outskirts of Bugaria. No one knows exactly what it is, as the group only ever sees its boney hands and one, giant glowing eye.
  • Ambiguously Human: Its hands have a very human-like quality to them, best witnessed whenever it tries to drop a Dead Lander Gamma on the player. But if this thing ever was a human at some point, it's far beyond one now.
  • The Dreaded: Team Snakemouth are utterly terrified of this thing. One can hardly blame them. And then the Word of God confirms that even the other Dead Landers are terrified of it.
  • Early-Bird Cameo: Despite being properly introduced in the final chapter, particularly observant players can see it as early as chapter 3. Its silhouette can be seen skulking around the tall grass outside of Giant's Lair through the Bee Kingdom's Eliascope.
  • Eldritch Abomination: It's clear that whatever it is isn't human, animal or insect, and it even has bones for hands.
  • Giant Eye of Doom: One of its only visible parts is a giant, glowing eye that gazes from the darkness, searching for travelers to drop Dead Lander Gamma on.
  • Hellish Pupils: Its eye is very reminiscent of a cat's, only far more demonic-looking.
  • It Can Think: Whatever it is, it's no mindless beast: even when it can't see Team Snakemouth it knows they're there, and will constantly jump ahead their path and reposition itself in order to find them. It's also smart enough to understand how healing crystals work and will use a special red one as a trap, looking right at the player if they ever use it and giving them barely any time to hide. In the first portion of the Dead Lands, you can trick it by getting Kabbu to throw a moss rock from the ground, being distracted by it and giving you time to go to the next room it would've been guarding otherwise.
  • Just Toying with Them: Could easily squash the trio flat, but prefers to watch them fight other Dead Landers for its own amusement.
  • Kaiju: By bug standards, absolutely. Its hands alone are bigger than most bugs, and its overall size is so immense that fighting it simply isn't an option.
  • King Mook: The biggest and scariest of all the Dead Landers.
  • Non-Standard Character Design: Most other characters in the game are 2-dimensional "paper cutouts" with cute designs and are typically not that much bigger than the protagonists. Even freaky-looking characters like the Beast or the other Dead Landers are also cutouts. But the Dead Lander Omega is a massive, terrifying monster rendered in 3D, and if its bony hands are any indication it is also the sole vertebrate in a game otherwise full of arthropods, living plants/fungi, and robots.
  • Nothing Is Scarier: We never get a true look at it, merely only ever seeing its giant glowing eye and boney hands.
  • Riddle for the Ages: What is this thing? Is it a demon, an alien, a mutated cat or bird? Or most disturbingly, a human? If it is, what the hell happened to turn it into this thing?
  • Units Not to Scale: Is almost as tall as the lair itself when viewed through the scope, but is the size of a child when you meet it in person. Per the developers, the former is its true size and the latter was just to fit it on the screen.
  • The Unfought: Despite terrorizing the group throughout the house, it never directly fights them, merely just dropping other Dead Landers on them when it spots them.


An unseen race of giant creatures that once inhabited what is now Bugaria and the Dead Lands and whose structures and devices are found almost everywhere. Heavily implied to be humans.

  • Humans Are Cthulhu: All that the inhabitants of Bugaria know is that giant creatures once lived across the realm and left many artifacts behind. They don't know what these mysterious giants looked like or what exactly happened to them.
  • Precursors: They had mighty civilizations long before bugs achieved sapience in the Day of Awakening, and the Roaches and other races have based much of their science and technology on Giant artifacts. It's also speculated that they had some connection to the Day of Awakening itself.
  • Uncertain Doom: Did the Giants die out? Or did they simply leave the area that now makes up Bugaria and the Dead Lands? The final Lore Book mentions a Roach legend about a "Day of Reckoning" involving "fires raining down from the sky and destroying the earth", which would seem to imply some kind of nuclear war (which itself commonly goes along with the Cockroaches Will Rule the Earth trope that the game uses more explicitly). But the author of that book notes that nobody has found any physical evidence of such a cataclysm such as craters, and the penultimate Lore Book speculates that the Giants either could come back or left for some other world.

The Lost Roach Civilization (UNMARKED SPOILERS)

    Snakemouth Roach Village 

The ruins of a village belonging to the secretive Roach Civilization, which collapsed a generation prior to the beginning of the game.

    Lost Sands Roach Village 

The ruins of a Roach village hidden in the desert. Irrelevant to the greater lore as anything besides motivating a side character.

  • Riddle for the Ages: How did this Roach village collapse? Was it in the same incident that destroyed the Snakemouth Roaches or something far longer ago?

