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1[[WMG:[[center: [- ''Franchise/DonkeyKong'' '''[[Characters/DonkeyKong Main Character Index]]'''\
2[[Characters/DonkeyKongKongs Kongs]] | '''Allies''' | [[Characters/DonkeyKongVillains Villains]] ([[Characters/DonkeyKongKremlings Kremling Krew]], [[Characters/TikiTakTribe Tiki Tak Tribe]], [[Characters/{{Snowmads}} Snowmads]])-]]]]]
3
4All the colorful animals and characters that have befriended DK and his crew.
5----
6
7[[foldercontrol]]
8
9[[folder:Animal Friends]]
10Rideable animals that serve as {{Power Up}}s for the Kongs, offering a variety of abilities that can help players out in clearing levels or finding secrets.
11
12----
13!!Tropes associated with all Animal Friends
14* ADayInTheLimelight: Collecting three tokens in each buddy's image will let you play a bonus game with them in the first ''DKC''. In the two sequels, there are levels where you control a series of Animal Friends all in one level (Toxic Tower, Animal Antics, and Pot Hole Panic), and in ''[=DKC2=]'', Rambi, Squitter, Enguarde, Squawks, Quawks and Rattly all get a level to themselves. In ''[=DKC3=]'', Ellie and Quawks both get two levels for themselves. Squawks was the first Animal Friend to fight a boss, fighting King Zing in ''[=DKC2=]'', and in ''[=DKC3=]'', Ellie fights against Squirt while Enguarde fights against Barbos.
15* AndNowForSomeoneCompletelyDifferent: Certain levels outright force you to transform into an Animal Friend, as the layout and obstacles are often designed with their abilities in mind.
16* {{Animorphism}}: The Kongs can transform into Animal Friends themselves by entering special barrels that contain the animals' icons.
17* AttackAnimal: What ''isn't'' cool about a rhino who can effortlessly mow his way through the strongest baddies in the game? Or a super jump powered rattlesnake? Or a friendly neighborhood (eight legged) webslinger?
18* PowerUpMount: All of them, except for Parry and Glimmer.
19
20!!Ellie the Elephant
21[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ellie_the_elephant.png]]
22
23Introduced in ''Donkey Kong Country 3'', Ellie is an elephant with the ability to stomp on enemies, pick up and chuck barrels at enemies, and fill her trunk with water which she can then shoot at enemies.
24
25----
26* ArtisticLicenseBiology: She can jump ''extremely'' well considering that in real life, elephants can't jump.
27* ElephantsAreScaredOfMice: Scared to death of Sneeks, a rat-like enemy. If she sees one, she'll panic and run away. In the level Stampede Sprint, nearly the entire level consists of dodging enemies while an out-of-control Ellie stampedes through the stage, having been terrified by a legion of Sneeks at its beginning.
28* MakingASplash: She can use her trunk to suck up water and shoot it at enemies.
29* TheSmurfettePrinciple: The only Animal Friend whose gender is definitely established as female.
30
31!!Enguarde the Swordfish
32[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Enguarde_the_Fish_6038.png]]
33
34A cheerful-looking swordfish, Enguarde gives his rider improved speed and mobility underwater and the ability to spear enemies with his large bill.
35
36----
37* ADayInTheLimelight: Arctic Abyss.
38* TheArtifact: With the Kongs being able to defend themselves underwater by the time ''Tropical Freeze'' kicks in, Enguarde's role as an underwater weapon became pointless.
39* ChuckCunninghamSyndrome: He's absent for the first time in a ''VideoGame/DonkeyKongCountry'' game in ''VideoGame/DonkeyKongCountryReturns'', mainly because the game contains no water levels. He doesn't even return for ''VideoGame/DonkeyKongCountryTropicalFreeze'' despite having water levels.
40* ImplacableMan: Him and Rambi in ''Donkey Kong Barrel Blast'', were they cannot get hurt at all, but they are still affected by the [[InterfaceScrew reversed control effects]] and the loss of Wild Moves from a Mega TNT Barrel. Rambi can easily smash through boulders several times his own size, while Enguarde can defeat ''electrified sharks''.
41* {{Nerf}}: In ''Donkey Kong Land III''. He can't do his charge-up stab move anymore, [[DamnYouMuscleMemory you have to press A instead of B]] to do his regular stab, and he will no longer automatically stab enemies when you get close to them. That said, he's still a faster and more precise swimmer than the Kongs and your only means of attack underwater.
42* PunnyName: He's a '''sword'''fish named Enguarde (en garde).
43* SwordfishSabre: His rostrum can be used to defeat enemies. By the time of ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest Donkey Kong Country 2]]'', he gets a Superstab move that allow him to defeats entire rows of mooks and destroy some walls.
44
45!!Expresso the Ostrich
46[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/expresso.png]]
47
48An ostrich with the abilities to jump far, run fast, and fly for a small period of time. Along with Winky, he is one of Cranky's favourite Animal Friends. Also notable for being the only Animal Friend apart from Rambi to appear in the first ''Donkey Kong Land'' game.
