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1[[WMG:[[center: [- [[Characters/CMCPlus CMC+ character index]]\
2[[Characters/CMCPlusNintendo Nintendo]] | [[Characters/CMCPlusSega Sega]] | '''Capcom''' | [[Characters/CMCPlusBandaiNamco Bandai Namco]] | [[Characters/CMCPlusTouhouProject Touhou Project]] | [[Characters/CMCPlusOtherVideoGames Other Video Games]] | [[Characters/CMCPlusShonenJump Shonen Jump]] | [[Characters/CMCPlusOtherMedia Other Media]] | [[Characters/CMCPlusOriginalCharacters Original Characters]]\
3[[Characters/CMCPlusEnemies Enemies]] | [[Characters/CMCPlusOtherBuilds Other Builds]] | [[Characters/CMCPlusAprilFools April Fools]] -] ]] ]]
4
5This page lists ''VideoGame/CMCPlus'' characters originating from Creator/{{Capcom}} games.
6
7For the vanilla ''VideoGame/SuperSmashBrosCrusade'' characters Mega Man, Ryu, Evil Ryu, Chun-Li and Phoenix Wright, see [[Characters/SuperSmashBrosCrusade the vanilla game's character page]].
8----
9[[foldercontrol]]
10
11!''Franchise/MegaMan''
12[[folder:Weapons Archive]]
13!![[https://gamebanana.com/mods/50502 Weapons Archive]]
14[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/archive_3.png]]
15->'''Home Series:''' ''VideoGame/MegaManClassic''
16%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
17-->'''Debut:''' ''VideoGame/MegaMan10'' (2010)
18->'''Crusade Mod Creator:''' Garfunkle
19
20Not so much a character, but an amalgamation of characters, as its a machine designed to create holograms of prior Robot Masters, with this one in particular having a whole host of Robot Master data.
21----
22* AllYourPowersCombined: It's a machine that mimics the various Robot Masters throughout the ''Mega Man'' series for most if not all of its moves and abilities. All the Robot Masters and their actions include:
23** Gemini Man appears for the walking animation... and that's it.
24** Gyro Man ascends as part of the DoubleJump, also appearing as a ledge attack dashing forward.
25** Nitro Man rides a motorcycle for extra speed in the "run", with the DashAttack being a sliding bike stop.
26** Slash Man... slashes forward for the jab.
27** Needle Man extends the needle tipped part of his head forward for the side tilt.
28** Charge Man, for the up tilt, lets out some steam from his locomotive chimney stack.
29** Shadow Man performs a SlideAttack for down tilt.
30** Frost Man, with a chunk of ice in one hand, crushes it (and the foe) with both hands for the side smash.
31** Sword Man swings his flame-engulfed sword from low to high for the up smash.
32** Stone Man {{Shockwave Stomp}}s for the down smash.
33** Plug Man, with the use of his plug arm, attacks with electricity for the forward air.
34** Strike Man throws a bouncing projectile at a downward angle for the back air.
35** Solar Man spawns a fire ball of solar energy from his head for the up air.
36** Clown Man grabs the foe with their ExtendableArms reaching from the ground.
37** Burner Man rockets downward with flames active in the down air.
38** Dust Man vaccumes the foe to shoot them out for the forward throw.
39** Guts Man stomps past the caught foe to pick them up and back throw them.
40** Gravity Man apprehends the foe to send them high above the stage, then slams them just as quickly into the ground.
41** Time Man creates sound-waves to damage foes in the down throw.
42** Elec Man fires [[ShockAndAwe sparks of electricity]] for neutral special.
43** Ring Man, for the side special, throws a [[PrecisionGuidedBoomerang Ring Boomerang]] forward to draw foes closer.
44** Tornado Man, for the up special, manifests a tornado below them to ascend.
45** Napalm Man, for the down special, shoots two grenades that'll explode on contact.
46* AscendedExtra: Was initally part of the ''CMC+'' [[AprilFoolsDay April Fools]] build before getting officially included here with a more rounded moveset.
47* CompositeCharacter: Putting aside the concept of this character [[AllYourPowersCombined being a combination of various Robot Masters]], the original Weapons Archive was a collection of machines that each mimic only one Robot Master per device, while here, its one machine with the powers of all 9 Robot Masters represented in ''10'' followed by plenty more across the ''Classic'' series.
48* {{Hologram}}: Weapons Archive in its debut merely copies the abilities of some Robot Masters, while here, it changes to appear as them for the respective attacks and actions in this manner.
49* PrecisionGuidedBoomerang: Ring Man's Ring Boomerang is ExactlyWhatItSaysOnTheTin: a ring shaped boomerang, with the ability to return to the user if the attack doesn't find a target, aggressively so if you go out of your way to avoid it.
50* SecretCharacter: Complete either the "Cut Man's Challenge" or "Mega Megabattles" challenges.
51* SpinAttack: Their Neutral Air, and possibly one of the few moves that doesn't have them change into a hologram robot master.
