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'''Yahtzee:''' A surprise, games industry? Is it... a PC release of ''VideoGame/Infamous2''?\\

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'''Yahtzee:''' A surprise, games industry? Is it... a PC release of ''VideoGame/Infamous2''?\\''VideoGame/InFamous2''?\\



'''Yahtzee:''' Is it... ''VideoGame/SilentHill'' entering the public domain?\\

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'''Yahtzee:''' Is it... ''VideoGame/SilentHill'' ''Franchise/SilentHill'' entering the public domain?\\
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Trope was cut/disambiguated due to cleanup


** While Yahtzee has admitted in interviews that he doesn't necessarily consider himself to be a "bleeding-heart progressive," he's still quick to critique a video game's (or really ''any'' artwork's) [[UnfortunateImplications questionable ethics]], especially if they're very blatant and/or offensive to him in particular. For example, he was completely disgusted by the blatant sexism in ''Metroid: Other M'', and has a clear hatred of ''Ctrl Alt Delete'' and its infamous miscarriage plot, referring to doing art of it happening as one of the sicker things he's done. Furthermore, he was utterly revolted by the heavy {{Attempted Rape}} overtones shown in the ''VideoGame/TombRaider2013'' trailer, found the [[BigLippedAlligatorMoment sexy ninja assassination attempt]] from the ''VideoGame/HitmanAbsolution'' trailer to be bizarrely sexist, and felt the [[ColdBloodedTorture forced cyber-augmentation sequence]] from ''VideoGame/TheSurge'' to be pointlessly exploitative against people with disabilities.

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** While Yahtzee has admitted in interviews that he doesn't necessarily consider himself to be a "bleeding-heart progressive," he's still quick to critique a video game's (or really ''any'' artwork's) [[UnfortunateImplications questionable ethics]], ethics, especially if they're very blatant and/or offensive to him in particular. For example, he was completely disgusted by the blatant sexism in ''Metroid: Other M'', and has a clear hatred of ''Ctrl Alt Delete'' and its infamous miscarriage plot, referring to doing art of it happening as one of the sicker things he's done. Furthermore, he was utterly revolted by the heavy {{Attempted Rape}} overtones shown in the ''VideoGame/TombRaider2013'' trailer, found the [[BigLippedAlligatorMoment sexy ninja assassination attempt]] from the ''VideoGame/HitmanAbsolution'' trailer to be bizarrely sexist, and felt the [[ColdBloodedTorture forced cyber-augmentation sequence]] from ''VideoGame/TheSurge'' to be pointlessly exploitative against people with disabilities.
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** Yahtzee has noted on more than a few occasions that trends by publishers devoted specifically towards [[RevenueEnhancingDevices maximizing profits and exploiting consumers]] tend to ebb and wane drastically, with capitalist demands for infinite growth always reaching a logical breaking point and crash when audiences cannot keep up and end up rejecting the trends for products they deem actually worth their time. Yahtzee observed this as what caused the UsefulNotes/TheGreatVideoGameCrashOf1983 (an oversaturation of mediocre, hashed-out games by countless developers, far more than what audiences wanted anything to do with), the flash of PC multiplayer shooters in the 90's (games like ''VideoGame/UnrealTournament'' and ''VideoGame/QuakeIIIArena'' trying to establish the genre's ubiquity and convincing consumers there was no future in single-player games, only for the late-90's to 2000's to be a goldmine for such experiences), and the glut of [[MassivelyMultiplayerOnlineRolePlayingGame MMOs]] of the 2000's-early 10's (made in an attempt to [[FollowTheLeader replicate the successful format]][[invoked]] of ''VideoGame/WorldOfWarcraft'', only to be crushed out of the market). By the early 2020's, Yahtzee also dubbed the "live service" model a dying/dead trend for the same reasons of oversaturation and increased audience antipathy, and that in general, the only games that withstand the tests of time are those that are well-made and reasonably-priced.

