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1!![[center: [-[[Characters/{{Starfinder}} Index]] | [[Characters/StarfinderPlayerRaces Playable Races]] | [[Characters/StarfinderMonsters Monsters]] ([[Characters/StarfinderHumanoids Humanoids]] | [[Characters/StarfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/StarfinderAnimals Animals]] | [[Characters/StarfinderVermin Vermin]] | [[Characters/StarfinderMagicalBeasts Magical Beasts]] | [[Characters/StarfinderPlants Plants]] | [[Characters/StarfinderFey Fey]] | [[Characters/StarfinderDragons Dragons]] | [[Characters/StarfinderAberrations Aberrations]] | [[Characters/StarfinderConstructs Constructs]] | [[Characters/StarfinderOozes Oozes]] | '''Undead''' | [[Characters/StarfinderOutsiders Outsiders]])]]-]
2
3This page is part of the character sheet for ''TabletopGame/{{Starfinder}}'', covering '''Undead''' creatures.
4
5Undead are defined as, quite simply, any and all creatures animated by negative energy, rather than the positive energy that animates everything else. Usually — but not always, strictly speaking — they start out as some other type of creature and end up this after dying and being reanimated by any of a number of processes. Beyond that, undead are quite possibly the most diverse category of creatures in-game — they come in both corporeal and incorporeal variants; they occupy the entirety of the spectrum between mindless automata and prodigiously intelligent post-mortal entries; they can be raised from a single intact body, an amalgamation of corpses or separated body parts and organs; and can be raised from almost any other living thing, making them potentially as diverse as all the other categories combined.
6
7For tropes pertaining to undead in ''TabletopGame/{{Pathfinder}}'', see Characters/PathfinderUndead.
8
9[[foldercontrol]]
10!Player-Sized
11[[folder:Aanung-an]]
12->'''Challenge Rating:''' 4+
13->'''Role:''' Spellcaster
14->'''Alignment:''' Evil
15->'''Size:''' Varies
16----
17* EvilSorcerer: An aanung-an arises from a creature that dies while performing dark rituals for evil purposes, and wields obscure lore in service to unknowable agendas.
18[[/folder]]
19
20[[folder:Baykok]]
21[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/baykok_starfinder.PNG]]
22->'''Challenge Rating:''' 4+
23->'''Role:''' Combatant or Expert
24->'''Alignment:''' NeutralEvil
25->'''Size:''' Varies
26
27Undead arising from those who reveled to much in the thrill of chasing and killing.
28----
29* AbnormalAmmo: Their infused ammunition is made of negative energy infused bone.
30* BrownNote: They can howl once a day to paralyze everything around them for one round.
31* MeaningfulName: Baykok is an alternate spelling of the Anishinaabe word bakaak, which means "bones draped in skin."
32* YourSoulIsMine: A baykok can devour the souls of dead or dying creaturs to heal and haste itself.
33[[/folder]]
34
35[[folder:Bone Trooper]]
36[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bone_trooper_starfinder.png]]
37->'''Challenge Rating:''' 2+
38->'''Role:''' Any
39->'''Alignment:''' LawfulEvil
40->'''Size:''' Varies
41
42Animated skeletons that retain memories and skills of their former lives. Referred to as skeletal champions in ages past, they are more commonly referred to by their designation among the Corpse Fleet.
43----
44* DemBones: As their name would indicate, the flesh of bone troopers has rotten away.
45* EliteZombie: Unlike most undead, they retain their minds and class levels.
46[[/folder]]
47
48[[folder:Carrion Dreg]]
49->'''Challenge Rating:''' 1+
50->'''Role:''' Combatant
51->'''Alignment:''' NeutralEvil
52->'''Size:''' Varies
53
54Undead monstrosities resulting from environmental necromantic energy suffusing disembodied body parts.
55----
56* TheAssimilator: They tear apart dead bodies to add the parts to themselves.
57* BodyHorror: A carrion dreg is formed from limbs, heads, bones, organs, and skin, all torn free from their original bodies and combined into a singular shambling mass.
58* {{Flight}}: Those with the Leathery Wings adaptation gain a fly speed.
59* WallCrawl: Those with the Grasping Arms adaptation can crawl up walls and on ceilings.
60[[/folder]]
61
62[[folder:Corpsefolk]]
63[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/aa2_corpsefolk_marine.png]]
64->'''Challenge Rating:''' 2+
65->'''Alignment:''' Any
66->'''Size:''' Varies
67Sentient undead usually produced from Eoxians following the cataclysm that killed their world.