    Upper Snakemouth Lab Experiments  

The failed results of the Roach scientists’ attempts to recreate the Sapling’s immortality using Ancient Crystals.

  • All Myths Are True: The bestiary indicates that Zombiants were once viewed as myths to scare bugs with. As Team Snakemouth can attest to, they're very real.
  • Ant Assault: Zombiants are zombified versions of ant corpses fused with cordyceps.
  • Bee Afraid: Zombees are zombified versions of bees fused with cordyceps.
  • Body Horror: There's tentacles/fungus roots growing out of their bodies and heads. Zommoth has one big one instead of a face.
  • Bonus Boss: Zommoth is the boss of an optional area.
  • Climax Boss: Zommoth is fought at the end of the darkest, longest sidequest of the game, long enough to be its own chapter, and comes when the horrifying circumstances of Leif's existence are revealed. Fittingly, it's one tough customer as well.
  • Evil Counterpart: With the exception of the Zombiant, the zombie enemies are this to Team Snakemouth. The Zombees, Zombeetles, and Zommoth all correspond directly to Vi, Kabbu, and Leif, with the Zommoth in particular having similar magical powers given to it by the Roach scientists.
  • Festering Fungus: They are cordyceps-infused insect corpses that were created in Roach Scientists in attempt to find immortality.
  • Foreshadowing: The fact that Leif knows exactly what the Zombiants are (accurately calling their fungal growths cordyceps) and has the same kind of eyes as them is sneaky foreshadowing about his identity as a fellow cordyceps zombie.
  • Gone Horribly Right: The Zombees and Zombeetles were made to surpass the natural limitations of their species, and Zommoth was made to be 'the ultimate weapon' of the Roach Scientists. They’re all just as formidable as advertised, but…
  • Gone Horribly Wrong: The Bees and Beetles were mindless monsters, and Zommoth broke out, turned against its creators and killed them.
  • Marathon Boss: Zommoth's health is ridiculously high in proportion to when it's first available to fight, and it has one point of defense to reinforce that bulk. To put things into perspective, its health is 94, a mere four points higher than the first phase of the final boss.
  • Moth Menace: Zommoth is a massive zombified cordyceps-infested moth that can use blight magic.
  • Parasite Zombie: All of the insects that were experimented on have been possessed by the Cordyceps fungus.
  • Raising the Steaks: They are literally Zombie bugs.
  • Tortured Monster: These poor creatures used to be ordinary bugs, until Upper Snakemouth's scientists got ahold of them and turned them into freakish bioweapons.
  • Tough Beetles: Zombeetles are cordyceps-infested beetles that possess more health than other zombies and have stronger defenses. They can also throw huge boulders similarly to Kabbu or ram the party at full speed.
  • Turned Against Their Masters: All the experiments, but Zommoth in particular: it was created to be a guardian to the roach scientists, but broke out of the containment and killed everyone in the lab.
  • Walking Spoiler: Their origin is a major twist, and casts Snakemouth Den in a horrific new light.
  • Was Once A Bug: All the experiments were once normal bugs who had their lives and minds destroyed in the name of immortality.

    Upper Snakemouth Scientists (UNMARKED SPOILERS) 
A crew of scientists who led a project on finding a way to get immortality without the Everlasting Sapling.
  • Abusive Precursors: They callously experimented on innocent bugs with no regard for their lives.
  • Asshole Victim: They conducted experiments on innocent bugs that turned them into zombies. When one of those subjects, Zommoth, breaks out, it proceeds to wipe them out. When told about them, a roach in the roach village outright says that they got what they deserved.
  • Big Bad Duumvirate: A shorter orange roach and a taller yellow one seem to be the ones in charge of the operation, given their presence in various video logs around the lab.
  • Blasphemous Boast: One note that can be found laying around is one of the head scientists sneering at an underling's fears about their Zommoth project, and boasting about creating something stronger than a god.
  • Creepy Cockroach: While most roaches in the game are not scary or evil, these guys are an exception due to the horrific experiments they oversaw.
  • Fat and Skinny: One of the apparent leaders is shorter and fatter and the other is taller and thinner.
  • Fat Bastard: The short orange roach is quite fat and he, alongside his partner, oversaw the horrific experiments.
  • Hoist by His Own Petard: Their creation of Zommoth, intended to be a super-soldier that would protect them, backfired as it rampaged around the facility and killed them all.
  • Immortality Immorality: The reason why they performed such horrible experiments. Ironically, this is what led to their demise.
  • Karmic Death: Killed by their own creation, Zommoth, after kidnapping and transforming countless innocents into horrific monsters.
  • Mad Scientist: In their mission to find immortality, they kidnapped and conducted experiments on innocent bugs.
  • Playing with Syringes: They conducted experiments in which they would destroy the minds of their subjects and turn them into cordyceps zombies.
  • Posthumous Character: They're long dead before Team Snakemouth discover their lab.
  • The Sociopath: They have zero regard for their subjects, kidnapping them and forcing them into zombification experiments, and have one cordyceps (the one that would become Leif) callously tossed away as a failure.
  • Token Good Teammate: The dark roach with the Opaque Nerd Glasses is the only one of the three to have any form of Heel Realization.
  • Vile Villain, Saccharine Show: They are as despicable as the Wasp King, being a pair of Mad Scientists who perform horrifying experiments on innocent bugs, and the abandoned lab where they performed their experiments is one of the darkest levels in the game.
  • Walking Spoiler: Their role in the game with their experiments is a big twist, and paints the seemingly ordinary first dungeon in a horrific new light.

