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1!![[center: [- [[Characters/{{Starcraft}} Main Index]] -]]] [[center: [- '''The Races''' -]]] [[center: [- [[Characters/StarcraftTerrans The Terrans]] | [[Characters/StarcraftZerg The Zerg]] | [[Characters/StarcraftProtoss The Protoss]] | [[Characters/StarcraftOther Other races]]-]]] [[center: [- '''Terrans Characters and Factions''' -]]] [[center: [- [[Characters/StarcraftRaynorsRaiders Raynor's Raiders]] | [[Characters/StarcraftTerranDominion Terran Dominion]] | [[Characters/StarcraftGhosts Ghost Corps]] | [[Characters/StarcraftOtherTerranFactions Other Factions]] | [[Characters/StarcraftIndependentTerrans Independent Terrans]] -]]] [[center: [- '''Zerg Characters and Factions''' -]]] [[center: [- [[Characters/StarcraftSarahKerrigan Sarah Kerrigan]] | [[Characters/StarcraftZergSwarm Zerg Swarm]] | [[Characters/StarcraftOtherZerg Other Zerg]] -]]] [[center: [- '''Protoss Characters and Factions''' -]]] [[center: [- [[Characters/StarcraftDaelaam The Daelaam]] | [[Characters/StarcraftProtossEmpire Protoss Empire]] | [[Characters/StarcraftNerazim The Nerazim]] | [[Characters/StarcraftTaldarim The Tal'darim]] -]]] [[center: [- [[Characters/StarcraftIICoOp Co-Op Commanders]] -]]]
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3[[quoteright:219:https://static.tvtropes.org/pmwiki/pub/images/nerazim_sc2_lotv_logo1.jpg]]
4->''"Alone. It is said that those of our kind suffer, separated from the glory of the Khala. But none of us are ever truly alone. For our warrior hearts are bound by honor... tradition... Battle is waged in the name of the many... the brave, who generation after generation, choose the mantle ...of Dark Templar."''
5-->-- '''Zeratul'''
6
7Not all Protoss found peace and unity in embracing the Khala. Some Protoss sought to keep their individuality, fearing that the communal psionic link would lead to a loss of self. They thus refused to indulge in the Khala, and as a symbol of this rejection, severed their psionic nerve cords, cutting them off from the Khala permanently. The Conclave, paranoid of a second Aeon of Strife, sent the Templar Adun to arrest and execute the rogues in secret. Instead Adun took them under his wing, teaching them psionic skills to help them to hide from the Conclave, but without the guidance of the Khala they had trouble controlling their powers. Massive psionic storms broke out over Aiur, causing chaos. Unwilling to admit the existence of the rogues and the treason of their most decorated warrior, since that would just make everything much worse, the Conclave exiled the rogues from Aiur and concocted a cover story that Adun was responsible for this.
8
9The exiles became known as the Dark Templar. Without the Khala, they found guidance and power in the void of space. They settled on Shakuras and built their own civilization. After the fall of Aiur, the Khalai Protoss fled to Shakuras and the splintered race was reunited, though tensions on both sides remained. The Dark Templar became properly known as the Nerazim Tribe, though there are many sub-tribes and other factions that are also of the Dark Templar.
10
11[[foldercontrol]]
12
13[[folder:Entire Faction]]
14* AnarchyIsChaos: Subverted. The Conclave believes that since the Dark Templar rejects the Khala's teachings, they must want to subvert the peace it has granted the race and lead the Protoss back to the path of ruin. The reality is the Dark Templar just believe that peace doesn't mean sacrificing your individuality.
15* CastingAShadow: They're associated with darkness and shadows to contrast the light motif of the Khalai Protoss. In both gameplay and in cinematics, when the Nerazim use some of their special powers like turning invisible or teleporting, they give off dark smoke.
16* ColorCodedArmies: In contrast to the Khalai Protoss usually using blue and yellow, the Dark Templar are blue/green and silver, shown through the Stalker, Void Ray, and Oracle. Their art and expanded lore show them using green and purple a lot too, but in multiplayer it makes them look too much like the zerg, hence the focus on blue and silver.
17* DarkIsNotEvil: The Conclave believes they are, but the Dark Templar prove themselves heroic and admirable figures in their own right. When Aiur is threatened by Zerg, they are more than willing to provide help.
18* DivergentCharacterEvolution:
19** In the original game, due largely to technical restrictions, the Dark Templar's units and structures looked identical to the Khalai, though the architecture on the Shakuras tileset was more distinct. ''Legacy of the Void'' introduces Nerazim skins of some units and buildings, to emphasize that the Dark Templar utilize different designs from the Khalai.
