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** When he realized he couldn't beat Grimgor in a fight. Malekith bends the knee to the orc warboss. Asuryan's chosen, everyone! And instead of killing him, as greenskins tend to do to non-greenskins in Fantasy, Grimgor, known for hating every one and loathing weaklings, lets him live. And that's how Malekith and the remaining elves of his host of shadows became very temporarily part of Grimgor's Waaagh before the end of the world.
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** Giles le Breton, the local KingInTheMountain, returns to lead Brettonia in its darkest hour. He is then never mentioned again until an offhand comment in the last novel that he and his remaining Grail Knights have teamed up with the vampiric Blood Knight bloodline for a last stand. His return has no impact on the story whatsoever, and seems to be done purely to get the Brettonia faction separated from the final battle.
* TheUntwist: The non-Chaos gods turn out to be gods. The twist is that much of the fanbase thought they were minor chaos gods, but it turns out they aren't connected to the Warp at all. What they actually are is never explained, and they disappear from the story without explanation after part 3. [[spoiler:It's later hinted that the Gods of the setting are the survivors of a previous world destroyed by Chaos, and in a bit of EternalRecurrence whoever survives to escape the End Times will turn into the new Gods of the world that follows. Which sort of what happens with WarhammerAgeOfSigmar.]]

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** Giles le Breton, the local KingInTheMountain, returns to lead Brettonia Bretonnia in its darkest hour. He is then never mentioned again until an offhand comment in the last novel that he and his remaining Grail Knights have teamed up with the vampiric Blood Knight bloodline for a last stand. His return has no impact on the story whatsoever, and seems to be done purely to get the Brettonia Bretonnia faction separated from the final battle.
* TheUntwist: The non-Chaos gods turn out to be gods. The twist is that much of the fanbase fan base thought they were minor chaos gods, but it turns out they aren't connected to the Warp at all. What they actually are is never explained, and they disappear from the story without explanation after part 3. [[spoiler:It's later hinted that the Gods of the setting are the survivors of a previous world destroyed by Chaos, and in a bit of EternalRecurrence whoever survives to escape the End Times will turn into the new Gods of the world that follows. Which sort of what happens with WarhammerAgeOfSigmar.]]

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Now Flame Bait and definition only


* FranchiseOriginalSin: The End Times has been criticized as too dark and depressing. Being a dark setting is nothing new for Warhammer Fantasy or ''TabletopGame/Warhammer40000''. The franchise is always set in a CrapsackWorld and the audience is told up front that the threat of Chaos cannot be defeated, only delayed. Where fans felt End Times went too far however was that Chaos was given victories on a silver platter it didn't deserve where defenders of the world [[IdiotPlot acting uncharacteristically stupid]]. The reveal that the world exists only as long it provides the Chaos Gods with amusement, after which they destroy it and the most any of them can do is flee to a new world was met considerable distain. Furthermore, while ''40k'' was a CrapsackWorld, ''Fantasy'' was always portrayed as being more optimistic in nature, meaning that, while still dark, the setting often included elements that showed that the forces of Order still had a chance of winning, and that most races could, in theory, form a united front if needed. This was backed up by the course of every major Chaos invasion attempt prior to this one, from their initial entrance to the world to the Storm of Chaos. It was always shown that they could only make progress when Order was disunited, and that when the free peoples banded together, they were always able to beat Chaos with relatively little effort.[[note]]This was even referenced again in ask.fm sessions with writer Josh Reynolds, who said Chaos would've been crushed again had Order gotten their stuff together. Archaon himself notes this possibility in ''End Times: Glottkin.''[[/note]] Some sources, such as the Daemons 7e army book, even state that the Realm of Chaos itself ''was shrinking'' in the aftermath of major Order victories like the Great War.[[note]]Age of Sigmar continues with this; Sigmar's forces are able to invade and purify not only Chaos-tainted territory, but the homes of the gods themselves.[[/note]] As a result, Chaos, while always set up as a force that can't be permanently eradicated, was consistently presented as beatable. Thus being presented as being outright unstoppable and going to win in the end left people questioning what the point of being invested in anything that comes after like Age of Sigmar, since with Chaos being present, it means the same events will happen again. ''Age of Sigmar'' itself walked back on this direction quite a bit, but the damage to ''Fantasy'' was done.

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* FranchiseOriginalSin: The End Times has been criticized as too dark and depressing. Being a dark setting is nothing new for Warhammer Fantasy or ''TabletopGame/Warhammer40000''. The franchise is always set in a CrapsackWorld and the audience is told up front that the threat of Chaos cannot be defeated, only delayed. Where fans felt End Times went too far however was that Chaos was given victories on a silver platter it didn't deserve where defenders of the world [[IdiotPlot [[IdiotBall acting uncharacteristically stupid]]. The reveal that the world exists only as long it provides the Chaos Gods with amusement, after which they destroy it and the most any of them can do is flee to a new world was met considerable distain. Furthermore, while ''40k'' was a CrapsackWorld, ''Fantasy'' was always portrayed as being more optimistic in nature, meaning that, while still dark, the setting often included elements that showed that the forces of Order still had a chance of winning, and that most races could, in theory, form a united front if needed. This was backed up by the course of every major Chaos invasion attempt prior to this one, from their initial entrance to the world to the Storm of Chaos. It was always shown that they could only make progress when Order was disunited, and that when the free peoples banded together, they were always able to beat Chaos with relatively little effort.[[note]]This was even referenced again in ask.fm sessions with writer Josh Reynolds, who said Chaos would've been crushed again had Order gotten their stuff together. Archaon himself notes this possibility in ''End Times: Glottkin.''[[/note]] Some sources, such as the Daemons 7e army book, even state that the Realm of Chaos itself ''was shrinking'' in the aftermath of major Order victories like the Great War.[[note]]Age of Sigmar continues with this; Sigmar's forces are able to invade and purify not only Chaos-tainted territory, but the homes of the gods themselves.[[/note]] As a result, Chaos, while always set up as a force that can't be permanently eradicated, was consistently presented as beatable. Thus being presented as being outright unstoppable and going to win in the end left people questioning what the point of being invested in anything that comes after like Age of Sigmar, since with Chaos being present, it means the same events will happen again. ''Age of Sigmar'' itself walked back on this direction quite a bit, but the damage to ''Fantasy'' was done.



* IdiotPlot: The biggest problem with the End Times is that the way it occurs in-universe is hackneyed at best and ''implausible'' at worst, since it requires a number of the toughest, smartest, best equipped and most disciplined factions in the setting to make counter-intuitive decisions as they get steamrolled by Chaos. This results in a lot of out-of-character decision making, like the High Elf/Dark Elf civil war ending with [[spoiler: Malekith victorious not because he won through military might, but because he really was supposed to be the Phoenix King, and a number of High Elves fall in line as a result. This is despite the fact that Malekith has absolutely decimated Ulthuan for thousands of years out of ''spite''. The whole Elven Civil War arc also conveniently takes one of the two Order powerhouses (along with the Empire) totally off the table by the time it concludes, well before Archaon even thinks of marching down.]]

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