The land now called Krokotopia is the home of the peaceful Manders. When floating refugee ships approached their home, the Manders took in the desperate and displaced Kroks— who took advantage of the Manders' hospitality and enslaved them, creating an empire that quickly conquered the peaceful race. A small group of benevolent Kroks, the Order of the Fang, disapproved of this and wrote the Krokonomicon, a book of powerful magic that put the majority of the Kroks into an eternal slumber, saving what was left of the Manders.
Centuries later, the Marleybonian Professor Winthrop's archeological team arrived from Marleybone City to excavate the ancient ruin known as the Pyramid of the Sun— and in doing so accidentally woke the Kroks, who quickly re-enslaved the Manders and took back control of the land. Now, Malistaire Drake has arrived in Krokotopia, and plans to steal the Krokonomicon for his own nefarious purposes as the Empire of the Kroks rises again.
Emperor Krokenkahmen al Nirini
Emperor of the Kroks, King of House Nirini, and commander of the Krok forces in the Pyramid of the Sun.
- Disc-One Final Boss: A third of the way through the Krokotopia questline, he's Killed Off for Real by the Wizard. The Succession Crisis that follows his death is an important part of the rest of the world's story.
- Orcus on His Throne: The Pyramid of the Sun storyline involves fighting through hordes of Krok forces, but the Emperor himself doesn't intervene even as his royal house collapses around him. He's only encountered after the player breaks into his personal sanctum.
- Playing with Fire: As a member of House Nirini, he practices Fire magic. His mastery of the school is such that his scales have darkened to ash-black and his eyes glow like hot coals.
- The Emperor: His official title within the Krok political system, given to the king/queen of the most powerful Krok house. The title is later passed to his rival, Krokopatra, after his death.
- The Voiceless: He has no lines, and his encounter within the Throne Room of Fire goes straight into battle without a cutscene. Most information about the Emperor is revealed later by other characters.
Queen/Empress Krokopatra al Karanahn
Queen of House Karanahn, commander of the Krok forces in the Tomb of Storms and eventual Empress of the Kroks.
- The Baroness: Her personality is designed this way, although her appearance only fits the description by Krok standards.
- Big Bad: Of the Tomb of Storms, and of the entire world of Krokotopia after becoming Empress.
- Shock and Awe: Her clan, House Karanahn, practice Storm magic. Like the other monarchs, her appearance has been affected by her raw magical power, and her scales are dark, stormy violet instead of the usual green.
- The Starscream: Becomes Empress of the Kroks after Krokenkahmen is slain. Partially subverted, as even though she wanted the position, her ascent happened because of external factors and not her own plans.
King Krokhotep al Sokkwi
King of House Sokkwi and commander of the Krok forces in the Krokosphinx Complex.
- An Ice Person: His mastery of ice magic turned his eyes and scales blue.
- The Dreaded: Fills this role for the Order of the Fang, a group of renegade Kroks working to free Krokotopia. He's implied to be the Krok Empire's inquisitor/spymaster as opposed to Krokopatra's function as general.
- HeelFace Turn: After he's killed, he is brought back as a ghost and teams up with the Wizard to bring down the Krok Empire, if only out of spite for Krokopatra.
- Renaissance Krok: He was the architect of the Tomb of Storms, the creator of Krokotopian arena fighting, the inventor of the Elemental Binding ritual, one of the most powerful thaumaturges of all time, and king of Krokotopia's second-most-powerful royal house.
- Succession Crisis: After the death of Emperor Krokenkahmen, he immediately starts fighting with Krokopatra over the throne. He loses.
House of al Nirini
One of the three dominant Krok clans, ruled over by its king, Krokenkahmen.
- Playing with Fire: Most members of House Nirini are pyromancers, practitioners of Fire magic.
- Fantastic Rank System: Each Krok house has its own hierarchy of ranks. From lowest to highest, the Nirini forces are organized into Scouts, Sentries, Warriors, Soldiers, Inhibitors, Intimidators, Quartermasters, Heirs, House Guards, Ancient Guards and Champions. Above these are the lords, princes, and king (who also serves as Emperor— as of the start of the storyline, House Nirini is the ruling Krok house.)
- Colour-Coded for Your Convenience: The Nirini wear red armor and clothing to represent their affinity to Fire magic.
Prince Manu al Nirini
Heir to the throne of House Nirini and the Empire of the Kroks.
- The Caligula: Is implied to be this by his underlings, especially Biti.
- Royals Who Actually Do Something: While Emperor Krokenhahmen isn't much for action, his son certainly is. Manu is the main villain throughout the Pyramid of the Sun questline, and most of the Nirini lords encountered report directly to him.