52* YouDontLookLikeYou: While certain Robot Masters are easily identifiable underneath the {{Hologram}} effect, certain other robots from non 8-bit games deviate to appear like they're from the NES era. Clown Man in particular uses a more limited purple palette in contrast to his multi-color debut.
53[[/folder]]
54
55[[folder:X]]
56!![[https://gamebanana.com/mods/50463 X]]
57[[quoteright:327:https://static.tvtropes.org/pmwiki/pub/images/x_89.png]]
58->'''Home Series:''' ''VideoGame/MegaManX''
59%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
60-->'''Debut:''' ''VideoGame/MegaManX1'' (1993)
61->'''Crusade Mod Creator:''' [=MashMan=]
62----
63* AirDashing: His side and up specials are both command dashes in that direction. He can use one of each special per airtime.
64* ChargedAttack: All versions of his Neutral Special can be charged for different effects.
65* WalkingArsenal: Like his predecessor Mega Man, X brings a plethora of copied Maverick weapons from his series to his moveset:
66** Jab: Gigabolt Man-o-war's Thunder Dancer
67** Dash attack: Flame Stag's Speed Burner
68** Forward tilt: Blaze Heatnix's Magma Blade
69** Up tilt: Magma Dragoon's Rising Fire
70** Down tilt: Jet Stingray's Ground Hunter
71** Forward smash: Ground Scaravich's Ground Dash
72** Up smash: Spiral Pegasus/The Skiver's Wing Spiral
73** Down smash: Storm Owl's Double Cyclone
74** Neutral air: Volt Catfish's Triad Thunder
75** Forward air: Split Mushroom's Soul Body
76** Up air: Blizzard Buffalo's Frost Shield
77** Down air: Tunnel Rhino's Tornado Fang
78** Back air: Flame Mammoth's Fire Wave
79** Grab: Wire Sponge's Strike Chain
80** Up throw: Storm Eagle's Storm Tornado
81** Down throw: Frost Walrus's Frost Tower
82** Neutral special: Boomer Kuwanger's Boomerang Cutter, Wheel Gator's Spin Wheel and Web Spider's Lightning Web.
83* RealTimeWeaponChange: His down special changes the weapon of his neutral special between the X-Buster, Boomerang Cutter, Spin Wheel and Lightning Web.
84[[/folder]]
85
86[[folder:Zero (''Mega Man X'')]]
87!![[https://gamebanana.com/mods/50396 Zero]]
88[[quoteright:287:https://static.tvtropes.org/pmwiki/pub/images/zero_9.png]]
89->'''Home Series:''' ''VideoGame/MegaManX''
90%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
91-->'''Debut:''' ''VideoGame/MegaManX1'' (1993)
92->'''Crusade Mod Creator:''' Shiruzato
93
94The final creation of Dr. Wily, who would wound up becoming a high ranking Maverick Hunter.
95----
96* ArmCannon: Equipped with the Z-Buster, akin to X's own Buster Cannon. Though, like in canon with ''X4'' onward, it's less emphasized here; only appearing in the neutral special and forward throw.
97* GroundPunch: Zero Punches the ground to create a dome of electricity encompassing him for the down smash.
98* LaserBlade: Zero's [[WeaponSpecialization prefered weapon]], the Z-Saber, is naturally the most prominently used attack in his moveset.
99* SecretCharacter: Complete X's Arcade mode.
100* SwordBeam: Unleashes a large Z-Saber slash projectile thrice his size for the Final Smash.
101[[/folder]]
102
103[[folder:Axl]]
104!![[https://gamebanana.com/mods/289955 Axl]]
105[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/axl_mash.png]]
106->'''Home Series:''' ''VideoGame/MegaManX''
107%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
108-->'''Debut:''' ''VideoGame/MegaManX7'' (2003)
109->'''Crusade Mod Creator:''' [=MashMan=]
110
111The gun-toting former BountyHunter turned Maverick Hunter.
112----
113* MoreDakka: The RayGun neutral special is capable of firing a near constant stream of energy shots, most of which can only cause non-flinching damage, with only the occasional [[ColorCodedForYourConvenience blue-colored shot]] causing knockback.
114* PainfullySlowProjectile: Side special consists of two phases, the first half being a shield against other projectiles, and the second half being this: Slowly advancing forward as a multi-hit attack intended to trap foes.
115* PistolWhipping: Swings his pistol from low to high for the up tilt.
116* SecretCharacter: Find his secret spot in the challenge "Plant Man's Challenge" to battle against him in back-to-back stamina and regular battles.
117* UnnecessaryCombatRoll: Axl rolls forward for the down special, which can be interupted for a pistol shot attack.
118[[/folder]]
119
120[[folder:Sigma]]
121!![[https://gamebanana.com/mods/50622 Sigma]]
122[[quoteright:204:https://static.tvtropes.org/pmwiki/pub/images/sigma_mash.png]]
123->'''Home Series:''' ''VideoGame/MegaManX''
124%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
125-->'''Debut:''' ''VideoGame/MegaManX1'' (1993)
126->'''Crusade Mod Creator:''' [=MashMan=]
127
128The prior leader of the Mavericks Hunters [[FaceHeelTurn turned Maverick leader]] who serves as the BigBad of ''Mega Man X''.
