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1[[WMG:[[center: [- [[Characters/CMCPlus CMC+ character index]]\
2[[Characters/CMCPlusNintendo Nintendo]] | [[Characters/CMCPlusSega Sega]] | [[Characters/CMCPlusCapcom Capcom]] | [[Characters/CMCPlusBandaiNamco Bandai Namco]] | '''Touhou Project''' | [[Characters/CMCPlusOtherVideoGames Other Video Games]] | [[Characters/CMCPlusShonenJump Shonen Jump]] | [[Characters/CMCPlusOtherMedia Other Media]] | [[Characters/CMCPlusOriginalCharacters Original Characters]]\
3[[Characters/CMCPlusEnemies Enemies]] | [[Characters/CMCPlusOtherBuilds Other Builds]] | [[Characters/CMCPlusAprilFools April Fools]] -] ]] ]]
4
5Due to ''Franchise/TouhouProject'' having the most fighters of any one franchise in ''VideoGame/CMCPlus'', a page specific to this franchise was made.
6----
7[[foldercontrol]]
8[[folder:In General]]
9* ActionGirl: An admitted side-effect of ZUN's difficulty drawing humans other than cute girls.
10* BadassAdorable: They're cute anime-styled girls of varying strengths and special powers.
11* ManaMeter: For about half of the roster of ''Touhou'' characters, they have their own hexagonal meter ripped from ''[[VideoGame/TouhouHisoutensokuChoudokyuuGinyoruNoNazoOOe Hisoutensoku]]'' as part of some gimmick related to them. Sometimes its strictly for flight/hovering, other cases it's to fuel their special attacks, or possibly both. Aside from those that [[AvertedTrope lack the meter completely]], these characters are categorized as the following:
12** Flight: ''MC'' Marisa, Remilia, Flandre and Komachi.
13** Special attacks: Sakuya, Youmu, Parsee, Nue, Clownpiece and Akyuu.
14** Both of the above: Reimu, Cirno, Shinki and Mokou.
15* VideoGameFlight: The ability of flight is Zig-Zagged across the cast: certain fighters either completely lack the ability of dedicated flight, while others have gimmicks/moves that allow for it.
16[[/folder]]
17
18!''[[VideoGame/TouhouReiidenHighlyResponsiveToPrayers Highly Responsive to Prayers]]''
19[[folder:Reimu Hakurei]]
20!!Reimu Hakurei
21[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/sato_reimu.png]]
22
23[[{{Miko}} Hakurei Shrine Maiden]] and the resolver of incidents in Gensokyo.
24----
25* BarrierWarrior: Summons a temporary barrier with her side special, which damages foes and reflects projectiles (including her own, but they don't damage her).
26* EnergyBall: For the down special, Reimu casts an orb of magic that travels slow, but is dangerous to be hit by. The Final Smash is the same attack, but much more powerful and [[HitboxDissonance with a bigger hitbox than how it appears.]]
27* KungFuWizard: She may be magically oriented when considering just her specials, but she doesn't skimp out on physical combat; fighting via various martial art moves.
28* OrbitingParticleShield: For the down smash, Reimu conjures eight Yin-Yang orbs to completely encompass her.
29* PaperTalisman: Reimu casts several of her spells via her ofudas; using them to summon [[BarrierWarrior barriers]] for side special, [[EnergyBall orbs]] for down special, and a particularly powerful magic orb for her Final Smash.
30* PinballProjectile: Her Neutral Special summons a yin-yang orb that can be launched around with attacks, with it bouncing around borders of the screen until it hits an opponent.
31* WeaponTwirling: A variant where she doesn't have to hold it to make the gohei spin, with Reimu doing so for her down tilt and up smash.
32[[/folder]]
33
34!''[[VideoGame/TouhouFuumarokuTheStoryOfEasternWonderland The Story of Eastern Wonderland]]''
35[[folder:Marisa Kirisame]]
36!!Marisa Kirisame
37[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/marisa_mash.png]]
38->'''Crusade Mod Character:''' [=MashMan=]
39
40Self-proclaimed "Ordinary Magician" and kleptomaniac friend of Reimu.
41----
42* AssKicksYou: Propels herself rear first for the forward smash. Like how the attack works in its origin, it has the property of negating projectiles.
43* AttackDrone: Her Down Special summons a pair of orbs that orbit herself, which can be commanded to fire lasers forwards up to three times with additional use of Down Special.
44* BroomstickQuarterstaff: Weaponizes their broomstick to whack foes. Even the FlyingBroomstick recovery moves are offensively orientated; either as a DashAttack side special, or the equivalent of a {{Shoryuken}} up special.
45* ChargedAttack: Neutral special, depending on how long the move is charged, has Marisa fire some magic spells of several stages:
46** Stage one: SpreadShot of small lasers.
47** Stage two: clusters of multi-colored [[StarPower stars projectiles.]]
48** Stage three: far-traveling WaveMotionGun beam.
49* FlyingBroomstick: Naturally for a witch, Marisa flies via the classic associated trope. [[DownplayedTrope Though here, its limited in that aspect]], her associated specials largely being offense oriented.
50* WaveMotionGun: [[SignatureAttack Naturally for Marisa]], her Final Smash is the Master Spark: a large, encompassing and powerful rainbow colored beam summoned from her mini-hakkeri.
51
52!!!''Mystic Chain'' Marisa:
53[[quoteright:238:https://static.tvtropes.org/pmwiki/pub/images/marisa_7.png]]
54* BroomstickQuarterstaff: Moreso than her normal counterpart: Marisa jabs with the handle end of her broom like a staff, swings the bristle end for a variety of attacks, and [[WeaponTwirling spins the whole thing overhead for an aerial.]]
55* FlyingBroomstick: Unlike her normal counterpart, Marisa flies/floats more freely on her broom, [[ManaMeter only limited by a meter.]]
56* MechanicallyUnusualFighter: ''MC'' Marisa's alternate moveset is more than just different from normal Marisa, its also weird:
57** Her broom swing forward tilt strictly launches foes ''behind'' Marisa, making for an odd follow up tool.
58** Forward smash is a MeteorMove -- Marisa slamming the broom forward to spike foes. This makes it the one forward smash unable to launch directly into the blastzone on the sides, with it having completely different utility.
59* MeteorMove: Her broom swing forward smash can spike foes, typically bouncing them off the stage itself in most scenarios. This consequently makes the move less effective at launching directly off the stage, but it can be used to potentially finish off those trying to reach the ledge.
60* WaveMotionGun: The second stage of the ChargedAttack neutral special, but its unable to launch foes -- strictly being a damage-dealer.
61* WeaponTwirling: Flips her broom like a helicopter for the up air, with it [[InstantFlightJustAddSpinning propelling them upward/slowing their descent.]]
62[[/folder]]
63
64
65!''[[VideoGame/TouhouGensokyoLotusLandStory Lotus Land Story]]''
66[[folder:Yuuka Kazami]]
67->'''Character Mod Creator:''' Mokou & Okou
68
69A youkai dedicated to protecting her flowers.