49
50----
51* ChuckCunninghamSyndrome: After the first game, he disappears with no explanation. (Though, he did reappear in the Platform/GameBoy game "Donkey Kong Land", which was a different/new game from the SNES ''DKC''.)
52* ReplacementGoldfish: In the GBA port of ''[=DKC2=]'', Cranky buys another ostrich and names him Expresso, after the one seen in the first game.
53* TookALevelInBadass: Given how skinny his legs are, it's usually a bad idea to bounce on enemies with him. In ''Donkey Kong Land'', however, he's strong enough to take out ''Zingers''.
54
55!!Glimmer the Angler Fish
56[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/glimmer.jpg]]
57
58An anglerfish that helps Diddy and Dixie Kong by providing light in dark areas, thanks to his lure. He, unlike other animal friends, cannot be hurt. Glimmer was also seen in the trailer to ''Donkey Kong Racing'', but it is unknown if he was going to be rideable.
59
60----
61* ADayInTheLimelight: Glimmer's Galleon.
62* ArtisticLicenseBiology: Glimmer is a large [[AnimalGenderBender male anglerfish with a lure]] and he is also toothless. He is slightly smaller than Dixie Kong.
63* ChuckCunninghamSyndrome: Has only appeared in ''[=DKC2=]''. He's also the only animal friend missing from ''Donkey Kong Land 2'', but he is seen on the game's boxart, being chased by a [[PiranhaProblem Lockjaw]].
64* InfiniteFlashlight: Thanks to his lure.
65
66!!Parry the Parallel Bird
67[[quoteright:154:https://static.tvtropes.org/pmwiki/pub/images/Parry_the_Bird_4838.png]]
68
69A small bird that always flies perfectly parallel above the Kongs. Parry can collect items and kill Booty Birds (fat birds that hide treasure), but anything else will kill him. If you manage to reach the "No Animal Sign", you usually get rewarded with several extra lives or even a Bonus Barrel.
70
71----
72* ChuckCunninghamSyndrome: Has only appeared in ''[=DKC3=]''.
73* EscortMission: As mentioned above, you sometimes have to get him to the end of the level in order to progress.
74* OneHitPointWonder: All enemies except Booty Birds will defeat him in one hit.
75
76!!Quawks
77[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/quawks.png]]
78
79A purple parrot, appearing in ''[=DKC2=]'' and ''[=DKC3=]''. In the former, he could only fly downwards slowly like a "parrot-chute", but in the latter, he gained the abilities to fly in the same way as Squawks and to lift barrels. He made his grand return a decade later, in ''Donkey Kong: Barrel Blast'', where his name was finally revealed.
80
81----
82* AscendedExtra: His new abilities in ''[=DKC3=]'', along with getting two levels instead of just one dedicated to him.
83* DubNameChange: During the Rare era, he was originally considered a purple Squawks, but Japanese material gave him the unique name Quawks to differentiate them. Subverted in that by the time the Paon-made ''Donkey Kong Barrel Blast'' came around, Quawks was kept in translation.
84* PaletteSwap: Of Squawks.
85* TookALevelInBadass: In ''Barrel Blast'', he plays the same role as the infamous '''Spiny Shell''' from the ''Mario Kart'' series, but his attack can be avoided with a well timed jump or by turning very sharply. If he is summoned by a Kong, the player who gets hit will also lose ''all'' of their bananas.
86
87!!Rambi the Rhino
88[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Rambi_the_Rhino_357.png]]
89
90A rhinoceros with attitude and a need for speed. The most iconic Animal Friend, Rambi has appeared in almost all of the ''DKC'' games (with the noticeable exception of ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''). He grants his rider increased speed, near-invincibility to enemies (as long as they don't come from above or behind), the power to break through walls, and the ability to traverse some dangerous terrain.
91
92----
93* ADayInTheLimelight: Rambi Rumble.
94* AllAnimalsAreDogs: In his IdleAnimation, he pants like one.
95* ImplacableMan: In the Game Boy game "Donkey Kong Land 2", he is oddly [[InvincibilityPowerUp completely invincible.]] (Even getting attacked from behind/above doesn't hurt him in this game, unlike every other one.) Only falling down a bottomless pit can defeat him in that game.
96* LightningBruiser: He's just as fast as his riders and a more effective fighter.
97* PowerUpMount: A badass monkey deserves a badass steed, and Rambi delivers. He's the first Animal Buddy available in the trilogy.
98* RammingAlwaysWorks: He's a rhino; the only times it doesn't work is against enemies that are invincible, or in the case of ''VideoGame/DonkeyKongCountryReturns'', on fire.
99* RhinoRampage: But of course.
100
101!!Rattly the Rattlesnake
102[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/rattly.png]]
103
104A coiled-up, goofy looking green snake with the ability to jump high.