129----
130* TheCoatsAreOff: His BattleIntro has him start with his cape, before discarding it for the following battle.
131* DamageOverTime: For the down special, Sigma Sends a cloud of the Maveric Virus to "infect" foes, with the infected opponent taking constant damage for several seconds.
132* LargeAndInCharge: Leader of the Mavericks and one of the larger antagonists made a fighter. To give an idea, he's a head taller than [[Franchise/TheLegendOfZelda Ganondorf.]]
133* SecretCharacter: Find his secret spot in the challenge "Falling Down" to battle against him in back-to-back stamina and regular battles.
134* SinisterScythe: For all of his forward-input attacks, the villainous Sigma swings a LaserBlade scythe forward.
135[[/folder]]
136
137[[folder:Iris]]
138!![[https://gamebanana.com/mods/50450 Iris]]
139[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/iris_05.png]]
140->'''Home Series:''' ''VideoGame/MegaManX''
141%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
142-->'''Debut:''' ''VideoGame/MegaManX4'' (1997)
143->'''Crusade Mod Creator:''' [=Sk00ps=]
144
145Zero's love interest, and sister of the second-in-command of Repliforce. In ''Mega Man X'' canon, she was doomed to die at the hands of Zero after a series of events. In ''CMC+'', she's spared of that fate [[AdaptationalBadass and made all the stronger.]]
146----
147* AssistCharacter: Both Zero and Colonel assist her for the forward and back throws respectively.
148* AttackDrones: Spawns a pair of drones that home-in on a fighter within range to explode for the down special.
149* TheComputerIsACheatingBastard: Iris' AttackDrones spawned from down special are normally limited by a five second cooldown for players. But for the AI, they don't seem to have this restriction, being able to spawn the drones as often as they like as long as they aren't 'active'.
150* PoweredArmor: Dons the same Ride Armor from her ''X4'' boss battle for her Final Smash, with it sending several AttackDrones and firing a large WaveMotionGun.
151* SecretCharacter: Find her secret spot in the challenge "Factory Invasion" to battle against her in back-to-back stamina and regular battles.
152* SwordBeam: Her Neutral Special lets her fire off these from her saber, alternating sword swings left and right quickly. [[SpamAttack And repeatedly]]
153[[/folder]]
154
155[[folder:Vile]]
156->'''Debut:''' ''VideoGame/MegaManX1''\
157'''Character Mod Creator:''' [=MashMan=]
158
159A former Maverick Hunter infamous for his love of carnage, he joined Sigma's Maverick rebellion to revel in the chaos and destruction it brings.
160----
161* ArmCannon: Uses a gun mounted to his arms as one of his weapons.
162* BattleBoomerang: Uses Quick Homesick for his Side-B, shooting out a boomerang from his cannon upwards that returns horizontally.
163* JetPack: Uses his jet boots to recover for his Up-B.
164* LegCannon: Can fire shots from his knee for some attacks.
165* LongRangeFighter: While he's not incapable of fighting at close range, he is a projectile specialist by design, sporting many different ranged options across his moveset.
166* RocketPunch: Uses Go-Getter Right for his Back Throw, sending out his fist in front of him, then returning to punch the grabbed opponent in the back.
167* ShoulderCannon: He has a large gun mounted to his shoulder as his main weapon.
168* SpreadShot:
169** His Electric Shock Round is his neutral-B, firing an electric ball that explodes into five smaller ones.
170** He uses Cerberus Phantom for his forward aerial, which has him fire three shots in a wide are in front of him.
171* StaticStunGun: His Electric Shock Round stuns on contact with an opponent.
172* ThrowDownTheBomblet:
173** Shoots a Bumpity Boom from his knee for his down aerial, which explodes in contact with the ground or opponents.
174** He uses Fire Stream for his down-B, which is fired in the same way as Bumpity Boom, though it creates a GroundWave of fire on contact with the ground instead.
175[[/folder]]
176
177[[folder:Zero (''Mega Man Zero'')]]
178!![[https://gamebanana.com/mods/50510 Zero]]
179[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mmzero.png]]
180->'''Home Series:''' ''VideoGame/MegaManZero''
181%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
182-->'''Debut:''' ''VideoGame/MegaManZero1'' (2002)
183->'''Crusade Mod Creator:''' Manndarin
184
185Zero, but in a different form long after ''Mega Man X''.
186----
187* BattleBoomerang: Equips the Shield Boomerang for his side special and down smash, the former move acting like a traditional boomerang attack, while for the latter Zero throw it around himself in a 360 degrees circle.
188* GoombaSpringboard: Their Down Special, which sends them upwards when used on the ground, or when right on top of an enemy, invoking this trope.
189* LaserBlade: Like his original counterpart, he fights predominantly with his Z-saber for most of his attacks. Unlike his prior self, he even has it change into different variants for a few other attacks, such as a spear and a double-ended staff.