    The Dead Lands Roach Village 
The only living Roaches in Bugaria. They have endured in the Dead Lands for untold generations, guarding the Everlasting Sapling from those who would abuse its power.
  • Creepy Cockroach: Averted with a vengeance: they're cockroaches that live in the horrific Dead Lands, but they're not evil in the slightest and quite reasonable towards the player. One of them even expresses disgust towards the scientists of Upper Snakemouth for the atrocities they committed in search of immortality.
  • Foreshadowing: One of the lore books the player can collect has the author make a big fuss about how he believes that not all of the roaches could have disappeared and that some communities could easily remain, albeit far beyond Bugaria. Lo and behold, they were right on the money.
  • Fluffy Tamer: One particularly buff roach is shown to have domesticated normally vicious scorpions, and turned them into guard dogs to help protect the Sapling.
  • Last Episode, New Character: The roaches and their elder are the last important characters to be introduced, and come into play during the very end of the game.
  • Not So Extinct: Roaches are said to have all been wiped out in the distant past, but this village's very existence shows that at least some survived.
  • Wasteland Elder: These roaches are led by an old female roach, who is the roach equivalent to the queen bugs of other kingdoms.
  • You ALL Look Familiar: Unlike the rest of bugkind, most roaches here look identical which is usually only the case for soldier insects. The only truly distinct roaches in this village are the elder and the scorpion tamer.


