Kongs | Allies | Villains (Kremling Krew, Tiki Tak Tribe, Snowmads)
All the colorful animals and characters that have befriended DK and his crew.
Tropes associated with all Animal Friends
- A Day in the Limelight: Collecting three tokens in each buddy's image will let you play a bonus game with them in the first DKC. In the two sequels, there are levels where you control a series of Animal Friends all in one level (Toxic Tower, Animal Antics, and Pot Hole Panic, respectively), and in DKC2, Rambi, Squitter, Enguarde, Squawks, Quawks and Rattly all get a level to themselves. In DKC3, Ellie and Quawks both get two levels for themselves. Squawks was the first Animal Friend to fight a boss, fighting King Zing in DKC2, and in DKC3, Ellie fights against Squirt while Enguarde fights against Barbos.
- And Now for Someone Completely Different: Certain levels outright force you to transform into an Animal Friend, as the layout and obstacles are often designed with their abilities in mind.
- Animorphism: The Kongs can transform into Animal Friends themselves by entering special barrels that contain the animals' icons.
- Cool Pet: What isn't cool about a rhino who can effortlessly mow his way through the strongest baddies in the game? Or a super jump powered rattlesnake? Or a friendly neighborhood (eight legged) webslinger?
- Power Up Mount: All of them, except for Parry and Glimmer.
Ellie the Elephant
Introduced in Donkey Kong Country 3, Ellie is an elephant with the ability to stomp on enemies, pick up and chuck barrels at enemies, and fill her trunk with water which she can then shoot at enemies.
- Artistic License Biology: She can jump extremely well considering that in real life, elephants can't jump.
- Eek, a Mouse!!: Scared to death of Sneeks, a rat-like enemy. If she sees one, she'll panic and run away. In the level Stampede Sprint, nearly the entire level consists of dodging enemies while an out-of-control Ellie stampedes through the stage, having been terrified by a legion of Sneeks at its beginning.
- Making a Splash: She can use her trunk to suck up water and shoot it at enemies.
- The Smurfette Principle: The only Animal Friend whose gender is definitely established as female.
Enguarde the Swordfish
A cheerful-looking swordfish, Enguarde gives his rider improved speed and mobility underwater and the ability to spear enemies with his large bill.
- A Day in the Limelight: Arctic Abyss.
- The Artifact: With the Kongs being able to defend themselves underwater by the time Tropical Freeze kicks in, Enguarde's role as an underwater weapon became pointless.
- Chuck Cunningham Syndrome: He's absent for the first time in a Donkey Kong Country game in Donkey Kong Country Returns, mainly because the game contains no water levels. He doesn't even return for Donkey Kong Country: Tropical Freeze despite having water levels.
- Implacable Man: Him and Rambi in Donkey Kong Barrel Blast, were they cannot get hurt at all, but they are still affected by the reversed control effects and the loss of Wild Moves from a Mega TNT Barrel. Rambi can easily smash through boulders several times his own size, while Enguarde can defeat electrified sharks.
- Nerf: In Donkey Kong Land III. He can't do his charge-up stab move anymore, you have to press A instead of B to do his regular stab, and he will no longer automatically stab enemies when you get close to them. That said, he's still a faster and more precise swimmer than the Kongs and your only means of attack underwater.
- Punny Name: He's a swordfish named Enguarde (en garde).
- Swordfish Sabre: His rostrum can be used to defeat enemies. By the time of Donkey Kong Country 2, he gets a Superstab move that allow him to defeats entire rows of mooks and destroy some walls.
Expresso the Ostrich
An ostrich with the abilities to jump far, run fast, and fly for a small period of time. Along with Winky, he is one of Cranky's favourite Animal Friends. Also notable for being the only Animal Friend apart from Rambi to appear in the first Donkey Kong Land game.
- Chuck Cunningham Syndrome: After the first game, he disappears with no explanation. (Though, he did reappear in the Game Boy game "Donkey Kong Land", which was a different/new game from the SNES DKC.)
- Nice Shoes: Wears sneakers.
- Replacement Goldfish: In the GBA port of DKC2, Cranky buys another ostrich and names him Expresso, after the one seen in the first game.
