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1The various fully heroic characters in the ''LEGO DC'' franchise.
2
3----
4[[foldercontrol]]
5!!Bat-Family
6[[folder:Batman / Bruce Wayne]]
7!!ComicBook/{{Batman}} / Bruce Wayne
8[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190803_232853_youtube_9.jpg]]
9->'''Playable Appearances''': ''The Video Game'', ''DC Super Heroes'', ''Beyond Gotham'', ''DC Super-Villains''
10->'''Voiced by:''' Creator/SteveBlum (first game), Creator/TroyBaker (''DC Super Heroes'' onwards), Creator/KevinConroy (''DC Super-Villains'')
11
12->''"Robin, we can't go through life expecting ComicBook/{{Superman}} or anyone else to save us whenever things get tough. The only people we can rely on is ourselves."''
13
14The CEO of Wayne Enterprises, Bruce Wayne's life was changed forever once his parents were shot and killed in front of him by a mugger, when he was eight years old. This incident motivated him to become a superhero and defender of the weak.
15----
16* AllYourBaseAreBelongToUs: Twice. In ''DC Super Heroes'', [[spoiler:Lex and the Joker attack and wreck the Batcave, coming close to nearly killing them.]] In ''Beyond Gotham'', [[spoiler:he gets mind-controlled by Brainiac and blows up a good chunk of the Batcave]].
17* BadassNormal: No superpowers except for sheer determination... and a lot of money.
18* BatmanCanBreatheInSpace: Despite being the TropeNamer and the meme being mentioned, [[SubvertedTrope he can't]], so he makes an awesome space-suit to compromise. Superman jokingly makes fun of him for it.
19* BrainwashedAndCrazy: Happens in ''Beyond Gotham'' at the hands of Brainiac, causing him to try and kill Robin and Alfred, [[spoiler:also doing considerable damage to the Batcave]].
20* CharlesAtlasSuperpower: He's capable of punching individuals much stronger than him and getting away with it. Subverted at one point in ''DC Super Heroes'', when he effortlessly lifts off some rubble that should have crushed him... [[spoiler:only for it to turn out to be Superman]].
21* ComicallyMissingThePoint: For the most part, Batman is on-the-ball, but occasionally ends up being LiteralMinded. This exchange from ''DC Super Heroes'' comes to mind:
22-->'''Batman:''' (discussing whether or not Superman should be asked for help in dealing with Lex) We would have been fine jumping off the roof.
23-->'''Robin:''' I think we would've broken our legs.
24-->'''Batman:''' We've broken our legs before.
25* TheComicallySerious: His humour is less out-there than the others, and he mostly snarks back to others instead of starting a conversation with a joke.
26* CostumeEvolution: His outfit switches appearances with each game, resembling whatever mini-figure is being released at the time. In the first game, he has the classic Batsuit. In the second game, it's now switched to the [[Film/Batman1989 Burton-era]] outfit with the yellow oval (which is coincidentally his [[WesternAnimation/TheLegoMovie counterpart's]] default look as well), and in the third (and ''Lego Dimensions'') his outfit is now ComicBook/TheNew52 look. By the time of ''Lego DC Super-Villains'', his outfit now resembles his appearance in ComicBook/DCRebirth.
27* DarkIsNotEvil: Despite his various dark costumes, Batman is a decent man and a hero.
28* DeadpanSnarker: In the second game, Batman develops a drier sense of humour than Robin or Superman.
29* DefrostingIceKing: Batman behaves rather rudely towards the League and is a little disregarding of Robin at first, but by the end of the second game he's warmed up to them.
30* DemotedToExtra: {{Downplayed}}. In Lego DC Supervillains, while he helps alongside the characters, he's less focused on due to the game focusing on villains.
31* IneffectualLoner: Played with. Robin and Superman, as well as the Justice League and Commissioner Gordon, point out that he'd be even more effective if he accepted help. However, he's Batman so he's not "ineffectual", and later he agrees to accept some help.
32* IWorkAlone: The reason he's reluctant to work with Superman, although when push comes to shove he'll do it. After the League and Commissioner Gordon call him out, he loosens up a bit.
33* JerkWithAHeartOfGold: Somewhat abrasive and snarky, Batman is nevertheless a hero that cares for others.
34* KnightInSourArmor: In spite of all life's tragedies and his cynical world view, Batman is still a superhero when it would have been easier to quit years ago.
35* OnlySaneMan: Definitely in the first game, where Robin and most of the villains are borderline crazy or TooDumbToLive. He still retains his sanity in the second game, but it's less noticeable since the voice acting gives the other characters more personality.
36* OOCIsSeriousBusiness: Twice in ''Beyond Gotham''. Firstly, he suddenly starts trashing the Batcave and tries murdering Robin and Alfred due to mind control. He later freaks out during a fight with Sinestro, after [[spoiler:Robin is nearly killed]].
37* PermaStubble: By DC Supervillains, he has a clear stubble on him, which may or may not be a reference to the Batfleck version of him.
38* TheStoic: Batman rarely emotes beyond irritation or anger. This works to his advantage in ''Lego Batman 3'', as the malfunctioning Lantern Rings don't amplify his emotions because Batman hides away his emotions; however, he gets told to loosen up again when he struggles to steal Sinestro's power battery.
39* SensitiveGuyAndManlyMan: The dark, serious manly man to Robin's light, silly sensitive guy.
40* TheTeamNormal: Both he and Robin are the only nonpowered heroes throughout the second game's campaign, and they spend most of it with Superman. [[spoiler:Even when the Justice League intervenes, this is still the case]].
41* TeethClenchedTeamwork: He clearly finds working with Superman, and to a lesser extent Robin, tiresome. However, he's gotten over it by the end of the second game's campaign... mostly.
42* ThouShallNotKill: Batman has sworn never to take a life.
43* TookALevelInCheerfulness: In Lego Dc Super-Villains, although still serious, he smiles more often than usual.
44* VitriolicBestBuds: With Superman. Clearly, working with him is something that Batman finds difficult, but when push comes to shove each is there for the other.
45* WhenHeSmiles: Batman rarely smiles, but when he does it's a ''very'' clear sign that he's happy.
46[[/folder]]
47
48[[folder:Robin / Red Robin / Tim Drake]]
49!![[Comicbook/{{Robin}} Robin]] III / Timothy Jackson "Tim" Drake-Wayne
50[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20221008_153333_youtube_1.jpg]]
51->'''Playable Appearances''': ''The Video Game'', ''DC Super Heroes'', ''Beyond Gotham'', ''DC Super-Villains''
52->'''Voiced by:''' Creator/JamesArnoldTaylor (first game), Creator/CharlieSchlatter (''DC Super Heroes'' onwards), Creator/CameronBowen (''DC Super-Villains'')
53
54The younger sidekick and adoptive son of Batman, Robin is a crimefighter taken under Batman's wing and trained by him. His more snarky personality clashes with Batman's uptight, sour nature.
55----
56* AdaptationNameChange: In ''Lego Batman 2'', Robin is incorrectly called Dick Grayson instead of Tim Drake despite Dick already being present as Nightwing.
57* AdaptationalComicRelief: In the first game, Robin was downright stupid, to hilarious extremes. Critics immediately picked up on this, complaining that Robin had been turned into a village idiot. This gets downplayed in the second game, since he grew a brain and could actually talk.
58* BadassCape: While not as functional as Batman's, his cape is still pretty cool.
59* BadassNormal: No powers, yet he's a force to be reckoned with.
60* BriefAccentImitation: He does a really strange southern accent when he is imitating Lex Luthor.
61* TheCameo: Makes a non-speaking cameo at the end of DC Super-Villains as one of the characters arriving in Gotham.
62* CharacterizationMarchesOn: He was a rather dopey sidekick in the OG ''Lego Batman'', but just about every appearance he's made after that have portrayed him more as TheHeart. The only exception is ''DC Supervillains'', and that's only because the Robin there is Damian instead.
63* CompositeCharacter: He takes elements from Dick Grayson, Jason Todd and Tim Drake, combining the naivety of all of them and a mix of costumes, while also being off the walls in the first game. His identity is eventually confirmed as Tim Drake.
64* CombatParkour: He fights with flips and kicks to make up for his young age.
65* CrouchingMoronHiddenBadass: In the first game, he's an idiot, but a dangerous idiot. He grows out of the "moron" part in time for the second game, though he has the occasional moment.
66* DeadpanSnarker: Less "deadpan" and more "snark", but he counts in the second game. Half of his dialogue is him snarking.
67* DemotedToExtra: In ''DC Super Villains'', due to his brother Damian succeeding him as Robin.
68* DominoMask: Wears one to conceal his identity.
69* DumbMuscle: In the first game, Robin is barely functional, but lethal in combat.
70** DumbassNoMore: In the second, he's smartened up considerably.
71* KidSidekick: To Batman, although his age is ambiguous.
72* OffWithHisHead: He gets beheaded in the first game when Killer Croc throws a manhole cover at him. Since the first game was DenserAndWackier, [[AmusingInjuries Batman simply puts Robin's head back on and he's fine]].
73* SensitiveGuyAndManlyMan: The light, silly sensitive guy to Batman's dark, serious manly man.
74* WhatTheHellHero: Calls Batman out on trying to insist they can work alone when Lex and the Joker are busy kicking their butts.
75* WhyDidItHaveToBeSnakes: ''Beyond Gotham'' makes a RunningGag out of rats freaking him out.
76[[/folder]]
77
78[[folder:Batgirl / Barbara Gordon]]
79!!ComicBook/{{Batgirl}} / Barbara Gordon
80[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_173253_youtube_0.jpg]]
81->'''Playable Appearances''': ''The Video Game'', ''DC Super Heroes'', ''Beyond Gotham'', ''DC Super-Villains''
82->'''Voiced by:''' Creator/GreyDeLisle (first game), Creator/KariWahlgren (''DC Super Heroes''), Creator/KimberlyBrooks (''Beyond Gotham''), Creator/TaraStrong (''DC Super-Villains'')
83
84The daughter of Commissioner Gordon, Barbara Gordon is the crimefighter known as Batgirl. After initially acting alone, Barbara was taken under Bruce's wing.
85----
86* ActionGirl: Being a woman doesn't stop her kicking butt.
87* AscendedExtra: In ''Beyond Gotham'' she shows up on several side missions as a QuestGiver, and becomes a HeroAntagonist boss fight in ''DC Super-Villains''
88* BadassNormal: No powers, but nevertheless a force to be reckoned with.
89* HeroAntagonist: She serves as the boss of the Iceberg Lounge level in ''DC Super-Villains''.
90* PaletteSwap: She was this to Batman in the first game.
91* PurpleIsPowerful: Her 1966 version.
92* RecurringExtra: While still not plot-relevant just yet, ''Beyond Gotham'' has her as a recurring QuestGiver.
93* SparedByTheAdaptation: Aside from the Joker's alternate outfit, and a remark from Batman, the events of ComicBook/TheKillingJoke don't seem to have existed in this universe.
94[[/folder]]
95
96[[folder:Nightwing / Dick Grayson]]
97!!ComicBook/{{Nightwing}} / Richard John "Dick" Grayson
98[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_173358_youtube.jpg]]
99->'''Playable Appearances''': ''The Video Game'', ''DC Super Heroes'' (DLC only), ''Beyond Gotham'', ''DC Super-Villains''
100->'''Voiced by:''' Creator/JamesArnoldTaylor (first game), Creator/CamClarke (''DC Super Heroes'' and ''Beyond Gotham''), Creator/MatthewMercer (''DC Super-Villains'')
101
102The original Robin, Dick Grayson eventually became a hero in his own right, taking the mantle of Nightwing and striking out on his own. Nevertheless, he pops in from time to time.
103----
104* AscendedExtra: Gains relevance to several side-quests in ''Beyond Gotham'', followed by becoming a story-relevant HeroAntagonist boss fight in ''DC Super-Villains''.
105* BadassNormal: No powers, yet it doesn't stop him taking on dangerous foes.
106* DarkIsNotEvil: His costume's almost as dark as Batman's.
107* HeroAntagonist: In ''DC Super-Villains'', the villains fight him in the level at the Iceberg Lounge.
108* RedEyesTakeWarning: A rare heroic example.
109* SidekickGraduationsStick: Formerly Robin, Nightwing is now a hero in his own right.
110* SuperheroPackingHeat: His Grayson minifigure carries a gun.
111* SupermanStaysOutOfGotham: He only shows up at the end of ''Beyond Gotham'' as part of a gag.
112* VerbalTic: Even as Nightwing, Dick just can't stop with the "holy" puns.
113[[/folder]]
114
115[[folder:Alfred Pennyworth]]
116!!Alfred Pennyworth
117[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_191510_youtube_2.jpg]]
118->'''Playable Appearances''': ''The Video Game'', ''DC Super Heroes'', ''Beyond Gotham'', ''DC Super-Villains'' (DLC only)
119->'''Voiced by:''' Creator/KeithFerguson (first game), Creator/SteveBlum (''DC Super Heroes''), Creator/RobinAtkinDownes (''Beyond Gotham'' onwards)
120
121The butler of the Wayne family, Alfred Pennyworth raised Bruce after Thomas and Martha Wayne were gunned down years ago by Joe Chill. Since then, he has supported Bruce in his crime-fighting efforts.
122----
123* AscendedExtra: He has much more dialogue in ''Beyond Gotham'', even being playable for a chunk.
124* DemotedToExtra: He gets it ''really'' bad in ''DC Super-Villains'', as after being both story-relevant and a base-game unlock in all previous games, this game has him not just absent from the story, but he has a single NPC appearance in Superboy's sidequest and is only playable with the ''LEGO Movie 2'' DLC bought.
125* DisproportionateRetribution: Discussed. Alfred fears that Bruce has gone crazy due to him [[MundaneUtility using the Batmobile for groceries shopping]].
126* LuckilyMyShieldWillProtectMe: In Beyond Gotham with his silver plate.
127* MissionControl: In the second game.
128* MundaneFantastic: That silver plate he carries works as a shield, as a weapon and a ranged attack.
129* ParentalSubstitute: To Bruce Wayne, having raised him since his parents were gunned down.
130* RetiredBadass: Formerly a member of a British military organisation- whether he was SAS or [=MI6=] in this continuity is not clear.
131* ServileSnarker: Rather polite and loyal, he nevertheless snarks.