    Lesser Bugs 
Insects that never gained the gift of sentience, and have evolved aggressively territorial instincts and advanced defense mechanisms in response to encroaching inbugstrialization.
  • Berserk Button: Midges will get angry and automatically attack if another Midge is hurt in battle. This does not take up their turn, meaning that Midges can attack multiple times each turn if the player doesn't freeze them, or eliminate multiple Midges in one attack.
  • Bonus Boss: The Broodmother, who is oddly fought in an optional sidequest despite being partially responsible for everything going wrong in Chapter 3.
  • The Brute: Belostoss are among the most powerful lesser bugs, with beefy defenses and enough strength to effortlessly hurl around big rocks.
  • Degraded Boss: The Primal Weevil is the first miniboss of Chapter 6 with its appearance capping off the dangerous trek through the Forsaken Lands. It's fought again later as part of the Termite Kingdom's arena challenge and can be fought as many times as the player wants. However, it's not fought during the plot-mandated arena challenge since Zasp and Mothiva swoop in and defeat it before challenging Team Snakemouth themselves.
  • Enfant Terrible: Inichas, Denmukis and Madesphys are caterpillars permanently stuck in their larval phase and were turned into violent monsters.
  • Expy: Weevils attack identically to Fuzzies in the Paper Mario series. Right down to the difficult to block attack animation and life draining.
    • Mothflies are also this to the Smorg from The Thousand Year Door. They look similar to the individual Smorgs since they're small, fuzzy, black, and have yellow eyes, and on top of that they're incredibly dangerous in a group.
  • Fantastic Racism: Mosquitoes gained intelligence after the Day of Awakening but the midges didn’t. Suggesting to a mosquito that the two species are related is asking for trouble.
  • Friendly Neighborhood Spider: In Forsaken Lands, there is a friendly jumping spider who will pay a big sum for items left in front of her hole.
  • It Can Think: All the lesser bugs in the Forsaken Lands are a good deal more intelligent than most of their ilk. The weak Mothflies know how to cluster together and make themselves stronger, with some being intelligent enough to form their own society and language. They can even disguise themselves as properly sentient bugs, which the Mimic Spider also does in order to lure in travelers for the kill.
    • And on the less horrific, positive side of things, a friendly jumping spider is capable of written communication and bartering with the player, paying back full shop price for any unwanted purchases and giving them tons of berries for the right items. She's even formed a friendship with a visitor from the Termite Kingdom.
  • King Mook: The Dune Scorpion, Broodmother, and Primal Weevil are these to the Psicorps, Midges, and Weevils respectively.
  • Magikarp Power: Despite living in the Forsaken Lands, Mothflies are incredibly fragile and weak... individually. Smarter ones group up in massive clusters that are far more formidable, and one particularly powerful and crafty Mothfly cluster is one of the game's powerful bonus bosses.
  • Mama Bear: The Broodmother attacks Team Snakemouth when they stumble upon her eggs.
  • Mosquito Miscreants: Midges are bloodsucking insects who tend to hunt in packs and prey on unsuspecting bugs, sucking their fluids to restore their health. The Broodmother is an even larger version of them.
  • Non-Malicious Monster: The Broodmother didn't cause trouble at the Honey Factory on purpose, it was just collateral damage to her battle with a bunch of Wasp Kingdom saboteurs, and she only attacks Team Snakemouth to protect her eggs. According to flavor text, the local bee guards feel guilty about having to remove her eggs because of this.
  • Ridiculously Cute Critter: Pillbugs, aphids, and cochineals are all small, harmless, and adorable. Unsurprisingly, they're popular pets throughout Bugaria. Pinky the friendly spider is also really cute due to being a pallette swap of the similarly cute Jumping Spiders, but with eyelashes, a flower on her head, and adorably mangled grammar on her house sign.
  • Rolling Attack: Inichas and Madesphys are spiny, armored caterpillars that attack mainly by rolling.
  • Scary Scorpions: Psicorps and the Dune Scorpion, with the latter being so dangerous that it almost kills Leif.
  • Seldom-Seen Species: To name the few, there are pillbugs, mantidflies, mothflies, and water striders, who rarely get exposure in fiction. Several more notable examples include arrow worms (though, unlike in the game, they live in the sea, not in the desert (or sandboxes, for that matter)), giant water bugs (a.k.a. Belostomatidae, named Belostoss in this game), and mimic spiders.
  • Shock and Awe: Denmukis are electrically charged caterpillars that attack by electrocuting the party member, numbing them in process.
  • Small Role, Big Impact: The Dune Scorpion is basically a miniboss thrown into Chapter 4 for the sake of having an extra fight to pad it out, but it nearly killing Leif is what exposes the cordyceps controlling him, which finally begins to answer some of the questions surrounding him.
  • Spiders Are Scary: Mimic Spiders look freaky when they drop their ant disguises and attack.
  • Stone Wall: Diving Spiders don't hit particularly hard, but are tanky thanks to their high health and the bubble shields they put up. Said shields are like Leif's in the sense that they're impenetrable, forcing the player to simply wait until they wear off in order to kill them.
  • Token Heroic Orc: A friendly jumping spider named Pinky lives in the Forsaken Lands, and will pay handsomely for items given to her. She's especially fond of Longleg Summoners.