- Took a Level in Badass: Given how skinny his legs are, it's usually a bad idea to bounce on enemies with him. In Donkey Kong Land, however, he's strong enough to take out Zingers.
Glimmer the Angler Fish
An anglerfish that helps Diddy and Dixie Kong by providing light in dark areas, thanks to his lure. He, unlike other animal friends, cannot be hurt. Glimmer was also seen in the trailer to Donkey Kong Racing, but it is unknown if he was going to be rideable.
- A Day in the Limelight: Glimmer's Galleon.
- Alluring Anglerfish: Subverted. He is not hideous-looking, and he actually helps the Kongs by providing light inside the sunken ship he lives in.
- Artistic License Biology: Glimmer is a large male anglerfish with a lure and he is also toothless. He is slightly smaller than Dixie Kong.
- Chuck Cunningham Syndrome: Has only appeared in DKC2. He's also the only animal friend missing from Donkey Kong Land 2, but he is seen on the game's boxart, being chased by a Lockjaw.
- Infinite Flashlight: Thanks to his lure.
Parry the Parallel Bird
A small bird that always flies perfectly parallel above the Kongs. Parry can collect items and kill Booty Birds (fat birds that hide treasure), but anything else will kill him. If you manage to reach the "No Animal Sign", you usually get rewarded with several extra lives or even a Bonus Barrel.
- Chuck Cunningham Syndrome: Has only appeared in DKC3.
- Escort Mission: As mentioned above, you sometimes have to get him to the end of the level in order to progress.
- One-Hit-Point Wonder: All enemies except Booty Birds will defeat him in one hit.
A purple parrot, appearing in DKC2 and DKC3. In the former, he could only fly downwards slowly like a "parrot-chute", but in the latter, he gained the abilities to fly in the same way as Squawks and to lift barrels. He made his grand return a decade later, in Donkey Kong: Barrel Blast, where his name was finally revealed.
- Ascended Extra: His new abilities in DKC3, along with getting two levels instead of just one dedicated to him.
- Dub Name Change: During the Rare era, he was originally considered a purple Squawks, but Japanese material gave him the unique name Quawks to differentiate them. Subverted in that by the time the Paon-made Donkey Kong Barrel Blast came around, Quawks was kept in translation.
- Palette Swap: Of Squawks.
- Took a Level in Badass: In Barrel Blast, he plays the same role as the infamous Spiny Shell from the Mario Kart series, but his attack can be avoided with a well timed jump or by turning very sharply. If he is summoned by a Kong, the player who gets hit will also lose all of their bananas.
Rambi the Rhino
A rhinoceros with attitude and a need for speed. The most iconic Animal Friend, Rambi has appeared in almost all of the DKC games (with the noticeable exception of Donkey Kong Country 3: Dixie Kong's Double Trouble!). He grants his rider increased speed, near-invincibility to enemies (as long as they don't come from above or behind), the power to break through walls, and the ability to traverse some dangerous terrain.
- A Day in the Limelight: Rambi Rumble.
- All Animals Are Dogs: In his Idle Animation, he pants like one.
- Implacable Man: In the Game Boy game "Donkey Kong Land 2", he is oddly completely invincible. (Even getting attacked from behind/above doesn't hurt him in this game, unlike every other one.) Only falling down a bottomless pit can defeat him in that game.
- Lightning Bruiser: He's just as fast as his riders and a more effective fighter.
- Power Up Mount: A badass monkey deserves a badass steed, and Rambi delivers.
- Ramming Always Works: He's a rhino; the only times it doesn't work is against enemies that are invincible, or in the case of Donkey Kong Country Returns, on fire.
- Rhino Rampage: But of course.
Rattly the Rattlesnake
A coiled-up, goofy looking green snake with the ability to jump high.
- A Day in the Limelight: Rattle Battle.
- Chuck Cunningham Syndrome: Hasn't appeared since DKC2
- Goomba Stomp: His can take out spiny-type enemies like Zingers.
- Non-Indicative Name: Rattly doesn't have a rattle on his tail.
- Snakes Are Sinister: Averted. He's with the good guys.
- Spring Coil: Rattly's tail serves as a spring to launch the Kongs into the air.
