Follow TV Tropes

Following

Context AndTheFandomRejoiced / SuperSmashBrosForNintendo3DSAndWiiU

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssb_wii_u_classic_four_4204.jpg]]
2[[caption-width-right:350: The internet [[Franchise/MegaMan exploded]] '''[[VideoGame/PacMan THRICE]]''' the day this was annouced!]]
3
4As you can tell, the fourth game in the ''Super Smash Bros.'' series has had so many moments of this that it had to get its own page.
5----
6[[foldercontrol]]
7
8[[folder:General]]
9* For the fourth installment, it all started when they stated that development for ''Smash Bros. 4'' would begin after [[VideoGame/KidIcarusUprising Sakurai's then-current project]] was finished. Now that ''Kid Icarus: Uprising'' has finished production...
10* New Smash Bros.?! ON THE WII U ''AND'' 3DS?! [[MemeticMutation Our bodies were not ready.]]
11* And then Creator/BandaiNamcoEntertainment was announced to be part of the development team of the games. Considering Namco's [[VideoGame/{{Tekken}} track]] [[VideoGame/SoulSeries record]] with Fighting Games in the past, this was seen as a very good thing by most fans. Not to mention the fact that this opens up more possibilities for 3rd party [[VideoGame/PacMan characters]].
12* Get your brown pants (of excitement this time), because [[https://www.youtube.com/watch?v=rUyoUfy5hGs the trailer has dropped]]!
13* There's a new game mode for the 3DS version called Smash Run, where players travel a giant stage to power up their characters before duking it out, just like the City Trial in ''Kirby Air Ride''. What's more, instead of mostly using original characters like the Subspace Emissary, existing characters from many of Nintendo's franchises appear as enemies, including enemies from Mega Man (the [[MascotMook Mettaur]]) and Namco (the [[VideoGame/DigDug Pookas]]).
14* Two words: CHARACTER CUSTOMIZATION.
15** Every character's special move has three variations, or in the case of Palutena, Mega Man and the Miis, three different moves altogether.
16** Players can use parts to customize their fighter's attack power, defense power, and agility, sometimes with additional effects.
17** Oh, and these features are only allowed in battles with friends, so you don't have to worry about Game Breaking combinations showing up online.
18** On the other hand, Nintendo considers custom characters tournament legal, and many local tourneys have allowed them as well, meaning that even characters who are somewhat underpowered normally may still have competitive viability with customizations.
19* For records in the solo modes, the game uses a ranking system called "Global Smash Power". Instead of ranking people the traditional way (1st, 2nd, 3rd, etc.), it ranks people based on how many people they outscore (100,000 would mean you outscore at least 100,000 people).
20* When the Platform/Nintendo3DS version was announced to come out in Summer 2014 instead of Winter like the Platform/WiiU version, some fans were worried that the 3DS version was being [[ChristmasRushed Summer Rushed]]. Then it was announced that the 3DS version would be delayed to October for North America, Europe, and Australia, while Japan gets it in mid-September. Not only does it show that the developers are taking more time to polish it, it also shortens the release gap between it and the Wii U version.
21* The announcement that a demo of ''Super Smash Bros.'' would be playable at certain Best Buy locations during E3 was met with an uproar of positive feedback. Not to mention that Nintendo would also be holding an Invitational Tournament involving some people that are big on the tournament scene.
22* ''Super Smash Bros. for Wii U'' has [[https://twitter.com/NintendoAmerica/statuses/472076848382607361 GameCube Controller compatibility]]! A special [[Platform/NintendoGameCube GameCube]] Controller [[https://pbs.twimg.com/media/Bo0nZHBIUAABqcb.jpg adapter]] makes this happen!
23** This adapter is also far and away the most robust one for PC connections via USB. Therefore, all the myriad [=GameCube=] controllers (including the Wavebird, DK Bongos, Hori classic [=SNES=]-style etc) have been opened up both for emulation and general gaming use on your PC. Huzzah!
24* [[http://www.nintendolife.com/news/2014/07/super_smash_bros_for_nintendo_3ds_user_interface_shows_off_a_wii_u_menu The main menu for the 3DS version]] is just as stylish as ''Brawl''[='=]s, with the bottom screen being used to showcase artwork and whatnot. This is shaping up to be as great as anyone who's been waiting for a portable ''Smash'' has imagined.
25* Five words: '''''[[https://twitter.com/NintendoAmerica/status/509023406592122881 Eight. Hour. Nintendo. Treehouse. Stream.]]''''' Granted, the first few hours were dedicated to other games, but it's still awesome that they were able to stream for so long.
26* You know how Meta Knight had a different victory theme (which is still kept in ''[=SSB4=]'') than Kirby and Dedede in ''Brawl''? Well in ''[=SSB4=]'', Bowser and Bowser Jr. also have a rock remix of the Mario victory theme. Awesome considering it differentiates the villains from the Mario characters. Other examples include Dark Pit, who has a remix of his theme, and Rosalina and Luma, who use the title theme from ''Super Mario Galaxy''.
27* The fact that a demo has been released to American audiences two weeks before the official launch (3 weeks for Club Nintendo Platinum members and 3 of their friends) is very awesome, as people have a chance to play the game and get ready for the real game. Even though only five characters and one stage are playable, it gives people a chance to play as two newcomers: Mega Man and the Villager.
28* Stage Builder returns! Unlike ''Brawl'', where customization was limited to blocks, this time players can make stages with any shape imaginable by drawing on the Wii U Gamepad. Want to make a stage that looks exactly like the Wii Fit Trainer? Now you can.
29* A Wii U stream [[https://www.youtube.com/watch?v=j0BBGzfw0pQ popped up on October 23, 2014]], showing 50 things that aren't in the 3DS version! [[spoiler: It actually shows 5''4'' things.]] It's also narrated by the announcer in all his hammy glory.
30* The Wii U version has an exclusive mode called Smash Tour. It's a board game where you compete with each other by collecting as many fighters as you can, with the final match being a stock battle where you use all the fighters you collected. Like Smash Run, you can also collect items to power up your characters.
31* Like the 3DS version, the Wii U version runs at 60 frames per second...in '''1080p'''.
32* The Masterpieces are back in the Wii U version, with the added convenience of having links to the eShop if you want to buy them immediately. The selection of demos is much larger than the one in ''Brawl'', including ''VideoGame/EarthBound1994'' and ''VideoGame/MegaMan2''.
33* Here's a minor one, but you can play with the [[VideoGame/DonkeyKonga DK Bongo]] [[VideoGame/DonkeyKongJungleBeat Drums]] if you have a Gamecube Controller adaptor. Hilariously enough, this means you can perform Donkey Kong's Final Smash with it. (in an extent, this worked in Brawl too). Doubles as a [[SugarWiki/FunnyMoments crowning moment of funny]] as the NES Zapper Adapter isn't compatible with the Wii U version (hilariously pointed out in Duck Hunt's trailer).
34* The Tourney mode introduced in version 1.1.0 of ''Wii U'' greatly expands on online play options against random people. New regular tourneys start every 5 minutes, and include a variety of rules. There are stock matches, 1v1 battles, tourneys that allow customs and Miis, a "No Assist" item set that acts as a middle-ground between Fun and Glory, and other such things. It also lets players and devs gauge the popularity of different rulesets based on how quickly their tournaments fill up.
35[[/folder]]
36
37[[folder:Gameplay]]
38* For players who were burned by the previous games' lack of balance, especially ''Brawl'', producer Sakurai has mentioned that he may involve the other members in his staff with balance.
39* One annoying tactic players could use in previous games was to hog the ledge so another player couldn't grab it. Now, anyone that attempts this will get the ledge taken from them by a recovering player.