190* LimitBreak: For their Final Smash, Zero attacks a single foe via NoHoldsBarredBeatdown, with the last three hits featuring the faint visuals of his original self being channeled as the attack ends.
191* SwordAndGun: Aside from his Z-saber, Zero wields Milan's Buster Shot gun for the neutral special.
192[[/folder]]
193
194[[folder:Omega Zero]]
195!![[https://gamebanana.com/mods/50427 Omega Zero]]
196[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/ozero.png]]
197->'''Home Series:''' ''VideoGame/MegaManZero''
198%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
199-->'''Debut:''' ''VideoGame/MegaManZero3'' (2004)
200->'''Crusade Mod Creator:''' [=Sk00ps=]
201
202Zero's original body stolen by Omega, Weil's creation, now weaponized with the intent of exterminating the Reploid race.
203----
204* TheComputerIsACheatingBastard: One of their mechanics is that their smash attacks gain new properties when fully charged, such as summoning rocks from above with a fully charged forward smash. Their boss version fought at the end of "Falling Down" does not need to charge to use these powered-up versions.
205* LimitBreak: For the Final Smash, Omega transforms into his prior forms to attack in two phases: the first being a towering suit of PoweredArmor that attacks to lead foes into the cinematic second phase, that which being a HumongousMecha that fires a WaveMotionGun to finish them off.
206* MultiDirectionalBarrage: His down special fires five projectiles in an arc formation around Omega, with it having two variants: the grounded variant shooting electric pulses upward, and the aerial variant creating {{Sword Beam}}s sent downward.
207* PillarOfLight: Down smash consists of multiple beams of light circling Omega, summoned via GroundPunch. Though its normally cut short of being a beam of light extending to/from the heavens due to it being limited to around and above Omega, with the fully charged variant extending farther above and below the platform.
208* SecretCharacter: Complete the "Falling Down" challenge.
209[[/folder]]
210
211[[folder:Fairy Leviathan]]
212->'''Debut:''' ''VideoGame/MegaManZero1''\
213'''Character Mod Creator:''' [=MashMan=]
214
215The aquatic member of the Four Guardians, who leads the naval forces of Neo Arcadia.
216----
217* HomingProjectile: Her Freezing Dragon from a charged Neutral-B and the spearheads shot by her Side-B both home in on opponents.
218* AnIcePerson: Primarily uses ice powers in conjunction with her spear.
219* MakingASplash: Her Up-B generates a geyser which propels her upwards. The geyser itself is a powerful multi-hitting KO move.
220* ProngsOfPoseidon: She wields the Frost Halberd as the naval general of Neo Arcadia, and it emits a trident-shaped LaserBlade as her dash attack.
221[[/folder]]
222
223[[folder:Vent/Aile]]
224!![[https://gamebanana.com/mods/327332 Vent/Aile]]
225[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gg_zx.png]]
226 [[caption-width-right:350:Vent on the left, Aile on the right.]]
227->'''Home Series:''' ''VideoGame/MegaManZX''
228%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
229-->'''Debut:''' ''Mega Man ZX'' (2006)
230->'''Crusade Mod Creator:''' [=HenrryGG=]
231
232The main protagonists of ''Mega Man ZX'' who wound up with the power of multiple characters from the prior games (''VideoGame/MegaManX'' and ''VideoGame/MegaManZero''), now coming into this modpack with said power, resulting in a total of seven different forms -- plus various abilities -- offered by the Biometals.
233----
234* AdaptationalBadass: In ''Mega Man ZX'', the human form was completely unable to engage in combat. Here, because this is a PlatformFighter, they has been empowered into TheBeastmaster, able to summon Pseudoroids (''ZX''[='=]s bosses) as {{assist character}}s for attacks.
235* AssistCharacter:
236** In general terms, the Biometals floating around them ''are'' this trope, with them transforming into the various Pseudoroids to act as attacks for Vent/Aile's Human and X forms.
237** Girouette appears for Vent/Aile's grab and throws for most of their forms, with the exception the Zx form. To compensate for Giro being unavailable for said form, the Guardian Biometals take their complete form to assist Vent/Aile for the throws.
238* ImprobableUseOfAWeapon: Px form using ninja stars? Standard. But using one large ninja star as a platform to achieve NotQuiteFlight for the recovery?
239* LaserBlade: Naturally for his Zx form, sourced from a character who's weapon is the Z-Saber, they wield the same type of blade for a majority of their attacks.
240* LongRangeFighter: X form features the Pseudoroids assisting with various forms of projectiles, if not large attacks with some distance between the host. Vent/Aile themselves in this form has the Buster ArmCannon neutral special as their only form of offense solo.
241* MechanicallyUnusualFighter: Boy howdy, where do we begin? For starters, they're a StanceSystem fighter with unusually high amount of stances: Human, X, Zx, Hx, Fx, Lx, and Px forms -- a total of seven different playstyles to choose from. Furthermore, the Human and X forms have the distinction of their movesets largely consisting of {{Assist Character}}s for their attacks. [[ArsonMurderAndJaywalking Also]], they're the one instance of a character/mode select with no effect on gameplay, only [[PurelyAestheticGender changing which of the two you're playing]].