68----
69* SuddenNameChange: They were known as zombie lords in ''Pathfinder'', a name which is no longer fitting as many of them are just ordinary citizens of Eox.
70* WorkingForABodyUpgrade: Many living Eoxians indenture themselves for the chance to be reanimated as a Corpsefolk when they die. Most of them are still working off the debt postmortem.
71[[/folder]]
72
73[[folder:Death Cruiser]]
74->'''Challenge Rating:''' 14
75->'''Role:''' Combatant
76->'''Alignment:''' NeutralEvil
77->'''Size:''' Huge
78----
79* SentientVehicle: These intelligent creatures take the form of vehicles.
80* YourSoulIsMine: A death cruiser attempts to collect mortal creatures' souls, store them in its interior, and carry them to the afterlife.
81[[/folder]]
82
83[[folder:Driftdead]]
84[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/driftdead_starfinder.jpg]]
85->'''Challenge Rating:''' 1+ (normal), 7+ (amalgam)
86->'''Role:''' Combatant
87->'''Alignment:''' NeutralEvil
88->'''Size:''' Same as base creature
89
90When a mortal creature dies within the Drift while consumed with a strong negative emotion, it might become a driftdead, a restless undead spirit bound to that plane, unable to escape the confines of the Drift and reach its final judgment.
91----
92* FusionDance: Occasionally, multiple driftdead gather near entry points to the Material Plane and fuse together into amalgams that are far more dangerous and powerful than a solitary driftdead.
93* OurGhostsAreDifferent: A restless undead spirit created when a humanoid dies in the Drift and is bound to that plane.
94* ThePowerOfHate: Its hatred of the living is so strong that a driftdead psychically broadcasts its confusion, affecting all who venture too close.
95[[/folder]]
96
97[[folder:Emotivore]]
98->'''Challenge Rating:''' 7+
99->'''Role:''' Spellcaster
100->'''Alignment:''' NeutralEvil
101->'''Size:''' Same as base creature
102
103Undead created when a creature dies in the throes of intense emotion among a large group of creatures feeling the same emotion.
104----
105* EmotionEater: An emotivore manipulates and deceives to evoke feelings, which it then psychically feeds upon.
106[[/folder]]
107
108[[folder:Endling]]
109->'''Challenge Rating:''' 3+
110->'''Alignment:''' TrueNeutral
111->'''Size:''' Varies
112----
113* GaiasVengeance: Endlings arise immediately after the last member of a species perishes, and gain abilities that allow them to combat their perceived source of their extinction.
114* GhostlyGoals: An endling can't be destroyed by violence. The only way to permanently destroy an endling is to determine the reason for its extinction and perform some action to set right whatever prevents it from resting in peace.
115* MightyRoar: An invasion endling can let out a terrifying roar.
116* NonHumanUndead: Endlings arise from members of an extinct species.
117* PlagueMaster: Plague endlings turn the pestilence that killed them off against those who oppose them.
118[[/folder]]
119
120[[folder:Exsiccate]]
121->'''Challenge Rating:''' 8+
122->'''Role:''' Combatant
123->'''Alignment:''' NeutralEvil
124->'''Size:''' Varies
125----
126* NonHumanUndead: An exsiccate can only arise from a nonhumanoid sentient being (usually an aberration) that dies in a cold place.
127[[/folder]]
128
129[[folder:Gatecrasher]]
130->'''Challenge Rating:''' 5+
131->'''Role:''' Combatant
132->'''Alignment:''' LawfulEvil
133->'''Size:''' Varies
134
135Juggernauts of powered armor and necromancy-infused flesh.
136----
137* {{BFG}}: They can use weapons sized for creatures within one size category of them without penalty, allowing a gatecrasher to use heavy weapons meant to be wielded by ogres.
138* {{Cyborg}}: Not only are they fused with their power armor, they can install armor upgrades into their bodies.
139* OneHandedZweihander: Their Juggernaut of Destruction ability lets them wield two handed weapons in one hand without penalty.
140[[/folder]]
141
142[[folder:Genesis Wraith]]
143->'''Challenge Rating:''' 9+
144->'''Alignment:''' Any
145->'''Size:''' Varies
146----
147* GreenThumb: A genesis wraith can cause branches to erupt from a nearby technological item.
148* HostileTerraforming: Genesis wraiths can cast ''terraform'' to destroy structures and starships.
149* {{Transflormation}}: A creature struck by a genesis wraith's incorporeal claw can slowly turn to wood.