20** Supplementary materials and expanded world building have established the Dark Templar as having their own tribes and character among them rather than being one single band of assassins. This is integrated into the game in ''Starcraft II''; Dark Templar that are warped in may either wield a dual-bladed scythe or a single wrist-mounted blade, and the two types of warriors are said to be from different tribes.
21* TheEvilsOfFreeWill: The Conclave thought that their refusal to embrace the Khala meant they would lead to a second Aeon of Strife. In reality, most of the Dark Templar are benevolent and peaceful and welcome their brethren to Shakuras. There ''are'' individuals who protest it (like Ulrezaj), but mostly they subvert this trope.
22** StrawmanHasAPoint: [[note]]That is, strawmen from the Conclave's point of view.[[/note]] Turns out that, in ''Legacy of the Void'', that there was a better reason to reject the Khala, as [[spoiler:it makes Protoss vulnerable to Amon's mind control]].
23* ForceAndFinesse: They're the stealthy and shady Finesse to the brute and straightforward Force of the Khalai. This carries into gameplay; the Nerazim-influenced units (Stalker, Dark Templar, Oracle, Void Ray), are best used as precision strike forces that hit hard and then retreat, while the Khalai units (Colossus, Immortal, Archon, Carrier, etc) mostly have you send them straight at enemies wrecking anything in their path.
24* ForHappiness: They believe in individuality and sever themselves from the Khala, but remain committed to making the galaxy a better place to live in.
25* HadToBeSharp: Living without the Khala is not a pleasant experience for the Khalai Protoss, which results in the consequences laid out in [[Literature/StarcraftOnePeopleOnePurpose One People, One Purpose]]. Several characters reason that the Dark Templar are this trope if they have managed to endure living without the Khala's guidance for far longer and with far less hassle than the Khalai.
26* TheHeretic: A more benevolent version, they rebelled against the Khala's teachings not out of malice, but because they disagreed with them and wanted to follow their own path.
27* HufflepuffHouse: There are three main tribes that make up the largely individualistic Nerazim: The cloth-wearing Lenassa (like Zeratul, the original Dark Templar units, and half of the ''VideoGame/StarCraftII'' Dark Templar units), the zerg bone-wearing Zer'atai (like Lassatar and the other half of the ''[=StarCraft=] II'' Dark Templar units)... and the Boros which apparently wear helmets and heavy armor. Unless the Boros tribe flies the void rays, they have never shown up outside of vague mentions.
28* ImportantHaircut: In a sense. While the Protoss do not have "hair", their psionic appendages are tentacle-like protrusions extending from the backs of their head in the same manner. The severing of these appendages cuts them off from the Khala forever, and is a symbol of the Dark Templar's rejection of it.
29* InvisibilityCloak: Their most reputed ability is the power to bend light around themselves to turn invisible.
30* {{Ninja}}: A space-themed version. They can turn invisible, are stealthy and secretive, and in gameplay the Dark Templar units are best used in small numbers as scouts and precision strike teams that hit the enemy's blind spot and then retreat. The novel ''Evolution'' takes it a step further with the reveal they have warp-bladed disks as throwing weapons -- in other words, shuriken.
31* NoSell: [[spoiler:Amon's possession does not work on them because they don't have nerve cords and as such are not tethered to the Khala. When it happened, they were in the position to save corrupted Protoss and cut off their nerve cords]].
32* PatriotInExile: The Nerazim refused to follow the Khala (the Protoss's main religion), which led to their eventual exile, while being considered heretics by the conclave, and they still have resentment about the past events, nonetheless the older ones still remember Aiur fondly, were willing to lend a hand in the battle against the Zerg, and when Aiur was invaded, they fostered the survivors in their new homeworld of Shakuras.
33* PowerOfTheVoid: Since they cannot access the Khala, the Dark Templar draw power and guidance from the void.
34* RiteOfPassage: For a Protoss to be considered a true Dark Templar, they must pass the Shadow Walk, in which the Protoss has to survive an assault against multiple opponents alone. Outside of the Nerazim, only Tassadar [[spoiler:and Artanis]] ever passed the test. A protoss can pass the Shadow Walk while not explicitly doing the test, [[spoiler:as Vorazun considers Artanis passed the Shadow Walk when he alone held out against an unending amount of Zerg in the Xel'naga temple of Shakuras, becoming the last Protoss to ever pass the test on said planet]].
35* SpannerInTheWorks: [[spoiler:The ''only'' reason the Khalai Protoss had any chance of defeating Amon in ''Legacy of the Void'' is because of the Dark Templar that had no connection to the Khala, and where thus able to sever many of the corrupted Khalai's nerve cords]].
36* TeleportSpam: A recurring ability associated with their technology. Centurion Zealots can use "Shadow Charge", which is a FlashStep similar to the normal Zealots, but they cloak and move through units when closing in on their target, making it more like a teleportation than a burst of speed. Stalkers and Dark Templar can use Blink to teleport short distances, and Dark Templar have the ability "Shadow Fury" that causes them to teleport rapidly around a targeted area attacking enemies.