70----
71* DashAttack: Her Side-B is a slow, short-ranged dash with her parasol, but landing the attack has her unleash a series of powerful flower blasts.
72* GrappleMove: Her neutral-B is more-or-less an alternate grab input for her, featuring different throws but no pummel.
73* ParasolOfPain: Wields her parasol as a melee weapon.
74* ParasolParachute: She can float downwards slowly with her parasol using her up-air; oddly, the float cannot be cancelled in anyway.
75* PetalPower: Befitting her status as a flower youkai, landing her side-B has her send out a powerful, gigantic spread of flowers in all directions. Her Up-B also has her swing her parasol around in a spray of petals.
76* WipeTheFloorWithYou: Does this for the side throw from her neutral-B grab.
77[[/folder]]
78
79!''[[VideoGame/TouhouKaikidanMysticSquare Mystic Square]]''
80[[folder:Shinki]]
81!!Shinki
82[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sato_shinki.png]]
83
84The ''Touhou'' equivalent of {{Satan}}; ruler of Makai.
85----
86* AssistCharacter: For all of Shinki's throws, she summons her servants to deal with the fighter caught in her grasp.
87** For the forward throw, Yumenko rushes into the foe to slash at them with a knife/sword.
88** For the back throw, Alice (PC-98, not the modern Alice) appears behind Shinki to call fourth a fairy/doll behind the caught foe; with the doll rushing past the foe towards Alice.
89** For the up throw, Sara dive kicks through the opponent.
90** For the Down throw, Luize fires an EnergyBall.
91* DeathFromAbove: Her attack in her winged state up special; firing a SpreadShot of {{Energy Ball}}s below.
92* FinalBoss: Fought at the end of various ''Touhou'' character's Arcade mode routes.
93* PersonOfMassDestruction: After using their Final Smash, the background becomes overwritten with destroyed buildings up in flames, complete with suitably dark atmosphere.
94* PrehensileHair: Weaponizes her hair for a handful of attacks, including forming a drill around her hand and stabbing/whipping with her ponytail.
95* SecretCharacter: Complete certain Arcade Modes of the Touhou characters which share the same plot-line; featuring her as the FinalBoss.
96* SuperDeformed: For the down input variation of her taunt, Shinki inexplicibly turns into a much smaller version of herself, based on her puppet depiction in ''VideoGame/GensouNingyouEnbu''.
97[[/folder]]
98
99[[folder:Alice Margatroid]]
100!![[https://gamebanana.com/mods/292190 Alice Margatroid]]
101[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/sato_alice.png]]
102->'''Character Mod Creator:''' Jio Inzagi, Prohawk
103
104The MarionetteMaster.
105----
106* ActionBomb: One of her puppets is rigged with gunpowder to explode on contact, which is summoned by Alice/Shanghai for their down special.
107* BowAndSwordInAccord: An indirect example, as while Alice herself doesn't specialize in either weapons, her dolls/Shanghai does, wielding a lance for most of the attacks and shooting a bow and arrow for the back air.
108* MarionetteMaster: Alice's specialty, which is reflected by how most of her attacks are done by various dolls.
109* MightyGlacier: Aside from slow movement speed, her gimmick of utilizing dolls for her attacks give her both downsides and upsides. On one hand, the act of conjuring dolls for most attacks often result in them being dragged out for some bad frame data, with some particularly strong attacks having double-digit start-up. On the other, [[LongRangeFighter the range of said attacks]] makes her hard to approach, helped by her damage output.
110* SecretCharacter: Defeat her Goliath Doll in Challenge mode.
111* SlasherSmile: In contrast to her normally stoic appearance, Alice's taunt has her sporting a rather crazed open smile, wide eyed type of look as part of her pose.
112* TrapMaster: Like in her fighting game appearances, some of her attacks leave dolls on the field, which she can activate manually to attack nearby foes with a spinning sword, in this case Side Special.
113
114!!!Exclusive to Shanghai Doll:
115[[quoteright:137:https://static.tvtropes.org/pmwiki/pub/images/sato_alice_shanghai.png]]
116* AssistCharacter: They serve as one of Alice's assists (alongside a bunch of other dolls) for Alice's moveset. Shanghai themselves even shares Alice's down special to call upon the aid of an explosive doll.
117* BladeSpam: Repeatedly jabs their lance as their neutral attack for as long as the player/[[ArtificialStupidity AI]] wishes.
118* DiscardAndDraw: Playing as Shanghai instead of Alice means giving up the MarionetteMaster gimmick in favor of comparatively simpler moveset. On the plus side, they're smaller and harder to hit and have better frame data.
119* DoubleJump: Five jumps in total; six if you count their up special, which is just a weak leap with no hitbox.
120* InvisibilityCloak: Pressing and holding the taunt button has Shanghai encase themself in a cloak that makes them disappear from the battlefield.
121* MovesetClone: Subverted. Shanghai's attacks are the same as Alice's doll based attacks, just with them doing it solo. But because of how its executed, Shanghai has a vastly different playstyle that doesn't involve [[TrapMaster setting up dolls]], or [[LongRangeFighter out-ranging the foes.]]
122* PracticalTaunt: Vanishes from sight via InvisibilityCloak, messing with the other fighters perception of them. Downplayed, as this move is less useful in one-on-one fights, especially considering the AI can still technically see them, just unable to register attacking directly.
123[[/folder]]
124
125!''[[VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil The Embodiment of Scarlet Devil]]''
126[[folder:Cirno]]
127!![[https://gamebanana.com/mods/50432 Cirno]]
128[[quoteright:263:https://static.tvtropes.org/pmwiki/pub/images/cirno_78.png]]
129->'''Crusade Mod Creator:''' Jio Inzagi
130
131Ice fairy of the lake near SDM and the strongest of all the fairies... according to her, anyways.
132----
133* AnIcePerson: Cirno, being an ice fairy, has almost all of her moves consisting of utilizing ice for her attacks. From icicle spikes, to chunks of ice, to just freezing the foe solid.
134* FragileSpeedster: Small, lightweight, yet speedy and hard to hit, with their air game aided by two of her specials to keep the momentum going.
135* HarmlessFreezing: The result of using her Final Smash. Its functionally different from the standard ''Smash Bros'' freeze status, lasting for a set amount of time, in addition to knockback not being affected.
136* MythologyGag: The infamous Easy difficulty Icicle Fall is featured as one of her A+B specials, complete with glaringly obvious blind spot in front of her.
137* ScratchDamage: Their neutral special fires a constant stream of icicles, but each individual projectile only deals 1% of damage.
138* SpontaneousWeaponCreation: Courtesy of her ice powers, she can conjure short-lived weaponry for specific attacks. Including: a large sword that's swung in a front-flipping motion, and a hammer that she slams into the ground in front.
139* StrongerThanTheyLook: While a lot of her strengths tie into regular use of her ice attacks, there's an implication that the fairy is more physically strong than she appears at a glance. Successfully landing down tilt, a simple short-ranged kick that looks rather piddly, results in surprising damage and knockback.
