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Characters / Donkey Kong: Allies

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All the colorful animals and characters that have befriended DK and his crew.


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    Animal Friends 
Rideable animals that serve as Power Ups for the Kongs, offering a variety of abilities that can help players out in clearing levels or finding secrets.


Tropes associated with all Animal Friends

  • A Day in the Limelight: Collecting three tokens in each buddy's image will let you play a bonus game with them in the first DKC. In the two sequels, there are levels where you control a series of Animal Friends all in one level (Toxic Tower, Animal Antics, and Pot Hole Panic, respectively), and in DKC2, Rambi, Squitter, Enguarde, Squawks, Quawks and Rattly all get a level to themselves. In DKC3, Ellie and Quawks both get two levels for themselves. Squawks was the first Animal Friend to fight a boss, fighting King Zing in DKC2, and in DKC3, Ellie fights against Squirt while Enguarde fights against Barbos.
  • And Now for Someone Completely Different: Certain levels outright force you to transform into an Animal Friend, as the layout and obstacles are often designed with their abilities in mind.
  • Animorphism: The Kongs can transform into Animal Friends themselves by entering special barrels that contain the animals' icons.
  • Cool Pet: What isn't cool about a rhino who can effortlessly mow his way through the strongest baddies in the game? Or a super jump powered rattlesnake? Or a friendly neighborhood (eight legged) webslinger?
  • Power-Up Mount: All of them, except for Parry and Glimmer.

Ellie the Elephant

https://static.tvtropes.org/pmwiki/pub/images/Ellie_the_Elephant_4432.png

Introduced in Donkey Kong Country 3, Ellie is an elephant with the ability to stomp on enemies, pick up and chuck barrels at enemies, and fill her trunk with water which she can then shoot at enemies.


  • Artistic License – Biology: She can jump extremely well considering that in real life, elephants can't jump.
  • Eek, a Mouse!!: Scared to death of Sneeks, a rat-like enemy. If she sees one, she'll panic and run away. In the level Stampede Sprint, nearly the entire level consists of dodging enemies while an out-of-control Ellie stampedes through the stage, having been terrified by a legion of Sneeks at its beginning.
  • Making a Splash: She can use her trunk to suck up water and shoot it at enemies.
  • The Smurfette Principle: The only Animal Friend whose gender is definitely established as female.

Enguarde the Swordfish

https://static.tvtropes.org/pmwiki/pub/images/Enguarde_the_Fish_6038.png

A cheerful-looking swordfish, Enguarde gives his rider improved speed and mobility underwater and the ability to spear enemies with his large bill.


  • A Day in the Limelight: Arctic Abyss.
  • The Artifact: With the Kongs being able to defend themselves underwater by the time Tropical Freeze kicks in, Enguarde's role as an underwater weapon became pointless.
  • Chuck Cunningham Syndrome: He's absent for the first time in a Donkey Kong Country game in Donkey Kong Country Returns, mainly because the game contains no water levels. He doesn't even return for Donkey Kong Country: Tropical Freeze despite having water levels.
  • Implacable Man: Him and Rambi in Donkey Kong Barrel Blast, were they cannot get hurt at all, but they are still affected by the reversed control effects and the loss of Wild Moves from a Mega TNT Barrel. Rambi can easily smash through boulders several times his own size, while Enguarde can defeat electrified sharks.
  • Nerf: In Donkey Kong Land III. He can't do his charge-up stab move anymore, you have to press A instead of B to do his regular stab, and he will no longer automatically stab enemies when you get close to them. That said, he's still a faster and more precise swimmer than the Kongs and your only means of attack underwater.
  • Punny Name: He's a swordfish named Enguarde (en garde).
  • Swordfish Sabre: His rostrum can be used to defeat enemies. By the time of Donkey Kong Country 2, he gets a Superstab move that allow him to defeats entire rows of mooks and destroy some walls.

