This is a character sheet for the web animated show Nomad of Nowhere.
Warning: Rooster Teeth FIRST members have access to new episodes a week before they go public. Beware of potential spoilers.
Nomad of Nowhere
The titular Nomad. He is a kindly mute who has the ability to bring inanimate objects to life by clapping. Unfortunately, he is also the most wanted man in the world, believed by many to be evil. He hasnt been seen for over a hundred years until the Dandy Lions came to the Bramble. Now he wanders the desert, looking for a place to belong... In truth, he's an animated scarecrow brought to life by a magician to protect his daughter. However, until Episode 10, he had no memories of his origins or Melinda, the girl he was created to protect.
- Adorkable: Shows a few elements of this when Skout meets him for the first time whether it's from the rocks he brought to life or attempting to look more like the artistic interpretation on his wanted poster.
- Ambiguously Human: The Nomad is an approximately human-shaped creature, but he is over a hundred years old and is The Needless as he can traverse the harsh desert without food or water, nor do the elements seem to affect him since he is fully covered with only his large white eyes visible. Heck, even his gender is only known because everyone refers to him with male pronouns. This is because he is actually an animated scarecrow.
- An Arm and a Leg: Subverted. During the fight with Don Paragon in the first season finale, Paragon manages to cut off one of the Nomad's legs. Being that the Nomad is a scarecrow animated by magic, he's still able to control it to kick Paragon when it's detached, and he easily reattaches it afterwards.
- Beware the Nice Ones: Downplayed. He animates everything in the room in one clap during the fight with the Undertaker when pushed too far, yet he can't bring himself to deliver a coup de grâce.
- Born of Magic: He has the power to imbue life into lifeless objects like rocks or brooms. In fact it turns out that he himself was a scare-crow animated with magic
- Cute Mute: Directly called a mute by Skout when it's revealed he can't talk and definitely is not the intimidating face on the wanted poster.
- Dark Is Not Evil: His face resembles a dark void with white eyes and gets played up by the fact of being a living scarecrow, but is more noble than most of the cast of characters, despite his reputation.
- Detachment Combat: Reveals he can do this after Don Paragon cuts off his leg. The leg boots Paragon from behind and re-attaches itself.
- The Dreaded: Everyone fears him and think of him as a highly dangerous enemy. While the Nomad wouldnt hurt a fly, his magic can inadvertently put people in danger, as seen with Bliss Hill. Episode 5 does show that he's terrifying if pushed too far.
- Dudley Do-Right Stops to Help:
- He could have left Toth, Skout and the others to die, but saves them instead.
- He also tries to help the people of Bliss Hill for no other reasons than a bunch of kids asked. Unfortunately it blows up in their faces.
- He's an animated scarecrow tasked with protecting Melinda. As he has no memory of her he simply protects whoever he feels needs it
- Easy Amnesia: He has no memory of how he got to be in the shack in the middle of the woods. This is because Melinda wiped all memory of his existence before then from his mind, though his reaction to seeing Skout suggests it may still be buried somewhere inside his head
- Evil Sorcerer: Subverted Trope. He has a pretty bad reputation, is looked down on for his magic, and has had the occasional Unwitting Instigator of Doom moments, but hes the nicest guy youll meet. He's also not thrilled to learn how to use Black Magic like necromancy, and buries the first spellbook he encounters without ever looking inside.
- A magic-user in blue whose face is covered making only their eyes visible... Are you sure we aren't talking about the original Black Mage design in Final Fantasy? The fact that he's a golem created by animating a scarecrow makes him very similar to the Black Mages of Final Fantasy IX.
- Let's see, a desert wanderer with a big bounty on his head whose powers, though impressive, are advertised as being much more dangerous to people than they actually are due to the wielder's pacifist nature...are we talking about the Nomad, or Vash the Stampede?
- The Faceless: His face and mouth are obscured by bandannas, and his eyes are merely white expressive ovals. This is because hes a scarecrow.
- Friend to All Children: Gets along very well with the Bliss Hill kids. This may have been foreshadowing to his previous role as Melinda's caretaker.
- Friend to All Living Things: And to non-living things, too, since he can use his powers to give life to inanimate objects. He takes their deaths as harshly as any originally living being.
- Hero with Bad Publicity: The Nomad is the nicest being that you're likely to meet, but he has a really bad reputation. Heck, Skout didn't recognize him at first mainly because she couldn't reconcile the almost demonic visage on his wanted poster with the actual guy.
- The second episode implies that his reputation is down to him wanting to help out but messing things up in a highly destructive fashion rather than any deliberate malice on his part. He tries to use his magic to help out with the old abandoned mill but his efforts to revive the town by bringing their water wheel to life results in the water wheel escaping and flattening a big chunk of the town, including the mill they were trying to save in the first place. His inept efforts to help resulted in the locals running him out of town.
- Compass has his reputation get better. After defeating the Near-Sighted Bandits during a train robbery, some of the train's passengers rightly see the Nomad as a hero and refuse to help Toth in her hunt for him.