- The Evil Prince: First in line to not only the throne of House Nirini but to the throne of the Empire of the Kroks itself. He's not a pleasant guy.
Lord Biti al Nirini
Commander of the Krok forces in the Royal Halls.
- Beef Gate: He's the first boss fought in Krokotopia, and a good way for players to gauge their readiness for the world.
- Miles Gloriosus: He's the least powerful Krok Lord in the game, but to hear him tell it, you stand absolutely no chance.
- The Unfavorite: Manu assigned him to the lowest-priority region of the Pyramid, seemingly due to weakness.
Lord Akori al Nirini
An ancient Nirini lord resurrected in the Palace of Fire.
- My Friends... and Zoidberg: Of the four Nirini lords assigned to the Palace of Fire, three are military generals and one is... a reanimated corpse.
- The Undead: He is a mummy granted consciousness by the Kroks in exchange for assistance against the Marleybonian forces.
Lord Shai al Nirini
One of three Nirini generals encountered in the Palace of Fire.
- Spam Attack: His preferred strategy in battle.
Lord Nebit al Nirini
Another of three Nirini generals encountered in the Palace of Fire.
- Death by a Thousand Cuts: His preferred strategy in battle.
Lord Edo al Nirini
The last of three Nirini generals encountered in the Palace of Fire.
- Life Drain: His preferred strategy in battle.
House of al Sokkwi
One of the three dominant Krok clans, ruled over by its king, Krokhotep.
- An Ice Person: Most members of House Sokkwi are thaumaturges, practitioners of Ice magic.
- Fantastic Rank System: Each Krok house has its own hierarchy of ranks. From lowest to highest, the Sokkwi forces are organized into Soldiers, Brawlers, Crushers, Rippers, Gougers, Lancers, Protectors, Enthrallers, Oppressors, Frostmancers, Keymasters and High Guards. Above these are the lords, princes, and king.
- Colour-Coded for Your Convenience: The Sokkwi wear blue armor and clothing to represent their affinity to Ice magic.
Prince Suten al Sokkwi
Heir to the throne of House Sokkwi.
- Blood Knight: Very eager to defeat the Wizard, who he sees as not worthy of standing in his presence.
- The Evil Prince: As with all the Krok princes, but he deserves special mention for his vitriol towards the Wizard.
- Not So Above It All: While incredibly aloof before his battle, he has a breakdown after his defeat, lamenting the disgrace he's brought to his family name.
Prince Kebi al Sokkwi
Second son of Krokhotep and a Prince of House Sokkwi.
- Hidden Depths: He's actually a more powerful duelist than his elder brother.
- Spare to the Throne: Second-in-line to the throne of House Sokkwi. As of Krokhotep's death, he technically becomes first in line (at least until Suten produces an heir.) This is all made irrelevant by the fact that the Empire of the Kroks collapses not long after.
- The Stoic: Unlike his brother, he has no reaction to being defeated in combat.
Lord Ngozi al Sokkwi *the Beguiler*
Slavemaster of the Empire of the Kroks.
- Bonus Boss: Similar to Wizard City's Grubb, he lies at the end of a dungeon designed for players long past Krokotopia.
- Mind Rape: Though it's skimmed over due to the game's target audience, this is essentially how he enslaves the Manders.
- You Have Outlived Your Usefulness: Is very fond of doing this to the Mander slaves under his control.
Lord Odji al Sokkwi
Commander of the Krok forces in the Hall of Champions.
- Arch-Enemy: He's the nemesis of General Khaba, a Sokkwi defector and Order of the Fang member.
- Item Farming: Odji is a great source of early-game "treasure cards."
- MacGuffin Guardian: Watches over the Frozen Forge, an ancient device that can create powerful enchanted weapons.
Lord Itennu al Sokkwi
An ancient Sokkwi lord and Krok Champion resurrected by the Arena Master to serve as a combatant in the Grand Arena.
Order of the Fang
- Benevolent Conspiracy: An illuminati-type organization working to bring down the evil Krok Empire.
- Awesome Moment of Crowning: After the Wizard saves Krokotopia, they're officially inducted as the fifth member of the Order of the Fang, including a publicly displayable badge usable throughout the game.
- The Omniscient Council of Vagueness: For the first half of the story arc. Later subverted as the player gets to know the Order's members.
The Grandmaster/Ravak al HazredSee this page.
King Khai al Amahte the Great
One of Krokotopia's most legendary warriors.
Shalek al Sokkwi the Wise
A Krok elder who turned against his house after witnessing their atrocities against the Manders.
A Krok general who doesn't believe in Emperor Krokenkahmen's imperialistic ways.