37* VindicatedByHistory: In-universe example: in ''Legacy'', the protoss [[spoiler:eventually abandoned the Khala due to Amon's corruption, which allows him to mind control them en masse]].
38[[/folder]]
39
40[[folder:Zeratul]]
41[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Screenshot2010-09-22_19_36_08_7794.png]]
42[[caption-width-right:200:Tell me that's not a badass...]]
43->''"Though we strike at you from the shadows, do not think that we lack the courage to stand in the light."''
44
45->'''Voiced by:''' JackRitschel (''VideoGame/{{Starcraft|I}}'' and ''Starcraft: Broodwar'') and Creator/FredTatasciore (''VideoGame/StarcraftII'') (English), Andrey Yaroslavtsev (Russian)
46
47Zeratul is introduced with a bang: the shadowy Dark Templar achieved the seemingly impossible and murdered a top Cerebrate of the Zerg Overmind. With the knowledge that Dark Templar could permanently harm the Zerg, Tassadar makes a highly-controversial alliance with Zeratul, and the two of them, along with Jim Raynor and Artanis, return to Aiur, where Tassadar uses what he's learned from Zeratul to kill the Overmind. Zeratul then leads the Khalai survivors to the Dark Templar homeworld Shakuras, and eventually forms an uneasy alliance with Kerrigan to fight the rogue Zerg. When she betrays them he banishes her, but she returns later to kidnap Raszagal and blackmail Zeratul into killing the Overmind for her. Zeratul kills Raszagal rather than let Kerrigan control her, and as he leaves he finds Duran's experiments on Hybrids on the dark moon. Canonically, he hasn't been seen since, but resurfaces in ''Starcraft II'', having learned something horrible and ominous.
48
49----
50!!Provides examples of:
51
52* TheAtoner: In ''Starcraft II'', for all his actions during the Brood Wars. Just to drive the point home, one of his "command response" quotes references the fallen Matriarch of the Nerazim.
53-->''"En Arudim Raszagal"''.
54* BadassBoast: In response to Aldaris being an arrogant {{Jerkass}}:
55--> ''"You speak of knowledge, Judicator? You speak of experience? I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns, and borne witness to the entropy of entire realities... Unto my experience, Aldaris, all that you've built here on Aiur is but a fleeting dream. A dream from which your precious Conclave shall awaken, finding themselves drowned in a greater nightmare."''
56** Another one delivered in ''Legacy of the Void'':
57-->"Alone... it is said that those of our kind suffer, separated from the glory of the Khala. But none of us are ever truly alone. For our warrior hearts are bound by honor, tradition. Battle is waged in the name of the many... The brave who, generation after generation, choose the mantle of... Dark Templar!"
58* CaptainObvious: Justified since newer players won't know these things, but a lot of his dialogue in his mini-campaign in ''Wings Of Liberty'' is this:
59--> ''"I can use Blink to cross that chasm."''\
60''"We should build pylons to power our base."''\
61''"That detector unit can alert its allies to my presence."''
62* CharacterDevelopment: Between ''Brood War'' and the second installment of the series, Zeratul's attitude has completely mellowed out to the extent that the irritability and aloofness that had previously distinguished him is no longer present.
63* TheChessmaster: He's manipulated events behind the scenes in order to [[spoiler:stop the coming apocalypse, including showing Jim Raynor why Kerrigan had to live, and then sending Kerrigan to Zerus -- both to become stronger, and also to cleanse the last remaining bit of Amon's dark influence. His effort pays off nicely in the end, when Kerrigan proves to be the one to end Amon once and for all.]]
64* DarkIsNotEvil: He constantly hides in the Dark, his powers are based on Darkness and Void, and he is a member of the ''Dark'' Templar (or was supposed to be), but he is pretty much as heroic as Tassadar or Fenix. Blizzard even stated he was designed with "Darth Vader on the side of the Rebellion" in mind.
65* DeadpanSnarker: It's never seen in-game, but the novel ''Queen of Blades'' mentions he "has a wicked sense of humor" and makes friendly jabs at Raynor and Tassadar.
66* {{Deuteragonist}}: He's never been the central protagonist in any of the games, but he has his own subplot that runs ''through'' the storylines of ''Brood War'' and ''Starcraft II'' concerning the return of Amon.
67* DidYouJustPunchOutCthulhu: How he's introduced -- he ''permanently'' kills a Cerebrate, something thought impossible by the Protoss. It's what interests Tassadar and eventually leads to the Dark Templar being accepted by the other Protoss.