- How Do I Shot Web?: His fights with the Ranch Hand and the Undertaker reveal that the Nomad doesn't understand his powers anymore then anyone else. The Ranch Hand battle demonstrates the Nomad can't bring things to life if it's attached to a person, like the Hand's robotic arm. The Undertaker discovers that Nomad can't bring dead things, like bones, to life, and that the Nomad's magic will seek out a target if the initial target is invalid.
- I Just Want to Have Friends: Living alone in the bramble has caused Nomad to be rather desperate for some form of companionship, even using his magic powers to give life to rocks and flowers.
- Instant Armor: During the final battle with Don Paragon in episode 12, the Nomad animates a bunch of little rocks to achieve this effect, making him bigger and stronger.
- Last of His Kind: Apparently, the Nomad is the last free magical being in the world.
- Magic A Is Magic A: His powers can only bring inanimate objects to life, and even then only if they are not attached to a living entity (like a prosthetic limb) or made of dead matter (like bone, though plant matter doesn't seem to count in this regard). The Undertaker notes that necromancy does exist as a separate magical ability, but nobody has been able to do it in years and the Nomad is not interested in learning how.
- Martial Pacifist: Nomad has been proven to not be as dangerous as the stories paint him as and is not much in the way of a fighter. He mostly uses his powers for self-defense and animates objects for company or for simple tricks. However, when push comes to shove, he uses these powers to trick and outsmart his enemies.
- Mistaken for Badass: He's The Dreaded for the general public despite being utterly harmless in a fight and incapable of directly fighting others.
- The Needless: The Nomad does not need to eat or drink but does sleep as an animated scarecrow his lack of need for sustenance makes sense.
- Nice Guy: Only uses his powers for self-defense and animating objects for company, and befriends Skout right away despite her searching for him. Also, he saves Toth, Skout and the rest of the Dandy Lions from the forest fire.
- No Good Deed Goes Unpunished: If he didn't save the Dandy Lions, he wouldn't have Toth going after him so fervently, Red Manuel would not have gotten Don Paragon funding extra bounty hunters, and people would not have an update on his powers and personality on how best to fight/exploit him.
- Papa Wolf: Although not the usual hyper-aggressive example he shows this quality in his interactions to Melinda. He's shown to have been willing to fight in order to protect her, keeps her on a schedule (and is shown to get upset with her if she doesn't keep it) and would have much rather had her spend her life safely in the Briar Patch. This is all rather justified given they're being hunted down by El Rey and the fact that he was quite literally created to be her protector. This was arguably foreshadowed in an early episode when he willingly puts himself in danger to protect Barty and even later with his attempts to keep the egg in Eagle Canyon safe.
- Parental Substitute: Was this to Melinda after her father's apparent death. He was given life for the express purpose of protecting her.
- No Mouth: When finally shown with his face fully uncovered. No wonder he's The Voiceless.
- Paper-Thin Disguise: His disguise to prevent people from figuring out who he is in "End of the Line" is... a purple bandanna. Over his normal bandanna. Skout sees right through it.
- Power Incontinence: While he does have a great deal of control over activating his powers, he does have some issues. He activates his powers by clapping, but clapping for any reason will cause his powers to activate. Moreover, if he hasn't chosen a target to give life to, something random in the vicinity will activate. And lastly, the objects he creates have minds of their own; while they tend to follow his directions or try to protect him, any that feel mistreated will react accordingly.
- Really 700 Years Old: The Nomad is apparently over 100 years old, or at least, that's how long it's been since anyone saw him before episode 1.
- The Silent Bob: So far he hasn't said a word, but it's easy to tell what he's thinking.
- Silent Snarker: He has his moments.
- Taking the Bullet: Pushes Skout out of the way of Red Manuel's shot, only to get hit himself.
- Tired of Running: While he (obviously) doesn't say the line, he still clearly had one of these moments in "Fiesta." At the end of the episode he and Skout resolve to take the fight to El Rey.
A bookworm who aids Toth on her quest to catch the Nomad (and appears to be attracted to her). She is the voice of reason within the Dandy Lions... too bad he warnings are often ignored. She was the first person to find the Nomad after a hundred years. After learning of his true nature, she finds herself uneasy about capturing her new friend...
- Action Survivor: While not being nearly as tough and experienced as Toth, she's able to carry her heavy backpack better than her other teammates, she can recognize different plants, and she helps rescue Toth and her team from a wildfire.
- Adorkable: Quite a lot. She's naive, cheerful and very awkward whenever she attempts human interaction.
- American Accents: Speaks with a soft Dixie accent.
- Badass Bookworm: What Toth is to knives she is to survival guides.
- Butt-Monkey: Gets her books lost or eaten, is a bit of a klutz, and constantly depreciates herself.
- Catchphrase: Such a dunderhead.
- Cannot Spit It Out: Tries to confess to Toth in Episode 11, but can't.
- HeelFace Turn: While she's not evil, Skout still spends most of the first season trying to catch the Nomad along with everyone else. That is until episode 9, where she finally realizes just how awful her superiors truly are and decides to protect the Nomad. This gets solidified when she pushes Governor Toro's champion down a mineshaft and shields the Nomad against Red Manuel
- Heroic Self-Deprecation: Skout has a habit for doing this when she makes a mistake, calling herself a "dunderhead" mainly. She even tries to pass along credit for her achievements once or twice.
