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1[[WMG: [[center: [-''VideoGame/Wizard101'' - ''[[Characters/Wizard101 Index]]''\
2[[Characters/Wizard101MainCharacters Main Characters]]\
3First Arc ([[Characters/Wizard101Ravenwood Ravenwood Staff & Faculty]], [[Characters/Wizard101WizardCity Wizard City]], '''Krokotopia''', [[Characters/Wizard101Marleybone Marleybone]], [[Characters/Wizard101Mooshu Mooshu]], [[Characters/Wizard101Dragonspyre Dragonspyre]])\
4Second Arc ([[Characters/Wizard101Celestia Celestia]], [[Characters/Wizard101Zafaria Zafaria]], [[Characters/Wizard101Avalon Avalon]], [[Characters/Wizard101Azteca Azteca]], [[Characters/Wizard101Khrysalis Khrysalis]]) | Third Arc ([[Characters/Wizard101Polaris Polaris]], [[Characters/Wizard101Mirage Mirage]], [[Characters/Wizard101Empyrea Empyrea]])\
5Fourth Arc ([[Characters/Wizard101Karamelle Karamelle]], [[Wizard101Lemuria Lemuria]]) -] ]] ]]
6
7The land now called Krokotopia is the home of the peaceful Manders. When floating refugee ships approached their home, the Manders took in the desperate and displaced Kroks-- who took advantage of the Manders' hospitality and enslaved them, creating an empire that quickly conquered the peaceful race. A small group of benevolent Kroks, the Order of the Fang, disapproved of this and wrote the Krokonomicon, a book of powerful magic that put the majority of the Kroks into an eternal slumber, saving what was left of the Manders.
8
9Centuries later, the Marleybonian Professor Winthrop's archeological team arrived from Marleybone City to excavate the ancient ruin known as the Pyramid of the Sun-- and in doing so accidentally woke the Kroks, who quickly re-enslaved the Manders and took back control of the land. Now, Malistaire Drake has arrived in Krokotopia, and plans to steal the Krokonomicon for his own nefarious purposes as the Empire of the Kroks rises again.
10
11----
12[[foldercontrol]]
13
14!!Krok Loyalists
15
16[[folder:Krokenkahmen]]
17!!Emperor Krokenkahmen al Nirini
18[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/krokenkahmen.jpg]]
19
20->'''Magic School:''' Fire
21
22Emperor of the Kroks, King of House Nirini, and commander of the Krok forces in the Pyramid of the Sun.
23
24* DiscOneFinalBoss: A third of the way through the Krokotopia questline, he's KilledOffForReal by the Wizard. The SuccessionCrisis that follows his death is an important part of the rest of the world's story.
25* OrcusOnHisThrone: The Pyramid of the Sun storyline involves fighting through hordes of Krok forces, but the Emperor himself doesn't intervene even as his royal house collapses around him. He's only encountered after the player breaks into his personal sanctum.
26* PlayingWithFire: As a member of House Nirini, he practices Fire magic. His mastery of the school is such that his scales have darkened to ash-black and his eyes glow like hot coals.
27* TheEmperor: His official title within the Krok political system, given to the king/queen of the most powerful Krok house. [[spoiler:The title is later passed to his rival, Krokopatra, after his death]].
28* TheVoiceless: He has no lines, and his encounter within the Throne Room of Fire goes straight into battle without a cutscene. Most information about the Emperor is revealed later by other characters.
29[[/folder]]
30
31[[folder:Krokopatra]]
32!!Queen/[[spoiler:Empress]] Krokopatra al Karanahn
33[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/krokopatra.png]]
34
35->'''Magic School:''' Storm
36
37Queen of House Karanahn, commander of the Krok forces in the Tomb of Storms and [[spoiler:eventual Empress of the Kroks]].
38
39* TheBaroness: Her personality is designed this way, although her appearance only fits the description by [[LizardFolk Krok]] standards.
40* BigBad: Of the Tomb of Storms, and of [[spoiler:the entire world of Krokotopia after becoming Empress]].
41* ShockAndAwe: Her clan, House Karanahn, practice Storm magic. Like the other monarchs, her appearance has been affected by her raw magical power, and her scales are dark, stormy violet instead of the usual green.
42* TheStarscream: Becomes [[spoiler:Empress of the Kroks]] after [[spoiler:Krokenkahmen]] is slain. Though ultimately downplayed, as even though she wanted the position, her ascent happened because of external factors and not her own plans.
43[[/folder]]
44
45[[folder:Krokhotep]]
46!!King Krokhotep al Sokkwi
47[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/krokhotep.png]]
48
49->'''Magic School:''' Ice
50
51King of House Sokkwi and commander of the Krok forces in the Krokosphinx Complex.
52
53* AnIcePerson: His mastery of ice magic turned his eyes and scales blue.
