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1This is a character sheet for the web animated show ''WebAnimation/NomadOfNowhere''.
2----
3[[foldercontrol]]
4!Main Characters
5[[folder:Nomad of Nowhere]]
6!!Nomad of Nowhere
7[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/nomad_3.png]]
8
9The titular Nomad. He is a kindly mute who has the ability to bring inanimate objects to life by clapping. Unfortunately, he is also the most wanted man in the world, believed by many to be evil. He hasn’t been seen for over a hundred years until the Dandy Lions came to the Bramble. Now he wanders the desert, looking for a place to belong... [[spoiler: In truth, he's an animated scarecrow brought to life by a magician to protect his daughter. However, until Episode 10, he had no memories of his origins or Melinda, the girl he was created to protect.]]
10----
11* AmbiguouslyHuman: The Nomad is an approximately human-shaped creature, but he is over a hundred years old and is TheNeedless as he can traverse the harsh desert without food or water, nor do the elements seem to affect him since he is fully covered with only his large white eyes visible. Heck, even his gender is only known because everyone refers to him with male pronouns. [[spoiler:This is because he is actually an animated [[ScaryScarecrows scarecrow]].]]
12* AnArmAndALeg: [[SubvertedTrope Subverted.]] [[spoiler:During the fight with Don Paragon in the first season finale, Paragon manages to cut off one of the Nomad's legs. Being that the Nomad is a scarecrow animated by magic, he's still able to control it to kick Paragon when it's detached, and he easily reattaches it afterwards.]]
13* BewareTheNiceOnes: Downplayed. [[spoiler:He animates everything in the room in ''one'' clap during the fight with the Undertaker when pushed too far, yet he can't bring himself to deliver a coup de grâce.]]
14* BornOfMagic: He has the power to imbue life into lifeless objects like rocks or brooms. [[spoiler: In fact it turns out that he himself was a scare-crow animated with magic]]
15* CuteMute: Directly called a mute by Skout when it's revealed he can't talk and definitely is not the intimidating face on the wanted poster.
16* DarkIsNotEvil: His face resembles a dark void with white eyes and gets played up [[spoiler: by the fact of being a living scarecrow]], but is more noble than most of the cast of characters, despite his reputation.
17* DetachmentCombat: [[spoiler: Reveals he can do this after Don Paragon cuts off his leg. The leg boots Paragon from behind and re-attaches itself.]]
18* TheDreaded: Everyone fears him and think of him as a highly dangerous enemy. While the Nomad wouldn’t hurt a fly, [[spoiler: his magic can inadvertently put people in danger, as seen with Bliss Hill. Episode 5 does show that he's ''terrifying'' if pushed too far.]]
19* DudleyDoRightStopsToHelp:
20** He could have left Toth, Skout and the others to die, but saves them instead.
21** He also tries to help the people of Bliss Hill for no other reasons than a bunch of kids asked. Unfortunately it blows up in their faces.
22** [[spoiler: He's an animated scarecrow tasked with protecting Melinda. As he has no memory of her he simply protects whoever he feels needs it]]
23* EasyAmnesia: He has no memory of how he got to be in the shack in the middle of the woods. [[spoiler: This is because Melinda wiped all memory of his existence before then from his mind, though his reaction to seeing Skout suggests it may still be buried somewhere inside his head]]
24* EvilSorcerer: SubvertedTrope. He has a pretty bad reputation, is looked down on for his magic, and has had the occasional UnwittingInstigatorOfDoom moments, but he’s the nicest guy you’ll meet. [[spoiler:He's also not thrilled to learn how to use BlackMagic like necromancy, and buries the first spellbook he encounters without ever looking inside.]]
25* {{Expy}}:
26** A magic-user in blue whose face is covered making only their eyes visible... Are you sure we aren't talking about the original Black Mage design in ''Franchise/FinalFantasy''? [[spoiler: The fact that he's a golem created by animating a scarecrow makes him very similar to the Black Mages of ''VideoGame/FinalFantasyIX''.]]
27** Let's see, a desert wanderer with a big bounty on his head whose powers, though impressive, are advertised as being much more dangerous to people than they actually are due to the wielder's pacifist nature...are we talking about the Nomad, or [[Manga/{{Trigun}} Vash the Stampede]]?
28* TheFaceless: His face and mouth are obscured by bandannas, and his eyes are merely white expressive ovals. [[spoiler: This is because he’s a scarecrow.]]
29* FriendToAllChildren: Gets along very well with the Bliss Hill kids. [[spoiler:This may have been foreshadowing to his previous role as Melinda's caretaker.]]
30* FriendToAllLivingThings: And to non-living things, too, since he can use his powers to give life to inanimate objects. He takes their deaths as harshly as any originally living being.
31* HeroWithBadPublicity: The Nomad is the nicest being that you're likely to meet, but he has a really bad reputation. Heck, Skout didn't recognize him at first mainly because she couldn't reconcile the almost demonic visage on his wanted poster with the actual guy.
32** The second episode implies that his reputation is down to him wanting to help out but [[NiceJobBreakingItHero messing things up in a highly destructive fashion]] rather than any deliberate malice on his part. He tries to use his magic to help out with the old abandoned mill [[spoiler: but his efforts to revive the town by bringing their water wheel to life results in the water wheel escaping and flattening a big chunk of the town, including the mill they were trying to save in the first place.]] His inept efforts to help resulted in the locals running him out of town.
33** [[spoiler: “Compass” has his reputation get better. After defeating the Near-Sighted Bandits during a train robbery, some of the train's passengers rightly see the Nomad as a hero and refuse to help Toth in her hunt for him.]]
34* HowDoIShootWeb: His fights with the Ranch Hand and the Undertaker reveal that the Nomad doesn't understand his powers anymore then anyone else. The Ranch Hand battle demonstrates the Nomad can't bring things to life if it's attached to a person, like the Hand's robotic arm. The Undertaker discovers that Nomad can't bring dead things, like bones, to life, and that the Nomad's magic will seek out a target if the initial target is invalid.
35* IJustWantToHaveFriends: Living alone in the bramble has caused Nomad to be rather desperate for some form of companionship, even using his magic powers to give life to rocks and flowers.
36* InstantArmor: During [[spoiler: the final battle with Don Paragon]] in episode 12, the Nomad animates a bunch of little rocks to achieve this effect, making him bigger and stronger.
