Follow TV Tropes

Following

History YMMV / WorldOfAssassinationTrilogy

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsEasySoItSucks: The trilogy is notably designed in a more "sandbox" way that doesn't attempt to be as challenging as the past games, leading to some fans who like a challenge finding the games too easy.


Added DiffLines:

** Armored enemies have been removed entirely.
** Most targets do not attempt to fight back against 47 and merely cower.

Added: 2988

Changed: 302

Is there an issue? Send a MessageReason:
None


* SequelDifficultyDrop: ''2016'' had one goal in mind; refine every mechanic in ''Hitman'' to make it more accessible while still providing a challenge, a trend that continued in the later two entries. That does mean some past games' mechanics were either removed or changed for this trilogy to meet this goal:

to:

* ScrappyMechanic:
** The game needs to be online to be fully playable, with Challenges, Elusive Targets, Contracts Mode, and Escalations (among other things), are all locked away behind the Always-Online requirement. While an Offline mode does exist, and the game allows instant re-connection to avoid loss of progress, the only notable change to the mode was made back in November 28th, 2016, making unlockable gear usable offline, the only condition is that they still need to be unlocked online. This came to a head in 2021 when the developers released the game on GOG, a service which prides itself on delivering DRM-free games, but this caused backlash as players disagreed, which led to it being pulled from the store.
** In Paris, there is one particular guard in the party area outside that, for reasons unexplained, is an enforcer for 47 in his default suit, despite having a formal invitation. This was likely to take advantage of the new crowd blending feature, but this change has sparked some confusion and ire from fans for making the map unnecessarily tricky, and some even consider it a KaizoTrap. The "Vampire Magician" disguise, rather bafflingly, does not prompt the same suspicion from that same guard, despite clearly looking goofier and more out of place.
** Sniper Assassin mode has a really, ''really'' long grind per-level. The incentive to play is to upgrade your weapon each tier, making it easier to complete subsequent runs, which is all fine and dandy. What players take issue with is the time to beat each missions' mastery is painfully slow. Not only does it make the levels unfun to replay, there's no end-game reward for both "The Last Yardbird" and "The Pen and the Sword" (something "Crime and Punishment" ''does'' have, but the unlock is identical stat-wise to the Jaeger 7 Tuatara, so there's little incentive to obtain it outside of [[BraggingRightsReward bragging rights]]), all of which mean players have largely sworn off completing the Sniper Assassin missions to their fullest. Even the challenges for the level do not provide much of an incentive as they tend to focus on easter eggs and specific events that require guides to find, or require shooting everything on sight.
** The entire concept of Elusive Targets has been a major point of contention, as not a lot of people like the idea of a single-player game having content that's only available for a brief window of real-life time. While 3's Elusive Target Arcade ''does'' solve this problem in a roundabout way, the increasing scrutiny towards time limited content, and the mass-reactivations in later games has players getting tired of their limited time nature.
* SequelDifficultyDrop: ''2016'' had one goal in mind; refine every mechanic in ''Hitman'' to make it more accessible while still providing a challenge, challenge to veteran and new players alike, a trend that continued in the later two entries. That does mean some past games' mechanics were either removed or changed for this trilogy to meet this goal:
Is there an issue? Send a MessageReason:
None


*** "Patient Zero": [[DarkMessiah Oybek Nabazov]], his second-in-command [[OnlyInItForTheMoney Sister Yulduz]], and [[EcoTerrorist Owen Cage]] are the leaders of [[ApocalypseCult Liberation]], who attempted to cause a pandemic by having brainwashed cult members inject themselves with a lethal virus and spread it around the globe. While Oybek is a fanatical "serial cultist" who has spent the last three decades founding cults and leading them down a self-destructive path that resulted in several mass suicides, Yulduz has secretly invested large amounts of money into security and pharmacy companies to profit from the ensuring chaos, and plans to leave Oybek and rest of the cult to their fates once they have set their plan in motion. When both of them are killed by Agent 47, Owen Cage willingly infects himself in order to become PatientZero to wipe out all life with the virus, and when contained in Hokkaido, manages to infect a nurse and can possibly infect hundreds of others in the quarantined zone if he infected Agent 47.

to:

*** "Patient Zero": [[DarkMessiah Oybek Nabazov]], his second-in-command [[OnlyInItForTheMoney Sister Yulduz]], and [[EcoTerrorist Owen Cage]] are the leaders of [[ApocalypseCult Liberation]], who attempted to cause a pandemic by having brainwashed cult members inject themselves with a lethal virus and spread it around the globe. While Oybek is a fanatical "serial cultist" who has spent the last three decades founding cults and leading them down a self-destructive path that resulted in several mass suicides, Yulduz has secretly invested large amounts of money into security and pharmacy companies to profit from the ensuring chaos, and plans to leave Oybek and rest of the cult to their fates once they have set their plan in motion. When both of them are killed by Agent 47, Owen Cage willingly infects himself in order to become PatientZero to wipe out all life with the virus, and when contained in Hokkaido, manages to infect a nurse and can possibly infect hundreds of others in the quarantined zone if he infected Agent 47.

