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* ObviousBeta:
** Due to budget and publisher issues, ''Apoc'' is a mere shell of what it was going to be.
** The game is pretty stable... as long as you play it in real-time. Turn-based works, but the game definitely was not balanced around it. And since the missions are often TFTD cruise ship-style Bug Hunts, it becomes tiresome quickly. At times, you will spend an hour finding the last alien in a map, and it will end up being a brainsucker on a roof that you can't get to (say, on top of a skyway between two towers).
** The game is supposed to have a "learning AI", which is only present in some rare versions of the game, and even in those it will stop functioning as soon as the game is saved.
** The Alien dimension was supposed to be much more dynamic, with the Aliens being capable of building multiple copies of each building type and rebuilding destroyed ones. In the finished game, the buildings must be destroyed in a strict order and the Aliens never rebuild them; furthermore, destroying most of them has no effect on the Alien forces.
** The interface is very clunky and soldiers often respond poorly to your commands.
** Road vehicles, and especially X-COM agents using the people tubes, tend to get stuck when ordered to go to a faraway building (luckily, setting game speed to "skip" instantly moves them to their destination). X-COM scientists and engineers cannot be ordered to move on the main map, which means they will be stuck if taxis are unavailable because Transtellar is hostile to X-COM.
** Relations don't function as intended: having Friendly or Allied relations with certain organizations was supposed to give you certain bonuses, but they mostly don't work (the only exceptions are the Mutant Alliance and S.E.L.F., which will not offer Hybrid or Android recruits, respectively, unless X-COM has positive relations with them).
** There are also many, many bugs, some of which have serious effects on gameplay: for example, if you have a a lot of employees at one base, sacking one of them may also sack someone else down the list.

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* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=Miho2Db2wWM Kill them ALL!]]

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* %%* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=Miho2Db2wWM Kill them ALL!]]


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* DifficultySpike: When the aliens get personal Disruptor Shields they become much harder to kill until you research Toxiguns (which ignore shields). Even worse when they start combining them with personal cloaking devices, making them difficult to spot and more difficult to hit.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: Deliberately invoked with some aliens, such as the [[http://ufopedia.csignal.org/apocapedia/Skeletoid.html Skeletoid]].
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* BrokenBase: Is the game a worthy successor to ''[[VideoGame/XcomUFODefense UFO Defense]]'' with a well-implemented real-time mechanic, or [[ObviousBeta an unfinished wreck]] with even more archaic gameplay mechanics?

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* BrokenBase: Is the game a worthy successor to ''[[VideoGame/XcomUFODefense ''[[VideoGame/XCOMUFODefense UFO Defense]]'' with a well-implemented real-time mechanic, or [[ObviousBeta an unfinished wreck]] with even more archaic gameplay mechanics?



* NightmareFuel: See [[NightmareFuel/XcomApocalypse here]].

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* NightmareFuel: See [[NightmareFuel/XcomApocalypse [[NightmareFuel/XComApocalypse here]].
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graphics were never an issue for a game at the time.


* BrokenBase: Is the game a worthy successor to ''[[VideoGame/XcomUFODefense UFO Defense]]'' with a well-implemented real-time mechanic, or [[ObviousBeta an unfinished wreck]] with hideous graphics?