37* LastOfHisKind: Apparently, the Nomad is the last [[spoiler: free]] magical being in the world.
38* MagicAIsMagicA: His powers can only bring inanimate objects to life, and even then only if they are not attached to a living entity (like a prosthetic limb) or made of dead matter (like bone, though plant matter doesn't seem to count in this regard). The Undertaker notes that necromancy ''does'' exist as a separate magical ability, but nobody has been able to do it in years [[spoiler:and the Nomad is ''not'' interested in learning how]].
39* MartialPacifist: Nomad has been proven to not be as dangerous as the stories paint him as and is not much in the way of a fighter. He mostly uses his powers for self-defense and animates objects for company or for simple tricks. However, when push comes to shove, he uses these powers to trick and outsmart his enemies.
40* MistakenForBadass: He's TheDreaded for the general public despite being utterly harmless in a fight and incapable of directly fighting others.
41* TheNeedless: The Nomad does not need to eat or drink but does sleep [[spoiler:as an animated scarecrow his lack of need for sustenance makes sense.]]
42* NiceGuy: Only uses his powers for self-defense and animating objects for company, and befriends Skout right away despite her searching for him. Also, he saves Toth, Skout and the rest of the Dandy Lions from the forest fire.
43* NoGoodDeedGoesUnpunished: If he didn't save the Dandy Lions, he wouldn't have Toth going after him so fervently, Red Manuel would not have gotten Don Paragon funding extra bounty hunters, and people would not have an update on his powers and personality on how best to fight/exploit him.
44* PapaWolf: Although not the usual hyper-aggressive example [[spoiler:he shows this quality in his interactions to Melinda. He's shown to have been willing to fight in order to protect her, keeps her on a schedule (and is shown to get upset with her if she doesn't keep it) and would have much rather had her spend her life safely in the Briar Patch.]] This is all rather justified given [[spoiler:they're being hunted down by El Rey and the fact that he was quite literally created to be her protector.]] This was arguably foreshadowed in an early episode when he willingly puts himself in danger to protect Barty and even later with his attempts to keep the egg in ''Eagle Canyon'' safe.
45* ParentalSubstitute: [[spoiler:''Was'' this to Melinda after her father's apparent death. He was given life for the express purpose of protecting her.]]
46* NoMouth: When finally shown with his face fully uncovered. No wonder he's TheVoiceless.
47* PaperThinDisguise: His disguise to prevent people from figuring out who he is in "End of the Line" is... a purple bandanna. Over his normal bandanna. Skout sees right through it.
48* PowerIncontinence: While he does have a great deal of control over activating his powers, he does have some issues. He activates his powers by clapping, but clapping for any reason will cause his powers to activate. Moreover, if he hasn't chosen a target to give life to, something random in the vicinity will activate. And lastly, the objects he creates have minds of their own; while they tend to follow his directions or try to protect him, any that feel mistreated will react accordingly.
49* ReallySevenHundredYearsOld: The Nomad is apparently over 100 years old, or at least, that's how long it's been since anyone saw him before episode 1.
50* ShadowedFaceGlowingEyes: He obscures his face with scarves, leaving only his glowing eyes visible. [[spoiler:He's actually an enchanted scarecrow, and therefore doesn't have a human face.]]
51* TheSilentBob: So far he hasn't said a word, but it's easy to tell what he's thinking.
52* SilentSnarker: He has his moments.
53* TakingTheBullet: [[spoiler: Pushes Skout out of the way of Red Manuel's shot, only to get hit himself]].
54* TiredOfRunning: While he ([[TheVoiceless obviously]]) doesn't say the line, he still clearly had one of these moments in "Fiesta." At the end of the episode [[spoiler: he and Skout resolve to take the fight to El Rey]].
55[[/folder]]
56
57[[folder:Skout]]
58!!Skout
59[[quoteright:227:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2018_09_01_at_102232_pm.png]]
60->'''Voiced By:''' Creator/ElizabethMaxwell
61
62A bookworm who aids Toth on her quest to catch the Nomad (and appears to be attracted to her). She is the voice of reason within the Dandy Lions... too bad her warnings are often ignored. She was the first person to find the Nomad after a hundred years. After learning of his true nature, she finds herself uneasy about capturing her new friend...
63----
64* ActionSurvivor: While not being nearly as tough and experienced as Toth, she's able to carry her heavy backpack better than her other teammates, she can recognize different plants, and she helps rescue Toth and her team from a wildfire.
65* AmbiguouslyGay: She's implied to be attracted to Toth, having a LuminescentBlush toward her more than once, but otherwise doesn't act in any obvious or stereotyped manner. She was confirmed by WordOfGay.
66* UsefulNotes/AmericanAccents: Speaks with a soft Dixie accent.
67* BadassBookworm: What Toth is to knives she is to survival guides.
68* ButtMonkey: Gets her books lost or eaten, is a bit of a klutz, and constantly depreciates herself.
69* CatchPhrase: “Such a dunderhead.”
70* CannotSpitItOut: [[spoiler:Tries to confess to Toth in Episode 11, but can't]].
71* HeelFaceTurn: While she's not evil, Skout still spends most of the first season trying to catch the Nomad along with everyone else. [[spoiler: That is until episode 9, where [[HeelRealization she finally realizes just how awful her superiors truly are]] and decides to protect the Nomad. This gets solidified when she pushes Governor Toro's champion down a mineshaft and shields the Nomad against Red Manuel]]
72* HeroicSelfDeprecation: Skout has a habit for doing this when she makes a mistake, calling herself a "dunderhead" mainly. She even tries to pass along credit for her achievements once or twice.
73* IdenticalStranger: [[spoiler: She looks almost exactly like Melinda, a witch Nomad was tasked to protect, except her eyes are a lighter green and her hair a lighter redish orange.]]
74* LuminescentBlush: Does this a few times around Toth, cluing the audience in on Skout's crush.
75* MeaningfulName: She's somewhat of the scout of the group.
76* MoralityPet: Is the only one that Toth shows her softer side for, standing up to Manuel when he insults her and saving her from a falling branch. [[spoiler: This becomes more apparent in “Compass”, where Skout's absence causes Toth to act so aggressive that [[EvenEvilHasStandards even the Dandy Lions object to her behavior.]]]]