- Suspiciously Similar Substitute: For Winky. Rattly is easier to control and has the ability to charge superjumps.
Squawks the Parrot
The most commonly recurring Animal Friend, Squawks is a green parrot that lives with Cranky Kong. Unlike the other Animal Friends, Squawks has had a different use in many of the games he's appeared in. In DKC, he carried a lantern to light up a dark cavern; in DKC2 and DKC3, he actually carried the Kongs and spat eggs at enemies; in DK64 he told the story, gave tutorials, found golden bananas and magic barrels for the Kongs, and carried a flashlight; and in DKCR and Tropical Freeze, he helps the Kongs locate hidden puzzle pieces.
- A Day in the Limelight: Screech's Sprint, where he races his Evil Counterpart.
- Ascended Extra: Squawks went from being virtually useless in DKC to fulfilling a vital role in DKC2. He was the first Animal Friend to fight a boss.
- Breath Weapon: Spits eggs.
- Evil Counterpart: Screech, the Kremling bird. He's a reddish-brown parrot with a white beak and yellow eyes.
- Metal Detector Puzzle: His role in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze.
- Mr. Exposition: In Donkey Kong 64 (Not to be confused with Parrot Exposition).
- Polly Wants a Microphone
- Shown Their Work: As of Donkey Kong Country Returns and as shown in the image, he is portrayed with two toes pointing forward and two toes pointing back like a real-life parrot. In previous games, he only had one toe in the back.
- Took a Level in Badass: In his first appearance, all he did was carry a flashlight. In his next appearances, he can kill zingers.
Squitter the Spider
A giant, fuzzy spider with cool sneakers and the ability to fire webs, as either projectiles or platforms.
- A Day in the Limelight: Web Woods.
- Friendly Neighborhood Spider: He is a spider who assists the Kongs in their quests, using his webs as ammunition against enemies and temporary platforms.
- Giant Spider: Like Rattly, Squitter is an animal normally depicted as scary and evil but being depicted as friendly and cute.
- Goomba Stomp: Averted in DKC2, when he gets damaged if he tries to do so, but played straight in DKC3.
- Improvised Platform: His platform webs provide temporary platforms. He uses them to climb cliffs, cross lava fields, chasms, spike pits and the like, and reach bonus barrels.
- Nice Shoes: Eight legs and a sneaker at the end of each.
- Projectile Webbing: He can shoot webs for long distances, which can be used either as temporary platforms or as a projectile attack.
- Super Drowning Skills: In Donkey Kong Land III, there are Squitter-accessible water areas, and if he falls into water he will take damage as if he was hit by an enemy, dying outright if he doesn't have the extra hit point caused by having both Kongs present when touching his animal barrel.
Winky the Frog
A frog with the ability to jump high, appearing in the first game and the first game alone (although he makes a cameo in DKC2, in Cranky's Monkey Museum). He and Expresso are Cranky's favourite Animal Friends. (Coincidentally, Expresso got a cameo in a Banjo game as well.)
- Chuck Cunningham Syndrome: Has been missing since DKC.
- Goomba Stomp: Can stomp on zingers, but red ones will hurt him.
- Power Up Letdown: While being able to make high jumps was useful, Winky's hopping (as opposed to walking) movement made him very difficult to control. This problem was addressed with his replacement, Rattly. Also, the GBA port greatly fixed his movement.
Timber the Tiger
An anthropomorphic preteen tiger who lives on a tropical island (presumably not far from DK Isle). When his parents went on vacation, Timber's island was invaded by the
evil super-Jerkass sorcerer Wizpig, so he called on Diddy Kong and a bunch of other friends (including Banjo and Conker) to help rescue the island.
- Accessory-Wearing Cartoon Animal: He wears a blue cap and nothing else.
- Badass Adorable: Just like many of the other racers in the game.
- Jack-of-All-Stats: He's in the middleweight class and has average top speed, turning and acceleration.
- Panthera Awesome: A young tiger that can race.
- Standardized Leader: He was supposed to be the leader of the good guys.
- Supporting Leader: Ends up being one for Diddy, who is the actual main character.
Pipsy the Mouse
A cute, female anthropomorphic mouse.