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* BrokenBase: Is the game a worthy successor to ''[[VideoGame/XcomUFODefense UFO Defense]]'' with a well-implemented real-time mechanic, or [[ObviousBeta an unfinished wreck]] with hideous graphics?even more archaic gameplay mechanics?
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** Many of the aliens seen in the game, such as the [[http://ufopedia.csignal.org/apocapedia/Brainsucker.html Brainsucker]] (a [[Franchise/{{Alien}} Facehugger]] {{Expy}}), the [[http://ufopedia.csignal.org/apocapedia/Psimorph.html Psimorph]] (which is a Trypophobic's nightmare), the [[http://ufopedia.csignal.org/apocapedia/Megaspawn.html Megaspawn]] (which is essentially a living alien tank) and the [[http://ufopedia.csignal.org/apocapedia/Skeletoid.html Skeletoid]] (a creepy looking skeleton-like creature with PsychicPowers and flight), certainly have creepy appearances.
** The [[TheBusCameBack return]] of the [[VideoGame/XComUfoDefense Sectoids]], who have been enslaved by the aliens featured in ''Apocalypse''. [[FridgeHorror Kind of makes you wonder what happened to the other races of Mars]]...
** A lot of the game's soundtrack, such as "[[https://www.youtube.com/watch?v=PBI01tdeII8 Alien Beginnings]]", "[[https://www.youtube.com/watch?v=IoWktU1G7Ok&list=PLA94551885A87EFD2&index=13 Factory Sweep]]", "[[https://www.youtube.com/watch?v=u2FtNslTR4g&list=PLA94551885A87EFD2&index=12 Alien Cry]]" and "[[https://www.youtube.com/watch?v=m6ErElhcvCw&list=PLA94551885A87EFD2&index=31 Ghost of Earth]]", wouldn't seem out of place in a [[VideoGame/{{Metroid}} Metroid]] or [[VideoGame/DeadSpace Dead Space]] game.
** The whole concept of the [[BigBad Micronoids]] - microscopic [[PuppeteerParasite parasites]] that once injected into a victim's bloodstream by either a [[FaceFullOfAlienWingWong Brainsucker]] or [[BlobMonster Micronoid Aggregate]], take control and put them under the command of their HiveMind.
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* NightmareFuel:

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* NightmareFuel:NightmareFuel: See [[NightmareFuel/XcomApocalypse here]].

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* BrokenBase: Is the game a worthy successor to ''[[VideoGame/XcomUFODefense UFO Defense]]'' with a well-implemented real-time mechanic, or an unfinished wreck with hideous graphics?

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* BrokenBase: Is the game a worthy successor to ''[[VideoGame/XcomUFODefense UFO Defense]]'' with a well-implemented real-time mechanic, or [[ObviousBeta an unfinished wreck wreck]] with hideous graphics?


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* UncannyValley: Deliberately invoked with some aliens, such as the [[http://ufopedia.csignal.org/apocapedia/Skeletoid.html Skeletoid]].
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** The whole concept of the [[BigBad Micronoids]] - microscopic [[PuppeteerParasite parasites]] that once injected into a victim's bloodstream by either a [[FaceFullOfAlienWingWong Brainsucker]] or [[BlobMonster Micronoid Aggregate]], take control and put them under the command of their HiveMind.

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** The whole concept of the [[BigBad Micronoids]] - microscopic [[PuppeteerParasite parasites]] that once injected into a victim's bloodstream by either a [[FaceFullOfAlienWingWong Brainsucker]] or [[BlobMonster Micronoid Aggregate]], take control and put them under the command of their HiveMind.HiveMind.
* SequelDifficultyDrop:
** In general, your agents have more [=TUs=] and consume less, so you should be able to [[http://i.imgur.com/eBI2Elj.gif lay down a sheet of continuous fire.]] Note that the aliens can also do this. Or rather, they ''could'', were their AI not so laughably broken. The aliens will just run around in circles without firing while in plain view of your units.
** You have access to armor from the get-go, and you start off with a rather large selection compared to original ''X-COM'', much of which will remain useful even late in the game. In fact, it takes the aliens a good bit of effort to damage you, save for things like hyperworms or poppers. The only real threat early on is the brain sucker.
* SequelDifficultySpike:
** ''Apoc'' expanded the geoscape phase of the game, but the 'air war' requires constant micromanagement of a fleet of vehicles. UFO attacks come in waves ([=5+ UFOs=] at a time), so ganging up interceptors on your targets is necessary.
** Your bases can still be raided, and unlike the original ''X-Com'', your scientists and engineers are now targets of opportunity. Also, since your bases are basically built at the basement level of above-ground structures, aliens and enemy factions can simply bomb them into the ground to purge one of your bases (which also results in a score penalty for you thanks to extensive damage done to [[NoHeroDiscount city property]]). In ''Apocalypse'', you'll have to consider the above ground structure as well as the basement layout when building new bases.
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* BrokenBase: Is the game a [[SurprisinglyImprovedSequel superior update to the formula with an excellent real-time combat mechanic]], or [[ObviousBeta an unfinished wreck with terrible graphics]]?