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** Yahtzee has noted on more than a few occasions that trends by publishers devoted specifically towards [[RevenueEnhancingDevices maximizing profits and exploiting consumers]] tend to ebb and wane drastically, with capitalist demands for infinite growth always reaching a logical breaking point and crash when audiences cannot keep up and end up rejecting the trends for products they deem actually worth their time. Yahtzee observed this as what caused the UsefulNotes/TheGreatVideoGameCrashOf1983 MediaNotes/TheGreatVideoGameCrashOf1983 (an oversaturation of mediocre, hashed-out games by countless developers, far more than what audiences wanted anything to do with), the flash of PC multiplayer shooters in the 90's (games like ''VideoGame/UnrealTournament'' and ''VideoGame/QuakeIIIArena'' trying to establish the genre's ubiquity and convincing consumers there was no future in single-player games, only for the late-90's to 2000's to be a goldmine for such experiences), and the glut of [[MassivelyMultiplayerOnlineRolePlayingGame MMOs]] of the 2000's-early 10's (made in an attempt to [[FollowTheLeader replicate the successful format]][[invoked]] of ''VideoGame/WorldOfWarcraft'', only to be crushed out of the market). By the early 2020's, Yahtzee also dubbed the "live service" model a dying/dead trend for the same reasons of oversaturation and increased audience antipathy, and that in general, the only games that withstand the tests of time are those that are well-made and reasonably-priced.
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* ForcedMeme: Yahtzee coined the term "Spectacle Fighter" to describe games like ''VideoGame/ViewtifulJoe'' or ''VideoGame/GodHand'', and once joked that he was determined to "shoehorn it into common parlance". It didn't really work (something he loudly complained about in his review of ''VideoGame/DevilMayCry5'' when the industry instead decided to give the genre the insipid name "character action games"), although plenty of other terms he's used have since achieved memetic status (as [[PressXToNotDie various tropes]] on this very wiki illustrate). However "Spectacle Fighter" has seen ''some'' use; for example, Creator/HumbleBundle use it as a genre tag (called a "trait") on their store page to categorise such stylish action games as the ''VideoGame/DevilMayCry'' series, and it's similarly used as a tag on Platform/{{Steam}}, something he lampshaded at the start of his review of ''VideoGame/GothamKnights''.

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* ForcedMeme: Yahtzee coined the term "Spectacle Fighter" to describe games like ''VideoGame/ViewtifulJoe'' or ''VideoGame/GodHand'', and once joked that he was determined to "shoehorn it into common parlance". It didn't really work (something he loudly complained about in his review of ''VideoGame/DevilMayCry5'' when the industry instead decided to give the genre the insipid name "character action games"), although plenty of other terms he's used have since achieved memetic status (as [[PressXToNotDie various tropes]] on this very wiki illustrate). However "Spectacle Fighter" has seen ''some'' use; for example, Creator/HumbleBundle use it as a genre tag (called a "trait") on their store page to categorise such stylish action games as the ''VideoGame/DevilMayCry'' series, and it's similarly used as a tag on Platform/{{Steam}}, something he lampshaded lampshades at the start of his review of ''VideoGame/GothamKnights''.''VideoGame/GothamKnights2022''.
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--->'''Yahtzee:''' ''(after the release of ''VideoGame/{{Bayonetta}}'' on UsefulNotes/{{Steam}})'' Why don't you bring out a Steam version of that shooter you made? The one that became a bit of a cult hit and that's now also hard to find?

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--->'''Yahtzee:''' ''(after the release of ''VideoGame/{{Bayonetta}}'' on UsefulNotes/{{Steam}})'' Platform/{{Steam}})'' Why don't you bring out a Steam version of that shooter you made? The one that became a bit of a cult hit and that's now also hard to find?
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Namespace migration


* ForcedMeme: Yahtzee coined the term "Spectacle Fighter" to describe games like ''VideoGame/ViewtifulJoe'' or ''VideoGame/GodHand'', and once joked that he was determined to "shoehorn it into common parlance". It didn't really work (something he loudly complained about in his review of ''VideoGame/DevilMayCry5'' when the industry instead decided to give the genre the insipid name "character action games"), although plenty of other terms he's used have since achieved memetic status (as [[PressXToNotDie various tropes]] on this very wiki illustrate). However "Spectacle Fighter" has seen ''some'' use; for example, Creator/HumbleBundle use it as a genre tag (called a "trait") on their store page to categorise such stylish action games as the ''VideoGame/DevilMayCry'' series, and it's similarly used as a tag on UsefulNotes/{{Steam}}, something he lampshaded at the start of his review of ''VideoGame/GothamKnights''.

to:

* ForcedMeme: Yahtzee coined the term "Spectacle Fighter" to describe games like ''VideoGame/ViewtifulJoe'' or ''VideoGame/GodHand'', and once joked that he was determined to "shoehorn it into common parlance". It didn't really work (something he loudly complained about in his review of ''VideoGame/DevilMayCry5'' when the industry instead decided to give the genre the insipid name "character action games"), although plenty of other terms he's used have since achieved memetic status (as [[PressXToNotDie various tropes]] on this very wiki illustrate). However "Spectacle Fighter" has seen ''some'' use; for example, Creator/HumbleBundle use it as a genre tag (called a "trait") on their store page to categorise such stylish action games as the ''VideoGame/DevilMayCry'' series, and it's similarly used as a tag on UsefulNotes/{{Steam}}, Platform/{{Steam}}, something he lampshaded at the start of his review of ''VideoGame/GothamKnights''.
Is there an issue? Send a MessageReason:
None


* ForcedMeme: Yahtzee coined the term "Spectacle Fighter" to describe games like ''VideoGame/ViewtifulJoe'' or ''VideoGame/GodHand'', and once joked that he was determined to "shoehorn it into common parlance". It didn't really work (something he loudly complained about in his review of ''VideoGame/DevilMayCry5'' when the industry instead decided to give the genre the insipid name "character action games"), although plenty of other terms he's used have since achieved memetic status (as [[PressXToNotDie various tropes]] on this very wiki illustrate). However "Spectacle Fighter" has seen ''some'' use; for example, Creator/HumbleBundle use it as a genre tag (called a "trait") on their store page to categorise such stylish action games as the ''VideoGame/DevilMayCry'' series, and it's similarly used as a tag on UsefulNotes/{{Steam}}.

to:

* ForcedMeme: Yahtzee coined the term "Spectacle Fighter" to describe games like ''VideoGame/ViewtifulJoe'' or ''VideoGame/GodHand'', and once joked that he was determined to "shoehorn it into common parlance". It didn't really work (something he loudly complained about in his review of ''VideoGame/DevilMayCry5'' when the industry instead decided to give the genre the insipid name "character action games"), although plenty of other terms he's used have since achieved memetic status (as [[PressXToNotDie various tropes]] on this very wiki illustrate). However "Spectacle Fighter" has seen ''some'' use; for example, Creator/HumbleBundle use it as a genre tag (called a "trait") on their store page to categorise such stylish action games as the ''VideoGame/DevilMayCry'' series, and it's similarly used as a tag on UsefulNotes/{{Steam}}.UsefulNotes/{{Steam}}, something he lampshaded at the start of his review of ''VideoGame/GothamKnights''.
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* EdibleAmmunition: A joke in ''VideoGame/StarField'' singles out potatoes as the absolute top-tier of ammo available.
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** He views the whole ''Franchise/ResidentEvil'' franchise as representative of a cycle that Creator/{{Capcom}} is stuck in and has looped around a few times now: create a popular landmark title before degenerating into [[{{Sequelitis}} increasingly mediocre sequels]] reliant on [[SequelEscalation "dull-witted escalationism"]] of [[StrictlyFormula the same formula]][[invoked]] ("SurvivalHorror adventure in enclosed, monster-filled environment, find a secret lab and defeat the main baddie after they turn into a giant monster") before resulting in [[SurprisinglyImprovedSequel an unexpected reinvention]] that salvages the series, [[AesopAmnesia only to go back to chasing its own trends]] and [[KudzuPlot overly-bloated mythos]]. Even as he gave praise to ''VideoGame/ResidentEvil7Biohazard'', he already anticipated in his review that Capcom was rapidly going to descend back into its old habits (which he seemingly verified with ''VideoGame/ResidentEvil8Village'', which he found significantly less focused than its immediate predecessor).

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** He views the whole ''Franchise/ResidentEvil'' franchise as representative of a cycle that Creator/{{Capcom}} is stuck in and has looped around a few times now: create a popular landmark title before degenerating into [[{{Sequelitis}} increasingly mediocre sequels]] reliant on [[SequelEscalation "dull-witted escalationism"]] of [[StrictlyFormula the same formula]][[invoked]] ("SurvivalHorror adventure in enclosed, monster-filled environment, find a secret lab and defeat the main baddie after they turn into a giant monster") before resulting in [[SurprisinglyImprovedSequel an unexpected reinvention]] that salvages the series, [[AesopAmnesia only to go back to chasing its own trends]] and [[KudzuPlot overly-bloated mythos]]. Even as he gave praise to ''VideoGame/ResidentEvil7Biohazard'', he already anticipated in his review that Capcom was rapidly going to descend back into its old habits (which he seemingly verified with ''VideoGame/ResidentEvil8Village'', ''VideoGame/ResidentEvilVillage'', which he found significantly less focused than its immediate predecessor).

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