Strange wild creatures infesting Bugaria and only interested in making life difficult for bug-kind.
  • Action Bomb: Abomihoneys are capable of blowing themselves up, and it hurts.
  • Anthropomorphic Food: Abomihoneys and Ahoneynations are huge, sentient globs of honey.
  • Blob Monster: Abomihoneys and Ahoneynations are huge globs of honey that came to life thanks to honey being mixed recklessly.
  • Bonus Boss: A Mother Chomper can be fought in a secret dungeon underneath the path leading to Golden Settlement. If she's defeated, the player gets access to one of her babies, who is a secret fourth party member.
  • Expy: Seedlings, the first enemy encountered in the game, are pretty much Goombas with leaves on their heads. They come in many regional varieties, most of which are expies of other classic Paper Mario enemies.
    • As far as non-Seedling monsters go, Chompers are an obvious expy for Piranha Plants given their appearance and style of fighting.
  • Fantastic Flora: Most of the monsters are some form of living plant brought to life by the Ancient Crystal shards in Bugaria’s soil. Abomihoneys exist because honey is super concentrated flower nectar, and accumulations larger than the standard Honey Drop item come to life. The sole exception to this are Jellyshrooms and Bloatshrooms, since they are living mushrooms, not plants.
  • Fantastic Vermin: Seedlings are considered everyday's pests, since they are very common and have insatiable appetite, which they satisfy by devouring farmers' crops.
  • The Goomba: As noted above, Seedlings are among the weakest enemies in the game and design-wise are quite similar to Goombas.
  • King Mook: Ahoneynations are this to Abomihoneys, as are Mother Chompers to the Chompers.
  • Man-Eating Plant: Chompers are flytrap-like plants that are known to prey on bugs.
  • Metal Slime: Golden Seedlings are very rare, receive only one damage (even from multi-hits, as only the first hit will register), very damaging, are quick to flee, but they give a lot of EXP and rewards, including very rare Tangy Berry.
  • Mix-and-Match Critters: Jellyshrooms are living mushrooms with the traits of jellyfish.
  • Pumpkin Person: Plumplings are Seedling sub-species that are reminiscent of pumpkins.
  • Ridiculously Cute Critter: Seedlings are tiny, adorable little seed creatures, and Leif openly laments about having to fight them because of this.
  • Support Party Member: Flowerlings are terrible at fighting, and excel at buffing the stats of the far more dangerous enemies they live with.
  • Stone Wall: Wild Chompers are ridiculously bulky, with their defense of 2 making any fight with them a tedious slog. Plumplings are even bulkier with a rare defense of 3, meaning you'll be pumping a bit of TP into getting rid of them.
  • Waddling Head: Anatomically-wise, Seedlings are basically heads with feet.

    Honey Factory Robots 
Robots and machines operating in the Honey Factory, protecting it against threats and assisting in honey-making. During Code 32, they went haywire and will attack anything on sight.
  • A.I. Is a Crapshoot: After Code 32, the robots protecting Honey Factory went out of control and will attack anything they perceive as intruders.
  • Attack Drone: Bee-Boops and their upgraded version, Heavy Drone B-33, are robotic bee-like battle drones that are designed to protect the factory against the intruders.
  • Bee Afraid: Bee-Boops are robotic bee-like drones that attack anything on sight. Heavy Drone B-33 is a bigger and stronger version of them.
  • Cute Machines: Menders are considered very adorable by others, to the point that Leif even ponders can the team receive their own Mender or at least a plushie of it.
  • Cyber Cyclops: Bee-Boops' blaster modes and Heavy Drone B-33 have only one optic. Also, Menders have only one visor with blue "vertical pupil".
  • Edible Ammunition: Security Turrets and Bee-Boops attack by shooting honey with their blasters. Electrified honey, that is.
  • Flunky Boss: Heavy Drone B-33 can summon Bee-Boops during the fight.
  • Just a Machine: All of them run on primitive A.I. and do not have a full-fledged intelligence. So when Kabbu questions Malbee's request of whacking Menders to reset them, since it might "hurt their feelings", both Leif and Malbee assure him that they don't have any.
  • King Mook: Heavy Drone B-33 is this to Bee-Boops, being a spherical robotic bee-like security drone.
  • Macross Missile Massacre: Heavy Drone B-33 uses missiles as a primary weapon.
  • Mechanical Insects: Bee-Boops are bee-shaped drones that patrol the Honey Factory, protecting it against the intruders.
  • Murderous Malfunctioning Machine: All of them went haywire during Code 32 and, with the exception of Menders (who don't have any weapons), will attack anything they perceive as intruders.
  • Percussive Maintenance: After the Code 32, several Menders went out of control and had to be reset. To reset them, they need to be whacked until they work.
  • Ramming Always Works: One of Heavy Drone B-33's strongest attacks is charging up, and then ramming into party for massive damage. Also, Bee-Boops in their "visor" modes attack by ramming.
  • Sentry Gun: Security Turrets are stationary weapons that protect the factory against intruders.
  • Shows Damage: When Heavy Drone B-33 transits to the second phase, its body visibly cracks.