105
106----
107* ADayInTheLimelight: Rattle Battle.
108* AllThereInTheManual: The manual states that he's rebelling against the Kremling Krew.
109* ChuckCunninghamSyndrome: Hasn't appeared since ''[=DKC2=]''
110* GoombaStomp: His can take out [[TheSpiny spiny-type]] enemies like Zingers.
111* NonIndicativeName: Rattly doesn't have a rattle on his tail.
112* SnakesAreSinister: Averted. He's with the good guys.
113* SpringCoil: Rattly's tail serves as a spring to launch the Kongs into the air.
114* SuspiciouslySimilarSubstitute: For Winky. Rattly is easier to control and has the ability to charge superjumps.
115
116!!Squawks the Parrot
117[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/squawks.png]]
118
119The most commonly recurring Animal Friend, Squawks is a green parrot that lives with Cranky Kong. Unlike the other Animal Friends, Squawks has had a different use in many of the games he's appeared in. In ''DKC'', he carried a lantern to light up a dark cavern; in ''[=DKC2=]'' and ''[=DKC3=]'', he actually carried the Kongs and spat eggs at enemies; in ''[=DK64=]'' he told the story, gave tutorials, found golden bananas and magic barrels for the Kongs, and carried a flashlight; and in ''DKCR'' and ''Tropical Freeze'', he helps the Kongs locate hidden puzzle pieces.
120----
121* ADayInTheLimelight: Screech's Sprint, where he races his EvilCounterpart.
122* AscendedExtra: Squawks went from carrying a light in a single level in ''DKC'' to fulfilling a vital role in ''[=DKC2=]''. He was the first Animal Friend to fight a boss.
123* BreathWeapon: Spits eggs.
124* EvilCounterpart: Screech, the Kremling bird. He's a reddish-brown parrot with a white beak and yellow eyes.
125* MetalDetectorPuzzle: His role in ''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'', where he reacts when the player is near a Puzzle Piece.
126* MrExposition: In ''VideoGame/DonkeyKong64'' (Not to be confused with ParrotExposition).
127* PollyWantsAMicrophone: ''[=DK64=]'' reveals that he is fully capable of speech.
128* ShownTheirWork: As of ''Donkey Kong Country Returns'' and as shown in the image, he is portrayed with two toes pointing forward and two toes pointing back like a real-life parrot. In previous games, he only had one toe in the back.
129* StrongAsTheyNeedToBe: In ''Donkey Kong Country 2'' and ''3'', he is fully capable of carrying Diddy, Dixie, and Kiddy. In ''Donkey Kong 64'', he complains that Tiny is too heavy and can only carry her when she shrinks.
130* TookALevelInBadass: In his first appearance, all he did was carry a flashlight. In his next appearances, he can kill [[TheSpiny Zingers]].
131
132!!Squitter the Spider
133[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/squitter.png]]
134
135A giant, fuzzy spider with cool sneakers and the ability to fire webs, as either projectiles or platforms.
136----
137* ADayInTheLimelight: Web Woods.
138* FriendlyNeighborhoodSpider: He is a spider who assists the Kongs in their quests, using his webs as ammunition against enemies and temporary platforms.
139* GiantSpider: Like Rattly, Squitter is an animal normally depicted as scary and evil but being depicted as friendly and cute.
140* GoombaStomp: Averted in ''[=DKC2=]'', when he gets damaged if he tries to do so, but played straight in ''[=DKC3=]''.
141* ImprovisedPlatform: His platform webs provide temporary platforms. He uses them to climb cliffs, cross lava fields, chasms, spike pits and the like, and reach bonus barrels.
142* ProjectileWebbing: He can shoot webs for long distances, which can be used either as temporary platforms or as a projectile attack.
143* SuperDrowningSkills: In ''Donkey Kong Land III'', there are Squitter-accessible water areas, and if he falls into water he will take damage as if he was hit by an enemy, dying outright if he doesn't have the extra hit point caused by having both Kongs present when touching his animal barrel.
144
145!!Winky the Frog
146[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/winky_the_frog.png]]
147
148A frog with the ability to jump high, appearing in the first game and the first game alone (although he makes a cameo in ''[=DKC2=]'', in Cranky's Monkey Museum). He and Expresso are Cranky's favourite Animal Friends. (Coincidentally, Expresso got a cameo in a Banjo game as well.)
149----
150* ChuckCunninghamSyndrome: Has been missing since ''[=DKC=]''.
151* GoombaStomp: Can stomp on [[DemonicSpiders zingers]], but red ones will hurt him.
152* PowerUpLetdown: While being able to make high jumps was useful, Winky's hopping (as opposed to walking) movement made him very difficult to control. This problem was addressed with his replacement, Rattly. Also, the GBA port greatly fixed his movement.