- Amazing Technicolor Wildlife: Downplayed. It's possible for mice to attain a golden-like fur, but not that bright yellow shade she has.
- Badass Adorable: Very much so. She can beat Wizpig just like anyone else in the game.
- Half-Dressed Cartoon Animal: She wears a weird sailor collar thing with a shirt below (plus a red bow on her head), but no pants.
- Nice Mice: She's one of the good guys.
- The Smurfette Principle: The only female character in the original release, playable or not. The DS remake averts this by adding Dixie and Tiny.
- Tertiary Sexual Characteristics: You know she's female because of that red bow.
Bumper the Badger
A badger and friend of Timber.
- Accessory-Wearing Cartoon Animal: He wears a helmet, goggles, a pair of gloves and nothing else.
- Bad Ol' Badger: Averted. He's a good guy. May be played straight if the Noodle Incident below is taken seriously.
- Goggles Do Nothing: He doesn't race with his goggles on, although there's official art of him racing with them.
- Noodle Incident: Going by a promotional e-mail for Conker: Live & Reloaded, Bumper was arrested and sent to jail for some reason.
Come on, you know who he is. A lazy, but adventurous brown bear who hails from Spiral Mountain and co-protagonist of his own video game series. Read more about him here.
- Beary Friendly: He's a courageous and friendly bear.
- Breakout Character: Went on to star in his own very well-received series.
- Suddenly Voiced: Inverted. This game actually marks the first and only time Banjo has ever uttered a sentence in actual English (I'm Banjo!), as his own games would have him and every other character Speaking Simlish.
Tiptup the Turtle
A very clumsy turtle. Has made occasional appearances in Banjo-Kazooie games. Despite this, he was allowed to return in the DS remake, unlike Banjo and Conker.
- Butt-Monkey: The game's opening shows how unfortunate he is. There's also artwork of him crashing, and the only character to have so.
- The Klutz: Going by the game's opening, Tiptup is not a very skilled racer.
- Shy Shelled Animal: He is described in the manual as somewhat clumsy and nervous.
- Turtle Power: He's a turtle and playable racer, who can beat the intimidating Wizpig.
You probably know this guy as well. A hyperactive squirrel who later became far raunchier. You can read more about him here.
- Badass Adorable: A cute, crazy, racing squirrel.
- Breakout Character: Maybe not to the same extent as Banjo in terms of success, but he is probably just as beloved.
- Characterization Marches On: Conker here is nothing like his Conker's Bad Fur Day portrayal.
- Half-Dressed Cartoon Animal: He wears a blue tanktop and a pair of sneakers.
- Screwball Squirrel: Considering how he has a laughing fit in the opening.
Krunch the Kremling
A crocodilian spy of K. Rool sent to monitor Diddy and his pals, although he ends up befriending them for real.
- Crippling Overspecialization: Krunch doesn't perform particularly well in a kart or a plane, but he does shine in a hovercraft due to being able to exploit its unique weight-based physics. In any case, the hovercraft is still a rather situational vehicle.
- Difficult, but Awesome: Krunch has no handling whatsoever while in a kart, which, coupled with his pitiful acceleration, makes him near uncontrollable, but he can reach really high speeds.
- Half-Dressed Cartoon Animal: He wears a leather vest with a skull and crossbones design on the back and that's it.
- HeelFace Turn: Becomes friends with Diddy and the rest of the cast.
- The Mole: He was supposed to be one for K. Rool, but because the Wizpig plot had little to do with the Kremlings, he had no reason to be actually antagonistic.
- Sssssnake Talk: In the DS opening, but only in a cutscene. He speaks normally in gameplay.
Drumstick the Fowl
An anthropomorphic rooster who was the first to challenge Wizpig, but then he lost and ended up going missing.
- The Ace: He's the best racer of the cast sans T.T., which is probably why he tried to face Wizpig first.
- Bewitched Amphibians: He was turned into a frog by Wizpig. You unlock Drumstick by finding his frog form (which you can identify by the fact that he still has his comb and makes clucking noises when he hops) and then running him over after obtaining all trophies.
- Infinity -1 Sword: Drumstick is fairly superior to the rest of the cast, but once you unlock T.T., he will become overshadowed as well.