40* Another annoying tactic called chain grabbing, where players would just throw a character repeatedly, has been removed, encouraging players to add more variety to throw combos.
41* Hitstun cancelling, which made combos nearly impossible in ''Brawl'', has been removed.
42* The air dodge now has landing lag, meaning players have to be more strategic about it instead of just spamming it all the time.
43* Now you won't lose a match just because the opponent went off in a TwinkleInTheSky and died after the time limit! Instead, after a certain point in a timed match, Star [=KOs=] stop occurring!
44* [[ScrappyMechanic Random tripping]] is gone!
45* Remember in the previous games where if you played a team battle, all of you had to either be red, green, or blue? Well in this game, you can choose to be any color you want regardless of what team you're on - the [[https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlVDt0-Nw outlines/Player symbols]] will let you know what team you're on.
46* Thought the outlines in the 3DS version were the only indicators? Well the outlines are still there in the Wii U version as well!
47* Coin Battle returns in the Wii U version!
48* Four-player Smash not hectic enough for you? The Wii U supports up to ''eight'' players at once (locally), with specially oversized stages such as Palutena's Temple and Great Cave Offensive to accommodate the extra fighters.
49** Certain stages are only playable in Eight-Player Smash due to the sheer amount of chaos and action involved, but what about for five and six people? No need to worry, as there will be more stages available for those amount of people.
50** As of 1.02, several stages get 8-Player Smash versions, such as Luigi's Mansion, Mario Circuit, Pyrosphere, and Wii Fit Studio! Of course hazards, gimmicks, and overly advanced visuals are removed but it makes several more options for 8-Player Smash so players don't feel limited. Additionally, the Omega versions of Mario Galaxy and Great Cave Offensive are now playable in 8-Player Smash. [[http://www.ign.com/articles/2015/01/29/new-smash-bros-wii-u-update-adds-15-8-player-stages Full list right here]].
51*** All of the DLC Stages except for Miiverse and Pirate Ship (its Omega Form however, is 8-Player Smash friendly) support 8-Player Smash! This means you can expect craziness with the newer DLC stages, especially stages like Super Mario Maker.
52[[/folder]]
53
54[[folder:Single Player]]
55* Classic Mode has some new features.
56** For Both:
57*** Much like ''VideoGame/KidIcarusUprising'', the game uses a difficulty slider ranging from 0.0 to 9.0.
58*** Clearing stages will net you a prize on a roulette wheel, either coins, trophies, or custom parts.
59*** Beat Master Hand and Crazy Hand at a high enough difficulty? They transform into Master Core, a shapeshifting black mass that gains more forms the higher the difficulty is, ranging from a giant humanoid that can lift the stage, a giant scorpion, five blades, and a shadow version of your character.
60** For Nintendo 3DS:
61*** You can now choose between branching paths, with rewards like trophies visible on the map.
62** For Wii U:
63*** You can play Classic Mode with CoOpMultiplayer.
64*** Master Core has an additional form called Master Fortress, a being so huge that it's actually a labyrinth you travel in.
65* All-Star Mode is back with a few changes.
66** All-Star mode will now be made available to play from the beginning, barring a few restrictions (only the characters you have unlocked will appear at first).
67** [[https://miiverse.nintendo.net/posts/AYMHAAACAADMUKl_p3bbig All-Star Mode]] is now based on the order of when the characters debuted! Unlike ''Brawl''[='=]s All-Star mode, which grouped characters based on the debut of their entire series, this incarnation groups characters based on their individual debuts, meaning you can fight characters from different franchises at the same time.
68** In the Wii U version, it is reversed. You fight the newer fighters first.
69[[/folder]]
70
71[[folder:Online Multiplayer]]
72* Most of Brawl's online play often boils down to beating up Sandbag for many players, given the game's apparent inability to find opponents. [[http://www.nintendolife.com/news/2013/03/sakurai_online_play_will_be_improved_in_upcoming_smash_bros Well, guess what, Sandbag beaters? Rejoice!]]
73* One of the problems that plagued ''Brawl'''s online multiplayer was {{Griefer}}s doing anything they could to ruin everyone else's fun, like doing nothing, deliberately antagonizing just one person, self-destructing repeatedly, dropping in the middle of a match, and cheating. Now, anyone that tries to do that will be temporarily banned, with the bans becoming longer the more they do it. It also discourages people from baselessly reporting others by penalizing them.
74* Online multiplayer has two separate modes: "For Fun", which removes Final Destination from the map list and only tallies win count, and "For Glory", which [[AscendedMeme adopts]] the "No Items, Final Destination" format, tracks wins and losses, and has a variety of Final Destination-like stages based on the standard stages for aesthetic variety. Both sides of the casual-hardcore spectrum were very happy.
75* There's a matchmaking system that groups players based on their skill levels.
76[[/folder]]
77
78[[folder:Veterans]]
79* Not only is Bowser now standing upright like he does in the Mario games, he's been given some MASSIVE buffs, to the point that the final match in the first tournament for the 3DS version was a MirrorMatch between two Bowsers.
80* Link's {{seinen}}-esque look, a mix between the [[VideoGame/TheLegendOfZeldaTwilightPrincess Hero of Light]] and the [[VideoGame/TheLegendOfZeldaSkywardSword Hero of the Goddess]], has been met with praise. He's also received some major buffs, as he now has better recovery and speed.
81* With Peach announced for ''Smash Bros. 4'', fans are loving her updated design. [[http://www.mariowiki.com/images/7/7b/Wii_U_Peach_artwork.png Can you blame them?]]
82* When Conductor Link from ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' appeared as a background character, Toon Link's fans [[DemotedToExtra feared the worst]]. But now the ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' version of Toon Link has been confirmed to join the fray once more.
83* ''Franchise/SonicTheHedgehog'' '''[[http://www.smashbros.com/us/characters/sonic.html has been confirmed to return in Super Smash Bros. 4.]]''' ([[HilariousInHindsight Exactly as it happened in]] ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'', to boot!) This means '''''Mario, Mega Man, and Sonic are going to star in the same game.'''''
84* Another character seen in the [[http://www.ssbwiki.com/images/a/a7/SSB4_whiteboard.jpg whiteboard drawing released by Sakurai]] has been confirmed to return: '''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]].'''
85* [[Franchise/TheLegendOfZelda Zelda's]] confirmed to be returning to the fight, complete with ''her Phantom suit'' from ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' to boot!
86* Somebody's gotta {{Squee}}[[RhymesOnADime Squee]][[RuleOfThree Squee]] for [[http://www.smashbros.com/us/characters/dedede.html King Dedede]]!
87* [[http://mariopartylegacy.com/2014/01/lucario-confirmed-for-super-smash-bros-for-wii-u-and-3ds/ Lucario]], you're chosen again to battle! This time with his [[SuperMode Mega Evolution]] and his original voice actor from [[Anime/PokemonLucarioAndTheMysteryOfMew his debut]], Creator/SeanSchemmel.
88* He's back again, and it's about time too! [[http://www.smashbros.com/us/characters/diddy_kong.html Welcome back Diddy Kong!]]
89* Luigi's [[https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRtfkzArFiSDuo new Final Smash]] uses [[VideoGame/LuigisMansionDarkMoon the Poltergust 5000]]!
90* Yeah, it's great having all these shiny new characters, but what's really great is to have a blast from the past, and what better way to do that than with a dinosaur? [[VideoGame/YoshisIsland Yoshi's back]], and appears to be standing completely upright! This pits all of the original eight (non-unlockable) characters against each other once again!