    Roach Constructs 
Remnants of the technologically and magically advanced Roach Civilization. Not friendly.
  • Action Bomb: Wardens can blow themselves up, which doesn't hurt too bad but will damage the entire party.
  • Ancient Egypt: They have Egyptian motifs.
  • An Ice Person: The constructs can use ice powers when in cold temperatures (i.e., when near the active ice magic crystal, or if frozen by Leif, or when inside the fridge).
  • Back for the Finale: The constructs found in Chapter 4 reappear in Chapter 7, mainly to be used as puzzle-solving tools until the Wasp King turns on Giant's Lair's stove and introduces the fiery variants of the constructs.
  • Elite Mook: Fire-spewing constructs are the last set of enemies fought in the story mode, and they hit harder than their chapter 4 counterparts. They can also hit the player with the rare burn status which is basically a stronger poison status.
  • Flying Face: Wardens are flying disembodied Roach statue heads.
  • King Mook: The Watcher is a more powerful version of the Haunted Cloths.
  • Living Clothes: Haunted Cloths are vampiric robes powered by a giant ancient crystal at their core. The Watcher is an advanced version of them that can use sand and ice magic.
  • Logical Weakness: When in low-temperature mode, the constructs will be weaker to Kabbu’s horn, because their frozen components are extra sensitive to sudden shocks. Likewise, when they’re overheating, they’re sensitive to the sudden temperature changes caused by Leif’s ice magic. They’re still immune to the Frozen status effect while on fire, obviously.
  • Magitek: Constructs powered by ancient crystals patrol places of significance to the ancient civilization.
  • Mummy: The Watcher is a mummified Roach, a result of the Roaches experimenting on one of their own kind.
  • Palette Swap: Unlike the dramatic model differences between the Warden and Haunted Cloth variants, all Krawler variants are the same design just with a differently colored back-mounted crystal.
  • Playing with Fire: In Chapter 7, after the Wasp King turns on the stove, the constructs absorbed its power and became much more powerful than ever before.
  • Slasher Smile: The fire version of the Warden enemy has a demented grin on its face.
  • Small Role, Big Impact: The Watcher initially appears to be merely another big baddie to show up and ruin Team Snakemouth's day, but, after its destruction, it leaves behind a peculiar gem that opens the way to Upper Snakemouth, helping Leif to learn more about his past.
  • Underground Monkey: Has more powerful fire variants encountered in the final stretch of the Giant's Lair, which share the same name and entry as the ones encountered in the Ancient Castle.
  • Was Once a Bug: As revealed in the artbook, the Watcher is the result of the Roaches experimenting on one of their own kind.
  • Xtreme Kool Letterz: The Krawlers' name is spelled this way.

Sentient bugs who live the life of a crime, ambushing the travelers in the Lost Sands and stealing their goods. They are mostly led by Astotheles. They are also encountered in the Rubber Prison and were freed by wasps during the outbreak.
  • Bandit Mook: All of them can steal items from the party. After successfully stealing an item, they will run for it, unless the player manages to make them drop it.
  • Blow You Away: Thieves can blow gusts of wind with their wings to deal damage to the entire party.
  • Boxed Crook: The Wasp Kingdom forces have enlisted the help of freed bandit prisoners during the Rubber Prison occupation.
  • The Brute: Burglars are the biggest and the toughest of the Bandits, having more health and defence than others.
  • Desert Bandits: They live and operate in the Lost Sands desert.
  • Dreadful Dragonfly: Thieves are dragonflies who steal items and can blow gusts of wind.
  • Equal-Opportunity Evil: Bandit ranks are made up of dragonflies, crickets, and ladybugs.
  • Evil Is One Big, Happy Family: All of the bandits get along just fine and live like a family, with Astotheles as A Father to His Men, Thieves as "the youngest siblings", and Bandits as their "older brothers".
  • Fat Bastard: Burglars are quite fat, and are vicious, well, burglars.
  • For the Evulz: Sometimes, they steal items that hold no value to them at all, just because they feel like it, such as taking Tanjerin's broken horn, and also stealing Eophi's leaf mask, and then bullying Mun for him demanding them to give it back.
  • Group-Identifying Feature: They all wear hoods with their distinct insignias, which are upside-down emblems of the Ant Kingdom, representing their leader's resentment towards the Ant Queen.
  • In the Hood: All of them wear hoods with the unique Bandit insignia (which is an upside-down emblem of the Ant Kingdom).
  • Lightning Bruiser: Despite their bulky looks, Burglars are surprisingly fast and can tackle the entire party at high speed, stealing their item in process.
  • Non-Indicative Name: Burglars attack travelers in the outdoors. As in mugging, not burglary.
  • Then Let Me Be Evil: Ever since Queen Elizant II banished all ladybugs from the Ant Kingdom, many of them turned to crime and became Burglars, tarnishing the already poor reputation of ladybugs further.
  • Tough Beetles: Burglars are bulky ladybug criminals who possess much more health than the other bandits on par with having higher defenses and an ability to ram the party at full speed, stealing an item if not blocked.