54* TheDreaded: Fills this role for the Order of the Fang, a group of renegade Kroks working to free Krokotopia. He's implied to be the Krok Empire's inquisitor/spymaster as opposed to Krokopatra's function as general.
55* HeelFaceTurn: After he's killed, he is brought back as a ghost and teams up with the Wizard to bring down the Krok Empire, if only out of spite for Krokopatra.
56* KilledOffForReal: By the Wizard.
57* [[RenaissanceMan Renaissance Krok]]: He was the architect of the Tomb of Storms, the creator of Krokotopian arena fighting, the inventor of the Elemental Binding ritual, one of the most powerful thaumaturges of all time, and king of Krokotopia's second-most-powerful royal house.
58* SuccessionCrisis: After the death of Emperor Krokenkahmen, he immediately starts fighting with Krokopatra over the throne. [[spoiler:He loses]].
59[[/folder]]
60
61[[folder:House Nirini]]
62
63!!House of al Nirini
64
65One of the three dominant Krok clans, ruled over by its king, Krokenkahmen.
66
67* PlayingWithFire: Most members of House Nirini are pyromancers, practitioners of Fire magic.
68* FantasticRankSystem: Each Krok house has its own hierarchy of ranks. From lowest to highest, the Nirini forces are organized into Scouts, Sentries, Warriors, Soldiers, Inhibitors, Intimidators, Quartermasters, Heirs, House Guards, Ancient Guards and Champions. Above these are the lords, princes, and king (who also serves as Emperor-- as of the start of the storyline, House Nirini is the ruling Krok house.)
69* ColourCodedForYourConvenience: The Nirini wear red armor and clothing to represent their affinity to Fire magic.
70
71!!Prince Manu al Nirini
72
73->'''Magic School:''' Fire
74
75Heir to the throne of House Nirini and the Empire of the Kroks.
76
77* TheCaligula: Is implied to be this by his underlings, especially Biti.
78* RoyalsWhoActuallyDoSomething: While Emperor Krokenhahmen isn't much for action, his son certainly is. Manu is the main villain throughout the Pyramid of the Sun questline, and most of the Nirini lords encountered report directly to him.
79* TheEvilPrince: First in line to not only the throne of House Nirini but to the throne of the Empire of the Kroks itself. He's not a pleasant guy.
80
81!!Lord Biti al Nirini
82
83->'''Magic School:''' Fire
84
85Commander of the Krok forces in the Royal Halls.
86
87* BeefGate: He's the first boss fought in Krokotopia, and a good way for players to gauge their readiness for the world.
88* MilesGloriosus: He's the least powerful Krok Lord in the game, but to hear him tell it, you stand absolutely no chance.
89* TheUnfavorite: Manu assigned him to the lowest-priority region of the Pyramid, seemingly due to weakness.
90
91!!Lord Akori al Nirini
92
93->'''Magic School:''' Fire
94
95An ancient Nirini lord resurrected in the Palace of Fire.
96
97* MyFriendsAndZoidberg: Of the four Nirini lords assigned to the Palace of Fire, three are military generals and one is... a reanimated corpse.
98* TheUndead: He is a mummy granted consciousness by the Kroks in exchange for assistance against the Marleybonian forces.
99
100!!Lord Shai al Nirini
101
102->'''Magic School:''' Fire
103
104One of three Nirini generals encountered in the Palace of Fire.
105
106* SpamAttack: His preferred strategy in battle.
107
108!!Lord Nebit al Nirini
109
110->'''Magic School:''' Fire
111
112Another of three Nirini generals encountered in the Palace of Fire.
113
114* DeathByAThousandCuts: His preferred strategy in battle.
115
116!!Lord Edo al Nirini
117
118->'''Magic School:''' Fire
119
120The last of three Nirini generals encountered in the Palace of Fire.
121
122* LifeDrain: His preferred strategy in battle.
123[[/folder]]
124
125[[folder:House Sokkwi]]
126
127!!House of al Sokkwi
128
129One of the three dominant Krok clans, ruled over by its king, Krokhotep.
130
131* AnIcePerson: Most members of House Sokkwi are thaumaturges, practitioners of Ice magic.
132* FantasticRankSystem: Each Krok house has its own hierarchy of ranks. From lowest to highest, the Sokkwi forces are organized into Soldiers, Brawlers, Crushers, Rippers, Gougers, Lancers, Protectors, Enthrallers, Oppressors, Frostmancers, Keymasters and High Guards. Above these are the lords, princes, and king.
133* ColourCodedForYourConvenience: The Sokkwi wear blue armor and clothing to represent their affinity to Ice magic.
134* MindManipulation: It seems that the majority of the bondage forced upon the Manders is the Sokkwi house's doing. Although the Tomb of the Beguiler includes both Karanahn and Nirini enemies, Ngozi himself is revealed to be from the Ice family. Similarly, the Soulkeeper is also from the Sokkwi house despite being located in the Chamber of Fire.