91* Unlike the previous games, there won't be a mechanic where characters can change forms in the middle of battle like Zelda and Sheik. So instead, they are now their own separate character! This includes Zero Suit Samus!
92* [[http://www.ssbwiki.com/images/5/59/Zero_Suit_Samus_SSB4.png The new design]] for Zero Suit Samus is made of pure awesomeness.
93* [[Franchise/{{Pokemon}} CHARIZARD]] FIRES UP! Complete with its [[SuperMode Mega Evolution]], Mega Charizard X.
94* We get to talk a bit about Kirby -- including his current moveset and a new hammer that's similar to the Hammer in ''VideoGame/KirbySuperStar''... and then we get to his Final Smash. What is it? [[VideoGame/KirbysReturnToDreamLand IT'S THE ULTRA SWORD FROM KIRBY'S RETURN TO DREAM LAND!]]
95* [[https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlvophYIQ Ike fights for his friends]] once again, and he's looking better than ever!
96* [[VideoGame/FZero Captain Falcon]] is back, and as badass as ever!
97** Much like Link being animated in Palutena's reveal trailer, Captain Falcon looks ''amazing'' in ''VideoGame/FireEmblemAwakening'''s 3D art style.
98* [[http://mariopartylegacy.com/2014/08/meta-knight-returns-in-super-smash-bros-for-3ds-and-wii-u/ Meta Knight]] comes back... Now with metal gauntlets! He has also been considerably adjusted for ''Smash 4''. He's nowhere near as [[GameBreaker overpowered]] as he was in ''Brawl'', but he's still a solid character, meaning even those who loathe him as a HighTierScrappy have a reason to be excited.
99* Players worried about Ness, Jigglypuff, Falco, Ganondorf, Mr. Game & Watch, Wario, and R.O.B. were put at ease when it was confirmed they are all back. Some competitive players were also happy about the return of Dr. Mario after his absence from the previous game.
100* Ganondorf can use his Sage Sword as a custom special move!
101* [[Franchise/{{Pokemon}} Mewtwo]] [[TheBusCameBack has returned]] at long last! Anybody who owns both versions of the game will be given access for [[DownloadableContent a free download]], unlocking the psychic powerhouse for the 3DS and the Wii U simultaneously!
102** [[https://www.youtube.com/watch?v=Iusv8XwkSaM This guy's reaction]] pretty much summed up the fandom reaction. Even better? ''Sakurai himself'' re-tweeted said reaction video.
103** It got even better when Nintendo confirmed that Mewtwo could be purchased if you don't have both versions, making players who didn't want to get both versions a lot happier. This, along with an unused, deliberately vague [[http://vocaroo.com/i/s0KivwmAoIq3 Palutena's Guidance quote]] about "unknown fighters", has also renewed people's hope that we'll see more DLC in the future.
104*** The vague DLC guidance has been confirmed for Mewtwo and it's very likely that it'll be used for other characters as well (ironically, even Lucas, despite the fact that Pit and Lucas fought each other in Brawl).
105** And what tagline was used for Mewtwo's splash? [[Anime/PokemonTheFirstMovie "Mewtwo Strikes Back!"]] A bit predictable, yes, but what better tagline is out there?
106* What's this?! Can it be? IT IS!! [[VideoGame/Mother3 Lucas]] [[TheBusCameBack is back!]] He may be late to the party, but ''MOTHER'' series fans can now rejoice once again.
107** As a matter of fact, [[https://youtu.be/WHK-xQiQpQE?t=2m26s reactions]] [[https://www.youtube.com/watch?v=oOHdqsr6BpY like]] [[https://www.youtube.com/watch?v=W8bi92tEQLA these]] all sum up how all of the Mother fans felt with the announcement.
108* Roy from ''[[VideoGame/FireEmblemTheBindingBlade Fire Emblem]]'' has [[TheBusCameBack unsheathed the Sealed Sword once again]]! And not only that, it looks like Roy had picked a lot of experience during these years, being now promoted to a fast and quite powerful semi-clone reminiscent of his overly powerful ''Master Lord''-class in his game. His return also brings in his ever-iconic crowd chant: '''Roy's Our Boy!!!!'''
109** Plenty of fans would only now or play around how these are most reflected in how just [[https://vine.co/v/eeI06qB1zmd mature]] Roy had grown, especially in [[{{Bishonen}} more refined and handsome facial features]], along with developing [[HeroicBuild quite a muscular build]] to accentuate his grown power.
110** Roy's reveal would also also flip things upside down for the vocal minorities of the hardcore FE-fanbase in the West that constantly berated him due comparing him to other FE-Lords in means of stats, yet [[SilentMajority his rather silent, yet very enthusiastic 14-year old fanbase in both Japan and West]] were hoping and requesting overjoyed by their Boy's return, especially due his absence going way back. Sakurai saying his popularity and demand being the reasons for his return seems to go long way to show such dedication.
111** It was very popular for the Western Smash-fanbase to make jokes about Roy being "replaced" by the Koopaling Roy during Pre-DLC Era. This didn't go past the devs' notice, as the Koopaling gets to be [[http://rebloggy.com/post/gaming-my-gifs-mine-nintendo-fe-fire-emblem-super-smash-bros-roy-ssb-sm4sh/121509583414 bludgeoned]] [[http://www.ssbwiki.com/File:Roy_Screen-5.jpg twice]] during [[TakeThat Roy's reveal.]]
112[[/folder]]
113
114[[folder:Newcomers]]
115* [[WordOfGod Sakurai's statement]] that ''Brawl'' won't be the only game in the series with third-party guest characters. The first ones Sakurai [[http://en.wikipedia.org/wiki/Untitled_Super_Smash_Bros._sequel#Development stated]] to be interested in? "Creator/{{Capcom}} [[VideoGame/CapcomVs characters]]". ''[[PrecisionFStrike Hell.]]'' ''[[BigYes Yeah.]]''
116** And in the trailer for the Platform/WiiU and 3DS installments, who would be introduced? None other than [[VideoGame/MegaManClassic MEGA MAN]]! '''''[[https://www.youtube.com/watch?v=MOqxe_-Ta1w Absolutely everyone]]''''' shat bricks in pure, unadulterated joy at this reveal, starting with the audience at E3 collectively ''roaring'' in approval.
117** His moves: [[VideoGame/MegaMan1 Super Arm]], [[VideoGame/MegaMan2 Metal Blade, Leaf Shield, Crash Bomb, Air Shooter]], [[VideoGame/MegaMan3 Hard Knuckle, Top Spin, Spark Shot]], [[VideoGame/MegaMan6 Flame Blast]], [[VideoGame/MegaMan7 Slash Claw]], [[VideoGame/MegaMan8 Flame Sword]]... oh, [[VideoGame/MegaMan2ThePowerFighters and don't forget the Mega Upper!]] His Custom Moves arsenal include [[VideoGame/MegaMan1 Ice Slasher, Hyper Bomb]], [[VideoGame/MegaMan3 Shadow Blade]], [[VideoGame/MegaMan4 Skull Barrier]], [[VideoGame/MegaMan6 Plant Barrier]], [[VideoGame/MegaMan7 Danger Wrap]], and [[VideoGame/MegaMan8 Tornado Hold]]! Even [[VideoGame/MegaMan5 Beat]] appears as one of his custom attacks.
118** Mega Man's Final Smash? Oh, he sucks foes into a [[VideoGame/MegaMan9 Black Hole]] and calls in a [[http://tinyurl.com/pqs2ho2 few favors]] by the names of VideoGame/MegaManX, [[VideoGame/MegaManLegends Mega Man Volnutt]], [[VideoGame/MegaManBattleNetwork Mega Man.EXE]] and [[VideoGame/MegaManStarForce Geo!]] That's right, '''''five''''' Mega Men for the price of one! The reaction it had in the [[http://youtu.be/Nu0ZzSEjP8k?t=4m31s E3 invitational tourney]] was EVEN CRAZIER than the one for the reveal, and that's saying something!