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* BrokenBase: Is the game a [[SurprisinglyImprovedSequel superior update worthy successor to the formula ''[[VideoGame/XcomUFODefense UFO Defense]]'' with an excellent a well-implemented real-time combat mechanic]], mechanic, or [[ObviousBeta an unfinished wreck with terrible graphics]]?hideous graphics?



** Getting both the [[YourTerroristsAreOurFreedomFighters Mutant Alliance]] and [[AndroidsArePeopleToo S.E.L.F]] to assist you by proving that you aren't in on the FantasticRacism that plagues Mega-Primus.

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** Getting both the [[YourTerroristsAreOurFreedomFighters Mutant Alliance]] and [[AndroidsArePeopleToo S.E.L.F]] to assist you by proving that you aren't in on line with the FantasticRacism that plagues plaguing Mega-Primus.



* {{Narm}}: The last lines, "We kicked their ass." Not only is this relayed to the HQ by a technician as opposed to, say, the mission commander declaring it jubilantly, but said technician delivers it in the most flippant voice, followed by a limp-wristed "Yes!" by her compatriot. Superb voice acting.

to:

* {{Narm}}: The last lines, "We kicked their ass." Not only is this relayed to the HQ by a technician as opposed to, say, the mission commander declaring it jubilantly, but said technician delivers it in the most flippant voice, followed voice--followed by a limp-wristed "Yes!" by her compatriot. Superb voice acting.



** The whole concept of the [[BigBad Micronoids]] - microscopic [[PuppeteerParasite parasites]] that once injected into a victim's bloodstream by either a [[FaceFullOfAlienWingWong Brainsucker]] or [[BlobMonster Micronoid Aggregate]], take control and put them under the command of their HiveMind.
* UncannyValley: ''Everything''. OffModel doesn't even begin to describe it.
** Clearly invoked with some enemies, such as the [[https://www.google.co.uk/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=2ahUKEwjb0MiC9P3kAhUuz4UKHVleBw4QjRx6BAgBEAQ&url=http%3A%2F%2Fufopedia.csignal.org%2Fapocapedia%2FSkeletoid.html&psig=AOvVaw20cIKBwcQrcmSQGxqGWTk0&ust=1570117041363644 Skeletoid]].

to:

** The whole concept of the [[BigBad Micronoids]] - microscopic [[PuppeteerParasite parasites]] that once injected into a victim's bloodstream by either a [[FaceFullOfAlienWingWong Brainsucker]] or [[BlobMonster Micronoid Aggregate]], take control and put them under the command of their HiveMind.
* UncannyValley: ''Everything''. OffModel doesn't even begin to describe it.
** Clearly invoked with some enemies, such as the [[https://www.google.co.uk/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=2ahUKEwjb0MiC9P3kAhUuz4UKHVleBw4QjRx6BAgBEAQ&url=http%3A%2F%2Fufopedia.csignal.org%2Fapocapedia%2FSkeletoid.html&psig=AOvVaw20cIKBwcQrcmSQGxqGWTk0&ust=1570117041363644 Skeletoid]].
HiveMind.

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*** [[ActionBomb Poppers]] are tiny annoying self-propelled bombs that close the distance to your troops in an unfairly short amount of time. If you're playing in turn-based mode, pray harder for reaction fire as they approach.
*** [[BrainwashedAndCrazy Psimorphs]] take ''forever'' to find, an eternity to kill and all this while easily wreaking havoc upon the fragile minds of your agents. Oh, and they can also fly.
*** Do you remember the tanks from the previous games? This time the aliens have them. Capturing a live [[MoreDakka Megaspawn]] and not losing half your force in the process is quite possibly the single most challenging task in the game.
*** Anthropods and [[EliteMook Skeletoids]] are comparatively benign compared to the above examples, until they start carrying advanced equipment like [[InvisibilityCloak cloaking fields]] and [[TheNudifier Entropy guns]] around just to make sure that you never catch a break.
*** Last but not least, there are [[FaceFullOfAlienWingWong Brainsuckers]], coming to turn your agents against you and there's not a bloody thing you can do about it (unless you're playing in real-time mode, in which case they are much less of a threat). Unlike Chryssalids, they [[OhCrap can also jump]].