Expresso the Ostrich

https://static.tvtropes.org/pmwiki/pub/images/Expresso_the_Ostrich_5267.png

An ostrich with the abilities to jump far, run fast, and fly for a small period of time. Along with Winky, he is one of Cranky's favourite Animal Friends. Also notable for being the only Animal Friend apart from Rambi to appear in the first Donkey Kong Land game.


  • Chuck Cunningham Syndrome: After the first game, he disappears with no explanation. (Though, he did reappear in the Game Boy game "Donkey Kong Land", which was a different/new game from the SNES DKC.)
  • Nice Shoes: Wears sneakers.
  • Replacement Goldfish: In the GBA port of DKC2, Cranky buys another ostrich and names him Expresso, after the one seen in the first game.

Glimmer the Angler Fish

https://static.tvtropes.org/pmwiki/pub/images/glimmer.jpg

An anglerfish that helps Diddy and Dixie Kong by providing light in dark areas, thanks to his lure. He, unlike other animal friends, cannot be hurt. Glimmer was also seen in the trailer to Donkey Kong Racing, but it is unknown if he was going to be rideable.


Parry the Parallel Bird

https://static.tvtropes.org/pmwiki/pub/images/Parry_the_Bird_4838.png

A small bird that always flies perfectly parallel above the Kongs. Parry can collect items and kill Booty Birds (fat birds that hide treasure), but anything else will kill him. If you manage to reach the "No Animal Sign", you usually get rewarded with several extra lives or even a Bonus Barrel.


Quawks

https://static.tvtropes.org/pmwiki/pub/images/quawks_2800.png

A purple parrot, appearing in DKC2 and DKC3. In the former, he could only fly downwards slowly like a "parrot-chute", but in the latter, he gained the abilities to fly in the same way as Squawks and to lift barrels. He made his grand return a decade later, in Donkey Kong: Barrel Blast, where his name was finally revealed.


  • Ascended Extra: His new abilities in DKC3, along with getting two levels instead of just one dedicated to him.
  • Dub Name Change: During the Rare era, he was originally considered a purple Squawks, but Japanese material gave him the unique name Quawks to differentiate them. Subverted in that by the time the Paon-made Donkey Kong Barrel Blast came around, Quawks was kept in translation.
  • Palette Swap: Of Squawks.
  • Took a Level in Badass: In Barrel Blast, he plays the same role as the infamous Spiny Shell from the Mario Kart series, but his attack can be avoided with a well timed jump or by turning very sharply. If he is summoned by a Kong, the player who gets hit will also lose all of their bananas.

Rambi the Rhino

https://static.tvtropes.org/pmwiki/pub/images/Rambi_the_Rhino_357.png

A rhinoceros with attitude and a need for speed. The most iconic Animal Friend, Rambi has appeared in almost all of the DKC games (with the noticeable exception of Donkey Kong Country 3: Dixie Kong's Double Trouble!). He grants his rider increased speed, near-invincibility to enemies (as long as they don't come from above or behind), the power to break through walls, and the ability to traverse some dangerous terrain.


Rattly the Rattlesnake

https://static.tvtropes.org/pmwiki/pub/images/Rattly_the_Rattlesnake_6301.jpg

A coiled-up, goofy looking green snake with the ability to jump high.


Squawks the Parrot

https://static.tvtropes.org/pmwiki/pub/images/Squawks_the_Parrot_7445.jpg

The most commonly recurring Animal Friend, Squawks is a green parrot that lives with Cranky Kong. Unlike the other Animal Friends, Squawks has had a different use in many of the games he's appeared in. In DKC, he carried a lantern to light up a dark cavern; in DKC2 and DKC3, he actually carried the Kongs and spat eggs at enemies; in DK64 he told the story, gave tutorials, found golden bananas and magic barrels for the Kongs, and carried a flashlight; and in DKCR and Tropical Freeze, he helps the Kongs locate hidden puzzle pieces.