242* PurelyAestheticGender: Vent and Aile, despite technically being two different "modes" toggle-able from their character select, have virtually no differences in terms of gameplay.
243* SpreadShot:
244** Several of the Pseudoroids featured, particularly in the X form, use the Initial Burst flavor of the trope for their attacks: the jab finisher and side tilt is Fistleo's and Buckfire's respective triple shot fireballs, down tilt is Hedgeshock's electric sparks spawned in a 180 degree arc, neutral air is Rosespark's thorns, and back air is Lurerre's ice arrows.
245** Vent/Aile's Px form features them throwing their kunai attacks in a Spray Burst manner.
246* StanceSystem: The Pokémon Trainer's three Pokémon in the official ''Smash'' games were not enough for you? Well, how about a character with '''seven''' forms?
247[[/folder]]
248
249[[folder:Servbot]]
250->'''Debut:''' ''VideoGame/MegaManLegends''\
251'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcom2''\
252'''Character Mod Creator:''' Dracobot
253
254One of the Bonne siblings' AdorableEvilMinions.
255----
256* AssistCharacter: Summons other Servbots for its Down-B. Depending on the directional input, the other Servbot can either [[GrappleMove grab the opponent]] (down), fly with its propellers (up), or run with a tray of curry (other).
257* ChefOfIron: Many of its normals involve hitting opponents with cooking implements and serving trays, many of which involve [[TrademarkFavoriteFood spicy curry]].
258* FireBreathingDiner: Eats its favorite spicy curry, then weaponizes this trope for its neutral-B. The attack can be [[ChargedAttack charged]] to release a bigger breath of fire.
259* FryingPanOfDoom: Swings a frying pan upward for its up aerial while preparing spicy curry.
260* HatOfFlight: Sprouts propeller blades to fly upwards for its up-B.
261* MiniMecha: Pilots a Blumebear and shoots at either side for its Down Smash.
262* PaperMaster: Throws an explosive paper airplane as a projectile for its Side-B. The plane can be angled up or down.
263* TrademarkFavoriteFood: Extra spicy curry on rice. Not only does it [[FireBreathingDiner weaponize its spiciness]] for neutral-B, it often attacks by serving curry on a tray for its normals.
264[[/folder]]
265
266[[folder:[=MegaMan.EXE=]]]
267->'''Debut:''' ''VideoGame/MegaManBattleNetwork1''\
268'''Character Mod Creator:''' [=MashMan=]
269
270The [=NetNavi=] of Lan Hikari, later revealed to be a digitization of his twin brother.
271----
272* ArmCannon:
273** His default Neutral-B is the Mega Buster, which has him don the classic arm cannon to shoot energy projectiles and can be [[ChargedAttack charged]] for more power.
274** One of his Side-B options is Cannon, which has him wear a large, powerful cannon that is quite slow, but shoots powerful invisible shots.
275* BattleBoomerang: One of his Side-B options is the Boomerang, which hits multiple times and returns at an upward angle.
276* FlashStep:
277** His default up-B is Panel Movement, which allows him to teleport immediately to a nearby point in reference to his default battle movement in the series.
278** His default Side-B is Step Sword, which lets him teleport forward to deliver a slash with his Sword chip.
279* ImprovisedPlatform: Uses Area Grab for one of his Up-B options, which is translated here as creating a panel below himself that he can use as a platform.
280* LaserBlade: Uses a Sword Chip for several of his normals and special variants alike.
281* MeteorSummoningAttack:
282* RealTimeWeaponChange: His central gimmick is his Chip Selection ability, which swaps out any of his four specials for three choices at the player's discretion. Pressing A+B at any time during a match allows him to swap out these moves, however, it's best to do so when the opponent is at a distance.
283* SpreadShot: His default Down-B is Spreader, which summons four projectiles in front of him to continuously deal damage.
284* ThrowDownTheBomblet: One of his neutral-B options is the Mini Bomb, which lets him throw a powerful grenade at an arc.
285* TimeBomb: Sets a Time Bomb as one of his Down-B options. Due to its countdown, it is very slow, but once it reaches zero, it creates a large, powerful explosion.
286[[/folder]]
287
288!''Franchise/StreetFighter'' (and shared universe)
289[[folder:Zangief]]
290->'''Debut:''' ''VideoGame/StreetFighterII''\
291'''Character Sprite Origin:''' ''VideoGame/StreetFighterAlpha 2''\
292'''Character Mod Creator:''' Agent_5
293
294The Red Cyclone, a Russian wrestler famous for being the original fighting game grappler.
295----
296* ChargedAttack: In addition to his Smash Attacks, his down-B is Focus Attack, which stuns and knocks down opponents as usual.
297* ManBitesMan: His pummel has him bite the grabbed opponent.
298* ParryingBullets: His Banishing Flat is his Side-B, where he does an energy-infused slap that can destroy projectiles and doubles as a quick poke.