132* StiffUpperLip: As a British butler, he's rather stoic.
133* ThrowingYourShieldAlwaysWorks: Technically a serving plate.
134* UndyingLoyalty: To Bruce Wayne and the Wayne family in general.
135[[/folder]]
136
137[[folder:Spoiler / Stephanie Brown]]
138!!Spoiler / Stephanie Brown
139[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_191852_youtube.jpg]]
140->'''Playable Appearances''': ''The Video Game'' (DS only),''Beyond Gotham''
141
142Daughter of a former Arkham inmate Cluemaster who was cured of his Riddler-style insanity but not his criminal tendencies, Stephanie took up the identity of Spoiler to foil his plots before eventually taking up crime-fighting wholesale and joining the Bat-Family.
143----
144* BattleCouple: With Robin.
145* TheBusCameBack: She returns for the third game after being absent from the second.
146* ChuckCunninghamSyndrome: Absent from the second game, given DC's taboo against using her at the time. She's absent again in ''DC Super-Villains'', but that's simply due to lesser ''Batman'' focus.
147* MythologyGag: Unlocked with Black Mask, who "killed" her (later retconned).
148* SecretCharacter: Only playable in the first game through building in the character creator.
149* VocalDissonance: Since she can only be made by the character creator in the first game, she still has a man's voice. Averted in ''Beyond Gotham'', where being properly playable means she has naturally womanly grunting.
150[[/folder]]
151
152[[folder:Azrael]]
153!!ComicBook/{{Azrael}} / Batman / Azbats / Jean-Paul Valley Jr.
154[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_192123_youtube.jpg]]
155->'''Playable Appearances''': ''The Video Game'' (DS only), ''DC Super Heroes'' (3DS only), ''Beyond Gotham'' (DLC only)
156
157Azrael is a title held by several people throughout history associated with Order of St. Dumas, a group that believes extreme actions such as assassination and murder are often necessary to promote true order and peace. The person most associated with the title is Jean-Paul Valley Jr., who was raised from birth to enforce the Order's will, and by his introduction set up to replace Batman, who his Order believed was incompetent as a "hero" due to never killing.
158----
159* AntiHeroSubstitute: Formerly an attempt at a replacement of Batman that's more willing to kill, back in the nineties.
160* AscendedExtra: Goes from a character build on consoles and DS-exclusive unlockable for the first two games to fully playable on all consoles with the 75th Anniversary DLC for ''Beyond Gotham''.
161* BadassNormal: Like Batman, no powers.
162* CompositeCharacter: It's not entirely clear which version of Azrael he is.
163* SecretCharacter: Only playable in the first and second games as a buildable custom character.
164[[/folder]]
165
166[[folder:Huntress / Helena Bertinelli / Helena Wayne]]
167!!ComicBook/{{Huntress}} / Helena Bertinelli / Helena Wayne
168[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_192226_youtube.jpg]]
169->'''Playable Appearances''': ''The Video Game'' (DS only), ''DC Super Heroes'', ''Beyond Gotham'' (DLC only), ''DC Super-Villains''
170->'''Voiced by:''' Creator/SumaleeMontano (''DC Super Heroes'' onwards)
171
172Helena has two potential backstories, being either Helena Bertinelli, daughter of a mob boss who she killed out of rage over his monstrousness and became a criminal-slaughterer before Green Arrow helped temper her fury, or Helena Wayne, Earth-2 daughter of Batman and Catwoman who took up crime-fighting to emulate her parents. Either way, she's one of DC's heroes most willing to kill to stop evil.
173----
174* ActionGirl: She's very good with a crossbow and close-quarter combat.
175* AntiHero: One of the most brutal in the DC Universe. While she won't hurt innocents, ThouShaltNotKill does ''not'' apply at all to her.
176* AscendedExtra: Was only buildable on consoles and DS-exclusive playable in the first game, became fully unlockable in ''DC Super Heroes'', went back a little by being Arrow DLC-exclusive in ''Beyond Gotham'', before getting a fully-voiced minor role as a QuestGiver and unlockable character in ''DC Super-Villains''.
177* BadassNormal: Like Batman, no powers.
178* TheCameo: One of the characters who're seen in the background in DC Super-Villains.
179* SecretCharacter: Only playable in the first game as a buildable custom character.
180[[/folder]]
181
182[[folder:Robin V / Damian Wayne]]
183!! Robin V / Damian Wayne
184[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_172929_youtube.jpg]]
185->'''Playable Appearances''': ''DC Super Heroes'' (DLC only), ''DC Super-Villains''
186->'''Voiced by:''' Creator/StuartAllan
187
188The biological son of Bruce with ComicBook/TaliaAlGhul, originally raised by the League of Assassins before being taken under his father's custody.
189----
190* AdaptationalNiceGuy: This Damian is considerably more civil and far less confrontational than his mainstream counterpart. In fact, in ''DC Super Villians'', he's largely polite toward The Rookie and even compliments them when they do well.
191* AscendedExtra: After being DLC-exclusive in ''DC Super Heroes'' and a no-show for ''Beyond Gotham'', he gets elevated to the de-facto Robin of the story for ''DC Super-Villains''
192* BadassNormal: No superpowers. However, given his parentage and training, he's pretty darn tough.
193* ChuckCunninghamSyndrome: Despite having an official physical minifigure, Damian isn't even mentioned in Beyond Gotham. This is averted in ''DC Super Villains''.
194* HeroicBastard: The son of both Bruce Wayne and Talia al Ghul born out of wedlock, and while he might not be a straight hero he's loosely in the territory.
195* IdiotBall: Like the citizens of Gotham, he fails to notice that the Crime Syndicate are villains. Justified, as he wasn't with the Justice League at the time.
196* InTheHood: Wears a hood that covers his head.
197[[/folder]]
198
199[[folder:Red Hood / Jason Todd]]
200!!ComicBook/RedHood / Jason Peter Todd
201[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190207_163420_youtube.jpg]]
202->'''Playable Appearances''': ''DC Super Heroes'' (3DS only), ''Beyond Gotham'', ''DC Super-Villains''
203->'''Voiced by:''' Creator/TroyBaker (''Beyond Gotham''), Creator/CameronBowen (''DC Super-Villains'')
204
205The second Robin, who became a vigilante after his death and rebirth at the hands of the Joker.
206----
207* AntiHero: He goes after criminals, but is willing to use more brutal methods than Batman in dealing with them.
208* AscendedExtra: Initially just a handheld character, Red Hood is playable on all consoles in ''Beyond Gotham''.
209* DefeatMeansFriendship: He's unlocked this way in ''DC Super Villains''.
210* GunsAkimbo: He dual-wields machine-guns for ranged combat.
211* MadBomber: A slightly unstable vigilante with daddy issues, Red Hood carries bombs.
212[[/folder]]
213
214[[folder:Ace the Bat-Hound]]
215!!Ace the Bat-Hound
216->'''Playable Appearances''': ''Beyond Gotham''
217----
218* BadassNormal: Being the pet of the Bat-Family, he himself is a normal dog that has been trained as both a capable detective and a skilled fighter.
219* HeroicDog: Each of his sidequests involve trying to help people in trouble, whether it's Batgirl unknowingly rushing into a horde of baddies after misunderstanding him or trying to rescue somebody crying for help in a well (or at least what he believed was crying for help).
220* IntelligibleUnintelligible: Being a normal dog he "speaks" in barks, something apparently only the player can understand, which causes issues in his first sidequest because Batgirl mistakenly construes his barks as a TimmyInAWell situation when he's trying to warn her about the group of baddies about to ambush her.
221* PaletteSwap: One character in the "Batman Beyond" DLC pack is that series' version of Ace, with the only difference between the two being that Comics Ace wears a costume while Beyond Ace doesn't, with their abilities, build, and animations being exactly the same.
222[[/folder]]
223
224[[folder:Batwoman]]
225!!ComicBook/{{Batwoman}} / Katherine Kane
226[[quoteright:217:https://static.tvtropes.org/pmwiki/pub/images/batwomandcsupervillains.png]]
227->'''Playable Appearances''': ''Beyond Gotham'' (DLC only), ''DC Super-Villains''
228----
229* ActionGirl: Another in the line of women who can keep up with Batman in terms of skill and badassery.
230* AscendedExtra: While not any more story or plot relevant than before, she went from DLC-exclusive in ''Beyond Gotham'' to a base-game unlock in ''DC Super-Villains''
231* BadassNormal: No superpowers and can still kick plenty of butt.
232* GunsAkimbo: She dual-wields pistols for ranged combat.
233* SuperheroPackingHeat: In contrast to most other members of the Bat-Family who [[DoesNotLikeGuns refuse to use firearms]] beyond a GrapplingHookPistol, she shares Red Hood's inclination towards complementing her gadgets with genuine guns that she has no qualms using to fight crime.
234[[/folder]]
235
236[[folder:Batman (1966)]]
237!![[Series/Batman1966 Batman (1966)]]
238[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_041916_youtube.jpg]]
239->'''Playable Appearances''': ''Beyond Gotham''
240->'''Voiced by:''' Creator/AdamWest (See "Civilians")
241----
242%%* BlueIsHeroic
243* DenserAndWackier: Given the ''Batman'' era he's based on, everything involving him is leagues goofier and funnier compared to the semi-serious plot of ''Beyond Gotham''.
244* SillyWalk: He looks very goofy when he sneaks or takes cover behind his cape.
245* SuperpowerLottery: All the gadgets that modern-day Batman needs several suits for, packed into a single large-buckled utility belt.
246[[/folder]]
247
248[[folder:Batman (Darkest Knight)]]
249!!Batman (Darkest Knight)
250[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/image_2022_05_18_192242351.png]]
251The Batman that appears in the comic ''ComicBook/BatmanInDarkestKnight''.
252----
253* CompositeCharacter: He comes from an {{Elseworld}} where Bruce Wayne took on the mantle of Green Lantern alongside his Batman identity.
254[[/folder]]
255
256[[folder:Batman (Brave and the Bold)]]
257!!Batman (Brave and the Bold)
258[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/image_2022_05_18_192355532.png]]
259The Batman that appeared in the animated series ''WesternAnimation/BatmanTheBraveAndTheBold''.
260----
261* BadassNormal: He's mostly the same as regular Batman, no powers but plenty of skill, natural strength, and self-made gadgets.
262* DenserAndWackier: While not on the level of 1966 Batman, he's still a lot sillier and more humorous than regular Batman, in reference to his cartoon of origin.
263* {{Flight}}: The suit he has from the cartoon has a built-in jetpack, granting him limitless flight
264[[/folder]]
265
266[[folder:Batman (Dark Knight Returns)]]
267!!Batman (Dark Knight Returns)
268[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_133010_youtube.jpg]]
269->'''Playable Appearances''': ''Beyond Gotham'' (DLC only)
270
271Batman as he appeared in Frank Miller's legendary ''ComicBook/BatmanTheDarkKnightReturns''
272----
273* BadassNormal: He may look like he's been souped-up on Venom, but this super-strong Batman is all naturally-gained muscle.
274* TheBigGuy: Due to Frank Miller's drawing style, Batman is drawn a ''lot'' more stockier, which is translated into a bigfig more focused on brute strength over gadgetry and skill.
275* CharlesAtlasSuperpower: This version of Batman takes the "stronger regular human through training" to the extreme, since his stocky design translating into a bigfig means he has SuperStrength comparable to genuine superhumans like Killer Croc.
276[[/folder]]
277
278[[folder:Batman (Detective Comics #27)]]
279!!Batman (''Detective Comics'' #27)
280[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_132902_youtube.jpg]]
281->'''Playable Appearances''':''Beyond Gotham'' (DLC only)
282
283Batman as he first appeared all the way back in 1939, complete with a gun!
284----
285* NinetiesAntiHero: Goes further than modern-day already-brutal AntiHero Batman by both using guns and being willing to kill.
286* BadassNormal: Even in his first appearance, Batman took on villains and won without any powers, just his natural skills and a gun.
287* CharacterizationMarchesOn: This guy here represents everything about the EarlyInstallmentWeirdness that was the first few issues of Batman, where he not only wielded a gun without any concerns, but he completely lacked the ThouShaltNotKill mantra, taking out all of his villains in a lethally permanent fashion.
288* SuperheroPackingHeat: Adds to Batman's usual array of gadgets and hand-to-hand skills buy also wielding a gun.
289[[/folder]]
290
291[[folder:Batman (Gotham by Gaslight)]]
292!!Batman (Gotham by Gaslight)
293[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/image_2022_05_18_192444205.png]]
294Batman as he appeared in the first ''Creator/{{Elseworlds}}'' title, ''ComicBook/GothamByGaslight''.
295----
296* BadassNormal: Very little different from regular Batman with his skill and natural muscle , though it's rather unclear where his SuperSenses come from.
297* SuperSenses: Gaslight Batman can use sense spots that regular Batman needs the Sensor Suit for, and unlike Batman Beyond he's not using a high-tech suit to do so, implying his natural senses are much higher and more acute than other Batmen.
298[[/folder]]
299
300[[folder:Batman (Sinestro Corps)]]
301!!Batman (Sinestro Corps)
302[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/image_2022_05_18_192733817.png]]
303Batman garbed in the uniform of the Sinestro Corps during the events of ''ComicBook/SinestroCorpsWar''
304----
305* BadPowersGoodPeople: He wields the fear-inciting and controlling power of a Yellow Ring, but since Batman is just a TerrorHero still on the side of good, he only uses that power for heroic causes.
306* EmpoweredBadassNormal: Batman's skill and general terrifying image are all naturally cultivated, with the Yellow Ring bolstering that by granting Green Lantern-type powers.
307* MythologyGag: The basis of his existence is when a Yellow Ring chose Batman for the forming of the Sinestro Corps in the comics, only to abandon the thought due to residual Green Lantern energy on him, but the idea was too good to pass on making a playable LEGO version out of.
308[[/folder]]
309
310[[folder:Vampire Batman]]
311!!Vampire Batman
312[[quoteright:289:https://static.tvtropes.org/pmwiki/pub/images/image_2022_05_18_193041443.png]]
313Batman as he appeared in the ''ComicBook/BatmanVampire''
314----
315* BadPowersGoodPeople: The vampires from his story are all blood-thirsty monsters, while Batman tries to curb his interests and use those powers for good. Sadly, the HorrorHunger of vampirism gradually erodes his sanity until by the end of his story it becomes BadPowersBadPeople.