119* [[VideoGame/AnimalCrossing Villager]] comes to town, and shows off a moveset that looks surprisingly fun. A real shocker, since they were previously considered unfit for Smash Bros.
120** People have been clamoring for an Animal Crossing character since the ''Melee'' days. Of course, [[UnexpectedCharacter no one thought it would actually HAPPEN]]...
121* [[UnexpectedCharacter The female trainer]] from ''VideoGame/WiiFit'' was met with ''much'' surprise. The fandom was split between "loved her from the very beginning for being a weird pick and/or being another female fighter" and "have grown to love her".
122* [[http://www.smashbros.com/us/characters/rosetta.html Rosalina and Luma]] confirmed as newcomers! And Rosalina has her own puppet master playstyle rather than being a clone of Peach.
123* [[VideoGame/PunchOut LITTLE MAC]] [[AscendedExtra PUNCHES IN!]] And his Final Smash is Giga Mac!
124** Some people were wondering if Doc was going to make an appearance in the fourth game, seeing his prominence in the trailer. Well he appears in all of his victory poses!
125* [[Franchise/{{Pokemon}} GRENINJA]] MAKES A SPLASH! And check out the SugarWiki/VisualEffectsOfAwesome on that Substitute doll!
126* [[http://www.smashbros.com/us/characters/mii_fighter.html Miis.]] Ever wanted to see yourself and/or celebrities fighting alongside or against all the other Nintendo characters? There ya go!
127* [[VideoGame/KidIcarusUprising Palutena CONFIRMED]], with her "challenger approaching" trailer going against the norm of the other characters with a sequence animated by Creator/StudioShaft.
128** Ever wanted to see Link animated by said studio?
129** There's a short cameo of Dark Pit at the very end, which viewers assumed was a hint at him being an alternate design + voice for Pit, like the Male and Female Wii Fit trainers. As it turned out, it was {{Foreshadowing}} for him ''being his own character''.
130* ''VideoGame/PacMan''?! [[WesternAnimation/WreckItRalph They invited]] ''[[MemeticMutation Pac-Man?]]'' Sure, he might be one of the oldest characters in video game history, and the developer Namco's mascot, but what good can he bring to the series? They'll probably use his design [[WesternAnimation/PacManAndTheGhostlyAdventures from the animated show]] too. [[https://www.youtube.com/watch?v=dVz-2VuAYlY Wait, they're using his classic design?]] And his Final Smash is ''Super Pac-Man?!'' You know what this means? Mario, Mega Man, Sonic, ''and'' Pac-Man are '''in the same game'''!
131** An interview with Masahiro Sakurai revealed that he would have only allowed Pac-Man in the game if he kept the classic design.
132* You wanted [[VideoGame/FireEmblemAwakening Lucina?]] How about Lucina and Robin? Oh, and we got trolled by Sakurai again, almost making us think that Chrom was sitting this one out. He isn't a character proper, as he just shows up for Robin's Final Smash, but it's still good to see he's getting some recognition.
133** There were a lot of ''VideoGame/FireEmblemAwakening'' [[http://smashboards.com/threads/time-to-tip-the-scales-robin-tactician-for-ssb4-confirmed.334742/ fans]] who wanted to play as Robin/Avatar/My Unit in ''Smash'' because the character both represents the player and is a unique MagicKnight, which is a huge departure from the other ''Fire Emblem'' characters in Smash all being sword users. Many of them thought that Robin never even had a chance of getting into the game because s/he was a [[CharacterCustomization customizable]] PlayerCharacter and wasn't [[PopularityPower popular enough]]. It turns out that all the people that were secretly rooting for Robin were the SilentMajority when Sakurai picked Robin over Chrom. You can even play as a female Robin too!
134** As for Lucina, she became one of the most beloved characters in the ''Fire Emblem'' franchise, which is saying something! So much that most fans didn't care one bit that she's basically a clone of Marth! (People who didn't know her beforehand is another story, but still!)
135* [[VideoGame/XenobladeChronicles1 Shulk foresees a fight!]] And his [[https://www.youtube.com/watch?v=LtMlqTeS_JE reveal video]] shows off some alternative costumes too. Especially exciting considering that Xenoblade is an EnsembleDarkhorse title within the Nintendo lineup whose audience is a PeripheryDemographic to most Nintendo franchises, as Sakurai himself noted.
136** [[EnsembleDarkhorse Dunban and Riki]] are joining him as well!
137** [[ArchEnemy "Fancy meeting you here,]] [[ThisIsGonnaSuck Monado boy...!"]]
138* The ESRB leak brought about a lot of excitement, but what increased the excitement was the fact that it ended up being real after all. The following characters were confirmed:
139** The ''VideoGame/DuckHunt'' dog (and duck) is a part of the roster. The fans' longtime dream of beating up the very thing that mocked their failure and haunted their childhood is about to come true officially! As for its moves, the dog's attacks include nods to the other two major NES Zapper Light Gun games, ''Wild Gunman'' and ''VideoGame/HogansAlley''. The mocking laughter is also a usable taunt, excellent for infuriating other players if you choose to play as it. They even get [[https://www.youtube.com/watch?v=6t5DetuBMOY their own newcomer trailer]], in which they are challenged by other NES-era characters, namely Mario, Donkey Kong, Link, Samus, Bowser, and Pit.
140** Remember how Dark Pit was teased at the end of the Palutena trailer? Sakurai delivered. However, unlike Bowser Jr and Duck Hunt, he never got his own trailer.
141** Bowser Jr. makes his debut in this game, and he's riding around in the Koopa Clown Car! [[https://www.youtube.com/watch?v=UI7mc5OMssw His trailer]] is even more awesome.
142* Disappointed that one of your favorites didn't make it in? [[https://cp.nintendo.co.jp/us/ Now you can vote for them to appear!]]
143** Want ''VideoGame/{{Shantae}}'' and ''VideoGame/ShovelKnight'' to appear in Smash Bros. 4? Their creators don't mind. In fact, they ''[[http://www.screwattack.com/news/wayforward-urges-fans-vote-shantae-smash-bros-fighter-ballot encourage]]'' ''[[http://mynintendonews.com/2015/04/05/yacht-club-games-hopes-fans-will-vote-shovel-knight-for-super-smash-bros/ it]]''.
144** Even Microsoft's Phil Spencer is getting in the fray by encouraging voters to vote for [[VideoGame/BanjoKazooie Banjo and Kazooie]] to be new DLC fighters for the game, with Playtonic Games [[http://wiiudaily.com/2015/04/playtonic-games-starts-a-banjo-kazooie-smash-campaign/ starting a campaign to include them]]
145** After the famous June 14, 2015 DLC drop, Sakurai confirmed to Famitsu that Lucas, Roy and Ryu were not influenced by the Smash Ballot in any way - they were all a lock ''before'' the ballot even opened. ''"From now until the end,"'' he says, ''"it is going to be fan service."''
146* Who's the first character most people think of when they think of {{Fighting Game}}s? It's [[Franchise/StreetFighter Ryu]]! He'll now be testing his strength against the unusual competitors of Smash! And do you know what this means? '''Mario, Sonic, Mega Man, Pac-Man and Ryu are in the same game!'''
147* You remember all those jokes about [[VideoGame/FinalFantasyVII Cloud Strife]] joining Smash? How it'll never happen since his Nintendo appearances have pretty much just been ''Final Fantasy'' ensemble games and cameos? Well, guess what - '''[[CueTheFlyingPigs IT IS HAPPENING]]'''.