153[[/folder]]
154
155[[folder:Diddy Kong Racers]]
156!!Timber the Tiger
157[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/timber.PNG]]
158->Voiced by: Joe Stamper
159
160An anthropomorphic preteen tiger who lives on a tropical island (presumably not far from DK Isle). When his parents went on vacation, Timber's island was invaded by the [[strike:evil]] super-{{Jerkass}} sorcerer Wizpig, so he called on Diddy Kong and a bunch of other friends (including [[VideoGame/BanjoKazooie Banjo]] and [[VideoGame/ConkersBadFurDay Conker]]) to help rescue the island.
161
162----
163* AccessoryWearingCartoonAnimal: He wears a blue cap and nothing else.
164* BadassAdorable: Just like many of the other racers in the game.
165* JackOfAllStats: He's in the middleweight class and has average top speed, turning and acceleration.
166* PantheraAwesome: A young tiger that can race.
167* StandardizedLeader: He was supposed to be the leader of the good guys.
168* SupportingLeader: Ends up being one for Diddy, who is the actual main character.
169
170!!Pipsy the Mouse
171[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/pipsyds.png]]
172->Voiced by: Eveline Fischer
173
174A cute, female anthropomorphic mouse.
175
176----
177* AmazingTechnicolorWildlife: Downplayed. It's possible for mice to attain a golden-like fur, but not that bright yellow shade she has.
178* BadassAdorable: ''Very'' much so. She can beat Wizpig just like anyone else in the game.
179* FragileSpeedster: A lightweight with high turning and acceleration, but awful top speed.
180* HalfDressedCartoonAnimal: She wears a weird sailor collar thing with a shirt below (plus a red bow on her head), but no pants.
181* NiceMice: She's one of the good guys.
182* TheSmurfettePrinciple: The ''only'' female character in the original release, playable or not. The DS remake averts this by adding Dixie and Tiny.
183* TertiarySexualCharacteristics: You know she's female because of that red bow.
184
185!!Bumper the Badger
186[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/599px_bumperds.PNG]]
187->Voiced by: Lee Schuneman
188
189A badger and friend of Timber.
190
191----
192* AccessoryWearingCartoonAnimal: He wears a helmet, goggles, a pair of gloves and nothing else.
193* BadOlBadger: Averted. He's a good guy. May be played straight if the NoodleIncident below is taken seriously.
194* GogglesDoNothing: He doesn't race with his goggles on, although there's official art of him racing with them.
195* NoodleIncident: Going by a promotional e-mail for ''[[VideoGame/ConkersBadFurDay Conker: Live & Reloaded]]'', Bumper was arrested and sent to jail for some reason.
196
197!![[VideoGame/BanjoKazooie Banjo the Bear]]
198[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/120px_carbanjo_4.png]]
199->Voiced by: Chris Sutherland
200
201Come on, you know who he is. A lazy, but adventurous brown bear who hails from Spiral Mountain and co-protagonist of his own video game series. Read more about him [[Characters/BanjoKazooie here]].
202
203----
204* BearyFriendly: He's a courageous and friendly bear.
205* EarlyBirdCameo: ''Diddy Kong Racing'' marks Banjo's official debut due to ''Banjo-Kazooie'' getting delayed.
206* MightyGlacier: Considered a less-extreme heavyweight than Krunch, having less top speed to invest in higher acceleration and turning.
207* SuddenlyVoiced: Inverted. This game marks the first and only time Banjo has ever uttered a sentence in actual English (I'm Banjo!), as his own games would have him and every other character SpeakingSimlish.
208
209!!Tiptup the Turtle
210[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/tiptupdkrdsartwork.png]]
211->Voiced by: Johnni Christensen
212
213A very clumsy turtle. Has made occasional appearances in ''VideoGame/BanjoKazooie'' games. Despite this, he was allowed to return in the DS remake, unlike Banjo and Conker.
214
215----
216* ButtMonkey: The game's opening shows how unfortunate he is. There's also artwork of him crashing, and the only character to have so.
217* EarlyBirdCameo: Like Banjo, Tiptup debuted in ''Diddy Kong Racing'' before showing up as a side character in ''Banjo-Kazooie''.
218* FragileSpeedster: He has a less-extreme stat spread compared to Pipsy.
219* TheKlutz: Going by the game's opening, Tiptup is not a very skilled racer.
220* ShyShelledAnimal: He is described in the [[AllThereInTheManual manual]] as somewhat clumsy and nervous.
221
222!! [[VideoGame/ConkersBadFurDay Conker the Squirrel]]
223[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/dkrconker.png]]
224->Voiced by: Chris Seavor
225
226You probably know this guy as well. A hyperactive squirrel who later became far raunchier. You can read more about him [[Characters/ConkersBadFurDay here]].
227
228----
229* BadassAdorable: A cute, crazy, racing squirrel.
230* BreakoutCharacter: Maybe not to the same extent as Banjo in terms of success, but he is probably just as beloved.