68* EnemyMine: With Kerrigan in ''Heart of the Swarm''.
69* FigureItOutYourself: Though he shows little sign of it in the game, he is viciously this in the novels.
70-->"The wise mind seeks its own answers rather than relying upon the information of others."
71* FireForgedFriends: With Tassadar and then Raynor, when the three were stranded in Char and had to put down their differences to survive until rescue arrived. The same happens with Fenix and Artanis during the battles against the Conclave.
72* FlashStep: Zeratul is hard to pin down, both in-game and in cinematics. In cinematics, it's ambiguous whether he's teleporting or just using line-of-sight tricks to hide. In-game, he can use Blink to move short distances instantly.
73* FrontlineGeneral: Prelate is something like the Dark Templar equivalent, and his in-game unit is a OneManArmy.
74* GameplayAndStoryIntegration: Zeratul is seen in a cutscene one-hit killing hydralisks. He can one hit kill hydralisks in both games as well.
75* HeroicBSOD: As shown in the Dark Templar Saga, he's still shouldering a lot of guilt for killing Raszagal and handing the Zerg to Kerrigan on a platter four years after the fact. In said novel, he's been in seclusion for most of the four-year gap, traveling the stars to try and make sense of things and come to terms with himself.
76* HeroicSacrifice:
77** In the Overmind's vision, "In Utter Darkness", he dies along with the rest of the Protoss.
78** In ''Legacy of the Void'', [[spoiler:he pulls a real one to save Artanis from Amon's control, giving up his life to sever Artanis' nerve cords.]]
79* HeroWithBadPublicity: In the first game, the Conclave see him and his people as heretics. In the second game; many Protoss, including Vorazun and Selendis, are mentioned to see Zeratul as a heretic and a traitor who murdered the Nerazim matriarch, and brought ruin to Aiur. When he comes back in ''Legacy of the Void'', Artanis has to stop his forces from arresting him. Selendis more or less forgives him later on, even to the point of trusting him to keep Artanis safe. [[spoiler:Vorazun has completely forgiven him at the end of the ''Legacy of the Void'' campaign.]]
80* IDidWhatIHadToDo: Zeratul is not squeamish about making tough decisions:
81** In ''Brood War'', he kills Raszagal rather than let her live as Kerrigan's mental slave.
82-->'''Zeratul:''' Damn you, Kerrigan, for what I must do.
83** In ''Heart of the Swarm'', he directs Kerrigan to Zerus to allow her to gain back her powers in order to fulfill a prophecy. Rationally, this is a poor idea, and he does so in spite of his own history with her and the fact that he's helping her evade justice.
84* IneffectualLoner:
85** He prefers to travel alone, rarely bringing along small groups of other dark templar units for support. However, while his own abilities are impressive, he often needs help in his travels and wouldn't be able to complete his missions without aid.
86** His status as this trope has even been subject to GameplayAndStoryIntegration. As a commander in Co-op, Zeratul is able to call down AI-controlled reinforcements in reference to his reliance on allies. During the early plans for ''Legacy of the Void'', Zeratul was intended to be the main character, but Blizzard shifted the focus to Artanis when they realized it just wouldn't be in-character for Zeratul to lead a grand Protoss army.
87* {{Invisibility}}: Standard for Dark Templar, he's permanently cloaked.
88* {{Irony}}: [[spoiler:Zeratul dies earlier than in the BadFuture he helped prevent]].
89* KnightInSourArmor: Living as long as he did and his people being persecuted by the Conclave for so long, Zeratul is cynical and jaded. He still tries to do the right thing though.
90* LaserBlade: His weapon of choice is his warp blade, which is infused with the energies of the Void. It has a green glow and looks more ragged and diffused than the standard Templar blades.
91* NiceJobBreakingItHero: Twice. First he killed Zasz and accidentally told the Overmind the location of Aiur, then he killed the second Overmind giving Kerrigan complete control of the Zerg. [[spoiler:He later learned that the second of these wasn't as bad a thing as it first appeared. And even the first of these had some long-term benefits.]]
92* {{Ninja}}: He is a ninja in everything but name.
93* OneManArmy: He does the most normal damage of any unit you can control in ''Wings of Liberty''. There's even an achievement in ''Wings of Liberty'' invoking the trope's name, where he has to kill 50 enemies.
94* SmallRoleBigImpact: In the main campaign of ''Legacy of the Void''. [[spoiler:He only lasts two missions into the campaign before he dies in a HeroicSacrifice by severing Artanis' nerve cords and freeing him from Amon's corruption. But this ensures the Hierarch survives and is able to lead the remaining Protoss to victory; indeed, his sacrifice is the beginning of a ''long'' HumiliationConga suffered by Amon at the hands of Artanis' forces.]]