148** Do you know what this means? '''Mario, Sonic, Mega Man, Pac-Man, Ryu and Cloud are all in the same game.''' It's like a real all-star fight now.
149** Cloud's inclusion now means characters with little to no Nintendo history still have a chance of getting into the game, much to the delight of many Fighter Ballot voters.
150** As can be expected, the Youtube fandom reaction has largely been [[BigWhat "WHAT?!WHATWHATWHATWHATWHAT?!"]]
151*** LetsPlay/MaximilianDood is known to be a huge ''Final Fantasy VII'' fan. [[https://www.youtube.com/watch?v=CK5gdf5cMPM His reaction]] is something on the lines of:
152---->''What the fuck? WHAT THE FUCK?!\
153Dude! DUDE!\
154How is this real?!\
155Chill the fuck out, Sakurai!\
156Oh my god, I love video games so much!''
157* The final presentation for Smash Bros. for Nintendo 3DS and Wii U that came on December 15, 2015 further elaborated on Cloud's appearance in the game namely revealing that he and Midgar would be available for download the same day. But this being Sakurai, he also dropped several more bombshells:
158** A trailer for ''VideoGame/FireEmblemFates'' rolls along (a pleasant surprise for English viewers since it has English this time), with the "defend Hoshido, fight with Nohr, or refuse to choose a side" choices. An unexpected choice rolls in saying ''"Join the battle in Smash"''. [[TemptingFate What does Corrin choose]]? He immediately ''"CHOOSES TO SMASH"''. Male and Female Corrin alike take on the rest of the cast with the [[CoolSword Omega]] [[ChainsawGood Yato]] and their [[OurDragonsAreDifferent Dra]][[MakingASplash gon]] [[VoluntaryShapeshifting Fang]], the latter of which no other Fire Emblem character present in Smash can attest to. What's notable is that at the time of the direct, ''Fire Emblem: Fates'' hadn't even been released in regions outside of Japan, so Corrin is essentially to the rest of the world what Marth was to the rest of the world in ''Melee,'' and how Roy was to the Japanese in ''Melee''. For any of you who thought that ''Making of Fire Emblem: 25 Years of Development Secrets'' was vaguely foreshadowing another ''Franchise/FireEmblem'' newcomer by having some Masahiro Sakurai interviews in there, ''you were right''.
159** The winner of the Smash Ballot is finally revealed, with the highest vote in Europe and top 5 in the United States, essentially making them the world's most popular vote by default. Now which character out of all the countless characters in the world could hold such an honor? In a fight with Palutena and Pit against other characters, we find out that it's none other than '''''[[VideoGame/{{Bayonetta}} BAYONETTA]]''''', angel hunter extraordinaire who decides to '''''"GET WICKED"'''''. She is looking as fabulous as ever (complete with both of her costumes from her two games), and she's packing an array of witch abilities, her four guns, and some wicked combos that would make even Ryu jealous. Pit and Dark Pit in particular better hope they survive her onslaught.
160*** To put it another way, Bayonetta's surprise inclusion was in terms of hype, on the level of [[VideoGame/MetalGearSolid Snake]] from the initial ''Brawl'' trailer back in 2006.
161[[/folder]]
162
163[[folder:Costumes and Alts]]
164* While the first game gave you four colors for each character and ''Brawl'' gave you six, this game gives you '''eight'''!
165* Some of the characters' {{Palette Swap}}s are much more elaborate than the ones in previous games, such as Mario getting [[http://www.ssbwiki.com/images/6/68/Mario_Golf_Design.jpg a stars-and-stripes patterned design]] based on his appearance in ''NES Open Tournament Golf''.
166* Keeping true to ''VideoGame/AnimalCrossing'', you can pick a Villager with a different face and hairstyle, and even play as a girl Villager!
167* [[http://www.ssbwiki.com/File:Link_Skyward_Sword_Clothes.jpg Link gets an alt based on his civilian clothes he wore in Skyloft.]] Link also has another new outfit - that of the '''[[VideoGame/TheLegendOfZeldaMajorasMask Fierce Deity]]'''.
168* You get a choice of either a Female or a Male Trainer, and multiple variants for each gender.
169* Among Little Mac's alternate looks: the wire-frame version of him from the original ''VideoGame/PunchOut'' arcade game and his pink jogging suit! The Wire Frame version even has 8 different palette swaps including the jogging suit, meaning Little Mac has a total of '''16''' costumes.
170* [[MsFanservice Zero Suit Samus]] gets her [[WalkingSwimsuitScene 100% Ending clothes]] from ''Fusion'' and ''Zero Mission''.
171* Regular Samus isn't left out of the picture, either. She gets to wear the [[VideoGame/MetroidPrime Dark Suit and Light Suit, and she can also take the form of Dark Samus]]!
172* Shulk gets his swimwear, turning him into MrFanservice and a WalkingShirtlessScene. It also helps balance out the fanservice Zero Suit Samus provides.
173* Worried that Olimar would be left out of the fun? Fret not -- he can take the form of Alph from ''VideoGame/Pikmin3''!
174* Meta Knight has two new skins of interest -- one based on [[VideoGame/KirbyAndTheAmazingMirror Dark Meta Knight]], and the other based on EnsembleDarkhorse [[VideoGame/KirbySuperStar Galacta Knight]].
175* Fans of ''VideoGame/FireEmblemAwakening'' will be pleased to know that all of Lucina's alternate costumes are based on the other playable female characters in the game.
176* Prefer the original Koopalings over Bowser's actual kid? You can play as '''all seven of them''' as Bowser Jr.'s alts! They even have their own names, voices, and announcer chants as well! Also, unlike Robin's trailer, the Koopalings were actually shown in this trailer instead of a "P.S." at the end.
177* Cloud has his ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' costume as an alt!
178* Miis are not confined to just different costumes, they can also cosplay as different Nintendo stars such as Meta Knight, Samus, Fox and Captain Falcon.
179** And for under a dollar each, they can cosplay as characters like [[VideoGame/XenobladeChronicles1 Dunban]], [[VideoGame/MegaManClassic Proto Man]] and [[VideoGame/MegaManX X]].
180** For wave 2 of Mii costumes, we have more ''Franchise/MegaMan'' characters like [[VideoGame/MegaManBattleNetwork MegaMan.Exe]] and [[VideoGame/MegaManZero Zero]], ''Franchise/{{Splatoon}}'' characters like the Inklings, Isabelle from ''VideoGame/AnimalCrossing'' and most interestingly, Akira and Jacky from ''VideoGame/VirtuaFighter'' and Heihachi Mishima from ''VideoGame/{{Tekken}}''.
181** Joining the Mii costume characters are King K.Rool and Chrom (while full characters would have been better, any acknowledgement by Nintendo is a step in the right direction, especially King K.Rool, who hadn't been seen in person since ''Mario Super Sluggers'' back in 2008!). Not to mention the K. Rool costume has his design from the Rare games rather than his 00's redesign (i.e. darker green scales and gold armour rather than bare cream paunch)
182** Even more Mii costumes: The Flying Man from ''VideoGame/EarthBound1994'', The Black Knight from ''VideoGame/FireEmblemPathOfRadiance'', Samus's Armor (and Samus's helmet if you haven't unlocked it already) and ''Lloyd Irving'' from ''VideoGame/TalesOfSymphonia''!
183** On top of all that, you get a K.K Slider ensemble (a hat and outfit, which were previously Japan-exclusive) for free with the update!