231* CharacterizationMarchesOn: Conker here is '''''nothing''''' like his ''Conker's Bad Fur Day'' [[RuderAndCruder portrayal]].
232* HalfDressedCartoonAnimal: He wears a blue tanktop and a pair of sneakers.
233* ScrewballSquirrel: Considering how he has a laughing fit in the opening.
234
235!!Krunch the Kremling
236[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/800px_krunch.PNG]]
237->Voiced by: Chris Sutherland
238
239A crocodilian spy of K. Rool sent to monitor Diddy and his pals, although he ends up befriending them for real.
240
241----
242* CripplingOverspecialization: Krunch doesn't perform particularly well in a kart or a plane, but he does shine in a hovercraft due to being able to exploit its unique weight-based physics. In any case, the hovercraft is still a rather situational vehicle.
243* DifficultButAwesome: Krunch has no handling whatsoever while in a kart, which, coupled with his pitiful acceleration, makes him near uncontrollable, but he can reach really high speeds.
244* HalfDressedCartoonAnimal: He wears a leather vest with a skull and crossbones design on the back and that's it.
245* HeelFaceTurn: Becomes friends with Diddy and the rest of the cast.
246* MightyGlacier: A heavyweight who trades the rest of his stats for pure top speed, similar to Bowser.
247* TheMole: He was supposed to be one for K. Rool, but because the Wizpig plot had little to do with the Kremlings, he had no reason to be actually antagonistic.
248* SssssnakeTalk: In the DS opening, but only in a cutscene. He speaks normally in gameplay.
249
250!!Drumstick the Fowl
251[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/378px_drumstickdkrds.png]]
252->Voiced by: Lee Ray
253
254An anthropomorphic rooster who was the first to challenge Wizpig, but then he lost and ended up going missing.
255
256----
257* TheAce: He's the best racer of the cast sans T.T., which is probably why he tried to face Wizpig first.
258* BewitchedAmphibians: He was turned into a frog by Wizpig. You unlock Drumstick by finding his frog form (which you can identify by the fact that he still has his comb and makes clucking noises when he hops) and then [[ViolationOfCommonSense running him over]] after obtaining all trophies.
259* InfinityMinusOneSword: Drumstick is fairly superior to the rest of the cast, but once you unlock [[InfinityPlusOneSword T.T.]], he will become overshadowed as well.
260* LightningBruiser: He's incredibly fast, and unlike the other heavy characters, his handling and acceleration don't suck.
261* APigNamedPorkchop: Drumstick is named after chicken drumsticks.
262* SecretCharacter: And a very hard one to unlock too.
263
264!!Taj the Genie
265[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/520px_tajds.PNG]]
266->Voiced by: Lee Ray
267
268An elephant genie who guides the player in the game's Adventure Mode.
269
270----
271* AmazingTechnicolorWildlife: He's a blue elephant.
272* BenevolentGenie: Your biggest ally against Wizpig's villainy.
273* BigGood: In direct contrast to Wizpig, Taj is a powerful magician who's on Diddy's side.
274* HonorableElephant: Whenever you win a race in story mode, Taj comes personally to congratulate and hand over gold balloons to you. He's also a good sport when it comes to personally racing you in the hub.
275* InfinityMinusOneSword: In his playable appearance in the ''DS'' remake, Taj is a legit LightningBruiser who doesn't suffer from handling issues like most of the heavyweights. You still need to unlock him, though.
276* MagicCarpet: Rides one when racing or just when he needs to move around.
277* MysticalIndia: He talks in an Indian accent and has mystic powers. In the DS remake, he drops the Indian accent and goes with Received Pronunciation.
278* OurGeniesAreDifferent: Have you ever heard of blue elephant genies?
279* PromotedToPlayable: This would have happened to him if the cancelled ''Donkey Kong Racing'' had come to fruition. He was playable in the DS remake, though.
280
281!!T.T.
282[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/dkrdstt.PNG]]
283->Voiced by: Dean Smith
284
285An anthropomorphic stopwatch. He allows players to view their scores and totals in each world. He's also an unlockable racer.
286
287----
288* TheAce: The best racer of the game.
289* AnimateInanimateObject: A living stopwatch.
290* InfinityPlusOneSword: T.T. has max stats in every category, so you'll have no excuse to ever lose again with him on your hands.
291* SecretCharacter: You can challenge his records in every world, and you unlock him if you beat them all.
292* TimeTrial: His races function as this.
293[[/folder]]
294
295[[folder:Other Good Guys]]
296!![[Franchise/SuperMarioBros Mario]]
297
298"Mr. Video Game" himself, the hero of the Mushroom Kingdom first earned his stripes rescuing his then-girlfriend Pauline from the rampaging Donkey Kong. Mario and DK have clashed several times since then, most notably when Mario flew off the handle in ''Donkey Kong Jr.'' and locked DK up, forcing his son to rescue him. Read more about Mario in [[Characters/SuperMarioBros his own character sheet]].