95* TeethClenchedTeamwork: Zeratul makes it clear that he is ''not'' happy about ensuring Kerrigan's survival, but puts up with it for the greater good.
96* TraumaCongaLine: Episode 6 (the Zerg campaign in ''Brood War'') is this for Zeratul. He's forced to MercyKill Raszagal and watches the remnants of the Protoss fleet get handed yet another crushing defeat by Kerrigan. And, to top it all off, he travels to a dark moon to find Artanis but instead discovers the Hybrid, {{Eldritch Abomination}}s that have been seeded across the universe. Unsurprisingly, he enters a HeroicBSOD upon returning to his ship.
97* YouAreInCommandNow: After he slays Raszagal to free her, she charges him to take command of the Dark Templar. This never happens; her daughter takes over the mantle of leader instead.
98[[/folder]]
99
100[[folder:Raszagal]]
101[[quoteright:224:https://static.tvtropes.org/pmwiki/pub/images/raszagal.png]]
102-> ''"I am Raszagal, and I welcome you and your companions to our world."''
103
104-> '''Voiced by:''' Debra [=DeLiso=] (English), Natalia Grebenkina (Russian)
105
106The Matriarch of the Dark Templar, one of the oldest Protoss to have lived, and a powerful psychic who led her people for nearly 500 years, long enough to have clearly remembered Aiur from before the exile of the Dark Templar. It is not known when exactly Kerrigan controlled her, but Raszagal was a slave to Kerrigan for most of the events of Brood War. In a last act of mercy, Zeratul killed his matriarch, refusing to let the Queen of Blades control her any longer. Although she is passed now, the Dark Templar still believe their matriarch is watching over them and some have invoked her name to keep peace between the feuding tribes.
107
108----
109!!Provides examples of:
110
111* ArtEvolution: The ''Remastered'' HD remake gives her a considerably more detailed appearance than in the original game, bringing her look more in-line with the established Nerazim aesthetics.
112* DyingAsYourself: In her last words, she is freed from Kerrigan's control and thanks Zeratul for killing her, leaving him in charge to save the Protoss.
113* IDieFree: She regains her own mind before she dies.
114* MindControl: Kerrigan corrupts Razsagal before the Aiur refugees even set foot on Shakuras.
115* OutOfCharacterAlert: Zeratul starts suspecting something is not right with her when the usually peaceful and reasonable Raszagal coldly orders them to eliminate Aldaris. This is the first sign indicating she is under Kerrigan's influence.
116* PsychicPowers: She was one of the most powerful Protoss minds during her prime, but as time passed and she grew old, her powers waned and she fell victim to Kerrigan's mind control.
117* ReallySevenHundredYearsOld: True in general for the protoss, but Raszagal was 1,045 years old at the time of her death, and since her death was of unnatural causes she likely could've lived longer. She was old enough to remember Aiur before the exile of the Dark Templar, and personally knew Adun himself.
118* ReasonableAuthorityFigure: Despite the Conclave banishing her people and treating them like heretics for centuries, she welcomes the Khalai survivors to Shakuras with open arms, saying she doesn't consider them responsible for the Conclave's sins. Zeratul, who has been serving her for a very long time, states she has always been "a wise and benevolent soul", hence why [[OutOfCharacterAlert her aggressive behaviour makes him suspect something is wrong with her.]]
119* SacrificialLion: Her death sends Zeratul fleeing into exile in shame, leaving the Protoss down two of their most valuable leaders and establishing Kerrigan's power over them.
120* TheSmurfettePrinciple: In ''Starcraft I''[=/=]''Brood War'', she is the only female Protoss seen.
121* UnderestimatingBadassery: Kerrigan tells Zeratul she could enslave Raszagal because she underestimated her power.
122* UnwittingPawn: To Kerrigan, from the beginning.
123[[/folder]]
124
125[[folder:Vorazun]]
126[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/tumblr_inline_neqnnp6p0z1qbhn1g.png]]
127->''"Nerazim, ready your blades!''
128
129-> '''Voiced by:''' Rachel Robinson (English), Elena Shulman (Russian)
130
131Vorazun is Raszagal's daughter, and, as of ''Legacy of the Void'', the Matriarch of Dark Templar on Shakuras. She was Mohandar's student and Taelus' mentor; when Mohandar was killed, she replaces him as the leader of the Dark Templar.
132
133----
134!!Provides examples of:
135
136* ActionGirl: She's a Dark Templar and has a good arm with a warp scythe. Also the first protoss female to take the field and fight personally, as Selendis pilots a carrier.
137* CombatPragmatist: In Co-Op Missions, fittingly for the Matriarch of the Dark Templar. Her abilities overall focus on using cloaked units, disabling the opponent's ability to defend against cloaked units, and generally using sneaky and subversive tactics, culminating in taking down defenseless units by using Time Stop.