77* MyMasterRightOrWrong: She knows that the Nomad isn't as evil as they make him out to be. However, she still helps Toth hunt for him.
78* NiceGirl: Even before her HeelFaceTurn, Skout was helpful, humble, and tried to convince Toth to go easy on others.
79* OnlySaneMan: Is the only character who questions hunting down Nomad, when he is clearly not the fiend he's been made out to be.
80* RedOniBlueOni: Blue Oni to Toth's Red Oni.
81* SelfDeprecation: Unfortunately, Skout is often quick to talk down about herself, and then there’s her CatchPhrase (see above).
82* ShrinkingViolet: {{Downplayed|Trope}} because she can sometimes stand up to Manuel, but otherwise she's a girl with serious self-esteem issues and desperate to prove herself to Toth and the others.
83* SignificantGreenEyedRedhead: Combined with RedheadInGreen. And the "significant" part goes beyond her being a main character, as during the first episode Skout makes the Nomad remember someone from his past.
84* TheSquire: She manages Toth's inventory.
85* TokenGoodTeammate: While the rest of the Dandy Lions aren't exactly "evil", they're not exactly the nicest people around, either. Skout is far friendlier.
86* WrenchWench: She is very skilled at fixing machines.
87* XtremeKoolLetterz: The spelling of her name is scout with C replaced with a K and still pronounced scout.
88* YouKillItYouBoughtIt: [[spoiler: Wonders if she is the Champion now after defeating the old one]].
89[[/folder]]
90
91
92!The Oasis
93
94
95[[folder:Captain Toth]]
96!!Captain Toth
97[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2018_09_02_at_93603_am.png]]
98->'''Voiced By:''' Danu Uribe
99
100The leader of the Dandy Lions. She has dedicated her life to capturing the Nomad, which often affects her better judgment.
101----
102* ActionGirl: To a T. Toth is incredibly skilled in combat, seen best when she kills that electric rhinoceros-like creature in "El Rey".
103* AmbiguouslyGay: Toth has shown little romantic interest in men, or even ShipTease. However, she is notably kind and more moral whenever [[MoralityPet Skout]], who is confirmed to be a LGBT character by the show's creator, is around. Not only that, Toth is very protective of the other girl and blushed when the latter hugged her.
104* AmbiguouslyHuman: It's easy to miss but she's got pointed ears. Some dialogue in episode 3 refers to "her people" which are apparently called the Y'dala.
105* AntiVillain: [[spoiler:The Y'dala ''need'' magic to survive, the only source of magic is El Rey, and he's only gonna help if Toth captures the Nomad. She can either bring him in, or doom most of her loved ones.]]
106* TheBrute: Thinking's not her forte.
107* DecoyProtagonist: She's presented as a part of a trio of main characters alongside Skout and the Nomad at the beginning. [[spoiler:By the first season's conclusion, she's revealed to be a major antagonist instead, one that El Rey has his sights set on.]]
108* DragonAscendant: [[spoiler: After killing the Don, El Rey decides to make Toth his new agent.]]
109* DrillSergeantNasty: [[DownplayedTrope Downplayed]]. Keeps everyone in line, but she has a soft spot for Skout and stands up for her.
110* DumbMuscle: The single biggest badass seen so far, but [[TooDumbToLive burns down the forest she is standing in with no plan of escape.]] She also doesn't like Skout's books.
111* HazyFeelTurn: [[spoiler: After Paragon breaks their deal in episode 11, Toth decides to help Skout break out of prison...so they can turn in the Nomad to El Rey themselves.]]
112* GoodScarsEvilScars: Has a faint scar going over her face diagonally.
113* InspectorJavert: Ignores evidence of Nomad's kind nature, and continues to hunt him down. She also tells Skout that "rules are rules", no matter how cruel they are. [[spoiler:This gets subverted as of Episode 7, when she corners the Nomad alone in Eagle Canyon. She acknowledges what Skout reported about his demeanor, and demands that he help her people by turning himself in]].
114* JerkWithAHeartOfGold: While she can be abrasive and cold at times, she stands up for Skout against Red Manuel and saves her from a falling branch.
115* KickTheMoralityPet:
116** [[spoiler: In "Eagle Canyon" after the Nomad gets away because Skout refused to drop the mother bird's egg of the cliff Toth reprimands Skout, who tells Toth she has been too overbearing. Toth then snaps at Skout, telling her that their relationship is not a partnership, but one of boss and servant and nothing else. Though her actions in "End of the Line" and “Compass” suggest that she may regret what she said]].
117** In the season one finale, [[spoiler:after some ''brief'' hesitation, Toth has no problem throwing her axe at the Nomad with Skout standing in front of him to shield him, and would have killed her if the statue that Nomad enchanted hadn't blocked it before sending Toth tumbling through the roof a nearby shack. This would be their last interaction before witnessing El Rey execute Don Paragon for his failure, then replacing him with Toth to search for the Nomad, thereby ensuring that Toth and Skout will remain at odds for the foreseeable future.]]
118* MeaningfulName: Toth sounds a lot like "tough".
119* TheOnlyOneAllowedToDefeatYou: The Nomad is ''her'' quarry, and no one else's. This works against her when the Twindleweed Circus captures the Nomad, and as she's arguing with them over who will take him to Don Paragon, Nomad escapes. The sixth episode reveals that if she can capture the Nomad for Paragon to present to El Rey, the Don will negotiate for El Rey to give some much needed magic for the Y'Dala.
120* OOCIsSeriousBusiness: Toth's an unflappable, hard-ass soldier who never shows fear. [[spoiler:However, Don Paragon's unpleasant death and El Rey's recruitment of her]] rattle Toth to the core.
121* PointyEars: Her pointed ears are part of her Y'Dala heritage and a sign that magic is vital to her people.
122* RedOniBlueOni: Red Oni to Skout's Blue Oni.
123%%* SergeantRock
124* TrappedInVillainy: What Toth becomes after [[spoiler:El Rey murders Don Paragon]]; it's clear from the outset that [[spoiler:if she doesn't play ball, she's going to suffer his fate, and she's clearly terrified out of her wits by the prospect]].