Squitter the Spider

https://static.tvtropes.org/pmwiki/pub/images/Squitter_the_Spider_5657.jpg

A giant, fuzzy spider with cool sneakers and the ability to fire webs, as either projectiles or platforms.


  • A Day in the Limelight: Web Woods.
  • Friendly Neighborhood Spider: He is a spider who assists the Kongs in their quests, using his webs as ammunition against enemies and temporary platforms.
  • Giant Spider: Like Rattly, Squitter is an animal normally depicted as scary and evil but being depicted as friendly and cute.
  • Goomba Stomp: Averted in DKC2, when he gets damaged if he tries to do so, but played straight in DKC3.
  • Improvised Platform: His platform webs provide temporary platforms. He uses them to climb cliffs, cross lava fields, chasms, spike pits and the like, and reach bonus barrels.
  • Nice Shoes: Eight legs and a sneaker at the end of each.
  • Projectile Webbing: He can shoot webs for long distances, which can be used either as temporary platforms or as a projectile attack.
  • Super Drowning Skills: In Donkey Kong Land III, there are Squitter-accessible water areas, and if he falls into water he will take damage as if he was hit by an enemy, dying outright if he doesn't have the extra hit point caused by having both Kongs present when touching his animal barrel.

Winky the Frog

https://static.tvtropes.org/pmwiki/pub/images/Winky_the_Frog_6333.jpg

A frog with the ability to jump high, appearing in the first game and the first game alone (although he makes a cameo in DKC2, in Cranky's Monkey Museum). He and Expresso are Cranky's favourite Animal Friends. (Coincidentally, Expresso got a cameo in a Banjo game as well.)


  • Chuck Cunningham Syndrome: Has been missing since DKC.
  • Goomba Stomp: Can stomp on zingers, but red ones will hurt him.
  • Power Up Letdown: While being able to make high jumps was useful, Winky's hopping (as opposed to walking) movement made him very difficult to control. This problem was addressed with his replacement, Rattly. Also, the GBA port greatly fixed his movement.
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    Diddy Kong Racers 

Timber the Tiger

https://static.tvtropes.org/pmwiki/pub/images/timber.PNG
Voiced by: K Stamper

An anthropomorphic preteen tiger who lives on a tropical island (presumably not far from DK Isle). When his parents went on vacation, Timber's island was invaded by the evil super-Jerkass sorcerer Wizpig, so he called on Diddy Kong and a bunch of other friends (including Banjo and Conker) to help rescue the island.


Pipsy the Mouse

https://static.tvtropes.org/pmwiki/pub/images/pipsyds.png
Voiced by: Eveline Novakovic

A cute, female anthropomorphic mouse.


Bumper the Badger

https://static.tvtropes.org/pmwiki/pub/images/599px_bumperds.PNG
Voiced by: Lee Schuneman

A badger and friend of Timber.


Banjo the Bear

https://static.tvtropes.org/pmwiki/pub/images/120px_carbanjo_4.png
Voiced by: Chris Sutherland

Come on, you know who he is. A lazy, but adventurous brown bear who hails from Spiral Mountain and co-protagonist of his own video game series. Read more about him here.


  • Beary Friendly: He's a courageous and friendly bear.
  • Breakout Character: Went on to star in his own very well-received series.
  • Suddenly Voiced: Inverted.This game actually marks the first and only time Banjo has ever uttered a sentence in actual English (I'm Banjo!), as his own games would have him and every other character Speaking Simlish.

Tiptup the Turtle

https://static.tvtropes.org/pmwiki/pub/images/tiptupdkrdsartwork.png

A very clumsy turtle. Has made occasional appearances in Banjo-Kazooie games. Despite this, he was allowed to return in the DS remake, unlike Banjo and Conker.