184** September 30th, 2014 saw more Mii costumes, which include characters like Viridi from ''VideoGame/KidIcarusUprising'', Toad from ''Franchise/SuperMarioBros'', and even the Hunter and Rathalos Sets from the ''VideoGame/MonsterHunter'' series!
185** And with the addition of Cloud Strife to the roster come adorable Chocobo costumes for your Mii Fighters!
186** The final direct revealed costumes of Tails and Knuckles from ''Franchise/SonicTheHedgehog''!
187** [[ExiledFromContinuity This wouldn't have been possible without Square-Enix's help]], and while he isn't a full fighter, there's now a Mii costume for [[VideoGame/SuperMarioRPG Geno]]!
188** She may have gotten upstaged by another witch, but at least we can still have [[VideoGame/WarioWare Ashley]] as a Mii costume.
189[[/folder]]
190
191[[folder:Assist Trophies]]
192* The Assist Trophies are back, with some new characters!
193* What was the first [[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnZZEvggg Assist Trophy revealed?]] [[VideoGame/TheLegendOfZeldaMajorasMask Skull Kid]].
194* The second one revealed? [[VideoGame/WarioWare Ashley]].
195* And the third? [[VideoGame/MetroidZeroMission Mother Brain]].
196* And the ones revealed in the Smash Bros Direct? [[VideoGame/TheLegendOfZeldaTwilightPrincess Midna]], [[VideoGame/MetroidPrime Dark Samus]], a [[Franchise/SuperMarioBros Chain Chomp]], [[VideoGame/AnimalCrossing Isabelle]], [[VideoGame/MegaManClassic Elec Man]], and Platform/ColorTVGame 15 (Nintendo's ''VideoGame/{{Pong}}'').
197* Later, we've got [[VideoGame/DillonsRollingWestern Dillon.]]
198* [[VideoGame/KidIcarusUprising Magnus and Phosphora]] are in!
199* Now we have [[VideoGame/TheMysteriousMurasameCastle Takamaru]]! Finally, Takamaru can fight alongside Link, Pit and Samus!
200* The [[VideoGame/ForTheFrogTheBellTolls Prince of the Sablé Kingdom]] has arrived!
201* [[VideoGame/KirbysAdventure Nightmare]] has been confirmed to appear as an Assist Trophy. With the word that it will avert TheAllSeeingAI by having his InterfaceScrew affect them as well.
202* [[https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGQlAaeiw Demon Lord Ghirahim]] has come to beat you within an inch of your life! [[MemeticMutation Our hearts are now filled with rainbows!]]
203* [[VideoGame/BrainAge Dr. Kawashima is here]] [[https://pbs.twimg.com/media/BwNHaw4CUAA2jFK.jpg to educate us]].
204* The titular character from ''Sheriff'', one of Nintendo's oldest games (released in 1979), appears as an Assist Trophy. By the looks of it, he [[StillGotIt still has plenty of fight left in him!]]
205[[/folder]]
206
207[[folder:Other Characters]]
208* Among the enemies fans noticed in Smash Run were ''[[VideoGame/DonkeyKongCountry the Kremlings]]'', which [[UnexpectedCharacter took nearly everyone by surprise]]. Kremlings haven't been seen in the Donkey Kong franchise since ''Mario Super Sluggers'' (a Mario spinoff game from ''2008''), and if you want to take it even further in the mainline series, since ''Donkey Kong 64'' (which was released in '''''1999'''''). This led to increased hopes that a certain Kremling King would be playable. It's also surprising considering the [[VideoGame/DonkeyKongCountryReturns post-Rare]] [[VideoGame/DonkeyKongCountryTropicalFreeze Country games]] didn't feature any instances of the Kremlings.
209* When Toon Link joins the battle in the Spirit Train stage, Alfonzo is the conductor instead.
210* [[VideoGame/AnimalCrossing Tom Nook and the Nooklings]] appear as part of Villager's Final Smash.
211* [[VideoGame/MegaManClassic Beat]] shows up as one of Mega Man's custom Up Special moves.
212* Ridley may not be a playable character, but he still shows up in the Pyrosphere stage as a "boss", but it is similar to Magicant's Flying Man, as the first person to hit him will have Ridley fight for that player. [=KOing=] Ridley even gives someone points.
213* Metal Face makes an appearance as a "boss" in the Gaur Plain on the Wii U version.
214* On the Wii U version's [[VideoGame/{{Pikmin}} Garden of Hope]] stage, a Red Bulborb and a Peckish Aristocrab show up to wreak havoc. Groups of Pikmin, including Rock Pikmin (the only kind to not appear in Olimar/Alph's moveset), also appear in order to build upon the stage, rebuilding a mosaic, a bridge, and a stick.
215* After being ExiledFromContinuity, Ms. Pac-Man returns to cameo in the Pac-Land stage.
216[[/folder]]
217
218[[folder:New Stages]]
219* For Both:
220** Tired of the same old Final Destination? Now, almost all of the stages have a Final Destination form, like [[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYntKN1loQ Gerudo Valley.]]
221** Certain stages will feature bosses that players can fight in the middle of the battle. Whoever lands the final blow will be granted an advantage of some sort. The Yellow Devil on Mega Man's stage is one such example. Should we be cheering due to his reappearance or [[ThatOneBoss trembling in fear?]]
222** Wily's Castle appears in both versions of the game, a nighttime version for the Wii U, and a daytime version for 3DS, both with the Yellow Devil. It's nice to see one of the most hyped stages in the new Smash title made available in the portable version as well, as it ''might'' pave the way for other Wii U stages going portable and vice versa.
223** The Boxing Ring Stage is a stage that appears in both versions, and has a Smash Bros. version (shown since the debut trailer) and a ''VideoGame/PunchOut'' version (shown when Little Mac was revealed). The Wii U version has several awesome visual effects that make it aesthetically different from the 3DS version. One of them? The giant screen in the stage re-enacts the multiscreen effect from the [[ShoutOut original Arcade Punch-Out]]. Guess what? IT HAS ALIASES FOR ALL OF THE CHARACTERS POSSIBLE! (Donkey Kong's is "King of the Jungle" while Samus is "Bounty Hunter Extraordinaire"). Way to make an already awesome stage even more awesome! [[https://www.youtube.com/watch?v=SgZzlL6k3II Here is a video that shows all of the aliases]]. Once Mewtwo came out, we got confirmation that [=DLC=] characters get aliases too!
224** The November 5th, 2014 Nintendo Direct revealed a stage based off of ''VideoGame/DuckHunt'', complete with 8-bit visuals. Initially a Wii U only stage, it is now a 3DS stage from the September 30th update and on ... for free.
225* For Nintendo 3DS:
226** Gerudo Valley is confirmed as a stage. Pretty awesome considering that only the theme existed in the previous game.
227** There's a stage for ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''? Awesome, at least if only for [[AwesomeMusic/TheLegendOfZelda the Realm Overworld theme]] playing.
228** We finally get a ''Fire Emblem'' stage that's based on an actual location in the series with [[VideoGame/FireEmblemAwakening Arena Ferox!]]
229** There's a ''VideoGame/KidIcarusUprising'' stage where players fight on a battlefield that gets hit by a Reset Bomb.
230** There is a [[VideoGame/MarioKart Rainbow Road]] stage for the 3DS version where players travel on a flying platform to fight on different sections of the track, like Isle Delfino in ''Brawl''.
231** The Pokemon stage for the 3DS version? '''''[[VideoGame/PokemonXAndY Lumiose City!!!]]'''''
232** [[VideoGame/PokemonBlackAndWhite N's Castle]] is a stage where either Reshiram or Zekrom appear to wreak havoc. Unlike Spear Pillar, there's a lot more space to fight, and their attacks are easier to avoid. This is great news because after the reveal of Greninja and 2 Kalos based stages, many fans were wondering if the 5th generation was going to be skipped.