316* EmpoweredBadassNormal: The majority of his skills come from simply being [[BadassNormal Batman]], but becoming a vampire turns him into a FlyingBrick.
317* FlyingBrick: Turning into a vampire granted Batman {{Flight}}, SuperStrength, and a HealingFactor.
318* HorrorHunger: His vampirism compels him to feast on human flesh and blood, and while he tries his best to limit himself to horrible criminals, he experiences SanitySlippage that results in him targeting minor criminals and later innocent civilians, forcing him to be put down by the end of his story.
319[[/folder]]
320
321[[folder:Zebra Batman]]
322!!Zebra Batman
323[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/image_2022_05_18_193129105.png]]
324A strange zebra-patterned Batman costume. Silver Age, folks!
325----
326* BewareTheSillyOnes: He may look absolutely ridiculous with his black-and-white zebra-like appearance, but he's still the skilled and capable Batman, just with added MagnetismManipulation.
327* EmpoweredBadassNormal: He has all the gadgets and skills of regular-form Batman with the added bonus of magnetic powers.
328* MagnetismManipulation: Due to getting both his appearance and powers from Zebra-Man, a guy possessing SelectiveMagnetism, this Batman also can manipulate magnetic objects.
329[[/folder]]
330
331[[folder:Batman Beyond]]
332!![[WesternAnimation/BatmanBeyond Batman]] / Terry [=McGinnis=]
333[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_041740_youtube.jpg]]
334->'''Playable Appearances''': ''Beyond Gotham'' (DLC only)
335
336----
337* LegacyCharacter: To Bruce Wayne.
338* PoweredArmor: His suit may not look like much, but it's loaded with surprises, such as {{Flight}} and {{Invisibility}}.
339* SuperNotDrowningSkills: The nature of his suit being all-encompassing PoweredArmor means he can sink down and walk around underwater as easily as Aquaman or Killer Croc.
340[[/folder]]
341
342!!Justice League
343[[folder:Superman]]
344!!ComicBook/{{Superman}} / Kal-El / Clark Kent
345[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_203224_youtube.jpg]]
346->'''Playable Appearances''': ''DC Super Heroes'', ''Beyond Gotham'', ''DC Super-Villains''
347->'''Voiced by:''' Creator/TravisWillingham
348
349----
350* ActionDad: ''DC Supervillains'' shows that his son Jon is around, making him this.
351* ArchEnemy: To Lex Luthor. Zod and Brainiac also appear less prominently.
352* BadassCape: Wears his usual cape.
353* BigDamnHeroes: Shows up to save Batman and Robin from Lex and the Joker.
354* BrainwashedAndCrazy: [[spoiler:Brainiac does this to him after increasing his size.]]
355* TheDogBitesBack: Brainiac [[spoiler:brainwashes him and increases his size before letting him loose on the League, all after he shrinks Metropolis for use as leverage. The instant that the brainwashing is broken, Superman trashes Brainiac's ship]].
356* EyeBeams: Using these, Superman can melt obstacles or use these offensively.
357* FinalBoss: [[spoiler:Of ''Beyond Gotham'', after Brainiac turns him into a giant and brainwashes him]].
358* {{Flight}}: One of his powers as a Kryptonian.
359* FlyingBrick: Powerful, very tough and also with the ability to fly.
360* GentleGiant: [[spoiler:After Brainiac increases his size and the brainwashing wears off, he goes right back into NiceGuy mode. He eventually gets shrunk back to normal]].
361* HandicappedBadass: When exposed to Kryptonite, he loses most of his power but is still very tough.
362* HeroicSacrifice: [[spoiler:Superman flies into the HumongousMecha's reactor while still weak from Kryptonite poisoning. He survives, but spends a good deal of time incapacitated afterwards]].
363* IKnowYoureInThereSomewhereFight: [[spoiler:Batman does this to him after Brainiac brainwashes him. It works, but only just in time to prevent Bats being crushed]].
364* {{Leitmotif}}: Whenever he flies in the second and third games, his theme from the Creator/ChristopherReeve movies starts playing.
365* {{Nerf}}: ''Very'' slightly in ''Beyond Gotham''. He's still far and away one of the toughest characters in the whole game, but there are more obstacles that pose a threat to him, such as Lex's Kryptonite ray that he uses for his PoweredArmor suit.
366* NiceGuy: Supes is friendly and heroic, taking Batman's insults in stride.
367* NighInvulnerable: Fittingly for the Man of Steel, virtually nothing can damage Superman. He can shrug off most attacks, deflect gunfire and in some games cannot die period. The only thing that can damage him is, as usual, Kryptonite.
368* NoSell: Very little will injure or kill him unless he's hit by Kryptonite, another Kryptonian or those with an equal strength such as Brainiac. Afterwards, he will react in pain to being hit.
369* NotQuiteDead: [[spoiler:After his HeroicSacrifice, he survives but is incapacitated for most of the rest of the second game]].
370* ShipTease: With Wonder Woman. They're shown at a restaurant in the start of the third game.
371* SupermanStaysOutOfGotham: Averted when he rescues Batman and Robin from Lex and the Joker.
372* SuperStrength: As is tradition, Superman is very strong.
373* VitriolicBestBuds: With Batman, although Batman's more vitriolic than he is. Clearly, Batman thinks that working with him is difficult, but when push comes to shove each is there for the other.
374[[/folder]]
375
376[[folder:Wonder Woman]]
377!!ComicBook/WonderWoman / Diana of Themyscira / Diana Prince
378[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_203325_youtube.jpg]]
379->'''Playable Appearances''': ''DC Super Heroes'', ''Beyond Gotham'', ''DC Super-Villains''
380-->'''Voiced by:''' Creator/LauraBailey, Creator/SusanEisenberg (''DC Super-Villains'')
381
382----
383* AcePilot: Her trademark invisible plane is present once again.
384* ActionGirl: Almost as tough as Superman, and a woman to boot.
385* AttackDeflector: Her signature bracers can deflect bullets, lasers, and even punches when held together in front of her.
386* {{Flight}}: She can fly very proficiently.
387* FlyingBrick: She's basically a female version of Superman, minus the EyeBeams.
388* JerkassBall: In ''Lego Batman 3'', due to the malfunctioning Lantern Rings amplifying her anger. Even [[DumbMuscle Solomon Grundy]] is sick of her by the end.
389--> '''Solomon Grundy''': Yeah yeah, Wonder Woman angry, [[NotSoAboveItAll Solomon Grundy get it!]]
390* KnightlySwordAndShield: Her ''DC Super-villains'' version possesses her modern-day sword-and-shield combo that represents how she's a heroic warrior that still holds to how GoodIsNotSoft. The sword provides good attacking speed and the shield [[LuckilyMyShieldWillProtectMe provides impressive defense against most attacks]].
391* {{Leitmotif}}: In the third game, her theme song from [[Series/WonderWoman her 1970s show]] plays whenever she flies (ironically, that Wonder Woman couldn't fly or even [[NotQuiteFlight "glide on air currents"]] under her own power, hence her iconic invisible jet).
392* LuckilyMyShieldWillProtectMe: Her ''DC Super-villains'' version possesses her usual modern-day shield, which takes the place of her bracers for blocking attacks and reflecting lasers.
393* {{Nerf}}: To make the game more difficult, Wonder Woman loses the ability to NoSell most attacks in ''Beyond Gotham'', though she's still a very tough and useful character.
394* SuperStrength: Wonder Woman can lift heavy objects out the way.
395[[/folder]]
396
397[[folder:Green Lantern / Hal Jordan]]
398!!Franchise/GreenLantern / Harold "Hal" Jordan
399[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_203914_youtube.jpg]]
400->'''Playable Appearances''': ''DC Super Heroes'', ''Beyond Gotham'', ''DC Super-Villains''
401-->'''Voiced by:''' Creator/CamClarke (''DC Super Heroes''), Creator/JoshKeaton (''Beyond Gotham'' onwards)
402
403----
404* BrainwashedAndCrazy: At some point in ''Beyond Gotham'', [[spoiler:Brainiac]] does this to him in order to capture him, but not before trying to make him kill the rest of the League.
405* DeadpanSnarker: The third game takes his snarky qualities further than usual, mostly at the downright ''weird'' turn the plot takes.
406* DominoMask: He wears one over his eyes to conceal his identity.
407* GoodCounterpart: To Sinestro. Both have the same powers, but Hal is a good guy, whereas Sinestro is a villain.
408* {{Flight}}: One of the powers that the ring grants him.
409* RingOfPower: He can use his power ring to build special objects out of green bricks that only he and other Lanterns can manipulate.
410* RunningGag: His continually being sent back to Oa in ''Beyond Gotham''. He starts to get fairly annoyed by the end.
411* StraightMan: For Martian Manhunter, who is ComicallyMissingThePoint and overly formal. He eventually begs for J'onn to just refer to him by his first name.
412* UnusuallyUninterestingSight: By the time of "Breaking the Ice" in ''Beyond Gotham'', being sent back to Oa is just getting boring, since it's happened to him a few times by that point.
413[[/folder]]
414
415[[folder:Martian Manhunter]]
416!!ComicBook/MartianManhunter / J'onn J'onzz / John Jones
417[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_204358_youtube.jpg]]
418->'''Playable Appearances''': ''DC Super Heroes'', ''Beyond Gotham'', ''DC Super-Villains''
419->'''Voiced by:''' Creator/CamClarke (''DC Super Heroes''), Creator/IkeAmadi (''Beyond Gotham'')
420
421----
422* AscendedExtra: While his only appearances in the second game were manning the Watchtower, he is a fully playable character in the third game.
423* BadassCape: Wears one in the form he uses most of the time.
424* ComicallyMissingThePoint: When the Legion of Doom tell him that they brought Firefly, this exchange ensues.:
425-->'''Joker:''' We brought him along because we know you ''love'' a good fire!
426-->'''Martian Manhunter:''' But fire is in fact my one weakness... [[OhCrap oh]].
427* DeathGlare: And it's very deadly. After a fear-induced Cyborg lets coffee drip onto him, Martian gives him a very frightening scowl.
428* DemotedToExtra: In ''DC Super-Villains'' he's booted down to even ''less'' relevant than the second game, where he not only doesn't have any story relevance but is relegated to a collectible unlockable.
429* {{Determinator}}: After Firefly knocks him out, he gets back up in time to stop Firefly recovering and hurting the League.
430* HulkingOut: In ''Beyond Gotham'', he's capable of this.
431* KillItWithFire: As a Martian, he reacts ''badly'' to flame, and it's why [[ManOfKryptonite Firefly]] is so useful to the Legion, since he can take him out.
432* MissionControl: His role in the second game, where he's less active.
433* {{Nerf}}: Starting from ''Beyond Gotham'' he can no longer NoSell all forms of damage, only having a strong HealingFactor that can still result in death without being careful.
434* OhCrap: Upon realising that the Legion of Doom is onboard the Watchtower, he mutters that they "may need some assistance". Later, he realises that they brought [[ManOfKryptonite Firefly]] along.
435* OnlySaneMan: When accompanying a {{Greed}}-affected Flash and a [[CowardlyLion fear-afflicted]] Cyborg, he becomes this.
436* PlayingWithFire: His eye-beams can melt objects, although ironically he can't stand the heat at all.
437* SesquipedalianLoquaciousness: He has a habit of slipping into this in the third game.
438* TheyCallMeMisterTibbs: He does this a bit in the third game, referring to Hal Jordan as "Green Lantern of Sector 2814" (much to his exasperation) and Batman as "Caped Crusader".
439* TookALevelInBadass: In the third game, he's capable of HulkingOut and turning into a Big Fig.
440* TheVoiceless: Part of his DemotedToExtra status in ''DC Super-Villains'' is that he never utters any form of proper speech, not even reacting to things that get responses from other characters, with him at most VoiceGrunting in a tone that's quite clearly not either of his previous voice actors.
441[[/folder]]
442
443[[folder:The Flash / Barry Allen]]
444!!ComicBook/TheFlash / Bartholomew "Barry" Allen
445[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_204301_youtube.jpg]]
446->'''Playable Appearances''': ''DC Super Heroes'', ''Beyond Gotham'', ''DC Super-Villains''
447->'''Voiced by:''' Creator/CharlieSchlatter, Creator/MichaelRosenbaum (''DC Super-Villains'')
448
449->''"This fight'll be over... in a flash!"''
450----
451* AwesomenessByAnalysis: Flash is capable of assembling objects together not only with his SuperSpeed, but also his intelligence. This becomes handy in ''Beyond Gotham''.
452* BigEater: ''DC Super Villains'' made him quite an appetite.
453* DeadpanSnarker: always says a quip in a battle.
454* DifficultButAwesome: In ''DC Super Heroes'', Flash becomes difficult to steer in the open world environment due to all characters having their speed doubled, meaning that he is the fastest character in the game. However, should a player learn how to control him properly, he makes travelling a breeze and can prove incredibly useful in combat.
455* DitzyGenius: Despite his fairly cavalier tactics and joking persona, the Flash is quite intelligent.
456* {{Greed}}: Larfleeze's malfunctioning ring hits him and causes him to become incredibly greedy.
457* KleptomaniacHero: The Flash becomes one in ''Beyond Gotham'', due to the malfunctioning Lantern Rings amplifying his greed.
458* LightningBruiser: Quite literally in ''Beyond Gotham,'' where he can call forth the Speed Force while attacking.
459* MundaneUtility: Shown using his SuperSpeed to tidy up his home in record time. Unfortunately, the vacuum can't keep up.
460* SuperSpeed: As is tradition.
461* TookALevelInBadass: He can call forth the Speed Force while attacking in ''Beyond Gotham''.
462[[/folder]]
463
464[[folder:Cyborg]]
465!!ComicBook/{{Cyborg}} / Victor "Vic" Stone
466[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_203519_youtube.jpg]]
467->'''Playable Appearances''': ''DC Super Heroes'', ''Beyond Gotham'', ''DC Super-Villains''
468->'''Voiced by:''' Creator/BrianBloom (''DC Super Heroes''), Creator/BumperRobinson (''Beyond Gotham'')
469
470----
471* CowardlyLion: Despite being downright terrified in ''Beyond Gotham'', he's still absolutely lethal.
472* HumongousMecha: Is able to become one in 3.