- Identical Stranger: She looks almost exactly like Melinda, a witch Nomad was tasked to protect, except her eyes are a lighter green and her hair a lighter redish orange.
- Luminescent Blush: Does this a few times around Toth, cluing the audience in on Skout's crush.
- Meaningful Name: She's somewhat of the scout of the group.
- Morality Pet: Is the only one that Toth shows her softer side for, standing up to Manuel when he insults her and saving her from a falling branch. This becomes more apparent in Compass, where Skout's absence causes Toth to act so aggressive that even the Dandy Lions object to her behavior.
- My Master, Right or Wrong: She knows that the Nomad isn't as evil as they make him out to be. But she still helps Toth hunt for him.
- Only Sane Man: Is the only character who questions hunting down Nomad, when he is clearly not the fiend he's been made out to be.
- Red Oni, Blue Oni: Blue Oni to Toth's Red Oni.
- Self-Deprecation: Unfortunately, Skout is often quick to talk down about herself, and then theres her Catchphrase (see above).
- Shrinking Violet: Downplayed because she can sometimes stand up to Manuel, but otherwise she's a girl with serious self-esteem issues and desperate to prove herself to Toth and the others.
- Significant Green-Eyed Redhead: Combined with Redhead In Green. And the "significant" part goes beyond her being a main character, as during the first episode Skout makes the Nomad remember someone from his past.
- The Squire: She manages Toth's inventory.
- Straight Gay: She's implied to be attracted to Toth, having a Luminescent Blush toward her more than once, but otherwise doesn't act in any obvious or stereotyped manner. Miles Luna, series writer, confirms that she is LGBT.
- Token Good Teammate: While the rest of the Dandy Lions aren't exactly "evil", they're not exactly the nicest people around, either. Skout is far friendlier.
- Wrench Wench: She is very skilled at fixing machines.
- Xtreme Kool Letterz: The spelling of her name is scout with C replaced with a K and still pronounced scout.
- You Kill It, You Bought It: Wonders if she is the Champion now after defeating the old one.
The leader of the Dandy Lions. She has dedicated her life to capturing the Nomad, which often affects her better judgment.
- Ambiguously Gay: Toth has shown little romantic interest in men, or even Ship Tease. However, she is notably kind and more moral whenever Skout, who is confirmed to be a LGBT character by the show's creator. Not only that, Toth is very protective of the other girl and blushed when the latter hugged her.
- Ambiguously Human: It's easy to miss but she's got pointed ears. Some dialogue in episode 3 refers to "her people" which are apparently called the Y'dala.
- Anti-Villain: She's hunting the Nomad in exchange for Don Paragon helping her people, who are apparently in danger.
- An Axe to Grind: Has a huge axe she can swing or throw.
- The Brute: Thinking's not her forte.
- Decoy Protagonist: She's presented as apart of a trio of main characters alongside Skout and the Nomad at the beginning. By the first season's conclusion, she's revealed to be a major antagonist instead, one that El Rey has his sights set on.
- Dragon Ascendant: After killing the Don, El Rey decides to make Toth his new agent.
- Drill Sergeant Nasty: Downplayed. Keeps everyone in line, but she has a soft spot for Skout and stands up for her.
- Dumb Muscle: The single biggest badass seen so far, but burns down the forest she is standing in with no plan of escape. She also doesn't like Skout's books.
- Hazy Feel Turn: After Paragon breaks their deal in episode 11, Toth decides to help Skout break out of prison...so they can turn in the Nomad to El Rey themselves.
- Good Scars, Evil Scars: Has a faint scar going over her face diagonally.
- Inspector Javert: Ignores evidence of Nomad's kind nature, and continues to hunt him down. She also tells Skout that "rules are rules", no matter how cruel they are. This gets subverted as of Episode 7, when she corners the Nomad alone in Eagle Canyon. She acknowledges what Skout reported about his demeanor, and demands that he help her people by turning himself in.
- Jerk with a Heart of Gold: While she can be abrasive and cold at times, she stands up for Skout against Red Manuel and saves her from a falling branch.
- Kick the Morality Pet:
- In "Eagle Canyon" after the Nomad gets away because Skout refused to drop the mother bird's egg of the cliff Toth reprimands Skout, who tells Toth she has been too overbearing. Toth then snaps at Skout, telling her that their relationship is not a partnership, but one of boss and servant and nothing else. Though her actions in "End of the Line" and Compass suggest that she may regret what she said.
- In the season one finale, after some brief hesitation, Toth has no problem throwing her axe at the Nomad with Skout standing in front of him to shield him, and would have killed her if the statue that Nomad enchanted hadn't blocked it before sending Toth tumbling through the roof a nearby shack. This would be their last interaction before witnessing El Rey execute Don Paragon for his failure, then replacing him with Toth to search for the Nomad, thereby ensuring that Toth and Skout will remain at odds for the foreseeable future.
- Knife Nut: She loves stabbing, knives, and stabbing knives.
- Meaningful Name: Toth sounds a lot like "tough".