150[[/folder]]
151
152[[folder:Ghost]]
153[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aa2_ghost.png]]
154->'''Challenge Rating:''' Any
155->'''Alignment:''' Any
156->'''Size:''' Same as base creature
157
158When a creature dies, particularly strong emotional ties may prevent its soul from moving on. Such a creature is a ghost, a mockery of its former self that is slowly warped by the emotion that created it.
159----
160* GhostlyGoals: As usual per D&D/Pathfinder, defeated ghosts reconstitute themselves in a week or two unless the reason they can't rest is resolved.
161* HauntedTechnology: Starfinder adds a variety of tech-oriented ghost abilities to the list.
162[[/folder]]
163
164[[folder:Ghoul]]
165[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aa2_ghoul.png]]
166->'''Challenge Rating:''' 1/2+
167->'''Role:''' Combatant
168->'''Alignment:''' ChaoticEvil
169->'''Size:''' Medium
170
171[[ItCanThink Unsettlingly intelligent]] undead [[ImAHumanitarian cannibals]] who reproduce through a disease known as [[TheVirus "Ghoul Fever"]].
172----
173* AquaticMook: Lacedons, ghouls with the aquatic subtype and a swim speed.
174* EliteMook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
175* EvilSmellsBad: Ghasts exude a powerful stench which can make living creatures sick.
176* HorrorHunger: Their craving for flesh greatly outstrips their need to consume it -- being undead, they have no need to eat whatsoever, but their are still wracked by a constant hunger for flesh that is only abated when they are actively eating meat.
177* OurGhoulsAreCreepier: A combination of zombie and mythic ghouls -- the original ghouls are believed to have been once-living cannibals, but the modern sort reproduce through their infectious bite.
178* TheParalyzer: They can paralyze victims with their touch. Elves are normally immune to this, but a stronger variant of ghouls known as ghasts is capable of paralysing even elves.
179* UndeadLaborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
180* TheVirus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
181* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.
182[[/folder]]
183
184[[folder:Ghul]]
185->'''Challenge Rating:''' 5
186->'''Role:''' Combatant
187->'''Alignment:''' ChaoticEvil
188->'''Size:''' Medium
189----
190* NonHumanUndead: Ghuls are undead that arise from jann that died when cursed.
191[[/folder]]
192
193[[folder:Itmi Vruh]]
194->'''Challenge Rating:''' Any
195->'''Role:''' Combatant or Spellcaster
196->'''Alignment:''' LawfulEvil
197->'''Size:''' Varies
198----
199* DemonicPossession: An itmi vruh is compelled to possess living creatures that remind it of its life, in a futile effort to reclaim its old life. An itmi vruh's possession slowly erodes the original soul's control over of their body, eventually forcing them out completely.
200* TeleporterAccident: When a starship performs an incomplete Drift jump, at some point in the transplanar leap, a creature;s soul risks being left behind and becoming an itmi vruh.
201[[/folder]]
202
203[[folder:Kurobozu]]
204->'''Challenge Rating:''' 4+
205->'''Role:''' Expert
206->'''Alignment:''' Evil
207->'''Size:''' Varies
208
209Vengeful undead formed from members of highly structured groups. How they get to be such creatures varies, from those who violate the tenants of their order in order to cause great suffering to those who followed a rigid path in life specifically to reach this end.
210----
211* BreathWeapon: Black Apoxia, where they suck in all the air in a cone and cause creatures to suffocate even with protective gear.
212* HumanSacrifice: Those who deliberately live their lives to become kurobozu are ritualistically choked to death.
213* InSeriesNickname: They're also known as "black monks."
214* PsychicPowers: Once a day their Sage's Bane ability lets them render a target they've damaged with a melee attack flat-footed, off-target, and unable to communicate or use any Wisdom-based skills.
215* {{Yokai}}: Loosely based on the yokai of the same name, a faceless being in black monk robes that stole sleeping breaths.
216[[/folder]]
217
218[[folder:Lacunal]]
219[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aa4_lacunal_collector.png]]
220->'''Challenge Rating:''' Any
221->'''Role:''' Spellcaster
222->'''Alignment:''' LawfulEvil
223->'''Size:''' Medium
224----
225* BodyBackupDrive: When a Lacunal disciple is reduced to 0 Hit Points, instead of being destroyed, its consciousness is immediately transferred into one of the heads it carries around its neck, if they haven't been destroyed. A few Lacunal apostates conceal one or more heads in remote locations to avoid true destruction.