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*** ** [[ActionBomb Poppers]] are tiny annoying self-propelled bombs that close the distance to your troops in an unfairly short amount of time. If you're playing in turn-based mode, pray harder for reaction fire as they approach.
*** ** [[BrainwashedAndCrazy Psimorphs]] take ''forever'' to find, an eternity to kill and all this while easily wreaking havoc upon the fragile minds of your agents. Oh, and they can also fly.
*** ** Do you remember the tanks from the previous games? This time the aliens have them. Capturing a live [[MoreDakka Megaspawn]] and not losing half your force in the process is quite possibly the single most challenging task in the game.
*** ** Anthropods and [[EliteMook Skeletoids]] are comparatively benign compared to the above examples, until they start carrying advanced equipment like [[InvisibilityCloak cloaking fields]] and [[TheNudifier Entropy guns]] around just to make sure that you never catch a break.
*** ** Last but not least, there are [[FaceFullOfAlienWingWong Brainsuckers]], coming to turn your agents against you and there's not a bloody thing you can do about it (unless you're playing in real-time mode, in which case they are much less of a threat). Unlike Chryssalids, they [[OhCrap can also jump]].


Added DiffLines:

* {{Narm}}: The last lines, "We kicked their ass." Not only is this relayed to the HQ by a technician as opposed to, say, the mission commander declaring it jubilantly, but said technician delivers it in the most flippant voice, followed by a limp-wristed "Yes!" by her compatriot. Superb voice acting.
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Red link


* AntiClimaticBoss: The [[FakeUltimateMook Overspawn]] - it's a supremely powerful titan of a alien, so big it's fought on the cityscape rather than in tactical combat, yet its lack of ranged abilities renders it harmless against aerial assault (which you WILL be using at this point in the game) and it will more often than not kill itself by [[ArtificialStupidity walking into the path of crumbling buildings]].
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* Anti-Climatic Boss: The [[FakeUltimateMook Overspawn]] - it's a supremely powerful titan of a alien, so big it's fought on the cityscape rather than in tactical combat, yet its lack of ranged abilities renders it harmless against aerial assault (which you WILL be using at this point in the game) and it will more often than not kill itself by [[ArtificialStupidity walking into the path of crumbling buildings]].

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* Anti-Climatic Boss: AntiClimaticBoss: The [[FakeUltimateMook Overspawn]] - it's a supremely powerful titan of a alien, so big it's fought on the cityscape rather than in tactical combat, yet its lack of ranged abilities renders it harmless against aerial assault (which you WILL be using at this point in the game) and it will more often than not kill itself by [[ArtificialStupidity walking into the path of crumbling buildings]].



* BaseBreaker: Is the game a [[SurprisinglyImprovedSequel superior update to the formula with an excellent real-time combat mechanic]], or [[ObviousBeta an unfinished wreck with terrible graphics]]?

to:

* BaseBreaker: BrokenBase: Is the game a [[SurprisinglyImprovedSequel superior update to the formula with an excellent real-time combat mechanic]], or [[ObviousBeta an unfinished wreck with terrible graphics]]?
Is there an issue? Send a MessageReason:
None


* Anti-Climatic Boss: The [[FakeUltimateMook Overspawn]] - it's a supremely powerful titan of a alien, so big it's fought on the cityscape rather than in tactical combat, yet its lack of ranged abilities renders it harmless against aerial assault (which you WILL be using at this point in the game) and it will more often than not kill itself by [[ArtificialStupidity walking into the path of crumbling buildings]].



*** Last but not least, there are [[FaceFullOfAlienWingWong Brainsuckers]], coming to turn your agents against you and there's not a bloody thing you can do about it (unless you're playing in real-time mode, in which case they are much less of a threat). Unlike Chryssalids, they [[OhCrap can also jump]].

to:

*** Last but not least, there are [[FaceFullOfAlienWingWong Brainsuckers]], coming to turn your agents against you and there's not a bloody thing you can do about it (unless you're playing in real-time mode, in which case they are much less of a threat). Unlike Chryssalids, they [[OhCrap can also jump]].jump]].
* SugarWiki/HeartwarmingMoments:
** Getting both the [[YourTerroristsAreOurFreedomFighters Mutant Alliance]] and [[AndroidsArePeopleToo S.E.L.F]] to assist you by proving that you aren't in on the FantasticRacism that plagues Mega-Primus.
** Rescuing the Sectoid survivors, and their subsequent possible HeelFaceTurn. While it's not entirely certain whether they've actually stopped conquering planets or are just going to try it again on another world, at least they're no longer hostile to humanity.
* NightmareFuel:
** Many of the aliens seen in the game, such as the [[http://ufopedia.csignal.org/apocapedia/Brainsucker.html Brainsucker]] (a [[Franchise/{{Alien}} Facehugger]] {{Expy}}), the [[http://ufopedia.csignal.org/apocapedia/Psimorph.html Psimorph]] (which is a Trypophobic's nightmare), the [[http://ufopedia.csignal.org/apocapedia/Megaspawn.html Megaspawn]] (which is essentially a living alien tank) and the [[http://ufopedia.csignal.org/apocapedia/Skeletoid.html Skeletoid]] (a creepy looking skeleton-like creature with PsychicPowers and flight), certainly have creepy appearances.
** The [[TheBusCameBack return]] of the [[VideoGame/XComUfoDefense Sectoids]], who have been enslaved by the aliens featured in ''Apocalypse''. [[FridgeHorror Kind of makes you wonder what happened to the other races of Mars]]...
** A lot of the game's soundtrack, such as "[[https://www.youtube.com/watch?v=PBI01tdeII8 Alien Beginnings]]", "[[https://www.youtube.com/watch?v=IoWktU1G7Ok&list=PLA94551885A87EFD2&index=13 Factory Sweep]]", "[[https://www.youtube.com/watch?v=u2FtNslTR4g&list=PLA94551885A87EFD2&index=12 Alien Cry]]" and "[[https://www.youtube.com/watch?v=m6ErElhcvCw&list=PLA94551885A87EFD2&index=31 Ghost of Earth]]", wouldn't seem out of place in a [[VideoGame/{{Metroid}} Metroid]] or [[VideoGame/DeadSpace Dead Space]] game.
** The whole concept of the [[BigBad Micronoids]] - microscopic [[PuppeteerParasite parasites]] that once injected into a victim's bloodstream by either a [[FaceFullOfAlienWingWong Brainsucker]] or [[BlobMonster Micronoid Aggregate]], take control and put them under the command of their HiveMind.
* UncannyValley: ''Everything''. OffModel doesn't even begin to describe it.
** Clearly invoked with some enemies, such as the [[https://www.google.co.uk/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=2ahUKEwjb0MiC9P3kAhUuz4UKHVleBw4QjRx6BAgBEAQ&url=http%3A%2F%2Fufopedia.csignal.org%2Fapocapedia%2FSkeletoid.html&psig=AOvVaw20cIKBwcQrcmSQGxqGWTk0&ust=1570117041363644 Skeletoid]].
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None

Added DiffLines:

* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=Miho2Db2wWM Kill them ALL!]]
* BaseBreaker: Is the game a [[SurprisinglyImprovedSequel superior update to the formula with an excellent real-time combat mechanic]], or [[ObviousBeta an unfinished wreck with terrible graphics]]?
* DemonicSpiders: As keeping with the XCOM tradition, ''Apocalypse'' has several:
*** [[ActionBomb Poppers]] are tiny annoying self-propelled bombs that close the distance to your troops in an unfairly short amount of time. If you're playing in turn-based mode, pray harder for reaction fire as they approach.
*** [[BrainwashedAndCrazy Psimorphs]] take ''forever'' to find, an eternity to kill and all this while easily wreaking havoc upon the fragile minds of your agents. Oh, and they can also fly.
*** Do you remember the tanks from the previous games? This time the aliens have them. Capturing a live [[MoreDakka Megaspawn]] and not losing half your force in the process is quite possibly the single most challenging task in the game.
*** Anthropods and [[EliteMook Skeletoids]] are comparatively benign compared to the above examples, until they start carrying advanced equipment like [[InvisibilityCloak cloaking fields]] and [[TheNudifier Entropy guns]] around just to make sure that you never catch a break.
*** Last but not least, there are [[FaceFullOfAlienWingWong Brainsuckers]], coming to turn your agents against you and there's not a bloody thing you can do about it (unless you're playing in real-time mode, in which case they are much less of a threat). Unlike Chryssalids, they [[OhCrap can also jump]].

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