- The Only One Allowed to Defeat You: The Nomad is her quarry, and no one else's. This works against her when the Twindleweed Circus captures the Nomad, and as she's arguing with them over who will take him to Don Paragon, Nomad escapes. The sixth episode reveals that if she can capture the Nomad for Paragon to present to El Rey, the Don will negotiate for El Rey to give some much needed magic for the Y'Dala.
- O.O.C. Is Serious Business: Toth's an unflappable, hard-ass soldier who never shows fear. However, Don Paragon's unpleasant death, and El Rey's recruitment of her rattles Toth to the core.
- Pointy Ears: Her pointed ears are part of her Y'Dala heritage and a sign that magic is vital to her people.
- Red Oni, Blue Oni: Red Oni to Skout's Blue Oni.
- Trapped in Villainy: What Toth becomes after El Rey murders Don Paragon; it's clear from the outset that she is frightened out of her wits and will try her damnedest to avoid her ex-boss's fate.
The Dandy Lions
Null Voiced By: Stephen Fu
Santi Voiced By: Eddy Rivas
- Blind Obedience: The Lions don't hesitate when following Toth's orders, no matter how dangerous or destructive.
- But for Me, It Was Tuesday: Toth has chased so many false leads that by episode 1, they've apparently all but memorized her little speech.
- Deadpan Snarker: Null. Anything out of his mouth is either biting sarcasm or blunt cynicism.
- Divergent Character Evolution: At the very beginning of the first episode, they're virtually indistinguishable character-wise. Come episode 7, after apparently being whittled down to the three in the picture above, they've developed a number of their own little quirks. There's Jethro's Straight Man demeanor and apparent side business as a masseuse, Santi's philosophical musings, and Null's pessimism.
- Everyone Has Standards: They may follow Toth's orders without question, but when she gets too forceful and violent in her search for the Nomad after Toro's champion gets on the case and Skout leaves, they note that it's "South of their moral compass"
- Hidden Depths: Santi is a font of philosophical wisdom.Santi: "The sordid cycle of generational poverty only begets violence."
- Additionally, Jethro's got a sideline in massage therapy.
- In Episode 3, Null (The Y'dala) expresses annoyance at how Toth's brute-force method to dealing with others will give their race a bad name.
- Ineffectual Sympathetic Villain: Theyre bunch of incompetent, apathetic, and dim-witted buffoons.
- Informed Ability: Supposedly they are ruthless, cunning and the finest soldiers in any of the Four Corners. Their attitude, mannerisms and competency showcase the complete opposite, with only Toth living up to said reputation.
- Just Following Orders: They really don't feel anything for or against the Nomad or Toth, but they quietly obey Toth without complaint.
- Knight Templar: They'll do what they must to complete their mission of capturing the last person with magic powers. Even if it means burning a whole forest and its animals down.
- Multicultural Team: Also counts as Equal-Opportunity Evil. The group consists of Hispanics, whites, and Ydala.
- Punch-Clock Villain: They may follow Toth and Don Paragon's orders without hesitation, but beyond that they show no sign of supporting their superiors' goals.
- Punny Name: The Dandy Lions or the Dandelions?
- Shoo Out the Clowns: They are almost never present during the shows more serious moments.
- Those Two Guys: Santi and Jethro, the two most prominent of the team, often provide comedic commentary to the events unfolding.
- Tom the Dark Lord: Subverted. While they have a very non-threatening name, they are implied to be the most ruthless soldiers for Don Paragon. However, the team is barely competent.
Toths second in command. He seeks to usurp Toths place and capture the Nomad himself. Despite his ego, however, hes just as incompetent as the Dandy Lions.
- Boisterous Weakling: For someone so loud and full of himself, he's not that good in a fight.
- Butt-Monkey: So, so much. In the first episode alone, he gets knocked out twice and covered with a bedsheet that gets set on fire.
- Dashing Hispanic: Subverted. For all his good looks, he's about as badass as Wile E. Coyote and has his same luck.
- Dude Where Is My Respect: Despite being ultimately the one to capture the Nomad and earning a higher rank than Toth, Red Manuel is still disrespected by his fellow Dandy Lions. His own companions failed to notice his absence, assuming and actually wishing he died right to his face. Even with his promotion, his subordinates refuse to follow his orders, forcing Red Manuel to whine to Don Paragon to get his way. In the season 1 finale, he demands to know why no one respects him from Skout, who truthfully tells him it's because he's really just kind of a jerk. His reaction is a stunned "Oh. Oh my God."
- Dumbass Has a Point: When he suggests to Don Paragon that he use his resources to put a bounty on the Nomad's head so they can cover more ground in their search, the Don actually likes the idea.
- Heel Realization: He has one and loses all motivation when Skout tells him that the reason people don't respect him is because he's a jerk.
- The Gunslinger: He uses a revolver as his main weapon.
- Inferiority Superiority Complex: He knows perfectly well nobody likes him, not even his own family. His grandstanding is a desperate attempt to get people to respect him.
- Kick the Dog: In Compass, he reveals that he was planning to kill Skout regardless of the latter's Heel Realization. Partially subverted, in that he decided to merely capture her.