226* NonHumanUndead: A Lacunal disciple is an android that has rejected the cycle of renewal and transformed itself into an undead creature.
227[[/folder]]
228
229[[folder:Lovelorn]]
230->'''Challenge Rating:''' Any
231->'''Role:''' Spellcaster
232->'''Alignment:''' ChaoticEvil
233->'''Size:''' Tiny
234----
235* EmotionEater: A lovelorn feeds on sorrow and misery rather than flesh and blood.
236[[/folder]]
237
238[[folder:Marooned One]]
239->'''Challenge Rating:''' 3+
240->'''Role:''' Expert
241->'''Alignment:''' NeutralEvil
242->'''Size:''' Same as base creature
243
244Undead risen from those who died while trapped alone, marooned ones seek to ensnare others to the same fate. Their greatest joy is forcing people to leave a single person behind with them, where the undead whispers to them until they die and rise as another marooned one.
245----
246* TheCorrupter: When someone is stranded with them, they'll talk to and sympathize with the unfortunate soul over their plight. While this seems at least slightly sympathetic, their plan is to guide the stranded mortal to conclusions and emotions that will result in a new marooned one upon their death.
247* LeftForDead: One of the common causes for their creation is when this occurs, only for NotQuiteDead to kick in regarding the original injury. Surviving their original wounds, only to die gradually as no one comes to look for them, results in a turmoil of emotions that causes them to rise again.
248[[/folder]]
249
250[[folder:Marrowblight]]
251[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marrowblight.png]]
252->'''Challenge Rating:''' 5+
253->'''Role:''' Combatant
254->'''Alignment:''' ChaoticEvil
255->'''Size:''' Same as base creature
256
257Undead arising from strong humanoids that had their bodies warped in their final moments, usually from radiation or magic.
258----
259* AxCrazy: Marrowblights are typically among the universe's most vicious and hateful undead, despising society and living creatures in particular.
260* DeadlyLunge: Marrowblights can leap up to 15 feet into an empty space, then pounce at enemies near the landing site.
261* SpiderLimbs: A marrowblight's most notable feature is the spidery limbs protruding from its back.
262[[/folder]]
263
264[[folder:Mohrg]]
265[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mohrg_starfinder.PNG]]
266->'''Challenge Rating:''' 6+
267->'''Role:''' Combatant
268->'''Alignment:''' ChaoticEvil
269->'''Size:''' Varies
270
271Undead that arise from the bodies of those who reveled in killing sentient beings in life.
272----
273* AdaptationalVillainy: In ''Pathfinder'' becoming a mohrg simply required having killed many people in life, meaning that ordinary soldiers or even adventurers could become one if they happened to have a high enough body count. Here the mohrg-to-be must actually enjoy causing the deaths they do.
274* AxeCrazy: So devoted to causing death and suffering that most end up self destructing in their early years as their obsession overrides their self preservation. Those that survive become more cunning and powerful, often joining up with larger groups like the Corpse Fleet that give them opportunities to sate their violent urges for centuries on end.
275* DemBones: They looks like a walking skeleton, with the addition of their parasitic entrails.
276* NightOfTheLivingMooks: Any humanoid they kill with a slam attack rises immediately as an occult zombie permanently under the mohrg's control.
277* OverlyLongTongue: The clawed tentacle of intestine that extends from its mouth certainly acts as a tongue, though one that's ten feet long.
278* TheParalyzer: Their tongue can paralyze targets, which is why they always attack with it first.
279[[/folder]]
280
281[[folder:Mosaic Soul]]
282->'''Challenge Rating:''' 3+
283->'''Role:''' Expert
284->'''Alignment:''' ChaoticNeutral
285->'''Size:''' Varies
286----
287* AcidAttack: The mosaic soul's touch unravels living targets into component parts, leaving grievous wounds similar to acid burns.
288* BlindedByTheLight: Packed with spinning fragments of brilliant colours, mosaic souls glow brightly, and can blind opponents when they become agitated.
289* DarkIsNotEvil: Unlike many undead, mosaic souls are not evil, being driven by chaotic urges and dream logic.
290[[/folder]]
291
292[[folder:Mummy]]
293----
294
295!!Silicon Mummy
296->'''Challenge Rating:''' Varies
297->'''Alignment:''' Any
298->'''Size:''' Same as base creature
299----
300* {{Mummy}}: These creatures' souls were sealed inside their mummified bodies and now animate them as undead. With the development of advanced materials, the process now involves injecting resins into the veins, then either replacing the flesh with a silicon facsimile or sealing the body within a translucent silicon shell, though silicon mummies can arise from creatures accidentally mummified in industrial settings.