299* SpinAttack: His Up-B is Double Lariat, having him spin with his fists out. In the air it functions as a very weak recovery.
300* SpinningPiledriver: Brings in his signature Screw Piledriver for his neutral-B, which is a [[GrappleMove command grab]]. It deals very little knockback, but successfully executing the attack deals a whopping 30% damage.
301[[/folder]]
302
303[[folder:Dan Hibiki]]
304!![[https://gamebanana.com/mods/50390 Dan]]
305[[quoteright:251:https://static.tvtropes.org/pmwiki/pub/images/dan_5.png]]
306->'''Debut:''' ''VideoGame/StreetFighterAlpha'' (1995)
307->'''Crusade Mod Creator:''' [=Mp3 Toaster=]
308
309Parody of Ryo Sakazaki and Robert Garcia from ''VideoGame/ArtOfFighting'', Dan is ''the'' original JokeCharacter; with [[SmallNameBigEgo the attitude to match]]. Considering his status in the various {{Fighting Game}}s, maybe he'll find new strength and respect in this setting? ...Yeah, no. Not likely.
310----
311* DashAttack: ''Slowly'' rolls across the ground to lead into an uppercut. No, the rolling isn't an attack, only the uppercut, making the attack all risk upon input.
312* JokeCharacter: It's Dan Hibiki, the page image for the trope, what else do you expect? His attacks either have awkward frame-data or lack of range, his movement speed is on low-end of the scale (though, ironically not the worse), and his recovery game is pitiful: his DoubleJump lacks any extra momentum, his up special lacks vertical range in the air, and his method of horizontal recovery is not only short, it also forces Dan into freefall. Even selecting him from the roster highlights his status as this, with the announcer giving a flat, deadpan "Dan" in contrast to all other name calls.
313* MeteorMove: Dan's down air is a hammer arm attack that can spike foes; deceptively strong for the likes of [[JokeCharacter Dan]]. However, it does comes out painfully slow by down air standards, along with being an attack from his front instead of below.
314* LethalJokeCharacter: While he is no doubt a straight example of being deliberately weak, he's still got potential ''somewhere''. His down special Premium Sign, despite its lengthy startup, can result in a surprising amount of hitstun if if lands, making it an effective gimping tool offstage and a possible easy setup for a charged smash attack. The only major downside is [[AwesomeButImpractical making sure it lands.]]
315* PainfullySlowProjectile: What he calls a "Hadoken", we just call a sputtering ball of energy. Not only does it travel only a few centimeters per second at most, it is very short-lived; disappearing at its max length. Even his Final Smash, while stronger than his usual kit, is largely the same as his neutral special in terms of speed.
316* PaperMaster: His down special is his Premium sign from ''Marvel Super Heroes vs. Street Fighter'', where he takes out a paper to sign it, show it off, then toss it forward as a projectile that falls at a downward angle. [[LethalJokeCharacter Its surprisingly effective as an attack]], not because of its damage, but for its massive amounts of hitstun it inflicts, leaving foes at Dan's mercy.
317* SecretCharacter: Be a pretend Dan and taunt 7 times as Ryu in a single match.
318* {{Shoryuken}}: Like with the other {{Shotoclone}}s, Dan's up special is the rising uppercut. ''Unlike'' the others, this attacks sends foes at a forward angle, in addition to its comparatively low knockback.
319* UnnecessaryCombatRoll: The first half of his DashAttack consists of rolling forward to lead into the actual attack portion of the move. Because of the lack of a hitbox and the act of rolling covering little distance with no way to cancel out of it, it only serves to telegraph Dan's attack, making it more unnecessary than the average combat roll.
320[[/folder]]
321
322[[folder:Sakura Kasugano]]
323->'''Debut:''' ''VideoGame/StreetFighterAlpha 2''\
324'''Character Mod Creator:''' Golde Briggs
325
326A big fan of Ryu who learned how to fight by imitating his moves.
327----
328* EnergyBall: Her Hadouken, which is her neutral-B, has her toss out a ki ball in the KamehameHadouken motion. To set it apart from the others, hers can be [[ChargedAttack charged for greater power]].
329* HurricaneKick: Has the Shunpuukyaku imitated from the Tatsumaki Senpuukyaku as her Side-B.
330* MeteorMove: Her self-made special Sakura Otoshi, has her leap forward with her arms lifted behind her back. If an attack input is pressed during the leap, she attacks the opponent up to three times with repeated inputs, with the third input sending the opponent plunging downwards.
331* {{Shoryuken}}: Her Shouoken is imitated from the Shoryuken for her Up-B.
332* {{Shotoclone}}: Given that she actively imitates Ryu's moves, this is a given.
333[[/folder]]
334
335[[folder:Hinata Wakaba]]
336->'''Debut:''' ''VideoGame/RivalSchools: United By Fate''\
337'''Character Mod Creator:''' Exdesia~
338
339A childhood friend of Sakura who, along with her classmates from Taiyo High School, fought against the schemes of Justice High School and the Darkside Society behind it.