299
300!!Stanley the Bugman
301->Debut: ''VideoGame/DonkeyKong3''
302[[quoteright:204:https://static.tvtropes.org/pmwiki/pub/images/Stanley_the_Bugman_204.png]]
303
304
305A human bug-exterminator. Stanley fought against Donkey Kong [[note]]technically Cranky Kong[[/note]] in ''Franchise/DonkeyKong 3'', but the big ape had it coming -- DK invaded a greenhouse and got the local bugs all riled up, so Stanley had to go in there and perform some pest control. Stanley originally appeared in the ''VideoGame/GameAndWatch'' game ''Greenhouse'' before his brief trip to the NES, and had a handful more G&W appearances afterwards, as well as a vaguely [=DK3=]-themed episode of the ''WesternAnimation/SaturdaySupercade'' ''Donkey Kong'' cartoon.
306
307----
308* ChuckCunninghamSyndrome: His debut game was also his singular appearance in a videogame, save for cameos.
309
310!!Klubba
311->Debut: ''VideoGame/DonkeyKongCountry2DiddysKongQuest''
312[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/klubba.png]]
313A large, muscular Kremling who lives in a kiosk at Crocodile Isle and guards the entrance to the Lost World, the true final area in the game. He secretly hates K. Rool and will allow the Kongs to use his golden warping barrel should they meet his generous fee of 15 Kremkoins per world.
314
315----
316* AmbiguouslyRelated: Kudgel, the boss of the Krem Quay world, is essentially a PaletteSwap of Klubba, but there's nothing indicating that they're actually related to each other.
317* CarryABigStick: His signature huge spiky club.
318* CurbStompBattle: Attempting to fight him will just end with Diddy/Dixie clobbered back into the world map.
319* DefectorFromDecadence: He thinks K. Rool is a disgrace to the Kremling race, so he has no qualms letting you progress and potentially sink his own homeland if you bribe him.
320* EyepatchOfPower: Following the pirate motif adopted by every Kremling in the game.
321* MySpeciesDothProtestTooMuch: The only Kremling in the whole series to openly mock K. Rool's rule. Not even K. Lumsy from ''Donkey Kong 64'' does this.
322* TalkLikeAPirate: His lines are overloaded with typical pirate lingo like "yar" and "matey".
323* TokenGoodTeammate: Of Kaptain K. Rool's pirate crew. Worth noting that Klubba is still a dangerous fella, he just hates K. Rool enough to not oppose you.
324* TopHeavyGuy: His arms and torso are absurdly broad in comparison to his scrawny waist and legs.
325
326!!The Brothers Bear
327->Debut: ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''
328[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brothersbear.jpg]]
329[[caption-width-right:350:As they appeared in the SNES version.]]
330->Brash voiced by: Chris Sutherland (SNES version)
331
332A family of bears scattered all over the Northern Kremisphere in ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''. There's at least one bear per level, as well as several who can be visited in the overworld. Talking to the bears and sometimes solving their problems will unlock the way toward Banana Bird caves, or free a Banana Bird entirely. The bears are Bazaar, Barnacle, Brash, Blunder, Bramble, Blue, Bazooka, Blizzard, Barter, Benny, Björn, Baffle, Boomer, and in the [=GBA=] remake, Bachelor. In ''Donkey Kong Land III'', a generic bear runs the Sheepy Shop where you can play a memory game for life balloons and teleport between levels.
333
334----
335* AdaptationSpeciesChange: In the [=GBA=] remake, Blizzard went from polar to grizzly.
336* AlphabeticalThemeNaming: Somewhat fittingly, all of their names start with B.
337* BerserkButton: Brash [[SoreLoser absolutely hates having his record times beaten]]. Pressing this button is required for [[OneHundredPercentCompletion 103% Completion]].
338* ADogNamedDog: One of the bears is named Björn, which is Swedish for ''bear''. The bear introduced in ''Donkey Kong Land III'' is literally named Bear.
339* FetchQuest: Oh yeah. Sometimes it's as easy as giving an item to win a Banana Bird, and sometimes you have to go through several bears just to open a cave.
340* ICallItVera: Bazooka's cannon, Bessie.
341* JerkJock: Brash, who flaunts his record in the Riverside Race... until you break it, and he proves to be a SoreLoser.
342* LooseLips: Blunder will let hints to reaching the Lost World slip whenever you see him.
343* MassiveNumberedSiblings: There are at least thirteen of them, two of which are twins.
344* MeaningfulName: All of them save Benny have names relating to their lives, professions, or hobbies.
345** The ''Donkey Kong Land III''-exclusive Bear is indeed a bear.
346** Bazaar runs a general store where he sells objects and information.
347** Barnacle is a former scuba diver who lives on an island. He'll give you a Banana Bird in exchange for a seashell.
348** The GBA-exclusive Bachelor is literally a bachelor, kicking it solo at a bachelor pad. His quest involves giving him items he wants to gift to a girl he's planning on dating.