- Not-So-Harmless Villain: For most part, he's treated as an injury-prone Ineffectual Sympathetic Villain. This changes in Compass, where he holds both the Nomad and Skout at gunpoint, attempts to murder the latter, and shoots the Nomad.
- Small Name, Big Ego: Don Paragon has barely any idea who he is in episode 2. The Dandy Lions themselves barely respect him.
- The Friend Nobody Likes: As mentioned above. In End of the Line, the Lions even complain to him about his repeating the same line. In episode 11 his companions actually wish he had died. When he gives an order to a guy to do what he was already doing, the man immediately stops and throws down the box he was carrying.
- The Starscream: He's made it quite clear he wants to take Toth's position.
- Third-Person Person: He constantly says his own name when he talks. For example, "You fools! Red Manuel will show you how this is done."
- Villainous Breakdown: Suffers one in the first season's finale.
- "Well Done, Son!" Guy: He has an extremely overbearing mother who takes news of his promotion to Captain by telling him he should be Don-the local ruler-by now.
- Why Did It Have to Be Snakes?: Claustrophobic, but too proud to admit it. His crew doesnt bother to hide this fact.
- Would Hit a Girl: More like would shoot one. He tries to kill Skout and take the credit for capturing the Nomad.
The Don of the desert and Dandy Lions boss. He assumed control over an oasis and charges ludicrously high prices for people to have a drink.
- Ambition Is Evil: He wants the Nomad so that he can become a governor.
- Asshole Victim: Is murdered by El Rey for failing to secure the Nomad. Considering he deprived his people of water, murdered one of his own men and tried to burn down the whole town just to get the nomad he will not be missed.
- Aristocrats Are Evil: A Don and a greedy jerk.
- Bad Boss: He acts like a jerk to his men and has no problem killing them as shown when he killed one of them for suggesting that his goal probably won't have an eloquent title.
- Bald of Evil: Episode 12 reveals that hes balding and wears a wig.
- Big Bad: For season 1. Hes the one who set a bounty on the Nomads head and is the boss of the Dandy Lions. However, he mentions the existence of a king named El Rey, and his desire to capture the nomad is due to the king wanting him, and so he can be promoted to Governor.
- Big Bad Wannabe: During the meeting with Governor Toro, it quickly becomes clear that the Don is completely out of his league. Toro himself outright states that in the totem pole of power, Paragon is at the very bottom.
- British Stuffiness: He's the only character so far with a British accent and looks down his nose on all his subjects.
- Camp Straight: Dresses and behaves like an 18th century dandy.
- Devoured by the Horde: He is eaten by El Rey's murder of crows for having the Nomad escape and asking for his magic early.
- Disproportionate Retribution: He kills one of the Dandy Lions for pointing out that his ambition to become the governor of the Southwest doesn't sound all that cool as a title.
- Gratuitous Spanish: Does this occasionally.
- Greed: After taking control of an oasis, he charges extremely high prices to allow people to enter, then they have to pay again to get a drink.
- Ironic Name: A paragon, he ain't.
- Jerkass: Very pompous and arrogant.
- Lack of Empathy: All the people of the oasis suffers and he only gives them little water and shows no remorse in killing one of the Dandy Lions.
- Laser-Guided Karma: His arrogance and complete self-assurance turns him into crow food after he has the temerity to bug his boss for more power...after he horribly fails said boss.
- Light Is Not Good: He has white hair with a nobble appearance, has some white and yellow on his blue coat and wears white boots, which is not telling about his nature.
- Punny Name: Sounds like Dom Perignon, a popular brand of French champagne, as befitting of a clearly haughty person.
- Royal Rapier: Fitting for an aristocrat, he wields a rapier. He is quite skilled in both wielding and throwing it.
- Sissy Villain: Aside from his dandy mannerism and dress, his pale skin implies he rarely ventures into the sun.
- The Sociopath: He has shades of this when he killed one of the Dandy Lions with no second thought as mentioned above.
- Starter Villain: Starts off as the most noticeable threat to the Nomad, and is surrounded by soldiers that we're told are the best in the area. However, it's made increasingly clear once we learn about El Rey and his Governors that he's a Normal Fish in a Tiny Pond at best.
- Too Dumb to Live: Don Paragon thought that, apparently, the best option after your boss has just discovered you failed utterly and have rendered an entire royal visit not only pointless but counterproductive is to...ask for a bit of the reward that you would have gotten if you succeeded. Needless to say, El Rey was not in a charitable mood.
- Virtue Is Weakness: When he hears about how Nomad saved the life of Toth and her expedition, he believes this moral compass will make it easier for them to hunt down.
- You Have Failed Me: Averts this. Toth has failed to secure the Nomad three times while on mission, including one where she effectively sabotaged another group that had caught the Nomad and another where she abandoned the mission to save Skout's life. Despite this, he still keeps Toth in her position as leader of the Dandy Lions. However, that doesn't mean he is reasonable, as he casually murdered one of his other subordinates for criticizing his would-be title should he succeed in achieving his goal of becoming one of El Rey's governors. El Rey later does this to him after Paragon frays his already strained patience to the breaking point.