- Lightning Bruiser: He's incredibly fast, and unlike the other heavy characters, his handling and acceleration don't suck.
- A Pig Named "Porkchop": Drumstick is named after chicken drumsticks.
- Secret Character: And a very hard one to unlock too.
Taj the Genie
An elephant genie who guides the player in the game's Adventure Mode.
- Amazing Technicolor Wildlife: He's a blue elephant.
- Benevolent Genie: Your biggest ally against Wizpig's villainy.
- Big Good: In direct contrast to Wizpig, Taj is a powerful magician who's on Diddy's side.
- Honorable Elephant: Whenever you win a race in story mode, Taj comes personally to congratulate and hand over gold balloons to you. He's also a good sport when it comes to personally racing you in the hub.
- Infinity -1 Sword: In his playable appearance in the DS remake, Taj is a legit Lightning Bruiser who doesn't suffer from handling issues like most of the heavyweights. You still need to unlock him, though.
- Magic Carpet: Rides one when racing or just when he needs to move around.
- Our Genies Are Different: Have you ever heard of blue elephant genies?
- Promoted to Playable: This would have happened to him if the cancelled Donkey Kong Racing had come to fruition. He was playable in the DS remake, though.
- Sim Sim Salabim: He talks in an Indian accent and has mystic powers.
An anthropomorphic stopwatch. He allows players to view their scores and totals in each world. He's also an unlockable racer.
- The Ace: The best racer of the game.
- Animate Inanimate Object: A living stopwatch.
- Infinity +1 Sword: T.T. has max stats in every category, so you'll have no excuse to ever lose again with him on your hands.
- Secret Character: You can challenge his records in every world, and you unlock him if you beat them all.
- Time Trial: His races function as this.
"Mr. Video Game" himself, the hero of the Mushroom Kingdom first earned his stripes rescuing his then-girlfriend Pauline from the rampaging Donkey Kong. Mario and DK have clashed several times since then, most notably when Mario flew off the handle in Donkey Kong Jr. and locked DK up, forcing his son to rescue him. Read more about Mario in his own character sheet.
Stanley the Bugman
A human bug-exterminator. Stanley fought against Donkey Kong note in Donkey Kong 3, but the big ape had it coming — DK invaded a greenhouse and got the local bugs all riled up, so Stanley had to go in there and perform some pest control. Stanley originally appeared in the Game & Watch game Greenhouse before his brief trip to the NES, and had a handful more G&W appearances afterwards, as well as a vaguely DK3-themed episode of the Saturday Supercade Donkey Kong cartoon.
- Chuck Cunningham Syndrome: His debut game was also his singular appearance in a videogame, save for cameos.
- Cool Gun: A spray gun filled with insecticide.
- Ambiguously Related: Kudgel, the boss of the Krem Quay world, is essentially a Palette Swap of Klubba, but there's nothing indicating that they're actually related to each other.
- Carry a Big Stick: His signature huge spiky club.
- Curb-Stomp Battle: Attempting to fight him will just end with Diddy/Dixie clobbered back into the world map.
- Defector from Decadence: He thinks K. Rool is a disgrace to the Kremling race, so he has no qualms letting you progress and potentially sink his own homeland if you bribe him.
- Eyepatch of Power: Following the pirate motif adopted by every Kremling in the game.
- My Species Doth Protest Too Much: The only Kremling in the whole series to openly mock K. Rool's rule. Not even K. Lumsy from Donkey Kong 64 does this.
- Talk Like a Pirate: His lines are overloaded with typical pirate lingo like "yar" and "matey".
- Token Good Teammate: Of Kaptain K. Rool's pirate crew. Worth noting that Klubba is still a dangerous fella, he just hates K. Rool enough to not oppose you.
- Top-Heavy Guy: His arms and torso are absurdly broad in comparison to his scrawny waist and legs.
The Brothers Bear
A family of bears scattered all over the Northern Kremisphere in Donkey Kong Country 3: Dixie Kong's Double Trouble!. There's at least one bear per level, as well as several who can be visited in the overworld. Talking to the bears and sometimes solving their problems will unlock the way toward Banana Bird caves, or free a Banana Bird entirely. The bears are Bazaar, Barnacle, Brash, Blunder, Bramble, Blue, Bazooka, Blizzard, Barter, Benny, Björn, Baffle, Boomer, and in the GBA remake, Bachelor. In Donkey Kong Land III, a generic bear runs the Sheepy Shop where you can play a memory game for life balloons and teleport between levels.