349** Brash is an arrogant sportsman who throws a temper tantrum when you beat his time record on Riverside Race.
350** Blunder keeps accidentally giving you hints to the location of the Lost World.
351** Bramble is a botanist, studying flowers and giving you a Banana Bird if you bring him a rare flower from nearby.
352** Bazooka served in the Kremean War as a brigadier (judging from his full name), and has a cannon he calls Bessie.
353** Blue is blue both literally and figuratively, the latter because he believes the other Brothers Bear forgot his birthday.
354** Blizzard lives on the snowy mountain of K3 and is planning on climbing it.
355** Barter runs a store where you can swap things with him.
356** Björn means "bear" in Swedish.
357** Baffle enjoys solving riddles and cracking codes.
358** Boomer will detonate rocks blocking the path of the Lost World in exchange for Bonus Coins.
359* MusicalThemeNaming: Benny and Björn are both named after [[Music/{{ABBA}} Björn Ulvaeus and Benny Andersson]].
360* NotSoForgottenBirthday: Poor Blue is mopey because he thinks nobody remembered his... [[spoiler:Blizzard remembered, but he can't make it due to the snow and asks you to deliver his present in his stead.]]
361* ResetButton: If you trade the mirror for Benny's wrench, Barter Bear uses it to improve his looks. After you buy the mirror back to solve Baffle's code, Barter goes back to his old appearance because, according to him, he fell in a hole shortly afterwards.
362* SoreLoser: When Brash's Riverside Race time is beaten, he flips out and starts pounding on his desk, causing a nearby tree stump to fall into a river and create a convenient bridge to a Banana Bird cave.
363* StuffBlowingUp: Boomer Bear will blow up obstacles to stages in the overworld of Krematoa in exchange for Bonus Coins.
364* TheUnReveal: One of the questions you can ask Bazaar at the beginning of the game is "Who lives inside the castle?" If you pay his fee, he'll say that [[spoiler:he only went as far as the 'Keep Out' signs.]]
365
366!!Queen Banana Bird
367->Debut: ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''
368[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/banana_bird_queen.png]]
369
370The huge ruler of the Banana Birds Dixie and Kiddy collect through the game. She was sealed away by K. Rool at some point and setting her free leads to the game's true ending.
371
372----
373* EleventhHourRanger: You literally meet her after the game's TrueFinalBoss, at which point you have nothing else to do but find the remaining Banana Birds to set her free.
374* BigGood: Functions as this in ''[=DKC3=]''. K. Rool sealed her away for a reason.
375* GiantFlyer: She's immense.
376* GodSaveUsFromTheQueen: As long as you are K. Rool.
377* GottaCatchThemAll: The Banana Birds. Get them all and you'll free the Queen.
378* LargeAndInCharge: She absolutely dwarfs her Banana Bird followers.
379* {{Planimal}}: She and the Banana Birds appear to be exactly that: birds with banana features.
380* SealedGoodInACan: She's being held back by some sort of magical barrier, but you can release her by finding enough Banana Birds.
381* TalkingAnimal: Unlike regular Banana Birds, the Queen is perfectly capable of speech.
382
383!!K. Lumsy
384->Debut: ''VideoGame/DonkeyKong64''
385[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k_lumsy.png]]
386
387A giant Kremling that appears in ''VideoGame/DonkeyKong64''. K. Rool wanted him to crush Kong Isle under his colossal feet, but K. Lumsy refused, and was imprisoned. K. Rool then gave the keys to K. Lumsy's cage to the game's bosses. Every time the Kongs undo a lock, K. Lumsy does a dance of joy, which causes tremors that open the way to the next level.
388
389----
390* AccessoryWearingCartoonAnimal: Only wears a skull of an animal with big horns on his head.
391* AttackOfTheFiftyFootWhatever: Singlehandedly ''the'' biggest Kremling of them all.
392* BigLittleBrother: According to the Japanese version of ''[=DK64=]'', he is King K. Rool's younger brother.
393* DumbMuscle: Of the childish variety.
394* GentleGiant: But K. Rool doesn't want Gentle Giants, so the big lug was imprisoned.
395* HappyDance: Does one every time the Kongs give him a key to his cage, except for the third key. These happy dances cause some impressive collateral damage and are how you reach new areas in the game.
396* MySpeciesDothProtestTooMuch: He was the only Kremling who actually liked the Kongs.
397* PunnyName: K. Lumsy = clumsy.
398* WhiteSheep: He was locked up by K. Rool, as he didn't want to destroy DK Island and eliminate the Kongs.
399
400!!Snide
401->''"This isn't a joke, Kong! I NEED those blueprints, and so do you!"''