473* TookALevelInBadass: While without a doubt a decent fighter in ''DC Super Heroes'', Cyborg gains multiple upgrades, such as a Big Fig form, by the time of ''Beyond Gotham''. He also fights Solomon Grundy and Killer Croc ''at the same time''.
474* WhyDidItHaveToBeSnakes: Bugs freak him out, particularly when he's afflicted by Sinestro's Power Ring.
475[[/folder]]
476
477[[folder:Aquaman]]
478!!ComicBook/{{Aquaman}} / Arthur Curry
479[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_203446_youtube.jpg]]
480->'''Playable Appearances''': ''DC Super Heroes'', ''Beyond Gotham'', ''DC Super-Villains''
481->'''Voiced by:''' Creator/BrianBloom (''DC Super Heroes''), Creator/ScottPorter (''Beyond Gotham'', ''DC Super-Villains''), Creator/LexLang (''DC Super-Villains'' Aquaman DLC)
482
483----
484* AscendedExtra: Went from a plot-irrelevant unlockable in ''DC Super Heroes'', to a recurring QuestGiver in ''Beyond Gotham'', before he gets his big break in ''DC Super-Villains'' by both being a prominent member of the League and getting two DLC revolving around his movie version.
485* ButtMonkey: Downplayed. The old "Aquaman is unpopular" chestnut gets a blink and you'll miss it appearance when a storekeeper is clearly having trouble moving Aquaman merchandise but he's otherwise treated the same as any hero. The real ButtMonkey is Hawkman.
486* DecompositeCharacter: In regards to his moveset, as his first two appearances had him possess both MakingASplash powers and SuperStrength, whereas in ''DC Super-villains'' his regular version has water powers but no enhanced strength, while his DLC version has enhanced strength but no water powers.
487* HairOfGoldHeartOfGold: Bright blonde hair, also a decent man.
488* LargeHam: Taking cues from his appearance in ''WesternAnimation/BatmanTheBraveAndTheBold''.
489* ProngsOfPoseidon: Part of being King of Atlantis is wielding a trident to represent his aquatic abilities, most of the time being able to shoot water from it, though his movie version lacks that ability.
490* SupermanStaysOutOfGotham: He only shows up at the end of ''Beyond Gotham'' as part of a gag.
491* ThisLooksLikeAJobForAquaman: Despite being the trope-namer he heavily downplays this in ''DC Super Heroes'', as while his unique infinite water-shooting is often necessary for cleaning graffiti whereas his super-strong water-breather combo is available earlier in Killer Croc, the three together makes him more worthwhile to buy and use over Croc. Later games would subvert this by way of things like turning Killer Croc into an unwieldy big-fig or giving him a boomerang move for his trident, making him genuinely useful.
492[[/folder]]
493
494[[folder:Supergirl]]
495!!Comicbook/{{Supergirl}} / Kara Zor-El / Kara Danvers
496[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_204459_youtube.jpg]]
497->'''Playable Appearances''': ''DC Super Heroes'', ''Beyond Gotham'', ''DC Super-Villains'' (DLC only)
498->'''Voiced by:''' Creator/KariWahlgren
499
500Superman's cousin from Krypton.
501----
502* ActionGirl: A female version of Superman, with all his powers? Check. Heroic? Check.
503* DemotedToExtra: While never a very prominent character in the series, she's no longer even in the base-game for ''DC Super-Villains'', getting relegated to part of the "TV Series" DLC pack as her ''Series/Supergirl2015'' version.
504* DistaffCounterpart: Her being called "Supergirl" should be a good clue as to who she's a female version of.
505* FlyingBrick: Runs in the Kryptonian genes.
506* ValleyGirl: Talks like one in ''Beyond Gotham'', and has the occasional moment of ditziness.
507[[/folder]]
508
509[[folder:Hawkman]]
510!!ComicBook/Hawkman / Katar Hol
511[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_9191.jpg]]
512->'''Playable Appearances''': ''DC Super Heroes'', ''Beyond Gotham'', ''DC Super-Villains''
513->'''Voiced by:''' Creator/TroyBaker (''DC Super-Heroes''), Creator/TravisWillingham (''Beyond Gotham'', ''DC Super-Villains'')
514
515----
516* BadassInDistress: He’s captured by the Legion of Doom in the third game while on monitor duty, and placed in a bird cage.
517* ButtMonkey: By the end of the game, he’s still in the cage.
518* CarryABigStick: An Nth Metal mace, in his case.
519* DemotedToExtra: Is only a non-voiced unlockable in DC Super-Villains.
520[[/folder]]
521
522[[folder:Hawkgirl]]
523!!Hawkgirl / Shayera Hol
524[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/index_758.jpg]]
525->'''Playable Appearances''': ''DC Super Heroes'', ''Beyond Gotham'', ''DC Super-Villains''
526->'''Voiced by:''' Creator/KariWahlgren (''DC Super-Heroes'', ''Beyond Gotham''), Creator/TiffanySmith (''DC Super-Villains'')
527----
528* CarryABigStick: As usual, her weapon is a spiked mace.
529[[/folder]]
530
531[[folder:Black Canary]]
532!!ComicBook/BlackCanary / Dinah Laurel Lance
533[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_204544_youtube_3.jpg]]
534->'''Playable Appearances''': ''DC Super Heroes'', ''Beyond Gotham'', ''DC Super-Villains''
535->'''Voiced by:''' Creator/KariWahlgren (''DC Super-Heroes'', ''Beyond Gotham''), Creator/VanessaMarshall (''DC Super-Villains'')
536----
537* ActionGirl: A competent martial artist, even without her iconic cry.
538* SupermanStaysOutOfGotham: She only appears at the end as part of a gag.
539* SuperScream: Her power is a sonic screech.
540[[/folder]]
541
542[[folder:Green Arrow]]
543!!ComicBook/GreenArrow / Oliver "Ollie" Queen
544[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190207_163250_youtube.jpg]]
545->'''Playable Appearances''': ''DC Super Heroes'' (3DS only), ''Beyond Gotham'', ''DC Super-Villains''
546->'''Voiced by:''' Stephen Amell (''Beyond Gotham''), Creator/JamesArnoldTaylor (''DC Super-Villains'')
547
548A former playboy, Oliver Queen was eventually presumed dead after an accident that stranded him on an island. Using his natural affinity for archery, Oliver was eventually able to escape after coming into contact with some drug traffickers, hijacking their boat and turning them over to the authorities. His time on the island made him decide to put his money to good use by becoming the superhero Green Arrow and joining the League. Initially just a character for the portable version of ''DC Super Heroes'', he was eventually inserted into the main series of games.
549----
550* AffectionateParody: The ''Arrow'' DLC does mock the format of the source material slightly, but it's all in good fun.
551* AscendedExtra: Initially just playable in the portable versions of ''DC Super Heroes'', he was later given a role in the main games. He even gets a DLC pack based off ''Series/{{Arrow}}''.
552* BadassNormal: No superpowers, just amazing skill with a bow and good hand-to-hand combat training.
553* BuffySpeak: His ''Arrow'' version exclaims that in order to save people, he had to become "something green and pointy. And arrow-y".
554* CatchPhrase: His ''Arrow'' version has "''You have failed this city!''", which even replaces the horn on his motorcycle.
555* ContinuitySnarl: Parodied mercilessly when he wears his costume on Lian Yu, despite having not obtained it yet. He tells the "continuity police" to kindly cut him some slack.
556* DarkerAndEdgier: {{Subverted|Trope}} with his ''Arrow'' incarnation, as while his DLC plot is somewhat serious, Arrow himself is just as goofily lighthearted as regular Green Arrow.
557* DominoMask: He wears a green domino mask over his eyes, as is tradition.
558* HairOfGoldHeartOfGold: This incarnation keeps his iconic blonde hair, and he's a hero, although his model for ''DC Super Heroes'' just used a hood instead.
559* ImprobableAimingSkills: Par for the course for Green Arrow.
560* InTheHood: His character model in ''DC Super Heroes'' gave him one of these, but he keeps it down for his main costume in ''Beyond Gotham''. He wears it up again with an alternate costume, if the ''Series/{{Arrow}}'' DLC is downloaded.
561* PermaStubble: While he does away with his iconic beard, he has some very visible stubble on his face.
562* SupermanStaysOutOfGotham: He doesn't appear in the main game proper, only appearing at the end.
563[[/folder]]
564
565[[folder:Zatanna]]
566!!ComicBook/{{Zatanna}} Zatara
567[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190207_160603_youtube.jpg]]
568->'''Playable Appearances''': ''DC Super Heroes'' (3DS and DLC only), ''Beyond Gotham'', ''DC Super-Villains'' (DLC only)
569-->'''Voiced by:''' Creator/KariWahlgren
570----
571* AscendedExtra: After only being a base-game unlock for portable versions and DLC for consoles in ''DC Superheroes'', she becomes a base-game unlock in ''Beyond Gotham''.
572* DemotedToExtra: After her minor bout of AscendedExtra in ''Beyond Gotham'', she goes back to DLC-exclusive for the "Justice League Dark" pack in ''DC Super-Villains''
573* KungFuWizard: While she's not particularly skilled at hand-to-hand fighting, she's still a powerful and skilled wizard who's just as capable of beating up enemies in a physical brawl as any other character
574[[/folder]]
575
576[[folder:Booster Gold (and Skeets)]]
577!!ComicBook/BoosterGold / Michael Jon Carter (and Skeets)
578[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_040812_youtube.jpg]]
579----
580* AttentionWhore: Fittingly enough, Booster's idle animation has him take a photo of himself and show it to Skeets on his phone.
581* TheDividual: No matter where Booster goes or what he does, Skeets will always be right by his side to comment on the guy's often un-heroic actions.
582* ServileSnarker: Skeets may be a fully loyal bot to Booster, but his loyalty does absoluteley ''nothing'' to stop him from repeatedly noting his faults, pointing out his failures, and making {{Stealth Insult}}s at his expense, all in an effort to try and humble his ego for hopefully getting him to do genuinely heroic things.
583* SupermanStaysOutOfGotham: The duo only show up at the end of ''Beyond Gotham'' as part of a gag.
584[[/folder]]
585
586[[folder:Doctor Fate]]
587!!ComicBook/DoctorFate / Kent Nelson
588[[quoteright:208:https://static.tvtropes.org/pmwiki/pub/images/fate_29.png]]
589->'''Voiced by:''' Creator/LiamOBrien
590----
591* CharacterDeath: Not Nelson, but someone who wore the Helmet of Fate was eaten by Killer Croc before the events of ''Beyond Gotham''.
592* LegacyCharacter: A few different people have worn the Helmet of Fate over the years.
593* SmallRoleBigImpact: The Helmet of Fate protects Robin from being brainwashed by Brainiac during the story campaign of ''Beyond Gotham''.
594[[/folder]]
595
596[[folder:Firestorm I]]
597!!Firestorm[=/=]Ronnie Raymond
598[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/firestorm3.png]]
599->'''Playable Appearances''': ''Beyond Gotham''
600----
601* PlayingWithFire: Well, duh. He is called ''Fire''storm, after all.
602* WhatHappenedToTheMouse: Obviously there was no version of ''ComicBook/BlackestNight'' in the Lego Batman universe, but that leaves the question of what happened to Ronnie between games.
603[[/folder]]
604
605[[folder:Katana]]
606!!ComicBook/{{Katana}} / Tatsu Yamashiro
607[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190207_160440_youtube.jpg]]
608->'''Playable Appearances''': ''DC Super Heroes'', (3DS and DLC only) ''Beyond Gotham'' (DLC only), ''DC Super-Villains''
609----
610* AntiHero: While she fights on the side of good, she's a KnightTemplar who believes that AllCrimesAreEqual when it comes to dying by her blade. (Within reason, of course; she's not going to decapitate someone for jaywalking.)
611* AscendedExtra: Appears as a member of "The Squad" in the similarly-titled DLC for ''Beyond Gotham'', then becomes a boss fight and base-game unlock in ''DC Super-Villains''.
612* BadassNormal: No superpowers but can still kick butt with her signature katana.
613* BoxedCrook: Amanda Waller threatens her into the Squad with an explosive collar.
614* MasterSwordsman: Swordswoman, but the principle still applies.
615[[/folder]]
616
617[[folder:Plastic Man]]
618!!ComicBook/PlasticMan / Patrick "Eel" O'Brian
619[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_040509_youtube.jpg]]
620->'''Playable Appearances''': ''Beyond Gotham'', ''DC Super-Villains''
621->'''Voiced by:''' Creator/DeeBradleyBaker (''Beyond Gotham'')
622
623A reformed criminal that eventually turned to a life of good, "Eel" O'Brian now fights villainy as part of the Justice League.
624----
625* RubberMan: He has stretching powers.
626* ThisLooksLikeAJobForAquaman: He and Inque are the only characters who can use shapeshifter prompts in ''Beyond Gotham''. Aside from that, his abilities are all common ones. Averted in ''Lego DC Super Villains''.
627* VoluntaryShapeshifting: Can only mold and stretch himself into a set number of shapes, save at special prompted moments. Like [[Characters/LEGOMarvelSuperHeroes Reed Richards]] before him, this downgrade in his abilities was to help keep him from [[GameBreaker being ludicrously overpowered]].
628[[/folder]]
629
630[[folder:The Question]]
631!!ComicBook/TheQuestion / Charles Victor "Charlie" Szasz / Victor "Vic" Sage
632[[quoteright:286:https://static.tvtropes.org/pmwiki/pub/images/question_4.png]]
633----
634* BadassNormal: Not a single superpower to his name, but he manages to make do with skill and strategy.
635* TheBlank: As usual, he wears a face-concealing mask so perfectly smooth it looks like he doesn't have a face at all.
636* ConspiracyTheorist: He thinks there's a secret cabal of individuals that have controlled human history for millenia. Considering that he lives in the DC universe, it's completely plausible.
637[[/folder]]
638
639[[folder:Stargirl]]
640!!ComicBook/{{Stargirl}} / Courtney Elizabeth Whitmore
641[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20201020_112524_youtube.jpg]]
642->'''Voiced by:''' Creator/TaraStrong
643----
644* CaptainPatriotic: In case her American flag theme was too subtle, her stepdad and partner in heroism is S.T.R.I.P.E.
645* EmpoweredBadassNormal: She wields a powerful magic staff, but she's also a skilled martial artist who can hold her own without it.