Tropes associated with the Bears.
- Adaptation Species Change: In the GBA remake, Blizzard went from polar to grizzly.
- Badass Mustache: In the original Super Nintendo game, Bazooka Bear had an impressive mustache. Sadly gone in the GBA remake.
- Berserk Button: Brash absolutely hates having his record times beaten. Pressing this button is required for 103% Completion.
- A Dog Named "Dog": One of the bears is named Björn, which is Swedish for bear. The bear introduced in Donkey Kong Land III is literally named Bear.
- Fetch Quest: Oh yeah. Sometimes it's as easy as giving an item to win a Banana Bird, and sometimes you have to go through several bears just to open a cave.
- Forgotten Birthday: Poor Blue is mopey because he thinks nobody remembered his... Blizzard didn't, but he can't make it due to the snow.
- I Call It "Vera": Bazooka's cannon, Bessie.
- Jerk Jock: Brash, who flaunts his record in the Riverside Race... until you break it, and he proves to be a Sore Loser.
- Loose Lips: Blunder will let hints to reaching the Lost World slip whenever you see him.
- Massive Numbered Siblings: There are at least thirteen of them, two of which are twins.
- Meaningful Name: Heck, yes! To begin with, Bazaar Bear runs a shop, Barnacle Bear is a sea captain, Blue Bear is depressed... there's no end to it!
- Reset Button: If you trade the mirror for Benny's wrench, Barter Bear uses it to improve his looks. After you buy the mirror back to solve Baffle's code, Barter goes back to his old appearance because, according to him, he fell in a hole shortly afterwards.
- Sore Loser: When Brash's Riverside Race time is beaten, he flips out and starts pounding on his desk, causing a nearby tree stump to fall into a river and create a convenient bridge to a Banana Bird cave.
- Stuff Blowing Up: Boomer Bear will blow up obstacles to stages in the overworld of Kremetoa in exchange for Bonus Coins.
- Un Reveal: One of the questions you can ask Bazaar at the beginning of the game is "Who lives inside the castle?" If you pay his fee, he'll say that he only went as far as the 'Keep Out' signs.
Queen Banana Bird
The huge ruler of the Banana Birds Dixie and Kiddy collect through the game. She was sealed away by K. Rool at some point and setting her free leads to the game's true ending.
- 11th-Hour Ranger: You literally meet her after the game's True Final Boss, at which point you have nothing else to do but find the remaining Banana Birds to set her free.
- Big Good: Functions as this in DKC3. K. Rool sealed her away for a reason.
- Giant Flyer: She's immense.
- God Save Us from the Queen!: As long as you are K. Rool.
- Gotta Catch Them All!: The Banana Birds. Get them all and you'll free the Queen.
- Large and in Charge: She absolutely dwarfs her Banana Bird followers.
- Planimal: She and the Banana Birds appear to be exactly that: birds with banana features.
- Sealed Good in a Can: She's being held back by some sort of magical barrier, but you can release her by finding enough Banana Birds.
- Talking Animal: Unlike regular Banana Birds, the Queen is perfectly capable of speech.
A giant Kremling that appears in Donkey Kong 64. K. Rool wanted him to crush Kong Isle under his colossal feet, but K. Lumsy refused, and was imprisoned. K. Rool then gave the keys to K. Lumsy's cage to the game's bosses. Every time the Kongs undo a lock, K. Lumsy does a dance of joy, which causes tremors that open the way to the next level.
- Accessory-Wearing Cartoon Animal: Only wears a skull of an animal with big horns on his head.
- Attack of the 50-Foot Whatever: Singlehandedly the biggest Kremling of them all.
- Black Sheep: He was locked up by K. Rool, as he didn't want to destroy DK Island and eliminate the Kongs.
- Big Little Brother: According to the Japanese version of DK64, he is King K. Rool's younger brother.
- Dumb Muscle: Of the childish variety.