140* UseYourHead: Extends her head slightly upward to knock foes with her cranium for the up air and up throw.
141[[/folder]]
142
143[[folder:Hong Meiling]]
144!![[https://gamebanana.com/mods/50591 Hong Meiling]]
145[[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/meiling_cogu.png]]
146->'''Crusade Mod Creator:''' Manndarin
147
148Gatekeeper of the Scarlet Devil.
149----
150* CloseRangeCombatant: Meiling is prominently a close-ranged fighter in a franchise of largely {{Long Range Fighter}}s. While she has some ranged attacks, they're either weak or limited to use.
151* EverythingsBetterWithRainbows: Fights via rainbow-themed attacks like in both the BulletHell and FightingGame appearances. Its to be expected from the martial artist with the title of "Colorful Rainbow Gatekeeper."
152* KiManipulation: Of the largely [[EverythingsBetterWithRainbows rainbow-colored]] variety. Two of her attacks are close-ranged blasts from her hand; neutral special is a one handed ChargedAttack, while forward smash is a two handed variant with longer start-up.
153* LimitBreak: Her Final Smash is her Spell Card "Rainbow Brilliance Palm" [[note]]Its called "Colorful Light Lotus Flower Palm"[[/note]] from ''Hisoutensoku''. Meiling quickly dashing forward with an outstreched hand to trap a foe into a DelayedExplosion; a slowly growing orb of rainbow-colored energy that explodes at its max radius.
154* SecretCharacter: Beat the "Luna Nights" challenge in under 10 minutes.
155[[/folder]]
156
157[[folder:Koakuma]]
158!![[https://gamebanana.com/mods/50631 Koakuma]]
159[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ciel_koa.png]]
160->'''Crusade Mod Creator:''' Cielbami\
161'''Character Mod Origin:''' Midori Margatroid, [=RicePigeon=] (''VideoGame/{{MUGEN}}'')
162
163Patchouli's familiar/assistant.
164----
165* GemstoneAssault: Summons a giant emerald pillar below the foe for the up throw.
166* LifeDrain: Her forward throw, Devil's Kiss, has Koakuma recover her percent by draining the foe's life force.
167* MakingASplash: Uses Noachian Deluge for her back throw, firing multiple bubbles of water into the back of her foe.
168* NamedByTheAdaptation: Technically, her name "Koakuma" is just a FanNickname; she was never given an official name in canon, though she's generally accepted by the fandom at large to have that as her name.
169* TheSilentBob: Her dialogue in Sakuya's Arcade route consists of gestures and charades to convey her messages, with at most responding to Sakuya's acceptance of her battle with [[PokemonSpeak "Koe!"]]. [[GameplayAndStorySegregation She still regularly speaks in battle with the occasional banter.]]
170* RealTimeWeaponChange: She has four different Neutral Specials, each color-coded by four different books, that can be swapped between each other using the Taunt button.
171** Black book is Scarlet Bats; She shoots a red bat projectile that homes in on foes at a set turning rate and a gradual build-up of speed.
172** Blue book is Lightning Ball; She shoots a blue Danmaku orb that inflicts a momentary stun effect upon hitting a foe, while being relatively slow to compensate.
173** Brown book is Autumn Edge; She summons four metal blades that stay in place until either the Neutral Special is used again or another book is swapped in, at that point the blades will home in on the opponents current location.
174** Red book is Crimson Laser; She charges up a laser by holding down the special button until released or fully charged, the laser fired after-ward having its distance and damage determined by its charge, with the full charge making the range dramatically higher and inflicting multi-hit damage on foes far away enough.
175* SecretCharacter: Complete Patchouli's Arcade Mode to challenge and unlock her assistant.
176* ThrowTheBookAtThem: Swings one of the books she has on hand for her forward smash.
177[[/folder]]
178
179[[folder:Patchouli Knowledge]]
180!![[https://gamebanana.com/mods/301200 Patchouli Knowledge]]
181[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/patchouli_mp3.png]]
182->'''Crusade Mod Creator:''' [=Mp3 Toaster=]
183
184The Scarlet Devil Mansion's resident {{Hikikomori}}. Mastery of the seven elements associated with the days of the Japanese week, earning her the title "The One-Week Wizard."
185----
186* BlowYouAway: Weaponizes the air element for a few attacks, creating tornadoes for her forward aerial and up smash, and using gusts of air to ascend for her recovery.
187* ElementalPowers: Being a master of elemental magic, with her title of "The One-Week Wizard" earned by her creation of spells associated with the days of the Japanese week, she naturally has a fairly large repitrior of spells at her disposal, with magic including [[PlayingWithFire fire]], [[ShockAndAwe electricity]], [[MakingASplash water]], and even {{gems|toneAssault}}.
188* MightyGlacier: One of the slowest of the ''Touhou'' cast -- having the lowest running speed that can aptly be described as "sluggish", with her air speed being not much better. Meanwhile, she has a variety of oppressive attacks, courtesy of her repertoire of spells, to rack up damage and overwhelm foes.
189* SecretCharacter: Unlocked by finding her in the "Luna Nights" challenge.
190* ThrowTheBookAtThem: While she primarily uses her spell book to cast her spells, she does resort to swinging it for a few close-ranged attacks.
191[[/folder]]
192
193[[folder:Sakuya Izayoi]]
194!![[https://gamebanana.com/mods/50662 Sakuya Izayoi]]
195[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/sakuya_cogu.png]]
196->'''Crusade Mod Creator:''' Manndarin
197
198The maid servant to the Scarlet Devil.
199----
200* AdaptationalModesty: In V7 onward, unlike her appearance in the fighting games (where her sprite originates from), which depicts her wearing short socks with her legs bare, Sakuya's depicted [[ProperTightsWithASkirt wearing tights underneath her maid dress]], like her appearance in ''Double Dealing Character''.
201* ChainsawGood: One option in her Neutral Special, which is thrown in an arc.
202* DamnYouMuscleMemory: Unlike the other characters in the roster with taunts that let them switch around their attacks, Sakuya specifically has to Down Taunt in order to swap out her subweapons.
203* FlechetteStorm: A few of her attacks have her use multiple knives as projectile attacks. Particularly, down smash, side special and several variations of the neutral special embody this trope the most -- Thousand Dagger in particular being a SpamAttack.
204* ManaMeter: Two sets of meters: a purple 'Time meter' that allows for [[TimeStandsStill Sakuya's World]] to happen until it drains completely, and a pink 'special meter' that fuels the other two special moves, both of which are charged overtime and through physical attacks respectively.
205* RealTimeWeaponChange: With the use of the Taunt button while crouching, Sakuya will cycle through half a dozen options for her Neutral special:
206** Stun Knife: A single fast knife that inflicts stun on an opponent.
207** {{Chainsaw|Good}}: A large chainsaw is thrown in an arc that'll trap foes hit into a heavy multi-hit attack.
208** [[SpamAttack Thousand Dagger]]: Sakuya enters a FlechetteStorm frenzy, rapidly throwing multiple knives forward.