125[[/folder]]
126
127[[folder:The Dandy Lions]]
128!!The Dandy Lions
129[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2018_09_02_at_101130_am.png]]
130 [[caption-width-right:350:Three of the Lions, from left to right; Null, Santi, and Jethro]]
131->'''Jethro Voiced By:''' [[Creator/AchievementHunter Ryan Haywood]]\
132'''Null Voiced By:''' Stephen Fu\
133'''Santi Voiced By:''' Eddy Rivas
134Don Paragon’s soldiers. They are not very bright, save for [[OnlySaneMan Null]].
135
136----
137* BlindObedience: The Lions don't hesitate when following Toth's orders, no matter how dangerous or destructive.
138* ButForMeItWasTuesday: Toth has chased so many false leads that by episode 1, they've apparently all but memorized her little speech.
139* DeadpanSnarker: Null. Anything out of his mouth is either biting sarcasm or blunt cynicism.
140* DivergentCharacterEvolution: At the very beginning of the first episode, they're virtually indistinguishable character-wise. Come episode 7, after apparently being whittled down to the three in the picture above, they've developed a number of their own little quirks. There's Jethro's StraightMan demeanor and apparent side business as a masseuse, Santi's philosophical musings, and Null's pessimism.
141* EveryoneHasStandards: [[spoiler: They may follow Toth's orders without question, but when she gets ''too'' forceful and violent in her search for the Nomad after Toro's champion gets on the case and Skout leaves, they note that it's "South of their moral compass"]]
142* HiddenDepths: Santi is a font of philosophical wisdom.
143--> '''Santi''': "The sordid cycle of generational poverty only begets violence."
144** Additionally, Jethro's got a sideline in massage therapy.
145** In Episode 3, Null (The Y'dala) expresses annoyance at how Toth's brute-force method to dealing with others will give their race a bad name.
146* IneffectualSympatheticVillain: They’re bunch of incompetent, apathetic, and dim-witted buffoons.
147* InformedAbility: Supposedly they are ruthless, cunning and the finest soldiers in any of the Four Corners. Their attitude, mannerisms and competency showcase the complete opposite, with only Toth living up to said reputation.
148* JustFollowingOrders: They really don't feel anything for or against the Nomad or Toth, but they quietly obey Toth without complaint.
149* KnightTemplar: They'll do what they must to complete their mission of capturing the last person with magic powers. Even if it means burning a whole forest and its animals down.
150* MulticulturalTeam: Also counts as EqualOpportunityEvil. The group consists of Hispanics, whites, and Y’dala.
151* PunchClockVillain: They may follow Toth and Don Paragon's orders without hesitation, but beyond that they show no sign of supporting their superiors' goals.
152* PunnyName: The Dandy Lions or the [[DontExplainTheJoke Dandelions]]?
153* ShooOutTheClowns: They are almost never present during the show’s more serious moments.
154* ThoseTwoGuys: Santi and Jethro, the two most prominent of the team, often provide comedic commentary to the events unfolding.
155* TomTheDarkLord: [[SubvertedTrope Subverted]]. While they have a very non-threatening name, they are implied to be the most ruthless soldiers for Don Paragon. However, the team is barely competent.
156[[/folder]]
157
158[[folder:Red Manuel]]
159!!Red Manuel
160[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2018_09_05_at_92553_pm.png]]
161->'''Voiced By:''' Creator/AlejandroSaab
162
163Toth’s second in command. He seeks to usurp Toth’s place and capture the Nomad himself. Despite his ego, however, he’s just as incompetent as the Dandy Lions.
164
165----
166* BoisterousWeakling: For someone so loud and full of himself, he's not that good in a fight.
167* ButtMonkey: So, so much. In the first episode alone, he gets knocked out twice and covered with a bedsheet that gets set on fire.
168* DashingHispanic: [[SubvertedTrope Subverted]]. For all his good looks, he's about as badass as [[WesternAnimation/LooneyTunes Wile E. Coyote]] and has his same luck.
169* DudeWhereIsMyRespect: [[spoiler:Despite being ultimately the one to capture the Nomad and earning a higher rank than Toth, Red Manuel is still disrespected by his fellow Dandy Lions. His own companions failed to notice his absence, assuming and actually wishing he died right to his face. Even with his promotion, his subordinates refuse to follow his orders, forcing Red Manuel to whine to Don Paragon to get his way. In the season 1 finale, he demands to know why no one respects him from Skout, who truthfully tells him it's because he's really just kind of a jerk. His reaction is a stunned "Oh. Oh my God."]]
170* DumbassHasAPoint: When he suggests to Don Paragon that he use his resources to put a bounty on the Nomad's head so they can cover more ground in their search, the Don actually likes the idea.
171* HeelRealization: [[spoiler:He has one and loses all motivation when Skout tells him that the reason people don't respect him is because he's a jerk.]]
172* TheGunslinger: He uses a revolver as his main weapon.
173* InferioritySuperiorityComplex: [[spoiler:He knows perfectly well nobody likes him, not even his own family. His grandstanding is a desperate attempt to get people to respect him.]]
174* KickTheDog: [[spoiler: In “Compass”, he reveals that he was planning to kill Skout regardless of the latter's HeelRealization. Subverted, in that he decided to merely capture her.]]
175* NotSoHarmlessVillain: For most part, he's treated as an [[ButtMonkey injury-prone]] IneffectualSympatheticVillain. [[spoiler: This changes in “Compass”, where he holds both the Nomad and Skout at gunpoint, attempts to murder the latter, and shoots the Nomad.]]
176* SmallNameBigEgo: Don Paragon has barely any idea who he is in episode 2. The Dandy Lions themselves barely respect him.
177* TheFriendNobodyLikes: As mentioned above. In “End of the Line”, the Lions even complain to him about his repeating the same line. [[spoiler: In episode 11 his companions actually ''wish he had died''. When he gives an order to a guy to do what he was already doing, the man immediately stops and throws down the box he was carrying]].
178* TheStarscream: He's made it quite clear he wants to take Toth's position.
179* ThirdPersonPerson: He constantly says his own name when he talks. For example, "You fools! Red Manuel will show you how this is done."
180* VillainousBreakdown: Suffers one in the first season's finale.
181* WellDoneSonGuy: [[spoiler:He has an extremely overbearing mother who takes news of his promotion to Captain by telling him he should be Don-the ''local ruler''-by now.]]
182* WhyDidItHaveToBeSnakes: Claustrophobic, but too proud to admit it. [[EverybodyKnewAlready His crew doesn’t bother to hide this fact.]]