301[[/folder]]
302
303[[folder:Necrovite]]
304[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aa1_necrovite.png]]
305->'''Challenge Rating:''' 8+
306->'''Role:''' Spellcaster
307->'''Alignment:''' Evil
308->'''Size:''' Same as base creature
309
310Undead residents of Eox who turned to undeath to "survive" the calamity that befell their world. Necrovites store their souls in an electroencephalon, which they can regenerate from should their bodies be destroyed.
311----
312* OurLichesAreDifferent: A necrovite's consciousness and soul are stored in a device called an electroencephalon. The only way to truly destroy a necrovite is to locate and destroy the electroencephalon; otherwise, the necrovite simply regenerates.
313* RecycledInSpace: They're space liches.
314* SoulJar: Their electroencephalons.
315[[/folder]]
316
317[[folder:Nihili]]
318[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nihili_2.png]]
319[[caption-width-right:252:A nihili formed from the body of a lashunta.]]
320->'''Challenge Rating:''' 3+
321->'''Role:''' Combatant
322->'''Alignment:''' NeutralEvil
323->'''Size:''' Same as base creature
324
325Undead formed from those who died due to exposure to vacuum. Hateful of all living beings, nihili kill as swiftly as they can and leave the body in search of more victims. Rumors persist of a cult of nihili that venerates a dark star, sacrificing living by throwing them into space to rise as more nihili.
326----
327* ExplosiveDecompression: They can magically inflict this fate on their foes, a dark reflection of their own deaths.
328* GravityMaster: They control gravity in a small aura around them, allowing them to move normally in areas of abnormal gravity.
329* ThrownOutTheAirlock: One of the most common causes of death that spawns a nihili.
330[[/folder]]
331
332[[folder:Oblivion Shade]]
333[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/oblivion_shade.png]]
334->'''Challenge Rating:''' 3+
335->'''Role:''' Expert
336->'''Alignment:''' NeutralEvil
337->'''Size:''' Same as base creature
338
339Undead that arise when an evil creature dies while in the throes of nihilism.
340----
341* AndThenJohnWasAZombie: Victims of an oblivion shade often find themselves twisted into oblivion shades under the thrall of their 'sire'.
342* AnthropomorphicPersonification: These creatyres are animate expressions of entropy.
343* IntangibleMan: They can pass through solid objects so long as the object isn't larger than the space they can move in one round.
344* ReligiousBruiser: Many find themselves in cahoots with the Devourer's cults, whether as simple muscle or as mystics and sages for the god itself. The most renowned are the "invisible choirs," cults cells headed by an oblivion shade and consisting entirely of the spawn it created specifically for this purpose.
345* StrawNihilist: Oblivion shades come into existence when an evil being dies with utter nihilism burning in its heart.
346* TouchOfDeath: Oblivion shades are capable of disintegrating matter with a touch.
347[[/folder]]
348
349[[folder:Ossiworm Agent]]
350->'''Challenge Rating:''' 10
351->'''Role:''' Expert
352->'''Alignment:''' NeutralEvil
353->'''Size:''' Medium
354----
355* DemBones: An ossiworm agent is an undead skeleton threaded with veiny tendrils controlled by the ossiworm.
356* HumanDisguise: An activated ossiworm agent can mimic its host's living appearance as needed.
357* TheMole: For centuries, the Corpse Fleet has infiltrated the Pact Worlds by abducting living creatures and implanting them with ossiworms. Scores of ossiworm agents inhabit government offices, maintenance crews, and Stewards squadrons. A cadre even exists among Pharasma's faithful, having innovated a way of evading magical detection as they foment factional disputes.
358* TheSymbiote: The ossiworm is a carefully engineered undead parasite. While dormant, it emotionally nudges its host to excel, receive promotions, and gain access to increasingly sensitive infrastructure. At an arranged signal, the ossiworm hatches, consuming its host's flesh and memories in a few excruciating minutes.
359[[/folder]]
360
361[[folder:Pale Stranger]]
362->'''Challenge Rating:''' 4+
363->'''Role:''' Combatant or Expert
364->'''Alignment:''' Evil
365->'''Size:''' Varies
366
367Undead arising from the body of a small arms expert who was killed through betrayal, killed by a hated enemy, or otherwise died while seeking revenge.
368----
369* BottomlessMagazines: A pale stranger never needs to consume ammunition when firing a small arm, allowing them to shoot down enemies even with an empty weapon.