209** [[HomingProjectile Auto-Aim]]: Passively throw multiple knives at the nearest opponent -- independent of Sakuya's other actions -- for several seconds, at the cost of not causing any flinching.
210** Shield Dagger: Spawns a rotating shield that does constant non-flinching damage to foes near Sakuya.
211* ShoutOut: While most of her moveset is based on their ''Hisoutensoku'' appearance, her Neutral Special gives her the different subweapons from ''VideoGame/TouhouLunaNights''.
212* {{Teleportation}}: Vanishing Everything is a standard teleporting up special for Sakuya; warping her into a chosen direction.
213* TimeStandsStill: Sakuya's World, her down special, where she freezes everybody in place to leave them at her mercy.[[note]]Only to her side special though; its the only offensive attack she can use for the duration of the move.[[/note]]
214[[/folder]]
215
216[[folder:Remilia Scarlet]]
217!!Remilia Scarlet
218[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/remilia_5.png]]
219
220The Scarlet Devil herself.
221----
222* AirDashing: In addition to the normal air dodge that's universal in ''Crusade'', Remilia has her own variant activated via grab input, with her capable of doing so as long as enough bars in the ManaMeter is available; five in total at most without hovering or flying.
223* CloseRangeCombatant: Remilia prioritizes fighting by closing the gap and overwhelm foes with her aggressive attacks, with two of her specials being oriented to both closing the gap and rushing enemies. The only ranged options she has is the fairly weak neutral special, a short ranged projectile up smash, and a HomingProjectile that only spawns when she lands close range with her StatusBuff active, which just serves to complement her playstyle. This all to contrast with Flandre, [[LongRangeFighter who specializes in projectile attacks and trap-based neutral special.]]
224* DashAttack:
225** Rapidly pounces in a zig-zag motion for the dash attack. Because of Remilia leaping into the air midway through the attack, this move can be cancelled out of with an aerial attack.
226** Side special; racing forward like a blur.
227* HomingProjectile: Upon having the StatusBuff down special active, most of her normal attacks will follow up with a sigil that spawns several danmaku bullets which target the foe.
228* SecretCharacter: Complete the "Luna Nights" challenge as Sakuya.
229[[/folder]]
230
231[[folder:Flandre Scarlet]]
232!![[https://gamebanana.com/mods/50475 Flandre Scarlet]]
233[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/flandre.png]]
234->'''Crusade Mod Creator:''' sk00ps\
235'''Character Mod Origin:''' Kurogane (''VideoGame/{{MUGEN}}'')
236
237The sister of the Scarlet Devil who spends much of her long life confined to the basement of the mansion.
238----
239* AirDashing: Like her sister above, she has her own variant of the air dash that's activated via grab input. In contrast to Remilia, Flandre's dash covers a shorter distance.
240* CallingYourAttacks: Three of her attacks, two in GratuitousEnglish, including "Cranberry Trap," "Lævateinn," and [[LimitBreak "Four Of A Kind."]]
241* DoppelgangerAttack: Her "Four of a Kind" ability, where Flandre spawns three other clones of herself to attack; manifests in the moveset as her surrounding the foe to fire point-blank danmaku, and firing large lasers together to encompass a large area for the Final Smash.
242* GratuitousEnglish: While primarily a Japanese speaker, most of her [[CallingYourAttacks attack calls]] are in English.
243* LaserBlade: Flandre's side special, [[CallingYourAttacks "Lævateinn"]], has her conjure a large fiery blade that visually appears like a lightsaber.
244* MultiDirectionalBarrage: Flandre's up air, with her [[StatusBuff down special]] active, results in the danmaku firing out in a circular formation, covering all around her.
245* SecretCharacter: Complete Sakuya's Arcade Mode or defeat Marx.
246* SpreadShot: Her danmaku bullets for her normals upgrade into these with the use of the down special, as long as its sufficiently charged to last.
247* WolfpackBoss: The final fight in Patchouli's Arcade Mode is a fight against ''four'' of herself, with two lives each.
248[[/folder]]
249
250!''[[VideoGame/TouhouYouyoumuPerfectCherryBlossom Perfect Cherry Blossom]]''
251[[folder:Konpaku Youmu]]
252!!Konpaku Youmu
253[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/sato_youmu.png]]
254
255Swordswoman and servant to Yuyuko.
256----
257* AssistCharacter: For a given definition, [[HalfHumanHybrid considering her ghost half is part of her]]. Youmu's ghost half floats alongside her for the whole battle, and -- with the use of neutral special -- can either charge forward at the foe or fire energy blasts at the cost of the ManaMeter.
258* CounterAttack: Youmu down special; if a foe gets hit by Youmu's responding sword strike, they'll get hit with a dizzy status.
259* KatanasAreJustBetter: Youmu's choice of weaponry is the AncestralWeapon Hakurouken, a wakizashi as large as herself.
260* MeteorMove: Her descending sword swing as part of her down air is a multi-hitting variant, dragging the foe down into the ground/blast-zone.
261* OneHitKill: Her Final Smash deals 100% with strong launch power; in most circumstances, the foe is launched into the blast zone without issue.
262[[/folder]]
263
264[[folder:Yuyuko Saigyouji]]
265!!Yuyuko Saigyouji
266[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/yuyuko_0.png]]
267
268The Ghost Princess of Hakugyokurou, who brought her own life to an end due to fear of her power over death.
269----
270* ButterflyOfDeathAndRebirth: She's a ghost who's strongly associated with death, and a few of her attacks (particularly neutral special) feature multi-colored butterfly danmaku.
271* CombatHandFan: While primarily attacks with SoulPower for this moveset, she also uses a paper fan to conjure a wave of magic -- even using a pair of them to [[InstantFlightJustAddSpinning spin forward in a helicopter motion.]]
272* GrappleMove: Up special; if the foe gets caught in the WillOTheWisp in front of Yuyuko while she's rising, she'll carry the foe higher up while burning them until they're released. It's not a launching move, but it does result in the foe getting closer to the top blast zone, which may lead to a strong follow-up.
273* SecretCharacter: In reference to her BigEater status, eat a food item during any mode (including in standard Free-For-All and Challenge mode stages) to fight her in a one-on-one standard battle.
274* SoulPower: A large majority of her attacks have her use her power over the spirits, including multiple WillOTheWisp and {{Hitodama Light}}s.
275* SquishyWizard: The amount of physical moves she's got can be counted on one hand; Yuyuko's not a standard close-ranged combatant, for she fights strictly with her [[SoulPower spirit-based attacks]]. Not only is she also incredibly floaty, her weight class is in the lower end of the spectrum.
276[[/folder]]
277
278!''[[VideoGame/TouhouSuimusouImmaterialAndMissingPower Immaterial and Missing Power]]''
279[[folder:Suika Ibuki]]
280!![[https://gamebanana.com/mods/50621 Suika Ibuki]]
281[[quoteright:298:https://static.tvtropes.org/pmwiki/pub/images/suika_0.png]]
282
283Drunken {{Oni}} with the power of density manipulation.
284----
285* DrunkenMaster: She's teetering all over the place in both her idle and running animation, yet she can still throw hands against various opponents who're more stable than her.