The Ranch Hand
- Affably Evil: He's pretty mean and menacing when he's on the job, but when he's "off the clock" he's quite conversational and chatty with the people of Bliss Hill, even trading jokes and telling them bits of his back story.
- Artificial Limbs: He's got a Diesel Punk mechanical arm complete with a rip cord to start it .
- Extendable Arms: His artificial arm can extend to about 50 feet.
- Hired Guns: He's a bounty hunter who is primarily after the Nomad for the 1000 gallons reward.
- Hoist by His Own Petard: He is defeated by his own metal arm after the Nomad brings it to life.
- Knight of Cerebus: While he's Affably Evil and tells jokes to the townsfolk of Bliss Hill while waiting for his quarry the Nomad, he's also the first of many Bounty Hunters after the Nomad that are true threats, unlike the Dandy Lions in the first episode.
- Starter Villain: He's the first true antagonist that the Nomad faces in the show and gives the viewer a taste of what is to come.
- Would Harm A Child: Implied. The first hostage he takes is Barty.
The Twindleweed Brothers Traveling Circus
A traveling circus that is in actuality made up of former bounty hunters.
- The Brute: Bertha is the muscle of the group.
- The Dog Bites Back:
- Lazarus's giant lizard which he whips and mistreats attacks him when the Nomad tames and frees it.
- The rest of the circus gangs up on Twindleweed when they learn he's been keeping most of the circus's profits without telling them.
- The Gunslinger: Trixie is dressed like a cowgirl and wields a pair of pistols, both for entertaining guests and collecting bounties.
- Large Ham: Twindleweed, as befitting a circus ringmaster.
- Monster Clown: Killjoy is both a clown and a deadly bounty hunter, though he's more Played for Laughs than most examples.
- Uncertain Doom: Twindleweed is shot from a canon and the rest of the circus are last seen before the circus tent collapses on top of them. However, since the other circus members survived being shot from the cannon before, and Toth and Skout survived the collapse, it's uncertain if they were actually killed.
- In episode 8, its mentioned that they were apparently bankrupted after their encounter with the Nomad.
- Whip It Good: Lazarus's weapon is a bullwhip.
A large, tough, taciturn bounty hunter.
- Even Evil Has Standards:Undertaker: I can't say the company here I keep is lively. You see, that's a bit of word play! Cause they're corpses!Big Jib: Naw I understand. I just think that's offensive and unprofessional.
- Made of Iron: Big Jib was able to take repeated shovel strikes from the Undertaker, even on to the back of the head, with only a short period of unconsciousness as a result.
- Hidden Depths: He finds the Undertaker's tendency to make death-related puns distasteful and unprofessional.
- The Stoic
Rulers of Nowhere
- Voiced by: John Swasey
The so-far unseen monarch of Nowhere who wants the last magic user and is the true main antagonist of the series.
- Animal Motifs: His familiars at the end of season one are crows. Fitting, given that the Nomad is a scarecrow.
- Artifact of Doom: His crown seems to be alive, sentient, and very evil.
- Berserk Button: Do not ask for favors when the fact that you have recently failed him is obvious. Don Paragon gets eaten by crows for his hubris.
- The Corruptible: Episode 6 implies that he started off with nothing but good intentions, but the powers his crown granted him started him down a bad path
- The Darkness Gazes Back: Just before he kills Don Paragon, El Rey consumes the light in the area, leaving only Paragon lit in the darkness along with his crow familiars' now-glowing red eyes.
- Everyone Calls Him "Barkeep": El Rey is the Spanish term for "The King." It's unclear whether this is his actual name or just gratuitous Spanish for his title.
- Exact Words: After the Nomad escapes, Don Paragon asks for a taste of El Rey's magic in advance. El Rey complies, by having a horde of crows familiars devour him whole. Don Paragon even lampshades that he was using his own words against him before he dies.
- Fallen Hero: He used to be The Good King, until his crown drove him mad.
- Faux Affably Evil: When he speaks, he shows himself to be quite casual and chatty...but no less menacing for it.
- The Ghost: He's only mentioned in passing and seen in stylized flashbacks. He finally makes a speaking appearance at the end of Season 1 through his bird familiars.
- Greater-Scope Villain: Don Paragon answers to him and he's responsible for the magic going away.
- It Must Be Mine!: He wants the Nomad because he wants the last known magical being to consume in order to keep his youth and power.
- Kick the Son of a Bitch: Gets his ravens to eat Don Paragon alive...after Paragon has been a sociopathic, unreasonable jerk all season, and only after Paragon provokes him even further. It's really hard not to cheer.
- Knight of Cerebus: Very coldly murders his subordinate after said subordinate pushes his luck, and has no humorous moments like Toro.
- Magic Eater: His crown literally eats magic users to sustain its power.
- Powered by a Forsaken Child: The magic of his crown is finite. To replenish it, the crown must consume magic users.
- Pre-Mortem One-Liner: "You'd like a small sample of my power? ...Very well." Said to Don Paragon when he asks El Rey for some magic power to capture the Nomad, before having his crow familiars eat him alive.