138* DanceBattler: Her fighting involves a lot of spinning and fluid movements.
139* DeadpanSnarker:
140** Does this when communicating with Alarak. Unfortunately, Alarak's tongue is just a hair sharper than hers.
141** While she admits, in one of her StopPokingMe quotes, that most Templar would not be able to complete the Shadow Walk, the Nerazim would enjoy seeing them try.
142* EnemyMine: She and Artanis are frequent political opponents, but they've buried the hatchet in the face of TheEndOfTheWorldAsWeKnowIt.
143* FantasticRacism: Towards the Tal'darim. Sure, anyone in-universe has just as good a reason as any to hate the Tal'darim, but Vorazun sees them as barbarians and liars.
144* FireForgedFriends: She doesn't actually ''dislike'' Artanis, and after he saves her people from extermination, she's his closest ally on the ''Spear of Adun'', and his primary adviser.
145* [[AFatherToHisMen A Mother To Her Men]]: She may be a tough cookie sometimes, but Vorazun loves her people.
146* FlashStep: Her special ability lets her rapidly warp around the battlefield striking enemies. She also has a variant of the Stalker's Blink ability to teleport around.
147* {{Foil}}:
148** To Raszagal. Both are fiercely dedicated to their people, but Raszagal was said to be far more accepting of the idea of protoss united under one banner, while Vorazun wasn't as much, mainly because she feared that her culture would diminish and that her people would lose their lives for a cause that she believed didn't involve them (she gets better). Furthermore, their demeanors contrast with each other as well.
149** She's also one to Artanis. Artanis is very ideological, whereas Vorazun is quite jaded. Also, while Artanis has a lot of HumbleHero moments and almost cripplingly low self-esteem, Vorazun is very confident and pragmatic.
150** She's also one to Zagara. Both are NumberTwo to their respective leaders, complete with a history of disagreements (in Zagara's case, violently). While Vorazun remained in her NumberTwo position, [[spoiler:Zagara eventually took over the Swarm after Kerrigan's departure.]]
151* HeadbuttingHeroes: Not a fan of Alarak, and wonders whether the alliance with the [[spoiler:Tal'Darim will change the Daelaam for the worst.]] When he arrives, Vorazun spends her time in the War Council room to stay away from him. [[spoiler:Ironically, she is teamed up with him during the mission to destroy the Matrix on Aiur.]]
152* LadyOfWar: She fights in the traditional manner of the Dark Templar with a double-bladed beam scythe, and she makes it look both graceful and ridiculously deadly.
153* TheLancer: To Artanis. She is frequently the second in command whenever the Hierarch goes on solo missions.
154* [[LikeFatherUnlikeSon Like Mother Unlike Daughter]]: They both share a striking resemblance in appearance, but Vorazun and Raszagal's personalities are different, something that is constantly lampshaded in the ''Children of the Void'' short story.
155* NumberTwo: Once she comes on the ship, it's clear that she's helping Artanis run things.
156* PromotedToPlayable: When Artanis [[spoiler: is in danger of being taken by Amon's trap within the Temple of Unification]], Vorazun handles his normal pre-battle duties like adjusting the Solar Core or picking troops in the War Council.
157* TakingYouWithMe: Non-suicidal version. [[spoiler:Although it's clear that the Protoss cannot hold Shakuras against Amon's relentless army of Zerg, she and Artanis hatch a plan to destroy the planet after luring as many Zerg there as they can, to kill them all with the planet's destruction. Thankfully, they can warp to avoid getting killed]]
158* WhereIWasBornAndRazed: A surprisingly benevolent version. [[spoiler:In the ''Legacy of the Void'' campaign, Amon's Zerg had completely overrun Shakuras. Instead of letting it stay that way, Vorazun decided to destroy the planet. She justifies this by saying that Auir was always her people's true home, even if she's never seen it for herself]].
159* YouAreInCommandNow: Represents the Nerazim on the Twilight Council after Mohandar's death.
160[[/folder]]
161
162[[folder:Mohandar]]
163[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/200px-Mohandar_SC2_Head2_2932.jpg]]
164[[caption-width-right:200:Old, but gold. ]]
165
166-> '''Voiced by:''' Creator/ArminShimerman (English), Oleg Forostenko (Russian)
167
168Mohandar is an elderly leader of the Dark Templar caste, and a member of the Hierarchy. In ''Wings'', Mohandar was killed in the Overmind's vision of the protoss' final stand against the Dark Voice. He went into battle leading the remaining void rays. As his ship was destroyed, Mohandar declared he was returning to the Void.
169
170Mohandar during the current timeline is the leader of the Dark Templar after Raszagal was killed by Zeratul, and also Vorazun's mentor. He is killed by Taelus during a Nerazim insurgency; his death is why Vorazun is in the Twilight Council representing the Nerazim.