286* FireBreathingDiner: Takes a swig from her gourd to breath a sudden stream of fire for her forward smash.
287* GrievousBottleyHarm: Swings her gourd like a tethered weapon, one aerial using this even causing an [[StuffBlowingUp explosion.]]
288* GroundPunch: Slams both of her fists into the ground to spawn two exploding {{fireballs}} from the ground that land on both sides.
289* MesACrowd: For the side special, she summons multiple mini-Suikas that run/fly after enemies.
290* PintSizedPowerhouse: The shortest ''Touhou'' character in the roster, yet even amongst her kind is physically strong.
291* {{Sizeshifter}}: Increases her size threefold for her Final Smash; functionally like a beefed up Super Shroom PowerUp.
292* SpreadShot: Throws an Exploding Shot for the neutral special; a fast moving projectile that explodes into [[PainfullySlowProjectile slower projectiles]] upon hitting anything.
293* StuffBlowingUp: Perhaps as a by product of her density manipulation powers, several of Suika's physical attacks are punctuated by explosions.
294* SuperSmoke: As part of her density manipulation ability, Suika turns into mist to ascend for the up special.
295* UnrealisticBlackHole: Throws a projectile that spawns a black hole for the down special. The black hole functions as a typical harmless variant; pulling foes into the center of the hole.
296[[/folder]]
297
298!''[[VideoGame/TouhouEiyashouImperishableNight Imperishable Night]]''
299[[folder:Tewi Inaba]]
300A playful youkai rabbit capable of granting luck to herself and others who catch sight of her.
301----
302* ChargedAttack: Most of her specials (specifically all of her grounded ones) can have B held down for greater power.
303* DivingKick: Does this for her aerial down-B.
304* EdibleAmmunition: Throws a short-ranged SpreadShot of carrots for her Side-B, which can be angled up or down.
305* GreenThumb: Her grounded down-B has her summon several bamboo shoots to stab an opponent.
306* PinballProjectile: Tosses a bouncing EnergyBall for her neutral-B.
307[[/folder]]
308
309[[folder:Reisen Undongein Inaba]]
310A MoonRabbit with the ability to manipulate light and sound into madness-inducing illusions.
311----
312* DoppelgangerAttack: Normally, her down-throw has her summon an illusory double to stomp the opponent while her Up-B has her leap upwards while leaving behind a double that shoots bullets. If her "insanity meter" is full however, all of her attacks are enhanced by her double.
313* EyeBeams: She can shoot lasers out of her eyes, contributing to her "insanity" meter.
314* FingerGun: Shoots some bullets by doing this for her Side-B. The bullets themselves can be [[TrapMaster stalled in midair]] on another side-B input, then released on yet another input.
315* LimitBreak: Normally her down-B is very weak, but should her insanity meter be full, both her and her double unleash a powerful damaging blast. However, it depletes the insanity meter either way.
316* MasterOfIllusion: She has full control over light waves that allow her to create illusions. Not unlike Infinite from ''Sonic'', landing her energy attacks fills up a meter which measures how insane an opponent is. Should the meter be filled, her attacks are powered up with an illusory double.
317* PromotedToPlayable: In previous builds an old iteration was an AI-exclusive fighter, but a revamped version makes it into [=V8=] with a more elaborate moveset.
318[[/folder]]
319
320[[folder:Fujiwara No Mokou]]
321!!Fujiwara No Mokou
322[[quoteright:271:https://static.tvtropes.org/pmwiki/pub/images/mokou_solo.png]]
323
324The Hourai Incarnate, the immortal who swore vengeance against Kaguya.
325----
326* CastFromHitPoints: All of Mokou's moves inflict damage on her. Upon using her [[DangerousForbiddenTechnique "Spontaneous Human Combustion" move]], this happens passively until Mokou is KO-ed.
327* DangerousForbiddenTechnique: Mokou's A+B special move, aptly titled "SpontaneousHumanCombustion", acts as a risky buff: damage output gets buffed based on the Life Meter upon activation, with said meter no longer being a factor for the stock; attacks become {{Armor Piercing|Attack}}; neutral special gets buffed to become a deadly move, at the cost of no healing; and for the biggest caveat, she's passively CastFromHitPoints.
328* DivingKick: Her down special, Mt. Fuji Volcano, has Mokou propel herself at a downward angle [[ElementalPunch with her foot ablaze.]]
329* ExplosionPropulsion: Creates an explosion below herself for her up special. The non-projectile variant of her back air has her kick result in an blast that knocks her forward.
330* HotWings: Flies in the second half of her up special via the fiery wings of a pheonix.
331* MechanicallyUnusualFighter:
332** For a handful of moves, she has two sets of attacks: side tilt, up tilt, up smash, and side aerials have projectile-based attacks that she uses by default, at the cost of the ManaMeter, which results in her using a non-projectile based attack for the afformentioned moves if the meter is sufficiently empty.
333** She has a Life Meter, which goes up every time she takes damage. This meter is either used to [[HealThyself restore her health]] upon successfully using [[SuicideAttack Resurrection]], or to buff her damage as part of her "SpontaneousHumanCombustion" state.
334** She demonstrates a more extensive case of the ManaMeter than the other ''Touhou'' characters in the roster, used for her flight up special and her projectile normals. If its depleted too much, she'll no longer have access to her projectile normals or flight, visually indicated by her flashing red.
335* PlayingWithFire: As befitting the immortal with a [[AnimalMotif pheonix motif]], she utilizes fire in a large variety of ways.
336* SecretCharacter: Beat Reisen in the "Bamboo Forest of the Lost" challenge to fight Mokou in a standard match.
337* SuicideAttack: PlayedWith. her neutral special, Resurrection, is effectively this in concept: upon landing the small hitbox, Mokou suddenly encases herself in a pillar of flames to damage the foe and "revive" herself via healing. Though, whiffing the attack results in nothing happening, leaving her at the foes mercy.
338* TechnicolorFire: Her flames are normally depicted as red/orange, but they become blue upon using her DangerousForbiddenTechnique; a result of the sudden power boost.
339[[/folder]]
340
341!''[[VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView Phantasmagoria of Flower View]]''
342[[folder:Aya Shameimaru]]
343!![[https://gamebanana.com/mods/50612 Aya Shameimaru]]
344[[quoteright:312:https://static.tvtropes.org/pmwiki/pub/images/aya_45.png]]
345->'''Crusade Mod Character:''' Jio_Inzagi, Manndarin
346
347The crow {{tengu}} reporter of Bunbunmaru.
348----
349* BlowYouAway: RazorWind projectiles, {{Tornado Move}}s, and general gusts of wind to complement the moveset of a {{Tengu}}.
350* CombatHandFan: Aya's handfan, while seemingly not fitted for combat, is nonetheless used for both as a melee weapon [[BlowYouAway and for summoning wind-based attacks.]]
351* CrissCrossAttack: Her Final Smash has her take a page from Meta Knight's book; sending the foe high above the stage to attack from all angles at blistering speeds, inflicting constant damage.