183* WouldHitAGirl: [[spoiler: More like would shoot one. He tries to kill Skout and take the credit for capturing the Nomad.]]
184[[/folder]]
185
186[[folder:Don Paragon]]
187!!Don Paragon
188[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2018_09_07_at_93433_pm.png]]
189->'''Voiced by''': Max Dennison
190
191The Don of the desert and Dandy Lions’ boss. He assumed control over an oasis and charges ludicrously high prices for people to have a drink.
192
193----
194* AmbitionIsEvil: He wants the Nomad so that he can become a governor.
195* AssholeVictim: [[spoiler: Is murdered by El Rey for failing to secure the Nomad. Considering he deprived his people of water, murdered one of his own men and tried to burn down the whole town just to get the nomad he will not be missed. ]]
196* AristocratsAreEvil: A Don and a greedy jerk.
197* BadBoss: He acts like a jerk to his men and has no problem killing them [[spoiler:as shown when he killed one of them for suggesting that his goal probably won't have an eloquent title]].
198* BaldOfEvil: [[spoiler: Episode 12 reveals that he’s balding and wears a wig]].
199* BigBad: For season 1. He’s the one who set a bounty on the Nomad’s head and is the boss of the Dandy Lions. However, he mentions the existence of a king named El Rey, and his desire to capture the nomad is due to the [[GreaterScopeVillain king wanting him]], and so he can be promoted to Governor.
200* BigBadWannabe: [[spoiler: During the meeting with Governor Toro, it quickly becomes clear that the Don is completely out of his league. Toro himself outright states that in the totem pole of power, Paragon is at the very bottom.]]
201* BritishStuffiness: He's the only character so far with a British accent and looks down his nose on all his subjects.
202* CampStraight: Dresses and behaves like an 18th century dandy.
203* DevouredByTheHorde: [[spoiler:He is eaten by El Rey's murder of crows for having the Nomad escape and asking for his magic early.]]
204* DisproportionateRetribution: He [[spoiler:kills one of the Dandy Lions for pointing out that his ambition to become the governor of the Southwest doesn't sound all that cool as a title]].
205* GratuitousSpanish: Does this occasionally.
206* {{Greed}}: After taking control of an oasis, he charges extremely high prices to allow people to enter, then they have to pay again to get a drink.
207* IronicName: A paragon, he ain't.
208* {{Jerkass}}: Very pompous and arrogant.
209* LackOfEmpathy: All the people of the oasis suffers and he only gives them little water and shows no remorse [[spoiler:in killing one of the Dandy Lions]].
210* LaserGuidedKarma: [[spoiler:His arrogance and complete self-assurance turns him into crow food after he has the temerity to bug his boss for more power...''after'' he horribly fails said boss.]]
211* LightIsNotGood: He has white hair with a nobble appearance, has some white and yellow on his blue coat and wears white boots, which is not telling about his nature.
212* PunnyName: Sounds like Dom Perignon, [[WineIsClassy a popular brand of French champagne]], as befitting of a clearly haughty person.
213* RoyalRapier: Fitting for an aristocrat, he wields a rapier. He is quite skilled in both wielding and throwing it.
214* SissyVillain: Aside from his dandy mannerism and dress, his pale skin implies he rarely ventures into the sun.
215* TheSociopath: He has shades of this [[spoiler:when he killed one of the Dandy Lions with no second thought as mentioned above]].
216* StarterVillain: Starts off as the most noticeable threat to the Nomad, and is surrounded by soldiers that [[InformedAbility we're told are the best in the area.]] However, it's made increasingly clear once we learn about El Rey and his Governors that he's a NormalFishInATinyPond at best.
217* TooDumbToLive: [[spoiler:Don Paragon thought that, apparently, the best option after your boss has just discovered you failed utterly and have rendered an entire royal visit not only pointless but counterproductive is to...ask for a bit of the reward that you would have gotten if you succeeded. Needless to say, El Rey was ''not'' in a charitable mood.]]
218* VirtueIsWeakness: When he hears about how Nomad saved the life of Toth and her expedition, he believes this moral compass will make it easier for them to hunt down.
219* YouHaveFailedMe: Averts this. Toth has failed to secure the Nomad three times while on mission, including one where she effectively sabotaged another group that had caught the Nomad and another where she abandoned the mission to save Skout's life. Despite this, he still keeps Toth in her position as leader of the Dandy Lions. However, that doesn't mean he is reasonable, as he casually murdered one of his other subordinates for criticizing his would-be title should he succeed in achieving his goal of becoming one of El Rey's governors. [[spoiler:El Rey later does this to him after Paragon frays his already strained patience to the breaking point.]]
220[[/folder]]
221
222
223!Bounty Hunters
224
225[[folder: In General]]
226* BountyHunter: ExactlyWhatItSaysOnTheTin
227* OnlyInItForTheMoney: They’re after the bounty placed on the Nomad by Don Paragon.
228* PunchClockVillain: Most of them aren't really bad people; bounty hunting is just how they make their money, and Nomad just happens to have a ''really big'' bounty.
229* VillainOfTheWeek: They tend to be this for the Nomad.
230
231[[/folder]]
232
233[[folder:The Ranch Hand]]
234!!The Ranch Hand
235
236->'''Voiced by''': Creator/IanSinclair
237[[quoteright:193:https://static.tvtropes.org/pmwiki/pub/images/ranch_hand.png]]
238The first of many bounty hunters that are trying to capture the Nomad.
239
240----
241* AffablyEvil: He's pretty mean and menacing when he's on the job, but when he's "off the clock" he's quite conversational and chatty with the people of Bliss Hill, even trading jokes and telling them bits of his back story.
242* ArtificialLimbs: He's got a DieselPunk mechanical arm complete with a rip cord to start it .
243* ExtendableArms: His artificial arm can extend to about 50 feet.
244* HiredGuns: He's a bounty hunter who is primarily after the Nomad for the 1000 gallons reward.
245* HoistByHisOwnPetard: He is defeated by his own metal arm after the Nomad brings it to life.
246* KnightOfCerebus: While he's AffablyEvil and tells jokes to the townsfolk of Bliss Hill while waiting for his quarry the Nomad, he's also the first of many [[BountyHunter Bounty Hunters]] after the Nomad that are true threats, unlike the Dandy Lions in the first episode.
247* StarterVillain: He's the first true antagonist that the Nomad faces in the show and gives the viewer a taste of what is to come.