370* ColdSniper: Pale strangers are about as amicable as most undead, and by taking a swift action to aim they can ignore all concealment and cover while doing extra damage.
371* GunNut: A pale stranger can be looted to obtain four pistols. Given that reloading isn't an issue for them and most only have the two hands, this is probably why they have so many.
372* TheGunslinger: Clearly meant to fulfill this role as an antagonist.
373* {{Handguns}}: A pale stranger can only use their special firearm abilities with small arms.
374* LongRangeFighter: What they're meant to be. Ironically, their melee weapon does more damage than their ranged one.
375* PunchPackingPistol: Averted, this pistols don't do any more damage than the standard ranged attack of a similarly leveled monster.
376* RevolversAreJustBetter: A pale stranger's small arm attacks never count as archaic, allowing them to use centuries old pistols to just as much effect as futuristic ones. Ostensibly this is so the most ancient pale strangers remain a threat even with their original weapons, but we all know it's just so they can use revolvers.
377* RoaringRampageOfRevenge: The first act of any pale stranger is to seek out and kill anyone responsible for their death.
378* SwissArmyGun: Their Stranger's Shot ability lets them change the damage type of their shots between piercing, electricity, and fire, regardless of the type of weapon used.
379* WreckedWeapon: Averted, pale strangers can use damaged or broken weapons as if they were in peak condition.
380[[/folder]]
381
382[[folder:Pyric Undead]]
383----
384* LifeDrain: When a creature within 30 feet takes fire damage, a pyric wraith or heliacus heals itself equal to the damage taken.
385* PlayingWithFire: All pyric undead can use pyric fire as a weapon, either by throwing it at enemies or by inflicting the pyric curse with their melee attack.
386
387!!Pyric Revenant
388[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pyric_revenant.png]]
389->'''Challenge Rating:''' 3+
390->'''Role:''' Combatant
391->'''Alignment:''' ChaoticEvil
392->'''Size:''' Medium
393
394When pyric fire kills, it roasts flesh while kindling the spirit. Left unchecked, this otherworldly flame awakens a slain creature as an undead of ash, embers, and fire.
395----
396* {{Fireballs}}: A pyric revenant can launch a bolt of pyric fire.
397
398!!Pyric Wraith
399[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pyric_wraith.png]]
400->'''Challenge Rating:''' 5+
401->'''Role:''' Combatant
402->'''Alignment:''' ChaoticEvil
403->'''Size:''' Medium
404
405Over centuries, pyric fire consumes a pyric revenant’s flesh, leaving behind an apparition of ash and embers.
406----
407* PyroManiac: A pyric wraith retains only a desire to burn living things and consume the energy released.
408
409!!Pyric Heliacus
410[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pyric_heliacus.png]]
411->'''Challenge Rating:''' 10
412->'''Role:''' Spellcaster
413->'''Alignment:''' NeutralEvil
414->'''Size:''' Large
415
416A few sapient pyric revenants master the spiritual fires within them, becoming pyric heliacuses instead of pyric wraiths.
417----
418* DeathActivatedSuperpower: When destroyed, a pyric heliacus implodes, becoming a gravitational singularity.
419* FauxAffablyEvil: Heliacuses hunger for knowledge and are willing to converse with other beings and seek out repositories of lore. However, heliacuses are imperious and malevolent, consuming anyone who fails to edify or impress them.
420[[/folder]]
421
422[[folder:Ravenous Skull]]
423->'''Challenge Rating:''' 1 (individual), 6 (swarm)
424->'''Role:''' Combatant
425->'''Alignment:''' NeutralEvil
426->'''Size:''' Tiny
427----
428* FlyingFace: Ravenous skulls are flying humanoid skulls.
429* HorrorHunger: Often formed from the skulls of those who died of starvation or in terrible necromantic rituals, ravenous skulls are mindless and driven by a ceaseless hunger to consume living flesh.
430[[/folder]]
431
432[[folder:Razordoll]]
433->'''Challenge Rating:''' 2+
434->'''Role:''' Combatant
435->'''Alignment:''' ChaoticEvil
436->'''Size:''' Medium
437----
438* AxCrazy: These nearly mindless abominations lose the ability to speak and all memories of their lives. In a state of constant pain, razordolls lash out in fury against the living.
439* CameBackWrong: Razordolls tragically arise when misguided necromancers attempt to raise mutilated android corpses after replacing their missing parts with plastic and metal scraps. Some believe the process for creating a razordoll was accidentally discovered when a heartbroken medic who lost their android partner turned to the necromantic arts and was slain by the raised razordoll, who went on to kill dozens more before being put down.