  • Butt-Monkey: The game's opening shows how unfortunate he is. There's also artwork of him crashing, and the only character to have so.
  • The Klutz: Going by the game's opening, Tiptup is not a very skilled racer.
  • Turtle Power: He's a turtle and playable racer, who can beat the intimidating Wizpig.

Conker the Squirrel

https://static.tvtropes.org/pmwiki/pub/images/dkrconker.png
Voiced by: Chris Seavor

You probably know this guy as well. A hyperactive squirrel who later became far raunchier. You can read more about him here.


Krunch the Kremling

https://static.tvtropes.org/pmwiki/pub/images/800px_krunch.PNG

A crocodilian spy of K. Rool sent to monitor Diddy and his pals, although he ends up befriending them for real.


  • Crippling Overspecialization: Krunch doesn't perform particularly well in a kart or a plane, but he does shine in a hovercraft due to being able to exploit its unique weight-based physics. In any case, the hovercraft is still a rather situational vehicle.
  • Difficult, but Awesome: Krunch has no handling whatsoever while in a kart, which, coupled with his pitiful acceleration, makes him near uncontrollable, but he can reach really high speeds.
  • Half-Dressed Cartoon Animal: He wears a leather vest with a skull and crossbones design on the back and that's it.
  • Heel–Face Turn: Becomes friends with Diddy and the rest of the cast.
  • The Mole: He was supposed to be one for K. Rool, but because the Wizpig plot had little to do with the Kremlings, he had no reason to be actually antagonistic.
  • Sssssnake Talk: In the DS opening, but only in a cutscene. He speaks normally in gameplay.

Drumstick the Fowl

https://static.tvtropes.org/pmwiki/pub/images/378px_drumstickdkrds.png

An anthropomorphic rooster who was the first to challenge Wizpig, but then he lost and ended up going missing.


  • The Ace: He's the best racer of the cast sans T.T., which is probably why he tried to face Wizpig first.
  • Bewitched Amphibians: He was turned into a frog by Wizpig. You unlock Drumstick by finding his frog form and then running him over after obtaining all trophies.
  • Infinity -1 Sword: Drumstick is fairly superior to the rest of the cast, but once you unlock T.T., he will become overshadowed as well.
  • Lightning Bruiser: He's incredibly fast, and unlike the other heavy characters, his handling and acceleration don't suck.
  • Secret Character: And a very hard one to unlock too.

Taj the Genie

https://static.tvtropes.org/pmwiki/pub/images/520px_tajds.PNG

An elephant genie who guides the player in the game's Adventure Mode.


  • Amazing Technicolor Wildlife: He's a blue elephant.
  • Benevolent Genie: Your biggest ally against Wizpig's villainy.
  • Big Good: In direct contrast to Wizpig, Taj is a powerful magician who's on Diddy's side.
  • Honorable Elephant: Whenever you win a race in story mode, Taj comes personally to congratulate and hand over extra lives to you.
  • Infinity -1 Sword: In his playable appearance in the DS remake, Taj is a legit Lightning Bruiser who doesn't suffer from handling issues like most of the heavyweights. You still need to unlock him, though.
  • Magic Carpet: Rides one when racing or just when he needs to move around.
  • Our Genies Are Different: Have you ever heard of blue elephant genies?
  • Promoted to Playable: This would have happened to him if the cancelled Donkey Kong Racing had come to fruition. He was playable in the DS remake, though.
  • Sim Sim Salabim: He talks in an Indian accent and has mystic powers.

T.T.

https://static.tvtropes.org/pmwiki/pub/images/dkrdstt.PNG
Voiced by: Dean Smith

An anthropomorphic stopwatch. He allows players to view their scores and totals in each world. He's also an unlockable racer.


    Other Good Guys 

Mario

"Mr. Video Game" himself, the hero of the Mushroom Kingdom first earned his stripes rescuing his then-girlfriend Pauline from the rampaging Donkey Kong. Mario and DK have clashed several times since then, most notably when Mario flew off the handle in Donkey Kong Jr. and locked DK up, forcing his son to rescue him. Read more about Mario in his own character sheet.

