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4%% IMPORTANT: As of August 18th, 2021, all characters not original to Fire Emblem Heroes have been removed, including Xander. Please do not add anyone from the mainline series to this page, as they do not warrant having their own character page on here, and it ends up becoming a form of WalkthroughMode. Any examples related to a character getting a seasonal variant or being involved in a Forging Bonds event should be listed on their own character page.
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9This is a list of main characters that appear in the mobile game ''VideoGame/FireEmblemHeroes''. Since it's filled with tons of characters, please handle this topic with care.
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11To learn more about the other characters present in the {{crossover}}, see [[Characters/FireEmblem here]] for the main ''Franchise/FireEmblem'' character index.
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13[[index]]
14* Midgard, the Realm of Mortals
15** [[Characters/FireEmblemHeroesAskr The Kingdom of Askr]] [[note]]Askr, Ash, Gustav, Henriette, The Summoner, Alfonse, Sharena, Anna, Feh, Fehnix[[/note]]
16** [[Characters/FireEmblemHeroesEmbla The Emblian Empire]] [[note]]Embla, Elm, Veronica, Bruno, Letizia[[/note]]
17* [[Characters/FireEmblemHeroesNifl Nifl, the Realm of Ice]] [[note]]Nifl, Fjorm, Gunnthrá, Ylgr, Hríd[[/note]]
18* [[Characters/FireEmblemHeroesMuspell Múspell, the Realm of Flame]] [[note]]Múspell, Surtr, Laevatein, Laegjarn, Helbindi[[/note]]
19* [[Characters/FireEmblemHeroesHel Hel, the Realms of the Dead]] [[note]]Hel, Ganglöt, Líf, Thrasir[[/note]]
20* [[Characters/FireEmblemHeroesLjosalfheimr Ljósálfheimr, the Realms of Dreams]] [[note]]Freyr, Peony, Mirabilis[[/note]]
21* [[Characters/FireEmblemHeroesDokkalfheimr Dökkálfheimr, the Realm of Nightmares]] [[note]]Freyja, Triandra, Plumeria[[/note]]
22* [[Characters/FireEmblemHeroesNidavellir Niðavellir, the Realm of Dvergar]] [[note]]Fáfnir, Reginn, Ótr, Eitri[[/note]]
23* [[Characters/FireEmblemHeroesJotunheimr Jötunheimr, the Realm of Jötnar]] [[note]]Dagr, Nótt[[/note]]
24* [[Characters/FireEmblemHeroesVanaheimr Vanaheimr, the Realm of Light]] [[note]]Njörðr, Nerþuz, Seiðr, Heiðr, Gullveig, Kvasir[[/note]]
25* [[Characters/FireEmblemHeroesAsgardr Ásgarðr, the Celestial Realm]] [[note]]Alfaðör, Loki, Thórr[[/note]]
26* [[Characters/FireEmblemHeroesOtherRealms Other Realms]] [[note]]Ymir, Eir, Ginnungagap, Eitr, Læraðr, Ratatoskr, Hræsvelgr, Níðhöggr[[/note]]
27[[/index]]
28
29[[foldercontrol]]
30!The Nine Realms
31[[folder:In General]]
32----
33* BadassCape: Some of the characters original to ''Heroes'' sport some pretty impressive examples of capes.
34* OriginalGeneration: Every character introduced in ''Heroes'' (except [[RecurringCharacter Anna]]) were created for the title and are not associated with the mainline ''Fire Emblem'' titles in any way.
35* PhysicalGod: All of the gods in ''Heroes'' are physical humanoids in appearance, even the creators of the Nine Realms, which are known to have a dragon form.
36* ReligiousAndMythologicalThemeNaming: Most, if not all of the OriginalGeneration locations, characters, and their weapons have their names and themes come from Myth/NorseMythology.
37[[/folder]]
38
39!!Summoned Heroes
40[[folder:Summoned Heroes in General]]
41----
42* AnAdventurerIsYou: There are four movement types in ''Fire Emblem Heroes'', which affect how they traverse the terrain on each map:
43** Infantry: Can move 2 spaces per turn without boosts. Infantry units are able to move across a few kinds of terrain, including over Trenches, but are slowed by Forest tiles, and cannot cross over pits, or climb over mountains.
44** Armored: Similar to Infantry units, they can move across most kinds of terrain, and are not slowed by Forests, but cannot climb mountains or cross pits. Additionally, they can only move 1 space per turn without boosts.
45** Flying: Can move 2 spaces per turn without boosts. They are able to cross over almost all terrain on the map, including pits and mountains, but not walls. Flying Units also have the innate downside of being weak to Bow units.
46** Cavalry: Can move 3 spaces per turn without boosts. Cavalry units have much more mobility on larger, open maps and can move the most amount of spaces compared to the other movement types. However, they cannot enter Forest tiles at all, and are slowed down by Trenches.