135
136!!Prince Suten al Sokkwi
137
138->'''Magic School:''' Ice
139
140Heir to the throne of House Sokkwi.
141
142* BloodKnight: Very eager to defeat the Wizard, who he sees as not worthy of standing in his presence.
143* TheEvilPrince: As with all the Krok princes, but he deserves special mention for his vitriol towards the Wizard.
144* NotSoAboveItAll: While incredibly aloof before his battle, he has a breakdown after his defeat, lamenting the disgrace he's brought to his family name.
145
146!!Prince Kebi al Sokkwi
147
148->'''Magic School:''' Ice
149
150Second son of Krokhotep and a Prince of House Sokkwi.
151
152* HiddenDepths: He's actually a more powerful duelist than his elder brother.
153* SpareToTheThrone: Second-in-line to the throne of House Sokkwi. As of Krokhotep's death, he technically becomes first in line (at least until Suten produces an heir.) [[spoiler:This is all made irrelevant by the fact that the Empire of the Kroks collapses not long after]].
154* TheStoic: Unlike his brother, he has no reaction to being defeated in combat.
155
156!!Lord Ngozi al Sokkwi *the Beguiler*
157
158->'''Magic School:''' Ice
159
160Slavemaster of the Empire of the Kroks.
161
162* MindRape: Though it's skimmed over due to the game's target audience, this is essentially how he enslaves the Manders.
163* OptionalBoss: Similar to Wizard City's Grubb, he lies at the end of a dungeon designed for players long past Krokotopia.
164* YouHaveOutlivedYourUsefulness: Is very fond of doing this to the Mander slaves under his control.
165
166!!Lord Odji al Sokkwi
167
168->'''Magic School:''' Ice
169
170Commander of the Krok forces in the Hall of Champions.
171
172* ArchEnemy: He's the nemesis of General Khaba, a Sokkwi defector and Order of the Fang member.
173* ItemFarming: Odji is a great source of early-game treasure cards.
174* MacGuffinGuardian: Watches over the Frozen Forge, an ancient device that can create powerful enchanted weapons.
175
176!!Lord Itennu al Sokkwi
177
178->'''Magic School:''' Life
179
180An ancient Sokkwi lord and Krok Champion resurrected by the Arena Master to serve as a combatant in the Grand Arena.
181* BrokenWinLossStreak: Said to be undefeated until the Wizard bests him as part of the Grand Arena questline.
182* LargeHam: An outstandingly confident combatant, especially considering he already died once before.
183* TheUndead: He is a mummy brought back to consciousness by Krok magic.
184[[/folder]]
185
186!!Order of the Fang
187
188[[folder:General Tropes]]
189* BenevolentConspiracy: An illuminati-type organization working to bring down the evil Krok Empire.
190* AwesomeMomentOfCrowning: After the Wizard saves Krokotopia, they're officially inducted as the fifth member of the Order of the Fang, including a publicly displayable badge usable throughout the game.
191* TheOmniscientCouncilOfVagueness: For the first half of the story arc. Later subverted as the player gets to know the Order's members.
192[[/folder]]
193
194[[folder:Alhazred]]
195!!The Grandmaster/Ravak al Hazred
196See [[Characters/Wizard101Ravenwood this page]].
197[[/folder]]
198
199[[folder:Khai]]
200!!King Khai al Amahte the Great
201
202->'''Magic School:''' Life
203
204One of Krokotopia's most legendary warriors.
205
206* BadassBoast: ''"I am the undefeated one-- the only-- Khai Amahte."''
207* RoyalsWhoActuallyDoSomething: Khai is the King of the House of Amahte, a vassal of House Sokkwi. He's also the greatest living fighter in all of Krokotopia.
208* TheLancer: Fills this role within the Order of the Fang.
209[[/folder]]
210
211[[folder:Shalek]]
212!!Shalek al Sokkwi the Wise
213
214->'''Magic School:''' Death
215
216A Krok elder who turned against his house after witnessing their atrocities against the Manders.
217
218* BigGood: Of the majority of the Krokosphinx Complex zone, until the Order proper is brought back together.
219* DefectorFromDecadence: Was a lord of the Krok Empire's second-most-powerful noble house. His morals caused him to desert.
220* TheSmartGuy: Fills this role within the Order of the Fang.
221[[/folder]]
222
223[[folder:Khaba]]
224!!General Khaba
225
226->'''Magic School:''' Unknown
227
228A Krok general who doesn't believe in Emperor Krokenkahmen's imperialistic ways.
229
230* FourStarBadass: A General in the Krok army who singlehandedly brings down an entire tomb full of Sokkwi.
231* HiddenDepths: He is one of ''extremely'' few Kroks whose House is not given or revealed through clothing color. This is never explained.
232* TheHeavy: Fills this role within the Order of the Fang.

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