Stanley the Bugman

Debut: Donkey Kong 3
https://static.tvtropes.org/pmwiki/pub/images/Stanley_the_Bugman_204.png

A human bug-exterminator. Stanley fought against Donkey Kong note  in Donkey Kong 3, but the big ape had it coming — DK invaded a greenhouse and got the local bugs all riled up, so Stanley had to go in there and perform some pest control. Stanley originally appeared in the Game & Watch game Greenhouse before his brief trip to the NES, and had a handful more G&W appearances afterwards, as well as a vaguely DK3-themed episode of the Saturday Supercade Donkey Kong cartoon.


The Brothers Bear

https://static.tvtropes.org/pmwiki/pub/images/brothersbear.jpg
As they appeared in the SNES version.

A family of bears scattered all over the Northern Kremesphere in Donkey Kong Country 3: Dixie Kong's Double Trouble!. There's at least one bear per level, as well as several who can be visited in the overworld. Talking to the bears and sometimes solving their problems will unlock the way toward Banana Bird caves, or free a Banana Bird entirely. The bears are Bazaar, Barnacle, Brash, Blunder, Bramble, Blue, Bazooka, Blizzard, Barter, Benny, Björn, Baffle, Boomer, and in the GBA remake, Bachelor. In Donkey Kong Land III, a generic bear runs the Sheepy Shop where you can play a memory game for life balloons and teleport between levels.

Tropes associated with the Bears.

  • Adaptation Species Change: In the GBA remake, Blizzard went from polar to grizzly.
  • Badass Mustache: In the original Super Nintendo game, Bazooka Bear had an impressive mustache. Sadly gone in the GBA remake.
  • Berserk Button: Brash absolutely hates having his record times beaten. Pressing this button is required for 103% Completion.
  • A Dog Named "Dog": One of the bears is named Björn, which is Swedish for bear. The bear introduced in Donkey Kong Land III is literally named Bear.
  • Fetch Quest: Oh yeah. Sometimes it's as easy as giving an item to win a Banana Bird, and sometimes you have to go through several bears just to open a cave.
  • Forgotten Birthday: Poor Blue is mopey because he thinks nobody remembered his... Blizzard didn't, but he can't make it due to the snow.
  • I Call It "Vera": Bazooka's cannon, Bessie.
  • Jerk Jock: Brash, who flaunts his record in the Riverside Race... until you break it, and he proves to be a Sore Loser.
  • Loose Lips: Blunder will let hints to reaching the Lost World slip whenever you see him.
  • Massive Numbered Siblings: There are at least thirteen of them, two of which are twins.
  • Meaningful Name: Heck, yes! To begin with, Bazaar Bear runs a shop, Barnacle Bear is a sea captain, Blue Bear is depressed... there's no end to it!
  • Reset Button: If you trade the mirror for Benny's wrench, Barter Bear uses it to improve his looks. After you buy the mirror back to solve Baffle's code, Barter goes back to his old appearance because, according to him, he fell in a hole shortly afterwards.
  • Sore Loser: When Brash's Riverside Race time is beaten, he flips out and starts pounding on his desk, causing a nearby tree stump to fall into a river and create a convenient bridge to a Banana Bird cave.
  • Stuff Blowing Up: Boomer Bear will blow up obstacles to stages in the overworld of Kremetoa in exchange for Bonus Coins.
  • Un Reveal: One of the questions you can ask Bazaar at the beginning of the game is "Who lives inside the castle?" If you pay his fee, he'll say that he only went as far as the 'Keep Out' signs.

Queen Banana Bird

https://static.tvtropes.org/pmwiki/pub/images/389px_banana_bird_queen.png

The huge ruler of the Banana Birds Dixie and Kiddy collect through the game. She was sealed away by K. Rool at some point and setting her free leads to the game's true ending.