248* WouldHarmAChild: Implied. The first hostage he takes is Barty.
249
250[[/folder]]
251
252[[folder:The Twindleweed Brothers Traveling Circus]]
253!!The Twindleweed Brothers Traveling Circus
254[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/image_11_7.png]]
255 [[caption-width-right:310:From Left to Right: Bertha, Trixie, Bailey Twindleweed, Killjoy, and Lazarus]]
256->'''Voiced by''': [[Creator/AchievementHunter Larry Matovina]] (Twindleweed), Anna Hullum (Trixie), Creator/RiccoFajardo (Lazarus), [[Creator/RoosterTeeth Matt Hullum]] (Bertha)
257
258A traveling circus that is in actuality made up of former bounty hunters.
259----
260* TheBrute: Bertha is the muscle of the group.
261* TheDogBitesBack:
262** Lazarus's giant lizard which he whips and mistreats attacks him when the Nomad tames and frees it.
263** The rest of the circus gangs up on Twindleweed [[spoiler: when they learn he's been keeping most of the circus's profits without telling them]].
264* GirlsWithMustaches: Bertha, who's both this and [[TheStrongman the stronglady]].
265* TheGunslinger: Trixie is dressed like a cowgirl and wields a pair of pistols, both for entertaining guests and collecting bounties.
266* LargeHam: Twindleweed, as befitting a circus ringmaster.
267* MonsterClown: Killjoy is both a clown and a deadly bounty hunter, though he's more PlayedForLaughs than most examples.
268* UncertainDoom: [[spoiler: Twindleweed is shot from a canon and the rest of the circus are last seen before the circus tent collapses on top of them. However, since the other circus members survived being shot from the cannon before, and Toth and Skout survived the collapse, it's uncertain if they were actually killed.]]
269** [[spoiler: In episode 8, it’s mentioned that they were apparently bankrupted after their encounter with the Nomad.]]
270* WeaponSpecialization: Lazarus's weapon is a bullwhip.
271[[/folder]]
272
273[[folder:Big Jib]]
274!!Big Jib
275[[quoteright:218:https://static.tvtropes.org/pmwiki/pub/images/big_jib.png]]
276->'''Voiced by''': Blaine Gibson
277
278A large, tough, taciturn bounty hunter.
279----
280* EvenEvilHasStandards:
281--> '''Undertaker:''' I can't say the company here I keep is lively. You see, that's a bit of word play! Cause they're corpses!
282--> '''Big Jib:''' Naw I understand. I just think that's offensive and unprofessional.
283* MadeOfIron: Big Jib was able to take repeated shovel strikes from the Undertaker, even on to the back of the head, with only a short period of unconsciousness as a result.
284* HiddenDepths: He finds the Undertaker's tendency to make death-related puns distasteful and unprofessional.
285%%* TheStoic
286[[/folder]]
287
288!Rulers of Nowhere
289[[folder:El Rey]]
290!!El Rey
291[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/el_rey.png]]
292-->'''Voiced by''': Creator/JohnSwasey
293
294The so-far unseen monarch of Nowhere who wants the last magic user and is the true main antagonist of the series.
295
296----
297* AnimalMotifs: [[spoiler: His familiars at the end of season one are crows. Fitting, given that the Nomad is a scarecrow]].
298* ArtifactOfDoom: [[spoiler: His crown seems to be alive, sentient, and very evil.]]
299* BerserkButton: [[spoiler:Do ''not'' ask for favors when the fact that you have recently failed him is obvious. Don Paragon gets eaten by crows for his hubris.]]
300* TheCorruptible: Episode 6 implies that he started off with nothing but good intentions, [[spoiler: but the powers his crown granted him started him down a bad path]]
301* TheDarknessGazesBack: Just before he [[spoiler:kills Don Paragon, El Rey consumes the light in the area, leaving only Paragon lit in the darkness along with his crow familiars' [[RedEyesTakeAWarning now-glowing red eyes.]]]]
302* EveryoneCallsHimBarkeep: El Rey is the Spanish term for "The King." It's unclear whether this is his [[HisNameReallyIsBarkeep actual name]] or just [[GratuitousForeignLanguage gratuitous Spanish]] for his title.
303* ExactWords: [[spoiler: After the Nomad escapes, Don Paragon asks for a taste of El Rey's magic in advance. El Rey complies, by having a horde of crows familiars [[EatenAlive devour him whole]]. Don Paragon even [[{{Lampshade}} lampshades]] that he was using his own words against him before he dies.]]
304* FallenHero: He used to be TheGoodKing, [[spoiler: until his crown drove him mad.]]
305* FauxAffablyEvil: When he speaks, he shows himself to be quite casual and chatty...but no less menacing for it.
306* TheGhost: He's only mentioned in passing and seen in stylized flashbacks. [[spoiler: He finally makes a speaking appearance at the end of Season 1 through his bird familiars]].
307* GreaterScopeVillain: Don Paragon answers to him [[spoiler: and he's responsible for the magic going away.]]
308* ItMustBeMine: He wants the Nomad because he wants the last known magical being [[spoiler: to consume in order to keep his youth and power]].
309* KnightOfCerebus: [[spoiler:Very coldly murders his subordinate after said subordinate pushes his luck, and has no humorous moments like Toro.]]
310* MagicEater: [[spoiler:His crown literally eats magic users to sustain its power.]]
311* PoweredByAForsakenChild: [[spoiler:The magic of his crown is finite. To replenish it, the crown must consume magic users.]]
312* PreMortemOneLiner: "You'd like a small sample of my power? ...Very well." [[spoiler:Said to Don Paragon when he asks El Rey for some magic power to capture the Nomad, before having his crow familiars eat him alive]].
313* ProtagonistJourneyToVillain: The implication behind El Rey. El Rey was originally a warrior who fought monsters, until he came across a magic crown. The crown granted him the gift of magic, capable of healing the sick and injured, which he used on his people after becoming king. [[spoiler:As he grew old, the magic started to fade, forcing him to call another magic user to examine it. When he tried to, the crown devoured the user and had its magic restored, and when El Rey donned it again, his youth was restored with it. Corrupted by its power, El Rey began capturing magic users and feeding them to the crown, and when the people revolted, he turned one of his warriors into a Minotaur and unleashed it on them. Soon, El Rey had the Minotaur and three other empowered warriors become his governors, and turned Nowhere into what it is today.]]