646[[/folder]]
647
648[[folder:Vixen]]
649!!ComicBook/{{Vixen}} / Mari Jiwe [=McCabe=]
650[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190207_163335_youtube.jpg]]
651->'''Voiced by:''' Creator/MegalynEchikunwoke
652----
653* ActionGirl: A competent heroine in her own right.
654* AnimalBattleAura: When using her animal powers in ''DC Super-Villains'', she manifests a spectral aura in the shape of the currently chosen animal, mainly manifesting a cheetah for running or lunging, but also a hawk for flight, a gorilla for punching and stomping, a rhino for special charging, and a crocodile for super-swimming.
655* AnimalThemedSuperbeing: She can copy the abilities of any animal she can think of.
656* WolverineClaws: She sports a set for slashing enemies and digging.
657[[/folder]]
658
659[[folder:Adam Strange]]
660!!Adam Strange
661[[quoteright:177:https://static.tvtropes.org/pmwiki/pub/images/adamstrangedcsupervillains.png]]
662
663----
664* ClothesMakeTheSuperman: Adam doesn't possess any inherent supernatural abilities, but his intelligent mind allowed him to reconfigure ancient Rannian technology and create PoweredArmor with various superhuman abilities.
665* {{Flight}} Through use of a JetPack powered by a limitless ancient Rannian energy source, he can fly through the air at incredible speeds.
666* RayGun: His primary weapon is a laser pistol that can shoot high-powered blasts or be focused into a gold-melting beam.
667[[/folder]]
668
669[[folder:Firestorm II]]
670!!Firestorm / Jason Rusch
671[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/firestormdcsupervillains.png]]
672->'''Playable Appearances''': ''DC Super-Villains''
673----
674* TheArtifact: Despite the version of Firestorm in ''DC Supervillains'' being Jason Rusch, his bio lists him as Ronnie Raymond.
675* LegacyCharacter: Robbie Raymond is Firestorm in ''Beyond Gotham''. Jason Rusch takes up the mantle for ''DC Supervillains''.
676[[/folder]]
677
678[[folder:Red Tornado]]
679!!Red Tornado
680[[quoteright:193:https://static.tvtropes.org/pmwiki/pub/images/red_tornado.png]]
681->'''Voiced by:''' Creator/LiamOBrien
682----
683* BlowYouAway: Well, he is called Red ''Tornado''.
684* RidiculouslyHumanRobots: He's an android, but he has a soul of his own.
685* TechnicolorWind: ''Red'' Tornado. He's not called that because his body is red.
686[[/folder]]
687
688[[folder:Vibe]]
689!!Vibe / Francisco "Cisco" Ramone
690[[quoteright:197:https://static.tvtropes.org/pmwiki/pub/images/vibedlc.png]]
691Formerly the leader of a street gang, Cisco Ramone dissolved his gang and joined the Justice League when they opened a branch in his home city of Detroit.
692----
693* {{Vibroweapon}}: He can manipulate vibrations.
694[[/folder]]
695
696!!Heroic Lanterns
697[[folder:Green Lantern / John Stewart]]
698!!ComicBook/GreenLantern / John Stewart
699[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_041320_youtube.jpg]]
700->'''Playable Appearances''': ''Beyond Gotham'', ''DC Super-Villains''
701->'''Voiced by:''' Creator/NyambiNyambi
702----
703* AscendedExtra: While he's not fought against or played as, he's the most notable Green Lantern present in cutscenes for the "Oa No!" level of ''DC Super-Villains''.
704* LegacyCharacter: One of many human Green Lanterns.
705* RingOfPower: He wields ''the'' Green Lantern Ring, a former TropeNamer before disambiguation.
706[[/folder]]
707
708[[folder:Green Loontern]]
709!![[WesternAnimation/DaffyDuck Green Loontern]] / Westernanimation/DuckDodgers
710[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_041430_youtube_5.jpg]]
711->'''Playable Appearances''':''Beyond Gotham''
712
713An interesting character- this is Daffy Duck as a Green Lantern.
714----
715* AdaptationalNiceGuy: Both Daffy Duck and Duck Dodgers in their original cartoons on a ''good'' day can be considered cases of JerkWithAHeartOfGold, and more often than not they're just straight-up {{Jerkass}}es, but in this game he leans more on the "heart of gold" part, still being a self-interested, aggressive, and greedy individual, but he's a lot friendlier and more genuinely heroic than previous versions, willingly parting ways with Gold Bricks at regular intervals and many of his quests involve helping others for no real benefit besides the goodness of it.
716* BunnyEarsLawyer: He's a complete wacko, but does have the Green Lantern Ring and such. It shows well for each Lantern planet's EscortMission, as he's quite capable of pummeling the baddies coming after him, just needing backup for the ZergRush aspect and vulnerability to ranged attacks because he only uses punches as an NPC.
717* EscortMission: The first quest for every Lantern planet involves him giving a "guided tour" through the area, during which baddies will show up and try to beat him into a pulp, necessitating the player to help him. The usual issues for these kinds of missions are mitigated by a combination of the classic DeathIsASlapOnTheWrist aspect of ''LEGO'' games and Loontern being quite decent at defending himself.
718* MrViceGuy: While an AdaptationalNiceGuy compared to his originals, he's still a cowardly, aggressive, and greedy individual, making him fit the evil-inclined Lanterns more than Green, with the latter making him especially susceptible to corruption by an Orange Lantern Ring, but all the same he's still a genuine hero, and he does care about his Cadet on some level.
719* MythologyGag: His intro for the Watchtower starter Lantern quest has him saying how the player "CERTAINLY didn't took anyone's laundry", referencing how the character originates from a ''Westernanimation/DuckDodgers''' episode where he got Hal Jordan's clothes and ring due to a laundry mix-up.
720* PunnyName: Loon is both the group of aquatic birds which includes ducks, and how he's a Westernanimation/{{Looney Tune|s}}.
721* SpeechImpediment: It's Daffy Duck, of course he lisps.
722[[/folder]]
723
724[[folder:Saint Walker]]
725!!Saint Walker / Bro'Dee Walker
726[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_041546_youtube.jpg]]
727->'''Playable Appearances''': ''Beyond Gotham''
728->'''Voiced by:''' Creator/SamRiegel
729----
730* NiceGuy: Always polite, well-spoken and friendly.
731* PutOnABus: He mostly keeps to himself when there's neither a direct threat to his planet nor another hero specifically requesting his aid, so he sits out the plot of ''DC Super-Villains''.
732[[/folder]]
733
734[[folder:Kilowog]]
735!!Kilowog
736[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kilowoglb3.png]]
737->'''Playable Appearances''': ''Beyond Gotham''
738----
739* BadassTeacher: One of the trainers of the green Lantern Corps, and also one of the most accomplished members.
740* RingOfPower: Wields a Green Lantern Ring.
741%%* LastOfHisKind
742[[/folder]]
743
744[[folder:White Lantern / Kyle Rayner]]
745!!White Lantern / Kyle Rayner
746[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_042615_youtube.jpg]]
747->'''Playable Appearances''': ''Beyond Gotham''
748----
749* AllYourPowersCombined: He wields the White Light of Creation, which is the complete form of the Emotional Electromagnetic Spectrum.
750* ChuckCunninghamSyndrome: Despite the plethora of Earth-based Lanterns in ''DC Super-Villains'', Kyle Rayner is completely absent, not even appearing as a Green Lantern.
751* LightIsGood: Fits the bill of a heroic character associated with light as a White Lantern.
752[[/folder]]
753
754[[folder:Indigo-1]]
755!!Indigo-1 / Iroque
756[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_042907_youtube.jpg]]
757->'''Playable Appearances''': ''Beyond Gotham''
758->'''Voiced by:''' Creator/KariWahlgren
759
760The leader of the Indigo Tribe, an Ungaran woman that used to be one of Abin Sur's worst enemies, before finding redemption as the first Indigo Lantern.
761----
762* ActionGirl: A very skilled fighter capable of taking on the Flash, Cyborg and Martian Manhunter. [[spoiler:Given her sociopathic nature when free of the Power Battery, she may be closer to a DarkActionGirl]].
763* AntiHero: Indigo-1 has a very shady past, and it's implied (through the massive statue of Abin Sur) that as per the comics she may have killed [[spoiler:Abin Sur's daughter]] before joining the Corps.
764* HeelFaceBrainwashing: [[spoiler:Without the Power Battery, she seems to be something of a sociopath. After Flash, Cyborg and Martian Manhunter restore it, she returns to her "normal" self]].
765* NiceGirl: Seems to be rather pleasant and willing to help, although [[spoiler:this may be due to the brainwashing]].
766* PutOnABus: Due to the non-confrontational nature of the Indigo Tribe, she's neither involved nor unlockable in ''DC Super-Villains''.
767* TheSociopath: [[spoiler:It's not clear how much compassion she seems to have without the Power Battery, but it seems that she has very little]].
768* WouldHurtAChild: It's implied that as per the comics [[spoiler:that she killed Abin Sur's daughter]].
769[[/folder]]
770
771[[folder:Star Sapphire]]
772!!Star Sapphire / Carol Ferris
773[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_042951_youtube.jpg]]
774->'''Playable Appearances''': ''Beyond Gotham'', ''DC Super-Villains''
775->'''Voiced by:''' Creator/OliviaDAbo
776----
777* ActionGirl: Star Sapphire is capable of holding her own against others when she needs to.
778* BigDamnHeroes: Saves Cyborg, Flash, and Martian Manhunter towards the end of "The Power of Love" in ''Beyond Gotham''
779* DemotedToExtra: From story-relevant in ''Beyond Gotham'' to collectible unlockable in ''DC Super-Villains''.
780* NiceGirl: Star Sapphire is a friendly person that willingly agrees to help the League restore the Earth.
781* ThePowerOfLove: Quite literally. As a Star Sapphire, sbe wields the Violet Light of Love.
782[[/folder]]
783
784[[folder:Green Lantern / Guy Gardner]]
785!!Green Lantern / Guy Gardner
786[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/guygardner.png]]
787->'''Playable Appearances''': ''Beyond Gotham'' (DLC only)
788
789The third human to become a Green Lantern.
790----
791* JerkWithAHeartOfGold: He's rude, unpleasant, and disrespectful, but he's also unambiguously heroic.
792[[/folder]]
793
794[[folder:B'Dg]]
795!!B'Dg
796[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/bdg.png]]
797->'''Playable Appearances''':''DC Super-Villains''
798A Green Lantern who bears a striking similarity to a squirrel.
799----
800* BadassAdorable: He's an alien that looks just like a squirrel, which comes with all the cuteness that entails, especially the enthusiastic way he moves his face and hands while chanting the Lantern Oath, but his adorable appearance belies a very combat-capable Green Lantern.
801* LegacyCharacter: He's actually the second person of his homeworld to take up the mantle of Green Lantern, with him having been chosen following the death of Ch'p.
802* PintSizedPowerhouse: He may be basically a sapient squirrel in size and body structure, but he's just as skilled and strong as any other Green Lantern when it comes to beating up bad guys.
803[[/folder]]
804
805[[folder:Green Lantern / Jessica Cruz]]
806!!Green Lantern / Jessica Cruz
807[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/jessicacruzdcsupervillains.png]]
808->'''Playable Appearances''': ''DC Super-Villains''
809
810After the Crime Syndicate's defeat, Jessica Cruz briefly becomes the second Power Ring before destroying the Ring of Volthoom and joining the Green Lantern Corps proper.
811----
812* CowardlyLion: She's often afraid, but is able to overcome her fear to great effect.
813[[/folder]]
814
815[[folder:Green Lantern / Simon Baz]]
816!!Green Lantern / Simon Baz
817[[quoteright:170:https://static.tvtropes.org/pmwiki/pub/images/simonbazdcsupervillains.png]]
818->'''Playable Appearances''': ''DC Super-Villains''
819
820A former criminal who became a Green Lantern to clear his name of a crime he didn't commit.
821----
822* AntiHero: He's not a bad person, but he did steal cars before becoming a Green Lantern.
823* {{Determinator}}: Even by Green Lantern standards, he has a lot of willpower.
824[[/folder]]
825
826!!Young Justice
827[[folder:Superboy / Kon-El / Conner Kent]]
828!!ComicBook/{{Superboy}} / Kon-El / Conner Kent
829[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190210_164229_youtube.jpg]]
830->'''Playable Appearances''': ''DC Super Heroes'' (3DS only), ''Beyond Gotham'', ''DC Super-Villains'' (DLC only)
831->'''Voiced by:''' Creator/ScottPorter
832
833A teenaged clone of Superman, Kon-El is a hero, following in the footsteps of his "father".
834----
835* AntiHero: He's not a bad person, but he does have anger issues.
836* ArtificialHuman: A variation, since he's an artificial Kryptonian.
837* AscendedExtra: Was DS-exclusive in the second game, got promoted to a member of the main roster in ''Beyond Gotham'', then in ''DC Super-Villains'' he traded base-game playability (passing that role onto his half-brother Jon) in exchange for a story-relevant role in the ''WesternAnimation/YoungJustice'' DLC.
838* BroughtDownToBadass: His "Young Justice" DLC version may have gotten {{nerf}}ed to be in line with the weaker show version, but he still has SuperStrength, a HealingFactor, the ability to NoSell hazards, and the power to jump InASingleBound, so while less overal powerful than Superman, he's still a decently capable hero and fighter.
839* DarkIsNotEvil: Despite dressing in red and black, he's a hero.
840* TheDitz: He thought the "Sup" in "Super Club" was short for "soup," and apparently tried to eat a brick once. Of course, with his origin story in mind, Superboy may actually not be air-headed so much as [[ReallyWasBornYesterday new to the world]].
841* NewMeat: Of the SuperHero variety.
842* {{Nerf}}: His "Young Justice" DLC version in ''DC Super-Villains'' has the same AdaptationalWimp situation as the show, lacking eye beams, freeze breath, flight, and complete NighInvulnerability.
843* RedAndBlackAndEvilAllOver: While he's got a red and black color scheme, along with a prominent temper, its overall averted as he's very much a heroic person.
844[[/folder]]
845
846[[folder:Beast Boy]]
847!!ComicBook/BeastBoy / Garfield Mark "Gar" Logan
848[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190427_194540_youtube_0.jpg]]
849 [[caption-width-right:350:"You bad guys gotta learn not to take stuff that isn't yours."]]