  • 11th-Hour Ranger: You literally meet her after the game's True Final Boss, at which point you have nothing else to do but find the remaining Banana Birds to set her free.
  • Big Good: Functions as this in DKC3. K. Rool sealed her away for a reason.
  • Giant Flyer: She's immense.
  • God Save Us from the Queen!: As long as you are K. Rool.
  • Gotta Catch Them All: The Banana Birds. Get them all and you'll free the Queen.
  • Large and in Charge: She absolutely dwarfs her Banana Bird followers.
  • Planimal: She and the Banana Birds appear to be exactly that: birds with banana features.
  • Sealed Good in a Can: She's being held back by some sort of magical barrier, but you can release her by finding enough Banana Birds.
  • Talking Animal: Unlike regular Banana Birds, the Queen is perfectly capable of speech.

K. Lumsy

https://static.tvtropes.org/pmwiki/pub/images/k__lumsy_380.jpg

A giant Kremling that appears in Donkey Kong 64. K. Rool wanted him to crush Kong Isle under his colossal feet, but K. Lumsy refused, and was imprisoned. K. Rool then gave the keys to K. Lumsy's cage to the game's bosses. Every time the Kongs undo a lock, K. Lumsy does a dance of joy, which causes tremors that open the way to the next level.


Snide

"This isn't a joke, Kong! I NEED those blueprints, and so do you!"
https://static.tvtropes.org/pmwiki/pub/images/Snide-DK64_7191.png

A weasel of questionable honor who appears in Donkey Kong 64. Snide was a former member of the Kremling Krew and their chief engineer, but K. Rool got paranoid and suspected Snide of working against him, so he kicked the weasel out. Snide created the Blast-O-Matic superweapon that the Kremlings intended to use to destroy DK Isle; as his revenge, he helped the Kongs by giving them back some of the Golden Bananas K. Rool stole from them, as well as by holding off the Blast-O-Matic's firing sequence so that the Kongs could disable it.


  • The Atoner: He's trying to make up for helping the Kremlings make a doomsday device by helping the Kongs stop it.
  • Being Evil Sucks: Working for K. Rool didn't work out so well for him, so he turned to the Kongs' side.
  • Evil Genius: He was this to K. Rool.
  • Last-Name Basis: Calls all five of the Kongs 'Kong' instead of by their individual names.
  • Wicked Weasel: Subverted. Snide did help out K. Rool before the game's events and he is portrayed as shady, but he's still your ally.

Banana Fairy Princess

https://static.tvtropes.org/pmwiki/pub/images/banana_fairy1.PNG
Voiced by: Eveline Novakovic

The huge leader of the Banana Fairies, a magical race of banana-themed creatures who live in Banana Fairy Island. Many Banana Fairies were startled by the noise caused by the collision between K. Rool's ship and a nearby rock, so they ended up scattering themselves through the game's levels, getting lost as result. As Tiny Kong, you can meet the Princess in Banana Fairy Island, where she hands you camera so that you may literally capture the missing Banana Fairies on film.


Professor Chops

https://static.tvtropes.org/pmwiki/pub/images/TutorialPig_986.png

An anthropomorphic pig introduced in Donkey Kong Country Returns, he assists Donkey and Diddy in their quest by dispensing advice, acting as a midway point, and by summoning Super Kong if they fail one too many times in a level.


Tawks the Parrot

https://static.tvtropes.org/pmwiki/pub/images/tawks.png

A red parrot with sunglasses who tends to Funky's Fly 'n' Buy during Funky Mode.


  • Cool Shades: Just like Funky Kong himself.
  • Polly Wants a Microphone: The only character other than Funky to have any dialogue in the game, and only during Funky Mode, where Funky becomes a Heroic Mime.
  • Surfer Dude: He tends to imitate Funky's laid-back mannerisms, making him to Squawks what Funky is to Donkey Kong.

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