171
172----
173!!Provides examples of:
174
175* AceCustom: Pilots a cool-looking, souped-up Void Ray into battle.
176* CasualDangerDialog: Mohandar is the only hero during "In Utter Darkness" that does not express regret at their choice of killing Kerrigan or shock upon being killed. Mohandar just calmly states he's "returning to the Void".
177* CoolStarship: As with Urun, he too appears piloting an awesome Void Ray.
178%%* CoolOldGuy: Especially to Vorazun.
179* DeathInTheLimelight: He's a prominent character in the "Children of the Void" short story released leading up to ''Legacy of the Void''. He is killed near the end of the story.
180* DroppedABridgeOnHim: Is killed off in a short story leading up to ''Legacy of the Void''. No matter which timeline occurs, he dies anyway.
181* KilledOffForReal: He dies in the ''Children of the Void'' short story.
182* LastStand: During "In Utter Darkness," he dies fighting the zerg-hybrid forces of Amon.
183* MasterApprenticeChain: Mohandar mentored Vorazun, who then mentored Taelus, who later turned on him.
184* OldSoldier: He's ancient, even by [[Really700YearsOld Protoss]] standards, and is still capable of putting up a good fight with or without his AceCustom Void Ray.
185* TheSmurfettePrinciple: A GenderInverted version; he is by no means the only male Nerazim, but he's the only male Nerazim that has led, given how Dark Templars are usually matriarchal.
186* TheStoic: Mohandar during ''In Utter Darkness'' emotes very little if at all.
187* YouAreInCommandNow: Mohandar became the leader of the Dark Templar after Raszagal died, even though she wanted Zeratul to succeed her.
188[[/folder]]
189
190[[folder:Ulrezaj]]
191!Ulrezaj
192[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Ulrezaj_1419.png]]
193[[caption-width-right:200:''[[PowerGlows Shiny!]]'']]
194-> ''"As far as we are concerned, killing high-born Templar is an act of righteous justice! Let the rulers of Aiur feel what it's like to be hunted and driven from their homes! Let them suffer as we Dark Templar have suffered at their hands!"''
195
196-> '''Voiced by:''' None (His appearance in ''Starcraft'' had no voice, and he's yet to appear in any other game.)
197
198A Dark Templar assassin who, unlike a majority of their kind, hates the Khalai Protoss. Acts as a minor antagonist in the side campaign ''Enslavers: Dark Vengeance'', where he allies with the Terran smuggler Alan Schezar to attack Shakuras with mutated Zerg. During the campaign, Ulrezaj merges with some of his followers to become a Dark Archon. Zeratul foiled his plans and killed Schezar, but Ulrezaj escaped.
199
200Got a big promotion to primary antagonist of the ''Dark Templar Saga'' novels, where he acts as a secondary antagonist and lead a tribe of brainwashed Protoss in the ruins of Aiur. He is concerned with hunting down the Preservers as they "know too much", and serves a mysterious, unknown entity.
201
202----
203!!Provides examples of:
204
205* AscendedExtra: From a side-campaign meaningless to the overarcing plot to a major antagonist in a trilogy of novels.
206* BigBad: Of ''Dark Vengeance''.
207* BigBadEnsemble: With Kerrigan in the ''Dark Templar Saga''. While Kerrigan is the larger overall threat, Ulrezaj is much more pertinent and confronts the antagonists directly.
208* CharacterizationMarchesOn: His motivations and characterization in ''Dark Vengeance'' are a far cry from his actions in the ''Dark Templar Saga''. As described under TookALevelInBadass, this is not a bad thing.
209* DarkIsEvil: He's a Dark Templar/Dark Archon. He's evil. Yup.
210* DarkMessiah: How he's seen by his followers in the novels, at least.
211* TheDragon: He's stated to have a boss who's much more powerful than him.
212* EldritchAbomination: Described as an enormous cloud of crackling, [[AlienGeometries ''radiant darkness'']]. It took a whole Terran Exploratory Fleet, uncountable Zerg and several Protoss sacrifices to even ''slow him down''. Not even Kerrigan wanted to mess with him.
213* FusionDance: Most Archons are fused from two Templar. Ulrezaj on the other hand is a fusion of ''seven'' Dark Templar with himself as the dominant personality. Exactly how he managed that is unknown, even in-universe. Also, most Archons burn out and expire after some time. His method for continued survival is also unknown, but it likely involves the souls of the living, and drinking them.
214* HunterOfHisOwnKind: In the ''Dark Templar Saga'', it's revealed that since the Dark Templar cannot access the khala, they do not have preservers, thus they store memories in crystals that must be maintained over centuries. Ulrezaj is one of these Dark Templar, making him this trope to natural preservers.