340----
341* HomingProjectile: Her neutral-B, Kikou Shoutei, has her shoot an EnergyBall that can home in on opponents.
342* HurricaneKick: Uses two variants of her Enbukyaku for her grounded Down-B and Side-B.
343** On the ground, her Down-B has her do a very similar spinning kick to Ryu and Ken plus the ability to move left or right during the attack, though it has a wind-up.
344** Her Side-B variant has her fly forward delivering three consecutive spinning kicks.
345* PlayingWithFire: She supplements a few of her attacks with fire.
346* ShoeSlap: Her Renkyakudan serves as her aerial Down-B, which has her kick a flaming shoe diagonally downward.
347* {{Shoryuken}}: Her Shouyouken, a rather standard dragon punch with fire, serves as her Up-B and recovery move.
348* {{Shotoclone}}: Despite not having any connection to Ryu unlike her friend Sakura, she has an EnergyBall, two variants of HurricaneKick, and a {{Shoryuken}}.
349[[/folder]]
350
351!''VideoGame/{{Darkstalkers}}''
352[[folder:Morrigan]]
353->'''Debut:''' ''Darkstalkers: The Night Warriors''\
354'''Character Mod Creator:''' [=Sk00ps=]
355
356The adopted princess of the Makai, a powerful succubus who is the [[BreakoutCharacter breakout star]] of the ''Darkstalkers'' series.
357----
358* EnergyBall: Her Soul Fist is her neutral-B, sending out one of her bats wreathed in energy forward at opponents. In the air, it fires diagonally downward.
359* GrappleMove: Her Side-B is Cryptic Needle, which has Morrigan send out a tendril to grab the opponent. Should the move connect, the opponent is held in place while they are dealt a bit of DamageOverTime.
360* MechanicallyUnusualFighter: In line with her game of origin, she does not have the ability to run on the ground, only walk. Instead of running, a tap input has her dash diagonally upwards into the air.
361* PrehensileHair: The initial hit of her neutral jab is done with her hair.
362* {{Shoryuken}}: Her up-B, Shadow Blade, has her do a dragon punch augmented by one of her wings turned into a blade.
363* SpinningPiledriver: Uses her Vector Drain as her up throw, which has her piledrive her grabbed opponent into the ground.
364* TrapMaster: Uses her Harmonious Spear from ''VideoGame/MarvelVsCapcomInfinite'' for her down-B, letting her set up a swarm of her bats to float in place, which then attack with a spear on another down-B input.
365[[/folder]]
366
367[[folder:Felicia]]
368->'''Debut:''' ''Darkstalkers: The Night Warriors''\
369
370A catwoman who was raised as a nun, with dreams of becoming a famous singer and bringing peace between mortals and Darkstalkers.
371----
372* DivingKick: Her Down-B is Delta Kick, which has Felicia leap into the air then plunge diagonally downwards with a kick.
373* NaturalWeapon: Being a catwoman, she makes good use of her claws.
374* RollingAttack: Uses Rolling Buckler for her side-B, rolling forward into opponents. This attack can be cancelled into a kick (with A) or an uppercut (with B).
375* {{Shoryuken}}: By using B in the middle of Rolling Buckler, Felicia will do a leaping claw uppercut. She also uses this move independently for her up-B to recover.
376* TailSlap: The initial hit of her neutral jab is done with her tail.
377* WeaponizedBall: Uses Cat Spike for her neutral-B, which lets her summon a ball that anyone, including opponents, can hit around to deal damage to others.
378[[/folder]]
379
380!Others
381[[folder:Strider Hiryu]]
382!!Strider Hiryu
383[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/strider_5.png]]
384->'''Home Series:''' ''VideoGame/{{Strider}}''
385%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
386-->'''Debut:''' ''Strider'' (1989)
387->'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998)
388----
389* AssistCharacter: His neutral special, the Options, cycles between three of them ala Sora's neutral special in ''Ultimate'': Option B, a robotic panther that runs across the stage. Option C, a robotic bird that drops a bomb ahead of Hiryu. Option A, a satellite drone remaining on standby at Hiryu's side to be fired as a projectile with another press of the special button.
390* ChargedAttack: Readies his sword as it glows for the side special, with the unleashed attack being a longer than usual sword swing imbued with energy.
391* SlideAttack: Performs a low to the ground slide kick for the DashAttack.
392* {{Teleportation}}: Disappears, then reappears else where for the down special, akin to typical teleporting recovery moves that are often relegated to up special. Hiryu also has an offensive variant where he dive kicks from above his teleport location.
393[[/folder]]
394
395[[folder:Leon (''Resident Evil'')]]
396->'''Home Series:''' ''Franchise/ResidentEvil''
397%%TO PRESERVE FONT SIZE; DO NOT REMOVE
398-->'''Debut:''' ''VideoGame/ResidentEvil2''
399->'''Character Mod Creator:''' [=MashMan=]
400
401Leon Scott Kennedy, originally a police officer who survived the destruction of Raccoon City, now a federal agent dedicated to eliminating Bio-Organic weapons.