850->'''Playable Appearances''': ''Beyond Gotham'', ''DC Super-Villains''
851->'''Voiced by:''' Creator/GregCipes (''DC Super-Villains'')
852One of the founding members of the Teen Titans. He has the ability to turn into any animal.
853----
854* AmazingTechnicolorPopulation: He has green skin and hair.
855* {{Animorphism}}: He can transform into a wide variety of animals and utilize their particular strengths.
856* AscendedExtra: Went from story-irrelevant unlockable in ''Beyond Gotham'' to a notable HeroAntagonist boss fight in ''DC Super-Villains'' alongside Raven.
857* BeakAttack: He sometimes shifts into a bird to use its sharp beak for stabbing foes, even using the wings to spin around and act like a drill to hit harder.
858* BearsAreBadNews: When needing SuperStrength in ''DC Super-Villains'', he shapeshifts partially or fully into a bear.
859* BoxingKangaroo: His base three-hit combo in ''DC Super-Villains'' has him turn into a kangaroo for rapid punching
860* HeroAntagonist: He and Raven serve as bosses in the S.T.A.R. Labs level of ''DC Super-Villains''.
861* KillerGorilla: When needing SuperStrength in ''Beyond Gotham'', he transforms partially or fully into a gorilla.
862* RhinoRampage: His targeted lunge in ''DC Super-Villains'' involves turning into a rhino and charging.
863* ShamuFu: The finisher for his hit-combo in both games has him turn into a shark, only morphing his head in ''Beyond Gotham'' while ''DC Super-Villains'' has him fully transform to first do a body-slam then perform a TailSlap.
864* SuperStrength: When he really needs to lay on the hurt or is faced with something needing immense strength, he transforms into big and buff forms like a gorilla or a bear to do so.
865[[/folder]]
866
867[[folder:Blue Beetle]]
868!!ComicBook/BlueBeetle / Jaime Reyes and Khaji Da
869[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_040655_youtube.jpg]]
870----
871* ArmCannon: He can transform one or both of his hands into energy cannons for shooting blasts or beams of energy.
872* FlyingFirepower: His suit's wings provide at-will {{Flight}} alongside being able to form {{Arm Cannon}}s to shoot enrgy both grounded and airborne.
873* LegacyCharacter: There have been many iterations of the character over the years, with the current user of the title being Jaime Reyes.
874* PoweredArmor: The Scarab covers him in exoskeletal armor that lets him NoSell elemental damage alongside granting a variety of powers.
875* SleeperAgent: All wielders of Khaji Da's kin are these to an extragalactic civilization known as the Reach.
876[[/folder]]
877
878[[folder:Miss Martian]]
879!!Miss Martian / M'gann M'orzz / Megan Morse
880[[quoteright:204:https://static.tvtropes.org/pmwiki/pub/images/yjmissmartian.png]]
881->'''Playable Appearances''': ''Beyond Gotham'', ''DC Super-Villains'' (DLC only)
882The Martian Manhunter’s neice.
883----
884* AscendedExtra: While she loses out on base-game playability, she gets a prominent role in the "Young Justice" DLC for ''DC Super-Villains'' after being a story-irrelevant base-game collectible in ''Beyond Gotham''.
885* HulkingOut: Just like her uncle John, she's able to transform into her true White Martian form in ''DC Super-Villains'', and also like him it's a bigfig that trades sheer versatility for brute strength.
886* MySpeciesDothProtestTooMuch: Depending on the continuity, she may be the only heroic White Martian, or that may just be a [[FantasticRacism racial stereotype]].
887[[/folder]]
888
889[[folder:Kid Flash II / Impulse / Bart Allen]]
890!!Kid Flash II / Impulse / Bartholomew "Bart" Allen
891[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/kidflash.png]]
892->'''Playable Appearances''':''Beyond Gotham''
893----
894* DemotedToExtra: Quite bizarrely for a modern ''LEGO'' game, his Impulse identity plays a minor but still visible role, complete with a fully designed character model, in the ''Young Justice'' DLC of ''DC Super-Villains'', but is not unlockable in either the base-game ''or'' the DLC.
895* KidHero: It's in the name, being a younger and more childish LegacyHero to his father Barry.
896* SuperSpeed: Just like his old man, he has access to the Speed force that lets him move and fight at absurd speeds
897[[/folder]]
898
899[[folder:Wonder Girl / Cassie Sandsmark]]
900!!Wonder Girl / Cassandra "Cassie" Sandsmark
901[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/wondergirldcsupervillains.png]]
902->'''Playable Appearances''': ''Beyond Gotham'', ''DC Super-Villains''
903----
904* FlyingBrick: Has the same {{Flight}} and SuperStrength as Wonder Woman.
905* LegacyCharacter: The second Wonder Girl after Donna Troy.
906* MovesetClone: In both ''Beyond Gotham'' and ''DC Super-Villains'' she plays largely the same as Wonder Woman, with the one major difference in both games being Wonder Girl lacking a PrecisionGuidedBoomerang weapon, but she does have a unique appearance and decently different animations, especially the AttackDeflector move in ''DC Super-Villains'', since Wonder Woman switched to using a shield for that while Wonder Girl stuck with the bullet blocker bracelets.
907[[/folder]]
908
909[[folder:Arsenal / Roy Harper]]
910!!Arsenal / Roy Harper
911[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_123516_youtube.jpg]]
912->'''Playable Appearances''': ''Beyond Gotham'' (DLC only), ''DC Super-Villains''
913----
914* AscendedExtra: From minor DLC unlockable in ''Beyond Gotham'' to QuestGiver and base-game unlock in ''DC Super-Villains''.
915* BadassNormal: He has no powers, just good acrobatic skills and archery skills.
916* PaletteSwap: In the ''Arrow'' DLC for ''Beyond Gotham'', he looks and plays almost exactly like Arrow, except for his red color. Elevates to MovesetClone in ''DC Super-Villains'', since while he still plays the same as Green Arrow, his appearance and animations are at least unique.
917[[/folder]]
918
919[[folder:Raven]]
920!!Raven / Rachel Roth
921[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/ravendcsupervillains.png]]
922 [[caption-width-right:267:"So was I summoned for a specific purpose or are we just hanging out."]]
923->'''Playable Appearances''': ''Beyond Gotham'' (DLC only), ''DC Super-Villains''
924->'''Voiced by:''' Creator/TaraStrong (''DC Super-Villains'')
925
926A half-demon who is extremely potent with magic, and a lifelong member of the Teen Titans.
927----
928* AllEncompassingMantle: In ''DC Super-Villains'' she takes after her cartoon version by having her cloak-cape near-constantly wrapped around her. It moves away and exposes her body when she's exerting physical effort, shooting a big beam, or flying.
929* AscendedExtra: Goes from DLC-exclusive in ''Beyond Gotham'' to notable HeroAntagonist boss fight in ''DC Super-Villains''.
930* InTheHood: As usual for the character, Raven's design in each game incorporates a hood that casts a shadow over her eyes, emphasizing their glowing nature.
931* KnightInSourArmor: She's got a rather dour and serious personality, but she's dedicated to defeating villains and protecting people, along with having a decent friendship with Beast Boy.
932* KungFuWizard: She's just as capable of pummeling enemies with her fists as she is blasting or smashing them with her magic.
933* LeotardOfPower: Takes after her cartoon self by wearing a skintight leotard and boots combo that leaves her legs exposed, though the nature of leg pieces for LEGO minifigs means it's not as notable.
934[[/folder]]
935
936[[folder:Starfire]]
937!!Starfire / Koriand'r of Tamaran
938[[quoteright:130:https://static.tvtropes.org/pmwiki/pub/images/starfire_lego_dc_super_villains.jpg]]
939 [[caption-width-right:130:"You do not wish to discuss our differences over coffee?"]]
940->'''Playable Appearances''': ''Beyond Gotham'' (DLC only), ''DC Super-Villains''
941----
942* AscendedExtra: From DLC-exclusive in ''Beyond Gotham'' to a RecurringExtra in various sidequests and base-game unlock in ''DC Super-Villains''.
943* BadassAdorable: Still retains this status like her other interpretations.
944* FlyingFirepower: As a Tamaranian, she possesses the powers of {{Flight}}, EyeBeams, and HandBlasts.
945* NiceGirl: She's such a kindhearted and loving gal that virtually everyone likes her.
946[[/folder]]
947
948[[folder:Kid Flash III]]
949!!Kid Flash III / Wallace "Ace" West III
950[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/kidflashdcsupervillains.png]]
951 [[caption-width-right:185:"Hey, what is this? A snow cone convention?"]]
952->'''Playable Appearances''':''DC Super-villains''
953
954----
955* HeroAntagonist: One of the heroes who tries to stop the Legion of Doom in the third level of ''DC Super-Villains'', along with Beast Boy and Raven.
956* PungeonMaster: Quips about Killer Frost and Captain Cold's ice powers, causing the latter to go after him alongside Heat Wave.
957* SuperSpeed: As one of the Flashes, he can move and attack at absurd speeds and use Cosmic Treadmills.
958[[/folder]]
959
960[[folder:Aqualad]]
961!!Aqualad / Kaldur'ahm / Jackson Hyde
962[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aqualaddcsupervillains.png]]
963----
964* AntagonisticOffspring: His father is Black Manta, the ArchEnemy of Aquaman, and naturally, the man often acts as Kaldur's ArchnemesisDad when they meet.
965* BarrierWarrior: By combining the reservoirs of his water-bearers and concentrating, he can create a water barrier to deflect attacks.
966* DarkIsNotEvil: His "Young Justice" variant is clad in a black suit due to the DLC taking place near the end of when he acted as Black Manta II, but he's no less heroic in it since he was a FakeDefector.
967* DualWielding: He owns two water-bearer tools that he usually projects into dual-wielded water swords.
968* HydroElectroCombo: As usual, he can also channel [[ShockAndAwe beams of electricity]] through his hands to compliment his hydrokinesis.
969* MakingASplash: He has aquakinesis powers and hefty skill in shaping water however he wants, but [[ElementalBaggage he cannot generate water himself]], requiring him to either channel it through his water-bearers or have another nearby water source.
970[[/folder]]
971
972[[folder:The Atom II]]
973!!The Atom / Ryan Choi
974[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/image_2022_05_18_200548812.png]]
975----
976* HeroAntagonist: He has a boss fight in the hub world that is required to progress the story campaign.
977* LegacyCharacter: He's the second Atom, having been Ray Palmer's assistant.
978[[/folder]]
979
980[[folder:The Flash III]]
981!!The Flash III / Kid Flash I / Wallace "Wally" West II
982[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/wallywestflashdcsupervillains.png]]
983----
984* OneSteveLimit: As a consequence of all the convoluted time and continuity shenanigans in DC, he has the exact same name as the third Kid Flash, who were both {{retcon}}ned to be [[DeadGuyJunior named after their shared dead great-grandfather]].
985* SuperSpeed: As both a Flash and former Kid Flash, insane speed granted by the Speed Force is of course his primary power.
986[[/folder]]
987
988[[folder:Donna Troy]]
989!!Donna Troy
990[[quoteright:204:https://static.tvtropes.org/pmwiki/pub/images/donnatroydcsupervillains.png]]
991----
992* CoolHorse: Her personal steed is a sleek-looking black {{Pegasus}} named Discordia. You can actually ride Discordia after finishing Donna Troy's character unlock quest (only in the hub world, though).
993* FlyingBrick: As the first Wonder Girl who at one point [[LegacyCharacter took up the mantle]] of Wonder Woman, she too has the powers of {{Flight}} and SuperStrength.
994[[/folder]]
995
996[[folder:Ravager]]
997!!Ravager / Rose Wilson
998[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/ravagerdcsupervillains.png]]
999
1000Deathstroke's daughter, who quit working for her father and joined the Teen Titans.
1001----
1002* AntiHero: She's a lot more brutal than your average hero.
1003* LightIsGood: She inverts her father's 80% black, 20% bright orange color scheme into 80% bright orange, 20% black, and while she may be a ruthless AntiHero, she's wholeheartedly on the side of good.
1004* MovesetClone: Being the biological daughter of Deathstroke raised to be his successor, her moveset is identical to his, but with a unique design, animations, and voice-acting.
1005* SwordAndGun: Like her father, she wields both a sword and a gun.
1006[[/folder]]
1007
1008[[folder:Artemis / Tigress]]
1009!!Artemis Crock / Tigress
1010[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/yjartemis.png]]
1011----
1012* BadassNormal: She was neither born with superpowers nor gained any later in life, but under the tutelage of other archers she became quite skilled and capable of holding her own against those that do.
1013* BowAndSwordInAccord: While she doesn't possess both at once, her being able to "transform" between bow-wielding Artemis and sword-wielding Tigress means she still uses both.
1014* MultiformBalance: Her being able to switch between Artemis and Tigress at will provides her with different options for combat and puzzle-solving, where Artemis is a LongRangeFighter with various {{Trick Arrow}}s and tech skills, while Tigress is a CloseRangeCombatant with animal-like tracking skills and dash-dodging.
1015* WhiteSheep: A heroine from a family of villains.
1016[[/folder]]
1017
1018!Close Allies to the Heroes of Justice
1019[[folder:Shazam]]
1020!!ComicBook/{{Shazam}} / William "Billy" Batson
1021[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190207_160354_youtube.jpg]]
1022
1023-->'''Voiced by:''' Creator/JoshKeaton (''Beyond Gotham''), Creator/BrandonRouth (''DC Super-Villains'')
1024
1025Known as the "Mightiest Mortal", Shazam inherits the powers of six Greek gods simply by saying his name.
1026----
1027* AscendedExtra: Is unlockable on all consoles in ''Beyond Gotham'', and gets prominent roles in ''DC Super-Villains'' as both a HeroAntagonist of the main story and main character of two DLC.
1028* BadassCape: Has a majestically flowing cape that accentuates his heroic image, as is tradition.
1029* BadassNormal: While not as versatile as in Shazam form, regular Billy Batson is quite capable of fighting enemies with just his fists and a throwable baseball.
1030* DualBoss: He is fought alongside Mazahs in the museum level of ''DC Super-Villains''.
1031* FlyingBrick: Due to drawing power from various gods, Shazam possesses {{Flight}}, SuperStrength, and a HealingFactor.
1032* HeroAntagonist: One of the good guys that the villains face in a boss fight in ''DC Super-Villains''.