47* AlternateSelf: Summoned Heroes usually appear in their original incarnation, but there are versions of Heroes that are [[HolidayMode dressed different from the originals]] or come from an AlternateUniverse or even an AlternateTimeline.
48* DefeatMeansPlayable: Grand Heroes are an example. Should a Grand Hero be defeated in their Grand Hero Battle, they will join the player’s Barracks as a 3 or 4-star unit.
49* TheDividual: Duo and Harmonized heroes are two hero types that fight together as a single unit. Duo Heroes are comprised of two units from the ''same'' game while Harmonized Heroes are comprised of two units from ''different'' games.
50* {{Doppelmerger}}: Summoned Heroes can be merged with another copy of the same hero to increase their stats and remove their Flaws, if they have one.
51* EvilHero: Most of the Grand Hero units are this due to them being antagonists in their home games.
52* FallenHero: Fallen Heroes are a powerful group of Heroes that have succumbed to the darkness in various ways, such as [[DespairEventHorizon falling into despair]], [[DemonicPossession being possessed]] [[BrainwashedAndCrazy or brainwashed]], or [[DealWithTheDevil selling their soul for power]].
53* HeroOfAnotherStory: Most Summoned Heroes, with the exception of the OriginalGeneration heroes, are from other ''Franchise/FireEmblem'' titles.
54* HolidayMode: The versions of heroes that dressed in seasonal attire count.
55* MagicallyBindingContract: A Summoned Hero is magically bound to a contract with their Summoner. This contract prevents Summoned Heroes from harming the Summoner or each other.
56* {{Mon}}: Just like the [[Characters/FireEmblemEngageEmblems Emblems of Elyos]], Summoned Heroes serve as this, but unlike the Emblems, they're flesh-and-blood people from various worlds that were summoned by the Summoner and Summoned Heroes from [[TheMultiverse different worlds]] can be grouped in one team during battle. Aside from being tied to the game's lore and plot, Summoned Heroes are also a huge focus to the game’s mechanic, which involves using them in battle to increase their level and their stats can be further enhanced with Dragonflowers and merges.
57* MoreThanMindControl: Heroes (including villains!) you summon have a compulsion to trust you. Some voice confusion about it, but it is strong enough for them to not be bothered by it too much. Bring a character to 5-star rarity and level 40, and you earn that trust properly.
58* MythologyGag: Each Summoned Hero will have some form of reference from their home games, whether it is part of their kit, their weapon, or even some of their dialogues.
59* PreviousPlayerCharacterCameo: Some of the Summonable Heroes are actually the PlayerCharacters from their games like Mark, Kris, Robin, Corrin, Byleth, Shez, and Alear.
60* RagtagBunchOfMisfits: Even by ''Fire Emblem'' standards, the Order of Heroes is ''weird''. It consists of, among others, an ordinary individual from an industrialized world, royalty, nobles, commoners, mercenaries, kind people, AxCrazy psychopaths, gods, dragons, fairies, demons (well, ''a'' demon), a spirit, an omnicidal artificial dragon, two [[VoodooZombie Voodoo Zombies]], a cosmic being, and a Japanese entertainment group.
61* ResurrectiveImmortality: Summoned Heroes have a form of this, thanks to their MagicallyBindingContract with the Summoner.
62* ResurrectedForAJob: This refers to Heroes that were summoned after their canonical deaths, which is confirmed through various bits of dialogue (Castle Quotes, Forging Bonds, etc.). Some notable examples include most ''Genealogy'' Heroes like Sigurd, Lyon from ''Sacred Stones'', Mustafa and Phila from ''Awakening'', Lumera from ''Engage'', and most of the previous ''Heroes'' villains.
63* RestrainingBolt: The contract made upon being summoned prevents Heroes from killing each other no matter how powerful they are or how much they want to. This sometimes leads to amusing events in paralogues and Forging Bonds where a villainous hero discovers their attacks do nothing, then spend their time being mad about it.
64* SociopathicHero: Due to the nature of having playable villains from other games, most villains will fall under this. While their evil deeds are taken seriously nor are they forgotten about by the heroic characters who fight alongside them (I.E. Grima and Chrom), they are still under a MagicallyBindingContract that will not allow the Heroes to fight each other.
65* SummonMagic: Summoned Heroes are brought forth using the Breidablik which uses Orbs as the cost.
66* SuperEmpowering: Emblem Heroes, a Hero type introduced from ''VideoGame/FireEmblemEngage'', can grant a portion of their power to another Hero, except copies of the same Emblem Hero, granting 1 common effect and 1 unique effect on the Engaged Hero. Furthermore, an Emblem Hero and an Engaged Hero can be deployed in separate teams or even in the same team.

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