352* ExcuseMeWhileIMultitask: Courtesy of her sprites being lifted from the fighting game spinoffs, Aya's walking animation has her jotting down notes mid-walk, all this happening in the middle of a match with various fighters from across various medias.
353* StatusBuff: With the use of A+B down input, Aya gains a general movement speed buff, at the cost of her ManaMeter gradually draining until it's empty.
354* TornadoMove: Conjures tornados for her stronger attacks, including her smash attacks, DashAttack, and a foe-trapping projectile for neutral A+B.
355* WeaponizedCamera: Aya's IntrepidReporter camera, used for down special to stun opponents caught in the flash. And like how it works in ''VideoGame/TouhouBunkachouShootTheBullet'', it can negate projectiles in its radius, [[AwesomeButImpractical though it won't see practical use for that.]]
356[[/folder]]
357
358!''[[VideoGame/TouhouFuujinrokuMountainOfFaith Mountain of Faith]]''
359[[folder:Sanae Kochiya]]
360!![[https://gamebanana.com/mods/50603 Sanae Kochiya]]
361[[quoteright:301:https://static.tvtropes.org/pmwiki/pub/images/sanae_mash.png]]
362->'''Crusade Mod Creator:''' [=MashMan=]
363
364Maiden of the Moriya Shrine and the bringer of miracles.
365----
366* AssistCharacter: The two goddesses of the Moriya Shrine assists Sanae for two of her throws.
367** Kanako rushes into the foe to send them forward.
368** Suwako conjures two large hands made of rock to crush the foe between them, causing an explosion.
369* BlowYouAway: In addition to some of her usual wind attacks, she can manipulate the wind to blow her projectiles around, changing their direction.
370* DamnYouMuscleMemory: She has the ability to hover like a few of the other ''Touhou'' girls, [[MechanicallyUnusualFighter but it works a little differently]]. Whereas those who share Peach's ability just have it activated by holding the jump button, Sanae players have to use the grab input, in addition to the ability unable to have utility such as attacking during the float. Furthermore, it only lasts a set amount of time individually, but can be activated several times per airtime.
371* GoombaSpringboard: For Sanae's down air, she kicks off any opponent she comes into contact with to propel herself upward and them downward; functionally a GrappleMove.
372* LimitBreak: With three Spell Cards to choose from via the grab button, Sanae has three variants to her Final Smash:
373** Esoterica "Grey Thaumaturgy": spawns five magic sparks that form the ends of a star, which each split apart as their own star-shaped formation.
374** Sea Opening "The Day The Sea Split": Spawns rows of [[MakingASplash water spouts]] on both sides of Sanae across the ground.
375** Esoterica "9 Character Pierce": spawns multiple electric beams of various colors across the stage.
376* MechanicallyUnusualFighter: She keeps her wind mechanic from the fighting games, mapped to the grab button; with it, she can manipulate her projectiles to fly in different directions. She can also perform a short hover in the air with the use of the same input, [[DamnYouMuscleMemory but don't expect it to work exactly like the hover ability of other characters.]]
377* PaperTalisman:
378** Wields her haraegushi as a melee weapon, with it creating {{Razor Wind}}s for most of its attacks.
379** For the neutral special, Sanae spawns multiple ofuda danmaku that flies forward after a delay.
380* RazorWind: The gust of wind spawned from up special, which is normally harmless by default, is weaponized as a projectile attack with the use of the [[MechanicallyUnusualFighter Sanae's wind mechanic.]]
381* TornadoMove: With her [[BlowYouAway control over the wind]], Sanae conjures a tornado where she stands for the up smash.
382[[/folder]]
383
384[[folder:Nitori Kawashiro]]
385!![[https://gamebanana.com/mods/50723 Nitori Kawashiro]]
386[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nitoriagent5.png]]
387->'''Crusade Mod Creator:''' Agent_5
388
389The "Handyman of the River"; a kappa with a propensity for engineering.
390----
391* ExtendableArms: Mechanical ones per se. Nitori extends these type of arms for her up special, either to pull herself in a chosen direction or to grapple onto a foe.
392* ExtendoBoxingGlove: A large red boxing glove that pops out the side of Nitori's backpack. While it obviously serves as an attack in several instances, namely the up input for several moves, it also functions as a grab.
393* HelicopterBlender: Only in one instance are the helcopter blades used for offense: traveling forward with the forward air.
394* HelicopterPack: Like in ''[[VideoGame/TouhouShinkirouHopelessMasquerade Hopeless Masquerade]]'', she perpetually flies via large propeller from her backpack.
395* SecretCharacter: Defeat "toehoe" in the Challenge Fumo Madness.
396* ThisIsADrill: For several attacks (up smash, down smash, and side special), Nitori uses a large mechanical drill from her backpack, the latter two held by her hand.
397* WrenchWhack: Twirls her wrench outward for the neutral air.
398[[/folder]]
399
400[[folder:Suwako Moriya]]
401->'''Character Mod Creator:''' Mokou & Okuu
402
403The original, frog-loving god of the Moriya shrine, having power over earthliness itself.
404----
405* DishingOutDirt: She attacks using stone sculptures pulled from the ground for her side-tilt, side-Smash, down-tilt, and down-Smash. These sculptures can take the form of hands or frogs.
406* GreenThumb: Summons trees from the ground for her up-tilt and up-Smash.
407* InASingleBound: Her jump goes very high. Combine this with her floatiness, and this gives her a lot of aerial mobility.
408* MakingASplash: Spits a stream of water for her neutral-B and creates a geyser to recover for her up-B.
409* MechanicallyUnusualFighter:
410** Her walk consists of her continuously hopping around like a frog, making it hard to use her tilts.
411** Her crouch actually raises her upwards on a lily pad in contrast to most other crouches with lower the fighter's hitbox.
412** Her run puts her in a unique state inside her hat where the only attacks that can be done out of it are her dash attack, her up-tilt (on a jump input), or her neutral-B (on a B input).
413* RingsOfDeath: Creates razor-sharp iron rings as a melee weapon in some normals, throwing one as a projectile for her Side-B.
414[[/folder]]
415
416!''[[VideoGame/TouhouHisoutenScarletWeatherRhapsody Scarlet Weather Rhapsody]]''
417[[folder:Iku Nagae]]
418!!Iku Nagae
419[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/iku_mash.png]]
420
421Oarfish youkai and messenger of the Dragon God.
422----
423* BlowYouAway: Downplayed. Her wind powers are largely used to aid some of her [[ClothingCombat scarf attacks.]]
424* ClothingCombat: Whips the elongated cloth of her scarf and shawl for most of her normals.
425* SecretCharacter: Beat Classic Mode with Lucemon.
426* ShockAndAwe: Borrowing from the power of the Dragon God, she can create and manipulate lightning for some attacks. Here, she mostly conjures it as orbs of electricity, though in one instance, down throw, she summons a bolt from the heavens to smite her foe.
427* {{Shoryuken}}: Rises high into the air via rising uppercut for the up special. But instead of a fist, its an [[ThisIsADrill arm drill]] made of her [[ClothingCombat shawl.]]