Mantis criminals that were locked up in the Rubber Prison until the Wasp Kingdom freed them during the occupation. They tend to operate with wasps and other bandits.
  • Ax-Crazy: They are very cruel and violent, which is why they got sentenced to prison.
  • Boxed Crook: Much like the bandits, the Ruffians were also freed by the Wasp Kingdom to cause mayhem in the Rubber Prison during the occupation.
  • Death Glare: Their constant facial expression is a perpetual intimidating sideways glare, which gives them more hostile appearance.
  • Improvised Weapon: They can use their cuffs and ball-and-chains as weapons.
  • Psycho for Hire: They are more than happy to work for wasps if it means they get to beat up others.
  • Red Eyes, Take Warning: They have red eyes, which compliments their violent appearance.
  • Seldom-Seen Species: They are unicorn mantises; not the most common kind of mantis featured in fiction.
  • Slaying Mantis: They are the violent mantis criminals who are some of the stronger enemies in the late game.
  • With My Hands Tied: Wasps could've easily break their cuffs, yet they didn't, because the Ruffians are already dangerous enough.

Hostile warrior tribes living in the Wild Swamplands. Unlike the other threats lurking in the swamp they're sentient, but the language barrier between them and other bugs makes them impossible to reason with.
  • Always Chaotic Evil: Every leafbug Team Snakemouth runs into wants them dead, no exceptions.
  • Annoying Arrows: Leafbug Archers don't hit too hard normally. If you attack their teammates however then prepare to hurt.
  • Bait-and-Switch Boss: When a group of Leafbugs ambush Team Snakemouth at the end of the Wild Swamplands, they're eager and willing to fight… until the Beast shows up. Then they instantly run for the hills.
  • Berserk Button: Hurting a Leafbug will anger any others present in combat and charge up their attack. And since Leafbugs are often fought together, things can get out of control very fast if the player isn't careful.
  • The Brute: Leafbug Clubbers are the tankiest leafbugs, and hit hard. Very hard.
  • Malevolent Masked Man: They're hostile tribals whose faces are obscured by masks.
  • Maybe Magic, Maybe Mundane: According to their bestiary entry, scientists are fascinated with the Leafbug Ninja's ability to clone themselves and have no idea how they do it. It could be a form of magic but thanks to how rare it is, it's every bit as likely to be some odd sleight of hand.
  • Ninja: The Leafbug Ninjas. They use camouflage to blend in with the foliage, they attack with needles and kicks, and to top it all off can create illusory copies to befuddle the player.
  • Poor Communication Kills: Team Snakemouth doesn't want to fight them, but can't communicate that with the Leafbugs due to the language barrier between them, causing all encounters with them to be violent.
  • Proud Warrior Race Guy: The Leafbug Clubbers are described as such in their bestiary entry.
  • Seldom-Seen Species: Leafbugs appear very rarely in media.
  • Wolfpack Boss: What's intended to be the game's final sidequest pits the player and Maki against a constantly respawning horde of Leafbugs. And thanks to the seemingly never-ending flood of reinforcements, the player will be constantly boosting their attack power up thanks to hitting their comrades, which turns what seems like an easy battle against midgame enemies into an utter nightmare.