Changed: 368

Is there an issue? Send a MessageReason:


*** "Patient Zero": [[DarkMessiah Oybek Nabazov]] and his second-in-command [[OnlyInItForTheMoney Sister Yulduz]] are the leaders of [[ApocalypseCult Liberation]], who attempted to cause a pandemic by having brainwashed cult members [[SuicideAttack inject themselves with a lethal virus]] and spread it around the globe. While Oybek is a fanatical "serial cultist" who has spent the last three decades founding cults and [[TheCorrupter leading them down a self-destructive path]] that resulted in several mass suicides, Yulduz has secretly invested large amounts of money into security and pharmacy companies to profit from the ensuring chaos, and plans to leave Oybek and rest of the cult to their fates once they have set their plan in motion.

to:

*** "Patient Zero": [[DarkMessiah Oybek Nabazov]] and Nabazov]], his second-in-command [[OnlyInItForTheMoney Sister Yulduz]] Yulduz]], and [[EcoTerrorist Owen Cage]] are the leaders of [[ApocalypseCult Liberation]], who attempted to cause a pandemic by having brainwashed cult members [[SuicideAttack inject themselves with a lethal virus]] virus and spread it around the globe. While Oybek is a fanatical "serial cultist" who has spent the last three decades founding cults and [[TheCorrupter leading them down a self-destructive path]] path that resulted in several mass suicides, Yulduz has secretly invested large amounts of money into security and pharmacy companies to profit from the ensuring chaos, and plans to leave Oybek and rest of the cult to their fates once they have set their plan in motion.motion. When both of them are killed by Agent 47, Owen Cage willingly infects himself in order to become PatientZero to wipe out all life with the virus, and when contained in Hokkaido, manages to infect a nurse and can possibly infect hundreds of others in the quarantined zone if he infected Agent 47.
Is there an issue? Send a MessageReason:
None


* OnceOriginalNowCommon: Many journalists, fans, and players alike often cite this trilogy for introducing new mechanics into the series overall, when in fact many of the mechanical additions have been used in other games [=IO Interactive=] have made. ''VideoGame/MiniNinjas'' introduced stealth grass, and was a fairly big part of that game, and Hiro's special move was essentially ''Absolution's'' "Focus" mode in all-but-name. Meanwhile, ''VideoGame/HitmanAbsolution'' itself introduced hiding two bodies instead of one, crowd blending, and Instinct, while retooled in this trilogy, has its roots there by granting 47 AuraVision, as well as letting 47 use "Blend In" spots.
Is there an issue? Send a MessageReason:
None


* OnceOriginalNowCommon: Many journalists, fans, and players alike often contribute this trilogy for introducing new mechanics into the series overall, when in fact many of the mechanical additions have been used in other games [=IO Interactive=] have made. ''VideoGame/MiniNinjas'' introduced stealth grass, and was a fairly big part of that game, and Hiro's special move was essentially ''Absolution's'' "Focus" mode in all-but-name. Meanwhile, ''VideoGame/HitmanAbsolution'' itself introduced hiding two bodies instead of one, crowd blending, and Instinct, while retooled in this trilogy, has its roots there by granting 47 AuraVision, as well as letting 47 use "Blend In" spots.

to:

* OnceOriginalNowCommon: Many journalists, fans, and players alike often contribute cite this trilogy for introducing new mechanics into the series overall, when in fact many of the mechanical additions have been used in other games [=IO Interactive=] have made. ''VideoGame/MiniNinjas'' introduced stealth grass, and was a fairly big part of that game, and Hiro's special move was essentially ''Absolution's'' "Focus" mode in all-but-name. Meanwhile, ''VideoGame/HitmanAbsolution'' itself introduced hiding two bodies instead of one, crowd blending, and Instinct, while retooled in this trilogy, has its roots there by granting 47 AuraVision, as well as letting 47 use "Blend In" spots.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OnceOriginalNowCommon: Many journalists, fans, and players alike often contribute this trilogy for introducing new mechanics into the series overall, when in fact many of the mechanical additions have been used in other games [=IO Interactive=] have made. ''VideoGame/MiniNinjas'' introduced stealth grass, and was a fairly big part of that game, and Hiro's special move was essentially ''Absolution's'' "Focus" mode in all-but-name. Meanwhile, ''VideoGame/HitmanAbsolution'' itself introduced hiding two bodies instead of one, crowd blending, and Instinct, while retooled in this trilogy, has its roots there by granting 47 AuraVision, as well as letting 47 use "Blend In" spots.

Top