1033* KidHero: He's a kid that fights against villains, which naturally comes with him having immature sensibilities and often [[TheKnightsWhoSaySquee giddily squeeing in awe]] over fighting alongside his fellow heroes.
1034* ShockAndAwe: One aspect of the Power of Zeus is generating magical lightning for shocking foes and powering generators.
1035* SupermanStaysOutOfGotham: He only shows up at the end of ''Beyond Gotham'' as part of a gag.
1036* SuperPoweredAlterEgo: Only his grown-up side is playable in ''2''. With the introduction of morphable characters in ''Beyond Gotham'', he can now switch between Billy and Cap just by holding a button.
1037[[/folder]]
1038
1039[[folder:The Atom I]]
1040!!ComicBook/TheAtom / Raymond "Ray" Palmer
1041[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_040233_youtube.jpg]]
1042->'''Voiced by:''' Creator/TroyBaker (''Beyond Gotham''), Creator/BrandonRouth (''DC Super-Villains'')
1043
1044----
1045* PintSizedPowerhouse: He retains his natural strength when shrunk while also being faster and harder to hit
1046* SizeShifter: His principal superpower is both shrinking to the size of a mouse and growing as big as a house.
1047[[/folder]]
1048
1049[[folder:Mera]]
1050!!Mera
1051[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/meradcsupervillains.png]]
1052----
1053* AscendedExtra: After being only a story-irellevant unlockable in ''Beyond Gotham'', she acts as the {{Deuteragonist}} of both ''Aquaman'' DLC's for ''DC Super Villains''.
1054* HappilyMarried: She's the wife of Aquaman and the two are a perfectly loving match for each other.
1055* MakingASplash: She's highly skilled at hydrokinetic manipulation, able to control and shape water however she wants, to the point where in ''DC Super-Villains'' she has the Lantern-like ability to create whatever objects she needs with it.
1056* RoyalsWhoActuallyDoSomething: The Queen of Atlantis, and an active superhero.
1057[[/folder]]
1058
1059[[folder:Batman of Zur-En-Arrh]]
1060!!Batman of Zur-En-Arrh / Tlano
1061[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/batmanzurenthar.png]]
1062----
1063* AscendedFanboy: After witnessing Batman's heroism, he chose to become the Batman of his world.
1064[[/folder]]
1065
1066[[folder:Detective Chimp]]
1067!!Detective Chimp / Bobo T. Chimpanzee
1068[[quoteright:183:https://static.tvtropes.org/pmwiki/pub/images/detectivechimpdcsupervillains.png]]
1069----
1070* AdaptationalDumbass: While he's every bit the skilled detective he was in the comics, there he had SuperIntelligence which turned him into a TalkingAnimal, while here he's a lower-scale UpliftedAnimal who can't speak.
1071* BunnyEarsLawyer: Despite being a monkey, he's one of the DC Universe's greatest detectives.
1072* EdibleBludgeon: He uses a banana for smashing foes and objects, which is sturdy enough to not burst after one hit.
1073[[/folder]]
1074
1075[[folder:Frankenstein's Monster]]
1076!!Frankenstein's Monster
1077[[quoteright:262:https://static.tvtropes.org/pmwiki/pub/images/frankenstein_0.png]]
1078----
1079* BackFromTheDead: Getting access to his boss fight in ''DC Super-Villains'' involves helping the twice-removed cousin of Victor Frankenstein with reviving him through a focused lightning strike just like in the original story.
1080* DimensionalTraveler: His swap-in quote has him question which reality he's currently in, in reference to his multi-dimensional travels as a hero in the comics.
1081* HeroAntagonist: His boss fight in ''DC Super-Villains'' involves the player finding him guarding the Arkham Manor underground laboratory, with him trying to prevent your villainous person from using the scientific equipment for nefarious ends, something already hinted at by him destroying Victor's twice-removed cousin's corpse-reviving equipment as soon as he "wakes up" in the preceding quest.
1082* PublicDomainCharacter: He predates not only DC comics, but comics as a whole.
1083* SwordAndGun: His choice of weapons are a {{BFS}} almost over half his height and a HandCannon.
1084[[/folder]]
1085
1086[[folder:Power Girl]]
1087!!ComicBook/PowerGirl / Kara Zor-El / Karen Starr
1088[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/power_girl_5.png]]
1089----
1090* AmbiguousSituation: Due to the ContinuitySnarl surrounding the character's origins, it's not entirely clear if this version of Power Girl is the Earth-2 version of Supergirl or not.
1091* FlyingBrick: As a character based on the Kryptonian Supergirl, even if [[AmbiguousSituation it's unclear how this version of Power Girl relates to her]], she naturally possesses {{Flight}}, SuperStrength, SuperToughness, EyeBeams, and freezing breath.
1092[[/folder]]
1093
1094[[folder:Gray Ghost]]
1095!!Gray Ghost / Simon Trent
1096[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_042226_youtube.jpg]]
1097----
1098* BadassCape: Wears a cape that adds to the outfit's coolness.
1099* BadassNormal: Simon Trent doesn't have any superpowers, but the feats he performed acting as the Gray Ghost were not though special effects but his own natural prowess and skill, so he's quite capable of tussling with foes in a physical brawl.
1100[[/folder]]
1101
1102[[folder:Krypto the Superdog]]
1103!!ComicBook/KryptoTheSuperdog
1104[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20201020_112414_youtube.jpg]]
1105->'''Voiced by:''' Creator/DeeBradleyBaker
1106
1107The sole surviving non-humanoid Kryptonian animal, and a close companion of Superman.
1108----
1109* BadassAdorable: He has the attitude and personality of a cheery and affectionate regular dog, but he's still a Kryptonian, meaning his adorableness belies the same FlyingBrick powerset as Superman.
1110* IntelligibleUnintelligible: He only "speaks" in barks, but the games translate what he's trying to say.
1111* FlyingBrick: He has a similar powerset to Superman and his relatives, including {{Flight}}, SuperToughness, and EyeBeams. He lacks arms and anchoring skills to utilize his SuperStrength outside of attacking, but he makes up for it with massively enhanced SuperSenses even among Kryptonians.
1112[[/folder]]
1113
1114[[folder:Jor-El]]
1115!!Jor-El
1116[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_125102_youtube.jpg]]
1117
1118The father of Kal-El and one of Krypton's greatest scientists. His mission in the planet's final hours is to ensure that his son escapes.
1119----
1120* ActionDad: He fights off dozens of Zod's soldiers, plus Faora, Tor-An and the general himself, almost single-handedly, all because [[PapaWolf his son's life hangs in the balance]].
1121* BadassNormal: Storywise he's played as on Krypton, meaning he can't use any Kryptonian powers due to the Red Sun. He still kicks plenty of butt getting his son to safety.
1122* DiesDifferentlyInAdaptation: The film version of him dies at Zod's hand, while in the DLC he follows the comics in living long enough to go out with his fellow Kryptonians in the EarthShatteringKaboom.
1123* HeroicSacrifice: Ultimately gives his life to stop Zod from detaining Kal.
1124* PapaWolf: The entirety of the ''Man of Steel'' DLC is about him fighting through Zod's forces to get Kal to an escape pod and safely away from the exploding Krypton..
1125[[/folder]]
1126
1127[[folder:Lara Lor-Van]]
1128!!Lara Lor-Van
1129[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_125219_youtube.jpg]]
1130
1131The mother of Kal-El.
1132----
1133* BadassNormal: Just like Jor-El, Krypton's Red Sun prevents her from using any powers, but once Kal's safe and secure in the escape pod, she can kick just as butt as her husband.
1134* TheLoad: For most of her appearance, it's necessary to protect her. Justified since she's looking after baby Kal, and the instant he gets put in the ship she starts kicking butt.
1135[[/folder]]
1136
1137[[folder:John Diggle]]
1138!!John Diggle
1139[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_123022_youtube.jpg]]
1140----
1141* BadassNormal: Despite having no powers, Diggle still has admirable fighting skills.
1142[[/folder]]
1143
1144[[folder:Felicity Smoak]]
1145!!Felicity Smoak
1146[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_123340_youtube.jpg]]
1147----
1148* BadassBookworm: While not an expert fighter, Felicity will certainly succeed in taking out most of the troublesome mooks.
1149[[/folder]]
1150
1151[[folder:Sarah Lance]]
1152!!Sara Lance
1153[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_123752_youtube.jpg]]
1154----
1155* ActionGirl: Fully capable of taking out numerous threats on her own.
1156[[/folder]]
1157
1158[[folder:Solovar]]
1159!!Solovar
1160[[quoteright:269:https://static.tvtropes.org/pmwiki/pub/images/solovardcsupervillains.png]]
1161
1162A heroic intelligent gorilla who tries to safekeep Gorilla City from Gorilla Grodd, and a close ally of the Flash Family.
1163----
1164* GoodCounterpart: He's an UpliftedAnimal with PsychicPowers just like Gorilla Grodd, but while Grodd uses his powers to act as a ruthless dictator of Gorilla City and commit crimes, Solovar uses his intellect and powers to protect and guide his fellow gorillas alongside aiding Flash and his allies.
1165* HeroAntagonist: Solovar is the boss of "Con-Grodd-ulations", and Grodd wants Lex to help dethrone him in order for Grodd to take over Gorilla City, in exchange for helping Lex defeat the Crime Syndicate.
1166[[/folder]]
1167
1168[[folder:Superboy / Jon Kent]]
1169!!Superboy / Jonathan "Jon" Kent
1170[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_040613_youtube.jpg]]
1171
1172The son of Clark and Lois, who seeks to follow his father's footsteps.
1173----
1174* HalfHumanHybrid: Half Kryptonian, half Human.
1175* FlyingBrick: Being half-Kryptonian, he has the same {{Flight}} and SuperStrength as his dad, but thanks to being younger and physically under-developed, he lacks Clarks NighInvulnerability, instead getting by with a powerfully fast HealingFactor.
1176* KidHero: He's a superhero who is just a child, and has the immature, carefree attitude befitting his youth.
1177* NaughtyIsGood: The side quest to unlock him involves having a custom character made to look like a monster in hopes of scaring Alfred as part of a prank.
1178[[/folder]]
1179
1180[[folder:Black Lightning]]
1181!!Black Lightning / Jefferson "Jeff" Pierce
1182[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/blacklightningdlc.png]]
1183----
1184* ElectricBlackGuy: [[TropeMaker The one and only original]] African-American wielder of ShockAndAwe powers.
1185* FlyingFirepower: He can propel himself through the air with electromagnetism, alongside shooting electricity both grounded and airborne.
1186* ShockAndAwe: His powers revolve around generating and manipulating electricity.
1187[[/folder]]
1188
1189[[folder:Mister Terrific]]
1190!!Mister Terrific / Curtis Holt
1191[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/misterterrificdcsupervillains.png]]
1192----
1193* BadassNormal: Mister Terrific doesn't have any inherent superpowers, just some naturally honed physical prowess complimented by some self-made gadgetry.
1194* InvisibilityCloak: One of his self-made gadgets is a device that renders him undetectable by security monitors.
1195* ScienceHero: Curtis was already a scientific genius, so when he took up crime-fighting, he applied that science to developing various tech to help him.
1196[[/folder]]
1197
1198[[folder:Constantine]]
1199!!John Constantine
1200[[quoteright:161:https://static.tvtropes.org/pmwiki/pub/images/constantinedcsupervillains.png]]
1201----
1202* JerkWithAHeartOfGold: He's rude, selfish, cynical, and spiteful, but he's also firmly heroic.
1203* OccultDetective: He is both a wizard and a detective, and the two professions frequently intersect.
1204[[/folder]]
1205
1206[[folder:Deadman]]
1207!!Deadman / Boston Brand
1208[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/deadmandcsupervillains.png]]
1209----
1210* AdaptationalBadass: This version of Deadman doesn't need to possess people to interact with the world of the living.
1211* BarredFromTheAfterlife: Until he atones for his sins. Considering the fact that he's on the more unscrupulous end of the AntiHero scale, that may take a while.
1212* MeaningfulName: He's a ghost, and his hero name is literally ''Dead Man''.
1213* YouCantKillWhatsAlreadyDead: Like fellow spectre Gentleman Ghost, his incorporeal status grants him NighInvulnerability of the {{Intangibility}} variety.
1214[[/folder]]
1215
1216[[folder:The Spectre]]
1217!!The Spectre
1218[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/spectredcsupervillains.png]]
1219----
1220* ImplacableMan: As a PhysicalGod with a KnightTemplar mentality, once he's chosen a target for "vengeance", there is no power or obstacle from any realm that will stop him from "punishing" them, such as having NighInvulnerability and a HealingFactor that lets him NoSell attempts to stop him through harm, and utilizing his RealityWarper powers to let him [[{{Intangibility}} phase through objects]] and [[{{Teleportation}} warp across long distances]], so that no matter how the target tries to run and hide, they'll never escape him.
1221* KnightTemplar: As a character frequently called the "Wrath of God", The Spectre takes exacting vengeance upon villains to levels even the grittiest NinetiesAntiHero would consider too far, particularly his penchant for enacting CruelAndUnusualDeath or even a FateWorseThanDeath upon his targets, and his personal belief that AllCrimesAreEqual, from the lowliest purse-snatcher to an OmnicidalManiac, means it's only due to Jim Corrigan acting as his MoralityChain that he still counts as a "hero".
1222* MoralityChain: The only reason The Spectre is restrained enough to be an AntiHero rather than a NominalHero is because his host Jim Corrigan has such a strong moral compass that he restricts his "vengeance" to only the worst criminals, and even then the chains sometimes slip and he punishes somebody who was nowhere near bad enough to deserve horrific death or a living hell.
1223* PhysicalGod: As the physical embodiment of God's Wrath, he's a nearly unstoppable and functionally immortal entity with RealityWarper powers that he utilizes to exact what he believes to be fitting punishments for crimes (and by "fitting punishments", we actually mean DisproportionateRetribution).
1224[[/folder]]
1225
1226[[folder:King Nereus]]
1227!!King Nereus
1228[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/kingnereusdcsupervillains.png]]
1229King of Xebel, one of Atlantis' seven kingdoms.
1230----
1231* CompositeCharacter: In terms of his moveset, he combines the MakingASplash powers of regular Aquaman, the SuperStrength of movie Aquaman, and the remaining powers of both, representing both his kingly power and connection to his aquakinetic daughter Mera. This interestingly also makes him a MovesetClone to Aquaman from ''previous'' games, when in ''DC Super-Villains'' Aquaman turned into a DecompositeCharacter power-wise.