- Protagonist Journey to Villain: The implication behind El Rey. El Rey was originally a warrior who fought monsters, until he came across a magic crown. The crown granted him the gift of magic, capable of healing the sick and injured, which he used on his people after becoming king. As he grew old, the magic started to fade, forcing him to call another magic user to examine it. When he tried to, the crown devoured the user and had its magic restored, and when El Rey donned it again, his youth was restored with it. Corrupted by its power, El Rey began capturing magic users and feeding them to the crown, and when the people revolted, he turned one of his warriors into a Minotaur and unleashed it on them. Soon, El Rey had the Minotaur and three other empowered warriors become his governors, and turned Nowhere into what it is today.
- Really 700 Years Old: He is confirmed to be as old as, if not older than the Nomad in Episode 6.
- Tranquil Fury: He says he doesn't get upset, but is quite hungry to Don Paragon. After having his crows devour the Don, El Rey coolly notes that maybe he was a "little upset".
Four of El Rey's subordinates, each empowered by him and entrusted with the rule over one section of Nowhere. Toro the Minotaur rules the West, the Gunslinger rules the East, the Clawed Man rules the North, and the Spirit Lady rules the South.
- Really 700 Years Old: Like their King.
- Super Empowering: El Rey used his power to transform them and grant them power.
Governor of the West, also known as the Minotaur.
- Affably Evil: He's rather civil in dealing with Don Paragon. It doesn't prevent the latter from being absolutely terrified of him, and for good reason.
- A Load of Bull: Made into a minotaur by the king's power.
- Blood Sport: He runs something called the "Kill-osseum", which is presumably this.
- Chest Insignia: Toro and all those he governs wear his symbol on their chest; A T with a pair of bull horns on either side to make it look like a cow head.
- Evil Sounds Deep: Cho uses a very deep voice for him, emphasizing his power and menace.
- Jerk Jock: His contempt for the effeminate and physically weak Don Paragon is obvious. He also makes it quite clear that he would murder him quite gleefully if he gets any ideas above his station, in spite of his normal policy of not getting out of bed for a body count less than 30.
- Orcus on His Throne: By his own admission, he doesn't leave his town for a body count less than 30, so he sends his champion and troops to investigate the rumors about the Nomad. Of course, he won't hesitate to go himself if they find something worth his time, or if Don Paragon angers him enough.
- Smug Super: He needs very little persuasion to turn the conversation to his massive godlike strength and mocks Don Paragon for being low on the totem pole.
A gladiator sent by Governor Toro to hunt down the Nomad.
- Blood Knight: Once he corners the Nomad, hes practically demanding the latter to fight him.
- Disney Villain Death: He gets pushed down a mineshaft by Skout in episode 9.
- Gladiator Games: He's not just any gladiator, he's the champion of the most dangerous arena in all of Nowhere.
- Had To Be Sharp: Being a gladiator in the Kill-oseum, it was kill or be killed.
- Implacable Man: Once he starts hunting the Nomad, nothing can stop him.
- Knight of Cerebus: Unlike previous villains, there is nothing about him that's played for laughs. He's a brutal Implacable Man who relentlessly hunts the Nomad and has no qualms about injuring or killing innocents to get what he wants.
- Magic Compass: He has one that points to anything magical. It's how he's able to continually track down the Nomad.
- No-Holds-Barred Beatdown: Gives a brutal one to the Nomad.
- No Name Given: Even the credits simply refer to him as "Champion".
- Super Strength: Hes strong enough to bend a train track and can effortlessly throw mine carts with ease.
- Title Drop: He uses his intro episode's title, "End of the line." As a Badass Boast after detrailing the train the Nomad was on.
Other Inhabitants of Nowhere
Barty, Eugene, and Dolores
- Brats with Slingshots: Dolores has one.
- Hollywood Nerd: Eugene, with his glasses, haircut, and bookish behavior.
- Little Professor Dialogue: These kids are prone to this, Eugene especially.
- Plucky Kids: They seek to bring water back to their town, and give the adults in their town headaches.Delores: We ain't hooligans, we're hooli-cans!
Sheriff Of Bliss Hill
- Papa Wolf: The Ranch Hand threatening his son Barty was enough for him to beg Nomad to come back into town.
- Reasonable Authority Figure: Despite his gruff exterior, he cares deeply about keeping his town orderly and safe. He rightfully threw Nomad out after his magic damaged the mill, and despite Nomad making it up to him by saving his son, he had to expel him anyway to keep out trouble.
- The Sheriff: As the title implies, he is the sheriff in charge of Bliss Hill.
An undertaker with a morbid interest in the Nomad's abilities.
- Be Careful What You Wish For: Spends the entire episode trying to decode the secrets of the Nomad's magic and, when the Nomad breaks out of his shackles, angrily destroys the animated music box and tells him to "show me your magic!" The Nomad obliges and animates all of the object around the Undertaker's house and surrounds him causing the Undertaker to crawl up into a ball and drive him insane by leaving him tied up in his house with the formerly animated objects.