402->Debut: ''VideoGame/DonkeyKong64''
403[[quoteright:142:https://static.tvtropes.org/pmwiki/pub/images/Snide-DK64_7191.png]]
404
405A weasel of questionable honor who appears in ''VideoGame/DonkeyKong64''. Snide was a former member of the Kremling Krew and their chief engineer, but K. Rool got paranoid and suspected Snide of working against him, so he kicked the weasel out. Snide created the Blast-O-Matic superweapon that the Kremlings intended to use to destroy DK Isle; as his revenge, he helped the Kongs by giving them back some of the Golden Bananas K. Rool stole from them, as well as by holding off the Blast-O-Matic's firing sequence so that the Kongs could disable it.
406
407----
408* TheAtoner: He's trying to make up for helping the Kremlings make a doomsday device by helping the Kongs stop it.
409* CollectionSidequest: Gotta find his blueprints for Golden Bananas.
410* DefectorFromDecadence: Working for K. Rool didn't work out so well for him, so he [[HeelFaceTurn turned]] to the Kongs' side.
411* EvilGenius: He ''was'' this to K. Rool.
412* LastNameBasis: Calls all five of the Kongs 'Kong' instead of by their individual names.
413* WickedWeasel: Subverted. Snide ''did'' help out K. Rool before the game's events and he is portrayed as shady, but he's still your ally.
414
415!!Banana Fairy Princess
416->Debut: ''VideoGame/DonkeyKong64''
417[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/banana_fairy1.PNG]]
418->Voiced by: Eveline Novakovic
419
420The huge leader of the Banana Fairies, a magical race of banana-themed creatures who live in Banana Fairy Island. Many Banana Fairies were startled by the noise caused by the collision between K. Rool's ship and a nearby rock, so they ended up scattering themselves through the game's levels, getting lost as a result. As Tiny Kong, you can meet the Princess in Banana Fairy Island, where she hands you her magical camera so that you may literally capture the missing Banana Fairies on film.
421
422----
423* FairySexy: The Banana Fairies are all busty and wear relatively skimpy clothing.
424* GiantWoman: The Banana Fairy Princess towers over Tiny Kong; however, you can only see her while shrunken, so it's unclear how large she is compared to normal-sized people.
425* GottaCatchThemAll: The Banana Fairies are an actual collectible.
426* LargeAndInCharge: Naturally, the Banana Fairy Princess is a much larger than her fellow Banana Fairies.
427* LiveItem: The Banana Fairies that the Kongs rescue are all sentient, and their skittish movement affects the difficulty of capturing them on camera.
428* MsFanservice: The Banana Fairies and their Princess are of the FairySexy variant with low-cut dresses and substantial busts.
429* OurFairiesAreDifferent: They're part banana, for starters.
430* PlantPerson: Again, part banana. Justified as they're magical creatures.
431* SuspiciouslySimilarSubstitute: The Banana Fairies and their Princess are very similar in concept to the Banana Birds and their Queen, including a GottaCatchEmAll sidequest.
432
433!! Professor Chops
434[[quoteright:109:https://static.tvtropes.org/pmwiki/pub/images/TutorialPig_986.png]]
435->Debut: ''VideoGame/DonkeyKongCountryReturns''
436
437An anthropomorphic pig introduced in ''VideoGame/DonkeyKongCountryReturns'', he assists Donkey and Diddy in their quest by dispensing advice, acting as a midway point, and by summoning Super Kong if they fail one too many times in a level.
438
439----
440* AccessoryWearingCartoonAnimal: Chops wears only a pair of glasses.
441* BrainyPig: It is heavily implied the Tiki Tak Tribe can’t hypnotize really intelligent animals like the Kongs, Professor Chops is one of the only other animals to display this immunity.
442* CheckPoint: He mans the stands that serve as these, excitedly leaping into the air, waving a flag, and dispensing confetti when a Kong passes him.
443* ExpositionFairy: He explains many basics of the games he appears in.
444* HeKnowsAboutTimedHits: Chops often appears in early parts of the game, popping up with speech bubbles to explain the game's controls.
445* NerdGlasses: He wears a big pair of them.
446* NoNameGiven: In ''Returns'', at least.
447* APigNamedPorkchop: Almost exactly that.
448* SuddenNameChange: In his debut appearance, he's merely called "Tutorial Pig". [[Creator/RetroStudios Retro]] gave him the far catchier name "Professor Chops" in ''VideoGame/DonkeyKongCountryTropicalFreeze''.
449
450!! Tawks the Parrot
451[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/tawks.png]]
452->Debut: ''VideoGame/DonkeyKongCountryTropicalFreeze'' (Platform/NintendoSwitch version)
453
454A red parrot with sunglasses who tends to Funky's Fly 'n' Buy during Funky Mode.
455
456----
457* CoolShades: Just like Funky Kong himself.
458* PollyWantsAMicrophone: The only character other than Funky to have any dialogue in the game, and only during Funky Mode, where Funky himself becomes a HeroicMime.
459* SurferDude: He tends to imitate Funky's laid-back mannerisms, making him to Squawks what Funky is to Donkey Kong.
460[[/folder]]

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