233** What's this? We're off to [[VideoGame/AnimalCrossing Tortimer Island]] for some Smashing?
234** The 3DS version gets its own take on the ''NSMB'' series, namely a ''VideoGame/NewSuperMarioBros2'' stage: enter Golden Plains, complete with [=NSMB2's=] emphasis on coins! Yeah, coins are everywhere here as well, and can be collected: now ''everyone'' who gathers 100 coins first will get a golden form, as opposed to just Mario and Luigi! Becoming a "Gold Fighter" gives players a significant buff in power. (Just how big? Well... let's just say the Baseball Bat, which has a smash attack that's a [[OneHitKill One Hit Kill]] in almost any situation... doesn't even make them flinch.)
235** There's [[https://miiverse.nintendo.net/posts/AYMHAAACAADMUKloUYDezQ 3D Land]], a stage based on ''VideoGame/SuperMario3DLand''. Futhermore, this stage is a horizontally-scrolling stage, but it also scrolls toward the center of the screen.
236** There's a ''VideoGame/PaperMario'' stage that transforms into different locations from two different ''Paper Mario'' games like Hither Thither Hill from ''VideoGame/PaperMarioStickerStar'', S.S. Flavion from ''VideoGame/PaperMarioTheThousandYearDoor'', and Bowser's Castle also from ''Paper Mario: Sticker Star''. That's right, Bowser finally has his own castle as a stage!
237** There's a stage that [[https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSRxjz0YZm9djd takes place inside]] a Platform/GameBoy. It's a Kirby stage that's based on the original ''VideoGame/KirbysDreamLand''!
238** Pac-Man's stage is a very spacious version of his usual maze backdrop, complete with wandering ghosts!
239** One of the stages is Magicant, a location from the original ''MOTHER'' which serves as one massive homage to both it and ''[=EarthBound=]'', and is absolutely filled with tributes to the series, not to mention the fact that it's just plain beautiful.
240** Mute City appears as it did on ''VideoGame/FZero1990'' for the SNES, in all its [[{{Retraux}} Mode 7]] glory.
241* For Wii U:
242** There's a ''Kid Icarus'' stage that's ''even bigger'' than Temple from ''Melee''. Also, remember Snake's codec conversations in ''Brawl''? Pit, Palutena, and Viridi will gossip about the various fighters on this stage.
243** Alongside Sonic's announcement, his home stage appears to be none other than ''[[VideoGame/SonicLostWorld Windy Hill Zone]].''
244** [[http://oi40.tinypic.com/mr4faa.jpg There's a]] ''VideoGame/SuperMarioGalaxy'' stage!
245** The ''VideoGame/SuperMarioGalaxy'' stage is cool and all, but people might be wondering where is the classic Mushroom Kingdom iteration (Mushroom Kingdom in ''SSB'', Kingdom in ''Melee'', Mushroomy Kingdom in ''Brawl''). Fear not, as the Wii U version gets yet another awesome exclusive stage: [[http://www.ssbwiki.com/Mushroom_Kingdom_U Mushroom Kingdom U,]] representing, you guessed it, ''VideoGame/NewSuperMarioBrosU!'' Even better, Sakurai revealed this stage just in time for E3, where, you guessed it again, it will be playable!
246** The Platform/WiiU version gets its own ''VideoGame/FireEmblem'' stage: the [[http://www.ssbwiki.com/Coliseum Coliseum!]]
247** After months of waiting, there is finally [[http://i.imgur.com/BDwUtyj.png a Star Fox stage]], based on the version of the Great Fox from ''Star Fox Assault'', and it looks great. There are also conversations like the ''Star Fox'' levels from the previous games. [[https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGZWLM3ww More details have been given about it!]]
248** The Wii U version has a stage based off of the ''Gamer'' minigame from [[VideoGame/WarioWare Game and Wario]].
249** There's a stage based on The Great Cave Offensive from ''VideoGame/KirbySuperStar''. It's a massive stage filled with Danger Zones, a hazard that either damages players, or instantly [=KOs=] them if their damage is over 100%. Additionally, it is one of the largest stages in the game, being on par with Palutena's Temple and even larger than the Temple from ''Melee''.
250** Not only is there a stage based on ''VideoGame/DonkeyKongCountryReturns'', it has two "layers" to it! Barrel cannons will blast fighters from the foreground to the background and back again.
251** The Wii U version has a Mario Circuit stage that seems to be based off the one in ''VideoGame/MarioKart8''.
252** The Wii U version will have a stage based on Miiverse. Players will be allowed to submit artwork to cheer for a specific character, and then that artwork will appear randomly in the background when said character fights on that stage. Draw a picture of your favorite fighter, and who knows? Somewhere out there online, your picture may well be cheering him or her on to victory.
253** The Wii U version has Wuhu Island, ''VideoGame/WreckingCrew'' and a stage based off of the [[EarlyBirdCameo upcoming]] ''VideoGame/YoshisWoollyWorld''.
254** The first new Pokémon stage for the Wii U version is the Kalos Pokémon League, and it is based on the chambers where the Elite Four are encountered. One of the songs for the stage is a medley of [[VideoGame/PokemonDiamondAndPearl Cynthia's]] encounter and battle themes.
255** Is that Flat Zone 2 as a familiar stage for the Wii U version? Wait ... there's a picture of Flat Zone 1, could it be Flat Zone 1's return along with Flat Zone 2's appearance in the Wii U version? Nope! It's both of those stages combined in Flat Zone X! Kind of a good nod to the ''Melee'' version that didn't appear in ''Brawl'' or the 3DS version.
256* DLC:
257** On the Wii U version, the Miiverse stage was a big surprise. It's mostly shaped like Battlefield with Miiverse's aesthetic... but it also has functionality with the website itself! Posting in special communities allows players to draw pictures and show their support for their favorite fighter during a match! And it's part of a free update!
258** [[Franchise/StreetFighter Suzaku Castle]] is a part of the Ryu pack in both versions!
259** There's a ''VideoGame/SuperMarioMaker'' DLC stage! [[https://www.youtube.com/watch?v=IOdhFajSdj8 And it has a new layout every time you play!]]
260** What's the best way to accompany Cloud's appearance in Smash? Why, also include a stage based on Midgar, complete with Odin, Ramuh, Ifrit and Leviathan occasionally coming to wreak havoc on the stage! The cherry on top is ''BAHAMUT ZERO'', a summon only seen in FFVII that proceeds to launch his KillSat BreathWeapon on the stage. Oh, and by occasionally coming, we mean being summoned to the stage if you or another character collects the Materia. Luckily, if you collect the Materia you won't be affected by the summon's attacks. Anyone that they K.O counts towards your score.
261** With Bayonetta entering the battlefields, we receive Umbra Clock Tower, a stage based upon the opening of the original ''Bayonetta'' game! To elaborate, the fight takes place on top of the face of a tower clock as its in free fall with debris of the tower itself serving as moving platforms. As the stage drops, it enters Purgatorio, an alternate dimension inhabited by angels... [[OurAngelsAreDifferent but certainly not the winged human kind]]. Occasionally, bosses from the ''Bayonetta'' games appear as well. Even better for competitive players, the stage has been accepted as a tournament legal counter-pick, after all previous DLC stages have been banned from use.
262[[/folder]]
263
264[[folder:Returning Stages]]
265* For 3DS:
266** The first retro stage shown for the 3DS version? [[VideoGame/DonkeyKongCountry1 Jungle Japes]] from ''Melee''!
267** Brinstar and Corneria are in!