440* NonHumanUndead: A damaged android corpse that's subjected to hasty repair attempts and exposed to necromantic energy can rise again as a razordoll.
441[[/folder]]
442
443[[folder:Spewer]]
444->'''Challenge Rating:''' Any
445->'''Role:''' Combatant
446->'''Alignment:''' TrueNeutral
447->'''Size:''' Varies
448----
449* AcidAttack: A spewer can disgorge a concentrated glob of acid or shower its prey in a torrent of the vile substance.
450* ArtificialZombie: Spewers are animated by implanted hybrid augmentations that have taken over the recipient's body upon death.
451[[/folder]]
452
453[[folder:Spookfish Swarm]]
454->'''Challenge Rating:''' 16
455->'''Role:''' Combatant
456->'''Alignment:''' NeutralEvil
457->'''Size:''' Tiny
458----
459* FiendishFish: Though each individual spookfish is tiny, they rise from the sand in bloodthirsty swarms of flashing scales and serrated teeth.
460* RaisingTheSteaks: Spookfish are undead ghosts of an extinct species of Akitonian fish, speculated to have died out when a meteor evaporated the Irkonian Sea.
461[[/folder]]
462
463[[folder:Tzitzimitl]]
464[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tzitzimitl.png]]
465->'''Challenge Rating:''' 19
466->'''Role:''' Combatant
467->'''Alignment:''' NeutralEvil
468->'''Size:''' Gargantuan
469
470Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to visit death and darkness on the galaxy.
471----
472* CastingAShadow: A tzitzimitl can focus the power of solar eclipses to create a spherical spread of darkness, which overwhelms all non-magical light.
473* StarKilling: Tzitzimitls have a loose cabal that plans the destruction of entire solar systems by quenching the star.
474[[/folder]]
475
476[[folder:Undead Minion]]
477->'''Role:''' Combatant
478->'''Alignment:''' NeutralEvil (skeletons and occult zombies), TrueNeutral (cybernetic zombies)
479->'''Size:''' Same as base creature
480----
481* ArtificialZombie: Cybernetic zombies arise as the result of technological implants that continue to function after their hosts have died.
482* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
483* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after the body died.
484[[/folder]]
485
486[[folder:Vampire]]
487->'''Alignment:''' Evil
488----
489* HolyBurnsEvil: While holy symbols do not harm them, moroi and nosferatus cannot come near them or touch or harm a creature brandishing one.
490* MustBeInvited: A moroi or nosferatu can't enter a residence unless they're invited inside.
491* OurVampiresAreDifferent: Moroi are your standard cape-and-castle {{Dracula}} types, nosferatu [[LooksLikeOrlok Look Like Orlok]], JiangShi are ExactlyWhatItSaysOnTheTin, and voidshard vampires are touched by entropy. Moroi and nosferatu have most of the traditional vampire weaknesses (they're repelled by holy symbols, mirrors and garlic, are vulnerable to being staked will inert, cannot enter a house uninvited and are destroyed by sunlight), jiang-shi have their own traditional banes, and voidshard vampires have no true vulnerabilities.
492* TheVirus: Vampires (except nosferatus) can turn their victims into either other vampires or enthralled spawn.
493* WeakenedByTheLight: They cannot bear sunlight, which will utterly destroy them in two rounds of direct exposure.
494* WoodenStake: A helpless vampire can be destroyed by driving a wooden stake through its heart; however, it will instantly return to life if the stake is removed unless its head is first severed and anointed with holy water.
495
496!!Jiang-shi
497->'''Challenge Rating:''' 5+
498->'''Size:''' Medium
499
500Vampires that feed on the breath of the living and remain hampered by rigor mortis.
501----
502* AchillesHeel: Jiang-shi are horrified by their own reflections, and the sound of a handbell or the call of a rooster fills them with terror. Cooked rice, which reminds jiang-shi that they are dead and can no longer eat normal food, shames them.
503* AntiMagic: The holographic prayer scroll at a jiang-shi's brow grants immunity to any effects from items that store spells.
504* ChineseVampire: A jiang-shi is an undead creature that drinks the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, causing a distinctive bouncing gait. It can sense the breathing of living creatures and wears a prayer scroll on its forehead.
505* FantasticRacism: They are known to be jealous of blood-sucking vampires because of their ability to create their own spawn.