428* SpreadShot: Two variants for the neutral and side special, both [[ShockAndAwe electric.]]
429** Neutral special is the Initial Burst; firing three orbs of electricity -- five if charged.
430** Side special is the Exploding Shot; firing a large electric orb, which stops after a certain distance to soon after split into four smaller orbs. Unlike the normal execution of this trope variant, the stationary behaviour of both projectiles make it effective stage control.
431* ThisIsADrill: Made of her cloth no less. Iku conjures an arm drill around her arm as a means of offense, including her {{Shoryuken}} up special.
432[[/folder]]
433
434!''[[VideoGame/TouhouChireidenSubterraneanAnimism Subterranean Animism]]''
435[[folder:Parsee Mizuhashi]]
436!![[https://gamebanana.com/mods/50630 Parsee Mizuhashi]]
437[[quoteright:218:https://static.tvtropes.org/pmwiki/pub/images/sato_parsee.png]]
438->'''Crusade Mod Creator:''' Jio_Inzagi
439
440The embodiment and manipulator of [[GreenEyedMonster jealousy.]]
441----
442* ColorCodedWizardry: She's the embodiment of GreenEyedMonster, and her energy-based attacks[=/=]EyeBeams are naturally green colored.
443* DopplegangerAttack: Summons a clone that jumps forwards and throws a spread shot downwards in her up special. If the special button is merely tapped, she summons a clone where she started and she actually jumps, but if the button is held down, it will turn out to be the clone that jumps forwards.
444* EyeBeams: A few of her attacks have her cast her "GreenEyedMonster" stare in this manner.
445* OrbitingParticleShield: Her neutral air, spawning [[StarPower star danmaku]] all around her.
446* SpreadShot: Her Side Special and Up Special both have her fire one, either forward or downwards.
447[[/folder]]
448
449[[folder:Utsuho Reiuji]]
450!![[https://gamebanana.com/mods/50629 Utsuho Reiuji]]
451[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/utsuho_cogu.png]]
452->'''Crusade Mod Creator:''' Manndarin
453
454The hell raven with the power of nuclear fusion.
455----
456* AirDashing: Both her forward and back air propells Okuu forward, the latter aided by ExplosionPropulsion, while the former can have its momentum reversed with an extra attack input.
457* ArmCannon: While it doesn't look it at first glance, her right arm's control rod functions as one; capable of firing atomic {{Energy Ball}}s and [[WaveMotionGun solar lasers.]]
458* AtomicSuperpower: Okuu controls nuclear fission, courtesy of ThePowerOfTheSun. In particular, two of her specials symbolize this power: a glowing orb with a nuclear atom center.
459* ChargedAttack:
460** Her smash attacks have two variations to them, the fully charged smash attacks spawning multiple/larger solar bursts; her forward smash in particular spawning rows of beams that covers thrice the normal distance.
461** Two out of three of her neutral special options can be charged by holding the input down. The default's charged attack only adds more lasers, while the other neutral special is effectively two different moves: a slow-moving EnergyBall that strictly does damage upon exploding at its peak rang, and a WaveMotionGun.
462* TheDitz: She's a bit of a bird brain, putting it lightly. The story of her Arcade Mode has her hunt for Cirno, another character notorious for being a UsefulNotes/{{Baka}}, and demonstrating herself as the bigger idiot of the two by [[InsaneTrollLogic somehow coming to the conclusion]] that the ice fairy is a brainwashing force of evil.
463* {{Fireball}}: Okuu's Final Smash has her conjure a large [[Manga/DragonBall Spirit Bomb-like]] solar mass that's dropped onto the foe.
464* ExplosionPropulsion: By creating an explosion behind or below them, Okuu propells herself for the back air and up special respectively.
465* GroundPunch: she can slam the ground with either her control rod arm or her stone foot to cause it to erupt with beams of light.
466* ThePowerOfTheSun: Creates solar pillars whenever she slams the ground, and she effectively recreates the sun for the Final Smash.
467* SecretCharacter: Find Utsuho in the "Bamboo Forest of the Lost" challenge and beat her in a back-to-back stamina and regular match.
468* SpreadShot: Fires multiple {{Slow Laser}}s in a Spray Burst formation for one of her neutral specials. Said lasers fire at an upward angle, serving as an AntiAir.
469[[/folder]]
470
471[[folder:Koishi]]
472!![[https://crusademods.forumeiros.com/t123-crusade-v0-9-4-cmc-v7-koishi-komeiji-touhou-project Koishi Komeiji]]
473[[quoteright:289:https://static.tvtropes.org/pmwiki/pub/images/koishi.png]]
474->'''Crusade Mod Creator:''' Amiine
475
476The [[{{Telepathy}} satori]] who closed her ThirdEye to become an EmptyShell.
477----
478* MechanicallyUnusualFighter: After several seconds of dashing, Koishi will end the dash of her own volition with a lunging knee jab -- effectively a second dash attack different from her standard.
479* MoonwalkDance: Koishi's alternate walking animation, which occurs while playing Koishi with certain alts (namely, one of the TropeNamer himself, Music/MichaelJackson), "walking" backwards while pulling the brim of her hat down.
480* PerceptionFilter: Whenever Koishi becomes transparent when out of the radius of certain characters or during half of her dash, she effectively becomes intangible to attacks (usually projectiles) from enemies, due to her enemies being unable to perceive her. This passive ability can be disabled by setting her to "Non-Passive" on the character select screen, though it's still available for her limited dash.
481* SecretCharacter: Find her in the "Luna Nights" challenge and beat her in a back-to-back stamina and regular match.
482* SkipOfInnocence: Skips forward in a child-like manner for her dash animation. PlayedWith in Koishi's case, as the "innocence" portrayed is the result of her being an EmptyShell.
483* SuperCuteSuperpowers: Koishi fights via various [[HeartSymbol heart formations]] and roses. The "cute" part is subverted if you know of [[AllPsychologyIsFreudian her psychological theme]] and [[EmptyShell her state.]]
484* ThirdEye: Attached to Koishi via a purple tendril is this and her heart: a perpetually closed third eye that left her an EmptyShell, making it dead weight. Nonetheless, she still makes use of it in a non-standard fashion - as a bludgeoning whip for her grab and throws.
485[[/folder]]
486
487!''[[VideoGame/TouhouSeirensenUndefinedFantasticObject Undefined Fantastic Object]]''
488[[folder:Murasa Minamitsu]]
489!![[https://gamebanana.com/mods/50726 Murasa Minamitsu]]
490[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/murasa_cogu_7.png]]
491->'''Crusade Mod Creator:''' Manndarin\
492'''Character Mod Origin:''' ''Hisoutensoku 2''
493
494The ghost-turned-{{youkai}}.
495----
496* AnchorsAway: Wields a large anchor as her main weapon, tying into her sailor theme. She even throws larger anchors in danmaku form for her side special and Final Smash.
497* GroundPound: Down smash and down air consists of Murasa slamming their anchor into the, crushing any foe underneath the falling weight.
498* MakingASplash: Throws a splash of water for the back air.