314* ReallySevenHundredYearsOld: [[spoiler:He is confirmed to be as old as, if not older than the Nomad in Episode 6.]]
315* TranquilFury: He says he doesn't get upset, but is quite hungry to Don Paragon. [[spoiler:After having his crows devour the Don, El Rey coolly notes that maybe he was a "little upset".]]
316[[/folder]]
317
318[[folder:The Governors]]
319!!The Governors
320
321Four of El Rey's subordinates, each empowered by him and entrusted with the rule over one section of Nowhere. Toro the Minotaur rules the West, the Gunslinger rules the East, the Clawed Man rules the North, and the Spirit Lady rules the South.
322
323----
324* ReallySevenHundredYearsOld: [[spoiler:Like their King.]]
325* SuperEmpowering: El Rey used his power to transform them and grant them power.
326
327
328!!Governor Toro
329[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/toro.jpg]]
330-> '''Voiced by:''' Creator/SungWonCho
331
332Governor of the West, also known as the Minotaur.
333
334----
335* BloodSport: He runs something called the "Kill-osseum", which is presumably this.
336* ChestInsignia: Toro and all those he governs wear his symbol on their chest; A T with a pair of bull horns on either side to make it look like a cow head.
337* EvilSoundsDeep: Cho uses a very deep voice for him, emphasizing his power and menace.
338* FauxAffablyEvil: Chats rather causally with Don Paragon, but it’s laced with condescension and at the end he drops the formality and bluntly tells him he’ll beat him to death.
339* JerkJock: His contempt for the [[SissyVillain effeminate and physically weak]] Don Paragon is obvious. He also makes it quite clear that he would murder him quite gleefully if he gets any ideas above his station, in spite of his normal policy of not getting out of bed for a body count less than 30.
340* OrcusOnHisThrone: By his own admission, he doesn't leave his town for a body count less than 30, so he sends his champion and troops to investigate the rumors about the Nomad. Of course, he won't hesitate to go himself if they find something worth his time, or if Don Paragon angers him enough.
341* OurMinotaursAreDifferent: He was made into a minotaur by the king's power.
342* SmugSuper: He needs very little persuasion to turn the conversation to his massive godlike strength and mocks Don Paragon for being low on the totem pole.
343* VocalDissonance: His voice may be extremely deep, but his gentle tone and casual delivery make him sound shockingly normal for such a monstrous creature.
344
345[[/folder]]
346
347[[folder:Toro’s Champion]]
348!!Toro’s Champion
349[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/image_12_0.png]]
350-> '''Voiced by:''' Ray Hurd
351
352A gladiator sent by Governor Toro to hunt down the Nomad.
353
354----
355* BloodKnight: [[spoiler: Once he corners the Nomad, he’s practically demanding the latter to fight him.]]
356* DisneyVillainDeath: [[spoiler: He gets pushed down a mineshaft by Skout in episode 9.]]
357* GladiatorGames: He's not just any gladiator, he's the champion of the most dangerous arena in all of Nowhere.
358* HadToBeSharp: Being a gladiator in the Kill-oseum, it was kill or be killed.
359* ImplacableMan: Once he starts hunting the Nomad, nothing can stop him.
360* KnightOfCerebus: Unlike previous villains, there is ''nothing'' about him that's played for laughs. He's a brutal ImplacableMan who relentlessly hunts the Nomad and has no qualms about injuring or killing innocents to get what he wants.
361* MagicCompass: He has one that points to anything magical. It's how he's able to continually track down the Nomad.
362* NoHoldsBarredBeatdown: [[spoiler: Gives a brutal one to the Nomad.]]
363* NoNameGiven: Even the credits simply refer to him as "Champion".
364* SuperStrength: He’s strong enough to bend a train track and can effortlessly throw mine carts with ease.
365* TitleDrop: He uses his intro episode's title, "End of the line." As a BadassBoast after detrailing the train the Nomad was on.
366
367[[/folder]]
368
369!Other Inhabitants of Nowhere
370[[folder: Residents of Bliss Hill]]
371
372!!Barty, Eugene, and Dolores
373[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2018_09_22_at_73427_pm.png]]
374->'''Voiced by:''' Brooke Olsen (Barty), Creator/CaitlinGlass (Eugene), Barbara Dunkelman (Dolores)
375
376* BratsWithSlingshots: Dolores has one.
377* LittleProfessorDialogue: These kids are prone to this, Eugene especially.
378* [[PluckyGirl Plucky Kids]]: They seek to bring water back to their town, and give the adults in their town headaches.
379--> '''Delores''': We ain't hooligans, we're hooli-cans!
380
381!!Sheriff Of Bliss Hill
382[[quoteright:233:https://static.tvtropes.org/pmwiki/pub/images/sheriff_0.png]]
383->'''Voiced by:''' Adam Ellis
384
385
386* PapaWolf: The Ranch Hand threatening his son Barty was enough for him to beg Nomad to come back into town.
387* ReasonableAuthorityFigure: Despite his gruff exterior, he cares deeply about keeping his town orderly and safe. He rightfully threw Nomad out [[spoiler: after his magic damaged the mill]], and despite Nomad making it up to him by saving his son, he had to expel him anyway to keep out trouble.
388* TheSheriff: As the title implies, he is the sheriff in charge of Bliss Hill.
389
390[[/folder]]
391
392
393[[folder: The Undertaker]]
394!!The Undertaker
395[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/undertaker_4.png]]
396->'''Voiced By:''' Creator/ShannonMcCormick
397
398An undertaker with a morbid interest in the Nomad's abilities.
399
400----
401* BeCarefulWhatYouWishFor: Spends the entire episode trying to decode the secrets of the Nomad's magic and, when the Nomad breaks out of his shackles, angrily destroys the animated music box and tells him to "show me your magic!" The Nomad obliges and animates all of the objects around the Undertaker's house and surrounds him, causing the Undertaker to crawl up into a ball and [[VillainousBreakdown drive him insane]] by leaving him tied up in his house with the formerly animated objects.
402* BerserkButton: For some reason, it infuriates the Undertaker that the Nomad uses his powers on bringing inanimate objects to life, instead of using these same powers for necromancy. He doesn't show it at first, but when he sees the animated pocket watch try to grab the skeleton key, he smashes it to bits with his bare fist.