268** Then we get [[http://www.ssbwiki.com/Green_Hill_Zone Green Hill Zone]] from ''Brawl'' for the 3DS version, meaning the 3DS won't be limited to ''Melee'' stages (and the Wii U version won't be limited to ''Brawl'' stages, either). Here's hoping for more!
269** Other returning ''Brawl'' stages for the 3DS version include Mushroomy Kingdom, Distant Planet, Yoshi's Island, and VideoGame/WarioWare Inc.
270* For Wii U:
271** Some of the stages from previous games are back, like the Battleship Halberd.
272** The next revealed returning stage for the Wii U version? [[VideoGame/FireEmblem Castle Siege!]]
273** [[http://www.smashbros.com/images/character/secret03/screen-1.jpg Onett]] and [[http://www.smashbros.com/images/character/secret02/screen-7.jpg Smashville]] return in the Wii U version!
274** "Another menu update? Meh, but at least there are three image posts this time... Hang on a minute, are Toon Link and Charizard fighting on the ''[[Franchise/TheLegendOfZelda Zelda]]'' [[BestLevelEver Temple]] from ''Melee''? Sweet! Thanks, Sakurai!"
275** As revealed on the website - [[InterfaceSpoiler probably by accident]]- we get Kongo Jungle from the N64 version!
276** Similarly, during the Event Mode reveal, Pokémon Stadium 2 was seen as a returning stage.
277** We also get [[VideoGame/MarioKart Mario Circuit]] from ''Brawl''.
278* DLC:
279** New retro stages appear as downloadable content; Dream Land 64 is available for both the Wii U ''and'' 3DS versions!
280** Hyrule Castle and Peach's Castle from ''64'' are available as DLC?! [[WesternAnimation/{{Futurama}} Shut up and take my money!]]
281** Pirate Ship from ''Brawl'' returned alongside the Super Mario Maker stage!
282*** The Pirate Ship stage was an [[UnexpectedCharacter unexpected stage]], especially considering how most of its songs were used in the other existing Zelda stages already.
283[[/folder]]
284
285[[folder:Items]]
286* They've brought back the Bumper?
287* Look at that badass [[http://www.ssbwiki.com/images/f/f3/SSB4_-_Motion-Sensor_Bomb.png redesign]] of the Motion-Sensor Bomb!
288* The [[LimitBreak Smash Ball]] is back!
289* From ''Franchise/TheLegendOfZelda'' series comes the Cucco! You can throw it at opponents to send the Cucco Revenge Squad after them, or attack it so [[VideoGameCrueltyPunishment they come after you]].
290* Wish you could see [[OlympusMons Legendary Pokémon]] more often? Because now there's an item that always contains them: the Master Ball!
291** You can summon '''[[{{God}} Arceus]]''' to send opponents plummeting to the ground, or if they're offstage, to their [=KOs=].
292** Unlike most Pokéball summons, Victini and Xerneas boost your attack power and launch power respectively.
293* The [[VideoGame/MarioKart Spiny Shell]] is coming as a new Item! Those in the lead beware.
294* Two words: [[VideoGame/SuperMarioBros3 Super Leaf.]] Now everyone can float through the air like Peach!
295* Even Creator/BandaiNamcoEntertainment gets some items in the game.
296** The [[VideoGame/{{Galaga}} Boss Galaga]] captures whoever is in the tractor beam and flies to the top of the screen.
297** The [[VideoGame/RallyX S-flag]] give you either an extra stock or adds a KO...So it's like that stock cheat in Item form.
298* Oh, look, it's the [[VideoGame/KidIcarusUprising Daybreak]]... OH, GOD! IT'S THE [[OneHitKill DAYBREAK]]! It's like the Dragoon, only as a WaveMotionGun!
299[[/folder]]
300
301[[folder:Music]]
302* The Wii U version will have a '''massive''' music library like ''Brawl'' did. Many of the composers from ''Brawl'' have been confirmed to return with new tracks, as well as several new musicians. [[http://ssb4dojo.com/post/100839015906/at-least-437-songs-in-smash-wii-u How massive?]] Try ''at least'' '''437 pieces'''.
303** With all the DownloadableContent included, the number rises to '''507 tracks'''.
304* For those who like to jam the headphones on and turn up the volume, there's a Sound Test to enjoy. Present and past songs will be included and will play in sleep mode on the 3DS so it can be used as a music player. Nintendo has also created a specific music section on the official Smash Bros. website for people to peruse in preparation for the game's release.
305* Many of ''Xenoblade''[='=]s most popular songs, whose soundtrack is already pure SugarWiki/AwesomeMusic, are making an appearance, such as Gaur Plain (in two flavors), You Will Know Our Names, and Mechanical Rhythm.
306* For those who feared that trophies were the only representation that [[VideoGame/TheWonderful101 The Wonderful Ones]] were going to get, fear no more. Both "Wonder 100, Roll Out!" and the final boss music are available as music for different stages.
307* [[https://www.youtube.com/watch?v=4nskutrnpuE Someone uploaded a video of the basic music in the Wii U stages]]. The list does not disappoint. There are songs (although not remixed) from ''VideoGame/SuperMario3DWorld'', ''VideoGame/MarioAndLuigiBowsersInsideStory'', all six NES [[VideoGame/MegaManClassic Mega Man games]], ''VideoGame/KirbysReturnToDreamLand'', and more.
308* Coming completely out of left field was ''[[https://www.youtube.com/watch?v=b7taNjPaZIg The Valedictory Elegy]]'' from ''VideoGame/BatenKaitosOrigins.'' To say Monolith fans were happy would be putting it lightly.
309* ''Pokemon Black & White's'' Route 10 music makes a return. '''[[AwesomeMusic/{{Pokemon}} Route 10]].'''
310* In ''Wii U'', as in ''Brawl'', Sonic's music is all pre-existing and mostly follows a pattern of main themes from his games. Good though predictable choices... but then one of the unlockable [=CDs=] is none other than the beloved remix of [[VideoGame/SonicUnleashed Rooftop Run]] from ''VideoGame/SonicGenerations''!
311* DLC stages include their own set of songs. For example, Hyrule Castle 64 comes with the original ''Smash 64'' tune, plus a brand new medley of songs from the first ''Zelda'', and, in the Wii U version, four rips from the ''Zelda'' series. These tracks, like the built-in ones, can be used in Smash Run on 3DS, and custom stages on Wii U.
312[[/folder]]
313
314[[folder:Trophies]]
315* [[https://miiverse.nintendo.net/posts/AYMHAAACAADRUqFpGGYsgQ Trophies]] return in the game, and like the stages, both versions will have trophies from handheld and console games!
316* Hey, are those [[http://smashboards.com/threads/smash-wiiu-3ds-miiverse-daily-pic-may-7th.354636/ trophies]] of ''VideoGame/TheWonderful101'' I spy?!
317* The multiple Mega Men that appear in Mega Man's Final Smash all have trophies!
318* Even third-party franchises that don't have playable characters [[https://miiverse.nintendo.net/posts/AYMHAAACAADMUKl3TMQjFQ can at least appear as trophies]], like [[VideoGame/RaymanLegends Rayman]]!
319** [[http://nintendoeverything.com/raymans-barbara-globox-are-also-trophies-in-smash-bros-wii-u/ Globox and Barbara also made it in as trophies]]!
320* There's even a trophy from the independent gaming scene. Hint: [[VideoGame/BitTrip I AM ONLY A MAN]].
321* Having trouble getting a specific trophy? Because now you can just buy them with in-game currency or Play Coins, and they even have discounts sometimes.
322* Trophy posing from ''Brawl'' is back, now with the option to resize individual trophies.
323[[/folder]]

Top