499* OurGhostsAreDifferent: She's a type of [[StringyHairedGhostGirl onryou]], at least behavior-wise in canon if not in terms of appearance. Not only that, she even summons a green, ghostly chibi version of herself for the neutral special.
500* PaletteSwap: She has a variety of palettes [[ShoutOut that references characters from other media]] and [[MythologyGag her home series]]. These palettes include that of [[VideoGame/TouhouYumejikuuPhantasmagoriaOfDimDream Chiyuri]] (another sailor of a different profession), [[Manga/OnePiece Luffy]], [[WesternAnimation/SpongeBobSquarePants Squidward]], [[VideoGame/TalesOfVesperia Patty Fleur]], [[VideoGame/GuiltyGear May]], and [[WebAnimation/{{Hololive}} Houshou Marine]].
501* SlideAttack: Murasa's down tilt would be a standard slide kick by default, if it wasn't aided by the anchor she somehow propels forward.
502* TalkLikeAPirate: All of Murasa's post-battle dialogue in her Arcade Mode route consist of "Aye Matey" or "ARRRRRRRRRRRRRRRRRR".
503* WeaponTwirling: Pulls off using her {{anchor|sAway}} as a flail for the up smash.
504[[/folder]]
505
506[[folder:Nue Houjuu]]
507!![[https://gamebanana.com/mods/50528 Nue Houjuu]]
508[[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/nuehoujuu_7.png]]
509->'''Crusade Mod Creator:''' Jio_Inzagi
510
511The Youkai with a hidden true form.
512----
513* DevilsPitchfork: She's the TokenEvilTeammate of [[HeroAntagonist Byakuren's]] group, and she wields a three-pronged pitchfork for her normal attacks.
514* DivingKick: Her down air is a diving dropkick [[MeteorMove which can spike foes.]]
515* FlyingSaucer: For her A+B inputs, Nue summons a color-coded saucer.
516** Neutral input is red; floating left and right firing a weak, non-flinching laser at the nearest opponent to rack up damage.
517** Side input is blue; same as above, but fires larger, slower, more powerful laser beams.
518** Down input is green; hovers over the nearest foe, firing a strong beam from above after a set amount of time.
519* GemstoneAssault: Her side special, spawning a cluster of crystal shards of varying intensity [[ChargedAttack based on charge.]]
520* SecretCharacter:
521** Complete Murasa's Arcade Mode.
522** Find her secret encounter in "Cut Man Challenge" and beat her in a back-to-back stamina and regular match.
523[[/folder]]
524
525!''[[VideoGame/TouhouKanjudenLegacyOfLunaticKingdom Legacy of Lunatic Kingdom]]''
526[[folder:Clownpiece]]
527!![[https://gamebanana.com/mods/50641 Clownpiece]]
528[[quoteright:187:https://static.tvtropes.org/pmwiki/pub/images/sato_clownpiece.png]]
529->'''Crusade Mod Creator:''' Jio_Inzagi\
530'''Character Mod Origin:''' ''Hisoutensoku 2''
531
532The fairy from Hell who wears the American flag for her attire.
533----
534* AirDashing: Two of her aerials, up and down, are more offense-oriented variants unlike the universal ''Crusade'' air-dash, propelling themself in the respective direction. The former can only do so once per airtime, while the latter can allow for as many attacks as the frame data can allow.
535* BreathWeapon: She can't technically breath fire, rather she blows into her torch to invoke this trope, creating a stream of flames for the down smash.
536* BuildingSwing: Via a conjured light beam connected by two stars, she swings forward then upward for the up special.
537* CastingAShadow: For her up smash, she casts an {{Inver|tedTrope}}sion of the PillarOfLight: a dark-colored beam strikes from the heavens in front of Clownpiece.
538* ColonyDrop: Clownpiece grabs a (comparatively small) moon to slam into the ground for the Final Smash.
539* PlayingWithFire: A majority of her attacks makes use of the {{Hellfire}} from her torch, whether as a melee attack or as a ground hazard.
540* {{Lunacy}}: Courtesy of Clownpiece being a subordinate of Hecatia that took influence from the moon, she weaponizes the very satellite for her forward smash and Final Smash, the latter being a miniature ColonyDrop.
541* SecretCharacter: Beat the "Luna Nights" challenge as Cirno.
542* ShoutOut: Taunting or using down special on the ground has Clownpiece do the classic [[Manga/JoJosBizarreAdventure Jonathan Joestar hand-over-face pose]].
543* StarPower: Taking influence from the American flag, she fires magic-conjured stars for her neutral special.
544* UnmovingPlaid: The stripes and star patterns on her red, white and blue outfit is strictly depicted flat against her sprite.
545* VocalDissonance: What few vocals she has give her an oddly deep and quiet voice, which is dissonant with the fact that she's a small fairy.
546[[/folder]]
547
548!''Perfect Memento in Strict Sense''
549[[folder:Hieda No Akyuu]]
550!![[https://gamebanana.com/mods/50692 Hieda No Akyuu]]
551[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/akyuu.png]]
552->'''Crusade Mod Creator:''' [=MashMan=]\
553'''Character Mod Origin:''' Nep Heart (''VideoGame/{{MUGEN}}'')
554
555Author of the Gensokyo Chronicle and the ninth child of Miare, reincarnation of Hieda no Are who retained memories of her past lives.
556----
557* AdaptationalBadass: Akyuu was not a combatant in her home series, even debuting in a less action focused spinoff. Here she can duke it out to the rest of the cast.
558* ArtAttacker: Among the {{improbable weapon|user}}s she brings to the table, one of them is brushes, which she uses to weaponize ink in a wand and/or sword-like motion.
559* AssKicksYou: Hip checks for the back air, aided by a sudden boost in momentum backwards.
560* BreakingTheFourthWall: Her unlock requirements involve finding and deleting a text file made by her from within the game's files.
561* ImprobableWeaponUser: Uses brushes, plushies of herself, scrolls, books, and her '''scarf''' as weapons in her moveset.
562* MechanicallyUnusualFighter: While she does appear to have a ManaMeter at first glance, it's actually a charge indicator for her hidden special moves; the extra special A+B moves are only availiable after a certain level, but they aren't limited by a cost.
563* SecretCharacter: [[BreakingTheFourthWall Go into the game files]], find the text file written by her [[SchmuckBait that tells you not to deleted it]], do so, and then fight her in a standard match the moment you boot up the game.
564* StatusBuff: Her neutral A+B input move; by default, it only serves to multiply the charge of the meter for her attacks, but at level 4, it grants Akyuu an attack buff that also makes her take more damage.
565* TrapMaster: Akyuu can set down books (red-colored on the ground or black-colored [[SelectiveGravity in the air]]) that'll react to the presence of foes by unleashing a sudden elemental attack -- grounded books creating a [[DishingOutDirt pillar of stone]], and aerial books spawning [[AnIcePerson ice]].
566* UseYourHead: For the forward throw, after reeling back a bit, Akyuu slams her head against the fighter in her grasp.
567[[/folder]]

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