403* BitchInSheepsClothing: He hides the Nomad from Toth, then offers to take the Nomad to safety. But when they reach their destination, he knocks him out and takes him prisoner. Skout trusting in him for directions showcases how convincing his sheep's clothing is.
404* CompanionCube: With a human skull he refers to as Clarence.
405* CreepyBlueEyes: His pale blue eyes add to his unsettling appearance.
406* DirtyCoward: As soon as the Nomad corners him with animated objects, he curls into a ball screaming that he doesn't want to die.
407* EvilCannotComprehendGood: He doesn't understand why the Nomad gets upset when his creations get destroyed, because they are "[[WhatMeasureIsANonHuman not alive]]". He also doesn't understand why the Nomad would waste his magic on animating objects when he could be doing so much more such as learning necromancy.
408* EvilHasABadSenseOfHumor: Cracks jokes about death, which unsettles another bounty hunter.
409* FauxAffablyEvil: He has a constantly polite tone, but is probably the most disturbing and depraved character in the entire show.
410* ForScience: The reason he takes the Nomad captive is to study his magic and get a better understanding of it.
411* InkSuitActor: Might be an accident, but as noted by [[http://rootbeerflotsam.tumblr.com/post/173470248033/you-were-freaking-lit-as-the-undertaker-in-nomad the man himself]], he could certainly be a long-haired Shannon.
412* {{Irony}}: The title of the episode he's in, "The Kindness of Strangers", was [[TitleDrop dropped]] by Skout when she points out people can be spontaneously kind. Turns out, the Undertaker is neither kind to Skout, Toth, ''or'' the Nomad.
413* JustThinkOfThePotential: He deliberately kidnaps the Nomad and studies him in order to figure out the secrets of his magic and attempts to get the Nomad to increase his powers by learning necromancy. The Undertaker doesn't take it very well when the Nomad refuses.
414* KnightOfCerebus: While still comical himself, the series as a whole took a turn for the darker in his debut and all episodes following.
415* {{Necromancer}}: Not himself but the Undertaker does possess a book on necromancy and wants the Nomad to decode it in order to reanimate the dead. [[spoiler:By the end of the episode the Nomad takes the book away from him and buries it so that no one else will be tempted to use it.]]
416* PungeonMaster: He likes to make death-related puns.
417* StepfordSmiler: Unstable variant. Outwardly polite, bordering on AffablyEvil, is really just TheSociopath.
418* StrawHypocrite: He claims to be obsessed with bringing the dead to life. [[spoiler: And yet, he cruelly kills two [[WhatMeasureIsANonHuman animated objects]] the Nomad brought to life.]] Not to mention that, [[spoiler: for all his killing]], he begs that he doesn't want to die when surrounded by animated objects.
419* TheSociopath: Has no problem killing the Nomad's creations, without any care towards the Nomad's obvious distress. All he cares about is sating his own curiosity.
420* VillainousBreakdown: When the Nomad [[TheDogBitesBack finally has enough of the Undertakers abuse]] and animates the object around his house to attack him the Undertaker screams that he doesn't want to die. When the Nomad leaves his house, after tying him up in the room with the formerly animated objects, he screams not to be left alone with them.
421* VillainOfTheWeek: He only appears for one episode and is later treated as one of the many foes the Nomad comes across.
422* TheWatson: An interesting example: his "experiments" and inquiries with the Nomad's powers teach him, the audience, and [[HowDoIShotWeb the Nomad himself]] about their limitations.
423
424[[/folder]]
425
426[[folder: The Near-Sighted Bandits]]
427!! The Near-Sighted Bandits
428[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/snip20180903_13.png]]
429->'''Voiced By:''' Creator/LeeEddy, Stephanie Ard, and Jenn K. Tidwell
430
431A gang of outlaws who rob a train that the Nomad just happens to be traveling on. As the name would suggest, they're all near-sighted.
432
433----
434* ExactlyWhatItSaysOnTheTin: Every single one of them are near-sighted.
435* GangOfHats: Women with bad eyesight.
436* MyCard: They introduce themselves with a business card.
437* TrainJob: They attempt to rob a passenger train.
438* VillainOfTheWeek: They serve as the main antagonists for the episode ''End of the Line''.
439* WhatHappenedToTheMouse: [[spoiler: It’s unclear what became of them after Toro’s champion derailed the train they were on.]]
440
441[[/folder]]
442
443[[folder: Melinda]]
444!! Melinda
445[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/melinda_adult.png]]
446->'''Voiced By:''' Creator/BrittneyKarbowski, Yssa Badiola (child)
447
448A young girl with magical powers raised on a farm by her father, who was also a magician. [[spoiler: The Nomad was the family's scarecrow, brought to life by Melinda's father to train and protect her.]]
449
450----
451* BriefAccentImitation: [[spoiler:While trying to gather information on other magic users, she imitates an accent that wouldn't arouse suspicion in Bliss Hill - coincidentally, this accent makes her sound a ''lot'' like Skout.]]
452* ButNowIMustGo: [[spoiler: Left the Nomad to try to defeat El Rey and hasn't been seen since.]]
453* CuteWitch: Referred to as a witch by wanted posters, and is quite cute, especially as a child.
454* DisappearedDad: Her father is taken by El Rey's men.
455* EarlyBirdCameo: The Nomad hallucinates her in Skout's place for a brief moment in the first episode, but who she is isn't explained until Episode 10.
456* IdenticalStranger: She looks almost identical to Skout.
457* LaserGuidedAmnesia: Her magic can do this. [[spoiler: She inflicts it on the Nomad before she goes to try to take down El Rey.]]
458* PlayingWithFire: Like her father, she has some skill with fire magic.
459* SignificantGreenEyedRedhead: She's ''very'' significant to [[spoiler: the Nomad's backstory]], and her hair and eye color indicate [[spoiler: a connection to Skout.]]
460* MissingMom: Her mother is never seen, and given that [[spoiler: she and the Nomad are on their own after her father is taken, it's likely she's either dead or otherwise completely absent from her life.]]
461* WalkingSpoiler: Her existence reveals quite a bit about [[spoiler: the Nomad's origins, and may have significant implications for Skout as well.]]
462%%* WhatHappenedToTheMouse?: As it currently stands, exactly what became of her after she left the Nomad is unclear. We don't even know if she's still alive or not.
463

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