1232* RelatedInTheAdaptation: Being based in his film version, he's Mera's father instead of her fiancee.
1233* ProngsOfPoseidon: Being the king of an underwater kingdom, he wields a trident that can shoot water from its tip.
1234[[/folder]]
1235
1236[[folder:Queen Atlanna]]
1237!!Queen Atlanna
1238[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/queenatlannadcsupervillains.png]]
1239Arthur and Orm's Atlantean mother and former queen of Atlantis.
1240----
1241* AdaptationalHeroism: She's based in her film version, who isn't known to have killed her own husband.
1242* MovesetClone: She possesses the exact same moveset as the movie version of her son, showing that being a badass monarch of Atlantis is InTheBlood.
1243* ProngsOfPoseidon: As the former queen of Atlantis, she wields a trident (in the movie a quindent) to represent her aquatic connection.
1244[[/folder]]
1245
1246[[folder:Vulko]]
1247!!Vulko
1248[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/vulkodcsupervillains.png]]
1249----
1250* CoolOldGuy: He's an OldRetainer, but he's still brave, kind and a wise teacher.
1251* TheGoodChancellor: He's trying to stop Orm from declaring war on humanity.
1252* MentorArchetype: He trained Aquaman to fight and to rule.
1253[[/folder]]
1254
1255!!Other Heroes
1256
1257[[folder:Orion]]
1258!!Orion
1259[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_042433_youtube.jpg]]
1260->'''Voiced by:''' Creator/RogerCraigSmith
1261----
1262* AntagonisticOffspring: To his biological father, Darkseid, since New Genesis took him in.
1263* CoolHelmet: Keeps his trademark helmet from the comics.
1264* HappilyAdopted: He may have a frustratingly strained relationship with Darkseid, but his relationship with his "real" dad Izaya is quite happy and loving.
1265* ParentalNeglect: One of the biggest complaints he has about Darkseid besides his villainous ways is the fact he doesn't even acknowledge Orion's existence enough to be an AbusiveParent, such as how Darkseid was searching for the Anti-Life Equation despite Orion already knowing it simply because the big lug never even entertained the thought of asking him.
1266* SkySurfing: As usual, he's constantly riding around on his Astro-Harness that provides assisted flight.
1267[[/folder]]
1268
1269[[folder:Swamp Thing]]
1270!!ComicBook/SwampThing / Alec Holland
1271[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190208_043031_youtube.jpg]]
1272->'''Voiced by:''' Creator/JBBlanc
1273----
1274* AbhorrentAdmirer: After being given a love potion that works too well, Poison Ivy regrets her decision.
1275* DatingCatwoman: Has this vibe with Poison Ivy in the third game, although he's initially uninterested. He's later given a love potion that works too well, causing Ivy to regret it.
1276* DemotedToExtra: Was a base-game unlock and had character relevance in a two-part quest chain with Poison Ivy in ''Beyond Gotham'', then was made exclusive to the "Justice League Dark" DLC pack in ''DC Super-Villains''.
1277* ElementalEmbodiment: A human reborn as a plant elemental and the champion of the Green, the elemental force that connects all plantlife in the planet.
1278* GoneHorriblyRight: Poison Ivy learns that giving Swamp Thing a love potion makes him just a ''bit'' too much to handle.
1279* GreenThumb: As champion of the Green, he has the same plant manipulation powers as Poison Ivy. ''Beyond Gotham'' also gives him the "swamp search" power of Solomon Grundy.
1280* SupermanStaysOutOfGotham: He only shows up at the end of ''Beyond Gotham'' as part of a gag.
1281[[/folder]]
1282
1283[[folder:Ambush Bug]]
1284!!ComicBook/AmbushBug / Irwin Schwab
1285[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/ambush_bug_6.jpg]]
1286->'''Voiced by:''' Creator/SamRiegel
1287A superhero (albeit [[IdiotHero not a very good one]]) who can teleport to any location in the multiverse.
1288----
1289* HeelFaceTurn: He used to be a Superman villain but decided to join the Man of Steel later on.
1290* MediumAwareness: As par usual for Ambush Bug.
1291[[/folder]]
1292
1293[[folder:The Fierce Flame]]
1294!!The Fierce Flame
1295[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/flame_1.png]]
1296->'''Voiced by:''' Creator/KimberlyBrooks
1297An original character who was created by a fan.
1298----
1299* CanonForeigner: She was the winner of a contest for fans to design a custom character for the game.
1300* PlayingWithFire: In her case, it's purely aesthetic and can't be used to overheat gold bricks or melt ice.
1301* SuperSpeed: One of four speedsters in ''Beyond Gotham''.
1302[[/folder]]
1303
1304[[folder:Platinum]]
1305!!Platinum
1306[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/platinum_6.png]]
1307
1308The sole female member of the robotic Metal Men group created by Dr. Will Magnus to act as heroes.
1309----
1310* NoSell: Being made of metal, she is immune to toxic sludge.
1311* RubberMan: Her platinum body is highly malleable, able to stretch and twist in ways similar to Rubber Man, though not as versatile or transformable.
1312* TheSmurfettePrinciple: She's the only female member of her "family", though somewhat amusingly she's also the only member of her family playable in ''Beyond Gotham''.
1313[[/folder]]
1314
1315[[folder:Big Barda]]
1316!!Big Barda / Barda Free
1317[[quoteright:208:https://static.tvtropes.org/pmwiki/pub/images/bigbardadcsupervillains.png]]
1318----
1319* AntiHero: She might be HappilyMarried to Mister Miracle and support the cause of New Genesis, but like her first appearance she still believes Darkseid's philosophy and Granny Goodness' system of Female Furies to be good things, and is technically still ''part of'' the Female Furies, so her unlock quest involves training "Proto-Furies" in hopes to strengthen the Female Fury army.
1320* BattleCouple: She's HappilyMarried to Mister Miracle, and they make an excellent heroic duo
1321* SuperStrength: Her physical prowess puts most other super-strong characters to shame, being comparable to Superman and other ultra-heavy hitters in sheer power.
1322* SwissArmyWeapon: On her own, Big Barda mainly just possesses immense SuperStrength, but her Mega-Rod provides extra powers to her arsenal, such as {{Flight}}, [[{{Teleportation}} Boom Tube inter-dimensional travel]], and a heat beam.
1323[[/folder]]
1324
1325[[folder:The Creeper]]
1326!!The Creeper / Jack Ryder
1327[[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/creeperdcsupervillains.png]]
1328* CreepyGood: His entire gimmick is being as freaky and terrifying as the Joker while being wholeheartedly on the side of good.
1329* GoodCounterpart: He's essentially a version of the Joker that replaces the homicidal sense of humor with a freaky but overall heroic attitude.
1330[[/folder]]
1331
1332[[folder:Enchantress]]
1333!!Enchantress / June Moone
1334[[quoteright:187:https://static.tvtropes.org/pmwiki/pub/images/enchantressdcsupervillains.png]]
1335----
1336* BadPowersGoodPeople: Her magical powers are derived from a demonic magical being called "The Succubus", and while it sometimes results in a SuperpoweredEvilSide, when June is able to keep a handle on both the entity and her powers, she utilizes that magic for good.
1337* HeelFaceRevolvingDoor: Enchantress suffers from WithGreatPowerComesGreatInsanity, and has only recently recovered.
1338* LadyOfBlackMagic: When acting as the Enchantress, June wears a body-flattering FormFittingWardrobe suit with a cape and hood to emphasize both her beauty and magical prowess.
1339[[/folder]]
1340
1341[[folder:Mazahs]]
1342!!Mazahs / Alexander "Lex" Luthor of Earth-3
1343[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20201212_184303_youtube.jpg]]
1344
1345Earth-3's version of Shazam, and enemy of the Crime Syndicate.
1346----
1347* AdaptationalHeroism: Based on his willingness to team up with Shazam and cordial interactions with the guy, this version of Mazahs is a genuine AntiHero, ruthlessly dealing with villains to protect the innocent, unlike his comics version who's a NominalHero protecting the world for his own selfish interests, and was in fact EvilerThanThou to both the Injustice League led by his mainline counterpart and the Crime Syndicate. That said, his bio notes he's still a KnightTemplar so crazy he's a threat to heroes and civilians alongside villains, so it's more a {{downplayed|Trope}} example.
1348* AdaptationalWimp: He doesn't seem to have the PowerCopying abilities his comics version has. Granted, it's never seen because he never kills anyone who has different powers than him (nor anyone with the same powers, for that matter).
1349* AllThereInTheManual: His profile explains his origin story and powers, which is undisclosed within the game story itself.
1350* AntiHero: He's the Crime Syndicate's ArchEnemy in their home universe, and while he [[AdaptationalHeroism lacks the more negative traits]] of his comics version, Superwoman being fearful and taking the first opportunity to run away implies he's still ruthless to his enemies.
1351* DualBoss: Fights alongside Shazam against Black Adam and Sinestro.
1352* EvilCounterpart: He's a {{zigzagging|Trope}} example, being a crazy KnightTemplar counterpart to the genuinely heroic Shazam, but as an alternate Lex Luthor he's a GoodCounterpart thanks to AdaptationalHeroism, trying to be a hero despite his warped mind while Prime Lex TookALevelInJerkass as an absolute self-serving monster.
1353* FlyingBrick: As an alternate Shazam, he has the powers of {{Flight}}, SuperStrength, and a HealingFactor.
1354* InformedAttribute: The only nod to his KnightTemplar status in game is Superwoman being willing to flee when he shows up and other than that, is a perfectly nice, cordial guy.
1355* KnightTemplar: While he doesn't directly show it in his story appearance, at most being implied from how Superwoman considers him TheDreaded, his bio explains that his mind is so heavily warped by his past that despite ''trying'' to be a hero, he's more dangerous to everybody than the villains he fights.
1356* ShockAndAwe: As an alternate Shazam, he can shoot lightning from his hands.
1357[[/folder]]
1358
1359[[folder:Mister Miracle]]
1360!!Mister Miracle / Scott Free
1361[[quoteright:170:https://static.tvtropes.org/pmwiki/pub/images/mistermiracledcsupervillains.png]]
1362----
1363* BattleCouple: He's HappilyMarried to Big Barda and the two make an excellent heroic duo.
1364* EscapeArtist: It's a major part of his character that he can escape from anywhere and anything. Unfortunately, he's got a slight bit of CripplingOverspecialization, since while breaking ''out'' of places comes naturally to him, breaking ''into'' locations is a lot more difficult.
1365* NotQuiteFlight: He lacks the capacity for inherent flight, but he makes up for that by sticking aero-discs on his feat when he needs to go airborne.
1366* WeakButSkilled: While he's still a PhysicalGod like other New Gods, including SuperStrength and low-grade SuperToughness, he's on the lower end of the scale compared to those like his wife Big Barda. But what he lacks in direct power, he makes up for with skill, New God technology, and sheer willpower.
1367[[/folder]]
1368
1369[[folder:OMAC]]
1370!!OMAC / Kevin Kho
1371[[quoteright:197:https://static.tvtropes.org/pmwiki/pub/images/omacdcsupervillains.png]]
1372
1373A genetic researcher turned into a cyborg by Maxwell Lord.
1374----
1375* AdaptedOut: Despite being part of the ''ComicBook/{{Forever Evil|2013}}'' event on which ''Lego DC Super-Villains'' is based, he never appears in the story campaign.
1376* TheArtifact: Despite this being the New 52 version of OMAC, his [[AllThereInTheManual bio]] describes the Post-Crisis OMAC units.
1377[[/folder]]
1378
1379[[folder:Brine King]]
1380!!Brine King
1381[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/brinekingdcsupervillains.png]]
1382----
1383* LargeAndInCharge: The biggest and strongest of the Brine, and also their king.
1384* RankScalesWithAsskicking: The king of the Brine, one of Atlantis' peoples, as well as their strongest warrior.
1385[[/folder]]
1386
1387[[folder:Shazam Family]]
1388!!Shazam Family (Frederick "Freddy" Freeman, Pedro Peña, Eugene Choi, Darla Dudley, Mary Bromfield)
1389[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/shazamshazamfreddy.png]]
1390[[caption-width-right:175:Freddy Freeman]]
1391[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/shazam2pedroshazam.png]]
1392[[caption-width-right:175:Pedro Peña]]
1393[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/shazam2eugeneshazam.png]]
1394[[caption-width-right:175:Eugene Choi]]
1395[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/shazam2darlashazam.png]]
1396[[caption-width-right:175:Darla Dudley]]
1397[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/shazam2maryshazam.png]]
1398[[caption-width-right:175:Mary Bromfield]]
1399----
1400* AsianAndNerdy: Eugene, the Asian member of the family, is also the brainiest, taking to the Wisdom of Solomon so well that he has SuperIntelligence.
1401* BadassFamily: They alongside Billy work together to stop Sivana and the SevenDeadlySins, and they're at their absolute best when working together to utilize their individual strengths.
1402* TheBigGuy: Being a boy with a WeightWoe, Pedro has an especially big affinity for the Strength of Hercules, as his fighting style heavily emphasizes the sheer physical power of Shazam.
1403* DisabilityNegatingSuperpower: In line with the movie, Freddie as Shazam is always flying, with his "walking" animation being floating a few millimeters above the ground, to get around the fact that the powers don't outright nullify his leg paralysis when in use.
1404* KidHero: Every single one of them, just like Billy, are children granted the power of Shazam, and while they use the power to fight evil, they're still immature youngsters not above having a little fun with their powers when there's no threat to the world that needs stopping.
1405* SuperSpeed: While all of them are {{Lightning Bruiser}}s, Darla with her GenkiGirl personality possesses an especially strong affinity with the Speed of Mercury by being comparable to users of the Speed Force in terms of quickness.
1406[[/folder]]
1407
1408[[folder:Wizard Shazam]]
1409!!Wizard Shazam / Mamaragan
1410[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/shazam2wizard.png]]
1411The wizard who gave Black Adam and Billy their powers.
1412----
1413* TheChooserOfTheOne: He looks for a champion to wield the power of SHAZAM. He finds one in Billy Batson.
1414* WizardClassic: If the WizardBeard and MagicStaff didn't make it obvious.

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