506* InSeriesNickname: Called "hopping vampires" due to their peculiar means of movement.
507* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its death and the state of its corpse at the time of reanimation.
508* OutdatedOutfit: Jiang-shi tend to wear clothing or gear that is out of style.
509* VampiricDraining: Jiang-shi drink the breath of the living to feed on their life energy.
510
511!!Moroi
512->'''Challenge Rating:''' 5+
513->'''Size:''' Medium
514----
515* RecycledInSpace: The space age has introduced a new weakness for them, much like they couldn't cross running water unless carried in a coffin, they cannot enter the Drift unless in a coffin. Though some wire starship controls into their coffins.
516* SummonMagic: Moroi can summon creatures of the night to aid them in battle.
517* SuperSmoke: A moroi can take a move action to transform into a cloud of vapours, allowing them to fly and fit through narrow openings.
518
519!!Voidshard Vampire
520->'''Challenge Rating:''' 6+
521->'''Size:''' Medium
522----
523* BeatItByCompulsion: Voidshard vampires hate order. Whenever they see orderly objects, especially those created from discrete elements, they get a compulsion to destroy them.
524* VictorGainsLosersPowers: If a voidshard vampire manages to destroy its sceaduinar creator, the former absorbs a burst of negative energy from the latter. Its skin grows completely crystalline, and it develops special powers.
525
526!!Nosferatu
527->'''Challenge Rating:''' 10+
528->'''Size:''' Medium
529----
530* BaldOfEvil: Nosferatus are completely hairless, and have a prospensity for elaborate wigs.
531* LooksLikeOrlok: The nosferatus are direct callbacks to the original ''Film/{{Nosferatu}}'', and are as hideous as old Count Orlok -- they're usually disguised by batlike faces, pronounced fangs, pointed ears and hideosity extended, claw-like nails.
532* PlagueMaster: Nosferatus have an unnatural connection to disease, and serve as hosts to viruses from all over the galaxy.
533* TimeAbyss: The typical nosferatu is impossibly ancient, since their kind lost the ability to create new spawn millennia before the Gap. New nosferatus are exceedingly rare.
534* VoluntaryShapeshifting: Nosferatus can turn into a swarm of centipedes, rats or spiders.
535[[/folder]]
536
537[[folder:Void Zombie]]
538[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
539->'''Challenge Rating:''' 1+
540->'''Role:''' Combatant
541->'''Alignment:''' NeutralEvil
542->'''Size:''' Medium
543----
544* OurZombiesAreDifferent: These zombies are the victims of void death infected by an akata.
545* OverlyLongTongue: A void zombie usually has a bloated blue-gray “tongue”, which is the tail of the akata larva inside.
546* ParasiteZombie: A void zombie's body is controlled by the akata larva parasite.
547[[/folder]]
548
549[[folder:Vorthuul]]
550[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vorthuul.png]]
551->'''Challenge Rating:''' Any
552->'''Role:''' Combatant
553->'''Alignment:''' NeutralEvil
554->'''Size:''' Varies
555
556Undead created from the tortured souls killed by black holes.
557----
558* BodyOfBodies: A vorthuul appears to be composed of two intertwined forms: one a squat, obsidian skeleton that emanates calm, the other the phantom of a spaghettified creature eternally screaming in unbearable pain.
559* GravityMaster: A vorthuul can take on the crushing gravitational properties of a black hole.
560[[/folder]]
561
562[[folder:Yurei]]
563->'''Challenge Rating:''' Any
564->'''Role:''' Spellcaster
565->'''Alignment:''' NeutralEvil
566->'''Size:''' Varies
567----
568* RoaringRampageOfRevenge: Yurei relentlessly stalk their betrayers, terrorising them with horrific nightmares before killing them. A yurei rarely finds peace after taking revenge, often mistaking a different subject as the focus of its wrath.
569* VengefulGhost: Yurei are undead spirits of those who died in the throes of betrayal.
570[[/folder]]
571
572!Starship-Sized
573[[folder:Derelict Shade]]
574->'''Starship Tier:''' 4
575->'''Role:''' Spellcaster
576->'''Alignment:''' NeutralEvil
577->'''Size:''' Small
578----
579* FlyingDutchman: When a starship is destroyed and lost with all hands, a derelict shade forms from the remains. Although the crew members' souls do move on, the terror of their deaths causes fragments of their souls to combine and rise as a single creature, taking the form of their old ship.
580* TheVirus: Ships destroyed by a derelict shade often give rise to derelict shades themselves.
581[[/folder]]

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