402----
403* ConfusionFu: His Side-B is a knife strike that can be altered on another quick input. No input is a kill move to the side, side-B again is a leaping recovery, up-B is a LauncherMove, and down-B is a downward shield-breaking move.
404* TheMusketeer: He wields his gun and knife for different specials.
405* {{Shoryuken}}: His Up-B has him do a basic leaping uppercut with his knife.
406* ThrowDownTheBomblet: Throws a grenade for his down-B. A quick directional input can even influence its throw.
407[[/folder]]
408
409[[folder:Vergil]]
410->'''Home Series:''' ''VideoGame/DevilMayCry''
411%%TO PRESERVE FONT SIZE; DO NOT REMOVE
412-->'''Debut:''' ''VideoGame/DevilMayCry1''
413->'''Character Mod Creator:''' Manndarin
414
415Dante's twin brother and bitter rival, who has an obsession with acquiring more power for himself.
416----
417* {{Combos}}: Being a StylishAction character, he naturally revolves around dealing as much hits in stylish combos as possible.
418* CoolSword: The Yamato, a katana which is a sibling blade to Dante's Sparda and Rebellion swords.
419* DelayedCausality: If he lands his forward Smash, Vergil says, "Rest in peace" or "Know your place!" as he sheathes Yamato, with the opponent getting knocked away afterwards.
420* FlashStep: His Up-B has him instantly zip in an upwards direction. Jump cancelling his up tilt also does the same.
421* IaijutsuPractitioner: Uses Judgement Cut for his neutral-B, having him unsheathe his sword so quickly that it looks like he's only slightly pulling it out while a collection of slashes appear on an opponent.
422* IdiosyncraticComboLevels: Similar to Dante from base ''Crusade'', his UI has a "style rank" separate from ''Crusade''[='=]s that goes from D to SSS. As he ranks up, the announcer from ''VideoGame/DevilMayCry5'' makes callouts.
423* PrecisionGuidedBoomerang: Uses Round Trip for his Side-B, throwing a Mirage Edge out like a boomerang, having it stay spinning for a multi-hitter, then return to Vergil.
424* TheRival: His younger brother Dante as always. If both are in a 1v1 match, they have a special intro against each other, and Vergil's taunts are altered to become TrashTalk against Dante specifically.
425* StormOfBlades: Uses his Mirage Edges for his Down-B, creating a rain of swords to catch the opponent off-guard. If A is pressed after up-Smash, a faster variant is performed as a follow-up.
426[[/folder]]
427
428[[folder:Captain Commando]]
429->'''Debut:''' ''VideoGame/CaptainCommando''[[note]]He appeared in different designs in Capcom USA manuals beforehand before his current incarnation appeared in said game.[[/note]]\
430'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcomClashOfSuperHeroes''\
431'''Character Mod Creator:''' [=MashMan=]
432
433An early American mascot for Capcom, later re-appropriated and redesigned as the protagonist of his own game in which he leads a team of crimefighters to defend a future Metro City.
434----
435* CastFromHitPoints: To reference his own game, his Captain Collider deals self-damage with every use: 15% if uncharged, and 20% if charged.
436* DashAttack: Captain Kick, his Side-B, has him leap forward quickly to deliver a kick imbued with fire.
437* FireBreathingWeapon: His neutral special is Captain Fire, shooting a short-ranged burst of flame from his Energy Glove.
438* GroundPunch: His Captain Collider (or Captain Corridor) serves as his Down-B, punching the ground for a powerful energy burst. It can be [[ChargedAttack charged]] to deal more damage.
439* PowerFist: He's armed with the Captain Gauntlet for his punches, said to multiply his strength by a factor of forty-eight. This is supplemented by an Energy Glove that imbues his attacks with either [[PlayingWithFire fire]] or [[ShockAndAwe electricity]].
440[[/folder]]
441
442[[folder:Hayato Kanzaki]]
443->'''Home Series:''' ''VideoGame/StarGladiator''
444%%TO PRESERVE FONT SIZE; DO NOT REMOVE
445-->'''Debut:''' ''Star Gladiator Episode I: Final Crusade''
446-> '''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcom2''\
447'''Character Mod Creator:''' [=MashMan=]
448
449A bounty hunter working to save his orphanage, later recruited by the Earth Federation to stop the evil Dr. Bilstein from conquering the universe.
450----
451* {{Combos}}: His Side-B, Plasma Combo, is a "rekka" move similar to Marth's Dancing Blade, with repeated B inputs delivering more attacks up to five times and changing to up or down input altering the attack.
452* GroundWave: Engetsu, his neutral-B, has him slowly strike his sword on the ground, causing energy to erupt forward as a projectile.
453* LaserBlade: He wields a "plasma sword" shaped like a katana. Notably, his game was actually supposed to be a ''Franchise/StarWars'' fighting game before it was repurposed into ''Star Gladiator''.
454* {{Shoryuken}}: His Guren, a standard sword variant of this attack, serves as his up special.
455* StatusBuff: His Plasma Field is his down-B. Landing the attack gives him a temporary attack and defense buff.
456[[/folder]]

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