These insanely powerful monsters are among the fiercest foes in all of Bugaria, and mostly seem to be regarded as myths or urban legends. When the player meets Doppel in the Ant Kingdom underground, he'll task the player to defeat these beasts in exchange for an incredible reward.
  • Achilles' Heel: Attacking the Tidal Wyrm's tail would result in it getting stunned for the next 2 turns.
  • All Myths Are True: The Peacock Spider is the focus of sailor legends about an island that lures in sailors with hypnotic music only for them to never be seen again. Turns out those weren't just legends.
  • Badass Mustache: The Seedling King has quite the respectable 'stache.
  • Beef Gate: Unlike the other Bounties, the Devourer can be fought as early as chapter 2 if you know where to look, but… well, good luck beating it that early.
  • Bonus Boss: All of them are optional and tougher than just about anything else you'll fight in Bugaria.
  • Dance Battler: The Peacock Spider uses various dances to empower the minions it summons.
  • Eating the Enemy: The Devourer can do this to any member of the party, and then slowly dealing damage to them while restoring its own health. Swallowed victim cannot be released until it or the Devourer dies, or if Devourer would ship them out eventually.
  • Flunky Boss: Every one of these bosses is one: the Tidal Wyrm summons the aquatic bugs of Stream Mountain, the Seedling King summons various Seedlings, the Devourer has several flytraps backing it up, the Peacock Spider commands spider enemies, and the False Monarch can summon Mothflies.
  • Glass Cannon: The Devourer has the lowest amount of HP out of all the Bounties, but makes up for it with its sheer damage potential thanks to its poisoning attacks, flytrap minions, and party-hitting slam attack.
  • It Can Think: The False Monarch, disturbingly enough. The mass of Mothflies are sentient to the point that they can disguise themselves as a civilian bug and get other mothflies to do the same to lure unaware adventurers to their village. The civilians in the False Monarch's village are even capable of (unintelligible) speech.
  • King Mook: The Seedling King, False Monarch, and Peacock Spider are these to the Seedlings, Mothflies, and Spiders respectively, and they'll summon them during their boss fights.
  • Magikarp Power: The Seedling King is the end result of this: if a Seedling survives against all odds and lives long enough it gets a confidence boost that actually buffs up its strength and resilience.
  • Making a Splash: The Tidal Wyrm has water powers, fittingly enough.
  • Man-Eating Plant: The Devourer is a giant pitcher plant that eats any unfortunate bug it encounters, and can even swallow one of your party members.
  • Mind-Control Music: The Peacock Spider plays music to allure the travelers who come on its island to it so that it could devour them. Kabbu and Leif were allured by said music, while Vi was unable to hear it for some unknown reason.
  • The Music Meister: The music the Peacock Spider makes causes Vi and Kabbu to uncontrollably dance… at least it does according to their Spy logs.
  • Our Dragons Are Different: The Tidal Wyrm is a serpentine dragon who lives in water, and can fight by spewing water through a blowhole on its head. And as far as dragons go it's a weird one for being so out of place in its setting: whether it's a snake or a worm or something else entirely is never elaborated on, and nobody ever comments on it.
  • Poisonous Person: The Devourer constantly spits venom at the party.
  • Sea Serpents: The Tidal Wyrm is a serpentine creature that inhabits the water pond in the depths of the Stream Mountain.
  • Seldom-Seen Species: It's not every day that you see a peacock spider.
  • Slasher Smile: The Tidal Wyrm constantly wears a malicious grin on its face. The False Monarch's mask also depicts a permanent, blank-eyed smile.
  • Spiders Are Scary: The Peacock Spider is basically a Bugarian version of the Enthralling Siren, luring the travelers on its island with mysterious alluring music only to ambush and devour them when they reach it.
  • Support Party Member: While it does attack every now and then, for the most part the Peacock Spider is content to simply summon spider flunkies and boost their stats with its dancing.
  • The Worm That Walks: The False Monarch is a bunch of mothflies that disguise themselves as one bug, and uses said mothflies to attack the party.

    Dead Landers (UNMARKED SPOILERS) 
The monsters in the Dead Lands. A collection of disturbing creatures, no one knows what they are, or where they came from.
  • Balloonacy: Dead Lander Beta seems to be carried by balloons, or at the very least growths that look exactly like them.
  • Boss in Mook Clothing: All of them have incredibly high stats for what are basic enemies, especially the Dead Lander Gamma. Quite tellingly, you're encouraged to run from them, and in the one instance you're forced to fight a few, you're backed up by Maki's high damage output and Queen Elizant's stat boosting Royal Decree.
  • Eldritch Abomination: All of them.
    • Dead Lander Alpha resembles the stick-bug in the fishing village, but with no face and a Lamprey Mouth in its hands and cranium.
    • Dead Lander Beta resembles a spiky pot full of teeth and eyes suspended by indestructible balloons and capable of projectile vomiting more poison than its body is capable of holding.
    • Dead Lander Gamma looks a lot more like an actual organic monster, but even it is incredibly alien and freaky-looking.
  • Elite Mook: The Dead Lander Gamma is the most powerful basic enemy in the game, possessing stats greater than most minibosses.
  • Giant Enemy Crab: Dead Lander Gamma looks like some kind of hellish, ridiculously monstrous crab.
  • Nothing Is Scarier: The game never explains just what these horrific things are, and they're all the scarier for it.
  • Rare Random Drop: Dead Lander Gammas have a chance of dropping the incredibly rare Dark Cherries if you'd rather not drop fifty berries for them.
  • Riddle for the Ages: What are these things? Heavily mutated bugs? Heavily mutated fungi? Aliens? Demons? A clear answer is never provided and Team Snakemouth would rather not have to think too hard about them.
  • Weak to Magic: They all take extra damage from Leif's ice attacks, which may or may not indicate that they're plant or fungi-based life forms.
  • Zombie Puke Attack: While it's not clear are they zombies or not, Dead Landers Beta can projectile-vomit huge streams of poison.


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