- Gentle Giant: But K. Rool doesn't want Gentle Giants, so the big lug was imprisoned.
- Happy Dance: Does one everytime the Kongs give him a key to his cage, except for the third key.
- My Species Doth Protest Too Much: He was the only Kremling who actually liked the Kongs.
- Punny Name: K. Lumsy = clumsy.
A weasel of questionable honor who appears in Donkey Kong 64. Snide was a former member of the Kremling Krew and their chief engineer, but K. Rool got paranoid and suspected Snide of working against him, so he kicked the weasel out. Snide created the Blast-O-Matic superweapon that the Kremlings intended to use to destroy DK Isle; as his revenge, he helped the Kongs by giving them back some of the Golden Bananas K. Rool stole from them, as well as by holding off the Blast-O-Matic's firing sequence so that the Kongs could disable it.
- The Atoner: He's trying to make up for helping the Kremlings make a doomsday device by helping the Kongs stop it.
- Collection Sidequest: Gotta find his blueprints for Golden Bananas.
- Defector from Decadence: Working for K. Rool didn't work out so well for him, so he turned to the Kongs' side.
- Evil Genius: He was this to K. Rool.
- Last-Name Basis: Calls all five of the Kongs 'Kong' instead of by their individual names.
- Wicked Weasel: Subverted. Snide did help out K. Rool before the game's events and he is portrayed as shady, but he's still your ally.
Banana Fairy Princess
The huge leader of the Banana Fairies, a magical race of banana-themed creatures who live in Banana Fairy Island. Many Banana Fairies were startled by the noise caused by the collision between K. Rool's ship and a nearby rock, so they ended up scattering themselves through the game's levels, getting lost as a result. As Tiny Kong, you can meet the Princess in Banana Fairy Island, where she hands you her magical camera so that you may literally capture the missing Banana Fairies on film.
- Fairy Sexy: The Banana Fairies are all busty and wear relatively skimpy clothing.
- Giant Woman: The Banana Fairy Princess towers over Tiny Kong, though she only seems to be so big because Tiny had to shrink in the first place to enter the Princess's throne room.
- Gotta Catch Them All!: The Banana Fairies are an actual collectible.
- Large and in Charge: Naturally, the Banana Fairy Princess is a supersized Banana Fairy.
- Live Item: The Banana Fairies that the Kongs rescue are all sentient, and their skittish movement affects the difficulty of capturing them on camera.
- Ms. Fanservice: The Banana Fairies and their Princess are of the Fairy Sexy variant.
- Our Fairies Are Different: They're part banana, for starters.
- Plant Person: Again, part banana. Justified as they're magical creatures.
- Suspiciously Similar Substitute: The Banana Fairies and their Princess are very similar in concept to the Banana Birds and their Queen, including a Gotta Catch 'Em All sidequest.
An anthropomorphic pig introduced in Donkey Kong Country Returns, he assists Donkey and Diddy in their quest by dispensing advice, acting as a midway point, and by summoning Super Kong if they fail one too many times in a level.
- Accessory-Wearing Cartoon Animal: Chops wears only a pair of glasses.
- Checkpoint: He mans the stands that serve as these, excitedly leaping into the air, waving a flag, and dispensing confetti when a Kong passes him.
- Exposition Fairy: He explains many basics of the games he appears in.
- He Knows About Timed Hits: Chops often appears in early parts of the game, popping up with speech bubbles to explain the game's controls.
- Nerd Glasses: He wears a big pair of them.
- No Name Given: In Returns, at least.
- A Pig Named "Porkchop": Almost exactly that.
- Sudden Name Change: In his debut appearance, he's merely called "Tutorial Pig". Retro gave him the far catchier name "Professor Chops" in Donkey Kong Country: Tropical Freeze.
Tawks the Parrot
A red parrot with sunglasses who tends to Funky's Fly 'n' Buy during Funky Mode.
- Cool Shades: Just like Funky Kong himself.
- Polly Wants a Microphone: The only character other than Funky to have any dialogue in the game, and only during Funky Mode, where Funky himself becomes a Heroic Mime.
- Surfer Dude: He tends to imitate Funky's laid-back mannerisms, making him to Squawks what Funky is to Donkey Kong.