215* TheJuggernaut: Stopping him in the second book requires dozens of Protoss to unite their powers to create a massive storm of psionic energy; everything up that point doesn't even slow him down. In the third book they don't actually ''stop'' him so much as they trap him in a crystal.
216* LeftHanging: It never is explained precisely who he was working for or what he was doing on Aiur. WordOfGod is that he wasn't working for Amon, but otherwise it's left vague.
217* NamesToRunAwayFromReallyFast: With other names like Zeratul, Tassadar and Artanis, does "Ulrezaj" sound like a hero's name?
218* FromNobodyToNightmare: He was once not even a warrior, the novels reveal he was a scholar and librarian who preserved memories via khaydarin crystals. These days he's a massively powerful Dark Archon and one of the most dangerous beings in the galaxy.
219* OneManArmy: The climax of book two in the Dark Templar Saga describes three armies working together to fight him...''and losing''! The passages describe him killing dozens of Mutalisks with one blast, and Zerglings "toppling like dominoes" at his feet. It isn't until the Protoss unite their powers (see above) that he actually takes any significant damage, and even then it doesn't kill him and he's back on his feet by the climax of the third book.
220* RedHerring: What he ended up being in the ''Dark Templar Saga''. As a leader of the Tal'darim on Aiur and hinted to be serving a mysterious master even more powerful than him, the novels seemed to be setting up Ulrezaj as an antagonist for ''Starcraft II'' leading the Tal'darim and/or working for Duran or Amon. However, WordOfGod has since said that Ulrezaj's Tal'darim have no connection to the Tal'darim serving Amon other than taking their name from the same historical source, and Ulrezaj's master was not Amon.
221* RoyalWe: As seen in his quote. Justified, considering that he's actually seven people.
222* SealedEvilInACan: He gets sealed inside a psionic crystal along with the Preserver Zamara at the end of the novels.
223* TheseAreThingsManWasNotMeantToKnow: He left his companions as a storer of memories when he began infiltrating the Wall of Knowledge, a storehouse of memory-storing crystals containing knowledge that even the leaders of the tribe do not access because they consider those memories this trope. Whatever Ulrezaj learned from those crystals is not revealed, but it's likely how he has managed to become so powerful now.
224* TheUnfought: In ''Dark Vengeance'', he is never fought, though he does appear in the field, and ultimately escapes.
225* TheVoiceless: In a few scenes in the Dark Templar Saga we see his mental processes as he talks to his other personalities, but otherwise is entirely silent when the heroes confront him. Also works on a meta-level, the ''Enslavers'' missions were not given voice acting so Ulrezaj had no voice actor.
226* TookALevelInBadass: In ''Dark Vengeance'', Ulrezaj was a normal Dark Templar who wanted the Khalai Protoss to suffer for [[SinsOfOurFathers their ancestors banishing the Dark Templar]] from Aiur, and while his scheme to do so was pretty impressive, he didn't get a lot of character besides the basic idea of revenge and was a minor character in an optional campaign. In the ''Dark Templar Saga'', he's a DarkMessiah leading his own cult in the ruins of Aiur by brainwashing the survivors stranded on the planet and is a OneManArmy able to destroy dozens of forces from all three races. Ulrezaj took ''several'' levels in badass.
227* WhatHappenedToTheMouse: It's not revealed what happened to him after the events of the ''Dark Templar Saga'', and he's never been mentioned again. In ''Legacy of the Void'' Shakuras is [[spoiler:invaded by Amon and destroyed]], so it's unclear if he's evil still alive, though [[StopPokingMe unit quotes]] from the dark archon imply that he is.
228* WithGreatPowerComesGreatInsanity: Implied by the ''Dark Templar Saga'' -- at the least, he's got six other Protoss in his mind as a result of their FusionDance.
229* XtremeKoolLetterz: Again -- Ulrezaj.
230[[/folder]]
231[[folder:Nerath]]
232A Nerazim phase-smith (or equivalent) who lived on Aiur in the aftermath of the End War. She had developed a device that allowed for a deeper connection to the Void, but it was stolen by a Khalai phase-smith who hoped to use it to create a fascimile of the lost Khala. Nerath had to work with executor Selendis to find the thief and recover the device.
233----
234* GadgeteerGenius: Like all phase-smiths. She managed to develop a device that could channel void energies.
235* OddFriendship: At the end of their quest, she and Selendis have come to consider each other genuine friends, making for quite the odd couple.
236* ShorterMeansSmarter: Karax, who is rather small himself, describes her as unusually short, and she is a brilliant phase-smith.
237* TeethClenchedTeamwork: With Selendis to begin with, as neither of them particularly like or respect the other. They grow out of it after a while.

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