- Berserk Button: For some reason, it infuriates the Undertaker that the Nomad uses his powers on bringing inanimate objects to life, instead of using these same powers for necromancy. He doesn't show it at first, but when he sees the animated pocket watch try to grab the skeleton key, he smashes it to bits with his bare fist.
- Bitch in Sheep's Clothing: He hides the Nomad from Toth, then offers to take the Nomad to safety. But when they reach their destination, he knocks him out and takes him prisoner. Skout trusting in him for directions showcases how convincing his sheep's clothing is.
- Companion Cube: With a human skull he refers to as Clarence.
- Creepy Blue Eyes: His pale blue eyes add to his unsettling appearance.
- Dirty Coward: As soon as the Nomad corners him with animated objects, he curls into a ball screaming that he doesn't want to die.
- Evil Cannot Comprehend Good: He doesn't understand why the Nomad gets upset when his creations get destroyed, because they are "not alive". He also doesn't understand why the Nomad would waste his magic on animating objects when he could be doing so much more such as learning necromancy.
- Evil Has a Bad Sense of Humor: Cracks jokes about death, which unsettles another bounty hunter.
- Faux Affably Evil: He has a constantly polite tone, but is probably the most disturbing and depraved character in the entire show.
- For Science!: The reason he takes the Nomad captive is to study his magic and get a better understanding of it.
- Ink-Suit Actor: Might be an accident, but as noted by the man himself, he could certainly be a long-haired Shannon.
- Irony: The title of the episode he's in, "The Kindness of Strangers", was dropped by Skout when she points out people can be spontaneously kind. Turns out, the Undertaker is neither kind to Skout, Toth, or the Nomad.
- Just Think of the Potential: He deliberately kidnaps the Nomad and studies him in order to figure out the secrets of his magic and attempts to get the Nomad to increase his powers by learning necromancy. The Undertaker doesn't take it very well when the Nomad refuses.
- Knight of Cerebus: While still comical himself, the series as a whole took a turn for the darker in his debut and all episodes following.
- Necromancer: Not himself but the Undertaker does possess a book on necromancy and wants the Nomad to decode it in order to reanimate the dead. By the end of the episode the Nomad takes the book away from him and buries it so that no one else will be tempted to use it.
- Pungeon Master: He likes to make death-related puns.
- Stepford Smiler: Unstable variant. Outwardly polite, bordering on Affably Evil, is really just The Sociopath.
- Straw Hypocrite: He claims to be obsessed with bringing the dead to life. And yet, he cruelly kills two animated objects the Nomad brought to life. Not to mention that, for all his killing, he begs that he doesn't want to die when surrounded by animated objects.
- The Sociopath: Has no problem killing the Nomad's creations, without any care towards the Nomad's obvious distress. All he cares about is sating his own curiosity.
- Villainous Breakdown: When the Nomad finally has enough of the Undertakers abuse and animates the object around his house to attack him the Undertaker screams that he doesn't want to die. When the Nomad leaves his house, after tying him up in the room with the formerly animated objects, he screams not to be left alone with them.
- Villain of the Week: He only appears for one episode and is later treated as one of the many foes the Nomad comes across.
- The Watson: An interesting example: his "experiments" and inquiries with the Nomad's powers teach him, the audience, and the Nomad himself about their limitations.
The Near-Sighted Bandits
A gang of outlaws who rob a train that the Nomad just happens to be traveling on. As the name would suggest, they're all near-sighted.
- Exactly What It Says on the Tin: Every single one of them are near-sighted.
- Gang of Hats: Women with bad eyesight.
- My Card: They introduce themselves with a business card.
- Train Job: They attempt to rob a passenger train.
- Villain of the Week: They serve as the main antagonists for the episode End of the Line.
- What Happened to the Mouse?: Its unclear what became of them after Toros champion derailed the train they were on.
A young girl with magical powers raised on a farm by her father, who was also a magician. The Nomad was the family's scarecrow, brought to life by Melinda's father to train and protect her.
- Brief Accent Imitation: While trying to gather information on other magic users, she imitates an accent that wouldn't arouse suspicion in Bliss Hill - coincidentally, this accent makes her sound a lot like Skout.
- But Now I Must Go: Left the Nomad to try to defeat El Rey and hasn't been seen since.
- Cute Witch: Referred to as a witch by wanted posters, and is quite cute, especially as a child.
- Disappeared Dad: Her father is taken by El Rey's men.
- Early-Bird Cameo: The Nomad hallucinates her in Skout's place for a brief moment in the first episode, but who she is isn't explained until Episode 10.
- Identical Stranger: She looks almost identical to Skout.
- Laser-Guided Amnesia: Her magic can do this. She inflicts it on the Nomad before she goes to try to take down El Rey.
- Playing with Fire: Like her father, she has some skill with fire magic.
- Significant Green-Eyed Redhead: She's very significant to the Nomad's backstory, and her hair and eye color indicate a connection to Skout.
- Missing Mom: Her mother is never seen, and given that she and the Nomad are on their own after her father is taken, it's likely she's either dead or otherwise completely absent from her life.
- Walking Spoiler: Her existence reveals quite a bit about the Nomad's origins, and may have significant implications for Skout as well.